Six files. `v6.md` gains sections 7-10: one version with two halves, the lease plane, the participation ledger, and 11b's verification. Three corrections to what the plan and the design of record assumed. Phase 11b is FIVE repos, not four, and in the opposite direction from 11a's correction: a lease's ledger row had no reconcile path anywhere, because the step that made it names `core.lease` and that is core's own action. `website` joins. EVENTS.md's §D frames the 258 `Config.Get` call sites as splitting into two patterns. Measured on 57.4: of the 158 non-Bridge sites in `Scripts/`, roughly eight are read live. The allowlist is not a curated subset of a large pool, it is nearly the whole of what exists. And `Config.Set` has exactly one caller in the entire tree, so on a stock shard a GM cannot drift a configuration lease even deliberately -- which is why proving `drifted` needed a scaffolding verb. §G's "participation attribution is now the largest piece of new UO work" closes, and the live-config-lease row goes to built-with-one-key. §10.1 records the defect the phase's own deferral found in 11a's shipped code: `bridge.busy` answered 200 instead of 425 because the frame carried two `kind` fields and parsers take the last. Unreachable in 11a by construction; produced on the first collision here. Co-Authored-By: Claude <noreply@anthropic.com>
42 KiB
Protocol 6 — A guarantee, and the kind that pays for it
Status: In review on edge. Both halves, 11a and 11b, as one protocol version — see §7.
Date: 2026-09-04 (11a), amended 2026-09-05 (11b)
Codebase: ServUO 57.4, <servuo>, net48 / x64, Expansion EJ.
Companion to PLAN.md (1.0 read/event plane), PROTOCOL_2.md (2.0 provisioning + world-state streams), v3.md (3.0 shard content + the visibility framework), v4.md (4.0 guild membership), v5.md (5.0 decay schedule, vendor fees, login result), INTEGRATION.md (website API).
Driven by ../website/EVENTS.md and ../website/EVENTS_PLAN.md Phase 11.
1. Why this bump is not like the other five
Every protocol version so far added data: a field, a frame, a board. This one adds a promise, and the data it also carries is along for the ride because the ride is expensive.
The promise is one sentence:
A command carrying an
idempotencyKeyis executed at most once. A repeat is answered with the original reply.
Nothing on the wire could say that before, and EVENTS.md §A row 7 records
what that cost: "a command whose ack is lost is indistinguishable from one that never applied."
The website's event runner retries a step that did not come back — that is what a runner is for —
so every world-writing verb had to be declared un-retryable, and Phase 9 shipped uo.broadcast
answering retry: false to everything, including a 503 from a shard that was merely restarting.
The reasoning was sound and the trade was real: a lost announcement is cheaper than a doubled one.
It is not a trade that survives contact with the rest of the workstream. An event that spawns creatures, grants an item, or holds a lease on a live config value cannot be built on a wire where "did that apply?" has no answer. §G's capability table says so in as many words: "Required before any world write ships."
So the guarantee had to come before the verbs, and this is the version that has nothing else to do. Protocol 12's world verbs are the payload; protocol 6 is the floor they stand on.
1.1 Why champ.boss.killed rides along
The same argument v5 §1 made: a bump costs a sidecar release, a republished bundle and an operator update on every shard, so a field left out costs a second bump rather than a follow-up commit.
champ.boss.killed is the one piece of new data the events workstream is known to need and can
state now. §G's capability table had a boss defeat as 🔗 — inferable from champ.update going
bossUp true then false, correlated against a nearby mob.killed — and called that
"workable and slightly fragile". It is more fragile than that: bossUp also drops when a GM
resets a spawn, when a boss despawns, and after a sidecar reconnect clears the sweep's diff cache.
And the inference is silent about the thing an event most wants to know, which is who fought it.
A phase condition is written over a trigger firing, so a kind nothing declares is a kind no event can wait on. "Advance when the boss falls" is the canonical UO event phase boundary, and it did not exist.
2. The shard side
2.1 The idempotency key
One new optional field on every inbound command, and no new command kinds:
{"kind":"admin.broadcast","reqId":"r-17","actor":"event:412","text":"...",
"idempotencyKey":"5f2c…40 hex"}
The gate is in BridgeBoot.OnInboundLine, before the handler is dispatched, so it covers every
inbound kind including the ones a later protocol adds — which is the half that is easy to forget. A
command with no key behaves exactly as it did before protocol 6, which is what leaves the admin
screens unchanged: a human pressing a button can see whether the thing happened, and sends none.
The store is BridgeIdempotency. Four rules, each of which is a decision rather than an
implementation detail.
1. Reserve on receipt, not on completion. The key is recorded before the handler runs. A
handler that finishes inside its own inbound call can never see a repeat — the Core thread processes
one line at a time — but a handler that defers (a lease that arms a timer, a spawn that waits for a
save) completes long after OnInboundLine has returned, and that is precisely the window a lost
acknowledgement opens. Reserving late would leave it uncovered.
A repeat of a key still in flight is answered bridge.busy: nothing runs, and the caller is
told to come back. It is deliberately not spelled bridge.busy.error — nothing is wrong, the work
is happening.
2. A key that has begun is never released. Not even when the handler throws. Releasing it would
let a retry re-run a command that may have applied half of itself, which is the exact failure this
file exists to prevent. A handler that throws stores a bridge.error reply instead, so the retry
gets a definite answer and the step fails once rather than looping.
3. A replay is stamped with the REPEAT's correlation id. The sidecar's reqId is a fresh
per-process counter, so a retry is waiting on an id the first attempt never used. Replaying the
original id verbatim would leave the call hanging until the reply timeout — the very failure being
answered. The stored reply is re-emitted with its correlation field rewritten and "replayed": true
appended; everything else is byte-for-byte the original, including its original t.
reqId, code and id are all recognised, in the order rpc.rs tries them. A repeat that
correlates on a different field than the original did is refused with a bridge.error rather than
answered under an id nobody is waiting on.
4. The bound is loud. TTL one hour, cap 4096 keys, drop-oldest. The hour is not a tuned number: core's step lease is fifteen minutes and its retry backoff is bounded well inside that, so expiry should never be the thing that ends a key's life. The cap is the guarantee's one hole — an evicted key's repeat would be applied a second time — so an eviction that drops a key still inside its TTL prints a console warning naming the count. If the promise is ever actually breached, an operator reads it here rather than discovering a doubled spawn in the world.
[bridge status reports idem(keys= seen= replayed= busy= evicted= uncorrelated=).
2.1.1 How the reply is captured
The handlers emit their answers through BridgeLink.Emit like everything else, so there is nothing
to return. While a keyed handler runs, Emit offers each line to the store, and the store keeps
only the line the sidecar would correlate with this command — the one whose reqId/code/id
equals the command's.
That filter is the point. An admin.audit frame emitted alongside the reply is a fact about the
world and must not be replayed to a retry; the reply is an answer to a caller and must be. The
capture happens before Emit's _running check, too, because a reply the link was too dead to
deliver is exactly the one a retry will come back for.
A keyed command that produces no correlated reply at all is treated as a defect rather than as a
state to model: it is logged by kind and key, and a definite bridge.error is stored so the retry
terminates instead of timing out forever.
2.2 champ.boss.killed
A new kind, emitted from EventSink.CreatureDeath in BridgeChamps.
{"t":1788551315,"kind":"champ.boss.killed","category":"champion",
"bossSerial":"0xD8D","boss":"Semidar","bossType":"Semidar",
"map":"Felucca","x":1496,"y":1628,"z":-5,
"serial":"0x400150E8","type":"Abyss","level":0,
"region":"Britain",
"killer":{"serial":"0x2E0","name":"tester","acct":"wttest","webId":"1","player":true},
"damagers":[{"serial":"0x2E0","name":"tester","acct":"wttest","webId":"1","player":true,"damage":100240},
{"serial":"0x24C","name":"Darrow","acct":"whitlocktech","webId":"14","player":true,"damage":120}]}
| Field | Notes |
|---|---|
category |
champion or sea. There is no mini: a MiniChamp has no boss |
bossSerial, boss, bossType |
The creature. boss prefers its display name and falls back to its type |
serial, type, level |
The ALTAR, present only when the kill could be attributed to one. serial means the spawn here, matching champ.update, so a consumer joins the two without a rule about which of two serials means what |
map, x, y, z, region |
Where it fell. region is the nearest named region and is absent in open countryside — see §6.1 |
killer |
The standard actor object, and the last blow only |
damagers |
Every player who damaged it, highest first, each an actor object plus damage |
Detection is by TYPE, not by the sweep. BaseChampion — which BaseSeaChampion derives from —
so one check covers both families, and a boss that popped and died inside one sweep interval is
still reported. The sweep's bossSerial → spawnSerial map supplies only the altar context; a kill
it cannot attribute arrives without serial, type and level rather than not arriving.
The damage table exists here and nowhere else. ServUO discards a creature's damage entries with the creature, so the shard is the only party that ever sees them. Totals are summed per damager rather than trusted to be one entry each: ServUO folds repeat damage into an existing entry, but an entry that expired and was re-created leaves two, and a table listing the same player twice reads as two participants. Entries are reported whether or not ServUO considers them expired — expiry governs looting rights, and someone who fought the first two thirds of a champion fight and then died took part in it regardless of what they are owed from the corpse.
Capped at 20 entries so the frame stays one line on the wire.
3. The sidecar side
PROTOCOL_VERSION: u32 = 5 → 6, and one behaviour: bridge.busy maps to HTTP 425 Too
Early in all three responders.
Everything else is free. The key rides in the command body, which every write endpoint already
passes through verbatim; champ.boss.killed lands in events and on the feed through the generic
forward path with no arm of its own. There is no store migration — nothing gains a column.
That is the dumb-forwarder property doing its job again (v3 §3), and it is worth naming what it means here specifically: the sidecar makes no idempotency promise of its own. It does not dedupe, does not cache, and does not know what a key means. The guarantee is the shard's, end to end, which is the only place it can be — the shard is where the world write happens.
11b adds six routes and no new machinery. event_call is admin_call without the required
actor: an event verb's author is a run, which the body carries as runId, and demanding a
human name for something no human is doing would have the runner inventing one.
| Route | Command | Note |
|---|---|---|
GET /lease |
lease.list |
The whole catalog with current values. One read serves both read() and inForce() on the website's side |
POST /lease |
lease.apply |
|
POST /lease/release |
lease.release |
A drifted answer is a 200 — see §8.3 |
POST /participation |
participation.open |
|
POST /participation/:runId/snapshot |
participation.snapshot |
A POST for a read, because it carries the caller's idempotencyKey and can be refused as a repeat in flight. A read that can legitimately answer 425 is not a GET |
POST /participation/:runId/close |
participation.close |
respond_event is the fourth responder, and it exists for two mappings the generic one gets wrong:
a drifted lease is a 200 rather than a reason-sniffed 400, and the event plane being switched off
is a 403 rather than a 400 — Bridge.EventsEnabled is an operator's deliberate refusal, and telling
the website it sent a bad request would send an administrator hunting a bug in a step that is
written correctly.
3.1 Why 425 and not 409
409 is already the protocol-version gate's answer, and the two want opposite dispositions from a client: a version mismatch is a deployment fault nobody should retry, and a busy shard is a retry that will succeed on its own. Sharing a status would make the difference readable only by inspecting the body, which is how a retry loop ends up hiding a mismatched deployment.
425 is what that status is for — a server unwilling to risk processing a request that might be a replay — and it is unambiguous here because nothing else on this surface uses it.
A replayed reply, by contrast, is an ordinary 200. The caller must be able to treat it
exactly as it would have treated the answer it lost; replayed: true is for the log.
4. Visibility
One classification, made on the website in module-uo's shardVisibility.js, never in the sidecar.
| Field / kind | Audience | Why |
|---|---|---|
champ.boss.killed |
anonymous, on the existing champs feature |
A champion falling is announced in-world and is the content the public board is for. Mapping it is required, not optional: rule 2 fails an unmapped kind closed to admin-only |
champ.boss.killed → damagers |
staff, configurable |
Nested, so one rule covers the whole table |
champ.boss.killed → killer |
not listed | One actor, whose blow everyone present saw, and the same disclosure mob.killed has published on the public activity feed since before this framework existed |
damagers[].acct / .webId |
admin, locked | Rule 1, automatically, by suffix — inside the array, exactly as it already works inside a guild roster |
The split is the whole point. A shard announces that its champion fell without publishing a ranked roll of who was strong enough to fell it. The kill is an event in the world; the damage table is a performance record of named players that nobody consented to publish. A shard that wants a public "who slew the champion" board lowers one field rule.
11b's two frames are deliberately unmapped. lease.applied and lease.expired are operational
records of the WEBSITE changing this shard's configuration — which key, from what to what, on whose
run, and whether the shard's own deadline had to put it back because nobody asked. Rule 2 fails an
unmapped kind closed to admin-only, which is where an audit trail of the site's own writes belongs;
mapping them would mean choosing a feature an operator could then widen, and there is no rung below
admin these belong on. Same reasoning as account.login.result in v5.
The participation ledger emits no stream frame at all. A tally is read on request, not broadcast: a live feed of who is standing where would be a location tracker, and the ledger's whole justification is that it answers one bounded question about one run.
The trigger carries the count, never the names. uo.champ.boss_killed exposes damagerCount
and a damagerNote sentence and no damager identity at all. A trigger variable is interpolated into
mail an operator may address to every subscriber, so a name reaching the trigger's data would undo
the field rule one layer up — a distinct hole from the SSE path the rule guards, reachable without
touching the visibility config at all.
5. Cross-repo obligations
| Repo | Change |
|---|---|
servuo-plugins |
BridgeIdempotency.cs (new) · BridgeBoot.OnInboundLine gate · BridgeLink.Emit capture hook · BridgeJson.RewriteStringField / WithTrueFlag / Damagers · BridgeChamps boss-kill emitter · overlay.toml protocol = 6, in the same PR as the emitters |
link |
PROTOCOL_VERSION → 6 · bridge.busy → 425 in all three responders |
module-uo |
uoLinkClient ×3 writes carry the key · uoEventActions passes it and uo.broadcast becomes retryable · shardVisibility (kind + field rule) · shardEngagement mapper · shardTriggers + engagementSeeds for uo.champ.boss_killed |
website |
11b only. core.lease gains a reconcile() and registerEventLeases gains an optional inForce() — see §8.4 |
docs |
this file · INTEGRATION.md · PLAN.md §5/§7 · EVENTS.md §A/§G · EVENTS_PLAN.md · MODULE_API.md (11b) |
installer |
nothing. See below |
runicgateway.com |
platform.json.protocol → 6 — deferred to the events cutover, because checkFacts.mjs fetches from main and setting it during the edge period turns that repo red immediately |
installer has no work, and EVENTS_PLAN.md Phase 11 was wrong to list it. The plan put it in
the phase "because of the pairing", but PLAN.md §7.4 made that unnecessary on purpose:
no protocol version is hardcoded anywhere in the installer. bundle.rs reads the number out of
the bundle document and bundle.yml's Gate 1 reads both halves out of the released artefacts and
refuses a mismatch. The check is version-agnostic, so it needs no change for 6 exactly as it needed
none for 5. And link and servuo-plugins are on edge for this workstream, so nothing is
released or bundled until the events cutover in any case.
EVENTS_PLAN.md was wrong about the repo count in the other direction too. Phase 11 is four
repos for 11a and five for 11b: a lease's ledger row had no reconcile path anywhere, because the
step that made it names core.lease, and that is core's own action rather than a module's. There is
nowhere on that path a module could hang an answer, so core had to grow one. §8.4.
The pin still has three declaration sites — overlay.toml, PROTOCOL_VERSION, and
module-uo's uo_link_config default — and module-uo's schema test asserts that they agree
rather than that they equal a literal. See v5 §5 for why that phrasing is load-bearing.
6. Verification
Unit tests: 571 in module-uo/server (571 pass / 0 fail, 9 new), 43 in the sidecar (4 new), 42 in
module-uo/client; the C# compiles against the real ServUO 57.4 reference assemblies. cargo fmt,
cargo clippy -D warnings and check:imports clean.
Everything below was proved on the local rig — a real ServUO with a seeded world (43k mobiles, 209k
items), the release Rust sidecar, and tools/scaffolding/BridgeProtocol6Probe.cs.
| Claim | Evidence |
|---|---|
| a repeat is not re-executed | Three POST /admin/broadcast, two under key K1 and one under K2. The shard's own audit trail holds two admin.audit rows, not three |
| a replay is the ORIGINAL reply | Attempt 2 answered {"kind":"admin.ok","replayed":true,"reqId":"r-2","t":1788550182074} — the first attempt's t, so it is stored rather than re-run |
| a replay is stamped with the REPEAT's id | The same reply carries reqId: r-2, not the r-1 the first attempt used. Without this the retry hangs until the reply timeout |
the id-correlated plane works too |
Two POST /towncrier under one key → {"kind":"towncrier.ok","id":"evt-CRIERKEY","replayed":true} on the second, correlated on id rather than reqId |
| a different key still executes | Attempt 3 answered a fresh r-3 with a new t, and produced the second audit row |
| the shard says what it did | [Bridge] idempotency: replaying the original reply for key K1-… (admin.broadcast) |
champ.boss.killed fires for a real champion |
A real ChampionSpawn driven through its own SpawnChampion(), damaged from two seeded players and killed: boss: Semidar, category: champion |
| the altar is attributed | serial: 0x400150E8, type: Abyss, level: 0 — from the sweep's map, so the kill names the altar and not only the creature |
| the damage table ranks and SUMS | [("tester", 100240), ("Darrow", 120)] — descending, and tester's 240 registered damage plus the 100000 killing blow folded into one entry rather than two |
| the region resolves | region: "Britain" — see §6.1, this is the one that took four rig cycles |
| the website's half agrees, on the real bytes | The captured frame fed through module-uo: trigger uo.champ.boss_killed with location: "Felucca 1496, 1628 (Britain)", damagerCount: 2; projected damagers absent for anonymous and player, present for staff, and acct stripped from every actor at every rung below admin |
| the sidecar needed no change beyond the constant and one status | GET /health → "protocol":6; the key and the new kind both arrived through the generic paths |
One thing the rig could not prove: bridge.busy. With today's synchronous handlers a repeat can
never arrive while the original is still running, because the Core thread processes one inbound line
at a time — so the state is unreachable on a live shard until a handler defers. It is implemented,
BridgeIdempotency.Hold/Complete are the door a deferring handler uses, and the sidecar's 425
mapping is unit-tested on all three responders. Phase 11b's leases are the first thing that can
actually produce it, and proving it belongs in that walk rather than being claimed here.
6.1 The rig trap: the innermost region has no name
Recorded because it is the sort of defect that ships, and because the naive check confirms it.
The first emitter read boss.Region and a champion killed in the middle of Britain produced a frame
with no region at all. Three things were true at once:
- An active
ChampionSpawnregisters aChampionSpawnRegionover its spawn area, constructed with a null name and with the town region as itsParent. So the most specific region containing a champion boss is, by construction, the one region on the map guaranteed to have no name. Mobile.Regionnever returns null: with no cached region it falls back to the map's unnamed default region. So the failure looks identical to "outdoors, nowhere in particular".ChampionSpawn.SpawnChampionplaces its boss atZ - 15, which was a plausible-looking second explanation and a red herring. It cost a rig cycle.
And the reason it survived a first look: region registration is deferred, so a lookup taken
immediately after the altar is placed still answers "Britain" and one taken at the kill twenty
seconds later does not. The probe printed region "Britain" at spawn on every run, including the
ones whose frame carried nothing. A read at spawn time would have confirmed the bug into the design.
The fix is general rather than a special case for champions: walk outward to the nearest named
ancestor. A house region, a dungeon sub-region and a guarded-zone overlay are all anonymous children
of somewhere a player would name. The map's own default region terminates the walk with its
parentless empty name, so open countryside answers null — and the field is then omitted, because
a consumer reading region: "" cannot tell "nowhere in particular" from "the shard would not say".
6.2 Two smaller ones
deploy.ps1overwritesBridge.cfg, so every deploy strips the scaffolding flags —Protocol6ProbeOnStartand, here,AdminWriteEnabledas well. The probe then silently does nothing on the next boot. The scaffolding README warns about this and it still cost a cycle.- A running ServUO holds
Scripts.dll, so an offlinemsbuildfails withMSB3027rather than a compile error. Stop the shard, build, restart — and read the boot log's0 Error(s)to confirm the new code is live rather than trusting a clean boot, which is whatservuo-plugin-build-and-runalready records.
7. One version, two halves
Phase 11 is split. 11a bumped PROTOCOL_VERSION to 6; 11b amends 6 in place rather than bumping
to 7 — 6 will not have landed on main until the events cutover, and the org lead's 2026-09-03 rule
is that a protocol owes a bump once it has shipped and is amended in place before that.
Which means: an overlay and a sidecar both declaring 6 are only interchangeable within one side
of the 11b merge. That is tolerable exactly because nothing is released from edge — the bundle
CI never sees either half until the cutover, by which time 6 means one thing. It would not be
tolerable on main, and this paragraph exists so nobody discovers that the hard way.
Sections 8 and 9 are 11b. Everything above is 11a except where a section says otherwise.
8. The lease plane (11b)
An event does not edit the world. It holds a lease, and baseline is what is true when no lease is held.
—
EVENTS.md, Leases: the primitive underneath everything
Three commands, one new configuration gate, and two properties that are the whole reason the framing is worth having.
8.1 Bridge.EventsEnabled, and why it is not AdminWriteEnabled
Its own switch, default off (org lead, 2026-09-04). Enabling the admin plane is an operator consenting to staff moderation driven from the website — a human pressing kick or ban on a screen they are looking at. A lease and a participation ledger are the website changing and watching the world on a schedule, unattended, at four in the morning. Those are different consents and one switch cannot honestly express both; an operator who wanted the first and got the second would be right to be angry.
8.2 The commands
{"kind":"lease.apply","reqId":"r-7","key":"PlayerCaps.SkillCap","value":"1200",
"holdMs":600000,"untilMs":1788567000000,"runId":"77","idempotencyKey":"…"}
| Command | Answers | |
|---|---|---|
lease.list |
lease.list.ok |
Every allowlisted key: current, default, min/max, and where held, baseline / applied / untilMs / runId / expired |
lease.apply |
lease.ok |
baseline, applied, untilMs |
lease.release |
lease.ok or lease.drifted |
Compare-and-set |
Three shapes are worth stating because the obvious alternative is subtly wrong in each.
holdMs is authoritative and untilMs is for display. An absolute deadline computed on the
website and honoured on the shard is a deadline measured against two clocks, and a shard running
ten minutes fast would restore a ten-minute lease the instant it took it. A duration is immune. The
absolute time still crosses, because a console that can say when the hold ends in terms the
operator's own clock agrees with is worth one field.
Values cross as TEXT, whatever the lease's declared type, and comparison is done on the parsed
values. JSON would otherwise decide for us: 1200 and 1200.0 are one number to a parser and two
different strings to a compare-and-set, and a drift check that compared formatted numbers would
report drift on a value nobody had touched — refusing to restore, leaving the world changed, and
blaming an innocent operator.
A lease held longer than the shard's ceiling is REFUSED, never clamped. A clamp would quietly
give the website a shorter lease than it believes it has, and the website is the half that schedules
the restore; the two would then disagree about when the world comes back. Bridge.LeaseMaxDurationSec
is the shard's independent bound rather than a mirror of core's — it exists for the case where the
website is wrong, and being loud about it is the entire value.
8.3 The two mechanisms, and one thing a stock shard cannot do
The deadline lives on the shard. A lease arms a timer, and when it passes the shard restores
baseline whether or not the website is ever heard from again. Core drives the normal restore;
this is the backstop. It inverts the naive design, where restoration depends on core dispatching a
cleanup step and therefore fails open if core dies mid-event. A lease fails safe, and the worst
case is a world back at baseline early rather than one stuck changed indefinitely. The shard emits
lease.expired so the website learns what happened without being asked.
Restore is compare-and-set, never a blind write. If the current value is not what the event
applied, somebody moved it deliberately: answer lease.drifted with the current value, leave the
world alone, and let an operator decide. A 200, not a 409 — the shard did exactly what it was
asked, and 409 is the version gate's with the opposite disposition. Blindly restoring would silently
revert a staff member's change, which is the one failure that would make operators distrust the
whole feature.
Config.Sethas exactly ONE caller in the whole of ServUO 57.4 —Server/ScriptCompiler.cs, forCompiler.Dynamic. There is no in-game command, no gump and no console verb that writes a config key.
So on a stock shard a GM cannot drift a configuration lease even deliberately. The mechanism is
still correct and still required — Phase 12's object-property leases are trivially driftable, and a
shard with custom scripts may well write config at runtime — but proving it needs the configset
verb in tools/scaffolding/BridgeRigDriver.cs, which exists for exactly that reason.
A lease is memory-only, and that is a decision. Config.Set mutates the in-memory entry table;
Config.Load() is guarded by _Initialized and so runs once at boot, which is what makes a Set
survive every later Get. Nothing ever calls Config.Save(), so a shard restart is a free
restore — the strongest fail-safe available, at no cost. It is also why lease.list reports an empty
hand after a restart, which is precisely what lets the website's reconcile notice the lease is gone.
A pleasant consequence of Config.Entry.Set: restoring the baseline restores the entry's original
default marker too, because the entry compares against the value it was loaded with. Restoring a key
that was @-defaulted in a cfg file leaves it @-defaulted.
8.4 The reconcile hole, and inForce()
A lease's ledger row had no reconcile path at all, and nothing failed to say so. cleanup.js
resolves a resource to the action of the step that made it, and for a lease that action is
core.lease — a core action, on a path a module cannot register anything on. So every override
row came back unanswered for the life of the run, and a lease the shard had quietly dropped stayed
in the ledger as live until teardown went looking for a baseline nobody was holding.
11b closes it in two pieces, both in website:
core.leasegains areconcile().registerEventLeasesgains an optionalinForce()— "does the game side still have any record of this hold?"
It is deliberately not read() plus a comparison. A value that differs from what the run applied is
drift, which teardown must deliver through restore() so the row lands drifted with the
current value beside it; a reconcile that inferred absence from a changed value would orphan the row
first and destroy that signal — telling the operator the lease vanished rather than that somebody
moved it. Only an explicit { ok: true, held: false } takes a row out; a throw, a timeout, an
unrecognised shape and a lease with no inForce() all leave it alone.
MODULE_API_VERSION stays 1.10.0, amended in place, by the same rule §7 states for the protocol.
8.5 The catalog is short, and shorter than EVENTS.md expected
§D describes the 258 Config.Get call sites as splitting into two patterns — cached at type
initialisation, where a lease applies cleanly and does nothing, and read live, where it takes
effect at once. Measured on 57.4 the split is not near even: of the 158 non-Bridge call sites in
Scripts/, roughly eight are live reads.
11b ships one key: PlayerCaps.SkillCap, read live inside CharacterCreation.cs's per-character
path and divided by ten to give the per-skill cap. It is both live and observable, which is what
"proven" has to mean here — the failure the allowlist exists to prevent is a key that applies
cleanly and changes nothing at all. Phase 12 adds the rest, with the boot-time self-check that drops
a key from the advertised catalog if it does not take.
9. The participation ledger (11b)
§G rates participation attribution as the largest remaining piece of new UO work, and says why
nothing composed out of the existing streams stands in for it: region.enter plus mob.killed is
loosely composable and not trustworthy enough to publish results on. Nothing scopes a kill or an
arrival to a run, nothing separates a passer-by from an attendee, and nothing survives a relog.
| Command | Answers | |
|---|---|---|
participation.open |
participation.ok |
{ runId, map, x, y, radius, holdMs } |
participation.snapshot |
participation.snapshot.ok |
The tally, resolved to names and accounts |
participation.close |
participation.ok |
Stops counting; the tally stays readable through the grace window |
The area is a map, a point and a radius (org lead, 2026-09-04). Not a region name: §6.1 above established that the most specific region containing an event is routinely anonymous, so a region-named area would be undeclarable for exactly the venues events use. Not a rectangle either — an author picks the spot the event happens at, not two opposite corners of it.
Members are keyed by character serial, matching module-uo's existing Teams memberKey, so one
module speaks one member vocabulary and a participant joins to a roster without a translation table.
A player who attends on two characters is two members, which is the answer Teams already gives.
The shard computes the score and core stores an opaque number it never interprets. "A minute present plus five a kill" is a sentence about Ultima Online, and the sentence has to live on the Ultima Online side of the seam. The components ride along in the frame anyway, because a results table that can say "forty minutes and three kills" beside a number is one an operator can defend when a player argues with it.
Two shapes that look like details and are not:
- Presence accrues in SECONDS, not sample counts. A count would have to be multiplied by the sweep interval to mean anything, and the interval is a config key an operator may change halfway through a five-hour run — silently rewriting the first half of the tally. The kill weight is frozen per run at open for the same reason.
- Kill credit goes to every damager standing in the area, not to the killer. A last hit is a poor
description of who fought something: the player who held it for four minutes and died to it took
part more than the one who landed the blow that finished it. The area test is applied to the
damager, so someone shooting in from outside is not attending and someone who has since walked
away accrues nothing more. Entries are summed per damager for the reason
champ.boss.killed's table is (§2.2): an expired-and-recreated entry leaves two.
9.1 The Bridge's first persisted state
Nothing in this bridge has ever persisted anything. A ledger has to: a run spans hours and a restart mid-event is an ordinary Tuesday, and an in-memory tally would silently regress every attendee's score to whatever they earned after the restart. The only ways to paper over that from the other side are a high-water rule in core — which must stay game-agnostic and cannot have one — or a per-run offset in the module, which is the same bug with more moving parts.
Server.Persistence plus EventSink.WorldSave writes Saves/Bridge/Participation.bin beside the
world save, rather than a persistence item: no world object, no serial, nothing for a GM to find
and delete by accident, and a wipe of custom items leaves the ledger intact. The save and load hooks
are attached unconditionally, before the enabled gate is consulted — an operator who switches the
plane off for an afternoon must not come back to a truncated file where a run's tally used to be.
Bounds, all Bridge.* keys: eight runs counted at once, 2000 members per run, a 300-tile ceiling on
the area, and a 24-hour grace window after a run closes. A member the cap turns away is counted
and the count rides on every snapshot: a truncated tally that says it is truncated is usable, and one
that does not is a leaderboard with people missing from it for no stated reason.
9.2 The first handler that defers
participation.snapshot resolves every member serial to a mobile and an account, so a well-attended
run is hundreds of world lookups in one inbound call — exactly the work the Core thread must not be
handed in one piece. Above Bridge.ParticipationSnapshotChunk members it walks in chunks across
ticks, using BridgeIdempotency.Hold / Complete.
That makes it the first handler in the bridge to complete after its inbound call returns, and
therefore the first that can genuinely answer bridge.busy. 11a built that door and had nothing to
walk through it.
10. Verification (11b)
Unit tests: 588 in module-uo/server (17 new), 42 in module-uo/client, 2003 in
website/server (5 new), 47 in the sidecar (4 new). cargo fmt, cargo clippy -D warnings and
check:imports clean; the C# compiles against the real ServUO 57.4 reference assemblies with the
shard stopped.
The rig: a real ServUO with a seeded world, the release Rust sidecar, and
tools/scaffolding/BridgeRigDriver.cs (configset / configread / partprobe) plus
BridgeParticipationProbe.cs.
| Claim | Evidence |
|---|---|
| a lease applies, and the change is visible through the shard's own reader | lease.apply → {"baseline":"1000","applied":"1200"}; an independent Config.Get from a different class, long after every type initialiser, read 1200 |
| the shard restores baseline with nobody asking | A 20-second lease, and then silence. [Bridge] lease PlayerCaps.SkillCap: deadline passed, restored to 1000 without being asked, and lease.expired on the feed with restored: true |
| an expired lease still yields a verdict to teardown | lease.list reported held: true, expired: true, restored: true; the later lease.release answered alreadyRestored: true rather than an error |
a mid-lease GM edit produces drifted, and the world is LEFT ALONE |
configset PlayerCaps.SkillCap 1350 under a live lease → lease.release answered {"kind":"lease.drifted","current":"1350"} at 200, and a read afterwards still showed 1350 |
| a restart reverts a config lease, and the catalog says so | After a restart: held: false, current: "1000" — which is what makes inForce() correct |
| kill credit is per damager, inside the area | Two seeded players damaging one creature at the venue: both credited kills: 1, score: 5.0 |
| the tally survives a shard restart mid-run | save, shutdown, boot: [Bridge] participation: 1 run(s) restored from the world save, and the snapshot returned both members with identical firstMs |
the first live bridge.busy |
Two concurrent POST /participation/:runId/snapshot under one key, chunk size 1: the first answered 200 with the tally, the second 425 {"kind":"bridge.busy","busyKind":"participation.snapshot"} |
| a deferred key replays like any other | A third request under the same key answered replayed: true under its own reqId and the first attempt's t |
10.1 The defect the deferral found, in 11a's own code
bridge.busy came back 200, not 425, the first time anything produced it.
BridgeIdempotency.Busy built its frame with BridgeJson.Begin("bridge.busy") — which writes
"kind":"bridge.busy" — and then appended a diagnostic .Str("kind", prior.Kind) naming the command
that was in flight. The object carried two kind fields, and every JSON parser worth the name
takes the last. The sidecar matched on bridge.busy to decide the 425, read
participation.snapshot instead, and answered an ordinary 200 with a body saying nothing had
happened — the single worst of the three possible answers, since a retry loop would treat it as
success.
It shipped in 11a and could not be seen there: with only synchronous handlers a repeat can never
arrive mid-flight, so the arm was unreachable on a live shard, and the sidecar test that covers the
mapping was — correctly — feeding it a frame built by hand. The first deferring handler produced it
on its first collision. Renamed to busyKind.
This is the argument for the phase's ordering, stated as a fact rather than a hope: 11a said "11b's leases are the first thing that can actually produce it, and proving it belongs in that walk", and the walk found a real bug in shipped code.
10.2 What the rig could not drive: presence
The participation ledger counts two things and only one of them is reachable headlessly.
Presence needs a connected client. The sweep credits online players — NetState != null — which
is the correct test and not one a probe should loosen: a character parked in Britain and logged out
for eight hours did not attend anything, and a ledger that said otherwise would put people at the top
of a leaderboard for being AFK. There is no way to produce a NetState short of writing a client, and
ClassicUO cannot be driven from this machine.
Kill credit needs none, so the whole of the credit path — the damager filter, the per-damager
fold, the area test on the damager, the member cap — ran exactly as it would in a fight, and the
accrual, persistence, snapshot, chunking and replay paths were driven by it. The one line the walk
did not exercise is member.Seconds += seconds, and it is named here rather than left to be assumed.
10.3 Two rig traps
Core.Killdoes not save the world. The rig driver'sshutdownverb is a clean shutdown, which is the only kind that emits — and it emitsserver.shutdownwithout writing a save. The first restart test therefore reloaded an emptyParticipation.binand looked exactly like a persistence bug.savethenshutdownis the sequence; the file's length is the check.- A probe that means to produce two damagers must not kill with the first blow. An opening 40
damage on a Mongbat (around thirty hit points) killed it where it stood, so the second damager never
landed a hit,
DamageEntriesheld one name, and the ledger correctly credited one player. It read as a plugin crediting only the killer. Scaled to the creature'sHitsMax.