Files
docs/website/CLILOCS.md
wtclaude ee0c146d7a docs(link): cliloc overlays for shard-added and shard-edited items
Shards edit items and add new ones, carrying cliloc ids no stock client table
has. The cliloc table now reads a SET of sources rather than one file — a base
plus every operator-maintained overlay under `custom/`, hash-gated together and
re-read on every boot, exactly as §6 reads the ServUO tree. Matching docs for
website #115.

website/CLILOCS.md gains a "Shard-added and shard-edited items" section: the
directory layout, merge precedence, the per-source breakdown an operator uses
to confirm an overlay took effect, and why `custom/` is a convention we chose
rather than one discovered from the shard — ServUO has no server-side notion of
a custom cliloc, they live in the patched client a shard distributes and
nothing in the tree declares them. Scale recorded: the live shard's script tree
references 16,434 cliloc ids and only 37 are absent from stock, which is why
this is an overlay and not a second table.

"Why there is no staged-approval flow" is replaced by "Two ways a refresh is
refused", because the set brings back the hazard a single file did not have. A
corrupt source fails the parse loudly; a source that has VANISHED parses
perfectly and imports a table quietly missing everything it contributed. That
is the same ambiguity §6 stages a facet removal for, so it is staged here too
(`needsReview`, `{approve:true}` to accept) — as a flag rather than §6's
approve/reject pair, because the atlas stores a pending decision SO THAT
approving re-parses, and here nothing is stored.

Two more traps recorded in §8.6 (now five), both found by running a shard-style
overlay rather than another stock-table fixture:

- Tidying punctuation unconditionally corrupts real names — a custom
  "Runic Gateway Sigil (v2)" rendered as "(v2". Stripping leftover brackets is
  right after a placeholder is removed and wrong otherwise, the same condition
  the `%` rule already had.
- Source labels must be forward-slashed and root-relative or the same directory
  fingerprints differently on Windows and Linux and every boot looks like a
  change — the identical bug §6 records.

BACKEND_DESIGN.md: the source set, the two refusals, and the updated admin
route notes (`approve`, `missingSources`, overlays found beside a file path).

Documentation only. Every claim was written after the behaviour was observed:
the counts come from the live shard's script tree, and the refusal/approve flow
and per-source breakdown are copied from real runs in website #115.

PROJECT_TREE.md files are deliberately untouched — CI-generated by the
sync-project-tree workflow.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 06:46:43 -05:00

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14 KiB
Markdown

# Cliloc table (item and title names)
**Status:** Complete on `edge` — website [#115](https://gitea.whitlocktech.com/RunicGateway/website/pulls/115), docs [#70](https://gitea.whitlocktech.com/RunicGateway/docs/pulls/70).
**Design:** [`docs/link/v3.md` §8.6](../link/v3.md) — Protocol 3.0, the dependency Part B/3 was sequenced behind.
A "cliloc" is UO's localization table: an integer id mapped to a display string.
**Items on the wire carry a `LabelNumber`, not a name.** The bridge has always
sent that number — `char.profile.equipment` has a `cliloc` field, reward titles
arrive as a cliloc number in string form, and every marketplace listing carries
one — but the site had no table to look it up in, so a character sheet could only
render `id 1023721` where the game renders **"quarter staff"**.
The number was never the missing piece. The table was.
## Why the operator has to convert the file
This is the awkward part, and it is not avoidable:
**Every current UO client ships its cliloc files compressed.** All eight
`Cliloc.*` files in a modern client (`chs`, `cht`, `deu`, `enu`, `esp`, `fra`,
`jpn`, `kor`) begin with a DWORD whose high byte is `0x8E` — the "Mythic"
compressed container. The plain layout this site parses is what those files
looked like *before* that change.
Decompressing it means an inverse-BWT coder with a frequency header — a few
hundred lines of bit-level work whose failure mode is plausible-looking garbage
rather than an error. The site has no business carrying that at runtime.
Two facts make the alternatives worse, not better:
- **ServUO cannot read it either.** Its bundled `Ultima.StringList` implements
only the plain layout, so on a modern client `VendorSearch.StringList` is null
and `VendorSearch.GetItemName` returns `item.Name` — usually nothing. The
shard cannot supply names on our behalf; the in-game Vendor Search gump has the
same gap.
- **Nothing client-derived may be committed.** UO's strings are EA's. The repo
ships no string table for the same reason it ships no artwork and no map
snapshot — see [`SPAWN_ATLAS.md`](SPAWN_ATLAS.md).
So the conversion happens **once, on the operator's machine, against their own
client**, and the site reads the result from a path it is given. A shard that
never does this is in a fully supported state: names render as ids, exactly as
they did before the table existed.
## Converting
Either format below is accepted; the site sniffs which one it was handed.
| Format | Fidelity | Notes |
|---|---|---|
| **Plain binary** (recommended) | Exact | 6-byte header, then `{int32 number, byte flag, uint16 length, UTF-8}` records |
| Delimited text | Loses leading/trailing whitespace | `number<TAB\|,\|;>text` per line; a header row, blank lines and `#` comments are ignored |
The whitespace caveat is real but cosmetic: ~1,300 of the 123,490 entries in a
stock `Cliloc.enu` are label prefixes like `"max = "` whose trailing space is
meaningful when the client concatenates a value onto them. Nothing on this site
concatenates, and every consumer passes through `displayText()`, which trims.
### Using the bundled tool
`server/tools/cliloc-export/` is a small .NET console app that drives
[UOFiddler](https://github.com/polserver/UOFiddler)'s `Ultima.dll` — the
decompressor that already exists and is already maintained — and writes the plain
format. It loads that DLL **reflectively** so it compiles against any SDK, and it
writes the records by hand because UOFiddler's own `SaveStringList` *re-compresses*
on save (its purpose is round-tripping a file back into the client, so its output
is byte-identical to its input — a trap worth knowing about).
```bash
cd website/server/tools/cliloc-export
dotnet build -c Release
# binary (recommended)
dotnet run -- "<UOFiddler>/Ultima.dll" "<UO client>/Cliloc.enu" /srv/uo-data/clilocs.plain
# or tab-delimited
dotnet run -- "<UOFiddler>/Ultima.dll" "<UO client>/Cliloc.enu" /srv/uo-data/clilocs.tsv --tsv
```
A UOFiddler GUI export works equally well — anything producing one of the two
shapes above is fine.
## Shard-added and shard-edited items
**Shards edit items and add new ones**, and those carry cliloc ids no stock
client table has. The table is therefore built from a **set** of sources, all
re-read on every boot and hash-gated together — the same shape as the spawn
atlas, which reads `Regions.xml` + `Locations/*.xml` + `Spawns/*.xml` +
`ChampionSpawns.xml` and merges them:
```
<cliloc path>/
clilocs.plain ← base: the converted client table
custom/
01-uomysticmoon.tsv ← overlays: shard additions and overrides
02-events.tsv
```
Overlays use the same delimited-text format, are read in **sorted order**, and
**later sources win** — so an overlay both *adds* ids the client never had and
*overrides* stock ones the shard has re-purposed. Any `.tsv`, `.csv`, `.txt`,
`.enu` or `.plain` file in `custom/` is picked up; anything else (a `README.md`,
say) is ignored.
Adding, editing or removing any overlay counts as drift, so a new custom item
needs only a file edit and a restart — or the admin panel's Import button.
**Adding one item never means re-exporting a 5 MB client file.**
The import result reports what each source contributed, which is how you confirm
an overlay took effect — `overrode: 0` on a file meant to re-label stock items
says it did not:
```json
"sources": [
{ "label": "clilocs.plain", "kind": "base", "entries": 123490, "added": 123490, "overrode": 0 },
{ "label": "custom/uomysticmoon.tsv", "kind": "custom", "entries": 2, "added": 1, "overrode": 1 }
]
```
**Why a convention rather than discovery.** Everywhere else this pipeline follows
the shard's own files, but **ServUO has no server-side notion of a custom
cliloc** — they live in the patched client a shard distributes to its players,
and nothing in the tree declares them. There is nothing to discover, so `custom/`
is the one thing here that is our convention rather than the shard's. (An
operator who *does* patch their client cliloc needs no overlay at all: convert
the patched file and their edits are simply in the base.)
Measured on the live shard for scale: its script tree references **16,434** cliloc
ids and only **37** are absent from the stock client table — tens of entries
against a 67k base, which is what makes an overlay the right shape rather than a
second full table.
## Configuring the path
Two ways to point at the sources, the setting winning over the environment:
| Source | Notes |
|---|---|
| `cliloc_client_path` setting | Admin-editable (Admin → Shard); takes effect on the next refresh without a redeploy |
| `UO_CLIENT_PATH` env var | The deploy-time default, since the path usually describes a mount the deployment sets up |
The value may be **the base file itself or a directory to search**, because both
are natural answers to "where is it". Overlays are read from a `custom/`
directory beside the base **either way** — pointing at a file does not forfeit
them.
A directory is searched case-insensitively (the client writes `Cliloc.enu` on
Windows; the site usually runs on Linux) for, in order: `clilocs.tsv`,
`clilocs.csv`, `clilocs.plain`, `cliloc.plain`, `cliloc.plain.enu`,
`cliloc.enu.plain`, `clilocs.txt`, `cliloc.enu`.
That ordering puts explicitly-converted names first on purpose. Pointing the
setting straight at an unconverted client directory finds `cliloc.enu`, which is
compressed — and the site says so by name rather than failing obscurely:
```
status: unavailable
code: COMPRESSED
reason: This is a compressed (Mythic-format) cliloc file, which the site cannot
read. Convert it to the plain format first — see docs/website/CLILOCS.md.
```
## Refresh contract
Identical in shape to the spawn atlas, and for the same reasons:
- **It never blocks startup.** No path, an unreadable file, a wrong-format file,
a database error — all caught and logged. The site comes up either way.
- **Hash-gated.** The boot path hashes the file and skips the parse entirely when
it matches what is loaded, which is every restart that did not follow a client
patch. Measured on a stock table: **14 ms** for the no-op, **663 ms** for a full
parse and replace.
- **A `PARSER_VERSION` bump also counts as drift**, so a corrected parse reaches
an install whose client never patches.
### Two ways a refresh is refused
**A corrupt file** — the realistic failure for any single source — makes the
parser fail on a truncated record rather than yield a plausible-but-short table,
so it is caught outright. Verified: a file truncated to half its length reports
```
code: TRUNCATED
reason: Truncated record header at byte 2486759 (74909 entries read)
```
and the rows already loaded are untouched. A malformed overlay names the file it
came from (`custom/broken.tsv: No cliloc entries found…`), because "which of my
six overlay files is broken" is otherwise a guessing game.
**A source that has VANISHED** is the hazard a single file did not have. It
parses perfectly and imports a table quietly missing everything that file
contributed — and an unmounted volume looks exactly like a deliberate deletion
from here. This is the same ambiguity the atlas stages a facet removal for, so it
is escalated rather than applied:
```
status: needsReview
reason: 1 previously-loaded cliloc source(s) are missing;
the existing table is unchanged
missingSources: ["custom/uomysticmoon.tsv"]
```
`status()` reports `missingSources` too, so the panel can show it before anyone
clicks Import. An admin accepts it by re-running the import with
`{ "approve": true }`.
**Why that is a flag and not the atlas's approve/reject pair.** The atlas stores
a pending decision in its own table so that approving *re-parses the tree*, which
is what keeps a multi-megabyte blob out of the database and makes the applied
result match the tree at approval time. Here nothing is stored, so re-reading at
approval time is automatic — the decision is a single boolean on the import an
admin was already going to run.
## What gets stored
| | |
|---|---|
| Parsed from a stock `Cliloc.enu` | **123,490** entries |
| Of those, empty strings | **55,994** (ids the client reserves and never uses) |
| Stored in `shard_clilocs` | **67,496** |
Blank entries are dropped at import. A row resolving to no name is
indistinguishable from no row at all to every caller, and dropping them makes the
binary and text imports converge on **identical** content — the binary format
carries the blanks explicitly and a text export may or may not, depending on the
tool. Verified: both formats import to the same 67,496 rows with the same keys.
`text` is `TEXT`, not `VARCHAR`: the long property descriptions reach 12 KB, and
silently truncating them would be worse than storing them. The index that matters
for marketplace search is on the denormalized `shard_vendor_items.display_name`,
not here.
## How names are applied
**Resolution happens server-side.** The table is never served *as* a table and
there is no public route for it. Two reasons: 67k rows would dwarf any page that
used them, and the Android client consumes the same JSON and would otherwise need
its own copy.
`resolveMany()` takes a batch of ids and returns a `Map` holding only those that
resolved to something displayable, so "no such id" and "id with no usable name"
collapse into one branch at the call site. It never throws — a cliloc lookup is
decoration on someone's character sheet, and a database blip must not fail the
sheet. A capped in-process cache fronts it; measured cold **4.2 ms**, warm
**0.015 ms**.
### `displayText()`
Cliloc strings interpolate arguments the client pulls from an item's property
list — `~1_val~`, `~2_NAME~`. **We never have those**: the bridge sends the id,
not the packet. So a name carrying them is reduced to what is actually knowable.
| Raw | Displayed |
|---|---|
| `quarter staff` | `quarter staff` |
| `cold damage ~1_val~%` | `cold damage` |
| `[~1_stuff~]` | *(nothing — the whole string was the argument)* |
| `50%` | `50%` |
| `Runic Gateway Sigil (v2)` | `Runic Gateway Sigil (v2)` |
**Punctuation is only tidied when a placeholder was actually removed.** The
trailing `%` in row two is the unit belonging to the number we never had, and the
brackets in row three only ever wrapped the argument — but a string with no
placeholder has no such debris, and trimming it anyway corrupts real names. Rows
four and five are the ones that caught it: a shard's custom
`"Runic Gateway Sigil (v2)"` rendered as `"(v2"` while the bracket trim was
unconditional.
### Consumers
- **Character sheet equipment.** `enrichCharProfile` attaches `clilocName` to each
item. A player-given `name` always wins — "Bob's lucky axe" must not be
relabelled "hatchet" — and the client re-states that precedence.
- **Reward titles.** `titles.rewardResolved` is a parallel array with the numeric
entries turned into words (`null` where nothing resolved). The sheet used to
*skip* numeric reward titles entirely, having no way to render them.
- **Marketplace listings** (Protocol 3.0 §8) denormalize the resolved name into
`shard_vendor_items.display_name` so search can index it.
## Admin surface
All admin-only, alongside the atlas under Admin → Shard:
| Route | Purpose |
|---|---|
| `GET /api/v1/admin/shard/clilocs` | Sources found, what each contributed at the last import, readability, drift, entry count, `missingSources` |
| `POST /api/v1/admin/shard/clilocs/import` | Reload after a client patch or an overlay edit; `{ "force": true }` reimports an unchanged set, `{ "approve": true }` accepts a vanished source |
| `PUT /api/v1/admin/shard/clilocs/path` | Set the path; blank disables resolution |
A refresh **result is not an exception**: a missing file, or the likely mistake of
pointing at the client's own compressed `Cliloc.enu`, answers `200` with
`status: "unavailable"` and a reason. A `500` would say only "something broke";
the operator needs to be told which file to convert. Setting the path
deliberately does **not** import as a side effect — the response carries the
refreshed status so the panel can offer that as the next step.