Commit Graph

11 Commits

Author SHA1 Message Date
808f6ab68b feat(protocol2): website account provisioning & unlinking (Part A)
Adds the account-provisioning plane from docs/PROTOCOL_2.md Part A: the
website can create game accounts and unlink them, gated by a shard-wide
signup mode. The existing [link flow is unchanged.

Overlay:
- BridgeConfig: SignupMode (website|game|hybrid, default hybrid; unrecognized
  falls back to game), AccountCreateEnabled (mode-following default),
  RequireIpForCreate, name/password caps, and a boot warning when the core
  Accounts.AutoCreateAccounts setting contradicts the mode.
- BridgeAccounts (new): account.create (mode gate, actor required, char-safety
  mirrored from AccountHandler, collision check, per-IP cap via CanCreate/
  LogAccess with fail-closed missing/loopback IP, create + WebsiteUserId link,
  account.audit; password never logged or echoed) and account.unlink (Owner
  floor via BridgeAdmin.Protected, clears the tag).
- BridgeAccountLink: in-game [unlink command, emits account.unlinked.
- BridgeAdmin: Protected / ResolveTargetAccount promoted to public for reuse.

Sidecar:
- POST /accounts/create, DELETE /link/:account, respond_account status mapping
  (409 collision / 429 ip cap / 403 disabled|protected / 404 not-linked / 400).
- store.record_unlink drops the mirrored link row.
- PROTOCOL_VERSION -> 2 (outbound events additive; new endpoints need v2).

Docs: INTEGRATION.md protocol bump, account.* events, endpoints, 409/429;
PROTOCOL_2.md Part A marked built.

Verified: sidecar cargo check clean; overlay compiles in the full ServUO
Scripts tree (0 errors, 0 warnings). Live end-to-end run still pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 07:42:06 -05:00
b258ee3e60 feat(champ): stream champion-spawn state to the sidecar board
Champion spawns have no ServUO EventSink, so add a fourth polled stream
(BridgeChamps) modeled on BridgeSweeps: enumerate every spawn each tick,
fold to a small record, and emit champ.update only on change. No core
patch — every field used is public.

Covers all three families via a `category` field:
  - champion: ChampionSpawn (type/level/kills/boss/cooldown ETA)
  - mini:     MiniChamp (type/level; auto-restarts, no kill counter)
  - sea:      BaseSeaChampion (a High Seas world-boss mobile, alive only
              while summoned; removed via champ.remove when slain)

Status folds to active/cooldown/dormant. A (re)connection clears the diff
cache so the next sweep re-emits the full board, rebuilding a sidecar that
restarted on its own. Transient entries leave via champ.remove.

Sidecar: a `champs` current-state table (one row per serial) fed by
champ.update (upsert) and champ.remove (delete), exposed at GET /champs as
the live board. New ChampSweepSeconds config (default 10s), wired into
[bridge reload/sweepnow/status. Documented in docs/INTEGRATION.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 05:46:21 -05:00
359bb937b2 style(sidecar): apply rustfmt
Format the sidecar source with `cargo fmt` so the new `cargo fmt --check`
CI gate passes on the first run. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-13 14:40:05 -05:00
17e1c91fb3 feat(pages): help-page (support) queue — stream, snapshot, respond, close
Phase 2 of docs/ADMIN_CONTROLS.md: surface the in-game help-page queue to the
website.

- BridgePages.cs: the queue has no EventSink, so it is polled (PageSweepSeconds,
  default 5s) and diffed, keyed by sender serial (one page per player) ->
  page.new / page.updated / page.closed. Inbound pages.snapshot -> pages.list;
  page.respond delivers a staff reply to the player (online: a gump now; offline:
  queued for next login; shows as "Staff") and can close; page.close removes it.
- BridgeConfig/Bridge.cfg: PageSweepSeconds. BridgeBoot: reload re-arms the poll,
  status reports it.
- sidecar/src/web.rs: GET /pages, POST /pages/{id}/respond, POST /pages/{id}/close.
- INTEGRATION.md: page events (§4) and endpoints (§6).
- tools/scaffolding/BridgePageProbe.cs: gated headless verification.

Verified live (probe-seeded tickets): snapshot returns the queue, the poll emits
page.new for both and page.closed on removal, respond -> 200, close removes the
page, unknown page -> 404.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-13 02:54:19 -05:00
a0dbb80e1e feat(admin): sidecar REST routes for the write plane
Phase 1 (sidecar side): POST /admin/{kick,ban,unban,broadcast} forward to the
shard, correlated on a fresh reqId, with an admin-specific status mapping —
unknown target -> 404, protected target / plane-disabled -> 403, missing actor
/ bad body -> 400. actor is required and checked up front. Documents the
endpoints and the admin.audit event in INTEGRATION.md.

Verified end-to-end (real sidecar + booted shard): 200 on success, 403 on the
Owner floor, 404 unknown target, 400 missing actor, 401 no token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-13 02:00:17 -05:00
c0c01a38d6 Sidecar: auth always-on, protocol version, rich health
Auth is now impossible to turn off by accident. A blank auth_token is never
allowed even on loopback: config load generates a token, writes it back into
sidecar.toml (preserving the rest of the file), logs it, and continues -- so a
forgotten or cleared token self-heals into a working, authenticated setup instead
of silently disabling auth.

  No auth token configured.
  Generated new token: cb99...
  Saved to sidecar.toml. Authentication is on.

Protocol versioning (PROTOCOL_VERSION = 1) lets the website and sidecar detect a
mismatch immediately when a message shape changes. Every response carries an
X-UOLink-Version header; /health and ws.hello include "protocol"; a request that
declares a different X-UOLink-Version is rejected 409 with both versions so the
mismatch is unambiguous. Bump the constant when a contract changes.

/health is now a real troubleshooting panel: status (ok/degraded), protocol,
plugin_connected (is the shard link up), database (SELECT 1), uptime, and
last_event (the timestamp of the last line from the shard). Unauthenticated so
monitoring can reach it.

Verified: a blank token generates + persists + enforces (401 without, 200 with);
X-UOLink-Version header on every response; 409 on a declared mismatch; /health
reports degraded/plugin_connected:false with no shard, then flips to ok/true and a
populated last_event once the shard connects.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 17:09:35 -05:00
c4de5fa8ad Sidecar: auth token for the website-facing API
config.rs loads all runtime settings from an external sidecar.toml (path via
$UOLINK_CONFIG), with env-var overrides (UOLINK_WEB_TOKEN, UOLINK_WEB_BIND,
UOLINK_SHARD_BIND, UOLINK_DB_PATH). Nothing is compiled into the binary. On first
run the file is generated with a random 24-byte auth token, so the sidecar is
secured out of the box and the operator just copies the token to the website.

An axum middleware rejects any request to a non-/health route that does not
present the token, as Authorization: Bearer, X-Api-Key, or ?token= (the last so
browser WebSocket clients, which cannot set handshake headers, can authenticate).
The comparison is constant-time. An empty token disables auth and is only
tolerated on a loopback bind; binding to 0.0.0.0 with no token logs a warning.

Verified: /health open (200); /history 401 without a token, 401 with a wrong one,
200 with the right one via either Bearer or X-Api-Key; an authed shard query
falls through to 503 when no shard is connected; WS rejected (401) with a bad
?token= and upgraded (101) with the right one.

sidecar.toml is gitignored (holds the secret); sidecar.toml.example is committed
as the reference.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 16:56:55 -05:00
946ba7027b Sidecar: SQLite persistence
store.rs (sqlx/sqlite) makes the data durable and queryable over time. Three
tables: events (the full live stream, append-only), links (account <-> website
user, mirrored from link.ok), profiles (last-known character sheet, cached from
char.profile). The event loop persists every live event before broadcasting it;
pong is dropped as ephemeral chatter.

New read endpoints served from the DB rather than the shard: GET /history
(optionally ?kind=), GET /economy (the money-supply series), GET /link/{account}.
GET /char/serial/{serial} now falls back to the cached profile when the shard is
unreachable, so an already-viewed character still renders during an outage;
link.confirm mirrors a successful link into the store.

Verified end to end: 10 economy.supply snapshots and the rest of the live stream
persisted and served via /history and /economy; the data survived a sidecar
restart (14 events still present, and the shard reconnected to the new sidecar);
and with the shard killed, a cached profile returned at HTTP 200 while an uncached
query failed cleanly at 503.

The sidecar is feature-complete: shard link, WebSocket feed, REST queries, and
persistence all work end-to-end against the live shard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 16:20:33 -05:00
f93f47fad6 Sidecar: REST query layer
rpc.rs bridges synchronous REST to the async shard stream. A call registers a
pending entry under a correlation id, sends the command, and awaits the reply
(10s timeout). The event loop routes any incoming line whose id is pending back
to the waiting caller; everything else stays a live event and is broadcast. Three
correlation fields are recognized, matching what the plugin echoes: reqId
(queries), code (link.confirm), id (towncrier).

web.rs adds the routes: GET /char/{account}/{slot}, /char/serial/{serial},
/roster/{account}, /vendors/{account}; POST /link/confirm, POST /towncrier,
DELETE /towncrier/{id}. A shard *.error reply maps to 404 or 400; no shard -> 503;
no reply in time -> 504.

Verified end to end against the live shard: roster and full char profile returned
as JSON (reqId correlation visible as r-1, r-2, ...), an unknown account returned
bridge.error as HTTP 404, vendor snapshot returned seed_000's two shops, towncrier
publish and remove returned towncrier.ok, and a bad link code returned link.error
as 404. The website can now query the game and push commands, all correlated over
the single loopback socket, all through the sidecar the game never directly
exposes.

Only SQLite persistence remains on the sidecar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 16:10:06 -05:00
aff10e846c Sidecar: WebSocket live feed
web.rs adds the website-facing HTTP surface (axum): GET /health and GET /ws.
Every shard event is broadcast to all connected WebSocket clients as a JSON text
frame. main.rs's event loop now broadcast::sends each event after logging it.

A lagging client is warned and kept live (misses events) rather than stalling
the others; a dead-but-not-closed socket is caught by a 30s server ping. The feed
is live-only -- no replay -- since history belongs to REST + SQLite. This side may
be exposed beyond loopback (it is the gatekeeper); it defaults to 127.0.0.1:8080
and wants auth before going public.

Verified end to end: a WebSocket client connected to /ws, received ws.hello, then
live pong events relayed from the shard through the shard-link -> broadcast -> ws
path -- the same path a login, sale, or IDOC alert will take to a browser.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 16:04:58 -05:00
b46005b333 Sidecar: shard link (Rust)
First cut of the Rust sidecar, in sidecar/. It is the TCP listener the shard
dials out to; that asymmetry is what keeps the game unreachable from the website.

shard.rs: serve() binds 127.0.0.1:7788 and accepts shard connections in a loop,
re-accepting on disconnect. Each connection splits read/write: the reader parses
newline-JSON into ShardEvent { kind, value } and forwards over an mpsc; the writer
drains a command mpsc. ShardHandle::send posts to whichever shard is connected and
drops with a warning if none is -- a website query during an outage should fail
fast, not queue; live events that must survive an outage are buffered by the shard.

main.rs wires it up, logs events by kind, and runs a 15s heartbeat ping to
exercise the command path. Later phases fan events out to a WebSocket broadcaster
and SQLite, and turn REST calls into shard commands.

Verified against the live shard: the sidecar received the shard's server.hello
(parsed, fields intact), round-tripped its heartbeat ping -> pong, and after a
sidecar restart the shard reconnected on its own and re-sent hello. Tokio + serde;
axum/sqlx/tungstenite come with the WS and REST phases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 15:58:04 -05:00