Files
link/sidecar
Claude 808f6ab68b feat(protocol2): website account provisioning & unlinking (Part A)
Adds the account-provisioning plane from docs/PROTOCOL_2.md Part A: the
website can create game accounts and unlink them, gated by a shard-wide
signup mode. The existing [link flow is unchanged.

Overlay:
- BridgeConfig: SignupMode (website|game|hybrid, default hybrid; unrecognized
  falls back to game), AccountCreateEnabled (mode-following default),
  RequireIpForCreate, name/password caps, and a boot warning when the core
  Accounts.AutoCreateAccounts setting contradicts the mode.
- BridgeAccounts (new): account.create (mode gate, actor required, char-safety
  mirrored from AccountHandler, collision check, per-IP cap via CanCreate/
  LogAccess with fail-closed missing/loopback IP, create + WebsiteUserId link,
  account.audit; password never logged or echoed) and account.unlink (Owner
  floor via BridgeAdmin.Protected, clears the tag).
- BridgeAccountLink: in-game [unlink command, emits account.unlinked.
- BridgeAdmin: Protected / ResolveTargetAccount promoted to public for reuse.

Sidecar:
- POST /accounts/create, DELETE /link/:account, respond_account status mapping
  (409 collision / 429 ip cap / 403 disabled|protected / 404 not-linked / 400).
- store.record_unlink drops the mirrored link row.
- PROTOCOL_VERSION -> 2 (outbound events additive; new endpoints need v2).

Docs: INTEGRATION.md protocol bump, account.* events, endpoints, 409/429;
PROTOCOL_2.md Part A marked built.

Verified: sidecar cargo check clean; overlay compiles in the full ServUO
Scripts tree (0 errors, 0 warnings). Live end-to-end run still pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 07:42:06 -05:00
..

uo-link sidecar

The Rust half of the bridge. It terminates the loopback link to the ServUO shard and (as it grows) exposes WebSocket + REST to the website.

website ──WS (live feed) / REST (queries)──►  sidecar  ──loopback TCP 127.0.0.1:7788──►  shard
                                              (this)      newline-JSON, bidirectional

The sidecar is the TCP listener; the shard dials out to it. That is what keeps the game unreachable from the website — the game exposes no port of its own. See ../docs/PLAN.md §2.

Run

cargo run                 # info logging
RUST_LOG=debug cargo run  # see every event, incl. pong heartbeats

On first run it writes sidecar.toml with a generated auth token and logs the path. Binds the shard listener (127.0.0.1:7788) and the web server (127.0.0.1:8080) from that file, then waits for the shard to connect.

Configuration & auth

All runtime settings live in sidecar.toml (path overridable with $UOLINK_CONFIG) — nothing is compiled into the binary. See sidecar.toml.example. Environment variables override the file: UOLINK_SHARD_BIND, UOLINK_WEB_BIND, UOLINK_WEB_TOKEN, UOLINK_DB_PATH.

The website authenticates to the sidecar with a shared token, presented as:

  • REST — Authorization: Bearer <token> or X-Api-Key: <token>
  • WebSocket — ?token=<token> in the connect URL (browsers can't set headers on a WS handshake)

/health is the only unauthenticated route. The token is compared in constant time.

Authentication is always on. If auth_token is blank (fresh install, or someone cleared it), the sidecar generates one, writes it back to sidecar.toml, logs it, and continues:

No auth token configured.
Generated new token: cb998929b2201e44914dcf077bbf115583bfbe80dcf93073
Saved to sidecar.toml. Authentication is on.

So you can never accidentally run without auth. Rotate by editing the token and restarting. sidecar.toml is gitignored because it holds the secret.

Protocol version

The wire protocol has a version (PROTOCOL_VERSION, currently 1), so the website and sidecar detect a mismatch immediately instead of failing in strange ways when a message shape changes.

  • Every response carries an X-UOLink-Version: 1 header.
  • /health and the WebSocket ws.hello include "protocol": 1.
  • If a request sends X-UOLink-Version and it disagrees with the sidecar, the request is rejected 409 Conflict with {sidecar_protocol, client_protocol} so the mismatch is obvious.

Bump PROTOCOL_VERSION in main.rs whenever an event or endpoint's shape changes.

Health

GET /health (unauthenticated) returns an at-a-glance status for troubleshooting:

{
  "status": "ok",              // "ok" when plugin connected and DB reachable, else "degraded"
  "protocol": 1,
  "plugin_connected": true,    // is the shard link up?
  "database": "ok",
  "uptime": "3d 12h",
  "last_event": "2026-07-10T22:08:27Z"   // last line received from the shard, null if none
}

Status

Piece State
Shard link (shard.rs) done — accepts the shard, reads events, sends commands, re-accepts on disconnect. Verified against the live shard: received server.hello, round-tripped a pingpong, and reconnected after a sidecar restart.
WebSocket feed (web.rs) done/ws fans every shard event out to connected clients via a broadcast. Verified: a WS client received ws.hello then live pong events relayed from the shard. Live-only, no replay.
REST queries (rpc.rs + web.rs) done — synchronous queries and commands, correlated to shard replies by id. Verified end-to-end against the live shard, success and error paths.
SQLite persistence (store.rs) done — every live event persisted; history/economy served from the DB; profiles cached with shard-down fallback; link map. Verified: data survived a sidecar restart, and a cached profile served at 200 with the shard killed.

The sidecar is feature-complete. All four pieces work end-to-end against the live shard.

The web server binds per sidecar.toml (default 127.0.0.1:8080). All routes except /health require the auth token (see Configuration & auth above).

Routes

Method Path Shard command Reply
GET /health ok
GET /ws live event feed (WebSocket)
GET /char/{account}/{slot} char.request char.profile
GET /char/serial/{serial} char.request char.profile
GET /roster/{account} account.roster account.roster
GET /vendors/{account} vendor.snapshot vendor.snapshot
POST /link/confirm {code, websiteUserId} link.confirm link.ok / link.error
POST /towncrier {id, lines, durationSec} towncrier.add towncrier.ok / towncrier.error
DELETE /towncrier/{id} towncrier.remove towncrier.ok / towncrier.error
GET /link/{account} — (reads store) {account, websiteUserId} or 404
GET /history?kind=&limit= — (reads store) {events: [...]} newest first
GET /economy?limit= — (reads store) {series: [...]} supply snapshots

A shard *.error reply maps to HTTP 404 (unknown/not-found) or 400 (bad request). No shard connected → 503; no reply within 10 s → 504. GET /char/serial/{serial} falls back to the cached profile when the shard is unreachable, so an already-viewed character still renders during an outage.

Design

  • shard.rsserve() binds the listener and accepts shard connections in a loop. Each connection splits into read/write halves: the read half parses newline-JSON into ShardEvent { kind, value } and forwards them; the write half drains an mpsc of command lines. ShardHandle::send posts a command to whichever shard is currently connected, and drops with a warning if none is — a website query during a shard outage should fail fast and retry, not queue behind a reconnect. Live events that must survive an outage are buffered by the shard, not here.
  • web.rs — the website-facing HTTP surface (axum). AppState holds the broadcast::Sender<String>; each /ws client subscribes and forwards every event as a text frame. A client that lags past the broadcast buffer is warned and kept live (it just misses events) rather than stalling the others. This side may be exposed beyond loopback — it is the gatekeeper, so add auth when you do.
  • rpc.rs — request/reply correlation over the one shard socket. A REST call registers a pending entry under a correlation id, sends the command, and awaits the reply (10 s timeout). The event loop routes any incoming line whose id is pending back to the waiter; everything else flows on as a live event. Recognizes three correlation fields, matching what the plugin echoes: reqId (queries), code (link), id (town-crier).
  • store.rs — SQLite (sqlx). Three tables: events (the full live stream, append-only), links (account ↔ website user, mirrored from link.ok), profiles (last-known character sheet, cached from char.profile). History and economy read here instead of the shard; pong is dropped as ephemeral chatter. DB file defaults to uo-link.db (DB_PATH in main.rs), gitignored.
  • main.rs — wires it together: the shard event loop first tries to route each line as an RPC reply; if it isn't one, the line is a live event — logged, persisted, and broadcast to WS.

Wire protocol

Every line is one JSON object with t (epoch ms) and kind. The shard→sidecar events and sidecar→shard commands are catalogued in ../docs/PLAN.md (§5 data catalog, §7 protocol) and were all validated end-to-end while building the plugin. Notable inbound commands the sidecar will issue: char.request, account.roster, vendor.snapshot, link.confirm, towncrier.add/remove, ping.