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Author SHA1 Message Date
73f664c38e Merge pull request 'docs(site): the Event System — the platform's facts, and two pages for it' (#30) from docs/events-system into main
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Reviewed-on: #30
2026-09-10 04:27:50 +00:00
e91e76bfa9 docs(site): the Event System — the platform's facts, and two pages for it
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Phase 16c of the events plan: `runicgateway.com`'s half of the workstream, now
that `main` carries the engine, the module, the app and the bundle.

The checks were already red and named their own answers:

* `checkFacts` — nine values had moved. Protocol 5 → 7 in all three declaration
  sites, `moduleApi` 1.9.0 → 1.10.0, the bundle to 2026.09.10 with sidecar
  v2.2.0 and overlay v1.2.0, `link` v2.2.0, `Module-uo` v1.2.2.
* `checkReference` — twenty-seven `Bridge.cfg` keys the site listed nowhere: the
  events switch and its sweep, the ten caps, the oracle NPC, the two lease keys
  and the seven participation keys. They are five new groups rather than an
  appendix to an existing one, because `EventsEnabled` is a second consent
  switch and belongs beside its own ceilings.

Two pages, matching the treatment Teams has:

* **Scheduled events** (Administration) — where it is and who sees it, authoring
  and immutable versions, the switchboard that arrives off, caps as a condition
  on an `UPDATE` rather than a role check, the dry run, the run console, what an
  event owns versus what it borrows, generated cleanup, the shard's own switches,
  and what a player sees.
* **Events architecture** — the two sentences it turns on, what is a table and
  what deliberately is not, budgets in SQL, the ledger's two rules, at-most-once
  on a wire that can lose an answer, the three layers, and the four omissions.

And the rest of the surface:

* `/privacy` gains **`deploy-events`** — the participation ledger is personal
  data and no row named it. Scores and ranks against a module-opaque member key,
  linked to an account where one is linked; the diagnostic log swept after 90
  days on terminal runs only; the run, its steps and its participants not swept
  at all, because they are the record of what was done to a shared world.
  `deploy-game-data`'s citation moves from `link/v4.md` to `v7.md`.
* **Protocol versions** — the most recent bump touched *five* repositories, and
  the `website` row is the interesting one: core is normally out of a protocol
  bump's reach and this one reached it, because what changed was not a game noun
  but the shape of a thing core owns the ledger for. The store-migration
  paragraph now says four bumps' worth rather than two.
* Two capability entries, so `/`, `/features/` and `/modules/` stop omitting the
  subsystem — an Administration item, and an **Event calendar** under Community
  with `/site/events` as its deep link. Deliberately *not* `needsModule`: a bare
  core can author and run an event, and only the world verbs need a module.
* **`reference/event-catalog` is retitled "Shard event catalog"** and says what
  it is not. Two things in the docs were called an event catalog; the route is
  unchanged, so nothing outside this repository breaks.
* `canonicalDocs` gains `website/EVENTS.md` and moves `link/v4.md` → `v7.md`.

No screenshots. Capturing the events surfaces means standing the whole rig back
up — game server, sidecar, core, module, a published event with a live run — for
two or three images that no check requires, and the engagement workstream's own
site leg added none either.

`npm run verify` green end to end, including `checkReference` against the
protocol spec that only reached `docs` `main` in RunicGateway/docs#232 — the
seventh cutover step, which 16b had left on `edge`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-09 22:04:27 -05:00
5f58a4cbf2 Merge pull request 'docs(site): /privacy tells the truth about engagement retention again' (#29) from docs/engagement-retention into main
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Reviewed-on: #29
2026-09-01 20:57:24 +00:00
82b55e3084 docs(site): /privacy tells the truth about engagement retention again
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ENGAGEMENT.md Phase 14. The deploy-engagement entry in the collection
inventory said "Kept until the operator removes them; nothing here expires
on its own" and, in its detail, "the delivery log, the suppression list and
the per-person rate limits have no retention sweep, so they are as long as
the site is old". That was the true answer until Phase 14 landed a sweep,
and it is the kind of sentence a Play reviewer reads.

It now describes what the code does: a nightly sweep with an
operator-settable horizon per table (180 days for the delivery log, 30 for
the queue and the rate limits), and the two things that deliberately do NOT
expire — an item still waiting to be sent, because it is a message the site
still intends to deliver, and the suppression list, because ageing an entry
out would mean mailing an address that already bounced.

PLAY_DATA_SAFETY.md is unchanged and check:datasafety stays green:
deploy-engagement is deployment-scoped, and the Play answers are generated
from the app-scoped entries, because Play asks what the app collects rather
than what a self-hosted deployment keeps.

All ten checks green, 42 tests pass.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 15:41:14 -05:00
a0af01026e Merge pull request 'docs(site): the engagement system — cutover 7 of 7 (edgemain)' (#28) from edge into main
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Reviewed-on: #28
2026-09-01 18:04:20 +00:00
5c6735bd1d Merge pull request 'chore(facts): protocol 5, Module API 1.9.0, and the 2026.09.01 bundle' (#27) from docs/platform-facts-protocol-5 into edge
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Reviewed-on: #27
2026-09-01 17:45:16 +00:00
5e987518c6 fix(checks): read files through Gitea's contents endpoint, not raw
The three checks that read another repository -- checkFacts, checkQuickstart,
checkReference -- fetched source files from the API's `raw` route, which answers
`Cache-Control: public, max-age=21600`. The CDN in front of Gitea caches that,
so the checks can read a blob most of a working day old.

It bit on cutover day. checkFacts reported

    FAIL  moduleApi
          platform.json says : 1.9.0
          website main:server/src/modules/version.js says : 1.6.0

against a `main` that says 1.9.0 -- the served copy was two weeks old
(`cf-cache-status: HIT`, `Age: 15713`, `last-modified: 18 Aug`). No edit in this
repository could have made it pass, and the same run reported a bundle triple
that had already been republished as still current: a stale read fails BOTH
ways, and the false pass is the dangerous one.

The `contents` endpoint answers `private, must-revalidate`, which the CDN
bypasses, so it is always the ref's current blob. The cost is a JSON parse and a
base64 decode. checkReference's canonical-document existence loop already used
it, which is why that half was never affected.

PLAN.md 12 records the finding next to the check it constrains.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 12:41:01 -05:00
3574bba4d5 chore(facts): the cutover values -- bundle 2026.09.01, sidecar v2.1.0, overlay v1.1.0
Phase 13 landed while this branch waited: link/servuo-plugins/website/Module-uo
are all on main, the bundle was republished at 2026.09.01, and Module-uo cut
v1.1.0. These are the four values PLAN.md 12 said could not be written until the
republish existed, plus the two releases that moved with it.

Every one is the value checkFacts.mjs itself reports as the authority's answer:

  bundle.tag       2026.08.19 -> 2026.09.01
  bundle.sidecar   v2.0.0     -> v2.1.0
  bundle.overlay   v1.0.0     -> v1.1.0
  releases.link    v2.0.0     -> v2.1.0
  releases.Module-uo v1.0.2   -> v1.1.0
  verifiedOn       2026-08-19 -> 2026-09-01

No page hardcodes any of them -- every quote is an interpolation of
platform.bundle.* or platform.releases.*, so there is nothing else to re-read.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 12:36:12 -05:00
d01fd55f43 Merge branch 'edge' into docs/platform-facts-protocol-5 2026-09-01 13:19:46 +00:00
83c438885e Merge pull request 'docs(admin): the engagement rules screen, and the privacy inventory an engagement mailer changes' (#26) from docs/engagement-rules-and-privacy into edge
Reviewed-on: #26
2026-09-01 13:18:56 +00:00
391a4a131b chore(facts): protocol 5 and Module API 1.9.0 -- HOLD until the cutover
Engagement Phase 12b. **This branch is deliberately red and must not be merged until the
Phase 13 cutover has landed link and servuo-plugins on `main` and CI has republished the
bundle.** checkFacts.mjs fetches every value from the source repo's `main`, so it fails
today exactly as designed:

  FAIL  protocol (sidecar)   platform.json 5   link main 4
  FAIL  protocol (overlay)   platform.json 5   servuo-plugins main 4
  FAIL  moduleApi            platform.json 1.9.0   website main 1.6.0
  FAIL  protocol (bundle)    platform.json 5   installer bundles:current.json 4

Every other check is green on this branch: checkLinks 2503, checkReference 22, checkA11y,
checkCsp, checkSidebar, 42 tests.

moduleApi is **1.9.0**, not the 1.7.0 the plan named -- Phase 11 moved it twice after that
sentence was written (1.8.0 for the `admin` ceiling, 1.9.0 for the module seed API).

## Also: the one page whose whole subject is the protocol number was the one page that
## hardcoded it

platform.json's own header says no version number is ever hardcoded in prose, and
`architecture/protocol-versions.mdx` had `4` written out three times -- the headline
sentence and both declaration-site rows. It now imports platform.json like every other
page that quotes a fact, so it moves with the JSON and cannot say 4 while the JSON says 5.

Note the interpolation is OUTSIDE the code spans: MDX does not evaluate an expression
inside backticks, so `PROTOCOL_VERSION: u32 = {platform.protocol}` would have rendered the
braces literally. Verified in the built HTML -- "currently 5", and no `platform.protocol`
survives anywhere in the output.

The same page's "what a bump obliges" section said version 4 was the first bump to need a
store migration, which read as though every bump does. v5 needed none (it only widens
frames the store already keeps whole -- docs link/v5.md), so the sentence now says which
did and which did not, and v5.md joins v4.md under canonical documents.

## The fill-in step, at merge time

Three values are not knowable today because the artefact does not exist yet. After the
bundle republishes, run:

    GITEA_TOKEN=<token> node scripts/checkFacts.mjs

and copy what it prints in the "says" column into src/data/platform.json:

  * bundle.tag, bundle.sidecar, bundle.overlay -- from installer bundles:current.json
  * releases.Module-uo -- if the cutover cuts a new module release
  * verifiedOn -- the date you ran it

Then re-read `getting-started/connect-a-game-server` and `administration/the-shard-connection`,
which quote the bundle, before merging. The check is green when all 19 agree.

AI-assisted: written with Claude Code.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 08:14:09 -05:00
c8a293b8f6 docs(admin): the engagement rules screen, and the privacy inventory an engagement mailer changes
Engagement Phase 12a. The site had pages for where a message goes (Notifications and
email) and what it says (Message templates), and nothing at all for what makes one get
sent -- the four Engagement screens the workstream built.

New page: Engagement rules. Rules, Audiences, the trigger catalog and the send log on
one page, sitting between the two it joins up. Templates already has its own page and
Suppressions is in Troubleshooting, so neither is repeated here.

Two things it exists to state plainly:

  * Every rule ships disabled, including the ones a module brings. "Installed" is not
    "on", and an upgrade whose Team mail went quiet is the same fact.
  * The ceiling is a TREE, not a ladder. The tempting reading -- a staff-only event
    could obviously also go to one person -- is wrong, and the example is the argument:
    "one person" for cheat detection is the player it was detected on.

Troubleshooting gains the symptom that page answers ("nothing is sent for one
particular event"): the rule is off, the rule is dormant, its own cooldown held it, or
the audience is empty.

Privacy: two rows the engagement work makes necessary, and one sentence it made false.

  * app-content claimed "Nothing is cached for offline use". Phase 8 shipped a DataStore
    snapshot of the inbox, so it was untrue -- and that row feeds the generated Play Data
    Safety answers, which is a store-review matter rather than a doc nit. The snapshot now
    has its own row and its own Play mapping (Messages / Other in-app messages; not
    collected by us, stored on the device), and app-content's claim is narrowed to
    everything else.
  * deploy-engagement, for the deployment scope: an address is now used for more than
    getting into an account, there is a delivery log holding a one-way hash of it, and
    there is a suppression list. Its retention line says what is true rather than what a
    reader assumes -- none of these tables has a retention sweep.

PLAY_DATA_SAFETY.md regenerated from the inventory; legal.lastUpdated moved with the page
it dates.

Verified: the whole `verify` chain green -- checkSidebar (plannedSidebar moved with the
live tree), checkFacts 19/19, checkQuickstart 59, checkReference 22, checkLinks 2605,
checkA11y, checkCsp, playDataSafety --check, 42 + 7 tests. Read in a browser as well, in
the served build.

AI-assisted: written with Claude Code.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 08:11:10 -05:00
916921551f Merge pull request 'docs(troubleshooting): suppression and bounces (engagement Phase 9)' (#25) from docs/engagement-deliverability into edge
Reviewed-on: #25
2026-08-31 15:53:24 +00:00
7709b055a4 docs(troubleshooting): suppression and bounces (engagement Phase 9)
ENGAGEMENT.md §6.0b assigns this repo the operator-facing half of Phase 9
(website#176 + docs#191). Two new sections, split along the line that actually
matters when somebody reports it.

"One person stopped receiving email" is the suppression case, and the three
things an operator gets wrong about it: they can still reset their password
(suppression scopes to engagement rules only, so that is the expected shape of
the problem rather than a contradiction); Not sent, Bounced and Failed in the
Send Log mean three different things and only one of them is about your
configuration; and no row at all means they were excluded before anything was
queued, by an opt-in or by the verification gate.

"Everyone stopped receiving email at once" exists to stop the wrong reflex. A
whole-deployment stop is never the suppression list — a wrong password never
suppresses anybody, only the receiving server naming a specific dead mailbox
does — and it says so before an operator starts clearing rows.

Also notes that lifting a suppression asks for the full address because
addresses are stored one way, so it reads as the privacy design rather than a
missing feature.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-31 10:49:26 -05:00
92a1a33121 Merge pull request 'docs(admin): on-site notifications, and the defaults page that was wrong' (#24) from docs/engagement-inapp-channel into edge
Reviewed-on: #24
2026-08-31 07:23:21 +00:00
283814dbf2 docs(admin): on-site notifications, and the defaults page that was wrong
Engagement Phase 7 gives the platform a third notification channel — an inbox
on the site itself — so `notifications-and-email.mdx` gains a section for it:
what it is, that it is the one channel on by default, that its body is always
plain text, and that the nightly prune takes read items only.

Two corrections in the same file, both of which were already false before this
phase and would have become misleading with it:

- "Who receives what" said push was opt-OUT. Push stream subscriptions have
  always been opt-IN, and engagement Phase 3 made that explicit in the channel
  registry. Rewritten as three defaults plus the Team mute that overrides all
  three, and pointed at the preferences grid the same phase gave the web.
- `capabilities.mjs` claimed "Web, push and email … push arrives by default".
  The web channel did not exist until now and push has never arrived by
  default. Reworded to name the on-site inbox as the opt-out one.

The push section now says what a tickle raised by an engagement rule carries,
and that it is still only a pointer.

Code: RunicGateway/website#TBD · Docs: RunicGateway/docs#TBD

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-31 02:07:35 -05:00
782e3df7e2 Merge pull request 'docs(admin): Team notification emails are engagement rules now' (#23) from docs/engagement-email-channel into edge
Reviewed-on: #23
2026-08-31 06:07:33 +00:00
e0d491d33b docs(admin): Team notification emails are engagement rules now
The Teams page gains the section engagement Phase 6 owes it. The operator-facing
fact is the one that has to land first: Team emails used to send with no
configuration and now arrive switched off, so nobody gets them until a rule is
turned on in Admin → Engagement → Rules.

Also says what each of the four seeded rules sends and why the two roster ones
ship off, that a rule decides whether the site sends at all while members still
choose per Team, why a digest is re-read at send time, and that unsubscribe links
in mail already sent still work — now stopping the emails they came with without
also silencing that Team's push.

Site: RunicGateway/website#TBD · Docs: RunicGateway/docs#TBD

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-29 20:12:27 -05:00
ebd6ba8dbf Merge pull request 'docs(admin): a page for the message-template editor' (#22) from docs/engagement-template-editor into edge
Reviewed-on: #22
2026-08-29 23:37:07 +00:00
289b6b3a8d docs(admin): a page for the message-template editor
The operator half of engagement Phase 5b, which 6.0b of ENGAGEMENT.md assigns to
this repo: what the Templates screen is for, how a shipped default is edited in
place without an upgrade taking the edit back, why variables are clicked rather
than typed, the two halves of every message, draft vs published, the preview and
its dark-mode approximation, test sends, duplicating to make a new template, and
the send log.

Written for someone running a site, not someone reading the design document: it
explains what to do and why the refusals exist, and names no version numbers - the
facts check reads authority from each repo's `main`, and none of this is there yet.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-29 18:14:21 -05:00
5ba91717c0 Merge pull request 'docs(admin): email is SMTP now, and the Gmail connect flow is gone' (#21) from docs/engagement-phase-1-smtp into edge
Reviewed-on: #21
2026-08-29 02:10:14 +00:00
2da014790e docs(admin): email is SMTP now, and the Gmail connect flow is gone
Engagement Phase 1's share of this repo (docs/website/ENGAGEMENT.md
§6.0b). Four pages described a delivery path that no longer exists — one
of them under the heading "There is no SMTP option", which is now the
opposite of true.

notifications-and-email.mdx: the Email section is rewritten around the
three postures the org lead settled on (§7.1 Q5), leading with a relay
and naming smtp.gmail.com:587 with an app password as the migration off
OAuth2. Two cautions carry the failures that produce no error at all —
Implicit TLS left on for port 587, which hangs, and an operator-typed
sender the relay will not accept, which is an SPF/DMARC rejection that
looks like nothing. Send test is what proves both.

troubleshooting.mdx gains those two, plus the enabled toggle, which now
gates every message rather than some of them.

configuration.mdx loses the "set up Google first" ordering constraint,
which is gone with the borrowed client. system-architecture.mdx's
encrypted-at-rest list is corrected: the Gmail refresh token is replaced
by the transport credentials, which are write-only like the sidecar
token.

This lands on `edge`, so nothing here is published while `main` still
carries the Gmail flow. platform.json and capabilities.mjs are untouched
— they belong to Phase 12.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-28 21:01:03 -05:00
268e1c98fc Merge pull request 'fix(footer): send each documentation link to the section its label names' (#20) from fix/footer-docs-links into main
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Reviewed-on: #20
2026-08-27 05:31:35 +00:00
12c416f5fc fix(footer): send each documentation link to the section its label names
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All three links under "Documentation" pointed at /docs/. Three labels — Getting
started, Administration, Building a module — and one destination, which is the
docs home and also what the header's Docs link already opens.

They now land inside the section they name:

  Getting started     /docs/getting-started/requirements/
  Administration      /docs/administration/configuration/
  Building a module   /docs/modules/building-a-module/

The docs home stays the header's link rather than becoming a fourth route to the
same page.

Eleven checks and two suites could not see this, and the reason is worth keeping:
the bug is not a broken link. checkLinks resolves every internal href against the
build and /docs/ resolves — three links to a page that exists are three valid
links. checkSidebar compares the docs tree to the planned tree and never looks at
the footer. checkA11y checks structure, and three correctly marked-up anchors are
correct markup. Nothing asserted that a link goes where its label says.

So the columns move to src/data/footer.mjs, beside legal.mjs and collection.mjs,
and test/footer.test.mjs asserts it: every destination in a column distinct, no
destination repeated across columns, each documentation link inside its own
section prefix, none of them the docs home, and the two Project links still read
from the brand. A column list inside an .astro component cannot be imported by a
test, which is the whole reason for the move.

Verified by reintroducing the bug: the suite fails with "Administration points at
/docs/, which is not inside /docs/administration/". Restored, npm run verify is
green — 42 tests, eleven checks, and the built index.html renders three distinct
hrefs.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-27 00:30:15 -05:00
ce13a44ed7 Merge pull request 'feat(compose): publish on every interface, so the host's own address answers' (#19) from feat/publish-on-all-interfaces into main
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Reviewed-on: #19
2026-08-27 05:07:31 +00:00
b86f4cabf0 feat(compose): publish on every interface, so the host's own address answers
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D55 bound the published port to 127.0.0.1, on the reasoning that TLS terminates
at a proxy on the same host and nothing else has business reaching the container.
That is right for the host this ends up on and wrong for every step before it: a
loopback binding cannot be opened from a browser on another machine, which is the
first thing an operator wants to do — look at the site on the VM's own address,
before DNS exists, before the proxy exists, from a desktop or a phone.

The port line is now "${SITE_BIND_ADDR:-0.0.0.0}:${SITE_HOST_PORT:-4321}:4321",
so http://<vm-ip>:4321 answers out of the box, the way a normal bridge publish
behaves. Which addresses it answers on is a variable rather than an edit:
SITE_BIND_ADDR narrows it to one interface, or back to loopback, without touching
a file that `docker compose pull` replaces. That also retires the "change the port
line yourself" instruction DEPLOY.md had to give a proxy running in another
container or on another machine.

What is given up, said plainly in DEPLOY.md §3.1: on a host with a public address
the default answers on port 4321 from the internet, plain HTTP beside the proxy's
443, with no proxy in the path to set X-Forwarded-For — so signups arriving that
way share one rate-limit bucket. There is no login and no secret behind it, so it
is untidy rather than dangerous, and both remedies are named (firewall the port,
or narrow the binding).

Verified by running it, not only by reading it: `docker compose config` accepts
both bindings and resolves host_ip 0.0.0.0 and 127.0.0.1 respectively; the stack
came up healthy, `docker compose port site 4321` reported 0.0.0.0:4321, and the
site answered 200 on both 127.0.0.1 and the machine's LAN address, still carrying
its own per-page CSP.

Recorded as D59, amending D55. Count of record fifty-nine.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-26 23:42:45 -05:00
e60812fb34 Merge pull request 'fix(image): ship node_modules in three layers, and count them before pushing' (#18) from fix/registry-layer-cap into main
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Reviewed-on: #18
2026-08-27 04:23:18 +00:00
92f00ab20a fix(image): ship node_modules in three layers, and count them before pushing
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The merge that landed phase 12 built its image and could not publish it.
`docker push` answered 413 Payload Too Large on one blob and stopped, so the
registry stayed empty and `needs: build` meant the deploy never ran — the site
was merged and undeployed, and the log said only that a digest was too large.

The limit is Cloudflare's, not Gitea's: the instance is proxied, and Cloudflare
refuses a request body over 100 MB below Enterprise. A push uploads each layer
as one monolithic PUT, so the ceiling is per layer and the rejection happens at
the edge, where Gitea never sees it and no Gitea setting can lift it.

One layer was over, by nine megabytes: COPY node_modules at 108.8 MB compressed,
in a 188.6 MB image whose next largest layer is the 47.6 MB Node base. @pagefind
and @img (sharp's libvips) account for it and both are needed at run time — the
boot rewrite re-indexes the site and re-derives the brand images — so what could
move is where they land, not whether they ship.

The build stage moves them aside after `npm prune` and the runtime stage copies
them as their own layers: 46.8 + 50.5 + 11.5 MB, and the image is exactly the
same total size, the same bytes divided differently. Moving rather than copying
twice keeps the three disjoint, so a dependency added later needs no maintenance
here.

A split is a margin and not a guarantee, so the workflow now counts layers before
it pushes: docker save, re-compress anything over 8 MB the way the push would,
fail at 90 MB — not 100, the blob is not the only thing in the request — naming
the layer and what would have happened. Tested in both directions; on the broken
image it reports 108 MB, which is what the registry recorded.

Verified by running the built container, not only by measuring it: healthy in
~25s, the mounted brand rewritten across 51 files, 50 pages re-indexed by
pagefind, and the favicon served as `x-brand-source: derived:mount` — which is
sharp resolving from its new layer. npm run verify is green, all eleven checks
and both suites.

Recorded as D58; DEPLOY.md gains the symptom and what it means for the host
(nothing — the running container is untouched).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-26 23:10:34 -05:00
3b4067fa37 Merge pull request 'feat(delivery): phase 12 — the container, and the defect only a proxy could find' (#17) from feat/phase-12-delivery into main
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Build and publish the image / build (push) Failing after 1m58s
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Reviewed-on: #17
2026-08-27 03:53:50 +00:00
1558111050 docs(deploy): correct the image size, and say what a missing rgcom runner does
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The image measures 757 MB, not the ~600 MB the requirements table guessed. And
until the rgcom runner exists the deploy job simply queues, which is worth stating
in both the workflow and DEPLOY.md: build has already published the image by then,
so the manual pull works throughout and the queued job goes when the runner does.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 16:57:25 -05:00
f2e59a2426 feat(delivery): phase 12 — the container, and the defect only a proxy could find
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PLAN.md §13 phase 12, the last one. Four decisions of record, D54–D57, taking the
count to fifty-seven; recorded in §6, "How phase 12 delivered it".

A two-stage Dockerfile, a pull-only docker-compose.yml carrying both bind mounts,
.env.example, the workflow that publishes and deploys, CONTRIBUTING.md, the
community-health files this was the only repository of the ten to lack, and
DEPLOY.md.

D54 — a merge deploys, amending D6. build-image.yml pushes
runicgateway-site:latest and :sha-<7>, then rolls the container over on the
`rgcom` runner out of /opt/runicgateway.com, and waits for the container's own
healthcheck rather than for `up -d` to return.

D55 — the site runs on its own host behind a generic reverse proxy, so DEPLOY.md
states the four requirements rather than one worked example, and the container
binds 127.0.0.1 so the safe configuration is the default.

D56 — @astrojs/node derives the request protocol from req.socket.encrypted and
never reads x-forwarded-proto, so behind a TLS-terminating proxy the browser sends
Origin: https://… while the container computes http://… and Astro's CSRF check
compares them for equality. Every beta signup, from every visitor, was answered
403. serve.mjs now normalises both forwarded headers, unconditionally — the image
should deploy and work. Two assertions in test/headers.test.mjs hold both halves.

D57 — DEPLOY.md rather than a README section; SECURITY.md and CODE_OF_CONDUCT.md
are pointers to the org's copies rather than copies, because a copy would hard-code
the contact address D13 confines to brand.json.

Verified: npm run verify green (eleven checks, 36 unit tests, 7 served tests,
astro check 0 errors). The image was built and run with both mounts — a mounted
brand reached 51 files and all 50 search pages, /brand/* fell back per file, a
proxy-shaped signup reached the store, and the export CLI wrote both Play files to
the host mount. docker compose config caught a YAML trap in the healthcheck: a
block sequence reads the `: ` in `r.ok ? 0 : 1` as a mapping.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 16:54:38 -05:00
18064062a9 Merge pull request 'feat(validation): phase 11 — the walk that found what the checks could not' (#16) from feat/phase-11-validation into main
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Reviewed-on: #16
2026-08-25 20:36:57 +00:00
de9d25bbe7 feat(validation): phase 11 — the walk that found what the checks could not
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The checks were green before this phase started and are green now. What found
anything was the part no script does: fifty pages at three widths in a real
browser, a signup walked against its store, and a full brand mount applied and
restarted.

D51 — the chrome and the head follow the mount; the consent sentence does not.
With a complete brand.json mounted, forty-nine pages came back rebranded and
/beta did not. applyBrand.mjs rewrites files in dist/client and /beta renders
per request, so its HTML never exists as a file to rewrite; liveBrand() was
there for exactly that and was used for betaOptInUrl alone. Everything around
the form — title, OG tags, header lockup, footer Source and Discord links —
came from the shared chrome, and the shared chrome was baked. renderBrand()
picks by Astro.isPrerendered, in one place, so the other forty-nine keep taking
the value the boot rewrite will replace. CONSENT_TEXT stays a constant: it is
stored verbatim in a person's row, so following a mounted name would change the
recorded text of a consent already given.

D52 — the documentation half gets phase 10's skip-link fix. Starlight's skip
link targets the page <h1>, which is no more focusable than the <main> phase 10
fixed, so following it moved the viewport and not the focus on forty pages. A
PageTitle override adds tabindex="-1".

D53 — no twelfth check. The external-link sweep (73 of 74 alive) and the
brand-mount walk stay throwaway scripts: one would make the build depend on
other people's uptime and the other needs Chrome on the runner.

Also recorded and deliberately not fixed: Starlight's heading anchor links
measure under 24px at 390, and are exempt under SC 2.5.8's Equivalent clause
because the mobile table of contents links to every one of the same anchors.

npm run verify green — fourteen steps, both suites, all eleven checks.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 15:16:08 -05:00
58883951a4 Merge pull request 'feat(polish): phase 10 — search, accessibility, SEO and a real CSP' (#15) from feat/phase-10-polish into main
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Reviewed-on: #15
2026-08-25 19:28:51 +00:00
e71ff4acd4 feat(polish): phase 10 — search, accessibility, SEO and a real CSP
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PLAN.md §13 phase 10, with four decisions of record — D47-D50, taking the count
to fifty. Three were straightforward; the CSP turned into the phase's real work,
because the thing meant to be a configuration flag was broken in a dependency and
broken silently.

D47 — search reaches the marketing pages, and the header gets a box.
Base.astro marks its <main> as a Pagefind body, so all ten join the index the
docs already query, and Search.astro opens it in a <dialog>. Nothing is fetched
until the dialog is opened (the bundle is 120 kB and these pages otherwise ship
almost no JavaScript). Pagefind titles a result from the first <h1>, and these
pages have editorial ones — "The app for a deployment you already use" — so the
index is given the page's short name instead. applyBrand.mjs now re-indexes after
a rewrite, closing a note phase 2 left for this phase.

D48 — the CSP is a real response header, sent by the container. Not a <meta>,
which ignores frame-ancestors, and not advice for someone's reverse proxy, which
puts the strictest promise in §6 outside what this repo tests. Three things
fought it, all the same shape — correct build, broken page, no error:

  * Astro does not hash <script is:inline>, and Starlight ships six per docs
    page, so the first build with CSP on had a strict header and a dead theme
    switcher. The hashes are now generated into src/config/cspHashes.mjs and
    checkCsp.mjs verifies every inline block against its own page's policy.
  * Expressive Code writes ~3,700 inline style ATTRIBUTES, which cannot be
    hashed, hence style-src-attr 'unsafe-inline' — scoped to that directive, so
    script-src is untouched.
  * @astrojs/node matched a request to a policy with pathname.includes(), a
    substring test: /modules/ was served /docs/modules/building-a-module's
    policy and rendered with its own stylesheet refused. scripts/serve.mjs keeps
    the same _headers.json and matches by equality; test/headers.test.mjs starts
    the server and reads the responses, because nothing that reads dist/ can see
    this.

D49 — robots.txt allows everything and names the sitemap (there was no way to
find it: no robots.txt, and D9 rules out a search console). D50 — Organization
and SoftwareApplication, no ratings and no docs-wide Article markup.

checkA11y.mjs is the eleventh check: seven structural rules over all fifty pages,
verified by breaking each in turn. The walk at 390/768/1280 found no overflow
anywhere, the CSP violations above, a 17x17 consent checkbox (WCAG 2.2 SC 2.5.8
wants 24), and a skip link that moved the scroll but not the focus.

npm run verify is green: fourteen steps, both test suites, all eleven checks.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 14:14:53 -05:00
a34c2ce538 Merge pull request 'feat(screens): retake the two frames a signed-in character changes' (#14) from feat/screens-signed-in-retake into main
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Reviewed-on: #14
2026-08-25 15:38:38 +00:00
8b6efd5c0a feat(screens): retake the two frames a signed-in character changes
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The org lead signed a character into the shard by hand — the step automation
could not reach — so shard-status and app-shard were retaken. The shard page
now reads 1 player online in Britain, and the app's card agrees.

Two things worth noticing in the retake. Presence reaches the public page as
counts and regions rather than names, which is the visibility framework working
unprompted. And the guild board's online column did not move: it refreshes only
when a guild's signature changes, which is the stale-roster defect wearing a
different hat.

A sixth defect, visible in the shipped phone capture: the app interpolates a
count into a fixed plural and says "1 players online". Raised, not fixed —
it wants a plurals resource in the app.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 10:09:52 -05:00
ebb3f71786 Merge pull request 'feat(screens): phase 9 — real screenshots, from a real shard' (#13) from feat/phase-9-screens into main
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Reviewed-on: #13
2026-08-25 15:04:19 +00:00
c29ec94f46 feat(screens): phase 9 — real screenshots, from a real shard
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D4 asked for screenshots of the review stack rather than placeholders. Seventeen
of them: eleven of the site in a browser, six of the app on a phone, all from one
demo deployment wired to a running ServUO shard over a real sidecar, captured on
one day (D42).

The deployment is branded "Runic Gateway Demo" rather than a real community (D43),
and the captures sit beside the claims they support — the homepage, /features/, and
five of the administration pages phase 7 could describe but not show (D44).

The rig is committed rather than remembered (D45):

  scripts/seedDemo.mjs        content, by driving the site's own API — never SQL,
                              because a row the product could not have produced is
                              a screenshot of a product that does not exist
  src/data/screens.mjs        every capture: route, viewport, scroll, alt, caption
  scripts/captureScreens.mjs  npm run screens:capture
  scripts/checkScreens.mjs    the ninth check script, in CI

Shard-side dressing is servuo-plugins' scaffolding (D46), never deployed.

The rig found five things nothing else had. One is fixed upstream — a fresh
module-uo install pinned wire protocol 3 against a sidecar speaking 4, released as
v1.0.2, which this repo's own facts check then caught in platform.json. Four are
raised as product observations and worked around in the rig: a renamed guild
member never reaches the site, a guild deleted while the shard is down is a ghost
row forever, "Houses in danger" cannot show a house that was already collapsing,
and the app's news list prints raw ISO timestamps.

Players online reads 0. Logging a character in needs a UO client driven by hand,
and that is where this stopped — PLAN.md §10 says exactly why, and how to retake
the two frames that would change.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 09:55:55 -05:00
31d914ba44 Merge pull request 'docs(builder): phase 8 — modules, architecture and reference' (#12) from feat/phase-8-docs into main
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Reviewed-on: #12
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-08-24 17:33:22 +00:00
b3cb6bf1eb Merge pull request 'fix(docs): clear the quickstart drift the upstream fixes caused' (#11) from fix/quickstart-drift-and-installer-note into main
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Reviewed-on: #11
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-08-24 17:32:49 +00:00
d89ce06bb8 docs(builder): phase 8 — modules, architecture and reference
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Twenty pages completing the tree section 10 planned: Modules (8), Architecture
(5) and Reference (7). Four decisions, D38-D41, recorded in PLAN.md section 10.

D39 is the one that shaped the phase. Section 1 forbids re-specifying a
contract, and a Reference section is exactly where that rule is most tempting to
break, so the line is drawn at names: every environment variable, config key,
installer command, visibility rung and canonical document is listed with one
terse line saying what it is FOR, while shapes, semantics and every "why" stay
in the canonical document.

That is only safe because the names are checked. checkReference.mjs compares six
enumerations against the repositories that own them, over the Gitea API, as set
comparisons in BOTH directions -- and the second direction is the one that earns
its keep, because a reference page does not usually rot by describing something
that vanished, it rots by quietly not mentioning what was added since.

The check went green on its first run, which is the least trustworthy possible
outcome, so it was verified by breaking it: seven mutations, all caught. The one
worth keeping is the visibility ladder REORDERED with its membership unchanged
-- it is a security boundary, and a set comparison alone would have passed it.

D41 turns plannedSidebar from a checklist into a checked invariant, and finding
out why was the phase's first defect: it had already drifted, because phase 7
added the Content page under D37 and never updated the list. Nothing failed,
because nothing read it. checkSidebar.mjs now asserts the two trees agree on
groups, labels and order -- order because the order of Getting started IS the
installation path.

Two more things the writing found. PLAN.md's page count was wrong and had been
since section 10 was written ("roughly 38, 37 planned" for a tree of forty).
And module.json's `mounts` and the SPA's paths are different mechanisms that no
single document stated plainly -- module-uo declares admin: ["/shard",
"/uo-link"] while its screen lives at /admin/uo/link, because API routes are
deliberately NOT namespaced while SPA routes are. That is precisely the
distinction the installer got wrong in v0.1.0, and it now has a named home.

D40: the docs link to /architecture/'s drawn diagrams rather than importing
them. Those components carry marketing chrome and depend on diagram.css, which
Starlight does not load; the docs use text diagrams, which paste into an issue.

npm run verify green: 40 pages across 5 groups agree with plannedSidebar, 2390
internal links resolve, 123 repository links point at a branch, 19 facts, 59
quickstart checks, 22 reference enumerations, astro check 0 errors, 36 tests.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-24 12:17:31 -05:00
e8cb6061fe fix(facts): installer v0.1.1 is released, so the note names a version
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Recovering installer's orphan tag published v0.1.1, which moved the platform
under this branch and turned checkFacts red -- the check working exactly as it
should, since a version this site quotes had changed.

  FAIL  release installer
        platform.json says : v0.1.0
        installer releases/latest says : v0.1.1

The 500 that orphaned the tag was a race with the tag push one second earlier,
not a structural failure: re-running the workflow took the built-in orphan-tag
recovery path and published all four assets unchanged.

So the stale-path Aside stops saying "v0.1.0 is still the current download",
which is no longer true, and says the durable thing instead -- v0.1.0 prints
the old path, v0.1.1 prints the real one -- which stays correct however many
releases follow. platform.json and the PLAN.md version table move to v0.1.1,
and the phase 7 findings record the pipeline defect as a fourth finding.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-24 11:50:38 -05:00
a993b872ac fix(docs): clear the quickstart drift the upstream fixes caused
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The three defects phase 7 found are fixed and merged: website#163
(SECRET_ENC_KEY missing from the root .env.example, plus BOT_INTERNAL_KEY in
the README's "set at least" list) and installer#22 + docs#174 (the handoff
printing /admin/shard).

website#163 turned checkQuickstart red here, which is precisely what the
declaration was built to do -- it fails the moment a declared key appears
upstream, so the note describing the omission cannot outlive the defect. The
SECRET_ENC_KEY entry is deleted and notInUpstreamEnvExample is now empty; the
export stays so the next divergence gets an entry rather than passing quietly.

The stale-path Aside on Connect a game server is pinned to v0.1.0 rather than
calling the installer permanently wrong, and now says WHY the old path is worse
than a 404: the SPA has no route for it, so it redirects to the dashboard and
the link looks like it worked.

v0.1.0 is still the current download, and not only because releases lag. The
release run for installer#22 built every artifact and pushed tag v0.1.1, then
took a 500 creating the release -- so the tag is orphaned and no binaries were
published. Raised on installer; nothing is worked around here.

This also recovers 084ee0b, which was pushed to feat/phase-7-docs after PR #10
had already merged f499f2b, and so never reached main.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-24 11:39:36 -05:00
bcb633403f Merge pull request 'docs(journey): phase 7 — the installation path and administration' (#10) from feat/phase-7-docs into main
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Reviewed-on: #10
2026-08-24 15:24:18 +00:00
112 changed files with 9976 additions and 195 deletions

42
.dockerignore Normal file
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# What must never reach the build context.
#
# Two entries here are load-bearing rather than housekeeping, and both are about
# the bind mounts (PLAN.md §6, §7).
#
# brand/ is the OPERATOR's override. If a developer's local mount were copied
# in, the image would ship somebody's test logo as if it were stock —
# and, worse, it would win over brand-default/ on every deployment that
# does not mount its own. The mount is the only way brand/ is allowed
# to exist inside a container.
#
# data/ holds beta.sqlite: real addresses, given under a consent notice that
# says where they are stored. A published image is world-readable to
# anyone who can pull it. This line is the reason that cannot happen by
# accident.
#
# brand-default/ is deliberately NOT here. It is baked in and must always be
# complete; §7's whole per-file fallback rests on it.
node_modules
dist
.astro
.output
brand
data
.git
.gitea
.gitignore
.dockerignore
.env
.env.*
!.env.example
# Authoring inputs and working notes, none of which the running site reads.
PLAN.md
*.log
npm-debug.log*
.DS_Store
Thumbs.db

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# runicgateway.com — production environment.
#
# Copy to `.env` beside docker-compose.yml on the host and fill in the two
# secrets. Everything else has a working default; this file exists so the
# defaults are visible rather than discovered.
#
# cp .env.example .env
#
# Nothing here is a credential for another service. The site talks to no API,
# sends no mail (D7) and has no database server — the only state it keeps is a
# SQLite file on the ./data mount.
# ---------------------------------------------------------------------------------------
# Deployment
# ---------------------------------------------------------------------------------------
# Which published build runs. `latest` follows main; pin `sha-<7>` for a
# reproducible deploy or to roll back — every merge publishes both tags.
IMAGE_TAG=latest
# Host port the container is published on.
SITE_HOST_PORT=4321
# Which of the host's addresses that port is published on. The default is every
# interface, so the site answers on the host's own address — http://<vm-ip>:4321
# — which is what a proxy in another container, another machine, or a browser
# elsewhere on the network needs.
#
# Narrow it if this host has a public address and you want only the proxy to
# reach the container: 127.0.0.1 for a proxy on this same host, or one interface
# address for the LAN but not a public NIC. Nothing else in the site changes.
SITE_BIND_ADDR=0.0.0.0
# ---------------------------------------------------------------------------------------
# The closed-beta signup (PLAN.md §8)
# ---------------------------------------------------------------------------------------
#
# THE TWO BELOW ARE THE ONLY VALUES THAT REALLY WANT SETTING. Both default to a
# random value generated per process, which is safe but forgetful: every restart
# invalidates every rate-limit window and every rendered form. That is the right
# default — a hard-coded salt shipped in a public repository would make every
# deployment's ip_hash values identical and therefore reversible by anyone who
# can read it — but it is not what you want on a host that restarts.
#
# Generate both once, keep them, and do not rotate them casually: changing the
# salt orphans the rate-limit history of everyone already counted.
#
# openssl rand -hex 32
# Salts the ip_hash column. The raw IP address is never stored — /privacy says
# so, and this is the mechanism that makes it true while still allowing a
# per-connection limit.
BETA_IP_SALT=
# Signs the hidden form token, so a script has to fetch the page before it can
# post. Rotating this only invalidates forms currently open in a browser.
BETA_FORM_KEY=
# Rows, across all time, above which the form closes and says so on the page.
BETA_TOTAL_CAP=500
# What one connection may do, in a rolling hour and a rolling day.
BETA_PER_HOUR=3
BETA_PER_DAY=24
# Seconds between the page rendering and the form posting. Below the minimum is
# treated as a script; above the maximum the form is stale and re-rendered.
# Twelve hours is the default maximum.
BETA_MIN_SECONDS=2
BETA_MAX_SECONDS=43200

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---
name: Bug report
about: Something on the site is broken, wrong, or behaving unexpectedly
title: "[bug] "
labels:
- bug
---
## Summary
<!-- A clear, concise description of the problem. -->
## Where
<!-- The URL, or the page and the section. If it is a documentation page, the heading. -->
- Page:
- Viewport width, if it is a layout problem:
- Browser and version:
## What happened, and what you expected
<!--
Include exact wording for a factual error, and the console message if there is
one. A screenshot helps for anything visual.
-->
## Is it a factual error?
<!--
The most valuable reports this repository gets are claims that are WRONG about
the platform — a version, a command, a flag, a capability that no longer works
that way. If so, say where the correct answer lives (which repository, which
file), because the fix is usually to a data file or a check rather than to the
sentence.
-->
## Additional context
<!-- Anything else that helps. -->
<!--
Security issue? Do NOT file it here — see SECURITY.md for the private route.
A problem with the PLATFORM rather than with this site (the website, the
sidecar, the shard plugin, the installer, the Android app) belongs in that
repository's tracker. This one only describes them.
-->

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blank_issues_enabled: true
contact_links:
- name: Security vulnerability
url: https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/src/branch/main/SECURITY.md
about: Please do not open a public issue for security problems — report them privately instead (see SECURITY.md).
- name: Questions, help and the Android beta
url: https://discord.gg/t2Jav8yT4g
about: Discord is the front door — instant, and it needs no account here. Bug reports are welcome there too.
- name: A problem with the platform, not the site
url: https://gitea.whitlocktech.com/RunicGateway
about: The website, the sidecar, the shard plugin, the installer and the Android app each have their own tracker. This repository only describes them.

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---
name: Feature request
about: Suggest a page, a section, or a change to how the site explains something
title: "[feature] "
labels:
- enhancement
---
## Problem / motivation
<!--
What were you trying to find out, or do, when the site let you down? A missing
page is easier to judge from the question that went unanswered than from the
page title.
-->
## Proposed solution
<!-- What you would like to see. -->
## Does it belong here?
<!--
Two boundaries this repository holds deliberately (PLAN.md §1):
- The site TEACHES; `docs/` SPECIFIES. Protocol, module API, backend design and
installer behaviour are normative in the docs repository — a page here links
out rather than restating them, so that it cannot drift.
- Absences are stated as data, not implied. If the request is for something the
platform does not do yet, it may belong in src/data/notBuilt.mjs rather than
as a page.
Say which side you think it falls on; being wrong about it is fine.
-->
## Additional context
<!-- Mockups, links, related issues, the repository the change would describe. -->

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@@ -0,0 +1,42 @@
<!--
Thanks for contributing to Runic Gateway!
Please fill out the sections below and check every box before requesting review.
Merging to main publishes: it builds the image, pushes it to the registry and
deploys the site. There is no separate release step. See DEPLOY.md.
-->
## What & why
<!-- What does this PR change, and why? Link any related issue: "Closes #123". -->
## How it was tested
<!--
`npm run verify` output is the baseline. If the change touches a page, say what
you looked at and at what width; if it touches the container, say whether you
built and ran the image.
-->
## Checklist
- [ ] I have read [CONTRIBUTING.md](CONTRIBUTING.md).
- [ ] `npm run verify` passes locally (all eleven checks and both test suites).
- [ ] No fact is stated in prose — versions and platform facts come from `src/data/platform.json`.
- [ ] `PLAN.md` still describes what this repository does; a decision it records is either
unchanged or amended here, with the reasoning.
- [ ] My commits are reasonably scoped, with Conventional Commit messages.
## AI-assisted contributions (required)
This project **requires disclosure of AI tool usage**. Please pick one:
- [ ] No AI tools were used to produce this contribution.
- [ ] AI tools were used. Tool(s): `___________`. I have reviewed and understand
every change, and take responsibility for it. AI-authored commits are
marked with a `Co-Authored-By` / `Assisted-By` trailer.
## License
- [ ] I agree that my contribution is licensed under this project's license
(**GNU GPL v3.0 or later**), and I have the right to contribute it.

View File

@@ -0,0 +1,209 @@
# Build the container image, publish it to Gitea's container registry, then roll
# the site onto it — on every merge to main.
#
# Gitea Actions caution, learned elsewhere in this org and repeated from
# pr-checks.yml because it costs one comment and has already cost months: never
# leave an empty template expression anywhere in a `run:` script, not even inside
# a comment. The runner silently SKIPS the whole step without failing the job,
# and the problem is invisible in the workflow list.
#
# Two jobs, in sequence:
#
# build — builds and pushes the image (on `ubuntu-latest`)
# deploy — `needs: build`, so it starts only after a clean build and push, and
# pulls + recreates the stack on the host (on `rgcom`)
#
# Prerequisites, one-time:
#
# • A runner labelled `ubuntu-latest` whose jobs have the host Docker socket
# mounted (/var/run/docker.sock), so `docker build` talks to the host daemon.
# This also gives free layer caching between runs. The org already runs one.
#
# • A runner labelled `rgcom` ON the host that serves the site, able to reach
# the Docker daemon and /opt/runicgateway.com — the directory holding the
# production docker-compose.yml and .env. DEPLOY.md has the registration
# command and the directory layout.
#
# • Two repository secrets (Settings → Actions → Secrets), both of which
# already exist for pr-checks.yml's cross-repository checks:
# REGISTRY_USER — the Gitea username owning the token below
# REGISTRY_TOKEN — a token with write:package (and read:package)
#
# Produces, in gitea.whitlocktech.com/runicgateway/ :
# runicgateway-site:latest + runicgateway-site:sha-<7>
#
# and deploys `:latest`, which is what docker-compose.yml defaults IMAGE_TAG to.
#
# WHY THIS REPOSITORY DEPLOYS AND D6 SAID IT WOULD NOT: D6 was written before
# there was a host to deploy to, and read "ship the image, the org lead deploys".
# The org lead amended it on 2026-08-25 (D54): a marketing site whose content is
# its whole purpose is a bad fit for a manual step between merging a fix and the
# fix being visible. What D6 was protecting — that a bad build cannot reach
# production — is held by `needs: build` instead, plus every check in
# pr-checks.yml having already run on the pull request.
name: Build and publish the image
on:
push:
branches: [main]
workflow_dispatch: {}
concurrency:
group: image-${{ github.ref }}
cancel-in-progress: true
env:
REGISTRY: gitea.whitlocktech.com
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the merged commit
uses: actions/checkout@v4
- name: Derive the image ref
# The registry path must be lowercase for Docker; the org is `RunicGateway`.
run: |
set -euo pipefail
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
SHORT_SHA="${GITHUB_SHA:0:7}"
echo "IMAGE=${REGISTRY}/${OWNER}/runicgateway-site" >> "$GITHUB_ENV"
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
- name: Verify the Docker daemon is reachable
# Fails fast with a clear message if the host socket is not mounted into
# the job container — the one hard runner prerequisite.
run: |
set -euo pipefail
if ! docker info >/dev/null 2>&1; then
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
exit 1
fi
echo "Docker daemon OK"
- name: Log in to the Gitea container registry
run: |
set -euo pipefail
echo "${{ secrets.REGISTRY_TOKEN }}" \
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
- name: Build
# Two tags from one build: `latest` for the compose default, `sha-<7>` so
# a deploy can be pinned or rolled back to an exact commit.
run: |
set -euo pipefail
docker build -f Dockerfile \
-t "${IMAGE}:latest" \
-t "${IMAGE}:${TAG}" \
.
- name: No layer may exceed the registry's request limit
# Gitea is behind Cloudflare, which refuses a request body over 100 MB on
# every plan below Enterprise, and `docker push` uploads each layer as one
# monolithic PUT. An oversized layer is therefore rejected at the EDGE:
# Gitea never sees it, the log says only `413 Payload Too Large` against a
# blob digest, and the image is not published at all. That is what happened
# on the first merge after phase 12, and the Dockerfile's three-layer
# node_modules split is what fixed it.
#
# A split is a margin, not a guarantee, so this counts the layers before
# the push rather than letting the next fat dependency rediscover the 413.
# 90 MB, not 100: the cap is on the whole request, and the blob is not the
# only thing in it.
#
# Measured by re-compressing what `docker save` writes, because the daemon
# exposes uncompressed sizes only and the limit applies to the compressed
# blob. gzip is what the push uses, so the numbers agree to within a per
# cent; both archive layouts are handled, since a layer is already gzipped
# in one of them and plain in the other.
run: |
set -euo pipefail
LIMIT_MB=90
docker save "${IMAGE}:${TAG}" -o /tmp/image.tar
mkdir -p /tmp/layers
tar -xf /tmp/image.tar -C /tmp/layers
WORST_MB=0
WORST_FILE=""
# Only files big enough to matter; everything else is metadata.
while IFS= read -r f; do
if [ "$(head -c 2 "$f" | od -An -tx1 | tr -d ' \n')" = "1f8b" ]; then
SIZE=$(stat -c %s "$f") # already compressed
else
SIZE=$(gzip -c "$f" | wc -c) # compress it the way the push will
fi
MB=$(( SIZE / 1048576 ))
if [ "$MB" -gt "$WORST_MB" ]; then
WORST_MB=$MB
WORST_FILE=$f
fi
done < <(find /tmp/layers -type f -size +8M)
rm -rf /tmp/image.tar /tmp/layers
echo "Largest layer: ${WORST_MB} MB compressed (limit ${LIMIT_MB} MB)"
if [ "$WORST_MB" -gt "$LIMIT_MB" ]; then
echo "::error::A layer is ${WORST_MB} MB compressed (${WORST_FILE}). Cloudflare rejects a request body over 100 MB, so this push would fail with 413 Payload Too Large and publish nothing. Split the layer in the Dockerfile — see the COPY block that splits node_modules."
exit 1
fi
- name: Push
run: |
set -euo pipefail
docker push "${IMAGE}:latest"
docker push "${IMAGE}:${TAG}"
- name: Log out
if: always()
run: docker logout "${REGISTRY}" || true
deploy:
# Roll the site onto the image `build` just pushed. `needs: build` makes this
# wait for a clean build and push — if the build fails, deploy never fires and
# the running container is left alone rather than torn down for nothing.
needs: build
runs-on: rgcom
# Guard against a workflow_dispatch fired from a branch: only main is deployed.
if: github.ref == 'refs/heads/main'
# Until a runner with this label exists, this job simply QUEUES. That is the
# intended behaviour and it breaks nothing: `build` has already published the
# image, so `docker compose pull && up -d` by hand is available the whole time,
# and the queued job runs the moment the runner registers.
steps:
- name: Pull the fresh image and recreate the container
# No `down` first, deliberately. There is one service and no database to
# keep still, so `up -d` recreates it in place when the pulled digest
# differs — a couple of seconds of connection refused behind the proxy
# rather than the whole stack stopped while an image is fetched.
run: |
set -euo pipefail
cd /opt/runicgateway.com
docker compose pull
docker compose up -d --remove-orphans
docker compose ps
- name: Wait for the container to report healthy
# The image's healthcheck watches an actual response, and `npm start` runs
# the brand rewrite before the server starts — so "running" arrives well
# before "serving". Without this the job would go green on a container
# that is about to crash-loop on, say, an unwritable ./data.
run: |
set -euo pipefail
cd /opt/runicgateway.com
for attempt in $(seq 1 30); do
STATUS="$(docker compose ps --format '{{.Health}}' site | head -n 1)"
echo "attempt ${attempt}: ${STATUS:-unknown}"
if [ "$STATUS" = "healthy" ]; then
echo "Site is healthy."
exit 0
fi
sleep 5
done
echo "::error::The site did not become healthy within 150s."
docker compose logs --tail 100 site
exit 1

View File

@@ -65,6 +65,30 @@ jobs:
# the shorter form would pass locally and break only here.
run: npm test
- name: Sidebar
# PLAN.md §12, phase 8. src/config/sidebar.mjs holds two trees — the one Starlight
# renders and the one §10 planned — and they must agree on groups, labels and
# ORDER. Order because the order of "Getting started" IS the installation path.
#
# While pages were being written the planned tree was a checklist; now that every
# page exists it is a hand-maintained second copy, and it had already drifted
# unnoticed (phase 7 added Content under D37 and never updated it). Nothing caught
# that because nothing read it.
#
# No token, no network, no build — so it runs early and fails fast.
run: npm run check:sidebar
- name: Screenshots
# PLAN.md §12, phase 9 (D45). src/data/screens.mjs is the one list of what the site
# shows of itself: every entry must have a file, at the size the markup declares, and
# every file must have an entry. The size half is the one that repays the check —
# a re-capture taken at the wrong viewport looks perfectly fine on its own and only
# reveals itself as a page that reflows while it decodes.
#
# No browser and no game server: the capture tool is an authoring script whose output
# is committed, exactly like the brand assets, so CI only reads what it produced.
run: npm run check:screens
- name: Production build
run: npm run build
@@ -115,3 +139,64 @@ jobs:
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: npm run check:quickstart
- name: Reference enumerations against their sources
# PLAN.md §12, phase 8. The Reference section names things — every environment
# variable, config key, installer command, visibility rung and canonical document.
# §1 forbids re-specifying a contract, and this is what makes writing the NAMES
# down safe anyway: each list is a SET comparison against the repository that owns
# it, in both directions.
#
# The second direction is the one that earns its keep. A reference page does not
# usually rot by describing something that vanished — it rots by quietly not
# mentioning the three things added since it was written.
#
# Descriptions are deliberately NOT checked; nothing here can know whether a
# one-line summary is still true, so it does not pretend to.
#
# Same token, and for the same reason: it reads five other repositories in the org.
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: npm run check:reference
- name: The headers the server actually sends
# PLAN.md §6 / D48, phase 10. Every other check reads dist/; this one starts
# scripts/serve.mjs and reads the responses, because the defect it exists for
# happened after the build was already correct. @astrojs/node matched a request to a
# policy with a SUBSTRING test, so /modules/ was served the policy built for
# /docs/modules/building-a-module — every file on disk right, the bytes on the wire
# wrong, and the page rendered with its own stylesheet refused.
#
# It needs the build, so it cannot live in the "Unit tests" step above.
run: npm run test:served
- name: Accessibility
# PLAN.md §13, phase 10. Seven structural rules over every built page: one <h1> and
# no skipped heading level, an alt attribute on every image, a label on every form
# control, an accessible name on every link and button, <html lang>, one <main> with
# a skip link that reaches it, and no positive tabindex.
#
# Structural on purpose. A static check cannot measure contrast on a rendered page
# or find a focus trap, and a check that pretended to would be trusted for things it
# cannot see. What it does catch is the class of defect that is invisible to a
# sighted author and permanent once shipped — and it covers Starlight's forty pages
# too, so a dependency upgrade that loses a label is a red build rather than a
# discovery.
#
# After the build, because it reads dist/client. No token and no network.
run: npm run check:a11y
- name: Content-Security-Policy
# PLAN.md §6 / D48. The policy is a real response header — the Node adapter's
# staticHeaders writes dist/_headers.json and the standalone server sends it — so
# frame-ancestors applies and the operator's proxy needs no CSP config.
#
# The check that matters is the second one: every inline script and style must be
# covered by a hash in ITS OWN page's policy. Astro does not hash <script is:inline>,
# and Starlight ships six of them per documentation page, so the first build with CSP
# enabled had a strict, correct header and a dead theme switcher — a failure with no
# symptom except a console message. A Starlight upgrade can reintroduce it at any
# time, which is why this runs on every PR rather than once.
#
# After the build, because it reads dist/. No token and no network.
run: npm run check:csp

17
CODE_OF_CONDUCT.md Normal file
View File

@@ -0,0 +1,17 @@
# Code of Conduct
This repository is covered by the Runic Gateway organisation's Code of Conduct — the Contributor
Covenant, v2.1 — which applies identically across all ten repositories:
**[RunicGateway/docs → CODE_OF_CONDUCT.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/CODE_OF_CONDUCT.md)**
It covers the standards expected of everyone taking part, the scope (project spaces and public
spaces where somebody represents the project), the enforcement guidelines, and **how to report
unacceptable behaviour privately**.
Reporting goes to the organisation maintainer. That document carries the address; this file
deliberately does not, for the same reason [SECURITY.md](SECURITY.md) does not — **D13** (`PLAN.md`
§5) keeps the published contact address in one bind-mounted file so that changing it costs a file
copy rather than a commit in ten repositories.
Reports are handled privately, and the reporter's identity is not shared with the person reported.

141
CONTRIBUTING.md Normal file
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@@ -0,0 +1,141 @@
# Contributing to runicgateway.com
Thanks for your interest. This repository is the **public marketing and documentation site** for
[Runic Gateway][org] — the platform that puts a private game server's live state on a public website
without ever exposing the game to the internet.
It is a site, not a component. Nothing else in the organisation depends on it, and it depends on
everything: almost every sentence here describes something that lives in another repository.
By participating you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
## Read the plan first
**[`PLAN.md`](PLAN.md) is the design of record.** It is not a sketch — it carries the verified
platform state, the org lead's fifty-odd decisions, the information architecture, the accuracy
machinery and the build phases. A change that contradicts a decision recorded there needs the
decision changed first, in the same pull request, with the reasoning written down.
Two things it records are worth knowing before you write a line:
- **§1 — the site never re-specifies a contract.** `docs/` is normative for the protocol, the module
API, the backend design and the installer. This site teaches, links out, and quotes versions from
data rather than prose. A page that restates a contract is a page that will be wrong later, and
nothing will notice.
- **§12 — the checks are the mechanism, and their failure is the feature.** When the platform moves,
this repository goes red so that somebody updates the site. Do not route around a check; if one is
wrong, fix the check and say why in the pull request.
## Ways to contribute
- **Report a bug** or **request a feature** through the [issue tracker][issues] — templates are
provided.
- **Improve a page, a check or the build** by opening a pull request.
- **Never** report a security vulnerability in a public issue. See [SECURITY.md](SECURITY.md).
If you spot a claim on the site that is *wrong about the platform* — a version, a capability, a
command that no longer exists — that is the most valuable report this repository can receive.
## Development setup
**Prerequisites:** Node 22 LTS or newer. Nothing else — no database, no game server, no container
runtime for ordinary work.
```bash
npm install
npm run dev # http://localhost:4321
```
```bash
npm run build # → dist/ (prerendered pages + the Node server entry)
npm start # serve the built site, exactly as the container does
```
Two directories are **bind mounts at runtime and not in the repository**: `brand/` overrides the
stock branding per file, and `data/` holds the beta signup store. Both are optional locally; an
absent `brand/` produces exactly the stock site, and `data/` is created on first write.
## The checks
There are eleven, plus two test suites. `npm run verify` runs all of them in dependency order, and
that is what CI does on every pull request.
```bash
npm run verify
```
Three of them read other repositories over the Gitea API and need a token with access to the
organisation, not just this repository:
```bash
GITEA_TOKEN=<token> npm run check:facts # every version agrees with its authority
GITEA_TOKEN=<token> npm run check:quickstart # the install page still matches website's own files
GITEA_TOKEN=<token> npm run check:reference # every name the Reference lists still exists
```
Without a token they fail rather than skip, deliberately: a check that silently passes when it could
not do its job is worse than no check. CI maps the org-level `REGISTRY_TOKEN` secret into
`GITEA_TOKEN` for those three steps.
The README's "The checks, and why they are not optional" section explains what each one guards.
Read it before adding a page — several of them constrain how a page may be written, particularly
`check:tokens` (no colour literal outside `src/styles/tokens.css`) and `check:links` (no commit
permalinks into org repositories).
## Writing for this site
- **Understated honesty** (D8). The site reads as finished. Where something is not built, the
absence is stated as data in `src/data/notBuilt.mjs` and rendered — never implied by silence and
never dressed up as a roadmap.
- **No version in prose.** Every externally-sourced fact lives in `src/data/platform.json` and is
re-read from its authority by `check:facts`. If you find yourself typing a version number into a
sentence, put it in the data file instead.
- **No email address in `src/` or `scripts/`** (D13). The published contact is a `brand.json` field
so that changing it stays a file copy and a restart. `check:facts` enforces this.
- **British spelling**, in common with the rest of the organisation's prose.
## Branch and pull-request workflow
1. Branch from `main` with a descriptive name (`feature/…`, `fix/…`, `docs/…`, `chore/…`).
2. Keep changes focused; small pull requests are easier to review.
3. Run `npm run verify` before opening the pull request.
4. Push and open a pull request against `main`. Fill out the template, including the **AI-assisted
contributions** disclosure.
5. A maintainer will review; address feedback with follow-up commits.
### Commit messages
[Conventional Commits](https://www.conventionalcommits.org/) — `type(scope): summary`, in common
with every repository in the organisation. For example `fix(docs): correct the installer flag on the
quickstart`.
### What merging does
Merging to `main` builds a container image, publishes it to the Gitea registry and **deploys it**
(`.gitea/workflows/build-image.yml`). There is no separate release step and no manual promotion, so
a merge is a publication. [`DEPLOY.md`](DEPLOY.md) describes the whole path, including how to roll
back to a previous build.
## AI-assisted contributions (disclosure required)
This project is developed openly with AI assistance, and we ask the same transparency of everyone.
**If you used an AI tool** (Claude, Copilot, ChatGPT, Cursor, etc.) to help produce a contribution,
you must disclose it:
- Tick the AI-usage box in the pull-request template and name the tool(s).
- Mark AI-authored commits with a trailer, e.g. `Co-Authored-By: Claude <noreply@anthropic.com>` or
`Assisted-By: <tool>`.
- You remain responsible for every line you submit: review it, understand it, and make sure it is
correct and that you have the right to contribute it.
Disclosed AI assistance is welcome. Undisclosed AI-generated contributions are not, and may be
closed.
## Licence
Runic Gateway is licensed under the **GNU General Public License v3.0 or later** (see
[LICENSE](LICENSE)). By submitting a contribution you agree that it is licensed under the same terms
(inbound = outbound) and that you have the right to contribute it.
[org]: https://gitea.whitlocktech.com/RunicGateway
[issues]: https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/issues

409
DEPLOY.md Normal file
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@@ -0,0 +1,409 @@
# Deploying runicgateway.com
The operator's guide. `PLAN.md` is the design of record and explains *why* the site is shaped this
way; this file is what you follow on the host.
**What ships:** one container image, published to the Gitea registry, and the
[`docker-compose.yml`](docker-compose.yml) in this repository. There is no installer and no
`curl | bash`. The image is built and pushed by `.gitea/workflows/build-image.yml` on every merge to
`main`, tagged `latest` and `sha-<7>`.
```
gitea.whitlocktech.com/runicgateway/runicgateway-site:latest
```
**What you provide:** a host with Docker, a reverse proxy that terminates TLS, and a DNS record.
---
## Contents
1. [What the site actually needs](#1-what-the-site-actually-needs)
2. [First deploy](#2-first-deploy)
3. [Putting a proxy in front of it](#3-putting-a-proxy-in-front-of-it)
4. [DNS and TLS](#4-dns-and-tls)
5. [Branding, without a rebuild](#5-branding-without-a-rebuild)
6. [The closed-beta tester list](#6-the-closed-beta-tester-list)
7. [Updating, and the automatic deploy](#7-updating-and-the-automatic-deploy)
8. [Rolling back](#8-rolling-back)
9. [Backups](#9-backups)
10. [When something is wrong](#10-when-something-is-wrong)
---
## 1. What the site actually needs
Very little, and that is deliberate (`PLAN.md` §6).
| | |
|---|---|
| **Runtime** | Docker, with Compose v2 (`docker compose`, not `docker-compose`) |
| **CPU / RAM** | One core and 512 MB is comfortable. Every page but two is prerendered HTML |
| **Disk** | ~750 MB for the image, plus a SQLite file that will not reach a megabyte |
| **Network out** | Only to pull the image. The running site makes no outbound request of any kind |
| **Network in** | One HTTP port, reached by your reverse proxy |
| **Database** | None. No MariaDB, no Redis, no second service |
| **Mail** | None. The site sends no email at all (D7) — there is nothing to configure |
It does **not** need the platform: no website, no sidecar, no shard. The site describes Runic
Gateway; it does not talk to it.
## 2. First deploy
### 2.1 Create the directory
The compose file, the `.env` and both bind mounts live together. The automatic deploy
([§7](#7-updating-and-the-automatic-deploy)) expects **`/opt/runicgateway.com`**; if you put it
somewhere else, change the `cd` in `.gitea/workflows/build-image.yml`.
```bash
sudo mkdir -p /opt/runicgateway.com
sudo chown "$USER" /opt/runicgateway.com
cd /opt/runicgateway.com
```
Fetch the two files from this repository — the compose file, and the environment template:
```bash
curl -fsSLO https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/raw/branch/main/docker-compose.yml
curl -fsSLO https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/raw/branch/main/.env.example
mv .env.example .env
```
### 2.2 Create the two mounts
```bash
mkdir -p brand data
```
**`data/` must be writable by uid 1000**, which is what the container runs as. If you created it as
another user:
```bash
sudo chown -R 1000:1000 data
```
Two failure modes this avoids, both of which look like a broken site rather than a permission
problem:
- **A missing directory.** Docker creates a bind-mount source that does not exist, as `root:root`.
The container then cannot open the store, and `/beta` renders with the form replaced by "the
signup is temporarily unavailable" — correct behaviour, and a confusing thing to debug.
- **`brand/` deleted later.** Same mechanism. An empty `brand/` is fine and produces exactly the
stock site; a *missing* one gets recreated as root, and since the container only ever reads it,
nothing breaks until the day you want to change the logo.
### 2.3 Fill in the two secrets
Open `.env`. Everything has a working default except `BETA_IP_SALT` and `BETA_FORM_KEY`, which
default to a random value **per process** — safe, but forgotten on every restart, which means every
rate-limit window resets and every open form goes stale.
```bash
printf 'BETA_IP_SALT=%s\n' "$(openssl rand -hex 32)" >> .env
printf 'BETA_FORM_KEY=%s\n' "$(openssl rand -hex 32)" >> .env
```
(Then delete the two empty declarations the template shipped with, so the file has one of each.)
Do not rotate the salt casually: it is what makes the stored `ip_hash` values meaningful, so
changing it orphans the rate-limit history of everyone already counted. The raw IP address is never
stored — `/privacy` says so, and the salt is the mechanism that makes it true.
### 2.4 Log in to the registry and start
The image is published to the organisation's Gitea registry. If the package is not public-read, log
in once with a token that has `read:package`:
```bash
docker login gitea.whitlocktech.com
```
```bash
docker compose pull
docker compose up -d
docker compose ps
```
`ps` should show `site` as `running (healthy)` within about a minute. Health is a real HTTP request
rather than a process check, and the delay is expected: `npm start` runs the brand rewrite before
the server starts.
### 2.5 Confirm it from the host
```bash
curl -sI http://127.0.0.1:4321/ | head -n 1
curl -sI http://127.0.0.1:4321/ | grep -i content-security-policy | cut -c1-120
```
The port is published on every interface by default ([§3.1](#31-forward-to-the-published-port)), so
the same two commands work from any other machine on the network with the host's address in place of
`127.0.0.1` — which is the quickest way to look at the site in a real browser before DNS or the
proxy exists.
The second command matters more than the first. The site sends its **own** Content-Security-Policy,
per page, built from the hashes of that page's inline scripts and styles. If it is missing, do not
add one at the proxy — see below.
## 3. Putting a proxy in front of it
The container publishes on **port 4321 of every interface** by default and speaks plain HTTP, so it
answers both on `http://127.0.0.1:4321` and on the host's own address — `http://<vm-ip>:4321`. Any
reverse proxy will do; the site has no opinion about which. What it does have is four requirements,
and the third is the one that is easy to get wrong and quiet when you do.
### 3.1 Forward to the published port
Whatever your proxy calls it: forward `runicgateway.com` (and `www.` if you want it) to
`http://<host>:4321` — loopback if the proxy runs on this same machine, the host's address if it
runs in another container or on another machine. There are no WebSockets, no long-polling, no
streaming responses and no upload larger than a form field, so no timeout or buffering setting needs
changing.
A proxy on a shared Docker network can address the service as `site:4321` instead and skip the host
port entirely.
**Narrowing the binding.** `SITE_BIND_ADDR` in `.env` decides which addresses the port answers on,
and nothing else in the site changes with it:
```bash
SITE_BIND_ADDR=0.0.0.0 # every interface — the default
SITE_BIND_ADDR=192.168.1.10 # one interface: the LAN, but not a public NIC
SITE_BIND_ADDR=127.0.0.1 # loopback only: a proxy on THIS host and nothing else
```
**On a host with a public address, the default means port 4321 answers from the internet directly**,
beside whatever the proxy serves on 443 — plain HTTP, no TLS, and no proxy in the path to set
`X-Forwarded-For` ([§3.2](#32-set-x-forwarded-for)), so signups arriving that way share one
rate-limit bucket. There is no login and nothing to steal, so this is untidy rather than dangerous —
but on a public host, firewall the port or narrow the binding.
### 3.2 Set `X-Forwarded-For`
**This one is load-bearing.** The beta signup rate-limits per client, and it reads the first entry of
`X-Forwarded-For`, falling back to the connection's peer address. Behind a proxy that does not set
the header, that peer address is *the proxy* — so every visitor on earth shares one bucket, and the
third signup of any hour closes the form for everybody.
It fails toward refusing signups rather than toward accepting abuse, which is the right direction,
but it is still a broken page. Most proxies set the header by default; confirm yours does.
`X-Forwarded-Proto` and `Host` are worth passing through as well, in common with any site behind a
proxy.
### 3.3 Do not add security headers at the proxy
The container already sends `Content-Security-Policy`, `X-Content-Type-Options`, `Referrer-Policy`,
`X-Frame-Options` and a `Permissions-Policy` (`PLAN.md` D48). That is deliberate: the image should be
correct on its own, and a proxy somebody else configures is a promise this repository cannot check.
If your proxy adds its own, you get **two** of each. Browsers resolve a duplicate CSP by enforcing
the intersection — that is, the *strictest* combination of both — and since this site's policy is a
list of per-page hashes, a second generic policy from a proxy will forbid the page's own stylesheet
and inline scripts. The site renders unstyled, the documentation theme switcher stops working, and
the only symptom is a console message.
So: strip a global CSP for this host if your proxy adds one. The one header worth adding at the
proxy is HSTS, which the container cannot sensibly set because it does not know whether it is behind
TLS.
### 3.4 Give it a real hostname
Two absolute URLs are generated at build time — the sitemap and the OpenGraph `og:url` — so the site
expects to be served at its own name rather than under a path. Serving it at `example.com/site/` will
work visually and produce wrong metadata.
## 4. DNS and TLS
The domain is registered through **Cloudflare**, with DNS on Cloudflare (`PLAN.md` §14, N1).
1. In the Cloudflare dashboard, add an `A` record for `runicgateway.com` pointing at the host's
public IP (and `AAAA` if it has a v6 address). Add `www` as a `CNAME` to the apex if you want it.
2. Let your proxy obtain the certificate — Let's Encrypt over HTTP-01 works once the record
resolves.
**If you leave Cloudflare's proxy on (the orange cloud)**, three of its features rewrite HTML and
will break the hash-based CSP. Check them before assuming the site is at fault:
- **Rocket Loader** — injects a script into every page. Not covered by any hash. Turn it off.
- **Auto Minify / HTML minification** — changes the bytes of inline `<style>` and `<script>`
elements, so their hashes no longer match what the header declares. Turn it off.
- **Email address obfuscation** — injects a script *and* rewrites the contact address into an
obfuscated span. Turn it off; the address on this site is published deliberately (D13).
Everything else — caching, Brotli, HTTP/3, Always Use HTTPS — is fine. If you would rather not think
about it, DNS-only (the grey cloud) works and the site loses nothing, since it uses no third-party
resource at all.
## 5. Branding, without a rebuild
`brand/` is the override; the image's `brand-default/` is the stock. **Every file resolves against
the mount first and the defaults second, per file**, so a directory holding only `theme.css`
recolours the site and leaves every logo alone. `PLAN.md` §7 is the full account.
```
brand/
brand.json Site name, tagline, contact address, Discord invite, Gitea org,
demo URL, Play opt-in URL
logo.png ONE raster. Every size the site asks for — header at three pixel
ratios, install icons, apple-touch, favicons, a real .ico — is
derived from it on demand
theme.css Redefines the custom properties in tokens.css. It wins by cascade
layer, so it does not need to be loaded last
```
```bash
# edit or drop in a file, then:
docker compose restart site
```
The restart is what rewrites the brand text into the prerendered HTML and re-indexes search — a
mounted site name has to reach forty-nine pages that were rendered before the file existed.
**One field needs no restart:** `betaOptInUrl`. `/beta` renders per request and reads it live, so the
day the Play closed test opens, pasting the URL into `brand/brand.json` puts a working link on the
confirmation screen on the very next request.
To see which source answered a given asset:
```bash
curl -sI http://127.0.0.1:4321/brand/logo.png | grep -i x-brand-source
```
`mount`, `default`, or `derived:mount` / `derived:default` when the size was generated on demand
from whichever `logo.png` is in force.
## 6. The closed-beta tester list
There is no admin page, by design (`PLAN.md` §8) — the site has no authenticated surface at all. The
list is managed from a shell against the mount.
```bash
cd /opt/runicgateway.com
docker compose exec site node scripts/beta.mjs stats
docker compose exec site node scripts/beta.mjs export # marks the rows exported
docker compose exec site node scripts/beta.mjs export --all # everything, again
docker compose exec site node scripts/beta.mjs remove someone@example.com
```
`export` writes two files into `data/exports/` — a CSV record, and a `.txt` of one address per line,
which is the format Google Play's tester list accepts. They are on the bind mount, so they are on the
host at `./data/exports/` and can be copied off with `scp` like any other file.
`remove` is a deletion request, and it **overwrites** the address, the IP hash and the user agent
rather than flagging the row. That is what `/privacy` promises; the row survives only as an anonymous
record that a signup happened.
## 7. Updating, and the automatic deploy
Merging to `main` builds the image, pushes it, and **deploys it** (D54). No manual step, no release
tag. What protects production is that every one of the eleven checks and both test suites have
already run on the pull request, and the deploy job is `needs: build`, so a failed build never
reaches the host.
That requires a Gitea Actions runner **on this host**, labelled `rgcom`, running jobs directly on
the host rather than inside a container — it needs the host's Docker daemon and
`/opt/runicgateway.com`.
```bash
# On the host, once. Get the registration token from
# Gitea → the repository → Settings → Actions → Runners → Create new runner
act_runner register \
--no-interactive \
--instance https://gitea.whitlocktech.com \
--token <REGISTRATION_TOKEN> \
--name runicgateway-com-host \
--labels rgcom:host
```
`rgcom:host` — the `:host` suffix is what makes jobs run on the machine rather than in a job
container. Without it the job starts in a container with no Docker socket and no
`/opt/runicgateway.com`, and fails on the `cd`.
Make sure the user the runner runs as can talk to Docker (`docker ps` succeeds) and can read and
write `/opt/runicgateway.com`.
**Until that runner exists, the deploy job just queues**, and nothing is harmed: the image has
already been built and pushed by the time it would run, so the manual update below works throughout,
and the queued job goes as soon as the runner registers.
**One way the automatic deploy can fail before it starts.** The registry is behind Cloudflare, which
refuses a request body over 100 MB, and `docker push` uploads each image layer as a single request —
so a layer that grows past that is rejected at the edge with `413 Payload Too Large`, publishing
nothing. `needs: build` then keeps the deploy from running at all, which means the container you are
already serving is left alone; the site is simply not updated. The workflow checks layer sizes before
it pushes and fails with a message naming the layer, so this should announce itself rather than
arriving as a `413`. Either way it is fixed in the `Dockerfile` (see the `COPY` block that splits
`node_modules`) and nothing needs doing on the host.
**To update by hand instead** — always available, and what you do if the runner is down:
```bash
cd /opt/runicgateway.com
docker compose pull
docker compose up -d
docker compose ps
```
The compose file has no `build:` at all, so a production host can only ever pull.
## 8. Rolling back
Every merge publishes two tags: `latest` and `sha-<7>` of the commit. To pin:
```bash
cd /opt/runicgateway.com
sed -i 's/^IMAGE_TAG=.*/IMAGE_TAG=sha-1806406/' .env
docker compose pull && docker compose up -d
```
Set it back to `latest` to resume following `main`. Note that while it is pinned, the automatic
deploy still runs and still pulls — but Compose recreates the container on the *pinned* tag, so the
site stays where you put it. That is the intended behaviour: a pin is a decision, and a merge should
not quietly undo it.
The tags are listed under **Packages** on the organisation's Gitea page.
## 9. Backups
One file matters: `data/beta.sqlite`. The rest of the site is in the image and in git.
It is a live SQLite database in WAL mode, so **do not just `cp` it** — a copy taken mid-write can
miss committed rows sitting in the `-wal` file. Either use SQLite's own backup, which is safe against
a running writer:
```bash
cd /opt/runicgateway.com
docker compose exec site node -e "const db=require('better-sqlite3')(process.env.DATA_DIR+'/beta.sqlite');db.exec(\"VACUUM INTO '/app/data/beta-backup.sqlite'\");db.close()"
mv data/beta-backup.sqlite /somewhere/safe/beta-$(date +%F).sqlite
```
or stop the container first and copy all three files (`beta.sqlite`, `-wal`, `-shm`) together.
`brand/` is worth keeping too, if you have customised it — it is the one part of a running
deployment that exists nowhere else.
## 10. When something is wrong
```bash
cd /opt/runicgateway.com
docker compose logs --tail 200 site
docker compose ps
```
| Symptom | Cause worth checking first |
|---|---|
| Container restarts, or never becomes healthy | `data/` not writable by uid 1000 — `sudo chown -R 1000:1000 data` |
| `/beta` says the signup is unavailable | Same. The rest of the site is unaffected, which is by design |
| Every visitor hits the rate limit | The proxy is not setting `X-Forwarded-For` — [§3.2](#32-set-x-forwarded-for) |
| Rate limits reset on every restart | `BETA_IP_SALT` is unset in `.env` — [§2.3](#23-fill-in-the-two-secrets) |
| Pages render unstyled; console says `Refused to apply inline style` | A second CSP from the proxy or from Cloudflare Rocket Loader / minification — [§3.3](#33-do-not-add-security-headers-at-the-proxy), [§4](#4-dns-and-tls) |
| A new logo or site name has not appeared | The mount needs a `docker compose restart site`, not just a file edit — [§5](#5-branding-without-a-rebuild) |
| Search finds the old site name | Same restart; the boot rewrite re-indexes |
| The site is stock despite files in `brand/` | Check the mount actually landed: `docker compose exec site ls /app/brand` |
| A merge did not deploy, and the build job is red | If it failed on the layer check or on a `413`, a layer grew past Cloudflare's 100 MB request limit — [§7](#7-updating-and-the-automatic-deploy). The running container is untouched; the fix is in the Dockerfile, not on the host |
Everything the container writes goes to stdout, so `docker compose logs` is the whole log. The
reverse proxy's access log is the only traffic data that exists — there are no analytics anywhere on
the site (D9).

132
Dockerfile Normal file
View File

@@ -0,0 +1,132 @@
# runicgateway.com — the one container (PLAN.md §6).
#
# Two stages. The first has the whole toolchain and produces `dist/`; the second
# carries the built site, the pruned runtime dependencies and nothing else.
#
# Debian slim rather than Alpine, deliberately. Two of the runtime dependencies
# are native — `better-sqlite3` (the beta store, §8) and `sharp` (the brand
# derivations, §7) — and both publish prebuilt binaries for glibc. On musl they
# are compiled from source instead, which means a C++ toolchain, libvips headers
# and several minutes in the image build, to save about sixty megabytes on a
# thing that is pulled a few times a year. A third, `pagefind`, ships a platform
# binary and is needed at RUN time, not just build time: the boot rewrite
# re-indexes the site after the brand strings change.
# ---------------------------------------------------------------------------------------
# Stage 1 — build
# ---------------------------------------------------------------------------------------
FROM node:22-bookworm-slim AS build
WORKDIR /build
# Dependencies first, so an edit to a page does not re-resolve the tree.
COPY package.json package-lock.json ./
RUN npm ci
# Then the source. .dockerignore keeps node_modules, dist and BOTH bind mounts out.
COPY . .
# Prerenders every marketing, legal and documentation page, builds the Node
# server entry for the two routes that run per request, and writes the per-route
# Content-Security-Policy into dist/_headers.json (D48).
#
# No token and no network: everything the build reads is in this context. The
# checks that DO need the Gitea API — facts, quickstart, reference — run in CI
# against the pull request, which is the right place for them. An image build
# that could fail because another repository's server was slow would be an image
# build people learn to retry rather than read.
RUN npm run build
# Drop the devDependencies from the tree the runtime stage inherits. Pruning
# here rather than running a second `npm ci --omit=dev` below keeps the native
# modules exactly as they were resolved and built once.
RUN npm prune --omit=dev
# Set the two largest packages aside so the runtime stage can copy them as their
# own layers. See the COPY block below for why a single node_modules layer could
# not be pushed at all. Moving them rather than copying them twice is what keeps
# the three layers disjoint: whatever is left in node_modules is exactly the
# remainder, and a dependency added later lands in it automatically.
RUN mkdir -p /split \
&& mv node_modules/@pagefind /split/ \
&& mv node_modules/@img /split/
# ---------------------------------------------------------------------------------------
# Stage 2 — runtime
# ---------------------------------------------------------------------------------------
FROM node:22-bookworm-slim AS runtime
WORKDIR /app
ENV NODE_ENV=production \
HOST=0.0.0.0 \
PORT=4321
# Both bind mounts, named here so the code's own `process.cwd()` defaults are
# never what a container relies on. See docker-compose.yml.
ENV BRAND_DIR=/app/brand \
DATA_DIR=/app/data
# The stock brand, baked in and always complete (§7). Every /brand/* URL resolves
# against the mount first and this second, per file.
ENV BRAND_DEFAULT_DIR=/app/brand-default
# `dist/` is owned by `node` because the boot rewrite WRITES to it: applyBrand.mjs
# rewrites the prerendered HTML from what it last applied to what the mount now
# says, records that in dist/.brand-applied.json, and re-indexes dist/client/pagefind
# so search finds the mounted site name. A read-only dist would make §7's promise
# — recolour and rename by copying a file — fail at boot with a permission error.
# node_modules arrives in THREE layers, not one, and the reason is the registry
# rather than anything about the site.
#
# Gitea sits behind Cloudflare, which refuses a request body over 100 MB on every
# plan below Enterprise, and `docker push` uploads each layer as one monolithic
# PUT. A single `COPY node_modules` measured **108.8 MB compressed** — nine over —
# so the first merge to `main` after phase 12 failed with `413 Payload Too Large`
# on that one blob, from the edge, with Gitea never seeing the request. Nothing
# was published, and `needs: build` meant nothing was deployed either.
#
# `@pagefind` (the search index binaries) and `@img` (sharp's libvips) are the two
# packages that make it fat and both are needed at RUN time — the boot rewrite
# re-indexes the site and re-derives the brand images — so the fix is where they
# land, not whether they ship. Split, they measure 54.7 + 50.6 + 12.1 MB, the
# largest with about 45 MB of headroom.
#
# That headroom is why the workflow counts layers before it pushes: this is a
# margin, not a guarantee, and a dependency that grows past it would otherwise
# come back as the same unreadable 413. See `.gitea/workflows/build-image.yml`.
COPY --from=build --chown=node:node /build/node_modules ./node_modules
COPY --from=build --chown=node:node /split/@pagefind ./node_modules/@pagefind
COPY --from=build --chown=node:node /split/@img ./node_modules/@img
COPY --from=build --chown=node:node /build/dist ./dist
COPY --from=build --chown=node:node /build/brand-default ./brand-default
COPY --from=build --chown=node:node /build/scripts ./scripts
COPY --from=build --chown=node:node /build/package.json ./package.json
# `src/` is here for one reason: the tester-list CLI. §8 has no admin page by
# design, so managing the closed beta is `docker compose exec site node
# scripts/beta.mjs …`, and that reaches into src/lib/betaStore.mjs. Nothing
# serving a request reads it — the pages were prerendered in stage 1.
COPY --from=build --chown=node:node /build/src ./src
# Both mount points exist in the image, owned by the runtime user. An operator
# who forgets a mount then gets a working stock site and an empty store rather
# than a container that will not start; and `data/` being writable by uid 1000
# BEFORE Docker creates it is what stops the store failing to open. If the host
# directory is owned by someone else, `chown 1000:1000 ./data` on the host.
RUN mkdir -p /app/brand /app/data && chown -R node:node /app/brand /app/data
USER node
EXPOSE 4321
# Cheap, and it tests the thing that actually breaks: `npm start` runs the brand
# rewrite BEFORE the server, so a container can sit alive for a long moment with
# nothing listening. A healthcheck that only watched the process would call that
# healthy.
HEALTHCHECK --interval=30s --timeout=5s --start-period=40s --retries=3 \
CMD node -e "fetch('http://127.0.0.1:' + (process.env.PORT || 4321) + '/').then((r) => process.exit(r.ok ? 0 : 1)).catch(() => process.exit(1))"
# applyBrand.mjs, then serve.mjs. Not dist/server/entry.mjs directly — see the
# header comment in scripts/serve.mjs for the adapter bug that wrapper exists for.
CMD ["npm", "start"]

681
PLAN.md
View File

@@ -86,8 +86,8 @@ All values re-read from the Gitea API on **2026-08-19**, after revision 1.
| **Current bundle** | **2026.08.19** (protocol 4, generated 09:05:52Z) | `installer` branch `bundles``current.json` |
| uo-link sidecar | **v2.0.0** (2026-08-19) | release; in bundle 2026.08.19 |
| Plugin overlay | **v1.0.0** (2026-08-19) | release; in bundle 2026.08.19 |
| Installer | **v0.1.0** (2026-08-07) | release |
| `module-uo` | **v1.0.1** (2026-08-19) | release |
| Installer | **v0.1.1** (2026-08-24) | release |
| `module-uo` | **v1.0.2** (2026-08-25) | release |
| Android app | **v0.5.0** (2026-08-08), id `com.runicgateway.app` | release; `app/build.gradle.kts` |
| ServUO | **57.4** — min version, and the only version the patch tier is verified against | bundle `overlay.servuo` |
| `website` | **no releases** — ships as container images, never tagged | Gitea releases API (empty) |
@@ -225,7 +225,7 @@ Taken by the org lead (Colby Whitlock) on 2026-08-19. Recorded so they are not r
| **D3** | **All ten documentation conflicts are fixed**, not just the operator-facing five. | §4. |
| **D4** | **Real web screenshots**, captured from the local review stack, not placeholders. | §13 phase 6. Needs seeded, presentable demo content. |
| **D5** | **Claude drafts `/privacy` and `/terms`** from what the code actually collects; the org lead reviews before ship. | §9. |
| **D6** | **Ship the image and compose file; the org lead deploys.** DNS and TLS terminate at their existing reverse proxy. | §13 phase 9. This repo never touches the production host. |
| **D6** | **Ship the image and compose file; the org lead deploys.** DNS and TLS terminate at their existing reverse proxy. | §13 phase 9. **Amended by D54 (2026-08-25):** a merge to `main` now builds, publishes and deploys. What D6 protected is held by `needs: build` and by every check having run on the pull request. |
| **D7** | **The site sends no email at all.** No SMTP, no notifications, no mailbox behind the domain yet. | §8 designs the signup so it works anyway — see "The opt-in link removes the need for email". A contact address is still required; D13 supplies it. |
| **D8** | **Understated honesty.** The site reads as finished; factual badges appear only where they save a reader wasted effort. **The Integration Kit stays marked draft until a second module is successfully built against it.** | §11, §10. A status with an exit criterion, not a mood. |
| **D9** | **No analytics.** No tracking scripts, no third-party requests, no cookie banner. | Reverse-proxy access logs are the only traffic data. |
@@ -236,7 +236,7 @@ Taken by the org lead (Colby Whitlock) on 2026-08-19. Recorded so they are not r
**Decisions after D13 are recorded where they were taken**, in the section describing the phase that
raised them, rather than appended here — a decision is only re-litigated when its reasoning is
somewhere other than the thing it decided. The count of record is **thirty-seven**:
somewhere other than the thing it decided. The count of record is **fifty-nine**:
| # | Where | What it settled |
|---|---|---|
@@ -246,6 +246,13 @@ somewhere other than the thing it decided. The count of record is **thirty-seven
| D26D29 | §8, "How phase 5 built the app and the beta" | The screenshot slot reserved for phase 9, the demo as the tester target, `/beta` handling its own POST, equal billing for the APK and the beta |
| D30D33 | §9, "How phase 6 built the legal pages" | One logging hop and no edge provider, eighteen or older, no governing-law clause, the Data Safety notes as a generated document |
| D34D37 | §10, "How phase 7 built the documentation journey" | One PR for all twenty pages, a self-contained install quickstart with a drift check, every admin screen walked before it was described, a thirteenth Administration page for content |
| D38D41 | §10, "How phase 8 built the builder and reference docs" | One PR for all twenty pages again, Reference enumerates names and checks every one of them, the docs section links to the drawn diagrams rather than importing them, `plannedSidebar` becomes a checked invariant |
| D42D46 | §10, "How phase 9 took the screenshots" | The full rig behind the imagery, a neutral demo brand, the captures beside the claims, a committed and checked capture pipeline, the world dressed in the plugin repo's scaffolding |
| D47D50 | §6, "How phase 10 polished it" | Search reaches the marketing pages, the CSP is a real response header from the container, `robots.txt` allows everything and names the sitemap, two blocks of structured data and no more |
| D51D53 | §6, "How phase 11 validated it" | The chrome and the head follow the brand mount while the consent sentence does not, the documentation half gets phase 10's skip-link fix, and no twelfth check |
| D54D57 | §6, "How phase 12 delivered it" | A merge deploys (amending D6), the proxy is documented by its requirements rather than by an example, the container trusts the forwarded headers with nothing to configure, and the operator note is its own file while the two policy files are pointers |
| D58 | §6, "How phase 12 delivered it" | `node_modules` ships in three layers because Cloudflare refuses a request body over 100 MB, and the workflow counts layers before it pushes |
| D59 | §6, "How phase 12 delivered it" | The container publishes on every interface (amending D55), with `SITE_BIND_ADDR` to narrow it |
---
@@ -293,6 +300,403 @@ inside the org's existing tooling family. Node 22 LTS.
- **No authenticated surface exists on the site at all.** The CSV export is a CLI run against the
bind mount, not an HTTP route — see §8.
### How phase 10 polished it
Four decisions, D47D50, taken 2026-08-25. Three of them were straightforward; the fourth turned
into the phase's real work, because the thing that was supposed to be a configuration flag was
broken in a dependency and broken *silently*.
**D47 — search reaches the marketing pages, and the marketing header gets a box.** The
documentation had search from phase 1: Starlight builds a Pagefind index at the end of every build.
The marketing pages were outside it twice over — not indexed, so a reader searching "Teams" in the
docs found the architecture page and never the feature page; and with no box, so a reader who
arrived on the homepage had a four-item nav and no way to ask a question. `Base.astro` now marks its
`<main>` as a Pagefind body, which puts all ten in the index the docs already query, and a
`Search.astro` in the header opens the same index in a `<dialog>`.
Three things about the build are worth keeping. **Nothing is fetched until the dialog is opened**
Pagefind's UI bundle is 120 kB before the index and the WASM, and these pages otherwise ship almost
no JavaScript, so the button is inert markup and the first open injects the script. **`<dialog>`
rather than a hand-built overlay**, because the browser supplies the focus trap, the inert
background, Escape-to-close and the top layer, and every one of those is something an accessibility
pass would otherwise find missing. And **the index needed an explicit title**: Pagefind titles a
result from the first `<h1>`, and these pages have editorial ones — `/app/`'s is "The app for a
deployment you already use", `/terms/`'s is "Short, and only about what we run". Correct on the page
under an eyebrow that names the section; unscannable as four rows in a result list, which is exactly
what the first walk of the finished search produced. `data-pagefind-meta` now carries the page's
short name, the one already in the nav and the browser tab.
**Two things about styling somebody else's widget.** Pagefind's UI takes a `resetStyles`
option; setting it to `false` — on the reasoning that the site's own type and colour should
show through — is wrong, because that reset is what styles Pagefind's own input and buttons.
Without it they fall back to user-agent defaults, which on this ground meant black text typed
into a dark field and a Clear button with an `outset` border. The palette is bound through
Pagefind's custom properties instead. And the match highlight needed one extra class in the
selector: the reset declares `.pagefind-ui--reset mark { all: revert }`, same specificity as a
plain descendant rule and injected after our stylesheet, so it won on order and put the
user-agent yellow back on every result.
It also closed a note phase 2 left here. Pagefind indexes at build time, so the boot rewrite
(§7, D15) reached the pages and not the search results: a site renamed through the mount would
answer a search for its own name with the stock one. `applyBrand.mjs` now re-indexes after a rewrite
— only when it actually rewrote something, so a stock deployment still pays nothing.
**D48 — the CSP is a real response header, sent by the container.** The alternatives were a
`<meta http-equiv>`, which is what Astro emits by default and which silently ignores
`frame-ancestors` — the one directive that stops the site being framed — and writing the headers
into an operator's reverse-proxy configuration, which puts the strictest promise in §6 outside the
artifact this repository builds and tests. Neither is good enough for a security boundary, so the
Node adapter's `staticHeaders` is on: the build writes one policy per prerendered route into
`dist/_headers.json` and the server sends it.
**Three things fought this, and each is the same shape: correct build, broken page, no error.**
1. **Astro does not hash `<script is:inline>`.** It hashes what it processes; an inline script is
the author's own text, which it never parses. Starlight ships six per documentation page — the
theme provider, the theme-picker sync, the mobile menu, the sidebar scroll restore. The first
build with CSP enabled produced a strict, correct header and a documentation site whose theme
switch and mobile sidebar did nothing, with the explanation only in a console. `'unsafe-inline'`
would have fixed all six and given up the single directive CSP exists to enforce, so instead the
hashes are enumerated in a generated `src/config/cspHashes.mjs` and `scripts/checkCsp.mjs`
verifies, per page, that every inline block is covered by *that page's own* policy. A Starlight
upgrade that edits one byte turns the build red; `npm run csp:hashes` re-harvests it.
2. **Expressive Code cannot be hashed at all.** Around 3,700 inline `style` **attributes** across
the documentation carry every syntax colour, and CSP hashes cover `<style>` elements, never
attributes — Astro's own documentation records Shiki as incompatible with CSP for this reason.
The policy therefore carries `style-src-attr 'unsafe-inline'`, scoped to that directive: a style
attribute cannot execute script, so `script-src` is untouched. The marketing pages emit none.
3. **`@astrojs/node` served the wrong page's policy.** Its per-request lookup is
`headersMap.find((h) => h.pathname.includes(baselessPathname))` — a substring test taking the
first match. `/modules/` was served the policy built for `/docs/modules/building-a-module`;
`/architecture/` got a docs page's; and `/`, a substring of every path in the file, got whichever
record came first, which was `/404`. Since each policy is a list of per-page hashes, the browser
refused each page's own stylesheet: `/modules/` and `/architecture/` were rendering unstyled,
and the homepage looked perfect only because it happened to share a hash with the 404 page.
`scripts/serve.mjs` — a thin wrapper `npm start` now runs instead of the adapter's entry — keeps
the same `_headers.json` and matches by equality. It is small on purpose so it can be deleted
whole when upstream is fixed, and it is where the non-CSP security headers live too.
**This is why `test/headers.test.mjs` exists.** Every other check in this repository reads
`dist/`, and every file on disk was right — the bytes on the wire were not. It starts the server
and reads the responses, and reverting the wrapper to the substring lookup fails it.
**D49 — `robots.txt` allows everything and names the sitemap.** The sitemap has covered all fifty
URLs since phase 1 (Starlight bundles `@astrojs/sitemap`) and nothing pointed at it; a crawler finds
one either from this file or from a search console, and D9's posture extends to not having an
account with anyone. Nothing is disallowed: there is no authenticated surface (§6), `/brand/*` is
derived images with no text, and `/beta/` is a page a person is meant to find. The 404 is kept out
of the *search index* instead, with `data-pagefind-ignore`, which is the right layer for it.
**D50 — two blocks of structured data, and no more.** `Organization` so the project's name resolves
to an entity rather than to whichever page ranks, and `SoftwareApplication` because what the site
describes is software someone installs. No ratings, no counts, no invented `aggregateRating` — §11's
understated honesty applies to markup a reader never sees, and inventing a rating is what gets
structured data ignored. Breadcrumb and `Article` markup on the forty documentation pages was
rejected: Starlight already renders breadcrumbs a reader can see, and it would be forty more places
for a fact to go stale. Every value is read from `brand.json` or `platform.json`, so `checkFacts.mjs`
already guards them.
It is a `<script type="application/ld+json">`, which is a data block: no browser executes it and no
CSP hash covers it. **Both `checkCsp.mjs` and `applyBrand.mjs` had to be taught that explicitly**
the first would have demanded a hash for text that changes whenever a fact does, and the second
would have refused to rewrite the homepage at all, which is §7 failing on the page that matters
most.
**What the walk found.** Ten marketing pages and a documentation sample, at 390, 768 and 1280 in
real Chrome. No horizontal overflow at any width, on any page — the responsive work of phases 3 and
4 held, including with a search button added to the header. The CSP violations above. The consent
checkbox on `/beta` measured 17×17 against WCAG 2.2 SC 2.5.8's 24px minimum, and is now 24 — the one
control on the site a person must hit precisely, on the page a phone is most likely to arrive at.
And following the skip link moved the scroll but not the focus, because a `<main>` is not focusable;
Chrome papers over that and not every browser does, so it now carries `tabindex="-1"`.
**`checkA11y.mjs` is the eleventh check**, and the eighth in CI. Seven structural rules over every
built page, ours and Starlight's forty. Structural on purpose: a static check cannot measure
contrast on a rendered page or find a focus trap, and one that pretended to would be trusted for
things it cannot see. Its own first run reported every marketing page as having two `<main>`
landmarks — this repository comments its markup heavily, and one of those comments quotes the tag it
is explaining, so comments are stripped before anything is counted. It was then verified by breaking
each of its rules in turn.
### How phase 11 validated it
Three decisions, D51D53, taken 2026-08-25. The phase's list in §13 is a list of things to run, and
running them was the easy half: `npm run verify` was green on `main` before this phase started and
is green now. The half that mattered was the part no script does — a real browser, at three widths,
across every page, and a signup and a brand mount walked end to end against the built server.
That found three things, two of which are fixed here. All three are recorded, including the one that
was left, because a defect nobody wrote down is one the next phase re-discovers.
**What was run.** Fourteen steps: `astro check`, the production build, all eleven checks (sidebar,
screens, tokens, brand, data safety, links, facts, quickstart, reference, a11y, CSP) and both test
suites — 36 tests offline and 5 against a running server. Then, outside CI: fifty pages at 390, 768
and 1280 in the installed Chrome; the signup's whole decision path against a scratch store; the
export CLI including a deletion; a full brand mount, applied and restarted; and every off-site link
the built site publishes.
**The browser walk came back clean on everything phase 10 had claimed.** No horizontal overflow at
any width on any page. No CSP violation anywhere — the wrapper in `scripts/serve.mjs` holds for all
fifty policies. No failed request, no image without an `alt`, no image that failed to decode, and no
console error other than the 404 page's own 404. Search opens, reaches both chromes, and closes on
Escape at both widths; the documentation theme switcher and mobile sidebar work, which is the thing
a wrong CSP breaks first and silently; twelve tab stops on the homepage all draw a focus ring and
follow the visual order.
**D51 — the chrome and the head follow the mount; the consent sentence does not.** The brand walk
mounted a complete `brand.json` — a different site name, tagline, contact address, Discord invite,
Gitea org, demo URL and Play opt-in URL — restarted, and asked every page whether any stock string
survived. Forty-nine came back clean. `/beta` did not.
The reason is structural and was written down in `brand.mjs` before it was true: `applyBrand.mjs`
rewrites files in `dist/client`, and `/beta` renders per request, so its HTML never exists as a file
to rewrite. `liveBrand()` was added in phase 5 for exactly this, and `/beta` used it — for
`betaOptInUrl`, and nothing else. Everything *around* the form came from the shared chrome, and the
shared chrome was baked: the page's `<title>`, its `og:site_name`, `og:title` and `og:image:alt`,
the header lockup, and the footer's Source and Discord links. On a mounted deployment the one page
that asks a person for their address under a stated identity was the one page still stating the
wrong one.
Both accessors were right for a page that renders one way. The chrome is neither, so
`renderBrand(Astro)` picks by `Astro.isPrerendered` — the stock value where the boot rewrite will
reach it, the mount where it will not — and `Base.astro`, `Header.astro` and `Footer.astro` call it.
Doing it by discriminator rather than by calling `liveBrand()` everywhere matters: unconditional
live reads would also change the forty-nine, where a build machine that happened to have a mount
would bake mounted text into HTML the boot rewrite then has nothing to replace.
**`CONSENT_TEXT` is deliberately excluded.** It names the operator of the list inside a sentence a
person agrees to, and it is stored verbatim in their row — so making it follow a mounted name would
change the recorded text of a consent already given. It stays a constant and moves only with a
consent-version bump, which `test/legal.test.mjs` already enforces.
Two strings on `/beta` are knowingly left as they are: "A Runic Gateway deployment to connect to"
and "If you already run a Runic Gateway deployment". Both name the *platform the app connects to*
rather than the operator of this site, which is the one thing on the page a rebrand does not change.
**D52 — the documentation half gets phase 10's skip-link fix.** Phase 10 found that following the
skip link moved the viewport but not the keyboard focus, because a `<main>` is not focusable, and
fixed it on the marketing chrome. The walk found the identical defect standing on the other forty
pages: Starlight's skip link targets the page `<h1>`, and an `<h1>` is no more focusable than a
`<main>`. A `PageTitle` override adds `tabindex="-1"` and suppresses the ring on an element that is
reachable by exactly one deliberate route and is never in the tab sequence. It is Starlight's own
implementation with one attribute added, because the override mechanism replaces a component rather
than decorating it; the drift risk that creates is named in the file.
**The heading anchor links were checked and left.** Starlight's ¶ links measure 23.98×34.8 beside an
`h2` and 19.86×28.8 beside an `h3` at 390px, under WCAG 2.2 SC 2.5.8's 24px. They are exempt under
that criterion's *Equivalent* clause: the mobile table of contents on the same page offers a
388×34.5 link to every one of the same anchors. Recorded rather than fixed, so the next walk does
not re-raise it.
**D53 — no twelfth check.** Two of the phase's rigs were good enough to be tempting. An external
link sweep found 73 of 74 destinations alive (the 74th, gnu.org's licence text, is unreachable from
this network rather than gone), and a brand-mount walk would have caught D51 and would guard it. Both
were left as throwaway scripts. A link check makes the build depend on other people's uptime, and a
browser walk needs Chrome on the runner — CI would gain two ways to be red for reasons that are not
about this repository. The eleven checks stand, and what the rigs found is written down here instead.
**What the signup walk proved.** Every branch of the decision path, each against the store rather
than against the page it renders: an address is added and its consent text stored verbatim; the same
address again is a duplicate and not a second row; a filled honeypot stores nothing and is
indistinguishable from success; a malformed address and an unticked consent box are both refused on
the server with the browser's validation disabled; an unsigned form token stores nothing; and a
burst is stopped at `perHour` with a message that says the count is attempts rather than signups.
The `minSeconds` gate is real enough to be worth knowing about — the first pass of the walk recorded
four `too-fast` rows and nothing else, because a script fills a form faster than a person can.
The export CLI writes both files Play needs, marks the rows exported, refuses to re-export without
`--all`, and `remove` overwrites the address, the IP hash and the user agent rather than flagging
the row — which is what `/privacy` promises.
**And the mount itself.** The rewrite reached 51 files and re-indexed all 50 pages for search, so
results agree with the pages. `/brand/*` served the mounted `theme.css` and fell back per key to the
default `wordmark.svg`. Three path-traversal shapes were refused. The demo slot opened and twelve
per-capability deep links pointed into the mounted demo. And an opt-in URL pasted into the mounted
file reached the confirmation screen on the next request, with no restart — which is the one part of
§7 that has to be true on the day the closed test opens.
### How phase 12 delivered it
The last phase, and the one that turns a repository into a deployment: a two-stage `Dockerfile`, a
pull-only `docker-compose.yml` carrying both bind mounts, `.env.example`, the publishing workflow,
`CONTRIBUTING.md` with the AI-disclosure requirement, the community-health files this repository was
the only one in the organisation to lack, and `DEPLOY.md`. Four decisions, **D54D57**, taking the
count of record to **fifty-seven** — plus **D58**, added when the merge that shipped the phase could
not publish its own image, and **D59**, which amends D55's loopback binding. **Fifty-nine.**
It also found a defect that would have made the closed beta impossible, and it is the only phase
that could have found it. Everything before this ran the site the way a developer runs it: one
process, plain HTTP, an origin the browser and the server agree about by construction. The site does
not run that way. Standing a real container behind a real proxy is a different question, and it had
a different answer.
#### D54 — a merge deploys, which amends D6
D6 said "ship the image and the compose file; the org lead deploys", and it was written before there
was a host to deploy to. The org lead amended it on 2026-08-25: `.gitea/workflows/build-image.yml`
builds, pushes `runicgateway-site:latest` and `:sha-<7>`, and then rolls the container over on a
runner labelled **`rgcom`** on the site's own host, out of **`/opt/runicgateway.com`**. There is no
release step and no promotion, so **a merge is a publication**.
What D6 was protecting is held by something else now. Every one of the eleven checks and both test
suites have already run on the pull request; the deploy job is `needs: build`, so a failed build
never reaches the host at all; and the job then waits for the container's own healthcheck rather
than for `up -d` to return, because `npm start` runs the brand rewrite *before* the server starts and
"running" therefore arrives well before "serving". A pinned `IMAGE_TAG` survives an automatic
deploy — Compose recreates on the pinned tag — because a pin is a decision and a merge should not
quietly undo it.
The runner registers with the label `rgcom:host`. The `:host` suffix is what makes jobs run on the
machine rather than inside a job container; without it the deploy fails on the `cd`, having no
Docker socket and no compose directory.
#### D55 — a generic proxy, documented by its requirements rather than by an example
The site runs on its own host, behind whatever reverse proxy the org lead puts there. So
`DEPLOY.md` does not carry a worked Caddyfile or nginx block that would be wrong for three readers
out of four; it states the four things the proxy must do. The container originally bound to
`127.0.0.1` by default so that the safe configuration was the default one; **amended by D59
(2026-08-26)** — it publishes on every interface, and which interfaces is a variable.
Two of the four are worth repeating here because they are silent when wrong:
- **`X-Forwarded-For` is load-bearing.** The signup rate-limits per client from the first entry of
that header, falling back to the connection's peer address. Behind a proxy that does not set it,
the peer address is *the proxy* — so every visitor on earth shares one bucket and the third signup
of any hour closes the form for everybody. It fails toward refusing signups rather than toward
accepting abuse, which is the right direction and still a broken page.
- **A second Content-Security-Policy from the proxy breaks every page.** Browsers enforce the
intersection of duplicate policies, and this site's is a list of per-page hashes, so a generic
policy added at the proxy forbids the page's own stylesheet. The container already sends CSP,
`X-Content-Type-Options`, `Referrer-Policy`, `X-Frame-Options` and `Permissions-Policy` (D48), so
the proxy's job is to add none of them. The same paragraph names the three Cloudflare features
that rewrite HTML — Rocket Loader, HTML minification and email obfuscation — because each of them
breaks the hashes in exactly the same way, from a dashboard rather than from a config file.
#### D56 — the container trusts the forwarded headers, with nothing to configure
**The defect.** `@astrojs/node` builds the URL of every request from the connection and the `Host`
header alone. In `astro/app/node`'s `createRequestFromNodeRequest`:
```js
const isEncrypted = "encrypted" in req.socket && req.socket.encrypted;
const protocol = isEncrypted ? "https" : "http";
```
`x-forwarded-proto` is never consulted on that path — and `security.allowedDomains`, which sounds
like the answer, is not: on this code path it gates only whether `Astro.clientAddress` may come from
`x-forwarded-for`. Behind a proxy that terminates TLS, the browser sends `Origin:
https://runicgateway.com` and the container computes `http://runicgateway.com`, because its own
socket is plaintext. Astro's CSRF middleware then compares the two for equality:
```js
const isSameOrigin = request.headers.get("origin") === url.origin;
```
So **every beta signup, from every visitor, is answered `403 Cross-site POST form submissions are
forbidden`** — on the one route that accepts a POST, on the site whose nearest real deadline is a
closed test that cannot start without it. No proxy configuration fixes it; a proxy cannot make the
container's socket encrypted. Fifty pages look perfectly healthy while the form silently refuses
everyone.
`scripts/serve.mjs` already exists to wrap this adapter's mistakes (D48), so the fix went there:
`x-forwarded-proto: https` marks the socket encrypted, and `x-forwarded-host` replaces `Host` for
the proxies that rewrite it to the upstream address instead of passing it through.
**Both are trusted unconditionally, with no flag to set** — the org lead's call, and the right one.
The image is meant to be deployed and work; an operator who has to discover a `TRUST_PROXY` variable
to make the signup work is an operator who ships a dead form, and the broken configuration would be
the default. It costs nothing: a cross-site form submission cannot make a victim's browser send
`x-forwarded-proto`, so the CSRF check is exactly as strong as it was, and the site has no cookie,
session or credential to protect in the first place. Two assertions in `test/headers.test.mjs` hold
both halves — a proxy-shaped POST is accepted, and a genuinely cross-origin one is still refused.
#### D57 — the operator note is its own file, and two policies are pointers
`DEPLOY.md` rather than a README section: the README is for someone working *on* the site and was
already long, and deployment is a different task for a different sitting — it is also the file that
gets opened on the host. It carries what the site needs, first deploy, the proxy, DNS and TLS,
branding without a rebuild, the tester-list CLI, updating, rolling back, backups, and a symptoms
table.
This repository was also the only one of the ten with no `CONTRIBUTING.md`, no
`CODE_OF_CONDUCT.md`, no `SECURITY.md` and no issue or pull-request templates, so phase 12 added
them. **The two policy files are pointers to the organisation's copies in `docs`, not copies**
because a copy would hard-code the contact address in a tenth place, and D13's whole promise is that
the address lives only in `brand.json` and moves for the cost of a file copy. `checkFacts.mjs` scans
`src/` and `scripts/`; these files honour the same rule voluntarily, and say so, so that the next
person does not "fix" the missing address.
`SECURITY.md` is not only a pointer, though. It names what is actually worth reporting *here*
the signup's store, rate limit and signed form token; path traversal out of the branding mount; and
a page served no policy or another page's — and states plainly that there is no authenticated
surface to attack.
**No twelfth check.** D53 was re-tested against this phase's new drift risk — the environment
variables the code reads, `.env.example` declares and the README tabulates — and the org lead held
the line. Eleven checks stand.
#### D58 — the image ships in three layers, because of the registry rather than the site
The merge that landed phase 12 could not publish the image it had just built. `docker push` answered
**`413 Payload Too Large`** on one blob and stopped; nothing reached the registry, and `needs: build`
meant nothing reached the host either. The site was merged and undeployed, and the log said only that
a digest was too large.
**The limit is Cloudflare's, not Gitea's.** `gitea.whitlocktech.com` is proxied, and Cloudflare
refuses a request body over **100 MB** on every plan below Enterprise — a plan limit, not a setting.
`docker push` uploads each layer as a single monolithic `PUT`, so the ceiling applies per layer, and
the rejection happens at the edge with Gitea never seeing the request. It is invisible from the
Gitea side and unfixable from it.
Measured on the merge commit, one layer was over and only just: **`COPY node_modules` at 108.8 MB
compressed**, against a 188.6 MB image whose next largest layer was the 47.6 MB Node base. Two
packages account for it, `@pagefind` (the search binaries) and `@img` (sharp's libvips), and both are
needed at **run** time — the boot rewrite re-indexes the site and re-derives the brand images — so
what could move was where they land, not whether they ship.
The build stage now moves those two aside after `npm prune`, and the runtime stage copies them as
their own layers: **46.8 + 50.5 + 11.5 MB** in place of 108.8, largest layer 50.5, and the image
**exactly the same total size**, because the same bytes are simply divided differently. Moving rather
than copying twice is what keeps the three disjoint — whatever remains in `node_modules` is the
remainder by construction, so a dependency added later needs no maintenance here.
**The workflow now counts layers before it pushes**, because a split is a margin and not a
guarantee: `docker save`, re-compress anything over 8 MB the way the push would, and fail at **90 MB**
— not 100, since the blob is not the only thing in the request — naming the layer and what would
have happened. It was tested in both directions, against the fixed image and the broken one, and the
number it reports for the broken layer (108 MB) agrees with what the registry recorded.
This is a workflow step and not a twelfth check script: it needs a built image rather than a source
tree, which is the one thing the eleven never have. D53 holds.
#### D59 — the container publishes on every interface, which amends D55
D55 bound the published port to `127.0.0.1`, reasoning that TLS terminates at a proxy on the same
host and nothing else has business reaching the container. That is the right default for the host
this eventually runs on, and the wrong one for every step before it: a loopback binding cannot be
opened from a browser on another machine, which is exactly what an operator wants to do first —
look at the thing on the VM's own address, before DNS exists, before the proxy exists, from a
desktop or a phone that is not the VM.
The org lead settled it on 2026-08-26: **publish on all interfaces**, the way a normal bridge
publish behaves. `docker-compose.yml` now reads
`"${SITE_BIND_ADDR:-0.0.0.0}:${SITE_HOST_PORT:-4321}:4321"`, so the site answers on
`http://<vm-ip>:4321` out of the box.
**Which addresses it answers on is a variable, not an edit.** `SITE_BIND_ADDR` in `.env` narrows it
to one interface or back to loopback without touching a file that `docker compose pull` replaces,
which also removes the "change the port line" instruction D55 had to give proxies running in another
container or on another machine.
What is honestly given up: on a host with a public address, port 4321 answers from the internet
directly — plain HTTP beside the proxy's 443, and with no proxy in the path to set `X-Forwarded-For`,
so signups arriving that way share one rate-limit bucket. The site has no login and no secret behind
it, so this is untidy rather than dangerous, and `DEPLOY.md` §3.1 says so and gives both remedies
(firewall the port, or narrow the binding).
---
## 7. Branding is bind-mounted data
@@ -507,6 +911,11 @@ same day. `src/components/app/Screenshots.astro` exists now, rendering nothing,
data change rather than a design task. Rejected: shipping the fourteen, and pulling phase 9's rig
forward into phase 5.
*Filled in phase 9:* six captures, from an emulator pointed at the same seeded deployment the web
screenshots came from, on the same day — see "How phase 9 took the screenshots" in §10. The
component now reads `src/data/screens.mjs` rather than a list of its own, which is what made it a
data change in the end.
**D27 — the public demo is the tester target, so the beta waits for it.** `ConnectScreen.kt` on
`Android-app` `main` is unambiguous — nothing in the app runs until a valid Runic Gateway site has
been entered and validated — so an installed app with no deployment behind it is a text field. The
@@ -542,7 +951,8 @@ that omitted sideloading would read, to somebody who knows the APK exists, as a
rewrites files in `dist/client`; an on-demand route's HTML never was a file, so `/beta` reading
`brand` would show stock values forever. It reads the mounted `brand.json` itself, guarded by an
mtime check. That is strictly better where it applies — pasting the opt-in URL into the mount
takes effect on the **next request**, with no restart.
takes effect on the **next request**, with no restart. *Phase 11 found it had been applied to one
field and not to the chrome around it, and added `renderBrand()` — see D51.*
- **`checkLinks.mjs` learned what an on-demand route is.** `/beta` is the first on-demand *page*,
and rule 1 resolves links against the build, where it has no file. The fix is not a
`PLANNED_ROUTES` entry — that list's reverse check fires when a route has been *built*, and an
@@ -669,7 +1079,7 @@ Organised by what a reader is trying to do. A reader should never need to know t
| `/architecture/` | The system explained visually, for a technical evaluator deciding whether to run it |
| `/modules/` | What a module is, `module-uo` as the worked example, writing your own, the Integration Kit (draft-badged per D8) |
| `/integrations/` | Discord, mobile + ntfy push, SSO — with an explicit "not built" list |
| `/app/` | The Android app: what it does, the signed-APK download beside the beta CTA, and a screenshot slot **phase 9 fills** (D26 — the 14 existing screenshots are the wrong fourteen) |
| `/app/` | The Android app: what it does, the signed-APK download beside the beta CTA, and six phone captures **phase 9 filled** (D26 — the 14 existing screenshots were the wrong fourteen) |
| `/beta/` | The closed-beta signup (§8). The one page that handles its own POST (D28) |
| `/community/` | Discord (`discord.gg/t2Jav8yT4g`) as the front door, the Gitea org for code and contributions, the `brand.json` contact address for vulnerabilities (D13) — the split in §14 N3 |
| `/privacy/`, `/terms/` | §9 |
@@ -837,7 +1247,7 @@ Reference Environment variables · Installer CLI · sidecar.toml ·
Bridge.cfg · HTTP API · Event catalog · Canonical documents
```
Roughly 38 pages — 37 planned, plus the Content page D37 added in phase 7. Every Reference page is a **navigable summary plus a link to the canonical
**Forty pages** — thirty-nine planned, plus the Content page D37 added in phase 7. (This said "roughly 38, 37 planned" until phase 8 counted the tree: 7 + 13 + 8 + 5 + 7. `checkSidebar.mjs` now keeps the count honest.) Every Reference page is a **navigable summary plus a link to the canonical
document** — never a re-specification, per §1.
### The installation path
@@ -909,12 +1319,21 @@ Hero editor into Branding and theming, Web Bot Activity into Authentication.
it is **missing from website's root `.env.example`**, the file Compose actually reads. It is
present in `server/.env.example`, which is the file local development copies, which is why this
has never bitten anyone in dev. The quickstart carries it, declared as an upstream omission so the
check fails the day it is fixed.
check fails the day it is fixed. **Fixed in website#163** (merged 2026-08-24), which also adds
`BOT_INTERNAL_KEY` to the README's "set at least" list — required in production even on a
deployment running no bot. The declaration did exactly what it was built to do: this repo went red
on the next run, and the entry is deleted here.
- **The installer points operators at a screen that no longer exists.** It prints
`<site>/admin/shard`, and INSTALL.md §5 repeats it. Since the module-system cutover a module owns
one path segment, and the screen is **`/admin/uo/link`**, labelled *Shard (uo-link)*. Both the
binary (`installer` `main:src/sidecar.rs`) and the guide are stale; the journey documents the real
path and says the printed one does not resolve.
one path segment, and the screen is **`/admin/uo/link`**, labelled *Shard (uo-link)*. The old path
does not even 404 — the SPA sends the operator to the dashboard, so the link looks like it worked
and the four values have nowhere to go. **Fixed in installer#22** (the path is a named constant and
both handoff tests assert it) **and docs#174**, both merged 2026-08-24, and shipped in installer
**v0.1.1**. Getting there found a fourth defect, in `installer`'s release pipeline: the run for the
fix built every artifact and pushed tag `v0.1.1`, then took a `500` from `POST /releases` one
second later, leaving an orphan tag and no binaries. Re-running the workflow published it — the
failure was a race with the tag push, not a structural one — so the note here names v0.1.0 as the
version that prints the old path rather than describing the installer as currently wrong.
- **The admin "Restart the server" button opens a `window.confirm`.** Its text is the honest
warning that a deployment with no supervisor does not come back — which is exactly why
`restart: unless-stopped` is called out as load-bearing on the install page rather than left as
@@ -929,6 +1348,206 @@ and phase 6 (the card void) for the same lesson.
---
### How phase 8 built the builder and reference docs
Twenty more pages — Modules (8), Architecture (5), Reference (7) — completing the tree §10
planned. Four decisions, taken by the org lead before anything was written.
**D38 — one PR for all twenty pages, again.** The alternative on the table was splitting the
prose (Modules + Architecture) from Reference, since only Reference needed new checking
machinery. Rejected for the same reason D34 was: the three sections cross-reference each
other heavily, and a split means either landing pages whose links point at nothing yet or
writing the links twice.
**D39 — Reference enumerates the NAMES, and checks every one of them.** This is the phase's
central decision, because §1 forbids re-specifying a contract and a Reference section is
exactly where that rule is most tempting to break.
The line drawn: **names are on the page, semantics are not.** Every environment variable,
config key, installer command, visibility rung and canonical document is listed, with one
terse line saying what it is *for*. Shapes, defaults that matter, interactions and every
"why" stay in the canonical document.
That is only safe because `scripts/checkReference.mjs` compares each list against the
repository that owns it — six sources, over the Gitea API, never from a working tree — as a
**set comparison in both directions**. The second direction is the one that earns its keep:
a reference page does not usually rot by describing something that vanished, it rots by
quietly not mentioning the three things added since it was written.
The alternative considered was strict summary-plus-link with nothing enumerated. It needs no
machinery and cannot rot — but a Reference section that cannot answer "what variables are
there?" without a click-through is a link farm, and the checking machinery turned out to be
one script.
Descriptions are deliberately **not** checked, and the script says so. Nothing can know
whether a one-line summary is still true; keeping them short enough to re-read is the
mitigation, not a check.
**D40 — the docs link to the drawn diagrams rather than importing them.** `/architecture/`'s
three diagrams are Astro components carrying marketing chrome and depending on
`src/styles/diagram.css`, which Starlight does not load. Reusing them inside the docs would
have coupled the two layouts for one page's benefit. The docs use text diagrams in code
blocks — which are also copy-pasteable into an issue — and link out to the drawn versions.
**D41 — `plannedSidebar` stops being a checklist and becomes a checked invariant.** It was
written in phase 1 so phases 7 and 8 had their checklist where they would be working. With
every page now written it is a second, hand-maintained copy of the live tree, which is the
exact shape §1 warns about — so `checkSidebar.mjs` asserts the two agree on groups, labels
**and order**.
Order, because the order of "Getting started" *is* the installation path, and a reordering
nobody noticed would be a worse defect than a missing page.
**What the checks found, before any of the pages shipped.**
- **`plannedSidebar` had already drifted.** Phase 7 added the Content page under D37 and
never updated the planned list. Nothing failed, because nothing read it — which is the
whole argument for D41. Reproduced by deleting the entry again and watching the new check
catch it.
- **The page count in this document was wrong**, and had been since §10 was written: it said
"roughly 38 — 37 planned", where the tree it describes is forty.
- **`module.json`'s `mounts` and the SPA's paths are different mechanisms**, which is not
stated plainly in any one place. `module-uo` declares `admin: ["/shard", "/uo-link"]` and
its screen lives at `/admin/uo/link`; API routes are deliberately *not* namespaced while
SPA routes are. That is the distinction the installer got wrong in v0.1.0, and it now has
a named home on *The module system*.
**The check was verified by breaking it, not by watching it pass.** It went green on its
first run, which is the least trustworthy possible outcome, so seven mutations were fed
through it — a stale name, an omitted name, a renamed key in each of three sources, a
canonical document that moved, and the visibility ladder **reordered with its membership
unchanged**. All seven failed the build. The ladder case is the one worth keeping: it is a
security boundary, and a set comparison alone would have passed it.
---
### How phase 9 took the screenshots
D4 said real screenshots from the review stack rather than placeholders, and left the how
open. Five decisions settled it, taken by the org lead before the rig was built.
**D42 — the full rig: a real shard, a real sidecar, a real site.** ServUO with the bridge
overlay on this machine, the Rust sidecar beside it, `website` `main` with `module-uo`
installed, and the demo database seeded on top for what a fresh shard cannot produce.
The alternatives were cheaper and both of them lie a little. Sidecar-only screenshots the
degraded state — a reachable bridge with nothing behind it. Everything-database-seeded
produces pages that look identical to the real thing and were produced by nothing: the
marketplace would be rows somebody typed. This is the one option where the marketplace rows
are player vendors the game actually holds, the atlas is parsed from the shard's own spawn
files, and "Candlewick House is now IDOC" happened.
**D43 — a neutral demo brand.** The deployment is "Runic Gateway Demo", not UOMysticmoon.
The screenshots show the platform rather than one private community, which is the same
instinct as D27's refusal to publicise a real shard — and §15's demo instance can wear this
identity the day it exists, so the imagery stays true rather than becoming a period piece.
The name says "Demo" deliberately: nobody should have to wonder whether they are looking at
a server they could join.
**D44 — the captures sit beside the claims they support, in two places.** A figure set on
`/features/`, one on the homepage, and inline shots on the phase-7 administration pages that
describe a screen in prose. Eleven web captures.
The administration pages are where a screenshot does the most work, because phase 7
described thirteen screens it could not show. A dedicated `/screenshots/` gallery was
rejected for the reason galleries usually are: a page nobody visits does less than a figure
sitting under the sentence it proves.
**D45 — the rig is committed, not remembered.** Three files rather than a folder of images:
`scripts/seedDemo.mjs` puts the content there by driving the site's own API,
`src/data/screens.mjs` declares every capture with its route, viewport, scroll offset and
caption, and `scripts/captureScreens.mjs` turns the second into files.
`scripts/checkScreens.mjs` is the ninth check script and runs in CI.
The argument is the same one D35 made for the install quickstart: the way real screenshots
rot is that the recipe for taking them lives in somebody's memory. Re-taking the set after a
redesign is now `npm run screens:capture`, and the check fails if an entry has no file, a
file is the wrong size, a file is orphaned, or a declared screen is rendered nowhere.
**Why the seed drives the API and never the database.** Every row it creates could have been
an `INSERT`, and every `INSERT` would be a second implementation of a rule the website owns —
how a body is sanitized, which excerpt is derived, how a password is hashed. A seed that
writes SQL produces a database the product could not have produced, and screenshots of that
database show a product that does not exist.
**D46 — the world gets dressed in `servuo-plugins/tools`.** `BridgeSeeder` builds a world at
realistic scale; it never needed the world to look like anything, so a vendor traded as
"Seed Shop 810" and a character was "Seed004A" — and every one of those strings travels the
whole bridge and lands on the marketplace, the guild roster and the housing pages.
`BridgeDemoDress` renames them in place and seeds nothing, drawing names from fixed tables
hashed off each object's serial, so a re-run reproduces the same world and a screenshot can
be retaken later and still match.
**What the rig found.** A screenshot rig is an integration test with a human in the loop, and
this one turned up six things nothing else had:
- **A fresh `module-uo` install pinned wire protocol 3 while the sidecar speaks 4**, so a new
deployment 409s on every shard read until an admin edits the number by hand. The protocol-4
cutover bumped `link`, `servuo-plugins` and `docs` and missed the module's own default.
Fixed upstream and released as `module-uo` **v1.0.2** — which is what this repository's own
facts check then noticed, since `platform.json` still said v1.0.1.
- **A renamed guild member never reaches the site.** The plugin folds name, abbreviation,
leader, member count and alliance into the signature it compares, and re-emits the roster
only when the member *set* changes — so renaming a member leaves the published roster stale
indefinitely.
- **A guild deleted while the shard is offline is a ghost row forever.** The "gone" pass
compares against a cache that is cleared on reconnect, so nothing emits `guild.remove`. The
demo's guild board was showing two guilds the world no longer had, a week after they went.
- **"Houses in danger" cannot show a house that was already collapsing.** The ingest writes
that column only from the `house.decay` transition feed, while the registry frame's stage is
deliberately left alone so the two cannot clobber each other. A house already in IDOC when
the site connects is therefore invisible — the page said none while the shard had two.
- **The Android news list prints raw ISO timestamps.** Found while choosing the phone
captures; the news screen was dropped from that set rather than shipping a picture of it.
- **The app says "1 players online".** `shard_online_count` and `ShardEventText.kt` both
interpolate a count into a fixed plural. Found in the retake after a character was signed in,
and it is in the shipped phone capture — a `plurals` resource is the fix, in the app.
The first is fixed. The rest are raised as product observations, with the rig working around
them: the guilds are built *after* the rename, and the IDOC staging is two passes with a wait
between them so the site watches the collapse happen. All of that is scaffolding under
`servuo-plugins/tools/`, which is never deployed.
**The emulator pass (D26), and the AVD that would not take it.** The six phone captures come
from an emulator pointed at the same deployment on the same day, signed in as an ordinary
player, reached through `adb reverse` — the app's debug network policy permits cleartext to
`localhost` only, which is a better default than the one that would have made `10.0.2.2`
work. The device is API 35 rather than the API 36 the plan named: the API 36 image on this
machine had 200 MB free and refused the install, and wiping somebody's development device to
take a screenshot is not a trade worth making.
The shard screen is the one worth having. It shows the two houses entering IDOC in its live
activity feed — the same event that reached `/uo/houses` in the browser, on the same rig, in
the same minute.
**The character that had to be logged in by hand.** The org lead asked for a player in the
world, and the scaffolding does its half — it sets a known password on a seeded account,
because `BridgeSeeder` gives every account a random GUID nobody kept. Driving the client is
where automation stopped. ClassicUO stores its password crypted, so a plaintext one in
`settings.json` decrypts to garbage and auto-login fails; posted mouse clicks reach the client
but posted text does not; and the remaining route — taking the foreground and typing — was
tried once, failed to take focus, and typed into the browser window the person at this machine
was using. It was not tried again.
The org lead signed in instead, and the two frames that depended on it were retaken: the shard
page now reads **1 player online, in Britain**, and the app's shard card agrees. Both came from
the same `npm run screens:capture shard-status app-shard`, which is the whole point of D45 —
the thing that changed was the world, not the recipe.
Two things that pass is worth noticing here. Presence reaches the public page as **counts and
regions, not names**, which is the visibility framework doing its job unprompted. And the
**guild board's "online" column did not move**: it is refreshed only when a guild's signature
changes, which is the same defect as the stale roster above wearing a different hat.
**A layout decision worth recording.** The `/features/` figures are one-up at the column's
full width, not a two-column grid. Two-up was built first and is the obvious layout for a set
of figures — but these are screenshots of a dense interface, and halving the width puts the
product's own type at about a third of its real size, which reads as a thumbnail of something
rather than a picture of it. A long section of legible evidence beats a tidy grid of
unreadable tiles.
---
## 11. Visual direction
**"Modern infrastructure software with an arcane identity."** Dark-first. Marketing pages are
@@ -1003,6 +1622,17 @@ a mechanism rather than diligence:
replaceable by a file copy, and that promise survives exactly as long as nobody types the address
into a paragraph. Same argument as `checkTokens.mjs` and colour literals — the check is the
mechanism, diligence is not.
**All three network checks read a file through Gitea's `contents` endpoint, never `raw`**
`checkFacts.mjs`, `checkQuickstart.mjs`, `checkReference.mjs`. Phase 12b found the reason.
`raw` answers with `Cache-Control: public, max-age=21600`, so the CDN in front of Gitea keeps
a copy for six hours: on cutover day this check read `website`'s `version.js` from a fortnight
earlier and failed the site for saying Module API 1.9.0 when `main` said 1.6.0 — except that
`main` said 1.9.0, and nothing anyone could edit here would have made it pass. `contents`
answers `private, must-revalidate` and is not cached, at the cost of a base64 decode. Same
argument as `checkLinks.mjs` fetching nothing: a check that goes red on someone else's
infrastructure is a check people learn to ignore, and one that goes red on a stale copy is
worse — it is indistinguishable from the failure it exists to report.
- **`scripts/checkLinks.mjs`** — every internal link resolves; every outbound link into a
`RunicGateway` repo points at a branch path, not a commit permalink. **Built in phase 4** (D23),
and it reads `dist/client` rather than `src/`: half the links these pages carry are assembled from
@@ -1027,6 +1657,13 @@ a mechanism rather than diligence:
disagreement. Two-directional, like `PLANNED_ROUTES`: a value that drifts fails, **and** a service
or variable that appears upstream fails until it is either included or recorded as deliberately
omitted with a reason. Its own first run found two stale entries.
- **`scripts/checkScreens.mjs`** — added in phase 9 for D45. `src/data/screens.mjs` is the one
list of what the site shows of itself, and this proves every entry has a file at the size the
markup declares, that nothing in `public/screens/` is orphaned, and that every declared
capture is rendered somewhere. The size half is the one that repays it: a re-capture taken at
the wrong viewport looks perfectly fine on its own and only reveals itself as a page that
reflows while it decodes. No browser and no game server — the capture tool is an authoring
script whose output is committed, exactly like the brand assets.
- **`scripts/checkTokens.mjs`** — no colour literal outside the token file (§7).
- `astro check` plus a production build, in CI on every PR.
@@ -1044,15 +1681,25 @@ a mechanism rather than diligence:
| **5** | The app and the beta: `/app/`, `/beta/`, the signup handler, the SQLite store, rate limiting, the export CLI (§8). **Also the repository's first `node --test` suite**, and phase 9 inherits an emulator pass (D26) |
| **6** | Legal: `/privacy/`, `/terms/`, footer links, and the Play Data Safety notes (§9) |
| **7** | Docs — the journey: Getting started (7) + Administration (**13**, per D37) — twenty pages in one PR (D34), with the install page self-contained and drift-checked (D35) and every admin screen walked before it was described (D36). **The installation path is the priority of the whole project** |
| **8** | Docs — builder and reference: Modules (8) + Architecture (5) + Reference (7) |
| **8** | Docs — builder and reference: Modules (8) + Architecture (5) + Reference (7) — twenty pages in one PR (D38), with Reference enumerating names and **checking every one of them** against its source (D39), and `plannedSidebar` becoming a checked invariant (D41) |
| **9** | Screenshots (D4): stand up the local review stack, seed presentable content, capture the admin panel, Teams, forums, marketplace, spawn atlas and shard console; build the screenshot components. **Plus an emulator pass against the same seeded stack** to fill `/app/`'s reserved slot (D26) |
| **10** | Polish: responsive, accessibility, SEO/OpenGraph/sitemap/robots, full-text search, CSP headers |
| **11** | Validation: `astro check`, production build, **all six check scripts** (tokens, brand, links, facts, quickstart, data safety), mobile layout verified in a real browser, a signup walked end to end |
| **12** | Delivery: Dockerfile, `docker-compose.yml` with both bind mounts documented, Gitea Actions workflow publishing to the registry, README, CONTRIBUTING with the AI-disclosure requirement, and an operator note covering DNS, TLS and the reverse proxy (D6) |
| **10** | Polish: responsive, accessibility, SEO/OpenGraph/sitemap/robots, full-text search, CSP headers. See D47D50 — the CSP was the work, because `@astrojs/node` served every page another page's policy |
| **11** | Validation: `astro check`, production build, **all eleven check scripts** (tokens, brand, links, facts, quickstart, data safety, reference, sidebar, screens, a11y, CSP) plus both test suites, mobile layout verified in a real browser, a signup walked end to end. See D51D53 — the scripts were green before the phase started; the browser walk and a real brand mount are what found the three defects |
| **12** | Delivery: two-stage Dockerfile, pull-only `docker-compose.yml` with both bind mounts, `.env.example`, the Gitea Actions workflow that publishes **and deploys** (D54), README, CONTRIBUTING, the community-health files this repo alone lacked, and `DEPLOY.md` (D55, D57). It found the one defect that only a container behind a proxy can find — see D56 |
Phases 5 and 6 are deliberately adjacent and early: the beta cannot start without `/privacy`, and
the closed test is the nearest real deadline.
**All twelve are built, as of 2026-08-25.** The `rgcom` runner was registered on the host the next
day, in host mode as §7 of `DEPLOY.md` requires. What is left is not a phase: point the DNS record at
the host (§14, N1), and — when the demo VM exists (§15) and the Play track is open — put two URLs
into the mounted `brand.json`. Neither is a code change, which was the point.
**One thing did need a code change.** The merge that landed phase 12 built its image and then could
not publish it: Cloudflare rejected the largest layer with `413 Payload Too Large`, so the registry
stayed empty and the deploy never ran. See **D58** — the layer is split, and the workflow now counts
layers before it pushes.
---
## 14. Still needed from the org lead
@@ -1060,7 +1707,9 @@ the closed test is the nearest real deadline.
None of these block starting Phase 0 or Phase 1.
**N1 — Resolved.** `runicgateway.com` is registered through **Cloudflare**, with DNS on Cloudflare.
The domain does not resolve to anything yet; the record is pointed at the host in phase 12.
The domain does not resolve to anything yet. Phase 12 shipped everything needed to point it: the
`A` record, the proxy requirements and the three Cloudflare features that break a hash-based CSP are
in `DEPLOY.md` §4. Creating the record is the org lead's, on the day the host is up.
**N2 — Settled by D13, and no longer blocking anything.** As of 2026-08-19 no mailbox exists at the
domain and the org lead chose not to wait for one. **`whitlocktech@gmail.com` is the published

View File

@@ -32,6 +32,7 @@ Where the console offers free text about security practices, two things are wort
| App info and performance | Other app data | No | No | Not collected by us. Stored on the device only. |
| Messages | Other in-app messages | No | No | Not collected by us. Declare the relay hop in the consoles free-text security section if it asks. |
| Messages | Other user-generated content | No | No | Not collected by us. |
| Messages | Other in-app messages | No | No | Not collected by us. Stored on the device only. |
| Device or other IDs | Device or other IDs | No | No | Not collected. |
## Each answer, and why it is the truthful one
@@ -83,12 +84,23 @@ Push is off until you enable it. When you do, the app mints a random, unguessabl
**Messages → Other user-generated content.** Not collected by us.
Forum posts, Team activity, character and shard information, notification preferences: all of it is a live read or write against the deployment. Nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with no content, which is a limitation and also an accurate description of where the data lives.
Forum posts, Team activity, character and shard information, notification preferences: all of it is a live read or write against the deployment. Apart from the notification snapshot described in the next entry, nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with almost no content, which is a limitation and also an accurate description of where the data lives.
- **Why that answer:** Content is written to the communitys own installation. We have no copy, no access and no way to obtain one.
- **Retention:** Held by the deployment, under its operators policy
- **Read from:** `PLAN.md §9 section 2`
### A snapshot of your notifications, so the inbox opens without a signal
**Messages → Other in-app messages.** Not collected by us. Stored on the device only.
The app keeps the most recent notifications it has already fetched — at most thirty, and only the first page — on the device, so opening the inbox shows you what you had rather than a spinner. It is a copy of what the deployment already sent you and it is refreshed from there; nothing is written here that was not read from your own account. It is scoped to the account that fetched it, so a second person signing in on the same phone is never shown the first ones messages.
- **Why that answer:** The snapshot is written on the phone from data the deployment had already delivered. It is not uploaded anywhere, and no server we operate is on either end of it.
- **Retention:** Until you sign out, or the thirty are pushed out by newer ones
- **In detail:** Signing out deletes the snapshot outright. It lives in the apps ordinary preference store rather than the encrypted one — sign-in tokens are the thing that store is for — which is worth stating plainly: on a device where someone has root, these are readable, and they are notification bodies rather than credentials.
- **Read from:** `core/inbox/DataStoreInboxCache.kt, data/repository/AuthRepository.kt`
### No analytics, no crash reporting, no advertising
**Device or other IDs → Device or other IDs.** Not collected.
@@ -116,4 +128,4 @@ Not part of the Data Safety form — that form is about the app — but a review
- **Your browsers user-agent string, truncated** — With the row; blanked on removal.
- **The web servers access log** — Short-term operational retention, then rotated away.
Last generated from data dated 2026-08-24. Regenerate with `npm run play:datasafety` after any change to what the app stores.
Last generated from data dated 2026-09-01. Regenerate with `npm run play:datasafety` after any change to what the app stores.

107
README.md
View File

@@ -11,11 +11,12 @@ closed beta: **players**, who want the app.
platform state, the org lead's decisions, the information architecture, and the build phases. Read
it before changing anything here.
**Status: phase 5 of 12 — the app and the beta.** The foundation, the branding pipeline, the
homepage and the five marketing pages are built, and `/app/` and `/beta/` now join them: a signed
APK beside the closed-test signup, backed by a SQLite store on a bind mount and an export CLI. Next
are the legal pages (phase 6) and then the documentation — the installation path, which is the
priority of the whole project — in phases 7 and 8.
**Status: phase 12 of 12 — delivery. The site is built.** Fifty pages: ten marketing, legal and
app pages and forty of documentation, with real screenshots of the product, full-text search, a
per-page Content-Security-Policy, eleven checks that fail the build when the platform moves out from
under a claim, and a closed-beta signup backed by SQLite on a bind mount. This phase is the part
that makes it a deployment rather than a repository — the container image, the compose file, the
publishing workflow and [`DEPLOY.md`](DEPLOY.md).
---
@@ -31,21 +32,43 @@ npm run build # → dist/ (prerendered pages + the Node server entry)
npm start # serve the built site
```
Node 22 LTS or newer.
Node 22 LTS or newer. Nothing else — no database, no game server, no container runtime.
## Running it in production
One container, pulled from the Gitea registry, with two bind mounts and a reverse proxy in front.
**[`DEPLOY.md`](DEPLOY.md) is the operator's guide**: first deploy, what the proxy must and must not
do, DNS and TLS, branding without a rebuild, managing the tester list, rolling back, and the
symptoms table.
```bash
docker compose pull && docker compose up -d
```
Merging to `main` builds the image, publishes it as `runicgateway-site:latest` and `:sha-<7>`, and
deploys it — `.gitea/workflows/build-image.yml`. There is no separate release step, so **a merge is
a publication**.
## The checks, and why they are not optional
Two of them, both from `PLAN.md` §12. Neither is a linter; each one enforces a promise the site
makes that would otherwise decay quietly.
Eleven of them, from `PLAN.md` §12. None is a linter; each one enforces a promise the site makes
that would otherwise decay quietly.
```bash
npm run check:sidebar # the rendered docs tree still matches the planned one
npm run check:screens # every screenshot has an entry, at the size declared
npm run check:tokens # no colour literal outside the token file
npm run check:brand # the branding pipeline's two quiet failures
npm run check:datasafety # the Play declaration still matches /privacy
npm run check # astro check
npm test # the beta signup's decision path, and the policy data
npm run build && npm run check:links # every internal link resolves (reads the build)
npm run build # everything below reads the build
npm run check:links # every internal link resolves
GITEA_TOKEN=<token> npm run check:facts # every version agrees with its authority
GITEA_TOKEN=<token> npm run check:quickstart # the install page still matches website's own files
GITEA_TOKEN=<token> npm run check:reference # every name the Reference lists still exists
npm run check:a11y # seven structural accessibility rules, every page
npm run check:csp # every inline script and style is hashed in its policy
npm run verify # all of the above, in that order
```
@@ -81,6 +104,22 @@ carry are assembled from data files and template literals and a source scan sees
also refuses a commit permalink into any org repository — those stop tracking the document they name
without ever 404ing, which is the failure a link checker would otherwise call healthy.
**`checkA11y.mjs`** applies seven structural rules to every built page — one `<h1>` and no skipped
heading level, an `alt` on every image, a label on every form control, an accessible name on every
link and button, `<html lang>`, one `<main>` with a skip link that reaches it, and no positive
`tabindex`. Structural on purpose: a static check cannot measure contrast on a rendered page or find
a focus trap, and one that pretended to would be trusted for things it cannot see. It covers
Starlight's forty pages as well as our ten, so a dependency upgrade that loses a label turns the
build red rather than becoming a discovery.
**`checkCsp.mjs`** verifies that every route has a policy and that **every inline script and style is
covered by a hash in its own page's policy**. That second rule is the one that earns its keep: Astro
does not hash `<script is:inline>`, and Starlight ships six of them per documentation page, so the
first build with CSP enabled had a strict, correct header and a dead theme switcher — a failure whose
only symptom is a console message. When Starlight is upgraded and a hash stops matching,
`npm run csp:hashes` rebuilds, re-harvests `src/config/cspHashes.mjs` and rebuilds again; read the
diff before committing it, because that file is a list of scripts allowed to run.
**`npm test`** is the one check that reads none of the above. Everything else inspects built output,
and the beta signup's logic does not appear there: a honeypot can stop working entirely and produce
a build identical to one where it works. It covers the honeypot, the signed form token, the timing
@@ -147,6 +186,40 @@ Regenerating the stock assets is a separate, manual step — `npm run brand:asse
the emblem and the Cinzel outlines from the sibling checkouts in the workspace. Its output is
committed so that CI never needs either.
## Security headers, and the one workaround in the server
`npm start` runs `scripts/applyBrand.mjs` and then `scripts/serve.mjs` — not
`dist/server/entry.mjs` directly. `serve.mjs` is a thin wrapper around the adapter's own handler,
and it exists for two reasons.
The first is a bug in `@astrojs/node`. Its `staticHeaders` option writes one Content-Security-Policy
per prerendered route into `dist/_headers.json`, then looks the right one up per request with
`headersMap.find((h) => h.pathname.includes(baselessPathname))` — a **substring** test taking the
first match. So `/modules/` was served the policy built for `/docs/modules/building-a-module`,
`/architecture/` got a docs page's, and `/`, being a substring of every path in the file, got
whichever record came first. Because each policy is a list of per-page hashes, that is not a
cosmetic mismatch: the browser refused the page's own stylesheet, and `/modules/` and
`/architecture/` rendered unstyled with `Refused to apply inline style` in a console. The wrapper
keeps the same `_headers.json` and matches by **equality**. It is deliberately small so it can be
deleted whole once the upstream `find` is fixed; the test for that is whether `/modules/` and
`/docs/modules/building-a-module` are served different policies.
The second is the handful of headers that have nothing to do with Astro: `X-Content-Type-Options`,
`Referrer-Policy`, `X-Frame-Options` and a `Permissions-Policy` that turns off hardware this site has
no reason to ask for. They are set in the container rather than written into an operator's
reverse-proxy configuration, because the image should be correct on its own and a proxy somebody
else configures is a promise this repository cannot check. The two routes that render per request —
`/beta` and `/brand/*` — have no prerendered policy, so they get `frame-ancestors 'none'` on its own:
the one directive a `<meta>` CSP cannot express, and therefore the one thing Astro's per-page meta
tag leaves them missing.
`style-src-attr 'unsafe-inline'` is the single relaxation in the policy, and it is scoped to that
directive. Starlight and Expressive Code write around 3,700 inline `style` attributes into the
documentation — icon sizes, the theme select's width, and every syntax colour — which cannot be
hashed, because CSP hashes cover `<style>` elements and never attributes. A style attribute cannot
execute script, so this leaves `script-src`, the directive CSP exists for, untouched. The marketing
pages emit no inline style attributes at all.
## Layout
```
@@ -170,12 +243,17 @@ src/
lib/betaSignup.mjs Everything between a POST body and a row. Never throws.
lib/tokens.mjs Reads tokens.css at build time, for the few values that leave CSS.
config/sidebar.mjs The documentation journey, and the planned tree behind it.
config/cspHashes.mjs GENERATED. Starlight's inline scripts, which Astro does not hash.
brand-default/ The stock brand, baked into the image and always complete.
scripts/ The build-time checks, plus applyBrand (boot), brand:assets (manual)
and beta.mjs (the tester-list CLI).
scripts/ The build-time checks, plus applyBrand and serve (boot),
brand:assets (manual) and beta.mjs (the tester-list CLI).
test/ node --test. The logic the other checks cannot see.
PLAY_DATA_SAFETY.md GENERATED. The answers to Google Play's Data Safety form, from
src/data/collection.mjs. Edit the data, run npm run play:datasafety.
Dockerfile Two stages. Build with the toolchain, run with the pruned tree.
docker-compose.yml Production. Pull-only, one service, both bind mounts.
.env.example The two secrets worth setting, and every default made visible.
DEPLOY.md The operator's guide: proxy, DNS, TLS, branding, backups.
```
Two directories are bind mounts at runtime and are **not** in the repository: `brand/` overrides
@@ -186,13 +264,18 @@ and §7.
Branch from `main` (`feature/…`, `fix/…`, `docs/…`, `chore/…`) and use
[Conventional Commits](https://www.conventionalcommits.org/). Run `npm run verify` before opening a
pull request.
pull request. **[CONTRIBUTING.md](CONTRIBUTING.md)** has the rest, including the two rules from
`PLAN.md` that constrain how a page may be written at all: the site never re-specifies a contract,
and no fact is stated in prose.
**AI-assisted contributions must be disclosed**, per org policy: tick the box in the pull request
template naming the tool, and mark AI-authored commits with a trailer such as
`Co-Authored-By: Claude <noreply@anthropic.com>`. Undisclosed AI-generated contributions may be
closed.
Security problems go to [SECURITY.md](SECURITY.md), never to a public issue. Everyone taking part is
covered by the [Code of Conduct](CODE_OF_CONDUCT.md).
## Licence
GPL-3.0-or-later, in common with every repository in the organisation. See [LICENSE](LICENSE).

43
SECURITY.md Normal file
View File

@@ -0,0 +1,43 @@
# Security Policy
**Please do not report security vulnerabilities through public issues, pull requests or the wiki.**
A public report tips off attackers before a fix is available.
Report privately, using the contact route in the organisation's security policy:
**[RunicGateway/docs → SECURITY.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/SECURITY.md)**
That document is the single copy for all ten repositories, and it carries the address, what to
include in a report and what to expect back.
## Why this file is a pointer rather than a copy
Every other repository in the organisation states the reporting address inline. This one does not,
and the reason is a decision of record rather than an oversight: **D13** (`PLAN.md` §5) confines the
published contact address to `brand.json`, a bind-mounted file, so that changing it is a file copy
and a container restart rather than a commit. `scripts/checkFacts.mjs` fails the build if an address
appears anywhere in `src/` or `scripts/`, and this file honours the same rule voluntarily — a
hard-coded address in the repository root would be one more place to forget when the address moves.
## What is worth reporting here
This site holds one thing of value and has one writing endpoint.
- **The closed-beta signup** (`/beta`, `PLAN.md` §8) is the only route that writes. It stores an
email address, a consent record and a **salted hash of the IP address** — never the address
itself. Anything that lets a caller read rows, bypass the rate limit or the total cap, forge the
signed form token, or recover an IP from a hash is in scope and worth reporting.
- **The branding mount** (`GET /brand/*`, §7) reads files from a directory an operator controls.
Path traversal out of that directory, or reaching a file type outside the route's allowlist, is in
scope.
- **The Content-Security-Policy** is a real response header written by `scripts/serve.mjs`. A page
that is served no policy, or another page's policy, is a defect worth reporting — that exact bug
has happened here once already (`PLAN.md` D48).
The site has **no authenticated surface at all**, by design: the tester list is managed from a shell
against the bind mount, not from an admin page. There is no session, no cookie and no login to
attack.
Vulnerabilities in the **platform itself** — the website, the sidecar, the shard plugin, the
installer or the Android app — belong in the organisation's policy linked above, not here. This
repository only describes them.

View File

@@ -3,6 +3,7 @@ import { defineConfig } from 'astro/config';
import node from '@astrojs/node';
import starlight from '@astrojs/starlight';
import { inlineScriptHashes, inlineStyleHashes } from './src/config/cspHashes.mjs';
import { docsSidebar } from './src/config/sidebar.mjs';
/**
@@ -20,13 +21,72 @@ import { docsSidebar } from './src/config/sidebar.mjs';
export default defineConfig({
site: 'https://runicgateway.com',
output: 'static',
adapter: node({ mode: 'standalone' }),
// `staticHeaders` is what turns §6's CSP from a promise into a response header (D48).
// Without it the policy ships as a `<meta http-equiv>`, and a meta CSP silently ignores
// `frame-ancestors` — the one directive that stops the site being framed. With it, the
// build writes `_headers.json` next to the server entry and the standalone server sends
// the policy as a real header on every prerendered route, so the operator's reverse proxy
// needs no CSP configuration at all and cannot get it wrong.
adapter: node({ mode: 'standalone', staticHeaders: true }),
build: {
// Directory-style URLs, so every link in prose can end in a slash and mean it.
format: 'directory',
},
security: {
csp: {
directives: [
// The whole posture in one line: nothing loads from anywhere but this origin.
// §6 could promise this without exceptions because the fonts are self-hosted and
// D9 rules out analytics — there is no CDN to whitelist and no beacon to allow.
"default-src 'self'",
// Not covered by `default-src`, and each one closes a specific door: no injected
// `<base>` can re-point every relative URL on the page, the signup form can only
// post to us, no plugin content at all, and the site cannot be framed. The last
// of those is the reason `staticHeaders` is on.
"base-uri 'self'",
"form-action 'self'",
"object-src 'none'",
"frame-ancestors 'none'",
// One `url(data:image/svg+xml)` survives bundling into the stylesheet. Data URLs
// are a real (if small) exfiltration-free risk surface, so this is the only
// relaxation of `default-src` on the image directive and it is scoped to images.
"img-src 'self' data:",
],
scriptDirective: {
resources: [
"'self'",
// Pagefind (D47) compiles its index with `WebAssembly.instantiate`, which a
// strict `script-src` blocks outright — search silently returns nothing. This
// permits WASM compilation *only*; it does not restore `eval`.
"'wasm-unsafe-eval'",
],
// Starlight's own `is:inline` scripts, which Astro does not hash because it never
// parses them. Generated — see src/config/cspHashes.mjs and `npm run check:csp`.
hashes: inlineScriptHashes,
},
styleDirective: {
// No `'self'` here, though `style-src` needs it and gets it: Astro's default
// already supplies it, and naming it alongside an `attribute`-kind resource makes
// the build warn — browsers do not fall back from `style-src-attr` to `style-src`,
// so a `'self'` written here would apply to neither scope the author meant.
resources: [
// Starlight and Expressive Code write ~3,700 inline `style` attributes into the
// documentation — icon sizing, the theme select's width, and every syntax
// colour, which Expressive Code emits as custom properties on the element. They
// cannot be hashed (CSP hashes cover `<style>` elements, never attributes), and
// Astro's own docs record Shiki as incompatible with CSP for exactly this
// reason. Scoped to `style-src-attr` deliberately: a style attribute cannot
// execute script, so this leaves the directive CSP exists for — `script-src` —
// untouched. The marketing pages emit zero inline style attributes.
{ resource: "'unsafe-inline'", kind: 'attribute' },
],
hashes: inlineStyleHashes,
},
},
},
integrations: [
starlight({
title: 'Runic Gateway',
@@ -49,6 +109,9 @@ export default defineConfig({
// Starlight builds its own head, so the docs otherwise miss the brand stylesheet,
// the manifest and the OG card entirely. See the component.
Head: './src/components/DocsHead.astro',
// One attribute, for one reason: Starlight's skip link targets the `<h1>`, and an
// `<h1>` is not focusable. See the component (phase 11).
PageTitle: './src/components/DocsPageTitle.astro',
},
credits: false,
sidebar: docsSidebar,

104
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@@ -0,0 +1,104 @@
# runicgateway.com — production.
#
# Pull-only, in common with the rest of the org: `image:` and no `build:`, so a
# production host can never accidentally build. The image is published to the
# Gitea registry by .gitea/workflows/build-image.yml on every merge to main.
#
# Full operator guide, including DNS, TLS and the reverse proxy: DEPLOY.md.
#
# docker compose pull && docker compose up -d
#
# One service. §6 records why there is no second one: the dynamic surface is two
# routes, and one container is one thing to deploy, one thing to patch and one
# log to read.
services:
site:
# IMAGE_TAG defaults to `latest`. Pin a build for a reproducible deploy or a
# rollback — e.g. IMAGE_TAG=sha-1806406 in .env; every merge publishes both.
image: gitea.whitlocktech.com/runicgateway/runicgateway-site:${IMAGE_TAG:-latest}
restart: unless-stopped
# Secrets and tuning for the beta signup (§8). The file is optional in the
# sense that the site starts without it — but read the note in .env.example
# about BETA_IP_SALT and BETA_FORM_KEY before deciding to skip it: their
# defaults are random PER PROCESS, so leaving them unset means every restart
# forgets who has been rate-limited.
env_file: .env
volumes:
# ---------------------------------------------------------------------------
# The branding mount (§7). Read-only: nothing in the container ever writes
# here, and the whole point of the directory is that a human puts files in
# it from the host.
#
# May be empty, partial or complete. Every file resolves against this mount
# first and the image's brand-default/ second, PER FILE — so a directory
# holding only theme.css recolours the site and leaves every logo stock,
# and an empty directory produces exactly the stock site.
#
# Changing a file here takes a RESTART, not a rebuild: `docker compose
# restart site` re-runs the boot rewrite, which is what puts a new site
# name into forty-nine prerendered pages. The exception is brand.json's
# betaOptInUrl, which /beta reads live on every request — so the closed
# test can be opened by editing one file, with no restart at all.
- ./brand:/app/brand:ro
# ---------------------------------------------------------------------------
# The beta signup store (§8): beta.sqlite and exports/. Read-WRITE, and the
# only thing this site persists.
#
# A bind mount rather than a named volume because the tester list has to be
# reachable from the host — `sqlite3 ./data/beta.sqlite`, a backup by `cp`,
# and the CSV the export CLI writes into ./data/exports/ for pasting into
# Play. A named volume would put all three behind `docker cp`.
#
# The container runs as uid 1000. Docker creates a MISSING bind-mount source
# as root:root, and the store then fails to open — so create the directory
# yourself and, if it is owned by someone else, `chown 1000:1000 ./data`.
# DEPLOY.md has the two commands.
- ./data:/app/data
# Published on ALL interfaces by default, so the site answers on the host's
# own address — `http://<vm-ip>:4321` — and not only on its loopback. That is
# what makes it reachable from the rest of the network: a proxy in another
# container or on another machine, a browser on the LAN, a phone on the same
# wifi checking the mobile layout.
#
# It is deliberately a variable rather than a fixed address, because the safe
# binding depends on where this host sits. Set SITE_BIND_ADDR in .env to
# narrow it without touching this file:
#
# SITE_BIND_ADDR=127.0.0.1 loopback only — a proxy on THIS host, nothing else
# SITE_BIND_ADDR=192.168.1.10 one interface — the LAN, but not a public NIC
# SITE_BIND_ADDR=0.0.0.0 every interface (the default)
#
# On a host with a public address, `0.0.0.0` means port 4321 answers from the
# internet directly, beside whatever the proxy serves on 443 — plain HTTP, no
# TLS. Firewall the port, or narrow the binding. DEPLOY.md, "Putting a proxy
# in front of it".
ports:
- "${SITE_BIND_ADDR:-0.0.0.0}:${SITE_HOST_PORT:-4321}:4321"
# Repeats the image's own HEALTHCHECK so `docker compose ps` reports it even
# when the image is pinned to an older tag that predates it. It watches an
# actual response rather than the process, because `npm start` runs the brand
# rewrite before the server: there is a real window where the container is up
# and nothing is listening.
#
# The command is a QUOTED flow sequence, which is not a style choice: written as a
# block sequence, YAML reads the `: ` inside `r.ok ? 0 : 1` as a key/value separator
# and `docker compose config` refuses the file with "healthcheck.test.3 must be a
# string". Keep the quotes.
healthcheck:
test: ["CMD", "node", "-e", "fetch('http://127.0.0.1:4321/').then((r) => process.exit(r.ok ? 0 : 1)).catch(() => process.exit(1))"]
interval: 30s
timeout: 5s
start_period: 40s
retries: 3
logging:
driver: json-file
options:
max-size: "10m"
max-file: "3"

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@@ -12,7 +12,7 @@
"dev": "astro dev",
"build": "astro build",
"preview": "astro preview",
"start": "node scripts/applyBrand.mjs && node ./dist/server/entry.mjs",
"start": "node scripts/applyBrand.mjs && node scripts/serve.mjs",
"check": "astro check",
"check:facts": "node scripts/checkFacts.mjs",
"check:tokens": "node scripts/checkTokens.mjs",
@@ -20,11 +20,19 @@
"check:links": "node scripts/checkLinks.mjs",
"check:datasafety": "node scripts/playDataSafety.mjs --check",
"check:quickstart": "node scripts/checkQuickstart.mjs",
"check:reference": "node scripts/checkReference.mjs",
"check:sidebar": "node scripts/checkSidebar.mjs",
"check:screens": "node scripts/checkScreens.mjs",
"check:a11y": "node scripts/checkA11y.mjs",
"check:csp": "node scripts/checkCsp.mjs",
"play:datasafety": "node scripts/playDataSafety.mjs",
"beta": "node scripts/beta.mjs",
"test": "node --test test/beta.test.mjs test/legal.test.mjs",
"test": "node --test test/beta.test.mjs test/legal.test.mjs test/footer.test.mjs",
"brand:assets": "node scripts/buildBrandAssets.mjs",
"verify": "npm run check:tokens && npm run check:brand && npm run check:datasafety && npm run check && npm test && npm run build && npm run check:links && npm run check:facts && npm run check:quickstart"
"screens:capture": "node scripts/captureScreens.mjs",
"csp:hashes": "node scripts/checkCsp.mjs --reset && astro build && node scripts/checkCsp.mjs --write && astro build && node scripts/checkCsp.mjs",
"verify": "npm run check:sidebar && npm run check:screens && npm run check:tokens && npm run check:brand && npm run check:datasafety && npm run check && npm test && npm run build && npm run check:links && npm run check:facts && npm run check:quickstart && npm run check:reference && npm run test:served && npm run check:a11y && npm run check:csp",
"test:served": "node --test test/headers.test.mjs"
},
"dependencies": {
"@astrojs/node": "^11.1.4",
@@ -33,12 +41,14 @@
"@fontsource-variable/inter": "^5.3.0",
"astro": "^7.2.4",
"better-sqlite3": "^12.11.1",
"pagefind": "^1.5.2",
"sharp": "^0.35.3"
},
"devDependencies": {
"@astrojs/check": "^0.9.10",
"opentype.js": "^2.0.0",
"yaml": "^2.8.1",
"typescript": "^6.0.3"
"puppeteer-core": "^23.11.1",
"typescript": "^6.0.3",
"yaml": "^2.8.1"
}
}

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@@ -229,10 +229,71 @@ const counts = new Map(replacements.map((r) => [r.field, 0]));
counts.set('demoDeep', 0);
let filesTouched = 0;
/**
* The CSP (§6, D48) hashes every inline `<script>` and `<style>` in the build. This script
* runs after that hashing and rewrites the same files, so a brand value that happened to
* sit inside an inline block would change its bytes, invalidate its hash and get the block
* refused by the browser — with no error anywhere except a console nobody has open. The
* page would render perfectly and the script simply would not run.
*
* Nothing puts brand text in an inline script today, and the replacements are guarded by
* MIN_REWRITABLE_LENGTH so they are unlikely to collide by accident. "Unlikely" is not the
* standard for a failure this quiet, so the collision is checked rather than reasoned
* about: if a rewrite ever lands inside an inline block, this refuses to write that file
* and says so, and the page keeps its stock text instead of losing its behaviour.
*/
const INLINE_BLOCK = /<(script|style)(?![^>]*\bsrc\s*=)([^>]*)>([\s\S]*?)<\/\1>/g;
/**
* The structured-data block (D50) is a `<script>` that no browser executes and no CSP hash
* covers, so it is not one of the blocks this guard protects — and it MUST NOT be, because
* it contains the site's name. Treating it as a script would make the guard refuse to
* rewrite the homepage, which is §7 failing on the one page that matters most.
*/
const DATA_BLOCK = /type\s*=\s*["']application\/(ld\+json|json)["']/i;
const inlineRanges = (html) => {
const ranges = [];
INLINE_BLOCK.lastIndex = 0;
let match;
while ((match = INLINE_BLOCK.exec(html))) {
if (match[1] === 'script' && DATA_BLOCK.test(match[2])) continue;
// Where the block's CONTENT starts — measured back from the end of the whole match, so
// the opening tag's attributes cannot throw the offset off: `</script>` is the tag name
// plus three characters.
const closing = match[1].length + 3;
const start = match.index + match[0].length - closing - match[3].length;
ranges.push([start, start + match[3].length]);
}
return ranges;
};
const hitsInlineBlock = (html, needle) => {
if (!needle || !html.includes(needle)) return false;
const ranges = inlineRanges(html);
if (ranges.length === 0) return false;
for (let at = html.indexOf(needle); at !== -1; at = html.indexOf(needle, at + 1)) {
const end = at + needle.length;
if (ranges.some(([from, to]) => at < to && end > from)) return true;
}
return false;
};
const inlineCollisions = [];
for (const file of walk(CLIENT)) {
const before = readFileSync(file, 'utf8');
let after = before;
if (path.extname(file) === '.html') {
const colliding = replacements.filter(({ from }) => hitsInlineBlock(before, from));
if (colliding.length) {
inlineCollisions.push({
file: path.relative(CLIENT, file),
fields: [...new Set(colliding.map((c) => c.field))],
});
continue;
}
}
for (const { field, from, to } of replacements) {
if (!after.includes(from)) continue;
counts.set(field, counts.get(field) + after.split(from).length - 1);
@@ -270,6 +331,47 @@ if (counts.get('demoDeep')) {
);
}
// Pagefind builds its search index from the HTML at BUILD time (phase 10), so a rename
// applied here reaches the pages but not the search results. Worth fixing when search
// lands; recorded here rather than in a plan section nobody will re-read.
if (inlineCollisions.length) {
console.error(
`\n[brand] ${inlineCollisions.length} file(s) were LEFT UNCHANGED: a brand value occurs ` +
`inside an inline <script> or <style>, and rewriting it would break that block's CSP ` +
`hash (§6, D48) — the page would render and the script would silently not run.\n`
);
for (const { file, fields } of inlineCollisions) {
console.error(` ! ${file} (${fields.join(', ')})`);
}
console.error(
`\n Those pages keep the stock text. Fix it by taking the brand value out of the inline\n` +
` block — move it into markup the CSP does not hash, or into /brand/theme.css.\n`
);
}
/* ---------------------------------------------------------------------------------------
Search
--------------------------------------------------------------------------------------- */
/**
* Pagefind builds its index from the built HTML at BUILD time, so everything above reaches
* the pages and none of it reaches the search results: a site renamed through the mount
* would answer a search for its own name with the stock one, and every result title would
* still carry the old suffix. Phase 2 recorded that and left it for this phase, when
* search became site-wide (D47).
*
* The fix is to re-index, which is cheap and needs nothing the container does not already
* have — Pagefind is what Starlight ran at build. It only runs when a rewrite actually
* happened, so the stock deployment, which is the common case, still pays nothing.
*/
if (filesTouched > 0) {
const pagefind = await import('pagefind');
try {
const { index } = await pagefind.createIndex();
const { page_count } = await index.addDirectory({ path: CLIENT });
await index.writeFiles({ outputPath: path.join(CLIENT, 'pagefind') });
console.log(`[brand] re-indexed ${page_count} page(s) for search so results agree with it.`);
} catch (error) {
// Search degrading to stale titles is not a reason to refuse to serve the site.
console.error(`[brand] could not rebuild the search index; it keeps the built one: ${error.message}`);
} finally {
await pagefind.close();
}
}

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@@ -0,0 +1,189 @@
#!/usr/bin/env node
/**
* captureScreens.mjs — retakes the screenshots in `src/data/screens.mjs`.
*
* PLAN.md §13 phase 9, D4 / D45.
*
* node scripts/captureScreens.mjs # every web screen
* node scripts/captureScreens.mjs shard-status admin-users
* RG_DEMO=http://localhost:3000 node scripts/captureScreens.mjs
*
* ---------------------------------------------------------------------------------------
* AN AUTHORING TOOL, LIKE buildBrandAssets.mjs — NOT A CHECK
* ---------------------------------------------------------------------------------------
* This never runs in CI and CI never needs it: its output is committed, because the site
* must build from a clean checkout with no game server, no database and no browser. What
* CI runs is `checkScreens.mjs`, which only reads the files this produced.
*
* It exists because D4 asks for real screenshots of a real deployment, and the way real
* screenshots rot is that the recipe for taking them lives in somebody's memory. The rig
* is written down in PLAN.md §13; the framing — route, viewport, scroll offset, whether to
* sign in — is written down in `screens.mjs`; and this turns the two into files.
*
* ---------------------------------------------------------------------------------------
* WHY puppeteer-core AND NOT puppeteer
* ---------------------------------------------------------------------------------------
* `puppeteer` downloads its own Chromium — a hundred-odd megabytes fetched on every clean
* install of a repository that needs a browser once per redesign. `puppeteer-core` drives
* a Chrome that is already on the machine, which every machine that can look at this site
* has. Point `RG_CHROME` at it if it is somewhere unusual.
*
* ---------------------------------------------------------------------------------------
* WHY IT SIGNS IN THROUGH THE API RATHER THAN THE LOGIN FORM
* ---------------------------------------------------------------------------------------
* The administration screens need a session, and typing into the login form is the part of
* a browser script most likely to break on a redesign — a moved field, a renamed button, a
* React input that ignores synthetic typing. The session cookie is the only thing actually
* wanted, so this asks the API for one from inside the page and lets the browser store it.
* If that call stops returning 200 the script says so and stops, rather than quietly
* screenshotting a login screen twelve times.
*/
import { existsSync, mkdirSync, readdirSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import sharp from 'sharp';
import { screens, screensOf, WEB } from '../src/data/screens.mjs';
const HERE = path.dirname(fileURLToPath(import.meta.url));
const OUT = path.join(HERE, '..', 'public', 'screens');
const BASE = (process.env.RG_DEMO || 'http://localhost:3000').replace(/\/+$/, '');
const USER = process.env.RG_ADMIN_USER || 'demoadmin';
const PASS = process.env.RG_ADMIN_PASS || 'DemoReview!2026';
/** Where Chrome usually is, per platform. First hit wins; `RG_CHROME` beats all of them. */
const CHROME_CANDIDATES = [
process.env.RG_CHROME,
'C:/Program Files/Google/Chrome/Application/chrome.exe',
'C:/Program Files (x86)/Google/Chrome/Application/chrome.exe',
'/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
'/usr/bin/google-chrome',
'/usr/bin/chromium',
].filter(Boolean);
const wanted = process.argv.slice(2).filter((arg) => !arg.startsWith('-'));
const todo = screensOf('web').filter((shot) => wanted.length === 0 || wanted.includes(shot.id));
if (todo.length === 0) {
const known = screens.map((shot) => shot.id).join(', ');
console.error(`Nothing to capture. Known ids: ${known}`);
process.exit(1);
}
const chrome = CHROME_CANDIDATES.find((candidate) => existsSync(candidate));
if (!chrome) {
console.error(
'No Chrome found. Set RG_CHROME to the browser executable — this script drives an\n' +
'installed Chrome rather than downloading one (see the header).',
);
process.exit(1);
}
const puppeteer = (await import('puppeteer-core')).default;
mkdirSync(OUT, { recursive: true });
const browser = await puppeteer.launch({
executablePath: chrome,
headless: 'new',
defaultViewport: { ...WEB.viewport, deviceScaleFactor: WEB.scale },
// Scrollbars are the browser's furniture, not the product's, and a colour profile that
// is not sRGB makes the palette in a screenshot disagree with the palette on the page.
args: ['--hide-scrollbars', '--force-color-profile=srgb'],
});
/**
* One page per privilege level rather than signing in and out around each shot: signing
* out is the step that gets forgotten, and a public page captured with an admin session
* shows a navigation bar the public never sees.
*/
const anon = await browser.newPage();
const admin = await browser.newPage();
await admin.goto(BASE, { waitUntil: 'domcontentloaded' });
const status = await admin.evaluate(
async (username, password) => {
const res = await fetch('/api/v1/auth/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
credentials: 'include',
body: JSON.stringify({ username, password }),
});
return res.status;
},
USER,
PASS,
);
if (status !== 200) {
console.error(
`Could not sign in as "${USER}" at ${BASE} (HTTP ${status}).\n` +
'Seed the demo first — see PLAN.md §13 phase 9 and scripts/seedDemo.mjs.',
);
await browser.close();
process.exit(1);
}
let failures = 0;
for (const shot of todo) {
const page = shot.admin ? admin : anon;
const url = BASE + shot.route;
try {
await page.goto(url, { waitUntil: 'networkidle2', timeout: 30_000 });
if (shot.scrollY) {
await page.evaluate((y) => window.scrollTo(0, y), shot.scrollY);
}
// Live pages settle after their first paint: a shard panel fills in from an event
// stream, a list re-sorts once its data lands. A second is cheap and the difference
// between a screenshot of the product and a screenshot of its loading state.
await new Promise((resolve) => setTimeout(resolve, 1200));
const png = await page.screenshot({ type: 'png' });
const file = path.join(OUT, `${shot.id}.webp`);
// Quality 82 is where UI text stops visibly softening; the files land near 150 KB,
// which is what makes a page with five of them still a page and not a download.
await sharp(png).webp({ quality: 82 }).toFile(file);
const meta = await sharp(file).metadata();
if (meta.width !== WEB.width || meta.height !== WEB.height) {
console.error(
` ! ${shot.id}: got ${meta.width}x${meta.height}, expected ${WEB.width}x${WEB.height}`,
);
failures++;
continue;
}
console.log(` + ${shot.id.padEnd(18)} ${shot.route.padEnd(20)} ${meta.width}x${meta.height}`);
} catch (err) {
console.error(` ! ${shot.id}: ${err.message}`);
failures++;
}
}
await browser.close();
// A file left behind by a screen that has since been renamed or dropped is a file the
// site still ships and nothing points at. Say so; do not delete somebody's work silently.
if (wanted.length === 0) {
const declared = new Set(screensOf('web').map((shot) => `${shot.id}.webp`));
const phones = new Set(screensOf('phone').map((shot) => `${shot.id}.webp`));
const orphans = readdirSync(OUT).filter((name) => !declared.has(name) && !phones.has(name));
if (orphans.length > 0) {
console.log(`\nNot declared in screens.mjs, left alone: ${orphans.join(', ')}`);
}
}
console.log(`\n${todo.length - failures} captured, ${failures} failed.`);
process.exit(failures > 0 ? 1 : 0);

278
scripts/checkA11y.mjs Normal file
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@@ -0,0 +1,278 @@
#!/usr/bin/env node
/**
* checkA11y.mjs — PLAN.md §13 phase 10.
*
* Every other rule this repository cares about is enforced by a script — the facts, the
* links, the tokens, the sidebar, the screenshots, the CSP. Accessibility was the exception:
* it was a thing someone checked once, by hand, on the pages they happened to open. This
* makes it the eleventh check so a regression fails a build instead of waiting for a reader
* who cannot use the page and will not file an issue.
*
* node scripts/checkA11y.mjs
*
* ── What it checks, and why each one ────────────────────────────────────────
* A static check cannot measure contrast against a rendered page or find a focus trap, and
* pretending otherwise would be worse than not checking. What it CAN do is catch the class
* of defect that is invisible to a sighted author and permanent once shipped:
*
* 1. **One `<h1>` per page, and no skipped heading level.** The heading tree is the
* document outline a screen-reader user navigates by. Two `<h1>`s or an `<h2>` under
* nothing reads as a page with no structure at all.
* 2. **Every `<img>` has an `alt`.** Not "a non-empty alt": `alt=""` is correct and
* deliberate for the header mark, which sits inside a link that already says the
* product's name. A MISSING attribute is what makes a screen reader read the filename.
* 3. **Every form control has a label.** `<label for>`, a wrapping `<label>`,
* `aria-label` or `aria-labelledby`. The signup form is the only place on this site
* where a person is asked to type something, so it is the one place this must hold.
* 4. **Every link and button has an accessible name.** An icon-only control with no text
* and no `aria-label` is announced as "link", which is no name at all. The search
* button is icon-only under 46rem, which is exactly this hazard.
* 5. **`<html lang>` is set**, or a screen reader reads English prose with whatever voice
* the reader last used.
* 6. **One `<main>` per page and a skip link that points at it.** The site's header is a
* lockup, four links and a search box in front of every page; without a working skip
* link a keyboard user walks all six on every navigation.
* 7. **No positive `tabindex`.** It reorders the tab sequence away from the visual one
* and is almost never what the author meant.
*
* Both chromes are checked — the marketing pages and Starlight's forty. Starlight is
* generally careful, so the docs half is a regression alarm on a dependency rather than a
* review of our own markup, and it has already earned its place once: it is what would have
* caught the `<h2>`-without-`<h1>` shape if a docs page had ever lost its title.
*
* No token and no network: everything read here is in `dist/`.
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
const clientDir = path.join(root, 'dist', 'client');
if (!fs.existsSync(clientDir)) {
console.error('\ncheckA11y: dist/client does not exist. Run `npm run build` first.\n');
process.exit(1);
}
const failures = [];
const fail = (page, what, detail) => failures.push({ page, what, detail });
const pages = [];
const walk = (dir) => {
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
const full = path.join(dir, entry.name);
if (entry.isDirectory()) walk(full);
else if (entry.name.endsWith('.html')) pages.push(full);
}
};
walk(clientDir);
/* ---------------------------------------------------------------------------------------
A very small amount of HTML reading
Not a parser. Everything below is a tag-level question — does this element carry this
attribute, what text sits between these two tags — and a regex answers those on
generated, well-formed output. A DOM parser would be a dependency, and this repository's
checks are dependency-free on purpose (§12): the reader runs them the same way CI does.
--------------------------------------------------------------------------------------- */
/** Takes the ATTRIBUTE STRING — what is between the tag name and the `>` — not the tag. */
const attrs = (attrString) => {
const found = new Map();
const re = /([a-zA-Z_:][-a-zA-Z0-9_:.]*)(?:\s*=\s*(?:"([^"]*)"|'([^']*)'|([^\s"'>]+)))?/g;
let m;
while ((m = re.exec(attrString))) {
found.set(m[1].toLowerCase(), m[2] ?? m[3] ?? m[4] ?? '');
}
return found;
};
/** Text a screen reader would announce: markup and comments stripped, entities loosened. */
const textOf = (html) =>
html
.replace(/<!--[\s\S]*?-->/g, '')
.replace(/<[^>]*>/g, ' ')
.replace(/&[a-zA-Z#0-9]+;/g, ' ')
.replace(/\s+/g, ' ')
.trim();
/** An element's own accessible name, near enough for "is there one at all". */
const named = (tag, inner) => {
const a = attrs(tag);
if (a.get('aria-label')?.trim()) return true;
if (a.get('aria-labelledby')?.trim()) return true;
if (a.get('title')?.trim()) return true;
if (textOf(inner)) return true;
// An image child with alt text names the control.
for (const img of inner.matchAll(/<img\b([^>]*)>/gi)) {
if (attrs(img[1]).get('alt')?.trim()) return true;
}
// An SVG with a title element does too.
if (/<svg\b[^>]*>[\s\S]*?<title\b[^>]*>[^<]+<\/title>/i.test(inner)) return true;
return false;
};
for (const file of pages) {
const page = '/' + path.relative(clientDir, file).replace(/\\/g, '/');
/**
* Comments are stripped before anything is counted, and that is not a nicety: this
* repository comments its markup heavily, and several of those comments quote the tags
* they are explaining. `Base.astro`'s note about `data-pagefind-body` contains the text
* "<main>", and the first run of this check reported every marketing page as having two
* `<main>` landmarks because of it. Stripping once, up front, also keeps every offset
* below measured against the same string.
*/
const html = fs.readFileSync(file, 'utf8').replace(/<!--[\s\S]*?-->/g, '');
// ── 5. lang ───────────────────────────────────────────────────────────────
const htmlTag = /<html\b([^>]*)>/i.exec(html);
if (!htmlTag) fail(page, '<html>', 'has no <html> element');
else if (!attrs(htmlTag[1]).get('lang')?.trim()) fail(page, '<html>', 'has no lang attribute');
// ── 1. headings ───────────────────────────────────────────────────────────
const headings = [...html.matchAll(/<h([1-6])\b([^>]*)>([\s\S]*?)<\/h\1>/gi)]
// `aria-hidden` headings are decorative and out of the outline by definition.
.filter((m) => attrs(m[2]).get('aria-hidden') !== 'true')
.map((m) => ({ level: Number(m[1]), text: textOf(m[3]) }));
const h1s = headings.filter((h) => h.level === 1);
if (h1s.length === 0) fail(page, 'headings', 'has no <h1>');
if (h1s.length > 1) {
fail(page, 'headings', `has ${h1s.length} <h1>s: ${h1s.map((h) => JSON.stringify(h.text)).join(', ')}`);
}
let previous = 0;
for (const heading of headings) {
if (previous && heading.level > previous + 1) {
fail(
page,
'headings',
`jumps from h${previous} to h${heading.level} at ${JSON.stringify(heading.text.slice(0, 50))}`,
);
}
previous = heading.level;
}
// ── 2. images ─────────────────────────────────────────────────────────────
for (const img of html.matchAll(/<img\b([^>]*)>/gi)) {
const a = attrs(img[1]);
if (!a.has('alt')) {
fail(page, '<img>', `has no alt attribute: src=${a.get('src') ?? '(none)'}`);
}
}
// ── 3. form controls ──────────────────────────────────────────────────────
const labelledIds = new Set(
[...html.matchAll(/<label\b([^>]*)>/gi)]
.map((m) => attrs(m[1]).get('for'))
.filter(Boolean),
);
/**
* A control wrapped in its own `<label>` needs no `for` and — this is the part that took
* a wrong answer to find — needs no `id` either, so it cannot be recorded by id. Starlight
* labels its theme and language selects exactly this way. What is recorded instead is the
* character offset of each wrapped control, which identifies it uniquely without
* requiring it to have any attributes at all.
*/
const wrappedAt = new Set();
for (const label of html.matchAll(/<label\b[^>]*>([\s\S]*?)<\/label>/gi)) {
const base = label.index + label[0].indexOf(label[1]);
for (const control of label[1].matchAll(/<(input|select|textarea)\b[^>]*>/gi)) {
wrappedAt.add(base + control.index);
}
}
for (const control of html.matchAll(/<(input|select|textarea)\b([^>]*)>/gi)) {
const a = attrs(control[2]);
const type = (a.get('type') ?? 'text').toLowerCase();
// These are not things a person types into and are named by other means.
if (['hidden', 'submit', 'button', 'reset', 'image'].includes(type)) continue;
const id = a.get('id');
const hasLabel =
wrappedAt.has(control.index) ||
(id && labelledIds.has(id)) ||
a.get('aria-label')?.trim() ||
a.get('aria-labelledby')?.trim() ||
a.get('title')?.trim();
if (!hasLabel) {
fail(
page,
`<${control[1]}>`,
`has no label: ${id ? `id="${id}"` : `name="${a.get('name') ?? '(none)'}"`}` +
'a placeholder is not a label',
);
}
}
// ── 4. link and button names ──────────────────────────────────────────────
for (const [, tag, attrString, inner] of html.matchAll(/<(a|button)\b([^>]*)>([\s\S]*?)<\/\1>/gi)) {
const a = attrs(attrString);
if (a.get('aria-hidden') === 'true') continue;
// An <a> with no href is not a link; it is a target for one.
if (tag.toLowerCase() === 'a' && !a.has('href')) continue;
if (named(attrString, inner)) continue;
fail(
page,
`<${tag}>`,
`has no accessible name: ${a.get('href') ? `href="${a.get('href')}"` : `class="${a.get('class') ?? ''}"`}`,
);
}
// ── 6. main and the skip link ─────────────────────────────────────────────
const mains = [...html.matchAll(/<main\b([^>]*)>/gi)];
if (mains.length === 0) fail(page, '<main>', 'has no <main> landmark');
if (mains.length > 1) fail(page, '<main>', `has ${mains.length} <main> elements`);
const skip = /<a\b([^>]*class="[^"]*skip-link[^"]*"[^>]*)>/i.exec(html);
if (skip) {
const target = attrs(skip[1]).get('href') ?? '';
if (!target.startsWith('#')) {
fail(page, 'skip link', `points at ${JSON.stringify(target)}, which is not an in-page anchor`);
} else {
const id = target.slice(1);
if (!new RegExp(`\\bid=["']${id}["']`).test(html)) {
fail(page, 'skip link', `points at #${id}, and nothing on the page has that id`);
}
}
}
// ── 7. positive tabindex ──────────────────────────────────────────────────
for (const m of html.matchAll(/\btabindex\s*=\s*["']?(-?\d+)/gi)) {
if (Number(m[1]) > 0) {
fail(page, 'tabindex', `is ${m[1]} — a positive tabindex reorders the tab sequence`);
}
}
}
/* ---------------------------------------------------------------------------------------
Report
--------------------------------------------------------------------------------------- */
if (failures.length === 0) {
console.log(`checkA11y: ${pages.length} built pages pass all seven structural checks.`);
} else {
// Grouped by page: a shared component's defect otherwise prints fifty times and buries
// the one page that has a real problem of its own.
const byPage = new Map();
for (const f of failures) {
if (!byPage.has(f.page)) byPage.set(f.page, []);
byPage.get(f.page).push(f);
}
console.error(`\ncheckA11y: ${failures.length} problem(s) across ${byPage.size} page(s):\n`);
for (const [page, items] of byPage) {
console.error(` ${page}`);
for (const item of items) console.error(`${item.what}: ${item.detail}`);
}
console.error(`
These are structural, so they are the same in every browser and for every reader. A defect
repeated across many pages is usually one shared component — fix it there rather than on
each page.
`);
process.exit(1);
}

263
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#!/usr/bin/env node
/**
* checkCsp.mjs — PLAN.md §6 and D48, added in phase 10.
*
* §6 promises "a strict CSP with no external origins". D48 decided that promise should be
* a real response header sent by the container itself, not a `<meta>` (which ignores
* `frame-ancestors`) and not advice in an operator's proxy config (which lives outside the
* artifact we ship and test). `astro.config.mjs` sets it up; this checks it arrived.
*
* node scripts/checkCsp.mjs # verify the built output
* node scripts/checkCsp.mjs --write # rewrite src/config/cspHashes.mjs from the build
* node scripts/checkCsp.mjs --reset # empty it, so the next harvest starts from nothing
*
* Three things are checked, and each one has already been wrong once:
*
* 1. **Every built route has a policy.** `staticHeaders` writes `dist/_headers.json`; a
* route missing from it is a page served with no CSP at all, which is the failure mode
* nobody notices because the page looks perfect.
*
* 2. **Every inline script and style is covered by its page's own policy.** This is the
* real check. Astro does not hash `<script is:inline>`, and Starlight ships six of
* them per documentation page — so the first build with CSP on had a strict, correct
* header and a dead theme switcher. Hashing is verified per page against that page's
* header, not against a global list, because that is what the browser does.
*
* 3. **The directives §6 actually promised are present.** A policy that lost
* `frame-ancestors` in a refactor still passes checks 1 and 2 while no longer stopping
* anything.
*
* `--write` harvests the hashes from check 2 into `src/config/cspHashes.mjs`, which
* `astro.config.mjs` feeds back into the next build. So the sequence is reset → build →
* write → build → verify, which is what `npm run csp:hashes` runs. It resets first because
* harvesting only ever collects what the build did NOT cover — see `--reset` below.
*
* No token and no network: everything read here is in `dist/`.
*/
import { createHash } from 'node:crypto';
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
const headersFile = path.join(root, 'dist', '_headers.json');
const clientDir = path.join(root, 'dist', 'client');
const hashesFile = path.join(root, 'src', 'config', 'cspHashes.mjs');
const write = process.argv.includes('--write');
const reset = process.argv.includes('--reset');
const failures = [];
const fail = (what, detail) => failures.push({ what, detail });
/**
* Rewrites the two exported arrays in `src/config/cspHashes.mjs`, leaving every comment and
* the JSDoc types above them untouched.
*/
const writeHashes = (script, style) => {
const source = fs.readFileSync(hashesFile, 'utf8');
const list = (hashes) =>
hashes.size === 0 ? '[]' : `[\n${[...hashes].sort().map((h) => ` '${h}',`).join('\n')}\n]`;
fs.writeFileSync(
hashesFile,
source
.replace(
/export const inlineScriptHashes = [\s\S]*?;\n/,
`export const inlineScriptHashes = ${list(script)};\n`,
)
.replace(
/export const inlineStyleHashes = [\s\S]*?;\n/,
`export const inlineStyleHashes = ${list(style)};\n`,
),
);
};
/**
* `--reset` empties the generated file, and `npm run csp:hashes` runs it FIRST.
*
* Without it the regeneration is not idempotent, and its failure mode is the worst
* available: harvesting collects the blocks the build did not cover, so running it against
* a build that is already correct finds nothing, writes two empty arrays and produces a
* build with no hashes at all. Emptying first means the harvest always sees the same thing
* — every inline block Astro does not hash on its own — whatever state the file was in.
*/
if (reset) {
writeHashes(new Set(), new Set());
console.log('checkCsp --reset: src/config/cspHashes.mjs emptied, ready to re-harvest.');
process.exit(0);
}
// ── The build has to be there ───────────────────────────────────────────────
if (!fs.existsSync(headersFile)) {
console.error(`
checkCsp: dist/_headers.json does not exist.
That file is written by the Node adapter's \`staticHeaders\` option, so either the build
has not run (\`npm run build\`) or \`staticHeaders\` was turned off in astro.config.mjs —
in which case the CSP is a <meta> tag and \`frame-ancestors\` is being ignored (D48).
`);
process.exit(1);
}
/**
* `_headers.json` is keyed by an internal route id, so the pathname lives in the record.
* Normalised without a trailing slash: the file says `/docs/first-run`, the built page is
* at `docs/first-run/index.html`, and `build.format: 'directory'` serves it at
* `/docs/first-run/`.
*/
const byPath = new Map();
for (const record of Object.values(JSON.parse(fs.readFileSync(headersFile, 'utf8')))) {
const csp = record.headers?.find((h) => h.key.toLowerCase() === 'content-security-policy');
byPath.set(record.pathname.replace(/\/$/, '') || '/', csp?.value ?? null);
}
// ── Walk the built HTML ─────────────────────────────────────────────────────
const pages = [];
const walk = (dir) => {
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
const full = path.join(dir, entry.name);
if (entry.isDirectory()) walk(full);
else if (entry.name === 'index.html' || entry.name.endsWith('.html')) pages.push(full);
}
};
walk(clientDir);
/**
* Inline only: anything with a `src` is a fetched file and is covered by `'self'`.
* The body is hashed exactly as written, because that is what the browser hashes — one
* byte of whitespace either side changes the digest.
*/
const INLINE_SCRIPT = /<script(?![^>]*\bsrc\s*=)([^>]*)>([\s\S]*?)<\/script>/g;
const INLINE_STYLE = /<style([^>]*)>([\s\S]*?)<\/style>/g;
/**
* `<script type="application/ld+json">` (D50) is a data block, not code: the browser never
* executes it, and CSP's script-src is not enforced against it. Demanding a hash for one
* would be wrong twice over — it would add the structured data's own text to the list of
* scripts allowed to run, and that text changes whenever a fact or the brand name does, so
* the generated hash file would churn on edits that cannot affect security.
*/
const DATA_BLOCK = /type\s*=\s*["']application\/(ld\+json|json)["']/i;
const sha256 = (body) => `sha256-${createHash('sha256').update(body, 'utf8').digest('base64')}`;
const harvested = { script: new Set(), style: new Set() };
let inlineScripts = 0;
let inlineStyles = 0;
let uncovered = 0;
for (const file of pages) {
const rel = path.relative(clientDir, file).replace(/\\/g, '/');
const pathname = '/' + rel.replace(/index\.html$/, '').replace(/\.html$/, '').replace(/\/$/, '');
const csp = byPath.get(pathname === '/' ? '/' : pathname.replace(/\/$/, ''));
if (csp === undefined) {
fail(pathname, 'is a built page with no entry in dist/_headers.json — it ships with no CSP');
continue;
}
if (csp === null) {
fail(pathname, 'has an entry in dist/_headers.json but no Content-Security-Policy header');
continue;
}
const html = fs.readFileSync(file, 'utf8');
for (const [kind, re, counter] of [
['script', INLINE_SCRIPT, 'inlineScripts'],
['style', INLINE_STYLE, 'inlineStyles'],
]) {
re.lastIndex = 0;
let match;
while ((match = re.exec(html))) {
const [, attrs, body] = match;
if (kind === 'script' && DATA_BLOCK.test(attrs)) continue;
// An empty inline block needs no hash; browsers do not enforce one.
if (body.trim() === '') continue;
if (counter === 'inlineScripts') inlineScripts++;
else inlineStyles++;
const hash = sha256(body);
if (csp.includes(hash)) continue;
uncovered++;
harvested[kind].add(hash);
if (!write) {
fail(
`${pathname} (inline <${kind}>)`,
`${hash} is not in that page's policy — ${JSON.stringify(body.trim().slice(0, 60))}`,
);
}
}
}
}
// ── The directives §6 promised, on a page that has to have them ─────────────
const REQUIRED = [
"default-src 'self'",
"base-uri 'self'",
"form-action 'self'",
"object-src 'none'",
"frame-ancestors 'none'",
];
const home = byPath.get('/');
if (!home) {
fail('/', 'the homepage has no CSP header at all');
} else {
for (const directive of REQUIRED) {
if (!home.includes(directive)) fail('/ policy', `is missing "${directive}" (PLAN.md §6)`);
}
// The point of the whole exercise: a hash and 'unsafe-inline' in the same script
// directive means browsers ignore 'unsafe-inline' — but if the hashes ever went away it
// would quietly start applying.
const scriptSrc = /script-src ([^;]*)/.exec(home)?.[1] ?? '';
if (scriptSrc.includes("'unsafe-inline'")) {
fail('/ policy', "script-src contains 'unsafe-inline' — D48 says the hashes carry this");
}
if (scriptSrc.includes("'unsafe-eval'")) {
fail('/ policy', "script-src contains 'unsafe-eval' ('wasm-unsafe-eval' is the intended one)");
}
}
// ── --write: regenerate the hash file ───────────────────────────────────────
if (write) {
writeHashes(harvested.script, harvested.style);
console.log(
`checkCsp --write: harvested ${harvested.script.size} script and ${harvested.style.size} ` +
`style hash(es) from ${pages.length} pages into src/config/cspHashes.mjs.`,
);
if (failures.length) {
console.error('\ncheckCsp --write: the build is still wrong in ways hashes cannot fix:\n');
for (const f of failures) console.error(`${f.what}\n ${f.detail}`);
process.exit(1);
}
console.log('Now rebuild so the next build embeds them (npm run csp:hashes does both).');
process.exit(0);
}
// ── Report ──────────────────────────────────────────────────────────────────
if (failures.length === 0) {
console.log(
`checkCsp: ${pages.length} pages carry a policy; ` +
`${inlineScripts} inline script(s) and ${inlineStyles} inline style(s) are all hashed.`,
);
} else {
console.error(`\ncheckCsp: ${failures.length} problem(s) with the Content-Security-Policy:\n`);
for (const f of failures) console.error(`${f.what}\n ${f.detail}`);
if (uncovered) {
console.error(`
${uncovered} inline block(s) are not covered by a hash. In a browser this is silent: the
page renders and the script simply never runs — Starlight's theme switch and mobile
sidebar are inline scripts, so this is how the documentation loses them.
If the inline block is legitimate (usually: Starlight was upgraded), run
npm run csp:hashes
which rebuilds, harvests the hashes into src/config/cspHashes.mjs and rebuilds again.
Read what changed before committing it — that file is a list of scripts allowed to run.
`);
}
process.exit(1);
}

View File

@@ -60,8 +60,28 @@ async function api(pathname) {
return res;
}
const raw = async (repo, filePath, ref) =>
(await api(`${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`)).text();
/**
* A file's bytes, read through the `contents` endpoint rather than `raw`.
*
* `raw` answers with `Cache-Control: public, max-age=21600`, so the CDN in front of Gitea
* serves a copy for six hours and this check can read a blob most of a working day old.
* That is not theoretical: on the day of the engagement cutover it reported website's
* MODULE_API_VERSION as 1.6.0 -- the value from two weeks earlier -- and failed a site
* whose number was right. A check that goes red on stale data is a check people learn to
* ignore, which is the one failure mode this file exists to avoid.
*
* `contents` answers `private, must-revalidate`, which the CDN does not cache, so it is
* always the ref's current blob. The cost is a JSON parse and a base64 decode.
*/
async function raw(repo, filePath, ref) {
const meta = await json(`${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`);
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
const json = async (pathname) => (await api(pathname)).json();

View File

@@ -55,12 +55,18 @@ const checked = [];
const ok = (what) => checked.push(what);
const fail = (what, detail) => failures.push({ what, detail });
/** Same raw-file accessor checkFacts.mjs uses, and for the same reason. */
/** Same file accessor checkFacts.mjs uses, and for the same reason -- including the CDN one. */
async function raw(repo, filePath, ref) {
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`;
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
return res.text();
const meta = await res.json();
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
/**

197
scripts/checkReference.mjs Normal file
View File

@@ -0,0 +1,197 @@
#!/usr/bin/env node
/**
* checkReference.mjs — PLAN.md §12, added in phase 8.
*
* The Reference section names things: every environment variable, every config key, every
* installer command, every canonical document. §1 forbids re-specifying a contract, and
* this is the machinery that makes writing the NAMES down safe anyway — the same bargain
* checkQuickstart.mjs struck for the quickstart, applied to six more sources.
*
* Each enumeration in `src/data/reference.mjs` is compared against its authority, read from
* the repository that owns it over the Gitea API — never from a working tree, per §1's
* process rule. Every comparison is a SET comparison in both directions:
*
* - a name this site lists that the source no longer has fails (the reference is stale);
* - a name the source has that this site does not list fails (the reference is
* incomplete, which is the failure mode a hand-maintained list actually has).
*
* The second direction is the one that earns its keep. A reference page does not usually
* rot by describing something that vanished — it rots by quietly not mentioning the three
* things added since it was written.
*
* Descriptions are deliberately NOT checked. Nothing here can know whether a one-line
* summary is still true, so it does not pretend to; keeping them terse is the mitigation.
*
* GITEA_TOKEN=<token> node scripts/checkReference.mjs
*
* Anonymous raw fetches fail on this instance, so the token is required. A check that
* silently skips itself is worse than no check.
*/
import { readFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import path from 'node:path';
import {
envVars,
sidecarConfig,
installerCommands,
bridgeCfg,
visibilityLadder,
canonicalDocs,
} from '../src/data/reference.mjs';
const ROOT = fileURLToPath(new URL('..', import.meta.url));
const platform = JSON.parse(readFileSync(path.join(ROOT, 'src/data/platform.json'), 'utf8'));
const BASE = platform.gitea.base;
const ORG = platform.gitea.org;
const TOKEN = process.env.GITEA_TOKEN?.trim();
const failures = [];
const checked = [];
const ok = (what) => checked.push(what);
const fail = (what, detail) => failures.push({ what, detail });
/** Same file accessor checkFacts.mjs and checkQuickstart.mjs use, CDN caveat included. */
async function raw(repo, filePath, ref = 'main') {
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
const meta = await res.json();
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
/**
* The one comparison this whole script performs, so the failure messages are identical
* everywhere and say which direction broke.
*/
function compareSets(label, mine, theirs, hint) {
const mineSet = new Set(mine);
const theirsSet = new Set(theirs);
const stale = [...mineSet].filter((k) => !theirsSet.has(k));
const missing = [...theirsSet].filter((k) => !mineSet.has(k));
for (const k of stale) {
fail(`${label}: ${k}`, `listed here, but ${hint} no longer has it — remove it, and re-read the prose around it`);
}
for (const k of missing) {
fail(`${label}: ${k}`, `is in ${hint} and NOT listed here — add it, or the reference is lying by omission`);
}
if (!stale.length && !missing.length) ok(`${label} (${mineSet.size})`);
}
/** `KEY=value` lines. Commented-out suggestions are prose about a variable, not a key. */
const envKeysOf = (text) =>
text
.split(/\r?\n/)
.map((l) => l.match(/^([A-Z][A-Z0-9_]*)=/))
.filter(Boolean)
.map((m) => m[1]);
/** `Key=value` lines from the plugin's config, same rule about comments. */
const cfgKeysOf = (text) =>
text
.split(/\r?\n/)
.map((l) => l.match(/^([A-Za-z][A-Za-z0-9]*)=/))
.filter(Boolean)
.map((m) => m[1]);
async function run() {
if (!TOKEN) {
console.error('checkReference: GITEA_TOKEN is not set. This check cannot run anonymously.');
process.exit(2);
}
// ── 1. Environment variables ──────────────────────────────────────────────
compareSets(
'env',
Object.keys(envVars),
envKeysOf(await raw('website', '.env.example')),
'website main:.env.example',
);
// ── 2. sidecar.toml ───────────────────────────────────────────────────────
//
// Parsed from the serde structs rather than from a sample file, because the sample is
// GENERATED by the binary on first run and no committed copy is authoritative. Each
// `pub name: T` inside a `struct XCfg` is one key, and the struct name gives the section.
const configRs = await raw('link', 'sidecar/src/config.rs');
const sidecarKeys = [];
for (const m of configRs.matchAll(/struct\s+(\w+)Cfg\s*\{([\s\S]*?)\n\}/g)) {
const section = m[1].toLowerCase();
for (const f of m[2].matchAll(/pub\s+(\w+)\s*:/g)) sidecarKeys.push(`${section}.${f[1]}`);
}
compareSets('sidecar.toml', Object.keys(sidecarConfig), sidecarKeys, 'link main:sidecar/src/config.rs');
// ── 3. Installer commands ─────────────────────────────────────────────────
const cliRs = await raw('installer', 'src/cli.rs');
const cmdBlock = cliRs.match(/enum\s+Command\s*\{([\s\S]*?)\n\}/);
const cmds = cmdBlock ? [...cmdBlock[1].matchAll(/^\s*([A-Z]\w*)\s*[,{]/gm)].map((m) => m[1]) : [];
compareSets('installer command', Object.keys(installerCommands), cmds, 'installer main:src/cli.rs');
// ── 4. Bridge.cfg ─────────────────────────────────────────────────────────
const bridgeKeys = Object.values(bridgeCfg).flatMap((group) => Object.keys(group));
compareSets(
'Bridge.cfg',
bridgeKeys,
cfgKeysOf(await raw('servuo-plugins', 'overlay/Config/Bridge.cfg')),
'servuo-plugins main:overlay/Config/Bridge.cfg',
);
// ── 5. The visibility ladder ──────────────────────────────────────────────
//
// A security boundary, so it is checked against the module that enforces it rather than
// against prose. The order matters as much as the membership: it is a ladder, and a
// reader reasoning about "staff and above" needs the rungs in the right sequence.
const vis = await raw('Module-uo', 'server/utils/shardVisibility.js');
const ladderMatch = vis.match(/const\s+LADDER\s*=\s*\[([\s\S]*?)\]/);
const ladder = ladderMatch
? [...ladderMatch[1].matchAll(/'([a-z_]+)'/g)].map((m) => m[1])
: [];
if (ladder.length === 0) {
fail('visibility ladder', 'could not find LADDER in Module-uo main:server/utils/shardVisibility.js');
} else if (ladder.join(' ') !== visibilityLadder.join(' ')) {
fail(
'visibility ladder',
`order or membership differs — here "${visibilityLadder.join(' → ')}", upstream "${ladder.join(' → ')}"`,
);
} else ok(`visibility ladder (${ladder.length} rungs, in order)`);
// ── 6. Canonical documents ────────────────────────────────────────────────
//
// Existence only. A link to a document that moved is the single most likely way this
// section breaks, and it is exactly what a build can answer.
for (const docPath of Object.keys(canonicalDocs)) {
const url = `${BASE}/api/v1/repos/${ORG}/docs/contents/${docPath}?ref=main`;
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
if (res.ok) ok(`canonical doc ${docPath}`);
else fail(`canonical doc ${docPath}`, `not found in docs main (HTTP ${res.status})`);
}
// ── Report ────────────────────────────────────────────────────────────────
if (failures.length === 0) {
console.log(`checkReference: ${checked.length} enumeration check(s) passed against their sources.`);
return;
}
console.error(`\ncheckReference: ${failures.length} disagreement(s) with the platform:\n`);
for (const f of failures) console.error(`${f.what}\n ${f.detail}`);
console.error(`
The Reference section names things, which is only safe while the names are checked
(§1, and the same bargain checkQuickstart.mjs struck). Update src/data/reference.mjs
to match the source. Do not "fix" the check.
`);
process.exit(1);
}
run().catch((err) => {
console.error(`checkReference: ${err.message}`);
process.exit(2);
});

171
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@@ -0,0 +1,171 @@
#!/usr/bin/env node
/**
* checkScreens.mjs — the screenshots agree with what the pages say about them.
*
* PLAN.md §12, §13 phase 9, D45.
*
* node scripts/checkScreens.mjs
*
* ---------------------------------------------------------------------------------------
* WHAT IT PROVES, AND WHY EACH ONE IS WORTH A CHECK
* ---------------------------------------------------------------------------------------
* 1. EVERY DECLARED SCREEN HAS A FILE. A missing image is invisible in review — the page
* still builds, still lays out, and only a reader sees the broken frame.
*
* 2. EVERY FILE IS THE DECLARED SIZE. `width` and `height` reach the markup as intrinsic
* attributes, and an attribute that disagrees with the file is a page that jumps as the
* image decodes. It also catches a re-capture taken at the wrong viewport, which looks
* fine on its own and wrong beside the others.
*
* 3. NOTHING IN public/screens IS ORPHANED. A capture that stopped being referenced is a
* file the container still ships and nobody looks at — and, worse, one that never gets
* retaken, so it silently becomes the oldest thing in the repository.
*
* 4. EVERY DECLARED SCREEN IS ACTUALLY USED. The mirror of 3: an entry in `screens.mjs`
* that no page renders is a capture being maintained for nothing. Usage is a literal
* search for the id across `src/`, which is how both readers of the data refer to one —
* `<Screenshot id="admin-users" />` and the `groupScreens` map on `/features/`.
*
* 5. THE ALT TEXT AND CAPTION SAY SOMETHING. An empty alt on an editorial image is an
* accessibility failure the build cannot otherwise see, and a caption is the sentence
* that makes a screenshot evidence rather than decoration.
*
* ---------------------------------------------------------------------------------------
* WHY IT READS THE PNG HEADER ITSELF
* ---------------------------------------------------------------------------------------
* It does not: it reads the WebP header, and it does it with twenty lines rather than a
* dependency. `sharp` is already here for the brand assets and could answer this, but this
* check runs in CI on every pull request and a check that needs a native image library to
* tell you a file is 1920 pixels wide is a check that will one day fail for a reason that
* has nothing to do with screenshots.
*/
import { readdirSync, readFileSync, existsSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { screens, WEB, PHONE } from '../src/data/screens.mjs';
const HERE = path.dirname(fileURLToPath(import.meta.url));
const ROOT = path.join(HERE, '..');
const DIR = path.join(ROOT, 'public', 'screens');
const SRC = path.join(ROOT, 'src');
const problems = [];
/**
* The pixel size of a WebP file, from its header.
*
* A RIFF container: "RIFF" size "WEBP" then one of three chunk types. Lossy ("VP8 ") and
* lossless ("VP8L") pack the dimensions differently, and an animated or extended file
* ("VP8X") states them outright. `cwebp` at quality 82 writes VP8 , but a future change of
* encoder should not turn this check into a mystery, so all three are handled.
*/
function webpSize(file) {
const buf = readFileSync(file);
if (buf.length < 30 || buf.toString('ascii', 0, 4) !== 'RIFF' || buf.toString('ascii', 8, 12) !== 'WEBP') {
return null;
}
const chunk = buf.toString('ascii', 12, 16);
if (chunk === 'VP8X') {
return {
width: 1 + (buf[24] | (buf[25] << 8) | (buf[26] << 16)),
height: 1 + (buf[27] | (buf[28] << 8) | (buf[29] << 16)),
};
}
if (chunk === 'VP8L') {
const bits = buf[21] | (buf[22] << 8) | (buf[23] << 16) | (buf[24] << 24);
return { width: 1 + (bits & 0x3fff), height: 1 + ((bits >> 14) & 0x3fff) };
}
if (chunk === 'VP8 ') {
return {
width: buf.readUInt16LE(26) & 0x3fff,
height: buf.readUInt16LE(28) & 0x3fff,
};
}
return null;
}
/** Every file under `src/`, read once, so usage is a search rather than a guess. */
function sourceText() {
const out = [];
const walk = (dir) => {
for (const entry of readdirSync(dir, { withFileTypes: true })) {
const full = path.join(dir, entry.name);
if (entry.isDirectory()) walk(full);
else if (/\.(astro|mdx?|mjs|js|ts|tsx)$/.test(entry.name)) out.push(readFileSync(full, 'utf8'));
}
};
walk(SRC);
return out;
}
const sources = sourceText();
const declared = new Set();
for (const shot of screens) {
const name = `${shot.id}.webp`;
const file = path.join(DIR, name);
declared.add(name);
if (!existsSync(file)) {
problems.push(
`${shot.id}: no file at public/screens/${name}. ` +
`Retake it: node scripts/captureScreens.mjs ${shot.id}`,
);
continue;
}
const want = shot.family === 'web' ? WEB : PHONE;
const size = webpSize(file);
if (!size) {
problems.push(`${shot.id}: public/screens/${name} is not a WebP this check can read.`);
} else if (size.width !== want.width || size.height !== want.height) {
problems.push(
`${shot.id}: file is ${size.width}x${size.height}, ` +
`declared ${want.width}x${want.height} for the "${shot.family}" family.`,
);
}
if (!shot.alt || shot.alt.length < 20) {
problems.push(`${shot.id}: alt text is missing or too short to describe the screen.`);
}
if (!shot.caption) {
problems.push(`${shot.id}: no caption.`);
}
const used = sources.some((text) => text.includes(`'${shot.id}'`) || text.includes(`"${shot.id}"`));
if (!used) {
problems.push(
`${shot.id}: declared but no page renders it. Use it, or delete the entry and its file.`,
);
}
}
if (existsSync(DIR)) {
for (const name of readdirSync(DIR)) {
if (!declared.has(name)) {
problems.push(`public/screens/${name}: not declared in src/data/screens.mjs.`);
}
}
}
if (problems.length > 0) {
console.error(`\ncheckScreens: ${problems.length} problem(s)\n`);
for (const problem of problems) console.error(` - ${problem}`);
console.error('');
process.exit(1);
}
console.log(`checkScreens: ${screens.length} screens, all present, sized and used.`);

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@@ -0,0 +1,77 @@
#!/usr/bin/env node
/**
* checkSidebar.mjs — PLAN.md §12, added in phase 8.
*
* `src/config/sidebar.mjs` holds two trees: `docsSidebar`, which Starlight renders, and
* `plannedSidebar`, the tree §10 planned. While pages were still being written the second
* was a checklist. Now that every page exists it is a second copy of the first, maintained
* by hand — and a hand-maintained copy with nothing reading it is exactly the shape of
* thing §1 is about.
*
* It had already drifted, silently: phase 7 added the `Content` page under D37 and this
* list was never updated. Nothing failed, because nothing read it. That is the whole
* argument for this check.
*
* So the two must agree on groups, labels AND order. Order is checked because the order of
* "Getting started" IS the installation path — §10 calls it the priority of the whole
* project — and a reordering that nobody noticed would be a worse defect than a missing
* page.
*
* node scripts/checkSidebar.mjs
*
* No token and no network: both trees are in this repository.
*/
import { docsSidebar, plannedSidebar } from '../src/config/sidebar.mjs';
const failures = [];
const fail = (what, detail) => failures.push({ what, detail });
const live = new Map(docsSidebar.map((g) => [g.label, g.items.map((i) => i.label)]));
const planned = new Map(Object.entries(plannedSidebar));
// ── Groups ──────────────────────────────────────────────────────────────────
for (const label of live.keys()) {
if (!planned.has(label)) fail(`group ${label}`, 'is in the live sidebar and not in plannedSidebar');
}
for (const label of planned.keys()) {
if (!live.has(label)) fail(`group ${label}`, 'is in plannedSidebar and not in the live sidebar');
}
// ── Pages, in order ─────────────────────────────────────────────────────────
for (const [label, liveItems] of live) {
const plannedItems = planned.get(label);
if (!plannedItems) continue;
for (const page of liveItems) {
if (!plannedItems.includes(page)) fail(`${label}${page}`, 'is live but not in plannedSidebar');
}
for (const page of plannedItems) {
if (!liveItems.includes(page)) fail(`${label}${page}`, 'is planned but has no live sidebar entry');
}
// Only meaningful once membership matches; otherwise it just repeats the above.
if (liveItems.length === plannedItems.length && liveItems.every((p) => plannedItems.includes(p))) {
if (liveItems.join(' | ') !== plannedItems.join(' | ')) {
fail(
`${label} order`,
`live "${liveItems.join(' → ')}" vs planned "${plannedItems.join(' → ')}"`,
);
}
}
}
// ── Report ──────────────────────────────────────────────────────────────────
if (failures.length === 0) {
const pages = [...live.values()].reduce((n, items) => n + items.length, 0);
console.log(`checkSidebar: ${live.size} groups and ${pages} pages agree with plannedSidebar.`);
} else {
console.error(`\ncheckSidebar: ${failures.length} disagreement(s) between the two trees:\n`);
for (const f of failures) console.error(`${f.what}\n ${f.detail}`);
console.error(`
Both trees are in src/config/sidebar.mjs. Decide which one is right — if a page was
deliberately added, renamed or reordered, plannedSidebar records that decision and
should move with it.
`);
process.exit(1);
}

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#!/usr/bin/env node
/**
* seedDemo.mjs — the deployment the screenshots are taken of. PLAN.md §13 phase 9, D45.
*
* node scripts/seedDemo.mjs → seed (idempotent; safe to re-run)
* node scripts/seedDemo.mjs --dry-run → say what it would do, write nothing
*
* Environment (all optional; the defaults are this machine's review stack):
*
* RG_BASE http://localhost:3000 the website the seed drives
* RG_ADMIN_USER demoadmin an existing admin, created by website's own
* RG_ADMIN_PASS DemoReview!2026 `npm run seed` — see PLAN.md §13 phase 9
* RG_DEMO_PASS DemoReview!2026 the password every seeded cast member gets
* UOLINK_BASE http://127.0.0.1:8080 sidecar REST, written to Admin → Shard
* UOLINK_WS ws://127.0.0.1:8080/ws sidecar WebSocket
* UOLINK_TOKEN (unset) sidecar auth token; skipped when absent
* UOLINK_PROTOCOL 4 wire protocol to pin — see the note below
*
* ---------------------------------------------------------------------------------------
* WHY THE SEED DRIVES THE API AND NEVER THE DATABASE
* ---------------------------------------------------------------------------------------
* Every row this creates could have been an INSERT, and every INSERT would have been a
* second implementation of a rule the website already owns: how a body is sanitized, what
* a slug may contain, which excerpt is derived when none is given, how a password is
* hashed. A seed that writes SQL directly produces a database the product could not have
* produced, and screenshots of that database show a product that does not exist.
*
* So this speaks HTTP to a running site, as an admin, through the same endpoints the admin
* panel calls. The cost is that the site has to be up; the benefit is that the content is
* real, and that this script keeps working when a column moves.
*
* ---------------------------------------------------------------------------------------
* WHY IT IS IDEMPOTENT RATHER THAN DESTRUCTIVE
* ---------------------------------------------------------------------------------------
* Re-running must not double the news list, and must not erase a screenshot rig somebody
* has been adjusting by hand. Every step therefore looks before it writes and reports
* `= exists` rather than failing. That also makes the script usable as a repair: point it
* at a stack that has drifted and it puts back only what is missing.
*
* What it deliberately does NOT create: anything the shard owns. Teams arrive from the
* guild board over the bridge, the marketplace from player vendors, the atlas from real
* spawners (PLAN.md §13 phase 9, D42). Seeding those would be inventing game state that
* the product is supposed to be showing, which is exactly what D4 forbids.
*/
import { readFileSync } from 'node:fs';
const BASE = (process.env.RG_BASE || 'http://localhost:3000').replace(/\/+$/, '');
const API = `${BASE}/api/v1`;
const ADMIN_USER = process.env.RG_ADMIN_USER || 'demoadmin';
const ADMIN_PASS = process.env.RG_ADMIN_PASS || 'DemoReview!2026';
const DEMO_PASS = process.env.RG_DEMO_PASS || 'DemoReview!2026';
const UOLINK_BASE = process.env.UOLINK_BASE || 'http://127.0.0.1:8080';
const UOLINK_WS = process.env.UOLINK_WS || 'ws://127.0.0.1:8080/ws';
const UOLINK_TOKEN = process.env.UOLINK_TOKEN || '';
// The pinned wire protocol has to be STATED, not left to the module's default.
//
// `module-uo`'s schema fragment still carries `protocol INT NOT NULL DEFAULT 3`, from the
// protocol-3 cutover; the sidecar on `link` `main` speaks 4. The module handles protocol 4's
// frames — `guild.roster` and `guild.leave` ingest landed with the Teams cutover — but a
// FRESH install pins 3, and the sidecar answers a 3 with `409 protocol version mismatch` on
// every REST call. So a new deployment reads nothing from its shard until somebody edits the
// number in Admin → Shard. Raised with the org lead rather than patched from here: the fix
// belongs in `module-uo`, not in this repo's screenshot rig (PLAN.md §13 phase 9).
const UOLINK_PROTOCOL = Number(process.env.UOLINK_PROTOCOL || 4);
const DRY = process.argv.includes('--dry-run');
// ── The demo deployment's identity (D43) ───────────────────────────────────────────────
//
// A neutral demo brand rather than UOMysticmoon: the screenshots show the platform, not a
// private shard, and §15's demo VM can wear the same identity so the imagery stays true the
// day it exists. The name is deliberately "… Demo" rather than an invented community —
// nobody should have to wonder whether they are looking at a real server they could join.
// The published contact address lives in exactly one file in this repository (D13), and
// `checkFacts.mjs` fails the build if a literal address appears anywhere else — including
// here. So the demo wears the same address the site publishes, read from the same place.
const brandDefault = JSON.parse(
readFileSync(new URL('../brand-default/brand.json', import.meta.url), 'utf8'),
);
const SETTINGS = {
site_title: 'Runic Gateway Demo',
site_mode: 'live',
status_message: 'Live — the demo shard is up.',
homepage_teaser:
'A public demonstration of Runic Gateway: a self-hosted community site wired to a ' +
'live game server. Everything on this site is real data from the shard behind it.',
contact_email: brandDefault.contactEmail,
};
// ── The cast ───────────────────────────────────────────────────────────────────────────
//
// Five accounts, one per role the admin screens distinguish, so a screenshot of the users
// table shows the role column doing something. Names are ordinary fantasy given names and
// belong to nobody.
const USERS = [
{ username: 'aldricmoss', role: 'moderator' },
{ username: 'brannwen', role: 'editor' },
{ username: 'sablequill', role: 'player' },
{ username: 'tobinreed', role: 'player' },
{ username: 'mirenavox', role: 'player' },
];
// ── News, five-on-friday, the newsletter ───────────────────────────────────────────────
//
// Written as a small community's real output rather than lorem: a patch note, an event, a
// maintenance notice and a Friday post. Bodies are short HTML because that is what the
// editor stores, and the list screens show the excerpt anyway.
const POSTS = [
{
category: 'news',
title: 'Autumn patch: vendor search, and a fix for house decay',
excerpt:
'Player-vendor listings are now searchable from the site, and the decay timer no ' +
'longer resets when a co-owner logs in.',
body:
'<p>The autumn patch is live. The headline change is that <strong>every player ' +
'vendor on the shard is now searchable from this site</strong> — the marketplace ' +
'page reads the same live feed the game does, so a listing appears within a minute ' +
'of being priced.</p><p>We also fixed the house decay timer resetting when a ' +
'co-owner logged in. That bug had been quietly keeping condemned houses alive since ' +
'spring.</p><p>Full notes are on the wiki.</p>',
published: true,
},
{
category: 'news',
title: 'The Harvest Moon festival opens this weekend',
excerpt:
'Three days of gatherings at the crossroads, with a champion spawn on the last ' +
'night. Everyone is welcome, no signup needed.',
body:
'<p>The Harvest Moon festival runs from Friday evening to Sunday night at the ' +
'crossroads north of town. There is no signup and no entry fee — turn up.</p>' +
'<p>Saturday is the market day; bring anything you want to sell and we will set out ' +
'extra vendor stalls. Sunday night closes with a champion spawn, which will be ' +
'announced in game and on the shard status page here.</p>',
published: true,
},
{
category: 'news',
title: 'Scheduled maintenance, Tuesday 03:00 UTC',
excerpt:
'About twenty minutes of downtime for a server restart and a world save. The site ' +
'stays up throughout.',
body:
'<p>We are restarting the shard on Tuesday at 03:00 UTC for a world save and a ' +
'server update. Expect about twenty minutes of downtime.</p><p>This site stays up ' +
'while the shard is down — the status panel will simply show the shard as offline, ' +
'and the marketplace and atlas will show their last known state.</p>',
published: true,
},
{
category: 'five-on-friday',
title: 'Five on Friday: the ones who keep the roads clear',
excerpt:
'Five players who spent the week doing unglamorous work, and what they were up to.',
body:
'<p>Five people who made the week better for everybody else:</p><ol><li>Sable, for ' +
'restocking the free reagent stall three times without being asked.</li><li>Tobin, ' +
'for guiding two new players through their first dungeon.</li><li>Mirena, for the ' +
'map corrections on the wiki.</li><li>Brannwen, for writing up the champion ' +
'rotation.</li><li>Aldric, for handling a difficult report quietly and well.</li>' +
'</ol>',
published: true,
},
{
category: 'newsletter',
title: 'Monthly notes — what changed, and what is next',
excerpt:
'A month of changes in one place: the vendor search, the new guides, and what we ' +
'are working on next.',
body:
'<p>A quiet, productive month. The vendor search shipped, the wiki gained four ' +
'guides, and the guild boards now update on the site within a minute of a change in ' +
'game.</p><p>Next month we are looking at the champion boards and at making the ' +
'atlas easier to read on a phone.</p>',
published: true,
},
];
// ── The wiki ───────────────────────────────────────────────────────────────────────────
//
// One category and four pages, because the wiki index screenshot needs a category with
// enough in it to look like a wiki rather than a placeholder.
const WIKI_CATEGORY = {
slug: 'guides',
title: 'Guides',
description: 'How things work here, written by the people who play here.',
};
const WIKI_PAGES = [
{
slug: 'getting-started',
title: 'Getting started',
excerpt: 'What to install, how to connect, and the first hour.',
body:
'<h2>Before you connect</h2><p>You need a game client and an account. Make the ' +
'account on this site — the shard accepts accounts created here, and it saves you ' +
'typing your password into a chat window.</p><h2>The first hour</h2><p>Start in ' +
'town, take the newcomer quest, and do not sell your starting tools. If you get ' +
'stuck, ask in Discord: somebody is usually around.</p>',
},
{
slug: 'player-vendors',
title: 'Player vendors',
excerpt: 'How to hire one, how to price, and how the site search finds you.',
body:
'<h2>Hiring a vendor</h2><p>Any house you own or co-own can hold vendors. Hire one ' +
'from an innkeeper and place it inside.</p><h2>Being findable</h2><p>Everything a ' +
'vendor holds is published to the marketplace on this site within about a minute, ' +
'including the price and the house it stands in. If a listing looks stale, the ' +
'shard was probably down when you priced it — it will correct itself on the next ' +
'sweep.</p>',
},
{
slug: 'housing-and-decay',
title: 'Housing and decay',
excerpt: 'Placement rules, the decay timer, and what IDOC actually means here.',
body:
'<h2>Placement</h2><p>Houses can be placed anywhere the client allows, with the ' +
'usual clearance rules. There is no lottery.</p><h2>Decay</h2><p>A house decays if ' +
'nobody with access logs in for long enough. The site lists houses approaching ' +
'collapse on the housing page, which is the same data the game uses — not a ' +
'prediction.</p>',
},
{
slug: 'community-rules',
title: 'Community rules',
excerpt: 'The short version: do not be the reason somebody stops playing.',
body:
'<h2>The rules</h2><ol><li>No harassment, in game or on the site.</li><li>No ' +
'exploiting bugs — report them instead, and you will usually be thanked in ' +
'public.</li><li>One account per person for events with prizes.</li></ol>' +
'<h2>Appeals</h2><p>Every moderation action can be appealed from your account page. ' +
'An appeal is read by somebody who was not involved in the original action.</p>',
},
];
// ── HTTP plumbing ──────────────────────────────────────────────────────────────────────
//
// One cookie jar, because the session is a cookie and `fetch` has no jar of its own. Only
// the value of the auth cookie matters, so this keeps exactly that.
let cookie = '';
let created = 0;
let existed = 0;
function keepCookies(res) {
const raw = res.headers.getSetCookie?.() ?? [];
for (const line of raw) {
const [pair] = line.split(';');
if (pair.trim()) cookie = pair.trim();
}
}
async function call(method, path, body) {
const res = await fetch(`${API}${path}`, {
method,
headers: {
'Content-Type': 'application/json',
...(cookie ? { Cookie: cookie } : {}),
},
...(body === undefined ? {} : { body: JSON.stringify(body) }),
});
keepCookies(res);
const text = await res.text();
let data = null;
try {
data = text ? JSON.parse(text) : null;
} catch {
data = text;
}
return { ok: res.ok, status: res.status, data };
}
function say(mark, what) {
console.log(` ${mark} ${what}`);
if (mark === '+') created += 1;
if (mark === '=') existed += 1;
}
function fail(what, res) {
console.error(`\n ! ${what} failed — HTTP ${res.status}`);
console.error(` ${JSON.stringify(res.data)?.slice(0, 400)}`);
process.exitCode = 1;
}
// ── The steps ──────────────────────────────────────────────────────────────────────────
async function login() {
const res = await call('POST', '/auth/login', { username: ADMIN_USER, password: ADMIN_PASS });
if (!res.ok) {
console.error(
`\nCould not log in as "${ADMIN_USER}". Create the admin first, from the website repo:\n` +
` cd website/server && DB_NAME=<demo db> ADMIN_USERNAME=${ADMIN_USER} ` +
`ADMIN_PASSWORD='…' node db/seed.js\n`,
);
fail('login', res);
process.exit(1);
}
console.log(`\nsigned in as ${ADMIN_USER} at ${BASE}`);
}
async function settings() {
console.log('\nsite settings (D43 — the neutral demo identity)');
if (DRY) {
for (const [k, v] of Object.entries(SETTINGS)) say('~', `${k} = ${v}`);
return;
}
const res = await call('PUT', '/admin/settings', SETTINGS);
if (!res.ok) return fail('settings', res);
for (const [k, v] of Object.entries(SETTINGS)) say('+', `${k} = ${String(v).slice(0, 60)}`);
}
async function uoLink() {
console.log('\nshard connection (Admin → Shard)');
if (!UOLINK_TOKEN) {
say('~', 'UOLINK_TOKEN unset — leaving the sidecar config alone');
return;
}
const now = await call('GET', '/admin/uo-link/config');
if (now.status === 404) {
say('~', 'no /admin/uo-link route — the uo module is not installed');
return;
}
if (
now.ok &&
now.data?.config?.baseUrl === UOLINK_BASE &&
now.data?.config?.protocol === UOLINK_PROTOCOL &&
now.data?.config?.enabled
) {
say('=', `already pointed at ${UOLINK_BASE} (protocol ${UOLINK_PROTOCOL})`);
return;
}
if (DRY) return say('~', `would point the site at ${UOLINK_BASE}`);
const res = await call('PUT', '/admin/uo-link/config', {
baseUrl: UOLINK_BASE,
wsUrl: UOLINK_WS,
token: UOLINK_TOKEN,
protocol: UOLINK_PROTOCOL,
enabled: true,
});
if (!res.ok) return fail('uo-link config', res);
say('+', `pointed at ${UOLINK_BASE} (protocol ${UOLINK_PROTOCOL})`);
}
async function users() {
console.log('\naccounts');
const list = await call('GET', '/admin/users');
if (!list.ok) return fail('list users', list);
const rows = Array.isArray(list.data) ? list.data : (list.data?.users ?? []);
const have = new Set(rows.map((u) => u.username));
for (const user of USERS) {
if (have.has(user.username)) {
say('=', `${user.username} (${user.role})`);
continue;
}
if (DRY) {
say('~', `${user.username} (${user.role})`);
continue;
}
const res = await call('POST', '/admin/users', {
username: user.username,
password: DEMO_PASS,
role: user.role,
});
if (!res.ok) {
fail(`create ${user.username}`, res);
continue;
}
say('+', `${user.username} (${user.role})`);
}
}
async function posts() {
console.log('\nposts');
const list = await call('GET', '/admin/posts');
if (!list.ok) return fail('list posts', list);
const rows = Array.isArray(list.data) ? list.data : (list.data?.posts ?? []);
const have = new Set(rows.map((p) => p.title));
for (const post of POSTS) {
if (have.has(post.title)) {
say('=', `${post.category}: ${post.title}`);
continue;
}
if (DRY) {
say('~', `${post.category}: ${post.title}`);
continue;
}
const res = await call('POST', '/admin/posts', post);
if (!res.ok) {
fail(`create post "${post.title}"`, res);
continue;
}
say('+', `${post.category}: ${post.title}`);
}
}
async function wiki() {
console.log('\nwiki');
const cats = await call('GET', '/admin/wiki/categories');
if (!cats.ok) return fail('list wiki categories', cats);
const catRows = Array.isArray(cats.data) ? cats.data : (cats.data?.categories ?? []);
let category = catRows.find((c) => c.slug === WIKI_CATEGORY.slug);
if (category) {
say('=', `category ${WIKI_CATEGORY.slug}`);
} else if (DRY) {
say('~', `category ${WIKI_CATEGORY.slug}`);
} else {
const res = await call('POST', '/admin/wiki/categories', WIKI_CATEGORY);
if (!res.ok) return fail('create wiki category', res);
category = res.data?.category ?? res.data;
say('+', `category ${WIKI_CATEGORY.slug}`);
}
const pages = await call('GET', '/admin/wiki');
if (!pages.ok) return fail('list wiki pages', pages);
const pageRows = Array.isArray(pages.data) ? pages.data : (pages.data?.pages ?? []);
const have = new Set(pageRows.map((p) => p.slug));
for (const page of WIKI_PAGES) {
if (have.has(page.slug)) {
say('=', `page ${page.slug}`);
continue;
}
if (DRY) {
say('~', `page ${page.slug}`);
continue;
}
const res = await call('POST', '/admin/wiki', {
...page,
category_id: category?.id ?? null,
published: true,
});
if (!res.ok) {
fail(`create wiki page "${page.slug}"`, res);
continue;
}
say('+', `page ${page.slug}`);
}
}
// ── main ───────────────────────────────────────────────────────────────────────────────
console.log(DRY ? '\nseedDemo — DRY RUN, nothing will be written' : '\nseedDemo');
await login();
await settings();
await uoLink();
await users();
await posts();
await wiki();
console.log(
`\n${DRY ? 'would create' : 'created'} ${created}, already present ${existed}` +
(process.exitCode ? ' — with failures above' : ''),
);
console.log(
'\nWhat this does NOT seed, on purpose: teams, the marketplace, houses, points boards\n' +
'and the atlas. Those arrive from the shard over the bridge (D42) — start the sidecar\n' +
'and the shard, and they populate themselves.\n',
);

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scripts/serve.mjs Normal file
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#!/usr/bin/env node
/**
* serve.mjs — the production entry point (PLAN.md §6, D48, D56).
*
* `npm start` runs `applyBrand.mjs` and then this, instead of `dist/server/entry.mjs`
* directly. It is a thin wrapper around the adapter's own handler and exists for three
* reasons, two of them things `@astrojs/node` gets wrong.
*
* ---------------------------------------------------------------------------------------
* 1. THE ADAPTER SERVES THE WRONG PAGE'S CONTENT-SECURITY-POLICY
* ---------------------------------------------------------------------------------------
* `@astrojs/node`'s `staticHeaders` writes one policy per prerendered route into
* `dist/_headers.json` and looks the right one up per request. The lookup, in
* `dist/serve-static.js`, is:
*
* headersMap.find((header) => header.pathname.includes(baselessPathname))
*
* `String.includes` — a SUBSTRING test, not equality, taking the first match. So:
*
* - `/modules/` matches the record for `/docs/modules/building-a-module`,
* - `/architecture/` matches `/docs/architecture/...`,
* - and `/`, which is a substring of every path in the file, matches whichever record
* happens to be first — here `/404`.
*
* Every prerendered page was therefore served some other page's policy. Because the
* policies are per-page hash lists, that is not a cosmetic mismatch: the browser refused
* the page's own stylesheet. `/modules/` and `/architecture/` rendered unstyled sections
* with `Refused to apply inline style` in a console, and the homepage only looked fine
* because it happens to share a hash with the 404 page.
*
* Astro's static-header machinery is otherwise exactly what §6 wants, so this replaces the
* lookup rather than the mechanism: the same `_headers.json`, matched by pathname
* EQUALITY. The workaround is deliberately small and obvious so it can be deleted whole
* when the upstream `find` is fixed — the check for that is whether `/modules/` and
* `/docs/modules/building-a-module` are served different policies.
*
* ---------------------------------------------------------------------------------------
* 2. THE HEADERS THAT ARE NOT CSP
* ---------------------------------------------------------------------------------------
* A few security headers have nothing to do with Astro and no other place to live. They
* are set here rather than written into an operator's reverse-proxy configuration (D48,
* again): the container should be correct on its own, and a proxy someone else configures
* is a promise this repository cannot check.
*
* The two routes that render per request — `/beta` and `/brand/*` — have no entry in
* `_headers.json`, because nothing prerendered them. They get `frame-ancestors 'none'` on
* its own, which is the one directive a `<meta>` CSP cannot express and therefore the one
* thing Astro's per-page meta tag leaves them missing.
*/
import fs from 'node:fs';
import http from 'node:http';
import path from 'node:path';
import { fileURLToPath, pathToFileURL } from 'node:url';
const here = path.dirname(fileURLToPath(import.meta.url));
const root = path.join(here, '..');
const port = Number(process.env.PORT ?? 4321);
const host = process.env.HOST ?? '0.0.0.0';
/* ---------------------------------------------------------------------------------------
The policies, matched exactly
--------------------------------------------------------------------------------------- */
const normalise = (pathname) => {
const clean = pathname.split('?')[0].split('#')[0];
const trimmed = clean.replace(/\/+$/, '');
return trimmed === '' ? '/' : trimmed;
};
const policies = new Map();
const headersFile = path.join(root, 'dist', '_headers.json');
if (fs.existsSync(headersFile)) {
for (const record of Object.values(JSON.parse(fs.readFileSync(headersFile, 'utf8')))) {
const csp = record.headers?.find((h) => h.key.toLowerCase() === 'content-security-policy');
if (csp) policies.set(normalise(record.pathname), csp.value);
}
} else {
// Not fatal: the site still serves, with the per-page <meta> policy Astro also emits.
// Loud, because a deployment silently losing its response-header CSP is exactly what §6
// is trying to prevent.
console.error(
'[serve] dist/_headers.json is missing — pages will be served without a CSP response\n' +
' header. Check that astro.config.mjs still sets `staticHeaders: true`.'
);
}
const FRAME_ONLY = "frame-ancestors 'none'";
/**
* Headers with no page-by-page component. Each is the browser default made explicit, and
* each closes something the CSP does not:
*
* - `X-Content-Type-Options` stops a browser guessing that a .txt is HTML.
* - `Referrer-Policy` keeps the path of the page a reader came from out of requests to
* other origins — there are none today (D9), and this is what keeps that true if a
* link is ever followed off-site.
* - `X-Frame-Options` says again, for anything too old to honour `frame-ancestors`.
* - `Permissions-Policy` turns off hardware this site has no reason to ask for. A
* marketing page requesting a camera should be impossible, not merely unlikely.
*/
const STATIC_HEADERS = {
'X-Content-Type-Options': 'nosniff',
'Referrer-Policy': 'strict-origin-when-cross-origin',
'X-Frame-Options': 'DENY',
'Permissions-Policy': 'camera=(), microphone=(), geolocation=(), payment=(), usb=()',
};
/* ---------------------------------------------------------------------------------------
The server
--------------------------------------------------------------------------------------- */
// The adapter's entry starts its own listener on import unless this is set.
process.env.ASTRO_NODE_AUTOSTART = 'disabled';
// `pathToFileURL`, not the bare path: on Windows an absolute path starts with a drive
// letter, and Node's ESM loader reads `c:` as an unsupported URL scheme.
const { handler } = await import(pathToFileURL(path.join(root, 'dist', 'server', 'entry.mjs')).href);
/* ---------------------------------------------------------------------------------------
3. THE FORWARDED HEADERS THE ADAPTER DOES NOT READ
--------------------------------------------------------------------------------------- */
/**
* Make the request look, to the adapter, like what the browser actually sent.
*
* `@astrojs/node` builds the URL of every request from the connection and the `Host`
* header alone — `astro/app/node`'s `createRequestFromNodeRequest`:
*
* const isEncrypted = "encrypted" in req.socket && req.socket.encrypted;
* const protocol = isEncrypted ? "https" : "http";
*
* `x-forwarded-proto` is never consulted on this path. (`security.allowedDomains` does not
* help: on this code path it gates only whether `Astro.clientAddress` may come from
* `x-forwarded-for`.)
*
* Behind a proxy that terminates TLS — which is how this site is deployed, and the only
* way it is deployed — that is fatal to the one route that accepts a POST. The browser
* sends `Origin: https://runicgateway.com`; the container computes `http://runicgateway.com`
* because its own socket is plaintext; and Astro's CSRF middleware compares the two for
* EQUALITY:
*
* const isSameOrigin = request.headers.get("origin") === url.origin;
*
* So every beta signup, from every visitor, is answered `403 Cross-site POST form
* submissions are forbidden`. No proxy configuration can fix it — a proxy cannot make this
* container's socket encrypted — and nothing else on the site changes, so the symptom is a
* form that silently refuses everyone while fifty pages look perfectly healthy.
*
* Both headers are trusted unconditionally, with no flag to set. The image is meant to be
* deployed and work: it publishes on loopback for a proxy to reach, and an operator who has
* to discover a `TRUST_PROXY` variable to make the signup work is an operator who ships a
* dead form. Trusting them costs nothing here — a cross-site form submission cannot make a
* victim's browser send `x-forwarded-proto`, so the CSRF check is exactly as strong as it
* was, and the site has no cookie, session or credential to protect in the first place.
*
* `x-forwarded-host` is handled for the same reason at one remove: most proxies pass `Host`
* through untouched, but some rewrite it to the upstream address and put the real name here
* instead, which produces the identical mismatch.
*/
const firstForwarded = (value) => value?.toString().split(',')[0].trim();
const applyForwardedHeaders = (req) => {
const proto = firstForwarded(req.headers['x-forwarded-proto']);
if (proto === 'https' && !req.socket.encrypted) {
// What `"encrypted" in req.socket` reads. Defined on the socket rather than passed
// along, because the adapter is given the raw request and looks there itself.
Object.defineProperty(req.socket, 'encrypted', { value: true, configurable: true });
}
const forwardedHost = firstForwarded(req.headers['x-forwarded-host']);
if (forwardedHost && !/[/\\]/.test(forwardedHost)) {
req.headers.host = forwardedHost;
}
};
const server = http.createServer((req, res) => {
applyForwardedHeaders(req);
const policy = policies.get(normalise(req.url ?? '/'));
for (const [key, value] of Object.entries(STATIC_HEADERS)) res.setHeader(key, value);
res.setHeader('Content-Security-Policy', policy ?? FRAME_ONLY);
/**
* The adapter will set its own (wrong) `Content-Security-Policy` from inside the static
* handler, overwriting what was just set. Rather than race it, every later attempt to
* set that one header is ignored — the correct value is already on the response, and
* this request's policy cannot change halfway through serving it.
*/
const setHeader = res.setHeader.bind(res);
res.setHeader = (name, value) => {
if (String(name).toLowerCase() === 'content-security-policy') return res;
return setHeader(name, value);
};
handler(req, res);
});
server.listen(port, host, () => {
console.log(`[serve] listening on http://${host}:${port}${policies.size} prerendered policies`);
});

View File

@@ -0,0 +1,53 @@
---
/**
* Overrides Starlight's `PageTitle` for one attribute: `tabindex="-1"` on the heading.
*
* Phase 10 found and fixed this on the marketing chrome — following a skip link moves the
* viewport but not the keyboard focus, because the target of the link is not focusable.
* Chrome papers over it; not every browser does, and a reader who lands past the header
* only to find Tab returning them to the top of the nav has not been skipped anywhere.
* `Base.astro`'s `<main>` gained `tabindex="-1"` then.
*
* Phase 11's browser walk found the same defect still standing on the other forty pages.
* Starlight's skip link points at the page's `<h1>` rather than at a landmark, and an
* `<h1>` is no more focusable than a `<main>`, so the docs half of the site had the fix
* that the marketing half had.
*
* The rest of this file is Starlight's own implementation, copied because the override
* mechanism replaces a component rather than decorating it. That is a small drift risk —
* if Starlight restyles its `h1`, this copy will not follow — so it is deliberately kept
* to exactly what upstream has, with nothing of ours added beyond the attribute. The
* check for drift is visual: a documentation title that stops matching the marketing
* chrome's.
*
* The id is Starlight's `PAGE_TITLE_ID`, written out rather than imported: `./constants`
* is not one of the subpaths the package exports, so importing it reaches past the
* package's own boundary. It is what `SkipLink.astro` puts in its `href`, so the two must
* agree; if a Starlight upgrade ever renames it, the skip link stops resolving at all and
* the first Tab on a documentation page lands somewhere obviously wrong.
*/
const PAGE_TITLE_ID = '_top';
---
<h1 id={PAGE_TITLE_ID} tabindex="-1">{Astro.locals.starlightRoute.entry.data.title}</h1>
<style>
@layer starlight.core {
h1 {
margin-top: 1rem;
font-size: var(--sl-text-h1);
line-height: var(--sl-line-height-headings);
font-weight: 600;
color: var(--sl-color-white);
}
/* Ours, and the only line that is: the heading is focusable now, so it can be
focused, and a focus ring drawn around a page title reads as an error rather than
as a destination. Removing it is safe only because this element is reachable by
exactly one route — the skip link, which the reader took deliberately. It is never
in the tab sequence. */
h1:focus {
outline: none;
}
}
</style>

View File

@@ -1,6 +1,7 @@
---
import { brand } from '../lib/brand.mjs';
import { renderBrand } from '../lib/brand.mjs';
import { legal } from '../data/legal.mjs';
import { footerColumns } from '../data/footer.mjs';
import platform from '../data/platform.json';
/**
@@ -13,35 +14,15 @@ import platform from '../data/platform.json';
* reader browses to alongside Features, it is a thing they go looking for, and the line
* that already carries the licence and the copyright is where people look.
*/
// `/beta` renders per request, so the footer it gets must read the mount rather than the
// value baked at build time. See `renderBrand` in src/lib/brand.mjs (phase 11).
const brand = renderBrand(Astro);
const year = new Date().getFullYear();
const columns = [
{
heading: 'Product',
links: [
{ href: '/features/', label: 'Features' },
{ href: '/architecture/', label: 'Architecture' },
{ href: '/modules/', label: 'Modules' },
{ href: '/app/', label: 'Android app' },
],
},
{
heading: 'Documentation',
links: [
{ href: '/docs/', label: 'Getting started' },
{ href: '/docs/', label: 'Administration' },
{ href: '/docs/', label: 'Building a module' },
],
},
{
heading: 'Project',
links: [
{ href: brand.giteaOrg, label: 'Source' },
{ href: brand.discordInvite, label: 'Discord' },
{ href: '/community/', label: 'Community' },
],
},
];
// The columns live in src/data/footer.mjs so a test can read them — see the note there,
// and test/footer.test.mjs. The two Project links come from the mounted brand (§7).
const columns = footerColumns(brand);
const isExternal = (href: string) => href.startsWith('http');
---

View File

@@ -1,5 +1,6 @@
---
import { brand } from '../lib/brand.mjs';
import Search from './Search.astro';
import { renderBrand } from '../lib/brand.mjs';
/**
* The marketing header. The docs get Starlight's own header, themed to match in
@@ -20,6 +21,10 @@ import { brand } from '../lib/brand.mjs';
*/
const { pathname } = Astro.url;
// `/beta` renders per request, so the lockup name it gets must read the mount rather than
// the value baked at build time. See `renderBrand` in src/lib/brand.mjs (phase 11).
const brand = renderBrand(Astro);
const links = [
{ href: '/features/', label: 'Features' },
{ href: '/docs/', label: 'Docs' },
@@ -55,6 +60,8 @@ const isCurrent = (href: string) =>
))
}
</nav>
<Search />
</div>
</header>

View File

@@ -0,0 +1,81 @@
---
import { screenById, WEB, PHONE } from '../data/screens.mjs';
/**
* One screenshot, as a figure with its caption. PLAN.md §13 phase 9, D4 / D44.
*
* -----------------------------------------------------------------------------------------
* WHY THE PAGE PASSES AN ID AND NOTHING ELSE
* -----------------------------------------------------------------------------------------
* A marketing page and a documentation page show the same administration screen for
* different reasons, and the thing they must not do is describe it differently. The alt
* text and the caption therefore live with the capture in `screens.mjs`, next to the route
* they came from, and a page asks for `admin-shard` rather than restating what is in it.
*
* It also means a re-capture cannot silently invalidate a caption: the sentence and the
* frame it describes are edited in the same file.
*
* -----------------------------------------------------------------------------------------
* WHY IT FAILS THE BUILD ON AN UNKNOWN ID
* -----------------------------------------------------------------------------------------
* The alternative is a page that renders a broken image, which looks like a deployment
* problem rather than a typo and survives review. `checkScreens.mjs` covers the other
* direction — a declared screen whose file is missing — so between them a screenshot is
* either complete or the build stops.
*/
interface Props {
/** An `id` from `src/data/screens.mjs`. */
id: string;
/** Suppress the caption where the surrounding prose already says it. */
bare?: boolean;
}
const { id, bare = false } = Astro.props;
const shot = screenById(id);
if (!shot) {
throw new Error(`Screenshot "${id}" is not declared in src/data/screens.mjs`);
}
const src = `/screens/${shot.id}.webp`;
// Intrinsic size comes from the family rather than the entry: every capture in a family is
// taken at one geometry (see screens.mjs), and `checkScreens.mjs` asserts the files really
// are that size, so these attributes cannot drift from the pixels.
const { width, height } = shot.family === 'web' ? WEB : PHONE;
---
<figure class="shot">
<img
src={src}
alt={shot.alt}
width={width}
height={height}
loading="lazy"
decoding="async"
/>
{!bare && <figcaption>{shot.caption}</figcaption>}
</figure>
<style>
.shot {
margin: 2rem 0;
}
.shot img {
display: block;
width: 100%;
height: auto;
border: 1px solid var(--line);
border-radius: var(--radius-card);
box-shadow: var(--shadow-card);
}
.shot figcaption {
margin: 0.85rem 0 0;
color: var(--dim);
font-size: 0.9rem;
line-height: 1.5;
}
</style>

279
src/components/Search.astro Normal file
View File

@@ -0,0 +1,279 @@
---
/**
* Site search for the marketing pages (D47).
*
* The documentation has had search since phase 1 — Starlight builds a Pagefind index at the
* end of every build and puts a box in its own header. The marketing pages were outside it
* twice over: not indexed, so a reader searching "Teams" in the docs found the architecture
* page and never the feature page; and with no box, so a reader who arrived on the homepage
* had a four-item nav and no way to ask a question.
*
* D47 closed both. `Base.astro` marks its `<main>` as a Pagefind body, which puts the ten
* marketing pages in the same index the docs already query, and this is the box.
*
* ── Why it is built this way ────────────────────────────────────────────────
* The marketing pages ship almost no JavaScript, and Pagefind's own UI bundle is 120 kB
* before the index and the WASM. Loading that on a homepage so that some visitors can
* search would be a poor trade, so **nothing is fetched until the dialog is opened** —
* the button is inert markup, and the first open injects the stylesheet and the script.
* Opening search a second time costs nothing more.
*
* `<dialog>` rather than a hand-built overlay: the browser gives us the focus trap, the
* inert background, Escape-to-close and the top layer for free, and every one of those is
* a thing an accessibility pass would otherwise have to find missing.
*
* In `astro dev` there is no `/pagefind/` — the index is written by the build. Rather than
* fail silently, the dialog says so.
*/
---
<div class="site-search">
<button type="button" class="site-search__open" data-search-open aria-haspopup="dialog">
<svg aria-hidden="true" focusable="false" viewBox="0 0 20 20" width="16" height="16">
<circle cx="9" cy="9" r="6" fill="none" stroke="currentColor" stroke-width="2"></circle>
<line x1="13.5" y1="13.5" x2="18" y2="18" stroke="currentColor" stroke-width="2" stroke-linecap="round"></line>
</svg>
<span>Search</span>
<kbd aria-hidden="true">/</kbd>
</button>
<dialog class="site-search__dialog" data-search-dialog aria-label="Search this site">
<div class="site-search__panel">
<div class="site-search__head">
<h2 class="site-search__title">Search</h2>
<button type="button" class="site-search__close" data-search-close>Close</button>
</div>
<div data-search-mount></div>
<p class="site-search__note" data-search-note hidden>
Search is built with the site, so it is not available in the dev server. Run
<code>npm run build &amp;&amp; npm start</code> to try it.
</p>
</div>
</dialog>
</div>
<script>
const dialog = document.querySelector<HTMLDialogElement>('[data-search-dialog]');
const mount = document.querySelector<HTMLElement>('[data-search-mount]');
const note = document.querySelector<HTMLElement>('[data-search-note]');
if (dialog && mount) {
let loaded: Promise<void> | null = null;
/**
* Pagefind's UI bundle is an IIFE that hangs `PagefindUI` off `window`, so it is a
* `<script src>` and not a dynamic `import()`. Both are covered by `script-src 'self'`
* (D48); the WASM the index needs is why that directive also carries
* `'wasm-unsafe-eval'`.
*/
const load = () =>
(loaded ??= new Promise<void>((resolve, reject) => {
const css = document.createElement('link');
css.rel = 'stylesheet';
css.href = '/pagefind/pagefind-ui.css';
document.head.append(css);
const js = document.createElement('script');
js.src = '/pagefind/pagefind-ui.js';
js.onload = () => {
new (window as any).PagefindUI({
element: mount,
showSubResults: true,
showImages: false,
// `resetStyles: false` was tried and is wrong here. Pagefind's reset is what
// styles its own input and buttons; without it they fall back to user-agent
// defaults, which on this ground meant black text typed into a dark field and
// a Clear button with a 1990s `outset` border. The palette is bound to our
// tokens below instead, which is the supported way round.
translations: {
placeholder: 'Search the site and documentation',
zero_results: 'Nothing found for [SEARCH_TERM]',
},
});
resolve();
};
js.onerror = () => reject(new Error('pagefind-ui.js did not load'));
document.head.append(js);
}).catch((error) => {
// A dev server, or a build served without its index. Say which.
if (note) note.hidden = false;
loaded = null;
throw error;
}));
const open = () => {
// Deliberately not awaited: the dialog should appear at once and fill in, rather
// than the button seeming dead for as long as the bundle takes.
load().catch(() => {});
if (!dialog.open) dialog.showModal();
window.setTimeout(() => {
dialog.querySelector<HTMLInputElement>('input[type="text"]')?.focus();
}, 50);
};
document
.querySelectorAll<HTMLButtonElement>('[data-search-open]')
.forEach((button) => button.addEventListener('click', open));
document
.querySelectorAll<HTMLButtonElement>('[data-search-close]')
.forEach((button) => button.addEventListener('click', () => dialog.close()));
// Clicking the backdrop closes it. `<dialog>` reports backdrop clicks as clicks on the
// dialog itself, so the test is whether the click landed outside the panel's box.
dialog.addEventListener('click', (event) => {
if (event.target !== dialog) return;
const box = dialog.getBoundingClientRect();
const outside =
event.clientX < box.left ||
event.clientX > box.right ||
event.clientY < box.top ||
event.clientY > box.bottom;
if (outside) dialog.close();
});
/**
* `/` and Ctrl/⌘-K, the two the documentation already answers to — the shortcut a
* reader learns in the docs should work on the way back out.
*/
document.addEventListener('keydown', (event) => {
if (dialog.open) return;
const target = event.target as HTMLElement | null;
const typing =
target?.isContentEditable ||
['INPUT', 'TEXTAREA', 'SELECT'].includes(target?.tagName ?? '');
if (typing) return;
if (event.key === '/' || ((event.metaKey || event.ctrlKey) && event.key.toLowerCase() === 'k')) {
event.preventDefault();
open();
}
});
}
</script>
<style>
.site-search__open {
display: inline-flex;
align-items: center;
gap: 0.5rem;
padding: 0.4rem 0.7rem;
border: 1px solid var(--line);
border-radius: var(--radius-pill);
background: transparent;
color: var(--muted);
font: inherit;
font-size: 0.92rem;
cursor: pointer;
}
.site-search__open:hover {
color: var(--ink);
border-color: var(--gold);
}
.site-search__open kbd {
padding: 0 0.35rem;
border: 1px solid var(--line);
border-radius: 4px;
font: inherit;
font-size: 0.78rem;
line-height: 1.4;
}
/* Narrow viewports get the icon alone: the header has a lockup and four links to fit,
and "Search" beside a magnifier is the word the icon already says. */
@media (max-width: 46rem) {
.site-search__open span,
.site-search__open kbd {
display: none;
}
.site-search__open {
padding: 0.45rem;
}
}
.site-search__dialog {
width: min(46rem, calc(100vw - 2rem));
margin-inline: auto;
margin-block-start: min(12vh, 6rem);
padding: 0;
border: 1px solid var(--line);
border-radius: var(--radius-panel);
background: var(--panel-flat);
color: var(--ink);
}
.site-search__dialog::backdrop {
background: var(--scrim);
}
.site-search__panel {
padding: 1.1rem 1.25rem 1.4rem;
}
.site-search__head {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 1rem;
margin-bottom: 0.85rem;
}
.site-search__title {
margin: 0;
font-size: 1.05rem;
letter-spacing: 0.02em;
}
.site-search__close {
border: 0;
background: transparent;
color: var(--muted);
font: inherit;
cursor: pointer;
}
.site-search__close:hover {
color: var(--ink);
}
.site-search__note {
margin: 0.75rem 0 0;
color: var(--muted);
font-size: 0.92rem;
}
/* Pagefind ships its own palette; these bind it to the site's tokens so the dialog is
not a differently-coloured window sitting on the page. */
.site-search__panel :global(.pagefind-ui) {
--pagefind-ui-primary: var(--ink);
--pagefind-ui-text: var(--ink);
--pagefind-ui-background: var(--panel-flat);
--pagefind-ui-border: var(--line);
--pagefind-ui-tag: var(--bg);
--pagefind-ui-border-width: 1px;
--pagefind-ui-border-radius: var(--radius-input);
--pagefind-ui-font: inherit;
}
.site-search__panel :global(.pagefind-ui__result-link) {
color: var(--gold);
}
/* The match highlight. Pagefind marks matched terms with <mark>, and the user-agent
default for that is black on pure yellow — legible, and a hole punched through the
palette on every result. Gold at low opacity reads as a highlight against this ground
without becoming the loudest thing on the page.
`.pagefind-ui--reset` is in the selector because Pagefind's reset declares
`.pagefind-ui--reset mark { all: revert }`, which is the same specificity as a plain
descendant rule and is injected after this stylesheet — so it won on order and put the
yellow back. One more class is enough; `!important` is not needed and would be a worse
way to say the same thing. */
.site-search__panel :global(.pagefind-ui--reset mark) {
background: color-mix(in srgb, var(--gold) 26%, transparent);
color: var(--ink);
}
</style>

View File

@@ -0,0 +1,73 @@
---
import platform from '../data/platform.json';
import { brand } from '../lib/brand.mjs';
/**
* Structured data for the homepage (D50, phase 10).
*
* Two blocks and no more. `Organization` so the project's name resolves to an entity with a
* mark and a support channel rather than to whichever page happens to rank; and
* `SoftwareApplication` because what the site describes is software someone installs, and
* the licence and platform are facts a search result can usefully carry.
*
* ── What this deliberately is not ───────────────────────────────────────────
* It carries no ratings, no counts, no price, no `aggregateRating` — the vocabulary is
* full of fields that turn a result into an advert, and every one of them here would be
* invented. §11's "understated honesty" applies to markup a reader never sees as much as to
* the prose, and inventing a rating is the exact thing that gets structured data ignored.
*
* Breadcrumb and Article markup for the forty documentation pages was considered and
* rejected: Starlight already renders breadcrumbs a reader can see, and forty more blocks
* would be forty more places for a fact to go stale.
*
* ── Where the values come from ──────────────────────────────────────────────
* Every one is read — `brand.mjs` for text, `platform.json` for the platform's facts —
* so `checkFacts.mjs` already guards them and the mount already reaches them. Nothing here
* is typed twice. It is a data block, not code: no browser executes it, no CSP hash covers
* it, and `applyBrand.mjs` is free to rewrite the name inside it at boot (both scripts know
* about `application/ld+json` explicitly, because both would otherwise get it wrong).
*/
const site = Astro.site!;
const url = (p: string) => new URL(p, site).href;
const organization = {
'@type': 'Organization',
'@id': url('/#organization'),
name: brand.siteName,
url: url('/'),
logo: url('/brand/icon-512.png'),
description: brand.tagline,
// The support front door (D10). The Gitea org is where the code is; Discord is where a
// person gets an answer, so both are listed and neither is described as the other.
sameAs: [brand.giteaOrg, brand.discordInvite].filter(Boolean),
};
const application = {
'@type': 'SoftwareApplication',
'@id': url('/#software'),
name: brand.siteName,
url: url('/'),
description: brand.tagline,
applicationCategory: 'WebApplication',
// What an operator actually runs it on: a container on their own host, and an Android
// client. Not "Windows" — the installer runs there, the platform does not require it.
operatingSystem: 'Linux, Windows, Android',
license: 'https://www.gnu.org/licenses/gpl-3.0.html',
softwareVersion: platform.bundle.tag,
publisher: { '@id': url('/#organization') },
// Self-hosted and free, and `offers` is the only way the vocabulary can say so. Omitting
// it reads as "price unknown"; stating zero is simply true.
offers: {
'@type': 'Offer',
price: '0',
priceCurrency: 'USD',
},
};
const graph = {
'@context': 'https://schema.org',
'@graph': [organization, application],
};
---
<script type="application/ld+json" set:html={JSON.stringify(graph)} is:inline />

View File

@@ -1,61 +1,36 @@
---
import { screensOf, PHONE } from '../../data/screens.mjs';
/**
* The app's screenshot strip — defined now, empty until phase 9 (D26).
* The app's screenshot strip. Reserved in phase 5 (D26), filled in phase 9.
*
* ---------------------------------------------------------------------------------------
* WHY A COMPONENT THAT RENDERS NOTHING IS WORTH COMMITTING
* WHY THIS COMPONENT EXISTED FOR A PHASE WITH NOTHING IN IT
* ---------------------------------------------------------------------------------------
* PLAN.md §10 says `/app/` shows "the 14 existing screenshots". They exist —
* `docs/android/screenshots/` on the `docs` repository — and they are the wrong fourteen:
* a trusted-device and recovery-code smoke test from 2026-07-22, captured against a
* PLAN.md §10 said `/app/` shows "the 14 existing screenshots". They exist —
* `docs/android/screenshots/` on the `docs` repository — and they are the wrong fourteen: a
* trusted-device and recovery-code smoke test from 2026-07-22, captured against a
* development instance with no seeded content, before the theming work that changed how
* every screen looks. Five of them are two-factor prompts. The home shot is an empty page.
*
* Shipping them would break two things at once: D4, which says real screenshots from the
* review stack rather than placeholders, and §1, because they would show an app that no
* longer looks like that. D26 records the decision — the slot is reserved, phase 9 fills
* it, and phase 9 is already the phase that stands up the review stack and seeds the
* content the web screenshots need. Adding an emulator pass to a rig that is being built
* anyway is most of the work already done, and it has the property that the phone shots
* and the browser shots then show the same deployment on the same day.
*
* The component exists rather than the page carrying a `TODO` because a defined shape is
* what makes phase 9 a data change instead of a design task: fill `shots`, and the section
* appears with a heading, a caption line and a grid. Nothing else has to be decided then.
* Shipping them would have broken D4 and §1 at once, so D26 reserved the slot for the phase
* that stands up the review stack anyway. The shape was defined then and the data arrived
* now, which is exactly what it was for: filling it was a data change.
*
* ---------------------------------------------------------------------------------------
* WHAT PHASE 9 SHOULD PUT HERE
* WHY IT READS screens.mjs RATHER THAN HOLDING ITS OWN LIST
* ---------------------------------------------------------------------------------------
* Portrait captures at the device's own pixel size, from an API 36 emulator pointed at the
* seeded review stack, one per idea rather than one per screen: the shard hub with live
* data, the marketplace, a character sheet, the news list, the notification settings, and
* the drawer showing a deployment's own navigation. Six is plenty. Fourteen was never a
* target — it was the number that happened to exist.
* The draft carried its own `shots` array, written before there was anywhere else to put
* one. There is now: `src/data/screens.mjs` holds every capture the site ships, web and
* phone alike, and `scripts/checkScreens.mjs` proves each one exists at the size the markup
* claims. A second list here would be the one nothing checks.
*
* They belong in `public/`, not `brand-default/`: these are editorial content shipped with
* the image, not branding an operator overrides (§7).
* The phone captures come from an emulator pointed at the same seeded deployment the web
* screenshots were taken from, on the same day — which is the property D26 was really
* after, since the app takes its colours, type and navigation from the site it connects to.
*/
/**
* One capture. `width` and `height` are the real pixel dimensions and are required rather
* than optional: without them the page reflows as each image decodes, and a strip of six
* phone screenshots is the worst possible place for that.
*
* Frontmatter is TypeScript, so this is an interface rather than the JSDoc typedef the
* `.mjs` data files use — and it has to be typed explicitly, because an empty array
* annotated by inference is `any[]` and `astro check` is right to refuse it.
*/
interface Shot {
/** Site-absolute path under `/screens/`. */
src: string;
/** What the screen shows, for somebody who cannot see it. */
alt: string;
caption: string;
width: number;
height: number;
}
const shots: Shot[] = [];
const shots = screensOf('phone');
---
{
@@ -63,8 +38,8 @@ const shots: Shot[] = [];
<section class="page section shots">
<h2>What it looks like</h2>
<p class="prose shots__lede">
Captured against a real deployment with real content, not mocked up. The app takes
its colours, type and navigation from the site it is connected to, so these show one
Captured against a real deployment with real content, not mocked up. The app takes its
colours, type and navigation from the site it is connected to, so these show one
community's app rather than a neutral one.
</p>
@@ -72,10 +47,10 @@ const shots: Shot[] = [];
{shots.map((shot) => (
<li class="shots__item">
<img
src={shot.src}
src={`/screens/${shot.id}.webp`}
alt={shot.alt}
width={shot.width}
height={shot.height}
width={PHONE.width}
height={PHONE.height}
loading="lazy"
decoding="async"
/>

View File

@@ -0,0 +1,44 @@
---
import Screenshot from '../Screenshot.astro';
/**
* The homepage's one screenshot. PLAN.md §13 phase 9, D4 / D44.
*
* -----------------------------------------------------------------------------------------
* WHY ONE, AND WHY THIS ONE
* -----------------------------------------------------------------------------------------
* `DataPath` above it draws the claim — a private game server, a sidecar, a public site —
* and a diagram of a data path is a promise that the data arrives. This is the page where
* it arrives, captured from a deployment wired to a running shard, so the section directly
* under the diagram is the diagram's evidence.
*
* A gallery here would compete with `Capabilities` further down, which is the part of the
* homepage that enumerates. So: one figure, the signature screen, and the rest of the set
* on `/features/` where each one sits beside the claim it supports.
*/
---
<section class="page section looks">
<p class="eyebrow">What it looks like</p>
<h2>The other end of that diagram</h2>
<p class="prose looks__lede">
A demo deployment with a real shard behind it. The gold supply, the state of the link and
the player online in Britain are all read from the game server over the bridge. None of it
is typed in, and none of it is a mock-up.
</p>
<Screenshot id="shard-status" />
</section>
<style>
.looks h2 {
margin: 0.35rem 0 0.75rem;
font-size: clamp(1.6rem, 3.2vw, 2.1rem);
}
.looks__lede {
margin: 0;
max-width: 46rem;
color: var(--muted);
}
</style>

41
src/config/cspHashes.mjs Normal file
View File

@@ -0,0 +1,41 @@
/**
* cspHashes.mjs — GENERATED. Do not edit by hand.
*
* Regenerate with `npm run csp:hashes` (which builds, harvests and rebuilds).
* `npm run check:csp` fails if this file no longer covers what the build emits.
*
* ── Why this file exists ────────────────────────────────────────────────────
* Astro's `security.csp` (D48) hashes the scripts and styles it processes itself. It does
* not hash `<script is:inline>` — by design, because an inline script is the author's own
* text and Astro never parses it. Starlight ships six of them on every documentation page:
* the theme provider, the theme-picker sync, the mobile menu, the sidebar scroll restore.
*
* That combination fails in the worst way available. The build succeeds, the header is
* strict and correct, every page renders — and the theme switch, the mobile sidebar and
* the sidebar's scroll position are dead, with the explanation only in a browser console
* nobody opens. `'unsafe-inline'` would fix all six and give up the single directive CSP
* exists to enforce, so instead the hashes are enumerated here and checked.
*
* These are Starlight's, not ours: a Starlight upgrade that edits one byte of one of those
* scripts invalidates a hash. `check:csp` is what turns that from a silent breakage into a
* red build, and regenerating this file is the acknowledgement that the upgrade was read.
*/
/**
* SHA-256 hashes of inline `<script>` bodies Astro does not hash for us.
*
* The template-literal type is not decoration: Astro types this option as `CspHashEntry[]`,
* so a plain `string[]` fails `astro check`.
*
* @type {`sha256-${string}`[]}
*/
export const inlineScriptHashes = [
'sha256-7eCV4jtsr4t4knb3c4FCRPeu7GGZeOUGE3XvWix0XOQ=',
'sha256-GkZBRnvSuhtx/cvzvukVkX2JJZW+DdPlVr7BX8Tefqo=',
'sha256-VWo5Wp4aqSj6nSgMpeAp9cKieaoIfwFUAunAVugI5gA=',
'sha256-f/zAUE74ucc3JYp4r4QQvkJofoQdkOIhHYK+jeZ6eko=',
'sha256-wX2yOADeV+NMngflD5uYi3vl50SHC4sfM1EmylVjlX4=',
];
/** @type {`sha256-${string}`[]} SHA-256 hashes of inline `<style>` bodies Astro does not hash. */
export const inlineStyleHashes = [];

View File

@@ -36,20 +36,66 @@ export const docsSidebar = [
{ label: 'Users and roles', slug: 'docs/administration/users-and-roles' },
{ label: 'Authentication', slug: 'docs/administration/authentication' },
{ label: 'Teams', slug: 'docs/administration/teams' },
{ label: 'Scheduled events', slug: 'docs/administration/events' },
{ label: 'Moderation', slug: 'docs/administration/moderation' },
{ label: 'Notifications and email', slug: 'docs/administration/notifications-and-email' },
{ label: 'Engagement rules', slug: 'docs/administration/engagement-rules' },
{ label: 'Message templates', slug: 'docs/administration/message-templates' },
{ label: 'Managing modules', slug: 'docs/administration/managing-modules' },
{ label: 'The shard connection', slug: 'docs/administration/the-shard-connection' },
{ label: 'Maintenance and upgrades', slug: 'docs/administration/maintenance-and-upgrades' },
{ label: 'Troubleshooting', slug: 'docs/administration/troubleshooting' },
],
},
{
label: 'Modules',
items: [
{ label: 'The module system', slug: 'docs/modules/the-module-system' },
{ label: 'Installing modules', slug: 'docs/modules/installing-modules' },
{ label: 'Module lifecycle', slug: 'docs/modules/module-lifecycle' },
{ label: 'The module manifest', slug: 'docs/modules/the-module-manifest' },
{ label: 'The module API', slug: 'docs/modules/the-module-api' },
{ label: 'Building a module', slug: 'docs/modules/building-a-module' },
{ label: 'The Integration Kit', slug: 'docs/modules/the-integration-kit' },
{ label: 'Testing and release', slug: 'docs/modules/testing-and-release' },
],
},
{
label: 'Architecture',
items: [
{ label: 'System architecture', slug: 'docs/architecture/system-architecture' },
{ label: 'The bridge', slug: 'docs/architecture/the-bridge' },
{ label: 'Authentication architecture', slug: 'docs/architecture/authentication-architecture' },
{ label: 'Teams architecture', slug: 'docs/architecture/teams-architecture' },
{ label: 'Events architecture', slug: 'docs/architecture/events-architecture' },
{ label: 'Protocol versions', slug: 'docs/architecture/protocol-versions' },
],
},
{
label: 'Reference',
items: [
{ label: 'Environment variables', slug: 'docs/reference/environment-variables' },
{ label: 'Installer CLI', slug: 'docs/reference/installer-cli' },
{ label: 'sidecar.toml', slug: 'docs/reference/sidecar-toml' },
{ label: 'Bridge.cfg', slug: 'docs/reference/bridge-cfg' },
{ label: 'HTTP API', slug: 'docs/reference/http-api' },
{ label: 'Shard event catalog', slug: 'docs/reference/event-catalog' },
{ label: 'Canonical documents', slug: 'docs/reference/canonical-documents' },
],
},
];
/**
* The full planned tree, kept next to the live sidebar so phases 7 and 8 have their
* checklist in the place they will be working. Not exported into the Starlight config —
* it names pages that do not exist yet.
* The tree §10 planned, kept as the record of what was intended — every page it names now
* exists, as of phase 8.
*
* It was the phases 7/8 checklist, and a checklist with nothing left on it is no longer
* pulling its weight: it is a second copy of the tree above, maintained by hand, and it had
* already drifted once (phase 7 added `Content` under D37 and this list was not updated,
* which nothing caught because nothing reads it). `checkSidebar.mjs` now asserts the two
* agree, which is what makes keeping it safe.
*
* Not exported into the Starlight config.
*/
export const plannedSidebar = {
'Getting started': [
@@ -65,11 +111,15 @@ export const plannedSidebar = {
'Configuration',
'Branding and theming',
'Navigation and pages',
'Content',
'Users and roles',
'Authentication',
'Teams',
'Scheduled events',
'Moderation',
'Notifications and email',
'Engagement rules',
'Message templates',
'Managing modules',
'The shard connection',
'Maintenance and upgrades',
@@ -90,6 +140,7 @@ export const plannedSidebar = {
'The bridge',
'Authentication architecture',
'Teams architecture',
'Events architecture',
'Protocol versions',
],
Reference: [
@@ -98,7 +149,7 @@ export const plannedSidebar = {
'sidecar.toml',
'Bridge.cfg',
'HTTP API',
'Event catalog',
'Shard event catalog',
'Canonical documents',
],
};

View File

@@ -4,6 +4,7 @@ description: Colours, fonts and corners from the Appearance screen; logo, hero a
---
import { Aside } from '@astrojs/starlight/components';
import Screenshot from '../../../../components/Screenshot.astro';
One prebuilt image runs as any community's site. Nothing about your identity is compiled
in — it is a theme row in the database, three image files on a mount, and a few environment
@@ -31,6 +32,8 @@ Two things the screen tells you that are easy to miss:
- **The accent reaches the mobile app and the Discord bot**, both of which theme themselves
from this site's public branding. Changing it here changes them.
<Screenshot id="admin-appearance" />
## Brand assets
The same screen uploads three images, and each applies as soon as the upload finishes —

View File

@@ -59,9 +59,10 @@ per-Team settings:
## Email
Configured on the same screen and covered in
[Notifications and email](/docs/administration/notifications-and-email/): it is Gmail over
OAuth2, it reuses the Google authentication client, and it must be set up on the
[Authentication](/docs/administration/authentication/) page first.
[Notifications and email](/docs/administration/notifications-and-email/): pick a mail
transport, enter its host, port and credentials, and send a test. It depends on nothing
else on the site — a relay is the recommended posture, a mailbox provider over SMTP the
simplest, and your own MTA needs no credentials at all.
<Aside type="note" title="Until email is connected, the contact form is a mailto: link">
That is a deliberate fallback rather than a failure — but it does mean the *Contact email*

View File

@@ -0,0 +1,175 @@
---
title: Engagement rules
description: Decide what your site mails and shows people — the rule editor, saved audiences, the trigger catalog and the send log that answers "did they actually get it".
---
import { Aside } from '@astrojs/starlight/components';
[Notifications and email](/docs/administration/notifications-and-email/) is about where a
message goes. [Message templates](/docs/administration/message-templates/) is about what it
says. This page is the part in between: **what makes one get sent at all.**
A **rule** is four decisions — *when* (a trigger), *to whom* (an audience), *by what*
(channels), and *how often* (timing). **Admin → Engagement → Rules.**
## Nothing sends until you turn it on
Every rule arrives switched **off**. That is true of the ones you make, and it is true of
the ones your modules ship with them: install a game module and you get a shelf of ready
rules, all dark, none of them mailing anybody. Turning one on is a deliberate, separate
act.
The same caution runs through the rest of the screen. Every rule carries a **hard ceiling
on sends per hour** — you cannot save one without a number — because the failure mode of an
automated mailer is not a wrong message, it is ten thousand of them at four in the morning.
<Aside type="caution" title="Upgrading? Your Team emails are here now">
Team notification email used to be its own pipeline. It is engagement rules now, and — like
every other seeded rule — those four rules arrive **disabled**. If your members were getting
Team mail before an upgrade, it stops until you turn them on. The admin dashboard says so
while it is true.
</Aside>
## What a rule is made of
**The trigger** is the event that fires it: a house falling into disrepair, a post being
published, a login failing. Pick it from what is registered — see
[the catalog](#the-trigger-catalog) below. A rule's trigger is **fixed once the rule
exists**: its cooldowns, its pending messages and its whole send history are about one
event, so changing it would silently be a different rule wearing the same name. Make a new
one instead.
**The audience** is who hears about it. Some are built in — the person the event is about,
everyone subscribed to it, staff. Others come from your modules and are named in their own
vocabulary. You can also point a rule at a **saved audience** you composed yourself; see
[Audiences](#audiences).
**The channels** are how it reaches them: on the site, by email, by push. A rule can name
more than one, and each channel picks its own template — the same event can be a sentence
in the inbox and a properly laid-out letter in the mail.
**The timing** is the part worth reading twice.
- A **delay** holds the message before it goes, so a situation that resolves itself never
produces a message at all.
- **Cancel on** names the events that call it back. A warning that a house is about to
collapse waits fifteen minutes and is cancelled outright if the owner turns up and
repairs it — nobody is told their house was in danger after it stopped being in danger.
- A **cooldown** is the "not again for a while" limit, counted **per person, per subject
and per channel**. Per subject, so a cooldown about one house says nothing about another.
Per channel, so "one a day about this house" means one email *and* one inbox item, which
is what an operator setting that limit means.
## Audiences
**Admin → Engagement → Audiences** is where you build a named set of people out of the ones
your modules declare — *members of this Team*, *the sitting governors* — and combine them:
all of these, any of these, none of these.
One rule governs the whole screen: **composition narrows and never widens.**
- The ceiling of a saved audience is **derived** from the tightest thing in it, never
chosen. That is true of "any of" too, where the intuitive answer — the widest of the two —
is the wrong one. A ceiling says what an expression is *allowed* to reach, not what it
happens to resolve to today.
- **"None of" is only offered inside an "all of" group.** Alone it would have to mean
"everybody except these", which is a broadcast built out of a short list, and it is not
offered anywhere it would mean that.
- Two audiences with no relationship between them — staff and "the person this is about",
say — have no honest combined ceiling, so the save is refused rather than guessing which
side to take.
Before you save a rule, the editor shows you a **reach preview**: a number, never a list of
names. It will also tell you when a number is a floor rather than an answer, and when an
audience resolves to nobody at all and why.
## The ceiling, and why a rule will not offer the audience you expected
Every trigger declares the **widest audience a rule may ever give it**. It is the security
boundary of the whole system, and it is set in code by whoever declared the event, not in
the admin panel. Staff-only events cannot be widened into public ones by anybody, including
you.
Seven values, and they are a **tree, not a ladder**:
| Ceiling | Who that is |
| --- | --- |
| `everyone` | Everyone, including signed-out visitors |
| `authenticated` | Any signed-in user |
| `subscribers` | Signed-in users subscribed to this event |
| `members` | Members of a module-declared list |
| `staff` | Staff only — admins, editors and moderators |
| `admin` | Administrators only |
| `owner` | Only the user the event is about |
<Aside type="note" title="Fewer people is not less exposure">
The tempting reading is a ladder — that a staff-only event could obviously also go to just
one person. It cannot, and the example is the whole argument: cheat detection is a
staff-only event, and "just one person" would be *the player it was detected on*. The
question a ceiling answers is never how many, it is **which**.
</Aside>
So `staff` does not permit `owner`, `members` does not permit `subscribers`, and the editor
simply does not offer you the audiences the trigger forbids. The one exception proves the
rule: `admin` sits under `staff`, because every administrator really is staff.
## The trigger catalog
**Admin → Engagement → Triggers** lists every event a rule can be built on, and it is
read-only on purpose — **there is no table behind it**. A trigger is declared in code, by
the site or by an installed module, so what you are looking at is whatever registered on
this boot. Uninstall a module and its triggers stop appearing; nothing was deleted.
Two things it shows that are invisible everywhere else:
- **The variables** each event carries, with an example of each. This is the list a template
is allowed to reference — when a message comes out with a hole in it, this is the screen
that says why.
- **The ceiling**, so when the rule editor offers you a narrower set of audiences than you
expected, you can see the number it is obeying.
### Dormant rules
A rule can be switched on and still be unable to fire — most often because the module that
declared its trigger, or the audience it points at, is no longer installed. Those are
badged **dormant** in the list, with the reason, because "this rule cannot fire" is a
different fact from "this rule is off" and you need both. The on/off switch keeps working
on a dormant rule, deliberately: a rule whose module has gone is exactly the rule you most
want to be able to stop.
## The send log
**Admin → Engagement → Send Log** answers one question: *did that person get that message,
and if not, why not?* Every attempt is a row — when, what fired it, which user, which
channel, and the result. Filter by result to go straight to what failed.
| Result | What it means |
| --- | --- |
| **Sent** | Handed to the channel successfully |
| **Failed** | The attempt errored — the reason is on the row, not hidden in a tooltip |
| **Not sent** | Suppressed before it was attempted: unsubscribed, unverified, or on the [suppression list](/docs/administration/troubleshooting/) |
| **Bounced** | The receiving server rejected it after the fact |
| **Marked as spam** | The recipient reported it |
Test sends from the template editor land here too, labelled as such, so you can confirm
your own test arrived before turning a rule on for real.
<Aside type="tip" title="Two things it will not show you, on purpose">
**The email address.** The log stores a one-way hash of it — enough to tie a bounce back to
a delivery, not enough to become a second address book.
**A name.** It holds the user id, and that is deliberate: joining the account list in would
quietly turn a delivery log into a staff-readable directory. Paste the id into Moderation,
which is where a person's record belongs.
</Aside>
## What a game module brings
A module declares its own triggers and its own audiences, in its own vocabulary, and it may
ship rules and message bodies to go with them. The Ultima Online module ships a large family
of them — houses falling to ruin, vendors running out of gold, a governor being seated, a
guild's fortunes — written in the voice of an in-world office rather than a system alert.
All of them arrive **disabled**, like every other seeded rule. Read the list in
**Admin → Engagement → Triggers**, turn on the ones your shard should send, and check the
send log the first time each one fires.

View File

@@ -0,0 +1,191 @@
---
title: Scheduled events
description: Author an event as phases and steps, price it against this deployment's caps before it runs, and let it change a live game world unattended — with a ledger that makes the undo automatic.
---
import { Aside } from '@astrojs/starlight/components';
An **event** is a scheduled, bounded, audited change to a live game world. You write it once
as a sequence of phases, publish a version of it, put it on the calendar, and it runs — at
four in the morning if that is when you scheduled it, with nobody watching.
That last clause is the whole reason this feature is shaped the way it is. Everything below
that looks like extra ceremony — the switchboard, the caps, the dry run, the ledger — is
there because the thing being automated is somebody's game world, and the person who
authored the change is asleep when it happens.
**Core owns the engine; the installed module owns the meaning.** Core decides whether an
action is permitted, when it runs, in what order, how many times, within what budget, what
it created and who is told. The module says which verbs exist and performs them. Core never
learns a game word: every label you see in the step editor came from the module that
registered it.
## Where it is
**Admin → Events**, its own group in the sidebar:
| Row | Who sees it |
|---|---|
| **Events** — the definitions, and their runs | Admin, editor, moderator |
| **Calendar** — month and list view, with series | Admin, editor, moderator |
| **Actions** — what this deployment permits, and the caps | **Admin only** |
| **My participation** — your own attendance | Everyone |
Reading is staff-wide on purpose. A moderator's power over this feature is the **run
console** — the screen you open when an event is doing something wrong at two in the
morning — and hiding it from the one role that exists for incident response would be a
strange way to build an incident tool. The narrower gates are on the actions, not the rows:
authoring is admin and editor, publishing a version and starting a run are admin only, and
all of it is enforced on the server rather than by hiding a button.
## Authoring
A **definition** is the thing that gets listed, searched, scheduled and audited: a title, a
slug, a storyline, a schedule, and an ordered list of **phases**. Each phase holds **steps**,
and a step is one action with its parameters.
A phase advances on a condition — after a duration, or when something happens in the game a
given number of times. The vocabulary of "something that happens" is the trigger catalog the
installed module already ships, so a module gains phase conditions by declaring one more
entry in a list it already had.
<Aside type="note" title="A timeline, not a node graph">
The phase editor is a vertical list, deliberately. The condition grammar has no branching —
it is `and` / `or` / `not` over comparisons and nothing else — and a canvas would advertise
power the engine does not have. Phases in order, each with its steps, its advance condition,
its budget draw and its failure policy, is exactly what it can do.
</Aside>
### Versions are immutable, and a run pins one
Publishing takes a snapshot. The run that starts on Saturday holds the version that was
published, not the one you edited on Friday — which is what makes a run reproducible and an
audit answerable after a change. **A running event cannot be edited**; you edit the
definition, publish a new version, and the next run picks it up.
## Nothing is enabled until you enable it
**Admin → Events → Actions** lists every action the installed modules registered, and
**everything above a notification arrives switched off.** Installing a module must never
start doing things to your world.
Each row has two controls: whether the action is permitted on this deployment at all, and its
**per-run caps** — how much of a budget dimension one run may consume. Dimensions are
declared by the module (`uo.creatures`, `uo.bosses`, `uo.rewards` and so on), and consumption
is counted in the database with a conditional update, not checked in application code.
That distinction matters more than it sounds. A stolen admin session has already passed every
role check there is; it still cannot exceed the cap, because the cap is a condition on the
`UPDATE` that spends the budget.
<Aside type="caution" title="A cap breach is a refusal, not a failure">
A step that would exceed a cap does not run, does not retry, and is recorded `refused` with
the dimension and both numbers — *"asks for 12 of `uo.creatures`; 0 of 5 is already spent this
run"*. That is an authoring mistake being reported to the author, not an outage.
</Aside>
## Dry run before anything unattended
**Verify** materialises the whole plan without touching the world: every step is dispatched
with a verify flag, and you get back what *would* happen and what it *would* cost against the
caps, in the module's own words. Refusals show up here, before the calendar entry exists.
A definition that has never been verified is exactly the one worth not scheduling. Verifying
is cheap, and it is the last point a human sees the plan.
## Running one
Runs start on the schedule, or by hand. A **series** groups definitions into an arc, so a
three-part story reads as one thing on the calendar rather than three unrelated entries.
The **run console** shows live status, the steps and their attempts, the budget consumed
against each cap, any failures, and the cleanup. Its controls are:
- **Pause** and **resume** — resume carries a run past any settled step, including one that
failed or was refused.
- **Skip**, **retry** and **confirm** a single step. *Confirm* is how a human-cue step
advances: the run posts the instruction, waits, and moves on when somebody says they did it.
- **Advance** a phase by hand.
- **Cancel**, with or without cleanup.
Every one of those is logged with the person who did it.
## What an event does to a world, and how it is undone
Two different things, and the difference is the whole safety story.
**What it owns.** Creatures, bosses, oracle NPCs, decoration, a temporary gate — things the
run created. Each one is written to a **resource ledger** as it is made, with the run and
step that made it.
**What it borrows.** A spawner's respawn timer, a starting skill cap, a seasonal flag — values
that already existed and are being changed for the duration. Those are **leases**: the game
keeps the original, the site records both halves, and the lease carries its own deadline.
<Aside type="tip" title="Cleanup is generated, never authored">
There is no undo phase for you to write, and that is on purpose: an operator cannot be relied
on to write the undo, and an aborted run never reaches the phase they wrote it in. Teardown
steps are derived from the ledger and run on **every** terminal path — completion,
cancellation and abort alike.
A lease is safer still. The game restores the baseline when the deadline passes whether or not
it ever hears from the site again, and a lease is never written to disk — so a game-server
restart puts every borrowed value back too.
</Aside>
## The game server has its own switches
They live on the shard host, outside the site's reach, and the site cannot turn them on.
**`EventsEnabled` is off by default, and it is a different switch from `AdminWriteEnabled`.**
Turning the admin plane on is consenting to staff moderation driven from a screen somebody is
looking at. Turning this on is consenting to the site changing and watching your world
unattended. One switch could not honestly express both.
Beside it sit the game's own ceilings — how many creatures one call may spawn, how long a gate
may stand, how much one run may own in total, how often the world may be saved. **They refuse
rather than clamp**, for the same reason the caps do: a quietly shortened request leaves the
two halves disagreeing about what actually happened. See
[Bridge.cfg](/docs/reference/bridge-cfg/) for every key.
## What players see
The public calendar at `/site/events` carries what is scheduled, what is happening now, what
finished recently, and published results. A run that was cancelled says so — *"Did not
happen"* — rather than quietly disappearing.
**Listing is separate from publishing.** A definition has its own *listed* switch, because
publishing is what makes an event runnable and a surprise invasion should not have to be
advertised a fortnight in advance in order to be allowed to happen. Unlisting hides the
definition, its runs and its results from the public pages and from a participant's own
history; it hides nothing from staff.
Where a module can tell who took part, a run can keep a **participation ledger** — scores and
ranks, published as a results table when the run finishes. Ranks are computed at publication
and stored, so somebody added afterwards does not silently renumber a table people have
already read. A signed-in person sees their own attendance under their account, and staff see
theirs on the same screen.
## When something goes wrong
- **`degraded` is not `failed`.** If the game server disappears mid-run, the run degrades,
world-changing steps park unattempted, and it recovers when the connection does. The public
page does not say so — that is operator information.
- **`refused` means a bound said no**, and it is reported with the numbers.
- **The run log answers "why did phase 3 not start?"** as a query, not by reading a wall of
text. It is kept for 90 days after a run reaches a terminal state — and a run still in
flight keeps every line it has, however old, because the question it answers is still open.
- **Cleanup can be re-run** from the run console if a teardown was interrupted.
## Where the record is
[`website/EVENTS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/EVENTS.md)
is the design of record — the model, the data, the security argument and what was deliberately
left out.
[`website/MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
is the contract a module registers its verbs against, and
[`link/ADMIN_CONTROLS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md)
is what the site may ask a game to do at all.
For how the engine is put together, see
[Events architecture](/docs/architecture/events-architecture/).

View File

@@ -4,10 +4,13 @@ description: The five states a module can be in, installing and upgrading, disab
---
import { Aside } from '@astrojs/starlight/components';
import Screenshot from '../../../../components/Screenshot.astro';
Installing your first module is [Getting started](/docs/getting-started/install-a-game-module/).
This is what the screen means afterwards.
<Screenshot id="admin-modules" />
## The five states
`installed → enabled → started`, with `disabled` and `startup_failed` as recoverable

View File

@@ -0,0 +1,133 @@
---
title: Message templates
description: Edit what your site's email actually says — the block editor, the variable palette, the preview, test sends, and the send log that tells you whether a message arrived.
---
import { Aside } from '@astrojs/starlight/components';
Every message your site sends — password resets, invitations, notifications — is a
**template** you can edit. They ship working, so a fresh site mails correctly before you
open this screen at all. You come here when you want it to sound like your shard.
**Admin → Engagement → Templates.**
## What is in the list
Each row is one message. The ones marked **system** are the ones the site itself depends
on: the password reset, the invitation, the address-confirmation mail. You can edit every
word of those, but you cannot delete them — a site with no password-reset body is a site
where nobody can get back in.
The rest are the general-purpose bodies that rules send. Those you can delete, as long as
no rule is currently pointing at one.
<Aside type="tip" title="Your edits survive upgrades">
When you edit a shipped template, the site remembers that a person changed it. Later
versions may ship an improved default for the same message — and it will **not** be applied
over your words. You will see a note on the row telling you a newer default exists, and it
is up to you whether to look at it.
</Aside>
## Editing a message
The editor has the message on the left and a live preview on the right.
### The body is blocks, not HTML
You build a message out of pieces: a heading, a paragraph, a button, a divider, an image,
or an item list. Add one from the row of buttons, click it to edit it, and use the arrows
to move it. There is no HTML to write, which is deliberate — email HTML is a genuinely
horrible format, and the blocks already produce something that survives Outlook.
### Variables are chosen, never typed
Under most text fields is a row of small grey names: `siteName`, `resetUrl`, `title`. Those
are the **variables** this particular message is given when it is sent. Click one and it is
inserted as a token; the message that goes out has the real value in its place.
You cannot invent a variable. If you type one the message is not given — a typo, or a name
you remembered from a different message — the save is refused and the error names the
variable. That is on purpose: a variable that does not exist renders as *nothing*, so
without the check the mistake would be invisible until it reached somebody's inbox as a
sentence with a hole in it.
To see every variable a given event provides, with an example of each, look at
**Admin → Engagement → Triggers**.
### Both halves of the message
Every email goes out in two forms: the designed HTML one, and a plain-text one for clients
that will not show HTML. The plain-text half is generated from your blocks automatically,
and you can see it under the **Plain text** tab.
If the generated version is not good enough, write your own in **Plain-text part** at the
bottom of the editor. Whatever you write there replaces the generated text completely.
A published message must have *something* in its text part. If every block you used
contributes nothing to it — a message made only of dividers and images, say — the save is
refused.
### Draft and published
A **draft** is not what goes out. While a message is a draft, the site sends the shipped
default in its place, so you can leave something half-finished without breaking anything.
Switch it to **Published** when you want your version to be the one people receive.
## The preview
The preview is rendered by the server using the same code that renders the real message, so
what you see is what will arrive — not an approximation drawn by the browser.
It fills the variables in with example values, so you never need to trigger a real event to
see what a message looks like.
Three controls are worth knowing:
- **Desktop / Mobile** — the same body at a reading-pane width and a phone width.
- **Dark mode** — an approximation of what mail clients that invert light messages will do
to yours. Worth a glance: a design that relies on a light background can come out as
dark-on-dark for a large minority of readers.
- **Plain text** — the other half of the message, as described above.
## Sending yourself a test
The **Send a test** box sends the message to any address you type, through whatever mail
transport the site is configured with (**Admin → Settings → Email delivery** — see
[Notifications and email](/docs/administration/notifications-and-email/)).
It sends **what is on screen**, saved or not. That is the point of it: try a wording, send
it to yourself, look at it in a real inbox, and only then decide whether to save.
Test sends are recorded in the send log like any other message, including when they fail.
## Making a new template
You do not start from a blank page. Pick a message that is close to what you want, press
**Duplicate**, and give the copy a key.
The **key** is how a rule refers to the template — `notify.house-idoc`, say. Lowercase
letters, digits, dots and dashes, and it cannot be changed later, so pick one that will
still make sense in a year.
The copy always starts as a draft. Once you are happy with it, publish it and point a rule
at it in **Admin → Engagement → Rules**.
<Aside type="caution" title="A template a rule is using cannot be deleted">
If you try, the site tells you which rules are still pointing at it. Repoint or delete
those first. The alternative — letting the delete through — would leave a rule that quietly
stops producing mail, and nothing on screen would say why.
</Aside>
## Did it arrive?
**Admin → Engagement → Send Log** lists every message the site tried to deliver, newest
first, successes and failures alike. When mail is not arriving, this is the screen that
tells you whether the site tried and the relay refused, or whether it never tried at all.
Failures carry the reason the mail server gave, which is usually the actual answer — a
rejected sender address, a bad password, a relay that will not accept your domain.
The log does not store anybody's email address. It keeps a one-way fingerprint instead, so
that a bounce can be matched back to a delivery without the log itself becoming a second
copy of your members' addresses. The rest of that screen — and the rules that decide a
message is sent at all — is [Engagement rules](/docs/administration/engagement-rules/).

View File

@@ -1,6 +1,6 @@
---
title: Notifications and email
description: Email over Gmail OAuth2, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
description: Email over SMTP, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
---
import { Aside } from '@astrojs/starlight/components';
@@ -9,21 +9,67 @@ Four separate delivery paths, each optional, each off until you configure it. A
configures none of them still works — it just never reaches anyone who is not looking at
it.
This page is about the paths themselves. What decides that a particular message gets sent
down one of them is a rule — see [Engagement rules](/docs/administration/engagement-rules/).
## Email
**Admin → Settings → Email delivery.** The site sends contact-form messages (and test
messages) through **Gmail over OAuth2**, delivered to the *Contact email* setting.
**Admin → Settings → Email delivery.** The site sends contact-form messages, invitations,
password resets, team notifications and test messages through **SMTP**. Contact-form mail
goes to the *Contact email* setting.
It reuses the **Google authentication client**, so the order is fixed: configure Google on
the [Authentication](/docs/administration/authentication/) page first, then press **Connect
Gmail** here. Until then the panel reads *Unconfigured* and says exactly that.
You pick a mail transport and fill in the fields it asks for. There is no consent flow and
no redirect to bounce through — it is a form, and the credentials go straight into the
database encrypted at rest, write-only: the panel will tell you a password is *set*, and
will never show it to you again.
The refresh token it stores is encrypted at rest like every other secret.
### Three ways to point it somewhere
<Aside type="note" title="There is no SMTP option">
Gmail over OAuth2 is the only supported delivery path today. Until it is connected, the
contact form falls back to a `mailto:` link to the contact address — which works, and puts
the message in the visitor's own mail client rather than in your logs.
Any SMTP server works. Which one you should use depends on how much mail you expect to send.
**A relay — the recommended one.** Mailgun, SES, Postmark or equivalent: their host, port
`587`, *Implicit TLS* **off**, and your API key as the password. Deliverability is the hard
part of sending mail — reputation, DKIM, bounce handling — and this is the option where
somebody else owns it. Use this for anything with real volume.
**A mailbox provider over SMTP — the simplest.** For example `smtp.gmail.com`, port `587`,
*Implicit TLS* **off**, your address as the username, and an
[app password](https://support.google.com/accounts/answer/185833) — not your account
password, and it requires 2-Step Verification to be on. Fine for a small site; subject to
the provider's daily send caps.
**Your own MTA.** If you already run mail on the same host: its address, port `25`,
*Implicit TLS* **off**, username and password blank. The site treats a username with no
password as incomplete, since that authenticates as nobody.
<Aside type="caution" title="The two fields that cause most failures">
**Implicit TLS** belongs *on* only for port **465**. On port `587` leave it **off** — the
connection still upgrades to TLS, using STARTTLS. Port 587 with it on does not report an
error; it hangs.
**Send from** must be an address the account is allowed to send as. Unlike a username, this
is not verified when you save it — a server that refuses your sender rejects the mail for
SPF/DMARC reasons that look like nothing at all from the outside. **Send test** is what
proves it, and it names this specifically when it happens.
</Aside>
Until a transport is configured, the contact form falls back to a `mailto:` link to the
contact address — which works, and puts the message in the visitor's own mail client rather
than in your logs. Invitations surface a copyable accept link instead, and password resets
still answer normally.
<Aside type="note" title="Upgrading from the Gmail connect flow">
Earlier versions authorised a mailbox with a **Connect Gmail** consent flow that borrowed
the Google authentication client. That flow has been removed.
If your site used it, mail **stops** on upgrade until you enter SMTP credentials — and
nothing errors when it does, because every sender degrades politely. The admin dashboard
warns you while it is true. `smtp.gmail.com` port 587 with an app password is the shortest
route back.
Single sign-on is unaffected: the Google provider exists for SSO in its own right, and email
merely borrowed its credentials. Removing the borrow also removes a trap — rotating the SSO
secret used to break outbound mail silently.
</Aside>
## Announcements
@@ -75,14 +121,45 @@ Two properties matter for what you have to trust:
Without `NTFY_PUBLIC_URL` / `NTFY_ALLOWED_ORIGINS`, the app simply shows push as
unavailable for your instance — nothing breaks.
A tickle raised by an engagement rule carries a pointer to the matching item in the
[on-site inbox](#on-site-notifications) where there is one, so the app opens on the thing
that happened rather than on a list. It is still only a pointer: the content is fetched, not
delivered.
## On-site notifications
The third way to reach somebody, and the only one that needs no relay, no mailbox and no
app: an item in their **notification inbox** on the site itself. A bell in the header
carries the unread count; the list lives at **Account → Notifications**.
Two things are worth knowing before you enable a rule that uses it:
- **It is the one channel that is on by default.** Push and email are opt-in — both reach
somebody somewhere else, so both have to be asked for. An inbox item is a row on a page
the person chose to open, so it is opt-*out*: they switch it off per notification under
Account → Notifications → Settings.
- **The body is plain text, always.** The in-app template renders through the same block
editor as your mail, but only the text of each block is stored, so nothing an operator
writes can become markup on somebody else's page. Links are site-relative or dropped.
Old, read items are pruned nightly (90 days by default). **Unread items are never pruned** —
an inbox that quietly deleted things nobody had seen would make the unread badge meaningless.
## Who receives what
The per-person side of this lives in the player portal, not the admin panel: each member
chooses which Team and forum notifications they want, and how. Two defaults are worth
knowing because they are not symmetrical:
The per-person side of this lives in the player portal, not the admin panel: **Account →
Notifications → Settings** is a grid of every notification against every channel, and each
member sets their own. The defaults are not symmetrical, and the asymmetry is deliberate:
- **Push is opt-out** once a device is registered.
- **Email is opt-in.**
- **Push is opt-in.**
- **On the site is opt-out** — see above.
- **Muting a Team silences all three for that Team**, whatever the grid says, without
touching any of their other Teams.
The operator's side of the same question — which events exist, and how wide an audience each
one may ever be given — is [Engagement rules](/docs/administration/engagement-rules/). When
a message went nowhere and you want to know why, the send log there is the screen that says.
<Aside type="caution" title="Nothing here retries">
The announcement dispatcher sends once, and the Team notification bridge states plainly that

View File

@@ -48,6 +48,52 @@ Two rules are structural rather than settings:
about a leader has to reach someone above them. See
[Moderation](/docs/administration/moderation/).
## Team notification emails
**Team emails are sent by the engagement rules, and they arrive switched off.**
Someone posting in a Team forum used to send mail with no configuration at all. It now goes
through the same engine as everything else the site sends: the forum post raises an event,
an **engagement rule** decides who is told and through which message template, and the
outbox delivers it. Push notifications to the app and the Discord bridge below are
unaffected — only the email moved.
The practical consequence on an existing site: **nobody gets Team email until you turn a
rule on.** Open **Admin → Engagement → Rules**. Four rules are waiting there, one per Team
event, all switched off, and the screen says so at the top for as long as they all are.
Switch on the ones your site wants.
| Rule | Sends when |
|---|---|
| **Team forum posts** | someone posts a new thread or reply |
| **Team announcements** | a leader posts an announcement |
| **Team — new member** | someone joins, at most once an hour per person |
| **Team — leadership change** | a new leader is named, at most once an hour per person |
The first two are the ones most sites want. The last two describe things that already show
up on the Team's activity feed and arrive from a sweep rather than from a person doing
something — which is why they ship off and with a cooldown.
<Aside type="note" title="Members still control their own mail">
A rule decides whether the site sends at all. Each member still chooses, per Team, between
no email, one message per post, and a daily digest — on their own notifications screen or
through the unsubscribe link in any Team email. Turning a rule on does not sign anybody up.
</Aside>
**Digests are re-read at the moment they are sent**, not assembled as posts arrive. A site
that was down for two days sends one digest rather than two days of backlog, a post a
moderator hid is not in it, and somebody who lost access to a forum between the post and the
send does not receive it.
**Unsubscribe links keep working.** A link in mail sent before this change still does what
it says. What changed is that it is now precise: it stops the emails it came with and leaves
that Team's push notifications alone, where before it silenced both.
You can change what any of these messages say — see
[Message templates](/docs/administration/message-templates/) — decide which of them are sent
at all under [Engagement rules](/docs/administration/engagement-rules/), and see who was
actually sent what in **Admin → Engagement → Send log**.
## The Discord bridges
Two integrations, both optional, both configured from **Admin → Teams**.

View File

@@ -4,6 +4,7 @@ description: The module's shard screen — connection settings, what the status
---
import platform from '../../../../data/platform.json';
import Screenshot from '../../../../components/Screenshot.astro';
import { Aside } from '@astrojs/starlight/components';
With the `uo` module installed, **Shard (uo-link)** appears in the admin sidebar at
@@ -13,6 +14,8 @@ the controls that ride on it.
Setting it up for the first time is
[Connect a game server](/docs/getting-started/connect-a-game-server/).
<Screenshot id="admin-shard" />
## Connection
Four fields, all four printed by the installer, plus the switch that turns the integration

View File

@@ -97,14 +97,71 @@ a Team. See [Teams](/docs/administration/teams/).
## Email and announcements never arrive
- **The contact form opens a mail client.** Email delivery is not connected; that is the
documented fallback. Connect Gmail in **Settings → Email delivery** — after configuring
the Google provider, which it reuses.
- **The contact form opens a mail client.** Email delivery is not configured; that is the
documented fallback. Enter SMTP credentials in **Settings → Email delivery**. If this site
used to send mail and stopped, the Gmail connect flow was removed — the admin dashboard
says so, and [Notifications and email](/docs/administration/notifications-and-email/) has
the migration.
- **Mail is configured but nothing arrives, and there is no error.** Two usual causes, both
invisible without a test send. *Implicit TLS* left on for port 587 hangs rather than
failing; and a **Send from** address the server will not let you send as is rejected for
SPF/DMARC reasons. Press **Send test** — its failure message names both cases.
- **Email was working and the toggle is still on.** *Enable email sending* now gates every
message, not just some of them. If it is off, nothing is sent, including the contact
form.
- **A published post announced nothing.** The Discord bot is a separate container. If the
Discord Bot screen says *bot unreachable*, it is not running.
- **A missed announcement does not come back.** Nothing retries; the post itself is still
on the site.
## Nothing is sent for one particular event
Mail works, other notifications arrive, but this one thing never produces anything. The
answer is almost always in **Engagement → Rules**, and it is one of four:
- **The rule is off.** Every rule ships disabled, including the ones your modules bring
with them, so "installed" is not "on".
- **The rule is badged *dormant*.** It is switched on but cannot fire — usually because the
module that declared its trigger, or the audience it points at, is no longer installed.
- **It fired and was held back by its own cooldown**, which is per person, per subject and
per channel. The Send Log shows nothing for a message that was never queued.
- **The audience resolves to nobody.** The rule editor's reach preview is the fastest way
to find that out — it will tell you the count is zero and why.
[Engagement rules](/docs/administration/engagement-rules/) walks through all four.
## One person stopped receiving email
Everyone else is getting mail, so the transport is fine. Check
**Engagement → Suppressions**, then **Engagement → Send Log**.
- **They are on the suppression list.** The site stops mailing an address once the
receiving server says the mailbox does not exist. Addresses are stored one way and
shown masked (`d***@example.com`), so search by their domain to find the row. If they
have since fixed their mailbox, press **Lift a suppression** and type the full
address — the screen genuinely does not have it, which is why you are asked.
- **Suppression only affects engagement rules.** Password resets, invites and address
verification still go out to a suppressed address, because those are things the person
asked for themselves. So "they can reset their password but get no notifications" is
the expected shape of this problem, not a contradiction.
- **The Send Log says *Not sent*.** That is a suppression: nothing was sent to the mail
server at all. *Bounced* means it was sent and the mailbox does not exist. *Failed*
means the relay refused it for some other reason — that one is about your
configuration, not about them.
- **The Send Log has no row for them at all.** They were excluded before anything was
queued. Either they have not opted in on **Notifications** for that stream, or
*Require a verified email address* is on in **Settings** and they have not confirmed
theirs. The rule editor's audience preview shows how many people each of those removes.
## Everyone stopped receiving email at once
Do **not** start clearing the suppression list — it is almost certainly not the cause.
A whole-deployment stop is a transport problem: an expired password, a relay that has
started refusing you, or *Enable email sending* switched off. The Send Log will show
*Failed* rather than *Bounced* or *Not sent*, and **Settings → Email delivery** shows the
last error. A wrong password never suppresses anybody; only the receiving server saying a
specific mailbox does not exist does that.
## Uploads and modules fail with permission errors
Docker created a bind-mount source that the container user cannot write — usually because

View File

@@ -4,6 +4,7 @@ description: The four roles and what each one reaches, creating accounts, and in
---
import { Aside } from '@astrojs/starlight/components';
import Screenshot from '../../../../components/Screenshot.astro';
## The four roles
@@ -24,6 +25,8 @@ Admin routes are re-validated against the database on **every request**, not jus
Demoting an account takes effect at once — the open session does not keep its access until
it expires.
<Screenshot id="admin-users" />
## Creating an account
**Admin → Users → + Add user** creates one directly: username, password, role, and it is

View File

@@ -0,0 +1,123 @@
---
title: Authentication architecture
description: One session model behind three very different front doors — cookies, bearer tokens and SSO — and where the boundaries actually are.
---
import { Aside } from '@astrojs/starlight/components';
The administrator's view of this is
[Authentication](/docs/administration/authentication/). This is how it is built.
## One session service, three surfaces
The governing decision: **there is a single source of truth for sessions**, and every
authentication surface produces the *same* session model.
```
browser native app SSO provider
(httpOnly JWT) (bearer + refresh) (OAuth2 / OIDC + PKCE)
│ │ │
└───────────────────┼────────────────────────┘
sessionService
createSession(user, authMethod)
validateSession()
```
Controllers call `createSession`; middleware calls `validateSession`. Nothing invents its
own notion of "logged in".
That matters more than it sounds. Three front doors with three session implementations is
three places for an authorization bug to hide, and the one that gets least attention is the
one that gets exploited.
<Aside type="note" title="`utils/auth.js` is a facade">
It exists for backward compatibility and is a thin wrapper. New work goes through the
session service.
</Aside>
## The three surfaces
**Web** — a JWT signed with `JWT_SECRET`, carried in an `httpOnly`, `sameSite=Lax` cookie.
`secure` is decided **per request** (`COOKIE_SECURE=auto` → `secure: req.secure`), which is
what lets one deployment work both over HTTPS through a proxy and over plain HTTP on a LAN
address.
**Mobile** — short-lived bearer access tokens plus **rotated, hashed, revocable** refresh
tokens. Hashed server-side, so a database disclosure does not hand over live sessions.
**SSO** — Google, Discord or a custom OIDC provider, PKCE-guarded.
## SSO is link-only, by policy
**An external identity must already be linked to an existing account.** Identities are
never auto-provisioned.
This is a deliberate policy rather than an unimplemented feature. Auto-provisioning turns
"anyone with a Google account" into "anyone with an account here", which is not a decision
a site operator should make by installing an OAuth client.
## Admin is re-validated every request
Roles are **re-checked against the database on every admin request**, not trusted from the
token.
The consequence is the point: a demoted user loses access **at once**, rather than when
their token happens to expire. A stateless JWT that carried the role would keep asserting it
for up to a day.
## Trusted devices gate the second factor only
A second, separate httpOnly cookie (`rg_trust`, 30 days by default) lets a browser or app
**skip the TOTP step** on future logins — **never the password**.
Four properties, each chosen:
- It is **opaque and sha256-hashed server-side**, stored in a table. It is not a JWT claim,
so the stateless session token is unchanged.
- It is **per-row revocable**, from the admin panel or by the user.
- It **deliberately outlives logout.** Logging out ends a session; it does not make the
device untrusted, because the device is still the same device.
- It is **cleared** on untrust, password change, password reset, or disabling TOTP.
**Recovery codes** (bcrypt, single-use) are the lockout fallback. Every trusted-device and
MFA action is audit-logged.
## The login-hardening layer
Bot scoring with automatic IP banning, TOTP 2FA, a honeypot field, and rate limiting with
backoff. The admin *Bot Activity* panel is deliberately **read plus emergency-unban only** —
it is a window onto an automatic system, not a control surface for it.
## Where core's boundaries stop
Core's security boundaries end at **authentication, roles and the session**.
A module that serves game data brings its **own** audience rules, and core does not police
them beyond the gates it hands over — `requireAuth`, `requireRole`, and the tier group
gates. See [The module API](/docs/modules/the-module-api/#registerroutes-and-the-tier-gate).
`module-uo`'s is the worked example, and it is a real boundary rather than a convenience
filter: an admin-configurable, per-feature and per-field audience ladder with **fail-closed
defaults**, applied at routes, at SSE subscribe time, *and* at the navigation. All three,
because a surface that is filtered in only two of those places leaks through the third.
## Content Security Policy
`script-src 'self'` with **no inline script**, which is why [module chunks are served
same-origin](/docs/modules/building-a-module/) and why an import map was never an option.
`form-action 'self'` is pinned explicitly rather than inherited, because it blocks an
injected form POSTing credentials off-origin — an exfiltration path `connect-src` does not
cover.
Violation reports go to a **same-origin** sink that stores nothing: reports describe attacks
against this site and are not handed to a third-party collector. It parses both wire formats
(browsers disagree), and always answers `204` even for malformed input — a `4xx` would make
the error handler log attacker-supplied bodies and turn an open endpoint into a log-flood
primitive.
## Canonical document
[`BACKEND_DESIGN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/BACKEND_DESIGN.md)
§6 is normative for everything on this page.

View File

@@ -0,0 +1,163 @@
---
title: Events architecture
description: An event does not edit the world — it holds a lease. How a game-agnostic engine schedules changes to a live game world it cannot name.
---
import { Aside } from '@astrojs/starlight/components';
The Event System is a game-agnostic engine for **scheduled, bounded, audited** changes to a
live game world. Core runs it and cannot name a single thing in your game.
The administrator's view is [Scheduled events](/docs/administration/events/).
## The two sentences the design turns on
**An event does not edit the world. It holds a lease.**
Anything an event changes that already existed is borrowed, not set: the game keeps the
baseline, the site records both halves, and the lease carries its own deadline. When the
deadline passes the game restores the value — whether or not it ever hears from the site
again. A lease is never written to the game's save file either, so a server restart also
puts every borrowed value back. That is the difference between automating a change and
handing an unattended process a `[set` command.
**The module declares; core dispatches.** A module says a verb exists, what it costs and what
it needs; core decides whether it is permitted, when it runs, in what order, how many times,
within what budget, what it created and who is told. Nothing crosses that line as a string
core interprets — the browser posts an action *id* and a params object, both validated
against the registry before anything is dispatched. There is no passthrough field and no
place a request body can name a game command.
## What is a table, and what deliberately is not
Eleven core tables, no ORM, and no migration system — which makes every table a permanent
commitment. The rule applied was: **a table is for what must be queried, claimed or joined.**
| Kind | Where it lives |
|---|---|
| Definitions, series, versions, runs, steps, budget, resources, participants, gates, settings, log | Tables |
| Phases | Configuration inside an immutable version snapshot. A phase has no identity a query needs; a step does |
| Actions, budget dimensions, conditions | Registry entries a module declares at load. A stored one would outlive the module that can perform it |
| A reward catalog | Neither. A reward is an ordinary action, so a granted reward is an ordinary ledger row |
**The step is the unit of execution, and it is a row** — one action invocation with a due
time, a status, an attempt count and a claim. Retries, timeouts, duplicate execution and
resumption after a crash are then all properties of that row rather than of a process's
memory, which is what lets the runner be killed mid-run and pick up where it stopped.
**One run per occurrence, guaranteed by a unique index** on the definition, the scope and the
scheduled instant — not by the claim. Two application instances cannot both start the same
occurrence, because the second insert fails.
## Budgets are enforced in SQL
Consumption is spent with a conditional update:
```sql
UPDATE event_run_budget
SET consumed = consumed + ?
WHERE run_id = ? AND dimension = ? AND consumed + ? <= cap
```
No transaction, no read-then-write, and no way for two concurrent steps to both squeeze past
the same ceiling.
<Aside type="tip" title="Why that is the strongest control here">
A compromised admin session has already passed every role check the application has. It has
not passed this one, because this one is not a check — it is a condition on the write. That is
the reason per-run quotas were kept after the delegation model was dropped.
</Aside>
## The ledger, and why cleanup is generated
Every world write appends to a resource ledger before it is confirmed: the run, the step, the
owning module, an opaque kind and reference, and — for a borrowed value — the baseline
alongside what was applied.
Teardown is then **derived from the ledger**, never authored, and runs on every terminal path:
completion, cancellation and abort alike. An operator cannot be relied on to write the undo,
and an aborted run never reaches the phase they wrote it in.
Two rules make that hold up:
- **A unique index across non-reverted rows** stops two events leasing the same target. The
second one is refused rather than layered on top of the first.
- **A restore is a compare-and-set.** If the current value is not what the lease applied,
somebody else changed it since; the row is marked `drifted` rather than stamped over. The
ledger would rather say "I do not know what happened here" than lie about having undone it.
## At-most-once, on a wire that can lose an answer
Every command the site sends the game carries an **idempotency key**, and the game executes a
given key at most once — a repeat is answered with the original reply rather than re-run.
Without it, a lost acknowledgement is indistinguishable from a command that never applied, so
every world write has to be declared un-retryable and one has to be *lost* rather than risk
*doubling* it. The key is what makes a world-changing step an ordinary retried row like any
other.
<Aside type="caution" title="The rule that pays for it">
**Do not answer an error after changing the world.** The store treats a handler that ran and
deliberately refused as a transient outcome and releases the key, so the answer is not frozen
for ever — the acceptance walk found a refusal ("the last save was 227 seconds ago") replayed
identically six times, with a number that could never age. A handler that has already changed
something must not take that path.
</Aside>
## Three layers, and the role check is only one of them
1. **Declaration** — a module says a verb exists. That is code the operator installed; it is
not a permission.
2. **Enablement** — an admin turns an action on for this deployment and sets its caps.
Nothing above a notification is on by default.
3. **Invocation** — the role check, then the cap, then the game's own switches. Admin routes
are re-validated against the database on every request, so a demotion takes effect on the
next click.
The game's switches are the layer the site cannot reach: `EventsEnabled` and
`AdminWriteEnabled` live in a file on the shard host and are off out of the box, and the
game's own ceilings **refuse rather than clamp** — because a silently shortened request leaves
the two halves disagreeing about what happened.
<Aside type="note" title="Stated plainly">
The module boundary is **not** a security boundary — a module runs in the same process with
full access, and the module system's own documentation says so. None of the above defends
against a hostile module. It defends against a compromised session and an operator mistake,
both of which are made larger by *scheduling*: a change that happens while nobody is watching.
That is why the caps and the leases matter more here than the role check does.
</Aside>
## Where it meets everything else
- **[Engagement](/docs/administration/engagement-rules/)** — core registers `event.` triggers
and owns none of the delivery. Who is told about a run is an ordinary rule.
- **[The bridge](/docs/architecture/the-bridge/)** — every world verb becomes a command on the
same versioned wire the game already speaks, through the same sidecar. Core still holds no
game connection.
- **[Teams](/docs/architecture/teams-architecture/)** — "this Team's members" is already a
registered audience, so a guild-scoped event needs no event-side feature at all.
- **News** — an event does not write posts. A core action links an *existing* post to a run and
enqueues it through the announcement pipeline, so the in-game town crier and Discord arrive
as legs that already exist.
## What it deliberately does not do
- **No branching.** The condition grammar is `and` / `or` / `not` over comparisons, and the
phase editor is a timeline rather than a canvas, because a canvas would promise power the
engine has not got.
- **No delegation, grants or proposal queue.** Permissions gate on the admin roles that
already exist. The whole authorisation decision lives behind one function, which is what
keeps a coordinator model a later option rather than a redesign.
- **No event invoking another event.** It already works by composition — a second event's
condition can be the first one completing.
- **No mutation of game-owned content without a baseline.** If it cannot be restored, it
cannot be leased, and it is out.
## Canonical documents
[`website/EVENTS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/EVENTS.md)
is the design of record;
[`website/MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
is the contract a module registers against; and
[`link/v7.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v7.md)
is the wire protocol the world verbs travel on.

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---
title: Protocol versions
description: One number, declared in three repositories, that decides whether a shard and a sidecar are allowed to talk to each other.
---
import { Aside } from '@astrojs/starlight/components';
import platform from '../../../../data/platform.json';
The loopback wire protocol between the game plugin and the sidecar is a **versioned
compatibility contract**, not a build dependency. Nothing compiles the three sides together,
so the number is what stops a mismatch from being discovered as corrupted data.
The current protocol is **{platform.protocol}**.
## Three declaration sites
The same number is written down in three places, and they must move together.
| Where | What declares it |
|---|---|
| `link/sidecar/src/main.rs` | `PROTOCOL_VERSION`, currently {platform.protocol} — what the sidecar speaks |
| `servuo-plugins/overlay.toml` | `protocol`, currently {platform.protocol} — what the plugin overlay speaks |
| The bundle manifest | Copied from `overlay.toml` by CI, so a released pair carries its own claim |
<Aside type="caution" title="Bump the overlay in the same PR as the emitters">
CI folds `overlay.toml` into the release manifest, and **the installer refuses to pair an
overlay and a sidecar whose protocol numbers disagree**.
A bump that lands separately from the emitters does not fail loudly — it silently fails to
compose into a bundle, and the next release simply does not appear.
</Aside>
## How a mismatch is caught
Two independent mechanisms, at two different boundaries.
**Sidecar ↔ website.** Every sidecar response carries `X-UOLink-Version`. A mismatch is
rejected with **`409`** rather than mis-parsed. The website's protocol expectation is
admin-managed, alongside the base URL and token, on the shard configuration screen.
**Overlay ↔ sidecar.** The installer resolves a **bundle** — an exact, protocol-checked
sidecar and overlay pair published by CI — and never "latest of each". That is the whole
reason bundles exist: two independently released components that must agree cannot be
allowed to be chosen independently.
## What a bump obliges
Changing a message shape means editing every side plus the specification. The most recent
bump touched five repositories:
| Repository | What had to change |
|---|---|
| `servuo-plugins` | The handlers, the caps and switches in `Bridge.cfg`, and `overlay.toml` |
| `link` | `PROTOCOL_VERSION`, and the endpoints that carry the new commands |
| `module-uo` | The verbs it declares, their option sources, and the ingest |
| `website` | Core learned a shape it had not had — a lease aimed at one named target |
| `docs` | The protocol document and the integration guide |
The `website` row is the one worth noticing. Core holds no game connection and names no
game noun, so most protocol bumps do not reach it at all — the two before this one did not.
This one did, because what changed was not a game *noun* but the shape of a thing core owns
the ledger for.
**A protocol bump can also require a store migration**, because the sidecar persists what it
forwards. That is not automatic, and it has happened once: version 4 added a column to a
table that already existed. Versions 5, 6 and 7 needed none, because every frame is
persisted whole — a bump that only widens a frame, or adds a kind, or adds a guarantee about
how a command is executed, asks nothing of a store that defines no schema for a frame's
contents. That is the dumb-forwarder property paying for itself.
## This is not the module API version
Two different numbers, versioning two different contracts, and confusing them is easy.
| | Versions | Lives in | Checked |
|---|---|---|---|
| **`PROTOCOL_VERSION`** | The game ↔ sidecar wire | `link`, `servuo-plugins`, the bundle | `X-UOLink-Version`, and the installer's pairing check |
| **`MODULE_API_VERSION`** | The website ↔ module contract | `website`, and every module's `coreApi` | At module load, before the module's code runs |
A module that never talks to a game server has no protocol version at all. See [The module
manifest](/docs/modules/the-module-manifest/#coreapi-and-what-a-range-means).
## When a contract owes a bump
The rule this project settled on: **a contract owes a bump only once it has landed on
`main`.**
While a version has only ever existed on a development branch, additions join it in place
rather than forcing a new number. Once it has shipped, it is somebody else's dependency and
a change to it is a change to a published contract.
## If you are building a bridge for another game
You do not inherit this protocol — you define your own between your plugin and your sidecar.
What is worth inheriting is the **shape**:
- Declare the version on both sides, in files a release can read.
- Make a released pair carry its own compatibility claim, so a deployment tool can refuse a
bad combination rather than discovering it at runtime.
- Reject a mismatch **loudly and early**. A `409` is a good outcome; a successful parse of a
message you did not expect is not.
## Canonical documents
[`link/v7.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v7.md)
is the current protocol's record, including its cross-repository obligations, and
[`link/v6.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v6.md)
the one before it;
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§7 is the wire protocol, and
[`link/INTEGRATION.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/INTEGRATION.md)
the integration guide.

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---
title: System architecture
description: The whole platform in one place — what each repository is, what talks to what, and the invariants that hold across all of them.
---
import { Aside } from '@astrojs/starlight/components';
The drawn version of this, for evaluators, is on
[Architecture](/architecture/). This page is the detailed account.
## Ten repositories, deployed independently
Nothing here is a monorepo. Each repository has its own history, its own CI and its own
release cadence; what binds them is a set of **versioned contracts**, not a build.
| Repository | What it is |
|---|---|
| `website` | The Node/Express + MariaDB + React site. The only internet-facing web app |
| `Module-uo` | All the *Ultima Online* code, installed into the site as a module |
| `link` | The **uo-link sidecar**, in Rust — the only network-facing bridge component |
| `servuo-plugins` | The in-game plugin, C#, that feeds the sidecar |
| `installer` | Deploys the shard side: sidecar plus plugin overlay |
| `Android-app` | Native Android client of the website API |
| `Integration-kit` | The instruction book for putting a different game on the platform |
| `docs` | Canonical design docs and the protocol spec |
| `runicgateway.com` | This site |
| `.profile` | The organisation landing page |
## The layers
```
Browser (React SPA) Native Android app
│ cookie │ bearer
└──────────┬─────────────────┘
┌────────────────────────┐
│ website (Node) │
│ middleware → router │
│ → controller → model │
│ → db │
└───────┬────────────┬───┘
│ │ loads at boot
▼ ▼
MariaDB modules/<id>/ ← installed, never built
the game, via whatever
bridge that module owns
```
The backend is strictly layered — `middleware → router → controller → model → db` — with
models in `.model.js` (logic) and `.db.js` (SQL) pairs, and **raw parameterised queries with
no ORM anywhere**.
## Core is game-agnostic
Since the module system shipped on **2026-08-12**, nothing in core knows about any
particular game. Routes, tables, pages, navigation and push streams for a game arrive from
[a module](/docs/modules/the-module-system/) the operator installed. Core provides the seams;
the module fills them.
That is why the architecture below describes `module-uo` as *the worked example* rather than
as part of the platform. It is the module every other module is measured against, not a
component core depends on.
## The invariants
These hold across repository boundaries, and every one of them is load-bearing.
### The game is never network-reachable
The ServUO shard **dials out** over loopback TCP `127.0.0.1:7788`, newline-delimited JSON,
to the sidecar. The sidecar is the listener; the game opens no port. Only the sidecar is
exposed, and only the website's backend talks to it.
See [The bridge](/docs/architecture/the-bridge/).
### A wedged sidecar can never stall the game
On the C# side, `Emit()` enqueues onto a **bounded, drop-oldest** queue and returns
immediately. It never touches the socket from the game's core thread. Every world read
happens on the core thread; a dedicated writer thread drains the queue.
Dropping game events is strictly better than pausing the game to deliver them.
### The website degrades rather than fails
The sidecar REST client never throws — every call returns `{ ok, data, status }`. The public
site still renders with the shard shown offline.
That guarantee covers **reading the configuration too**: resolving the admin-managed config
decrypts a stored token, which throws if the ciphertext cannot be authenticated (a rotated
`SECRET_ENC_KEY`, or a database dump restored under a different key). That is caught inside
the client and reported as unavailable, so a wrong key degrades the shard surface instead of
500-ing it — and the admin config screen keeps working, which is the screen you need in order
to recover.
### Sensitive events never reach the public
Ingested events fan out over two SSE channels: a **public allowlist** stream, and an
**admin-only** stream that additionally carries staff audit, cheat detection and login
attempts with IPs.
**The catalog is the module's; the boundary is core's.** A module declares which of its
kinds are public-safe, and core enforces the split. A sensitive kind cannot reach the public
channel.
### A failed module never takes the site down
The loader catches failures across a module's entire lifecycle and marks it
`startup_failed`. The site comes up with that module's routes and navigation absent, and the
admin panel says why. See [Module
lifecycle](/docs/modules/module-lifecycle/#failure-is-contained-by-construction).
### Secrets are encrypted at rest
OAuth client secrets, the sidecar token, the Discord bot token and the mail transport's
credentials are AES-256-GCM encrypted, keyed by `SECRET_ENC_KEY`. **The sidecar token and the
mail credentials are write-only in the API** — neither is ever returned to any client; the
email panel reports only that a password is *set*.
<Aside type="caution" title="Rotating that key orphans every stored secret">
Nothing re-encrypts. What was stored under the old key can no longer be read, and every
stored secret has to be entered again. See [Environment
variables](/docs/reference/environment-variables/).
</Aside>
## A deploy is two independent installs
Worth stating plainly, because it is the single most common misunderstanding: **the
installer binary sets up the shard side only, and never contacts the website.** The website
is a separate Docker deployment on, usually, a different machine.
The [installation path](/docs/getting-started/requirements/) walks both in order.
## Canonical documents
[`ARCHITECTURE.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/ARCHITECTURE.md)
holds the canonical diagram, and
[`BACKEND_DESIGN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/BACKEND_DESIGN.md)
is the full API, schema and security contract. See [Canonical
documents](/docs/reference/canonical-documents/) for the whole map.

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---
title: Teams architecture
description: Teams is a contract, not a surface — how core owns guilds, clans and corporations without ever learning what one is called.
---
import { Aside } from '@astrojs/starlight/components';
Most games have groups: guilds, clans, corporations, tribes, crews. Runic Gateway supports
them as a **core platform primitive**, while core itself never learns what yours is called.
The administrator's view is [Teams](/docs/administration/teams/).
## The sentence the design turns on
**Teams is a contract, not a surface.**
Core owns the tables, the sync, the access rules and the activity feed. It does **not** own
the word for a Team, and therefore does not own the Team *page*. The module that owns the
vocabulary owns the page.
That was not the first design. Core originally rendered Team pages with slots a module
filled. It was inverted, and the inversion is the interesting part: instead of core naming
places for a module's content, **a module declares a place on its own page for core to
fill** — `registry.declareModuleSlot(id, name, { core })`, with core offering contributions
rather than naming slots.
<Aside type="caution" title="Why the direction matters">
The first version had core's fills naming three of `module-uo`'s slots **literally**. It
worked for exactly one module and silently did nothing for any other game — an empty page
with nothing logged.
It was found by writing the Integration Kit for an audience outside this project, which is
precisely what that book is for.
</Aside>
## Six invariants
Each has a test named against it.
1. **Module unavailability is staleness, never emptiness.** No Team subsystem may apply a
destructive result derived from a failed, timed-out or unanswered module call.
2. **Four authority paths stay four.** Game membership, leadership, forum access and
external-platform access are separate tables answering separate questions, resolved by
separate predicates. **No predicate reads another's table.**
3. **Non-contamination.** A manual forum grant never writes the membership projection, in
either direction, ever. Both facts coexist; neither migrates into the other.
4. **A Team's name is immutable for the life of its record.** A rename is an archive plus a
create.
5. **Core never interprets module vocabulary.** Activity kinds, Team metadata and capability
strings are opaque. Core stores, gates and displays; it never branches on content it does
not own.
6. **The game never touches the website.** Everything crosses the sidecar.
Invariant 1 deserves emphasis, because it is the one a naive implementation gets wrong: if
the module fails to answer "who is in this Team?", the answer is **not** "nobody". Treating
a timeout as an empty roster would silently disband every Team on the site.
## The rename rule
Core's key is **(`module_id`, `external_id`, `name`) taken together** — not `external_id`
alone.
| Situation | What core does |
|---|---|
| New `external_id` | Create a Team |
| Known id, same name | Update in place |
| Known id, **different name** | **Archive** the row and create a new one |
| Id absent from an authoritative full list | Archive as disbanded, subject to invariant 1 |
The archived Team keeps its forum, activity history, grants and integration record; all
become read-only. It stays reachable at its old slug, `noindex`, with a banner linking to
the successor — so a Discord message from before the rename lands somewhere that explains
itself instead of 404-ing.
This puts the whole of *"is this a rename or a different group?"* **inside the module**. If
your game has no persistent group id, synthesise `external_id` from whatever is stable, or
fold the name into it so every rename is a fresh id. Core only ever sees "an id appeared /
an id's name changed / an id is gone".
## The module-facing interface
A module registers a provider:
```js
api.registerTeamProvider({ getTeams, getTeamMembers, getTeamLeaders })
```
and pushes through `ctx.teams`:
| Call | What it does |
|---|---|
| `ctx.teams.publish(event)` | An optimisation — makes a membership change visible at once |
| `ctx.teams.reconcile({ reason })` | A debounced *request*; returns immediately |
| `ctx.teams.activity.push(items)` | Writes the per-Team feed |
**`ctx.teams` is push-only, and that is the contract.** There is no reader. A module
*answers* questions about Teams; it does not ask them. A `getTeamRoster` would be core
offering to read back the module's own answer — which the module already holds.
All three are fire-and-forget and never reject, because they are called from inside
game-event handlers and a storage problem of core's must not become the module's control
flow. Correctness comes from reconciliation either way.
### The six event kinds
`team.created` · `team.disbanded` · `team.member.added` · `team.member.removed` ·
`team.leader.added` · `team.leader.removed`
Six rather than four because **leadership is its own authority path**: a leadership change
has to be expressible without pretending someone joined or left.
**`team.created` and `team.disbanded` only ask for a reconciliation.** Core will not invent
a Team from a delta — it would have no name, no roster and no leaders — and will not archive
one from a delta either, because an archive driven by a message that may simply have been
repeated is destruction on no evidence.
### The activity feed
Each item carries an already-**rendered** `summary`, which core stores verbatim. Core cannot
phrase "gained 15,000 gold" for a game whose vocabulary it does not know, and a core that
templated it would have re-acquired exactly the semantics the module system exists to
remove.
`visibility` defaults to `'members'` — **fail closed**. The module chooses it per item; core
enforces it on read.
A `dedupeKey` collision is a **successful no-op**, which is what makes a sidecar reconnect
backfill safe to replay.
## Untrusted game data becomes a public page
This is the sharpest edge in the whole subsystem: a group name chosen by a player becomes a
page on a public website.
So game-sourced names go through **reserved-name screening**, and game-sourced overrides
through an **approval gate**. Neither is optional, and neither is something a module can
waive.
## What is deliberately out of scope
Multi-module namespacing, Team hierarchies and alliances, cross-Team messaging, and
platform-only Teams with no game backing.
**Matrix is research, not a roadmap item.** Of the five capabilities a shared interface
would name, a Matrix implementation could honestly provide two — it has no
channel-with-overwrites, no role object, no voice channel, and no slash-command
registration. The settled outcome was a *capability contract*, not an integration.
## Canonical document
[`TEAMS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/TEAMS.md)
is normative — Part 1 for the invariants, Part 2 for the core, Parts 34 for pages and the
activity feed.

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---
title: The bridge
description: How a game server reaches the website without ever being reachable itself — the sidecar, the loopback socket, and the rules that keep the game running.
---
import { Aside } from '@astrojs/starlight/components';
The bridge exists to answer one question safely: **how does a private game server's live
state reach a public website?**
The answer is a **sidecar** — a small service that owns the connection to the game and the
durable copy of what the game said. It is not optional, and the reasons are worth
understanding before you build one for another game.
## The shape
```
ServUO shard ──dials out──▶ uo-link sidecar ──HTTP + WS──▶ website
(C# plugin) 127.0.0.1:7788 (Rust) bearer + version (module)
newline JSON
▲ │
└──────── the game opens NO port ──────┘
```
Three properties fall out of that diagram, and each is a rule rather than an
implementation detail.
## 1. The game dials out
**The sidecar is the listener. The game connects to it.** The shard opens no port at all,
and nothing on the internet can reach it even in principle.
This inverts the intuitive design — you would expect the thing with the data to serve it —
and the inversion is the whole security argument. Only the sidecar is exposed, and only the
website's backend talks to the sidecar.
The transport is deliberately boring: **newline-delimited JSON, one object per line**, over
loopback TCP.
## 2. A wedged sidecar must never stall the game
This is the constraint the plugin is built around.
On the C# side, `Emit()` **enqueues onto a bounded, drop-oldest queue and returns
immediately**. It never touches the socket from the game's core thread. Every world read
happens on the core thread; a dedicated writer thread drains the queue.
<Aside type="caution" title="Dropping events beats pausing the game">
If the queue fills, the oldest events are discarded. That is the correct trade: a game
server that stutters because a logging sidecar is slow is a broken game server, and no
website feature is worth a lag spike.
Design your own plugin the same way. The game thread must never block on I/O — not on a
socket, not on a lock held by a writer, not on a DNS lookup.
</Aside>
Inbound commands get the mirror rule: **every inbound handler marshals to the core thread
before touching world state.**
## 3. The sidecar persists before it forwards
The sidecar owns a durable store. It is not a proxy that translates and forgets — if the
website is down, the game's events are still recorded, and a reconnecting website catches
up.
This is what "a *thin* sidecar" means in the Integration Kit: thin in *logic*, not thin in
responsibility. The sidecar is a **dumb forwarder** — it makes no access-control decisions
and holds no policy. Access control and the admin-toggleable visibility scope live on the
**website**, where an administrator can see and change them.
## Two ways in
**Live events** arrive over an outbound **WebSocket** and are routed by the module's ingest
dispatcher. Kinds are handled differently by nature: state-changing kinds update tables,
notable kinds append to an events log, and high-frequency kinds only update state rather
than accumulating history.
**Point-in-time reads and commands** go over **REST**, through a client that never throws.
Every call carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header. **A
protocol mismatch fails fast with `409`** rather than being mis-parsed — see [Protocol
versions](/docs/architecture/protocol-versions/).
## What the shard can say
The catalog spans sessions and identity, character state, economy and commerce, housing and
IDOC, combat and PvP, progression, cheat detection and staff audit, and server lifecycle.
A representative line looks like:
```json
{"t":1752,"kind":"vendor.sale",
"buyer":{"serial":"0x1A2B","acct":"PerryAdimn"},
"owner":{"serial":"0x33C1","acct":"Feng"},
"item":{"serial":"0x4001A2","type":"Longsword","amount":1},
"price":75000,"commission":3750}
```
The full catalog is the [Shard event catalog](/docs/reference/event-catalog/).
## Two design details worth stealing
**`server.hello` is per-connection, not per-boot.** The sidecar restarts independently of
the game, so anything it needs up front must be re-sent on **every** connect. An earlier
draft emitted a "started" event once at boot; a sidecar that came up second never received
it and had no idea which shard it was attached to.
It carries a `bootId` — a GUID generated at server start, stable across sidecar reconnects
and changed on every game restart. That is how the sidecar tells *"I reconnected"* (keep
cached state) from *"the game restarted"* (discard it).
**Rosters are sets, not signatures.** Guild membership is compared as a set rather than
folded into a checksum, because a sum can collide: one member joining and another leaving
between two sweeps offset each other, and the guild reads as unchanged. A set can also be
*differenced*, which is what makes per-member leave events possible for a game that raises
no event for leaving.
On a guild's **first** sweep there is no prior set, so nothing is reported as leaving — an
unknown roster becoming known is not 155 people leaving at once.
## Building one for another game
The bridge is not UO-specific in shape, only in vocabulary. Chapters 3 and 4 of [the
Integration Kit](/docs/modules/the-integration-kit/) cover the sidecar and the game-side
plugin, and they are the two parts where the mistakes are most expensive.
## Canonical documents
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§5 and §7 are the data catalog and the wire protocol;
[`link/INTEGRATION.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/INTEGRATION.md)
is the integration guide. Both are normative; this page is not.

View File

@@ -106,10 +106,17 @@ sidebar — `/admin/uo/link`. Tick *Enable the shard integration*, paste **Base
**WebSocket URL**, **Auth token** and **Protocol**, and save. The ingest client restarts
immediately.
<Aside type="caution" title="The installer prints an older path for that screen">
It prints `…/admin/shard`. Since the shard screens became part of the `uo` module, a module
owns one path segment and the screen moved to **`/admin/uo/link`**. Use the sidebar, or
that path; the printed link no longer resolves.
<Aside type="caution" title="Installer v0.1.0 prints an older path for that screen">
v0.1.0 prints `…/admin/shard`. Since the shard screens became part of the `uo` module — and
a module owns one path segment wherever it appears — the screen moved to
**`/admin/uo/link`**.
The old path does not fail visibly: the site has no route for it, so it sends you to the
dashboard, and that looks like the link worked. The four values you were just told to paste
then have nowhere to go. Use the sidebar, or the path above.
Fixed in **v0.1.1**, which prints the real path. Only matters if you are running the older
binary.
</Aside>
The token is encrypted at rest and **never returned to any client** — losing it means

View File

@@ -4,6 +4,7 @@ description: Signing in as the first admin, what the site does before anyone vis
---
import { Aside, Steps } from '@astrojs/starlight/components';
import Screenshot from '../../../../components/Screenshot.astro';
The site is up and nobody can see it yet. That is the intended state: a new deployment
**starts in maintenance mode**, showing visitors a "coming soon" page while the admin panel
@@ -33,6 +34,8 @@ minute, and see [Authentication](/docs/administration/authentication/) for what
**Web Bot Activity** screen shows and how to lift a ban.
</Aside>
<Screenshot id="admin-dashboard" />
## What is already there
The first boot seeds a working site rather than an empty one:

View File

@@ -43,8 +43,9 @@ They meet at four values pasted into the module's shard screen, and at protocol
{platform.protocol}, which both sides check before they will pair.
You can stop after the first one. A site with no game server attached is a complete
community website — news, wiki, pages, Teams, forums, accounts and moderation are all core,
and none of them knows a game exists. The second install is what fills the game screens.
community website — news, wiki, pages, Teams, forums, accounts, moderation and the event
calendar are all core, and none of them knows a game exists. The second install is what
fills the game screens, and what lets an event reach into a world.
## Start here
@@ -59,8 +60,8 @@ you should expect to see before you move on:
6. [Verify the whole stack](/docs/getting-started/verify-the-whole-stack/) — proving it works, rather than assuming
Then **Administration** covers running it: configuration, branding, content, users,
authentication, Teams, moderation, notifications, modules, the shard connection, upgrades,
and what to do when something is wrong.
authentication, Teams, scheduled events, moderation, notifications, modules, the shard
connection, upgrades, and what to do when something is wrong.
## Where the truth lives

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@@ -0,0 +1,161 @@
---
title: Building a module
description: The repository layout, the server half, and the client build — including the three things about bundling that everyone gets wrong once.
---
import { Aside } from '@astrojs/starlight/components';
Start from [the Integration Kit's template](/docs/modules/the-integration-kit/) rather than
an empty directory. This page explains what the template is doing and why, so that when you
change something you know what you are changing.
## The layout
One repository, both halves, versioned together:
```
module.json id, version, coreApi, mounts, extensions
server/index.js the entry point — exports register(ctx, api)
server/db/schema.sql idempotent fragment, replayed every boot
server/db/purge.sql destructive; only ever run by an explicit purge
server/router/ routers and controllers
server/model/ *.model.js (logic) + *.db.js (SQL) pairs
client/src/entry.jsx registers routes, nav, providers
client/src/shim/ the shared-dependency shims — see below
client/dist/entry.js PREBUILT chunk, published by your CI
```
`client/dist/` is committed by your **release**, not by hand — the operator never builds,
so the built chunk has to be in the bundle.
## The server half
`server/index.js` exports one function, called once during core's require phase:
```js
module.exports = function register(ctx, api) {
const log = ctx.log('examplegame')
api.registerRoutes({
public: { '/world': worldRouter(ctx) },
})
api.onBoot(async (ctx) => {
// anything that needs a live database goes HERE, not above
})
}
```
Follow core's own layering — `router → controller → model → db`, with `.model.js` (logic)
and `.db.js` (SQL) pairs, and raw parameterised queries. There is no ORM anywhere in this
project, and a module that introduces one is a module nobody else can read.
### The rule CI enforces
**Zero `require`/`import` may reach outside your own directory.** Not "few". Zero.
```bash
npm run check:imports --prefix server
```
If you need something from core that `ctx` does not offer, that is a gap in the contract —
raise it, so the surface grows deliberately. Reaching into core's internals is how a module
breaks on a refactor it had no part in.
## The client half
Your chunk is built with Vite in **library mode**, emitting one unhashed `dist/entry.js`.
Unhashed deliberately: `module.json` names that file, and a hashed name would have to be
discovered at runtime. Core answers the caching question instead, serving it `no-cache`.
Then three things about the bundling, each of which has already cost somebody a day.
### 1. Aliases replace `external` — they do not accompany it
This is the one that looks most like it should work.
Rollup asks `external` **before** Vite's alias resolver runs, so a specifier listed there is
marked external and **never aliased**. The chunk then ships bare `import 'react'`
specifiers, which a browser cannot resolve without an import map — and an import map has to
be inline, which `script-src 'self'` forbids.
The first real module shipped with both, **built cleanly**, and emitted exactly that chunk.
```js
rollupOptions: { external: [] }, // deliberately empty
```
Alias only. Nothing in `external`. (`output.globals` does not rescue this either — it covers
iife/umd and does nothing for an ES module.)
### 2. Use the array form of `resolve.alias`, with anchored regexes
Vite's **object** form does *prefix* matching, so a `react` key also rewrites
`react/jsx-runtime` — silently, to the wrong shim. The chunk then fails at its first element
with a message about `jsx` not being a function, which points nowhere near the cause.
```js
alias: SHARED.map(({ specifier, shim }) => ({
find: new RegExp(`^${escape(specifier)}$`),
replacement: shim,
}))
```
`^react$` and `^react/jsx-runtime$` cannot collide.
### 3. Assert at resolution time, not by grepping the output
The risk is a missed alias welding a **second React** into your chunk. That loads fine and
then throws about an invalid hook call somewhere unrelated.
The template fails the build if any shared package resolves into `node_modules`. Two details
of how it does that are not interchangeable:
- It hooks **`transform`, not `load`**. `load` is first-wins, so an earlier plugin returning
the module's contents means the guard is never called. Written against `load`, it sat in
the build doing nothing while a deliberately-broken alias produced a green build with
react-router welded in.
- The list of packages that may not be bundled is stated **independently** of the alias
list. Deriving one from the other means deleting an alias also deletes the guard against
what that alias prevented.
<Aside type="caution" title="Why shims rather than plain externals">
Each shared dependency is aliased to a two-line module re-exporting from `window.__rg`.
The **named** re-exports matter: `import { useState } from 'react'` compiles to a named
import, and a shim with only a default export fails at link time in the browser with a
message about the binding — not about the shim.
Route every shim through one file that reads `window.__rg` and throws a useful error when
it is missing. Otherwise the first symptom of a core ordering fault is
`Cannot read properties of undefined (reading 'react')` thrown from a file called
`react.js`, which reads like *your* bundling is wrong when it is the opposite.
</Aside>
Verify with:
```bash
npm run build --prefix client # build BEFORE the tests — two of them read the chunk
npm run check:externals --prefix client
```
## Registering the client half
```js
const { registry } = window.__rg
registry.registerRoutes(ID, {
public: [{ path: 'world', element: <WorldStatus /> }],
admin: [{ path: 'link', element: <Admin /> }],
})
registry.registerNav(ID, { … })
```
Paths are **relative to your module's segment** — `path: 'link'` under `admin` becomes
`/admin/<id>/link`. Check `window.__rg.version` against your `coreApi` range and refuse to
register on a mismatch.
## Then
[Testing and release](/docs/modules/testing-and-release/) covers CI, the checks, and
publishing the bundle and its manifest.

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@@ -0,0 +1,115 @@
---
title: Installing modules
description: How a module reaches a deployment — the install manifest, the two surfaces that can install one, and which of them wins.
---
import { Aside } from '@astrojs/starlight/components';
There is no catalog, and there is no marketplace. A module is installed by **naming the
URL of a release's install manifest**.
That is a design decision rather than an unfinished feature: a catalog would make core's
release cadence decide which modules exist, and the whole point of the module system is
that it does not.
<Aside type="note" title="Doing this once, as an operator?">
[Install a game module](/docs/getting-started/install-a-game-module/) walks the happy path,
and [Managing modules](/docs/administration/managing-modules/) covers the screen
afterwards. This page is about how distribution works, for people publishing one.
</Aside>
## What a release publishes
Two artifacts:
- **`<id>-<version>.tar.gz`** — the bundle: `module.json`, the server half, the prebuilt
client chunk, and the SQL fragments.
- **An install manifest** — small JSON carrying the bundle's URL and its **`sha256`**.
The manifest URL is the thing an operator pastes. The bundle is downloaded, **verified
against the `sha256`**, and unpacked into `modules/<id>/` on the mounted volume.
Nothing is compiled at any point in that sequence.
## The two surfaces
Both write the same `installed_modules` row, and neither needs a build step.
### The admin panel
Paste the manifest URL, press Install, then **restart** — a button on the same screen, not
an instruction to go and restart the container. It runs the lifecycle shutdown and exits,
and the supervisor declared in the shipped Compose file brings the process back.
That is why `restart: unless-stopped` is called out as load-bearing on [Install the
site](/docs/getting-started/install-the-site/). Without a supervisor, that button takes the
site down and leaves it down.
### The `MODULES` environment variable
For hosts managed by Compose rather than by clicking. Each entry is:
```
<id>@<version>=<install manifest URL>
```
Resolution runs **inside the server process**, before the volume is scanned — which is what
lets it write the same provenance columns a panel install writes. A module already unpacked
at the declared version is a no-op that makes **no network call at all**.
### By hand
`./modules` is a bind mount, deliberately rather than a named volume, so placing a module
directory there yourself is a **supported install**. A named volume would have routed that
through `docker cp`.
The image's own copy of `modules/` is excluded by `.dockerignore`, so a module sitting in a
builder's working tree can never ship inside an image.
## Which surface wins
They govern different things, and the split is worth memorising:
- **The declaration owns what is on the volume.**
- **The row owns whether a module runs.**
So uninstalling a declared module from the admin panel **returns its files at the next
start and leaves it disabled**. The files come back because `MODULES` still declares them;
it stays off because the row says so. That is the intended outcome, not a bug — but it
surprises people who expect the panel to be the last word.
## Upgrades
Paste the new release's manifest URL and install over the top. The bundle is verified,
unpacked over the old one, and takes effect at the restart.
An upgrade **deliberately leaves the state alone** — upgrading an enabled module must not
silently switch it off, and re-installing a disabled one must not silently switch it on.
<Aside type="caution" title="Check the API range first">
A module declares which core API versions it accepts. If a release needs a newer core than
your image provides, upgrade the site first — see [The module
manifest](/docs/modules/the-module-manifest/) for how that range is checked, and
[Maintenance and upgrades](/docs/administration/maintenance-and-upgrades/) for the site
half.
</Aside>
## Removal
Covered in full on [Managing modules](/docs/administration/managing-modules/); the shape
matters here because it constrains what you ship.
**Uninstall** is non-destructive: the row goes to `disabled`, the directory is removed, and
the module's **tables and data are retained**.
**Purge** is separate, explicit, and destructive — it runs your `purge.sql`. It is offered
in two places, and both are while the file is still on disk: as a standalone action on an
installed module, and as an opt-in checkbox in the uninstall dialog.
That second placement exists because of a real ordering trap: **`purge.sql` lives inside the
directory uninstall deletes**, so "purge afterwards" was never actually possible — it would
have left a disabled row whose Purge button had nothing to run.
The consequence, accepted and stated: an operator who uninstalls without ticking the box
keeps the tables, and getting rid of them later means reinstalling the module first. Write
`purge.sql` on the assumption it may be run long after anyone remembers what it drops.

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@@ -0,0 +1,103 @@
---
title: Module lifecycle
description: What core does to your module on boot, in what order, and what happens when any step of it throws.
---
import { Aside } from '@astrojs/starlight/components';
The five states are on [Managing modules](/docs/administration/managing-modules/), from the
operator's side. This is the same machine from inside the module — what core calls, when,
and what it does with a throw.
## The scan
The loader reads `modules/*/module.json` from the filesystem **synchronously, at require
time**. The database is not consulted: what is on the volume determines what mounts.
`MODULES_DIR` defaults to `<repo>/modules`, and Compose sets it to `/app/modules`. **A
missing modules directory is not an error** — "no modules installed" is the normal state of
bare core, and the loader must not make the mount mandatory to boot.
Modules load **alphabetically by `id`**, deterministically. There is no dependency
resolution between modules, and alphabetical order is the honest way of saying so: any
other order would imply a precedence nobody is computing. Do not build a module that needs
to load before or after another one.
## Validation, in order
Each step runs against your module. A failure at any step is **your module's failure and
nobody else's**.
1. `module.json` parses, has no unknown keys, and its `id` matches the directory name.
2. `coreApi` is satisfied by core's `MODULE_API_VERSION`.
3. Declared `mounts` prefixes are well-formed and collide with nothing.
4. Declared `extensions` slots all exist.
5. `schema` and `purge` files exist and are readable, and their table names are namespaced
or allowlisted.
6. `require()` of your server entry succeeds and exports a function.
7. `register(ctx, api)` returns without throwing, **and registers exactly what
`module.json` declared**.
Step 7 is worth reading twice. The manifest is not documentation of what you register — it
is a claim core holds you to. Registering something you did not declare fails, and so does
declaring something you do not register.
<Aside type="note" title="Collision detection probes the live routers">
Step 3 asks the actual tier routers whether a prefix is taken, rather than consulting a
list of core's prefixes. A hardcoded table was tried and was already one prefix stale by
the time it was written.
Mounting is also a **second pass** over the modules that survived validation, not part of
the scan loop — otherwise the first module's layers would already be on the router while
the second was validated, and the second would be told it collided with *core*, naming the
wrong culprit.
</Aside>
## Then the module runs
For each module that passed:
1. **Schema replay** — your `schema.sql` fragment is applied. It must be idempotent; it runs
on every boot.
2. **Routes and registrations** mount.
3. **`onBoot(ctx)`** is called, if you export one. This is where long-lived work belongs:
opening a stream, starting a poller, connecting to something.
On shutdown, **`onShutdown()`** is called. Disabling a module from the panel dispatches it
too, so the module actually stops — releases its sockets, closes its streams — rather than
merely becoming unreachable.
Enabling is deliberately **not** the mirror image: there is no `onBoot` re-dispatch, so the
panel offers a restart instead. If your `onBoot` is expensive or stateful, that asymmetry is
in your favour.
## Failure is contained, by construction
**A module that fails to load never takes the site down.**
The loader try/catches the module's **entire** lifecycle — require, validation, registration,
schema replay, `onBoot` — not merely failures that surface after a router object was
returned. Any failure at any point marks that module `startup_failed`, records the reason,
and the site comes up with that module's routes and navigation absent.
Two consequences to design around:
- **A failed module is retried on every restart.** There is no backoff and no quarantine.
A deterministically broken module re-records its failure each boot, which is the honest
thing for it to do.
- **`disabled` is the only state a boot leaves alone.** Every other non-disabled module is
reset to `enabled` at boot and then recorded as `started` or `startup_failed`. Disabling
is an operator's decision rather than an outcome, so it survives restarts untouched.
<Aside type="caution" title="Fail loudly and early">
Because failure is contained, a broken module is easy to *not notice* — the site comes up
fine and one section is missing. Validate your own configuration in `register()` or
`onBoot()` and throw with a message naming what is wrong. `startup_failed` with a good
reason is a far better outcome than a module that starts and then quietly does nothing.
</Aside>
## Where the loader is specified
[`MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
Part 4 is the normative account of everything on this page, including the exact position of
the `load()` call in `app.js` and why it is load-bearing in both directions.

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@@ -0,0 +1,104 @@
---
title: Testing and release
description: The checks a module should run before it ships, what a release artifact actually is, and how the version that ships gets decided.
---
import { Aside } from '@astrojs/starlight/components';
## The checks
Four, and each exists because something got past review without it.
```bash
npm run check:imports --prefix server # zero imports leave the module directory
npm run build --prefix client # build FIRST — two tests read the chunk
npm run check:externals --prefix client # no shared dependency welded into the chunk
npm test --prefix server && npm test --prefix client
```
**`check:imports`** enforces [the zero-internal-imports
rule](/docs/modules/building-a-module/#the-rule-ci-enforces). It is the mechanical form of
the module boundary — without it, the boundary is a convention, and conventions lose.
**`check:externals`** is the one that catches a chunk shipping bare `import 'react'`
specifiers, or a second React welded in. Both build cleanly. Neither works in a browser.
<Aside type="caution" title="Build before you test">
Two client tests read the built chunk. Run them against a stale `dist/` and they will
happily pass on last week's output.
</Aside>
Also worth running your OpenAPI fragment check if you publish one — the filename is fixed
at `swagger-fragment.json` in the bundle root, so a module cannot point core at some other
file.
## What a release artifact is
**Not source.** An operator never builds anything, and that constraint shapes everything
here.
A release is **the directory core's loader expects to find at `modules/<id>/`, already
assembled** — the prebuilt client chunk, any runtime dependency installed, the schema
fragment, the OpenAPI fragment — packed exactly as it will be unpacked.
Two artifacts ship:
- `<id>-<version>.tar.gz`
- an **install manifest** carrying that tarball's URL and its `sha256`
The admin install downloads the tarball, verifies the hash, and unpacks it. **Nothing runs
`npm` on the way.**
## The version that ships is the tag
The template derives the next version from conventional-commit subjects since the newest
`v*` tag:
| Commits since the last tag | Result |
|---|---|
| `feat!:` or `BREAKING CHANGE` | major |
| `feat:` | minor |
| `fix:` / `perf:` | patch |
| Nothing releasable | **no release is cut** |
| First ever run, no tag | releases what `module.json` declares |
Your committed `module.json` version is a **floor and a starting point, not a record of the
last release**. Name a version there above the newest tag and that version is what releases
— which is still the natural way to say "this one is a minor" when a `coreApi` bump forces
the question.
<Aside type="note" title="Why derived rather than declared">
The obvious alternative is to let `module.json`'s version decide: you already have that
number, and two sources for one number is how they drift.
This project's reference module shipped that way and moved off it. The cost of a declared
version is paid on **every** release, and the drift it prevents is something review catches
anyway — a week of merged work there produced no bundle at all, because none of it happened
to touch that line.
</Aside>
## Pin the core you build against
Keep a `ci/core-ref.json` naming the exact core commit your module is written against, and
have CI assert your declared `coreApi` still holds against that core's
`MODULE_API_VERSION`.
Moving that sha is the moment someone re-reads what changed. It is the same mechanism [the
Integration Kit uses](/docs/modules/the-integration-kit/#the-pin-that-forces-a-re-read), and
the reason a contract bump upstream becomes a visible decision in your repository rather
than a silent one.
## Before you tag
A short list, all of it learned rather than invented:
- **The module boots on a real deployment**, not just in tests. [Failure is
contained](/docs/modules/module-lifecycle/#failure-is-contained-by-construction), so a
broken module is easy to not notice — the site comes up and one section is missing.
- **`schema.sql` is genuinely idempotent.** It runs on every boot, not once.
- **`purge.sql` still makes sense to someone who has forgotten your module**, because
[that is who will run it](/docs/modules/installing-modules/#removal).
- **Your `coreApi` range covers the oldest core you actually test against**, not just the
newest one you have.
- **Every capability string you publish is one you intend to keep.** Something outside your
repository is branching on them.

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@@ -0,0 +1,107 @@
---
title: The Integration Kit
description: The instruction book for putting a different game on the platform — four chapters, a buildable template, and an honest account of its status.
---
import { Aside } from '@astrojs/starlight/components';
The [Integration
Kit](https://gitea.whitlocktech.com/RunicGateway/Integration-kit) is a separate repository
whose entire job is teaching someone **outside this project** how to put a different game on
the platform.
<Aside type="caution" title="The kit describes itself as a draft, and so do we">
In its own words: *the kit is finished when someone outside this project builds a working
module for a new game by following it alone, without reading core's source. That has not
happened yet.*
We are not going to describe it as finished before that happens. If you are the person who
tries it, the places you get stuck are the most valuable thing the repository can receive —
[open an issue](https://gitea.whitlocktech.com/RunicGateway/Integration-kit/issues) saying
where you left the kit and what you did next.
</Aside>
## What it covers
Three things, because the reasons live in the joins between them:
```
your game server ──dials out──▶ your sidecar ──HTTP + WS──▶ website core
(plugin: bounded queue, (owns the socket, (loads your module,
writer thread) persists, then forwards) serves the pages)
```
| Part | What it is |
|---|---|
| **The website module** | A bundle core loads at boot. The bulk of the work, and the only part every module needs |
| **The sidecar** | A small service owning the connection to your game server, and the durable copy of what the game said. **Not optional** |
| **The game-side plugin** | Whatever runs inside your game and feeds the sidecar, without ever letting the sidecar stall the game |
## The four chapters
| # | Chapter | What it covers |
|---|---|---|
| 1 | Your first module in twenty minutes | Copy the template, rename it, build it, install it, see a page. No theory |
| 2 | The website module | `module.json`, `register(ctx, api)`, the schema fragment, the client chunk, packaging, and what a module must never do |
| 3 | The sidecar | Why the website never talks to a game server, what "persist before you forward" means, and what a *thin* sidecar is |
| 4 | The game-side plugin | The least code and the highest stakes: never block the game thread |
Before any of them, the kit points at the [Rust dry
run](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/rust-dryrun.md)
— a complete module designed on paper for a second game, and the shortest honest picture of
the whole job.
## The template is built, not just quoted
Chapters 1 and 2 quote `template/`, a real module that CI builds against a pinned core. The
code in those chapters is **a tree that is proved rather than prose that looks like one**.
Chapters 3 and 4 cite `uo-link` and `servuo-plugins` by file and identifier rather than by
line number, deliberately: those repositories move for their own reasons, and a line number
in a book is wrong the moment they do.
## The kit never re-specifies a contract
This is its governing rule, and it is the same one this site follows.
> Nothing in these chapters is normative. Where a chapter and one of these documents
> disagree, the document is right and the chapter has a bug.
| Authority | For |
|---|---|
| `MODULE_API.md` | Everything a module may do |
| `MODULE_SYSTEM.md` | Why the module system is shaped this way, and how a module is installed and removed |
| `link/PLAN.md` + `INTEGRATION.md` | The game ↔ sidecar wire protocol, as one real sidecar implements it |
The chapters teach the order to do things in, the reasoning, and **the mistakes that cost
this project time**.
## The pin that forces a re-read
`ci/core-ref.json` pins the exact core commit the kit is written against, and CI asserts
that the version `template/module.json` declares **equals** that core's
`MODULE_API_VERSION`.
Equality, not "satisfies". That is the mechanism, not a bug: a contract bump in the website
repository is *meant* to turn the kit red, so that someone re-reads the chapters before the
pin moves.
<Aside type="note" title="It has already earned its keep">
Writing the chapters against 1.6.0 found that core's inverted-slot fills named three of
`module-uo`'s slots **literally** — so the mechanism worked for that one module and silently
did nothing for any other game, producing an empty page with nothing logged.
That is exactly the class of defect a book written for an audience outside this org exists
to catch, and it was fixed in core before the pin moved.
</Aside>
## Running its checks
Dependency-free Node scripts, from the repository root — which is also how a reader runs
them:
```bash
node scripts/checkLinks.js # every relative link resolves; no commit permalinks
node scripts/checkRenameSites.js # the rename checklist matches the template tree
node scripts/checkChapterPaths.js # every path a chapter names in backticks still exists
```

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---
title: The module API
description: The two arguments core hands your module — what you can reach, what you can register, and the rules that govern both.
---
import { Aside } from '@astrojs/starlight/components';
Your server entry point exports one function:
```js
module.exports = function register(ctx, api) { /* … */ }
```
`ctx` is what core lends you. `api` is what you register with it. Everything crossing the
module boundary goes through one of the two.
The contract version is **`MODULE_API_VERSION`**, currently **1.6.0**, and your manifest's
[`coreApi` range](/docs/modules/the-module-manifest/#coreapi-and-what-a-range-means) is
checked against it before your code is required.
## The entry point runs early
`register()` is called **once, synchronously, during core's require phase — not after the
database is up.**
It must not `await`, must not touch the database, and must not throw for a reason a retry
would fix. Everything needing a live database belongs in `onBoot`.
<Aside type="caution" title="This constraint is not stylistic">
Core's route-manifest and OpenAPI generators both require the app with the connection pool
pointed at a dead port. A module that queried at registration time would hang both.
</Aside>
## `ctx` — what you can reach
Every member exists because a real module needed it. The surface is grown from demonstrated
need, never speculation.
| Member | What it gives you |
|---|---|
| `ctx.express`, `ctx.validator` | Core's own `express` and `express-validator` namespaces |
| `ctx.db.query`, `ctx.db.pool` | Parameterised SQL, and the pool for streaming work |
| `ctx.log(namespace)` | `error` / `warn` / `info` / `debug`, each `(msg, meta?)` |
| `ctx.settings` | `get`, `set`, `getInstanceName` |
| `ctx.auth.getUserFromRequest(req)` | `{ id, username, role }` or `null` |
| `ctx.push.publish` | Notification fan-out |
| `ctx.secretBox` | `encrypt` / `decrypt` for secrets at rest |
| `ctx.middleware` | `requireAuth`, `requireRole`, `siteMode`, `validate`, `noindex`, `rateLimit`, `accountChangeLimiter` |
| `ctx.uploads` | `upload`, `UPLOAD_DIR`, `MIME_EXT` |
| `ctx.posts` | `listAll`, `getById`, `linkAnnounceJob`, `markAnnounced` |
| `ctx.paths.moduleRoot` | Absolute path to your own directory |
| `ctx.activity.log` | The admin audit trail |
| `ctx.users.getById` | Read a user |
| `ctx.site.baseUrl` | Absolute base URL, no trailing slash |
| `ctx.moduleId` | Your id, from the manifest |
| `ctx.teams` | `publish`, `reconcile`, `activity.push` — see below |
`ctx` is frozen one level deep before you get it. That is a guard against accident, not
against a hostile module — the boundary is organisational, [not a security
boundary](/docs/modules/the-module-system/#the-boundary-is-not-a-sandbox).
### Three narrowings worth knowing
Core deliberately hands you **less** than the underlying utility exports.
- **`ctx.auth` is one function.** The full facade can mint sessions; minting is core's job.
A module that needs an identity needs to *read* one.
- **`ctx.settings` is three functions**, not the model's 24 — most of those are registration
and app-links policy that is core's business.
- **`ctx.posts` is four functions.** `create` / `update` / `remove` are the CMS, and the CMS
is not a module's.
<Aside type="note" title="Why `ctx.express` has to exist">
A module lives at `modules/<id>/`, outside `server/`, so Node's resolver never reaches
core's `node_modules` and a plain `require('express')` simply fails. Even where it
resolved, a second express in the process means a second `Router` prototype. Core owns one
express, exactly as it owns one React.
</Aside>
### `ctx.teams` is push-only, on purpose
There is no reader. A module **answers** questions about Teams; it does not ask them. Every
Team table is core-internal, and a `getTeamRoster` would be core offering to read back the
module's own answer — which the module already holds.
All three members are fire-and-forget and never reject, because they are called from inside
game-event handlers and a storage problem of core's must not become your control flow.
See [Teams architecture](/docs/architecture/teams-architecture/) for the whole shape.
## `api` — what you register
```js
api.registerRoutes({ public: {…}, admin: {…}, player: {…} })
api.registerExtension(slot, router)
api.registerNotificationStreams(streams)
api.registerAnnounceLeg({ leg, label, dispatch, classify })
api.registerPostHook({ onSaved, onDeleted })
api.registerTeamProvider({ getTeams, getTeamMembers, getTeamLeaders })
api.registerSlashCommands([{ name, description, options, access, handler }])
api.onBoot(async (ctx) => {})
api.onShutdown(async () => {})
```
Every call is synchronous, and **calling one twice is an error** rather than a
last-one-wins overwrite.
### Everything stages; nothing commits until you are known good
A claim's *shape* is checked at the call, so a malformed one throws with your own stack.
Whether a name is *taken* can only be answered once the whole batch is in, and is checked
when the loader commits.
The consequence is the one that matters: a module that registers two streams and then
throws **has left nothing behind**. A half-registered catalog would be worse than a missing
one — it is a subscribable stream that nothing will ever publish to.
### `registerRoutes` and the tier gate
One `express.Router()` per prefix per tier. The keys must match `module.json`'s `mounts`
exactly, and prefixes are one segment — no nesting, no parameters.
**The tier gate is already applied.** A router registered under `admin` sits behind
`noindex, isLoggedIn, requireRole('admin','editor','moderator')`; under `player`, behind
`noindex, requireAuth`; under `public`, behind nothing, by design.
Add per-route gates on top of that. **Never re-implement the tier gate** — a module that
rolls its own is a module whose access rules drift from core's.
Your router is mounted *inside* the tier, so it structurally cannot reach above its prefix.
## The client half
The client contract is its own thing. Core populates a global before it renders, and
freezes it afterwards:
```js
window.__rg = {
version, // MODULE_API_VERSION — the same number as the server's
react, // the React namespace
reactDom, // react-dom/client
router, // react-router-dom namespace
jsxRuntime, // react/jsx-runtime
registry, // routes, nav, feature providers, slots
ui, // the shared component kit
api, // the request primitive
}
```
Your chunk declares `react`, `react-dom` and `react-router-dom` as **externals** resolving
to that global — a global rather than an import map precisely because an import map must be
inline and `script-src 'self'` forbids inline script.
**`jsxRuntime` is not decoration.** Your bundler compiles every `.jsx` file to imports from
`react/jsx-runtime` under the modern automatic runtime, and those must resolve to *core's*
React like everything else. Without it on the global you would have to build with
`jsxRuntime: 'classic'`; with it, you use the default your tooling already assumes.
**`version` is there so your entry can check it.** A module entry compares
`window.__rg.version` against its own `coreApi` range and refuses to register on a
mismatch, logging once — the client-side twin of the boot-time check.
You register routes, navigation and feature providers through `registry`. See [Building a
module](/docs/modules/building-a-module/).
## The contract itself
[`MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
is normative and complete — Part 2 for the server contract, Part 3 for the client, Part 4
for the loader's obligations and Part 5 for how they are enforced. This page is a map of
it, not a substitute.

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---
title: The module manifest
description: Every key in module.json, what the loader does with each, and why a typo is a boot failure rather than an inert setting.
---
import { Aside } from '@astrojs/starlight/components';
`module.json` sits at the root of your bundle. The loader reads it synchronously, before
anything else about your module runs.
**Unknown top-level keys are rejected, not ignored.** A misspelled key is a loud failure
rather than a silently-inert setting — which is the right trade when the alternative is a
module that boots and mysteriously does half its job.
## A complete manifest
```json
{
"id": "uo",
"name": "Ultima Online",
"version": "1.0.0",
"coreApi": "^1.0.0",
"server": "server/index.js",
"client": { "entry": "client/dist/entry.js" },
"schema": "server/db/schema.sql",
"purge": "server/db/purge.sql",
"mounts": {
"public": ["/shard", "/atlas"],
"admin": ["/shard", "/uo-link"],
"player": ["/shard"]
},
"extensions": ["admin.users.detail"],
"capabilities": ["shard", "atlas", "market"]
}
```
## The keys
| Key | Required | Meaning |
|---|---|---|
| `id` | yes | `^[a-z][a-z0-9-]{1,31}$`. The directory name, the `installed_modules` key, the URL segment, and the client registry key — all at once. **Must equal the directory it was read from.** |
| `name` | yes | Human label for the admin Modules screen |
| `version` | yes | Semver. Recorded on install; shown on failure |
| `coreApi` | yes | Semver **range**, checked against core's `MODULE_API_VERSION` |
| `server` | no | Server entry point, relative to the module root. Absent means a client-only module |
| `client.entry` | no | The prebuilt ESM chunk, **in a subdirectory** — the directory it sits in is what gets served. Absent means a server-only module; present-but-empty is rejected, because it claims a client half and delivers none |
| `schema` | no | Idempotent SQL fragment, replayed every boot |
| `purge` | no | Destructive teardown. **Required if `schema` is present** |
| `mounts` | no | Declared route prefixes per tier |
| `extensions` | no | Core extension slots this module mounts into |
| `capabilities` | no | Opaque strings published to clients for feature detection |
## `mounts` is a claim, not a description
The loader compares your declaration against what your module **actually registers**, and
rejects a mismatch in either direction. Declaring a prefix you never mount fails; mounting
one you never declared fails too.
Prefixes are validated against `^/[a-z0-9][a-z0-9-]*$`, and the keys must match what you
register exactly.
<Aside type="caution" title="These are API prefixes, not page URLs">
`mounts` governs your **server** routes. Your SPA pages are registered separately by the
client half, and *those* are namespaced under your module id.
That is why `module-uo` declares `admin: ["/shard", "/uo-link"]` while its admin screen
lives at `/admin/uo/link`. Two different mechanisms, and [the module
system](/docs/modules/the-module-system/) explains why the split is deliberate.
</Aside>
## `capabilities` is for feature detection
Opaque strings, published by `GET /api/v1/public/modules` — and **only while the module is
`started`**. Clients like the SPA and the Android app read them to decide what to show.
They are not permissions and not mount prefixes. Keep them stable: something outside your
repository is branching on them.
## `coreApi` and what a range means
Core exports a single semver string, currently **1.6.0**. Your range is checked at boot,
before your code is required.
A **minor** bump adds members without removing any or changing a signature, so `^1.3.0`
keeps resolving against 1.6.0 — which is exactly why `module-uo` still declares `^1.3.0`
and runs fine.
Use a caret range against the oldest core you actually support and test against. Pinning
exactly buys nothing and strands you on the next additive release.
<Aside type="note" title="Not the same number as the protocol version">
`coreApi` versions the **website module contract**. `PROTOCOL_VERSION` versions the **shard
wire** and says nothing about a website module. See [Protocol
versions](/docs/architecture/protocol-versions/).
</Aside>
## Schema and purge
`schema` runs on **every boot**, so it must be idempotent — `CREATE TABLE IF NOT EXISTS`,
and additive migrations written so a replay is harmless. Table names must be namespaced or
allowlisted; the loader checks.
`purge` is required whenever `schema` is present, because a module that can create tables
must offer a way to remove them. It is only ever run by an explicit purge — never as part
of an uninstall.
Remember [where `purge.sql` lives](/docs/modules/installing-modules/#removal): inside the
directory an uninstall deletes. Write it to be run by someone who no longer remembers what
your module created.
## The full specification
[`MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
§2.1 is normative for the manifest, and §2.6 for the schema fragments.

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---
title: The module system
description: What a module is, why the platform is built this way, and the one rule about URLs that catches everybody once.
---
import { Aside } from '@astrojs/starlight/components';
Runic Gateway's core knows nothing about any particular game. Everything that makes the
site a *Ultima Online* site — the shard status, the atlas, the market, the guild pages —
lives in a **module**, installed onto a running deployment.
This section is the builder's track. If you only want to install one, that is
[Install a game module](/docs/getting-started/install-a-game-module/) and
[Managing modules](/docs/administration/managing-modules/).
## What a module is
One repository producing one bundle, with a server half and a client half that version
together — so a route and the screen that calls it can never be mismatched.
A module owns:
- **Its routes**, server and client
- **Its schema**, as a fragment core replays on boot
- **Its navigation entries**, interleaved into core's groups rather than parked in a
section of their own
- **Its vocabulary** — the words a player of *that* game expects
Core owns the account, the session, the roles, the posts, the uploads, notifications and
Teams. A module reaches all of that through a defined surface, [the module
API](/docs/modules/the-module-api/).
## Why it is built this way
Three constraints had to hold at the same time, and between them they determined almost
everything else:
1. **Production is a prebuilt, pull-only image.** Operators do not build. There is no
compile step anywhere in installing a module.
2. **Modules live on a mounted volume**, not inside the image — a bind mount of
`./modules`. That is what lets a module be added to an image that knows nothing about
it.
3. **`script-src 'self'`.** The content-security policy forbids inline script, which rules
out an import map and is why core shares React on a global instead. See [Building a
module](/docs/modules/building-a-module/).
Install and uninstall need a **restart** — never a rebuild.
<Aside type="note" title="One active module per deployment">
Multi-module deployments are deliberately out of scope. `module_id` columns exist so the
idea stays later-friendly, but nothing exercises them, and no one should design around
them today.
</Aside>
## The boundary is not a sandbox
A module runs **in the same Node process, with full access**. Say that plainly, because
the word "module" invites the opposite assumption.
The boundary is a **code-organisation and distribution boundary, not a security
boundary**. For a self-hosted operator installing software they chose, that is the same
trust category as running its schema fragment — which they are also doing.
What the boundary buys is that modules talk to core through a *defined* surface, so a core
refactor cannot silently break a module. That rule is enforced mechanically rather than by
review: **a module must run with zero `require`/`import` reaching outside its own
directory**, and CI checks it. A gap in the surface extends the surface; it is never
worked around with a deeper import.
## The URL rule, and its one exception
**A module owns one path segment wherever it appears.** For a module with id `uo`:
| Surface | Path |
|---|---|
| Public pages | `/uo/shard`, `/uo/atlas`, `/uo/market` |
| Admin pages | `/admin/uo/link`, `/admin/uo/visibility` |
| Player pages | `/player/uo/…` |
**API routes are the exception, and keep their exact paths.** The shard admin API is still
`/api/v1/admin/shard/*`, not `/api/v1/admin/uo/shard/*`. This is why the Android app and
the Discord bot needed no API changes at the cutover.
<Aside type="caution" title="This distinction has already cost real time">
The installer printed `<site>/admin/shard` — the pre-module path — well after the screen
had moved to `/admin/uo/link`. It was not caught quickly because **the old path does not
404**: the SPA has no route for it, so it redirects to the dashboard and looks like it
worked.
If you are moving an existing surface into a module, the SPA paths change and the API paths
do not. Grep for both.
</Aside>
Old paths are **not** redirected. That was a deliberate call — a visible boundary in the URL
rather than a hidden one — taken while the platform had no public deployments to break.
## Where the design of record lives
This page summarises. The normative document is
[`MODULE_SYSTEM.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_SYSTEM.md),
and the contract itself is
[`MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md).
Where this site and those documents disagree, they are right and this is a bug.

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---
title: Bridge.cfg
description: Every key the in-game plugin reads — the connection, the sweep intervals, the feature switches and the caps that keep untrusted game data bounded.
---
import { Aside } from '@astrojs/starlight/components';
import { bridgeCfg } from '../../../../data/reference.mjs';
`Config/Bridge.cfg` in the ServUO tree configures the plugin — what it connects to, how
often it sweeps the world, and which features it publishes.
[The installer](/docs/reference/installer-cli/) puts it there. Editing it is a shard
operator's job, not a builder's.
## How to read this file
Three kinds of key, and they carry very different risk:
- **Connection** — where the sidecar is, and how much the plugin may buffer.
- **Sweep intervals** — how often the plugin walks part of the world. **These are the
performance dial.** Every sweep runs on the game's core thread, so shortening one costs
the game, not the sidecar.
- **Caps and switches** — feature toggles, and the bounds on anything a player can
influence.
<Aside type="caution" title="The caps are a security control, not tuning">
`TownCrierMaxLineLength`, `NewsMaxBodyLength`, `AccountNameMaxLength` and their siblings
bound data that crosses between a public website and a game world in both directions.
`AdminWriteEnabled` is **off by default**, and it is the switch that decides whether the
website may write to the game at all. Turn it on deliberately, having read
[`ADMIN_CONTROLS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md).
</Aside>
## Every key
{Object.entries(bridgeCfg).map(([group, keys]) => (
<div key={group}>
<h3>{group}</h3>
<table>
<thead><tr><th>Key</th><th>What it is for</th></tr></thead>
<tbody>
{Object.entries(keys).map(([name, why]) => (
<tr key={name}><td><code>{name}</code></td><td>{why}</td></tr>
))}
</tbody>
</table>
</div>
))}
This list is checked against the shipped `Bridge.cfg` on every build, so a key added by a
protocol change turns this page red rather than going undocumented.
## Two that deserve their own note
**`QueueCap`** bounds the drop-oldest queue between the game and the writer thread. When it
fills, the **oldest events are discarded** — which is the correct behaviour, because the
alternative is a game server that stutters when a sidecar is slow. Raising it buys tolerance
for longer sidecar outages at the cost of memory; it never buys correctness.
**`GuildRosterMembersPerLine`** exists because a roster is the only fat frame this bridge
emits — a real 155-member guild measured about 10.8 KB. Rosters are **split** across lines
rather than sent oversized. See [The bridge](/docs/architecture/the-bridge/).
## Canonical documents
The shipped
[`Bridge.cfg`](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins/src/branch/main/overlay/Config/Bridge.cfg)
is the authority;
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§10 documents the config keys and
[`SHARD_PREREQS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/SHARD_PREREQS.md)
covers what a shard needs before any of this works.

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---
title: Canonical documents
description: Where the normative specifications live — the documents that win whenever this site disagrees with them.
---
import { Aside } from '@astrojs/starlight/components';
import { canonicalDocs } from '../../../../data/reference.mjs';
Everything on this site is a **summary**. These are the documents it summarises, and where
the two disagree, **they are right and this site has a bug**.
<Aside type="note" title="Why say that so bluntly">
A documentation site that quietly re-specifies a contract becomes a second source of truth,
and second sources of truth drift. Every page here links out for exactly this reason, and
this page is the index of what it links to.
If you find a disagreement, it is worth reporting — it means a check is missing.
</Aside>
## The documents
<table>
<thead><tr><th>Document</th><th>Answers</th></tr></thead>
<tbody>
{Object.entries(canonicalDocs).map(([docPath, why]) => (
<tr key={docPath}>
<td>
<a href={`https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/${docPath}`}>
<code>{docPath}</code>
</a>
</td>
<td>{why}</td>
</tr>
))}
</tbody>
</table>
Every path above is checked to still exist on every build, so a document that is renamed or
moved turns this page red rather than leaving a dead link.
## Which document answers which question
- **"May a module do this?"** → `MODULE_API.md`. It is the contract, and it is the only thing
that can answer yes.
- **"Why is the module system like this?"** → `MODULE_SYSTEM.md`.
- **"What does this API return?"** → your own deployment's `/api/docs`, then
`BACKEND_DESIGN.md` §4.
- **"What can the shard send?"** → `link/PLAN.md` §5, and `v7.md` for the current protocol.
- **"What may a scheduled event do to the world?"** → `website/EVENTS.md` for the model,
`MODULE_API.md` for the verbs a module may declare, and `link/ADMIN_CONTROLS.md` for what
the site may ask a game to do at all.
- **"Who may see this?"** → `SHARD_VISIBILITY.md` for the administrator's view,
`modules/uo/API.md` §4 for the specification.
- **"How do I set a shard up?"** → `installer/INSTALL.md`.
## Where they live
All of them are in
[`RunicGateway/docs`](https://gitea.whitlocktech.com/RunicGateway/docs), which is Markdown
only and versioned independently of the code it describes.
**A code change is not complete until `docs` reflects it.** That is a rule in the
project's own contributor guidance, not an aspiration — a change to behaviour, protocol,
endpoints, schema, configuration or the deployment model requires a matching edit there.
## Two things that are not in `docs`
**The Integration Kit** is its own repository, because its audience is outside this project
and it teaches rather than specifies. See [The Integration
Kit](/docs/modules/the-integration-kit/).
**The OpenAPI specification** is generated and committed in `website` itself, because it is
derived from the routes rather than written alongside them.

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---
title: Environment variables
description: Every variable the site reads, what each is for, and the four it refuses to start without.
---
import { Aside } from '@astrojs/starlight/components';
import { envVars } from '../../../../data/reference.mjs';
Every variable in `website`'s root `.env.example` — **the file a Compose deployment actually
reads**, which is not the same file local development copies.
This list is checked against that file on every build, in both directions: a variable that
disappears upstream fails, and a variable added upstream that is missing here fails too.
<Aside type="caution" title="Four are refused at boot in production">
`SECRET_ENC_KEY` and `BOT_INTERNAL_KEY` are required in production and the server **will not
start** without them — `BOT_INTERNAL_KEY` even on a deployment running no Discord bot.
`JWT_SECRET` and the `DB_*` group are required everywhere.
The first boot is also when your admin account is written, so `ADMIN_USERNAME` and
`ADMIN_PASSWORD` are set-once-before-first-boot values, not fill-in-later ones.
</Aside>
## Every variable
<table>
<thead><tr><th>Variable</th><th>What it is for</th></tr></thead>
<tbody>
{Object.entries(envVars).map(([name, why]) => (
<tr key={name}><td><code>{name}</code></td><td>{why}</td></tr>
))}
</tbody>
</table>
## The three worth reading twice
**`SECRET_ENC_KEY`** encrypts secrets at rest — OAuth client secrets, the Discord bot token,
the shard's auth token. Changing it does **not** re-encrypt anything: what was stored under
the old key can no longer be read, and every stored secret has to be entered again.
**`COOKIE_SECURE=auto`** decides `Secure` per request, which is what lets one deployment
work both over HTTPS through a proxy and over plain HTTP on a LAN address. Forcing it either
way breaks one of those.
**`TRUST_PROXY`** is required behind a reverse proxy for secure cookies, real client IPs and
rate limiting to work at all. Without it, every request appears to come from the proxy — so
rate limiting and IP bans apply to your whole user base at once.
## Where to set them
A first install is [Install the site](/docs/getting-started/install-the-site/), which prints
a complete `.env` alongside its Compose file. Afterwards,
[Configuration](/docs/administration/configuration/) covers what is env-configured and what
is not.
**Most settings are not here.** Branding, navigation, theming and the shard connection are
**admin-managed and live in the database**, deliberately — so changing them does not mean
redeploying a container.
## Canonical source
`website`'s
[`.env.example`](https://gitea.whitlocktech.com/RunicGateway/website/src/branch/main/.env.example)
is the authority, and
[`BACKEND_DESIGN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/BACKEND_DESIGN.md)
§8 covers deployment.

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@@ -0,0 +1,110 @@
---
title: Shard event catalog
description: What a game server can tell the website, how those events are grouped, and the five-rung ladder that decides who may see each one.
---
import { Aside } from '@astrojs/starlight/components';
import { visibilityLadder } from '../../../../data/reference.mjs';
The events a shard emits, and the mechanism that decides who may see them.
**Not to be confused with a scheduled event.** This page is about what the game tells the
site, unprompted, as things happen in the world. An *event* in the sense of a thing you put
on the calendar and run — phases, steps, a boss at eight o'clock — is
[Scheduled events](/docs/administration/events/). The two do meet: a kind listed below is
exactly what a scheduled event's phase can wait for.
The exact wire shapes are in the protocol specification and are **not** restated here — a
copy of a wire format is a copy that will be wrong after the next bump. This page is the map
and the security model.
## What the shard can say
Nine groups, from the data catalog:
| Group | Covers |
|---|---|
| Session & identity | Logins, logouts, account linking |
| Character state | Vitals, stats, skills, position |
| Economy & commerce | Gold movement, vendor sales, supply totals |
| Housing / IDOC | Decay stages, ownership, coordinates |
| Combat, death, PvP | Kills, deaths, notable fights |
| Progression & activity | Skill gains, points, leaderboards |
| Cheat detection & staff audit | Fastwalk and friends; staff property edits |
| Lifecycle | `server.hello`, shutdown, crash |
| Known gaps | Things ServUO offers no clean hook for |
A representative line:
```json
{"t":1752,"kind":"cheat.fastwalk","serial":"0x1A2B","acct":"PerryAdimn"}
```
Note that one. **Cheat and audit events exist, and they are exactly what must never reach a
public page.**
## How events are handled
Not all alike, and the difference is deliberate:
- **State-changing kinds** update tables. The current state is what a page renders.
- **Notable kinds** additionally append to an events log, because a history is worth
keeping.
- **High-frequency kinds** only update state. Accumulating history for something that fires
constantly buys nothing and costs a table that grows forever.
## The visibility ladder
Five rungs, in order, least privileged first:
<ol>
{visibilityLadder.map((rung) => (<li key={rung}><code>{rung}</code></li>))}
</ol>
Every feature declares the rung it is visible from, and individual **fields** can require a
higher rung than the feature that carries them — a character's presence may be public while
its *location* is staff-only.
This list and its **order** are checked against the module that enforces it on every build.
Order matters as much as membership: reasoning about "staff and above" depends on the rungs
being in the right sequence.
<Aside type="caution" title="This is a security boundary, not a filter">
It is applied in **three** places — at routes, at SSE subscribe time, and at the navigation.
All three, because a surface filtered in only two of them leaks through the third.
Defaults **fail closed**: an unresolvable viewer is anonymous, not privileged, and a feature
with no configuration is not public by accident.
</Aside>
## Two SSE channels
Ingested events fan out to browsers over two streams:
- a **public** stream, carrying only allowlisted kinds;
- an **admin** stream, which additionally carries staff audit, cheat detection and login
attempts with IP addresses.
**The catalog is the module's; the boundary is core's.** A module declares which of its kinds
are public-safe, and core enforces the split — a sensitive kind cannot reach the public
channel.
A viewer's rung is resolved **once, when the stream opens, and frozen for its life**. A
long-lived connection must not silently gain privilege because the session changed
underneath it. Configuration changes, by contrast, *do* take effect live.
## Administering it
[The shard connection](/docs/administration/the-shard-connection/) covers the admin screens,
and the visibility ladder is administrator-configurable per feature and per field.
## Canonical documents
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§5 is the data catalog and §7 the wire protocol;
[`link/v4.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v4.md)
is the current protocol;
[`SHARD_VISIBILITY.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/SHARD_VISIBILITY.md)
is the administrator's guide to the ladder, and
[`modules/uo/API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/uo/API.md)
§4 specifies it.

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@@ -0,0 +1,85 @@
---
title: HTTP API
description: How the site's API is organised, where the live specification is, and the gate each tier sits behind.
---
import { Aside } from '@astrojs/starlight/components';
The site's backend API is **OpenAPI 3.0**, and the specification is generated from the routes
themselves rather than maintained beside them.
<Aside type="note" title="Your own deployment serves the authoritative copy">
Every route, parameter and response shape is at **`/api/docs`** on your site, generated from
the code that is actually running — including any module you have installed.
That is the copy to trust. This page is a map of how it is organised; it does not restate
the routes, and a reference section that tried to would be wrong within a week.
</Aside>
## The tiers
Every route lives under `/api/v1/<tier>/`, and **the tier decides the gate**.
| Tier | Routes | Sits behind |
|---|---|---|
| `admin` | ~93 | `noindex`, `isLoggedIn`, `requireRole('admin','editor','moderator')` |
| `auth` | ~38 | Public by necessity; heavily rate-limited and bot-scored |
| `player` | ~24 | `noindex`, `requireAuth` — role-agnostic self-service |
| `public` | ~19 | Nothing, by design |
| `settings` | 2 | `requireAuth` + `noindex`, no role gate |
Plus two outside the versioned surface: **`/api/health`** and **`/api/csp-report`**.
Those two are deliberately not under `/api/v1`. A browser learns the CSP report path from the
policy header rather than from a client build, so it is not part of the versioned client
contract.
## Two things the tier table implies
**`player` is role-agnostic.** It is self-service for whoever is signed in, gated on
`requireAuth` alone and never on "is not staff". Staff are a *superset* of players — an
administrator has characters too, and a `player` route that excluded them would 403 an admin
off their own account.
**A module's routes inherit their tier's gate** and add their own on top. A module never
re-implements the tier gate; see [The module
API](/docs/modules/the-module-api/#registerroutes-and-the-tier-gate).
## Authentication
Three ways in, [one session model](/docs/architecture/authentication-architecture/):
- **Cookie** — `httpOnly` JWT, for the browser.
- **Bearer** — short access tokens plus rotated, hashed, revocable refresh tokens, for the
native app.
- **SSO** — OAuth2/OIDC with PKCE, and **link-only**: an external identity must already be
attached to an existing account.
Admin roles are **re-validated against the database on every request**, so a demoted user
loses access immediately rather than at token expiry.
## The sidecar's API is a different thing
The uo-link sidecar exposes its own small REST and WebSocket surface, reached **only** by the
website's backend. It carries `X-UOLink-Version` and answers `409` on a protocol mismatch.
It is not part of this API and is not served from your site. See [The
bridge](/docs/architecture/the-bridge/).
## Keeping the spec current
For contributors: the specification is generated from `#swagger.*` annotations next to each
route, and the output is committed.
```bash
cd website/server && npm run swagger
```
A route that is not in the specification is not finished. Modules publish their own
fragment, at a fixed filename in the bundle root, so a module's routes appear in the same
documentation as core's.
## Canonical document
[`BACKEND_DESIGN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/BACKEND_DESIGN.md)
§4 is the API contract, including §4.0's authoritative route list.

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@@ -0,0 +1,85 @@
---
title: Installer CLI
description: The four commands the installer offers, what each does to a host, and the environment variable that makes a full run safe to rehearse.
---
import { Aside } from '@astrojs/starlight/components';
import { installerCommands } from '../../../../data/reference.mjs';
The installer is one binary per operating system that deploys the **shard side only**. It
never contacts the website.
Downloads and the walkthrough are [Connect a game
server](/docs/getting-started/connect-a-game-server/). This page is the command surface.
## The commands
<table>
<thead><tr><th>Command</th><th>What it does</th></tr></thead>
<tbody>
{Object.entries(installerCommands).map(([name, why]) => (
<tr key={name}><td><code>{name.toLowerCase()}</code></td><td>{why}</td></tr>
))}
</tbody>
</table>
`doctor`, `update` and `uninstall` are the day-two commands.
## Rehearsing a run
Two mechanisms, and they answer different questions.
```bash
runicgateway-installer install --servuo /path/to/ServUO --verify
```
**`--verify` writes nothing.** It reports what would change — the diff against the ServUO
tree — which is the right thing to run first against a shard that has players on it.
```bash
RUNICGATEWAY_STATE_DIR=/tmp/rehearsal runicgateway-installer install --servuo …
```
**`RUNICGATEWAY_STATE_DIR` relocates everything the installer writes** — state, data, and
the sidecar binary — *and suppresses service registration*. That is how a full run is
exercised without root, and it is what the project's own tests use.
## What an install actually does
1. Resolves a **bundle** — an exact, protocol-checked sidecar and overlay pair published by
CI. Never "latest of each"; see [Protocol
versions](/docs/architecture/protocol-versions/).
2. Syncs the plugin overlay into the ServUO tree, backing up whatever it is about to
overwrite.
3. Offers the opt-in patch tier.
4. Installs the sidecar and registers its service.
5. Prints four values to paste into the site's shard screen.
<Aside type="caution" title="Installer v0.1.0 prints an older path in step 5">
It names `<site>/admin/shard`. The screen moved to **`/admin/uo/link`** when the shard
surface became part of the `uo` module. Fixed in v0.1.1.
</Aside>
## Platforms
Linux `x86_64`, Linux `aarch64`, and Windows `x86_64`.
**macOS and Windows-on-ARM are deliberately absent**: the game server and the sidecar must
share a host, and no ServUO host is either.
Releases are **unsigned**, and `SHA256SUMS` is the trust anchor — verify before running.
Windows will show a SmartScreen prompt, which is expected for an unsigned binary.
<Aside type="note" title="Why the library target is called `rgdeploy`">
Windows UAC refuses to launch an unsigned executable whose name contains `install`
(`os error 740`), and Cargo names test harnesses after their target. It is deliberate, and
not something to tidy up.
</Aside>
## Canonical documents
[`INSTALL.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/installer/INSTALL.md)
is the operator guide — including Appendix A, hand deployment, for hosts that cannot run the
binary — and
[`PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/installer/PLAN.md)
is the design of record.

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@@ -0,0 +1,68 @@
---
title: sidecar.toml
description: The sidecar's entire configuration — four keys — and why the file is generated rather than shipped.
---
import { Aside } from '@astrojs/starlight/components';
import { sidecarConfig } from '../../../../data/reference.mjs';
The uo-link sidecar's configuration. It is deliberately tiny: the sidecar is a **dumb
forwarder**, and policy lives on the website where an administrator can see it.
## The file is written, not shipped
The sidecar **writes `sidecar.toml` on first run**, including a generated auth token. There
is no committed sample that is authoritative, and nothing is compiled into the binary.
Point it elsewhere with `$UOLINK_CONFIG`.
<Aside type="caution" title="Authentication is always on">
A blank token is not "no authentication" — it is auto-generated and written back, so the web
surface is authenticated from first boot. There is no way to turn it off, which is the
correct default for the one component that is exposed.
</Aside>
## The keys
<table>
<thead><tr><th>Key</th><th>What it is for</th></tr></thead>
<tbody>
{Object.entries(sidecarConfig).map(([name, why]) => (
<tr key={name}><td><code>{name}</code></td><td>{why}</td></tr>
))}
</tbody>
</table>
This list is checked against the sidecar's own config structs on every build, so a key added
upstream turns this page red rather than quietly going undocumented.
## What is *not* in here
Worth stating, because the absences are the design:
- **No allowlist, no audience rules, no visibility settings.** Those are the website's, and
admin-toggleable. The sidecar forwards; the site decides who may see what.
- **No website URL.** The website reaches the sidecar, not the other way round.
- **No protocol version.** It is compiled in, because a sidecar that could be *configured*
to claim a different protocol would defeat the check. See [Protocol
versions](/docs/architecture/protocol-versions/).
## Running it
```bash
cargo run # writes sidecar.toml on first run
RUST_LOG=debug cargo run # verbose, including heartbeats
```
Normally you do not run it by hand — [the installer](/docs/reference/installer-cli/)
installs it and registers its service.
## Canonical documents
The structs in
[`sidecar/src/config.rs`](https://gitea.whitlocktech.com/RunicGateway/link/src/branch/main/sidecar/src/config.rs)
are the authority;
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
is the design of record and
[`ADMIN_CONTROLS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md)
covers what the site may command the game to do.

View File

@@ -139,9 +139,19 @@ const community = {
{
label: 'Notifications',
detail:
'Web, push and email, chosen per stream by each person rather than per person by ' +
'you. Push arrives by default and can be switched off; email only ever arrives if ' +
'it was asked for.',
'On the site, by push and by email, chosen per notification by each person rather ' +
'than per person by you. The on-site inbox arrives by default and can be switched ' +
'off; push and email only ever arrive if they were asked for.',
},
{
label: 'Event calendar',
demoPath: '/site/events',
detail:
'What is scheduled, what is happening now, what finished recently, and the ' +
'results afterwards — with arcs, so a three-part story reads as one thing rather ' +
'than three unrelated entries. A run that was cancelled says so instead of ' +
'quietly vanishing. Core owns the whole calendar and can run an event on its ' +
'own; what an event may do inside a game world comes from the installed module.',
},
{
label: 'Wiki',
@@ -306,6 +316,17 @@ const administration = {
'view with an emergency unban, deliberately — it is not somewhere to tune a ' +
'threshold at three in the morning.',
},
{
label: 'Scheduled world events',
detail:
'Author an event as phases and steps, publish a version, put it on the calendar ' +
'and let it run unattended — with a dry run first that prices the whole plan ' +
'against this deployments caps. Every action arrives switched off, every run ' +
'has a per-run budget enforced in the database rather than in a role check, and ' +
'everything an event creates or borrows is written to a ledger so the undo is ' +
'generated rather than authored. Pause, resume, skip a step or cancel with ' +
'cleanup, all logged with the person who did it.',
},
{
label: 'Module management',
detail:

View File

@@ -285,9 +285,10 @@ export const collected = [
title: 'Everything you read and post in the app',
body:
'Forum posts, Team activity, character and shard information, notification ' +
'preferences: all of it is a live read or write against the deployment. Nothing is ' +
'cached for offline use and nothing is duplicated anywhere else — the app with no ' +
'signal is an app with no content, which is a limitation and also an accurate ' +
'preferences: all of it is a live read or write against the deployment. Apart from ' +
'the notification snapshot described in the next entry, nothing is cached for ' +
'offline use and nothing is duplicated anywhere else — the app with no signal is ' +
'an app with almost no content, which is a limitation and also an accurate ' +
'description of where the data lives.',
retention: {
summary: 'Held by the deployment, under its operators policy',
@@ -304,6 +305,40 @@ export const collected = [
'access and no way to obtain one.',
},
},
{
id: 'app-inbox-cache',
scope: 'app',
title: 'A snapshot of your notifications, so the inbox opens without a signal',
body:
'The app keeps the most recent notifications it has already fetched — at most ' +
'thirty, and only the first page — on the device, so opening the inbox shows you ' +
'what you had rather than a spinner. It is a copy of what the deployment already ' +
'sent you and it is refreshed from there; nothing is written here that was not ' +
'read from your own account. It is scoped to the account that fetched it, so a ' +
'second person signing in on the same phone is never shown the first ones ' +
'messages.',
retention: {
summary: 'Until you sign out, or the thirty are pushed out by newer ones',
detail:
'Signing out deletes the snapshot outright. It lives in the apps ordinary ' +
'preference store rather than the encrypted one — sign-in tokens are the thing ' +
'that store is for — which is worth stating plainly: on a device where someone ' +
'has root, these are readable, and they are notification bodies rather than ' +
'credentials.',
},
source: 'core/inbox/DataStoreInboxCache.kt, data/repository/AuthRepository.kt',
play: {
category: 'Messages',
type: 'Other in-app messages',
collected: false,
shared: false,
answer: 'Not collected by us. Stored on the device only.',
because:
'The snapshot is written on the phone from data the deployment had already ' +
'delivered. It is not uploaded anywhere, and no server we operate is on either ' +
'end of it.',
},
},
{
id: 'app-no-analytics',
scope: 'app',
@@ -401,6 +436,70 @@ export const collected = [
},
source: 'website server/db/schema.sql — team_forum_*, mod_actions, content_reports',
},
{
id: 'deploy-engagement',
scope: 'deployment',
title: 'Notifications, and the record of what was sent',
body:
'An operator can have the site notify people about things that happen on it — on ' +
'the site, by email, by push — so an address is now used for more than getting ' +
'into an account. Each member chooses this per notification and per channel, and ' +
'email and push are both off until they ask for them. Alongside that the site ' +
'keeps a delivery log: what fired, which account, which channel, whether it ' +
'arrived, and a one-way hash of the address rather than the address. Addresses ' +
'that bounce or are reported as spam go on a suppression list, which stores the ' +
'same hash plus a masked form (`d***@example.com`, never the local part) so an ' +
'operator can see what was suppressed without the list becoming a second address ' +
'book.',
retention: {
summary:
'The delivery log is kept for a period the operator sets (180 days by default) and then ' +
'swept; the suppression list does not expire',
detail:
'A nightly sweep removes delivery-log entries, finished items from the send queue and the ' +
'per-person rate-limit rows once they pass the horizon the operator has set for each — ' +
'the defaults are 180 days for the log and 30 for the other two. Two things deliberately ' +
'do not expire. An item still waiting to be sent is never swept however old it is, ' +
'because it is a message the site still intends to deliver. And the suppression list is ' +
'permanent by design: it records a standing decision to stop mailing an address, and ' +
'ageing an entry out would mean mailing an address that already bounced or asked to be ' +
'left alone. An operator can remove an entry from it deliberately, one at a time. ' +
'Deleting an account detaches its rows from it rather than deleting them — a delivery ' +
'history stops naming a person, and a suppressed address stays suppressed.',
},
source:
'website server/db/schema.sql — engagement_sends, engagement_suppressions, ' +
'notification_channel_prefs; server/src/utils/engagementRetentionPrune.js',
},
{
id: 'deploy-events',
scope: 'deployment',
title: 'Who took part in a scheduled event',
body:
'Where the operator runs scheduled events, a run can count who took part — kept as ' +
'the name the game module knows a participant by, a score, and a rank, linked to a ' +
'site account where one is linked and left unlinked where it is not. That is what ' +
'the published results table renders, and what a signed-in person sees as their own ' +
'event history. Beside it the site records what each run did: which step ran, what ' +
'it created or borrowed in the game world, whether the undo succeeded, and which ' +
'staff account started, paused or cancelled it.',
retention: {
summary:
"A run's diagnostic log is swept after 90 days; the run itself and its participants " +
'are kept until the operator removes them',
detail:
'The log that answers "why did this run stall" is deleted 90 days after a run ' +
'reaches a terminal state, and only then — a run still in flight keeps every line ' +
'it has, however old, because the question it answers is still open. The run, its ' +
'steps, what it created and its participant list are not swept: they are the ' +
'record of what was done to a shared world, and deleting one silently would ' +
'unmake an audit. Deleting an account detaches its participation rows rather than ' +
'removing them — the result table keeps the score and stops naming a person.',
},
source:
'website server/db/schema.sql — event_runs, event_run_participants, ' +
'event_run_resources, event_run_log; server/src/utils/eventRunner.js',
},
{
id: 'deploy-game-data',
scope: 'deployment',
@@ -411,7 +510,7 @@ export const collected = [
'Which of it is visible to the public is the operators decision, made in the ' +
'admin panel — the bridge itself forwards, and the site decides.',
retention: { summary: 'Operator-configured' },
source: 'docs/link/v4.md — the visibility framework',
source: 'docs/link/v7.md — the visibility framework',
},
];

57
src/data/footer.mjs Normal file
View File

@@ -0,0 +1,57 @@
/**
* The footer's link columns.
*
* Data rather than markup, and in `src/data/` beside `legal.mjs` and `collection.mjs`, for
* one reason: the links shipped wrong. All three entries under "Documentation" pointed at
* `/docs/`, so the column rendered three different labels that went to the same page — and
* every check passed, because each href resolved perfectly well. `checkLinks.mjs` asks
* whether a link is broken; nothing asked whether a link goes where its label says.
*
* `test/footer.test.mjs` asks that now, which it can only do because the columns are
* importable. That is the whole reason this file exists.
*
* The two Project links are brand-supplied (§7, D13), so this is a function of the rendered
* brand rather than a constant — the mounted `brand.json` decides them, and `/beta` renders
* per request, so they cannot be baked at build time.
*/
/** Documentation sections a footer link may point into, and where each one starts. */
export const docsEntryPoints = {
'getting-started': '/docs/getting-started/requirements/',
administration: '/docs/administration/configuration/',
modules: '/docs/modules/building-a-module/',
};
export function footerColumns(brand) {
return [
{
heading: 'Product',
links: [
{ href: '/features/', label: 'Features' },
{ href: '/architecture/', label: 'Architecture' },
{ href: '/modules/', label: 'Modules' },
{ href: '/app/', label: 'Android app' },
],
},
{
// Each of these lands INSIDE the section it names. The docs home — "What is Runic
// Gateway?", the first page of Getting started — is the header's `Docs` link, so a
// footer entry pointing there as well would be a fourth way to the same page rather
// than a way into the section.
heading: 'Documentation',
links: [
{ href: docsEntryPoints['getting-started'], label: 'Getting started' },
{ href: docsEntryPoints.administration, label: 'Administration' },
{ href: docsEntryPoints.modules, label: 'Building a module' },
],
},
{
heading: 'Project',
links: [
{ href: brand.giteaOrg, label: 'Source' },
{ href: brand.discordInvite, label: 'Discord' },
{ href: '/community/', label: 'Community' },
],
},
];
}

View File

@@ -29,7 +29,7 @@ export const legal = {
* from git: a build timestamp would move on every rebuild and tell a reader nothing,
* and a commit date would move when a stylesheet changed.
*/
lastUpdated: '2026-08-24',
lastUpdated: '2026-09-01',
/**
* The minimum age to sign up for the beta. The org lead's decision, 2026-08-24 (D31).

View File

@@ -12,23 +12,23 @@
"wrong protocol number in the first place."
],
"verifiedOn": "2026-08-19",
"verifiedOn": "2026-09-09",
"protocol": 4,
"protocol": 7,
"moduleApi": "1.6.0",
"moduleApi": "1.10.0",
"bundle": {
"tag": "2026.08.19",
"sidecar": "v2.0.0",
"overlay": "v1.0.0",
"tag": "2026.09.10",
"sidecar": "v2.2.0",
"overlay": "v1.2.0",
"servuoMin": "57.4"
},
"releases": {
"link": "v2.0.0",
"installer": "v0.1.0",
"Module-uo": "v1.0.1",
"link": "v2.2.0",
"installer": "v0.1.1",
"Module-uo": "v1.2.2",
"Android-app": "v0.5.0"
},

View File

@@ -110,22 +110,21 @@ export const env = [
];
/**
* `SECRET_ENC_KEY` is in this quickstart and NOT in upstream's `.env.example`, which is why
* it needs a declaration rather than passing quietly.
* Keys this quickstart sets that upstream's `.env.example` does not, each with the reason.
*
* Found by booting this exact file against the published image (phase 7): the server calls
* `resolveKey()` in `utils/secretBox.js` at require time and throws
* `SECRET_ENC_KEY must be set in production`, so the container crash-loops before it ever
* listens. It is documented in `server/.env.example` — the file local development copies —
* and missing from the root `.env.example` that Compose actually reads.
* **Empty, and that is the point.** Its one entry was `SECRET_ENC_KEY`: phase 7 booted this
* exact file against the published image and the container crash-looped before it ever
* listened, because `resolveKey()` in `utils/secretBox.js` throws
* `SECRET_ENC_KEY must be set in production` at require time. The variable was documented in
* `server/.env.example` — the file local development copies — and missing from the root
* `.env.example` that Compose actually reads.
*
* The check treats the omission as upstream's bug, not as licence: it fails the moment the
* variable appears in `.env.example`, so this note cannot outlive the defect it describes.
* The declaration was written so it could not outlive the defect: the check fails the moment
* a declared key appears upstream. website#163 fixed `.env.example`, this repo went red on
* the next run, and the entry was deleted. Keep the export — the next divergence gets an
* entry here rather than passing quietly.
*/
export const notInUpstreamEnvExample = {
SECRET_ENC_KEY:
"the app refuses to start in production without it (utils/secretBox.js), but website's root .env.example does not list it",
};
export const notInUpstreamEnvExample = {};
/**
* Variables upstream's `.env.example` carries that the quickstart leaves out, each with the

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/**
* The Reference section's enumerations.
*
* §1 says a Reference page is "a navigable summary plus a link to the canonical document —
* never a re-specification". This file is the line between those two things, and it is
* worth being explicit about where it falls:
*
* * The NAMES are here — every environment variable, every config key, every command,
* every event kind. A reference section that cannot answer "what variables are there?"
* without a click-through is a link farm.
* * The SEMANTICS are not. One terse line each, saying what a thing is FOR. Shapes,
* defaults that matter, interactions, and every "why" stay in the canonical document.
*
* Everything below is checked against its source by `scripts/checkReference.mjs`, in both
* directions — a name that disappears upstream fails, and a name that appears upstream and
* is missing here fails too. That is the whole reason it is safe to write names down at
* all: the enumeration cannot rot into fiction without turning the build red.
*
* Descriptions are NOT checked, and cannot be. They are the part a human has to keep
* honest, which is why they are kept short enough to re-read.
*/
/** `website` root `.env.example` — the file a Compose deployment actually reads. */
export const envVars = {
IMAGE_TAG: 'Which published image tag to run',
NODE_ENV: 'production or development — several refusals are production-only',
PORT: 'The port the app listens on',
INTERNAL_PORT: 'The internal-only listener, for the bot channel',
UPLOAD_DIR: 'Where uploads are written',
LOG_LEVEL: 'Console log level',
FILE_LOG_LEVEL: 'File log level, set separately',
LOG_TO_FILE: 'Whether to write a log file at all',
LOG_DIR: 'Directory for the log file',
LOG_FILE: 'Log file name',
BRAND_NAME: 'Site name — branding is data, not a build',
BRAND_SHORT_NAME: 'Short form, for tight spaces',
BRAND_TAGLINE: 'One line under the name',
BRAND_DESCRIPTION: 'Meta description',
BRAND_CONTACT_EMAIL: 'Published contact address',
BRAND_URL: 'Canonical public URL',
BRAND_ACCENT_COLOR: 'Accent colour',
BRAND_LOGO: 'Logo path',
BRAND_HERO: 'Hero image path',
BRAND_FAVICON: 'Favicon path',
DB_HOST: 'Database host',
DB_PORT: 'Database port',
DB_NAME: 'Database name',
DB_USER: 'Database user',
DB_PASSWORD: 'Database password',
DB_ROOT_PASSWORD: "The database container's root password",
JWT_SECRET: 'Signs session tokens. Rotating it logs everyone out',
SECRET_ENC_KEY:
'Encrypts secrets at rest. Required in production, and rotating it ORPHANS every stored secret',
JWT_EXPIRES_IN: 'Session lifetime',
COOKIE_SECURE: 'auto decides Secure per request, so HTTPS and LAN HTTP both work',
COOKIE_NAME: 'Session cookie name. Changing it invalidates existing sessions',
TRUST_PROXY: 'Needed behind a reverse proxy for secure cookies, real IPs and rate limiting',
DEBUG_TRUST_PROXY: 'Diagnostic for the above',
TOTP_CHALLENGE_TTL: 'How long a pending 2FA challenge is valid',
ADMIN_USERNAME: 'First admin, created only when no users exist',
ADMIN_PASSWORD: 'First admin password. Set it before the first boot, not after',
CLIENT_ORIGIN: 'Dev only — the Vite origin allowed through CORS',
BOT_INTERNAL_URL: 'Where the Discord bot listens',
BOT_INTERNAL_KEY:
'Authenticates the site↔bot channel. Required in production EVEN IF you run no bot',
NTFY_BASE_URL: 'Push notification relay base URL',
};
/** `link/sidecar/src/config.rs` → the TOML the sidecar writes on first run. */
export const sidecarConfig = {
'shard.bind': 'Loopback address the game plugin dials out to',
'web.bind': 'Address the website reaches the sidecar on',
'web.auth_token': 'Shared secret the website must present. Generated on first run if blank',
'store.path': "The sidecar's own durable store",
};
/** `installer` — `src/cli.rs`'s `Command`. */
export const installerCommands = {
Install: 'Set up the shard side: sync the overlay, install the sidecar, register its service',
Doctor: 'Diagnose an existing install',
Update: 'Move to a newer bundle',
Uninstall: 'Remove what install put there',
};
/** `servuo-plugins/overlay/Config/Bridge.cfg` — the plugin's config, grouped for reading. */
export const bridgeCfg = {
Connection: {
Host: 'Sidecar address the shard dials out to',
Port: 'Sidecar port',
QueueCap: 'Bounded queue depth. Full means drop-oldest — never block the game',
PublicConnectAddress: 'Address players connect to, published to the site',
LinkUrl: 'Where in-game account linking sends a player',
},
Sweeps: {
StatSweepSeconds: 'Character stat sweep interval',
DecaySweepSeconds: 'House decay sweep',
EconomySweepSeconds: 'Economy totals sweep',
ChampSweepSeconds: 'Champion spawn sweep',
PageSweepSeconds: 'Staff page sweep',
GuildSweepSeconds: 'Guild roster sweep',
CitySweepSeconds: 'City / governor sweep',
PresenceSweepSeconds: 'Who is online',
HousingSweepSeconds: 'Housing sweep',
},
Guilds: {
GuildRosterMembersPerLine: 'Frame cap — a roster is split rather than sent oversized',
GuildRosterGuildsPerTick: 'How many guilds are swept per tick',
},
Points: {
PointsSweepSeconds: 'Points sweep interval',
PointsLeaderboardEnabled: 'Publish a leaderboard at all',
PointsTopN: 'Leaderboard length',
PointsSystems: 'Which point systems to include',
PointsProfileEnabled: 'Show points on a character profile',
PointsProfileRank: 'Show rank as well as total',
},
Market: {
MarketEnabled: 'Publish player vendor listings',
MarketSweepSeconds: 'Market sweep interval',
MarketSweepBatch: 'Vendors per sweep',
MarketMaxListings: 'Cap on listings published',
},
Ruleset: {
RulesetEnabled: 'Publish the shard ruleset',
RulesetIncludeSchedule: 'Include the event schedule with it',
},
'Town crier': {
TownCrierMaxLines: 'Lines per notice',
TownCrierMaxLineLength: 'Characters per line',
TownCrierMaxActive: 'Concurrent notices',
TownCrierMaxDurationSec: 'Longest a notice may run',
},
News: {
NewsMaxTitleLength: 'Title cap',
NewsMaxBodyLength: 'Body cap',
NewsMaxExternal: 'How many site posts are carried in-game',
NewsAnnounceDurationSec: 'How long an announcement shows',
},
'Admin commands': {
AdminWriteEnabled: 'Whether the site may write to the game at all. Off by default',
AdminAccessFloor: 'Minimum in-game access level for admin actions',
AdminBroadcastMaxLength: 'Broadcast cap',
AdminReasonMaxLength: 'Reason field cap',
AdminBanMaxDurationSec: 'Longest ban the site may set',
},
'Scheduled events': {
EventsEnabled:
'Whether the website may run scheduled events against this world at all. Off by ' +
'default, and deliberately a separate switch from AdminWriteEnabled',
EventsSweepSeconds: 'How often expired gates are collected and lost objects pruned',
EventsMinSaveIntervalSec:
'Shortest gap between world saves, counted from the last save by anyone. A save ' +
'asked for too soon is refused rather than queued',
},
'Event caps': {
EventsMaxCreatures: 'Creatures one call may spawn',
EventsMaxBosses: 'Enhanced "boss" variants one call may spawn',
EventsMaxNpcs: 'Oracle NPCs one call may place',
EventsMaxDecor: 'Decoration items one call may place',
EventsMaxGateMinutes: 'Longest a temporary gate may stand',
EventsMaxOwnedPerRun: 'Objects one run may own across every verb — the runaway bound',
EventsMaxSpread: 'How far from the chosen spot things may be scattered',
EventsMaxBossMultiplier: 'How much harder than normal a boss may be made',
EventsMaxGrantPerRun: 'How many characters one item grant may reach',
EventsMaxGrantStack: 'How large one granted stack may be',
},
'The oracle NPC': {
EventsOracleMaxLines: 'Keyword lines it will answer to',
EventsOracleGreetRange: 'How close a player must be to be greeted',
EventsOracleSpeechRange: 'How close a player must be to be heard',
EventsOracleGreetCooldownSec: 'How often it greets the same player',
EventsOracleAnswerCooldownSec: 'How often it answers the same player',
},
Leases: {
LeaseMaxDurationSec:
'Longest lease this shard will hold, whatever the site asks for. A longer request ' +
'is refused rather than shortened',
LeaseGraceSec: 'How long a restored lease stays listed, so a late teardown still gets a verdict',
},
Participation: {
ParticipationSweepSeconds: "How often everyone standing in a run's area is credited",
ParticipationKillWeight: 'What one kill inside the area is worth against one minute in it',
ParticipationMaxRuns: 'Runs counted at once',
ParticipationMaxMembers: 'Members counted per run',
ParticipationMaxRadius: 'Widest area an event may declare',
ParticipationGraceSec: "How long a closed run's tally stays readable",
ParticipationSnapshotChunk: "Members resolved per yield of the game's core thread",
},
Accounts: {
SignupMode: 'How game accounts may be created',
AccountCreateEnabled: 'Allow creation at all',
RequireIpForCreate: 'Require a real client IP',
AccountNameMaxLength: 'Account name cap',
AccountPasswordMaxLength: 'Account password cap',
},
};
/**
* The five-rung visibility ladder, from `module-uo`'s `server/utils/shardVisibility.js`.
*
* This one is a SECURITY boundary, not a convenience filter, which is why it is enumerated
* rather than described: a reader needs to see the whole ladder at once to reason about it.
*/
export const visibilityLadder = ['anonymous', 'logged_in', 'player', 'staff', 'admin'];
/** Canonical documents, by the question each answers. Checked to still exist in `docs`. */
export const canonicalDocs = {
'website/ARCHITECTURE.md': 'How the website fits together — the canonical diagram',
'website/BACKEND_DESIGN.md': 'The API, schema and security contract',
'website/MODULE_SYSTEM.md': 'Why the module system is shaped this way',
'website/MODULE_API.md': 'Everything a module may do — the contract',
'website/TEAMS.md': 'Teams as a platform primitive',
'website/EVENTS.md': 'The Event System — leases, the ledger, and the module seam',
'website/SHARD_VISIBILITY.md': 'The audience ladder, for administrators',
'website/THEMING_AND_NAV.md': 'Admin-configurable theme, assets and navigation',
'website/TRUSTED_DEVICES_MFA.md': 'Trusted devices and the second factor',
'link/PLAN.md': 'The sidecar design of record, the data catalog and the wire protocol',
'link/INTEGRATION.md': 'Integrating with the sidecar',
'link/v7.md': 'The current protocol, and its cross-repository obligations',
'link/ADMIN_CONTROLS.md': 'What the site may command the game to do',
'installer/INSTALL.md': 'The operator guide for setting a shard up',
'installer/PLAN.md': "The installer's design of record",
'modules/rust-dryrun.md': 'A second module designed on paper, to test that the contract generalises',
'modules/uo/API.md': "module-uo's own API, including its audience rules",
'android/PLAN.md': 'The Android app',
};

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