feat(admin): forward in-game moderation to the website (bidirectional audit)

Phase C / §5.5: so the site's moderation log is complete regardless of origin,
in-game uses of the write-plane verbs are forwarded as admin.audit
(origin:"in-game").

- patches/commandlogging-event.patch: adds CommandLogging.OnWrite, raised in
  WriteLine before the m_Enabled guard so it fires even when file logging is
  off. Scripts-layer file -> dynamic build, no core rebuild.
- patches/BridgeModerationAudit.cs: subscriber. Taps OnWrite for resolved
  ban/kick (parsing the target from the log line) and EventSink.Command for
  [bcast. Lives in patches/ (not overlay/) because it references OnWrite,
  which only exists post-patch — same rule as BridgeVendorSale.cs.
- tools/scaffolding/BridgeAuditProbe.cs: gated headless verification.

Verified live: a genuine [bcast plus simulated ban/kick log lines produced
admin.audit frames with origin=in-game, actor, and the target parsed
(seed_010); a non-moderation line was correctly ignored.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
This commit is contained in:
2026-07-13 02:12:30 -05:00
parent 5968007882
commit 0902797ff5
4 changed files with 255 additions and 0 deletions

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@@ -0,0 +1,133 @@
using System;
using Server.Accounting;
using Server.Commands;
using Server.Mobiles;
namespace Server.Custom.Bridge
{
/// <summary>
/// Forwards IN-GAME uses of the write-plane verbs to the website as admin.audit
/// (origin=in-game), so the site's moderation log is complete regardless of whether an action
/// came from the website or a staff member in the game client. See docs/ADMIN_CONTROLS.md §5.5.
///
/// Two sources, mirroring how the shard records each:
/// - ban / kick: resolved with their target inside the stock generic command, which logs a
/// line via CommandLogging.WriteLine. We tap the new CommandLogging.OnWrite event and
/// parse the "... banning|kicking &lt;target&gt; ('acct')" line for action and target.
/// - broadcast: [bcast carries its message as command args and hits no target, so
/// EventSink.Command already sees it whole; we reshape it.
///
/// Not in overlay/: it references CommandLogging.OnWrite, which exists only after
/// patches/commandlogging-event.patch is applied. Shipping it in overlay/ would break the
/// build on an unpatched install — the same reason BridgeVendorSale.cs lives in patches/.
///
/// Runs on the Core thread (both sources raise synchronously in the command path). Every body
/// is wrapped: a bridge exception must never escape into a staff command.
/// </summary>
public static class BridgeModerationAudit
{
public static void Initialize()
{
if (!BridgeConfig.Enabled)
return;
CommandLogging.OnWrite += OnCommandLog; // ban / kick (resolved, with target)
EventSink.Command += OnStaffCommand; // broadcast (carries its message)
Console.WriteLine("[Bridge] in-game moderation audit attached");
}
/// <summary>
/// The stock ban/kick commands log "&lt;level&gt; &lt;from&gt; ('acct') banning|kicking
/// &lt;target&gt; ('acct')" (Commands.cs KickCommand). Match the verb, take the target's
/// account from the trailing "('acct')", and forward. Non-moderation lines are ignored.
/// </summary>
private static void OnCommandLog(Mobile from, string text)
{
try
{
if (from == null || text == null)
return;
string action;
int at;
if ((at = text.IndexOf(" banning ", StringComparison.Ordinal)) >= 0)
action = "ban";
else if ((at = text.IndexOf(" kicking ", StringComparison.Ordinal)) >= 0)
action = "kick";
else
return;
var tail = text.Substring(at + 9); // past " banning " / " kicking "
Emit(action, from, ExtractAccount(tail), text);
}
catch (Exception ex)
{
Console.WriteLine("[Bridge] mod-audit log parse threw: {0}", ex.Message);
}
}
/// <summary>[bcast / [bc / [b — a staff broadcast. Its message is the command args.</summary>
private static void OnStaffCommand(CommandEventArgs e)
{
try
{
if (e == null || e.Mobile == null || e.Mobile.AccessLevel <= AccessLevel.Player)
return;
var cmd = e.Command;
if (cmd == null)
return;
cmd = cmd.ToLowerInvariant();
if (cmd != "bcast" && cmd != "bc" && cmd != "b")
return;
Emit("broadcast", e.Mobile, null, e.ArgString);
}
catch (Exception ex)
{
Console.WriteLine("[Bridge] mod-audit command threw: {0}", ex.Message);
}
}
/// <summary>Pulls the account from a CommandLogging.Format rendering's trailing "('account')".</summary>
private static string ExtractAccount(string formatted)
{
if (formatted == null)
return null;
int open = formatted.LastIndexOf("('", StringComparison.Ordinal);
if (open < 0)
return null;
int close = formatted.IndexOf("')", open, StringComparison.Ordinal);
if (close < 0)
return null;
return formatted.Substring(open + 2, close - (open + 2));
}
/// <summary>
/// Emits admin.audit with origin=in-game. The actor is the staff member's account name
/// (no "web:" prefix — that, plus the origin field, is how the website tells the two
/// sources apart). `detail` carries the raw context so nothing is lost if a target could
/// not be parsed.
/// </summary>
private static void Emit(string action, Mobile actor, string target, string detail)
{
var acct = actor.Account as Account;
var actorName = acct != null ? acct.Username : actor.Name;
BridgeLink.Emit(BridgeJson.Begin("admin.audit")
.Str("origin", "in-game")
.Str("action", action)
.Str("actor", actorName)
.Str("target", target)
.Str("detail", detail)
.End());
}
}
}

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@@ -32,6 +32,24 @@ Both patches are `git`-format and verified with `git apply --check` against stoc
Not applicable to a non-git shard? `git apply` works in a plain directory too. If `patch` is used instead, note the core files are CRLF; use `patch --binary`. Not applicable to a non-git shard? `git apply` works in a plain directory too. If `patch` is used instead, note the core files are CRLF; use `patch --binary`.
## In-game moderation audit (admin controls §5.5)
So the website's moderation log stays complete, in-game uses of the write-plane verbs are forwarded to it as `admin.audit` (`origin:"in-game"`). Broadcasts already surface through `EventSink.Command`, but resolved bans/kicks only carry their target inside the command's own `CommandLogging.WriteLine` call — which has no event to subscribe to. One small change fixes that:
| Item | Target | What |
|------|--------|------|
| `commandlogging-event.patch` | `Scripts/Commands/Logging.cs` | Adds a `public static event Action<Mobile,string> OnWrite`, raised in `WriteLine` **before** the `m_Enabled` guard so it fires even when file logging is off. |
| `BridgeModerationAudit.cs` | copy to `Scripts/Custom/Bridge/` | The subscriber: taps `OnWrite` for ban/kick (parsing the target out of the log line) and `EventSink.Command` for `[bcast`, emitting `admin.audit`. **Not** in `overlay/` because it references `CommandLogging.OnWrite`, which does not exist until the patch is applied. |
```bash
cd <servuo root>
git apply --check patches/commandlogging-event.patch # dry run
git apply patches/commandlogging-event.patch
cp patches/BridgeModerationAudit.cs Scripts/Custom/Bridge/BridgeModerationAudit.cs
```
`Logging.cs` is a **Scripts** file, so this is picked up by the dynamic script build — no core/solution rebuild needed (unlike the Phase 7 `EventSink.cs` patch). Verified end-to-end with `tools/scaffolding/BridgeAuditProbe.cs` (gated by `Bridge.AuditProbeOnStart`): a genuine `[bcast` plus simulated ban/kick log lines produced the expected `admin.audit` frames, target parsed, with non-moderation lines ignored.
## Note on `Scripts.csproj` ## Note on `Scripts.csproj`
Phase 0 modifies an existing file but ships as a whole-file overlay (`overlay/Scripts/Scripts.csproj`) because the file is small, we own it operationally, and a copy is less fragile than a diff against a project file. Revisit if it starts drifting from upstream. Phase 0 modifies an existing file but ships as a whole-file overlay (`overlay/Scripts/Scripts.csproj`) because the file is small, we own it operationally, and a copy is less fragile than a diff against a project file. Revisit if it starts drifting from upstream.

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--- a/Scripts/Commands/Logging.cs
+++ b/Scripts/Commands/Logging.cs
@@ -75,16 +75,27 @@
return o;
}
+ /// <summary>
+ /// Raised for every staff command log line — even when file logging is disabled — so an
+ /// out-of-process consumer sees resolved staff actions. The uo-link bridge subscribes to
+ /// forward moderation actions (ban/kick, with the resolved target) to the website.
+ /// </summary>
+ public static event Action<Mobile, string> OnWrite;
+
public static void WriteLine(Mobile from, string format, params object[] args)
{
- if (!m_Enabled)
- return;
-
WriteLine(from, String.Format(format, args));
}
public static void WriteLine(Mobile from, string text)
{
+ var onWrite = OnWrite;
+ if (onWrite != null)
+ {
+ try { onWrite(from, text); }
+ catch { }
+ }
+
if (!m_Enabled)
return;

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@@ -0,0 +1,71 @@
using System;
using Server.Accounting;
using Server.Commands;
using Server.Mobiles;
namespace Server.Custom
{
/// <summary>
/// Exercises the in-game moderation-audit forwarding (BridgeModerationAudit) without a game
/// client, so the CommandLogging.OnWrite patch and the admin.audit normalizer can be verified
/// end-to-end from a stub sidecar.
///
/// - Broadcast is a *genuine* trigger: CommandSystem.Handle runs [bcast, which raises
/// EventSink.Command exactly as a staff keystroke would.
/// - Ban/kick can't complete headlessly (they arm a target cursor with no client to click),
/// so we call CommandLogging.WriteLine with the stock KickCommand line format — the same
/// call that command makes at Commands.cs:1211, which is the point we tap.
/// - A non-moderation log line confirms the normalizer ignores everything else.
///
/// Test scaffolding. Never deployed. Gated behind Bridge.AuditProbeOnStart (absent in a
/// shipped Bridge.cfg, so Config.Get returns false and it never runs in production).
/// </summary>
public static class BridgeAuditProbe
{
public static void Initialize()
{
if (Config.Get("Bridge.AuditProbeOnStart", false))
EventSink.ServerStarted += () => Timer.DelayCall(TimeSpan.FromSeconds(4.0), Run);
}
private static void Run()
{
try
{
var staffAcct = Accounting.Accounts.GetAccount("whitlocktech") as Account;
var targetAcct = Accounting.Accounts.GetAccount("seed_010") as Account;
var from = staffAcct == null ? null : staffAcct[0];
var target = targetAcct == null ? null : targetAcct[0];
if (from == null || target == null)
{
Console.WriteLine("[AuditProbe] need whitlocktech + seed_010 chars; seed the world first");
return;
}
Console.WriteLine("[AuditProbe] genuine broadcast via [bcast ...");
CommandSystem.Handle(from, CommandSystem.Prefix + "bcast in-game audit probe");
Console.WriteLine("[AuditProbe] simulating a resolved ban log line ...");
CommandLogging.WriteLine(from, "{0} {1} {2} {3}",
from.AccessLevel, CommandLogging.Format(from), "banning", CommandLogging.Format(target));
Console.WriteLine("[AuditProbe] simulating a resolved kick log line ...");
CommandLogging.WriteLine(from, "{0} {1} {2} {3}",
from.AccessLevel, CommandLogging.Format(from), "kicking", CommandLogging.Format(target));
Console.WriteLine("[AuditProbe] a non-moderation line (should be ignored) ...");
CommandLogging.WriteLine(from, "{0} {1} used command '{2}'",
from.AccessLevel, CommandLogging.Format(from), "Go 1 1 0");
Console.WriteLine("[AuditProbe] done");
}
catch (Exception ex)
{
Console.WriteLine("[AuditProbe] FAILED: " + ex);
}
}
}
}