feat(shard): admin write plane, help-page queue, and public champion board
Wire up the three uo-link sidecar surfaces that weren't integrated yet. Champion spawns - Ingest champ.update/champ.remove into a new shard_champs table (served from our own store, like online/houses); public /site/champs board with a nav link, live via the existing SSE feed (champ.* added to the public allowlist). Staff write plane (admin + moderator) - kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side from the session, never the browser. Sidecar status codes mapped (403 disabled/ protected, 404 unknown, 503/504 transient). admin.audit events are logged and surfaced at /admin/shard/audit. - New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban on the user-detail and character views (ShardAccountActions, self-gated to staff). Help-page (support) queue - Ingest page.new/updated/closed into a new shard_pages table; respond/close via /admin/shard/pages/*. Champ board and page queue are snapshotted from the sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call never wipes local state). Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
This commit is contained in:
@@ -18,6 +18,7 @@ import About from './routes/public/About.jsx'
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import Status from './routes/public/Status.jsx'
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import Shard from './routes/public/Shard.jsx'
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import ShardActivity from './routes/public/ShardActivity.jsx'
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import ChampSpawns from './routes/public/ChampSpawns.jsx'
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import Wiki from './routes/wiki/Wiki.jsx'
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import WikiArticle from './routes/wiki/WikiArticle.jsx'
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import CmsPage from './routes/public/CmsPage.jsx'
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@@ -36,6 +37,7 @@ import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
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import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
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import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
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import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
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import ShardOps from './routes/admin/views/ShardOps.jsx'
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import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
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import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
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import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
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@@ -77,6 +79,7 @@ export default function App() {
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<Route path="/site/status" element={<Status />} />
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<Route path="/site/shard" element={<Shard />} />
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<Route path="/site/shard/activity" element={<ShardActivity />} />
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<Route path="/site/champs" element={<ChampSpawns />} />
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<Route path="/wiki" element={<Wiki />} />
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<Route path="/wiki/:slug" element={<WikiArticle />} />
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{/* CMS pages: top-level /:slug, matched only after the named routes
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@@ -121,6 +124,14 @@ export default function App() {
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<Route path="bot-activity" element={<BotActivityAdmin />} />
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<Route path="discord-bot" element={<DiscordBotAdmin />} />
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<Route path="shard" element={<ShardAdmin />} />
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<Route
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path="shard-ops"
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element={
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<RoleGate roles={['admin', 'moderator']}>
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<ShardOps />
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</RoleGate>
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}
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/>
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<Route path="characters" element={<AdminCharacters />} />
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<Route path="characters/:serial" element={<AdminCharacter />} />
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<Route path="auth-providers" element={<AuthProvidersAdmin />} />
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@@ -94,6 +94,7 @@ export const api = {
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economy: (limit) => req(`/public/shard/economy${limit ? `?limit=${limit}` : ''}`),
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online: () => req('/public/shard/online'),
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idoc: () => req('/public/shard/idoc'),
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champs: () => req('/public/shard/champs'),
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},
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// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
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// fetch-only, so SSE subscribers build the URL from here. The admin stream
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@@ -259,6 +260,20 @@ export const api = {
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postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
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deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
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// ----- in-game staff operations: write plane + support queue (admin/moderator) -----
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// `actor` is stamped server-side from the session — never sent from here.
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shardOps: {
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kick: (data) => req('/admin/shard/kick', { method: 'POST', body: data }),
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ban: (data) => req('/admin/shard/ban', { method: 'POST', body: data }),
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unban: (account) => req('/admin/shard/unban', { method: 'POST', body: { account } }),
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broadcast: (data) => req('/admin/shard/broadcast', { method: 'POST', body: data }),
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pages: () => req('/admin/shard/pages'),
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respondPage: (id, data) =>
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req(`/admin/shard/pages/${encodeURIComponent(id)}/respond`, { method: 'POST', body: data }),
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closePage: (id) => req(`/admin/shard/pages/${encodeURIComponent(id)}/close`, { method: 'POST' }),
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audit: (limit) => req(`/admin/shard/audit${limit ? `?limit=${limit}` : ''}`),
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},
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// ----- Email delivery / Gmail OAuth2 (admin only) -----
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getEmailConfig: () => req('/admin/email/config'),
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saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
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@@ -1,6 +1,12 @@
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// Reusable character-sheet renderer for the char.profile shape returned by
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// /public/shard/char/:serial. Presentational only — the parent handles loading
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// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
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//
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// `moderation` opts in the in-game kick/ban controls for the character's account;
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// they self-gate to staff (ShardAccountActions), so passing it from a page a
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// player can reach is safe.
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import ShardAccountActions from './ShardAccountActions.jsx'
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const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
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@@ -28,7 +34,7 @@ function Vital({ label, cur, max }) {
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)
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}
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export default function CharacterSheet({ char }) {
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export default function CharacterSheet({ char, moderation = false }) {
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if (!char) return null
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const stats = char.stats || {}
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const resist = stats.resist || {}
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@@ -58,6 +64,14 @@ export default function CharacterSheet({ char }) {
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<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
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</div>
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{/* Staff moderation for this character's account (self-gates to staff). */}
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{moderation && char.acct && (
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<div style={{ display: 'flex', flexDirection: 'column', gap: 10, padding: '12px 14px', border: '1px solid var(--line-soft)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}>
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<span className="sans dim" style={{ fontSize: '0.76rem' }}>Account <strong style={{ color: 'var(--ink)' }}>{char.acct}</strong></span>
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<ShardAccountActions account={char.acct} />
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</div>
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)}
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{/* Core stats */}
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<section>
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<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
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@@ -1,6 +1,7 @@
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import { useCallback, useEffect, useState } from 'react'
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import { Link } from 'react-router-dom'
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import { Loading, ErrorState } from './PageState.jsx'
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import ShardAccountActions from './ShardAccountActions.jsx'
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// Shared game-account linking + character roster, used by both the player portal
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// (/player) and the staff account page (/admin/account). `scope` is the api
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@@ -107,7 +108,7 @@ function AccountRoster({ scope, account, charTo }) {
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)
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}
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export default function GameAccounts({ scope, charTo, readOnly = false }) {
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export default function GameAccounts({ scope, charTo, readOnly = false, moderation = false }) {
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const [accounts, setAccounts] = useState(null)
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const [error, setError] = useState('')
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@@ -156,6 +157,7 @@ export default function GameAccounts({ scope, charTo, readOnly = false }) {
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<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
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{a.account}
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</div>
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{moderation && <ShardAccountActions account={a.account} style={{ marginBottom: 12 }} />}
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<AccountRoster scope={scope} account={a.account} charTo={charTo} />
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</section>
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))}
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84
client/src/components/ShardAccountActions.jsx
Normal file
84
client/src/components/ShardAccountActions.jsx
Normal file
@@ -0,0 +1,84 @@
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import { useState } from 'react'
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import { useAuth } from '../contexts/AuthContext.jsx'
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import { api } from '../api/client.js'
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// Compact in-game moderation controls (kick / ban / unban) scoped to a single
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// game account. Reused wherever a linked account or character is shown to staff:
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// the admin user-detail account list and the character sheet. Self-gates on role
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// (admin/moderator) so it is safe to render inside components that players also
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// see — a player never gets the controls, and the API enforces the same gate.
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//
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// `actor` is stamped server-side from the session; nothing here sends it. Kick is
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// reversible (they reconnect) so it acts immediately; Ban reveals an inline
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// confirm with an optional duration + reason before it fires.
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export default function ShardAccountActions({ account, style }) {
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const { user } = useAuth()
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const [busy, setBusy] = useState('')
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const [ok, setOk] = useState('')
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const [err, setErr] = useState('')
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const [banOpen, setBanOpen] = useState(false)
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const [durationSec, setDurationSec] = useState('')
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const [reason, setReason] = useState('')
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// Only staff who can actually use the write plane see the controls.
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if (!user || !['admin', 'moderator'].includes(user.role) || !account) return null
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async function run(label, fn, done) {
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setBusy(label); setOk(''); setErr('')
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try {
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const r = await fn()
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setOk(done(r))
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} catch (e) {
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setErr(e.message || 'Action failed.')
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} finally {
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setBusy('')
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}
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}
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const kick = () =>
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run('kick', () => api.admin.shardOps.kick({ account }), (r) =>
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`Kicked${r && r.sessions != null ? ` (${r.sessions} session${r.sessions === 1 ? '' : 's'})` : ''}.`,
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)
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const unban = () => run('unban', () => api.admin.shardOps.unban(account), () => 'Unbanned.')
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const ban = () =>
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run('ban', () =>
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api.admin.shardOps.ban({
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account,
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durationSec: durationSec === '' ? undefined : Number(durationSec),
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reason: reason.trim() || undefined,
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}),
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() => {
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setBanOpen(false)
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return `Banned${durationSec ? ` for ${durationSec}s` : ' indefinitely'}.`
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})
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const btn = { fontSize: '0.72rem', padding: '4px 10px' }
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return (
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<div className="sans" style={{ display: 'flex', flexDirection: 'column', gap: 8, ...style }}>
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<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'center', gap: 8 }}>
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<button onClick={kick} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'kick' ? '…' : 'Kick'}</button>
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<button onClick={() => { setBanOpen((v) => !v); setOk(''); setErr('') }} disabled={!!busy} className="btn btn-sq" style={{ ...btn, borderColor: '#d98b84', color: '#d98b84' }}>Ban…</button>
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<button onClick={unban} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'unban' ? '…' : 'Unban'}</button>
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{ok && <span style={{ color: '#7fd0a4', fontSize: '0.8rem' }}>{ok}</span>}
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{err && <span style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
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</div>
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{banOpen && (
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<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'flex-end', gap: 8, padding: '10px 12px', border: '1px solid var(--line)', borderRadius: 8, background: 'rgba(217,139,132,0.06)' }}>
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<label style={{ display: 'block' }}>
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<span className="field-label">Duration (sec, blank = permanent)</span>
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<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" style={{ maxWidth: 150 }} />
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</label>
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<label style={{ display: 'block', flex: 1, minWidth: 160 }}>
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<span className="field-label">Reason (optional)</span>
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<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
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</label>
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<button onClick={ban} disabled={busy === 'ban'} className="btn btn-primary btn-sq" style={{ borderColor: '#d98b84', background: '#d98b84', ...btn }}>
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{busy === 'ban' ? 'Banning…' : `Confirm ban ${account}`}
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</button>
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</div>
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)}
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</div>
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)
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}
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@@ -12,6 +12,7 @@ const NAV = [
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{ label: 'Newsletter', to: '/site/newsletter' },
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{ label: 'Wiki', to: '/wiki' },
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{ label: 'Shard', to: '/site/shard' },
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{ label: 'Champions', to: '/site/champs' },
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{ label: 'About', to: '/site/about' },
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]
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@@ -45,6 +45,24 @@ export function describe(ev) {
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return 'Shard shut down'
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case 'server.crashed':
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return `Shard crashed${p.error ? `: ${p.error}` : ''}`
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case 'champ.update': {
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const where = p.name || p.type || 'A champion spawn'
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if (p.status === 'active' && p.bossUp) return `${where}: boss is up${p.boss ? ` (${p.boss})` : ''}`
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if (p.status === 'active') return `${where} is active${p.level != null ? ` — level ${p.level}` : ''}`
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if (p.status === 'cooldown') return `${where} is on cooldown`
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return `${where} is ${p.status || 'idle'}`
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}
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case 'champ.remove':
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return `A champion spawn ended`
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// Support (help-page) queue + in-game moderation (admin channel only)
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case 'page.new':
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return `New ${p.type || 'help'} page from ${nameOf(p.sender)}`
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case 'page.updated':
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return `Help page from ${nameOf(p.sender)} updated${p.handled ? ' (claimed)' : ''}`
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case 'page.closed':
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return `Help page ${p.pageId || ''} closed`
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case 'admin.audit':
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return `${p.actor || 'Staff'} ${p.action || 'acted'}${p.target ? ` on ${p.target}` : ''}${p.origin ? ` [${p.origin}]` : ''}`
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// Staff / sensitive (admin channel only)
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case 'audit.set':
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return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old} → ${p.new})`
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@@ -63,6 +63,7 @@ const NAV = [
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title: 'Moderation',
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items: [
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{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
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{ to: '/admin/shard-ops', label: 'In-Game Ops', icon: IconShard, roles: ['admin', 'moderator'] },
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],
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},
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{
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@@ -94,6 +95,7 @@ const TITLES = {
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'/admin/wiki': 'Wiki Pages',
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'/admin/hero': 'Hero Editor',
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'/admin/moderation': 'Moderation',
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'/admin/shard-ops': 'In-Game Ops',
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'/admin/settings': 'Site Settings',
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'/admin/activity': 'Activity Log',
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'/admin/bot-activity': 'Web Bot Activity',
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@@ -136,11 +138,13 @@ export default function AdminLayout() {
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const wide = location.pathname === '/admin/hero'
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const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)'
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// Moderators only get the moderation section + their own account security.
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// Moderators only get the moderation section (Discord + in-game ops) + their
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// own account security.
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const isModerator = user?.role === 'moderator'
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const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/account']
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const visible = (item) => {
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if (item.roles && !item.roles.includes(user?.role)) return false
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if (isModerator) return item.to === '/admin/moderation' || item.to === '/admin/account'
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if (isModerator) return MOD_PATHS.includes(item.to)
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return true
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}
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// Drop items the current role can't see, then drop any now-empty group so an
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@@ -178,7 +182,9 @@ export default function AdminLayout() {
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useEffect(() => {
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if (!isModerator) return
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const p = location.pathname
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if (!p.startsWith('/admin/moderation') && p !== '/admin/account') {
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const allowed =
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p.startsWith('/admin/moderation') || p.startsWith('/admin/shard-ops') || p === '/admin/account'
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if (!allowed) {
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navigate('/admin/moderation', { replace: true })
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}
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}, [isModerator, location.pathname, navigate])
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@@ -23,7 +23,7 @@ export default function AdminCharacter() {
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{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
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{forbidden && <ErrorState message="That character is not on an account linked to you." />}
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{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
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{!loading && !error && data && <CharacterSheet char={data} />}
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{!loading && !error && data && <CharacterSheet char={data} moderation />}
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</div>
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)
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}
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269
client/src/routes/admin/views/ShardOps.jsx
Normal file
269
client/src/routes/admin/views/ShardOps.jsx
Normal file
@@ -0,0 +1,269 @@
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { useShardFeed } from '../../../lib/useShardFeed.js'
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import { describe } from '../../../lib/shardEvents.js'
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import { ago } from '../../../lib/format.js'
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import { api } from '../../../api/client.js'
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|
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// In-game staff operations: the uo-link write plane (broadcast / kick / ban /
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// unban) and the help-page support queue, plus a live audit log. Open to admins
|
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// and moderators. The acting staff member (`actor`) is attached server-side from
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// the session — nothing here sends it — so every action is attributable.
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|
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function Flash({ ok, err }) {
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if (ok) return <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{ok}</span>
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if (err) return <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>
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return null
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}
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|
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// ── Broadcast ────────────────────────────────────────────────────────────────
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function Broadcast() {
|
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const [text, setText] = useState('')
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const [hue, setHue] = useState('')
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const [busy, setBusy] = useState(false)
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||||
const [ok, setOk] = useState('')
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||||
const [err, setErr] = useState('')
|
||||
|
||||
async function send() {
|
||||
if (!text.trim()) return setErr('Enter a message.')
|
||||
setBusy(true); setOk(''); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.broadcast({ text: text.trim(), hue: hue === '' ? undefined : Number(hue) })
|
||||
setOk('Broadcast sent.')
|
||||
setText('')
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not broadcast.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<section style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Broadcast</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
A system message shown to everyone online right now.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Message</span>
|
||||
<input type="text" value={text} onChange={(e) => setText(e.target.value)} className="input" maxLength={300} placeholder="Server restart in 5 minutes" autoComplete="off" />
|
||||
</label>
|
||||
<label style={{ display: 'block', maxWidth: 140 }}>
|
||||
<span className="field-label">Hue (optional)</span>
|
||||
<input type="number" value={hue} onChange={(e) => setHue(e.target.value)} className="input" min={0} max={3000} placeholder="53" />
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
|
||||
<button onClick={send} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Sending…' : 'Broadcast'}</button>
|
||||
<Flash ok={ok} err={err} />
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Account actions (kick / ban / unban) ─────────────────────────────────────
|
||||
function AccountActions() {
|
||||
const [account, setAccount] = useState('')
|
||||
const [durationSec, setDurationSec] = useState('')
|
||||
const [reason, setReason] = useState('')
|
||||
const [busy, setBusy] = useState('')
|
||||
const [ok, setOk] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
|
||||
const acct = account.trim()
|
||||
function guard() {
|
||||
if (!acct) {
|
||||
setErr('Enter an account name.')
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
async function run(label, fn, done) {
|
||||
if (!guard()) return
|
||||
setBusy(label); setOk(''); setErr('')
|
||||
try {
|
||||
const r = await fn()
|
||||
setOk(done(r))
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Action failed.')
|
||||
} finally {
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
|
||||
const kick = () =>
|
||||
run('kick', () => api.admin.shardOps.kick({ account: acct }), (r) => `Kicked ${acct}${r?.sessions != null ? ` (${r.sessions} session${r.sessions === 1 ? '' : 's'})` : ''}.`)
|
||||
const ban = () =>
|
||||
run('ban', () => api.admin.shardOps.ban({ account: acct, durationSec: durationSec === '' ? undefined : Number(durationSec), reason: reason.trim() || undefined }), () => `Banned ${acct}${durationSec ? ` for ${durationSec}s` : ' indefinitely'}.`)
|
||||
const unban = () => run('unban', () => api.admin.shardOps.unban(acct), () => `Unbanned ${acct}.`)
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Account actions</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
Kick, ban or unban a game account. Bans work even if the account is offline; the shard refuses to act on staff at or above co-owner.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Account</span>
|
||||
<input type="text" value={account} onChange={(e) => setAccount(e.target.value)} className="input" placeholder="griefer42" autoComplete="off" style={{ maxWidth: 260 }} />
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
<label style={{ display: 'block', maxWidth: 200 }}>
|
||||
<span className="field-label">Ban duration (seconds, blank = permanent)</span>
|
||||
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" />
|
||||
</label>
|
||||
<label style={{ display: 'block', flex: 1, minWidth: 200 }}>
|
||||
<span className="field-label">Ban reason (optional)</span>
|
||||
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
|
||||
</label>
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
<button onClick={kick} disabled={!!busy} className="btn btn-sq">{busy === 'kick' ? 'Kicking…' : 'Kick'}</button>
|
||||
<button onClick={ban} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'ban' ? 'Banning…' : 'Ban'}</button>
|
||||
<button onClick={unban} disabled={!!busy} className="btn btn-sq">{busy === 'unban' ? 'Unbanning…' : 'Unban'}</button>
|
||||
<Flash ok={ok} err={err} />
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Support (help-page) queue ────────────────────────────────────────────────
|
||||
function PageRow({ page, onDone }) {
|
||||
const [message, setMessage] = useState('')
|
||||
const [busy, setBusy] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
|
||||
async function respond(close) {
|
||||
if (!message.trim()) return setErr('Enter a reply first.')
|
||||
setBusy(close ? 'respond-close' : 'respond'); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.respondPage(page.pageId, { message: message.trim(), close })
|
||||
onDone()
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not send.')
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
async function close() {
|
||||
setBusy('close'); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.closePage(page.pageId)
|
||||
onDone()
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not close.')
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="panel" style={{ padding: 14, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
|
||||
<div style={{ minWidth: 0 }}>
|
||||
<span className="sans" style={{ fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)' }}>{page.type || 'Page'}</span>
|
||||
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
|
||||
{page.sender?.name || page.pageId}
|
||||
{page.handled && <span className="dim" style={{ fontSize: '0.72rem' }}> · claimed{page.handler ? ` by ${page.handler}` : ''}</span>}
|
||||
</div>
|
||||
</div>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{page.sentMs ? ago(page.sentMs) : ''}</span>
|
||||
</div>
|
||||
{page.message && <p className="sans" style={{ margin: 0, color: 'var(--ink)', fontSize: '0.88rem', lineHeight: 1.5 }}>{page.message}</p>}
|
||||
<div className="sans dim" style={{ fontSize: '0.72rem' }}>
|
||||
{page.map || '—'}{page.x != null ? ` (${page.x}, ${page.y})` : ''}
|
||||
</div>
|
||||
<textarea value={message} onChange={(e) => setMessage(e.target.value)} className="input" rows={2} placeholder="A GM is on the way." style={{ resize: 'vertical' }} />
|
||||
<div style={{ display: 'flex', gap: 8, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
<button onClick={() => respond(false)} disabled={!!busy} className="btn btn-sq">{busy === 'respond' ? 'Sending…' : 'Reply'}</button>
|
||||
<button onClick={() => respond(true)} disabled={!!busy} className="btn btn-primary btn-sq">{busy === 'respond-close' ? 'Sending…' : 'Reply & close'}</button>
|
||||
<button onClick={close} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'close' ? 'Closing…' : 'Close'}</button>
|
||||
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SupportQueue() {
|
||||
const [pages, setPages] = useState(null)
|
||||
const [err, setErr] = useState('')
|
||||
const pollRef = useRef(null)
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
setPages(await api.admin.shardOps.pages())
|
||||
} catch {
|
||||
setErr('Could not load the support queue.')
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
pollRef.current = setInterval(load, 7000)
|
||||
return () => clearInterval(pollRef.current)
|
||||
}, [load])
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Support queue</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
Open help pages from players. A reply reaches them in game (or on their next login).
|
||||
</p>
|
||||
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>}
|
||||
{pages == null ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Loading…</p>
|
||||
) : pages.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>The queue is empty.</p>
|
||||
) : (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{pages.map((p) => <PageRow key={p.pageId} page={p} onDone={load} />)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Audit log ────────────────────────────────────────────────────────────────
|
||||
// Seeded from the stored admin.audit history, then kept live from the admin SSE
|
||||
// channel (which carries every kind — we filter to admin.audit here).
|
||||
function AuditLog() {
|
||||
const [seed, setSeed] = useState([])
|
||||
const { events } = useShardFeed({ url: api.adminShardStreamUrl, filter: new Set(['admin.audit']), max: 50 })
|
||||
|
||||
useEffect(() => {
|
||||
api.admin.shardOps
|
||||
.audit(50)
|
||||
.then((rows) => setSeed(rows.map((r) => ({ ...r, _id: `seed-${r.id}` }))))
|
||||
.catch(() => setSeed([]))
|
||||
}, [])
|
||||
|
||||
// Live events on top; fall back to the seed for anything older than the live tail.
|
||||
const oldestLive = events.length ? Math.min(...events.map((e) => e.t || 0)) : Infinity
|
||||
const rows = [...events, ...seed.filter((s) => (s.t || 0) < oldestLive)].slice(0, 60)
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)', marginBottom: 12 }}>Audit log</h3>
|
||||
{rows.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No moderation actions recorded yet.</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 320, overflowY: 'auto' }}>
|
||||
{rows.map((e) => (
|
||||
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ShardOps() {
|
||||
return (
|
||||
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 22 }}>
|
||||
<Broadcast />
|
||||
<AccountActions />
|
||||
<SupportQueue />
|
||||
<AuditLog />
|
||||
</section>
|
||||
)
|
||||
}
|
||||
@@ -101,7 +101,7 @@ function ShardSections({ scope }) {
|
||||
<>
|
||||
<CharacterStats scope={scope} />
|
||||
<SectionTitle>Linked accounts & characters</SectionTitle>
|
||||
<GameAccounts scope={scope} readOnly charTo={(serial) => `/admin/characters/${serial}`} />
|
||||
<GameAccounts scope={scope} readOnly moderation charTo={(serial) => `/admin/characters/${serial}`} />
|
||||
<OnlineNow scope={scope} />
|
||||
<Houses scope={scope} />
|
||||
<VendorSales fetchSales={scope.sales} />
|
||||
|
||||
203
client/src/routes/public/ChampSpawns.jsx
Normal file
203
client/src/routes/public/ChampSpawns.jsx
Normal file
@@ -0,0 +1,203 @@
|
||||
import { useMemo } from 'react'
|
||||
import PublicLayout from '../../components/PublicLayout.jsx'
|
||||
import PageHeader from '../../components/PageHeader.jsx'
|
||||
import { Loading, ErrorState } from '../../components/PageState.jsx'
|
||||
import { useAsync } from '../../lib/useAsync.js'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { api } from '../../api/client.js'
|
||||
|
||||
// The champion-spawn board. Loaded once from /public/shard/champs, then kept live
|
||||
// by merging champ.update / champ.remove deltas from the public SSE feed. Three
|
||||
// families share the board, split by category into their own sections.
|
||||
const CHAMP_KINDS = new Set(['champ.update', 'champ.remove'])
|
||||
|
||||
const SECTIONS = [
|
||||
{ id: 'champion', title: 'Champion altars', blurb: 'Felucca-style altar spawns.' },
|
||||
{ id: 'mini', title: 'Mini champs', blurb: 'TerMur controllers — they re-arm on their own.' },
|
||||
{ id: 'sea', title: 'Sea bosses', blurb: 'High Seas world bosses, alive only while summoned.' },
|
||||
]
|
||||
|
||||
const STATUS_STYLE = {
|
||||
active: { bg: 'rgba(95,185,138,0.16)', fg: '#8fdcae', border: 'rgba(95,185,138,0.45)', label: 'Active' },
|
||||
cooldown: { bg: 'rgba(230,194,106,0.14)', fg: '#e6c26a', border: 'rgba(230,194,106,0.4)', label: 'Cooldown' },
|
||||
dormant: { bg: 'rgba(140,150,165,0.14)', fg: '#aab3c0', border: 'rgba(140,150,165,0.35)', label: 'Dormant' },
|
||||
}
|
||||
|
||||
// A short "in 4m" / "in 2h" for a future ISO timestamp (restartAt / expireAt).
|
||||
function until(iso) {
|
||||
if (!iso) return ''
|
||||
const ms = new Date(iso).getTime() - Date.now()
|
||||
if (!Number.isFinite(ms)) return ''
|
||||
if (ms <= 0) return 'due'
|
||||
const mins = Math.round(ms / 60000)
|
||||
if (mins < 60) return `in ${mins}m`
|
||||
const hrs = Math.round(mins / 60)
|
||||
return `in ${hrs}h`
|
||||
}
|
||||
|
||||
function StatusBadge({ status }) {
|
||||
const s = STATUS_STYLE[status] || STATUS_STYLE.dormant
|
||||
return (
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
flex: 'none',
|
||||
fontSize: '0.68rem',
|
||||
letterSpacing: '0.08em',
|
||||
textTransform: 'uppercase',
|
||||
padding: '3px 9px',
|
||||
borderRadius: 999,
|
||||
color: s.fg,
|
||||
background: s.bg,
|
||||
border: `1px solid ${s.border}`,
|
||||
}}
|
||||
>
|
||||
{s.label}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
// A slim progress bar (kills toward the next level, or a sea boss's hit points).
|
||||
function Meter({ value, max, tone = 'var(--accent)' }) {
|
||||
if (!max) return null
|
||||
const pct = Math.max(0, Math.min(100, (Number(value) / Number(max)) * 100))
|
||||
return (
|
||||
<div style={{ height: 6, borderRadius: 4, background: 'rgba(255,255,255,0.07)', overflow: 'hidden' }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: tone, borderRadius: 4 }} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Category-specific middle line + meter for one spawn.
|
||||
function ChampDetail({ s }) {
|
||||
const line = { display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.8rem', color: 'var(--muted)', marginTop: 8 }
|
||||
if (s.category === 'sea') {
|
||||
return (
|
||||
<>
|
||||
<div className="sans" style={line}>
|
||||
<span>{s.boss || s.type}</span>
|
||||
{s.hitsMax != null && <span>{Number(s.hits).toLocaleString()} / {Number(s.hitsMax).toLocaleString()} hp</span>}
|
||||
</div>
|
||||
<div style={{ marginTop: 6 }}><Meter value={s.hits} max={s.hitsMax} tone="#d9736f" /></div>
|
||||
</>
|
||||
)
|
||||
}
|
||||
if (s.category === 'mini') {
|
||||
return (
|
||||
<div className="sans" style={line}>
|
||||
<span>Level {s.level ?? 0}{s.maxLevel != null ? ` / ${s.maxLevel}` : ''}</span>
|
||||
<span>{s.status === 'active' ? 'Running' : 'Re-arming'}</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
// champion
|
||||
return (
|
||||
<>
|
||||
<div className="sans" style={line}>
|
||||
<span>
|
||||
Level {s.level ?? 0}
|
||||
{s.bossUp && s.boss ? ` — ${s.boss}` : ''}
|
||||
</span>
|
||||
<span>
|
||||
{s.status === 'cooldown'
|
||||
? until(s.restartAt) || 'restarting'
|
||||
: s.status === 'active'
|
||||
? `${Number(s.kills || 0).toLocaleString()} / ${Number(s.maxKills || 0).toLocaleString()} kills`
|
||||
: ''}
|
||||
</span>
|
||||
</div>
|
||||
{s.status === 'active' && (
|
||||
<div style={{ marginTop: 6 }}><Meter value={s.kills} max={s.maxKills} /></div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
function ChampCard({ s }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: 16 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
|
||||
<strong className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{s.name || s.type || 'Spawn'}
|
||||
</strong>
|
||||
<StatusBadge status={s.status} />
|
||||
</div>
|
||||
<ChampDetail s={s} />
|
||||
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.74rem' }}>
|
||||
{s.map || '—'}{s.x != null ? ` (${s.x}, ${s.y})` : ''}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ChampSpawns() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.champs())
|
||||
const { events, connected } = useShardFeed({ filter: CHAMP_KINDS, max: 60 })
|
||||
|
||||
// Merge the initial snapshot with live deltas: seed a map by serial, then apply
|
||||
// buffered events oldest → newest (the buffer is newest-first) so live wins.
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const s of data || []) if (s && s.serial) map.set(s.serial, s)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (!ev || !ev.serial) continue
|
||||
if (ev.kind === 'champ.update') map.set(ev.serial, ev)
|
||||
else if (ev.kind === 'champ.remove') map.delete(ev.serial)
|
||||
}
|
||||
return [...map.values()]
|
||||
}, [data, events])
|
||||
|
||||
const byCategory = (id) =>
|
||||
board.filter((s) => (s.category || 'champion') === id).sort((a, b) => (a.name || '').localeCompare(b.name || ''))
|
||||
|
||||
const activeCount = board.filter((s) => s.status === 'active').length
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Champion spawns" lead="Every altar, mini-champ and sea boss across the shard, updating in real time." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the champion board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
<>
|
||||
{board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No champion spawns are being tracked right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', marginTop: -12, marginBottom: 24 }}>
|
||||
{activeCount} active · {board.length} tracked
|
||||
</p>
|
||||
{SECTIONS.map((sec) => {
|
||||
const rows = byCategory(sec.id)
|
||||
if (rows.length === 0) return null
|
||||
return (
|
||||
<section key={sec.id} style={{ marginBottom: 28 }}>
|
||||
<div style={{ marginBottom: 12 }}>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.1rem', color: 'var(--head)' }}>{sec.title}</h2>
|
||||
<p className="sans dim" style={{ margin: '2px 0 0', fontSize: '0.8rem' }}>{sec.blurb}</p>
|
||||
</div>
|
||||
<div className="grid-2" style={{ gap: 12 }}>
|
||||
{rows.map((s) => <ChampCard key={s.serial} s={s} />)}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
})}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user