feat(shard): admin write plane, help-page queue, and public champion board
Wire up the three uo-link sidecar surfaces that weren't integrated yet. Champion spawns - Ingest champ.update/champ.remove into a new shard_champs table (served from our own store, like online/houses); public /site/champs board with a nav link, live via the existing SSE feed (champ.* added to the public allowlist). Staff write plane (admin + moderator) - kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side from the session, never the browser. Sidecar status codes mapped (403 disabled/ protected, 404 unknown, 503/504 transient). admin.audit events are logged and surfaced at /admin/shard/audit. - New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban on the user-detail and character views (ShardAccountActions, self-gated to staff). Help-page (support) queue - Ingest page.new/updated/closed into a new shard_pages table; respond/close via /admin/shard/pages/*. Champ board and page queue are snapshotted from the sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call never wipes local state). Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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@@ -383,6 +383,54 @@ CREATE TABLE IF NOT EXISTS shard_account_links (
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INDEX idx_shard_links_user (user_id)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Current champion-spawn board, upserted on champ.update and removed on
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-- champ.remove. Mirrors the sidecar's /champs projection into our own store so
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-- the public Champions page (and its live deltas) survive a shard outage, the
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-- same way shard_online / shard_houses do. Three families share one table, told
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-- apart by `category` (champion | mini | sea); category-specific fields (level,
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-- kills, boss, restartAt, hits, …) live in the JSON `payload` so the schema does
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-- not have to model every variant.
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CREATE TABLE IF NOT EXISTS shard_champs (
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serial VARCHAR(20) NOT NULL PRIMARY KEY, -- controller/mobile serial (opaque hex)
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category VARCHAR(16) NULL, -- champion | mini | sea
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type VARCHAR(80) NULL,
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name VARCHAR(120) NULL,
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status VARCHAR(16) NULL, -- active | cooldown | dormant
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active TINYINT(1) NOT NULL DEFAULT 0,
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map VARCHAR(40) NULL,
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x INT NULL,
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y INT NULL,
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z INT NULL,
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boss_up TINYINT(1) NOT NULL DEFAULT 0,
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payload JSON NOT NULL, -- the full champ.update object
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t BIGINT NULL, -- event time, epoch ms
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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INDEX idx_shard_champs_category (category)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Current open help-page (support ticket) queue, upserted on page.new/page.updated
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-- and removed on page.closed. Snapshotted authoritatively from the sidecar's
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-- GET /pages on every (re)connect. page_id is the sender's serial (one page per
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-- player). Staff-only data — served on the admin channel, never public.
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CREATE TABLE IF NOT EXISTS shard_pages (
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page_id VARCHAR(20) NOT NULL PRIMARY KEY, -- sender serial (one page per player)
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type VARCHAR(40) NULL, -- Bug | Stuck | Account | Question | ...
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sender_name VARCHAR(120) NULL,
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sender_acct VARCHAR(120) NULL,
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web_id INT NULL, -- linked website user id, if any
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message TEXT NULL,
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map VARCHAR(40) NULL,
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x INT NULL,
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y INT NULL,
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z INT NULL,
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sent_ms BIGINT NULL, -- when the page was opened, epoch ms
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handled TINYINT(1) NOT NULL DEFAULT 0, -- a staffer claimed it in game
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handler VARCHAR(120) NULL,
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payload JSON NOT NULL, -- the full page.new/updated object
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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INDEX idx_shard_pages_handled (handled)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Discord bot moderation core (Phase 2). These tables are owned by the bot
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-- process (its own DB pool, bot/src/db.js) — the main server never reads or
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-- writes them. They live in the same physical database as everything else
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