feat(shard): admin write plane, help-page queue, and public champion board
Wire up the three uo-link sidecar surfaces that weren't integrated yet. Champion spawns - Ingest champ.update/champ.remove into a new shard_champs table (served from our own store, like online/houses); public /site/champs board with a nav link, live via the existing SSE feed (champ.* added to the public allowlist). Staff write plane (admin + moderator) - kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side from the session, never the browser. Sidecar status codes mapped (403 disabled/ protected, 404 unknown, 503/504 transient). admin.audit events are logged and surfaced at /admin/shard/audit. - New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban on the user-detail and character views (ShardAccountActions, self-gated to staff). Help-page (support) queue - Ingest page.new/updated/closed into a new shard_pages table; respond/close via /admin/shard/pages/*. Champ board and page queue are snapshotted from the sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call never wipes local state). Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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@@ -16,6 +16,7 @@ const WebSocket = require('ws')
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const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
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const uoLinkClient = require('./uoLinkClient')
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const shardIngest = require('./shardIngest')
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const shardState = require('../model/shardState/shardState.model')
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const log = require('./logger')('uo-link-socket')
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const BACKOFF_MIN_MS = 1000
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@@ -59,6 +60,21 @@ async function backfill() {
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const series = [...eco.data.series].reverse()
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for (const ev of series) await shardIngest.ingest(ev, { fromBackfill: true })
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}
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// Champ board + help-page queue have no replay stream — snapshot the
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// authoritative current state directly (the sidecar guide's advice for both),
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// reconciling our tables to it so a stale row from before a disconnect can't
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// linger. Live champ.*/page.* deltas keep them fresh thereafter.
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const champs = await uoLinkClient.getChamps()
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if (champs.ok && champs.data && Array.isArray(champs.data.spawns)) {
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await shardState.replaceChamps(champs.data.spawns)
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log.info('snapshotted champ board from /champs', { count: champs.data.spawns.length })
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}
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const pages = await uoLinkClient.getPages()
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if (pages.ok && pages.data && Array.isArray(pages.data.pages)) {
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await shardState.replacePages(pages.data.pages)
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log.info('snapshotted help-page queue from /pages', { count: pages.data.pages.length })
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}
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} catch (err) {
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log.warn('backfill failed (continuing on live feed)', { message: err.message })
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}
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