0f96a372cf16ab585b371eb088b2e12dda69a0bd
384 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 0f96a372cf |
Merge pull request 'fix(admin): style the Teams admin screen with the site's own classes' (#162) from fix/teams-admin-theming into main
Reviewed-on: #162 |
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| 68f038f456 |
fix(admin): style the Teams admin screen with the site's own classes
The Teams admin screen was written against four CSS classes that do not exist anywhere in the project — `.table`, `.kv`, `.list` and `.notice` — and against `.btn-ghost` / `.btn` used without the `.btn` box they depend on. The result rendered as unstyled UA tables and bare browser buttons sitting flush against unpadded panels, and looked nothing like the rest of the admin panel. Nothing here changes behaviour, data or routes; it is presentation only. - Tables become `adm-table` / `adm-th` / `adm-td` inside `panel-flat`, the markup the other fourteen admin views use, and scroll rather than clip when a row is wider than the shell (a status badge and the action buttons are both nowrap by design, so a narrow viewport can always overflow one). - Buttons take the full `btn btn-primary btn-sq` / `btn btn-ghost btn-sq` triplet. `.btn` carries the padding, border and radius; the variants carry only colour, so a bare `.btn-ghost` had none of the box and a bare `.btn` fell back to the UA's light button face. - `.panel` supplies no padding, so every panel now sets it explicitly at 22px, as ModulesAdmin and EmptyState already do. - Headings become `h2.display`, and the in-page `<h1>Teams</h1>` goes away in favour of AdminLayout's topbar title — which needed `/admin/teams` adding to TITLES, the reason the bar read "ADMIN". - Status pills use the existing `badge-pub` / `badge-moderator` / `badge-ban` / `badge-draft` modifiers. `.badge` alone declares no border, so the old inline `borderColor` was inert. - The bridge and voice panels drop their private palette (`#e08b77` / `#8fbf7a` / `#e0b877`) for the site's `#d98b84` / `#7fd0a4` / `#e0b070`, and a literal `rgba(255,255,255,.12)` rule and a `borderRadius: 4` for `var(--line-soft)` and `var(--radius-input)`. Walked live against the dev DB as an admin: sync panel, review queue, all Teams, the forum ledger, the bridge draft form and its acknowledgement dialog. Client 288/288, server 1162/1162, client build clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WnDSWzpUjw8t8C2hghysNz |
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| 963d734dcc |
Merge pull request 'feat(teams): Teams as a platform primitive — MODULE_API 1.6.0 (Teams cutover 4/6)' (#161) from edge into main
Reviewed-on: #161 Reviewed-by: Colby Whitlock <whitlocktech@gmail.com> |
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| 48a3e33be4 |
Merge pull request 'fix(modules): core offers a contribution, never a slot name' (#160) from feature/teams-slot-contributions into edge
Reviewed-on: #160 |
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| 335d69d122 |
fix(modules): core offers a contribution, never a slot name
The inverted slot direction reached exactly one module. Core filled three
literal names - uo.guild.detail, uo.guild.forum, uo.guild.header - matched by
exact name in applyCoreFills, so a second game declaring a place under its own
id got an empty page and no error. "A fill for a slot nobody declared is not an
error" is the rule that made the miss invisible, and it is the right rule; what
was wrong was core knowing a slot's name at all.
It also put a module identifier inside core, in three string literals
scripts/checkModuleIdentifiers.js masks by construction and could never catch.
Found by the integration kit while writing the chapter that teaches this shape
to an audience outside this org - which is what that phase is for.
So the module says WHERE, in its own vocabulary, and WHICH of core's
contributions goes there:
declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
and core offers into the catalogue rather than into a name:
offerCoreFill('team.activity', TeamActivityFeed)
CORE_CONTRIBUTIONS is exported and fixed at build time, so asking for one core
does not offer THROWS at the declaration. That asymmetry with an unfilled slot
is deliberate: an unknown contribution is always a typo or a version skew - the
module's coreApi range has already been checked - and the failure it would
otherwise produce is a page that renders empty forever with nothing logged.
options.core is optional; a slot that asks for nothing stays empty, which is
what a module declaring a place it fills itself wants. More than one slot may
ask for the same contribution and each gets it: how many places a module wants
its feed in is a layout decision on a page core does not own.
Amends MODULE_API 1.6.0 in place rather than adding 1.7.0 - the same rule the
eighth and ninth members were given, and 1.6.0 has only ever been on edge.
Also: the UI kit is nine exports, not eight. Slot made it nine in phase 3 and
the comment beside it still said eighth.
288 client tests, 1162 server tests.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 9619fdf1e1 |
Merge pull request 'feat(teams): phase 9 — one voice channel per Team, granted by a role' (#159) from feature/teams-phase9-voice-channels into edge
Reviewed-on: #159 |
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| f72c92ffbe |
fix(teams): the two defects the phase 9 rig walk found
Walked against real MariaDB, the real app, and a fake standing in for Discord
that mounts the bot's real internal routes — everything up to the Discord API
call was production code. 47 assertions, and it found two things every unit
test in the phase had passed over.
1. **Every query failed: two result columns named `team_id`.** `desiredTeams`
and `holdersWithoutClaim` both select `t.id AS team_id`, and the shared
column list added `i.team_id` beside it. The `mariadb` driver refuses a
result set with a repeated field name outright, so the pass died at its
first query with "Error in results, duplicate field name `team_id`" — on the
one code path every unit test stubs.
It was also the wrong column: `desiredTeams` LEFT JOINs, so `i.team_id` is
NULL for exactly the Teams that have no channel yet, which is the create
case. The two queries that do not join `teams` now ask for it by name.
The regression test checks the INTERPOLATED sql captured from a fake
`query`, not the source text — in the source the shared list is still a
`${COLUMNS}` placeholder, and a first attempt that read the file passed
happily with the bug reintroduced.
2. **"Sync now" said "Nothing was done" while it was doing it.** Saving the
settings with voice switched on asks for a pass. An operator who then
presses Sync now — the obvious next thing — hit `running` and got back
`ran: false, reason: "a pass is already running"`, which the panel renders
as nothing having happened, while the pass they triggered was busy creating
their channels. A pass in flight is now JOINED and its real outcome
returned, the same choice `teamSync.reconcileNow` makes for the same reason.
Tests: 1162 server (+2), 53 bot, 284 client.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 61abb3ec89 |
feat(teams): phase 9 — one voice channel per Team, granted by a role
TEAMS.md §7.3. Each qualifying Team gets a Discord voice channel of its own
and a role that opens it, kept in step by a reconciler that rides the Team
reconcile it already depends on.
Access is a per-Team ROLE, always. §7.3 designed per-member overwrites with
escalation to a role above ~90 members; the org lead settled on roles always
(2026-08-18), which deletes `voice_overwrite_max`, the escalation and the
`mode` column — and moves the ceiling. Overwrites are capped per channel, so
the old shape's limit was "how big can one Team be"; roles are capped per
guild at 250, so the new one is "how many Teams can have voice at all". That
is a limit an operator must be told about before they hit it, so the panel
reports it and the pass refuses the create rather than letting Discord do it.
Three things §7.3 named that this codebase does not have, all settled by
asking the operator because nothing in the data model can answer:
- "the staff role" — there is no staff-role concept anywhere. Now a list of
role ids the admin designates; empty is a normal answer, since guild
administrators bypass overwrites and what is really missing is a way to
let NON-admin staff in.
- the parent category — §7.3 said the bot creates it and gave the id nowhere
to live (`team_integrations.team_id` is NOT NULL). The bot creates it and
the server stores the id in settings.
- whether the bot can act at all — nothing has ever checked. The operator
invites the bot by hand and no invite URL with a permission integer exists
in the tree, so a deployment can be one unticked box from every call
failing. A preflight is now a PRECONDITION to enabling (422), not a
per-Team error discovered afterwards.
Two more, decided rather than asked:
- the threshold counts every active member, not linked ones. §7.3 wrote
`voice_min_linked_members`; the operator is judging whether a Team is real,
and link state answers a different question.
- hidden Teams are never provisioned. A channel name is a game-sourced string
published outside the site, which is exactly §2.8's concern —
reservedNames.js already names "and eventually a Discord channel name" as a
surface it protects — so the screen that suppresses a Team's page suppresses
its channel, and a Team that becomes hidden takes the grace window.
Turning voice OFF tears nothing down: the pass suspends in both directions and
the panel offers per-row removal. A checkbox must not delete structure in
somebody's guild.
Fixes a phase 8 defect that blocks this phase's own artifact: `npm run swagger`
has been unable to run on `edge` at all. `param('teamId').custom((v) => ... ||
/^[0-9]+$/.test(v))` makes swagger-autogen's parser run away — a regex literal
followed directly by `.test(`. Hoisted to a const, as modules.router.js
already does. Underneath it, `teams.router.js` sits exactly at that parser's
per-file limit: at twenty `teamsRouter.*` statements it dies, at nineteen it
generates, and one more statement of ANY shape tips it — an unannotated route
does, and so does a bare `use`. So the voice routes are their own router file
mounted from `admin/index.js`, and teams.router.js keeps its nineteen.
Also breaks a require cycle this phase would have introduced:
teamSync -> teamVoiceSync -> teams.model -> teamSync left `teams.model` holding
the reconciler's exports object as it stood mid-load — the empty one, since
`module.exports = {…}` replaces rather than fills. The symptom is not in the
new code: it is `teamSync.intervalSeconds is not a function` thrown out of
`syncStatus()`, the freshness banner on every public Team page.
Tests: 1160 server (+40), 53 bot (+21), 284 client (+21). Swagger, routes
manifest and guards regenerated; the guard shape of the four new routes is
byte-identical to the existing admin-only ones.
Co-Authored-By: Claude <noreply@anthropic.com>
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| d1d56cf847 |
Merge pull request 'feat(teams): phase 8 — the notifications bridge, and the gate §7.2 could not check' (#158) from feature/teams-phase8-notifications-bridge into edge
Reviewed-on: #158 |
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| 11b4368b57 |
feat(teams): phase 8 — the notifications bridge, and the gate §7.2 could not check
The same Team event as §6, delivered a third time: push, email, and now a Discord channel the operator configured. Not a second pipeline — teamNotify.js already computed the recipient set once, so the bridge is a sink beside the two that were there. The design's gate has no data source. §7.2 bridges an event only if "its visibility is public, or its destination channel is configured for a members-only Team context". The four team.* streams carry no visibility; forum threads have no public/members column because a forum is members-only by construction; and core cannot see a Discord channel's permissions. So §7.2's own example config names exactly the two events that are never public. The gate is therefore an attributed operator acknowledgement, in the shape teams_forum_uploads_ack already uses. It is a precondition — 422, not a quiet drop at delivery — it is re-asked at delivery as well as at the save, and changing the channel clears it, because an acknowledgement is about a destination and cannot survive the destination changing underneath it. The design's DDL cannot hold its own default row: MariaDB coerces every PRIMARY KEY column to NOT NULL, so `team_id NULL` — the deployment-wide default every override overrides — is unrepresentable. Proved on a real MariaDB (error 1048). Replaced with a surrogate id, a generated team_key AS IFNULL(team_id, 0) in the unique key, and the foreign key the original had no room for. One-shot, not queued: "identical to announce and mod-reverse" names two different reliability models, and a Team notification is the moment it describes. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 46f43a5fd6 |
Merge pull request 'feat(teams): phase 7 — the slash-command seam, and the bot's first tests' (#157) from feature/teams-phase7-slash-commands into edge
Reviewed-on: #157 |
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| aca4d23179 |
fix(teams): a private answer has to be private, and the deferral decides that
Found on the live rig. Ephemerality is a property of the DEFERRAL, which happens before the handler has said anything — so the envelope's `ephemeral` was being read and then ignored, and `/guild`'s "not shown to your account" refusal was posted into the channel, announcing a member's access level to everyone in it. When the handler wants privacy the deferral did not give it, the deferred reply is now withdrawn and the answer arrives as an ephemeral follow-up. The interaction token stays valid, so this is a supported path and not a trick; the cost is a "thinking..." that appears and vanishes. There is no reverse case — a command deferred privately must not become public because a handler omitted a flag — and a refusal is always private whatever the command's usual privacy. Co-Authored-By: Claude <noreply@anthropic.com> |
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| cecd72915f |
feat(teams): the slash-command seam, and the first command through it
Phase 7 of TEAMS.md. `api.registerSlashCommands` stops throwing: a module registers a command's DEFINITION and its HANDLER together, the bot pulls the definitions over the internal listener and runs none of our code, and the handler executes here — forced by the bot container having no `modules` volume, and the right boundary anyway. Registration validates what Discord would reject as a batch (names, description lengths, the four option types, required-before-optional), because the bot registers the whole set in one PUT and a single bad entry costs every command including the bot's own. Commands are not namespaced under their owner — there is no dot in Discord's name grammar — so collisions are first-come with the holder named. The dispatcher is the access boundary: `linked` has no Discord equivalent, so the platform-side permission default can only ever be advertising. It resolves the actor by `auth_providers.kind` rather than the id slug, treats a banned account as unlinked, bounds a handler under the bot's own timeout, and keeps `ok` outside the envelope so a handler cannot forge it. Liveness is asked at both the pull and the dispatch. The registries have no removal path, so a module an operator disables at runtime would otherwise keep a live handler behind a command Discord still advertises. Co-Authored-By: Claude <noreply@anthropic.com> |
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| b1d3b87cd6 |
Merge pull request 'feat(teams): phase 6 — notifications, and the email sink the web never had' (#156) from feature/teams-phase6-notifications into edge
Reviewed-on: #156 |
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| 13312d7fc3 |
fix(teams): make "replace the whole set" actually replace it
Found walking the live rig, which is the only place it could be found: every unit
test and the settings screen itself send every row, so the bug was invisible to
both.
`PUT /auth/me/notifications/teams` documents itself as replacing the whole set. It
did not — it wrote the entries it was given and left every other preference
standing. So `{"teams": []}` cleared nothing, which is precisely the body the route
requires the array for: the field is mandatory even when empty so that clearing
everything is expressible, and it was the one thing that did not work.
A Team the caller could have named and did not now returns to its defaults. RESET
rather than deleted, and the difference is `last_digest_at`: that column is the
digest worker's state and not a preference, so dropping the row with it would make
every visit to the settings screen re-open a day-wide digest window and mail
somebody a summary they had already read.
Walked again after the fix on the real database: the empty set clears, an entry
naming a Team the caller is not in is still dropped, and the digest stamp survives.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 5fa88baa0a |
test(teams): the refusals, which is most of what a notification feature is
A notification feature is mostly things that correctly do NOT happen, and each of these is invisible until it goes wrong in production: a departed member and a revoked guest are not recipients; a mute subtracts per Team and leaves the user's other Teams alone; the author of a post never receives the notification about it; forums switched off silences the forum streams including the digest; a Team's first roster wakes nobody; a failed send does not stamp `last_digest_at`. Two real defects came out of writing them. `Number(null)` is 0 and 0 is an integer, so a null in a caller's id list survived `filter(Number.isInteger)` and rode into an IN clause as user id 0. No row has id 0, so it was harmless — which is exactly why it would never have been noticed. Fixed in all three places that filter ids. `recipientIds: db.recipientIds` in the model captured the function OBJECT at require time, so the layer below could never be substituted. That is not only untestable; it means the model was not really the seam it claimed to be. Wrapped so `db.x` resolves at call time. The registries catalog assertion is now an exact five-element list, so a shard-content stream creeping back into core's registration fails here rather than shipping. Co-Authored-By: Claude <noreply@anthropic.com> |
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| b458c1f46f |
feat(teams): the web surface — a notifications screen that did not exist
This is phase 6's first finding, and it changed the phase's shape. TEAMS.md §6.3 says the per-Team mute list is surfaced "under the existing notification settings screen". There was no such screen. `/auth/me/notifications/*` was built for the Android app in M7 and had ZERO web consumers — a browser could not see the stream catalog or its own subscriptions at all. That is tolerable while push is the only sink, because push needs the app anyway. It is not tolerable for email, whose entire argument is the web-only user who runs neither the app nor Discord, so the sink and the screen to configure it had to ship together. `/account/notifications` carries all three: what to be told about, which Teams, and whether any of it reaches a mailbox — in the order a user actually reasons about them. The mute toggle goes in a THIRD module-declared slot, above the roster, because muting is an action ON the guild page while the feed and forum are content IN it. It renders nothing for a viewer with no preference available, which is a privacy property rather than a tidiness one: whether a preference EXISTS for a Team answers "is this person in it", and the guild page is public. `/unsubscribe/:token` is public and POSTs on mount — the link the user clicked was a GET, and a GET that mutated would be triggered by every mail-client link scanner. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 2a56cbf22a |
feat(teams): fire the four events, and the routes that configure them
The roster sync tickles at most ONCE per stream per run, not once per member: a tickle is content-free, so five people joining in one sweep is five identical notifications and one piece of information. Suppressed on a Team's FIRST roster, the same condition the activity feed uses and the half where it matters more — importing a 155-member guild would otherwise wake every one of their phones. Forum notifications fire from the CONTROLLER, not from the forum model. That file takes an already-resolved access decision and reads no membership table by design; the fan-out reads both to compute its recipients, so calling it from inside would make the forum model transitively depend on exactly what its header says it must not touch. The model returns a `notify` key the controller destructures out before the response, so the API's answer to "did my post save" is unchanged. `pageUrlTemplate` joins the team provider — the one thing phase 6 found that the design of record had not anticipated. Phase 3 left core with no Team page and therefore no way to LINK to one, so a notification email could name a Team and not take you to it. It is data rather than a callback: a function would put a module hook on the mail path to produce a string that never varies. Relative paths only, and protocol-relative is refused with absolute. The unsubscribe endpoint is the only write in the public tier and the only route with no `siteMode` — the reader is in their mail client, and the mail went out before the site went into maintenance. POST always answers 200, valid token or forged: distinguishing them would be an oracle for which (user, Team) pairs exist. GET redirects and acts on nothing, so a mail client's link scanner cannot mute Teams nobody asked to leave. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 686a214979 |
feat(teams): email as the third sink, with a digest that keeps no queue
A web-only user on a deployment running neither the Android app nor Discord gets no notification that someone replied to their own thread — which is most users on most deployments, and a forum where replies are invisible is a forum nobody returns to. Email is a third consumer of the recipient set the previous commit builds, not a fourth pipeline. Unlike a push tickle, an email carries content: a mailbox is a destination the recipient chose, not an untrusted relay reached by an unguessable topic. It carries a title and an excerpt, never a full post. The digest COMPUTES AT SEND TIME and keeps no pending-items queue. The only state is `last_digest_at`. Three properties fall out, and the third is why it was chosen: a deployment down for two days sends one correct digest rather than replaying a backlog; a post a moderator hid after it was written is simply not in the query; and a user who lost forum access between the post and the send is no longer in the recipient set, so they are not emailed content they can no longer read. `last_digest_at` is stamped only on a SUCCESSFUL send — stamping first would quietly eat a day of somebody's notifications every time the mail provider had a bad minute. One-click unsubscribe is a stateless HMAC rather than a token table. Every property that makes a password-reset token a row is absent: the link sits in a mailbox for months so it has no useful expiry, and clicking it twice must mean what clicking it once meant. Its whole capability is setting `muted` for one (user, Team) pair. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 26c23bd603 |
feat(teams): the notification core — four streams, and a recipient set
Phase 6's foundation: the fan-out shape the existing pipeline could not express. `pushDispatch.publish` answers "everyone subscribed to a stream" and "this one owner". Team notifications need "these N users", because Team scoping cannot live in a stream id: the catalog is a static registration validated at boot against a namespaced pattern, so a stream per Team is unexpressible, and stream ids are stored in `notification_subscriptions` rows that would need collecting every time a Team archived. So there are FOUR fixed core streams and the Team lives entirely in the recipient set. `team_notification_prefs` is opt-out for push and opt-IN for email — the two sinks default opposite ways, and the asymmetry lives in the column defaults so no condition anywhere has to remember it. One recipient query serves all four streams, because §6.2's two populations are the same set written twice: "active members with a user_id plus active grants" IS "everyone with resolved forum access". Mutes are subtracted in SQL rather than by the caller — there is no function here that returns an unfiltered set. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 0467c71ea1 |
Merge pull request 'feat(teams): phase 5 — Forum 5b, discussion + moderation + reports' (#155) from feature/teams-phase5-discussion into edge
Reviewed-on: #155 |
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| c970caee16 |
fix(teams): let a post-moderation mistake reach the model that explains it
Found on the live rig. `moderatePost` answers `pin` with «"pin" applies to a thread, not to a post» and an invented action with "Unknown moderation action" — the distinction exists because they are different mistakes and a caller who made the first one has a bug worth naming precisely. The route's validator listed only the four actions a post accepts, so `pin` never got there: it came back as a generic "Validation failed". The precise message was written, documented, unit-tested — and unreachable through the API, which is the worst of both, because the branch reads as live code and is only exercised by its own test. The validator now lists all eight and lets the model discriminate. Both answers are 400, neither is a security boundary, and widening the list is not removing it — an action outside the enum still stops at the validator, which the added route test asserts alongside the `pin` case. Nothing else the walk exercised needed changing. The whole phase 5 surface was driven against a real server, real MariaDB and real sessions across four identities — an ordinary member, a granted non-member guest, a Team leader and a staffer — plus a browser pass over the forum panel, the reports queue, the per-Team forum ledger and the settings screen. Notably confirmed live: a locked thread refuses replies from all four identities at 409; a hidden post renders for the leader and staff with Unhide and **no Edit control for anyone**; the report queue answers 200 to staff and 403 to the leader, the member and the guest alike; and turning the edit window down to 0 stops the author while leaving staff unbounded. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 3f7e61af1c |
feat(teams): the phase 5 surface — discussion, replies, reports, and two admin screens
241 client tests pass (224 before).
**The forum panel becomes a forum.** It was "Announcements" with one composer;
it now has two, because phase 5 split one server capability into two: `canPost`
means "may open a discussion" and every participant may — a granted guest with no
game character included, which is path 3 doing its job — while `canAnnounce` is
the leader-only half `canPost` used to carry alone. Threads gain replies, an edit
control, per-post moderation and a report control, all still inside the one slot
the module declares, still navigating by `?thread=`.
**Almost nothing here is the client's decision, and the file says so.** `canPost`,
`canAnnounce`, `canReply` and each post's `canEdit`/`editableUntil` are read, not
computed. The one local judgement is a ticking clock that WITHDRAWS an edit offer
whose deadline passed while the page sat open — it can never grant one, because a
time-bounded permission must not take its clock from the party it bounds. That
asymmetry is the first thing client/test/teamForum.test.js asserts.
The panel's pure parts moved to `lib/teamForum.js` so they can be tested without a
browser, following teamActivity.js and teamAdmin.js. Two of them are subtler than
they look:
* `stripToText` decodes entities AFTER stripping tags, and `&` last of all.
Decoding first turns an author's literal "<script>" into a real tag the
strip pass then deletes — silently losing text that was never dangerous.
* `threadSummary` counts REPLIES, which is one fewer than `postCount`. Showing
the raw count tells a reader a brand-new thread already has one reply.
**Three admin surfaces.** The forum settings screen gains the edit-window field
(0 = posts permanent once written). The reports queue is a new screen beside
Appeals — under moderation rather than under Teams, because a staffer working a
queue should have one place to work and `target_type` is deliberately open-ended,
so the next reportable thing arrives as a row rather than as another nav entry.
Its copy tells a member where a report lands and that reporting changes nothing,
because a member who expects a post to vanish and watches it stay reports it
again. There is no leader-facing view and there is not meant to be.
And the per-Team forum moderation ledger finally renders: the route and
`api.admin.teamForumModeration()` have both existed since phase 4 with nothing
calling them, which made `actor_role` — the column that keeps a leader's ordinary
housekeeping distinguishable from a staff intervention — readable only from a DB
client.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 128de0ff2e |
test(teams): phase 5's server surface, and the negative property under it
1008 pass (972 before). The tests worth reading first are the ones that pin a
property no screen would look different without:
* **The edit window is decided on the server, twice.** One test proves the read
path stamps `canEdit` per post per viewer; another proves the WRITE path
re-derives it from `created_at` and refuses a stale edit even though the
client was told it could — because a time-bounded permission must not take its
clock from the party it bounds.
* **A locked thread refuses staff too**, asserted over member, leader and staff
in one loop, at 409 rather than 403: well-formed request, refusing state.
* **delete → restore is reversible for images.** Without the second half of the
pair a restored post returns its words and loses its pictures a retention
window later, silently — the test asserts both calls and that `hide` makes
neither.
* **Post moderation recomputes the thread's counters** rather than nudging them;
the test runs hide → unhide → hide, which is the cycle a delta gets wrong.
* **acceptance: nothing in the report model is reachable by a Team leader.** The
negative property is the whole point of §5.6 and negatives are what nobody
notices going, so it is asserted directly — the module's function surface is
pinned, and `queue`/`handle` are checked not to mention leadership at all. If
a leader-facing queue is ever wanted it is the org lead's decision, and this
test is what makes somebody ask.
* **A report never changes the content it is about**, proved by stubbing every
mutation the forum has to throw. If filing a report touched a status then
"report" would BE moderation, and the first person to work that out would have
found a way to hide anything on the site.
The test suite caught one real defect: `describeTarget` returned `undefined` for a
hard-deleted target, and `undefined` is dropped by JSON.stringify — so the
documented `target: null` would have reached clients as an absent key.
Two phase-4 tests were updated rather than added to, both because phase 5 changed
what they describe: `canPost` split into `canPost` (open a discussion, everyone)
and `canAnnounce` (leaders), and `discussion` is no longer a refused thread type.
Phase 5's four new player routes are added to acceptance criterion 2's list, so
"with the forum off every forum route 404s" keeps covering the whole surface.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| fff14848f1 |
feat(moderation): member-raised abuse reports, to site staff only
TEAMS.md §5.6. **Core has had no user-facing report flow of any kind** — the `moderation`, `mod_notes` and `appeals` tables are all either staff-initiated or Discord-sanction-shaped, and nothing anywhere let a member say "this is a problem". That was survivable while every piece of content on the site came from staff; phase 5 lets players write to each other, so it stops being. The gap has a specific shape: leaders moderate their own Team's forum, and a Team's leaders are exactly the people who will not report their own Team. So the whole point of this queue is a path that routes AROUND a Team's own leadership. Org lead settled it on 2026-08-18: **reports are site administration only** — there is no leader-facing view of this queue, not even a read-only one scoped to their own Team. §5.6's "a leader may also see and act on reports for their own Team" is not implemented and is not deferred. `content_reports` is deliberately generic — `target_type` is a VARCHAR so a wiki page or a news comment becomes a value rather than a table — and the queue is mounted beside appeals under /admin/moderation rather than under Teams, because a staffer working a queue should have one place to work. **§5.6's literal unique key has a defect and this does not copy it.** Written as (target_type, target_id, reporter_user_id, status) it makes CLOSED rows collide with each other too: reporter reports a post, staff dismiss it, the behaviour recurs, they report again — and the second dismissal is an UPDATE into a tuple that already exists, so working the queue starts throwing duplicate-key errors on the first repeat reporter. The key is on a generated `open_marker` instead, the same trick `team_forum_grants.active_marker` uses: 1 while open, NULL once closed, and NULLs are distinct — which is what §5.6's prose asks for, "one open report per (target, reporter)". Two other departures from the doc, both small and both flagged in the docs PR: `handled_note`, because a queue whose resolution reason lives only in an activity_log line is one where the next staffer to see a repeat report cannot find out why the last was dismissed; and a CASCADE on `team_id`, so a deleted Team does not leave a queue full of reports about content that no longer exists. Also here: a report is filed against a target the model verifies really belongs to the Team the request came through, or the queue's per-Team filter would quietly be lying; the queue resolves every row's target in three batched reads rather than N+1, which is §5.6's fourth rule (uploader, size and sniffed type without hunting) actually paying for §5.5.4's attribution table; a target that has since been hard-deleted comes back null and the report still lists, because "somebody reported this and by the time we looked it was gone" is a fact a moderator needs; and every transition writes activity_log, `dismissed` included — a queue where acting is audited and declining to act is not is one where the cheapest way to make a report vanish leaves no trace. `teams_forum_edit_window_minutes` gains its range validation on the admin settings PUT and is seeded at 15, so the value on the settings screen is the value in force. Route manifest and OpenAPI regenerated: 6 operations added, 0 lost. Co-Authored-By: Claude <noreply@anthropic.com> |
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| ae0d27cf27 |
feat(teams): discussion threads, replies, the edit window and post moderation
Phase 5's server half — TEAMS.md §5.1's "5b". The schema for all of it landed in
phase 4, so this adds no ALTER: every column it needed (`type`, `locked`,
`edited_at`, `edited_by`, the post table's `status`, the ledger's
`target_type='post'`) was already there waiting.
* `teams_forum_edit_window_minutes` (0…1440, default 15) joins the forum's
settings. It fails closed to ZERO rather than to its default, which is the
opposite of what it looks like it should do: the risk an edit window bounds is
an author rewriting a post out from under a reader quoting it or a moderator
about to act on a report, so the safe answer during a DB fault is "nobody may
edit for the next minute". A stale uploads acknowledgement freezes this key
too — it is a forum setting.
* Thread creation splits its authority BY TYPE, which is what phase 4's comment
said would happen here rather than widening the leader gate. An announcement
stays leader-authored; a discussion is open to every participant, and
"participant" includes a granted non-member with no game identity — path 3
doing its job. `type` still defaults to `announcement`, so a phase-4 client
keeps meaning what it meant.
* Replies refuse three ways with deliberately different codes: 404 for absent or
hidden, 400 for an announcement (which takes no replies by TYPE, not by being
closed), and 409 for locked — well-formed request, refusing state. Locked
refuses staff too; they hold `unlock`, and unlock/post/relock reaches the same
place leaving three ledger rows that say so.
* The edit window is evaluated on the server twice, on purpose. The read path
stamps every post with `canEdit`/`editableUntil` so the client knows whether to
draw the control; the write re-derives it from `created_at` before allowing
anything. A time-bounded permission must not take its clock from the party it
bounds. Staff are not time-bounded, and a staff edit of someone else's words
writes `activity_log` while a member fixing their own typo does not (§5.3).
* Post moderation shares the thread ledger via `target_type='post'`, so
"everything moderated in this Team" stays one query. `pin`/`lock` are refused
by name rather than as unknown actions — they describe a thread's place in a
list and its openness to replies, neither of which a post has. Counters are
RECOMPUTED after each action rather than nudged, because hide → unhide → hide
is a cycle a delta gets wrong the first time a step is retried.
Two fixes to phase 4 code this work reached: `softDeleteUploadsForPost` bound its
two arguments in the wrong order (never fired — nothing called it until post
deletion did), and it had no inverse, so `delete` → `restore` would have returned
a post's words and silently lost its pictures a retention window later.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 763de66ebb |
Merge pull request 'fix(teams): four defects the live rig found in the phase 4 forum' (#154) from fix/teams-phase4-live-rig into edge
Reviewed-on: #154 |
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| 5baada08ef |
fix(teams): four defects the live rig found in the forum
None of these could fail a unit test, and three of them break the feature for the operator rather than for the code. **The uploads acknowledgement was a one-way door.** A settings form sends every field it owns, so once `teams_forum_images` was `uploads`, every later save re-sent `uploads` — and the gate fired on the VALUE being present rather than on the mode being SELECTED. The operator could never change a forum setting again, and the thing they would reach for in a hurry, switching the forum off, was exactly what came back 400. The gate now passes when an acknowledgement for the version in force is already on record AND uploads is already the stored mode: there is no new consent to take. A transition INTO uploads still asks, and a reworded notice is still caught by assertSettingsWritable. **An uploaded image could never become a picture.** `uploads` mode hands the composer `/uploads/<name>.png`, the composer puts it in the body as text — the author never writes markup, which is the whole design — and the renderer only rewrites ANCHORS. The linkifier matched absolute http(s) URLs only, so the write path could not produce the anchor the read path looks for, even though `isEmbeddableImageUrl` had accepted those paths since the first commit. The two halves disagreed and only a real upload showed it. **The embed sat beside its link, not beneath it**, because an <img> is inline, and nothing capped a remote image to the column — one post from a host serving a 4000px file would have blown the layout out. Core now emits `class="forum-embed"` and the stylesheet owns both. A class rather than an inline style because the style would then have to survive the client's DOMPurify pass, and its CSS sanitiser is a larger thing to reason about than one class name. **The panel's buttons had no button styling.** `btn-ghost` is a MODIFIER — every other call site in this codebase pairs it with the base `btn` — so alone it contributed colours and no geometry, and the controls rendered as bare boxes. Small inline actions use `pill`, which is what the rest of the admin surface uses for exactly these. Same class of mistake as the Material one in the Android M12 phase: the modifier carries no base. Also: the post body now re-sanitises client-side like every other body-HTML surface on this site, with `ADD_ATTR: ['referrerpolicy']`. That argument is load-bearing — DOMPurify's default allowlist carries `loading` but not `referrerpolicy`, so a plain sanitize() call silently strips the one attribute limiting what a remote embed leaks to the host serving it, which is the privacy property the admin help text promises. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 16e31de087 |
Merge pull request 'feat(teams): phase 4 — the forum access model, announcements and the operator's controls' (#153) from feature/teams-phase4-forum-access into edge
Reviewed-on: #153 |
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| 57286594e7 |
test(teams): the four acceptance criteria, and regenerate the API artifacts
Four tests are named "acceptance" and are Phase 4's criteria verbatim. Each names a property the code around it can lose without any screen looking different: 1. A granted, unlinked account reads the forum, is absent from the member rows, and is still refused external-platform eligibility. The membership projection is asserted byte-identical across a grant, which is what "non-contamination" means in practice. 2. With the switch off every forum route 404s AND nothing is read or written on the way there — a guard that 404s after loading the thread is one that still bumped a counter. 3. The stored HTML is byte-identical between `disabled` and `remote`; only the rendered output differs. That is the property the renderer-owned design exists to give, and it is what makes flipping the policy back a no-op rather than a migration. 4. Selecting `uploads` without a matching acknowledgement is refused server-side, with the admin checkbox bypassed. Plus the ones that are not criteria but are the same kind of claim: an author cannot smuggle an <img> or its attributes through in any mode, http and non-image URLs stay plain links, a leader cannot revoke a staff-issued grant, a demoted account stops protecting the grants it made, moderation records which authority was exercised, and a RIFF container that is not WebP is not accepted as one. Twelve new routes in the manifest, all annotated and in the OpenAPI spec. Co-Authored-By: Claude <noreply@anthropic.com> |
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| cbb7339a3a |
feat(teams): the forum panel core fills, and the operator's controls
The forum had nowhere to live. TEAMS.md 3.1 gave it a CORE page, and phase 3 deleted every core Team page — Teams is a contract primitive and core does not own the word for one. So the forum follows the activity feed: module-uo declares a second place on its guild page and core fills it. TWO slots rather than one, because a slot holds one component and the first fill wins. Stacking the feed and the forum into a single fill would take from the module the ability to place core's two contributions separately on its own page, which is the whole point of the module owning it. The panel navigates by SEARCH PARAM (?thread=12) rather than by route. A thread has to be linkable and core cannot mount a route for one — the route belongs to the module's page — so a search param gives a shareable URL under whatever path the module chose, with the back button intact and no core route anywhere in it. That is why the fill is one component holding both a list view and a detail view. Post bodies arrive already rendered by the server under the current image policy, which is why they are set as HTML here rather than sanitised again: the body was cleaned on write with the forum's own profile, and any <img> in it was emitted by core's own renderer with a fixed attribute set. A client-side sanitiser would have to strip exactly the tag core just decided to add. The published image mode is read only to decide which composer to draw — never what renders. The composer puts an uploaded file's URL into the body as TEXT, not as a tag. The author never writes markup, which is what keeps the operator's policy enforceable. The admin panel carries both settings, the always-on help text, and the confirmation dialog with its two checkboxes and one recorded acknowledgement — plus the three additions the org lead settled: attribution and staff removal, the warning that disabling later does not delete existing files, and who "users" actually means. A stale acknowledgement raises a banner and freezes the settings; it does not turn uploads off. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4ac353684a |
feat(teams): harden the upload path for an uploader who is not an admin
The existing admin upload path is already good for an admin: an 8 MB cap, a mimetype allowlist, a random filename, an extension derived from the mimetype map and never from originalname, and nosniff forced on serve. All of it is kept. What it does not have is anything that assumes a hostile uploader, because until now it has not had one. Magic-byte sniffing, because `file.mimetype` is the client's own Content-Type header — a player can send image/png with arbitrary bytes and land arbitrary content under a .png. Unrecognised bytes are a rejection and never a fallback to what the header claimed. The file is on disk before it can be sniffed, so the rejection path removes it: a rejected upload left on disk is the same disk-exhaustion vector reached another way. A rolling per-account byte quota and a per-IP rate limit, because community uploads with no ceiling is disk exhaustion on the operator's own host. An attribution row per accepted file. Not bookkeeping: the acknowledgement is meaningless if "who uploaded this" cannot be answered afterwards, which is exactly what the operator has just accepted responsibility for. A nightly sweep for soft-deleted files past retention and for never-referenced orphans, in the same in-process shape as the activity prune. It runs whether or not `uploads` is the current mode, and that is the point — an operator who turns uploads off after a problem still has the files, and a sweep that switched itself off with the setting would strand exactly the bytes they were trying to be rid of. It works from the forum's own rows outward and never from the directory listing inward, because UPLOAD_DIR is shared with the admin upload path. Co-Authored-By: Claude <noreply@anthropic.com> |
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| e27c368234 |
feat(teams): the grant flow, announcements, and the routes behind both guards
Path 3's WRITE half. The resolver landed in phase 2; this is who may hand access
out, to whom, and what stops a leader turning a Team forum into open hosting on
the operator's site.
Two authorities, and not one authority with different reach. Staff may act on any
Team, uncapped, and may revoke anything. A leader may grant and revoke ordinary
access on their own Team, is capped at `teams_max_grants_per_team` (default 50),
is rate-limited, and may NOT revoke a staff-issued grant — which is what stops a
leader undoing a moderation decision. The issuer's role is checked at revoke time
rather than stored, so an account that has since lost its staff role stops
protecting the grants it made.
Nothing on this path writes team_members, in either direction. A grant may name any
account, including one with no linked game identity — that is the point of it — and
that account stays off the roster, out of every count, and ineligible for external
platforms.
Announcements are a degenerate thread rather than their own object, so phase 5 adds
no migration. Moderation records WHICH authority was exercised: a staff action also
writes activity_log, a leader's writes only the Team's own ledger. Merging the two
would make a guild leader locking a thread an appealable Discord sanction.
Every forum route answers 404 while the switch is off, and 404 — never 403 — to a
caller with no access: in a private room the contents and the existence are the
same secret. The grant routes deliberately answer even while the forum is OFF,
because a toggle-off revokes no grant and the access list has to stay manageable.
Under /player rather than /admin: a leader is a player, and the /admin tier gate is
requireRole('admin','editor','moderator') — putting a leader endpoint behind it
would mean widening that gate.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| fb70013adf |
feat(teams): the forum's own HTML profile, and core's image renderer
The load-bearing decision of the whole forum design, and deliberately not how the rest of the site works. Core's shared sanitizer allows <img> from any host — it is tuned for rich text from the ADMIN editor, where the author is already trusted. Handing that to arbitrary players would make `teams_forum_images` unenforceable: every post could hotlink in every mode and the setting would be decoration. So the forum derives its own profile in which `img` is never an allowed tag, in any mode. What an author writes is a URL. What decides whether it becomes a picture is this file's renderer, at READ time. Four properties fall out: the policy cannot be evaded, because the only code that can emit an <img> is core's; flipping the setting back to `disabled` un-renders every image on every existing post with no data migration, since the images were never stored; there is no author-supplied srcset, onerror, width or style to smuggle anything through; and a blocked or dead image degrades to the URL the author actually wrote. Two details found while building it: `rel` had to be ADDED to the allowed attributes to make links safer, not laxer. The profile writes rel="noopener noreferrer nofollow" through a transform, and sanitize-html strips any attribute not on the allowlist — including one its own transform just added. Without the entry, every forum link shipped without noopener. The bare-URL linkifier runs AFTER sanitising, over the sanitiser's own output and only on text outside tags. That ordering is the security property: every text node is HTML-escaped by then, so the matched URL is safe in both the href and the link text. Running it first would be an injection point. https: only, because the CSP is `img-src 'self' data: https:` — an http: image is blocked by the browser and renders broken, which presents as "images are broken on my forum" with nothing in any log. And the server never fetches a user-supplied URL: that is an SSRF vector, and an allow-set is useless when the point is arbitrary hosts. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 11fd9821bf |
feat(teams): the forum schema, the operator's two switches, and the ack gate
The whole forum schema lands at once — threads, posts, the moderation ledger and upload attribution — including the columns only phase 5's discussion threads use. That is TEAMS.md 5.1's split BY LAYER rather than by feature: phase 5 opens paths instead of migrating data. Three settings keys, and only one of them is ordinary. `teams_forums_enabled` and `teams_forum_images` are enum keys on the existing admin settings endpoint; `teams_forum_images` also carries a server-side PRECONDITION, which is why the three live in their own model rather than in the generic setMany() loop where a reader would never find it. The gate is the server's. `PUT teams_forum_images = 'uploads'` is rejected 400 unless the same request carries the acknowledgement version — the admin checkbox is how the gate is presented, never the gate. What is stored is the TEXT VERSION, so "which wording did they agree to" is answerable later; settings already record updated_by/updated_at, and an activity_log row puts it in the staff audit trail. A reworded notice makes a stored acknowledgement stale, and neither obvious answer is right: uploads KEEP WORKING, and no other forum setting may be saved until it is re-given. Non-destructive, and impossible to ignore. Both reads fail closed. A DB fault reports the forum off and images disabled — a forum that 404s for a minute is the cheap failure; a policy that is not a policy is not. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 7ed2ac9983 |
Merge pull request 'feat(teams): the activity feed, the roster projection, and the inverted slot' (#152) from feat/teams-phase3-pages-activity into edge
Reviewed-on: #152 |
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| 5d9d10b245 |
refactor(teams)!: Teams is a contract, not a surface — invert the slots
Org lead's correction, and it changes what this phase ships.
TEAMS.md §3.1 and §3.5 put four public pages and three nav rows in core. They
should never have been core's. **Teams is the platform primitive that the API
contract exposes; the module builds the pages on top of it.** module-uo builds
guilds; the Rust module that comes next builds clans. Core does not own the word
for a Team, so a core page under a noun core invented would have sat beside
module-uo's existing /uo/guilds saying the same thing in the wrong vocabulary.
Removed: /teams, /teams/:slug, /teams/:slug/roster, /player/teams, the public
and portal nav rows, the `teams` feature flag and the core feature provider that
answered it. /admin/teams stays — an operator inspecting the primitive is
looking at the primitive.
Kept, and unchanged: the tables, the reconciler, the access resolver, the
activity feed, the retention prune, the whole public/player/admin API,
optionalAuth and the roster projection. That is the contract, and it is what
this phase was actually for.
**So the extension slots invert, which is a new direction in MODULE_API §3.7.**
`team.overview` and `team.member.row` assumed core rendered the page. In their
place `registry.declareModuleSlot(id, name)` lets a MODULE declare a place on
its own page and core fill it. Core fills `uo.guild.detail` with the Team
activity feed — the one part of that page core cannot hand over, because only
core can resolve whether the viewer is inside the Team and the public/members
split is a security boundary.
Three things about the inverted direction are load-bearing:
- the name is namespaced under the declaring module and that is enforced, not
conventional: it is the only thing keeping two modules off one name;
- core's fills are applied at MOUNT rather than eagerly. Core's bundle
evaluates before every module chunk, so when core registers a fill the slot
does not exist yet — filling eagerly would silently do nothing;
- a fill for a slot nobody declared is a no-op, never an error. The declaring
module is simply not installed, which is the ordinary case. That is the
opposite of §3.7, where an unknown slot throws, and the asymmetry is real:
there, core declares first, so an unknown name is always a typo.
`Slot` becomes the eighth member of the shared UI kit, so a module renders the
place with core's own error boundary. It matters more here than anywhere else in
the kit: the thing being contained is core's content failing inside the module's
page.
`GET /public/teams/by-external/:moduleId/:externalId` is added because a module
names a Team in its own vocabulary and core keys the feed by slug. The module id
is matched rather than trusted — an external id is unique only within a module.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 203ce9c654 |
chore(teams): regenerate the OpenAPI spec and the route manifests
`npm run swagger` + `npm run routes:manifest` for the one added route, `GET /api/v1/public/teams/:slug/activity`, and for `optionalAuth` joining `/teams/:slug/members`. The guards manifest names `optionalAuth` on both, which is the point of that file: a reviewer can see that two public routes now read the caller's identity without reading the routers. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 8f4aff6946 |
feat(teams): the public Team pages, the two slots and the nav flag
TEAMS.md §3.1–§3.5. Four core pages — the index, a Team's overview, its full
roster and the player portal's "My Teams" — plus the two extension slots a
module adds to them, and the nav rows that lead there.
These are CORE routes, not module ones. A Team is a core platform entity that a
module merely populates, so the whole experience renders on bare core; a module
adds to these pages rather than supplying them.
`team.member.row` is declared with `{ displayName, isLeader, linked }` and not
§3.4's `{ memberKey, userId, displayName }`. The two documents contradict each
other and §3.2 is the one that is a security rule: a slot component runs in the
browser, so those props can only reach it by publishing a game-internal
identifier and a site account id in every public roster response, for every
visitor, module installed or not. Recorded as an amendment.
The presentation logic is split into lib/teams.js with its own tests, following
lib/teamAdmin.js, because these pages have to state differences that read as
bugs unless they are worded deliberately:
- "37 members · 21 linked" — the gap is information (a character with no site
account behind it), and the header says what each number IS rather than
showing both and hoping;
- an empty roster has three unrelated causes — nobody in the Team, a rung
that shows nobody, and a module that could not be asked — and reporting the
last as the first is a statement about the game that happens to be false;
- a stale projection says how old it is rather than presenting itself as
current.
`teams` is the first CORE nav row to carry a `feature` since the shard rows left
with the module cutover, and it brings core's own feature provider back with it.
It gates on whether this deployment has Teams AT ALL, not on who is looking —
Team pages are public and the server gates them. It fails open, so an unknown
answer shows the link: a Teams link leading somewhere empty is a far cheaper
mistake than a Team page nobody can find.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 03631d7d40 |
feat(teams): the roster's audience projection, and optionalAuth to resolve it
TEAMS.md §3.3, as the eighth member of MODULE_API 1.6.0 — amended in place per the org lead, on the rule Protocol 4 was given in phase 2: a contract owes a bump only once it has landed on `main`. Two questions meet on the roster and they belong to different owners. WHICH ROWS a viewer may see is the module's, because the audience rungs and their configuration live there and core does not know what a rung is. WHAT A ROW LOOKS LIKE stays core's. So `projectRoster` answers with member KEYS, not rows. §3.3 said rows, and rows would let a module widen what is published — handing back a `userId` core had withheld — leaving core's field guarantee resting on every module's good behaviour. Core asks which rows and re-normalises the answer through its own public shape, so a module can narrow and cannot widen. "The module declines" needed splitting before it could be implemented. No module at all and a module whose rungs could not be consulted are opposite situations: the first withholds nothing and must serve the roster whole, the second must serve none of it. The refusal carries `projects`, and only `projects: true` fails closed. Without the split, bare core serves an empty roster on every Team page. This is also the first public route whose CONTENT depends on identity, which needed a middleware core did not have. `attachSession` only decodes a token, so a banned account, a password change or a logout would have kept working against the private half of a feed until the JWT expired. `optionalAuth` runs requireAuth's full database re-validation and, on any failure, continues ANONYMOUSLY rather than rejecting — a caller whose session is no longer good sees the public view, which is what they are entitled to. `GET /public/teams/:slug/activity` lands here for the same reason: §2.11's route table had no activity endpoint though §4.3 describes a filtered feed. Paged, with the visibility resolved from the session and never from a parameter. Co-Authored-By: Claude <noreply@anthropic.com> |
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| aa332eda82 |
feat(teams): the activity feed, its two writers and its retention
TEAMS.md Part 4. `team_activity` takes items from two sources and treats them
identically on the read path: core writes its own membership and rename items
with source='core', and a module pushes game items through
`ctx.teams.activity.push`, which stops throwing and starts working.
Core writing here too is deliberate — the rendering path is exercised by core's
own content from day one, so the feed is never empty on a deployment whose
module pushes nothing.
Three rules shape the model:
- core never composes a summary. It arrives already rendered and is stored
verbatim; core cannot phrase "gained 15,000 gold" for a game whose
vocabulary it does not know.
- visibility fails closed. An item with no stated visibility is `members`.
- a push never throws at its call site. It is called from inside a game-event
handler, and a storage problem of core's must not become the module's
control flow.
Core emits four of the five kinds §4.2 names — `core.forum.thread` has nothing
to emit it until the forum lands in phase 4 — and emits none of them for a
Team's FIRST roster: importing a 155-member guild is one Team arriving, not 155
people joining, and a join per member would bury every real event under the
import and reach the row cap on day one.
Retention ships with the feed rather than after someone notices. A nightly
worker applies an age horizon and a per-Team row cap, both settings; either
alone has a hole, since age lets one busy guild write a million rows inside the
window and a cap keeps a dead Team's feed forever.
The sync now reads member ROWS rather than keys, replacing the `memberKeys`
call rather than adding to it: the feed needs each changing member's display
name and prior `is_leader`, and the upsert is about to overwrite both.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 1f175786a7 |
Merge pull request 'feat(teams): Team core — the reconciler, the four authority paths, and the impersonation controls' (#151) from feat/teams-phase2-team-core into edge
Reviewed-on: #151 |
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| cf2666e5bc |
feat(teams): the Team read API, the moderation routes, and Admin -> Teams
The eighteen routes of docs/website/TEAMS.md §2.11, their OpenAPI annotations,
and the staff screen that drives them.
Two rules shape the read model. Hidden means absent from every public surface --
the index, the lookup and the roster alike, and a hidden Team 404s
indistinguishably from one that does not exist, because "absent" includes not
confirming it is there. And staleness is surfaced rather than silent: every
public payload carries { configured, stale, lastSyncAt }, so a page can say how
recently the projection was confirmed instead of presenting stale data as
current.
The public roster withholds both the member key and the user id -- one is a
game-internal identifier, the other names a site account. `linked` answers the
only question a public page has without publishing which account. The module's
per-audience field projection is phase 3's; this is a conservative core one.
The §2.9 gate is enforced per REQUEST, not per route. A moderator may call all
eighteen; three of them mean something different when they do, and the server
decides from the role it re-validates on every request rather than from a token
claim. The client has no "file as request" argument to get wrong.
Found by booting the real server against the real database, and not by any test:
**the index and the by-slug lookup disagreed about what exists.** listPublic was
keyed on a registered team provider while findBySlug is not, so with no module
installed `/teams` returned an empty list while `/teams/:slug/members` served a
full roster -- the index denying a Team that direct URLs answered for in full.
The rows are core's and they outlive the module that filled them: an uninstalled
module leaves a projection that is unmaintained, not one that stopped existing,
and `configured: false` is how a client learns that. The read side no longer
takes the provider into account at all. There is now a test named for the
property.
Also verified live: the public routes answer anonymously, an unknown and a hidden
slug both 404, the player and admin tiers 401 an anonymous caller, a seeded
roster projects correctly, and the reconciler logs that it is staying idle with
no provider registered rather than failing a boot.
Process obligations, all done: #swagger.* annotations on every route, `npm run
swagger` regenerated (18 paths in the spec, no dangling $refs, and the schemas
they reference added), `npm run routes:manifest` regenerated -- additions only,
184 public routes -- and BACKEND_DESIGN.md updated across the schema section and
all three tier tables.
Admin -> Teams follows the ModulesAdmin precedent: everything that decides what a
row SAYS lives in lib/teamAdmin.js, which is plain JS with tests, and the view
renders it. That split earns itself here specifically -- the screen's job is to
make "the shard has no Teams" and "core has not been able to ask for two hours"
impossible to confuse, and those two produce the same empty table. The four
freshness states are named and tested for exactly that reason, and the last
provider error is shown verbatim rather than paraphrased.
The button labels follow the caller's role: a moderator sees "Request publish",
so the pending result is not a surprise. Hiding is offered to everyone with no
gate, matching the server.
Server 894 passed, client 206 passed, client build clean. 17 route tests, 20
client display tests.
Refs docs/website/TEAMS.md §2.11, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 8fe2e01466 |
feat(teams): reserved-name screening, auto-hide, and the admin-approval gate
The one place untrusted game data becomes a public page (docs/website/TEAMS.md
§2.8), and the gate on releasing it (§2.9).
A Team's name is written by a player, in the game, with no review, and this
platform turns it into a public page, a URL and eventually a Discord channel
name. Someone naming their guild "Admin" or "<Brand> Staff" gets an
official-looking page on the operator's own site for free.
Hide, never reject. Core cannot refuse a name -- the guild already exists in the
game and core is a mirror of it, not an authority over it. A match hides the Team
from public surfaces and files it in a review queue, and it keeps working
completely for its own members: their forum, their grants, their notifications.
The people in it are not being punished for a name their leader chose.
That asymmetry -- a false positive costs a human glance, a false negative costs
an impersonated staff page -- is what lets the matcher be conservative. It is not
licence to be sloppy the other way: a check that fires on "Badminton" gets
switched off, and then the real cost is paid in full. So matching is whole WORDS
after normalisation, never substrings, following the precedent
scripts/checkModuleIdentifiers.js set for exactly this reason.
Three matcher gaps found by writing the tests, all real impersonation vectors:
- "Guild of Moderators" did not match `moderator`. Only a trailing s off the
WHOLE term is stripped, so "Nomads" still does not match `mod`.
- "G.M." normalises to two single-letter words and matched nothing. A run of
two or more single-letter words is now also offered joined. Deliberately not
a whole-name condensation, which would re-admit substring matching.
- The multi-word condensed form was already handled and is what makes
"RunicGateway" match the two-word term -- the form an impersonator would
reach for, since it is what the Gitea org and every URL use.
Terms resolve at CHECK time, never baked in, so renaming a deployment protects
the new name without a redeploy. A failed settings read falls back to the static
role and project terms rather than to an empty list: screening fewer terms is
bad, screening none is the whole hole.
Re-screening runs on every reconcile, over names no human has ruled on. Names are
immutable per row, so it only ever changes an outcome when the TERM LIST changed
-- an operator adding one, or a rename -- which is exactly what a create-time-only
check would miss forever. `name_reviewed_at` is what makes a staff decision
sticky; without it an override would be undone every fifteen minutes.
The gate is scoped to three actions because they publish untrusted game-sourced
strings, and to nothing else. Ordinary forum grants, leadership overrides,
archives and forum moderation still apply immediately and are audited. A
moderator initiating one files a pending request; an admin applies at once.
Never four-eyes on admins: users.role defaults to admin and `npm run seed`
creates exactly one, so most deployments have precisely one and a second-approver
rule would wedge them with no way out.
Hiding is deliberately NOT gated. Publishing untrusted data needs a second pair
of eyes; withdrawing it needs to be possible at once, by whoever is on duty.
Two concurrency details worth the review: a decision moves the row out of
`pending` under a guard and applies its effect only if the row actually moved,
so two admins clicking approve cannot double-apply or overwrite each other's
record; and a JSON payload is parsed defensively, because the driver returns
JSON columns already parsed on some versions and as a string on others.
Screening is stubbed in the reconciler's own tests -- it is a separate unit, and
the real call reads settings, which this suite must never do against a live
database. That was caught the hard way: the suite went from 11s to hanging, and
the cause was the reconciler reaching a dead pool through the new call.
44 tests in the reconciler file (up from 39), 19 for the matcher, 25 for the
gate. Full suite 877 passed, 0 failed.
Refs docs/website/TEAMS.md §2.8, §2.9, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| bfd844e8fb |
feat(teams): the four-path access resolver and staff leadership overrides
The four authority paths of docs/website/TEAMS.md §2.5, and the rule that they stay four: four tables answering four questions, and no resolver reads another path's table. 1. Is this account a member? module team_members 2. Does this account lead the Team? module team_members.is_leader + override 3. May it use the Team forum? CORE team_forum_grants OR path 1 4. May it get external access? CORE derived, nothing of its own The temptation this resists is collapsing 1 and 3 into one boolean. They answer different questions about different populations: a forum grant may name any Runic Gateway account, including one with no game identity at all -- that is the point of it, since letting an unlinked guildmate into a forum must not require a staff ticket. Reading "has forum access" as "is a member" would put that person on the public roster, into every membership count, and into the external-platform grant, which is where a modelling preference becomes an impersonation risk. Path 4 is deliberately blind to path 3, and the reason is written down so nobody "fixes" it: an integration cannot verify that an unlinked, forum-granted account corresponds to a real game member, so it must not hand that account a privilege on a platform where impersonation has consequences. A forum is a room on the operator's own site with a known moderator; a Discord role is an identity claim in someone else's space. Leadership overrides are applied ON TOP of the synced value at read time, never written into the projection. The sync owns that column and rewrites it every interval, so an override stored there would be undone fifteen minutes after staff set it -- which is the whole reason §2.5.1 is a separate table. The roster carries both the resolved answer and `is_leader_synced`, so an admin sees that a decision was made rather than being shown it as fact. Three tests are named INVARIANT rather than for behaviour, because what they protect is structural and a reasonable-looking refactor destroys it silently: a grant never writes the membership projection, a granted user is absent from the roster, and a grant does not confer external eligibility. None of those failures appears on a screen as a bug -- the first shows up as a stranger on a public roster, the second as a Discord role handed to an account nobody can tie to a real player. Every unit test here stubs the db layer, so the SQL itself was verified separately: all 44 statements across teams.db.js and teamAccess.db.js were run against MariaDB 11 with a throwaway module id and cleaned up after. That run also confirmed live what the reconciler's tests could only assert against a stub -- an upsert does not overwrite is_leader, a revoked grant frees the unique key for a new one while the ledger keeps both, and an archived team stays resolvable at its old slug while its external_id is free for the successor row. 19 tests. Full suite 828 passed, 0 failed. Refs docs/website/TEAMS.md §2.5, §2.5.1, §2.6, Part 12 phase 2 Co-Authored-By: Claude <noreply@anthropic.com> |
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| 92631347f9 |
feat(teams): the reconciler, its four refusal gates, and ctx.teams (API 1.6.0)
Core's projection of the module's Teams, kept in step (docs/website/TEAMS.md
§2.4), plus the two ctx members a module pushes through.
The four gates are the file, and each is invariant 1 in a different costume --
module unavailability is staleness, never emptiness:
1. getTeams() not ok -> record the failure, touch NOTHING, return.
2. ok but empty, core holds >=1 -> quarantine; apply only if the NEXT
authoritative answer, an interval later,
agrees.
3. getTeamMembers() not ok -> that Team's roster untouched and stale; the
other Teams sync normally.
4. ok but zero members, had some -> the same two-strikes quarantine, per Team.
Gates 2 and 4 exist because an authoritative-looking empty answer during a cold
start is the one failure indistinguishable from a real wipe. "Every Team on the
shard disbanded at once" costs one interval to confirm; getting it wrong empties
every roster on the site.
Events are an optimisation, never the source of truth. Member and leadership
deltas apply at once for a Team core already knows; team.created and
team.disbanded only ask for a run. §2.2 scopes archival to an authoritative full
list, so a repeated or spurious disband event costs a reconcile rather than a
Team -- and a Team invented from a delta would have no name, no roster and no
leaders anyway.
Two columns TEAMS.md did not contemplate, both on `teams`:
- roster_synced_at, because team_sync_state holds one row per MODULE and gate 3
leaves ONE Team behind while the others sync. Without a per-Team stamp that
Team's page would report the module's last success as its own -- exactly the
staleness the gate exists to surface.
- members_empty_since, gate 4's per-Team quarantine. The twin of
team_sync_state.pending_empty_since, which is per module and cannot express it.
One real bug found by its own test. The roster upsert was writing is_leader, so a
refused getTeamLeaders() left every member demoted -- the roster had already
written `leader: false` before the authoritative call was even made. §2.5 is
explicit that path 2 is answered by getTeamLeaders(), so is_leader is now set on
INSERT only (seeding a Team so it is not leaderless while that call fails) and
moved afterwards by setLeaders() alone. Two writers for one column was the whole
defect.
MODULE_API_VERSION 1.6.0 on both halves -- they state one contract and a module
declares one coreApi range. The number covers the whole Team surface per Part 11;
the members arrive by phase. registerTeamProvider, ctx.teams.publish and
ctx.teams.reconcile are live. ctx.teams.activity.push (§4, phase 3) and
api.registerSlashCommands (§7.1, phase 7) are present and THROW with a sentence
naming their phase, rather than being absent or silently accepting data into
tables that do not exist yet.
39 tests here, and the ctx surface guard in moduleLoader.test.js updated -- it
caught the addition, which is what it is for. Server 809 passed, client 192
passed, 0 failed.
Refs docs/website/TEAMS.md §2.2, §2.3, §2.4, Part 11, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 8b63ffc725 |
feat(modules): registerTeamProvider, and a call path that cannot answer "empty"
The registration a module uses to become the authoritative source of Teams
(docs/website/TEAMS.md §2.3), plus the wrapper core calls it through.
registerTeamProvider is the first registration where core CALLS THE MODULE and
waits for an answer. Every existing one is either the module claiming a mount or
core notifying it; the closest precedent is registerAnnounceLeg's dispatch, and
this is modelled on it rather than invented. It also holds a single value rather
than a map, unlike every other registry: Teams have one authoritative source by
construction, and two modules answering "what teams exist" would produce two
disjoint sets under one `teams` table with no rule for merging them. A second
registration is therefore a collision, named against the module that holds it.
teamProvider.js is where invariant 1 -- module unavailability is staleness,
never emptiness -- is actually enforced. It is deliberately generous about what
counts as a failure: a rejected promise, a synchronous throw, a timeout, a
non-object, a bare array, a missing `ok`, or a structurally malformed row all
leave as the same `{ ok: false }` a module would have sent on purpose. There is
no shape a broken provider can produce that arrives at the reconciler looking
like an authoritative empty list -- which is the entire argument for the
envelope, since a bare array has exactly one such shape and it is the one a
module returns while its sidecar is still connecting.
A malformed row fails the whole call rather than being dropped. Salvaging is the
dangerous option: one unreadable member quietly omitted from a roster is
indistinguishable, downstream, from that member having left, and the sync would
mark them departed on the strength of a broken payload. Refusing costs one stale
interval.
The deadline timer is unreffed as well as cleared. Clearing covers the case
where the race settles; it cannot cover a module promise that never settles at
all, where nothing exists to clear until the deadline fires. Caught by the test
file taking 10.2s to run 265ms of assertions -- the same class of bug as the
mariadb pool that used to hold the suite open (test/_setup.js). 292ms now.
28 tests. Full suite 770 passed, 0 failed.
Refs docs/website/TEAMS.md §2.3, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 225663d62e |
feat(teams): core schema for Teams, membership, sync state and moderation
The six core tables Team core is built on (docs/website/TEAMS.md §2.1, §2.5,
§2.5.1, §2.9), plus the §2.10 account-deletion decisions expressed as foreign
keys rather than left to whatever the defaults happened to be.
Every table is core-internal (§10.3): a module populates them through the team
provider and must never read or write one directly. They carry no <moduleId>_
prefix, correctly -- MODULE_API.md §2.6's prefix rule binds modules, and these
are core's.
team_forum_grants lands in this phase rather than in phase 4, so the four-path
resolver is written once and its non-contamination tests are real. Nothing
writes it yet; the grant/revoke flow, the per-Team cap and the leader UI are
phase 4's.
Two departures from the SQL as TEAMS.md sketched it, both recorded in the file:
- team_forum_grants.user_id is nullable with ON DELETE SET NULL, following
§2.10 (the audit trail of who granted whom must survive the account) rather
than §2.5's CASCADE.
- its uniqueness marker is derived from revoked_at alone, with user_id moved
into the unique KEY. §2.5's `active_user AS (IF(revoked_at IS NULL, user_id,
NULL))` cannot coexist with the line above: MariaDB refuses ON DELETE SET
NULL on a foreign key whose column is a base column of a STORED generated
column (error 1901). The semantics are identical -- at most one active grant
per (team, user), unlimited revoked rows.
Verified by running ensureSchema() against MariaDB 11: all six tables create,
both generated columns materialise, and every foreign key's delete rule matches
§2.10's table. The uniqueness encoding was checked directly -- a second active
grant for the same (team, user) is rejected 1062 while revoked rows accumulate
freely.
Refs docs/website/TEAMS.md Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| e0c961c690 |
Merge pull request 'feat(modules)!: the module system cutover — a game-agnostic core reaches main' (#150) from edge into main
Reviewed-on: #150 Reviewed-by: Colby Whitlock <whitlocktech@gmail.com> |
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| 3669696532 |
Merge pull request 'chore(modules): declare the UO module for the UOMysticmoon instance' (#149) from chore/declare-uo-module-for-uomm into edge
Reviewed-on: #149 |