Commit Graph

78 Commits

Author SHA1 Message Date
99fd9acddb test(server): unit-test pages, shardState, and moderation model logic
Add meaningful unit tests for three server models with untested business
logic, each against an in-memory fake db (no DB required):

- pages.model: slug validation + reserved-name guard, slug immutability,
  the protected ON-via-update / OFF-only-via-unprotect asymmetry, publish
  stamping, draft invisibility to public reads, dup-slug → 409, block gate.
- shardState.model: partial-refresh field dropping (vitals must not clobber
  login fields), is_idoc derivation, economy clamp/ordering/Number coercion,
  presence zero-snapshot defaults, payload-fallback shaping, and the
  camelCase read-shaping contract the site + Android client depend on.
- moderation.model: five-feed window merge, userSummary count/total
  semantics (total sums unknown types too), and graceful degradation when
  bot config is missing.

Lifts: pages.model 23%→82%, moderation.model 27%→85%,
shardState.model 33%→62% line coverage.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 00:26:01 -05:00
e1461d9161 fix(security): add SPA CSP, drop x-powered-by, strengthen dedupe hash
Address SonarQube security hotspots on the website:

- server/src/app.js: replace `contentSecurityPolicy: false` with a helmet CSP
  tuned for the built React SPA (script-src 'self'; style-src adds 'unsafe-inline'
  for React inline styles + the Google Fonts stylesheet; font-src gstatic; img-src
  allows data:/https: for uploads, embedded body images and BRAND_* assets;
  connect-src 'self' for REST+SSE). upgrade-insecure-requests is intentionally
  omitted (TLS terminates at the proxy; keeps local `npm start` over http working).
  The /api/docs Swagger UI route gets a scoped looser policy (inline script/style)
  since swagger-ui-express injects an inline bootstrap.
- client/vite.config.js: disable the inline module-preload polyfill so code-split
  builds keep `script-src 'self'` valid (RichTextEditor is a separate chunk).
- bot/src/app.js, server/src/internalApp.js: disable x-powered-by on the two
  internal-only listeners (the public app already strips it via helmet).
- shardEvents dedupe key: SHA-1 -> SHA-256 truncated to 40 hex chars (fits the
  existing CHAR(40) column, no migration; it is a content fingerprint, not a
  security value). schema.sql comment updated to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-20 23:02:11 -05:00
d1b3351360 fix(db): strip inline -- comments before splitting schema statements
All checks were successful
PR Checks / server-tests (pull_request) Successful in 10m18s
PR Checks / client-build (pull_request) Successful in 9m32s
PR Checks / bot-install (pull_request) Successful in 9m26s
The schema loader stripped only full-line -- comments, then split the
file on ';'. A trailing comment containing a semicolon (e.g. the
mobile_auth_sessions.session_id column: `-- uuid; carried inside...`)
chopped the CREATE TABLE in half, so MariaDB got the fragment and failed
with `error ... near '' at line 3`, crash-looping the server on boot.

Strip -- comments on every line (full-line and trailing) before the ';'
split. Safe because the schema never places -- inside a string literal.

Verified by running ensureSchema() against a fresh MariaDB: all 49 tables
create cleanly and mobile_auth_sessions has all 11 columns.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 19:10:53 -05:00
bcc96e7cfb feat(mobile-sso): serve assetlinks.json + App Links redirect allowlist
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m23s
PR Checks / client-build (pull_request) Successful in 10m6s
PR Checks / bot-install (pull_request) Successful in 9m16s
Add the server side of Android App Links (M9 follow-up, docs/android/APP_LINKS.md):

- GET /.well-known/assetlinks.json at the web root, gated by the new admin
  setting `mobile_app_links_enabled` (default off -> 404; on-but-no-fingerprint
  -> 404). Emits the Digital Asset Links statement for the fixed published
  package (MOBILE_APP_PACKAGE) + MOBILE_APP_CERT_SHA256 fingerprint(s).
- mobileSso `/start` additionally accepts this shard's own self-origin
  https://<host>/mobile/callback when App Links are enabled — one additive
  exact-match entry, derived from APP_BASE_URL/request origin, never client
  input; the custom-scheme allowlist is never narrowed. The settings lookup is
  short-circuited for non-https redirects so custom-scheme rejections stay fast.
- settings.isMobileAppLinksEnabled() (fail-closed) + getPublic().mobileAppLinks;
  admin updateSettings validates the boolean; seed default off.

Tests: test/appLinks.test.js (route gating + allowlist). Full suite 284 pass.
Swagger unchanged (web-root verification file is #swagger.ignore'd).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-20 18:37:17 -05:00
e3dd5358b6 feat(auth): Active Devices — view/revoke mobile sessions
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m27s
PR Checks / client-build (pull_request) Successful in 10m16s
PR Checks / bot-install (pull_request) Successful in 9m17s
Adds the self-service device-session surface the mobile-SSO spec requires, on
top of the existing mobile_refresh_tokens store.

- Schema: device_name + last_used_at columns on mobile_refresh_tokens (nullable,
  additive via the ALTER section; seeded to now on insert). With single-use
  rotation each login/refresh inserts a fresh row, so the active row's timestamp
  is the session's last activity, and the label is carried forward on refresh.
- Model: listActiveForUser (one row per live device, no token hash) +
  revokeByIdForUser (ownership-scoped, idempotent).
- GET /auth/me/sessions + DELETE /auth/me/sessions/:id (role-agnostic, behind
  requireAuth). Named distinctly from /auth/me/devices (push endpoints).
- device_name is an optional field on /auth/mobile/login and
  /auth/mobile/sso/exchange so the app can label a device.
- Client: an "Active Devices" panel on the player account page (list + sign a
  device out), plus the PlayerLogin change to honor the mobile SSO bridge's
  { redirect } deep link on a 2FA completion.
- Swagger DeviceSession schema + regenerated spec; 3 controller tests. Full
  server suite green (274); client builds.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 17:01:47 -05:00
61f4591a6b feat(auth): native SSO authorization bridge for the Android app
Add a Mobile SSO Authorization Bridge so the native app can "Sign in with
Google/Discord" without shipping any OAuth secret. It EXTENDS the existing
/auth/sso/* redirect flow (same PKCE-vs-IdP, link-only + opt-in provisioning,
TOTP gate) and terminates in the existing mobile bearer tokens — not a parallel
auth path.

- Schema: mobile_auth_sessions + mobile_auth_codes (short-lived, self-pruning;
  authorization code stored hash-only, PKCE challenge is a hash by construction).
- GET /auth/mobile/sso/start: validate provider enabled + redirect_uri by EXACT
  allowlist match (never prefix), seed a bridge session, reuse the SSO redirect
  tagged mode:'mobile' (new redirectToIdp helper extracted from beginFlow).
- SSO callback + finishSsoTotp gain a mode:'mobile' branch: mint a single-use,
  hashed, PKCE-bound code and redirect to the fixed app callback (code + echoed
  state, never a token) instead of setting a cookie. 2FA keeps full parity via
  the existing web TOTP form (now carrying the bridge session).
- POST /auth/mobile/sso/exchange: verify Layer-B PKCE (before burning the code),
  single-use consume, then issue the SAME pair as /auth/mobile/login.
- Discovery reuses GET /auth/providers; refresh/logout reuse /auth/mobile/*.
- Rate limits: /start per-IP+provider, /exchange per-IP. Boot-time +
  opportunistic prune of both tables (no cron, mirrors revoked_sessions).
- Redirect allowlist is MOBILE_AUTH_REDIRECT_URIS (default the one fixed
  runicgateway://auth/callback); App Link URIs can be appended per shard later.
- Swagger regenerated; 39 tests (model single-use/gating + full controller
  matrix: bad/expired/reused code, PKCE mismatch, disabled provider, redirect
  allowlist, TOTP-through-bridge). Full suite green (271).

Refs docs/website/BACKEND_DESIGN.md, docs/android/PLAN.md §9 (M9).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 16:55:06 -05:00
a789ee3ac9 feat(settings): surface push.ntfyUrl in /public/settings for the app
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m39s
PR Checks / client-build (pull_request) Successful in 9m24s
PR Checks / bot-install (pull_request) Successful in 9m17s
The Android app's embedded push distributor (M7 Part 2) needs the shard's
client-facing ntfy relay URL to build its device topic endpoint, but the M7
Part 1 backend only used the NTFY_* vars server-side and never surfaced them.

Add a `push: { ntfyUrl }` block to settings.getPublic(), sourced from
NTFY_PUBLIC_URL or the first NTFY_ALLOWED_ORIGINS entry (never the possibly
internal NTFY_BASE_URL); null when unconfigured, so the app shows push as
unavailable for that shard. Additive, non-sensitive, forward-compatible.

- Extend the PublicSettings swagger schema; regenerate swagger-output.json.
- publicBrand.test.js: cover null / NTFY_PUBLIC_URL / NTFY_ALLOWED_ORIGINS.
- Document NTFY_PUBLIC_URL in .env.example and (docs PR) BACKEND_DESIGN.md.

Full server suite green (250 pass).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 15:25:40 -05:00
416761f8f7 feat(push): M7 backend — opt-in push notifications via self-hosted ntfy
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m37s
PR Checks / client-build (pull_request) Successful in 9m21s
PR Checks / bot-install (pull_request) Successful in 9m17s
Additive, v1-only backend contract for the Android app's opt-in push (Part 1 of
M7; docs/android/PLAN.md §11). The app is a pure consumer — this lands the
endpoints, fan-out, and relay it needs.

- Schema: push_devices (per-device endpoint) + notification_subscriptions
  (per-user opted-in streams), FK→users ON DELETE CASCADE.
- Stream catalog + event→stream mapping (config/notificationStreams.js): public
  streams (news.post, server.status, idoc.warning, champ.start, governor.election)
  drawn ONLY from the SSE PUBLIC_KINDS allowlist; personal owner-keyed streams
  (vendor.sale, house.idoc, account.login). Full-state upserts (champ/city) fire
  only on a real transition via an injectable tracker.
- Fan-out (utils/pushDispatch.js): content-free tickles ({ stream, ref }) POSTed
  to each subscribed device; never throws. Two producers — shardIngest.ingest
  (beside the SSE broadcast) and the create/publish-post path (news.post).
  Personal events resolve to the owner via shardLinks. SSRF guard: endpoints must
  be HTTPS, non-private, and on the NTFY_BASE_URL/NTFY_ALLOWED_ORIGINS allow-set —
  enforced at registration and every publish.
- Routes under the role-agnostic self surface (never /admin): POST|GET
  /auth/me/devices, DELETE /auth/me/devices/:id, GET
  /auth/me/notifications/streams, GET|PUT /auth/me/notifications/subscriptions.
  Swagger regenerated (4 paths, PushDevice/NotificationStreams/etc. schemas).
- ntfy service in docker-compose.yml: pinned image, declarative ./ntfy/server.yml,
  no published host port, anonymous unguessable topics (no accounts) — zero
  interactive setup. No publish token required (content-free design); optional
  NTFY_PUBLISH_TOKEN honored.
- Tests: pushDispatch (mapping, PUBLIC_KINDS gate, owner-keying, SSRF guard,
  content-free payload) + notifications route auth gate. Full suite green (247).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 05:13:48 -05:00
c35509e8b3 feat(public): type the brand block so mobile clients get typed theming
All checks were successful
PR Checks / client-build (pull_request) Successful in 9m29s
PR Checks / server-tests (pull_request) Successful in 10m30s
PR Checks / bot-install (pull_request) Successful in 9m21s
Branding is already returned by GET /public/settings (the `brand` block:
name/colors/logo/hero/favicon, per-shard from BRAND_*). §8.6 of the Android
plan asks to confirm it — this makes it a first-class part of the contract so
the app's OpenAPI codegen produces typed branding instead of an untyped map.

- Swagger: add Brand + PublicSettings schemas; /public/settings now references
  PublicSettings (was additionalProperties:true). Brand documents that asset
  fields may be site-relative paths (resolve against the base URL).
- test/publicBrand.test.js locks the brand theming contract the app depends on
  (all fields present; BRAND_* defaults; admin site_title/contact_email
  overrides; accentInt never leaked).

No behavior change to the response — it already carried `brand`; this types and
guards it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 11:58:01 -05:00
90c8eae20f feat(public): version/health surfacing for the app first-run probe
Expose a small backend identity/version descriptor (§8.4 of the Android plan)
so a client can positively recognize a Runic Gateway backend on first-run and
run a version-mismatch guard, instead of inferring from an incidental shape.

- New config/version.js: { service: 'runic-gateway', api: 'v1', server: <pkg> }.
- GET /public/status now includes a `version` block (the app already calls this
  on first-run, so it gets identity + version in one round trip).
- New GET /public/version: a lightweight, DB-free identity endpoint — the
  canonical target for the version guard and a cheap liveness check.
- Swagger: PublicVersion schema + version on PublicStatus; /version annotated.
- test/publicVersion.test.js covers the config shape and the DB-free 200.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 11:47:26 -05:00
fc5255da99 feat(auth): role-agnostic self-service surface under /auth/me
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m27s
PR Checks / client-build (pull_request) Successful in 10m23s
PR Checks / bot-install (pull_request) Successful in 9m19s
Add /auth/me/account* — the canonical "me" endpoints for every authenticated
role (Android app §6.4/§8.1). Reuses the existing account.controller handlers
(getAccount, changeUsername, changePassword, TOTP setup/enable/disable, list/
unlink identities) verbatim behind requireAuth (any role) — no logic
duplication. The app gets one self surface and never has to touch /admin; the
old /player/account/* and /admin/account/* routes stay for web back-compat.

New routes (all bearer- or cookie-auth, any active role):
- GET    /auth/me/account
- PATCH  /auth/me/account/username
- PATCH  /auth/me/account/password
- POST   /auth/me/account/totp/setup|enable|disable
- GET    /auth/me/account/identities
- DELETE /auth/me/account/identities/:provider

Mounted as a sub-router; the bare GET /auth/me is unchanged. Swagger
regenerated with #swagger annotations. Adds test/authMe.test.js (the group
gate rejects unauthenticated callers with 401).

Verified end-to-end against MariaDB: a player and an editor both drive the
same surface (role-agnostic), username/password changes work, a password
change revokes the caller's old bearer token, and validation/401 paths behave.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 04:55:01 -05:00
250cb1e2d3 Merge branch 'main' into feat/password-reset
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m59s
PR Checks / client-build (pull_request) Successful in 9m26s
PR Checks / bot-install (pull_request) Successful in 9m31s
2026-07-19 09:04:43 +00:00
10aed49bb6 feat(auth): self-service password reset (backend + web)
All checks were successful
PR Checks / client-build (pull_request) Successful in 9m45s
PR Checks / server-tests (pull_request) Successful in 10m42s
PR Checks / bot-install (pull_request) Successful in 9m21s
Add a full password-reset flow — the prerequisite for the Android app
(docs/android/PLAN.md §8.2), which hands off to the website for reset
rather than shipping a native screen.

Backend:
- password_resets table: stores only the sha256 hash of an opaque 32-byte
  token (mirrors user_invites / mobile_refresh_tokens), single-use, ~1h TTL.
- model/passwordResets + users.getActiveByEmail (email is non-unique, so a
  request can match several accounts, each emailed its own link).
- mailer.sendPasswordReset (fails soft when email is unconfigured).
- Endpoints: POST /auth/password/forgot (always a generic 200 — no account
  enumeration), GET|POST /auth/password/reset/:token. Confirming rotates the
  hash and revokes every session (web cutoff + mobile refresh tokens); it does
  not auto-login, so a 2FA account still passes TOTP next sign-in. Also serves
  SSO-only accounts (null hash) as their set-initial-password path.
- Dedicated request/confirm rate limiters. Swagger regenerated.

Web:
- ForgotPassword + ResetPassword pages, routes /account/forgot and
  /account/reset/:token, and a "Forgot your password?" link on the login page.

Tests: test/passwordResets.test.js (5). All server tests pass; client builds;
end-to-end smoketest against MariaDB passes (no-enumeration, single-use, hash
rotation, session revoke, login with the new password).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 03:57:13 -05:00
028ba8c5e4 feat(moderation): appeals (6c) + Discord reversal on approve (6d)
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m59s
PR Checks / client-build (pull_request) Successful in 9m32s
PR Checks / bot-install (pull_request) Successful in 9m37s
Players whose linked Discord identity was banned or muted can now submit
an appeal from the portal and track it; staff get a queue in the admin
moderation section to claim and resolve (approve/deny) appeals. Approving
a ban/mute appeal best-effort asks the Discord bot to reverse the action
(unban / clear timeout) via the internal API and posts a mod-log embed; a
down bot never fails the resolution (reversal_status is recorded).

- Schema: new server-owned `appeals` table (no cross-owner FK to
  mod_actions; existence validated in app code).
- Server: model/appeals/* + player appeals controller (submit/mine/
  eligible/withdraw) and admin queue handlers (list/claim/resolve/
  per-user) under the existing admin+moderator gate; one-active-appeal
  enforced app-side; eligibility keyed on the caller's linked Discord id.
- 6d: bot POST /internal/mod-reverse (+ modLog.postReversal) and
  server botInternalClient.reverseModAction, wired into resolve().
- Client: admin Appeals queue + resolve modal, ModerationUser appeals
  tab, player Appeals page (submit/withdraw), nav + routes + api methods.
- Docs: swagger annotations + component schemas, regenerated output.
- Tests: appeals controller + pure suites (server npm test 224 green).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 22:01:06 -05:00
aa2177715e fix(shard): restrict staff in-game location to admins/moderators
All checks were successful
PR Checks / client-build (pull_request) Successful in 9m23s
PR Checks / server-tests (pull_request) Successful in 10m33s
PR Checks / bot-install (pull_request) Successful in 9m18s
The public "Staff online" list on the Shard page exposed each staff
member's in-game location (map + coordinates) to everyone, including
logged-in players and unauthenticated visitors.

Location is now privileged data:
- Server: getOnline inspects the caller's role via getUserFromRequest
  (the same non-rejecting helper siteMode uses on public routes) and
  only includes map/x/y/z for admin/moderator callers. For everyone
  else the fields are omitted from the JSON entirely, so they can't be
  read from the network tab. serial + name (online status) still shown.
- Client: Shard.jsx gates the location span on the viewer's role from
  useAuth() (same pattern as RoleGate); non-privileged viewers see who
  is online but no location field is rendered.

Tests: publicShardOnline.test.js covers admin + moderator (location
included), player + unauthenticated + editor (location omitted).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 21:18:52 -05:00
526160721a feat(brand): emblem behind hero text + Powered By footer with logo
Address review: the SVG footer badge rendered too small, and the default
hero should feature the Runic Gateway emblem rather than the moon.

- Footer: drop powered-by.svg; render the emblem PNG beside a "Powered by
  Runic Gateway" label (left-justified, info text stays centered).
- Default hero: brand.hero (and the client fallbacks) now default to the
  emblem PNG. The untouched default hero centers the square emblem behind
  the text as a medallion with a symmetric legibility overlay (per-layer
  background-size so the overlay stays full-bleed). BRAND_HERO still
  overrides.
- Admin login / player shell / maintenance backgrounds center the emblem
  as a capped medallion instead of a cropped full-bleed cover.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 16:56:22 -05:00
352ae4f256 feat(brand): default favicon emblem + Powered By footer badge
Ship the Runic Gateway emblem as the baked-in default favicon so an
instance renders a tab icon with no BRAND_FAVICON set, and place a
left-justified "Powered By" badge in the site footer.

- brand.favicon now defaults to /assets/img/favicon.ico (was empty).
  BRAND_FAVICON still overrides per-instance.
- Add favicon.ico + powered-by.svg under client/public/assets/img.
- SiteFooter: badge pinned to the left of the centered content column
  (absolute on >=641px, stacked on mobile); info text stays centered.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 16:40:09 -05:00
7a08546da6 feat(brand): BRAND_* env scheme — instance branding without a rebuild
All checks were successful
PR Checks / client-build (pull_request) Successful in 9m24s
PR Checks / server-tests (pull_request) Successful in 10m33s
PR Checks / bot-install (pull_request) Successful in 9m20s
Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env
scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the
first tenant that sets these vars rather than a special case in the code.

Architecture (chosen because the app ships as a prebuilt image):
- server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot,
  with Runic Gateway defaults.
- Text/colors reach the SPA at RUNTIME through the existing public settings
  API (settings.model.getPublic -> SiteContext), so no client rebuild. The
  admin-editable site title + contact email still override BRAND_NAME/email.
- SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime.
- Express templates the built index.html <title>/description/OG/favicon at
  serve time from BRAND_* (renderIndexHtml in app.js).
- Server-side consumers read brand directly: emails, TOTP issuer, API docs,
  boot logs, HTML error page. Bot uses it for embed color + logs.

Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount
(BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back
to a built-in image when unset.

Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*)
and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/
rg_token). Production keeps its real values by pinning them in .env — see
.env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity
(proof the substitution works). Changing a deployed COOKIE_NAME invalidates
existing sessions, so UOMysticmoon pins uomm_token.

Verified: 193 server tests pass, client builds, app.js loads + templates the
built index.html, brand transform injects title/description/OG/favicon.
2026-07-18 02:20:04 -05:00
3ef1c8e438 feat(provisioning): admin game-signup mode setting, invite link option, staff self-create
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m37s
PR Checks / client-build (pull_request) Successful in 10m18s
PR Checks / bot-install (pull_request) Successful in 9m22s
Follow-ups from live testing:

- Game-account creation is now an admin Settings control (disabled / website /
  hybrid / game) instead of a hidden on/off flag. The site offers creation for
  website+hybrid; help text notes the shard's SignupMode (Bridge.cfg) has the final
  say. game_account_signup setting widened to a 4-value enum + validated on save.
- Invites: the accept link is ALWAYS returned and shown with a Copy button, and a
  "Email the invitation" toggle lets an admin create a link-only invite (no email)
  or email it. Backend takes sendEmail (default true) and always returns acceptUrl.
- Staff can create a game account from their own /admin/characters page too
  (POST /admin/shard/account → the shared createGameAccount controller), so the
  form is reachable in both the player and admin portals.

Note: the admin Houses view (/admin/houses) already worked; the earlier failure
was a stale Vite HMR state for the new route (needs a hard refresh).

Client build clean; server routes load; swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 21:08:59 -05:00
1629796235 feat(houses): tier house visibility — public IDOC-only, staff full, player own
Per request, split the single public house registry into three role-scoped views:

- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
  coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
  kept live via the public house.decay feed. The full-registry deltas
  (house.update / house.remove — which carry owner/price) are REMOVED from the
  public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
  backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
  and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
  IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.

Server tests green, client build clean, swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:50:37 -05:00
a165c90c62 fix(schema): remove semicolons from shard_governor_terms inline comments
ensureSchema() splits schema.sql on ';' and is not comment-aware, so the inline
comments "epoch ms; NULL = current" and "not in the feed; reserved" shattered the
CREATE TABLE into invalid fragments (ER_PARSE_ERROR on a fresh boot). Reworded both
to drop the semicolons. Caught during live-stack bring-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:25:14 -05:00
2976d5982f feat(provisioning): provisioning UI — signup, invites, accept page, unlink
Phase 6: the UI for the Phase 5 provisioning backend.

- CreateGameAccountForm: reusable game-account form (own username + password),
  mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into
  GameAccounts (self-serve) — shown alongside the [link flow when the
  game_account_signup flag is on (exposed via public settings), so a registered
  player can create + link a game account from their portal.
- Admin Invites view (/admin/invites, admin-only): send an invite at a chosen
  access level, list invites with status, revoke pending ones. When email isn't
  configured the create response's accept link is surfaced to copy manually.
- Public accept page (/invite/:token): validates the invite, sets username +
  password (email + role pre-assigned), creates the account at that role and logs
  in; for a player invite it then offers the built-in "create game account" step
  before the portal. Honeypot-guarded like registration.
- Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button,
  confirm + reconcile).
- Backend: expose gameAccountSignup availability in public settings.

Client build clean; server 193/193.

Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:06:01 -05:00
91c206bf76 feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.

- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
  shard (hashed there) and never stored/logged; the end-user browser IP is passed
  for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
  username + password) for the signed-in user and mirrors the link locally. Gated
  by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
  429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
  invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
  mailer.sendInvite (falls back to returning the accept link if email is off);
  public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
  user at the invite's preset role and logs them in, bypassing the registration
  gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
  mirror drop; account.unlinked ingest reconciles the mirror when a player runs
  [unlink in game. account.audit / account.unlinked are logged (admin channel
  only — never on the public SSE allowlist).

Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:50:49 -05:00
55a3adea99 feat(news): auto-push published news to the in-game Town Cryer News gump (2.1)
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump.

- uoLinkClient.postNews / deleteNews.
- utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article
  stays in the gump while its post is published news and is pulled when it leaves
  that state. buildArticle renders a compact gump-HTML block (centred title +
  plain-text excerpt — the gump supports only a small HTML subset) with a
  "more info" link to /site/news and an optional gump image from the
  `news_gump_image` setting. Every call is best-effort / never-throws.
- Hooked into the posts pipeline alongside the existing announce enqueue:
  syncPost on create/update/publish (fresh publish announces; edits refresh
  silently; leaving published-news pulls the article), removePost on delete.
- reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect —
  reconciles the gump to our source of truth and recovers any article whose
  original live push failed (silent, so a reconnect never re-proclaims old news).

Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:40:47 -05:00
2957708bab feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages.

- Character sheet: render the char.profile titles block (fame/karma + skill +
  selected reward title; numeric clilocs skipped since the site has no cliloc
  table yet), plus "Guildmaster" and "Governor of <city>" chips.
- Char profile enrichment (player/admin /shard/char/:serial, one shared path):
  attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's
  verifiable from current board state, whereas guessing membership from stale
  guild.join events risks showing a wrong guild, so we return null instead.
- Admin user detail (/admin/users/:id): new "Standing" section (governorships
  held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the
  registry fields (decay level, placement price, co-owner/friend counts) already
  returned by listHousesForAccounts.

Server 179/179, client build clean, swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 3).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:45:15 -05:00
080478c4a1 feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).

- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
  extend shard_houses with the house.update registry columns (owner_name,
  co_owners, friends, price, decay, in_registry) so the decay-transition and
  registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
  house.update/remove; log guild.join (real-time joins feed); region.enter is
  broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
  the open term is closed and a new one opened, idempotent so backfill/duplicate
  city.update never spawn spurious terms. votes stays NULL (the feed carries only
  candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
  board on every WS (re)connect, independently guarded so an empty/failed board
  (e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
  (15 new; full suite 179/179). Swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:28:54 -05:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
All checks were successful
PR Checks / server-tests (pull_request) Successful in 10m20s
PR Checks / client-build (pull_request) Successful in 9m49s
PR Checks / bot-install (pull_request) Successful in 9m33s
Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
ba4d758eab feat(admin): view a user's shard footprint at /admin/users/:id
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.

Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
  so no new routes for roster/vendors/char

Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title

Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-12 09:36:43 -05:00
986a8d5d86 News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:

  • town crier — sidecar POST /towncrier via uoLinkClient (stable id
    `post-<id>` so a retry replaces rather than duplicates)
  • discord    — bot POST /internal/announce via botInternalClient
    (single source of truth for the #news channel stays in the bot)

An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.

Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.

Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 16:25:25 -05:00
a2590812e0 Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.

- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
  like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.

Closes #48

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:06:58 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
4d87c5f627 Add pages API: model, controller, routes, preview (steps 4/6/7/8)
Backend for the CMS page builder, all under the existing /api/v1:

- pages.model: authoritative save gate — validates blocks against the
  registry and sanitizes them on every create/update; maps rows to/from the
  grouped API shape (metadata / settings); slug validated + reserved-checked
  at create and immutable after; `protected` can be set true via PATCH but
  only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
  stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
  POST /pages/:id/unprotect (password step-up, verified against the caller's
  own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
  create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
  mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
  access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.

Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:48:31 -05:00
6d31869ba2 Add Wave 1 block server schemas (page builder step 3, server half)
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.

- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
  protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
  runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.

Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.

Client renderers + editors (step 3 client half) still to come.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:30:58 -05:00
fcef08e9b6 Add pages table + block registry scaffold (page builder step 2)
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.

Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
  container metadata) + validateBlocks (authoritative save-time gate:
  envelope, registered-type, per-block schema, one-level nesting cap) +
  index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
  makeBlockId, plus index entrypoint.

Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:26:14 -05:00
6180e8a071 Add rich-text alignment controls (left/center/right)
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.

Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.

Step 1 of the CMS Page Builder spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:21:17 -05:00
f8652c2399 Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.

- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
  row), contact recipient = contact_email setting, mailto: fallback preserved,
  plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
  + PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
  now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
2026-07-07 22:29:27 -05:00
82807d18d9 Gate /admin to staff roles; role-aware login redirects for players
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
  players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
  RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
  /admin) so you land in the right shell whichever door you used.

Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 19:57:31 -05:00
387db52510 Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.

Caught by a browser click-through of the /account portal. Adds a regression
test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 05:11:36 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
f8bcc7f6a3 Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable;
  add email/email_verified/status/last_login_ip; pin username _ci collation.
- POST /auth/register (honeypot + registerLimiter + botScore, reserved-name
  blocklist, duplicate->409, auto-login). player_registration setting gates it.
- SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO
  redirects for the player portal; status refusal on login + requireAuth.
- New /player self-service group (account, change username/password, TOTP,
  identities), reusing account.controller; accountChangeLimiter.
- Admin: 'player' role + status/email on user create/update, role/status audit,
  player_registration enum validation, derived public registration flags.
- usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests;
  extend SSO callback tests. 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:36:51 -05:00