25 of 82 test files left with the module. Three that core keeps needed splitting
rather than moving, and the split is the boundary in each case.
announceJobs.test.js keeps the announce PIPELINE -- the shared backoff schedule,
the parent-status rollup, core's Discord leg -- and loses the town-crier text
building and classification, which are a module's leg. pushDispatch.test.js
keeps the SSRF guard and publish() delivering a content-free tickle, and loses
mapShardEvent and the shard fan-out, which are a module's catalog.
playerRouteAccess.test.js is the one worth explaining. It guards a real past bug
-- an admin 403'd off their own characters -- and it did so through
/player/shard/accounts, which is now module-owned. The guarantee it protects is
CORE's, though: /player/* is role-agnostic self-service, staff are a superset of
players. So it stays here and asserts that through /player/appeals, a core route
with the same gate. Moving it would have left core with no test of its own tier
rule, which is precisely what regressed once before.
The remaining updates are core's own tests catching up: ctx has four more
members, registerCore now registers only what core owns (one stream, one leg, no
filled slot), and the extension-slot test asks for the DECLARED slot's router
rather than the filled one, since core declares it and a module fills it. The
gated-surface floor drops from >100 to >50 -- it is there so a filter matching
nothing fails loudly, not to track core's exact route count.
616 core tests and 160 client tests pass; the module's own suite is 351.
Co-Authored-By: Claude <noreply@anthropic.com>
40 files, ~9,674 lines, 27 of 68 tables. Core no longer contains anything that
knows what a shard is.
BREAKING for a deployment only in the sense that the module must be installed
for these URLs to answer -- no URL moved. routes.manifest.json goes 228 -> 158
public routes here, and the 70 that left reappear byte-identical when the module
is loaded: verified by generating the manifest against core+module and diffing
it against the pre-extraction file. Zero missing, zero added, and routes.guards
identical across all 228, so no auth gate moved either.
The five tier mounts are gone from public/admin/player index.js and are still
served: the loader mounts them onto the same routers after every core mount.
That ordering is also what keeps the prefixes unclaimable -- the collision check
asks the live router what core owns, so a second module claiming /shard is
rejected against the mounts actually present rather than against a list.
server.js loses its eight UO call sites to the module's onBoot/onShutdown.
schema.sql loses its 27 shard_*/uo_link_* statements; the two that FK into users
are why the fragment replays AFTER core's schema, and no core table ever
referenced a module table, which is what makes core still able to boot alone.
Verified against a running server with the module installed: it loads, mounts
five prefixes, replays 35 statements, warms up and reaches `started`; public
shard and atlas routes answer 200 with real data (800 creatures, 6,455
spawners), admin and player answer 401 from core's tier gates, and the extension
slot answers at /admin/users/:id/shard/*. Core's own SPA renders the shard and
atlas pages unchanged against the module-served API, with no console errors and
no CSP reports.
Co-Authored-By: Claude <noreply@anthropic.com>
Everything the extraction needed from core that ctx did not already offer.
Additions only, so minor.
ctx.activity.log, because an admin action a module performs has to land in
core's one audit log or the trail has a hole exactly where a module operates the
game -- a module keeping its own log would be a second place to look, which in
practice means a place nobody looks. Write-only; reading the log is the admin
panel's job and it spans every actor.
ctx.users.getById, one function for one caller: the admin.users.detail slot
router needs the user its prefix names. ctx.site.baseUrl, because a module has
to build absolute links and §2.7 forbids it reading core's APP_BASE_URL -- a
getter, not a captured string, so it cannot go stale against the env.
ctx.middleware.rateLimit is core's makeLimiter, plus accountChangeLimiter handed
over whole. The split is deliberate: a module states its own window and cap
because it knows what its endpoints cost, and takes the plumbing from core so
there is one express-rate-limit in the process and one place a breach is logged.
accountChangeLimiter is shared policy -- core's /auth/me and /player/account sit
behind the same counter -- so a module's account-change route has to land IN it
rather than beside it. marketLimiter was UO policy living in core's file and
leaves with the route it guards.
registerPostHook is the fourth registry, and the last thing binding core to the
module. Core's post controller called newsGump.syncPost directly: core's CMS
naming a UO file. It now publishes what it already knows and a subscriber
decides what to do with it. Not folded into registerAnnounceLeg, which fires on
the same transition, because a leg is a one-shot DELIVERY with retry and
classification while a post hook maintains idempotent STATE, runs on delete as
well as save, and refreshes silently on an edit.
Also fixes a real loader defect the extraction exposed: schema table names were
matched against the RAW file, so a fragment whose header says "every CREATE
TABLE carries IF NOT EXISTS" was rejected for a prefix violation on a table
called `carries`. module-uo's fragment hit exactly that. Both scans now read
split statements, which strip comments -- the same class of bug as a boundary
check failing on its own documentation.
Co-Authored-By: Claude <noreply@anthropic.com>