chore(release): cut edge over to main — Steam sign-in (MODULE_API 1.17.0) and the last fixes' core half #220

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whitlocktech merged 5 commits from edge into main 2026-10-22 05:29:23 -05:00

5 Commits

Author SHA1 Message Date
56c6a279dc Merge pull request 'fix(core): the last fixes' core half (W1 W2 W5 W19)' (#219) from fix/last-fixes-core into edge
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Reviewed-on: #219
2026-10-22 06:18:20 +00:00
f40dd765c3 fix(core): the last fixes' core half (W1 W2 W5 W19)
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Stage 4 of docs/modules/rust/PLAN_LAST_FIXES.md, with the org lead's
2026-10-22 decisions.

W19: one module per site at boot, as at install. The first module
directory by name holds the site, whether or not it then loads; every
other is recorded startup_failed at the manifest stage, before a line of
its code is required, with a reason naming the module that holds the
site. Module-uo and Module-Rust side by side used to fail the second
with a slot collision. Loader, lifecycle, schema and event-contract
tests that loaded several fixture modules now load each case alone.

W1: a reconcile files a resource the game no longer has, and that is
past its `until`, as expired rather than orphaned, with the same log
line expired() writes. No MODULE_API bump: `until` and reconcile's
answer are unchanged.

W5: a dry run that passes on the draft is kept with the fingerprint of
the validated spec (three nullable columns on event_definitions).
Publish stamps the new version verified, with that dry run's reviewer
and time, when the spec it freezes has the same fingerprint, and writes
version.verified on the occurrences it re-pins. Verify answers
draftRecorded and publish answers verified; OpenAPI regenerated.

W2: the run console says "Phase p1: steps done, waiting to advance" and
"Why this phase has not advanced", not "has not started".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-22 00:38:39 -05:00
9a1654fc54 Merge pull request 'feat(auth): sign in with Steam (MODULE_API 1.17.0)' (#218) from feat/steam-signin into edge
Reviewed-on: #218
2026-10-20 15:25:59 +00:00
02897030e5 test(auth): a linked Steam account signs in through the mobile bridge
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-19 20:33:11 -05:00
5e398d8acd feat(auth): sign in with Steam (MODULE_API 1.17.0)
Steam is a built-in provider beside Google and Discord (STEAM_SIGNIN.md,
D392-D396). OpenID 2.0: the assertion is verified server to server with
check_authentication, return_to must match byte for byte, and the claimed id
must be a 17-digit SteamID64. A Steam Web API key is required to enable it
(D394); persona name and avatar are stored on the identity and refreshed at
each sign-in, and a failed lookup never blocks one. Steam never signs anybody
up (D395), on the web or the mobile bridge. Several Steam accounts may be
linked; DELETE /auth/me/account/identities/:provider takes ?id= to unlink one.

MODULE_API 1.17.0: ctx.identities.list, api.onIdentityLinking (refuse-only,
fails closed, module text never shown) and api.onIdentityLinked. No unlink
hook (D393). Schema additive; OpenAPI, routes and engagement manifests
regenerated with no modules installed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-19 14:02:49 -05:00