The restored rig's RunicNPC says it is already managed, so a fresh site
adopts none of its profiles and its first push empties them; chat styles
are never adopted either. They come from the fixture now, through
Module-Rust's onDemoSeed (needs the release carrying DM26; an older module
ignores these keys):
- npcs.factions: bandits and guards, allied;
- npcs.profiles: bandit (roamer, rnpc_raider) and guard (sentry, heavy,
rnpc_campguard, heals), both on the demo server. Only the fields that
differ from RunicNPC's defaults are listed;
- chat: [VIP] in gold and [MOD] in green.
The baseline's placements (bandit-1, bandit-2, guard-1) spawn again once
the site pushes these.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The demo default set (org lead, 2026-10-27: curated showcase) puts its
permissions and NPCs on the rig, where the baseline restores them; events
live in the site's database, which every wipe drops, so they belong in the
fixture. Both are manual, published, on the demo server:
- Treasure drop: rust.dt.start, Easy.
- Payday: rust.coins.pay, 500 coins to every linked player, said in chat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY