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fix(ntfy): publish ntfy host port so the external reverse proxy can reach it
The ntfy service was configured with no published host port, on the
assumption that the public reverse proxy shares the compose network and
can dial ntfy:80 directly. It does not — Pangolin runs outside the
compose network and reaches every service through a published host port
(exactly why `app` publishes 3000). With no published port there was
nothing for the notification subdomain to forward to, so push delivery
could never work in production.

Publish container :80 on a host port (NTFY_HOST_PORT, default 2586,
binds 0.0.0.0 like `app`) and correct the now-inaccurate comments in
docker-compose.yml and ntfy/server.yml. Document NTFY_HOST_PORT in
.env.example. No code change — deploy config only.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-22 03:57:32 -05:00

Runic Gateway Website

Bugs Code Smells Duplicated Lines (%) Lines of Code Security Hotspots Security Rating Vulnerabilities

Public site, wiki, and protected admin panel for a private Ultima Online shard — a full-stack app in one repo. Branding is instance-configurable via BRAND_* (see Branding); UOMysticmoon is the first instance.

A full-stack app in one repo:

  • Backend — Node.js + Express REST API (layered router → controller → model → db), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
  • Frontend — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
  • Deploy — Docker Compose (app + MariaDB) behind a reverse proxy (Pangolin, Nginx, Caddy, Traefik, …). Express serves the built SPA in production.
  • Shard link — a live bridge to the in-game ServUO shard through the uo-link sidecar (RunicGateway/link): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See Shard integration (uo-link).

The design reference is BACKEND_DESIGN.md (API contract, schema, security), in the RunicGateway/docs repo — where all project documentation now lives.


Contents


Architecture

How the pieces fit together — the React SPA and native app talk to one Express backend (router → controller → model → db), which persists to MariaDB and bridges to the live game world only through the uo-link sidecar. The shard itself is never internet-facing.

flowchart TB
    %% ---------- Clients ----------
    subgraph clients["Clients"]
        browser["Browser<br/>React + Vite SPA<br/>(public · wiki · admin)"]
        mobile["Native mobile app<br/>(bearer tokens)"]
    end

    idp["SSO providers<br/>Google · Discord · custom OIDC"]
    discord["Discord"]

    %% ---------- Website (one repo) ----------
    subgraph website["website/ &nbsp;— Node app (one repo)"]
        direction TB

        subgraph backend["server/ — Express backend"]
            direction TB
            mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
            router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
            ctrl["Controllers"]
            auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
            model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
            sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]

            subgraph shardutil["Shard integration (utils/)"]
                ingest["shardIngest.js<br/>WS ingest dispatcher"]
                restcli["uoLinkClient.js<br/>REST client (never throws)"]
            end

            secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
        end

        bot["bot/<br/>Discord bot"]
    end

    db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]

    %% ---------- Shard side ----------
    subgraph shardside["Game shard (never internet-facing)"]
        direction TB
        sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
        servuo["ServUO shard<br/>(C# plugin)"]
    end

    %% ---------- Edges ----------
    browser <-->|"same-origin JSON + SSE (cookie)"| mw
    mobile -->|"REST (bearer access/refresh)"| mw
    browser -.->|"OAuth redirect + PKCE"| idp
    auth -.->|"token exchange"| idp

    mw --> router --> ctrl
    ctrl --> auth
    ctrl --> model
    ctrl --> restcli
    ctrl --> sse
    auth --> model
    model <--> db
    auth -. reads/writes secrets .-> secret
    restcli -. reads config/token .-> secret
    ingest --> model
    ingest --> sse
    sse -->|"live events"| browser
    bot -->|"messages"| discord
    bot <--> db

    restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
    sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
    servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar

    %% ---------- Styling ----------
    classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
    classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
    classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
    class idp,discord ext;
    class db store;
    class sidecar,servuo bridge;
  • One backend, layered. Every request flows middleware → router → controller → model → db. Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer access tokens plus rotated refresh tokens; SSO (Google/Discord/OIDC) is link-only and PKCE-guarded. All three surfaces produce the same session via the session layer.
  • The shard is never reachable. The ServUO shard dials out over loopback TCP to the uo-link sidecar; only the sidecar is exposed, and only the backend talks to it. The REST client (uoLinkClient.js) never throws, so the site degrades gracefully when the shard is down.
  • Sensitive events stay private. Ingested game events fan out to browsers over two SSE channels — a public allowlist stream and an admin-only stream that adds staff audit / cheat / login events.

Tech stack

Layer Tech
Backend Node.js 20+, Express 4, mariadb driver (parameterized SQL, no ORM)
Auth Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (speakeasy + qrcode), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic)
Database MariaDB 11 (own container)
Frontend React 18, Vite 5, React Router 6
Email Nodemailer via Gmail OAuth2 (configured in admin), with a mailto: fallback
API docs OpenAPI 3.0 via swagger-autogen, served with swagger-ui-express at /api/docs
Deploy Docker Compose, any reverse proxy (Pangolin, Nginx, Caddy, Traefik, …)

Project structure

website/
├─ server/                     Express API
│  ├─ src/
│  │  ├─ server.js             bootstrap: ensure schema → seed → listen (0.0.0.0)
│  │  ├─ app.js                middleware + static SPA + routes
│  │  ├─ auth/                 session layer: session.service · token (JWT/cookies) · session.middleware · ssoState (PKCE/CSRF) · providers/ (base · oauth2 · google · discord · genericOidc · registry)
│  │  ├─ router/v1/            auth (web · mobile · sso) / public / admin route groups
│  │  ├─ model/                users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities (.model + .db)
│  │  ├─ middleware/           siteMode · noindex · rateLimit · loginProtection · botScore · validate
│  │  └─ utils/                auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger
│  ├─ db/                      schema.sql + seed.js
│  ├─ swagger/                 swagger.js (OpenAPI generator config) + swagger-output.json (generated spec)
│  └─ .env.example
├─ client/                     React + Vite SPA
│  ├─ src/
│  │  ├─ routes/public/        Portal, Website, News, Screenshots, FiveOnFriday, Newsletter(+Issue), Status, About, Maintenance
│  │  ├─ routes/wiki/          Wiki landing + WikiArticle
│  │  ├─ routes/admin/         AdminLogin (password + TOTP + SSO buttons), AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Bot Activity, Authentication, Users, Account) + editors
│  │  ├─ components/           SiteHeader, SiteFooter, layout, guards, Modal, ProviderIcon (inline SSO SVGs), …
│  │  ├─ contexts/             AuthContext, SiteContext
│  │  ├─ api/client.js         fetch wrapper (sends cookies)
│  │  └─ styles/theme.css      design tokens
│  └─ public/assets/img/       hero image
├─ Dockerfile                  builds client → serves via Express
├─ docker-compose.yml          app + MariaDB
├─ .env.example                root env (used by Compose)
└─ package.json                workspace scripts

Prerequisites

  • Node.js 20+ and npm (Node 22/24 are fine).
  • Docker Desktop (for MariaDB, and for the full Compose deploy).

Setup & run

Option A — Docker Compose (full stack)

docker-compose.yml is production-shaped: it pulls the prebuilt app and bot images from the Gitea container registry (published by .gitea/workflows/build-images.yml on every merge to main) — it never builds. Each image already bundles the server deps and the built React client, which Express serves. MariaDB runs in its own container; tables + defaults + the first admin are created automatically on first boot.

cp .env.example .env
# Edit .env and set at least:
#   DB_PASSWORD, DB_ROOT_PASSWORD   (any strong values)
#   JWT_SECRET                      (a long random string)
#   ADMIN_USERNAME, ADMIN_PASSWORD  (your first admin login)

docker compose pull && docker compose up -d          # IMAGE_TAG defaults to `latest`
# pin a specific build (reproducible deploy / rollback):
IMAGE_TAG=sha-042a151 docker compose pull && docker compose up -d
  • App: http://localhost:3000 (binds 0.0.0.0)
  • Health check: GET http://localhost:3000/api/health{ "status": "ok" }
  • Logs: docker compose logs -f app (and ./logs/app.log on the host)
  • Stop: docker compose down (add -v to also wipe the database + uploads volumes)

Build the images locally instead of pulling (offline, or to test an unmerged change) — overlay the dev file, which adds build: back:

docker compose -f docker-compose.yml -f docker-compose.dev.yml up -d --build

Keeping build: out of the base file means a production host can only ever pull — it can never accidentally build.

Option B — Local development (hot reload)

Run the API and the Vite dev server separately. The Vite server proxies /api and /uploads to the backend, so the SPA stays same-origin (cookies work).

1. Start a MariaDB the backend can reach (published on localhost:3306):

docker run -d --name rg-db -p 3306:3306 -e MARIADB_DATABASE=runic_gateway -e MARIADB_USER=runic -e MARIADB_PASSWORD=devpass -e MARIADB_ROOT_PASSWORD=rootpass mariadb:11

2. Configure + start the backend (terminal 1):

cp server/.env.example server/.env
# Set DB_HOST=127.0.0.1, DB_PORT=3306, DB_USER=runic, DB_PASSWORD=devpass,
#     JWT_SECRET=<anything>, ADMIN_USERNAME=admin, ADMIN_PASSWORD=<your password>
npm run install-server
npm run server          # nodemon → http://localhost:3000

3. Start the frontend (terminal 2):

npm run install-client
npm run client          # Vite → http://localhost:5173

Develop at http://localhost:5173 (hot reload). On Windows, the Vite proxy targets 127.0.0.1:3000 to avoid the IPv6-localhost pitfall.

Tip: npm run install-all installs both server and client deps in one go.

Option C — Production build without Docker

Build the SPA and let Express serve it on a single port (still needs a MariaDB + server/.env):

npm run install-all
npm run build           # → client/dist
npm start               # node server → serves API + SPA at http://localhost:3000

First admin & site mode

  • On first boot, if the users table is empty and ADMIN_USERNAME / ADMIN_PASSWORD are set, the first admin is created automatically. You can also run npm run seed. After it exists you may blank those env vars.
  • The site starts in maintenance mode: public visitors see the polished "coming soon" page; the admin login and panel are always reachable.
  • Sign in at /admin/login, then flip Maintenance → Live from the Dashboard. A logged-in admin can preview the live site even while it's in maintenance.

Pages & routes

Public (gated by site mode):

Route Page
/ Portal landing (hero + destinations)
/site Website index (section cards)
/site/news News feed
/site/screenshots Screenshot gallery
/site/five-on-friday Five on Friday
/site/newsletter · /site/newsletter/:id Newsletter list + issue
/site/about · /site/status About · Shard status
/wiki · /wiki/:slug Wiki landing + article (auto table-of-contents)

Admin (cookie auth, noindex):

Route View
/admin/login Sign in
/admin Dashboard (mode toggle, stats, recent activity)
/admin/posts Posts CRUD + publish + image upload
/admin/wiki Wiki pages CRUD
/admin/settings Site settings
/admin/activity Activity log
/admin/bot-activity Bot activity — banned IPs + recent scoring events, emergency unban (admin only)
/admin/auth-providers Authentication — enable/configure SSO providers: built-in Google & Discord + custom OIDC/OAuth2 (admin only)
/admin/users User management
/admin/account Account security (self-service TOTP two-factor + linked SSO accounts)

API endpoints

Group Base Auth
Auth (web) /api/v1/auth (login, login/totp, logout, me) cookie
Auth (mobile) /api/v1/auth/mobile (login, refresh, logout) bearer (access + refresh tokens)
SSO /api/v1/auth (providers — public discovery; sso/:provider/start, sso/:provider/link, sso/:provider/callback) redirect flow
Public /api/v1/public (settings, status, posts/:category, posts/:category/:idOrSlug, wiki, wiki/:slug, contact) none
Admin /api/v1/admin (dashboard, site-mode, posts, posts/upload, wiki, settings, activity, bot-activity, bot-activity/unban, auth/providers (CRUD), users, account, account/totp/*, account/identities) cookie (admin)
Public · Shard /api/v1/public/shard (status, feed, economy, online, idoc, stream) none
Player · Shard /api/v1/player/shard (link, accounts, roster/:account, vendors/:account, char/:serial, sales) cookie/bearer (player)
Admin · Shard /api/v1/admin/shard (self linking, same as player) · /api/v1/admin/uo-link (config, towncrier, stream) cookie (staff / admin)

Post categories (URL form): news, five-on-friday, newsletter, screenshots. authMethod on a session ∈ local · totp · mobile · google · discord · oidc. See BACKEND_DESIGN.md §4 for the full contract, or the interactive Swagger docs below for a per-endpoint reference (parameters, request bodies, response codes).


API documentation (Swagger)

The full API is documented as an OpenAPI 3.0 spec and served with Swagger UI:

URL What
http://localhost:3000/api/docs Interactive Swagger UI (try-it-out, auth)
http://localhost:3000/api/docs.json Raw OpenAPI 3.0 spec (JSON)

Every endpoint is tagged and grouped (Auth, Auth · Mobile, Auth · SSO, Public, and the Admin groups) with its summary, parameters, request body, security requirement, and the response codes it actually returns (400 validation, 401/403 auth, 404, 409 conflicts, 429 rate limits, …).

Authentication in the UI — click Authorize and provide either:

  • cookieAuth — the session cookie (name rg_token, configurable via COOKIE_NAME; set automatically in the browser after POST /api/v1/auth/login), or
  • bearerAuth — a mobile access token from POST /api/v1/auth/mobile/login (sent as Authorization: Bearer <token>).

Regenerating the spec — the spec is generated from #swagger.* annotations next to each route (server/src/router/**) plus the shared definitions in server/swagger/swagger.js (swagger-autogen). The output server/swagger/swagger-output.json is committed so the docs work with no build step. After adding or changing a route, regenerate it:

cd server
npm run swagger        # → server/swagger/swagger-output.json

If the generated spec is missing, the server logs a warning and simply disables /api/docs (it does not crash).


The site is wired to the live in-game world through uo-link, a standalone sidecar service that runs next to the ServUO shard. Its source lives in a separate repo: RunicGateway/link. uo-link speaks the shard's internals and exposes a small, authenticated HTTP + WebSocket API; this website is a client of it. The shard itself is never exposed to the internet — only the sidecar is, and only the website's backend talks to it.

How it works

ServUO shard  ──▶  uo-link sidecar (RunicGateway/link)  ──▶  website backend  ──▶  browser
                   REST + WebSocket, bearer-auth      ingest + REST         same-origin JSON/SSE
  • Connection is admin-managed, not env. The sidecar's base URL, WebSocket URL, shared-secret token, and protocol version are stored in the database (uoLinkConfig), edited from the Admin → Shard panel. The token is encrypted at rest (AES-256-GCM) and is write-only in the API — it is never returned to any client and never sent to the browser. Every call the backend makes carries Authorization: Bearer <token> and an X-UOLink-Version header (a protocol mismatch fails fast with 409 instead of being mis-parsed).
  • Live ingest (WebSocket). When enabled, the backend opens an outbound WebSocket to the sidecar and receives a stream of game events — mob.login/logout, char.vitals, economy.supply, vendor.sale, player.death/murdered, house.decay (IDOC), staff audit.*/cheat.*, link.request, and server.hello/shutdown. A single dispatcher (utils/shardIngest.js) routes each event: state-changing kinds update shard_online / shard_economy / shard_houses; notable kinds are appended to an append-only shard_events log; high-frequency kinds (vitals, supply ticks) only update state and are not logged. A changed boot id on server.hello is detected as a restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via the sidecar's /history.
  • Live round-trips (REST). For point-in-time reads the backend calls the sidecar directly — /char/serial/:serial, /roster/:account, /vendors/:account, /economy, /history — plus commands /link/confirm and /towncrier. The REST client (utils/uoLinkClient.js) never throws: every call returns { ok, data, status }, so a shard that is down or mid-restart degrades to a 503/retry banner instead of a 500.
  • Fan-out to the browser. Ingested events are pushed to browsers over Server-Sent Events. Two channels exist: a public stream carrying only a safe allowlist of kinds, and an admin-only stream that also includes sensitive kinds (staff audit, cheat detection, login attempts, IPs). Sensitive kinds can never leak onto the public channel.

Account linking

A player (or staff member) proves ownership of a game account without sharing any game credentials:

  1. In game, the player runs [link and receives a one-time code.
  2. On the website (Player portal, or Admin → Account for staff) they enter the code.
  3. The backend confirms the code with the sidecar (POST /link/confirm), which permanently tags the game account with the website user id, and mirrors the link locally in shard_account_links.

That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints are ownership-checked so a user only sees accounts they linked. Admins may view any character; players and editor/moderator staff are limited to their own linked accounts.

What each audience sees

Surface Endpoints Who Data
Public /api/v1/public/shard/* (status, feed, economy, online, idoc, stream) anyone Shard up/down, gold-supply series, IDOC houses, a curated live feed, and "Staff online" — only players whose account is linked to a staff user (admin/editor/moderator), shown with name + map location. Linked players are never listed publicly; no vitals or account are exposed.
Player /api/v1/player/shard/* (link, accounts, roster/:account, vendors/:account, char/:serial, sales) logged-in player Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales.
Admin /api/v1/admin/shard/* (self-linking, same as player) · /api/v1/admin/uo-link/* (config, towncrier, stream) staff / admin Staff link their own accounts like players; admins additionally read any character's data, edit the sidecar connection config, publish/remove town-crier messages, and subscribe to the full event stream (incl. audit/cheat).

The sidecar URL and token are set once in Admin → Shard; if uo-link is not configured (or the shard is offline), every shard surface degrades gracefully — the public page still renders, showing the shard as offline.


Environment variables

Copy .env.example (Compose) or server/.env.example (local) and fill in. .env is git-ignored.

Var Default Notes
NODE_ENV production
PORT 3000 server listens on 0.0.0.0:PORT
UPLOAD_DIR <server>/uploads where post images are written (/app/uploads, volume-mounted, in Compose)
DB_HOST / DB_PORT db / 3306 db in Compose; 127.0.0.1 for local dev
DB_NAME / DB_USER / DB_PASSWORD runic_gateway / runic / — app database credentials
DB_ROOT_PASSWORD MariaDB root (Compose only)
JWT_SECRET required — long random string; signs session, mobile, and SSO-flow tokens
JWT_EXPIRES_IN 1d web session token + cookie lifetime
COOKIE_SECURE auto auto = Secure only over HTTPS (works on LAN HTTP + proxy HTTPS)
COOKIE_NAME rg_token changing it on a live instance invalidates existing sessions
BRAND_* Runic Gateway instance branding (name, tagline, colors, logo/hero/favicon) — see Branding
SECRET_ENC_KEY required in prod — key for AES-256-GCM encryption of stored OAuth client secrets. Dev falls back to a key derived from JWT_SECRET (with a warning)
APP_BASE_URL public base URL, used to build the SSO OAuth redirect_uri (${APP_BASE_URL}/api/v1/auth/sso/:provider/callback). Set in prod to match what you register with Google/Discord; if unset it is derived from the request (fine for local dev)
MOBILE_ACCESS_TTL 15m mobile bearer access token lifetime (short-lived)
MOBILE_REFRESH_TTL_DAYS 30 mobile refresh token lifetime (long-lived, rotated on use)
TRUST_PROXY 1 reverse-proxy trust for correct req.ip / req.secure (rate limiting, backoff, bot-ban). Pin to the proxy hop's LAN IP in prod. A blanket true is rejected (coerced to 1) to block X-Forwarded-For spoofing
DEBUG_TRUST_PROXY 0 1 logs raw peer address + X-Forwarded-For + resolved req.ip per request (to verify/refresh the proxy IP). Noisy — leave off
TOTP_ISSUER BRAND_NAME label shown in authenticator apps for optional per-user 2FA
TOTP_CHALLENGE_TTL 5m lifetime of the short-lived post-password "awaiting code" step
ADMIN_USERNAME / ADMIN_PASSWORD first-admin bootstrap (first boot only)
Email configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = contact_email setting
CLIENT_ORIGIN http://localhost:5173 enables CORS in dev only
LOG_LEVEL / FILE_LOG_LEVEL info / debug console / file verbosity
LOG_TO_FILE / LOG_DIR / LOG_FILE true / <server>/logs / app.log log file (bind-mounted to ./logs in Docker)
ANNOUNCE_POLL_MS 15000 how often the news-announcement dispatcher sweeps announce_jobs for due/retry legs (town crier + Discord)
TOWNCRIER_DURATION_SEC 3600 how long a news post's in-game town-crier message stays up (≤ 86400)

Branding

Instance identity is data, not code — set via BRAND_* env vars, so one prebuilt image can run as any shard. With none set, everything renders as Runic Gateway.

Var What
BRAND_NAME / BRAND_SHORT_NAME display name (full / short-in-prose)
BRAND_TAGLINE / BRAND_DESCRIPTION tagline + meta/OG description
BRAND_CONTACT_EMAIL / BRAND_URL contact + canonical URL (for OG/absolute links)
BRAND_ACCENT_COLOR theme --accent (web) + Discord embed color
BRAND_LOGO / BRAND_HERO / BRAND_FAVICON image paths under the /brand mount, or absolute URLs

How it flows: text/colors reach the SPA at runtime through the public settings API (SiteContext), so no rebuild is needed; the server templates index.html <title>/meta/OG/favicon at boot; emails, TOTP issuer, and the Discord bot read BRAND_* directly. The admin-editable site title and contact email settings override BRAND_NAME / BRAND_CONTACT_EMAIL when set. Image assets are delivered from the ./brand bind-mount (see brand/README.md).

UOMysticmoon is the first instance — .env.uomysticmoon.example holds the exact BRAND_* + infra (DB_NAME/DB_USER/COOKIE_NAME) pinning to run this repo as UOMysticmoon.


Security

Session & authorization

  • All auth flows go through one session service (server/src/auth/): controllers call sessionService.createSession(user, authMethod) and middleware calls validateSession(), so web cookies, mobile bearer tokens, and SSO all produce the same authenticated session model. utils/auth.js remains a thin backward-compat facade.
  • JWT in an httpOnly, SameSite=Lax cookie (Secure auto-detected), bcrypt password hashing.
  • Admin routes are re-validated against the database on every request, so a demoted or deleted user loses access immediately instead of keeping their old role until the token expires.
  • Role-based authorization — admin-only endpoints (users, site mode, settings, auth providers) are gated by a requireRole check, so a lower-privilege editor can't reach them.

Mobile bearer auth

  • Native clients use /api/v1/auth/mobile/*: a short-lived access token (bearer JWT, validated by the same middleware as the cookie) plus a long-lived, server-stored, revocable refresh token that is rotated on every refresh (a replayed refresh token is single-use). Refresh tokens are stored hashed (never in the clear); logout revokes one or all. Mobile login reuses the same bot-scoring + backoff defenses as web, with single-request TOTP.

Single sign-on (OAuth2 / OIDC)

  • Pluggable providers — built-in Google and Discord (endpoints fixed in code; admins supply only client id/secret) plus fully-configurable custom OIDC/OAuth2 providers, managed from the Authentication admin panel. Only enabled + fully-configured providers are shown to users.
  • Link-only by policy: an SSO login succeeds only if the external identity is already linked to an existing account (linked by the user from Account). External identities are never auto-provisioned — no one gains access without an account you created.
  • The redirect flow is CSRF-protected with a signed, httpOnly, short-lived transaction cookie plus PKCE; OAuth client secrets are encrypted at rest (AES-256-GCM) and never returned to any client. SSO logins go through the same sessionService, so login/activity logging, RBAC, and bot protection are identical to a local login.

Login hardening

  • Optional per-user TOTP two-factor (opt-in, self-service on /admin/account). When enabled, the password step issues only a short-lived, non-session stage:'totp' challenge; a session cookie is granted only after the second factor verifies.
  • Login throttlingexpress-slow-down + a hard rate cap + a separate per-IP exponential backoff, with generic error messages that don't reveal whether the username exists.
  • Honeypot field on the login form; submissions that fill it are treated as bots.
  • Bot-scoring + automatic IP ban — weighted scoring of CMS-scanner paths and junk 404s (with a periodic sweep of stale entries) bans hostile scanners; failed logins and honeypot hits feed the score. Admins get visibility into this on the Bot Activity panel: currently banned IPs and a recent-events feed (in-memory, most-recent-first), plus a logged emergency unban for false positives — read + unban only, not a scoring-config surface.

Uploads & input

  • Uploaded file extensions are derived from the validated mimetype, not the client-supplied filename (prevents a disguised-extension upload).
  • express-validator on all writes; usernames are validated and uniqueness-checked on update.

Platform

  • helmet, admin routes noindex + robots.txt disallow, trust proxy for correct client IPs behind a reverse proxy (see TRUST_PROXY), first admin seeded from env (no hardcoded credentials), .env git-ignored. Passwords and request bodies are never logged. Email sends through Gmail OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the contact form falls back to a mailto: link when unconfigured.

Logging

Every log line goes to both the console and a log file, timestamped and leveled (error / warn / info / debug):

2026-06-26T18:55:01.123Z INFO  [server] listening on http://0.0.0.0:3000 ...
2026-06-26T18:55:09.880Z INFO  [http] 192.168.1.40 admin POST /api/v1/auth/login 200 12 ms - 48 bytes
2026-06-26T18:55:14.402Z WARN  [auth] login failed {"username":"root","ip":"192.168.1.40"}
2026-06-26T18:55:20.110Z ERROR [error] GET /api/v1/public/wiki -> 500 ... {"stack":"..."}

Captured: startup config banner, schema/seed steps, HTTP access logs (real client IP via trust proxy, the authenticated admin, method/URL/status/time/size), login success/failure, rate-limit hits, site-mode changes, all errors with stack traces, and graceful shutdown. Console verbosity is LOG_LEVEL; the file keeps the fuller FILE_LOG_LEVEL record. In Docker the file is bind-mounted to ./logs/app.log and docker compose logs -f app shows the console stream.


Deployment behind a reverse proxy

docker compose up -d --build exposes the app container on 0.0.0.0:3000 (no 127.0.0.1 binding) so a reverse proxy — Pangolin, Nginx, Caddy, Traefik, etc. — can reach it. Point the proxy at app:3000 (or the host's :3000 if the proxy runs outside Compose) and terminate TLS there. Because COOKIE_SECURE defaults to auto, the admin login works both directly via the LAN IP over HTTP and through the proxy over HTTPS — no config change needed. MariaDB stays on the private Compose network (no published port by default); data persists in the dbdata volume, uploads in uploads.

Set TRUST_PROXY so Express reads the real client IP from the proxy's X-Forwarded-For header (see Environment variables) — required for rate limiting, bot scoring, and correct logging. Forward the standard X-Forwarded-For and X-Forwarded-Proto headers from your proxy.

Minimal proxy examples:

# Nginx
location / {
    proxy_pass http://app:3000;
    proxy_set_header Host $host;
    proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
    proxy_set_header X-Forwarded-Proto $scheme;
}
# Caddy — Caddyfile (automatic HTTPS; forwards X-Forwarded-* by default)
your.domain {
    reverse_proxy app:3000
}

Pangolin: create a resource targeting app:3000; it forwards the required headers and terminates HTTPS out of the box, so no extra configuration is needed.


License

Runic Gateway is free software, licensed under the GNU General Public License v3.0 or later — see LICENSE.md.

Copyright (C) 2026 Runic Gateway

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version. It is distributed WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.

Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct. Report vulnerabilities privately per SECURITY.md.

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