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@@ -147,8 +147,9 @@ statement of your dependencies, and it makes a test double for it — see
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## What you register
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## What you register
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Nineteen calls, all synchronous and all listed in [§2.4][api]: fifteen
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Twenty-three calls, all synchronous and all listed in [§2.4][api]: seventeen
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registrations, the two lifecycle hooks, and the two identity-link hooks. Five of the
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registrations, the two lifecycle hooks, the two identity-link hooks, the demo's
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seed hook, and the account-deletion hook. Five of the
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registrations are the event system's, and [chapter 5](05-events.md) has those. What
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registrations are the event system's, and [chapter 5](05-events.md) has those. What
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is worth knowing is not their signatures but the model behind them.
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is worth knowing is not their signatures but the model behind them.
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@@ -537,6 +538,133 @@ api.onIdentityLinked(async ({ userId, provider, subject, displayName }) => {})
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module made from it is yours to keep or remove.
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module made from it is yours to keep or remove.
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- Neither hook can mint a session or change who is signed in.
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- Neither hook can mint a session or change who is signed in.
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### When a member deletes their account
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A member can delete their own site account, and staff can delete one from the
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admin panel (`MODULE_API_VERSION` 1.20.0). Core removes the row, and every table
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with a foreign key to it follows: `ON DELETE CASCADE` for what was theirs alone,
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`SET NULL` for what they made that others still read. Your module hears about it
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once, first:
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```js
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api.onUserDeleting(async ({ userId, deletedBy }) => {}) // deletedBy: 'self' | 'staff'
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```
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- **It runs before the row goes**, so you can still read what the person holds.
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- **A cascade is not an unlink.** If your game holds anything for the person, such
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as a link it reports back on every login or a grant it enforces, undo it here
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through your module's own unlink, the same call a player's own unlink makes. That
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way the game sees exactly what it would see if they had unlinked by hand. Clean up
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any data you keep without a foreign key here too.
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- **It cannot stop the deletion.** A throw is logged, and so is no answer within
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10 s, and the account is deleted anyway, because a person who asks to be deleted
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must be. So a module that talks to a game needs **a record of what is left and a
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retry**: write down what you are about to undo *before* the first call, keep what
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the game could not take (it was down, or it refused), and try again when the game
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comes back. That record cannot have a foreign key to `users`, because it outlives
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the user it names.
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- **Your hook keeps running past the 10 s.** Core stops waiting, not your code, so
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the user may already be gone when your last call finishes. Anything you write
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afterwards must not need the row: an activity entry, for instance, names the id in
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its `detail`, not its `userId`.
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- **Every module that holds per-person game state should register it.** Declaring it
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needs `coreApi` `^1.20.0`, because an older core has no `api.onUserDeleting`, and
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calling a missing function throws during `register()`.
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### When members report, hide or block what your game shows
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If your module shows what players wrote, such as chat from the game, members can
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report it, hide it for themselves, and block whoever wrote it, and staff can hide
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it for everyone (`MODULE_API_VERSION` 1.21.0, [`USER_SAFETY.md`][safety]). Core
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keeps the Reports queue and each member's blocks and hides. You keep the content,
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and you tell core three things about it:
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```js
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api.registerReportTargets([{ id: 'mygame.chat', label: 'Chat line', snapshot, hide, unhide }])
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api.registerGameIdentities([{ kind: 'steam', label: 'Steam account', ownersOf }])
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// and, from your own per-reader routes: ctx.safety.forViewer(userId), ctx.safety.staffAmong(userIds)
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```
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- **`snapshot({ targetId, viewer })` answers for that reader, and `null` covers two
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cases.** An item that is gone and an item they could not have seen get the same
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`null`, so core gives them the same 404. Otherwise a report or a block would tell
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anybody who said line 4410 on a server whose player list is hidden from them. Run
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the same visibility check your page runs.
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- **Name the author by their site account when they have one.** `author.userId` is
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the linked account and `author.identity` is the game id. `ownersOf(ids)` answers
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which ids are linked. A block then lands on the account, and only an unlinked id
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is blocked as itself. Core rewrites that block as an account block once the id
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links, so you never have to.
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- **Filter on the server, in your query.** A route that shows the content to
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signed-in readers calls `ctx.safety.forViewer(userId)` and leaves out what that
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reader blocked or hid. Do it in the `WHERE` clause, so a page of 100 is still 100
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long, and keep the route per-viewer (`Cache-Control: private`), or a shared cache
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hands one reader's filter to the next. If your page offers *Block*, mark each item
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with whether it can be blocked. Use `ctx.safety.staffAmong` for that, because
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staff cannot be blocked.
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- **Hide for everyone is a flag you keep.** `hide` is called from core's queue.
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Leave the item out for everyone but staff, and show it to staff marked, with an
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undo where it lives. Core never calls `unhide` itself.
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- **Each call has 5 s.** A module that does not answer is a 503 to the member,
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never a silent success. Declaring any of it needs `coreApi` `^1.21.0`.
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Module-Rust's `server/safety.js` is a complete worked example: chat lines, Steam
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ids and the feed's own filter.
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### On a public demo site
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A site can run as a public demo (`MODULE_API_VERSION` 1.18.0). Anybody signs in with
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published logins, nothing destructive is allowed, and the site is wiped and seeded
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again every couple of hours. It is the same image with one flag set,
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`DEMO_MODE=true`. Core locks its own routes; yours are yours to declare, and three
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members are for that. With the flag off none of them changes anything, except that
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`demoLocks` is still validated.
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```json
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"demoLocks": [
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{ "method": "PUT", "path": "/admin/mygame/servers/:id" },
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{ "method": "DELETE", "path": "/admin/mygame/servers/:id" }
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]
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```
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(The template has no write routes, so this is a shape rather than one of its files.)
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- **`demoLocks` in `module.json` lists your write routes that the demo refuses.**
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Core answers a match `403 { code: 'DEMO_LOCKED', message }` before your handler
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runs, the same body it gives for its own locks, so the site's one toast explains
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it. Writes only (`POST`, `PUT`, `PATCH`, `DELETE`), in your routers' own `:param`
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syntax with an optional trailing `/*`, and under one of your declared `mounts`.
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**It is validated on every boot, demo or not**, so a wrong entry fails on your
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machine rather than only on the demo.
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- **Two refusals reach your routes without being listed.** On a demo, core refuses
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any request with a multipart body, and any write whose JSON body carries a
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`data:` URI in any string (a pasted image is an upload by another name), with the
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same `403` body. An upload route of yours is locked on a demo whether or not
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`demoLocks` names it.
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- **`ctx.demoMode` is for a lock a route list cannot express**, one that depends on
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what is in the request rather than which URL it went to. The Rust module refuses a
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console command by its first word, and a plugin's config file by the plugin that
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owns it. Check it in your handler and answer with the same `403` body. It is also
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how you hide the rare read that must never be shown on a demo, such as a file
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holding credentials; `demoLocks` takes writes only.
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- **`api.onDemoSeed(fn)` writes your rows into the demo's fresh database.** The seed
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calls `fn(data, { accounts })`: `data` is your section of the fixture
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(`modules.<id>`, with every `"$env:NAME"` string already replaced) and `accounts`
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maps each demo username to its user id. Core never writes your tables. **Upsert,
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never insert**: the seed may run more than once on one database, and core seeds
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its own content only the first time but calls your hook on every run. A fixture section for a module with no hook fails the seed, and so does a
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hook that throws.
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- **Lock at the server, never in the UI.** A request sent with `curl`, or from an
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old app build, must be refused exactly like a click. Your pages may explain a lock;
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they must not hide or disable a control as the way of locking it.
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- **Declaring `demoLocks` needs `coreApi` `^1.18.0`**, because an older core rejects
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the unknown key. Using only the other two should declare it as well: an older core
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has no `onDemoSeed`, and its `ctx.demoMode` is `undefined`, which reads as "not a
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demo".
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An event step the demo should refuse when it is saved is
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[chapter 5](05-events.md)'s `demoRefuses`.
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## The schema fragment
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## The schema fragment
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`template/server/db/schema.sql` is your tables. It is replayed **in full, at every
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`template/server/db/schema.sql` is your tables. It is replayed **in full, at every
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@@ -851,3 +979,4 @@ the next chapter is for.
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[api]: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md
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[api]: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md
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[acceptance]: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/kit-acceptance.md
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[acceptance]: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/kit-acceptance.md
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[safety]: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/USER_SAFETY.md
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@@ -150,6 +150,7 @@ api.registerEventActions([{
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async revert({ runId, resources, idempotencyKey }) {}, // required iff 'ledger'
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async revert({ runId, resources, idempotencyKey }) {}, // required iff 'ledger'
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async reconcile({ runId, resources }) {}, // optional
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async reconcile({ runId, resources }) {}, // optional
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async progress({ runId, stepId, idempotencyKey, params, resources, viewer }) {}, // optional, 1.12.0
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async progress({ runId, stepId, idempotencyKey, params, resources, viewer }) {}, // optional, 1.12.0
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async demoRefuses(params) {}, // optional, 1.19.0
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}])
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}])
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```
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```
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@@ -189,6 +190,22 @@ event's public page and in the app.
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already cache, not from a fresh round trip to the game per reader.
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already cache, not from a fresh round trip to the game per reader.
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- **Failure.** A throw or a late answer costs a line, never the page.
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- **Failure.** A throw or a late answer costs a line, never the page.
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**`demoRefuses` keeps a step off a public demo** (MODULE_API 1.19.0). A demo site
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([chapter 2](02-website-module.md)) lets anybody author an event, and some steps must
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never be saved there: the Rust module refuses a console command that would stop the
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server. Core asks `demoRefuses(params)` only with `DEMO_MODE` on, for every step,
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when a definition is created, saved or published, with the step's checked params.
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- **The answer.** A sentence refuses the whole write with `403 DEMO_LOCKED`, and the
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author reads it as written, so phrase it for them: *"quit" is turned off on the
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demo site.* `null` lets the step through.
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- **It is a pure check.** No database, no game, nothing changed. A throw refuses too,
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with core's own sentence, because a lock that cannot decide fails closed.
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- **Check again in `perform()`**, behind `ctx.demoMode`. A version published before
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your list grew is never asked again, so the save cannot be the only lock.
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- **It needs `coreApi` `^1.19.0`.** An older core never asks it, and the save goes
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through without a word.
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**`example` is required on every param, optional ones included.** It is the
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**`example` is required on every param, optional ones included.** It is the
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authoring form's placeholder. It is one word at declaration time and it is
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authoring form's placeholder. It is one word at declaration time and it is
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unreconstructable afterwards by anybody who did not write the action.
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unreconstructable afterwards by anybody who did not write the action.
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@@ -1,10 +1,47 @@
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{
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{
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"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
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"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
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"branch": "main",
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"branch": "main",
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"ref": "6890a74c7c4ad5690509e8c163e477d7f7b399e7",
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"ref": "f13b8fe1fec9dc330a985430b8bd4f67c9ec26c5",
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"why": [
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"why": [
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"The core this kit is written against, pinned to a commit rather than a branch.",
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"The core this kit is written against, pinned to a commit rather than a branch.",
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"",
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"",
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"2026-10-30: moved from 7bd93b8 (1.20.0) to f13b8fe (1.21.0, website#233,",
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"report, block and hide, USER_SAFETY.md). Chapter 2 was read again:",
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"- 1.21.0: api.registerReportTargets, api.registerGameIdentities and",
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" ctx.safety.forViewer / staffAmong (chapter 2 gains a section, and its call",
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" count becomes twenty-three).",
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"website#233 is the only core change in the window. The template declares",
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"none of the new members, so nothing it does changed meaning; module.json's",
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"coreApi becomes ^1.21.0 for the equality check. The real core run was",
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"repeated at this ref, with the template as the only module in the directory.",
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"",
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"2026-10-30: moved from 69998ec (1.19.0) to 7bd93b8 (1.20.0, website#232,",
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"account deletion, ACCOUNT_DELETION.md). Chapter 2 was read again:",
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"- 1.20.0: api.onUserDeleting (chapter 2 gains a section, and its call count",
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" becomes twenty-one).",
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"The other core changes in the window (website#225-#231) are the public",
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"demo's deploy, seed and locks. One reaches a module: website#229 refuses, on",
|
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"a demo, any write whose JSON body carries a data: URI, beside the multipart",
|
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"refusal 1.18.0 already had, and neither needs listing in demoLocks. Chapter",
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"2's demo section now says so; it had not taught the multipart one either.",
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"The template declares none of the new members, so nothing it does changed",
|
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|
"meaning; module.json's coreApi becomes ^1.20.0 for the equality check. The",
|
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|
"real core run was repeated at this ref, with the template as the only",
|
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|
"module in the directory.",
|
||||||
|
"",
|
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|
"2026-10-26: moved from 6890a74 (1.17.0) to 69998ec (1.19.0, website#224),",
|
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|
"past 1.18.0 (website#223). Both are the public demo (DEMO_MODE.md), and the",
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|
"chapters were read again for both versions:",
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|
"- 1.18.0: demoLocks in module.json, ctx.demoMode and api.onDemoSeed",
|
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|
" (chapter 2 gains a section, and its call count becomes twenty);",
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|
"- 1.19.0: an event action's demoRefuses (chapter 5, a paragraph and a line",
|
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|
" in the action listing).",
|
||||||
|
"The one other core change in the window (website#221) is a wording fix on",
|
||||||
|
"core's Teams panel and nothing a module sees. The template declares none of",
|
||||||
|
"the new members, so nothing it does changed meaning; module.json's coreApi",
|
||||||
|
"becomes ^1.19.0 for the equality check. The real core run was repeated at",
|
||||||
|
"this ref, with the template as the only module in the directory.",
|
||||||
|
"",
|
||||||
"2026-10-23: moved from 0a37a44 (1.12.0) to 6890a74 (1.17.0, website#220,",
|
"2026-10-23: moved from 0a37a44 (1.12.0) to 6890a74 (1.17.0, website#220,",
|
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"the cutover that brought Steam sign-in and the Rust last fixes to `main`),",
|
"the cutover that brought Steam sign-in and the Rust last fixes to `main`),",
|
||||||
"past 1.13.0 to 1.16.0, which reached `main` together on 2026-10-22. The",
|
"past 1.13.0 to 1.16.0, which reached `main` together on 2026-10-22. The",
|
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@@ -34,7 +71,7 @@
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|||||||
"The template declares neither, and nothing it does changed meaning. The real",
|
"The template declares neither, and nothing it does changed meaning. The real",
|
||||||
"core run below was repeated at this ref.",
|
"core run below was repeated at this ref.",
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"",
|
"",
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||||||
"Before that move:"
|
"Before that move:",
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"This one is the EVENT SYSTEM cutover, the commit MODULE_API_VERSION 1.10.0",
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"This one is the EVENT SYSTEM cutover, the commit MODULE_API_VERSION 1.10.0",
|
||||||
"reached `main` on (website#199), and 1.10.0 is what template/module.json",
|
"reached `main` on (website#199), and 1.10.0 is what template/module.json",
|
||||||
"declares. It moved here from 66bb3b9a (1.9.0, the engagement cutover) because",
|
"declares. It moved here from 66bb3b9a (1.9.0, the engagement cutover) because",
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|||||||
@@ -2,7 +2,7 @@
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|||||||
"id": "examplegame",
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"id": "examplegame",
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||||||
"name": "Example Game",
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"name": "Example Game",
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||||||
"version": "0.1.0",
|
"version": "0.1.0",
|
||||||
"coreApi": "^1.17.0",
|
"coreApi": "^1.21.0",
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||||||
"server": "server/index.js",
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"server": "server/index.js",
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"client": { "entry": "client/dist/entry.js" },
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"client": { "entry": "client/dist/entry.js" },
|
||||||
"schema": "server/db/schema.sql",
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"schema": "server/db/schema.sql",
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||||||
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|||||||
Reference in New Issue
Block a user