70bafdff6334c6d088eac1b28d6512ff18fe9e15
18 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 481837e937 |
feat(rust): RaidableBases — feed, raids map layer, Warlord, Spawn a raid base, profiles (PLAN_REDESIGNS §11.4)
PLAN_REDESIGNS §11.4 (D202-D208, D386-D391), protocol 14. Spec: docs rust-link/PROTOCOL.md §20.12. - raid.started, raid.completed, raid.purchased and raid.locked public, raid.ended staff's; raidableBases.js reads each row per viewer (raiders' and a buyer's names only for the presence audience, D376/D390; Steam ids, position and a run's key only for staff). Feed lines in the World filter. - The step rust.raidbase.spawn, "Spawn a raid base" (ledgered, budget rust.raids): difficulty, profile and base from option sources listing each server's own names (D386), a spot as a world call's location with a height adjustment or an exact height, and PvP/NPCs/lock as on/off/blank. A base the raids helper made is a world resource, so eventWorld's revert and reconcile serve it and world.expired marks it expired; one it did not make records nothing and the run log says it despawns on its own timer. Refused at verify for a server that said it cannot; a dry run with a spot returns the spot check as detail.warnings (MODULE_API 1.16.0, D391). rb-not-ready retries in ten minutes. - Warlord: raids_completed, title category raidscompleted, the leaderboard's Raid bases column (sort=raidsCompleted). - The map's raids layer (D114), public by default with its own audience; the run's key is dropped before any viewer gets it. - Server settings' line for RaidableBases; its profiles in Mod configuration under a virtual path (D205). - Swagger fragment, bundle and README. Tests: server 684/684 (raidableBases.test.js new, every name in it invented); client 99/99, build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 5686d9fd17 |
feat(rust): Run console commands and Reward by console command (PLAN_REDESIGNS §16)
Two event steps in server/eventCommands.js, on one new budget,
`rust.commands` (D382-D385):
- rust.command.run: up to 10 typed commands once on one server, with
optional teardown commands. irreversible / ledger: the ledger row keeps
the teardown as it was, and core reverts it when the run ends or is
cancelled. Priced one unit per command, teardown included.
- rust.command.reward: the kit reward's recipient picker (tally modes and
linked), by Steam id, so no website account is needed. The bridge fills
{steamid} and {name}; offline recipients are skipped and named (D383).
irreversible / none. Priced commands x people, the bound for a mode that
is not a count.
Both take core's `multiple` string field as a free text box (no
allowlist, D384) and a required "I am sure" toggle. {steamid}/{name} in a
run step are refused. unknown-command, malformed, events-disabled,
interrupted are permanent; the error says how many ran before it.
D385: the run also hands its teardown to the bridge, which keeps it with
the key. A revert with only the key (the step failed, or its answer was
lost, so core recorded nothing) asks every enabled server to run what it
kept; a server the step never reached runs nothing.
sidecarClient.commandsRun -> POST /commands/run; ci/bundle.json lists the
new file; entry.test.js pins the new ids; 21 tests in
test/commandSteps.test.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 9c82a0c437 |
feat(rust): ZLevels Remastered on the servers page (PLAN_REDESIGNS §14.3.6)
Stage 7 of the §14.3 integration plan (D374): Server settings' plugin line says whether ZLevels is loaded and that an event may lend its XP boosts as permissions. The integrations schema gains zLevels; the swagger fragment is regenerated. No leaderboard change, nothing stored. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| da1d74bdff |
feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| bfe9b5b18d |
feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 549b3a5ffd |
feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
Stage 4 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.7). - pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row is read per viewer by the new dynamicPvp.js: grid for everyone, the event's name only for Dynamic PVP's own vanilla events, position and zone id for staff only. - The feed's world filter carries the opening: "A PvP zone opened around the downed patrol helicopter · G7 · for 10 min". It names nobody. - The map gains a fifth layer, `pvp` (PvP zones), public by default with its own audience in Admin → Rust visibility, drawn as a red ring with its event's name. - Server settings' plugin line names Dynamic PVP; the swagger schemas and route descriptions carry the layer and the integration (fragment regenerated); ci/bundle.json ships dynamicPvp.js; README lists it. Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended) and every check; client 89/89 (feed and map tooltip), build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| e3cc95f8ab |
feat(rust): TruePVE in the zone step — no PvP protection, or a ruleset (PLAN_REDESIGNS §14.3.2)
Stage 3 of the §14.3 integration plan (D362, D368), on protocol 14 (docs
rust-link/PROTOCOL.md §20.6).
- rust.zone.open gains noPvpProtection (boolean) and pvpRuleset (string),
sent as world.zone's truePve { exclude: true } or { ruleset }.
- Both set, a name over 64 characters, or a server whose hello says TruePVE
is not loaded is refused for good, at verify too. A server that has not
said is left to the plugin, as a dome is.
- truepve-missing and truepve-ruleset are permanent failures, with the
plugin's words.
- The zone servers list carries each server's truePve from hello; Server
settings' plugin line says whether TruePVE is loaded; the integrations
schema documents it (swagger fragment regenerated).
- README lists TruePVE among the optional plugins.
Tests: five new in zones.test.js; server 603/603 and all checks, client
84/84 and the build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| e7d5c8ed1a |
feat(rust): Rust's own world events — feed, credit rule, triggers, Call a world event (PLAN_REDESIGNS §14.3.1)
The site half of stage 1, on protocol 14: - server/worldEvents.js: the 24 types, D372's four credit rules, the grid from the map's geometry (none off the map), and the per-viewer reading. - The feed serves `world.event` (a public kind): an unknown type is staff's; the event and its grid are public; names only for the presence audience (D376); Steam ids and positions only for staff (D353). A downed one carries `credited`/`creditedCount` by the server's rule. Client lines for all 24 types and a World events filter. - rust_servers.credit_rule (blow, last, most, all; default blow), set on the server's settings. Ingest counts heli_kills (patrol helicopters and Chinooks, D379) and apc_kills from `world.event` by that rule, so the line and Rotorbane / Tankbreaker agree. A protocol-13 tally's heliKills/apcKills still add as before. - The tally's cratesHacked / dropsLooted → crates_hacked / drops_looted; title categories Safecracker and Scavenger (D356); leaderboard columns Crates hacked and Drops looted, sortable (D377). - 24 engagement triggers rust.world.<event> (D355): ceiling everyone, cooldown subject the server and event (crates add where), names only. - server/eventWorldCall.js: rust.world.call, "Call a world event" (risk change, reversible none, budget rust.world.calls). A position for an airdrop or a patrol helicopter only; the Chinook takes none (D378). Server 585/585 (22 new in test/worldEvents.test.js), client 84/84, every check; booted against the pinned core (43 triggers, 12 actions, 10 budgets, 20 option sources), routes.manifest unchanged at 89. Engagement manifest and swagger fragment regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| e4591af906 |
feat(rust): Backpacks — staff and player views, the Bigger backpack step (PLAN_REDESIGNS §11.3)
The site half of §11.3.2, on protocol 14:
- `rust.backpack.size` ("Bigger backpack"): a kit reward with a different
permission (D337) — one rust_perm_run_grants row per website user with
backpacks.size.N, no kit, no credit; the perm mirror pushes it and the run's
revert deletes it. risk change, reversible ledger, a new `rust.backpacks`
budget, rust.kit.entitle's recipient modes including `linked`. Refused with
"Backpacks is not installed on this server" in the dry run too (D199), and a
size the server does not offer is refused by name. Its message is never
silent: empty is the take-back warning (D338).
- `rust.options.backpacksizes`: each server's sizes above its smallest, from
the last hello, grouped by server.
- GET /player/rust/backpacks (own links only, 20 reads a minute) and
GET /admin/users/:id/rust/backpacks (that user's links only). Live, never
stored; a stranger's id is a 404 and never reaches the game.
- Client: a shared Backpack panel (pick server and account, open, read once)
on the account page and the admin user page; the grid draws pages of
pageSize, each slot named by the game (D340, no icons), blueprints by what
they make (D341), overflow marked. Backpacks joins the server's mod line.
Server 548/548 (13 new in test/backpacks.test.js), client 79/79 (5 new),
routes.manifest regenerated against the pinned core (89 routes), swagger
fragment regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 845caef817 |
feat(rust): Economics — pay coins, balances, staff adjust, the richest (PLAN_REDESIGNS §11.2)
The site half of §11.2.2, on protocol 14:
- `rust.coins.pay` ("Pay coins"): irreversible, reversible none (D335). The
recipient modes of rust.kit.entitle including `linked`, one payment per
website user (D103's rule), an optional message with {amount}, a new
`rust.coins` budget. Refused with "Economics is not installed on this
server" in the dry run too (D199). Core's key goes to the plugin, so a
retried step answers `repeat` and pays nobody twice.
- `rust_player_wipe_stats.balance`: the tally's balance, written as a value.
A nameless balance frame (an offline player) moves nobody's last-seen.
`economics.wiped` clears the wipe's balances, except at a new save.
- The richest: a Coins leaderboard column on one wipe of a server that
reports Economics, `sort=balance`, and a `richest` title category
(Magnate); both rank only above the starting balance (D336).
- GET /player/rust/economics (live, falling back to the last known), and
GET/POST /admin/users/:id/rust/economics for staff — scoped to the user's
own links, keyed per submission, an activity row with before and after.
- Client: the account page's Coins, the admin user page's Coins panel with
its form, the leaderboard column, and Economics in the server's mod line
(saying when its config could not be read).
Server 535/535 (14 new in test/economics.test.js), client 74/74,
routes.manifest regenerated against the pinned core (87 routes), swagger
fragment regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 1b70cef5be |
feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| cddba957d3 |
feat(rust): Admin → Rust servers page and the next wipe on the web (phase 16)
The module had no page for its own server rows: they were written only through PUT /admin/rust/servers/:id, and the README described an "Admin → Rust" server form that did not exist. D133 (org lead) builds it: add, edit, test and delete a server, with the D130 wipe schedule in the same form. The token stays write-only and an edit sends the stored protocol back rather than re-stamping the row. The next wipe shows on the server list and in the server page's header, in the reader's own clock, marked "rescheduled" for a one-off date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| c94271104f |
feat(rust): Teams from first-party clans (phase 9, protocol 6)
A first-party Rust clan is a Team (R5). This module becomes the site's Team provider and answers core from the plugin's `clans` board. Design of record: docs/modules/rust/PLAN.md §24, D47-D58. - The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's identity is <serverId>:<clanId>:<createdMs> (D52), because the game restarts clan ids whenever its clan database version changes. - The provider (D53): getTeams is complete only when every server's board is fresh, supported and untruncated. It is partial when some are, and refuses when none are. Freshness is judged by the website's clock, from when the board's `t` last advanced. - Only a complete board may mark a clan gone. A board at the game's 100-clan ceiling (D55), or one with an unreadable row, proves nothing about what it leaves out. - Leadership is diffed board to board and published (D54). The five clan events are published as team.* kinds, and written to the Team feed as members-only lines (D49). - Core only writes feed items for a Team it already holds. So the last 10 minutes of clan events are re-offered on each board refresh, deduped by a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key would be truncated into collisions. - projectRoster and the clan page share one audience rule (D48): the clan's linked members and staff by default, re-read from the users row. The setting lives on Admin > Rust visibility, which also warns about uMod Clans (D47) and the ceiling. - Public: GET servers/:id/clans (the list is public, D58) and GET clans/:externalId. The client adds a Clans tab and /rust/clans/:externalId, with three module slots for core's notify, activity and forum contributions (D56). - Linking and unlinking an account ask core to reconcile Teams (D57). - The clan kinds are staff-class in the public feed allowlist. - PROTOCOL_VERSION is now 6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| be44839896 |
fix(rust): nothing names who is online by default
The org lead's rule, settled 2026-09-22: who is online is always the
narrowest audience - staff - unless an operator deliberately widens it,
and a count is fine where a list of names is not.
The public site broke that in three places since phase 4. The Online
tab named every player, the feed carried joins, respawns, deaths, chat
and tallies, and the leaderboard's lastSeen - refreshed every minute by
a gather tally - said who was on as plainly as either. All three now
sit behind one setting:
* PRESENCE_KINDS, a subset of the public allowlist, gated per request.
Below the audience the feed keeps the server's own story (wipe, start,
shutdown) and says presenceHidden rather than looking quiet.
* the Online route answers { players: [], hidden, count, audience } -
same shape, so an older client renders empty rather than breaking.
* rungs staff / signed_in / public, fleet-wide default in a new
rust_settings table with an optional per-server override on
rust_servers; an unknown stored word narrows to staff.
* the viewer's standing is RE-READ from the users row (ctx.users.getById),
not taken from the token, so a demotion or a ban applies on the next
request. Walked: a moderator demoted mid-session lost the roll call on
the same cookie.
* per-viewer answers are Cache-Control: private, no-store.
* GET/PUT /admin/rust/visibility (requireRole admin) and an admin page,
Rust visibility; every save is one activity-log row.
The browser walk also found every empty state in this module rendering
as a blank box. Core's EmptyState renders children only; this module
passed title/message (the shape the Integration Kit template teaches)
and React dropped both without a word. Fixed module-side with a small
Empty wrapper - nothing core or module-uo renders changes - and a client
test that refuses a titled EmptyState or a PageHeader subtitle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 8df850f73e |
feat: declare rust as the module's identity capability
Phase 5 is the Android app's leg of this module's read path (R10), and it gates its Rust navigation on one capability string the way `module-uo`'s five shard rows gate on `shard`. There was no such string here: the five this module declared all name a SURFACE, and core flattens every started module's capabilities into one list, so `servers` is a word another module could declare tomorrow and silently reveal these screens on a site that does not run Rust. `rust` is the string only this module can mean. It is asserted against `module.json`'s own `id` rather than a literal, so the two cannot drift. The README says why it is not redundant with `id`: `id` is a mount prefix, and MODULE_API.md §2.9 forbids a client inferring a route from a capability. Gating on `id` would quietly make those the same thing. Decided by the org lead as D16, 2026-09-16. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 22fd8c5da7 |
feat: the first pages, and what a browser walk found behind them
Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).
Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.
Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:
* An unreachable refresh called `putState` — the whole-row write — with two
fields, so a host that rebooted lost its hostname, map, size, seed and wipe
id. The list then read "Offline" with nothing beside it, which is not "here
is what we know" but "we have never heard of it". `markUnreachable` now
moves three columns and mentions no others.
* "Last reported" read `updated_at`, which a FAILED poll writes too — so an
offline server claimed it had reported just now, every thirty seconds, for
as long as it stayed down. `last_seen_at` is the new column, moved only by a
frame that arrived.
* Feed rows showed a bare time of day, so three events from six weeks ago all
read as this afternoon once the feed was filtered to a past wipe.
* `/rust/servers/typo` rendered core's ErrorState under its own heading and
read "No such server / Something went wrong", sending a reader who mistyped
a URL looking for an outage.
Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.
`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.
The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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| b33d21d71b |
feat(ci): packaging, release and the frozen manifest
Phase 2 of docs/modules/rust/PLAN.md. Phase 1 built five guards and ran them by hand; this repo had no workflows at all, so nothing gated the branch that gets released and there was no way to release it. Three pieces: - **release.yml** — the derived-version engine link, installer and Module-uo already run (conventional-commit subjects since the newest tag; module.json's version survives as a floor; workflow_dispatch as the backdoor), assembling the bundle from an include list and publishing the tarball, the install manifest carrying its sha256, and SHA256SUMS. The tag is the number that ships and CI stamps it into the bundle's own module.json. - **pr-checks.yml** — server tests, check:imports, check:bundle, check:swagger, the client build, client tests and check:externals, plus frozen-manifest. - **frozen-manifest** — clones core at the sha pinned in ci/core-ref.json, generates its route table without this module and with it, and takes the difference. It ran locally against that exact ref: six routes, all documented, no core route moved. That is the first proof by a running core that /rust collides with nothing — phase 1 could only check it by reading, because core mounts /status and /version at a tier root where the loader's own collision probe cannot see them. The bundle carries no node_modules, because the shipped half declares no runtime dependencies (org lead, phase 2). checkBundle.js holds both halves of that: the include list still covers everything server/index.js reaches, and no dependency has appeared without the release learning to pack it. Verified by breaking it — dropping "model" from the list names the exact edit and exits 1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 862c328176 |
feat: the module skeleton and every bundle seam
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.
What is here:
* /rust on all three tiers, because the loader holds module.json's mounts against
what is registered in BOTH directions -- so the declaration and the
registration land together or not at all. The player tier is honestly thin: it
answers the server list on the authenticated tier, delegating to the same model
the public tier uses so the two cannot drift while they are meant to be the
same. It is the address the app will call, registered now rather than moved
later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
is what a sidecar reported. Separate tables because they have different
writers, lifetimes and audiences -- and because purging observed state while
keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
admin list reports hasToken and never the credential, and an empty token on a
save leaves the stored one alone -- a form that posts its own blank field would
otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
and the status is what tells a wrong URL from a wrong token from a mismatched
protocol -- all three present as 'the site says my server is offline' and each
has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
suites.
What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.
Two corrections to the kit's template, both feedback for a later phase:
* registration.test.js read one page BY NAME to check declared slots are
rendered, so a module declaring none dies on ENOENT before reaching the loop
that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
chains at file scope cannot be required with that, so the fake holds the real
express-validator -- for the same reason it holds a real express Router.
The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.
Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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