A first-party Rust clan is a Team (R5). This module becomes the site's Team provider and answers core from the plugin's `clans` board. Design of record: docs/modules/rust/PLAN.md §24, D47-D58. - The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's identity is <serverId>:<clanId>:<createdMs> (D52), because the game restarts clan ids whenever its clan database version changes. - The provider (D53): getTeams is complete only when every server's board is fresh, supported and untruncated. It is partial when some are, and refuses when none are. Freshness is judged by the website's clock, from when the board's `t` last advanced. - Only a complete board may mark a clan gone. A board at the game's 100-clan ceiling (D55), or one with an unreadable row, proves nothing about what it leaves out. - Leadership is diffed board to board and published (D54). The five clan events are published as team.* kinds, and written to the Team feed as members-only lines (D49). - Core only writes feed items for a Team it already holds. So the last 10 minutes of clan events are re-offered on each board refresh, deduped by a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key would be truncated into collisions. - projectRoster and the clan page share one audience rule (D48): the clan's linked members and staff by default, re-read from the users row. The setting lives on Admin > Rust visibility, which also warns about uMod Clans (D47) and the ceiling. - Public: GET servers/:id/clans (the list is public, D58) and GET clans/:externalId. The client adds a Clans tab and /rust/clans/:externalId, with three module slots for core's notify, activity and forum contributions (D56). - Linking and unlinking an account ask core to reconcile Teams (D57). - The clan kinds are staff-class in the public feed allowlist. - PROTOCOL_VERSION is now 6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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Module-Rust
The Rust module for the Runic Gateway platform: everything that
makes a Runic Gateway site a site for Rust. It installs into a website core as
modules/rust/ and is the platform's second game module, after
Module-uo.
It is also the first module built from the Integration Kit rather than extracted from the website — which makes it the kit's acceptance test from the inside.
The repository name is not the module id. This ships a module whose id is rust, because the
contract requires id to equal the directory core loads it from (modules/rust/), and that id is
the prefix of every table and every mount.
What it is, in one diagram
Rust server + Oxide (RunicGateway/Rust-Plugins)
│ loopback TCP, the plugin dials out
▼
rust-link sidecar (RunicGateway/Rust-Link) one per game server
│ HTTPS + WebSocket, bearer token
▼
this module, inside a website core one client per server
│ same-origin JSON
▼
browser · Android app
One server, one sidecar. A community running six Rust servers runs six pairs and configures six rows here; the website core never learns there is more than one.
What ships today
| Surface | Route |
|---|---|
| Public | GET /api/v1/public/rust/servers — every server and what it last reported |
| Public | GET …/servers/:id — one server, or a 404; the only route under :id that can say a server does not exist |
| Public | GET …/servers/:id/events — the feed, served from a default-deny allowlist (server/catalogue.js) |
| Public | GET …/servers/:id/leaderboard — per wipe, or all-time as those rows summed |
| Public | GET …/servers/:id/wipes and …/online |
| Public | GET …/servers/:id/clans — the server's clans, best score first (public: names nobody) |
| Public | GET /api/v1/public/rust/clans/:externalId — one clan, and its roster inside the roster audience |
| Player | GET /api/v1/player/rust/servers — the server list, on the authenticated tier |
| Admin | GET/PUT/DELETE /api/v1/admin/rust/servers and POST …/:id/test |
| Admin | GET/PUT /api/v1/admin/rust/visibility — who may see who is online, fleet-wide and per server |
| Pages | /rust — the server list, and the module's landing page |
| Pages | /rust/servers/:id — one server: feed, leaderboard, who is on, wipes, clans |
| Pages | /rust/clans/:externalId — one clan, with core's Team notify, activity and forum in three module slots |
| Teams | The deployment's Team provider: a first-party Rust clan is a Team |
| Slot | site.footer.status — a live server/player count in core's footer |
Nothing names who is online by default. The Online list, every feed item that says a named player was on the server (connects, respawns, deaths, chat, gather tallies) and the leaderboard's "last seen" reach staff unless an operator widens them in Admin → Rust visibility — fleet-wide, with an optional override per server. How many players are online is public at every setting. The viewer's standing is re-read from the database on each request, so a demotion or a ban applies at once rather than when a token expires.
Every page reads this module's own tables and never calls a game server, which is what lets the whole surface render while every server in the fleet is off. Tab, feed filter, wipe and leaderboard sort all live in the URL, so any view of it is a link.
Seven tables: rust_servers (configuration), rust_server_state and rust_presence (observed
state), rust_wipes, rust_players, rust_player_wipe_stats and rust_gather_totals (the record a
wipe does not erase), plus the bounded rust_events window and the rust_ingest_cursor.
Teams come from Rust's own clans, not from the uMod Clans plugin, which is optional and whose clans never become Teams. A clan's roster reaches its own members and staff unless an operator widens it in Admin → Rust visibility; its name, colour, score and count are public. The game lists at most 100 clans per server, and a server at that ceiling answers core partially, so core never removes a Team on its word. Core holds one Team provider per site, which is one reason a site runs one module: core's installer refuses a second.
The rest of the module — notifications, events, the live map, Discord commands — arrives phase by phase. Nothing is registered before it has something behind it: a declared trigger nothing emits and a declared slot nothing fills are both surfaces an operator can configure and then wait on, which is worse than an absent one.
What a client feature-detects on
module.json declares six capability strings, and GET /api/v1/public/modules hands them to any
client that asks — the website's own nav, and the Android app (docs/modules/rust/PLAN.md R10).
Five of them name a surface: servers, killfeed, leaderboard, presence, wipes.
The sixth is rust, and it names the module itself. It looks redundant beside id, and it is
not, for two reasons worth writing down before somebody tidies it away:
- A client that asks "is this module installed" has nowhere else to ask. Core flattens every
started module's capabilities into one list, so
serversalone is a word another module could declare tomorrow and silently reveal this one's screens.rustis the string that can only mean this module, and it is the single gate a whole navigation group hangs on — exactly the jobsharddoes formodule-uo. idanswers a different question. It is a mount prefix (§2.1 requires it to equal the directory core loads the module from), andMODULE_API.md§2.9 is explicit that a client must never infer a route from a capability. Gating onidwould quietly make the two the same thing, and the day a client builds/<id>/serversfrom it, the contract that lets this module move its own pages is gone.
An unknown capability is absent, and no route is ever derived from one.
Build and check
npm ci --prefix server && npm test --prefix server
npm run check:imports --prefix server
npm run check:bundle --prefix server
npm run check:swagger --prefix server
npm ci --prefix client && npm run build --prefix client
npm run check:externals --prefix client && npm test --prefix client
Build the client BEFORE running its tests — two of them read the built chunk and skip when there is none, so a run in the other order passes while asking nothing about the artifact that ships.
Regenerate the OpenAPI fragment whenever a route or an annotation changes:
npm run swagger --prefix server # writes swagger-fragment.json; commit it
.gitea/workflows/pr-checks.yml runs all of the above on every pull request, plus one job this
machine cannot run on its own: frozen-manifest clones core at the sha pinned in
ci/core-ref.json, generates its route table without this module and then with
it, and takes the difference. That difference is the URL surface this module serves — checked
against the committed routes.manifest.json, against the OpenAPI fragment
in both directions, and against the rule that a module may only add. It is the only thing that
can see whether /rust collides with one of the routes core mounts at a tier root (/status,
/version), which the loader's own collision probe cannot find.
How it reaches an operator
An operator never builds anything. A release is not source: it is the directory core's loader
expects at modules/rust/, already assembled — the prebuilt client chunk, the schema fragment and
the OpenAPI fragment, packed as they will be unpacked.
Every merge to main carrying a releasable commit publishes a bundle. The next version is
computed from conventional-commit subjects since the newest v* tag, as in link, installer and
Module-uo: feat!: or BREAKING CHANGE is a major, feat: a minor, fix: or perf: a patch,
and a main that gained none of those cuts no release. The number that ships is the tag, and CI
writes it into the module.json inside the bundle. module.json's version survives as a floor:
name a version there above the newest tag and that version releases, which is how you overrule the
subjects. For a change with nothing releasable behind it — a widened coreApi, a new mount, a
capability — run the Release workflow by hand (Actions → Release → Run workflow).
Each release carries:
| Asset | What it is |
|---|---|
module-rust-<version>.tar.gz |
the directory core expects at modules/rust/, already assembled |
module-rust-<version>.json |
the install manifest: id, version, coreApi, the artifact's URL, size and sha256 |
SHA256SUMS |
the same hash, in the shape every other repo here publishes |
Releases are unsigned; the sha256 is the trust anchor, and the website verifies it before
unpacking. That is the model installer's bundles already use, and a second trust model would be a
second thing to get right.
The tarball is assembled from an include list (ci/bundle.json), never an
exclude list — an exclude list ships whatever it forgot. Tests, scripts, client/src, ci/ and the
dev dependencies are not in it. It carries no node_modules, because the shipped half declares
no runtime dependencies: everything it needs arrives on ctx. npm run check:bundle holds both
halves of that — that the list still covers every file server/index.js can reach, and that no
runtime dependency has appeared without the release learning to pack it.
Install it into a core
From a release, which is the supported path: in Admin → Modules, paste the URL of that release's
module-rust-<version>.json, and restart when the panel offers. Core fetches the manifest, checks
every URL and redirect hop against its own host allowlist, streams the artifact under a byte cap
while hashing it, verifies the sha256, inspects the archive in full before unpacking it to a
temporary directory, and only then moves it into modules/rust/. Nothing is written into the
modules directory until every check has passed. The allowlist must contain
gitea.whitlocktech.com — it is seeded from MODULE_SOURCE_HOSTS on a fresh install and is
DB-owned from then on, edited on that same screen. An empty allowlist forbids every install rather
than permitting all of them.
From a working tree, for development: copy the whole tree to <website>/modules/rust/ and
restart. Copy, do not symlink — the loader lists directory entries and asks each whether it is a
directory; a symlink answers no and the module is skipped in complete silence.
Either way, the module appears when the process restarts: the volume is read at require time.
Then, in Admin → Rust, add a server: its name, the sidecar's base URL, and the token the sidecar
printed on first start (rust-link-sidecar --print-config). The token is write-only — it is
stored encrypted through core's own secret box and never returned to any client; the panel reports
only whether one is set.
POST /api/v1/admin/rust/servers/:id/test probes a sidecar and reports what came back in one word.
That is the route that tells a wrong URL from a wrong token from a mismatched protocol version —
all three present as "the site says my server is offline" and each has a different fix.
The protocol is a contract
PROTOCOL_VERSION in server/sidecarClient.js is sent on every request as X-RustLink-Version,
and a sidecar speaking a different one answers 409 rather than serving something this module will
mis-parse. It must agree with the sidecar's own constant and with overlay.toml in the plugin repo.
Canonical spec:
docs/rust-link/PROTOCOL.md.
The module's own design of record is
docs/modules/rust/PLAN.md.
Licence
GPL-3.0-or-later. See LICENSE.md.