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Module-Rust/README.md
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feat(rust): Teams from first-party clans (phase 9, protocol 6)
A first-party Rust clan is a Team (R5). This module becomes the site's
Team provider and answers core from the plugin's `clans` board. Design
of record: docs/modules/rust/PLAN.md §24, D47-D58.

- The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's
  identity is <serverId>:<clanId>:<createdMs> (D52), because the game
  restarts clan ids whenever its clan database version changes.
- The provider (D53): getTeams is complete only when every server's
  board is fresh, supported and untruncated. It is partial when some
  are, and refuses when none are. Freshness is judged by the website's
  clock, from when the board's `t` last advanced.
- Only a complete board may mark a clan gone. A board at the game's
  100-clan ceiling (D55), or one with an unreadable row, proves nothing
  about what it leaves out.
- Leadership is diffed board to board and published (D54). The five clan
  events are published as team.* kinds, and written to the Team feed as
  members-only lines (D49).
- Core only writes feed items for a Team it already holds. So the last 10
  minutes of clan events are re-offered on each board refresh, deduped by
  a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key
  would be truncated into collisions.
- projectRoster and the clan page share one audience rule (D48): the
  clan's linked members and staff by default, re-read from the users row.
  The setting lives on Admin > Rust visibility, which also warns about
  uMod Clans (D47) and the ceiling.
- Public: GET servers/:id/clans (the list is public, D58) and
  GET clans/:externalId. The client adds a Clans tab and
  /rust/clans/:externalId, with three module slots for core's notify,
  activity and forum contributions (D56).
- Linking and unlinking an account ask core to reconcile Teams (D57).
- The clan kinds are staff-class in the public feed allowlist.
- PROTOCOL_VERSION is now 6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:14:18 -05:00

207 lines
12 KiB
Markdown

# Module-Rust
The **[Rust](https://rust.facepunch.com/) module** for the Runic Gateway platform: everything that
makes a Runic Gateway site a site *for* Rust. It installs into a website core as
`modules/rust/` and is the platform's second game module, after
[`Module-uo`](https://gitea.whitlocktech.com/RunicGateway/Module-uo).
It is also the first module built from the
[Integration Kit](https://gitea.whitlocktech.com/RunicGateway/Integration-kit) rather than extracted
from the website — which makes it the kit's acceptance test from the inside.
**The repository name is not the module id.** This ships a module whose `id` is `rust`, because the
contract requires `id` to equal the directory core loads it from (`modules/rust/`), and that id is
the prefix of every table and every mount.
## What it is, in one diagram
```
Rust server + Oxide (RunicGateway/Rust-Plugins)
│ loopback TCP, the plugin dials out
rust-link sidecar (RunicGateway/Rust-Link) one per game server
│ HTTPS + WebSocket, bearer token
this module, inside a website core one client per server
│ same-origin JSON
browser · Android app
```
**One server, one sidecar.** A community running six Rust servers runs six pairs and configures six
rows here; the website core never learns there is more than one.
## What ships today
| Surface | Route |
|---|---|
| Public | `GET /api/v1/public/rust/servers` — every server and what it last reported |
| Public | `GET …/servers/:id` — one server, or a `404`; the only route under `:id` that can say a server does not exist |
| Public | `GET …/servers/:id/events` — the feed, served from a default-deny allowlist (`server/catalogue.js`) |
| Public | `GET …/servers/:id/leaderboard` — per wipe, or all-time as those rows summed |
| Public | `GET …/servers/:id/wipes` and `…/online` |
| Public | `GET …/servers/:id/clans` — the server's clans, best score first (public: names nobody) |
| Public | `GET /api/v1/public/rust/clans/:externalId` — one clan, and its roster inside the roster audience |
| Player | `GET /api/v1/player/rust/servers` — the server list, on the authenticated tier |
| Admin | `GET/PUT/DELETE /api/v1/admin/rust/servers` and `POST …/:id/test` |
| Admin | `GET/PUT /api/v1/admin/rust/visibility` — who may see who is online, fleet-wide and per server |
| Pages | `/rust` — the server list, and the module's landing page |
| Pages | `/rust/servers/:id` — one server: feed, leaderboard, who is on, wipes, clans |
| Pages | `/rust/clans/:externalId` — one clan, with core's Team notify, activity and forum in three module slots |
| Teams | The deployment's Team provider: a first-party Rust clan is a Team |
| Slot | `site.footer.status` — a live server/player count in core's footer |
**Nothing names who is online by default.** The Online list, every feed item that says a named
player was on the server (connects, respawns, deaths, chat, gather tallies) and the leaderboard's
"last seen" reach **staff** unless an operator widens them in Admin → Rust visibility — fleet-wide,
with an optional override per server. How many players are online is public at every setting. The
viewer's standing is re-read from the database on each request, so a demotion or a ban applies at
once rather than when a token expires.
Every page reads this module's own tables and never calls a game server, which is what lets the
whole surface render while every server in the fleet is off. Tab, feed filter, wipe and leaderboard
sort all live in the URL, so any view of it is a link.
Seven tables: `rust_servers` (configuration), `rust_server_state` and `rust_presence` (observed
state), `rust_wipes`, `rust_players`, `rust_player_wipe_stats` and `rust_gather_totals` (the record a
wipe does not erase), plus the bounded `rust_events` window and the `rust_ingest_cursor`.
**Teams come from Rust's own clans**, not from the uMod Clans plugin, which is optional and whose
clans never become Teams. A clan's roster reaches its own members and staff unless an operator
widens it in Admin → Rust visibility; its name, colour, score and count are public. The game lists
at most 100 clans per server, and a server at that ceiling answers core partially, so core never
removes a Team on its word. Core holds one Team provider per site, which is one reason **a site runs
one module**: core's installer refuses a second.
The rest of the module — notifications,
events, the live map, Discord commands — arrives phase by phase. **Nothing is registered before it
has something behind it:** a declared trigger nothing emits and a declared slot nothing fills are
both surfaces an operator can configure and then wait on, which is worse than an absent one.
### What a client feature-detects on
`module.json` declares six capability strings, and `GET /api/v1/public/modules` hands them to any
client that asks — the website's own nav, and the Android app (`docs/modules/rust/PLAN.md` R10).
Five of them name a surface: `servers`, `killfeed`, `leaderboard`, `presence`, `wipes`.
The sixth is `rust`, and it names **the module itself**. It looks redundant beside `id`, and it is
not, for two reasons worth writing down before somebody tidies it away:
- **A client that asks "is this module installed" has nowhere else to ask.** Core flattens every
started module's capabilities into one list, so `servers` alone is a word another module could
declare tomorrow and silently reveal this one's screens. `rust` is the string that can only mean
this module, and it is the single gate a whole navigation group hangs on — exactly the job `shard`
does for `module-uo`.
- **`id` answers a different question.** It is a *mount prefix* (§2.1 requires it to equal the
directory core loads the module from), and `MODULE_API.md` §2.9 is explicit that a client must
never infer a route from a capability. Gating on `id` would quietly make the two the same thing,
and the day a client builds `/<id>/servers` from it, the contract that lets this module move its
own pages is gone.
An unknown capability is absent, and no route is ever derived from one.
## Build and check
```bash
npm ci --prefix server && npm test --prefix server
npm run check:imports --prefix server
npm run check:bundle --prefix server
npm run check:swagger --prefix server
npm ci --prefix client && npm run build --prefix client
npm run check:externals --prefix client && npm test --prefix client
```
**Build the client BEFORE running its tests** — two of them read the built chunk and skip when there
is none, so a run in the other order passes while asking nothing about the artifact that ships.
Regenerate the OpenAPI fragment whenever a route or an annotation changes:
```bash
npm run swagger --prefix server # writes swagger-fragment.json; commit it
```
`.gitea/workflows/pr-checks.yml` runs all of the above on every pull request, plus one job this
machine cannot run on its own: **frozen-manifest** clones core at the sha pinned in
[`ci/core-ref.json`](ci/core-ref.json), generates its route table without this module and then with
it, and takes the difference. That difference is the URL surface this module serves — checked
against the committed [`routes.manifest.json`](routes.manifest.json), against the OpenAPI fragment
in both directions, and against the rule that **a module may only add**. It is the only thing that
can see whether `/rust` collides with one of the routes core mounts at a tier root (`/status`,
`/version`), which the loader's own collision probe cannot find.
## How it reaches an operator
**An operator never builds anything.** A release is not source: it is the directory core's loader
expects at `modules/rust/`, already assembled — the prebuilt client chunk, the schema fragment and
the OpenAPI fragment, packed as they will be unpacked.
**Every merge to `main` carrying a releasable commit publishes a bundle.** The next version is
computed from conventional-commit subjects since the newest `v*` tag, as in `link`, `installer` and
`Module-uo`: `feat!:` or `BREAKING CHANGE` is a major, `feat:` a minor, `fix:` or `perf:` a patch,
and a `main` that gained none of those cuts no release. The number that ships is the **tag**, and CI
writes it into the `module.json` inside the bundle. `module.json`'s version survives as a **floor**:
name a version there above the newest tag and that version releases, which is how you overrule the
subjects. For a change with nothing releasable behind it — a widened `coreApi`, a new mount, a
capability — run the **Release** workflow by hand (Actions → Release → Run workflow).
Each release carries:
| Asset | What it is |
|---|---|
| `module-rust-<version>.tar.gz` | the directory core expects at `modules/rust/`, already assembled |
| `module-rust-<version>.json` | the install manifest: id, version, `coreApi`, the artifact's URL, size and **`sha256`** |
| `SHA256SUMS` | the same hash, in the shape every other repo here publishes |
Releases are **unsigned**; the `sha256` is the trust anchor, and the website verifies it before
unpacking. That is the model `installer`'s bundles already use, and a second trust model would be a
second thing to get right.
The tarball is assembled from an **include** list ([`ci/bundle.json`](ci/bundle.json)), never an
exclude list — an exclude list ships whatever it forgot. Tests, scripts, `client/src`, `ci/` and the
dev dependencies are not in it. It carries **no `node_modules`**, because the shipped half declares
no runtime dependencies: everything it needs arrives on `ctx`. `npm run check:bundle` holds both
halves of that — that the list still covers every file `server/index.js` can reach, and that no
runtime dependency has appeared without the release learning to pack it.
## Install it into a core
**From a release**, which is the supported path: in Admin → Modules, paste the URL of that release's
`module-rust-<version>.json`, and restart when the panel offers. Core fetches the manifest, checks
every URL and redirect hop against its own host allowlist, streams the artifact under a byte cap
while hashing it, verifies the `sha256`, inspects the archive in full before unpacking it to a
temporary directory, and only then moves it into `modules/rust/`. Nothing is written into the
modules directory until every check has passed. The allowlist must contain
`gitea.whitlocktech.com` — it is seeded from `MODULE_SOURCE_HOSTS` on a fresh install and is
DB-owned from then on, edited on that same screen. **An empty allowlist forbids every install rather
than permitting all of them.**
**From a working tree**, for development: copy the whole tree to `<website>/modules/rust/` and
restart. **Copy, do not symlink** — the loader lists directory entries and asks each whether it is a
directory; a symlink answers no and the module is skipped in complete silence.
Either way, the module appears when the process restarts: the volume is read at require time.
Then, in Admin → Rust, add a server: its name, the sidecar's base URL, and the token the sidecar
printed on first start (`rust-link-sidecar --print-config`). **The token is write-only** — it is
stored encrypted through core's own secret box and never returned to any client; the panel reports
only whether one is set.
`POST /api/v1/admin/rust/servers/:id/test` probes a sidecar and reports what came back in one word.
That is the route that tells a wrong URL from a wrong token from a mismatched protocol version —
all three present as "the site says my server is offline" and each has a different fix.
## The protocol is a contract
`PROTOCOL_VERSION` in `server/sidecarClient.js` is sent on every request as `X-RustLink-Version`,
and a sidecar speaking a different one answers `409` rather than serving something this module will
mis-parse. It must agree with the sidecar's own constant and with `overlay.toml` in the plugin repo.
Canonical spec:
[`docs/rust-link/PROTOCOL.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/rust-link/PROTOCOL.md).
The module's own design of record is
[`docs/modules/rust/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/rust/PLAN.md).
## Licence
GPL-3.0-or-later. See [LICENSE.md](LICENSE.md).