Commit Graph

22 Commits

Author SHA1 Message Date
bbaa7f346e feat(bridge): protocol 9 — the world verbs events place and give back (phase 13a)
world.monuments, world.zone, world.place, world.revert and world.owned
(PLAN.md §28, D86-D96):

- Zones through ZoneManager's temporary zones, owned by the bridge, with a
  required duration the plugin enforces itself (D96) and re-created from the
  bridge's own registry on every load and every ZoneManager reload (D92),
  because ZoneManager erases a plugin's zones when that plugin unloads.
- Crates and NPCs from a plugin-held allowlist (D88) at a monument by kind
  and instance, or at raw coordinates (D87, D93), bounded 25/20 per step (D95).
- A registry file keyed by the website's idempotency key, since this bridge
  has no at-most-once store: a repeat answers with the first call's ids.
- world.owned LOOKS by net id: crates survive a restart, NPCs do not, so a
  boot id proves nothing. A wipe drops the registry whole.
- EventsEnabled gates every world write; revert, owned and monuments never
  (D94). Revert refuses only a thing that exists and is not this run's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-24 01:22:06 -05:00
c106ba826b fix(bridge): grant with a null owner and read every grant back (D85)
EnsureGrant and EnsureGroupPermission passed `this` as the owner. Given an
owner, Oxide first asks PermissionExists(perm, owner) — whether THAT plugin
registered the name — and returns silently when it did not, so every
site-authored grant of another plugin's permission was a no-op on Oxide that
the report counted as applied (PLAN.md §27.6).

Both now pass null and read the store back. A grant the store does not hold
afterwards is reported in the new `notLanded` list instead of counted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-24 00:37:45 -05:00
dcf4e34fee Merge pull request 'feat(bridge): protocol 8 — the leases (phase 12)' (#8) from feat/phase-12-leases into edge
Reviewed-on: #8
2026-09-24 04:03:01 +00:00
594fc09141 feat(bridge): protocol 8 — the leases (PLAN.md §27)
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lease.list / lease.apply / lease.release and a lease.expired event. The plugin holds the allowlist (decay.scale, 18 populations, the two minimum spawn scalars, and group permissions), the seven-day ceiling (refused, never clamped) and the deadline, which it enforces on its own. Release is compare-and-set. Holds persist in the data directory with their boot: a restart ends a convar hold, while a group-permission hold survives it and is re-armed.

EventsEnabled (default off) gates apply only, and a write from the site's config editor now takes effect at once. The permission mirror defers to a leased pair: it is reported as leased, never foreign.

Grants pass a null owner: with an owner, Oxide silently refuses any permission another plugin registered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 21:14:00 -05:00
0be9113d5b Merge pull request 'feat(bridge): protocol 7 — a raid frame that names who lives there' (#7) from feat/phase-10-engagement into edge
Reviewed-on: #7
2026-09-23 18:43:30 +00:00
77e9863e9b fix(bridge): the raid frame's attackerId comes from userID
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UserIDString is filled in only when a player connects, loads as a
sleeper, or is an engine bot. A player another plugin spawned has none,
and the phase-10 walk's raid arrived with attackerId null. The website
skips the raid alert when the attacker is authorised on the cupboard,
so a null would quietly defeat that exclusion.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 13:37:05 -05:00
272e9e0f65 feat(bridge): clan.disbanded carries the roster it ended
The website tells a disbanded clan's members, but the clan board that
follows the event (and, after an outage, precedes the backlog) has
already removed that roster from its store. The game walks Members to
drop each membership and never empties the list, so it is still whole
when OnClanDisbanded fires. Part of protocol 7.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:55:52 -05:00
a3899f336f feat(bridge): protocol 7 — a raid frame that names who lives there
entity.destroyed now covers doors, external walls and gates, and the
tool cupboard itself as well as building blocks. A door was never a
BuildingBlock, so a door-only raid reached nobody. The frame gains
`structure`, the cupboard's `buildingId`, and `authorized`: each Steam
id on the cupboard with whether they are online now, bounded at 64.
Both fields are absent when there is no cupboard. The structures tally
still counts building blocks only, so the leaderboard column keeps its
meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:51:59 -05:00
7096e06257 Merge pull request 'feat(bridge): protocol 6 — first-party clans, one board and five events' (#6) from feat/phase-9-clans into edge
Reviewed-on: #6
2026-09-23 10:33:27 +00:00
568fc873b3 feat(bridge): protocol 6 — first-party clans, one board and five events
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The `clans` board carries every clan the game will list, with its roster
and roles, plus the facts the website needs to trust it: enabled,
backend, supported, truncated, and whether the optional uMod Clans
plugin is loaded. It is re-sent on connect and on the 60-second cadence,
and a few seconds after any membership change. The five events are
clan.created, clan.disbanded, clan.member.added, clan.member.left and
clan.member.kicked.

What the game's assemblies dictated:
- The game has no enumerate-all call. The clan leaderboard is the only
  listing, and the game clamps it to 100 clans. A board at that ceiling
  says `truncated`, as does one that would not fit in 768 KiB (the
  sidecar drops lines over 1 MiB).
- The local backend is synchronous behind ValueTask. A task that has not
  completed means another backend (Nexus), which is refused with a reason
  rather than waited on from the main thread.
- A clan id is not an identity, so every frame carries createdMs.
- OnClanMemberAdded hands over a bare id before the game's cache
  refreshes, so the clan is read back, with a fallback to the id alone.
- uMod Clans raises OnClanDisbanded(string, List<ulong>), which has the
  same name and arity as the game's hook, so the bridge types it exactly.

A member's LastSeen is never sent: it is presence (PLAN.md §23).
overlay.toml moves to protocol 6 and drops Clans from requires_plugins
(D47): Teams come from the game's own clans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:14:18 -05:00
c62c4d7033 Merge pull request 'feat(bridge): protocol 5 — configuration from the site, and the reload that undoes itself' (#5) from feat/phase-7b-config into edge
Reviewed-on: #5
2026-09-22 15:01:45 +00:00
48eeb56300 feat(bridge): protocol 5 — configuration from the site, and the reload that undoes itself
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R18. Three request/reply verbs — `config.list`, `config.read`, `config.write` —
and the first command on this bridge that writes to the game host's filesystem.

The walk is rooted at `Interface.Oxide.ConfigDirectory`, never a literal, so it
is right on Oxide, on Carbon and on a server whose operator moved it; the data
directory is never walked, because it holds live state and both frameworks'
permission stores, which is protocol 4's mirror one directory over.

A write is resolved, version-checked and parse-checked before the first byte
lands, then backed up, written and reloaded — and the reload is WATCHED. If
`OnPluginLoaded` does not arrive within four seconds the whole set is restored,
reloaded again, and reported with the tail of the newest log file. Without that
this is a web form that takes a required plugin off a production server one typo
at a time.

Four seconds is arithmetic, not taste: the worst path is two windows while a
caller holds the sidecar's ten-second RPC budget.

This plugin will not reload itself — the reload would close the link carrying
the answer — and the site composes the file's bytes, so nothing here has an
opinion about content beyond "it parses".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-22 08:53:45 -05:00
bd8cb24ecf Merge pull request 'feat(bridge): protocol 4 — the permission mirror, and the first command that writes' (#4) from feat/phase-7-permissions into edge
Reviewed-on: #4
2026-09-22 06:53:54 +00:00
e041089080 feat(bridge): protocol 4 — the permission mirror, and the first command that writes
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R2, the game half. The website is the author of record for groups and grants;
this plugin makes the framework's own permission store match what it is sent.

**One verb, and the plugin does the diffing (D32).** `perm.sync` carries the
whole set the site authors for this server. The plugin compares it against the
live store and writes only what differs, then answers with a report: what it
applied, what was already right, the names it could not resolve, the memberships
waiting on a first connection, and every holder the site did not author.
`perm.catalogue` is the other half — a live read of what the loaded plugins have
registered, which is the option source the authoring form is built from.

**The first command whose work is unbounded, so it is drained rather than run.**
A community with two thousand linked players sends thousands of operations in one
frame, and applying them in the tick the frame arrives is a freeze an operator
will blame on the game. A sync compiles into a list of single-store operations
and drains two hundred at a time on a timer. That is §5's rule — nothing the far
side sends may cost the main thread an unbounded amount of work — applied to the
inbound half for the first time.

**The pre-check §12.2 rule 1 exists for.** `GrantUserPermission` returns void,
throws nothing and logs nothing for a name no plugin registered, so every grant
naming an unloaded plugin's permission would disappear without a trace. The plugin
checks `PermissionExists` first and reports the name as unresolved; it does NOT
register the name itself (D33), because that fabricates a permission the operator
never installed.

**`UserHasPermission` cannot answer the question the diff asks.** It is true for a
member of a group that carries the permission, so a direct grant would look
already applied the moment a group covered it — and a revoke already done.
`GetPermissionUsers` reads the user's own set, which is what a direct grant is.

Six permission hooks join the read path, all void, all in `ExpectedHooks`. They
are not the drift record — only the site's desired set can say whether a change is
foreign — they are a reason to reconcile sooner, and they are suppressed while
this plugin is writing, or every sync would announce itself as drift.

`rg.perms` reports the last report from the console, which is the fastest way to
tell "no plugin registered that name" from "the store has never seen that player".

Protocol bumped to 4 here and in overlay.toml, in the same change as the emitters.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 18:27:08 -05:00
0a1f7725f1 Merge pull request 'feat(bridge): protocol 3 — /link, /unlink, and the first command the site sends' (#3) from feat/phase-6-identity into edge
Reviewed-on: #3
2026-09-21 22:25:38 +00:00
47692e8832 feat(bridge): protocol 3 — /link, /unlink, and the first command the site sends
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R1's identity flow, in the shape the UO bridge already proved: the player asks
in game, the plugin mints a one-time code and hands it to them, and the website
confirms it back through the sidecar. The site is the author of record; this
plugin holds no link at all.

**`/link` is chat, not console, and the reply is private** (D21). Both frameworks
consume a `/` command rather than broadcasting it and `SendReply` addresses one
player, so neither the request nor the code reaches anybody else — a code read
off a stream is a code somebody else can spend.

**Pending codes live in memory and nowhere else** (D22, matching module-uo): six
characters from an alphabet with no O/0/I/1, five-minute TTL, a thirty-second
cooldown per player, one outstanding code each, and a purge timer because an
unconfirmed code is never looked up. A plugin reload drops them — phase 7b's
config editor will do that routinely — and the cost is typing `/link` again,
which is cheaper than a credential living in a second process.

**The code is deliberately NOT in `account.link.requested`.** That event exists so
an operator can see linking being used; the code travels through the player,
which is what makes typing it proof they are the one who asked.

`/unlink` emits rather than deletes, because there is nothing here to delete. It
is the escape hatch that makes the site's refusal to move an already-linked Steam
id safe: a player who linked the wrong account walks to a computer they are
already sitting at.

`link.confirm` consumes a code on the FIRST lookup whether or not it turns out to
be expired, so a code cannot be probed twice. `unknown` and `expired` stay
separate in the reply — an operator wants to know whether codes are being guessed
or going stale — and the website says the same sentence for both.

`checkPlugin.js` gains a check for the new surface, because a chat command binds
by reflection exactly like a hook and fails the same silent way. It asserts the
signature, the void return and the absence of duplicates, and — like the hook
parser before it — a test reads the real plugin so a regex that matches nothing
cannot pass. Verified by breaking it five ways.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-17 07:33:45 -05:00
47bd166d91 Merge pull request 'feat(bridge): protocol 2 — the read path, and the first CI this repo has had' (#2) from feat/phase-3-read-path into main
Reviewed-on: #2
2026-09-16 16:36:57 +00:00
551359c08e fix(bridge): resolve the wipe at OnServerInitialized, and bound the connect
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Two defects the Carbon rig found, neither visible on a development loopback.

**The wipe id was null for every real session.** `Init` runs before the save is
loaded, so `SaveRestore.SaveCreatedTime` is not yet meaningful there and the id
resolved at load time stayed null for the life of the process — every frame
shipped without the field R12 splits history on. It was invisible because a
hot-reloaded plugin reads an already-loaded world and gets the right answer every
time; it took a server that BOOTED with the plugin installed, which is every real
one, to show `wipeId=none` beside a save sitting on disk. Resolved again at
`OnServerInitialized`, and lazily while still unknown.

**Unload blocked the main thread for two seconds against an unreachable sidecar.**
Observed as `hook 'Unload' took longer than 100ms [2002ms]` next to `link thread
did not stop cleanly` — phase 1's stall arriving by a different road. The link
thread sits in a blocking `TcpClient.Connect`, which has no timeout of its own
and cannot be woken; a host that REFUSES answers instantly, which is every
loopback test, and a host that DROPS does not answer at all. The connect is now
bounded, and waits on a stop handle of its own so a reload abandons it at once.
It cannot share `Wake`, which also means 'the queue has something in it' and is
signalled by every hook.

After: the same reload logs no slow-hook warning and no stranded thread.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 08:29:24 -05:00
0d9ec655f7 feat(bridge): protocol 2 — the read path, and the first CI this repo has had
Fifteen hooks: presence, deaths, chat, gathering, raided structures, bans,
reports, login attempts and the wipe. Every frame now carries an envelope —
`type`, `serverId` and `wipeId` — built in one place so nothing can emit a frame
without one.

Three rules the code enforces structurally rather than by intention:

  • A read-path hook never vetoes. Four of these are documented as "returning a
    non-null value overrides default behavior", so every hook is declared `void`
    and cannot answer. `CanUserLogin` is in the wave for what it observes.

  • A hook that can fire more than once a second per player is a counter.
    `OnDispenserGather` fires on every swing at a tree; it accumulates into a
    per-player tally flushed once a minute as one `player.tally` frame, as a
    delta rather than a running total.

  • `wipeId` is derived here, from the save's creation time, because this is the
    only component that can read it. PROTOCOL.md §8.2 reverses protocol 1 on
    that point deliberately.

`server.hello` becomes a board rather than a greeting, and `players.online`
joins it; both are re-sent on connect and every 60 seconds, which is what makes
a restarted sidecar repopulate itself without asking.

`rg.hooks` reports which hooks have actually fired. Hooks bind by name and arity
through reflection on both frameworks, so a rename by Facepunch and a name
Carbon's catalogue omits present identically — as silence. This is the standing
answer to both, and it outranks either catalogue because it is a measurement.

The repository had no `.gitea/workflows/` at all. `scripts/checkPlugin.js` asks
the three questions a compiler here cannot: every hook is in `ExpectedHooks`, so
`rg.hooks` can see it; every hook is `void`, unless answering is a decision
written down in `ANSWERS_DELIBERATELY`; and `ProtocolVersion` agrees with
`overlay.toml`, which is what stops a bundle that will not compose. The void
rule is inverted on purpose — a list of *vetoable* hooks would have to be
maintained against a catalogue in another repository, and the first one somebody
forgot to add is the one that would pass. Its own suite breaks it seven ways,
including the failure that would make the other six meaningless: a method parser
that silently matches nothing.

Proven on a live Oxide server: compiled, loaded, the envelope correct, both ban
hooks firing, and the boards repopulating a sidecar whose database had been
deleted 0.3 seconds earlier.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 08:18:42 -05:00
ad141368c8 Merge pull request 'feat(bridge): the Oxide plugin — protocol 1' (#1) from feat/phase-1-bridge into main
Reviewed-on: #1
2026-09-16 01:30:59 +00:00
b3711e6778 feat(bridge): the Oxide plugin — protocol 1
RunicGateway.cs dials out to a rust-link sidecar on loopback and speaks
newline-delimited JSON over it: server.hello on every connect, a pong to the
sidecar's heartbeat, and one correlated server.status.

The threading contract is the ServUO bridge's, unchanged, because the reason for
it is the same on both games:

* Emit is called from the main thread. It formats nothing, blocks on nothing and
  touches no socket -- it enqueues and returns, so a wedged or absent sidecar
  cannot stall the game. The queue is bounded, drop-oldest.
* One link thread owns the socket, which keeps event ordering intact.
* A reader thread marshals every inbound line to the main thread through
  Interface.Oxide.NextTick, and touches no Unity object, BasePlayer or ConVar.

Settings come from Oxide's own config (oxide/config/RunicGateway.json), so an
operator retunes the bridge the way they retune any other plugin -- and so it
lands inside the site-side config editor a later phase adds.

Four things the live rig corrected, none of which a unit test could have:

* A disconnect was silent in the game console. The teardown log sat in the
  catch, and a connection ending because the READER saw EOF leaves the writer to
  exit cleanly -- nothing throws, so nothing was logged. A log in a catch only
  covers the failures that throw, and an orderly peer shutdown is not one.
* Unload blocked the main thread for 1.9s (Oxide says so out loud), because the
  reconnect backoff was Thread.Sleep and Unload joins the link thread. Waiting on
  the AutoResetEvent that Unload already signals makes it immediate. The ServUO
  plugin has the same sleep and gets away with it only because ServUO does not
  hot-reload.
* Mono's SocketException.Message is NUL-padded on Windows -- around 200 \0 bytes
  in the middle of the sentence, from a fixed-size OS buffer. \0 is not
  whitespace, so Trim does not touch it and neither does a whitespace-only
  collapse; the flattener has to treat control characters as separators. It took
  od -c on the log to see at all.
* bootId regenerated on every PLUGIN load rather than every SERVER start. A
  fresh Guid at Init meant oxide.reload announced a brand new boot, and the
  website's reconcile design hangs off that value -- so every reload would have
  asked core to sweep its whole resource ledger for a world that never moved. It
  is now Process.StartTime: exact, identical on every read, and it changes when
  and only when the thing it names changes.

rg.link reports the link's own counters from the console or over RCON, which is
what separates 'the plugin is not loaded' from 'the plugin cannot reach the
sidecar' from 'the website cannot reach the sidecar'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:53:33 -05:00
a6cfa3abfb chore: repository scaffolding
The org's standard furniture for a new repo: licence, code of conduct, security
policy, contributing guide, issue and pull-request templates, and the ignore
rules. No plugin yet — that arrives as the first pull request, so this branch
exists to open one against.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:53:13 -05:00