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modules/rust/PLAN.md
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modules/rust/PLAN.md
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# `module-rust` — the plan
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**Status:** approved in outline 2026-09-15, not started. **Eighteen decisions of record, no open
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questions.** Audited against the whole contract, not just the game-facing chapters (§7); the event and
|
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engagement catalogues are §9 and §10.
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The [dry run](../rust-dryrun.md) designed this module on paper and deliberately did not build it.
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This is the document that builds it. Where the two disagree, this one is later and wins — but the dry
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run's four *findings* still stand, and one of them (identity) has moved from a footnote to the
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critical path. §2 says why.
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Nothing here is normative. [`MODULE_API.md`](../../website/MODULE_API.md) is the contract,
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[`MODULE_SYSTEM.md`](../../website/MODULE_SYSTEM.md) the system, [`EVENTS.md`](../../website/EVENTS.md)
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the event design of record, and the [Integration Kit][kit] is the teaching text this plan follows
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chapter by chapter. This document is a *schedule and a set of decisions*, not a specification.
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---
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## 1. The shape, and what is already settled
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Three new repositories, mirroring the three the platform already has for Ultima Online, plus the
|
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optional fourth part that lives inside the module:
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| Part | Repo | Mirrors | What it is |
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|---|---|---|---|
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| Website module | [`RunicGateway/Module-Rust`](https://gitea.whitlocktech.com/RunicGateway/Module-Rust) | `Module-uo` | Routes, schema fragment, prebuilt client chunk, nav |
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| Sidecar | [`RunicGateway/Rust-Link`](https://gitea.whitlocktech.com/RunicGateway/Rust-Link) | `link` | Owns the game connection and the durable copy |
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| Oxide bridge plugin | [`RunicGateway/Rust-Plugins`](https://gitea.whitlocktech.com/RunicGateway/Rust-Plugins) | `servuo-plugins` | C# inside the game, dials out, never blocks |
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| *(event capability)* | — | — | Declarations inside `Module-Rust` ([kit][kit] ch. 5) |
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All three were created empty on **2026-09-15**. The module is built from
|
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[`integration-kit/template/`][kit], which CI holds against a pinned core — currently
|
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`MODULE_API_VERSION` **1.10.0**.
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**The repository name is not the module id.** `Module-uo` ships a module whose `id` is `uo`; this one
|
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ships `rust`. §2.1 of the contract requires `id` to equal the directory core loads it from, which is
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`modules/rust/`, and it is the prefix of every table and every mount — so the capitalisation in the
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repository name reaches nothing inside the bundle.
|
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Settled before this document and unchanged by it (dry run, org lead, 2026-08-19):
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- **One server, one sidecar**, on that server's own host. A community with six servers runs six
|
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pairs; the module holds six clients and core never learns there is more than one.
|
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- **The plugin dials out.** Rust's server is a binary, so the way in is Oxide's published hook API
|
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rather than source — and the shard-dials-out invariant survives that change of footing unchanged.
|
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- **No RCON.** It was the original design and it was overruled.
|
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- **`wipe_id` on every table that holds gameplay data.** It is the whole shape of the game in one
|
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column, and it is the first thing a UO-shaped mental model gets wrong.
|
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## 2. Decisions of record
|
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### R1 — identity is an in-game link code for v1
|
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|
||||||
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**Decided 2026-09-15 (org lead).** A player proves account ownership by typing a command in-game; the
|
||||||
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plugin issues a one-time code; the website confirms it through the sidecar. Exactly the shape
|
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`module-uo` uses.
|
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This is the dry run's finding 1 answered for now rather than closed. There is still **no
|
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`registerAuthProvider`** in the contract at 1.10.0 — verified against `MODULE_API.md` §2.4 on
|
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2026-09-15 — so "Sign in with Steam", which every Rust community expects, is not reachable from a
|
||||||
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module today. The link code is one screen worse and needs no core change, so it is what v1 ships.
|
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**What changed since the dry run is the stakes, not the options.** The dry run rated this survivable
|
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because the module only *read*: a site that renders a leaderboard does not need to know which account
|
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owns a Steam ID. R2 makes the site the author of who may do what in the game, and R3 makes it the
|
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|
thing that hands out loot. Both are grants against a Steam ID. **A weak identity link is now a
|
||||||
|
privilege-escalation path, not a missing convenience** — so the code must be single-use,
|
||||||
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short-lived, rate-limited, and issued in-game to the player who will own it.
|
||||||
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|
||||||
|
Adding `registerAuthProvider` properly stays the first candidate for a future `MODULE_API` bump. It
|
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|
participates in session creation, which is the one part of core a module must never be able to
|
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weaken, and it must inherit core's existing policy: **SSO is link-only, identities are never
|
||||||
|
auto-provisioned.** Specified deliberately, not bolted on. It is out of scope here.
|
||||||
|
|
||||||
|
### R2 — site-authored permissions are mirrored into Oxide's own permission store
|
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**Decided 2026-09-15 (org lead).** The website is the author of record for groups and grants. The
|
||||||
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bridge plugin applies them through Oxide's own API (`permission.GrantUserPermission` /
|
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`RevokeUserPermission`), so **Oxide is an enforcement cache and the site is the thing that
|
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remembers.**
|
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|
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The alternative — the plugin keeping a private table only our own features consult — was rejected
|
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because it cannot reach any third-party plugin, and reaching them is the point: a grant authored on
|
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the site has to gate Kits.
|
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Three properties fall out, and they are the reason this shape is worth its cost:
|
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- **Every third-party plugin honours site-authored grants with no adapter**, because they all already
|
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call `permission.UserHasPermission`.
|
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- **A wipe stops being a data-loss event for permissions.** The game forgets; the site does not, and
|
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re-pushes the whole set on the next connect.
|
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- **Hand edits are reported, not overwritten.** Somebody typing `oxide.grant` at the console is
|
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drift, and drift is surfaced to an operator — the same posture a lease's `restore()` takes when it
|
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|
finds a value a human has moved ([kit][kit] ch. 5).
|
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|
||||||
|
**This is a direction the Integration Kit has no chapter for, and that is a finding.** Chapters 3 and
|
||||||
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4 are the read path — data leaving the game. Chapter 5 is one-shot commands with a ledger and a
|
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|
teardown. This is neither: it is *continuously reconciled state where the website is authoritative*,
|
||||||
|
and its nearest relative in the contract is the Team provider **inverted** — instead of core asking
|
||||||
|
the module what the game knows, the module tells the game what the site knows. The mechanism it
|
||||||
|
borrows is chapter 4's: **every board's current state has exactly one producer, and it runs on
|
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|
connect**, pointed the other way. Whether this deserves a sixth chapter is a question for phase 19,
|
||||||
|
after it has been built once.
|
||||||
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|
||||||
|
### R3 — the Kits reward action registers always and refuses with a reason
|
||||||
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|
||||||
|
**Decided 2026-09-15 (org lead).** Kits is required for event rewards, but "required" means the
|
||||||
|
action always exists and fails honestly where it cannot work — `{ ok: false, retry: false, error:
|
||||||
|
'Kits plugin not installed' }` — rather than vanishing from the authoring form or refusing to boot
|
||||||
|
the module.
|
||||||
|
|
||||||
|
Two details from [kit][kit] ch. 5 that this depends on and are easy to get wrong:
|
||||||
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|
||||||
|
- **The reason must be in `error`.** Core reads exactly `ok`, `retry` and `error` off a failure
|
||||||
|
envelope; a message under any other name is dropped and the operator sees a bare
|
||||||
|
`"<action id> refused"`.
|
||||||
|
- **`retry: false` has to be reachable.** Core's dispatcher enforces `budgetMs` and classifies a
|
||||||
|
budget timeout as retry *unconditionally* — so if the sidecar client's timeout is longer than
|
||||||
|
`budgetMs`, our own `retry: false` is unreachable code. Derive one constant from the other and
|
||||||
|
assert the inequality in a test. The first module this project shipped had exactly that pairing.
|
||||||
|
|
||||||
|
### R4 — Rust reaches an operator through the existing installer, behind `--game`
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Not a second binary and not a shared-core refactor: the shipped
|
||||||
|
[`installer`](../../installer/PLAN.md) grows a game dimension, `--game servuo|rust`, and keeps one
|
||||||
|
release stream, one `doctor`, one `update`, one `uninstall`.
|
||||||
|
|
||||||
|
The shape of the work is set by where the coupling already is. **The reusable half is already
|
||||||
|
game-agnostic** — `src/service.rs` and `src/main.rs` mention ServUO zero times, and `net.rs`,
|
||||||
|
`diff.rs`, `paths.rs` and `ui.rs` barely more. **The UO-specific half is concentrated in four files**
|
||||||
|
— `install.rs`, `doctor.rs`, `overlay.rs`, `tier.rs` — plus the bundle manifest, where
|
||||||
|
`OverlayComponent` and `ServUoCompat` name the game in the schema itself.
|
||||||
|
|
||||||
|
So the change is: make the bundle's game payload a **variant** rather than an overlay, and
|
||||||
|
`ServUoCompat` a per-game compat block. That is a schema change on the published **`bundles`**
|
||||||
|
branch, and it is the part to design before touching code.
|
||||||
|
|
||||||
|
**The Rust payload is much simpler than the UO one**, which is what makes this affordable: no source
|
||||||
|
tree to overlay, no `patches/`, no opt-in patch tier — a Rust install is a `.cs` file dropped into
|
||||||
|
`oxide/plugins/`, plus the sidecar and its service, which the installer already knows how to do. What
|
||||||
|
it gains instead is a **prerequisite check**: is Oxide installed, and is its build current enough.
|
||||||
|
That is `doctor`'s shape, not a new concept.
|
||||||
|
|
||||||
|
The protocol pairing check generalises unchanged. `servuo-plugins/overlay.toml` declares the protocol
|
||||||
|
the overlay speaks and the installer refuses to pair a disagreeing sidecar; `rust-plugins` needs the
|
||||||
|
same declaration under whatever name the variant gives it, and the refusal is the same refusal.
|
||||||
|
|
||||||
|
### R5 — Teams come from Rust's first-party clans; the uMod Clans plugin is the richer tier
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Basic functionality is built on **Rust's own clan system**; the
|
||||||
|
third-party **uMod Clans plugin** is an optional layer for a much richer experience, and lands in
|
||||||
|
phase 17 rather than phase 9.
|
||||||
|
|
||||||
|
The distinction matters more than the names suggest, so it is worth stating precisely:
|
||||||
|
|
||||||
|
- **Rust's first-party clans** are seven hooks in [`HOOKS.md`](HOOKS.md) — `OnClanCreated`,
|
||||||
|
`OnClanDisbanded`, `OnClanMemberAdded`, `OnClanMemberKicked`, `OnClanMemberLeft`, plus colour and
|
||||||
|
logo — each handing you a `LocalClan`. **All seven are "no return behavior"**, which is exactly
|
||||||
|
what a read-only bridge wants: there is nothing to abstain from, so [kit][kit] ch. 4's
|
||||||
|
return-`null`-from-every-veto rule has no work to do here. They need no plugin, and the rig is
|
||||||
|
already running them (`D:\rust\server\server1\clans.287.db`).
|
||||||
|
- **Rust's first-party *Teams* are a different system** — twelve hooks, mostly vetoable — and are the
|
||||||
|
transient in-game squad, not the persistent organisation. They are **not** what core's Team
|
||||||
|
provider should be fed. Clans is the right choice and this is why.
|
||||||
|
- **The uMod Clans plugin's API is not in our mirror.** [`HOOKS.md`](HOOKS.md) is the *game's* 477
|
||||||
|
hooks; a plugin's own API is its own documentation. It is reached through `[PluginReference]` and
|
||||||
|
is null when absent, making it an R3-shaped dependency that must refuse with a reason.
|
||||||
|
|
||||||
|
**Reading that plugin's source settled R5 far more firmly than the reasoning above did, and in a
|
||||||
|
direction worth stating plainly: for Teams, the plugin is *worse* than first-party, not richer.**
|
||||||
|
`Clans` v0.2.10 (k1lly0u, MIT, 2,692 lines) publishes **fifteen `[HookMethod]`s and every one of
|
||||||
|
them is a mutation** — `CreateClan`, `JoinClan`, `LeaveClan`, `KickPlayer`, `PromotePlayer`,
|
||||||
|
`DemotePlayer`, `DisbandClan`, and the eight alliance verbs. **There is no read API whatsoever**: no
|
||||||
|
`GetClan`, no `GetClanOf`, no `GetClanMembers`, no `GetAllClans`. And it raises exactly **three**
|
||||||
|
hooks — `OnClanCreate`, `OnClanChat`, `OnAllianceChat` — **none of which is a membership
|
||||||
|
transition**.
|
||||||
|
|
||||||
|
So it cannot answer any of core's three provider questions from its published surface, while
|
||||||
|
first-party clans answer all three. Feeding the Team provider from first-party clans is therefore
|
||||||
|
**permanent, not a first step**.
|
||||||
|
|
||||||
|
What the plugin genuinely adds is **alliances and clan/alliance chat** — richer in *features*, not in
|
||||||
|
roster data. That is what phase 17's adapter surfaces, and it sits beside the Team provider rather
|
||||||
|
than under it.
|
||||||
|
|
||||||
|
One route is deliberately not taken: the plugin persists to its own files under `oxide/data/`, and a
|
||||||
|
determined integration could read those directly. **That is reaching into another plugin's private
|
||||||
|
storage, not using an API** — it breaks without warning on any upstream refactor and is not a
|
||||||
|
contract anybody owes us. If phase 17 wants roster data from the plugin, the honest path is an
|
||||||
|
upstream pull request adding a read method, not a file reader.
|
||||||
|
|
||||||
|
### R6 — the required base set: Kits, Clans, PopupNotifications and ZoneManager
|
||||||
|
|
||||||
|
**Named 2026-09-15 (org lead), extended the same day by R17.** All four are MIT; three are k1lly0u's
|
||||||
|
and BetterChat's author differs only in the optional tier. All fetched at plan time:
|
||||||
|
|
||||||
|
| Plugin | Version | Released | Source |
|
||||||
|
|---|---|---|---|
|
||||||
|
| [Kits](https://umod.org/plugins/rust-kits) | 4.4.9 | 2026-06-04 | `https://umod.org/plugins/Kits.cs` |
|
||||||
|
| [Clans](https://umod.org/plugins/clans) | 0.2.10 | 2026-05-06 | `https://umod.org/plugins/Clans.cs` |
|
||||||
|
| [PopupNotifications](https://umod.org/plugins/popup-notifications) | 0.2.1 | 2026-08-09 | `https://umod.org/plugins/PopupNotifications.cs` |
|
||||||
|
| [ZoneManager](https://umod.org/plugins/zone-manager) (R17) | 3.1.14 | 2026-09-02 | `https://umod.org/plugins/ZoneManager.cs` |
|
||||||
|
|
||||||
|
Every one has a direct `.cs` download, so phase 0's install step is four `curl`s into
|
||||||
|
`oxide/plugins/` and no manual retrieval. **Pull them fresh rather than using the copies staged in
|
||||||
|
`Downloads`**, which are an older vintage.
|
||||||
|
|
||||||
|
**The four base plugins use three different conventions for their callable API**, which is worth
|
||||||
|
knowing before someone goes hunting for the wrong one: Kits uses `[HookMethod]`, BetterChat uses
|
||||||
|
`API_`-prefixed methods, and ZoneManager uses plain private methods resolved by name. All three are
|
||||||
|
reached the same way from our side — `[PluginReference]` plus `Call()` — but only the first is
|
||||||
|
greppable as a declared API.
|
||||||
|
|
||||||
|
`Clans` is listed by uMod as a **Universal** plugin rather than a Rust one — it is written against
|
||||||
|
Covalence, and its API takes `IPlayer` rather than `BasePlayer`. That is the portable half of the
|
||||||
|
uMod surface, and it is why the same plugin serves several games.
|
||||||
|
|
||||||
|
**Kits is the opposite of Clans and is a genuinely good dependency.** Twenty-three `[HookMethod]`s,
|
||||||
|
including the three things the event work actually needs:
|
||||||
|
|
||||||
|
- `GiveKit(BasePlayer player, string name)` — the reward action's call;
|
||||||
|
- `GetKitNames(List<string>)` / `GetAllKits()` — **the option source** for the authoring form, so an
|
||||||
|
operator picks a kit from the live server instead of typing an identifier from memory;
|
||||||
|
- `GetKitInfo` / `KitDescription` / `KitImage` / `KitMax` / `KitCooldown` /
|
||||||
|
`GetPlayerKitUses` / `GetPlayerKitCooldown` — form metadata and per-player eligibility.
|
||||||
|
|
||||||
|
It also **raises `OnKitRedeemed(BasePlayer player, string kitName)`**, which the bridge can listen on
|
||||||
|
to report a redemption as an ordinary event, whoever triggered it.
|
||||||
|
|
||||||
|
**Two traps in `GiveKit`, both found by reading it rather than by reasoning about it.**
|
||||||
|
|
||||||
|
> **R16 moved these off the critical path.** The reward action no longer calls `GiveKit` — it grants
|
||||||
|
> the kit's `RequiredPermission` and the player redeems it themselves. Both traps are kept here
|
||||||
|
> because the second one is *why* R16 is the better design, and because anything that ever does call
|
||||||
|
> `GiveKit` directly — an admin "give this player a kit now" button, say — walks straight into them.
|
||||||
|
|
||||||
|
**`GiveKit` returns `null` on a failure path, and `null` is Oxide's idiom for "no opinion".** The
|
||||||
|
first line is `if (!player) return null;`. Everywhere else in this ecosystem a null return means
|
||||||
|
*abstain*, so the reflex — treat null as fine — reports a reward as delivered when there was no
|
||||||
|
player to deliver it to. The success value is the literal `true`; a refusal is a **message string**,
|
||||||
|
which drops straight into chapter 5's `error` field. So the mapping is
|
||||||
|
`result is bool ok && ok` for success, a string for a refusal reason, and **`null` is a failure, not
|
||||||
|
a success.**
|
||||||
|
|
||||||
|
**`GiveKit` takes a `BasePlayer`, so the player must be connected.** There is no offline grant in
|
||||||
|
this API. An event that rewards participants at two in the morning rewards only whoever is online at
|
||||||
|
that moment, silently. The choice this forced was: accept online-only and say so in the action's
|
||||||
|
description, or keep a persisted pending-grant queue in the bridge and redeem it on next connect —
|
||||||
|
a second at-most-once store with its own idempotency, which is not free.
|
||||||
|
|
||||||
|
**R16 took a third option and it is the right one: stop granting items.** Grant the entitlement
|
||||||
|
instead. An entitlement waits without a queue, because waiting is what an entitlement does. The
|
||||||
|
problem was not hard to solve — it was the wrong problem, produced by an action declared around the
|
||||||
|
wrong noun.
|
||||||
|
|
||||||
|
`PopupNotifications` is small and does exactly one thing: `CreatePopupNotification(string message,
|
||||||
|
BasePlayer player = null, float duration = 0f)`, where a null player makes it global. That is the
|
||||||
|
server-side notification surface, and it needs no more than that.
|
||||||
|
|
||||||
|
**The one gap to design around:** the seven first-party hooks carry created, disbanded, added,
|
||||||
|
kicked and left — but **no promote or leader-changed event**. Core's provider requires
|
||||||
|
`getTeamLeaders`, so leadership is read off `LocalClan` at snapshot time rather than tracked from
|
||||||
|
transitions. That makes phase 9 *partly* snapshot-driven where the dry run predicted it would be
|
||||||
|
fully event-driven — a small correction to that document, recorded here rather than silently.
|
||||||
|
|
||||||
|
### R7 — the notifications and engagement set ships in v1
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** `registerNotificationStreams`, `registerEventTriggers`,
|
||||||
|
`registerAudiences` and `registerEngagementSeeds` are all in the first release, plus
|
||||||
|
`registerAnnounceLeg` and `registerPostHook`.
|
||||||
|
|
||||||
|
They are a **matched set**, which is why they are one decision and one phase: a trigger declares the
|
||||||
|
payload contract and the widest audience a rule on it may ever be given, an audience resolves *people*
|
||||||
|
over module data, and seeds ship the bodies and the rules that use them. Three rules from the kit
|
||||||
|
that this phase lives or dies on:
|
||||||
|
|
||||||
|
- **`ceiling` is required, has no default, and is not a ladder.** A `staff` ceiling does **not** permit
|
||||||
|
`owner`, because "one person" for a cheat-detection event is *the player it was detected on*. Fewer
|
||||||
|
people is not less exposure.
|
||||||
|
- **`subjectKey` must name one of your declared variables** — it is what the cooldown keys on. Core
|
||||||
|
refuses the module at boot if it names nothing, which is the good failure; the bad one it prevents
|
||||||
|
is every subject sharing `undefined`.
|
||||||
|
- **A rule group is offered once, per group key.** A rule appended to an existing group reaches
|
||||||
|
**fresh installs only** — so a rule that must reach existing deployments takes a new group key.
|
||||||
|
|
||||||
|
And the emit discipline: **emit on the transition, not on the poll.** Core's cooldown would hide a
|
||||||
|
module that emitted "the server is still up" as news.
|
||||||
|
|
||||||
|
### R8 — multi-server from the start
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** The server list is the landing page and everything else hangs
|
||||||
|
under `/rust/servers/:id`. Every gameplay row carries a server id as well as a `wipe_id`, and the
|
||||||
|
module holds one sidecar client per configured server.
|
||||||
|
|
||||||
|
This is the dry run's finding 2 taken at face value: *"one module, one game" is not the same as "one
|
||||||
|
module, one server"*. Retrofitting an `:id` segment through every route, table and page is the
|
||||||
|
expensive version, and a Rust community runs several servers by default.
|
||||||
|
|
||||||
|
### R9 — the live map, with every layer toggleable
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** The site offers a live map, and **each layer is an operator switch
|
||||||
|
set to public / players-only / admin-only** through the existing visibility framework
|
||||||
|
([`SHARD_VISIBILITY.md`](../../website/SHARD_VISIBILITY.md)).
|
||||||
|
|
||||||
|
**The map is two problems and they take different paths, which is the thing to get right before
|
||||||
|
building either:**
|
||||||
|
|
||||||
|
- **The map image is static content on the game host** — `proceduralmap.<size>.<seed>.<save>.map`
|
||||||
|
beside the world save, regenerated only on a wipe. That is exactly [kit][kit] ch. 3 §2b's case, and
|
||||||
|
it takes that shape: **request/reply, never events** (a sidecar that broadcast it would write
|
||||||
|
megabytes into its own store and fan them at every client), **one in flight with an explicit busy**,
|
||||||
|
**two stages — what exists, then what changed**, and a **derivation version** separate from the
|
||||||
|
protocol so improving how we read the file invalidates a cached image whose source hash did not
|
||||||
|
move. And **no import on boot**: a wipe is an event the operator knows about and the website does
|
||||||
|
not.
|
||||||
|
- **Everything moving on it is live state** down the ordinary read path — monuments, cargo ship,
|
||||||
|
patrol helicopter, airdrops, locked crates, and player positions.
|
||||||
|
|
||||||
|
**The layer switches are a security boundary, not a preference.** Public player positions in Rust are
|
||||||
|
a competitive-advantage leak — anyone, including people who do not play on the server, could locate
|
||||||
|
players and infer base positions. The default posture is monuments and world events public, player
|
||||||
|
and base layers admin-only, and an operator opening one up is a deliberate act with the consequence
|
||||||
|
stated on the switch.
|
||||||
|
|
||||||
|
**This is the only asset-bridge work in scope.** Item icons and the 2,590 workshop skin ids stay out
|
||||||
|
of v1; kill feeds and kit lists render as text.
|
||||||
|
|
||||||
|
### R10 — the Android app is in this workstream, capability-driven, trailing by one phase
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Full Rust support in the app, not a degradation check. It decides
|
||||||
|
which screens to show from **`GET /api/v1/public/modules`** — each started module's `capabilities`
|
||||||
|
array — and each app leg lands **one phase after** the website surface it consumes is merged, so it
|
||||||
|
is always built against a real endpoint rather than a planned one.
|
||||||
|
|
||||||
|
Two endpoints that are *not* this and are easy to confuse with it, both checked on 2026-09-15:
|
||||||
|
`/api/v1/public/status` returns site mode plus a version block — the first-run probe and
|
||||||
|
version-mismatch guard, not a feature manifest — and `/api/health` on the internal app is a liveness
|
||||||
|
probe returning `{status:'ok'}`. Neither can say which pages exist.
|
||||||
|
|
||||||
|
§2.9's rule governs: **treat an unknown capability as absent, and never infer a URL from one.**
|
||||||
|
|
||||||
|
### R11 — a small read-only set of Discord slash commands
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Questions answered from data the module already holds — server
|
||||||
|
status, wipe schedule, leaderboards, who is online. No write verbs, and the account link stays on the
|
||||||
|
two surfaces R1 names rather than acquiring a third.
|
||||||
|
|
||||||
|
The trap to carry in from the Teams work: **ephemerality is fixed at the deferral**, so a command
|
||||||
|
that might refuse must defer ephemeral or its refusal goes public in the channel. And the registries
|
||||||
|
have no removal path, which is an argument for adding a command late rather than early.
|
||||||
|
|
||||||
|
### R12 — per-wipe detail plus all-time rollups
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Every gameplay row carries `wipe_id`; leaderboards default to the
|
||||||
|
current wipe; a separate rollup accumulates per player across wipes so a returning player's history
|
||||||
|
survives the monthly reset.
|
||||||
|
|
||||||
|
The truncation is a **runtime operation on a module route, never a schema one** — §2.6's leading-verb
|
||||||
|
allowlist forbids `DELETE` and `TRUNCATE` in a fragment precisely because the fragment replays at
|
||||||
|
every boot and would empty the table on each restart.
|
||||||
|
|
||||||
|
### R13 — two extension slots: `admin.users.detail` and `site.footer.status`
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** An operator looking at a user sees their linked Steam identity,
|
||||||
|
per-server stats and site-authored permission grants in core's own admin user page; the footer
|
||||||
|
carries a shard-status indicator on every page.
|
||||||
|
|
||||||
|
One module per slot, so claiming them also reserves them. And the naming rule matters for anyone
|
||||||
|
reading this later: **a slot is named for a PLACE, never for a meaning** — `site.footer.status` is
|
||||||
|
"the status-ish spot in the footer", not core knowing what a game server is.
|
||||||
|
|
||||||
|
### R14 — `/rust` on all three tiers
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** `public`, `admin` and `player` all mount `/rust`, exactly as
|
||||||
|
`module-uo` mounts `/uo`. Sub-surfaces are path segments: `/rust/servers/:id`, `/rust/map`,
|
||||||
|
`/rust/clans`.
|
||||||
|
|
||||||
|
Chosen deliberately because **prefixes share one namespace with core's own and the loader's collision
|
||||||
|
probe cannot see all of core's** — several core endpoints are mounted at the tier root rather than
|
||||||
|
under a prefix. A noun from our own domain that equals the module id cannot collide, where
|
||||||
|
`/servers` or `/map` very well might.
|
||||||
|
|
||||||
|
### R18 — plugin configuration is editable from the site, with a generated form and an auto-reload
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** An admin edits any loaded plugin's configuration from the website
|
||||||
|
and it reloads automatically. Two tiers:
|
||||||
|
|
||||||
|
- **Base:** the site walks `oxide/config/` **recursively** and **generates a form from the values
|
||||||
|
themselves** — a boolean becomes a toggle, a number a numeric field, a string a text box, an array
|
||||||
|
a list, a nested object a group. It is derived at read time, so **it works for whatever plugins
|
||||||
|
happen to be installed**, including ones added or removed after we shipped.
|
||||||
|
- **Advanced:** raw JSON editing for anything the generated form cannot express.
|
||||||
|
|
||||||
|
This is the same posture as R2 — the site as the authority over the game host — but a different
|
||||||
|
*shape*. R2 is continuously reconciled state pushed on every connect; this is **request/reply,
|
||||||
|
on demand** ([kit][kit] ch. 3 §2a). Do not build it on the permission mirror.
|
||||||
|
|
||||||
|
**The mechanics Oxide gives us, all verified 2026-09-15:** configs live at
|
||||||
|
`oxide/config/<PluginName>.json`; `oxide.reload <name>` rereads one; and **`OnPluginLoaded` /
|
||||||
|
`OnPluginUnloaded` are real hooks** in the Server category, so *whether a reload actually succeeded
|
||||||
|
is observable* rather than assumed.
|
||||||
|
|
||||||
|
#### Discovery is a recursive walk, and it stops at `oxide/config/`
|
||||||
|
|
||||||
|
**Amended 2026-09-15 (org lead).** Configuration is **not** one flat `oxide/config/<Plugin>.json` per
|
||||||
|
plugin. Plugins nest — `oxide/config/<Mod>/whatever.json`, and deeper — and one plugin may own
|
||||||
|
several files. So discovery is a **recursive walk** of the config tree, and the UI groups by plugin
|
||||||
|
rather than assuming one file each.
|
||||||
|
|
||||||
|
Four things follow, and the first is a boundary rather than a detail.
|
||||||
|
|
||||||
|
**`oxide/data/` is not the settings surface, and must not be walked into.** `DataFileSystem` writes
|
||||||
|
to `oxide/data/`, and that is **live state, not configuration**. The base set makes the point by
|
||||||
|
itself: Kits keeps `Kits/kits_data.json` and `Kits/player_data.json`, ZoneManager keeps
|
||||||
|
`ZoneManager/zone_data.json`, Clans keeps `clan_data.json` (and a legacy `clans_data.json` beside it,
|
||||||
|
which is also a reminder that these names are not stable). Editing those from a web form edits
|
||||||
|
**players' kit cooldowns and the live zone definitions**, a running plugin overwrites the change on
|
||||||
|
its next save, and `oxide.reload` does not make most plugins safely re-read them. It is a different
|
||||||
|
problem with a different answer and it is deliberately out of scope. If a plugin's *settings* genuinely
|
||||||
|
live under `data/`, that is a per-plugin exception someone opts into knowingly, never something the
|
||||||
|
walk discovers on its own.
|
||||||
|
|
||||||
|
**The reload target cannot be inferred from the path.** `oxide/config/Foo/bar.json` may belong to
|
||||||
|
plugin `Foo`, or to something else entirely — the folder name is convention, not contract. So the
|
||||||
|
reload target is an **explicit field with the folder name as its default guess**, confirmable by the
|
||||||
|
admin. Infer it silently and the failure is the nastiest kind available here: we reload the wrong
|
||||||
|
plugin, observe `OnPluginLoaded` for *it*, and report success while the plugin that was actually
|
||||||
|
edited never re-read anything.
|
||||||
|
|
||||||
|
**A relative path from a web form is now a path-traversal surface.** Canonicalise the resolved path,
|
||||||
|
assert it is genuinely under the config root, reject absolute paths, and reject symlinks that resolve
|
||||||
|
outside. Before this amendment the feature addressed files by plugin name; now it addresses them by
|
||||||
|
path, and that is exactly the change that introduces the bug class.
|
||||||
|
|
||||||
|
**Bound the walk and the file.** A depth limit, a file-count limit and a per-file size cap — a
|
||||||
|
pathological tree must not be enumerated and a multi-megabyte JSON must not be loaded into a form.
|
||||||
|
And because one plugin can own several files, **the backup and rollback operate on the whole set a
|
||||||
|
save touches**, not one file at a time.
|
||||||
|
|
||||||
|
#### The trap that would silently corrupt every float
|
||||||
|
|
||||||
|
**JavaScript cannot tell `1` from `1.0`, and Oxide configs deserialize into typed C# classes.**
|
||||||
|
`JSON.parse('{"Rate":1.0}')` yields the number `1`, and `JSON.stringify` writes it back as `1` — so
|
||||||
|
a naive read-modify-write of a config file **silently rewrites every whole-numbered float as an
|
||||||
|
integer**, on fields nobody touched. Newtonsoft may coerce it, or may throw, and a throw at load
|
||||||
|
means the plugin does not come back.
|
||||||
|
|
||||||
|
So: **never parse the whole document, mutate, and re-serialize.** Edit the file *textually* — a
|
||||||
|
surgical replacement of the edited key's value — or use a parser that preserves number literals. The
|
||||||
|
fields at risk are exactly the ones a Rust server tunes: gather rates, multipliers, scales.
|
||||||
|
|
||||||
|
#### Five more limits of inferring a schema from values
|
||||||
|
|
||||||
|
Worth stating because the feature's whole promise is that it works without knowing the plugin:
|
||||||
|
|
||||||
|
- **Empty arrays and `null` carry no type.** Nothing can be inferred; render them advanced-only.
|
||||||
|
- **Enum-like strings are indistinguishable from free text.** There is no allowed-value set to read,
|
||||||
|
so a string field is a text box and cannot be validated.
|
||||||
|
- **There are no descriptions, no minimums and no maximums.** The key name is the entire label —
|
||||||
|
which is survivable because Oxide convention favours readable keys (BetterChat really does ship
|
||||||
|
`"Maximal Titles"` and `"Reverse Title Order"`).
|
||||||
|
- **Nested objects and arrays of objects need recursion**, a depth limit, and a fall-back to raw JSON
|
||||||
|
past it.
|
||||||
|
- **The file after a reload may not be what we wrote.** Oxide merges missing defaults and saves, so
|
||||||
|
re-read after reloading rather than assuming our write is the current state.
|
||||||
|
|
||||||
|
#### Safety, and why it needs more than the usual
|
||||||
|
|
||||||
|
**A bad config does not fail the write — it fails the next load, and the plugin stays down.** Since
|
||||||
|
R6 and R17 make four plugins *required*, a broken ZoneManager config takes event participation with
|
||||||
|
it. So the write path is:
|
||||||
|
|
||||||
|
1. Read with a **version** (hash or mtime) and require it back on write — an operator editing on
|
||||||
|
disk at the same time gets a conflict rather than a silent overwrite.
|
||||||
|
2. Validate the edited document parses.
|
||||||
|
3. **Back up the current file**, write, reload.
|
||||||
|
4. **Watch for `OnPluginLoaded` within a window.** If it does not arrive, **restore the backup and
|
||||||
|
reload again, automatically**, and report the failure with whatever Oxide logged.
|
||||||
|
|
||||||
|
That rollback is the feature's real content. Without it this is a web form that can take the shard's
|
||||||
|
plugins down one typo at a time.
|
||||||
|
|
||||||
|
**Two more obligations.**
|
||||||
|
|
||||||
|
**Redact secrets.** Plugin configs routinely hold API keys and Discord webhooks. A config reader
|
||||||
|
hands those to anyone who can open the page. Mask values whose key matches the usual shapes — key,
|
||||||
|
token, secret, password, webhook — and treat them **write-only**, exactly as the platform already
|
||||||
|
treats the uo-link token. This is a real leak vector and the generated-form approach walks straight
|
||||||
|
into it.
|
||||||
|
|
||||||
|
**Gate it on its own site permission and audit every write** — who changed which key, from what to
|
||||||
|
what, and whether the reload succeeded. It is an admin writing to the game host's filesystem, which
|
||||||
|
is the most powerful thing the site can do to a server.
|
||||||
|
|
||||||
|
#### One distinction to keep
|
||||||
|
|
||||||
|
**Editing a plugin's config file is not a lease.** A lease (§9) borrows a *convar* for a while and
|
||||||
|
the game restores it on a deadline. This writes a *file* and is permanent until someone changes it
|
||||||
|
back. They look similar from a web form and they are not the same mechanism — an event should never
|
||||||
|
reach for this one.
|
||||||
|
|
||||||
|
### R17 — ZoneManager joins the required base set, because events need to know where people are
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** **[ZoneManager](https://umod.org/plugins/zone-manager)** (k1lly0u,
|
||||||
|
3.1.14 released 2026-09-02, MIT, Rust, ~218k downloads) is a fourth **required** plugin, not an
|
||||||
|
optional one. It is what makes an event able to answer *where a player is*.
|
||||||
|
|
||||||
|
Reading its source changed two things this plan had been vague about, and promoted one action out of
|
||||||
|
the optional tier.
|
||||||
|
|
||||||
|
**Its API is private methods reached through Oxide's reflection `Call()`** — no `[HookMethod]`, no
|
||||||
|
`API_` prefix, which is a third convention among the four base plugins and worth knowing before
|
||||||
|
someone goes looking for one that is not there.
|
||||||
|
|
||||||
|
| Surface | What it gives an event |
|
||||||
|
|---|---|
|
||||||
|
| `IsPlayerInZone(zoneId, player)` → `bool` | the direct question |
|
||||||
|
| `GetPlayerZoneIDs(player)` → `string[]` | every zone a player is in |
|
||||||
|
| **`GetPlayerZoneIDsNoAlloc(player, List<string>)`** | the allocation-free variant — **the one to use on any sweep** |
|
||||||
|
| `CreateOrUpdateZone(zoneId, args, position)` | make a zone |
|
||||||
|
| **`CreateOrUpdateTemporaryZone(..., Plugin owner)`** | make a zone *owned by our plugin* |
|
||||||
|
| **`EraseTemporaryZone(Plugin owner, zoneId)`** | remove one, **scoped to the owner** |
|
||||||
|
| `GetZoneIDs` / `GetZoneName` / `GetZoneLocation` / `CheckZoneID` | the catalogue, for an option source |
|
||||||
|
|
||||||
|
And nine hooks raised: `OnEnterZone` / `OnExitZone`, `OnEntityEnterZone` / `OnEntityExitZone`,
|
||||||
|
`OnZoneInitialize` / `OnZoneUpdated` / `OnZoneDestroyed` / `OnZoneErased`, plus `CanSpawnInZone`,
|
||||||
|
which is a veto our bridge abstains from like every other.
|
||||||
|
|
||||||
|
**Three things this settles.**
|
||||||
|
|
||||||
|
**Participation stops being the hard part.** [`EVENTS.md`](../../website/EVENTS.md) §H rates
|
||||||
|
participation *"the hard part"* for UO and *"substantially easier"* for Rust because hooks carry
|
||||||
|
attacker and victim. ZoneManager makes it exact rather than merely easier: `OnEnterZone` and
|
||||||
|
`OnExitZone` are **presence transitions delivered as events**, so the participation ledger is fed
|
||||||
|
from what happened rather than reconstructed from a sweep. An action's reply carries its
|
||||||
|
`participants` envelope member, and this is where that member gets its content.
|
||||||
|
|
||||||
|
**Advance conditions become expressible.** A phase that waits until *"ten players are at the
|
||||||
|
monument"* is a real gate rather than a wish — it reads zone membership. Without ZoneManager the
|
||||||
|
same condition is distance arithmetic against a point, recomputed on a timer, which is both more
|
||||||
|
expensive and less accurate.
|
||||||
|
|
||||||
|
**`rust.zone.open` moves from the optional tier into the base catalogue, and it can be
|
||||||
|
`reversible: 'ledger'` honestly.** This is the nicer half: `CreateOrUpdateTemporaryZone` takes a
|
||||||
|
**`Plugin owner`** and `EraseTemporaryZone` is **scoped to that owner**, so ZoneManager already has a
|
||||||
|
first-class notion of a zone belonging to the plugin that made it. That is most of the persisted
|
||||||
|
ownership registry [kit][kit] ch. 4 demands — we still keep our own map from core's resource
|
||||||
|
reference to the zone id, but we are not inventing ownership, we are borrowing a concept the plugin
|
||||||
|
already has. And erasing a zone that is gone is a success, which is what `revert` needs.
|
||||||
|
|
||||||
|
**One trap to design against, and it is chapter 4's rule meeting a chatty hook.** `OnEnterZone` and
|
||||||
|
`OnExitZone` fire on the game thread and a large zone with a busy server produces a great many of
|
||||||
|
them. The emit path already enqueues and returns, so the game cannot stall — but **the bridge should
|
||||||
|
subscribe selectively rather than forwarding every transition in every zone**. A zone no event cares
|
||||||
|
about should cost nothing on the wire. Decide the filter with the hooks in front of you at phase 12,
|
||||||
|
and measure it, because a sweep over `GetPlayerZoneIDsNoAlloc` is cheap and a flood of wire traffic
|
||||||
|
is not.
|
||||||
|
|
||||||
|
### R15 — an optional-integration tier, with BetterChat as the first member
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** Beyond the required base set (R6) the module carries a tier of
|
||||||
|
**optional** integrations: each detects its plugin through `[PluginReference]`, degrades cleanly to
|
||||||
|
absent, and adds something the site already knows how to compute.
|
||||||
|
|
||||||
|
The first named member is **[BetterChat](https://umod.org/plugins/better-chat)** (LaserHydra, 5.2.15,
|
||||||
|
MIT, Universal/Covalence, ~200k downloads) — *"manage chat groups, customize colors, and add
|
||||||
|
titles"*. The motivating case is **titles earned from leaderboards**: top of the wipe's kill board
|
||||||
|
gets a tag in chat.
|
||||||
|
|
||||||
|
**Its integration point is a pull, not a push, and that is why it is a good first member.**
|
||||||
|
`API_RegisterThirdPartyTitle(Plugin plugin, Func<IPlayer, string> titleGetter)` registers a callback,
|
||||||
|
and BetterChat invokes it per player when it renders a chat line. So a leaderboard title is a *pure
|
||||||
|
function of state we already hold* — nothing is written into BetterChat, nothing can go stale, and
|
||||||
|
there is no drift to reconcile. Contrast R2, which is a push and needs a whole reconcile story.
|
||||||
|
|
||||||
|
**The one trap, and it is chapter 4's rule applied to somebody else's callback:** that getter runs
|
||||||
|
**synchronously on the chat path**. It must be a cheap in-memory lookup — never a socket call, never
|
||||||
|
a database query, never anything that can block. A title that costs a round trip is a chat message
|
||||||
|
that costs a round trip.
|
||||||
|
|
||||||
|
Its other two API methods, `API_AddGroup(group)` and `API_SetGroupField(group, field, value)`, pair
|
||||||
|
naturally with R2: the site already authors permission groups, so a site-authored group can carry a
|
||||||
|
chat colour and tag. That is a push and would need the same drift posture R2 has; it is a phase-17
|
||||||
|
decision, not a given.
|
||||||
|
|
||||||
|
**The tier is open-ended by design.** Other integrations get added as they prove useful, and the bar
|
||||||
|
for each is the one this plan applies everywhere: it must fulfil the contract — declare honestly,
|
||||||
|
degrade to absent, and never make the module's own surfaces depend on something that may not be
|
||||||
|
installed.
|
||||||
|
|
||||||
|
### R16 — the reward action grants the RIGHT to redeem, not the items
|
||||||
|
|
||||||
|
**Decided 2026-09-15 (org lead).** An event reward does **not** call `GiveKit`. It grants the
|
||||||
|
**permission that gates a kit**, and the player redeems it themselves in game, whenever they next
|
||||||
|
log in.
|
||||||
|
|
||||||
|
**Kits already has exactly this model built in**, which is what makes it cheap: every kit carries a
|
||||||
|
`RequiredPermission`, `GiveKit`'s own path checks it before handing anything over, and the in-game
|
||||||
|
kit menu renders a kit the player lacks the permission for as locked rather than hiding it.
|
||||||
|
`GetKitInfo` returns that permission under `["permission"]`, so the module can read which kits are
|
||||||
|
gated and which are open to everyone.
|
||||||
|
|
||||||
|
This is a better design than the one it replaces, and it is worth being explicit about how much it
|
||||||
|
removes:
|
||||||
|
|
||||||
|
- **The offline-grant problem disappears entirely.** `GiveKit` needed a connected `BasePlayer`, so an
|
||||||
|
event firing at two in the morning rewarded only whoever happened to be online. An entitlement
|
||||||
|
waits. **This closes the open question §3 carried** — no pending-grant queue, no second
|
||||||
|
at-most-once store, none of it.
|
||||||
|
- **It is the same machinery as R2, not a second mechanism.** A reward becomes a permission grant
|
||||||
|
authored by the site and mirrored into Oxide — the thing phase 7 already builds. One permission
|
||||||
|
authority, one drift story, one audit trail.
|
||||||
|
- **`reversible: 'ledger'` becomes honest**, where a direct grant could only ever be `'none'`. See
|
||||||
|
*"What phase 13 must declare honestly"* below.
|
||||||
|
- **The player gets agency.** They redeem when they want it, where they want it, with Kits' own
|
||||||
|
cooldown and use limits still applying — rather than having items appear in their inventory,
|
||||||
|
possibly while they are somewhere it is a liability.
|
||||||
|
|
||||||
|
**One design note the option source has to carry.** A kit with an **empty** `RequiredPermission` is
|
||||||
|
open to everybody, so granting a permission for it rewards nobody with anything. The authoring form's
|
||||||
|
kit dropdown must surface which kits are permission-gated and refuse — or at minimum warn loudly —
|
||||||
|
on one that is not. That is a real refusal with a real reason, and exactly what R3's envelope is for.
|
||||||
|
|
||||||
|
## 3. Open questions
|
||||||
|
|
||||||
|
**None.** Both questions this section carried were closed on 2026-09-15.
|
||||||
|
|
||||||
|
*Clans in the base set while the Team provider reads first-party* was confirmed as the intended
|
||||||
|
reading: complementary, not in conflict — the plugin is installed for alliances and clan chat, the
|
||||||
|
provider is fed from the first-party system that actually publishes membership transitions (R5).
|
||||||
|
|
||||||
|
*Offline reward grants* was dissolved rather than answered. **R16 changed the noun**: the reward
|
||||||
|
action grants an entitlement instead of items, and an entitlement does not need the player to be
|
||||||
|
online. The persisted pending-grant queue that question was weighing is not needed at all.
|
||||||
|
|
||||||
|
## 4. The test rig
|
||||||
|
|
||||||
|
`D:\rust` on the org lead's workstation. It has been booted, it has a generated world
|
||||||
|
(procedural, seed 1234, size 4000, save v287) and Oxide **2.0.7585** matched to its build, and its
|
||||||
|
Oxide permission store already holds a `default` and an `admin` group with one admin user — which
|
||||||
|
means R2's mechanism can be exercised on day one.
|
||||||
|
|
||||||
|
Two traps recorded here because both cost time before they were understood:
|
||||||
|
|
||||||
|
- **`D:\rust\start.bat` updated the wrong directory — fixed 2026-09-15.** It ran
|
||||||
|
`steamcmd +force_install_dir c:\rustserver\ +app_update 258550` and then launched
|
||||||
|
`D:\rust\RustDedicated.exe`. The server that boots had never been updated by its own script, which
|
||||||
|
is why a second, never-booted install exists at `C:\rustserver` and why `D:\rust` is a wipe behind.
|
||||||
|
Now reads `+force_install_dir d:\rust\`; the original is kept at `D:\rust\start.bat.bak`.
|
||||||
|
`D:\rust\steamapps\appmanifest_258550.acf` was already present at the same buildid, so the first
|
||||||
|
corrected run is a delta to the current wipe rather than a 5.9 GB re-download.
|
||||||
|
- **`C:\oxide_files` is a 2025-04-23 Oxide and must not be copied anywhere.** Oxide ships a patched
|
||||||
|
`Assembly-CSharp.dll`; that bundle's is 6,842,880 bytes against the live 9,780,224, so copying it
|
||||||
|
over a real install is a hard downgrade. `D:\rust` is already correct and needs nothing from it.
|
||||||
|
|
||||||
|
**Rust force-wipes on the first Thursday of the month and Oxide is rebuilt to match**, so "is the
|
||||||
|
rig current" is a recurring question, not a one-time setup step. Every phase that touches the plugin
|
||||||
|
re-checks it.
|
||||||
|
|
||||||
|
## 5. The phases
|
||||||
|
|
||||||
|
**Twenty phases, roughly doubled from the first draft** — the contract audit in §7 is why, and the
|
||||||
|
honest reading is that the first list was a game-bridge plan with a website module bolted on, where
|
||||||
|
the kit treats the module as the bulk of the work.
|
||||||
|
|
||||||
|
0–4 produce a working read-only multi-server Rust site that an operator can actually install. 6–7b are
|
||||||
|
the permissions and remote-administration product. 9 is Teams. 10 is the notifications set, whose catalogue is **§10**. 12–13
|
||||||
|
are events, whose catalogue is **§9**. 14 is the map. 18 is how any of it reaches somebody who is
|
||||||
|
not us. The Android legs (5, 8, 11, 15) each trail the
|
||||||
|
website surface they consume by one phase, per R10.
|
||||||
|
|
||||||
|
Each phase ends with its findings written down, as every workstream here does.
|
||||||
|
|
||||||
|
| # | Phase | Repos | Done when |
|
||||||
|
|---|---|---|---|
|
||||||
|
| 0 | **The rig.** Update to the current wipe (the script is fixed), confirm the Oxide build still matches, install the base set — Kits, Clans, PopupNotifications, ZoneManager (R6, R17) — prove a console grant reaches a plugin | docs | A current server boots with all four loaded, `oxide.grant` demonstrably gates something, and a test zone reports who is standing in it |
|
||||||
|
| 1 | **Protocol 1, three skeletons, and every bundle seam at once.** Plugin: bounded drop-oldest queue, one writer thread, tagged reconnect epoch, dial-out. Sidecar: listener, SQLite, always-on token auth, version header, rpc correlation. Module: `id: rust`, `/rust` on all three tiers (R14), `schema.sql` **and `purge.sql`**, the vite aliases and shims, `checkExternals`, `checkImports`, the swagger fragment and its staleness check, explicit `onBoot`/`onShutdown`, `capabilities` | all 3 + docs | One hello line travels game -> sidecar -> module; killing the sidecar does not stall the game; all five guards green on an untouched skeleton |
|
||||||
|
| 2 | **Packaging and release.** `release.yml`, the install manifest, the `sha256`, the host allowlist — and a real install into a running core from a manifest URL | Module-Rust + docs | An operator installs the empty module from Admin -> Modules and it reaches `started` |
|
||||||
|
| 3 | **The read path.** First hook wave from [`HOOKS.md`](HOOKS.md); events and snapshots distinct at the wire; `wipe_id` **and server id** on every row (R8); all-time rollups (R12); every board re-emitted on connect | all 3 + docs | A restarted sidecar is fully populated within one connection, and a wipe does not erase a player's history |
|
||||||
|
| 4 | **The first pages.** Server list as the landing page, `/rust/servers/:id` beneath it, killfeed, leaderboard; nav rows; the UI kit (`PublicLayout` `shell`, `PageHeader` props); `capabilities`; the `site.footer.status` slot (R13) | Module-Rust | The site renders the last thing each server said while every server is off |
|
||||||
|
| 5 | **Android leg A** (R10). Capability-driven shell from `GET /api/v1/public/modules`, plus the phase-4 screens | Android-app | The app renders a Rust site it has never seen, and a UO site unchanged |
|
||||||
|
| 6 | **Identity** (R1), and the `admin.users.detail` slot (R13) | 3 + docs | A player links an account in-game; an operator sees the Steam id inside core's own user page |
|
||||||
|
| 7 | **Site-owned permissions** (R2). Groups and grants authored on the site; full set pushed on connect, deltas after; drift reported | all 3 + docs | A grant made on the website gates a third-party plugin in-game, and survives a wipe |
|
||||||
|
| 7b | **Mod configuration from the site** (R18). **Recursive** walk of `oxide/config/` (never `oxide/data/`), generated form from the live values, raw-JSON advanced tier, explicit reload target, versioned read/write, auto-reload watched on `OnPluginLoaded`, **automatic rollback** over the whole file set, path-traversal guards, secret redaction, its own permission and an audit trail | all 3 + docs | An admin flips a ZoneManager setting from the website and it takes effect; a deliberately broken config rolls itself back and says why; a nested `<Mod>/x.json` is found and reloads the right plugin |
|
||||||
|
| 8 | **Android leg B** (R10). Identity and permission surfaces | Android-app | A player links from the app |
|
||||||
|
| 9 | **Teams from first-party clans** (R5). Membership event-driven, leadership read off `LocalClan` at snapshot; **`declareModuleSlot` × 3** for core's `team.notify` / `team.activity` / `team.forum` | Module-Rust + 2 | The clan page is ours, core's contributions land in places we named, and every slot empty still reads correctly |
|
||||||
|
| 10 | **Notifications and engagement** (R7). Streams, triggers with `ceiling` and `subjectKey`, audiences, engagement seeds, announce leg, post hook — **the catalogue is §10**, including the in-game-popup question | Module-Rust + docs | The offline raid alert reaches the player whose base it was, and nobody else |
|
||||||
|
| 11 | **Android leg C** (R10). Inbox and notification preferences for Rust triggers | Android-app | A Rust notification arrives on a phone and can be switched off there |
|
||||||
|
| 12 | **Events: budgets, option sources and the leases** (§9). [kit][kit] ch. 5's own ordering — leases before actions — and every key verified live before it is advertised | Module-Rust + 2 | A leased value is observed changing in the running game and restored, per key; `rust.group.membership` expires without core asking |
|
||||||
|
| 13 | **Events: the actions** (§9, R3, R16). `rust.kit.entitle` first, then `rust.prefab.place` and `rust.announce`; `reversible: 'ledger'`; the kit option source flags kits with no permission gate | all 3 + docs | A reward granted at 03:00 is waiting in the kit menu when the player next logs in, and a revert withdraws it |
|
||||||
|
| 14 | **The live map** (R9). The map image over the bridge — request/reply, two-stage, one in flight, its own derivation version, no import on boot — plus the live layers and a per-layer public/players/admin switch | all 3 + docs | The map renders for the current wipe, and a player layer is invisible until an operator deliberately opens it |
|
||||||
|
| 15 | **Android leg D** (R10). Map and events | Android-app | The map renders on a phone with the same layer gates |
|
||||||
|
| 16 | **Discord slash commands** (R11). A small read-only set, every refusal deferred ephemeral | Module-Rust + docs | A refusal does not go public in the channel |
|
||||||
|
| 17 | **Optional mod integrations** (R15). **BetterChat** first — leaderboard titles through `API_RegisterThirdPartyTitle`, a pull with no drift — then the uMod **Clans** adapter (alliances and clan chat, beside the provider rather than under it, R5), then others as they prove useful | Rust-Plugins + Module-Rust + docs | A server missing every optional mod still runs the module, Teams included |
|
||||||
|
| 18 | **The installer** (R4). `--game servuo|rust`, the bundle payload as a variant, an Oxide prerequisite check in `doctor`, the protocol pairing refusal carried over | installer + docs | An operator sets a Rust server up with the released binary and nothing hand-copied |
|
||||||
|
| 19 | **Docs, kit feedback, cutover.** `docs/`; **`.profile`** (three repos were added); **`runicgateway.com`** (a second game is a headline change); and the Integration-kit question R2 raised | docs + Integration-kit + .profile + runicgateway.com | `docs/` describes what shipped, the front door names the new repos, and R2's missing chapter is answered either way |
|
||||||
|
|
||||||
|
### Why the lease comes before the reward action
|
||||||
|
|
||||||
|
The stated priority is Kits rewards, and this plan still schedules a lease first (12 before 13). [kit][kit] ch. 5 is
|
||||||
|
explicit about it and the reasoning survives restating: a lease is *a value that already existed,
|
||||||
|
changed for a while, and put back*, so reading it first gives you the baseline for nothing. An action
|
||||||
|
makes something that did not exist. The lease proves the whole command path — correlation, the
|
||||||
|
idempotency key, `budgetMs` against the client timeout, the deadline the game enforces on its own —
|
||||||
|
before anything hands out loot. It is a cheaper place to find all four of chapter 5's invisible
|
||||||
|
failures.
|
||||||
|
|
||||||
|
Reversible on request.
|
||||||
|
|
||||||
|
### What phase 13 must declare honestly
|
||||||
|
|
||||||
|
> **Rewritten 2026-09-15 by R16.** This section previously argued that a kit reward could only be
|
||||||
|
> `reversible: 'none'`, because there is no honest way to un-grant loot a player has already spent.
|
||||||
|
> That was correct *about a direct grant* and R16 stopped doing direct grants. The reasoning is kept
|
||||||
|
> below in its corrected form because the shape of the mistake is the reusable part: **the action was
|
||||||
|
> declared around the wrong noun.** What the event makes is not loot; it is an entitlement.
|
||||||
|
|
||||||
|
**The reward action grants an entitlement, and an entitlement is reversible.** `revert` revokes the
|
||||||
|
permission, removing one that is not there is a success, and it is idempotent by construction — so
|
||||||
|
**`reversible: 'ledger'` is the honest declaration**, and core's ledger sweep does real work on every
|
||||||
|
terminal path.
|
||||||
|
|
||||||
|
One consequence to state rather than discover: **a player who redeemed before the revert keeps the
|
||||||
|
items.** That is correct and not a hole. The ledgered resource is the *grant*, and reverting it
|
||||||
|
withdraws the entitlement rather than the consumption — the same way cancelling a coupon does not
|
||||||
|
un-eat the meal. An operator reading the run console should see that distinction in the wording.
|
||||||
|
|
||||||
|
**`cost()` counts permission grants, and unlike a kit count it is exactly knowable before dispatch.**
|
||||||
|
That removes the whole class of problem chapter 5 §4 warns about: there is no "declare the maximum
|
||||||
|
because you cannot know until the answer comes back". One recipient is one grant. Core prices `cost`
|
||||||
|
before dispatch and never reconciles it, so being able to count precisely is worth more than it
|
||||||
|
sounds.
|
||||||
|
|
||||||
|
**And the idempotency key largely stops mattering here**, which is the tidiest part of R16. Chapter 5
|
||||||
|
§2 draws the line itself: *"A key is for a write whose repetition would be a second EFFECT —
|
||||||
|
creating, granting, announcing. A write that SETS a value to X is idempotent by its own nature."* A
|
||||||
|
permission grant is a set. Pass the key through anyway — it costs nothing and it is what the
|
||||||
|
contract expects — but the failure mode it exists to prevent, a socket hiccup producing a second set
|
||||||
|
of everything, no longer has a way to happen.
|
||||||
|
|
||||||
|
The monthly wipe is still the case `revert`'s tolerance rule was written for: if a wipe or a rebuilt
|
||||||
|
host clears Oxide's permission store, every ledgered grant is invalidated at once and **"gone, and
|
||||||
|
that is fine" is a success**. Note this is also where R2 pays for itself twice — the site re-pushes
|
||||||
|
its whole permission set on the next connect, so an entitlement an event granted comes *back* rather
|
||||||
|
than being quietly lost.
|
||||||
|
|
||||||
|
## 6. Risks worth naming now
|
||||||
|
|
||||||
|
- **Hooks bind by name and arity, by reflection, with no compile-time check.** A misspelled hook is
|
||||||
|
never called, silently, with no warning at load — the single most common way a Rust plugin does
|
||||||
|
nothing. The plugin must log which of its expected hooks have fired at least once, so a hook
|
||||||
|
Facepunch renamed on a wipe is visible rather than mysterious. See [`README.md`](README.md) §2.
|
||||||
|
- **A convar that applies cleanly and does nothing.** Most game config is read once at boot and
|
||||||
|
cached; applying it later succeeds, reads back correctly, and changes nothing. Every lease key gets
|
||||||
|
verified live — apply, observe in the running game, restore — before it is advertised. The UO
|
||||||
|
module surveyed 156 config reads and found roughly eight that were live.
|
||||||
|
- **The wipe cadence is the schedule.** A monthly force wipe moves the hook list, rebuilds Oxide, and
|
||||||
|
invalidates every ledgered resource. Phases that end near one should expect to re-verify rather
|
||||||
|
than assume.
|
||||||
|
- **`start.bat`'s RCON password is `letmein` in plaintext with `rcon.web 1`.** Acceptable on a
|
||||||
|
loopback dev rig, and it must never be the shape anything published copies.
|
||||||
|
|
||||||
|
## 7. Contract coverage audit
|
||||||
|
|
||||||
|
Added 2026-09-15 after re-reading the whole kit rather than only chapters 3-5. **The first draft of
|
||||||
|
§5 was built from the game-facing chapters and under-planned the website module by a wide margin** —
|
||||||
|
the template makes eight of the ten non-event registrations and the plan covered three. Every element
|
||||||
|
is listed with the phase it now lands in; the column worth reading is *"was it in the first draft"*,
|
||||||
|
because that is the shape of the mistake.
|
||||||
|
|
||||||
|
### The server handshake — ten registrations plus two hooks (ch. 2)
|
||||||
|
|
||||||
|
| Call | In the first draft | Phase |
|
||||||
|
|---|---|---|
|
||||||
|
| `registerRoutes` | yes | 4 |
|
||||||
|
| `registerTeamProvider` | yes | 9 |
|
||||||
|
| `registerEventBudgets` / `OptionSources` / `Leases` / `Actions` | yes | 12-13 |
|
||||||
|
| `onBoot` / `onShutdown` | implicit only | 1 |
|
||||||
|
| `registerExtension` | **no** | 4 (`site.footer.status`), 6 (`admin.users.detail`) |
|
||||||
|
| `registerNotificationStreams` | **no** | 10 |
|
||||||
|
| `registerEventTriggers` | **no** | 10 |
|
||||||
|
| `registerAudiences` | **no** | 10 |
|
||||||
|
| `registerEngagementSeeds` | **no** | 10 |
|
||||||
|
| `registerAnnounceLeg` | **no** | 10 |
|
||||||
|
| `registerPostHook` | **no** | 10 |
|
||||||
|
| `registerSlashCommands` | **no** | 16 |
|
||||||
|
|
||||||
|
Triggers, audiences and seeds are one phase because they are a **matched set** in
|
||||||
|
`template/server/index.js`, not three independent gaps — see R7.
|
||||||
|
|
||||||
|
### The bundle's own parts
|
||||||
|
|
||||||
|
| Part | In the first draft | Phase |
|
||||||
|
|---|---|---|
|
||||||
|
| `module.json` `id` / `coreApi` / `capabilities` | yes | 1, 4 |
|
||||||
|
| `mounts` and prefix choice | **no** | 1 (R14) |
|
||||||
|
| `schema.sql` | yes | 1, 3 |
|
||||||
|
| `purge.sql` | **no** | 1 |
|
||||||
|
| `swagger-fragment.json` + generator + `check:swagger` | **no** | 1 |
|
||||||
|
| `vite.config.js` aliases / shims / `checkExternals` | **no** | 1 |
|
||||||
|
| `checkImports.js` | **no** | 1 |
|
||||||
|
| `release.yml`, install manifest, `sha256`, host allowlist | **no** | **2** — there was no packaging phase at all |
|
||||||
|
|
||||||
|
Phase 1 carries most of these on purpose. [kit][kit] ch. 1's whole argument is to get every seam
|
||||||
|
working at once with almost nothing in them, so that afterwards you break exactly one at a time.
|
||||||
|
|
||||||
|
### The client half
|
||||||
|
|
||||||
|
| Part | In the first draft | Phase |
|
||||||
|
|---|---|---|
|
||||||
|
| `registry.registerRoutes` / `registerNav` | yes | 4 |
|
||||||
|
| `declareModuleSlot` | **no** | 9 — the kit: *"you will need it the moment your game has anything like a guild"* |
|
||||||
|
| `registerFeatureProvider` | **no** | 4 |
|
||||||
|
| UI kit discipline (`PublicLayout` `shell`, `PageHeader` props) | **no** | 4 |
|
||||||
|
|
||||||
|
### Beyond the module
|
||||||
|
|
||||||
|
| Item | In the first draft | Phase |
|
||||||
|
|---|---|---|
|
||||||
|
| Sidecar rpc correlation | implicit | 1, stated |
|
||||||
|
| Asset bridge (ch. 3 §2b) | **no** | 14 — **map image only** (R9) |
|
||||||
|
| `.profile` landing page | **no** | 19 |
|
||||||
|
| `runicgateway.com` | **no** | 19 |
|
||||||
|
| Android app | **no** | 5, 8, 11, 15 (R10) |
|
||||||
|
| `docs/` | yes | every phase, plus 19 |
|
||||||
|
|
||||||
|
**What the audit cost the schedule: twelve phases.** That is the honest number, and it is worth
|
||||||
|
recording because the under-planning had one cause — reading the chapters that describe the game
|
||||||
|
bridge and treating the module as the thin part, when the kit says in its first paragraph that the
|
||||||
|
website module is most of the work.
|
||||||
|
|
||||||
|
## 8. Questions the audit raised — all answered
|
||||||
|
|
||||||
|
Every question §7 produced was put to the org lead on 2026-09-15 and answered the same day. They are
|
||||||
|
recorded as R7–R14 in §2 rather than repeated here:
|
||||||
|
|
||||||
|
| Question | Answer | Decision |
|
||||||
|
|---|---|---|
|
||||||
|
| Notifications and engagement in v1? | the full matched set | R7 |
|
||||||
|
| How many servers does the UI support? | multi-server from the start | R8 |
|
||||||
|
| The asset bridge? | **only** the live map — not item icons, not skins | R9 |
|
||||||
|
| Android in this workstream? | full app, capability-driven, trailing by one phase | R10 |
|
||||||
|
| Discord slash commands? | a small read-only set | R11 |
|
||||||
|
| What survives a wipe? | per-wipe detail plus all-time rollups | R12 |
|
||||||
|
| Extension slots? | `admin.users.detail` **and** `site.footer.status` | R13 |
|
||||||
|
| Which mount prefixes? | `/rust` on all three tiers | R14 |
|
||||||
|
|
||||||
|
§3 is empty; both were closed on the same day.
|
||||||
|
|
||||||
|
## 9. The event catalogue
|
||||||
|
|
||||||
|
Added 2026-09-15. **Phases 12–13 described the event *mechanism* and never the *catalogue*** — one
|
||||||
|
budget and one lease as a proof of life, which is a skeleton rather than a product. This section is
|
||||||
|
what the module actually declares.
|
||||||
|
|
||||||
|
[`EVENTS.md`](../../website/EVENTS.md) **§H is a Rust/Oxide compatibility section that already
|
||||||
|
sketched this**, and it should have been read before §5 was written. What follows takes its ids and
|
||||||
|
its reasoning as the starting point rather than inventing a parallel set.
|
||||||
|
|
||||||
|
> **§H's thesis, and it is the one to design around:** *"The lease is the primitive that travels, not
|
||||||
|
> the spawn. Double gather rate for the weekend is the canonical Rust community event, and it is
|
||||||
|
> exactly lease-with-expiry. Spawning creatures at a landmark is UO-shaped; holding a value for four
|
||||||
|
> hours is every game."* It also rates Rust the **easier** case than UO, because Oxide's convars are
|
||||||
|
> live by default where ServUO's are mostly cached at boot.
|
||||||
|
|
||||||
|
### Budgets — what core counts and bounds
|
||||||
|
|
||||||
|
| Dimension | Counts |
|
||||||
|
|---|---|
|
||||||
|
| `rust.prefabs` | objects placed into the world by a run |
|
||||||
|
| `rust.zone.minutes` | zone time held — real since R17 |
|
||||||
|
| `rust.grants` | entitlements granted (R16) |
|
||||||
|
| `rust.announcements` | in-game broadcasts |
|
||||||
|
|
||||||
|
**Caps are per run, and R8 makes that load-bearing.** §H: `run.scope` is part of a run's unique key,
|
||||||
|
so one definition fanning out to six servers is **six separate budgets, not one shared pool**. An
|
||||||
|
operator setting a cap of 30 prefabs is setting it per server. Say so on the field.
|
||||||
|
|
||||||
|
### Option sources — what fills a dropdown
|
||||||
|
|
||||||
|
| Source | Filled from |
|
||||||
|
|---|---|
|
||||||
|
| `rust.options.kits` | Kits `GetKitNames` / `GetAllKits`, **flagged by whether `RequiredPermission` is set** (R16) |
|
||||||
|
| `rust.options.groups` | Oxide permission groups (§H names this one) |
|
||||||
|
| `rust.options.permissions` | registered permissions |
|
||||||
|
| `rust.options.prefabs` | a plugin-declared constructible allowlist — the analogue of UO's spawn atlas |
|
||||||
|
| `rust.options.monuments` | monument names, shared with the map work (R9) |
|
||||||
|
| `rust.options.zones` | ZoneManager `GetZoneIDs` / `GetZoneName` (R17) |
|
||||||
|
|
||||||
|
Every one resolves from live data and returns `[]` on failure rather than defending with a hardcoded
|
||||||
|
list that will be wrong. A source that refuses degrades its field to free text with a warning and
|
||||||
|
never blocks the form.
|
||||||
|
|
||||||
|
### Leases — values borrowed with a deadline
|
||||||
|
|
||||||
|
The heart of it, and the thing to build first.
|
||||||
|
|
||||||
|
| Lease | Value |
|
||||||
|
|---|---|
|
||||||
|
| `rust.rate.gather` | gather rate multiplier |
|
||||||
|
| `rust.rate.craft` | craft speed |
|
||||||
|
| `rust.rate.smelt` | smelting speed |
|
||||||
|
| `rust.rate.decay` | decay scale |
|
||||||
|
| `rust.time.night` | night length |
|
||||||
|
| `rust.population.<kind>` | spawn population multipliers |
|
||||||
|
| `rust.group.membership` | **a time-limited permission group — weekend VIP** |
|
||||||
|
|
||||||
|
**`rust.group.membership` is the one §H names that R16 did not, and the pair is the whole design.**
|
||||||
|
R16 settled that a *permanent* earned entitlement is an **action** with `reversible: 'ledger'` — grant
|
||||||
|
the kit's permission, revert revokes it. §H settles that a *time-limited* group is genuinely
|
||||||
|
**`core.lease`** — held with a deadline the game enforces on its own, restored when it expires
|
||||||
|
without core having to come back. Same underlying permission mirror (R2), two different shapes,
|
||||||
|
and choosing the wrong one is the mistake: a weekend VIP implemented as a grant is a VIP who stays
|
||||||
|
one for ever if the website goes away.
|
||||||
|
|
||||||
|
**Every key gets verified live before it is advertised** — apply, observe in the running game,
|
||||||
|
restore, per key. §H's claim that Rust convars are live by default is an argument for *expecting*
|
||||||
|
them to work, never a substitute for checking. A value the server reads once at boot applies
|
||||||
|
cleanly, reads back cleanly, and does nothing at all, and neither core nor review can catch it.
|
||||||
|
|
||||||
|
### Actions — verbs a run performs
|
||||||
|
|
||||||
|
| Action | `risk` | `reversible` | Notes |
|
||||||
|
|---|---|---|---|
|
||||||
|
| `rust.kit.entitle` | `change` | `ledger` | R16 — grants the kit's `RequiredPermission`; revert revokes |
|
||||||
|
| `rust.prefab.place` | `change` | `ledger` | §H's verb; revert kills the entity, and needs the persisted ownership registry ch. 4 describes |
|
||||||
|
| `rust.announce` | `notify` | `none` | via PopupNotifications (R6) — global or targeted |
|
||||||
|
| `rust.zone.open` | `change` | `ledger` | §H's other verb. **Base, not optional, since R17** — `CreateOrUpdateTemporaryZone` takes a `Plugin owner` and `EraseTemporaryZone` is scoped to it, so the undo is real |
|
||||||
|
|
||||||
|
**Rewards are not a contract member.** `EVENTS.md` deleted a `registerEventRewards` registry because
|
||||||
|
it carried four Ultima Online nouns inside a core signature. A reward here is an ordinary action —
|
||||||
|
which is exactly why R16 could change what it grants without touching anything of core's.
|
||||||
|
|
||||||
|
## 10. The engagement catalogue — what Rust can expose
|
||||||
|
|
||||||
|
Added 2026-09-15, answering "check the default alerts Rust can expose". R7 settled that the set
|
||||||
|
ships; this is what goes in it.
|
||||||
|
|
||||||
|
**The ceiling lattice is containment, not size** — `self`, `owner`, `subscribers`, `staff`,
|
||||||
|
`members`, `authenticated`, `everyone`, and the flat reading is the trap. `staff` is **not** a
|
||||||
|
superset of `owner`: for a cheat-detection event, "one person" is *the player it was detected on*.
|
||||||
|
Every ceiling below is chosen against that, not against a ladder.
|
||||||
|
|
||||||
|
| Trigger | Source | `ceiling` | `subjectKey` |
|
||||||
|
|---|---|---|---|
|
||||||
|
| `rust.wipe.started` | `OnNewSave` | `everyone` | server |
|
||||||
|
| `rust.server.online` / `.offline` | link state transition | `everyone` | server |
|
||||||
|
| `rust.leaderboard.topped` | our own rollup (R12) | `everyone` | server |
|
||||||
|
| `rust.base.destroyed` | `OnEntityDeath` on owned building blocks | **`owner`** | player |
|
||||||
|
| `rust.kit.entitled` | R16's own grant | **`self`** | user |
|
||||||
|
| `rust.player.linked` | R1's link flow | **`self`** | user |
|
||||||
|
| `rust.clan.member.added` / `.left` / `.kicked` | first-party clan hooks (R5) | `members` | clan |
|
||||||
|
| `rust.clan.disbanded` | `OnClanDisbanded` | `members` | clan |
|
||||||
|
| `rust.player.reported` | `OnPlayerReported` | **`staff`** | player |
|
||||||
|
| `rust.login.denied` | `CanUserLogin` | **`staff`** | player |
|
||||||
|
| `rust.player.banned` / `.unbanned` | `OnUserBanned` / `OnUserUnbanned` | **`staff`** | player |
|
||||||
|
|
||||||
|
**`rust.base.destroyed` is the one that matters most and the one most likely to be got wrong.** The
|
||||||
|
offline raid alert is the single most-wanted notification in Rust, and its ceiling is `owner` — the
|
||||||
|
player whose base it was. Ceilinged `staff` it would be useless to the person who needs it, and
|
||||||
|
ceilinged `everyone` it would broadcast base locations to the server. This is exactly the case the
|
||||||
|
lattice exists for.
|
||||||
|
|
||||||
|
**Three hooks carry data that must never widen.** `CanUserLogin` and `OnUserApproved` carry **IP
|
||||||
|
addresses**; `OnPlayerReported` carries player reports. [`README.md`](README.md) §5 already flags
|
||||||
|
these as admin-channel-only on the live feed, and the same judgement binds their triggers.
|
||||||
|
|
||||||
|
### Audiences
|
||||||
|
|
||||||
|
| Audience | Resolves to | `ceiling` |
|
||||||
|
|---|---|---|
|
||||||
|
| `rust.clan.members` | a clan's linked members | `members` |
|
||||||
|
| `rust.server.players` | linked accounts seen on a server this wipe | `authenticated` |
|
||||||
|
| `rust.wipe.participants` | everyone who played the current wipe | `authenticated` |
|
||||||
|
|
||||||
|
A resolver returns **user ids and nothing else** — never a template, a channel or an address — and
|
||||||
|
one that fails resolves to **nobody**, never to everybody and never to its last good answer. Its
|
||||||
|
params are constant, filled in when an operator saves the rule, so "the clan this event was about"
|
||||||
|
is not expressible; an event that needs that carries its own recipients.
|
||||||
|
|
||||||
|
### Seeds, and one thing to decide when building them
|
||||||
|
|
||||||
|
Bodies re-ensure every boot under a seed version; **rule groups are offered once per group key**, so
|
||||||
|
a rule appended to an existing group reaches fresh installs only. Wipe announcements, raid alerts and
|
||||||
|
clan transitions each take their own group key for that reason.
|
||||||
|
|
||||||
|
**One design note, flagged rather than decided.** `PopupNotifications` gives the module an *in-game*
|
||||||
|
alert surface, which is not one of core's channels — core resolves ids to email, in-app and push. So
|
||||||
|
an in-game popup is the module publishing to its own surface off its own trigger, not a fourth
|
||||||
|
channel core learns about. Worth settling deliberately at phase 10: a raid alert that reaches a
|
||||||
|
player's phone *and* pops on their screen next login is two mechanisms, and only one of them is
|
||||||
|
core's.
|
||||||
|
|
||||||
|
[kit]: https://gitea.whitlocktech.com/RunicGateway/Integration-kit
|
||||||
@@ -16,6 +16,11 @@ Everything below was **scraped verbatim from uMod on 2026-09-15**.
|
|||||||
| [`OPERATING.md`](OPERATING.md) | **How it gets run.** The 6 operator pages — installing Oxide on a server, then installing, configuring and permissioning plugins. |
|
| [`OPERATING.md`](OPERATING.md) | **How it gets run.** The 6 operator pages — installing Oxide on a server, then installing, configuring and permissioning plugins. |
|
||||||
| [`agent/`](agent/README.md) | The same facts in **machine shape** — TSV and JSONL, ~46% of the tokens. Generated in the same pass, so it cannot drift. |
|
| [`agent/`](agent/README.md) | The same facts in **machine shape** — TSV and JSONL, ~46% of the tokens. Generated in the same pass, so it cannot drift. |
|
||||||
|
|
||||||
|
**The one file here that is ours:** [`PLAN.md`](PLAN.md) — the schedule and the decisions of record
|
||||||
|
for actually building `module-rust`. Everything else in this directory is copied from uMod; that one
|
||||||
|
is written by this project and is where the phases, the settled decisions and the local test rig are
|
||||||
|
recorded.
|
||||||
|
|
||||||
> **This is a mirror, not a specification we own.** uMod is upstream and wins any disagreement; the
|
> **This is a mirror, not a specification we own.** uMod is upstream and wins any disagreement; the
|
||||||
> point of copying it is availability and grep-ability, not authority. Nothing here may be cited as a
|
> point of copying it is availability and grep-ability, not authority. Nothing here may be cited as a
|
||||||
> Runic Gateway contract — our contracts are [`MODULE_API.md`](../../website/MODULE_API.md) and
|
> Runic Gateway contract — our contracts are [`MODULE_API.md`](../../website/MODULE_API.md) and
|
||||||
|
|||||||
Reference in New Issue
Block a user