Completes the uMod mirror beyond the Rust hook table, and adds agent/ — the same facts in TSV/JSONL at ~46% of the tokens. New prose: - OXIDE_API.md: the 19 developer pages under umod.org/documentation/api/ — plugin structure, hooks, commands, IPlayer, permissions, config, data files, database, localization, timers, web requests, dependencies, integration, preprocessor directives, security, style guide, CI, review. This is the framework our plugin is a guest in, where HOOKS.md is what the game says. - OPERATING.md: the 6 operator pages — installing Oxide on a server, then installing, configuring and permissioning plugins. New machine-readable set (agent/): - hooks.tsv 477 rows, ~31% of HOOKS.md - items.tsv 678 rows, ~80% of DEFINITIONS.md's item table - skins.tsv 104 rows covering 2,590 skins, ~77% - api.jsonl 150 code examples, ~47% of the two prose docs Generated in the same pass as the markdown, so the two cannot drift. HOOKS.md gains the universal-hook split: 34 of the 477 are uMod's own Covalence hooks, raised identically on every game uMod supports. Verified against /documentation/games/universal in the same capture - all 34 are in the Rust set and the Rust page adds none of its own, so the overlap is exact. The distinction is architectural: a universal hook is the portable part of the surface. Two things worth recording from building it: - The first skins.tsv was one row per skin and came out 11% LARGER than the markdown it replaces. Grouping it one row per item is what made it a saving. The token win is real for prose (3.2x on hooks) and small for tables that were already dense - agent/README.md says so plainly rather than claiming a flat number. - Signature extraction by brace depth silently captured body lines (a nested '}' in OnUserConnected's example ended the block early). It now matches on the hook's own name; all 477 rows verified to carry a real signature. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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name category universal returns signatures description
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CanAcceptItem Item data ItemContainer.CanAcceptResult? CanAcceptItem(ItemContainer container, Item item, int targetPos) Called when attempting to put an item in a container
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CanAdministerVending Vending bool bool CanAdministerVending(BasePlayer player, VendingMachine machine) Called when a player attempts to administer a vending machine
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CanAffordToPlace Player bool bool CanAffordToPlace(BasePlayer player, Planner planner, Construction construction) Useful for ignoring resource requirements for placement
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CanAffordUpgrade Player bool bool CanAffordUpgrade(BasePlayer player, BuildingBlock block, BuildingGrade.Enum grade) Called when the resources for an upgrade are checked
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CanAssignBed Player nonnull object CanAssignBed(BasePlayer player, SleepingBag bag, ulong targetPlayerId) Called when a player attempts to assign a bed or sleeping bag to another player
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CanBeTargeted Player bool bool CanBeTargeted(BaseCombatEntity player, MonoBehaviour behaviour) Called when an autoturret, flame turret, shotgun trap, or helicopter turret is attempting to target the player
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CanBeWounded Player bool bool CanBeWounded(BasePlayer player, HitInfo info) Called when any damage is attempted on player
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CanBradleyApcTarget Entity bool bool CanBradleyApcTarget(BradleyAPC apc, BaseEntity entity) Called when an APC targets an entity
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CanBuild Player nonnull object CanBuild(Planner planner, Construction prefab, Construction.Target target) Called when the player tries to build something
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CanBypassQueue Player data bool CanBypassQueue(Network.Connection connection) Called before the player is added to the connection queue
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CanCatchFish Fishing bool bool? CanCatchFish(BasePlayer player, BaseFishingRod rod, Item item) Called before a fish is caught
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CanChangeCode Player nonnull object CanChangeCode(BasePlayer player, CodeLock codeLock, string newCode, bool isGuestCode) Called when a player tries to change the code on a codelock
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CanChangeGrade Player bool bool CanChangeGrade(BasePlayer player, BuildingBlock block, BuildingGrade.Enum grade) Called when a player tries to change a building grade
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CanCheckFuel Vehicle bool object CanCheckFuel(EntityFuelSystem fuelSystem, StorageContainer fuelContainer, BasePlayer player) Called when a player tries to loot a vehicle's fuel container
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CanClientLogin Player data object CanClientLogin(Network.Connection connection) Called when the player is attempting to login
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CanCombineDroppedItem Item nonnull object CanCombineDroppedItem(DroppedItem item, DroppedItem targetItem) Called when an item is dropped on another item
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CanCraft Player bool bool CanCraft(ItemCrafter itemCrafter, ItemBlueprint bp, int amount) ;; bool CanCraft(PlayerBlueprints playerBlueprints, ItemDefinition itemDefinition, int skinItemId) Called when the player attempts to craft an item
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CanCreateWorldProjectile Weapon nonnull object CanCreateWorldProjectile(HitInfo info, ItemDefinition itemDef) Called when the item creates a projectile in the world
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CanDemolish Player bool bool CanDemolish(BasePlayer player, BuildingBlock block, BuildingGrade.Enum grade) Called when a player tries to demolish a building block
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CanDeployItem Player nonnull object CanDeployItem(BasePlayer player, Deployer deployer, NetworkableId entityId) Useful for denying items' deployment
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CanDismountEntity Player nonnull object CanDismountEntity(BasePlayer player, BaseMountable entity) Called when the player attempts to dismount an entity
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CanDropActiveItem Item bool bool CanDropActiveItem(BasePlayer player) Called when a player attempts to drop their active item
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CanEntityBeHostile Entity nonnull object CanEntityBeHostile(BaseCombatEntity entity) Useful for overriding hostility of an entity
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CanEquipItem Player bool bool CanEquipItem(PlayerInventory inventory, Item item, int targetPos) Called when the player attempts to equip an item
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CanExplosiveStick Weapon nonnull object CanExplosiveStick(TimedExplosive explosive, BaseEntity entity) Called when a Timed Explosive is attempting to stick to another entity
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CanHackCrate Player nonnull object CanHackCrate(BasePlayer player, HackableLockedCrate crate) Called when a player starts hacking a locked crate
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CanHelicopterDropCrate Entity bool bool CanHelicopterDropCrate(CH47HelicopterAIController heli) Called when a CH47 helicopter attempts to drop a crate
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CanHelicopterStrafe Entity bool bool CanHelicopterStrafe(PatrolHelicopterAI heli) Called when a patrol helicopter attempts to strafe
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CanHelicopterStrafeTarget Entity bool bool CanHelicopterStrafeTarget(PatrolHelicopterAI entity, BasePlayer target) Called when a patrol helicopter attempts to target a player to attack while strafing
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CanHelicopterTarget Entity bool bool CanHelicopterTarget(PatrolHelicopterAI heli, BasePlayer player) Called when a patrol helicopter attempts to target a player to attack
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CanHelicopterUseNapalm Entity bool bool CanHelicopterUseNapalm(PatrolHelicopterAI heli) Called when a patrol helicopter attempts to use napalm
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CanHideStash Player nonnull object CanHideStash(BasePlayer player, StashContainer stash) Called when a player tries to hide a stash
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CanLock Player nonnull object CanLock(BasePlayer player, BaseLock baseLock) Useful for canceling the lock action
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CanLockerAcceptItem Entity bool object CanLockerAcceptItem(Locker locker, Item item, int targetPos) Called before an item is attempted to be placed inside a locker
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CanLootEntity Player nonnull object CanLootEntity(BasePlayer player, DroppedItemContainer container) ;; object CanLootEntity(BasePlayer player, LootableCorpse corpse) ;; object CanLootEntity(BasePlayer player, ResourceContainer container) ;; object CanLootEntity(BasePlayer player, BaseRidableAnimal animal) ;; object CanLootEntity(BasePlayer player, StorageContainer container) Called when the player starts looting a DroppedItemContainer, LootableCorpse, ResourceContainer, BaseRidableAnimal, or StorageContainer entity
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CanLootPlayer Player bool bool CanLootPlayer(BasePlayer target, BasePlayer looter) Called when the player attempts to loot another player
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CanMountEntity Player nonnull object CanMountEntity(BasePlayer player, BaseMountable entity) Called when the player attempts to mount an entity
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CanMoveItem Item nonnull object CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainer, int targetSlot, int amount, ItemMoveModifier itemMoveModifier) Called when moving an item from one inventory slot to another
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CanNetworkTo Entity bool bool CanNetworkTo(BaseNetworkable entity, BasePlayer target) Called when an entity attempts to network with a player; For better performance, avoid using heavy calculations in this hook.
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CanNpcAttack Entity bool bool CanNpcAttack(BaseNpc npc, BaseEntity target) Called when a NPC attempts to attack another entity
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CanNpcEat Entity bool bool CanNpcEat(BaseNpc npc, BaseEntity target) Called when a NPC attempts to eat another entity
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CanPickupEntity Player bool bool CanPickupEntity(BasePlayer player, BaseEntity entity) Called when a player attempts to pickup a deployed entity (AutoTurret, BaseMountable, BearTrap, DecorDeployable, Door, DoorCloser, ReactiveTarget, SamSite, SleepingBag, SpinnerWheel, StorageContainer, etc.)
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CanPickupLock Player bool bool CanPickupLock(BasePlayer player, BaseLock baseLock) Called when a player attempts to pickup a lock
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CanPushBoat Player nonnull object CanPushBoat(BasePlayer player, MotorRowboat boat) Useful for canceling boat push
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CanReceiveCall Phone bool object CanReceiveCall(PhoneController receiverPhone) Called when a player tries to place a phone call
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CanRecycle Entity bool bool CanRecycle(Recycler recycler, Item item) Called when the recycler attempts to recycle an item
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CanRenameBed Player nonnull object CanRenameBed(BasePlayer player, SleepingBag bed, string bedName) Called when the player attempts to rename a bed or sleeping bag
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CanResearchItem Player nonnull object CanResearchItem(BasePlayer player, Item targetItem) Called when the player attempts to research an item
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CanSamSiteShoot Entity nonnull object CanSamSiteShoot(SamSite samSite) Useful for canceling the shoot of SamSite
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CanSeeStash Player nonnull object CanSeeStash(BasePlayer player, StashContainer stash) Called when a player is looking at a hidden stash
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CanSetBedPublic Player nonnull object CanSetBedPublic(BasePlayer player, SleepingBag bed) Called when a player tries to set a bed public
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CanSetRelationship Player bool bool? CanSetRelationship(BasePlayer player, BasePlayer otherPlayer, RelationshipManager.RelationshipType relationshipType, int weight) Called when a player's relationship with another is about to be updated
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CanSpectateTarget Player nonnull object CanSpectateTarget(BasePlayer player, string filter) Called when spectate target is attempting to update
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CanStackItem Item bool bool CanStackItem(Item item, Item targetItem) Called when moving an item onto another item
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CanSwapToSeat Entity bool bool CanSwapToSeat(BasePlayer player, BaseMountable mountable) Called when a player tries to switch seats, to determine whether each seat is eligible to be swapped to
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CanTakeCutting Resource nonnull object CanTakeCutting(BasePlayer player, GrowableEntity entity) Called when a player is trying to take a cutting (clone) of a GrowableEntity
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CanUnlock Player nonnull object CanUnlock(BasePlayer player, BaseLock baseLock) Called when the player tries to unlock a keylock or codelock
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CanUnlockTechTreeNode TechTree bool object CanUnlockTechTreeNode(BasePlayer player, TechTreeData.NodeInstance node, TechTreeData techTree) Called when a player is attempting to unlock a blueprint in a tech tree; Useful for bypassing unlock requirements or disallowing particular blueprints from being unlocked
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CanUnlockTechTreeNodePath TechTree bool object CanUnlockTechTreeNodePath(BasePlayer player, TechTreeData.NodeInstance node, TechTreeData techTree) Called when a player is attempting to unlock a blueprint in a tech tree, after the `CanUnlockTechTreeNode` hook, when determining whether they have the prerequisite blueprints unlocked; Useful for customizing prerequisites without conflicting with the `CanPlayerUnlock` hook
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CanUpdateSign Player bool bool CanUpdateSign(BasePlayer player, Signage sign) ;; bool CanUpdateSign(BasePlayer player, PhotoFrame photoFrame) Called when the player attempts to change the text on a sign or lock it, or update a photo frame
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CanUseFuel Vehicle bool object CanUseFuel(EntityFuelSystem fuelSystem, StorageContainer fuelContainer, float currentSeconds, float fuelPerSecond) Called before a vehicle fuel system consumes fuel
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CanUseGesture Player bool bool? CanUseGesture(BasePlayer player, GestureConfig gesture) Called when a player attempts to use a gesture
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CanUseHelicopter Vehicle nonnull object CanUseHelicopter(BasePlayer player, CH47HelicopterAIController helicopter) Useful for denying to mount a CH47 helicopter
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CanUseLockedEntity Player bool bool CanUseLockedEntity(BasePlayer player, BaseLock baseLock) Called when the player tries to use an entity that is locked
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CanUseMailbox Player bool bool CanUseMailbox(BasePlayer player, Mailbox mailbox) Called when the player tries to use a mailbox
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CanUserLogin Player 1 data object CanUserLogin(string name, string id, string ipAddress) Called when a player is attempting to connect to the server
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CanUseUI Player nonnull object CanUseUI(BasePlayer player, string json) Called when the player attempts to use a custom UI
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CanUseVending Vending bool bool CanUseVending(BasePlayer player, VendingMachine machine) Called when a player attempts to use a vending machine
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CanUseWires Player nonnull object CanUseWires(BasePlayer player) Useful for allowing or preventing a player from using wires
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CanVendingAcceptItem Vending bool bool CanVendingAcceptItem(VendingMachine vending, Item item, int targetPos) Called when a player attempts to administer a vending machine
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CanWearItem Player nonnull object CanWearItem(PlayerInventory inventory, Item item, int targetSlot) Called when the player attempts to equip an item
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Init Server 1 none void Init() Called when a plugin is being initialized; Other plugins may or may not be present, dependant on load order
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LoadDefaultConfig Plugin 1 none protected override void LoadDefaultConfig() Called when the config for a plugin should be initialized; Only called if the config file does not already exist
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LoadDefaultMessages Plugin 1 none protected override void LoadDefaultMessages() Called when the localization for a plugin should be registered
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Loaded Plugin 1 none void Loaded() Called when a plugin has finished loading; Other plugins may or may not be present, dependant on load order
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OnActiveItemChange Player nonnull object OnActiveItemChange(BasePlayer player, Item oldItem, ItemId newItemId) Called when active item is attempting to update
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OnActiveItemChanged Player none void OnActiveItemChanged(BasePlayer player, Item oldItem, Item newItem) Called when active item was changed
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OnAddVendingOffer Vending none void OnAddVendingOffer(VendingMachine machine, ProtoBuf.VendingMachine.SellOrder sellOrder) Called when a sell order/offer is added to a vending machine
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OnAirdrop Entity none void OnAirdrop(CargoPlane plane, Vector3 dropPosition) Called when an airdrop has been called
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OnAmmoSwitch Weapon nonnull object OnAmmoSwitch(BaseProjectile weapon, BasePlayer player) Called when the player starts to switch the ammo in a weapon
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OnAmmoUnload Weapon nonnull object OnAmmoUnload(BaseProjectile projectile, Item item, BasePlayer player) Called when a player is trying to unload ammo
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OnAnalysisComplete Player none void OnAnalysisComplete(SurveyCrater surveyCrater, BasePlayer player) Called right after a player completes a survey crater analysis
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OnBackpackDrop Item data object OnBackpackDrop(Item backpack, BasePlayer player) Called just before a backpack is dropped from a player on death.
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OnBigWheelLoss Entity none void OnBigWheelLoss(BigWheelGame wheel, Item item) Called when a specific item is lost on the big wheel game
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OnBigWheelWin Entity data object OnBigWheelWin(BigWheelGame bigWheel, Item scrap, BigWheelBettingTerminal terminal, int multiplier) Called before multiplier is applied.
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OnBoatPathGenerate Vehicle data List<Vector3> OnBoatPathGenerate() Called when generating ocean patrol path for CargoShip
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OnBonusItemDrop Item nonnull object OnBonusItemDrop(Item item, BasePlayer player) Called when a loot container is about to drop bonus scrap for a player who has a corresponding tea buff
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OnBonusItemDropped Item none void OnBonusItemDropped(Item item, BasePlayer player) Called after a loot container has dropped bonus scrap for a player who has a corresponding tea buff
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OnBookmarkAdd Entity nonnull object OnBookmarkAdd(ComputerStation computerStation, BasePlayer player, string bookmarkName) Called when a player tries to add a bookmark at a computer station
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OnBookmarkControl Entity nonnull object OnBookmarkControl(ComputerStation computerStation, BasePlayer player, string bookmarkName, IRemoteControllable remoteControllable) Called when a player tries to select a bookmark at a computer station
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OnBookmarkControlEnd Entity nonnull object OnBookmarkControlEnd(ComputerStation computerStation, BasePlayer player, BaseEntity controlledEntity) Called when a player tries to stop viewing/controlling an entity at a computer station
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OnBookmarkControlEnded Entity none void OnBookmarkControlEnded(ComputerStation computerStation, BasePlayer player, BaseEntity controlledEntity) Called after a player has stopped viewing/controlling an entity at a computer station
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OnBookmarkControlStarted Entity none void OnBookmarkControlStarted(ComputerStation computerStation, BasePlayer player, string bookmarkName, IRemoteControllable remoteControllable) Called after a player has selected a bookmark at a computer station
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OnBookmarkDelete Entity nonnull object OnBookmarkDelete(ComputerStation computerStation, BasePlayer player, string bookmarkName) Called when a player tries to delete a bookmark at a computer station
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OnBookmarkInput Entity nonnull object OnBookmarkInput(ComputerStation computerStation, BasePlayer player, InputState inputState) Called when input is received from a player who is using a computer station with a bookmark selected
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OnBookmarksSendControl Entity nonnull object OnBookmarksSendControl(ComputerStation computerStation, BasePlayer player, string bookmarks) Called when a player is being sent a list of bookmarks for a computer station
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OnBradleyApcHunt Entity nonnull object OnBradleyApcHunt(BradleyAPC apc) Called when an APC starts hunting
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OnBradleyApcInitialize Entity nonnull object OnBradleyApcInitialize(BradleyAPC apc) Called when an APC initializes
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OnBradleyApcPatrol Entity nonnull object OnBradleyApcPatrol(BradleyAPC apc) Called when an APC is starts patrolling
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OnBroadcastCommand Player nonnull object OnBroadcastCommand(string command, object[] args) Called before a command is broadcasted to all connected clients
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OnBuildingPrivilege Entity data BuildingPrivlidge OnBuildingPrivilege(BaseEntity entity, OBB obb) Useful for overriding a building privilege on specific entities and etc.
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OnBuildingSplit Structure none void OnBuildingSplit(BuildingManager.Building building, uint newBuildingId) Called when a building is split into two
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OnButtonPress Entity nonnull object OnButtonPress(PressButton button, BasePlayer player) Called when a player is trying to press a button
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OnBuyVendingItem Vending nonnull object OnBuyVendingItem(VendingMachine machine, BasePlayer player, int sellOrderId, int numberOfTransactions) Called when a player buys an item from a vending machine
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OnCardSwipe Item nonnull object OnCardSwipe(CardReader cardReader, Keycard card, BasePlayer player) Called when a player is trying to swipe a card
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OnCargoPlaneSignaled Entity none void OnCargoPlaneSignaled(CargoPlane cargoPlane, SupplySignal supplySignal) Called right after a supply signal has called a cargo plane
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OnCCTVDirectionChange Entity nonnull object OnCCTVDirectionChange(CCTV_RC camera, BasePlayer player) Called when a player attempts to change the direction of a CCTV camera to face them
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OnCentralizedBanCheck Player nonnull object OnCentralizedBanCheck(Network.Connection connection) Called when a player is about to be checked in the centralized ban database
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OnClanColorChanged Clan none void OnClanColorChanged(LocalClan clan, Color32 color, ulong steamId) Called after a player changes a clan color
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OnClanCreated Clan none void OnClanCreated(LocalClan clan, ulong steamId) Called after a player has created a clan
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OnClanDisbanded Clan none void OnClanDisbanded(LocalClan clan, ulong steamId) Called after a player disbands a clan
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OnClanLogoChanged Clan none void OnClanLogoChanged(LocalClan clan, byte[] logo, ulong steamId) Called after a player changes a clan logo
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OnClanMemberAdded Clan none void OnClanMemberAdded(long clanId, ulong steamId) Called after a player has accepted a clan invite
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OnClanMemberKicked Clan none void OnClanMemberKicked(LocalClan clan, ulong steamId, ulong bySteamId) Called after a player has kicked another player from a clan
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OnClanMemberLeft Clan none void OnClanMemberLeft(LocalClan clan, ulong steamId) Called after a player has voluntarily left a clan
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OnClientAuth Player none void OnClientAuth(Connection connection) Called when the player is giving server connection authorization information
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OnClientCommand Player nonnull object OnClientCommand(Connection connection, string command) Useful for intercepting players' commands before their handling; Called before OnPlayerCommand and OnUserCommand
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OnCodeEntered Structure nonnull object OnCodeEntered(CodeLock codeLock, BasePlayer player, string code) Called when the player has entered a code in a codelock
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OnCollectiblePickup Resource nonnull object OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player) Called when the player collects an item
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OnConstructionPlace Structure nonnull object OnConstructionPlace(BaseEntity entity, Construction component, Construction.Target constructionTarget, BasePlayer player) Called when a player tries to place a building block
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OnContainerDropItems Entity nonnull object OnContainerDropItems(ItemContainer container) Called when a container is destroyed and all items are about to be dropped
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OnCorpsePopulate Player data BaseCorpse OnCorpsePopulate(BasePlayer npcPlayer, BaseCorpse corpse) Called when an NPC player corpse is about to be populated with loot
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OnCounterModeToggle Entity nonnull object OnCounterModeToggle(PowerCounter counter, BasePlayer player, bool mode) Called when a player ties to toggle a power counter between modes
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OnCounterTargetChange Entity nonnull object OnCounterTargetChange(PowerCounter counter, BasePlayer player, int targetNumber) Called when a player tries to change the target number of a power counter
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OnCrateDropped Entity none void OnCrateDropped(HackableLockedCrate crate) Called when a locked crate from the CH47 (Chinook) has dropped
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OnCrateHack Entity none void OnCrateHack(HackableLockedCrate crate) Called when a player starts hacking a locked crate
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OnCrateHackEnd Entity none void OnCrateHackEnd(HackableLockedCrate crate) Called when a player stops hacking a locked crate
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OnCrateLanded Entity none void OnCrateLanded(HackableLockedCrate crate) Called when a locked crate from the CH47 (Chinook) has landed
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OnCupboardAuthorize Structure nonnull object OnCupboardAuthorize(BuildingPrivlidge privilege, BasePlayer player) Called when a cupboard attempts to authorize a player
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OnCupboardClearList Structure nonnull object OnCupboardClearList(BuildingPrivlidge privilege, BasePlayer player) Called when an attempt is made to clear a cupboard authorized list
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OnCupboardDeauthorize Structure nonnull object OnCupboardDeauthorize(BuildingPrivlidge privilege, BasePlayer player) Called when a cupboard attempts to deauthorize a player
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OnDefaultItemsReceive Player nonnull object OnDefaultItemsReceive(PlayerInventory inventory) Called when a player is about to receive default items
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OnDefaultItemsReceived Player nonnull void OnDefaultItemsReceived(PlayerInventory inventory) Called after a player has received default items
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OnDeleteVendingOffer Vending none void OnDeleteVendingOffer(VendingMachine machine, int offerId) Called when a sell order/offer is deleted from a vending machine
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OnDemoRecordingStart Player nonnull object OnDemoRecordingStart(string filename, BasePlayer player) Called right before a demo of a player starts recording
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OnDemoRecordingStarted Player none void OnDemoRecordingStarted(string filename, BasePlayer player) Called after a demo of a player has started recording
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OnDemoRecordingStop Player nonnull object OnDemoRecordingStop(string filename, BasePlayer player) Called right before a demo of a player stops recording
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OnDemoRecordingStopped Player none void OnDemoRecordingStopped(string filename, BasePlayer player) Called after a demo of a player has stopped recording
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OnDestroyUI Player none void OnDestroyUI(BasePlayer player, string json) Called when a custom UI is destroyed for the player
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OnDieselEngineToggle Entity nonnull object OnDieselEngineToggle(DieselEngine engine, BasePlayer player) Called when a player is trying to toggle diesel engine
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OnDieselEngineToggled Entity none void OnDieselEngineToggled(DieselEngine engine) Called when diesel engine is toggled
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OnDispenserBonus Resource data void OnDispenserBonus(ResourceDispenser dispenser, BasePlayer player, Item item) Called before the player is given a bonus item for gathering
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OnDispenserGather Resource nonnull object OnDispenserGather(ResourceDispenser dispenser, BasePlayer player, Item item) Called before the player is given items from a resource
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OnDoorClosed Structure none void OnDoorClosed(Door door, BasePlayer player) Called when the player closed a door
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OnDoorKnocked Structure none void OnDoorKnocked(Door door, BasePlayer player) Called when the player knocks on a door
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OnDoorOpened Structure none void OnDoorOpened(Door door, BasePlayer player) Called when the player opened a door
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OnElevatorButtonPress Entity nonnull object OnElevatorButtonPress(ElevatorLift lift, BasePlayer player, Elevator.Direction direction, bool toTopOrBottom) Called when a player presses a button on an elevator lift
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OnElevatorCall Entity nonnull object OnElevatorCall(Elevator elevator, Elevator topElevator) Called when an elevator lift is called to a specific floor by electricity
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OnElevatorMove Entity nonnull object OnElevatorMove(Elevator topElevator, int targetFloor) Called right before an elevator starts moving to the target floor
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OnEngineLoadoutRefresh Entity nonnull object OnEngineLoadoutRefresh(EngineStorage storage) Called before engine loadout data is refreshed
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OnEngineStart Vehicle nonnull object OnEngineStart(BaseVehicle vehicle, BasePlayer driver) Called when a player tries to start a vehicle engine
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OnEngineStarted Vehicle none void OnEngineStarted(BaseVehicle vehicle, BasePlayer driver) Called right after a vehicle engine has started
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OnEngineStatsRefresh Vehicle nonnull object OnEngineStatsRefresh(VehicleModuleEngine engineModule, EngineStorage engineStorage) Called right before the stats of a modular car engine are refreshed
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OnEngineStatsRefreshed Vehicle none void OnEngineStatsRefreshed(VehicleModuleEngine engineModule, EngineStorage engineStorage) Called right after the stats of a modular car engine are refreshed
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OnEngineStop Vehicle nonnull object OnEngineStop(BaseVehicle vehicle) Called when a vehicle engine is about to stop
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OnEngineStopped Vehicle none void OnEngineStopped(BaseVehicle vehicle) Called right after a vehicle engine has stopped
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OnEntityBuilt Structure none void OnEntityBuilt(Planner plan, GameObject go) Called when any structure is built (walls, ceilings, stairs, etc.)
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OnEntityControl Entity bool object OnEntityControl(IRemoteControllable entity) Called when a player tries to remote control an entity
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OnEntityDeath Entity none void OnEntityDeath(BaseCombatEntity entity, HitInfo info) HitInfo might be null, check it before use; Editing hitInfo has no effect because the death has already happened
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OnEntityDestroy Entity nonnull object OnEntityDestroy(BaseCombatEntity entity) Called right before a CH47Helicopter or BradleyAPC is destroyed
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OnEntityDismounted Entity none void OnEntityDismounted(BaseMountable entity, BasePlayer player) Called when an entity is dismounted by a player
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OnEntityEnter Entity none void OnEntityEnter(TriggerBase trigger, BaseEntity entity) Called when an entity enters a trigger (water area, radiation zone, hurt zone, etc.)
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OnEntityFlagsNetworkUpdate Entity nonnull object OnEntityFlagsNetworkUpdate(BaseEntity entity) Called after an entity's flags have been updated on the server, before they are sent over the network
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OnEntityGroundMissing Entity nonnull object OnEntityGroundMissing(BaseEntity entity) Called when an entity (sleepingbag, sign, furnace,...) is going to be destroyed because the buildingblock it is on was removed
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OnEntityKill Entity nonnull object OnEntityKill(BaseNetworkable entity) Called when an entity is destroyed
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OnEntityLeave Entity none void OnEntityLeave(TriggerBase trigger, BaseEntity entity) Called when an entity leaves a trigger (water area, radiation zone, hurt zone, etc.)
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OnEntityMarkHostile Entity nonnull object OnEntityMarkHostile(BaseCombatEntity entity, float duration) Useful for denying marking the entity hostile
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OnEntityMounted Entity none void OnEntityMounted(BaseMountable entity, BasePlayer player) Called when an entity is mounted by a player
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OnEntitySaved Entity none void OnEntitySaved(BaseNetworkable entity, BaseNetworkable.SaveInfo saveInfo) Called after a BaseNetworkable has been saved to a ProtoBuf object and is about to be serialized to a network stream or network cache
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OnEntitySnapshot Entity nonnull object OnEntitySnapshot(BaseNetworkable entity, Connection connection) Called when an entity snapshot is about to be sent to a client connection
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OnEntitySpawned Entity none void OnEntitySpawned(BaseNetworkable entity) Called after any networked entity has spawned (including trees)
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OnEntityStabilityCheck Entity nonnull object OnEntityStabilityCheck(StabilityEntity entity) Called when stability of an entity is checked
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OnEntityTakeDamage Entity ? object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) Alternatively, modify the HitInfo object to change the damage; It should be okay to set the damage to 0, but if you don't return non-null, the player's client will receive a damage indicator (if entity is a BasePlayer); HitInfo has all kinds of useful things in it, such as Weapon, damageProperties or damageTypes
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OnExcavatorGather Entity nonnull object OnExcavatorGather(ExcavatorArm arm, Item item) Called right before moving gathered resource to container
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OnExcavatorMiningToggled Entity none void OnExcavatorMiningToggled(ExcavatorArm arm) Called when excavator mining arm is toggled
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OnExcavatorResourceSet Entity nonnull object OnExcavatorResourceSet(ExcavatorArm arm, string resourceName, BasePlayer player) Called when a player is trying to set a new resource target
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OnExcavatorSuppliesRequest Electronic data object OnExcavatorSuppliesRequest(ExcavatorSignalComputer computer, BasePlayer player) Called just after the excavator supply computer is triggered, before the plane is spawned.
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OnExcavatorSuppliesRequested Electronic ? void OnExcavatorSuppliesRequested(ExcavatorSignalComputer computer, BasePlayer player, BaseEntity cargoPlane) Called after the excavator signal computer was triggered, just after the supply plane is spawned.
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OnExperimentEnd Player nonnull object OnExperimentEnd(Workbench workbench) Called when an experiment is about to end
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OnExperimentEnded Player none void OnExperimentEnded(Workbench workbench) Called after the experiment has finished
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OnExperimentStart Player nonnull object OnExperimentStart(Workbench workbench, BasePlayer player) Called when the player attempts to experiment with at a workbench
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OnExperimentStarted Player none void OnExperimentStarted(Workbench workbench, BasePlayer player) Called after the experimentation has started
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OnExplosiveDropped Weapon none void OnExplosiveDropped(BasePlayer player, BaseEntity entity, ThrownWeapon item) Called when the player drops an explosive item (C4, grenade, ...)
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OnExplosiveDud Weapon nonnull object OnExplosiveDud(DudTimedExplosive explosive) Called when explosive tries to become dud
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OnExplosiveFuseSet Weapon nonnull object OnExplosiveFuseSet(TimedExplosive explosive, float fuseLength) Called when a fuse of an explosive is set
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OnExplosiveThrown Weapon none void OnExplosiveThrown(BasePlayer player, BaseEntity entity, ThrownWeapon item) Called when the player throws an explosive item (C4, grenade, ...)
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OnFindBurnable Item data Item OnFindBurnable(BaseOven oven) Called when looking for fuel for the oven
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OnFindSpawnPoint Player data void OnFindSpawnPoint(BasePlayer player) Useful for controlling player spawnpoints (like making all spawns occur in a set area)
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OnFireBallDamage Entity none void OnFireBallDamage(FireBall fire, BaseCombatEntity entity, HitInfo info) Called when a fire ball does damage to another entity
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OnFireBallSpread Entity none void OnFireBallSpread(FireBall ball, BaseEntity fire) Called when a fire ball fire spreads
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OnFishCatch Fishing nonnull Item OnFishCatch(Item item, BaseFishingRod rod, BasePlayer player) Called after a fish is caught, before the item is given
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OnFishCaught Fishing none void OnFishCaught(ItemDefinition definition, BaseFishingRod rod, BasePlayer player) Called after a fish is caught
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OnFishingStopped Fishing none void OnFishingStopped(BaseFishingRod rod, BaseFishingRod.FailReason reason) Called just after the fishing minigame has been stopped.
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OnFlameExplosion Entity none void OnFlameExplosion(FlameExplosive explosive, BaseEntity flame) Called when a flame explodes
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OnFlameThrowerBurn Weapon none void OnFlameThrowerBurn(FlameThrower thrower, BaseEntity flame) Called when the burn from a flame thrower spreads
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OnFrame Server 1 none void OnFrame() Called each frame
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OnFuelAmountCheck Vehicle data object OnFuelAmountCheck(EntityFuelSystem fuelSystem, Item fuelItem) Called when the amount of fuel in a vehicle is being determined
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OnFuelCheck Vehicle bool object OnFuelCheck(EntityFuelSystem fuelSystem) Called when determining whether a vehicle has sufficient fuel
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OnFuelConsume Item nonnull object OnFuelConsume(BaseOven oven, Item fuel, ItemModBurnable burnable) Called right before fuel is used (furnace, lanterns, camp fires, etc.)
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OnFuelConsumed Item none void OnFuelConsumed(BaseOven oven, Item fuel, ItemModBurnable burnable) Called after fuel is used (furnace, lanterns, camp fires, etc.)
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OnFuelItemCheck Vehicle data object OnFuelItemCheck(EntityFuelSystem fuelSystem, StorageContainer fuelContainer) Called when determining which item should be used to fuel a vehicle
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OnGiveSoldItem Vending nonnull object OnGiveSoldItem(NPCVendingMachine vending, Item soldItem, BasePlayer buyer) ;; object OnGiveSoldItem(VendingMachine vending, Item soldItem, BasePlayer buyer) Called before a sold item is given
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OnGroupCreated Permission 1 none void OnGroupCreated(string name) Called when a group has been created successfully
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OnGroupDeleted Permission 1 none void OnGroupDeleted(string name) Called when a group has been deleted successfully
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OnGroupParentSet Permission 1 none void OnGroupParentSet(string name, string parent) Called when a group parent has been updated
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OnGroupPermissionGranted Permission 1 none void OnGroupPermissionGranted(string name, string perm) Called when a permission has been granted to a group
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OnGroupPermissionRevoked Permission 1 none void OnGroupPermissionRevoked(string name, string perm) Called when a permission has been revoked from a group
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OnGroupRankSet Permission 1 none void OnGroupRankSet(string name, int rank) Called when a group rank has been updated
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OnGroupTitleSet Permission 1 none void OnGroupTitleSet(string name, string title) Called when a group title has been updated
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OnGrowableGather Resource nonnull object OnGrowableGather(GrowableEntity plant, BasePlayer player) Called when the player gathers a growable entity
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OnGrowableGathered Resource none void OnGrowableGathered(GrowableEntity plant, Item item, BasePlayer player) Called before the player receives an item from gathering a growable entity
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OnHammerHit Structure nonnull object OnHammerHit(BasePlayer player, HitInfo info) Called when the player has hit something with a hammer
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OnHealingItemUse Item nonnull object OnHealingItemUse(MedicalTool tool, BasePlayer player) Called when a player attempts to use a medical tool
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OnHelicopterAttack Entity nonnull object OnHelicopterAttack(CH47HelicopterAIController heli) Called when a CH47 helicopter is being attacked
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OnHelicopterDropCrate Entity nonnull object OnHelicopterDropCrate(CH47HelicopterAIController heli) Called when a CH47 helicopter is dropping a crate
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OnHelicopterDropDoorOpen Entity nonnull object OnHelicopterDropDoorOpen(CH47HelicopterAIController heli) Called when a CH47 helicopter is opening its drop door
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OnHelicopterKilled Entity nonnull object OnHelicopterKilled(CH47HelicopterAIController heli) Called when a CH47 helicopter is going to be killed
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OnHelicopterOutOfCrates Entity bool bool? OnHelicopterOutOfCrates(CH47HelicopterAIController heli) Called when a CH47 helicopter runs out of crates
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OnHelicopterRetire Entity nonnull object OnHelicopterRetire(PatrolHelicopterAI helicopter) Called before the patrol helicopter starts leaving the map.
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OnHelicopterStrafeEnter Entity nonnull object OnHelicopterStrafeEnter(PatrolHelicopterAI helicopter, Vector3 strafePosition) Called when helicopter is entering strafe
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OnHelicopterTarget Entity nonnull object OnHelicopterTarget(HelicopterTurret turret, BaseCombatEntity entity) Called when a helicopter turret attempts to target an entity
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OnHorseHitch Entity nonnull object OnHorseHitch(RidableHorse horse, HitchTrough hitch) Called just before setting the hitch
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OnHorseLead Entity nonnull object OnHorseLead(BaseRidableAnimal animal, BasePlayer player) Called when a player tries to lead a horse
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OnHotAirBalloonToggle Vehicle nonnull object OnHotAirBalloonToggle(HotAirBalloon balloon, BasePlayer player) Called when a player tries to toggle a hot air balloon on or off
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OnHotAirBalloonToggled Vehicle none void OnHotAirBalloonToggled(HotAirBalloon balloon, BasePlayer player) Called right after a player has toggled a hot air balloon on or off
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OnIngredientsCollect Item nonnull bool? OnIngredientsCollect(ItemCrafter itemCrafter, ItemBlueprint blueprint, ItemCraftTask task, int amount, BasePlayer player) Called when ingredients are about to be collected for crafting an item
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OnInputUpdate Entity nonnull object OnInputUpdate(IOEntity entity, int inputAmount, int slot) Called when an input of IOEntity is updated
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OnInventoryNetworkUpdate Player nonnull object OnInventoryNetworkUpdate(PlayerInventory inventory, ItemContainer container, ProtoBuf.UpdateItemContainer updateItemContainer, PlayerInventory.Type type, PlayerInventory.PlayerInventory.NetworkInventoryMode networkInventoryMode) Called after a player's inventory contents have changed, before it is sent over the network to one or more clients
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OnIORefCleared Entity none void OnIORefCleared(IOEntity.IORef ioRef, IOEntity ioEntity) Called after a wire has been disconnected from an electrical entity, such as when its connected entity was destroyed or when a player removed the wire
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OnItemAction Item nonnull object OnItemAction(Item item, string action, BasePlayer player) Called when a button is clicked on an item in the inventory (drop, unwrap, ...)
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OnItemAddedToContainer Item none void OnItemAddedToContainer(ItemContainer container, Item item) Called right after an item was added to a container; An entire stack has to be created, not just adding more wood to a wood stack for example
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OnItemCraft Item bool object OnItemCraft(ItemCraftTask task, BasePlayer player, Item item) Called just before an item is added to the crafting queue
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OnItemCraftCancelled Item none void OnItemCraftCancelled(ItemCraftTask task) Called before an item has been crafted
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OnItemCraftFinished Item none void OnItemCraftFinished(ItemCraftTask task, Item item) Called right after an item has been crafted
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OnItemDeployed Item none void OnItemDeployed(Deployer deployer, BaseEntity entity, BaseEntity slotEntity) Called right after an item has been deployed
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OnItemDropped Item none void OnItemDropped(Item item, BaseEntity entity) Called right after an item has been dropped
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OnItemLock Item nonnull object OnItemLock(Item item) Called right before an item is locked, such as in a modular car inventory
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OnItemPickup Item nonnull object OnItemPickup(Item item, BasePlayer player) Called right after an item has been picked up
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OnItemRecycle Entity nonnull object OnItemRecycle(Item item, Recycler recycler) Called when an item is recycled in a recycler
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OnItemRefill Item nonnull object OnItemRefill(Item item, BasePlayer player) Called right before an item such as a diving tank is repaired without using a repair bench
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OnItemRemove Item data object OnItemRemove(Item item) ;; void OnItemRemove(Item item) Called before an item is destroyed
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OnItemRemovedFromContainer Item none void OnItemRemovedFromContainer(ItemContainer container, Item item) Called right after an item was removed from a container; The entire stack has to be removed for this to be called, not just a little bit
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OnItemRepair Item nonnull object OnItemRepair(BasePlayer player, Item item) Called right before an item is repaired
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OnItemResearch Item none void OnItemResearch(ResearchTable table, Item targetItem, BasePlayer player) Called right before a player begins to research an item
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OnItemResearched Item data float OnItemResearched(ResearchTable table, float chance) Called right before a player finishes researching an item
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OnItemSplit Item data Item OnItemSplit(Item item, int amount) Called right before an item is split into multiple stacks
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OnItemStacked Item none void OnItemStacked(Item destinationItem, Item sourceItem, ItemContainer destinationContainer) Called after an item has been stacked
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OnItemSubmit Item nonnull object OnItemSubmit(Item item, Mailbox mailbox, BasePlayer player) Called when a player submits an item into a mailbox or dropbox
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OnItemUnlock Item nonnull object OnItemUnlock(Item item) Called right before an item is unlocked, such as in a modular car inventory
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OnItemUpgrade Item none void OnItemUpgrade(Item item, Item upgraded, BasePlayer player) Called right before an item is upgraded
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OnItemUse Item data int OnItemUse(Item item, int amountToUse) Called when an item is used
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OnLiftUse Entity nonnull object OnLiftUse(Lift lift, BasePlayer player) ;; object OnLiftUse(ProceduralLift lift, BasePlayer player) Called when a player calls a lift or procedural lift
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OnLiquidVesselFill Entity nonnull object OnLiquidVesselFill(BaseLiquidVessel liquidVessel, BasePlayer player, LiquidContainer facingLiquidContainer) Called when a player is attempting to fill a liquid vessel
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OnLockerSwap Entity data object OnLockerSwap(Locker locker, int startIndex, BasePlayer player) Called when a player clicks the "Swap" button while viewing a locker interface
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OnLootEntity Player none void OnLootEntity(BasePlayer player, BaseEntity entity) Called when the player starts looting an entity
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OnLootEntityEnd Player none void OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity) Called when the player stops looting an entity
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OnLootItem Player none void OnLootItem(PlayerLoot playerLoot, Item item) Called when the player starts looting an item
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OnLootNetworkUpdate Player nonnull object OnLootNetworkUpdate(PlayerLoot loot) Called when a player is trying to loot a container or a container they are looting has changed its contents
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OnLootPlayer Player none void OnLootPlayer(BasePlayer player, BasePlayer target) Called when the player starts looting another player
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OnLootSpawn Entity nonnull object OnLootSpawn(LootContainer container) Called when loot spawns in a container
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OnLoseCondition Item none void OnLoseCondition(Item item, ref float amount) Called right before the condition of the item is modified
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OnMagazineReload Weapon nonnull object OnMagazineReload(BaseProjectile weapon, IAmmoContainer desiredAmount, BasePlayer player) Called when the player reloads a magazine
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OnMapImageUpdated Item none void OnMapImageUpdated() Called when player updates map item's image; Useful for executing any action when map image is updated
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OnMapMarkerAdd Player nonnull object OnMapMarkerAdd(BasePlayer player, MapNote note) Called when trying to add a marker
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OnMapMarkerAdded Player none void OnMapMarkerAdded(BasePlayer player, MapNote note) Called after a marker was added
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OnMapMarkerRemove Player nonnull object OnMapMarkerRemove(BasePlayer player, MapNote note) Called when trying to remove a marker
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OnMapMarkersClear Player nonnull object OnMapMarkersClear(BasePlayer player, List<MapNote> notes) Called when trying to clear map markers
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OnMapMarkersCleared Player none void OnMapMarkersCleared(BasePlayer player, List<MapNote> notes) Called after markers were cleared
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OnMaxStackable Item data int OnMaxStackable(Item item) Called when an items max stackable is calculated
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OnMeleeAttack Player nonnull object OnMeleeAttack(BasePlayer player, HitInfo info) Useful for canceling melee attacks
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OnMeleeThrown Weapon none void OnMeleeThrown(BasePlayer player, Item item) Called when the player throws a melee item (axe, rock, ...)
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OnMessagePlayer Server nonnull object OnMessagePlayer(string message, BasePlayer player) Useful for intercepting server messages before they get to their intended target
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OnMlrsFire Entity nonnull object OnMlrsFire(MLRS mlrs, BasePlayer player) Called just before the MLRS is fired.
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OnMlrsFired Entity none void OnMlrsFired(MLRS mlrs, BasePlayer player) Called just after the MLRS has been fired.
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OnNetworkGroupEntered Player none void OnNetworkGroupEntered(BasePlayer player, Network.Visibility.Group group) Called after a player has entered a network group
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OnNetworkGroupLeft Player none void OnNetworkGroupLeft(BasePlayer player, Network.Visibility.Group group) Called after a player has left a network group
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OnNetworkSubscriptionsUpdate Entity nonnull object OnNetworkSubscriptionsUpdate(Network.Networkable networkable, List<Network.Visibility.Group> groupsToAdd, List<Network.Visibility.Group> groupsToRemove) Called after the Rust has determined which network groups to subscribe a player to (`groupsToAdd`), and which network groups to unsubscribe the player from (`groupsToRemove`); This hook is useful for situations where you want to subscribe a player to a network group that is outside their network range -- To do so, you can prevent Rust from automatically unsubscribing them by removing that group from the `groupsToRemove` list
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OnNewSave Server none void OnNewSave(string filename) Called when a new savefile is created (usually when map has wiped)
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OnNpcConversationEnded Player none void OnNpcConversationEnded(NPCTalking npcTalking, BasePlayer player) Called right after a player has ended an NPC conversation
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OnNpcConversationRespond Player nonnull object OnNpcConversationRespond(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode) Called when a player chooses an NPC conversation response
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OnNpcConversationResponded Player none void OnNpcConversationResponded(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData, ConversationData.ResponseNode responseNode) Called right after a player's chosen NPC conversation response has been processed
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OnNpcConversationStart Player nonnull object OnNpcConversationStart(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData) Called when a player tries to start a conversation with an NPC
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OnNpcDestinationSet Entity nonnull object OnNpcDestinationSet(NPCPlayerApex npc, Vector3 newPosition) Useful for canceling the destination change on NPCs
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OnNpcGiveSoldItem Vending nonnull object OnNpcGiveSoldItem(NPCVendingMachine machine, Item soldItem, BasePlayer buyer) Called before a non-player controlled vending machine (at outpost etc.) gives the player the item they purchased.
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OnNpcPlayerResume Entity nonnull object OnNpcPlayerResume(NPCPlayerApex npc) Useful for canceling the invoke of TryForceToNavmesh
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OnNpcStopMoving Entity nonnull object OnNpcStopMoving(NPCPlayerApex npc) Useful for denying the move stop of NPCs
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OnNpcTarget Entity nonnull object OnNpcTarget(BaseEntity npc, BaseEntity entity) Called when an NPC targets another entity
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OnNpcTargetSense Entity nonnull object OnNpcTargetSense(BaseEntity owner, BaseEntity entity, AIBrainSenses brainSenses) Called when an NPC becomes aware of another entity
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OnOpenVendingAdmin Vending none void OnOpenVendingAdmin(VendingMachine machine, BasePlayer player) Called when a player opens the admin ui for a vending machine
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OnOutputUpdate Entity nonnull object OnOutputUpdate(IOEntity entity) Called when outputs of IOEntity are updated
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OnOvenCook Entity nonnull object OnOvenCook(BaseOven oven, Item item) Called before an oven cooks an item
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OnOvenCooked Entity none void OnOvenCooked(BaseOven oven, Item item, BaseEntity slot) Called after an oven cooks an item
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OnOvenToggle Entity nonnull object OnOvenToggle(BaseOven oven, BasePlayer player) Called when an oven (Campfire, Furnace,...) is turned on or off
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OnPayForPlacement Player nonnull object OnPayForPlacement(BasePlayer player, Planner planner, Construction construction) Called when a player is paying for placement. Useful for preventing paying for placing deployables, building blocks and etc
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OnPayForUpgrade Player nonnull object OnPayForUpgrade(BasePlayer player, BuildingBlock block, ConstructionGrade gradeTarget) Called when player is paying for an upgrade. Useful for preventing paying for block upgrade
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OnPermissionRegistered Permission 1 none void OnPermissionRegistered(string name, Plugin owner) Called when a permission has been registered
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OnPhoneAnswer Phone nonnull object OnPhoneAnswer(PhoneController receiverPhone, PhoneController callerPhone) Called when a player tries to answer a phone call
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OnPhoneAnswered Phone none void OnPhoneAnswered(PhoneController receiverPhone, PhoneController callerPhone) Called right after a player has answered a phone call
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OnPhoneCallStart Phone nonnull object OnPhoneCallStart(PhoneController phone, PhoneController otherPhone, BasePlayer player) Called after a phone has been answered, right before voice communication is established
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OnPhoneCallStarted Phone ? void OnPhoneCallStarted(PhoneController phone, PhoneController otherPhone, BasePlayer player) Called right after a phone call has been answered and voice communication has been established
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OnPhoneDial Phone nonnull object OnPhoneDial(PhoneController callerPhone, PhoneController receiverPhone, BasePlayer player) Called when a player places a phone call
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OnPhoneDialFail Phone nonnull object OnPhoneDialFail(PhoneController phone, Telephone.DialFailReason reason, BasePlayer player) Called when a phone call is about to end or fail to start
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OnPhoneDialFailed Phone none void OnPhoneDialFailed(PhoneController phone, Telephone.DialFailReason reason, BasePlayer player) Called after a phone call has ended or failed to start
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OnPhoneDialTimedOut Phone none void OnPhoneDialTimedOut(PhoneController callerPhone, PhoneController receiverPhone, BasePlayer player) Called right after a phone was automatically hung up because the receiver phone wasn't answered in time
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OnPhoneDialTimeout Phone nonnull object OnPhoneDialTimeout(PhoneController callerPhone, PhoneController receiverPhone, BasePlayer player) Called when a phone is about to automatically hang up because the receiver phone wasn't answered in time
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OnPhoneNameUpdate Phone nonnull object OnPhoneNameUpdate(PhoneController phoneController, string name, BasePlayer player) Called when a player tries to update a phone name
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OnPhoneNameUpdated Phone none void OnPhoneNameUpdated(PhoneController phoneController, string name, BasePlayer player) Called after a player has updated a phone name
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OnPlayerAddModifiers Player nonnull object OnPlayerAddModifiers(BasePlayer player, Item item, ItemModConsumable consumable) Called after a player consumes an item such as tea that is about to apply modifiers
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OnPlayerAssist Player nonnull object OnPlayerAssist(BasePlayer target, BasePlayer player) Called when a player tries to assist target player (when target is wounded)
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OnPlayerAttack Player nonnull object OnPlayerAttack(BasePlayer attacker, HitInfo info) Useful for modifying an attack before it goes out; hitInfo.HitEntity should be the entity that this attack would hit
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OnPlayerBanned Player none void OnPlayerBanned(string name, ulong id, string address, string reason) Called when the player is banned (Facepunch, EAC, server ban, etc.)
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OnPlayerChat Player nonnull object OnPlayerChat(BasePlayer player, string message, Chat.ChatChannel channel) Called when the player sends chat to the server
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OnPlayerCommand Player nonnull object OnPlayerCommand(BasePlayer player, string command, string[] args) Useful for intercepting players' commands before their handling
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OnPlayerConnected Player none void OnPlayerConnected(BasePlayer player) Called after the player object is created, but before the player has spawned
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OnPlayerCorpse Player none void OnPlayerCorpse(BasePlayer player, BaseCorpse corpse) Called when a non-null corpse has just been spawned
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OnPlayerCorpseSpawn Player nonnull object OnPlayerCorpseSpawn(BasePlayer player) Called when a non-null corpse is about to spawn
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OnPlayerCorpseSpawned Player none void OnPlayerCorpseSpawned(BasePlayer player, PlayerCorpse corpse) Called when a non-null corpse has just been spawned
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OnPlayerDeath Player nonnull object OnPlayerDeath(BasePlayer player, HitInfo info) Called when the player is about to die; HitInfo may be null sometimes
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OnPlayerDisconnected Player none void OnPlayerDisconnected(BasePlayer player, string reason) Called after the player has disconnected from the server
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OnPlayerDropActiveItem Player none void OnPlayerDropActiveItem(BasePlayer player, Item item) Called when the player drops their active held item
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OnPlayerHealthChange Player nonnull object OnPlayerHealthChange(BasePlayer player, float oldValue, float newValue) Called just before the player's health changes
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OnPlayerInput Player none void OnPlayerInput(BasePlayer player, InputState input) Called when input is received from a connected client
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OnPlayerKeepAlive Player nonnull object OnPlayerKeepAlive(BasePlayer player, BasePlayer target) Called before a player is kept alive (Example: You started "helping" player, it keeps him alive for at least 10 seconds more to be sure he won't die until you finish picking him up)
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OnPlayerKicked Player none void OnPlayerKicked(BasePlayer player, string reason) Called after the player is kicked from the server
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OnPlayerLand Player nonnull object OnPlayerLand(BasePlayer player, float num) Called just before the player lands on the ground
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OnPlayerLanded Player none void OnPlayerLanded(BasePlayer player, float num) Called when the player landed on the ground
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OnPlayerLootEnd Player none void OnPlayerLootEnd(PlayerLoot inventory) Called when the player stops looting
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OnPlayerMetabolize Player none void OnPlayerMetabolize(PlayerMetabolism metabolism, BaseCombatEntity entity, float delta) Called after the player's metabolism has been changed
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OnPlayerRecover Player nonnull object OnPlayerRecover(BasePlayer player) Called when the player is about to recover from the 'wounded' state
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OnPlayerRecovered Player none void OnPlayerRecovered(BasePlayer player) Called when the player was recovered
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OnPlayerReported Player none void OnPlayerReported(BasePlayer reporter, string targetName, string targetId, string subject, string message, string type) Called when a player has reported someone via F7
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OnPlayerRespawn Player data object OnPlayerRespawn(BasePlayer player, BasePlayer.SpawnPoint spawnPoint) ;; object OnPlayerRespawn(BasePlayer player, SleepingBag sleepingBag) Called when a player is attempting to respawn
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OnPlayerRespawned Player none void OnPlayerRespawned(BasePlayer player) Called when the player has respawned (specifically when they click the "Respawn" button); ONLY called after the player has transitioned from dead to not-dead, so not when they're waking up; This means it's possible for the player to connect and disconnect from a server without OnPlayerRespawned ever triggering for them
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OnPlayerRevive Player nonnull object OnPlayerRevive(BasePlayer reviver, BasePlayer player) Called before the recover after reviving with a medical tool; Useful for canceling the reviving
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OnPlayerSetInfo Player none void OnPlayerSetInfo(Connection connection, string key, string value) Called when setting player's information *(aka console variables)*
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OnPlayerSleep Player nonnull object OnPlayerSleep(BasePlayer player) Called when the player is about to go to sleep
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OnPlayerSleepEnded Player none void OnPlayerSleepEnded(BasePlayer player) Called when the player awakes
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OnPlayerSpawn Player data object OnPlayerSpawn(BasePlayer player) Called when a player is attempting to spawn for the first time
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OnPlayerSpectate Player nonnull object OnPlayerSpectate(BasePlayer player, string spectateFilter) Called when the player starts spectating
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OnPlayerSpectateEnd Player nonnull object OnPlayerSpectateEnd(BasePlayer player, string spectateFilter) Called when the player stops spectating
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OnPlayerTick Player nonnull object OnPlayerTick(BasePlayer player, PlayerTick msg, bool wasPlayerStalled)
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OnPlayerViolation Player nonnull object OnPlayerViolation(BasePlayer player, AntiHackType type, float amount) Called when the player triggers an anti-hack violation
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OnPlayerVoice Player nonnull object OnPlayerVoice(BasePlayer player, Byte[] data) Called when the player uses the in-game voice chat
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OnPlayerWound Player nonnull object OnPlayerWound(BasePlayer player, HitInfo info) Called when the player is about to go down to the 'wounded' state; source might be null, check it before use
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OnPluginLoaded Server 1 none void OnPluginLoaded(Plugin plugin) Called when any plugin has been loaded; Not to be confused with [`Loaded`](#loaded)
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OnPluginUnloaded Server 1 none void OnPluginUnloaded(Plugin plugin) Called when any plugin has been unloaded; Not to be confused with [`Unload`](#unload)
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OnProjectileRicochet Weapon nonnull object OnProjectileRicochet(BasePlayer player, PlayerProjectileRicochet ricochet) Called when a player's weapon projectile ricochets
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OnQuarryEnabled Resource none void OnQuarryEnabled(MiningQuarry quarry) Called when a mining quarry is turned on/enabled
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OnQuarryGather Resource none void OnQuarryGather(MiningQuarry quarry, Item item) Called before items are gathered from a quarry
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OnQuarryToggled Resource none void OnQuarryToggled(MiningQuarry quarry, BasePlayer player) Called when a quarry has just been toggled
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OnRconCommand Server none void OnRconCommand(IPAddress ip, string command, string[] args) Called when an RCON command is run
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OnRconConnection Server nonnull object OnRconConnection(IPAddress ip) Called when a new RCON connection is opened
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OnReactiveTargetReset Entity none void OnReactiveTargetReset(ReactiveTarget target) Called after the reactive target is reset
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OnRecyclerToggle Entity nonnull object OnRecyclerToggle(Recycler recycler, BasePlayer player) Called when a recycler is turned on or off
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OnRefreshVendingStock Vending none void OnRefreshVendingStock(VendingMachine machine, Item item) Called when the stock on a vending machine is updated
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OnRemoveDying Resource nonnull object OnRemoveDying(GrowableEntity plant, BasePlayer player) Called when a player is trying to harvest a dying growable entity
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OnResearchCostDetermine Item data object OnResearchCostDetermine(Item item, ResearchTable researchTable) ;; object OnResearchCostDetermine(ItemDefinition itemDefinition) Called when an item is being scrapped at a research table or when a blueprint is being unlocked in a tech tree
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OnResourceDepositCreated Entity none void OnResourceDepositCreated(ResourceDepositManager.ResourceDeposit deposit) Called when a resource deposit has been created
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OnRespawnInformationGiven Player none void OnRespawnInformationGiven(BasePlayer player, RespawnInformation respawnInformation) Called when a player is about to be sent respawn information
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OnRfBroadcasterAdd Entity nonnull object OnRfBroadcasterAdd(IRFObject obj, int frequency) Called right before an object starts broadcasting an RF frequency
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OnRfBroadcasterAdded Entity none void OnRfBroadcasterAdded(IRFObject obj, int frequency) Called right after an object has started broadcasting an RF frequency
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OnRfBroadcasterRemove Entity nonnull object OnRfBroadcasterRemove(IRFObject obj, int frequency) Called right before an object stops broadasting an RF frequency
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OnRfBroadcasterRemoved Entity none void OnRfBroadcasterRemoved(IRFObject obj, int frequency) Called right after an object has stopped broadcasting an RF frequency
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OnRfFrequencyChange Entity nonnull object OnRfFrequencyChange(IRFObject obj, int frequency, BasePlayer player) Called when a player tries to change the frequency of an RF broadcaster or receiver; Useful for preventing particular reserved frequencies from being selected
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OnRfFrequencyChanged Entity none void OnRfFrequencyChanged(IRFObject obj, int frequency, BasePlayer player) Called after a player has changed the frequency of an RF broadcaster or receiver
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OnRfListenerAdd Entity nonnull object OnRfListenerAdd(IRFObject obj, int frequency) Called right before an object starts listening to an RF frequency
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OnRfListenerAdded Entity none void OnRfListenerAdded(IRFObject obj, int frequency) Called right after an object has started listening to an RF frequency
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OnRfListenerRemove Entity nonnull object OnRfListenerRemove(IRFObject obj, int frequency) Called right before an object stops listening to an RF frequency
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OnRfListenerRemoved Entity none void OnRfListenerRemoved(IRFObject obj, int frequency) Called right after an object has stopped listening to an RF frequency
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OnRidableAnimalClaim Entity nonnull object OnRidableAnimalClaim(BaseRidableAnimal animal, BasePlayer player) Called when a player tries to claim a horse
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OnRidableAnimalClaimed Entity none void OnRidableAnimalClaimed(BaseRidableAnimal animal, BasePlayer player) Called after a player has claimed a horse
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OnRocketLaunched Weapon none void OnRocketLaunched(BasePlayer player, BaseEntity entity) Called when the player launches a rocket
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OnRotateVendingMachine Vending nonnull object OnRotateVendingMachine(VendingMachine machine, BasePlayer player) Called when a player attempts to rotate a vending machine
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OnRunPlayerMetabolism Player nonnull object OnRunPlayerMetabolism(PlayerMetabolism metabolism, BasePlayer player, float delta) Called before a metabolism update occurs for the specified player; Metabolism update consists of managing the player's temperature, health etc.; You can use this to turn off or change certain aspects of the metabolism, either by editing values before returning, or taking complete control of the method
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OnSamSiteTarget Entity nonnull object OnSamSiteTarget(SamSite samSite, BaseCombatEntity target) Called before last target visible time is updated
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OnSaveLoad Server nonnull object OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities) Called when a save file is loaded
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OnSendCommand Player nonnull object OnSendCommand(List<Connection> connections, string command, object[] args) ;; object OnSendCommand(Connection connection, string command, object[] args) Called before a command is sent from the server to a player (or a group of players); Usually commands aren't sent to a group of players, so in most cases it's safe to use only OnSendCommand with a single Connection.
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OnServerCommand Server nonnull object OnServerCommand(ConsoleSystem.Arg arg) Useful for intercepting commands before they get to their intended target
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OnServerInformationUpdated Server none void OnServerInformationUpdated() Called after all steam information for the server has has been updated
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OnServerInitialized Server 1 none void OnServerInitialized(bool initial) Called after the server startup has been completed and is awaiting connections; Also called for plugins that are hotloaded while the server is already started running; Boolean parameter, false if called on plugin hotload and true if called on server initialization
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OnServerMessage Server data object OnServerMessage(string message, string playerName, string color, ulong playerId) ;; void OnServerMessage(string message, string playerName, string color, ulong playerId) Called before a SERVER message is sent to a player
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OnServerRestartInterrupt Server nonnull object OnServerRestartInterrupt() Called when a server restart is being cancelled
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OnServerSave Server 1 none void OnServerSave() Called before the server saves
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OnServerShutdown Server none void OnServerShutdown() Useful for saving something / etc on server shutdown
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OnShopAcceptClick Entity nonnull object OnShopAcceptClick(ShopFront entity, BasePlayer player) Called when a player is trying to accept a trade in ShopFront
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OnShopCancelClick Entity nonnull object OnShopCancelClick(ShopFront entity, BasePlayer player) Called when a player is cancelling a trade
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OnShopCompleteTrade Entity nonnull object OnShopCompleteTrade(ShopFront entity) Called before the trade is completed in ShopFront
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OnShopCompleteTrade Entity nonnull object OnShopCompleteTrade(ShopFront shop, BasePlayer customer) Called when a shopfront trade is complete
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OnSignLocked Sign none void OnSignLocked(Signage sign, BasePlayer player) ;; void OnSignLocked(PhotoFrame photoFrame, BasePlayer player) Called after the player has locked a sign or photo frame
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OnSignUpdated Sign none void OnSignUpdated(Signage sign, BasePlayer player, int textureIndex) ;; void OnSignUpdated(PhotoFrame photoFrame, BasePlayer player) ;; void OnSignUpdated(CarvablePumpkin pumpkin, BasePlayer player) Called after the player has changed the text on a sign or updated a photo frame
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OnSleepingBagDestroy Entity nonnull object OnSleepingBagDestroy(SleepingBag sleepingBag, BasePlayer player) Called when a player tries to remove a sleeping bag from their respawn screen
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OnSleepingBagDestroyed Entity none void OnSleepingBagDestroyed(SleepingBag sleepingBag, BasePlayer player) Called after a player removes a sleeping bag from their respawn screen
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OnSleepingBagValidCheck Entity bool bool? OnSleepingBagValidCheck(SleepingBag bag, ulong targetPlayerID, bool ignoreTimers) Called when determining if a sleeping bag is a valid respawn location for a player; Useful in conjunction with OnRespawnInformationGiven since a custom sleeping bag will need to pass this check
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OnSolarPanelSunUpdate Entity nonnull object OnSolarPanelSunUpdate(SolarPanel panel, int currentEnergy) Called when a solar panel updates the amount of energy it is getting from the sun
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OnSpinWheel Sign none void OnSpinWheel(BasePlayer player, SpinnerWheel wheel) Called when the player spins a spinner wheel
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OnStashExposed Player none void OnStashExposed(StashContainer stash, BasePlayer player) Called when a player reveals a hidden stash
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OnStashHidden Player none void OnStashHidden(StashContainer stash, BasePlayer player) Called when a player hides a stash
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OnStructureDemolish Structure nonnull object OnStructureDemolish(BaseCombatEntity entity, BasePlayer player, bool immediate) Called when the player selects Demolish or DemolishImmediate from the BuildingBlock or BaseCombatEntity menu
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OnStructureRepair Structure nonnull object OnStructureRepair(BaseCombatEntity entity, BasePlayer player) Called when the player repairs a BuildingBlock or BaseCombatEntity
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OnStructureRotate Structure nonnull object OnStructureRotate(BaseCombatEntity entity, BasePlayer player) Called when the player rotates a BuildingBlock or BaseCombatEntity
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OnStructureUpgrade Structure nonnull object OnStructureUpgrade(BaseCombatEntity entity, BasePlayer player, BuildingGrade.Enum grade) Called when the player upgrades the grade of a BuildingBlock or BaseCombatEntity
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OnSupplyDropDropped Entity none void OnSupplyDropDropped(SupplyDrop supplyDrop, CargoPlane cargoPlane) Called right after a cargo plane has dropped a supply drop
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OnSupplyDropLanded Entity none void OnSupplyDropLanded(SupplyDrop entity) Called after Supply Drop has landed
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OnSurveyGather Resource none void OnSurveyGather(SurveyCharge survey, Item item) Called before items are gathered from a survey charge
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OnSwitchToggle Entity nonnull object OnSwitchToggle(IOEntity entity, BasePlayer player) Called when a player tries to switch and ElectricSwitch or FuelGenerator
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OnSwitchToggled Entity none void OnSwitchToggled(IOEntity entity, BasePlayer player) Called right after a player switches an ElectricSwitch or FuelGenerator
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OnTakeCurrencyItem Vending nonnull object OnTakeCurrencyItem(VendingMachine vending, Item item) Called before currency item is taken
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OnTeamAcceptInvite Team nonnull object OnTeamAcceptInvite(RelationshipManager.PlayerTeam team, BasePlayer player) Useful for canceling team invitation acceptation
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OnTeamCreate Team nonnull object OnTeamCreate(BasePlayer player) Useful for canceling team creation
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OnTeamCreated Team none void OnTeamCreated(BasePlayer player, RelationshipManager.PlayerTeam team) Called after a team was created
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OnTeamDisband Team nonnull object OnTeamDisband(RelationshipManager.PlayerTeam team) Useful for canceling team disbandment
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OnTeamDisbanded Team none void OnTeamDisbanded(RelationshipManager.PlayerTeam team) Called when the team was disbanded
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OnTeamInvite Team nonnull object OnTeamInvite(BasePlayer inviter, BasePlayer target) Useful for canceling an invitation
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OnTeamKick Team nonnull object OnTeamKick(RelationshipManager.PlayerTeam team, BasePlayer player, ulong target) Useful for canceling kick of the player from the team
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OnTeamLeave Team nonnull object OnTeamLeave(RelationshipManager.PlayerTeam team, BasePlayer player) Useful for canceling the leave from the team
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OnTeamPromote Team nonnull object OnTeamPromote(RelationshipManager.PlayerTeam team, BasePlayer newLeader) Useful for canceling player's promotion in the team
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OnTeamRejectInvite Team nonnull object OnTeamRejectInvite(BasePlayer rejector, RelationshipManager.PlayerTeam team) Useful for canceling the invitation rejection
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OnTeamUpdate Team nonnull object OnTeamUpdate(ulong currentTeam, ulong newTeam, BasePlayer player) Called when player's team is updated
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OnTeamUpdated Team nonnull object OnTeamUpdated(ulong currentTeam, PlayerTeam playerTeam, BasePlayer player) Called before sending team info to player
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OnTechTreeNodeUnlock TechTree nonnull object OnTechTreeNodeUnlock(Workbench workbench, TechTreeData.NodeInstance node, BasePlayer player) Called when a player is attempting to unlock a blueprint in a tech tree, after the `CanUnlockTechTreeNode` and `CanUnlockTechTreeNodePath` hooks, before the player is charged scrap; Useful for replacing the default behavior to charge the player a different currency, or to unlock multiple blueprints at once (such as those leading up to the one selected)
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OnTechTreeNodeUnlocked TechTree none void OnTechTreeNodeUnlocked(Workbench workbench, TechTreeData.NodeInstance node, BasePlayer player) Called after a player has unlocked a blueprint in a tech tree; Useful for automatically unlocking blueprints for team members
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OnTerrainInitialized Terrain none void OnTerrainInitialized() Called after the terrain generation process has completed
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OnThreatLevelUpdate Player nonnull object OnThreatLevelUpdate(BasePlayer player) Called when a player's threat level is about to be updated
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OnTick Server none void OnTick() Called every tick (defined by the tick rate of the server); For better performance, avoid using heavy calculations in this hook.
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OnToggleVendingBroadcast Vending none void OnToggleVendingBroadcast(VendingMachine machine, BasePlayer player) Called when a player toggles the broadcasting of the vending machine
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OnTrapArm Item nonnull object OnTrapArm(BearTrap trap, BasePlayer player) Called when the player arms a bear trap
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OnTrapDisarm Item nonnull object OnTrapDisarm(Landmine trap, BasePlayer player) Called when the player disarms a land mine
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OnTrapSnapped Item none void OnTrapSnapped(BaseTrapTrigger trap, GameObject go) Called when a trap is triggered by a game object
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OnTrapTrigger Item nonnull object OnTrapTrigger(BaseTrap trap, GameObject go) Called when a trap is triggered by a game object
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OnTreeMarkerHit Resource bool bool? OnTreeMarkerHit(TreeEntity tree, HitInfo info) Called when a player hits a tree with a tool (rock, hatchet, etc.)
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OnTurretAssign Entity nonnull object OnTurretAssign(AutoTurret turret, ulong targetId, BasePlayer initiator) Called when a player attempts to authorize another player on a turret
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OnTurretAssigned Entity none void OnTurretAssigned(AutoTurret turret, ulong targetId, BasePlayer initiator) Called when a player has been authorized on a turret by another player
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OnTurretAuthorize Entity nonnull object OnTurretAuthorize(AutoTurret turret, BasePlayer player) Called when a player attempts to authorize on a turret
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OnTurretClearList Entity nonnull object OnTurretClearList(AutoTurret turret, BasePlayer player) Called when a player attempts to clear an autoturret's authorized list
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OnTurretDeauthorize Entity nonnull object OnTurretDeauthorize(AutoTurret turret, BasePlayer player) Called when a player is deauthorized on an autoturret
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OnTurretModeToggle Entity none void OnTurretModeToggle(AutoTurret turret) Called when the mode of an autoturrent is toggled
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OnTurretRotate Entity nonnull object OnTurretRotate(AutoTurret turret, BasePlayer player) Called when a player tries to rotate an auto turret
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OnTurretShutdown Entity nonnull object OnTurretShutdown(AutoTurret turret) Called when an autoturret is shut down
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OnTurretStartup Entity nonnull object OnTurretStartup(AutoTurret turret) Called when an autoturret starts up
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OnTurretTarget Entity nonnull object OnTurretTarget(AutoTurret turret, BaseCombatEntity entity) Called when an autoturret attempts to target an entity
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OnTurretToggle Entity nonnull object OnTurretToggle(AutoTurret turret) Called when an autoturret toggles powerstate (on/off)
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OnUserApprove Player nonnull object OnUserApprove(Network.Connection connection) Used by RustCore and abstracted into CanClientLogin
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OnUserApproved Player 1 none void OnUserApproved(string name, string id, string ipAddress) Called after a player is approved to connect to the server
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OnUserBanned Player 1 none void OnUserBanned(string name, string id, string ipAddress, string reason) Called when a player has been banned from the server; Will have reason available if provided
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OnUserChat Player 1 data object OnUserChat(IPlayer player, string message) Called when a player sends a chat message to the server
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OnUserCommand Player 1 nonnull object OnUserCommand(IPlayer player, string command, string[] args) Useful for intercepting players' commands before their handling
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OnUserConnected Player 1 none void OnUserConnected(IPlayer player) Called after a player has been approved and has connected to the server
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OnUserDisconnected Player 1 none void OnUserDisconnected(IPlayer player) Called after a player has disconnected from the server
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OnUserGroupAdded Player 1 none void OnUserGroupAdded(string id, string groupName) Called when a player has been added to a group
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OnUserGroupRemoved Player 1 none void OnUserGroupRemoved(string id, string groupName) Called when a player has been removed from a group
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OnUserKicked Player 1 none void OnUserKicked(IPlayer player, string reason) Called when a player has been kicked from the server
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OnUserNameUpdated Player 1 none void OnUserNameUpdated(string id, string oldName, string newName) Called when a player's stored nickname has been changed
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OnUserPermissionGranted Player 1 none void OnUserPermissionGranted(string id, string permName) Called when a permission has been granted to a player
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OnUserPermissionRevoked Player 1 none void OnUserPermissionRevoked(string id, string permName) Called when a permission has been revoked from a player
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OnUserRespawn Player 1 none void OnUserRespawn(IPlayer player) Called when a player is respawning
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OnUserRespawned Player 1 none void OnUserRespawned(IPlayer player) Called after a player has respawned
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OnUserUnbanned Player 1 none void OnUserUnbanned(string name, string id, string ipAddress) Called when a player has been unbanned from the server
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OnVehicleModuleDeselected Vehicle none void OnVehicleModuleDeselected(ModularCarGarage carLift, BasePlayer player) Called right after a player deselects a vehicle module item in a car's inventory
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OnVehicleModuleMove Vehicle nonnull object OnVehicleModuleMove(BaseVehicleModule module, BaseModularVehicle vehicle, BasePlayer player) Called when a player tries to move a vehicle module item that is currently on a vehicle
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OnVehicleModulesAssign Vehicle nonnull object OnVehicleModulesAssign(ModularCar car, ItemModVehicleModule[] modulePreset) Called right after a modular car has spawned, but before module items are added to its inventory from a preset
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OnVehicleModulesAssigned Vehicle none void OnVehicleModulesAssigned(ModularCar car, ItemModVehicleModule[] modulePreset) Called right after a car has spawned and its module inventory has been filled with module items from a preset
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OnVehicleModuleSelect Vehicle nonnull object OnVehicleModuleSelect(Item moduleItem, ModularCarGarage carLift, BasePlayer player) Called right after a player has selected a vehicle module item in a car inventory, but before they are shown the corresponding storage container
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OnVehicleModuleSelected Vehicle none void OnVehicleModuleSelected(Item moduleItem, ModularCarGarage carLift, BasePlayer player) Called right after a player has selected a vehicle module item in a car's inventory, and after they have been shown the corresponding storage container if applicable
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OnVehiclePush Vehicle nonnull object OnVehiclePush(BaseVehicle vehicle, BasePlayer player) Called when a player tries to push a vehicle
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OnVendingShopOpened Vending none void OnVendingShopOpened(VendingMachine machine, BasePlayer player) Called when a player opens the customer ui for a vending machine
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OnVendingShopRename Vending nonnull object OnVendingShopRename(VendingMachine vending, string newName, BasePlayer player) Called when a player tries to rename vending shop
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OnVendingTransaction Vending bool bool OnVendingTransaction(VendingMachine machine, BasePlayer buyer, int sellOrderId, int numberOfTransactions) Called when a player attempts to buy an item from a vending machine
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OnWaterCollect Entity nonnull object OnWaterCollect(WaterCatcher waterCatcher) Called when a water catcher is about to collect water
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OnWaterPurified Entity none void OnWaterPurified(WaterPurifier waterPurifier, float timeCooked) Called after salt water has been converted to fresh water in a water purifier
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OnWaterPurify Entity nonnull object OnWaterPurify(WaterPurifier waterPurifier, float timeCooked) Called when salt water is about to be converted to fresh water in a water purifier
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OnWeaponFired Weapon none void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) Called when the player fires a weapon
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OnWeaponReload Weapon nonnull object OnWeaponReload(BaseProjectile weapon, BasePlayer player) Called when the player reloads a weapon
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OnWireClear Entity nonnull object OnWireClear(BasePlayer player, IOEntity entity1, int connected, IOEntity entity2, bool flag) Useful for preventing clearing wires
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OnWireConnect Entity nonnull object OnWireConnect(BasePlayer player, IOEntity entity1, int inputs, IOEntity entity2, int outputs) Useful for preventing a wire to connect
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OnWorldPrefabSpawned World none void OnWorldPrefabSpawned(GameObject gameObject, string category) Called when a world prefab was spawned
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OnWorldProjectileCreate Weapon nonnull object OnWorldProjectileCreate(HitInfo hitInfo, Item item) Called when a projectile is created
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Unload Plugin 1 none void Unload() Called when a plugin is being unloaded
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