The org lead's answers of 2026-10-23: demoLocks in module.json, settings open, the rig open but reset each cycle through Pterodactyl, content open with uploads locked hard, the Oxide rig as the demo's, a stand-in Steam link, every 2 hours, files in website/, latest versions, and every lock at the server route level. Adds the rig reset (§7.1-7.2): the site's first sync imports what is on the rig (D198, D244), so the rig is restored from a baseline archive before the site relinks, and that first import is the reset. Adds the hard upload rule (any multipart body refused). Three follow-ups: F1 console-command steps, F2 "latest" across the bundle, F3 reading of DM2. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
324 lines
19 KiB
Markdown
324 lines
19 KiB
Markdown
# Demo mode — `demo.runicgateway.com`
|
|
|
|
**Status:** design. The org lead answered §9 Q1-Q9 on 2026-10-23 (recorded as decisions DM1-DM10
|
|
in §9); three follow-up questions in §9.2 remain. Nothing is built.
|
|
**Issue:** `RunicGateway/website#222`. **Why now:** Google Play (`../android/PLAN.md` item 9,
|
|
M8) needs a public HTTPS site with working sign-ins for its reviewers and for the 12 testers who
|
|
must be opted in for 14 days before the app can apply for production.
|
|
|
|
## 1. What the demo is
|
|
|
|
A public Runic Gateway deployment at `demo.runicgateway.com`, linked to the **Oxide Rust rig**,
|
|
that anyone can sign into with published accounts. The org lead set three requirements on
|
|
2026-10-23:
|
|
|
|
1. **Static logins.** Ready-made accounts (player, moderator, admin, and one for Google's
|
|
reviewer) whose names and passwords are published.
|
|
2. **No destructive actions.** Someone signed in as the public admin must not be able to break the
|
|
site for the next visitor, or reach through it to damage the rig.
|
|
3. **An automatic wipe** every couple of hours that brings the site back to a known base: the Rust
|
|
module, the link to the rig, the demo accounts and the seeded content.
|
|
|
|
The `demo-site` Gitea Actions runner is where the demo is deployed and wiped. The runner is only the
|
|
host for those jobs; the design below covers what runs there.
|
|
|
|
## 2. Principle: the same image, switched by one flag
|
|
|
|
The demo runs the normal `website-app` image and the normal Rust module release. Nothing is forked.
|
|
A single env var on the deployment, **`DEMO_MODE=true`**, turns on three things:
|
|
|
|
- a **lock** on a fixed list of write routes (§3), answered before the route's own handler runs;
|
|
- a **banner** on every page and in the app saying this is a demo and when it next resets (§6);
|
|
- **no outbound side effects** that reach a real person (§5).
|
|
|
|
With the flag unset, none of the demo code runs, so a normal shard is unaffected.
|
|
|
|
## 3. The lock
|
|
|
|
### 3.1 How it works
|
|
|
|
A core middleware, mounted ahead of every router when `DEMO_MODE` is on, compares each write
|
|
request (`POST`/`PUT`/`PATCH`/`DELETE`) against a deny list of method + path patterns. A match
|
|
answers:
|
|
|
|
```
|
|
403 { "message": "This is turned off on the demo site.", "code": "DEMO_LOCKED" }
|
|
```
|
|
|
|
The web client shows the message as a toast wherever an action fails with that code. The Android
|
|
app maps the code to a new error kind with the same wording; today it would show the generic
|
|
"Something went wrong", which is misleading for a reviewer.
|
|
|
|
Reads are never locked. Every page can be opened and every form filled in; only the save is
|
|
refused. That keeps the demo useful as a tour of the admin panel.
|
|
|
|
**The server is the lock, never the UI (DM10).** Every lock is enforced at the route, so a request
|
|
sent with `curl`, an old app build, or a hand-edited page is refused exactly like a click. The UI may
|
|
explain a lock (the toast, the banner) but never hides or disables a control as the means of
|
|
locking it, and no client-side check is relied on.
|
|
|
|
Module routes are mounted by core but belong to the module, so the module declares its own locked
|
|
routes in `module.json` (DM1, §3.2).
|
|
|
|
### 3.2 The module's declaration
|
|
|
|
`module.json` gains an optional `demoLocks` list, read by core when `DEMO_MODE` is on:
|
|
|
|
```json
|
|
"demoLocks": [
|
|
{ "method": "PUT", "path": "/admin/rust/servers/:id" },
|
|
{ "method": "DELETE", "path": "/admin/rust/servers/:id" },
|
|
{ "method": "POST", "path": "/admin/rust/config/:serverId/file" }
|
|
]
|
|
```
|
|
|
|
Paths use the same `:param` syntax as the module's routers and must sit under the module's own
|
|
mounts, which the loader checks the same way it checks `mounts`. A module without the field is
|
|
unaffected. It is a new manifest field, so `MODULE_API_VERSION` gets a **minor** bump,
|
|
`MODULE_API.md` documents it, and the Integration Kit's module chapter gains a paragraph (its
|
|
`ci/core-ref.json` pin then moves, as for any API bump).
|
|
|
|
### 3.3 What is locked
|
|
|
|
Paths are relative to `/api/v1`. **Tier A** would break the site for the next visitor and is always
|
|
locked. **Uploads** are locked hard. **Tier B** (the rig) and **Tier C** (content) stay **open**: the
|
|
wipe puts them back (§7).
|
|
|
|
**Tier A — always locked (core)**
|
|
|
|
| Area | Routes | What a visitor could otherwise do |
|
|
| --- | --- | --- |
|
|
| Site mode | `PUT /admin/site-mode` | Put the site into maintenance; every non-admin is locked out |
|
|
| Modules | every write under `/admin/modules` (install, sources, restart, enable, disable, purge, delete) | Disable or purge the Rust module; restart the server |
|
|
| SSO providers | writes under `/admin/auth/providers` | Add a sign-in provider pointing anywhere |
|
|
| Email | `PUT /admin/email/config`, `POST /admin/email/test`, `POST /admin/email/disconnect` | Connect a mail account; send mail from the site |
|
|
| Discord bot | `PUT /admin/discord-bot/config` | Point the bot at someone's server |
|
|
| Team voice | writes under `/admin/teams/voice` | Configure or sync Discord voice channels |
|
|
| Demo accounts, by an admin | `PUT`/`DELETE /admin/users/:id`, `DELETE …/trusted-devices…`, `POST …/mfa/reset` **when `:id` is a demo account** | Demote, disable or delete the account everyone signs in with |
|
|
| Own account, on a demo account | `PATCH /auth/me/account/username`, `…/password`, `…/email`; `POST /auth/me/account/totp/setup`, `…/enable`, `…/disable`; `POST /auth/me/account/recovery-codes/generate`; `DELETE /auth/me/account/identities/:provider` | Change the shared password, or turn on 2FA so nobody else can sign in |
|
|
| Other people's sessions | `DELETE /auth/me/sessions/:id` for a session that is not the caller's | Sign every other visitor out of the shared account |
|
|
| Password reset | `POST /auth/password/forgot`, `POST /auth/password/reset/:token` | Reset a demo account's password |
|
|
|
|
**Tier A — always locked (Rust module)**
|
|
|
|
| Area | Routes | Why |
|
|
| --- | --- | --- |
|
|
| The link to the rig | `PUT`/`DELETE /admin/rust/servers/:id` | Repoint or delete the sidecar link; the site goes dark |
|
|
| Plugin config files | `POST /admin/rust/config/:serverId/file` | Writes a plugin's config file on the rig's disk |
|
|
|
|
**Settings stay open (DM2).** Theme, navigation and the other `PUT /admin/settings` values can be
|
|
changed and come back at the wipe. Brand images are uploads, so they fall under the upload lock.
|
|
|
|
**Uploads — locked hard (DM4)**
|
|
|
|
| Route | What it stores |
|
|
| --- | --- |
|
|
| `POST /admin/uploads` | The media library |
|
|
| `POST /admin/posts/upload` | Images in posts |
|
|
| `POST /admin/settings/brand-asset/:slot` | Logo, hero, favicon |
|
|
| `POST /player/teams/:slug/forum/uploads` | Images in team forum posts |
|
|
|
|
"Hard" means a second rule beside the list: with `DEMO_MODE` on, core refuses **any** request whose
|
|
body is `multipart/form-data`, before a router sees it. An upload route added later is locked
|
|
without anyone remembering to list it, and a module cannot open one.
|
|
|
|
**Tier B — the rig: open, reset by the wipe (DM3).** Permission writes (policy, grant, revoke,
|
|
groups, members, drift actions, sync), RunicNPC writes (factions, profiles, placements, push,
|
|
respawn), economics and permission grants to a linked player, the world actions events run, and map
|
|
fetch/render all work. The rig starts every cycle from a **demo default set** of permissions, NPCs
|
|
and events, and the wipe restores it (§7.1). Console-command steps are the exception that needs a
|
|
rule of their own (§9.2 F1).
|
|
|
|
**Tier C — content: open (DM4).** Posts, wiki, pages, events, teams and team forums, moderation
|
|
actions and invites work. The contact form is locked (`POST /public/contact`), because it sends mail
|
|
to a person. The demo is served with `X-Robots-Tag: noindex` and a matching `robots.txt`, so nothing
|
|
a visitor writes reaches a search engine.
|
|
|
|
## 4. Static logins
|
|
|
|
| Account | Role | Notes |
|
|
| --- | --- | --- |
|
|
| `demo-admin` | admin | The admin panel, read in full; writes per §3 |
|
|
| `demo-moderator` | moderator | Moderation queue, appeals |
|
|
| `demo-player` | player | Self-service; linked to a stand-in Steam ID that has played on the rig, so the Rust player screens have data (DM6) |
|
|
| `play-review` | admin | Google's reviewer. Same powers as `demo-admin`, but a separate account, so a reviewer is never signed out because someone else revoked a session on the shared one |
|
|
|
|
Usernames and passwords are published on the demo's sign-in page and on runicgateway.com `/beta`.
|
|
They are not secrets. The seed recreates them at every wipe, so a password that somehow changed is
|
|
back within one cycle. Public registration is **closed** on the demo: there is no mail to verify an
|
|
address with (§5), and the static logins cover every role.
|
|
|
|
## 5. Outbound effects
|
|
|
|
| Channel | On the demo |
|
|
| --- | --- |
|
|
| Email | Not configured. Registration closed, password reset locked, digest and engagement mail never send |
|
|
| Push (ntfy) | Not deployed. The app's notification settings still save; nothing is delivered |
|
|
| Discord bot | Not deployed |
|
|
| The rig | Open, and restored to the demo default set at every wipe (§7.1) |
|
|
|
|
## 6. The banner
|
|
|
|
`GET /api/v1/public/settings` gains `demo: { resetsAt }` while the flag is on. The web client shows a
|
|
thin strip on every page: "Demo site — anything you change is wiped at 14:00 UTC. Sign-ins:
|
|
demo-admin / demo-player …". The app shows the same strip on Home. Both read `resetsAt`, so neither
|
|
needs to know the schedule.
|
|
|
|
## 7. The wipe
|
|
|
|
A scheduled workflow on the `demo-site` runner runs **every 2 hours on the hour, UTC** (DM7). It
|
|
resets the rig first and the site second, and the order matters.
|
|
|
|
### 7.1 Why the rig goes first
|
|
|
|
The site's first sync with a server **imports what it finds there**. A new site's first permission
|
|
read adopts every grant and group on the rig (D198), and RunicNPC profiles are adopted before the
|
|
first push (D244). So wiping only the site would bring back every change a visitor made on the rig,
|
|
now owned by the fresh site. The rig has to be back at the demo default set **before** the new site
|
|
first talks to it. Then that first import *is* the reset: the site adopts the default set, and the
|
|
default set never has to be described twice.
|
|
|
|
### 7.2 The rig: restore a baseline through Pterodactyl (DM3)
|
|
|
|
The demo rig is the existing `rust-oxide` Pterodactyl server (DM5). On it sits one archive,
|
|
`demo-baseline.tar.gz`, holding the demo default set:
|
|
|
|
- `oxide/data/` — permissions and groups, RunicNPC profiles and placements, Economics balances, the
|
|
bridge plugin's own data;
|
|
- `oxide/config/` — plugin configs, so even a config that changed some other way comes back;
|
|
- `server/<identity>/` — the world save and `cfg/`, so anything an event built or a console command
|
|
wrote with `server.writecfg` comes back too.
|
|
|
|
`oxide/plugins/` is **not** in the baseline. Plugin versions are the deployment's business (§9.2
|
|
F2), not the wipe's.
|
|
|
|
The workflow uses the Pterodactyl **client** API (files and power):
|
|
|
|
1. `POST …/power {"signal":"kill"}` — no save, since the world is about to be replaced.
|
|
2. `POST …/files/delete` the three directories.
|
|
3. `POST …/files/decompress` `demo-baseline.tar.gz` at the server root.
|
|
4. `POST …/power {"signal":"start"}`. Rust takes a few minutes to boot; the site does not wait.
|
|
|
|
**Capturing the baseline** is a second, hand-run workflow (`workflow_dispatch` only): someone sets up
|
|
the default set through the demo site (the permission groups, a handful of NPCs, events), then runs
|
|
it. It saves the world (`server.save` over the console), stops the server, `POST …/files/compress`es
|
|
the three directories into `demo-baseline.tar.gz`, and starts the server again. Re-run it whenever
|
|
the default set should change.
|
|
|
|
**The key.** Pterodactyl client keys belong to a user and reach every server that user can see. The
|
|
demo gets its own Pterodactyl **subuser**, with access to `rust-oxide` only and the file and power
|
|
permissions only, and that subuser's client key is the `demo-site` workflow's secret
|
|
(`PTERODACTYL_CLIENT_KEY`). The panel URL and server identifier are plain variables.
|
|
|
|
### 7.3 The site
|
|
|
|
1. `docker compose down -v` — drops the database **and** the uploads volume.
|
|
2. `docker compose pull && docker compose up -d` — the app boots on the latest `main` image, creates
|
|
the schema, and installs the Rust module from `MODULES=rust@<version>=<manifest>` (DM9, §9.2 F2).
|
|
3. Wait for the app's healthcheck.
|
|
4. `docker compose exec app npm run seed:demo` — one core script that, from a fixture file in the
|
|
deploy directory:
|
|
- creates the four accounts (§4) and `demo-player`'s stand-in Steam link (DM6);
|
|
- creates the Rust server row with the rig's sidecar URL and token taken from `.env`, so the
|
|
link survives every wipe without being stored in the fixture;
|
|
- writes the seeded site content: news posts, wiki pages, the demo events and a team;
|
|
- stamps `resetsAt` for the banner.
|
|
5. The module's sync connects when the rig finishes booting, and its first import adopts the
|
|
baseline's permissions and NPCs (§7.1).
|
|
6. Smoke check, after a bounded wait: `GET /api/v1/public/status` answers, and the Rust server
|
|
reports a live connection. A rig that has not come back fails the run, and the site still
|
|
serves with the server shown offline.
|
|
|
|
### 7.4 What a visitor sees
|
|
|
|
The site is down for about a minute; the rig for a few. Signed-in visitors, including app users,
|
|
are signed out, because their sessions and refresh tokens were in the database.
|
|
|
|
The same workflow runs on `workflow_dispatch` and on a push to `main` that changes `deploy/demo/`,
|
|
so a redeploy is the same path as a wipe.
|
|
|
|
## 8. Where it lives
|
|
|
|
| Piece | Repo |
|
|
| --- | --- |
|
|
| `DEMO_MODE` lock, banner field, `seed:demo` script | `website` (core) |
|
|
| The Rust module's `demoLocks`, and the console-command rule (§9.2 F1) | `Module-Rust` |
|
|
| `DEMO_LOCKED` error kind and the banner in the app | `Android-app` |
|
|
| `deploy/demo/` (compose file, `.env.example`, seed fixture) and `.gitea/workflows/demo-wipe.yml` + `demo-baseline.yml` | `website` (DM8) |
|
|
| `.env` (JWT secret, encryption key, the rig's sidecar token) | On the `demo-site` host only, never in a repo |
|
|
| `PTERODACTYL_CLIENT_KEY` (the demo subuser's key) | A Gitea Actions secret on `website` |
|
|
| `demo-baseline.tar.gz` | On the rig, at the Pterodactyl server root |
|
|
|
|
## 9. Decisions and open questions
|
|
|
|
### 9.1 Decisions (org lead, 2026-10-23)
|
|
|
|
| # | Question | Decision |
|
|
| --- | --- | --- |
|
|
| DM1 | How the module declares its locked routes | A `demoLocks` list in `module.json`; `MODULE_API` minor bump (§3.2) |
|
|
| DM2 | Is anything on Tier A to stay open? | Settings stay open (theme, navigation and the rest of `PUT /admin/settings`); the rest of Tier A stays locked (§3.3). See F3 |
|
|
| DM3 | What may a visitor do to the rig? | Permissions, NPCs and events start from a **demo default set**, can be changed through the site, and are put back each cycle by a CI script that restores the rig through Pterodactyl (§7.2) |
|
|
| DM4 | May visitors publish content? | Yes. **Uploads are locked hard** (§3.3); the contact form is locked; the site is `noindex` |
|
|
| DM5 | Which rig? | The existing Oxide rig becomes the demo's. A new Oxide server is spun up for testing when a walk needs one |
|
|
| DM6 | A Steam link for `demo-player`? | Yes, a stand-in Steam ID that has played on the rig |
|
|
| DM7 | Cadence | Every 2 hours |
|
|
| DM8 | Where the files live | `website/deploy/demo/` and `website/.gitea/workflows/` |
|
|
| DM9 | Version | Latest, at every wipe |
|
|
| DM10 | (the org lead, unprompted) | **Every lock is at the server route level, never the UI level** (§3.1) |
|
|
|
|
DNS and HTTPS for `demo.runicgateway.com` come from an external reverse proxy, which the org lead is
|
|
setting up. The app sits behind it on plain HTTP; core already trusts one proxy hop for
|
|
`X-Forwarded-*` by default (`TRUST_PROXY`), and the deploy PR checks secure cookies and client IPs
|
|
through that proxy.
|
|
|
|
### 9.2 Follow-up questions
|
|
|
|
**F1 — Console-command steps on the demo.**
|
|
Example: `demo-admin` adds a console-command step with `quit` to an event and starts it. The Rust
|
|
server stops and stays down until the next wipe, up to two hours, for every visitor. Other commands
|
|
do the same more quietly: `oxide.unload RunicGateway` cuts the site off from the rig, and
|
|
`kickall` and `ban` affect anyone playing. The command box is free text with no allowlist today
|
|
(Rust §16).
|
|
- **(a) Recommended:** on the demo, the module accepts a command step or command reward only if its
|
|
command is on a short allowlist, for example `say`, `env.time`, `weather.*` and `server.time`.
|
|
The module checks it when the event is saved **and** when the step runs, so it is a server-side
|
|
rule (DM10). Everything else in events stays open.
|
|
- (b) Refuse command steps and command rewards entirely on the demo.
|
|
- (c) Leave them open; the wipe is the cleanup, and the rig may be down until it.
|
|
|
|
**F2 — "Latest" across the website, the module and the rig.**
|
|
Example: Module-Rust ships a release that needs protocol 15 while the rig's bridge plugin still
|
|
speaks 14. At the next wipe, the demo pulls the new module, and the site refuses the rig until
|
|
someone updates the plugins.
|
|
- **(a) Recommended:** the demo follows the latest **Rust bundle**, the protocol-checked set of
|
|
module, sidecar and plugins that CI already publishes. When the bundle changes, the wipe also
|
|
puts the bundle's plugins and sidecar onto the rig through the same Pterodactyl file API. The
|
|
website image always follows `main`.
|
|
- (b) Latest module at every wipe, and the rig's plugins updated by hand when a release needs it.
|
|
|
|
**F3 — DM2, read correctly?**
|
|
"Stay open" is read as: the settings (theme, colours, navigation, site texts) stay open, and every
|
|
other Tier A row stays locked, including site mode, modules, SSO, email, Discord, the demo
|
|
accounts' credentials and 2FA, and the rig link. Is that right?
|
|
|
|
**For the org lead to set up (not questions):** a Pterodactyl subuser with access to `rust-oxide`
|
|
only (file and power permissions), and its client key as the `PTERODACTYL_CLIENT_KEY` secret on
|
|
`website` (§7.2). Also confirm that the `demo-site` host can reach the Pterodactyl panel and the
|
|
rig's sidecar over the network.
|
|
|
|
## 10. Build order, once §9.2 is answered
|
|
|
|
1. **Core** (`website`): the `DEMO_MODE` lock (deny list, the `multipart/form-data` rule, the
|
|
demo-account and other-session checks), `demoLocks` loading, the banner field, `seed:demo`,
|
|
`noindex`, the web banner and toast, `MODULE_API` minor bump, and the OpenAPI note that a route
|
|
may answer `DEMO_LOCKED`. Tests for every lock. One PR, plus `MODULE_API.md` and this doc.
|
|
2. **Module** (`Module-Rust`): `demoLocks` in `module.json`, and the F1 rule with its tests. One PR.
|
|
3. **Kit** (`Integration-kit`): the `demoLocks` paragraph and the `core-ref.json` re-pin. One PR.
|
|
4. **App** (`Android-app`): the `DEMO_LOCKED` error kind and the banner on Home. One PR.
|
|
5. **Deployment** (`website`): `deploy/demo/`, `demo-wipe.yml` and `demo-baseline.yml`; the first
|
|
deploy on `demo-site`; setting up the default set and capturing the baseline; then a walk of
|
|
every static login, every Tier A lock and the upload lock, in the browser and the app, plus
|
|
one full wipe cycle that restores a changed permission, NPC and event. One PR.
|
|
6. **Play**: the sign-in details in the Play Console point at `play-review`;
|
|
runicgateway.com `/beta` publishes the logins.
|