Both parts are built: Android-app#30 (the visibility rules + read-model adds) and #31 (the four screens, stacked on it). The on-device five-rung walk against a website on the cutover branch is what edge->main is now actually waiting on. Co-Authored-By: Claude <noreply@anthropic.com>
1177 lines
93 KiB
Markdown
1177 lines
93 KiB
Markdown
# Android App — Plan
|
||
|
||
Status: **M0–M7 landed; M7 (push notifications) both parts done — Part 1 backend (website#78) and Part 2 app (Android-app#15) plus a small `push.ntfyUrl` settings addition (website#79). Remaining: set the shard's `NTFY_*` deploy config so push lights up, and cut the v1 tag. M9 (native SSO login) is now underway backend-first — the Mobile SSO Authorization Bridge is being built in `website/` + `docs/` ahead of the app-side client (§4.2, §9 M9); custom-scheme callback only for now, App Links deferred (see [`APP_LINKS.md`](./APP_LINKS.md)). **M11 (Protocol 3.0 shard parity)** is scoped and next: the app sees none of the four shard features v3 added (`ruleset`, `leaderboards`, `market`, `atlas`) and does not consult `GET /public/shard/features`, so it gates shard nav on session role alone while an admin can switch any of those surfaces off or raise its audience — the v3 `edge` → `main` cutover is held until it lands (§9 M11).** This document is the
|
||
design contract for the `RunicGateway/Android-app` repo. It was written before implementation so the
|
||
API changes it depends on could be landed in `website/` and `docs/` first. The authoritative API
|
||
reference is the committed OpenAPI spec at `website/server/swagger/swagger-output.json` (regenerated
|
||
via `npm run swagger`).
|
||
|
||
**Build progress (§9):** ✅ **M0 — repo scaffold** (2026-07-19, `RunicGateway/Android-app#2`):
|
||
Gradle 8.7 wrapper + AGP 8.6.1 / Kotlin 2.0.20, JDK 17, minSdk 29 / compile-target 35,
|
||
`applicationId com.runicgateway.app`; a version catalog pinning the full §2 stack; a Compose + Hilt
|
||
single-activity skeleton (externalized strings, adaptive icon); and CI (`pr-checks.yml` →
|
||
`./gradlew lint test assembleDebug`).
|
||
|
||
✅ **M1 — connect & browse** (2026-07-19, `RunicGateway/Android-app#6`, functional Kotlin pass): the
|
||
first-run base-URL connect flow (probe `GET /public/status`, verify the backend's version identity,
|
||
persist to DataStore; HTTPS-only in release, HTTP allowed in debug; Settings → Server hard reset);
|
||
a runtime-selected base URL via a sentinel-host Retrofit + `HostSelectionInterceptor` (the host is
|
||
**not** compiled in) plus a `UserAgentInterceptor` past the scanner guard (§8); the layered
|
||
`screen → ViewModel → repository → PublicApi → DTO` stack returning a typed `ApiResult`
|
||
(`Ok`/`HttpError`/`NetworkError`) for graceful degradation (§7); brand-seeded Material 3 theming from
|
||
`/public/settings`; and functional Compose screens for Home/Status, News (+ post detail), Wiki
|
||
(+ detail), CMS pages (block renderer: `heading/rich_text/image/quote/cta/divider/two_column`), and
|
||
the contact form, under one declarative navigation drawer (§5). JVM unit tests cover URL
|
||
normalization, host rewriting, `ApiResult`/`UiState` mapping, and brand-color parsing.
|
||
|
||
> **API-client deviation from §2 (recorded):** DTOs + the Retrofit interface are **hand-written and
|
||
> spec-aligned**, not `openapi-generator` output. The committed `swagger-output.json` is produced by
|
||
> **swagger-autogen**, whose component schemas are meta-descriptive (nested `{type, example}`
|
||
> wrappers) rather than codegen-clean OpenAPI models, so a generator would emit unusable DTOs. The
|
||
> hand-authored client is the "checked-in generated module" §2 already allows; shapes were matched
|
||
> against the website controllers/models and every DTO ignores unknown keys (additive fields are
|
||
> safe). True codegen would first require authoring the spec's component schemas as real OpenAPI
|
||
> models.
|
||
|
||
✅ **M2 — public shard** (2026-07-19, `RunicGateway/Android-app#7`, functional Kotlin pass): the public
|
||
shard widgets (§6.2) over `/public/shard/*` — a shard hub (connection status, online count, latest
|
||
economy, presence, staff online) plus live boards for champion spawns, guilds, governors (with
|
||
on-demand term history) and falling houses (IDOC) — and the live **SSE** feed. `ShardStreamClient`
|
||
consumes `/public/shard/stream` over OkHttp SSE and, unlike the browser `EventSource`, drives its own
|
||
reconnect/backoff (reset on open, no read timeout for the idle keepalive), so a dropped feed degrades
|
||
to "offline" rather than crashing (§7). Boards seed from a snapshot then merge `*.update` / `*.remove`
|
||
SSE deltas in place via a reusable `LiveBoard`, mirroring the website's merge semantics; DTOs are
|
||
hand-authored + spec-aligned (as recorded for M1) and the live frames decode into the same board
|
||
DTOs. Wired into the shared drawer (§5), all strings externalized (§2). JVM unit tests (28) cover DTO
|
||
/ live-frame decode, the board merge, event-text formatting (parity with `lib/shardEvents.js`), and
|
||
SSE frame parsing. No backend/API change — the app is a pure consumer of the existing public shard
|
||
surface.
|
||
|
||
✅ **M3 — auth** (2026-07-19, `RunicGateway/Android-app#8`, functional Kotlin pass): native
|
||
**username/password (+ single-request TOTP) login** over the existing `POST /auth/mobile/login` — a
|
||
`401 { totpRequired }` reveals the code field and a wrong code re-lands as a code error; `429` surfaces
|
||
a friendly backoff message (§4.1). The token pair lives in **EncryptedSharedPreferences** (a
|
||
`TokenStore` behind `SessionManager`, the single source of truth for the in-memory bearer + the
|
||
observable `Session`); the base URL stays in plain DataStore (§4.3). An OkHttp `AuthInterceptor`
|
||
attaches the bearer and a `TokenAuthenticator` does a **one-shot, mutex-serialized refresh** on a
|
||
bearer `401` and replays the request — refresh runs on its own **bare** client (no interceptor/
|
||
authenticator) so it can never recurse, rotated single-use tokens are stored atomically, and a dead
|
||
refresh (`401`) signs out while a transient network error keeps the session. Logout
|
||
(`POST /auth/mobile/logout`, this session or all devices) tears down locally even if the call fails.
|
||
`GET /auth/me` **re-validates the role on every resume** (`LifecycleResumeEffect`); a surviving `401`
|
||
signs out, so a server-side demotion drops menu access promptly (role stays advisory — the backend is
|
||
authority, §4.3). The **access-level menu** is one declarative list (`visibleEntries` filters by
|
||
session — public / signed-in / player) with a Sign in / Sign out toggle and a **My Account** screen
|
||
(identity + role + sign-out / sign-out-everywhere). Registration, forgot-password, and SSO are
|
||
**Custom-Tab hand-offs** (androidx.browser) to the website's own pages (`/account/register`,
|
||
`/account/forgot`, `/account/login`) — no native screens (§4.2). The Settings → Server switch now also
|
||
clears the stored session (§3). JVM unit tests (18) cover auth-DTO decode (incl. `totpRequired` vs a
|
||
plain credential `401`), the `SessionManager` lifecycle over a fake store, and the menu access filter
|
||
+ role mapping. **No backend/API change** — the app is a pure consumer of the existing mobile bearer +
|
||
`/auth/me` surface.
|
||
|
||
> **Biometric app-lock — descoped from v1 (decided at M6).** §4.3/§9 flagged an *optional* biometric
|
||
> app-lock, deferred from M3 to M6. At M6 it was **descoped from v1 entirely**: tokens are already
|
||
> encrypted at rest (Tink/AES-256-GCM), so an app-lock is a pure UX convenience, not a security
|
||
> requirement, and it changes no data flow. It is **not** in the first release; revisit only if it
|
||
> becomes a requested feature.
|
||
|
||
✅ **M4 — player self-service & game data** (2026-07-19, `RunicGateway/Android-app#9`, functional Kotlin
|
||
pass): the signed-in player surface, all as a pure consumer of the existing bearer-gated API.
|
||
**Account self-service** over the role-agnostic `/auth/me/account*` (§6.4) — change username (409
|
||
"taken" surfaced; a success re-validates the session so the shell reflects the new name at once),
|
||
change/set password (the SSO-account "no current password" path from `has_password`), TOTP
|
||
**setup → scan → enable** (the `data:` QR is base64-decoded to a bitmap in-app) / disable-by-code, and
|
||
list/unlink SSO identities — each mutation folding its `ApiResult` into a section-scoped, localized
|
||
banner (§7). **Game-account linking** (§6.3) — the in-game `[link` one-time code (`POST
|
||
/player/shard/link`) plus the hybrid signup (`POST /player/shard/account`, shown only when the public
|
||
`gameAccountSignup` flag is set), and the linked-accounts list. **Own game data**, text-only (§6.3):
|
||
per-account character roster → a character sheet (attributes, vitals, resistances, best-first skills,
|
||
equipment with AOS mods, and guild/governor standing chips — bare cliloc-number titles/item names are
|
||
skipped, as the app ships no cliloc table, matching the website's `CharacterSheet.jsx`); player
|
||
vendors (shops + listings) with recent sales; and the player's own houses (decay/IDOC). Each
|
||
per-account read carries its **own** load state, so a down shard degrades that one account to
|
||
offline/retry (`503`) — or not-found (`403`) — without blocking the rest. The menu gains three
|
||
**PLAYER-access** groups (My Characters / Vendors / Houses) revealed only when the session role is
|
||
`player`; a `PlayerGate` sends a signed-out or server-side-demoted user home. DTOs are hand-authored +
|
||
spec-aligned (as recorded for M1); 17 new JVM unit tests cover the account + player-shard DTO decode
|
||
(hex serials, permissive objects, equipment mods) and the character-sheet title/skill display helpers.
|
||
**No backend/API change** — the `/auth/me/*` and `/player/shard/*` surfaces the app consumes were the
|
||
§8 prerequisites, already landed.
|
||
|
||
✅ **M5 — design pass** (2026-07-20, `RunicGateway/Android-app#10`): the shard-website theme applied
|
||
across every screen, restyling the working M1–M4 UI with **no architecture, data-flow, endpoint, or DTO
|
||
change** (§2.1). The design was produced in Claude Design (`Runic Gateway Screens.dc.html`) and
|
||
implemented in Compose. Because the functional screens already draw their color/type/shape from
|
||
`MaterialTheme` tokens (§2), the restyle lives mostly in the **theme layer** and propagates: a deep
|
||
blue-black surface stack (page `#0b0f14` / screen `#0e1318` / elevated `#11161d`), a slate-blue accent
|
||
(`#7f99bd`) with a light CTA fill (`#cdd9e8`), parchment serif body copy, and the engraved **Cinzel**
|
||
serif display face (bundled weight-axis variable font, SIL OFL) for headings and the top bar. The app is
|
||
now **dark-only** — the shard-website look is a single dark theme, so the light scheme is dropped and the
|
||
system light/dark setting is ignored; **per-shard brand-accent seeding is retained** (a site's published
|
||
accent still tints the primary/secondary roles, §3). A small set of reusable components — semantic status
|
||
pills, section labels, a gradient "feature" card, and slim stat meters — carries the motifs the design
|
||
repeats (home status, shard-online banner, champ/character/house status, character vitals & skills). The
|
||
launch theme and system bars are darkened so the first frame matches (no white flash). Verified by
|
||
`:app:assembleDebug` + `:app:testDebugUnitTest` (green); an on-device visual pass against the mockup is
|
||
the one open QA item noted on the PR.
|
||
|
||
✅ **M6 — polish & release mechanics** (2026-07-20, `RunicGateway/Android-app#11`): the release
|
||
plumbing to ship v1 as a signed, sideloadable APK, with **no architecture, data-flow, or endpoint
|
||
change**. **Default brand app icons** — a gateway-medallion adaptive launcher icon (all densities +
|
||
round + Play Store icon) over the deep-indigo brand background (the Image Asset wizard's default
|
||
green grid was replaced, and the legacy square/round bitmaps + 512 Play icon recomposited to match);
|
||
plus an "RG" notification icon staged for M7. A **version-mismatch guard** (§3): the first-run connect
|
||
probe refuses a backend whose API version this build can't speak (a future `v2`) with a clear
|
||
"app out of date" message rather than mis-rendering (lenient on an older backend that omits `api`).
|
||
**Release build hardening** (§7, §12) — R8 full-mode minify + resource shrink (~31 MB debug → ~4 MB
|
||
signed release) with keep-rules for the kotlinx.serialization serializers, the wire DTOs, and the
|
||
Retrofit interfaces; a release `signingConfig` that reads keystore material from a **gitignored**
|
||
`keystore.properties` or env vars (absent → unsigned; the keystore is never committed); and
|
||
`versionName`/`versionCode` overridable via `-P` so a release tag + CI run number drive them (§10).
|
||
**CI `release.yml`** — on a `v*` tag, builds a **signed** APK (keystore decoded from a base64 Gitea
|
||
secret) and attaches it + `SHA256SUMS` to a Gitea release; `workflow_dispatch` is a signing dry run.
|
||
HTTPS-only in release (M1), no token logging (logging is debug-gated, M3), and the Settings → Server
|
||
hard reset (M3) were already in place. Biometric app-lock is **descoped from v1** (see the note below).
|
||
|
||
**The functional build (M0–M4), design pass (M5), and release mechanics (M6) are complete. Cutting
|
||
the first `v*` release tag (once the signing secrets are set + the on-device QA pass is done) and M7
|
||
push notifications are what remain.**
|
||
|
||
### M7 plan — push notifications (in progress)
|
||
|
||
M7 spans three repos, so it ships in **two parts**; the backend contract lands first because the app
|
||
is a pure consumer of it (§8/§11).
|
||
|
||
**Part 1 — `website/` backend + `docs/` — ✅ LANDED** (2026-07-20, `RunicGateway/website#78` merged
|
||
+ docs#20). Additive, v1-only (new tables/routes/compose
|
||
service; no existing response shape changes). Decision: **no ntfy publish token** — publishes go over
|
||
the internal compose network to unguessable per-device topics carrying **content-free tickles**
|
||
(`{ stream, ref }`); the publisher honors an optional `NTFY_PUBLISH_TOKEN` if ever set but requires
|
||
none (keeps §11's zero-interaction promise).
|
||
- **Two event sources, one publisher.** The fan-out is a small transport-agnostic
|
||
`utils/pushDispatch.js` that both producers call: `utils/shardIngest.js` (`ingest()`, beside the
|
||
existing `broadcast(event)`) for shard-derived streams, and the admin create-post path for the
|
||
`news.post` stream (§11 lists news posts as a public stream, but they originate in the website, not
|
||
the shard feed).
|
||
- **Stream catalog** (`config/notificationStreams.js`): public/opt-in — `news.post`,
|
||
`server.status`, `idoc.warning`, `champ.start`, `governor.election`; personal/owner-keyed
|
||
(require a linked game account) — `vendor.sale`, `house.idoc`, `account.login`. `mapShardEvent()`
|
||
maps event kinds → streams, drawing public streams **only** from the SSE `PUBLIC_KINDS` allowlist;
|
||
sensitive kinds are never fanned out publicly. Personal events are delivered only to the owning
|
||
user's devices, resolved via `shardLinks.getByAccount` (same ownership source as `/player/shard/*`).
|
||
- **Tables:** `push_devices` (per-device endpoint) and `notification_subscriptions` (per-user opted-in
|
||
streams), FK → `users` ON DELETE CASCADE, mirroring `mobile_refresh_tokens`.
|
||
- **Routes** under the role-agnostic self surface (never `/admin`): `POST|GET /auth/me/devices`,
|
||
`DELETE /auth/me/devices/:id`, `GET /auth/me/notifications/streams` (catalog),
|
||
`GET|PUT /auth/me/notifications/subscriptions`. All bearer/cookie auth; Swagger regenerated.
|
||
- **SSRF guard (important):** a device `endpoint` is a client-supplied URL the backend POSTs to, so
|
||
registration and every publish validate it is HTTPS and its origin is in the shard's ntfy
|
||
allow-set (`NTFY_BASE_URL` / `NTFY_ALLOWED_ORIGINS`), rejecting loopback/private hosts.
|
||
- **ntfy** added to `website/docker-compose.yml` as a pinned upstream image with a committed
|
||
declarative `./ntfy/server.yml` and named volume, **published on a host port** (`NTFY_HOST_PORT`,
|
||
default `2586` → container `:80`) so the public reverse proxy — which runs *outside* the compose
|
||
network — can forward the notification subdomain to it, anonymous read-write to unguessable topics
|
||
(no per-user accounts — safe because tickles are content-free). Both the app (SSE subscribe) and the
|
||
backend (POSTing tickles to registered device endpoints) reach ntfy on that public origin, so all
|
||
ntfy traffic transits the proxy — there is no separate internal publish port.
|
||
|
||
**Part 2 — the Android app — ✅ LANDED** (2026-07-20, `RunicGateway/Android-app#15` + a small
|
||
`RunicGateway/website#79` settings addition + this docs PR). Built exactly to the plan below, with
|
||
two recorded implementation decisions:
|
||
- **Direct-ntfy embedded distributor, no UnifiedPush library (deviation from §2's "UnifiedPush
|
||
connector" wording — the plan's stated likely path, work item 1).** The app talks straight to ntfy
|
||
over its own topic rather than pulling in `org.unifiedpush.android:connector` + an external
|
||
distributor: a foreground `PushService` holds an OkHttp-SSE connection to `<ntfy>/<topic>/sse`
|
||
(reusing the M2 `ShardStreamClient` reconnect pattern) on a **bare** client, `PushManager`
|
||
orchestrates topic mint / device register / start-stop keyed to the session, and `PushNotifier`
|
||
posts a per-stream notification whose tap deep-links via `MainActivity` intent extras. No new Gradle
|
||
dependency; a `PushResult`/transport seam keeps the future FCM Play flavor cheap. Reasons: the
|
||
UnifiedPush distributor model assumes a *separate* app (exactly what the user vetoed), we already own
|
||
the SSE machinery, and this keeps the APK Google-free and dependency-light. New code lives in
|
||
`core/push/` + `ui/notifications/` + a `NotificationsApi`/`NotificationsRepository`; no existing
|
||
screen's data flow changed.
|
||
- **One small additive backend field was required after all (`push.ntfyUrl`).** The embedded
|
||
distributor must know the shard's client-facing ntfy URL to build its topic endpoint, and Part 1
|
||
never surfaced it (the `NTFY_*` vars are server-only). So `/public/settings` now carries
|
||
`push: { ntfyUrl }` (from `NTFY_PUBLIC_URL` / first `NTFY_ALLOWED_ORIGINS`; never the internal
|
||
`NTFY_BASE_URL`), null when unconfigured → the app shows push as unavailable for that shard. This is
|
||
the "no backend work in Part 2" caveat corrected: it is additive, non-sensitive, and forward-compatible
|
||
(an older backend omitting it just decodes to null). **Deploy dependency stands:** push only delivers
|
||
once the shard sets `NTFY_PUBLIC_URL`/`NTFY_ALLOWED_ORIGINS` (§13).
|
||
|
||
Verified green: `:app:testDebugUnitTest` (18 new JVM tests — notifications DTO decode, ntfy tickle
|
||
parse incl. malformed, topic/URL building, stream→route map + personal gating) + `:app:lintDebug` +
|
||
`:app:assembleDebug`; backend 250 tests (+3 for `push.ntfyUrl`) and `npm run swagger` clean. The
|
||
foreground-service tradeoff (§11) and the POST_NOTIFICATIONS runtime permission are implemented as
|
||
planned; an on-device delivery pass against a live ntfy is the one open QA item.
|
||
|
||
**Part 2 (original plan) — the Android app.** UnifiedPush receiver + device registration
|
||
against the merged Part-1 contract, a Notifications settings screen, and notification-tap deep-links.
|
||
The app is architected for push from M0 (§11), so this is **additive** — a new feature slice
|
||
(`core/push` + `ui/notifications` + a `DevicesApi`/`NotificationsApi` pair) that touches no existing
|
||
screen's data flow. Everything the app calls already exists and is merged; there is **no backend
|
||
work** in Part 2.
|
||
|
||
The Part-1 contract the app codes against (verified against the merged `website` source):
|
||
- `POST /auth/me/devices` `{ transport?: 'unifiedpush'|'fcm', endpoint, platform? }` → `201 PushDevice`
|
||
`{ id, transport, endpoint, platform, createdAt, lastSeenAt }`. Idempotent per `(user, endpoint)`
|
||
(upsert). `endpoint` **must** be HTTPS on the shard's ntfy allow-set — a private/loopback or
|
||
off-allowlist origin is rejected `400` (the SSRF guard). Bearer-auth, so registration only happens
|
||
while signed in.
|
||
- `GET /auth/me/devices` → `PushDevice[]`; `DELETE /auth/me/devices/:id` → `{ ok: true }` (`404` if not
|
||
the caller's).
|
||
- `GET /auth/me/notifications/streams` → `{ streams: [{ id, label, description, personal,
|
||
requiresLinkedAccount }] }` — the eight-stream catalog (`news.post`, `server.status`,
|
||
`idoc.warning`, `champ.start`, `governor.election`; personal `vendor.sale`, `house.idoc`,
|
||
`account.login`). Render from this, don't hardcode.
|
||
- `GET /auth/me/notifications/subscriptions` → `{ streams: [id…] }`; `PUT` the same shape (full
|
||
replace; unknown ids dropped server-side; the stored set is echoed back).
|
||
- **The wire tickle** the device receives is the content-free `{ "stream": "<id>", "ref": "<opaque>" }`
|
||
JSON body (`utils/pushDispatch.js`). `ref` is a serial / city / timestamp hint — **never** content.
|
||
|
||
Work items:
|
||
|
||
1. **Transport — the app is its own distributor; no second app (DECIDED).** The Runic Gateway app
|
||
**embeds its own UnifiedPush distributor**. The self-hosted **ntfy is only the relay server**, never
|
||
a user-installed app — the user installs *one* APK and it receives its own notifications, with no
|
||
external distributor (no ntfy app, no NextPush) and no Google Play Services. Concretely, the embedded
|
||
distributor holds a **persistent connection to the shard's ntfy** in a **foreground service**,
|
||
reusing the OkHttp reconnect/backoff pattern already built for `core/net/ShardStreamClient` (M2): it
|
||
subscribes to the app's own random, unguessable ntfy **topic** (over `wss://<ntfy-host>/<topic>/ws`
|
||
or the `/json` stream) and forwards each received `{stream,ref}` tickle to the app's receiver. The
|
||
**endpoint the app registers** with the backend (work item 5) is that topic's public URL
|
||
(`https://<ntfy-host>/<topic>`) — exactly the client-supplied `endpoint` the merged `POST
|
||
/auth/me/devices` contract expects and the URL the backend POSTs tickles to. Keep the transport
|
||
behind a small `PushTransport` seam so the **future Play/FCM build flavor** (§11, §M8) can swap the
|
||
embedded-ntfy distributor for FCM without touching registration, subscriptions, or notification code.
|
||
(Implementation detail to confirm: whether a maintained Google-free embedded UnifiedPush-distributor
|
||
library fits, or — more likely — a thin in-app distributor written directly over ntfy's subscribe API
|
||
reusing `ShardStreamClient`. Either way the distributor lives **inside this app**; the UnifiedPush
|
||
*receiver* abstraction is retained only to keep the FCM-flavor seam clean.)
|
||
- **Tradeoff, accepted:** instant background delivery requires a persistent foreground service with
|
||
an ongoing (low-importance) notification and its battery cost — this is exactly how ntfy's own app
|
||
does instant delivery, and it is the price of Google-free self-delivery. A future "battery saver"
|
||
option could fall back to periodic polling, but v1 ships the always-connected foreground service.
|
||
2. **Deps + manifest.** Add the UnifiedPush connector + the embedded-distributor transport (per #1) to
|
||
the version catalog; declare `POST_NOTIFICATIONS` (API 33+ runtime permission) **and
|
||
`FOREGROUND_SERVICE` + `FOREGROUND_SERVICE_DATA_SYNC`** (API 34+, for the persistent ntfy
|
||
connection); register the receiver and the foreground service in `AndroidManifest.xml`; define the
|
||
notification channels (id/name externalized, §2) — one for real notifications plus a low-importance
|
||
channel for the ongoing foreground-service notification — and reuse the "RG" notification icon
|
||
**already staged in M6**.
|
||
3. **`core/push` — embedded distributor + receiver.** The **distributor** component is a foreground
|
||
service that owns the ntfy connection (per #1): it (re)creates the app's topic, subscribes over
|
||
OkHttp with reconnect/backoff cloned from `ShardStreamClient`, and forwards each frame to the
|
||
receiver. The **receiver** parses the `{ stream, ref }` tickle (`kotlinx.serialization`; an
|
||
unknown/garbled body is dropped, not crashed — §7 discipline) and posts a notification (work item 7).
|
||
Endpoint (re)registration against the backend fires on first subscribe / topic (re)creation
|
||
(work item 5); a transient ntfy drop is just a reconnect, not a re-register.
|
||
4. **`DevicesApi` + `NotificationsApi` (Retrofit) + DTOs.** Hand-authored, spec-aligned (as recorded
|
||
for M1): `RegisterDeviceRequestDto`, `PushDeviceDto`, `NotificationStreamDto`,
|
||
`NotificationStreamsDto`, `NotificationSubscriptionsDto`. Both go through the existing bearer/refresh
|
||
stack (`AuthInterceptor` + `TokenAuthenticator`) and return the typed `ApiResult` (§7). A
|
||
`NotificationsRepository` owns register/list/delete-device and get/put streams+subscriptions.
|
||
5. **Endpoint ↔ backend lifecycle (mirror the M3 token teardown).** Persist the app's ntfy topic, its
|
||
endpoint URL, and the returned device `id` in prefs (DataStore; the topic/endpoint isn't a secret —
|
||
its security rests on being unguessable + the content-free tickle, §11). Start the embedded
|
||
distributor and `POST /auth/me/devices` **only when the user has ≥1 subscription and is signed in**.
|
||
On **logout / dead-refresh sign-out / Settings→Server switch**, `DELETE /auth/me/devices/:id`, **stop
|
||
the foreground service**, and drop the topic — wire this into `SessionManager` beside the existing
|
||
token-clear so a signed-out device stops receiving (§4.3, §11 "unregister on logout / token
|
||
revocation"). On a **server (base-URL) switch**, mint a fresh topic against the new shard's ntfy (the
|
||
old endpoint's origin won't be on the new host's allow-set). Re-assert the endpoint + restart the
|
||
service on app start when signed-in + subscribed. A `400` on register (endpoint origin off the
|
||
shard's `NTFY_ALLOWED_ORIGINS`) surfaces a clear "your shard's push relay isn't reachable" state, not
|
||
a crash.
|
||
6. **Notifications settings screen (`ui/notifications`).** Lists the catalog from
|
||
`GET …/streams` with a per-stream toggle bound to `GET/PUT …/subscriptions`; a **personal** stream
|
||
(`requiresLinkedAccount`) is greyed with a "link a game account" hint until the user has a linked
|
||
account — reuse the linked-accounts signal already fetched for M4's player surface
|
||
(`PlayerShardRepository`), not a fresh source of truth. Toggling to a non-empty set triggers the
|
||
register flow (#5) and requests `POST_NOTIFICATIONS`; emptying the set unregisters. Each mutation
|
||
folds its `ApiResult` into a section-scoped, localized banner (§7 parity with M4).
|
||
7. **Deep-links (resolves the §13 open item).** Tapping a notification opens the app to the stream's
|
||
home: `news.post`→News, `server.status`/`champ.start`/`idoc.warning`/`governor.election`→Shard,
|
||
`vendor.sale`→Vendors, `house.idoc`→My Houses, `account.login`→My Account. Routed through the
|
||
existing `ui/navigation/Routes.kt`; a signed-out/deep-link-to-player tap lands on the `PlayerGate`
|
||
(M4) rather than erroring. **v1 shows a generic per-stream notification** (localized catalog
|
||
`label`) and deep-links — it does **not** pull `ref` content first; the content-free design means
|
||
nothing needs decrypting to render the tap, and the target screen fetches fresh over the
|
||
authenticated API on open. (Pulling `ref` for a richer inline notification is a possible later
|
||
enhancement, not v1.)
|
||
8. **Menu.** Add a **Notifications** entry to the signed-in group in `ui/navigation/Menu.kt` (near My
|
||
Account), visible once signed in.
|
||
9. **Permission UX.** Request `POST_NOTIFICATIONS` at the moment the user first enables a stream (API
|
||
33+); on denial, keep the toggle off and show how to enable it in system settings — never nag on
|
||
launch.
|
||
10. **Tests (JVM, `testDebugUnitTest`).** DTO decode (device/stream/subscription), `{ stream, ref }`
|
||
tickle parse (incl. a malformed body → dropped), the stream→deep-link map, the "personal greyed
|
||
until linked" gate, and the register/unregister lifecycle over a fake `SessionManager` + repository
|
||
(parity with M3's session tests).
|
||
|
||
**Cross-repo dependency to confirm before/at implementation** (a Part-1 §13 open item): the shard's
|
||
finalized **ntfy reverse-proxy hostname** must be in `NTFY_ALLOWED_ORIGINS`, because the distributor
|
||
hands the app an endpoint on *that* origin and the backend rejects a register whose origin isn't
|
||
allow-listed. This is deployment config, not code, but Part 2 can't be end-to-end tested until it's
|
||
pinned. No `website`/`link`/`servuo-plugins` code change is expected in Part 2.
|
||
|
||
Ships as `RunicGateway/Android-app#15`; bumps `versionCode`/`versionName` for a post-v1 release
|
||
(§10). Like M1–M4 it records itself in the §9 build-progress block on landing.
|
||
|
||
### M9 plan — native SSO login (in progress)
|
||
|
||
M9 spans `website/` + `android-app/` + `docs/`, so — like M7 — it ships in **two parts**, backend
|
||
first (the app is a pure consumer of the bridge contract; §4.2, §9 item 10).
|
||
|
||
**Part 1 — `website/` backend + `docs/` — ✅ LANDED** (the Mobile SSO Authorization Bridge:
|
||
`mobile_auth_sessions`/`mobile_auth_codes` tables, `GET /auth/mobile/sso/start`, the `mode:'mobile'`
|
||
branch in the reused SSO callback + TOTP completion, `POST /auth/mobile/sso/exchange`, the exact-match
|
||
`MOBILE_AUTH_REDIRECT_URIS` allowlist, and bridge-table cleanup). Canonical ref:
|
||
`../website/BACKEND_DESIGN.md` → "Mobile SSO Authorization Bridge".
|
||
|
||
**Part 2 — the Android app (this milestone).** The native in-app "Sign in with Google / Discord"
|
||
client. **Additive** — a new auth slice (`core/auth/sso` + a `SsoApi`/`SsoAuthManager` + a login-screen
|
||
provider list) that feeds the *existing* M3 session machinery; it adds **no** new token-storage or
|
||
refresh code, and touches no other screen. **No backend work** — every endpoint it calls is merged.
|
||
|
||
The Part-1 contract the app codes against (verified against the merged `website` source):
|
||
- `GET /auth/providers` → `[{ id, name, icon, loginUrl, priority }]` (public discovery, no secrets).
|
||
`icon` ∈ `google|discord|oidc|oauth2`. Render the provider buttons from this — don't hardcode.
|
||
- `GET /auth/mobile/sso/start?provider&code_challenge&state&redirect_uri` — **opened in a Custom Tab**
|
||
(not an XHR): it 302s through the IdP and finally deep-links back to `redirect_uri`. `redirect_uri`
|
||
must be an **exact** allowlist entry — the app always sends the one fixed callback
|
||
`runicgateway://auth/callback`.
|
||
- The callback deep link carries **either** `?code=<one-time>&state=<echoed>` (success) **or**
|
||
`?error=<reason>&state=<echoed>` (`invalid_provider`/`provider_unavailable`/`server_error`, or an
|
||
IdP/link refusal) — **never a token**.
|
||
- `POST /auth/mobile/sso/exchange` `{ code, code_verifier }` → the **same** `{ accessToken,
|
||
refreshToken, expiresIn, user }` pair as `/auth/mobile/login`; `401` on an unknown/expired/used code
|
||
or a PKCE-verifier mismatch.
|
||
|
||
Work items:
|
||
|
||
1. **PKCE + state (Layer B, app↔website).** A pure-JVM `Pkce` helper (unit-testable, no Android
|
||
framework types): `code_verifier` = 32 random bytes base64url (RFC 7636 S256), `code_challenge` =
|
||
base64url(SHA-256(verifier)), plus a random `state`. `java.util.Base64` URL encoder without padding
|
||
+ `MessageDigest` — matches the backend's `crypto.createHash('sha256')…base64url` exactly.
|
||
2. **`SsoAuthManager` (Singleton) — the flow orchestrator.** Holds the **pending** `{state, verifier}`
|
||
in memory (lost on process death → the exchange fails closed and the user retries; acceptable and
|
||
safe, documented). `buildStartUrl(provider)` mints PKCE+state, stashes pending, and builds the
|
||
absolute `/start` URL off `BaseUrlHolder` for the Custom Tab. `isCallback(uri)` matches our scheme;
|
||
`complete(uri)` verifies `state` (CSRF), maps an `error`, exchanges the `code` with the stashed
|
||
`verifier`, and on success drives `SessionManager.onSignedIn` — the *same* entry the password login
|
||
uses, so push registration (`PushManager` observes the session) and the menu react identically. It
|
||
exposes an `outcome: StateFlow` (Idle/Success/Failed(reason)) the login screen consumes, robust to a
|
||
ViewModel/activity recreation while the Custom Tab is foreground.
|
||
3. **`SsoApi` + DTOs.** `GET api/v1/auth/providers` → `List<SsoProviderDto>`; `POST
|
||
api/v1/auth/mobile/sso/exchange` tagged `Http.NO_SESSION_HEADER` (no bearer; a credential-style
|
||
`401` must not be read as an expired session or trip the refresh `Authenticator`) → the reused
|
||
`MobileTokenResponse`. Lenient Json (additive fields safe, §8).
|
||
4. **Deep link.** Register the `runicgateway://auth/callback` intent-filter on `MainActivity`
|
||
(`VIEW` + `DEFAULT` + `BROWSABLE`, `scheme/host/path` from one shared constant) and set
|
||
`launchMode="singleTop"` so the returning Custom Tab reuses the running task; `onCreate`/`onNewIntent`
|
||
route a matching `ACTION_VIEW` intent to `SsoAuthManager.complete` on `lifecycleScope`. Custom scheme
|
||
only for now — App Links deferred (`APP_LINKS.md`).
|
||
5. **Login screen.** Replace the single "SSO on the website" hand-off with a native provider list from
|
||
`GET /auth/providers`: one button per provider (Google/Discord/OIDC glyph from `icon`), each opening
|
||
its `/start` URL in a Custom Tab via the existing `WebHandoff`. The `LoginViewModel` collects
|
||
`SsoAuthManager.outcome` → a success pops back like a password sign-in; a failure surfaces a friendly
|
||
inline error (reusing the existing `LoginError` channel + a new SSO string). Falls back to the
|
||
website login hand-off when discovery returns no providers or the base URL is unset.
|
||
6. **Tests (JVM, `testDebugUnitTest`).** `Pkce` (verifier charset/length, challenge = base64url-SHA-256
|
||
of a known vector, no padding), start-URL building (encoded params, fixed `redirect_uri`), and
|
||
`SsoAuthManager.complete` over a fake `SsoApi` + `SessionManager`: success signs in; a mismatched or
|
||
missing `state` fails without exchanging; an `error=` callback maps to the right reason; a `401`
|
||
exchange maps to expired-code; a missing pending (process death) fails closed.
|
||
|
||
Ships as a `RunicGateway/Android-app` PR; bumps `versionCode`/`versionName` for a post-v1 release
|
||
(§10) and records itself in the §9 build-progress block on landing. No `website`/`link`/`servuo-plugins`
|
||
code change is expected in Part 2.
|
||
|
||
**Prerequisite progress (§8):** all v1 prerequisites are **done** (2026-07-19) — ✅ password reset
|
||
(item 2; website#75 + docs#8), ✅ role-agnostic `/auth/me/*` self surface (item 1; website#76 + docs#10),
|
||
✅ version/health surfacing (item 4) and ✅ branding for mobile (item 6). **Push notifications (item 3)
|
||
is the only remaining §8 work and is post-v1 (M7).** The app's functional Kotlin pass (M0–M4) is now
|
||
unblocked.
|
||
|
||
The workspace already holds `website/`, `link/`, `servuo-plugins/`, and `docs/`. `android-app/` is
|
||
the fifth repo. It is **purely an API client of the website backend** — it never talks to the
|
||
`link/` sidecar or the shard directly, and it ships none of the shard/sidecar wiring.
|
||
|
||
---
|
||
|
||
## 1. Purpose & scope
|
||
|
||
A native Android client for a Runic Gateway shard's public site + player self-service. It surfaces
|
||
the same content and player features as `website/client`, minus every administrative/management
|
||
console. It is a **read + self-service** app, not an operator tool.
|
||
|
||
### In scope
|
||
- **Public content** (no auth): news / Five-on-Friday / newsletter / screenshots, wiki, CMS pages,
|
||
site status & maintenance page, contact form.
|
||
- **Public shard widgets** (no auth): shard status, online staff, live event feed, economy series,
|
||
champion spawns, guilds, governors, houses/IDOC, presence — including the live **SSE** stream.
|
||
- **Account & auth** (bearer token): native **username/password login (with TOTP 2FA)**, logout,
|
||
refresh; account self-service (change username/password, TOTP enroll/disable, list/unlink SSO
|
||
identities). Registration, invite acceptance, password reset, and SSO are **website-handled** — the
|
||
app hands off to the website's pages for those (§4.2), not native screens.
|
||
- **Player's own shard/game data** (bearer token): link a game account via a `[link` one-time code,
|
||
hybrid game-account signup, list linked accounts, own character roster, character sheet, own
|
||
player vendors, own vendor sales, own houses (home/decay status).
|
||
- **Access-level menu**: one shared navigation that reveals items based on the signed-in user's role.
|
||
- **Opt-in push notifications** (post-v1; architected for from the start): per-stream subscriptions the
|
||
user chooses — nothing is pushed unless subscribed. See §11.
|
||
- **Staff operations subset** (post-v1, **M10** — decided 2026-07-21): a *defined* slice of the admin
|
||
surface, native, for `admin`/`moderator` staff. In scope: **moderation actions** (kick / ban / unban /
|
||
broadcast), the **support (help-page) queue** (reply / close / resolve), the **dashboard summary +
|
||
site-mode** toggle, and **content management** (news posts — list / create / edit / publish / delete —
|
||
plus wiki category & tag management). These consume the existing `/api/v1/admin/**` routes (which
|
||
already accept bearer auth and re-check role every request); no backend routes are added. See §6.4 + §10.
|
||
|
||
### Explicitly OUT of scope (never in the app, for any role)
|
||
The exclusions are now a *narrow* list (M10 brought the operational admin subset in-scope, above). The
|
||
app still never ships:
|
||
- The **hero editor** and CMS **block/page authoring** (the visual page builder). *(News-post and
|
||
wiki category/tag management ARE in scope; the excluded piece is the CMS block editor / hero builder.)*
|
||
- **Discord bot** configuration (and anything under the unpublished `/internal/**` port — it returns the
|
||
decrypted bot token and must never be reachable from a client).
|
||
- **uo-link / sidecar administration** — the shard sidecar base-URL/token config (`uoLinkConfig`). (The
|
||
app performs *shard operations* like kick/ban/broadcast against the live shard, but never configures
|
||
the sidecar connection itself.)
|
||
- **OAuth / SSO provider setup** — creating/editing identity providers and their client secrets.
|
||
|
||
> The app calls `/api/v1/public/**`, `/api/v1/auth/**` (incl. the role-agnostic self surface
|
||
> `/auth/me/*`, §6.4), `/api/v1/player/**`, and — for staff, M10 — the **defined `/api/v1/admin/**`
|
||
> operations listed above. It never touches `/api/v1/internal/**`, nor the four excluded admin surfaces
|
||
> (hero/CMS block editor, Discord-bot config, uo-link config, OAuth-provider setup).
|
||
|
||
---
|
||
|
||
## 2. Architecture & stack
|
||
|
||
Native, Android-only:
|
||
|
||
| Concern | Choice |
|
||
|---|---|
|
||
| Language / UI | **Kotlin + Jetpack Compose** (Material 3) |
|
||
| Navigation | Navigation-Compose, single-activity |
|
||
| HTTP | **Retrofit + OkHttp**, `kotlinx.serialization` converter |
|
||
| Async | Coroutines + Flow; `viewModelScope` |
|
||
| DI | Hilt |
|
||
| Saved base URL / prefs | **Jetpack DataStore** (Preferences) |
|
||
| Tokens at rest | **EncryptedSharedPreferences** (Jetpack Security / Tink-backed) |
|
||
| Live feed | OkHttp SSE (`EventSource`) for `/public/shard/stream` |
|
||
| Images | Coil |
|
||
| Min SDK | **Android 10 (API 29)** — ~95% device reach with a modern baseline (biometric, storage, TLS) and no compat shims |
|
||
| Target/compile SDK | Latest stable (35) |
|
||
| Telemetry | **None in v1** — no crash/analytics SDK (privacy-first). Revisit self-hosted crash reporting later. |
|
||
| Localization | **Strings externalized from day one** (`res/values/strings.xml`); English is the only bundled locale, but the structure invites community translations. No hardcoded UI strings. |
|
||
| Web hand-off | Chrome Custom Tabs — opens the website for registration / invite / password reset / SSO (§4.2) |
|
||
|
||
**API model generation.** The DTOs and the Retrofit interface are generated from
|
||
`swagger-output.json` (OpenAPI 3.0) rather than hand-written, so the client stays in lockstep with
|
||
the backend contract. A build step (or a checked-in generated module regenerated on contract change)
|
||
runs `openapi-generator` against the committed spec. Endpoints that return
|
||
`additionalProperties: true` (several shard reads) are typed as permissive maps / JsonElement.
|
||
|
||
**Layering** mirrors the backend's discipline: `screen (Compose) → ViewModel → repository → API
|
||
service (Retrofit) → DTO`. Repositories expose `Result`-like sealed types so the UI degrades
|
||
gracefully (see §7).
|
||
|
||
### 2.1 Build workflow: Kotlin first, then design-led UI
|
||
The app is built in two passes. **First**, the functional Kotlin is written — the layering above with
|
||
placeholder/functional Compose screens: navigation, ViewModels, repositories, the generated API
|
||
client, auth/token handling, and every screen wired to its endpoints and working end-to-end. **Then**,
|
||
once that Kotlin code is done, **Claude Design produces the front-end design** for the app, and
|
||
**Claude Code implements the final UI (Compose screens, theming, components) according to that
|
||
design.** The design pass restyles and refines the already-working screens; it does not change the
|
||
architecture, data flow, or endpoint contracts established in the first pass. Keeping strings
|
||
externalized and branding data-driven (§2, §3) from the start is what lets the design pass reskin
|
||
freely without touching logic.
|
||
|
||
---
|
||
|
||
## 3. Base URL: first-run + settings
|
||
|
||
The app is **brandable to any shard's site** (one site per install), so the API host is not
|
||
compiled in.
|
||
|
||
- **First run (before init):** a mandatory **"Connect to your shard's website"** screen asks for the
|
||
site base URL. The app validates it by calling `GET /api/v1/public/status` (and reads
|
||
`/public/settings` for branding: name/colors/logo). Only on a successful, well-formed response is
|
||
the URL persisted to DataStore and the app allowed to initialize its main UI.
|
||
- Accept `https://host[/base]`; normalize/trim; require HTTPS in release builds (allow HTTP only in
|
||
debug for local dev against `127.0.0.1:3000`). This app-layer rule (`ServerUrl`,
|
||
`allowInsecureHttp = BuildConfig.DEBUG`) is backed at the platform socket layer by an explicit
|
||
**network security config** (`res/xml/network_security_config.xml`, wired via
|
||
`application android:networkSecurityConfig`): the main/release config permits **no** cleartext,
|
||
and a debug-only override (`app/src/debug/res/xml/`) re-permits cleartext to loopback
|
||
(`127.0.0.1`/`localhost`) only. Being explicit also stops a merged library manifest from
|
||
re-enabling cleartext and clears the `usesCleartextTraffic`-implicitly-enabled scanner finding.
|
||
- Failure states: unreachable, non-2xx, not-a-Runic-Gateway-site (missing expected `/public/status`
|
||
shape), TLS error — each gets a clear retry message. Nothing else in the app runs until this
|
||
succeeds.
|
||
- **Settings:** the base URL is editable later under **Settings → Server**. Changing it is a
|
||
hard reset of session state: clear stored tokens, drop cached content, re-run the validation probe,
|
||
and return to a signed-out state against the new host.
|
||
- **Version guard:** the backend is versioned; surface a clear "app/site version mismatch" state if a
|
||
future protocol/version header disagrees, rather than mis-rendering.
|
||
|
||
---
|
||
|
||
## 4. Authentication & token handling
|
||
|
||
**Design rule (decided): credential/identity flows live on the website, not in the app.** The app
|
||
implements **only native username/password (+TOTP) login**. Registration, invite acceptance,
|
||
forgot/reset password, and SSO all **run through the website's API + web front end** — the app hands
|
||
off to the website in a browser (Chrome Custom Tab) and the user returns to sign in. This keeps every
|
||
account-provisioning, OAuth, and password path in one audited place rather than duplicated (and
|
||
security-reviewed twice), and it means **no new mobile-facing auth endpoints** are required for v1.
|
||
Password reset is being built on the backend + web front end **before** app work begins (§8), so it is
|
||
simply available in that hand-off, not app scope.
|
||
|
||
### 4.1 Username + password (+ TOTP) — the app's only native auth, ready today
|
||
Uses the existing **mobile bearer** surface, no backend changes:
|
||
|
||
- `POST /auth/mobile/login` `{ username, password, code? }` →
|
||
`{ accessToken, refreshToken, expiresIn, user: { id, username, role } }`.
|
||
- **Single-request 2FA:** a `401 { totpRequired: true }` means re-submit with `code`. The login
|
||
screen reveals a code field on that response.
|
||
- Respect `429` (backoff / rate-limit) with a friendly "try again shortly" state — login is guarded
|
||
by per-IP backoff → slow-down → hard cap on the server.
|
||
- `POST /auth/mobile/refresh` `{ refreshToken }` → new pair. **Refresh tokens are single-use and
|
||
rotated**: store the new pair atomically; a failed refresh (401) means the session is dead → sign
|
||
out and return to login. An OkHttp `Authenticator`/interceptor performs a one-shot refresh on a
|
||
`401` from a bearer call, with a mutex so concurrent 401s trigger only one refresh.
|
||
- `POST /auth/mobile/logout` `{ refreshToken?, all? }` (requires bearer) — revoke this session or all
|
||
sessions. Called on user logout and on "sign out everywhere."
|
||
|
||
#### 4.1.1 Trusted devices & recovery codes — **implemented** (app PR `feature/trusted-devices-mfa`)
|
||
The backend trusted-device + recovery-code feature (canonical ref: `../website/TRUSTED_DEVICES_MFA.md`)
|
||
is additive on the mobile surface. As built:
|
||
- **Login extras:** `POST /auth/mobile/login` accepts `recoveryCode` (a single-use alternative to
|
||
`code`), `trustDevice: true`, `device_name`, and an `X-Trust-Token` header. On the `401 { totpRequired }`
|
||
screen the app offers a "use a recovery code instead" toggle and a **"Trust this device"** checkbox.
|
||
When `trustDevice` is accepted, the response carries `trustToken` → stored in a **dedicated
|
||
EncryptedSharedPreferences file** (`runic_trust`, AES-256-GCM; never plain prefs/logs) **scoped to the
|
||
username** it was minted for, and replayed as `X-Trust-Token` on that account's future logins to skip
|
||
the TOTP prompt.
|
||
- **Login-time cap:** a `{ trustLimitReached, devices }` response means login **succeeded** but the
|
||
device was not remembered (session is already issued on native, unlike the web cookie step). Rather
|
||
than a blocking login-time modal, this is surfaced + resolved on the **Trusted Devices** account
|
||
screen, whose `POST /auth/me/trusted-devices` gives the exact revoke-one-then-retry flow. (Deliberate
|
||
deviation from the earlier "prompt at login" sketch — the mobile login is past the point a modal would
|
||
gate.)
|
||
- **Self-service (account screens):** a **Security** section on the account screen links to two
|
||
dedicated screens. **Trusted Devices** — `GET /auth/me/trusted-devices` (list), `DELETE …/:id`
|
||
(revoke one), `DELETE …/trusted-devices` (untrust all), and `POST /auth/me/trusted-devices` to trust
|
||
the current device (stores the returned `{ trustToken }`). **Recovery Codes** — enabling TOTP returns
|
||
the one-time `recoveryCodes` (shown once on the account screen with copy/share); `GET
|
||
…/recovery-codes/status` for the remaining count; `POST …/recovery-codes/generate` (password step-up)
|
||
to regenerate, shown once.
|
||
- **Invalidation — trust token deliberately survives logout.** The trust token is the native analogue
|
||
of the web `rg_trust` cookie, which per the canonical design *survives logout so the next login skips
|
||
2FA*. On mobile the token is only ever consulted at a **fresh** login — i.e. exactly after a logout or
|
||
a dead-refresh sign-out — so clearing it there would make the feature a no-op. It is therefore kept in
|
||
its own store, **untouched by session teardown** (`SessionManager.onSignedOut`), and cleared only on a
|
||
**Settings → Server switch** (bound to the old host), an **untrust-all**, or server-side revocation
|
||
(password change/reset, TOTP disable — which makes any surviving token inert; the next login just
|
||
prompts for the code). This supersedes the earlier handoff note that said to clear it on logout.
|
||
|
||
### 4.2 Website-handled flows: registration, invite, forgot-password, SSO
|
||
These are **not** rebuilt in the app. The app links out to the website's own pages/API and the user
|
||
completes them in a Custom Tab, then returns and signs in natively (§4.1):
|
||
- **Register / accept invite** — the app opens the website's register / `…/invite/:token` pages. Invite
|
||
emails already link to the website. After the account exists, the user signs into the app with their
|
||
new username + password. (No mobile register/invite endpoints needed.)
|
||
- **Forgot / reset password** — the app links to the website's reset page (the flow being built in §8
|
||
before app work). The user resets there, then signs into the app. (No mobile reset endpoint needed.)
|
||
- **SSO (Google / Discord / OIDC)** — **v1** shipped this as a website browser hand-off: an SSO user
|
||
links their identity and sets a password on the website, then uses password login in the app.
|
||
`GET /auth/providers` is shown so the login screen can direct users to "sign in with … on the website."
|
||
- **Native in-app SSO — now being built (M9), post-v1 additive.** The "possible later enhancement"
|
||
noted here is now the **Mobile SSO Authorization Bridge**: a Custom-Tab flow that hands a one-time
|
||
code back to the app's fixed callback (`runicgateway://auth/callback`), exchanged for the *existing*
|
||
mobile bearer tokens. It **extends** the existing `/auth/sso/*` redirect flow rather than adding a
|
||
parallel auth path — same PKCE-vs-IdP, same link-only + opt-in-provisioning policy, same TOTP gate,
|
||
same token shape as `/auth/mobile/login`. The bridge adds a **second** PKCE layer (app ↔ website)
|
||
and an app-generated `state` (CSRF, verified by the app before exchange). Backend + docs land first
|
||
(this document's canonical API ref is `../website/BACKEND_DESIGN.md` → "Mobile SSO Authorization
|
||
Bridge"); the native app client is M9. Custom-scheme callback only for now — App Links are deferred
|
||
(see [`APP_LINKS.md`](./APP_LINKS.md)).
|
||
|
||
### 4.3 Session model (all paths)
|
||
- **Refresh:** `POST /auth/mobile/refresh` `{ refreshToken }` → new pair. **Single-use / rotated:** store
|
||
the new pair atomically; a failed refresh (401) means the session is dead → sign out. An OkHttp
|
||
`Authenticator` does a one-shot refresh on a bearer `401`, behind a mutex so concurrent 401s trigger
|
||
only one refresh.
|
||
- **Logout:** `POST /auth/mobile/logout` `{ refreshToken?, all? }` (requires bearer) — this session or
|
||
all sessions ("sign out everywhere").
|
||
- **Storage:** access + refresh tokens live in EncryptedSharedPreferences, never in plain prefs/logs.
|
||
The base URL may live in plain DataStore; tokens must not. An optional **biometric app-lock** was
|
||
considered here but **descoped from v1** (tokens are already encrypted at rest; see the M3 note).
|
||
- **Role for the menu** comes from the login response `user.role` and is re-validated via
|
||
`GET /auth/me` on app resume (roles can change server-side; admin access is re-checked every
|
||
request on the backend, so the app treats role as *advisory for menu rendering* and lets the server
|
||
be the authority — a 403 is handled gracefully, never assumed-away).
|
||
|
||
---
|
||
|
||
## 5. Navigation — one shared, access-level menu
|
||
|
||
A **single** navigation definition; each entry declares the minimum access it requires, and the menu
|
||
renders only the entries the current session satisfies. Roles: `anonymous` < `player` /
|
||
`moderator` / `editor` / `admin` (the three staff roles are not a strict ladder — gate by capability,
|
||
not rank).
|
||
|
||
| Menu group | Visible to | Backing endpoints |
|
||
|---|---|---|
|
||
| Home / Status | everyone | `/public/status`, `/public/settings` |
|
||
| News & content | everyone | `/public/posts/:category`, `/public/pages/:slug` |
|
||
| Wiki | everyone | `/public/wiki`, `/public/wiki/categories`, `/public/wiki/tags`, `/public/wiki/:slug` |
|
||
| Shard (live) | everyone | `/public/shard/*` + `/public/shard/stream` (SSE) |
|
||
| **Rules / Leaderboards / Market** | everyone, *if the shard publishes them* | `/public/shard/{ruleset,points,market}` (M11) |
|
||
| **Atlas** (bestiary) | everyone, *if the shard publishes it* | `/public/atlas/*` (M11) |
|
||
| Contact | everyone | `/public/contact` |
|
||
| **My Account** | signed-in | `/player/account/*` (or `/admin/account/*` for staff — see §6.4) |
|
||
| **My Characters / Vendors / Houses** | `player` (linked) | `/player/shard/*` |
|
||
| Sign in / Sign out | toggles on session | `/auth/mobile/*` |
|
||
|
||
Guidelines:
|
||
- The menu is **declarative + data-driven**, not a pile of `if role ==` checks — one list of entries
|
||
with a `minAccess`/`requiredCapability` field, filtered by the session.
|
||
- **Session role is not the only gate on shard surfaces (M11).** Every shard-derived feature is
|
||
*admin-configurable* — it can be switched off or raised to a higher audience rung — so a shard entry
|
||
is filtered by the session role **and** by `GET /public/shard/features`, which reports the features
|
||
the caller may actually reach. While that answer is unknown (in flight, or the lookup failed) the app
|
||
shows everything: the server gates regardless, and a nav that flickers in on every load is worse than
|
||
a link that briefly `403`s.
|
||
- Never hide the fact that more exists behind auth in a way that misleads; anonymous users see public
|
||
groups and a "Sign in" affordance.
|
||
- The server is the source of truth: a hidden/greyed item is a UX convenience; every gated call still
|
||
enforces on the backend and the app handles 401/403 cleanly.
|
||
|
||
---
|
||
|
||
## 6. Screen ↔ endpoint map
|
||
|
||
> **Path note:** endpoints below are `/api/v1`-relative and stay that way. The website's router
|
||
> refactor preserves every URL, and the `/api/mobile` facade that would have renamed them is deferred —
|
||
> see [`../website/API_V2_PLAN.md`](../website/API_V2_PLAN.md) § Deferred: the `/api/mobile` facade.
|
||
|
||
### 6.1 Public content
|
||
- **Home/Status** — `GET /public/status`, `GET /public/settings` (branding + maintenance banner).
|
||
- **News hub** — `GET /public/posts/:category` (`news | five-on-friday | newsletter | screenshots`),
|
||
detail via `GET /public/posts/:category/:idOrSlug`.
|
||
- **CMS pages** — `GET /public/pages/:slug` (block-based; render the block types the site uses).
|
||
- **Wiki** — list/categories/tags/detail as above.
|
||
- **Contact** — `POST /public/contact` (rate-limited; handle 429/502).
|
||
|
||
### 6.2 Public shard (live)
|
||
- Status/online/feed/economy/champs/guilds/governors(+history)/presence/houses/idoc — the
|
||
`/public/shard/*` GETs.
|
||
- **Live updates** — subscribe to `GET /public/shard/stream` (SSE) and patch the in-memory boards in
|
||
place (champ/guild/city/house/presence update+remove frames). Reconnect with backoff; fall back to
|
||
poll if SSE drops. What arrives on the stream is **resolved from the caller's audience rung at
|
||
subscribe time**, not from a fixed allowlist (Protocol 3.0 §3.6) — the stream request carries the
|
||
bearer like every other call, so a signed-in app session sees exactly what the same account sees on
|
||
the web.
|
||
- **Visibility + the Protocol 3.0 surfaces (M11)** — `GET /public/shard/features` drives which of these
|
||
the menu offers; `GET /public/shard/{ruleset,points,points/:system,market,market/meta,market/vendors/:serial}`
|
||
and `GET /public/atlas/*` are the new reads. Full contract and traps in §9 M11.
|
||
|
||
### 6.3 Player self-service & game data (bearer)
|
||
- **Account** — `GET /player/account`; `PATCH /player/account/username`;
|
||
`PATCH /player/account/password`; TOTP `setup`/`enable`/`disable`; identities `GET` / `DELETE`.
|
||
- **Game account linking** — `POST /player/shard/link` (one-time `[link` code),
|
||
`POST /player/shard/account` (hybrid signup, when enabled), `GET /player/shard/accounts`.
|
||
- **My game data** — `GET /player/shard/roster/:account`, `/char/:serial`, `/vendors/:account`,
|
||
`/sales`, `/houses`. All ownership-checked server-side; a `503` means shard/sidecar down → show an
|
||
"offline, retry" state (see §7).
|
||
- **The character sheet carries two things the app does not yet read (M11):** the `points` block
|
||
(per-character loyalty/points standings, Protocol 3.0 §7.3) and the server-resolved cliloc names on
|
||
`equipment[].clilocName` / `titles.rewardResolved` (§8.6). Both are served **ungated** on this route —
|
||
a character's own standings are self-service data and do not depend on the public `leaderboards`
|
||
feature being visible, which is the behavior the app must mirror rather than re-gate.
|
||
- **Presentation is text-only for v1.** Character sheets and vendor listings render as data/text — no
|
||
item icons or paperdoll art. A richer "pretty paperdoll" view is a **future** enhancement (pending the
|
||
art/asset work on the platform side) and is explicitly out of the first release.
|
||
|
||
### 6.4 Self-service is role-agnostic under `/auth/**` (decided)
|
||
Player self-service is under `/player/account/*` (gated to `role='player'`) and staff use the *same*
|
||
handlers under `/admin/account/*`. Rather than have the app branch by role (and touch `/admin`), we
|
||
**add a role-agnostic self surface under `/auth/**`** — the canonical "me" endpoints for every role.
|
||
The app calls these regardless of role. This is an **additive v1**
|
||
change (see §8): the existing `/player/account/*` and `/admin/account/*` routes stay for web
|
||
back-compat; `/auth/me/*` reuses the same `account.controller` handlers behind `requireAuth` (any
|
||
authenticated role), so there's no logic duplication.
|
||
|
||
> **M10 update (2026-07-21):** *self-service* stays role-agnostic under `/auth/me/*` as above. Separately,
|
||
> the **operational** admin subset (§1, §10 — moderation, support queue, dashboard/site-mode, content)
|
||
> *does* call `/api/v1/admin/**` directly, gated to staff by a new `STAFF`/`ADMIN` menu access level.
|
||
> The earlier "the app never references `/admin`" rule is superseded for these defined staff operations
|
||
> only; `validateSession` accepts the mobile bearer on those routes and `requireRole` re-checks every
|
||
> request, so a demoted user loses the surface immediately (the app treats any `403` as authoritative).
|
||
|
||
---
|
||
|
||
## 7. Degradation & offline
|
||
|
||
Mirrors the website's "degrade gracefully" invariant:
|
||
- Every repository call returns a typed result (`Ok`/`HttpError(status)`/`NetworkError`); the UI never
|
||
crashes on a down backend or shard.
|
||
- **Shard down** (`503` from shard reads, or `/public/shard/status` shows disconnected) → render the
|
||
shard as **offline**, keep the rest of the app usable.
|
||
- **Site maintenance** (`/public/status` = maintenance) → show the maintenance page; public shard
|
||
widgets may still render (they're not maintenance-gated server-side).
|
||
- **Offline caching is not a v1 requirement** (decided). The app assumes connectivity and shows clean
|
||
loading/error/retry states; it does **not** ship a Room cache in v1. Cached read-only content can be
|
||
added later without reworking the repository layer (its typed results already isolate the UI from the
|
||
data source). No `Room` dependency in the initial build.
|
||
|
||
---
|
||
|
||
## 8. Cross-repo work to do *before* coding the app
|
||
|
||
The bridge repos are contracts; the app adds a new consumer. Land these first (in `website/` +
|
||
`docs/`), each with regenerated Swagger.
|
||
|
||
**Already verified — no change needed** (checked against the current backend):
|
||
- **CORS / native reachability.** CORS is only enabled when `CLIENT_ORIGIN` is set (local Vite dev);
|
||
in prod the SPA is same-origin and CORS is off. A native HTTP client is not browser-origin-bound, so
|
||
no CORS/preflight applies. *Caveat:* `app.js` mounts a bot/scanner guard before routing — the app
|
||
must send a sane `User-Agent` so it isn't caught by scanner heuristics.
|
||
- **`GET /auth/me` bearer support.** `auth/token.js:extractToken` reads the cookie *then* falls back to
|
||
`Authorization: Bearer`, and `/auth/me` advertises both auth schemes. It returns the current user for
|
||
a bearer token today. The entire `/player/**` and self-service surface works with bearer as-is.
|
||
- **Token lifetimes.** Access `MOBILE_ACCESS_TTL` = 15m default; refresh `MOBILE_REFRESH_TTL_DAYS` =
|
||
30 days. The login/refresh response's `expiresIn` reflects the access TTL — drive proactive refresh
|
||
off it.
|
||
|
||
**API versioning: everything below stays in v1 (decided).** These are all *additive* routes — new
|
||
endpoints that change no existing response shape — so they do **not** warrant a v2. A v2 API is only
|
||
justified by a breaking change to a contract existing clients depend on, which none of this is. The
|
||
web client and the app both consume v1; a second parallel route tree + Swagger spec would be pure
|
||
maintenance cost. Reserve v2 for a real breaking re-shape if one ever arises.
|
||
|
||
**To build (all additive, v1):**
|
||
1. **Role-agnostic self-service under `/auth/**` (§6.4, decided).**
|
||
✅ **DONE (2026-07-19, RunicGateway/website#76 (+ this docs PR)).** A `me.routes.js`
|
||
sub-router mounts the existing `account.controller` self handlers behind `requireAuth` (any role) at
|
||
`/auth/me/*`, so the app has one self surface and never touches `/admin`. The old
|
||
`/player/account/*` + `/admin/account/*` routes stay for web back-compat. Shipped routes:
|
||
- `GET /auth/me` — current `{ id, username, role }` (already existed; the app's role source).
|
||
- `GET /auth/me/account` — full self account.
|
||
- `PATCH /auth/me/account/username`, `PATCH /auth/me/account/password`.
|
||
- `POST /auth/me/account/totp/setup|enable|disable`.
|
||
- `GET /auth/me/account/identities`, `DELETE /auth/me/account/identities/:provider`.
|
||
- Swagger regenerated with `#swagger` annotations; `test/authMe.test.js` guards the auth gate; and
|
||
an end-to-end smoketest confirmed both a player and an editor (staff) drive the same surface.
|
||
2. **Password reset — build on backend + web front end FIRST (a prerequisite, not app scope).**
|
||
✅ **DONE (2026-07-19, RunicGateway/website#75 + docs#8).** Full platform flow shipped in `website/`:
|
||
request-reset (`POST /auth/password/forgot`, always a generic 200 — no account enumeration) emails a
|
||
single-use, ~1h link → reset page + endpoints (`GET|POST /auth/password/reset/:token`) that verify,
|
||
set the password, and revoke every session (web cutoff + mobile refresh tokens). The token is an
|
||
opaque random value stored as a **sha256 hash** in a new `password_resets` table (mirroring
|
||
`user_invites` — chosen over a signed JWT to match the house pattern; functionally equivalent). It
|
||
also serves SSO-only accounts (null hash) as their set-initial-password path. Swagger regenerated;
|
||
documented in `BACKEND_DESIGN.md`. The app just links users to the web page (§4.2) — **no mobile reset
|
||
endpoint.**
|
||
- No mobile SSO/invite/register endpoints are needed: SSO, registration, and invite acceptance all
|
||
stay website-handled and the app hands off to them (§4.2). This is a deliberate scope reduction.
|
||
3. **Push notifications** — see §11. Additive v1 endpoints under `/auth/me/devices*` and
|
||
`/auth/me/notifications*`, plus a **self-hosted `ntfy` service added to `website/docker-compose.yml`**
|
||
with fully declarative, zero-interaction config. Not required for the first release (M7, not M1–M6).
|
||
✅ **Backend + docs LANDED (2026-07-20, RunicGateway/website#78 merged (+ docs#20)).** The
|
||
contract Part 1 is built: the two tables, the stream catalog + `PUBLIC_KINDS`-gated event mapping,
|
||
the content-free-tickle fan-out (`utils/pushDispatch`, SSRF-guarded endpoints, owner-keyed personal
|
||
streams), the six `/auth/me/*` routes (Swagger regenerated), and the declarative `ntfy` compose
|
||
service (247 server tests green). The app (Part 2, §9 M7) consumes this next — see the "M7 plan"
|
||
block for the detailed Part 2 plan.
|
||
4. **Version/health surfacing.**
|
||
✅ **DONE (2026-07-19, RunicGateway/website#77 (+ this docs PR)).** A dependency-free
|
||
`config/version.js` (`{ service:'runic-gateway', api:'v1', server:<pkg> }`) is surfaced on
|
||
`GET /public/status` (so the first-run probe recognizes the backend + reads its version in one call)
|
||
and on a new **DB-free `GET /public/version`** (canonical target for the version-mismatch guard +
|
||
a cheap liveness check). Swagger: `PublicVersion` schema. `test/publicVersion.test.js` covers both.
|
||
5. **Docs** — update `docs/website/BACKEND_DESIGN.md` for any new/changed endpoint; keep this file and
|
||
the OpenAPI spec current. (The workspace `CLAUDE.md` is a **local, uncommitted** file — update it in
|
||
place as repos come online, but it is never committed.)
|
||
6. **Branding for mobile.**
|
||
✅ **DONE (2026-07-19, RunicGateway/website#77 (+ this docs PR)).** Confirmed
|
||
`GET /public/settings` returns the per-shard `brand` block (name, `accent` color, logo/hero/favicon,
|
||
plus shortName/tagline/description/url/contactEmail) sourced from `BRAND_*` with admin
|
||
`site_title`/`contact_email` overrides — the app themes itself from it. Made it first-class in the
|
||
OpenAPI contract (`Brand` + `PublicSettings` schemas) so the app's codegen gets typed branding
|
||
instead of an untyped map; `test/publicBrand.test.js` locks the contract. Asset fields may be
|
||
site-relative paths — the app resolves them against its stored base URL.
|
||
|
||
No `link/` or `servuo-plugins/` changes are expected — the app is downstream of the website only.
|
||
|
||
---
|
||
|
||
## 9. Milestones
|
||
|
||
**Two passes (§2.1).** M0–M4 were the **functional Kotlin pass** — every screen wired to its endpoints
|
||
and working end-to-end with placeholder/functional Compose UI, no design investment yet. **M5 was the
|
||
design pass**: with the functional Kotlin done, Claude Design produced the front-end design and Claude
|
||
Code implemented the final UI to it. **Both passes are now complete** (M0–M5 landed); polish/release,
|
||
push, and Play (M6–M8) follow the designed app.
|
||
|
||
1. **M0 — Repo scaffold**: Gradle + Compose + Hilt skeleton, CI (build + lint + unit test), license
|
||
headers (GPL-3.0-or-later), CONTRIBUTING/AI-disclosure parity with the other repos.
|
||
2. **M1 — Connect & browse** *(functional pass)*: first-run base-URL flow,
|
||
`/public/status`+`/public/settings` theming, generated API client, public content
|
||
(news/wiki/pages) + contact. No auth yet.
|
||
3. **M2 — Public shard** *(functional pass)*: shard widgets + SSE live stream with
|
||
reconnect/degradation.
|
||
4. **M3 — Auth (§4)** *(functional pass)*: native password+TOTP login (429 handling), token storage,
|
||
refresh interceptor, logout, `/auth/me` role re-validation, the access-level menu. Custom-Tab
|
||
**hand-offs** to the website for register / invite / password-reset / SSO (no native screens for
|
||
those). (An optional biometric app-lock was considered here, then descoped from v1 at M6.)
|
||
*Prerequisite:* the website password-reset flow (§8) is already built.
|
||
5. **M4 — Player self-service & game data** *(functional pass)*: account management (via
|
||
`/auth/me/*`), game-account linking, own roster/characters/vendors/houses/sales — **text-only**
|
||
presentation (§6.3).
|
||
6. **M5 — Design pass & final UI (§2.1)**: with the functional Kotlin from M1–M4 working end-to-end,
|
||
**Claude Design produces the front-end design** for the app, then **Claude Code implements the final
|
||
UI to it** — Compose screens, Material 3 theming from the per-shard branding (§3), reusable
|
||
components, loading/error/empty states, the designed access-level menu. Restyles the existing
|
||
screens only; no changes to architecture, data flow, or endpoint contracts. Text-only game data
|
||
(§6.3) still holds — this is visual design of the data screens, not paperdoll art. **Landed**
|
||
2026-07-20 (`RunicGateway/Android-app#10`): dark-only shard-website theme, Cinzel display face,
|
||
reusable pill/label/card/meter components; brand-accent seeding retained (see §9 build progress).
|
||
7. **M6 — Polish & release mechanics**: settings (server switch = hard reset, done M3),
|
||
version-mismatch guard, release build hardening (HTTPS-only, no token logging, R8 minify + resource
|
||
shrink, release signing). No offline cache in v1 (§7). **Ships v1 as a signed APK attached to a Gitea
|
||
release** via `release.yml` on a `v*` tag (see §10). Biometric app-lock **descoped** (below).
|
||
**Landed** 2026-07-20 (`RunicGateway/Android-app#11`).
|
||
8. **M7 — Push notifications** (post-v1): add the self-hosted `ntfy` service to
|
||
`website/docker-compose.yml` (declarative, zero-interaction config), UnifiedPush integration in the
|
||
app, device registration, the subscriptions UI, and the content-free-tickle backend fan-out (see
|
||
§11). The app is built with room for this from M0 but it does not gate the first release.
|
||
✅ **Both parts landed** 2026-07-20 — Part 1 backend (`RunicGateway/website#78` merged + docs#20),
|
||
Part 2 app (`RunicGateway/Android-app#15`) + a small `push.ntfyUrl` settings addition
|
||
(`RunicGateway/website#79`). The app embeds its own ntfy distributor (a foreground-service SSE
|
||
connection, no second app, no Google Play Services, no UnifiedPush library); see the "M7 plan"
|
||
Part 2 block for the recorded transport + backend-field decisions. Push delivers once the shard sets
|
||
its `NTFY_*` deploy config (§13).
|
||
9. **M8 — Google Play**: Play Console listing, signing/upload key, and (optionally) an FCM build flavor
|
||
— after the direct-APK release is stable.
|
||
10. **M9 — Native SSO login** (post-v1, additive; independent of M8): in-app "Sign in with Google /
|
||
Discord" via the **Mobile SSO Authorization Bridge** (§4.2). **Backend-first**, mirroring M7's
|
||
split:
|
||
- **Part 1 — backend + docs (in progress):** `mobile_auth_sessions` + `mobile_auth_codes` bridge
|
||
tables; `GET /auth/mobile/sso/start` (seeds a bridge session, reuses the existing SSO redirect
|
||
tagged `mode:'mobile'`); a mobile branch in the SSO callback + TOTP-completion that mints a
|
||
single-use, hashed, PKCE-bound authorization code and redirects to the fixed app callback instead
|
||
of setting a cookie; `POST /auth/mobile/sso/exchange` (code + PKCE verifier → the existing mobile
|
||
bearer token pair); an exact-match redirect-URI allowlist; boot-time + opportunistic cleanup of
|
||
the bridge tables. Reuses `GET /auth/providers` for discovery and `POST /auth/mobile/{refresh,
|
||
logout}` unchanged. See `../website/BACKEND_DESIGN.md`.
|
||
- **Part 2 — app client:** register the `runicgateway://auth/callback` intent-filter; generate
|
||
`code_verifier`/`code_challenge` + `state`; open the Custom Tab at `/auth/mobile/sso/start`;
|
||
verify `state` on the callback; `POST …/exchange`; store the returned pair in the existing
|
||
`TokenStore` (M3). No new token-storage or refresh code — it feeds the M3 session machinery.
|
||
- **Follow-up — App Links (opt-in hardening on top of Part 2):** a website `GET
|
||
/.well-known/assetlinks.json` route behind the `mobile_app_links_enabled` admin toggle, a
|
||
self-origin HTTPS entry added to the redirect-URI allowlist when enabled, and an app-side
|
||
`autoVerify` intent-filter for `https://<host>/mobile/callback` driven by a **build-time**
|
||
`appLinkHost` (a single multi-tenant APK cannot autoVerify open-ended shard domains, so the
|
||
generic build stays custom-scheme; white-label/first-party builds bake one host). The custom
|
||
scheme remains the permanent fallback on every build. Full spec + rollout in
|
||
[`APP_LINKS.md`](./APP_LINKS.md).
|
||
11. **M10 — Native SSO fixes + staff operations** (post-v1; decided 2026-07-21). Two threads found
|
||
during on-device QA:
|
||
- **SSO discovery + reachability fixes (app-only, done):** the native login screen only rendered
|
||
provider buttons when `GET /auth/providers` was non-empty and otherwise fell back to the desktop
|
||
website login (which can't deep-link a mobile session back → it hung). `AuthRepository.ssoProviders()`
|
||
now returns `Available` / `None` / `Unavailable` (retry once); the login screen shows native
|
||
buttons / a loading hint / a retry, and the website-login fallback is removed. The pending PKCE
|
||
`{state,verifier}` is persisted (encrypted `PendingSsoStore`) so the exchange survives Custom-Tab
|
||
process death. The nav drawer is now `verticalScroll`-wrapped so a signed-in session's longer menu
|
||
(which includes **Notifications**) can't clip on short screens. Dev testing uses a **stub OAuth IdP**
|
||
(`website/scripts/dev/`), since dev configures no real provider. Verified end-to-end on an emulator.
|
||
- **Staff operations (§1, §6.4):** a new `STAFF`/`ADMIN` menu access level reveals a staff section
|
||
for `admin`/`moderator`, with native screens over the existing `/api/v1/admin/**`: **moderation**
|
||
(`POST /admin/shard/{kick,ban,unban,broadcast}`), **support queue** (`GET /admin/shard/pages`,
|
||
`POST /admin/shard/pages/:id/{respond,close}`), **dashboard + site-mode** (`GET /admin/dashboard`,
|
||
`PUT /admin/site-mode`), and **content** (news posts under `/admin/posts*`, wiki categories/tags
|
||
under `/admin/wiki/*`). No backend routes added (they already accept bearer + re-check role);
|
||
shard-write actions degrade gracefully when the sidecar is offline. Excluded: hero/CMS block
|
||
editor, Discord-bot config, uo-link config, OAuth-provider setup.
|
||
|
||
12. **M11 — Protocol 3.0 shard parity** (post-v1; scoped 2026-07-30). The website's Protocol 3.0 work
|
||
added four shard features and, with them, an **admin-configurable visibility framework** the app
|
||
knows nothing about. `link/v3.md` §10 deferred the app side as a follow-up; it is now scoped
|
||
deliberately, and **the v3 `edge` → `main` cutover is held until both parts land** so web and app
|
||
surface the same shard on the same day (decided 2026-07-30).
|
||
|
||
Neither part is coupled to the cutover *merge order*, which is what makes holding it a schedule
|
||
decision rather than a technical one: against a pre-v3 website every new route and
|
||
`/public/shard/features` simply `404`s, and each consumer below falls back to exactly today's
|
||
behavior. The app declares no protocol version and never talks to the sidecar.
|
||
|
||
**Both parts are built and in review:** Part 1 `RunicGateway/Android-app#30`, Part 2 (stacked on
|
||
it) `#31`. 336 unit tests pass and lint is clean on both; the on-device five-rung walk below is
|
||
the remaining gate, and it is what the cutover is actually waiting on.
|
||
|
||
- **Part 1 — the visibility rules + the read-model adds.** The security-shaped half, reviewed on
|
||
its own:
|
||
- `GET /public/shard/features` → `{ level, features[] }`: the features **this caller** may reach.
|
||
A new singleton cache mirrors the web client's (`lib/useShardFeatures.js`): per-viewer but
|
||
stable for a session, invalidated on sign-in/out and on a server switch.
|
||
- `MenuEntry` gains `feature: String?` beside its existing `access`, so the one declarative menu
|
||
(§5) filters on the session role **and** the shard's live feature config. While the lookup is
|
||
in flight or has failed, **show everything** — the same deliberate fail-open the web client
|
||
takes, because the server gates regardless and a nav that flickers in on every load is worse
|
||
than a link that briefly `403`s. The gate is server-side; hiding is presentation.
|
||
- **`404` and `403` mean different things here** and neither is a generic error:
|
||
`requireFeature` `404`s a *disabled* feature (deliberately not disclosing that it exists) and
|
||
`403`s a viewer *below its audience*. Both render "not available on this shard", alongside the
|
||
existing `503` = shard offline (§7).
|
||
- **The `level` from `/features` is authoritative — do not re-derive the rung from the role.**
|
||
The server's ladder is `anonymous → logged_in → player → staff → admin`, where `player` means
|
||
*a linked game account* and staff always satisfy `player` (the same superset rule `Menu.kt`
|
||
already encodes as `isPlayer || isStaff`).
|
||
- **`char.profile.points`** → the "Loyalty & Points" block the web character sheet gained:
|
||
`CharProfileDto.points[{system, nameString, points, maxPoints, rank?}]`. Three traps, all of
|
||
them things a real shard does and a fake one does not (`v3.md` §7.5): `maxPoints == 0` means
|
||
**uncapped** and is the *common* case, so nothing may divide by it; `nameString` is usually
|
||
`null` because most systems name themselves with a cliloc, making the humanise-the-`system`-key
|
||
path the **primary** one rather than a fallback; and `rank` is absent unless the shard runs
|
||
`PointsProfileRank=true` — absent and "unranked" are different answers.
|
||
- **Cliloc-resolved names** (`v3.md` §8.6, already live on the website): `EquipmentDto` gains
|
||
`name` + `clilocName` and `TitlesDto` gains `rewardResolved`, so equipment stops rendering as a
|
||
layer or a bare id. Precedence is `name → clilocName → layer`: a player-given name outranks the
|
||
resolved type name, and the server applies the same order. A shard with no cliloc table
|
||
configured sends neither field and the sheet renders exactly as it does today.
|
||
- `ActorDto` keeps its `acct` / `webId` fields (nullable, so nothing breaks) but its KDoc stops
|
||
describing them as available: they are **locked to the admin rung**, always, and stripped from
|
||
every response below it.
|
||
- **Part 2 — the four new screens**, each hidden by its feature name in the menu:
|
||
- **Rules** — `GET /public/shard/ruleset` (`ruleset`). A `null` body means "the shard has not
|
||
published its ruleset yet", which is a different state from the feature being disabled. Every
|
||
block is optional and omitted when its system is off. **`caps.skill` / `caps.totalSkill` are in
|
||
tenths** (1000 = 100.0) and must be converted — the raw number is actively misleading, not
|
||
merely unhelpful. Live via the `world.ruleset` frame, which is on the public stream by default.
|
||
- **Leaderboards** — `GET /public/shard/points`, `/points/:system` (`leaderboards`). The same
|
||
`maxPoints`/`nameString` traps as the profile block. Live via `points.board`.
|
||
- **Market** — `GET /public/shard/market` (`q`, `minPrice`, `maxPrice`, `itemId`, `map`, `region`,
|
||
`sort`, `limit`, `offset`), `/market/meta` for the filter options + staleness, and
|
||
`/market/vendors/:serial` (`market`). Four things this screen must get right: it is the site's
|
||
first **rate-limited** public endpoint, so handle `429` the way the contact form does; the
|
||
*"prices last refreshed N minutes ago"* banner is **required, not decoration** — the shard
|
||
sweeps vendors round-robin, so a listing can legitimately be a full cycle stale and a page
|
||
implying live prices sends people to an item that sold twenty minutes ago; a `truncated` shop
|
||
must say so; and `location` is a **nested object** that an admin may gate away entirely, which
|
||
the vendor screen renders as "hidden by the shard" (a real answer) rather than as blank
|
||
coordinates — same for `ownerName` / `ownerSerial`. **The `market` SSE fan-out is off by
|
||
default** (a live firehose of vendor inventories would be the site's biggest bandwidth
|
||
consumer), so the screen is a plain paginated read and must never depend on live frames.
|
||
- **Atlas** — `GET /public/atlas/{creatures,creatures/:slug,regions,landmarks,champions,meta}`
|
||
(`atlas`). Note the path: `/public/atlas`, **not** `/public/shard` — the atlas is static shard
|
||
*content*, not live shard *state*, and unlike `/shard/*` it **is** `siteMode`-gated like
|
||
`/posts` and `/wiki`, so a site in maintenance mode withholds it independently of the sidecar.
|
||
Two units/naming traps from `v3.md` §6.3: respawn delays are **seconds** throughout, and
|
||
`points` is a *count* on the search route while `spawners` is the *list* on the detail route.
|
||
- **Verification** — the five-rung walk (`anonymous`, `logged_in`, `player`, `staff`, `admin`)
|
||
against a local website on the cutover branch, per
|
||
[`../link/v3.md`](../link/v3.md) §11 and the shard-visibility smoke harness; plus one pass with
|
||
**every feature disabled** in Admin → Shard Visibility, confirming the app *hides* each surface
|
||
instead of erroring on it. Unit tests cover the menu filter (role × feature set), the
|
||
`404`/`403`/`503` mapping, and DTO decode for each new shape.
|
||
- **Excluded**, in the same class as M10's exclusions: the admin *configuration* panels — Shard
|
||
Visibility, Spawn Atlas and Cliloc import — alongside the hero/CMS block editor, Discord-bot
|
||
config, uo-link config and OAuth-provider setup.
|
||
|
||
### Deferred (not a milestone)
|
||
|
||
- **`/api/mobile` facade migration + app-version floor** — briefly planned as its own milestone
|
||
(2026-07-22), now **deferred with no app work scheduled**. The website's router refactor is being done in place with
|
||
every URL byte-identical and `/api/v1` is not being retired, so the app's ~70 hardcoded `api/v1/…`
|
||
endpoints, its SSE path, and its SSO URLs keep working untouched. If the mobile contract ever needs
|
||
to diverge from web, the migration comes back — starting from a one-line alias mount on the server,
|
||
not a hand-written delegate layer. Reasoning and revival triggers:
|
||
[`../website/API_V2_PLAN.md`](../website/API_V2_PLAN.md) § Deferred: the `/api/mobile` facade.
|
||
|
||
---
|
||
|
||
## 10. Distribution
|
||
|
||
- **v1: direct APK.** Build a signed release APK in CI and **attach it to a Gitea release** (mirrors
|
||
how `link/` cuts release binaries). Users sideload; the app already self-configures its server URL on
|
||
first run (§3), so one APK works for any shard. Keep a stable **upload/signing keystore** out of the
|
||
repo from day one — Play later requires a consistent signing identity.
|
||
- **Later: Google Play.** Add a Play Console listing and (if using FCM) a `google-services` config as a
|
||
**build flavor**, so the direct-APK build stays Google-free. Versioning: semantic `versionName` +
|
||
monotonic `versionCode`; tag releases in the repo.
|
||
|
||
## 11. Push notifications (built-for, shipped post-v1)
|
||
|
||
The app is architected from M0 to accommodate push, but push itself ships in M7 — it does not block the
|
||
first release. Users **opt in per stream**: nothing is pushed unless subscribed.
|
||
|
||
### Transport — UnifiedPush via self-hosted ntfy (decided)
|
||
- **Primary: UnifiedPush, delivered by a self-hosted `ntfy` service added to the website's
|
||
`docker-compose.yml`.** FOSS, no Google Play Services dependency, works for the sideloaded APK on any
|
||
device, and keeps delivery under the org's own infrastructure — consistent with the self-hosted ethos.
|
||
- **The app embeds its own distributor — no second app (decided; see M7 Part 2 work item 1).** ntfy is
|
||
purely the relay *server*; the Runic Gateway app receives notifications itself via an in-app embedded
|
||
UnifiedPush distributor (a foreground-service persistent connection to the shard's ntfy). The user
|
||
installs one APK — never a separate distributor app — and no Google Play Services is involved.
|
||
- **FCM stays optional and Play-only.** If/when a Play build wants it, add FCM as a **build flavor**;
|
||
the direct-APK flavor stays Google-free. The backend fan-out is **transport-agnostic** and dispatches
|
||
to whatever endpoint a device registered, so adding FCM later touches no core logic.
|
||
|
||
### ntfy deployment — fully automated, zero interactive setup (hard requirement)
|
||
- Runs as an **additional service in `website/docker-compose.yml`** (the compose *pulls* images and
|
||
never builds — ntfy is a pinned upstream image, so this fits that model). Confirm the exact image
|
||
path/tag at implementation.
|
||
- **All config is declarative** — a committed `ntfy` config file and/or `NTFY_*` env vars baked into
|
||
compose. No `docker exec`, no interactive `ntfy user add`, no post-deploy manual steps. Bringing the
|
||
stack up provisions a working push relay. Reachable via the existing reverse proxy on its own
|
||
hostname/path — the container publishes `:80` on a host port (`NTFY_HOST_PORT`, default `2586`)
|
||
because the proxy runs *outside* the compose network and can only reach a service through a
|
||
published host port (the same reason `app` publishes `3000`). Both devices and the backend publisher
|
||
reach ntfy on that public origin.
|
||
- **No per-user ntfy accounts to administer.** The security model (below) removes the need for ntfy ACL
|
||
provisioning, which is exactly what keeps setup interaction-free. ntfy topics are the random,
|
||
unguessable endpoints UnifiedPush hands out; the backend treats ntfy as an **untrusted relay**.
|
||
|
||
### Backend (additive, v1)
|
||
- `POST /auth/me/devices` — register a device: `{ transport, endpoint, platform }` where `endpoint` is
|
||
the UnifiedPush/ntfy URL the distributor gave the app (or an FCM token for a Play/FCM build). `DELETE
|
||
/auth/me/devices/:id` — unregister. Devices belong to the authenticated user.
|
||
- `GET /notifications/streams` — catalog of subscribable streams + which require a linked game account.
|
||
- `GET|PUT /auth/me/notifications/subscriptions` — the user's selected streams (per-user; applied to
|
||
all their devices).
|
||
- **Fan-out worker** hangs off the existing event dispatcher (`website` `utils/shardIngest.js`) — the
|
||
same event source that already feeds the SSE channels — matches events against subscriptions and
|
||
**publishes a content-free tickle** (see below) to each matching device's endpoint. Store endpoints
|
||
per device. Any secret (an ntfy publish token, or an FCM server key if that flavor is used) is
|
||
encrypted at rest via `utils/secretBox.js`, like the other secrets.
|
||
|
||
### Stream catalog (initial)
|
||
- **Public / opt-in** (no account needed): news posts, server up/down, IDOC warnings, champion-spawn
|
||
starts, governor elections.
|
||
- **Personal** (require a linked game account; delivered only to the owner): *your* vendor sold an
|
||
item, *your* house entered IDOC, a login to *your* account.
|
||
|
||
### Security boundary (hard requirement)
|
||
The ntfy relay is treated as **untrusted infrastructure**, and the design makes that safe:
|
||
|
||
- **Content-free tickles.** A push payload carries **no sensitive data** — only a stream id and an
|
||
opaque reference (e.g. `{ stream: "vendor.sale", ref: "…" }`). On receipt the app wakes and **pulls
|
||
the actual content over the authenticated, ownership-checked API** (`/auth/me/*`, `/player/shard/*`).
|
||
So even if an ntfy topic name leaked, nothing meaningful leaks with it, and no data reaches a device
|
||
that its user isn't already entitled to fetch. This is what lets ntfy be automated with no per-user
|
||
ACLs while still honoring the security rules.
|
||
- **Same allowlist split as the SSE streams.** Sensitive kinds (staff audit, cheat detection, login
|
||
attempts, IPs) are never fanned out to push at all — the publisher applies the identical public/safe
|
||
allowlist used by the SSE dispatcher.
|
||
- **Personal events are owner-keyed.** A personal tickle (your vendor sold, your house IDOC) is
|
||
published **only** to the endpoints of the owning user, decided by the same ownership check as the
|
||
`/player/shard/*` reads — a device never receives another user's events.
|
||
- **Transport hardening.** ntfy served over TLS via the reverse proxy; the backend→ntfy publish is
|
||
internal. Endpoints are unguessable random topics; unregister on logout / token revocation.
|
||
|
||
### App
|
||
- A **Notifications** settings screen lists the catalog with per-stream toggles; personal streams are
|
||
disabled/greyed until the user has a linked game account. Registration happens after login; toggles
|
||
write to `/auth/me/notifications/subscriptions`. Tapping a notification deep-links to the relevant
|
||
screen (§ open item below).
|
||
|
||
> **Gotcha — the PUT body must always carry `streams`, even when empty.** The backend validator
|
||
> requires the field (`body('streams').isArray()`), so an empty set has to be sent as
|
||
> `{"streams":[]}`, never `{}`. kotlinx.serialization omits a property equal to its default
|
||
> (`encodeDefaults=false`), so a DTO field like `streams: List<String> = emptyList()` gets *dropped*
|
||
> from the body when the set is empty — the app then sends `{}` and the server rejects it `400`.
|
||
> Symptom: clearing your **last** subscription fails with "could not save" and the toggle sticks
|
||
> (any non-empty set still includes the field, so only the final toggle-off breaks). Fix: give the
|
||
> request DTO field **no default** so kotlinx always encodes it (Android-app
|
||
> `fix/notifications-empty-subscriptions`). The same trap applies to any "replace the full set"
|
||
> `PUT`/`POST` whose empty value equals a DTO default — prefer no default on required request fields.
|
||
|
||
## 12. Build & CI (Gitea Actions)
|
||
|
||
Builds run on the org's existing self-hosted runners (`runs-on: ubuntu-latest`, same label the other
|
||
repos use), on a bare `ubuntu:latest` container.
|
||
|
||
- **Toolchain:** JDK **17** (temurin) for Android Gradle Plugin 8.x; Android SDK installed in-CI via
|
||
`android-actions/setup-android@v3` (cmdline-tools + license acceptance). Cache `~/.gradle` and the SDK.
|
||
- **Bare-image gotcha:** `ubuntu:latest` lacks `git`/`curl`/`unzip` that `actions/checkout` and
|
||
`sdkmanager` need — first step `apt-get install -y git curl unzip`. (Faster option once builds are
|
||
frequent: run the job under a prebuilt Android-SDK `container:` image so nothing installs per-run.)
|
||
- **PR gate** (`.gitea/workflows/pr-checks.yml`, on PR → `main`): `./gradlew lint test assembleDebug`.
|
||
Debug builds are auto-signed, so the gate needs no secrets. Mirrors `website/`'s pre-merge gate.
|
||
- **Release** (`.gitea/workflows/release.yml`, M6+): build a **signed release APK** and attach it to a
|
||
Gitea release (mirrors `link/`'s release job). The **keystore is a base64 Gitea Actions secret**
|
||
decoded in CI; store/key passwords are secrets. The keystore never lives in the repo. Keep the
|
||
signing identity stable from the first release (Play later requires consistency).
|
||
- Semantic `versionName` + monotonic `versionCode`; tag releases.
|
||
|
||
### 12.1 Code quality — SonarQube (`Runic-Gateway-Android-app`)
|
||
|
||
Analysis runs post-merge and non-blocking (`.gitea/workflows/sonarqube.yml`); the gate is
|
||
informational. The project is clean (0 bugs / 0 vulns / 0 hotspots, Maintainability **A**); the only
|
||
gate failure is **coverage = 0% on new code**, which is a *reporting* gap, not a testing gap — the
|
||
25-file JVM unit suite exists, but the source-only Sonar scan never received a JaCoCo report.
|
||
|
||
> Once the wiring below landed (`Android-app#26`), real coverage measured **16.4%** on new code —
|
||
> still under the 50% gate. The plan to raise it (exclude non-unit-testable framework/UI code + test
|
||
> ViewModels/DTOs/repositories) lives in [`COVERAGE_PLAN.md`](./COVERAGE_PLAN.md).
|
||
|
||
**Coverage wiring (the fix):**
|
||
- Apply the `jacoco` plugin in `app/build.gradle.kts` + a `jacocoTestReport` task fed by
|
||
`testDebugUnitTest`, emitting XML. Exclude generated/DI/Compose scaffolding
|
||
(`**/*_Hilt*`, `**/*_Factory*`, `**/di/**`, `**/*ComposableSingletons*`, `R`/`BuildConfig`).
|
||
- `sonar-project.properties`: set `sonar.coverage.jacoco.xmlReportPaths` to the report, and
|
||
`sonar.coverage.exclusions` for pure-`@Composable` UI (JVM unit tests can't execute composable
|
||
bodies without Robolectric, so counting those lines would unfairly sink new-code coverage).
|
||
- `sonarqube.yml` must now run a real Gradle build before the scan (JDK 17 + Android SDK, mirroring
|
||
`pr-checks.yml`): `./gradlew testDebugUnitTest jacocoTestReport` → then the scan step.
|
||
|
||
**Issue triage (2026-07-22):** of 15 code smells, **3 fixed in code** — remove an unused import
|
||
(`AdminContentScreen.kt`), remove an unused `page` param (`AdminSupportScreen.RespondDialog`), and
|
||
decompose `LoginViewModel` (cognitive complexity 20). The remaining **12 marked *Won't Fix*** via the
|
||
Sonar API with rationale: 5 snake_case DTO fields (intentionally mirror the JSON wire contract) and 7
|
||
Compose/nav cognitive-complexity + hoisted-callback param-count smells (idiomatic for Jetpack Compose).
|
||
|
||
## 13. Open questions (revisit as we go)
|
||
|
||
**Decided (recorded here for context):** single shard per install (§3); native auth is
|
||
password+TOTP only, with registration/invite/reset/SSO **handled by the website** (§4); **password
|
||
reset built on backend + web first**, before app work (§8); minSdk 29, compile/target 35 (§2); no
|
||
telemetry in v1 (§2); strings externalized from day one, English-only bundled (§2); **text-only** game
|
||
data in v1, pretty paperdoll is future (§6.3); **no offline cache in v1** (§7); push via self-hosted
|
||
ntfy / UnifiedPush (§11) with the **distributor embedded in the app — no second app to install**
|
||
(M7 Part 2 work item 1); **biometric app-lock descoped from v1** (tokens already encrypted at rest, so
|
||
it is a UX convenience, not a v1 requirement — deferred at M3, descoped at M6; revisit only if requested).
|
||
|
||
**Still open:**
|
||
- **App identity / domain.** Target application ID **`com.runicgateway.app`** — pending securing the
|
||
`runicgateway.app` domain (needed for a verified app-link host and a matching package namespace). Also
|
||
the fixed launcher name (baked at build even though in-app branding is per-shard — one APK, any shard).
|
||
Since SSO/invite/reset are website-handled, the app mostly *opens* website URLs rather than needing its
|
||
own verified app links. **App Links resolved (M9 follow-up):** the SSO callback is the one place a
|
||
verified deep-link-back helps; the server side (`assetlinks.json` + toggle) ships for any shard, but
|
||
the app-side `autoVerify` needs a **literal build-time host**, so it is a white-label/first-party build
|
||
opt-in (`-PappLinkHost=<host>`) — the generic multi-tenant build stays custom-scheme. A canonical
|
||
`runicgateway.app` relay host, if secured, would let the generic build autoVerify one central domain.
|
||
See [`APP_LINKS.md`](./APP_LINKS.md).
|
||
- ntfy: exact upstream image + pinned tag (Part-1 landed the compose service — confirm the tag), and
|
||
its reverse-proxy hostname/path. The hostname must land in `NTFY_ALLOWED_ORIGINS` before M7 Part 2 is
|
||
end-to-end testable (the app registers an endpoint on that origin; the SSRF guard rejects others). The
|
||
reverse proxy forwards that hostname to the ntfy container's published host port (`NTFY_HOST_PORT`,
|
||
default `2586`) — the container publishes `:80` because the proxy runs outside the compose network.
|
||
No backend publish token — **decided** (the content-free-tickle design does not require one; optional
|
||
`NTFY_PUBLISH_TOKEN` is honored if ever set).
|
||
- FCM flavor: build it for the Play release or ship Play on UnifiedPush too? Decide at M8. (The M7
|
||
Part 2 `PushTransport` seam keeps this swap cheap.)
|
||
- Deep-link / share targets for wiki pages and posts (share/open-in-app). *Notification-tap* deep-links
|
||
are **resolved** for M7 Part 2 (stream→screen map, work item 7).
|
||
- iOS: none planned (this is the Android-only choice); revisit only if cross-platform is later
|
||
required (would change §2 — and push, which would then favor a cross-platform transport).
|