Compare commits
1 Commits
main
...
feat/phase
| Author | SHA1 | Date | |
|---|---|---|---|
| 084ee0bb6c |
@@ -1,42 +0,0 @@
|
||||
# What must never reach the build context.
|
||||
#
|
||||
# Two entries here are load-bearing rather than housekeeping, and both are about
|
||||
# the bind mounts (PLAN.md §6, §7).
|
||||
#
|
||||
# brand/ is the OPERATOR's override. If a developer's local mount were copied
|
||||
# in, the image would ship somebody's test logo as if it were stock —
|
||||
# and, worse, it would win over brand-default/ on every deployment that
|
||||
# does not mount its own. The mount is the only way brand/ is allowed
|
||||
# to exist inside a container.
|
||||
#
|
||||
# data/ holds beta.sqlite: real addresses, given under a consent notice that
|
||||
# says where they are stored. A published image is world-readable to
|
||||
# anyone who can pull it. This line is the reason that cannot happen by
|
||||
# accident.
|
||||
#
|
||||
# brand-default/ is deliberately NOT here. It is baked in and must always be
|
||||
# complete; §7's whole per-file fallback rests on it.
|
||||
|
||||
node_modules
|
||||
dist
|
||||
.astro
|
||||
.output
|
||||
|
||||
brand
|
||||
data
|
||||
|
||||
.git
|
||||
.gitea
|
||||
.gitignore
|
||||
.dockerignore
|
||||
|
||||
.env
|
||||
.env.*
|
||||
!.env.example
|
||||
|
||||
# Authoring inputs and working notes, none of which the running site reads.
|
||||
PLAN.md
|
||||
*.log
|
||||
npm-debug.log*
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
70
.env.example
@@ -1,70 +0,0 @@
|
||||
# runicgateway.com — production environment.
|
||||
#
|
||||
# Copy to `.env` beside docker-compose.yml on the host and fill in the two
|
||||
# secrets. Everything else has a working default; this file exists so the
|
||||
# defaults are visible rather than discovered.
|
||||
#
|
||||
# cp .env.example .env
|
||||
#
|
||||
# Nothing here is a credential for another service. The site talks to no API,
|
||||
# sends no mail (D7) and has no database server — the only state it keeps is a
|
||||
# SQLite file on the ./data mount.
|
||||
|
||||
# ---------------------------------------------------------------------------------------
|
||||
# Deployment
|
||||
# ---------------------------------------------------------------------------------------
|
||||
|
||||
# Which published build runs. `latest` follows main; pin `sha-<7>` for a
|
||||
# reproducible deploy or to roll back — every merge publishes both tags.
|
||||
IMAGE_TAG=latest
|
||||
|
||||
# Host port the container is published on.
|
||||
SITE_HOST_PORT=4321
|
||||
|
||||
# Which of the host's addresses that port is published on. The default is every
|
||||
# interface, so the site answers on the host's own address — http://<vm-ip>:4321
|
||||
# — which is what a proxy in another container, another machine, or a browser
|
||||
# elsewhere on the network needs.
|
||||
#
|
||||
# Narrow it if this host has a public address and you want only the proxy to
|
||||
# reach the container: 127.0.0.1 for a proxy on this same host, or one interface
|
||||
# address for the LAN but not a public NIC. Nothing else in the site changes.
|
||||
SITE_BIND_ADDR=0.0.0.0
|
||||
|
||||
# ---------------------------------------------------------------------------------------
|
||||
# The closed-beta signup (PLAN.md §8)
|
||||
# ---------------------------------------------------------------------------------------
|
||||
#
|
||||
# THE TWO BELOW ARE THE ONLY VALUES THAT REALLY WANT SETTING. Both default to a
|
||||
# random value generated per process, which is safe but forgetful: every restart
|
||||
# invalidates every rate-limit window and every rendered form. That is the right
|
||||
# default — a hard-coded salt shipped in a public repository would make every
|
||||
# deployment's ip_hash values identical and therefore reversible by anyone who
|
||||
# can read it — but it is not what you want on a host that restarts.
|
||||
#
|
||||
# Generate both once, keep them, and do not rotate them casually: changing the
|
||||
# salt orphans the rate-limit history of everyone already counted.
|
||||
#
|
||||
# openssl rand -hex 32
|
||||
|
||||
# Salts the ip_hash column. The raw IP address is never stored — /privacy says
|
||||
# so, and this is the mechanism that makes it true while still allowing a
|
||||
# per-connection limit.
|
||||
BETA_IP_SALT=
|
||||
|
||||
# Signs the hidden form token, so a script has to fetch the page before it can
|
||||
# post. Rotating this only invalidates forms currently open in a browser.
|
||||
BETA_FORM_KEY=
|
||||
|
||||
# Rows, across all time, above which the form closes and says so on the page.
|
||||
BETA_TOTAL_CAP=500
|
||||
|
||||
# What one connection may do, in a rolling hour and a rolling day.
|
||||
BETA_PER_HOUR=3
|
||||
BETA_PER_DAY=24
|
||||
|
||||
# Seconds between the page rendering and the form posting. Below the minimum is
|
||||
# treated as a script; above the maximum the form is stale and re-rendered.
|
||||
# Twelve hours is the default maximum.
|
||||
BETA_MIN_SECONDS=2
|
||||
BETA_MAX_SECONDS=43200
|
||||
@@ -1,48 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Something on the site is broken, wrong, or behaving unexpectedly
|
||||
title: "[bug] "
|
||||
labels:
|
||||
- bug
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
<!-- A clear, concise description of the problem. -->
|
||||
|
||||
## Where
|
||||
|
||||
<!-- The URL, or the page and the section. If it is a documentation page, the heading. -->
|
||||
|
||||
- Page:
|
||||
- Viewport width, if it is a layout problem:
|
||||
- Browser and version:
|
||||
|
||||
## What happened, and what you expected
|
||||
|
||||
<!--
|
||||
Include exact wording for a factual error, and the console message if there is
|
||||
one. A screenshot helps for anything visual.
|
||||
-->
|
||||
|
||||
## Is it a factual error?
|
||||
|
||||
<!--
|
||||
The most valuable reports this repository gets are claims that are WRONG about
|
||||
the platform — a version, a command, a flag, a capability that no longer works
|
||||
that way. If so, say where the correct answer lives (which repository, which
|
||||
file), because the fix is usually to a data file or a check rather than to the
|
||||
sentence.
|
||||
-->
|
||||
|
||||
## Additional context
|
||||
|
||||
<!-- Anything else that helps. -->
|
||||
|
||||
<!--
|
||||
Security issue? Do NOT file it here — see SECURITY.md for the private route.
|
||||
|
||||
A problem with the PLATFORM rather than with this site (the website, the
|
||||
sidecar, the shard plugin, the installer, the Android app) belongs in that
|
||||
repository's tracker. This one only describes them.
|
||||
-->
|
||||
@@ -1,11 +0,0 @@
|
||||
blank_issues_enabled: true
|
||||
contact_links:
|
||||
- name: Security vulnerability
|
||||
url: https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/src/branch/main/SECURITY.md
|
||||
about: Please do not open a public issue for security problems — report them privately instead (see SECURITY.md).
|
||||
- name: Questions, help and the Android beta
|
||||
url: https://discord.gg/t2Jav8yT4g
|
||||
about: Discord is the front door — instant, and it needs no account here. Bug reports are welcome there too.
|
||||
- name: A problem with the platform, not the site
|
||||
url: https://gitea.whitlocktech.com/RunicGateway
|
||||
about: The website, the sidecar, the shard plugin, the installer and the Android app each have their own tracker. This repository only describes them.
|
||||
@@ -1,38 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest a page, a section, or a change to how the site explains something
|
||||
title: "[feature] "
|
||||
labels:
|
||||
- enhancement
|
||||
---
|
||||
|
||||
## Problem / motivation
|
||||
|
||||
<!--
|
||||
What were you trying to find out, or do, when the site let you down? A missing
|
||||
page is easier to judge from the question that went unanswered than from the
|
||||
page title.
|
||||
-->
|
||||
|
||||
## Proposed solution
|
||||
|
||||
<!-- What you would like to see. -->
|
||||
|
||||
## Does it belong here?
|
||||
|
||||
<!--
|
||||
Two boundaries this repository holds deliberately (PLAN.md §1):
|
||||
|
||||
- The site TEACHES; `docs/` SPECIFIES. Protocol, module API, backend design and
|
||||
installer behaviour are normative in the docs repository — a page here links
|
||||
out rather than restating them, so that it cannot drift.
|
||||
- Absences are stated as data, not implied. If the request is for something the
|
||||
platform does not do yet, it may belong in src/data/notBuilt.mjs rather than
|
||||
as a page.
|
||||
|
||||
Say which side you think it falls on; being wrong about it is fine.
|
||||
-->
|
||||
|
||||
## Additional context
|
||||
|
||||
<!-- Mockups, links, related issues, the repository the change would describe. -->
|
||||
@@ -1,42 +0,0 @@
|
||||
<!--
|
||||
Thanks for contributing to Runic Gateway!
|
||||
Please fill out the sections below and check every box before requesting review.
|
||||
|
||||
Merging to main publishes: it builds the image, pushes it to the registry and
|
||||
deploys the site. There is no separate release step. See DEPLOY.md.
|
||||
-->
|
||||
|
||||
## What & why
|
||||
|
||||
<!-- What does this PR change, and why? Link any related issue: "Closes #123". -->
|
||||
|
||||
## How it was tested
|
||||
|
||||
<!--
|
||||
`npm run verify` output is the baseline. If the change touches a page, say what
|
||||
you looked at and at what width; if it touches the container, say whether you
|
||||
built and ran the image.
|
||||
-->
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have read [CONTRIBUTING.md](CONTRIBUTING.md).
|
||||
- [ ] `npm run verify` passes locally (all eleven checks and both test suites).
|
||||
- [ ] No fact is stated in prose — versions and platform facts come from `src/data/platform.json`.
|
||||
- [ ] `PLAN.md` still describes what this repository does; a decision it records is either
|
||||
unchanged or amended here, with the reasoning.
|
||||
- [ ] My commits are reasonably scoped, with Conventional Commit messages.
|
||||
|
||||
## AI-assisted contributions (required)
|
||||
|
||||
This project **requires disclosure of AI tool usage**. Please pick one:
|
||||
|
||||
- [ ] No AI tools were used to produce this contribution.
|
||||
- [ ] AI tools were used. Tool(s): `___________`. I have reviewed and understand
|
||||
every change, and take responsibility for it. AI-authored commits are
|
||||
marked with a `Co-Authored-By` / `Assisted-By` trailer.
|
||||
|
||||
## License
|
||||
|
||||
- [ ] I agree that my contribution is licensed under this project's license
|
||||
(**GNU GPL v3.0 or later**), and I have the right to contribute it.
|
||||
@@ -1,232 +0,0 @@
|
||||
# Build the container image, publish it to Gitea's container registry, then roll
|
||||
# the site onto it — on every merge to main.
|
||||
#
|
||||
# Gitea Actions caution, learned elsewhere in this org and repeated from
|
||||
# pr-checks.yml because it costs one comment and has already cost months: never
|
||||
# leave an empty template expression anywhere in a `run:` script, not even inside
|
||||
# a comment. The runner silently SKIPS the whole step without failing the job,
|
||||
# and the problem is invisible in the workflow list.
|
||||
#
|
||||
# Two jobs, in sequence:
|
||||
#
|
||||
# build — builds and pushes the image (on `ubuntu-latest`)
|
||||
# deploy — `needs: build`, so it starts only after a clean build and push, and
|
||||
# pulls + recreates the stack on the host (on `rgcom`)
|
||||
#
|
||||
# Prerequisites, one-time:
|
||||
#
|
||||
# • A runner labelled `ubuntu-latest` whose jobs have the host Docker socket
|
||||
# mounted (/var/run/docker.sock), so `docker build` talks to the host daemon.
|
||||
# This also gives free layer caching between runs. The org already runs one.
|
||||
#
|
||||
# • A runner labelled `rgcom` ON the host that serves the site, able to reach
|
||||
# the Docker daemon and /opt/runicgateway.com — the directory holding the
|
||||
# production docker-compose.yml and .env. DEPLOY.md has the registration
|
||||
# command and the directory layout.
|
||||
#
|
||||
# • Two repository secrets (Settings → Actions → Secrets), both of which
|
||||
# already exist for pr-checks.yml's cross-repository checks:
|
||||
# REGISTRY_USER — the Gitea username owning the token below
|
||||
# REGISTRY_TOKEN — a token with write:package (and read:package)
|
||||
#
|
||||
# Produces, in gitea.whitlocktech.com/runicgateway/ :
|
||||
# runicgateway-site:latest + runicgateway-site:sha-<7>
|
||||
#
|
||||
# and deploys `:latest`, which is what docker-compose.yml defaults IMAGE_TAG to.
|
||||
#
|
||||
# WHY THIS REPOSITORY DEPLOYS AND D6 SAID IT WOULD NOT: D6 was written before
|
||||
# there was a host to deploy to, and read "ship the image, the org lead deploys".
|
||||
# The org lead amended it on 2026-08-25 (D54): a marketing site whose content is
|
||||
# its whole purpose is a bad fit for a manual step between merging a fix and the
|
||||
# fix being visible. What D6 was protecting — that a bad build cannot reach
|
||||
# production — is held by `needs: build` instead, plus every check in
|
||||
# pr-checks.yml having already run on the pull request.
|
||||
|
||||
name: Build and publish the image
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
workflow_dispatch: {}
|
||||
|
||||
concurrency:
|
||||
group: image-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
REGISTRY: gitea.whitlocktech.com
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Check out the merged commit
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Derive the image ref
|
||||
# The registry path must be lowercase for Docker; the org is `RunicGateway`.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
|
||||
SHORT_SHA="${GITHUB_SHA:0:7}"
|
||||
echo "IMAGE=${REGISTRY}/${OWNER}/runicgateway-site" >> "$GITHUB_ENV"
|
||||
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Verify the Docker daemon is reachable
|
||||
# Fails fast with a clear message if the host socket is not mounted into
|
||||
# the job container — the one hard runner prerequisite.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if ! docker info >/dev/null 2>&1; then
|
||||
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
|
||||
exit 1
|
||||
fi
|
||||
echo "Docker daemon OK"
|
||||
|
||||
- name: Log in to the Gitea container registry
|
||||
run: |
|
||||
set -euo pipefail
|
||||
echo "${{ secrets.REGISTRY_TOKEN }}" \
|
||||
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
|
||||
|
||||
- name: Build
|
||||
# Two tags from one build: `latest` for the compose default, `sha-<7>` so
|
||||
# a deploy can be pinned or rolled back to an exact commit.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
docker build -f Dockerfile \
|
||||
-t "${IMAGE}:latest" \
|
||||
-t "${IMAGE}:${TAG}" \
|
||||
.
|
||||
|
||||
- name: No layer may exceed the registry's request limit
|
||||
# Gitea is behind Cloudflare, which refuses a request body over 100 MB on
|
||||
# every plan below Enterprise, and `docker push` uploads each layer as one
|
||||
# monolithic PUT. An oversized layer is therefore rejected at the EDGE:
|
||||
# Gitea never sees it, the log says only `413 Payload Too Large` against a
|
||||
# blob digest, and the image is not published at all. That is what happened
|
||||
# on the first merge after phase 12, and the Dockerfile's three-layer
|
||||
# node_modules split is what fixed it.
|
||||
#
|
||||
# A split is a margin, not a guarantee, so this counts the layers before
|
||||
# the push rather than letting the next fat dependency rediscover the 413.
|
||||
# 90 MB, not 100: the cap is on the whole request, and the blob is not the
|
||||
# only thing in it.
|
||||
#
|
||||
# Measured by re-compressing what `docker save` writes, because the daemon
|
||||
# exposes uncompressed sizes only and the limit applies to the compressed
|
||||
# blob. gzip is what the push uses, so the numbers agree to within a per
|
||||
# cent; both archive layouts are handled, since a layer is already gzipped
|
||||
# in one of them and plain in the other.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
LIMIT_MB=90
|
||||
|
||||
docker save "${IMAGE}:${TAG}" -o /tmp/image.tar
|
||||
mkdir -p /tmp/layers
|
||||
tar -xf /tmp/image.tar -C /tmp/layers
|
||||
|
||||
WORST_MB=0
|
||||
WORST_FILE=""
|
||||
# Only files big enough to matter; everything else is metadata.
|
||||
while IFS= read -r f; do
|
||||
if [ "$(head -c 2 "$f" | od -An -tx1 | tr -d ' \n')" = "1f8b" ]; then
|
||||
SIZE=$(stat -c %s "$f") # already compressed
|
||||
else
|
||||
SIZE=$(gzip -c "$f" | wc -c) # compress it the way the push will
|
||||
fi
|
||||
MB=$(( SIZE / 1048576 ))
|
||||
if [ "$MB" -gt "$WORST_MB" ]; then
|
||||
WORST_MB=$MB
|
||||
WORST_FILE=$f
|
||||
fi
|
||||
done < <(find /tmp/layers -type f -size +8M)
|
||||
|
||||
rm -rf /tmp/image.tar /tmp/layers
|
||||
|
||||
echo "Largest layer: ${WORST_MB} MB compressed (limit ${LIMIT_MB} MB)"
|
||||
if [ "$WORST_MB" -gt "$LIMIT_MB" ]; then
|
||||
echo "::error::A layer is ${WORST_MB} MB compressed (${WORST_FILE}). Cloudflare rejects a request body over 100 MB, so this push would fail with 413 Payload Too Large and publish nothing. Split the layer in the Dockerfile — see the COPY block that splits node_modules."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Push
|
||||
run: |
|
||||
set -euo pipefail
|
||||
docker push "${IMAGE}:latest"
|
||||
docker push "${IMAGE}:${TAG}"
|
||||
|
||||
- name: Remove this run's image and cap the build cache
|
||||
# The build runs on the HOST daemon, so whatever it leaves stays on the
|
||||
# runner host for good: every run used to leave two tagged images, and
|
||||
# each newer `latest` turned the previous one into a permanent `sha-` image
|
||||
# until the host ran out of disk. Both tags are in the registry by now, so
|
||||
# the local copies are dead weight. BuildKit keeps its layer cache apart
|
||||
# from the images, so the next build stays fast; the cache is pruned to a
|
||||
# cap instead of growing forever (`--reserved-space` is the same flag's
|
||||
# name on newer Docker). Runs even after a failure, and never fails the job.
|
||||
if: always()
|
||||
run: |
|
||||
docker image rm "${IMAGE}:latest" "${IMAGE}:${TAG}" 2>/dev/null || true
|
||||
docker builder prune -f --keep-storage 5GB \
|
||||
|| docker builder prune -f --reserved-space 5GB || true
|
||||
|
||||
- name: Log out
|
||||
if: always()
|
||||
run: docker logout "${REGISTRY}" || true
|
||||
|
||||
deploy:
|
||||
# Roll the site onto the image `build` just pushed. `needs: build` makes this
|
||||
# wait for a clean build and push — if the build fails, deploy never fires and
|
||||
# the running container is left alone rather than torn down for nothing.
|
||||
needs: build
|
||||
runs-on: rgcom
|
||||
# Guard against a workflow_dispatch fired from a branch: only main is deployed.
|
||||
if: github.ref == 'refs/heads/main'
|
||||
# Until a runner with this label exists, this job simply QUEUES. That is the
|
||||
# intended behaviour and it breaks nothing: `build` has already published the
|
||||
# image, so `docker compose pull && up -d` by hand is available the whole time,
|
||||
# and the queued job runs the moment the runner registers.
|
||||
|
||||
steps:
|
||||
- name: Pull the fresh image and recreate the container
|
||||
# No `down` first, deliberately. There is one service and no database to
|
||||
# keep still, so `up -d` recreates it in place when the pulled digest
|
||||
# differs — a couple of seconds of connection refused behind the proxy
|
||||
# rather than the whole stack stopped while an image is fetched.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
cd /opt/runicgateway.com
|
||||
docker compose pull
|
||||
docker compose up -d --remove-orphans
|
||||
docker compose ps
|
||||
|
||||
- name: Wait for the container to report healthy
|
||||
# The image's healthcheck watches an actual response, and `npm start` runs
|
||||
# the brand rewrite before the server starts — so "running" arrives well
|
||||
# before "serving". Without this the job would go green on a container
|
||||
# that is about to crash-loop on, say, an unwritable ./data.
|
||||
run: |
|
||||
set -euo pipefail
|
||||
cd /opt/runicgateway.com
|
||||
for attempt in $(seq 1 30); do
|
||||
STATUS="$(docker compose ps --format '{{.Health}}' site | head -n 1)"
|
||||
echo "attempt ${attempt}: ${STATUS:-unknown}"
|
||||
if [ "$STATUS" = "healthy" ]; then
|
||||
echo "Site is healthy."
|
||||
exit 0
|
||||
fi
|
||||
sleep 5
|
||||
done
|
||||
echo "::error::The site did not become healthy within 150s."
|
||||
docker compose logs --tail 100 site
|
||||
exit 1
|
||||
|
||||
- name: Remove the image this deploy replaced
|
||||
# The pull moves `latest` to the new image and leaves the old one untagged
|
||||
# on the host. Untagged images are never used again (a rollback pulls a
|
||||
# `sha-` tag from the registry), so drop them. Dangling images only: nothing
|
||||
# tagged and nothing a container is using is touched.
|
||||
if: always()
|
||||
run: docker image prune -f || true
|
||||
@@ -22,7 +22,7 @@ jobs:
|
||||
- name: Set up Node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '22.23.4'
|
||||
node-version: '22'
|
||||
cache: npm
|
||||
|
||||
- name: Install
|
||||
@@ -65,40 +65,6 @@ jobs:
|
||||
# the shorter form would pass locally and break only here.
|
||||
run: npm test
|
||||
|
||||
- name: Sidebar
|
||||
# PLAN.md §12, phase 8. src/config/sidebar.mjs holds two trees — the one Starlight
|
||||
# renders and the one §10 planned — and they must agree on groups, labels and
|
||||
# ORDER. Order because the order of "Getting started" IS the installation path.
|
||||
#
|
||||
# While pages were being written the planned tree was a checklist; now that every
|
||||
# page exists it is a hand-maintained second copy, and it had already drifted
|
||||
# unnoticed (phase 7 added Content under D37 and never updated it). Nothing caught
|
||||
# that because nothing read it.
|
||||
#
|
||||
# No token, no network, no build — so it runs early and fails fast.
|
||||
run: npm run check:sidebar
|
||||
|
||||
- name: Game vocabulary
|
||||
# PLAN.md §16, D63/D64 — the twelfth check, phase 14. The site may NAME the games it
|
||||
# supports anywhere, but a game's vocabulary (shard, guild, clan, uo-link, Oxide…)
|
||||
# belongs in that game's own docs group, its sidebar group, or a <GameExample> block
|
||||
# that labels it (D68). Core pages use core's words: a Team, a game server, the
|
||||
# sidecar, the bridge plugin, the game module.
|
||||
#
|
||||
# No token, no network, no build — so it runs early and fails fast.
|
||||
run: npm run check:terms
|
||||
|
||||
- name: Screenshots
|
||||
# PLAN.md §12, phase 9 (D45). src/data/screens.mjs is the one list of what the site
|
||||
# shows of itself: every entry must have a file, at the size the markup declares, and
|
||||
# every file must have an entry. The size half is the one that repays the check —
|
||||
# a re-capture taken at the wrong viewport looks perfectly fine on its own and only
|
||||
# reveals itself as a page that reflows while it decodes.
|
||||
#
|
||||
# No browser and no game server: the capture tool is an authoring script whose output
|
||||
# is committed, exactly like the brand assets, so CI only reads what it produced.
|
||||
run: npm run check:screens
|
||||
|
||||
- name: Production build
|
||||
run: npm run build
|
||||
|
||||
@@ -115,17 +81,6 @@ jobs:
|
||||
# fails because some other host is slow is a check people learn to ignore.
|
||||
run: npm run check:links
|
||||
|
||||
- name: Game vocabulary in the built pages
|
||||
# PLAN.md §16, D79 — phase 17 widened the twelfth check to the whole site. The
|
||||
# marketing pages are templates fed from src/data/, so the words a reader sees are
|
||||
# mostly not in any source file: a capability label, a screenshot caption, a value
|
||||
# from platform.json. This pass reads every built page's visible text, alt, title and
|
||||
# aria-label, the way check:links reads its hrefs. A game's routes, and elements
|
||||
# marked data-game (<GameExample>, a game-tagged screenshot), allow that game's words.
|
||||
#
|
||||
# Still the twelfth check, not a thirteenth: the same script, the same word list.
|
||||
run: npm run check:terms:built
|
||||
|
||||
- name: Platform facts
|
||||
# PLAN.md §12 — every version, protocol number and bundle tag is re-read from
|
||||
# its authority over the Gitea API and must agree with src/data/platform.json.
|
||||
@@ -160,64 +115,3 @@ jobs:
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: npm run check:quickstart
|
||||
|
||||
- name: Reference enumerations against their sources
|
||||
# PLAN.md §12, phase 8. The Reference section names things — every environment
|
||||
# variable, config key, installer command, visibility rung and canonical document.
|
||||
# §1 forbids re-specifying a contract, and this is what makes writing the NAMES
|
||||
# down safe anyway: each list is a SET comparison against the repository that owns
|
||||
# it, in both directions.
|
||||
#
|
||||
# The second direction is the one that earns its keep. A reference page does not
|
||||
# usually rot by describing something that vanished — it rots by quietly not
|
||||
# mentioning the three things added since it was written.
|
||||
#
|
||||
# Descriptions are deliberately NOT checked; nothing here can know whether a
|
||||
# one-line summary is still true, so it does not pretend to.
|
||||
#
|
||||
# Same token, and for the same reason: it reads five other repositories in the org.
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: npm run check:reference
|
||||
|
||||
- name: The headers the server actually sends
|
||||
# PLAN.md §6 / D48, phase 10. Every other check reads dist/; this one starts
|
||||
# scripts/serve.mjs and reads the responses, because the defect it exists for
|
||||
# happened after the build was already correct. @astrojs/node matched a request to a
|
||||
# policy with a SUBSTRING test, so /modules/ was served the policy built for
|
||||
# /docs/modules/building-a-module — every file on disk right, the bytes on the wire
|
||||
# wrong, and the page rendered with its own stylesheet refused.
|
||||
#
|
||||
# It needs the build, so it cannot live in the "Unit tests" step above.
|
||||
run: npm run test:served
|
||||
|
||||
- name: Accessibility
|
||||
# PLAN.md §13, phase 10. Seven structural rules over every built page: one <h1> and
|
||||
# no skipped heading level, an alt attribute on every image, a label on every form
|
||||
# control, an accessible name on every link and button, <html lang>, one <main> with
|
||||
# a skip link that reaches it, and no positive tabindex.
|
||||
#
|
||||
# Structural on purpose. A static check cannot measure contrast on a rendered page
|
||||
# or find a focus trap, and a check that pretended to would be trusted for things it
|
||||
# cannot see. What it does catch is the class of defect that is invisible to a
|
||||
# sighted author and permanent once shipped — and it covers Starlight's forty pages
|
||||
# too, so a dependency upgrade that loses a label is a red build rather than a
|
||||
# discovery.
|
||||
#
|
||||
# After the build, because it reads dist/client. No token and no network.
|
||||
run: npm run check:a11y
|
||||
|
||||
- name: Content-Security-Policy
|
||||
# PLAN.md §6 / D48. The policy is a real response header — the Node adapter's
|
||||
# staticHeaders writes dist/_headers.json and the standalone server sends it — so
|
||||
# frame-ancestors applies and the operator's proxy needs no CSP config.
|
||||
#
|
||||
# The check that matters is the second one: every inline script and style must be
|
||||
# covered by a hash in ITS OWN page's policy. Astro does not hash <script is:inline>,
|
||||
# and Starlight ships six of them per documentation page, so the first build with CSP
|
||||
# enabled had a strict, correct header and a dead theme switcher — a failure with no
|
||||
# symptom except a console message. A Starlight upgrade can reintroduce it at any
|
||||
# time, which is why this runs on every PR rather than once.
|
||||
#
|
||||
# After the build, because it reads dist/. No token and no network.
|
||||
run: npm run check:csp
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
# Code of Conduct
|
||||
|
||||
This repository is covered by the Runic Gateway organisation's Code of Conduct — the Contributor
|
||||
Covenant, v2.1 — which applies identically across all ten repositories:
|
||||
|
||||
**[RunicGateway/docs → CODE_OF_CONDUCT.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/CODE_OF_CONDUCT.md)**
|
||||
|
||||
It covers the standards expected of everyone taking part, the scope (project spaces and public
|
||||
spaces where somebody represents the project), the enforcement guidelines, and **how to report
|
||||
unacceptable behaviour privately**.
|
||||
|
||||
Reporting goes to the organisation maintainer. That document carries the address; this file
|
||||
deliberately does not, for the same reason [SECURITY.md](SECURITY.md) does not — **D13** (`PLAN.md`
|
||||
§5) keeps the published contact address in one bind-mounted file so that changing it costs a file
|
||||
copy rather than a commit in ten repositories.
|
||||
|
||||
Reports are handled privately, and the reporter's identity is not shared with the person reported.
|
||||
141
CONTRIBUTING.md
@@ -1,141 +0,0 @@
|
||||
# Contributing to runicgateway.com
|
||||
|
||||
Thanks for your interest. This repository is the **public marketing and documentation site** for
|
||||
[Runic Gateway][org] — the platform that puts a private game server's live state on a public website
|
||||
without ever exposing the game to the internet.
|
||||
|
||||
It is a site, not a component. Nothing else in the organisation depends on it, and it depends on
|
||||
everything: almost every sentence here describes something that lives in another repository.
|
||||
|
||||
By participating you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## Read the plan first
|
||||
|
||||
**[`PLAN.md`](PLAN.md) is the design of record.** It is not a sketch — it carries the verified
|
||||
platform state, the org lead's fifty-odd decisions, the information architecture, the accuracy
|
||||
machinery and the build phases. A change that contradicts a decision recorded there needs the
|
||||
decision changed first, in the same pull request, with the reasoning written down.
|
||||
|
||||
Two things it records are worth knowing before you write a line:
|
||||
|
||||
- **§1 — the site never re-specifies a contract.** `docs/` is normative for the protocol, the module
|
||||
API, the backend design and the installer. This site teaches, links out, and quotes versions from
|
||||
data rather than prose. A page that restates a contract is a page that will be wrong later, and
|
||||
nothing will notice.
|
||||
- **§12 — the checks are the mechanism, and their failure is the feature.** When the platform moves,
|
||||
this repository goes red so that somebody updates the site. Do not route around a check; if one is
|
||||
wrong, fix the check and say why in the pull request.
|
||||
|
||||
## Ways to contribute
|
||||
|
||||
- **Report a bug** or **request a feature** through the [issue tracker][issues] — templates are
|
||||
provided.
|
||||
- **Improve a page, a check or the build** by opening a pull request.
|
||||
- **Never** report a security vulnerability in a public issue. See [SECURITY.md](SECURITY.md).
|
||||
|
||||
If you spot a claim on the site that is *wrong about the platform* — a version, a capability, a
|
||||
command that no longer exists — that is the most valuable report this repository can receive.
|
||||
|
||||
## Development setup
|
||||
|
||||
**Prerequisites:** Node 22 LTS or newer. Nothing else — no database, no game server, no container
|
||||
runtime for ordinary work.
|
||||
|
||||
```bash
|
||||
npm install
|
||||
npm run dev # http://localhost:4321
|
||||
```
|
||||
|
||||
```bash
|
||||
npm run build # → dist/ (prerendered pages + the Node server entry)
|
||||
npm start # serve the built site, exactly as the container does
|
||||
```
|
||||
|
||||
Two directories are **bind mounts at runtime and not in the repository**: `brand/` overrides the
|
||||
stock branding per file, and `data/` holds the beta signup store. Both are optional locally; an
|
||||
absent `brand/` produces exactly the stock site, and `data/` is created on first write.
|
||||
|
||||
## The checks
|
||||
|
||||
There are twelve, plus two test suites. `npm run verify` runs all of them in dependency order, and
|
||||
that is what CI does on every pull request.
|
||||
|
||||
```bash
|
||||
npm run verify
|
||||
```
|
||||
|
||||
Three of them read other repositories over the Gitea API and need a token with access to the
|
||||
organisation, not just this repository:
|
||||
|
||||
```bash
|
||||
GITEA_TOKEN=<token> npm run check:facts # every version agrees with its authority
|
||||
GITEA_TOKEN=<token> npm run check:quickstart # the install page still matches website's own files
|
||||
GITEA_TOKEN=<token> npm run check:reference # every name the Reference lists still exists
|
||||
```
|
||||
|
||||
Without a token they fail rather than skip, deliberately: a check that silently passes when it could
|
||||
not do its job is worse than no check. CI maps the org-level `REGISTRY_TOKEN` secret into
|
||||
`GITEA_TOKEN` for those three steps.
|
||||
|
||||
The README's "The checks, and why they are not optional" section explains what each one guards.
|
||||
Read it before adding a page — several of them constrain how a page may be written, particularly
|
||||
`check:tokens` (no colour literal outside `src/styles/tokens.css`) and `check:links` (no commit
|
||||
permalinks into org repositories).
|
||||
|
||||
## Writing for this site
|
||||
|
||||
- **Understated honesty** (D8). The site reads as finished. Where something is not built, the
|
||||
absence is stated as data in `src/data/notBuilt.mjs` and rendered — never implied by silence and
|
||||
never dressed up as a roadmap.
|
||||
- **No version in prose.** Every externally-sourced fact lives in `src/data/platform.json` and is
|
||||
re-read from its authority by `check:facts`. If you find yourself typing a version number into a
|
||||
sentence, put it in the data file instead.
|
||||
- **No email address in `src/` or `scripts/`** (D13). The published contact is a `brand.json` field
|
||||
so that changing it stays a file copy and a restart. `check:facts` enforces this.
|
||||
- **British spelling**, in common with the rest of the organisation's prose.
|
||||
|
||||
## Branch and pull-request workflow
|
||||
|
||||
1. Branch from `main` with a descriptive name (`feature/…`, `fix/…`, `docs/…`, `chore/…`).
|
||||
2. Keep changes focused; small pull requests are easier to review.
|
||||
3. Run `npm run verify` before opening the pull request.
|
||||
4. Push and open a pull request against `main`. Fill out the template, including the **AI-assisted
|
||||
contributions** disclosure.
|
||||
5. A maintainer will review; address feedback with follow-up commits.
|
||||
|
||||
### Commit messages
|
||||
|
||||
[Conventional Commits](https://www.conventionalcommits.org/) — `type(scope): summary`, in common
|
||||
with every repository in the organisation. For example `fix(docs): correct the installer flag on the
|
||||
quickstart`.
|
||||
|
||||
### What merging does
|
||||
|
||||
Merging to `main` builds a container image, publishes it to the Gitea registry and **deploys it**
|
||||
(`.gitea/workflows/build-image.yml`). There is no separate release step and no manual promotion, so
|
||||
a merge is a publication. [`DEPLOY.md`](DEPLOY.md) describes the whole path, including how to roll
|
||||
back to a previous build.
|
||||
|
||||
## AI-assisted contributions (disclosure required)
|
||||
|
||||
This project is developed openly with AI assistance, and we ask the same transparency of everyone.
|
||||
**If you used an AI tool** (Claude, Copilot, ChatGPT, Cursor, etc.) to help produce a contribution,
|
||||
you must disclose it:
|
||||
|
||||
- Tick the AI-usage box in the pull-request template and name the tool(s).
|
||||
- Mark AI-authored commits with a trailer, e.g. `Co-Authored-By: Claude <noreply@anthropic.com>` or
|
||||
`Assisted-By: <tool>`.
|
||||
- You remain responsible for every line you submit: review it, understand it, and make sure it is
|
||||
correct and that you have the right to contribute it.
|
||||
|
||||
Disclosed AI assistance is welcome. Undisclosed AI-generated contributions are not, and may be
|
||||
closed.
|
||||
|
||||
## Licence
|
||||
|
||||
Runic Gateway is licensed under the **GNU General Public License v3.0 or later** (see
|
||||
[LICENSE](LICENSE)). By submitting a contribution you agree that it is licensed under the same terms
|
||||
(inbound = outbound) and that you have the right to contribute it.
|
||||
|
||||
[org]: https://gitea.whitlocktech.com/RunicGateway
|
||||
[issues]: https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/issues
|
||||
417
DEPLOY.md
@@ -1,417 +0,0 @@
|
||||
# Deploying runicgateway.com
|
||||
|
||||
The operator's guide. `PLAN.md` is the design of record and explains *why* the site is shaped this
|
||||
way; this file is what you follow on the host.
|
||||
|
||||
**What ships:** one container image, published to the Gitea registry, and the
|
||||
[`docker-compose.yml`](docker-compose.yml) in this repository. There is no installer and no
|
||||
`curl | bash`. The image is built and pushed by `.gitea/workflows/build-image.yml` on every merge to
|
||||
`main`, tagged `latest` and `sha-<7>`.
|
||||
|
||||
```
|
||||
gitea.whitlocktech.com/runicgateway/runicgateway-site:latest
|
||||
```
|
||||
|
||||
**What you provide:** a host with Docker, a reverse proxy that terminates TLS, and a DNS record.
|
||||
|
||||
---
|
||||
|
||||
## Contents
|
||||
|
||||
1. [What the site actually needs](#1-what-the-site-actually-needs)
|
||||
2. [First deploy](#2-first-deploy)
|
||||
3. [Putting a proxy in front of it](#3-putting-a-proxy-in-front-of-it)
|
||||
4. [DNS and TLS](#4-dns-and-tls)
|
||||
5. [Branding, without a rebuild](#5-branding-without-a-rebuild)
|
||||
6. [The closed-beta tester list](#6-the-closed-beta-tester-list)
|
||||
7. [Updating, and the automatic deploy](#7-updating-and-the-automatic-deploy)
|
||||
8. [Rolling back](#8-rolling-back)
|
||||
9. [Backups](#9-backups)
|
||||
10. [When something is wrong](#10-when-something-is-wrong)
|
||||
|
||||
---
|
||||
|
||||
## 1. What the site actually needs
|
||||
|
||||
Very little, and that is deliberate (`PLAN.md` §6).
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| **Runtime** | Docker, with Compose v2 (`docker compose`, not `docker-compose`) |
|
||||
| **CPU / RAM** | One core and 512 MB is comfortable. Every page but two is prerendered HTML |
|
||||
| **Disk** | ~750 MB for the image, plus a SQLite file that will not reach a megabyte |
|
||||
| **Network out** | Only to pull the image. The running site makes no outbound request of any kind |
|
||||
| **Network in** | One HTTP port, reached by your reverse proxy |
|
||||
| **Database** | None. No MariaDB, no Redis, no second service |
|
||||
| **Mail** | None. The site sends no email at all (D7) — there is nothing to configure |
|
||||
|
||||
It does **not** need the platform: no website, no sidecar, no shard. The site describes Runic
|
||||
Gateway; it does not talk to it.
|
||||
|
||||
## 2. First deploy
|
||||
|
||||
### 2.1 Create the directory
|
||||
|
||||
The compose file, the `.env` and both bind mounts live together. The automatic deploy
|
||||
([§7](#7-updating-and-the-automatic-deploy)) expects **`/opt/runicgateway.com`**; if you put it
|
||||
somewhere else, change the `cd` in `.gitea/workflows/build-image.yml`.
|
||||
|
||||
```bash
|
||||
sudo mkdir -p /opt/runicgateway.com
|
||||
sudo chown "$USER" /opt/runicgateway.com
|
||||
cd /opt/runicgateway.com
|
||||
```
|
||||
|
||||
Fetch the two files from this repository — the compose file, and the environment template:
|
||||
|
||||
```bash
|
||||
curl -fsSLO https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/raw/branch/main/docker-compose.yml
|
||||
curl -fsSLO https://gitea.whitlocktech.com/RunicGateway/runicgateway.com/raw/branch/main/.env.example
|
||||
mv .env.example .env
|
||||
```
|
||||
|
||||
### 2.2 Create the two mounts
|
||||
|
||||
```bash
|
||||
mkdir -p brand data
|
||||
```
|
||||
|
||||
**`data/` must be writable by uid 1000**, which is what the container runs as. If you created it as
|
||||
another user:
|
||||
|
||||
```bash
|
||||
sudo chown -R 1000:1000 data
|
||||
```
|
||||
|
||||
Two failure modes this avoids, both of which look like a broken site rather than a permission
|
||||
problem:
|
||||
|
||||
- **A missing directory.** Docker creates a bind-mount source that does not exist, as `root:root`.
|
||||
The container then cannot open the store, and `/beta` renders with the form replaced by "the
|
||||
signup is temporarily unavailable" — correct behaviour, and a confusing thing to debug.
|
||||
- **`brand/` deleted later.** Same mechanism. An empty `brand/` is fine and produces exactly the
|
||||
stock site; a *missing* one gets recreated as root, and since the container only ever reads it,
|
||||
nothing breaks until the day you want to change the logo.
|
||||
|
||||
### 2.3 Fill in the two secrets
|
||||
|
||||
Open `.env`. Everything has a working default except `BETA_IP_SALT` and `BETA_FORM_KEY`, which
|
||||
default to a random value **per process** — safe, but forgotten on every restart, which means every
|
||||
rate-limit window resets and every open form goes stale.
|
||||
|
||||
```bash
|
||||
printf 'BETA_IP_SALT=%s\n' "$(openssl rand -hex 32)" >> .env
|
||||
printf 'BETA_FORM_KEY=%s\n' "$(openssl rand -hex 32)" >> .env
|
||||
```
|
||||
|
||||
(Then delete the two empty declarations the template shipped with, so the file has one of each.)
|
||||
|
||||
Do not rotate the salt casually: it is what makes the stored `ip_hash` values meaningful, so
|
||||
changing it orphans the rate-limit history of everyone already counted. The raw IP address is never
|
||||
stored — `/privacy` says so, and the salt is the mechanism that makes it true.
|
||||
|
||||
### 2.4 Log in to the registry and start
|
||||
|
||||
The image is published to the organisation's Gitea registry. If the package is not public-read, log
|
||||
in once with a token that has `read:package`:
|
||||
|
||||
```bash
|
||||
docker login gitea.whitlocktech.com
|
||||
```
|
||||
|
||||
```bash
|
||||
docker compose pull
|
||||
docker compose up -d
|
||||
docker compose ps
|
||||
```
|
||||
|
||||
`ps` should show `site` as `running (healthy)` within about a minute. Health is a real HTTP request
|
||||
rather than a process check, and the delay is expected: `npm start` runs the brand rewrite before
|
||||
the server starts.
|
||||
|
||||
### 2.5 Confirm it from the host
|
||||
|
||||
```bash
|
||||
curl -sI http://127.0.0.1:4321/ | head -n 1
|
||||
curl -sI http://127.0.0.1:4321/ | grep -i content-security-policy | cut -c1-120
|
||||
```
|
||||
|
||||
The port is published on every interface by default ([§3.1](#31-forward-to-the-published-port)), so
|
||||
the same two commands work from any other machine on the network with the host's address in place of
|
||||
`127.0.0.1` — which is the quickest way to look at the site in a real browser before DNS or the
|
||||
proxy exists.
|
||||
|
||||
The second command matters more than the first. The site sends its **own** Content-Security-Policy,
|
||||
per page, built from the hashes of that page's inline scripts and styles. If it is missing, do not
|
||||
add one at the proxy — see below.
|
||||
|
||||
## 3. Putting a proxy in front of it
|
||||
|
||||
The container publishes on **port 4321 of every interface** by default and speaks plain HTTP, so it
|
||||
answers both on `http://127.0.0.1:4321` and on the host's own address — `http://<vm-ip>:4321`. Any
|
||||
reverse proxy will do; the site has no opinion about which. What it does have is four requirements,
|
||||
and the third is the one that is easy to get wrong and quiet when you do.
|
||||
|
||||
### 3.1 Forward to the published port
|
||||
|
||||
Whatever your proxy calls it: forward `runicgateway.com` (and `www.` if you want it) to
|
||||
`http://<host>:4321` — loopback if the proxy runs on this same machine, the host's address if it
|
||||
runs in another container or on another machine. There are no WebSockets, no long-polling, no
|
||||
streaming responses and no upload larger than a form field, so no timeout or buffering setting needs
|
||||
changing.
|
||||
|
||||
A proxy on a shared Docker network can address the service as `site:4321` instead and skip the host
|
||||
port entirely.
|
||||
|
||||
**Narrowing the binding.** `SITE_BIND_ADDR` in `.env` decides which addresses the port answers on,
|
||||
and nothing else in the site changes with it:
|
||||
|
||||
```bash
|
||||
SITE_BIND_ADDR=0.0.0.0 # every interface — the default
|
||||
SITE_BIND_ADDR=192.168.1.10 # one interface: the LAN, but not a public NIC
|
||||
SITE_BIND_ADDR=127.0.0.1 # loopback only: a proxy on THIS host and nothing else
|
||||
```
|
||||
|
||||
**On a host with a public address, the default means port 4321 answers from the internet directly**,
|
||||
beside whatever the proxy serves on 443 — plain HTTP, no TLS, and no proxy in the path to set
|
||||
`X-Forwarded-For` ([§3.2](#32-set-x-forwarded-for)), so signups arriving that way share one
|
||||
rate-limit bucket. There is no login and nothing to steal, so this is untidy rather than dangerous —
|
||||
but on a public host, firewall the port or narrow the binding.
|
||||
|
||||
### 3.2 Set `X-Forwarded-For`
|
||||
|
||||
**This one is load-bearing.** The beta signup rate-limits per client, and it reads the first entry of
|
||||
`X-Forwarded-For`, falling back to the connection's peer address. Behind a proxy that does not set
|
||||
the header, that peer address is *the proxy* — so every visitor on earth shares one bucket, and the
|
||||
third signup of any hour closes the form for everybody.
|
||||
|
||||
It fails toward refusing signups rather than toward accepting abuse, which is the right direction,
|
||||
but it is still a broken page. Most proxies set the header by default; confirm yours does.
|
||||
|
||||
`X-Forwarded-Proto` and `Host` are worth passing through as well, in common with any site behind a
|
||||
proxy.
|
||||
|
||||
### 3.3 Do not add security headers at the proxy
|
||||
|
||||
The container already sends `Content-Security-Policy`, `X-Content-Type-Options`, `Referrer-Policy`,
|
||||
`X-Frame-Options` and a `Permissions-Policy` (`PLAN.md` D48). That is deliberate: the image should be
|
||||
correct on its own, and a proxy somebody else configures is a promise this repository cannot check.
|
||||
|
||||
If your proxy adds its own, you get **two** of each. Browsers resolve a duplicate CSP by enforcing
|
||||
the intersection — that is, the *strictest* combination of both — and since this site's policy is a
|
||||
list of per-page hashes, a second generic policy from a proxy will forbid the page's own stylesheet
|
||||
and inline scripts. The site renders unstyled, the documentation theme switcher stops working, and
|
||||
the only symptom is a console message.
|
||||
|
||||
So: strip a global CSP for this host if your proxy adds one. The one header worth adding at the
|
||||
proxy is HSTS, which the container cannot sensibly set because it does not know whether it is behind
|
||||
TLS.
|
||||
|
||||
### 3.4 Give it a real hostname
|
||||
|
||||
Two absolute URLs are generated at build time — the sitemap and the OpenGraph `og:url` — so the site
|
||||
expects to be served at its own name rather than under a path. Serving it at `example.com/site/` will
|
||||
work visually and produce wrong metadata.
|
||||
|
||||
## 4. DNS and TLS
|
||||
|
||||
The domain is registered through **Cloudflare**, with DNS on Cloudflare (`PLAN.md` §14, N1).
|
||||
|
||||
1. In the Cloudflare dashboard, add an `A` record for `runicgateway.com` pointing at the host's
|
||||
public IP (and `AAAA` if it has a v6 address). Add `www` as a `CNAME` to the apex if you want it.
|
||||
2. Let your proxy obtain the certificate — Let's Encrypt over HTTP-01 works once the record
|
||||
resolves.
|
||||
|
||||
**If you leave Cloudflare's proxy on (the orange cloud)**, three of its features rewrite HTML and
|
||||
will break the hash-based CSP. Check them before assuming the site is at fault:
|
||||
|
||||
- **Rocket Loader** — injects a script into every page. Not covered by any hash. Turn it off.
|
||||
- **Auto Minify / HTML minification** — changes the bytes of inline `<style>` and `<script>`
|
||||
elements, so their hashes no longer match what the header declares. Turn it off.
|
||||
- **Email address obfuscation** — injects a script *and* rewrites the contact address into an
|
||||
obfuscated span. Turn it off; the address on this site is published deliberately (D13).
|
||||
|
||||
Everything else — caching, Brotli, HTTP/3, Always Use HTTPS — is fine. If you would rather not think
|
||||
about it, DNS-only (the grey cloud) works and the site loses nothing, since it uses no third-party
|
||||
resource at all.
|
||||
|
||||
## 5. Branding, without a rebuild
|
||||
|
||||
`brand/` is the override; the image's `brand-default/` is the stock. **Every file resolves against
|
||||
the mount first and the defaults second, per file**, so a directory holding only `theme.css`
|
||||
recolours the site and leaves every logo alone. `PLAN.md` §7 is the full account.
|
||||
|
||||
```
|
||||
brand/
|
||||
brand.json Site name, tagline, contact address, Discord invite, Gitea org,
|
||||
demo URL and the games it runs, Play opt-in URL
|
||||
logo.png ONE raster. Every size the site asks for — header at three pixel
|
||||
ratios, install icons, apple-touch, favicons, a real .ico — is
|
||||
derived from it on demand
|
||||
theme.css Redefines the custom properties in tokens.css. It wins by cascade
|
||||
layer, so it does not need to be loaded last
|
||||
```
|
||||
|
||||
```bash
|
||||
# edit or drop in a file, then:
|
||||
docker compose restart site
|
||||
```
|
||||
|
||||
The restart is what rewrites the brand text into the prerendered HTML and re-indexes search — a
|
||||
mounted site name has to reach forty-nine pages that were rendered before the file existed.
|
||||
|
||||
**One field needs no restart:** `betaOptInUrl`. `/beta` renders per request and reads it live, so the
|
||||
day the Play closed test opens, pasting the URL into `brand/brand.json` puts a working link on the
|
||||
confirmation screen on the very next request.
|
||||
|
||||
**The public demo** is two fields. `demoUrl` shows the homepage's "See it running" button and the
|
||||
core features' links into it; `demoGames` lists the game modules it runs (`["rust"]` for
|
||||
`demo.runicgateway.com`), and only those games' links show. Both need the restart. `/beta` also
|
||||
reads `demoUrl` live: it fetches the demo's published sign-ins from
|
||||
`<demoUrl>/api/v1/public/settings` and lists them, so the container must be able to reach the
|
||||
demo's public address. If it cannot, `/beta` links to the demo's sign-in page instead and logs
|
||||
`[beta] could not read the demo's sign-ins`.
|
||||
|
||||
To see which source answered a given asset:
|
||||
|
||||
```bash
|
||||
curl -sI http://127.0.0.1:4321/brand/logo.png | grep -i x-brand-source
|
||||
```
|
||||
|
||||
`mount`, `default`, or `derived:mount` / `derived:default` when the size was generated on demand
|
||||
from whichever `logo.png` is in force.
|
||||
|
||||
## 6. The closed-beta tester list
|
||||
|
||||
There is no admin page, by design (`PLAN.md` §8) — the site has no authenticated surface at all. The
|
||||
list is managed from a shell against the mount.
|
||||
|
||||
```bash
|
||||
cd /opt/runicgateway.com
|
||||
|
||||
docker compose exec site node scripts/beta.mjs stats
|
||||
docker compose exec site node scripts/beta.mjs export # marks the rows exported
|
||||
docker compose exec site node scripts/beta.mjs export --all # everything, again
|
||||
docker compose exec site node scripts/beta.mjs remove someone@example.com
|
||||
```
|
||||
|
||||
`export` writes two files into `data/exports/` — a CSV record, and a `.txt` of one address per line,
|
||||
which is the format Google Play's tester list accepts. They are on the bind mount, so they are on the
|
||||
host at `./data/exports/` and can be copied off with `scp` like any other file.
|
||||
|
||||
`remove` is a deletion request, and it **overwrites** the address, the IP hash and the user agent
|
||||
rather than flagging the row. That is what `/privacy` promises; the row survives only as an anonymous
|
||||
record that a signup happened.
|
||||
|
||||
## 7. Updating, and the automatic deploy
|
||||
|
||||
Merging to `main` builds the image, pushes it, and **deploys it** (D54). No manual step, no release
|
||||
tag. What protects production is that every one of the eleven checks and both test suites have
|
||||
already run on the pull request, and the deploy job is `needs: build`, so a failed build never
|
||||
reaches the host.
|
||||
|
||||
That requires a Gitea Actions runner **on this host**, labelled `rgcom`, running jobs directly on
|
||||
the host rather than inside a container — it needs the host's Docker daemon and
|
||||
`/opt/runicgateway.com`.
|
||||
|
||||
```bash
|
||||
# On the host, once. Get the registration token from
|
||||
# Gitea → the repository → Settings → Actions → Runners → Create new runner
|
||||
act_runner register \
|
||||
--no-interactive \
|
||||
--instance https://gitea.whitlocktech.com \
|
||||
--token <REGISTRATION_TOKEN> \
|
||||
--name runicgateway-com-host \
|
||||
--labels rgcom:host
|
||||
```
|
||||
|
||||
`rgcom:host` — the `:host` suffix is what makes jobs run on the machine rather than in a job
|
||||
container. Without it the job starts in a container with no Docker socket and no
|
||||
`/opt/runicgateway.com`, and fails on the `cd`.
|
||||
|
||||
Make sure the user the runner runs as can talk to Docker (`docker ps` succeeds) and can read and
|
||||
write `/opt/runicgateway.com`.
|
||||
|
||||
**Until that runner exists, the deploy job just queues**, and nothing is harmed: the image has
|
||||
already been built and pushed by the time it would run, so the manual update below works throughout,
|
||||
and the queued job goes as soon as the runner registers.
|
||||
|
||||
**One way the automatic deploy can fail before it starts.** The registry is behind Cloudflare, which
|
||||
refuses a request body over 100 MB, and `docker push` uploads each image layer as a single request —
|
||||
so a layer that grows past that is rejected at the edge with `413 Payload Too Large`, publishing
|
||||
nothing. `needs: build` then keeps the deploy from running at all, which means the container you are
|
||||
already serving is left alone; the site is simply not updated. The workflow checks layer sizes before
|
||||
it pushes and fails with a message naming the layer, so this should announce itself rather than
|
||||
arriving as a `413`. Either way it is fixed in the `Dockerfile` (see the `COPY` block that splits
|
||||
`node_modules`) and nothing needs doing on the host.
|
||||
|
||||
**To update by hand instead** — always available, and what you do if the runner is down:
|
||||
|
||||
```bash
|
||||
cd /opt/runicgateway.com
|
||||
docker compose pull
|
||||
docker compose up -d
|
||||
docker compose ps
|
||||
```
|
||||
|
||||
The compose file has no `build:` at all, so a production host can only ever pull.
|
||||
|
||||
## 8. Rolling back
|
||||
|
||||
Every merge publishes two tags: `latest` and `sha-<7>` of the commit. To pin:
|
||||
|
||||
```bash
|
||||
cd /opt/runicgateway.com
|
||||
sed -i 's/^IMAGE_TAG=.*/IMAGE_TAG=sha-1806406/' .env
|
||||
docker compose pull && docker compose up -d
|
||||
```
|
||||
|
||||
Set it back to `latest` to resume following `main`. Note that while it is pinned, the automatic
|
||||
deploy still runs and still pulls — but Compose recreates the container on the *pinned* tag, so the
|
||||
site stays where you put it. That is the intended behaviour: a pin is a decision, and a merge should
|
||||
not quietly undo it.
|
||||
|
||||
The tags are listed under **Packages** on the organisation's Gitea page.
|
||||
|
||||
## 9. Backups
|
||||
|
||||
One file matters: `data/beta.sqlite`. The rest of the site is in the image and in git.
|
||||
|
||||
It is a live SQLite database in WAL mode, so **do not just `cp` it** — a copy taken mid-write can
|
||||
miss committed rows sitting in the `-wal` file. Either use SQLite's own backup, which is safe against
|
||||
a running writer:
|
||||
|
||||
```bash
|
||||
cd /opt/runicgateway.com
|
||||
docker compose exec site node -e "const db=require('better-sqlite3')(process.env.DATA_DIR+'/beta.sqlite');db.exec(\"VACUUM INTO '/app/data/beta-backup.sqlite'\");db.close()"
|
||||
mv data/beta-backup.sqlite /somewhere/safe/beta-$(date +%F).sqlite
|
||||
```
|
||||
|
||||
or stop the container first and copy all three files (`beta.sqlite`, `-wal`, `-shm`) together.
|
||||
|
||||
`brand/` is worth keeping too, if you have customised it — it is the one part of a running
|
||||
deployment that exists nowhere else.
|
||||
|
||||
## 10. When something is wrong
|
||||
|
||||
```bash
|
||||
cd /opt/runicgateway.com
|
||||
docker compose logs --tail 200 site
|
||||
docker compose ps
|
||||
```
|
||||
|
||||
| Symptom | Cause worth checking first |
|
||||
|---|---|
|
||||
| Container restarts, or never becomes healthy | `data/` not writable by uid 1000 — `sudo chown -R 1000:1000 data` |
|
||||
| `/beta` says the signup is unavailable | Same. The rest of the site is unaffected, which is by design |
|
||||
| Every visitor hits the rate limit | The proxy is not setting `X-Forwarded-For` — [§3.2](#32-set-x-forwarded-for) |
|
||||
| Rate limits reset on every restart | `BETA_IP_SALT` is unset in `.env` — [§2.3](#23-fill-in-the-two-secrets) |
|
||||
| Pages render unstyled; console says `Refused to apply inline style` | A second CSP from the proxy or from Cloudflare Rocket Loader / minification — [§3.3](#33-do-not-add-security-headers-at-the-proxy), [§4](#4-dns-and-tls) |
|
||||
| A new logo or site name has not appeared | The mount needs a `docker compose restart site`, not just a file edit — [§5](#5-branding-without-a-rebuild) |
|
||||
| Search finds the old site name | Same restart; the boot rewrite re-indexes |
|
||||
| The site is stock despite files in `brand/` | Check the mount actually landed: `docker compose exec site ls /app/brand` |
|
||||
| A merge did not deploy, and the build job is red | If it failed on the layer check or on a `413`, a layer grew past Cloudflare's 100 MB request limit — [§7](#7-updating-and-the-automatic-deploy). The running container is untouched; the fix is in the Dockerfile, not on the host |
|
||||
|
||||
Everything the container writes goes to stdout, so `docker compose logs` is the whole log. The
|
||||
reverse proxy's access log is the only traffic data that exists — there are no analytics anywhere on
|
||||
the site (D9).
|
||||
132
Dockerfile
@@ -1,132 +0,0 @@
|
||||
# runicgateway.com — the one container (PLAN.md §6).
|
||||
#
|
||||
# Two stages. The first has the whole toolchain and produces `dist/`; the second
|
||||
# carries the built site, the pruned runtime dependencies and nothing else.
|
||||
#
|
||||
# Debian slim rather than Alpine, deliberately. Two of the runtime dependencies
|
||||
# are native — `better-sqlite3` (the beta store, §8) and `sharp` (the brand
|
||||
# derivations, §7) — and both publish prebuilt binaries for glibc. On musl they
|
||||
# are compiled from source instead, which means a C++ toolchain, libvips headers
|
||||
# and several minutes in the image build, to save about sixty megabytes on a
|
||||
# thing that is pulled a few times a year. A third, `pagefind`, ships a platform
|
||||
# binary and is needed at RUN time, not just build time: the boot rewrite
|
||||
# re-indexes the site after the brand strings change.
|
||||
|
||||
# ---------------------------------------------------------------------------------------
|
||||
# Stage 1 — build
|
||||
# ---------------------------------------------------------------------------------------
|
||||
FROM node:22.23.4-bookworm-slim AS build
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Dependencies first, so an edit to a page does not re-resolve the tree.
|
||||
COPY package.json package-lock.json ./
|
||||
RUN npm ci
|
||||
|
||||
# Then the source. .dockerignore keeps node_modules, dist and BOTH bind mounts out.
|
||||
COPY . .
|
||||
|
||||
# Prerenders every marketing, legal and documentation page, builds the Node
|
||||
# server entry for the two routes that run per request, and writes the per-route
|
||||
# Content-Security-Policy into dist/_headers.json (D48).
|
||||
#
|
||||
# No token and no network: everything the build reads is in this context. The
|
||||
# checks that DO need the Gitea API — facts, quickstart, reference — run in CI
|
||||
# against the pull request, which is the right place for them. An image build
|
||||
# that could fail because another repository's server was slow would be an image
|
||||
# build people learn to retry rather than read.
|
||||
RUN npm run build
|
||||
|
||||
# Drop the devDependencies from the tree the runtime stage inherits. Pruning
|
||||
# here rather than running a second `npm ci --omit=dev` below keeps the native
|
||||
# modules exactly as they were resolved and built once.
|
||||
RUN npm prune --omit=dev
|
||||
|
||||
# Set the two largest packages aside so the runtime stage can copy them as their
|
||||
# own layers. See the COPY block below for why a single node_modules layer could
|
||||
# not be pushed at all. Moving them rather than copying them twice is what keeps
|
||||
# the three layers disjoint: whatever is left in node_modules is exactly the
|
||||
# remainder, and a dependency added later lands in it automatically.
|
||||
RUN mkdir -p /split \
|
||||
&& mv node_modules/@pagefind /split/ \
|
||||
&& mv node_modules/@img /split/
|
||||
|
||||
# ---------------------------------------------------------------------------------------
|
||||
# Stage 2 — runtime
|
||||
# ---------------------------------------------------------------------------------------
|
||||
FROM node:22.23.4-bookworm-slim AS runtime
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
ENV NODE_ENV=production \
|
||||
HOST=0.0.0.0 \
|
||||
PORT=4321
|
||||
|
||||
# Both bind mounts, named here so the code's own `process.cwd()` defaults are
|
||||
# never what a container relies on. See docker-compose.yml.
|
||||
ENV BRAND_DIR=/app/brand \
|
||||
DATA_DIR=/app/data
|
||||
|
||||
# The stock brand, baked in and always complete (§7). Every /brand/* URL resolves
|
||||
# against the mount first and this second, per file.
|
||||
ENV BRAND_DEFAULT_DIR=/app/brand-default
|
||||
|
||||
# `dist/` is owned by `node` because the boot rewrite WRITES to it: applyBrand.mjs
|
||||
# rewrites the prerendered HTML from what it last applied to what the mount now
|
||||
# says, records that in dist/.brand-applied.json, and re-indexes dist/client/pagefind
|
||||
# so search finds the mounted site name. A read-only dist would make §7's promise
|
||||
# — recolour and rename by copying a file — fail at boot with a permission error.
|
||||
# node_modules arrives in THREE layers, not one, and the reason is the registry
|
||||
# rather than anything about the site.
|
||||
#
|
||||
# Gitea sits behind Cloudflare, which refuses a request body over 100 MB on every
|
||||
# plan below Enterprise, and `docker push` uploads each layer as one monolithic
|
||||
# PUT. A single `COPY node_modules` measured **108.8 MB compressed** — nine over —
|
||||
# so the first merge to `main` after phase 12 failed with `413 Payload Too Large`
|
||||
# on that one blob, from the edge, with Gitea never seeing the request. Nothing
|
||||
# was published, and `needs: build` meant nothing was deployed either.
|
||||
#
|
||||
# `@pagefind` (the search index binaries) and `@img` (sharp's libvips) are the two
|
||||
# packages that make it fat and both are needed at RUN time — the boot rewrite
|
||||
# re-indexes the site and re-derives the brand images — so the fix is where they
|
||||
# land, not whether they ship. Split, they measure 54.7 + 50.6 + 12.1 MB, the
|
||||
# largest with about 45 MB of headroom.
|
||||
#
|
||||
# That headroom is why the workflow counts layers before it pushes: this is a
|
||||
# margin, not a guarantee, and a dependency that grows past it would otherwise
|
||||
# come back as the same unreadable 413. See `.gitea/workflows/build-image.yml`.
|
||||
COPY --from=build --chown=node:node /build/node_modules ./node_modules
|
||||
COPY --from=build --chown=node:node /split/@pagefind ./node_modules/@pagefind
|
||||
COPY --from=build --chown=node:node /split/@img ./node_modules/@img
|
||||
COPY --from=build --chown=node:node /build/dist ./dist
|
||||
COPY --from=build --chown=node:node /build/brand-default ./brand-default
|
||||
COPY --from=build --chown=node:node /build/scripts ./scripts
|
||||
COPY --from=build --chown=node:node /build/package.json ./package.json
|
||||
|
||||
# `src/` is here for one reason: the tester-list CLI. §8 has no admin page by
|
||||
# design, so managing the closed beta is `docker compose exec site node
|
||||
# scripts/beta.mjs …`, and that reaches into src/lib/betaStore.mjs. Nothing
|
||||
# serving a request reads it — the pages were prerendered in stage 1.
|
||||
COPY --from=build --chown=node:node /build/src ./src
|
||||
|
||||
# Both mount points exist in the image, owned by the runtime user. An operator
|
||||
# who forgets a mount then gets a working stock site and an empty store rather
|
||||
# than a container that will not start; and `data/` being writable by uid 1000
|
||||
# BEFORE Docker creates it is what stops the store failing to open. If the host
|
||||
# directory is owned by someone else, `chown 1000:1000 ./data` on the host.
|
||||
RUN mkdir -p /app/brand /app/data && chown -R node:node /app/brand /app/data
|
||||
|
||||
USER node
|
||||
|
||||
EXPOSE 4321
|
||||
|
||||
# Cheap, and it tests the thing that actually breaks: `npm start` runs the brand
|
||||
# rewrite BEFORE the server, so a container can sit alive for a long moment with
|
||||
# nothing listening. A healthcheck that only watched the process would call that
|
||||
# healthy.
|
||||
HEALTHCHECK --interval=30s --timeout=5s --start-period=40s --retries=3 \
|
||||
CMD node -e "fetch('http://127.0.0.1:' + (process.env.PORT || 4321) + '/').then((r) => process.exit(r.ok ? 0 : 1)).catch(() => process.exit(1))"
|
||||
|
||||
# applyBrand.mjs, then serve.mjs. Not dist/server/entry.mjs directly — see the
|
||||
# header comment in scripts/serve.mjs for the adapter bug that wrapper exists for.
|
||||
CMD ["npm", "start"]
|
||||
@@ -1,7 +1,7 @@
|
||||
<!--
|
||||
GENERATED FILE — do not edit.
|
||||
|
||||
Source: src/data/collection.mjs (scope "app", and the deletion row) + src/data/legal.mjs
|
||||
Source: src/data/collection.mjs (scope "app") + src/data/legal.mjs
|
||||
Generator: scripts/playDataSafety.mjs
|
||||
|
||||
Edit the data file and run `npm run play:datasafety`. CI runs the same
|
||||
@@ -19,100 +19,48 @@ The Play Console asks, for every category of data, whether the app **collects**
|
||||
|
||||
We operate **no server the app talks to.** The app ships pointed at nothing: its first screen asks for the address of a Runic Gateway deployment and validates it before anything else in the app runs. That deployment belongs to whoever runs that community. Data therefore travels from the device to *their* server, and there is no endpoint of ours anywhere in the path — not for content, not for telemetry, and not for crash reports, of which there are none.
|
||||
|
||||
Play still counts what the app sends to that server as **collected**: the data leaves the device, and the form does not ask whose server it lands on. So everything the app sends is declared collected, not shared, and required, which is the conservative answer and the accurate one (org lead, 2026-10-29). What stays true, and what `/privacy` says, is that none of it reaches us.
|
||||
That is why nearly every answer below is "not collected", and it is also the answer most likely to be questioned in a review. The supporting facts are in the table: each row names the file it was read out of.
|
||||
|
||||
## Data collection and security
|
||||
Where the console offers free text about security practices, two things are worth saying: credentials are held in Android’s encrypted storage (AES-256-GCM via Jetpack Security), and push notifications carry **no content** — a relay receives a stream name and a reference, and the app fetches the actual message over its own authenticated connection.
|
||||
|
||||
- **Does the app collect or share any of the required user data types?** Yes, it collects them (below). It shares none.
|
||||
- **Is all of the user data collected by the app encrypted in transit?** Yes. The release build’s network security config sets `cleartextTrafficPermitted="false"` for every connection, and the app refuses an `http` deployment address outside debug builds. Read from: `app/src/main/res/xml/network_security_config.xml`, `core/net/ServerUrl.kt`.
|
||||
- **Is any of it processed ephemerally?** No. The deployment keeps what it receives, under its operator’s policy, and we cannot promise otherwise on its behalf.
|
||||
- **Free text on security practices**, where the console offers it: credentials are held in Android’s encrypted storage (AES-256-GCM via Jetpack Security), and push notifications carry **no content**: a relay receives a stream name and a reference, and the app fetches the actual message over its own authenticated connection.
|
||||
## Data types
|
||||
|
||||
## Data types the app collects
|
||||
|
||||
| Category | Data type | Collected | Shared | Required | Purposes | From |
|
||||
|---|---|---|---|---|---|---|
|
||||
| Personal info | Name | Yes | No | Yes | App functionality | Your name, email address and message, if you use Contact |
|
||||
| Personal info | Email address | Yes | No | Yes | App functionality | Your name, email address and message, if you use Contact |
|
||||
| Personal info | User IDs | Yes | No | Yes | App functionality; Fraud prevention, security, and compliance; Account management | Your sign-in, and the tokens it issues; Linking a game account |
|
||||
| Messages | Other in-app messages | Yes | No | Yes | App functionality | Your name, email address and message, if you use Contact; What you post and send from the app |
|
||||
| App activity | App interactions | Yes | No | Yes | App functionality; Personalization | Which notifications you have read, and which you want |
|
||||
| App activity | In-app search history | Yes | No | Yes | App functionality | What you search for |
|
||||
| App activity | Other user-generated content | Yes | No | Yes | App functionality; Fraud prevention, security, and compliance; Personalization | What you post and send from the app; What you report, block or hide |
|
||||
| App activity | Other actions | Yes | No | Yes | App functionality; Fraud prevention, security, and compliance; Personalization | What you report, block or hide |
|
||||
| App info and performance | Diagnostics | Yes | No | Yes | App functionality; Fraud prevention, security, and compliance | The app’s version and your Android version |
|
||||
| Device or other IDs | Device or other IDs | Yes | No | Yes | App functionality; Fraud prevention, security, and compliance; Account management | The trusted-device token and the device’s name, if you asked for one; Push registration, if you turn notifications on |
|
||||
|
||||
## Data types the app does not collect
|
||||
|
||||
The form lists every type, so every one is answered. Vocabulary read from Play Console Help on 2026-10-29; check it against the console’s current list.
|
||||
|
||||
- **Location:** none collected.
|
||||
- **Personal info:** Address, Phone number, Race and ethnicity, Political or religious beliefs, Sexual orientation, Other info: not collected.
|
||||
- **Financial info:** none collected.
|
||||
- **Health and fitness:** none collected.
|
||||
- **Messages:** Emails, SMS or MMS: not collected.
|
||||
- **Photos and videos:** none collected.
|
||||
- **Audio files:** none collected.
|
||||
- **Files and docs:** none collected.
|
||||
- **Calendar:** none collected.
|
||||
- **Contacts:** none collected.
|
||||
- **App activity:** Installed apps: not collected.
|
||||
- **Web browsing:** none collected.
|
||||
- **App info and performance:** Crash logs, Other app performance data: not collected.
|
||||
|
||||
## Held on the device only
|
||||
|
||||
Not collected, because none of it leaves the phone; listed so nobody declares it by mistake.
|
||||
|
||||
- **The address of the deployment you chose.** It never leaves the phone. It is the destination of requests, not the contents of one.
|
||||
- **A snapshot of your notifications, so the inbox opens without a signal.** The snapshot is written on the phone from data the deployment had already delivered. It is not uploaded anywhere.
|
||||
- **No analytics, no crash reporting, no advertising.** No crash reporter, no advertising ID, no analytics identifier, and no library that would generate one is linked into the build.
|
||||
| Category | Data type | Collected by us | Shared by us | Answer |
|
||||
|---|---|---|---|---|
|
||||
| Personal info | User IDs | No | No | Not collected by us. |
|
||||
| Personal info | User IDs | No | No | Not collected by us. |
|
||||
| App info and performance | Other app data | No | No | Not collected by us. Stored on the device only. |
|
||||
| Messages | Other in-app messages | No | No | Not collected by us. Declare the relay hop in the console’s free-text security section if it asks. |
|
||||
| Messages | Other user-generated content | No | No | Not collected by us. |
|
||||
| Device or other IDs | Device or other IDs | No | No | Not collected. |
|
||||
|
||||
## Each answer, and why it is the truthful one
|
||||
|
||||
### Your sign-in, and the tokens it issues
|
||||
### Your sign-in tokens
|
||||
|
||||
**Personal info → User IDs.** Collected, not shared, required.
|
||||
**Personal info → User IDs.** Not collected by us.
|
||||
|
||||
Purposes: App functionality; Account management; Fraud prevention, security, and compliance.
|
||||
When you sign in to a deployment, the app keeps the access and refresh tokens it was issued, plus the username, role and account id they belong to. They are held in encrypted storage on the device (AES-256-GCM through Jetpack Security) and are sent to exactly one place: the deployment that issued them.
|
||||
|
||||
Signing in sends your username and password to the deployment, or with single sign-on a one-time code from the provider, plus a two-factor code when the account has one. The deployment answers with an access and a refresh token and the username, role and account id they belong to. The tokens are held in encrypted storage on the device (AES-256-GCM through Jetpack Security) and are sent to exactly one place: the deployment that issued them, with every request. Changing your username or password, setting up two-factor sign-in and generating recovery codes from the app go to the same place. So does deleting the account, which sends your username, your password and, if the account has one, a two-factor code.
|
||||
- **Why that answer:** The credentials are issued by, and returned to, a server the user nominated. Nothing reaches an endpoint under our control, because we run none.
|
||||
- **Retention:** On the device until you sign out
|
||||
- **In detail:** Signing out clears them; uninstalling the app removes them with it.
|
||||
- **Read from:** `core/auth/EncryptedTokenStore.kt`
|
||||
|
||||
- **Why that answer:** The username, password and tokens leave the phone for the deployment the user chose, and Play counts that as collection whoever runs the server. None of it reaches us. Security is a purpose because the deployment checks two-factor codes and trusted devices with it.
|
||||
- **Retention:** On the device until you sign out or delete the account
|
||||
- **In detail:** Signing out clears them, and so does deleting the account; uninstalling the app removes them with it.
|
||||
- **Read from:** `data/api/AuthApi.kt, data/api/SsoApi.kt, data/api/MeApi.kt, core/auth/EncryptedTokenStore.kt`
|
||||
### The trusted-device token, if you asked for one
|
||||
|
||||
### The trusted-device token and the device’s name, if you asked for one
|
||||
**Personal info → User IDs.** Not collected by us.
|
||||
|
||||
**Device or other IDs → Device or other IDs.** Collected, not shared, required.
|
||||
Ticking “trust this device” during two-factor sign-in stores an opaque token so the deployment can skip the second factor next time. It lives in its own encrypted store, deliberately separate from the session, because it has to outlive a sign-out to be worth anything — and the deployment holds only a hash of it, so the copy on your phone is the only usable one.
|
||||
|
||||
Purposes: Account management; Fraud prevention, security, and compliance.
|
||||
|
||||
Ticking “trust this device” during two-factor sign-in stores an opaque token so the deployment can skip the second factor next time. It lives in its own encrypted store, deliberately separate from the session, because it has to outlive a sign-out to be worth anything — and the deployment holds only a hash of it, so the copy on your phone is the only usable one. The phone’s make and model, such as “Samsung SM-S918B”, goes with the request as the device’s label, so you can tell it apart in the deployment’s list of trusted devices. It is a model name, not a hardware identifier.
|
||||
|
||||
- **Why that answer:** The token identifies this device to the deployment, and the label is sent with it. Both are presented to the deployment that minted the token and to nothing else.
|
||||
- **Why that answer:** Same as the session tokens: minted by the user’s deployment, stored on the device, presented back to that same deployment.
|
||||
- **Retention:** On the device until it expires or you revoke it
|
||||
- **In detail:** Thirty days, and revocable at any time from the deployment’s Trusted Devices screen, which is also where it can be revoked if the phone is lost. Deleting the account from the app drops it from the phone too, since there is no next sign-in for it to skip.
|
||||
- **Read from:** `core/auth/EncryptedTrustTokenStore.kt, core/auth/DeviceNameProvider.kt`
|
||||
|
||||
### The app’s version and your Android version
|
||||
|
||||
**App info and performance → Diagnostics.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality; Fraud prevention, security, and compliance.
|
||||
|
||||
Every request carries a User-Agent such as “RunicGatewayApp/0.6.0 (Android 15)”. It is there because a deployment turns away traffic that looks like a scanner, and it names nothing about you or the phone beyond those two version numbers.
|
||||
|
||||
- **Why that answer:** It is technical information about the app and the device, and it is sent with every request. The deployment uses it to tell the app from a scanner.
|
||||
- **Retention:** Under the deployment operator’s policy
|
||||
- **In detail:** A deployment’s access log may keep it, as any web server keeps the user agent of a browser.
|
||||
- **Read from:** `di/NetworkModule.kt, core/net/UserAgentInterceptor.kt`
|
||||
- **In detail:** Thirty days, and revocable at any time from the deployment’s Trusted Devices screen, which is also where it can be revoked if the phone is lost.
|
||||
- **Read from:** `core/auth/EncryptedTrustTokenStore.kt`
|
||||
|
||||
### The address of the deployment you chose
|
||||
|
||||
**No console type.** Not collected. Stored on the device only.
|
||||
**App info and performance → Other app data.** Not collected by us. Stored on the device only.
|
||||
|
||||
The app ships pointed at nothing and asks for an address on first run. That address is stored in ordinary preferences rather than encrypted storage — it is not a secret, it is the equivalent of a bookmark — and it is what every other screen in the app talks to.
|
||||
|
||||
@@ -122,110 +70,32 @@ The app ships pointed at nothing and asks for an address on first run. That addr
|
||||
|
||||
### Push registration, if you turn notifications on
|
||||
|
||||
**Device or other IDs → Device or other IDs.** Collected, not shared, required. Mention the relay in the free-text security section if the console asks.
|
||||
|
||||
Purposes: App functionality.
|
||||
**Messages → Other in-app messages.** Not collected by us. Declare the relay hop in the console’s free-text security section if it asks.
|
||||
|
||||
Push is off until you enable it. When you do, the app mints a random, unguessable topic name on the notification relay the deployment nominates, and registers that topic’s URL with the deployment so it has somewhere to send a nudge. What actually travels through the relay is content-free — a stream name and a reference, never the message — and the app then fetches the real content over its authenticated connection to the deployment. A leaked topic name therefore reveals nothing, which is the reason the relay needs no account and holds nothing about you.
|
||||
|
||||
- **Why that answer:** The topic URL is an address for this device, and the app sends it to the deployment. The relay is the one the deployment nominates to deliver its own notifications, so it carries them on the deployment’s behalf rather than receiving a share. It only ever sees a topic name and a tickle; the app pulls the content itself, authenticated. No hop reaches a server we operate.
|
||||
- **Retention:** Until you turn push off, sign out, delete the account, or uninstall
|
||||
- **In detail:** Signing out or disabling push unregisters the device with the deployment and discards the topic; deleting the account drops the registration on the deployment with everything else. The relay retains whatever its own operator configures it to; if the deployment points at a relay it does not run, that relay is a third party to both of us, and it still only ever sees a tickle.
|
||||
- **Read from:** `core/push/NtfyTopic.kt, core/push/PushPreferences.kt, data/api/NotificationsApi.kt`
|
||||
- **Why that answer:** The notification passes through a relay chosen by the deployment, and it carries no content — the app pulls the content itself, authenticated. Neither hop reaches a server we operate.
|
||||
- **Retention:** Until you turn push off, sign out, or uninstall
|
||||
- **In detail:** Signing out or disabling push unregisters the device with the deployment and discards the topic. The relay retains whatever its own operator configures it to; if the deployment points at a relay it does not run, that relay is a third party to both of us, and it still only ever sees a tickle.
|
||||
- **Read from:** `core/push/NtfyTopic.kt, core/push/PushPreferences.kt`
|
||||
|
||||
### Linking a game account
|
||||
### Everything you read and post in the app
|
||||
|
||||
**Personal info → User IDs.** Collected, not shared, required.
|
||||
**Messages → Other user-generated content.** Not collected by us.
|
||||
|
||||
Purposes: App functionality; Account management.
|
||||
Forum posts, Team activity, character and shard information, notification preferences: all of it is a live read or write against the deployment. Nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with no content, which is a limitation and also an accurate description of where the data lives.
|
||||
|
||||
Linking your site account to a game sends the one-time code the game gave you. Where a game server offers it, the app can also create a new game account, which sends the account name and password you chose. Unlinking sends the id being unlinked, such as a Steam id. All of it goes to the deployment, which keeps the link against your site account.
|
||||
|
||||
- **Why that answer:** Game account names, Steam ids and link codes identify a player, and the app sends them to the deployment.
|
||||
- **Retention:** Held by the deployment until you unlink, under its operator’s policy
|
||||
- **Read from:** `data/api/PlayerShardApi.kt, data/api/PlayerRustApi.kt, data/api/MeApi.kt`
|
||||
|
||||
### Your name, email address and message, if you use Contact
|
||||
|
||||
**Personal info → Name; Personal info → Email address; Messages → Other in-app messages.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality.
|
||||
|
||||
The Contact screen sends the name, email address and message you type to the deployment, which passes them on to its operator by email so they can reply. Nothing is sent until you press send.
|
||||
|
||||
- **Why that answer:** The form’s three fields leave the phone for the deployment, whose operator receives them.
|
||||
- **Retention:** Held by the deployment’s operator, under their policy
|
||||
- **In detail:** The message is delivered to the operator’s mailbox, and kept as long as they keep it.
|
||||
- **Read from:** `data/api/PublicApi.kt, data/api/dto/ContactDto.kt`
|
||||
|
||||
### What you post and send from the app
|
||||
|
||||
**Messages → Other in-app messages; App activity → Other user-generated content.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality.
|
||||
|
||||
Most of the app is reading. What it sends is what you write, and most of that is for staff: news posts, wiki categories, a broadcast to the game, the answer to a player’s help page, and the account and reason on a kick or a ban. All of it is a live write to the deployment. Apart from the notification snapshot described below, nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with almost no content, which is a limitation and also an accurate description of where the data lives.
|
||||
|
||||
- **Why that answer:** Posts, broadcasts and replies are written to the community’s own installation. We have no copy, no access and no way to obtain one.
|
||||
- **Why that answer:** Content is written to the community’s own installation. We have no copy, no access and no way to obtain one.
|
||||
- **Retention:** Held by the deployment, under its operator’s policy
|
||||
- **Read from:** `data/api/AdminApi.kt`
|
||||
|
||||
### What you report, block or hide
|
||||
|
||||
**App activity → Other user-generated content; App activity → Other actions.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality; Fraud prevention, security, and compliance; Personalization.
|
||||
|
||||
Long-pressing a chat line offers Report, Hide for me and Block player. A report sends which line it is, the reason you picked and, if you wrote one, a note of up to 500 characters, so the deployment’s staff can review it. Hide for me and Block player send which line it is; the deployment works out who wrote it and keeps the hide or the block on your account, so it applies on the website and on every device. Your list of blocks, and unblocking someone, come from and go to the same place. For staff, Hide for everyone and Show to everyone again send the line too. Nothing is sent until you choose one.
|
||||
|
||||
- **Why that answer:** The report’s note is text the user writes, and reporting, blocking and hiding are actions the app sends to the deployment, which keeps them. Reports exist so staff can act on abuse; blocks and hides change what this one reader is shown.
|
||||
- **Retention:** Held by the deployment, under its operator’s policy
|
||||
- **In detail:** A block or a hide lasts until you remove it or delete the account, which deletes them. A report stays as a moderation record, with a copy of what the line said, until the operator removes it.
|
||||
- **Read from:** `data/api/SafetyApi.kt, data/api/dto/SafetyDto.kt, data/api/RustApi.kt`
|
||||
|
||||
### Which notifications you have read, and which you want
|
||||
|
||||
**App activity → App interactions.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality; Personalization.
|
||||
|
||||
Opening a notification marks it read on the deployment, so the badge agrees on every device you use. Your choice of notification streams, and of which arrive by push or email, is saved there too.
|
||||
|
||||
- **Why that answer:** Read state and preferences are actions in the app that are sent to, and kept by, the deployment.
|
||||
- **Retention:** Held by the deployment, under its operator’s policy
|
||||
- **Read from:** `data/api/NotificationsApi.kt`
|
||||
|
||||
### What you search for
|
||||
|
||||
**App activity → In-app search history.** Collected, not shared, required.
|
||||
|
||||
Purposes: App functionality.
|
||||
|
||||
Searching the wiki, a game’s market or its creature atlas sends what you typed to the deployment, because the deployment does the searching. The app keeps no history of searches.
|
||||
|
||||
- **Why that answer:** Search text leaves the phone in the request to the deployment.
|
||||
- **Retention:** Under the deployment operator’s policy
|
||||
- **In detail:** The query is part of the request’s address, so a deployment’s access log may record it. That is why it is declared rather than called ephemeral.
|
||||
- **Read from:** `data/api/PublicApi.kt`
|
||||
|
||||
### A snapshot of your notifications, so the inbox opens without a signal
|
||||
|
||||
**No console type.** Not collected. Stored on the device only.
|
||||
|
||||
The app keeps the most recent notifications it has already fetched — at most thirty, and only the first page — on the device, so opening the inbox shows you what you had rather than a spinner. It is a copy of what the deployment already sent you and it is refreshed from there; nothing is written here that was not read from your own account. It is scoped to the account that fetched it, so a second person signing in on the same phone is never shown the first one’s messages.
|
||||
|
||||
- **Why that answer:** The snapshot is written on the phone from data the deployment had already delivered. It is not uploaded anywhere.
|
||||
- **Retention:** Until you sign out or delete the account, or the thirty are pushed out by newer ones
|
||||
- **In detail:** Signing out, or deleting the account, deletes the snapshot outright. It lives in the app’s ordinary preference store rather than the encrypted one — sign-in tokens are the thing that store is for — which is worth stating plainly: on a device where someone has root, these are readable, and they are notification bodies rather than credentials.
|
||||
- **Read from:** `core/inbox/DataStoreInboxCache.kt, data/repository/AuthRepository.kt`
|
||||
- **Read from:** `PLAN.md §9 section 2`
|
||||
|
||||
### No analytics, no crash reporting, no advertising
|
||||
|
||||
**App info and performance → Crash logs.** Not collected. The advertising ID declaration is "no".
|
||||
**Device or other IDs → Device or other IDs.** Not collected.
|
||||
|
||||
There is no third-party SDK in the app at all — no Firebase, no Crashlytics, no advertising identifier, no measurement library. That is checkable rather than claimed: it is what the dependency list and the manifest say, and a build that gained one would gain permissions with it.
|
||||
|
||||
- **Why that answer:** No crash reporter, no advertising ID, no analytics identifier, and no library that would generate one is linked into the build.
|
||||
- **Why that answer:** No advertising ID, no analytics identifier, and no library that would generate one is linked into the build.
|
||||
- **Retention:** Nothing to retain
|
||||
- **Read from:** `app/build.gradle.kts, app/src/main/AndroidManifest.xml`
|
||||
|
||||
@@ -233,31 +103,8 @@ There is no third-party SDK in the app at all — no Firebase, no Crashlytics, n
|
||||
|
||||
- **Privacy policy URL:** `/privacy` on this site. It is the URL Play is given, and section 2 of it is about the app specifically.
|
||||
- **Target audience:** adults. The beta is stated as **18 or older** (D31); the app contains no content directed at children and no age verification.
|
||||
- **Accounts the app can start:** the sign-in screen links to the deployment’s own sign-up page, which opens in the browser, and where a game server offers it the app creates a game account on it. Read from: `ui/auth/LoginViewModel.kt`, `data/api/PlayerShardApi.kt`.
|
||||
- **Can users delete their account? Yes,** in the app (*My account* → *Delete my account…*) and on the deployment’s website (*Account* → *Delete my account*). It takes the password, and a two-factor code where the account has one, and the account is deleted at once. The account belongs to the deployment the user chose, so it is deleted there; we hold none. Read from: `ui/auth/DeleteAccountScreen.kt`, `data/api/MeApi.kt`.
|
||||
- **Delete account URL:** `/delete-account/` on this site (D85). It names the app and us, gives the steps in the app and on the website, says what is deleted and what is kept and for how long, and tells someone who cannot sign in to ask their community’s operator, who can delete any account from the admin panel (D86).
|
||||
- **Deleting some data without deleting the account:** the deployment holds it, so that is a request to its operator. The one list we hold, the beta signup, is erased on request; `/privacy` section 4 says how to ask.
|
||||
|
||||
## What an account deletion deletes and keeps
|
||||
|
||||
The console asks what is deleted and what is kept. These are the same words `/delete-account/` renders, from the same row of `src/data/collection.mjs`.
|
||||
|
||||
**Deleted at once:**
|
||||
|
||||
- your sign-in, password, email address, two-factor settings and recovery codes
|
||||
- every signed-in device, trusted device and push registration
|
||||
- your linked sign-ins, such as Google, Discord or Steam
|
||||
- your game-account links, and anything this site granted in the game through them
|
||||
- your notification settings and inbox
|
||||
|
||||
**Kept:**
|
||||
|
||||
- What you wrote where others read it, such as forum posts, stays. Other members see it as written by “[deleted player]”. *Until a moderator or the operator removes it, as with any post.*
|
||||
- Reports you filed and appeals you made stay as moderation records. Staff can still see who it was, and the activity log keeps its IP addresses. *Until the operator removes them.*
|
||||
- Event results stay with the score and the in-game name, with no site account behind them. *Until the operator removes them.*
|
||||
- A game account stays on the game server. Only its link to this site goes. *For as long as the game server keeps it, which is up to whoever runs that server.*
|
||||
- The record of notifications sent to you keeps a one-way hash of your email address, never the address, and no longer names your account. An address that bounced or was reported as spam stays on the suppression list, so it is never mailed again. *The record is swept after a period the operator sets, 180 days by default. The suppression list does not expire.*
|
||||
- If you were staff, your username can never be used again, by anyone.
|
||||
- **Account deletion:** the app creates no account with us — an account belongs to the deployment the user chose, and is deleted there. The only list we hold is the beta signup, which is erased on request; `/privacy` section 4 says how to ask.
|
||||
- **Data deletion request URL:** the contact address published on `/privacy`, which is read from the mounted `brand.json` rather than typed anywhere in the source (D13).
|
||||
|
||||
## What the website collects, for the same reviewer
|
||||
|
||||
@@ -269,4 +116,4 @@ Not part of the Data Safety form — that form is about the app — but a review
|
||||
- **Your browser’s user-agent string, truncated** — With the row; blanked on removal.
|
||||
- **The web server’s access log** — Short-term operational retention, then rotated away.
|
||||
|
||||
Last generated from data dated 2026-10-30. Regenerate with `npm run play:datasafety` after any change to what the app stores.
|
||||
Last generated from data dated 2026-08-24. Regenerate with `npm run play:datasafety` after any change to what the app stores.
|
||||
|
||||
113
README.md
@@ -11,12 +11,11 @@ closed beta: **players**, who want the app.
|
||||
platform state, the org lead's decisions, the information architecture, and the build phases. Read
|
||||
it before changing anything here.
|
||||
|
||||
**Status: phase 12 of 12 — delivery. The site is built.** Fifty pages: ten marketing, legal and
|
||||
app pages and forty of documentation, with real screenshots of the product, full-text search, a
|
||||
per-page Content-Security-Policy, twelve checks that fail the build when the platform moves out from
|
||||
under a claim, and a closed-beta signup backed by SQLite on a bind mount. This phase is the part
|
||||
that makes it a deployment rather than a repository — the container image, the compose file, the
|
||||
publishing workflow and [`DEPLOY.md`](DEPLOY.md).
|
||||
**Status: phase 5 of 12 — the app and the beta.** The foundation, the branding pipeline, the
|
||||
homepage and the five marketing pages are built, and `/app/` and `/beta/` now join them: a signed
|
||||
APK beside the closed-test signup, backed by a SQLite store on a bind mount and an export CLI. Next
|
||||
are the legal pages (phase 6) and then the documentation — the installation path, which is the
|
||||
priority of the whole project — in phases 7 and 8.
|
||||
|
||||
---
|
||||
|
||||
@@ -32,45 +31,21 @@ npm run build # → dist/ (prerendered pages + the Node server entry)
|
||||
npm start # serve the built site
|
||||
```
|
||||
|
||||
Node 22.23.4+ (or 24.22.1+); older builds carry the Node2Shell Brotli bug, CVE-2026-111497. Nothing else — no database, no game server, no container runtime.
|
||||
|
||||
## Running it in production
|
||||
|
||||
One container, pulled from the Gitea registry, with two bind mounts and a reverse proxy in front.
|
||||
**[`DEPLOY.md`](DEPLOY.md) is the operator's guide**: first deploy, what the proxy must and must not
|
||||
do, DNS and TLS, branding without a rebuild, managing the tester list, rolling back, and the
|
||||
symptoms table.
|
||||
|
||||
```bash
|
||||
docker compose pull && docker compose up -d
|
||||
```
|
||||
|
||||
Merging to `main` builds the image, publishes it as `runicgateway-site:latest` and `:sha-<7>`, and
|
||||
deploys it — `.gitea/workflows/build-image.yml`. There is no separate release step, so **a merge is
|
||||
a publication**.
|
||||
Node 22 LTS or newer.
|
||||
|
||||
## The checks, and why they are not optional
|
||||
|
||||
Twelve of them, from `PLAN.md` §12. None is a linter; each one enforces a promise the site makes
|
||||
that would otherwise decay quietly.
|
||||
Two of them, both from `PLAN.md` §12. Neither is a linter; each one enforces a promise the site
|
||||
makes that would otherwise decay quietly.
|
||||
|
||||
```bash
|
||||
npm run check:sidebar # the rendered docs tree still matches the planned one
|
||||
npm run check:terms # no game's vocabulary outside its section: docs + sidebar
|
||||
npm run check:screens # every screenshot has an entry, at the size declared
|
||||
npm run check:tokens # no colour literal outside the token file
|
||||
npm run check:brand # the branding pipeline's two quiet failures
|
||||
npm run check:datasafety # the Play declaration still matches /privacy
|
||||
npm run check # astro check
|
||||
npm test # the beta signup's decision path, and the policy data
|
||||
npm run build # everything below reads the build
|
||||
npm run check:links # every internal link resolves
|
||||
npm run check:terms:built # the same rule over every built page, as rendered
|
||||
npm run build && npm run check:links # every internal link resolves (reads the build)
|
||||
GITEA_TOKEN=<token> npm run check:facts # every version agrees with its authority
|
||||
GITEA_TOKEN=<token> npm run check:quickstart # the install page still matches website's own files
|
||||
GITEA_TOKEN=<token> npm run check:reference # every name the Reference lists still exists
|
||||
npm run check:a11y # seven structural accessibility rules, every page
|
||||
npm run check:csp # every inline script and style is hashed in its policy
|
||||
npm run verify # all of the above, in that order
|
||||
```
|
||||
|
||||
@@ -106,22 +81,6 @@ carry are assembled from data files and template literals and a source scan sees
|
||||
also refuses a commit permalink into any org repository — those stop tracking the document they name
|
||||
without ever 404ing, which is the failure a link checker would otherwise call healthy.
|
||||
|
||||
**`checkA11y.mjs`** applies seven structural rules to every built page — one `<h1>` and no skipped
|
||||
heading level, an `alt` on every image, a label on every form control, an accessible name on every
|
||||
link and button, `<html lang>`, one `<main>` with a skip link that reaches it, and no positive
|
||||
`tabindex`. Structural on purpose: a static check cannot measure contrast on a rendered page or find
|
||||
a focus trap, and one that pretended to would be trusted for things it cannot see. It covers
|
||||
Starlight's forty pages as well as our ten, so a dependency upgrade that loses a label turns the
|
||||
build red rather than becoming a discovery.
|
||||
|
||||
**`checkCsp.mjs`** verifies that every route has a policy and that **every inline script and style is
|
||||
covered by a hash in its own page's policy**. That second rule is the one that earns its keep: Astro
|
||||
does not hash `<script is:inline>`, and Starlight ships six of them per documentation page, so the
|
||||
first build with CSP enabled had a strict, correct header and a dead theme switcher — a failure whose
|
||||
only symptom is a console message. When Starlight is upgraded and a hash stops matching,
|
||||
`npm run csp:hashes` rebuilds, re-harvests `src/config/cspHashes.mjs` and rebuilds again; read the
|
||||
diff before committing it, because that file is a list of scripts allowed to run.
|
||||
|
||||
**`npm test`** is the one check that reads none of the above. Everything else inspects built output,
|
||||
and the beta signup's logic does not appear there: a honeypot can stop working entirely and produce
|
||||
a build identical to one where it works. It covers the honeypot, the signed form token, the timing
|
||||
@@ -188,40 +147,6 @@ Regenerating the stock assets is a separate, manual step — `npm run brand:asse
|
||||
the emblem and the Cinzel outlines from the sibling checkouts in the workspace. Its output is
|
||||
committed so that CI never needs either.
|
||||
|
||||
## Security headers, and the one workaround in the server
|
||||
|
||||
`npm start` runs `scripts/applyBrand.mjs` and then `scripts/serve.mjs` — not
|
||||
`dist/server/entry.mjs` directly. `serve.mjs` is a thin wrapper around the adapter's own handler,
|
||||
and it exists for two reasons.
|
||||
|
||||
The first is a bug in `@astrojs/node`. Its `staticHeaders` option writes one Content-Security-Policy
|
||||
per prerendered route into `dist/_headers.json`, then looks the right one up per request with
|
||||
`headersMap.find((h) => h.pathname.includes(baselessPathname))` — a **substring** test taking the
|
||||
first match. So `/modules/` was served the policy built for `/docs/modules/building-a-module`,
|
||||
`/architecture/` got a docs page's, and `/`, being a substring of every path in the file, got
|
||||
whichever record came first. Because each policy is a list of per-page hashes, that is not a
|
||||
cosmetic mismatch: the browser refused the page's own stylesheet, and `/modules/` and
|
||||
`/architecture/` rendered unstyled with `Refused to apply inline style` in a console. The wrapper
|
||||
keeps the same `_headers.json` and matches by **equality**. It is deliberately small so it can be
|
||||
deleted whole once the upstream `find` is fixed; the test for that is whether `/modules/` and
|
||||
`/docs/modules/building-a-module` are served different policies.
|
||||
|
||||
The second is the handful of headers that have nothing to do with Astro: `X-Content-Type-Options`,
|
||||
`Referrer-Policy`, `X-Frame-Options` and a `Permissions-Policy` that turns off hardware this site has
|
||||
no reason to ask for. They are set in the container rather than written into an operator's
|
||||
reverse-proxy configuration, because the image should be correct on its own and a proxy somebody
|
||||
else configures is a promise this repository cannot check. The two routes that render per request —
|
||||
`/beta` and `/brand/*` — have no prerendered policy, so they get `frame-ancestors 'none'` on its own:
|
||||
the one directive a `<meta>` CSP cannot express, and therefore the one thing Astro's per-page meta
|
||||
tag leaves them missing.
|
||||
|
||||
`style-src-attr 'unsafe-inline'` is the single relaxation in the policy, and it is scoped to that
|
||||
directive. Starlight and Expressive Code write around 3,700 inline `style` attributes into the
|
||||
documentation — icon sizes, the theme select's width, and every syntax colour — which cannot be
|
||||
hashed, because CSP hashes cover `<style>` elements and never attributes. A style attribute cannot
|
||||
execute script, so this leaves `script-src`, the directive CSP exists for, untouched. The marketing
|
||||
pages emit no inline style attributes at all.
|
||||
|
||||
## Layout
|
||||
|
||||
```
|
||||
@@ -230,15 +155,11 @@ src/
|
||||
data/collection.mjs What is collected, in three scopes. /privacy renders it and the
|
||||
Play Data Safety notes are generated from it — one inventory.
|
||||
data/legal.mjs The values /terms, /privacy and the consent sentence must share.
|
||||
data/games/ One file per game, in that game's words, checked against its
|
||||
module's capabilities. Only that game's pages render it.
|
||||
styles/tokens.css THE token file — the only place a colour literal may appear.
|
||||
styles/global.css The layout shell, built entirely from tokens.
|
||||
styles/starlight.css Restates our tokens as Starlight's, so the docs cannot drift.
|
||||
layouts/, components/ The marketing chrome.
|
||||
pages/ Marketing routes.
|
||||
pages/modules/ One page per game module; with /runicnpc/, the only marketing
|
||||
routes that may use a game's own words (D63, checkTerms --built).
|
||||
pages/beta.astro The signup. Renders AND handles its own POST — runs per request.
|
||||
content/docs/docs/ Documentation. The extra level mounts Starlight at /docs.
|
||||
pages/brand/ GET /brand/* — the mount, resolved and derived. Runs per request.
|
||||
@@ -249,17 +170,12 @@ src/
|
||||
lib/betaSignup.mjs Everything between a POST body and a row. Never throws.
|
||||
lib/tokens.mjs Reads tokens.css at build time, for the few values that leave CSS.
|
||||
config/sidebar.mjs The documentation journey, and the planned tree behind it.
|
||||
config/cspHashes.mjs GENERATED. Starlight's inline scripts, which Astro does not hash.
|
||||
brand-default/ The stock brand, baked into the image and always complete.
|
||||
scripts/ The build-time checks, plus applyBrand and serve (boot),
|
||||
brand:assets (manual) and beta.mjs (the tester-list CLI).
|
||||
scripts/ The build-time checks, plus applyBrand (boot), brand:assets (manual)
|
||||
and beta.mjs (the tester-list CLI).
|
||||
test/ node --test. The logic the other checks cannot see.
|
||||
PLAY_DATA_SAFETY.md GENERATED. The answers to Google Play's Data Safety form, from
|
||||
src/data/collection.mjs. Edit the data, run npm run play:datasafety.
|
||||
Dockerfile Two stages. Build with the toolchain, run with the pruned tree.
|
||||
docker-compose.yml Production. Pull-only, one service, both bind mounts.
|
||||
.env.example The two secrets worth setting, and every default made visible.
|
||||
DEPLOY.md The operator's guide: proxy, DNS, TLS, branding, backups.
|
||||
```
|
||||
|
||||
Two directories are bind mounts at runtime and are **not** in the repository: `brand/` overrides
|
||||
@@ -270,18 +186,13 @@ and §7.
|
||||
|
||||
Branch from `main` (`feature/…`, `fix/…`, `docs/…`, `chore/…`) and use
|
||||
[Conventional Commits](https://www.conventionalcommits.org/). Run `npm run verify` before opening a
|
||||
pull request. **[CONTRIBUTING.md](CONTRIBUTING.md)** has the rest, including the two rules from
|
||||
`PLAN.md` that constrain how a page may be written at all: the site never re-specifies a contract,
|
||||
and no fact is stated in prose.
|
||||
pull request.
|
||||
|
||||
**AI-assisted contributions must be disclosed**, per org policy: tick the box in the pull request
|
||||
template naming the tool, and mark AI-authored commits with a trailer such as
|
||||
`Co-Authored-By: Claude <noreply@anthropic.com>`. Undisclosed AI-generated contributions may be
|
||||
closed.
|
||||
|
||||
Security problems go to [SECURITY.md](SECURITY.md), never to a public issue. Everyone taking part is
|
||||
covered by the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## Licence
|
||||
|
||||
GPL-3.0-or-later, in common with every repository in the organisation. See [LICENSE](LICENSE).
|
||||
|
||||
43
SECURITY.md
@@ -1,43 +0,0 @@
|
||||
# Security Policy
|
||||
|
||||
**Please do not report security vulnerabilities through public issues, pull requests or the wiki.**
|
||||
A public report tips off attackers before a fix is available.
|
||||
|
||||
Report privately, using the contact route in the organisation's security policy:
|
||||
|
||||
**[RunicGateway/docs → SECURITY.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/SECURITY.md)**
|
||||
|
||||
That document is the single copy for all ten repositories, and it carries the address, what to
|
||||
include in a report and what to expect back.
|
||||
|
||||
## Why this file is a pointer rather than a copy
|
||||
|
||||
Every other repository in the organisation states the reporting address inline. This one does not,
|
||||
and the reason is a decision of record rather than an oversight: **D13** (`PLAN.md` §5) confines the
|
||||
published contact address to `brand.json`, a bind-mounted file, so that changing it is a file copy
|
||||
and a container restart rather than a commit. `scripts/checkFacts.mjs` fails the build if an address
|
||||
appears anywhere in `src/` or `scripts/`, and this file honours the same rule voluntarily — a
|
||||
hard-coded address in the repository root would be one more place to forget when the address moves.
|
||||
|
||||
## What is worth reporting here
|
||||
|
||||
This site holds one thing of value and has one writing endpoint.
|
||||
|
||||
- **The closed-beta signup** (`/beta`, `PLAN.md` §8) is the only route that writes. It stores an
|
||||
email address, a consent record and a **salted hash of the IP address** — never the address
|
||||
itself. Anything that lets a caller read rows, bypass the rate limit or the total cap, forge the
|
||||
signed form token, or recover an IP from a hash is in scope and worth reporting.
|
||||
- **The branding mount** (`GET /brand/*`, §7) reads files from a directory an operator controls.
|
||||
Path traversal out of that directory, or reaching a file type outside the route's allowlist, is in
|
||||
scope.
|
||||
- **The Content-Security-Policy** is a real response header written by `scripts/serve.mjs`. A page
|
||||
that is served no policy, or another page's policy, is a defect worth reporting — that exact bug
|
||||
has happened here once already (`PLAN.md` D48).
|
||||
|
||||
The site has **no authenticated surface at all**, by design: the tester list is managed from a shell
|
||||
against the bind mount, not from an admin page. There is no session, no cookie and no login to
|
||||
attack.
|
||||
|
||||
Vulnerabilities in the **platform itself** — the website, the sidecar, the shard plugin, the
|
||||
installer or the Android app — belong in the organisation's policy linked above, not here. This
|
||||
repository only describes them.
|
||||
@@ -3,8 +3,6 @@ import { defineConfig } from 'astro/config';
|
||||
import node from '@astrojs/node';
|
||||
import starlight from '@astrojs/starlight';
|
||||
|
||||
import { inlineScriptHashes, inlineStyleHashes } from './src/config/cspHashes.mjs';
|
||||
import { docsRedirects } from './src/config/redirects.mjs';
|
||||
import { docsSidebar } from './src/config/sidebar.mjs';
|
||||
|
||||
/**
|
||||
@@ -22,76 +20,13 @@ import { docsSidebar } from './src/config/sidebar.mjs';
|
||||
export default defineConfig({
|
||||
site: 'https://runicgateway.com',
|
||||
output: 'static',
|
||||
// `staticHeaders` is what turns §6's CSP from a promise into a response header (D48).
|
||||
// Without it the policy ships as a `<meta http-equiv>`, and a meta CSP silently ignores
|
||||
// `frame-ancestors` — the one directive that stops the site being framed. With it, the
|
||||
// build writes `_headers.json` next to the server entry and the standalone server sends
|
||||
// the policy as a real header on every prerendered route, so the operator's reverse proxy
|
||||
// needs no CSP configuration at all and cannot get it wrong.
|
||||
adapter: node({ mode: 'standalone', staticHeaders: true }),
|
||||
adapter: node({ mode: 'standalone' }),
|
||||
|
||||
build: {
|
||||
// Directory-style URLs, so every link in prose can end in a slash and mean it.
|
||||
format: 'directory',
|
||||
},
|
||||
|
||||
// Pages that moved into a game's own sidebar group (PLAN.md §16, D60). See the file.
|
||||
redirects: docsRedirects,
|
||||
|
||||
|
||||
security: {
|
||||
csp: {
|
||||
directives: [
|
||||
// The whole posture in one line: nothing loads from anywhere but this origin.
|
||||
// §6 could promise this without exceptions because the fonts are self-hosted and
|
||||
// D9 rules out analytics — there is no CDN to whitelist and no beacon to allow.
|
||||
"default-src 'self'",
|
||||
// Not covered by `default-src`, and each one closes a specific door: no injected
|
||||
// `<base>` can re-point every relative URL on the page, the signup form can only
|
||||
// post to us, no plugin content at all, and the site cannot be framed. The last
|
||||
// of those is the reason `staticHeaders` is on.
|
||||
"base-uri 'self'",
|
||||
"form-action 'self'",
|
||||
"object-src 'none'",
|
||||
"frame-ancestors 'none'",
|
||||
// One `url(data:image/svg+xml)` survives bundling into the stylesheet. Data URLs
|
||||
// are a real (if small) exfiltration-free risk surface, so this is the only
|
||||
// relaxation of `default-src` on the image directive and it is scoped to images.
|
||||
"img-src 'self' data:",
|
||||
],
|
||||
scriptDirective: {
|
||||
resources: [
|
||||
"'self'",
|
||||
// Pagefind (D47) compiles its index with `WebAssembly.instantiate`, which a
|
||||
// strict `script-src` blocks outright — search silently returns nothing. This
|
||||
// permits WASM compilation *only*; it does not restore `eval`.
|
||||
"'wasm-unsafe-eval'",
|
||||
],
|
||||
// Starlight's own `is:inline` scripts, which Astro does not hash because it never
|
||||
// parses them. Generated — see src/config/cspHashes.mjs and `npm run check:csp`.
|
||||
hashes: inlineScriptHashes,
|
||||
},
|
||||
styleDirective: {
|
||||
// No `'self'` here, though `style-src` needs it and gets it: Astro's default
|
||||
// already supplies it, and naming it alongside an `attribute`-kind resource makes
|
||||
// the build warn — browsers do not fall back from `style-src-attr` to `style-src`,
|
||||
// so a `'self'` written here would apply to neither scope the author meant.
|
||||
resources: [
|
||||
// Starlight and Expressive Code write ~3,700 inline `style` attributes into the
|
||||
// documentation — icon sizing, the theme select's width, and every syntax
|
||||
// colour, which Expressive Code emits as custom properties on the element. They
|
||||
// cannot be hashed (CSP hashes cover `<style>` elements, never attributes), and
|
||||
// Astro's own docs record Shiki as incompatible with CSP for exactly this
|
||||
// reason. Scoped to `style-src-attr` deliberately: a style attribute cannot
|
||||
// execute script, so this leaves the directive CSP exists for — `script-src` —
|
||||
// untouched. The marketing pages emit zero inline style attributes.
|
||||
{ resource: "'unsafe-inline'", kind: 'attribute' },
|
||||
],
|
||||
hashes: inlineStyleHashes,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
integrations: [
|
||||
starlight({
|
||||
title: 'Runic Gateway',
|
||||
@@ -114,9 +49,6 @@ export default defineConfig({
|
||||
// Starlight builds its own head, so the docs otherwise miss the brand stylesheet,
|
||||
// the manifest and the OG card entirely. See the component.
|
||||
Head: './src/components/DocsHead.astro',
|
||||
// One attribute, for one reason: Starlight's skip link targets the `<h1>`, and an
|
||||
// `<h1>` is not focusable. See the component (phase 11).
|
||||
PageTitle: './src/components/DocsPageTitle.astro',
|
||||
},
|
||||
credits: false,
|
||||
sidebar: docsSidebar,
|
||||
|
||||
@@ -23,22 +23,13 @@
|
||||
"giteaOrg": "https://gitea.whitlocktech.com/RunicGateway",
|
||||
|
||||
"$comment_demo": [
|
||||
"§15 / D12. The public demo's address, e.g. https://demo.runicgateway.com. The",
|
||||
"homepage's 'See it running' slot and /features/'s per-capability affordance render only",
|
||||
"when this is a non-empty URL, so the site gains a working demo by way of one line in a",
|
||||
"mounted file — no rebuild, consistent with §7. /beta also reads the demo's published",
|
||||
"sign-ins from it, on the next request (D82)."
|
||||
"§15 / D12. A public demo instance is planned and out of scope today. The homepage's",
|
||||
"'See it running' slot and /features/'s per-capability affordance render only when this",
|
||||
"is a non-empty URL, so the site gains a working demo by way of one line in a mounted",
|
||||
"file — no rebuild, consistent with §7."
|
||||
],
|
||||
"demoUrl": "",
|
||||
|
||||
"$comment_demoGames": [
|
||||
"D83. The game modules the demo at demoUrl runs, by module id (\"rust\", \"uo\"). A",
|
||||
"'See it running' link into a game's own pages shows only for a game listed here, so",
|
||||
"a Rust demo never links to a /uo/ page it does not have. Core's links (the wiki, the",
|
||||
"event calendar, news) follow demoUrl alone. Read at the next restart, like demoUrl."
|
||||
],
|
||||
"demoGames": [],
|
||||
|
||||
"$comment_beta": [
|
||||
"PLAN.md §8 / D27. The Google Play closed-test opt-in URL. Empty until the track",
|
||||
"exists, and /beta renders a waiting state rather than a broken link while it is.",
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
# runicgateway.com — production.
|
||||
#
|
||||
# Pull-only, in common with the rest of the org: `image:` and no `build:`, so a
|
||||
# production host can never accidentally build. The image is published to the
|
||||
# Gitea registry by .gitea/workflows/build-image.yml on every merge to main.
|
||||
#
|
||||
# Full operator guide, including DNS, TLS and the reverse proxy: DEPLOY.md.
|
||||
#
|
||||
# docker compose pull && docker compose up -d
|
||||
#
|
||||
# One service. §6 records why there is no second one: the dynamic surface is two
|
||||
# routes, and one container is one thing to deploy, one thing to patch and one
|
||||
# log to read.
|
||||
|
||||
services:
|
||||
site:
|
||||
# IMAGE_TAG defaults to `latest`. Pin a build for a reproducible deploy or a
|
||||
# rollback — e.g. IMAGE_TAG=sha-1806406 in .env; every merge publishes both.
|
||||
image: gitea.whitlocktech.com/runicgateway/runicgateway-site:${IMAGE_TAG:-latest}
|
||||
restart: unless-stopped
|
||||
|
||||
# Secrets and tuning for the beta signup (§8). The file is optional in the
|
||||
# sense that the site starts without it — but read the note in .env.example
|
||||
# about BETA_IP_SALT and BETA_FORM_KEY before deciding to skip it: their
|
||||
# defaults are random PER PROCESS, so leaving them unset means every restart
|
||||
# forgets who has been rate-limited.
|
||||
env_file: .env
|
||||
|
||||
volumes:
|
||||
# ---------------------------------------------------------------------------
|
||||
# The branding mount (§7). Read-only: nothing in the container ever writes
|
||||
# here, and the whole point of the directory is that a human puts files in
|
||||
# it from the host.
|
||||
#
|
||||
# May be empty, partial or complete. Every file resolves against this mount
|
||||
# first and the image's brand-default/ second, PER FILE — so a directory
|
||||
# holding only theme.css recolours the site and leaves every logo stock,
|
||||
# and an empty directory produces exactly the stock site.
|
||||
#
|
||||
# Changing a file here takes a RESTART, not a rebuild: `docker compose
|
||||
# restart site` re-runs the boot rewrite, which is what puts a new site
|
||||
# name into forty-nine prerendered pages. The exception is brand.json's
|
||||
# betaOptInUrl, which /beta reads live on every request — so the closed
|
||||
# test can be opened by editing one file, with no restart at all.
|
||||
- ./brand:/app/brand:ro
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# The beta signup store (§8): beta.sqlite and exports/. Read-WRITE, and the
|
||||
# only thing this site persists.
|
||||
#
|
||||
# A bind mount rather than a named volume because the tester list has to be
|
||||
# reachable from the host — `sqlite3 ./data/beta.sqlite`, a backup by `cp`,
|
||||
# and the CSV the export CLI writes into ./data/exports/ for pasting into
|
||||
# Play. A named volume would put all three behind `docker cp`.
|
||||
#
|
||||
# The container runs as uid 1000. Docker creates a MISSING bind-mount source
|
||||
# as root:root, and the store then fails to open — so create the directory
|
||||
# yourself and, if it is owned by someone else, `chown 1000:1000 ./data`.
|
||||
# DEPLOY.md has the two commands.
|
||||
- ./data:/app/data
|
||||
|
||||
# Published on ALL interfaces by default, so the site answers on the host's
|
||||
# own address — `http://<vm-ip>:4321` — and not only on its loopback. That is
|
||||
# what makes it reachable from the rest of the network: a proxy in another
|
||||
# container or on another machine, a browser on the LAN, a phone on the same
|
||||
# wifi checking the mobile layout.
|
||||
#
|
||||
# It is deliberately a variable rather than a fixed address, because the safe
|
||||
# binding depends on where this host sits. Set SITE_BIND_ADDR in .env to
|
||||
# narrow it without touching this file:
|
||||
#
|
||||
# SITE_BIND_ADDR=127.0.0.1 loopback only — a proxy on THIS host, nothing else
|
||||
# SITE_BIND_ADDR=192.168.1.10 one interface — the LAN, but not a public NIC
|
||||
# SITE_BIND_ADDR=0.0.0.0 every interface (the default)
|
||||
#
|
||||
# On a host with a public address, `0.0.0.0` means port 4321 answers from the
|
||||
# internet directly, beside whatever the proxy serves on 443 — plain HTTP, no
|
||||
# TLS. Firewall the port, or narrow the binding. DEPLOY.md, "Putting a proxy
|
||||
# in front of it".
|
||||
ports:
|
||||
- "${SITE_BIND_ADDR:-0.0.0.0}:${SITE_HOST_PORT:-4321}:4321"
|
||||
|
||||
# Repeats the image's own HEALTHCHECK so `docker compose ps` reports it even
|
||||
# when the image is pinned to an older tag that predates it. It watches an
|
||||
# actual response rather than the process, because `npm start` runs the brand
|
||||
# rewrite before the server: there is a real window where the container is up
|
||||
# and nothing is listening.
|
||||
#
|
||||
# The command is a QUOTED flow sequence, which is not a style choice: written as a
|
||||
# block sequence, YAML reads the `: ` inside `r.ok ? 0 : 1` as a key/value separator
|
||||
# and `docker compose config` refuses the file with "healthcheck.test.3 must be a
|
||||
# string". Keep the quotes.
|
||||
healthcheck:
|
||||
test: ["CMD", "node", "-e", "fetch('http://127.0.0.1:4321/').then((r) => process.exit(r.ok ? 0 : 1)).catch(() => process.exit(1))"]
|
||||
interval: 30s
|
||||
timeout: 5s
|
||||
start_period: 40s
|
||||
retries: 3
|
||||
|
||||
logging:
|
||||
driver: json-file
|
||||
options:
|
||||
max-size: "10m"
|
||||
max-file: "3"
|
||||
839
package-lock.json
generated
22
package.json
@@ -12,7 +12,7 @@
|
||||
"dev": "astro dev",
|
||||
"build": "astro build",
|
||||
"preview": "astro preview",
|
||||
"start": "node scripts/applyBrand.mjs && node scripts/serve.mjs",
|
||||
"start": "node scripts/applyBrand.mjs && node ./dist/server/entry.mjs",
|
||||
"check": "astro check",
|
||||
"check:facts": "node scripts/checkFacts.mjs",
|
||||
"check:tokens": "node scripts/checkTokens.mjs",
|
||||
@@ -20,21 +20,11 @@
|
||||
"check:links": "node scripts/checkLinks.mjs",
|
||||
"check:datasafety": "node scripts/playDataSafety.mjs --check",
|
||||
"check:quickstart": "node scripts/checkQuickstart.mjs",
|
||||
"check:reference": "node scripts/checkReference.mjs",
|
||||
"check:sidebar": "node scripts/checkSidebar.mjs",
|
||||
"check:terms": "node scripts/checkTerms.mjs",
|
||||
"check:terms:built": "node scripts/checkTerms.mjs --built",
|
||||
"check:screens": "node scripts/checkScreens.mjs",
|
||||
"check:a11y": "node scripts/checkA11y.mjs",
|
||||
"check:csp": "node scripts/checkCsp.mjs",
|
||||
"play:datasafety": "node scripts/playDataSafety.mjs",
|
||||
"beta": "node scripts/beta.mjs",
|
||||
"test": "node --test test/beta.test.mjs test/legal.test.mjs test/footer.test.mjs test/demo.test.mjs",
|
||||
"test": "node --test test/beta.test.mjs test/legal.test.mjs",
|
||||
"brand:assets": "node scripts/buildBrandAssets.mjs",
|
||||
"screens:capture": "node scripts/captureScreens.mjs",
|
||||
"csp:hashes": "node scripts/checkCsp.mjs --reset && astro build && node scripts/checkCsp.mjs --write && astro build && node scripts/checkCsp.mjs",
|
||||
"verify": "npm run check:sidebar && npm run check:terms && npm run check:screens && npm run check:tokens && npm run check:brand && npm run check:datasafety && npm run check && npm test && npm run build && npm run check:links && npm run check:terms:built && npm run check:facts && npm run check:quickstart && npm run check:reference && npm run test:served && npm run check:a11y && npm run check:csp",
|
||||
"test:served": "node --test test/headers.test.mjs"
|
||||
"verify": "npm run check:tokens && npm run check:brand && npm run check:datasafety && npm run check && npm test && npm run build && npm run check:links && npm run check:facts && npm run check:quickstart"
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/node": "^11.1.4",
|
||||
@@ -43,14 +33,12 @@
|
||||
"@fontsource-variable/inter": "^5.3.0",
|
||||
"astro": "^7.2.4",
|
||||
"better-sqlite3": "^12.11.1",
|
||||
"pagefind": "^1.5.2",
|
||||
"sharp": "^0.35.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@astrojs/check": "^0.9.10",
|
||||
"opentype.js": "^2.0.0",
|
||||
"puppeteer-core": "^23.11.1",
|
||||
"typescript": "^6.0.3",
|
||||
"yaml": "^2.8.1"
|
||||
"yaml": "^2.8.1",
|
||||
"typescript": "^6.0.3"
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 61 KiB |
|
Before Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 136 KiB |
|
Before Width: | Height: | Size: 89 KiB |
|
Before Width: | Height: | Size: 89 KiB |
|
Before Width: | Height: | Size: 284 KiB |
|
Before Width: | Height: | Size: 173 KiB |
|
Before Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 57 KiB |
|
Before Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 67 KiB |
@@ -193,38 +193,17 @@ if (demoFrom !== demoTo) {
|
||||
* because `global.css` hides `[data-demo-url='']` — the visibility rule stays one rule for
|
||||
* both kinds of link, and only the `href` differs.
|
||||
*/
|
||||
const DEEP_LINK = /href="[^"]*" data-demo-url="[^"]*" data-demo-path="([^"]*)"(?: data-demo-game="([^"]*)")?/g;
|
||||
const DEEP_LINK = /href="[^"]*" data-demo-url="[^"]*" data-demo-path="([^"]*)"/g;
|
||||
|
||||
/**
|
||||
* Which games the demo runs (D83). A deep link into a game module's pages carries that
|
||||
* game's id in `data-demo-game`, and it is filled only when the mounted `demoGames` names
|
||||
* it: the demo is a Rust deployment, and a `/uo/market` link into it is a 404. Core's own
|
||||
* links (`/wiki`, `/site/events`) carry no game and follow `demoUrl` alone, because every
|
||||
* deployment has them.
|
||||
*
|
||||
* An absent or malformed list means no game's links, not every game's. A demo whose games
|
||||
* nobody named is one whose game links cannot be known to work.
|
||||
*/
|
||||
const gamesOf = (value) => (Array.isArray(value) ? value.filter((id) => typeof id === 'string') : []);
|
||||
const gamesFrom = gamesOf(previous.demoGames);
|
||||
const gamesTo = gamesOf(resolved.demoGames);
|
||||
const gamesChanged = gamesFrom.join(',') !== gamesTo.join(',');
|
||||
|
||||
if ('demoGames' in mounted && !Array.isArray(mounted.demoGames)) {
|
||||
console.warn('[brand] the mounted "demoGames" is not a list of game ids — no game links will show.');
|
||||
}
|
||||
|
||||
const deepLinkTo = (demoPath, game) => {
|
||||
const root = !game || gamesTo.includes(game) ? demoTo : '';
|
||||
const href = root ? `${root.replace(/\/+$/, '')}${demoPath}` : '';
|
||||
const deepLinkTo = (demoPath) => {
|
||||
const href = demoTo ? `${demoTo.replace(/\/+$/, '')}${demoPath}` : '';
|
||||
return (
|
||||
`href="${escapeHtml(href)}" data-demo-url="${escapeHtml(root)}" ` +
|
||||
`data-demo-path="${demoPath}"` +
|
||||
(game === undefined ? '' : ` data-demo-game="${game}"`)
|
||||
`href="${escapeHtml(href)}" data-demo-url="${escapeHtml(demoTo)}" ` +
|
||||
`data-demo-path="${demoPath}"`
|
||||
);
|
||||
};
|
||||
|
||||
if (!replacements.length && !gamesChanged) {
|
||||
if (!replacements.length) {
|
||||
console.log('[brand] mount matches what is already applied; nothing to rewrite.');
|
||||
process.exit(0);
|
||||
}
|
||||
@@ -250,71 +229,10 @@ const counts = new Map(replacements.map((r) => [r.field, 0]));
|
||||
counts.set('demoDeep', 0);
|
||||
let filesTouched = 0;
|
||||
|
||||
/**
|
||||
* The CSP (§6, D48) hashes every inline `<script>` and `<style>` in the build. This script
|
||||
* runs after that hashing and rewrites the same files, so a brand value that happened to
|
||||
* sit inside an inline block would change its bytes, invalidate its hash and get the block
|
||||
* refused by the browser — with no error anywhere except a console nobody has open. The
|
||||
* page would render perfectly and the script simply would not run.
|
||||
*
|
||||
* Nothing puts brand text in an inline script today, and the replacements are guarded by
|
||||
* MIN_REWRITABLE_LENGTH so they are unlikely to collide by accident. "Unlikely" is not the
|
||||
* standard for a failure this quiet, so the collision is checked rather than reasoned
|
||||
* about: if a rewrite ever lands inside an inline block, this refuses to write that file
|
||||
* and says so, and the page keeps its stock text instead of losing its behaviour.
|
||||
*/
|
||||
const INLINE_BLOCK = /<(script|style)(?![^>]*\bsrc\s*=)([^>]*)>([\s\S]*?)<\/\1>/g;
|
||||
|
||||
/**
|
||||
* The structured-data block (D50) is a `<script>` that no browser executes and no CSP hash
|
||||
* covers, so it is not one of the blocks this guard protects — and it MUST NOT be, because
|
||||
* it contains the site's name. Treating it as a script would make the guard refuse to
|
||||
* rewrite the homepage, which is §7 failing on the one page that matters most.
|
||||
*/
|
||||
const DATA_BLOCK = /type\s*=\s*["']application\/(ld\+json|json)["']/i;
|
||||
|
||||
const inlineRanges = (html) => {
|
||||
const ranges = [];
|
||||
INLINE_BLOCK.lastIndex = 0;
|
||||
let match;
|
||||
while ((match = INLINE_BLOCK.exec(html))) {
|
||||
if (match[1] === 'script' && DATA_BLOCK.test(match[2])) continue;
|
||||
// Where the block's CONTENT starts — measured back from the end of the whole match, so
|
||||
// the opening tag's attributes cannot throw the offset off: `</script>` is the tag name
|
||||
// plus three characters.
|
||||
const closing = match[1].length + 3;
|
||||
const start = match.index + match[0].length - closing - match[3].length;
|
||||
ranges.push([start, start + match[3].length]);
|
||||
}
|
||||
return ranges;
|
||||
};
|
||||
const hitsInlineBlock = (html, needle) => {
|
||||
if (!needle || !html.includes(needle)) return false;
|
||||
const ranges = inlineRanges(html);
|
||||
if (ranges.length === 0) return false;
|
||||
for (let at = html.indexOf(needle); at !== -1; at = html.indexOf(needle, at + 1)) {
|
||||
const end = at + needle.length;
|
||||
if (ranges.some(([from, to]) => at < to && end > from)) return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
const inlineCollisions = [];
|
||||
|
||||
for (const file of walk(CLIENT)) {
|
||||
const before = readFileSync(file, 'utf8');
|
||||
let after = before;
|
||||
|
||||
if (path.extname(file) === '.html') {
|
||||
const colliding = replacements.filter(({ from }) => hitsInlineBlock(before, from));
|
||||
if (colliding.length) {
|
||||
inlineCollisions.push({
|
||||
file: path.relative(CLIENT, file),
|
||||
fields: [...new Set(colliding.map((c) => c.field))],
|
||||
});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
for (const { field, from, to } of replacements) {
|
||||
if (!after.includes(from)) continue;
|
||||
counts.set(field, counts.get(field) + after.split(from).length - 1);
|
||||
@@ -324,8 +242,8 @@ for (const file of walk(CLIENT)) {
|
||||
// After the literal swaps, never before: the plain-slot replacement also matches the
|
||||
// first two attributes of a deep link, so it runs first and this pass corrects the
|
||||
// `href` it just wrote. Recomputing rather than replacing is what makes that safe.
|
||||
after = after.replace(DEEP_LINK, (whole, demoPath, game) => {
|
||||
const rebuilt = deepLinkTo(demoPath, game);
|
||||
after = after.replace(DEEP_LINK, (whole, demoPath) => {
|
||||
const rebuilt = deepLinkTo(demoPath);
|
||||
if (rebuilt !== whole) counts.set('demoDeep', counts.get('demoDeep') + 1);
|
||||
return rebuilt;
|
||||
});
|
||||
@@ -351,51 +269,7 @@ if (counts.get('demoDeep')) {
|
||||
` ${'demoUrl deep'.padEnd(14)} ${demoTo ? `linked -> ${demoTo}/…` : 'links hidden'} (${counts.get('demoDeep')}x)`
|
||||
);
|
||||
}
|
||||
if (gamesChanged) {
|
||||
console.log(` ${'demoGames'.padEnd(14)} ${gamesTo.length ? gamesTo.join(', ') : 'no game links'}`);
|
||||
}
|
||||
|
||||
if (inlineCollisions.length) {
|
||||
console.error(
|
||||
`\n[brand] ${inlineCollisions.length} file(s) were LEFT UNCHANGED: a brand value occurs ` +
|
||||
`inside an inline <script> or <style>, and rewriting it would break that block's CSP ` +
|
||||
`hash (§6, D48) — the page would render and the script would silently not run.\n`
|
||||
);
|
||||
for (const { file, fields } of inlineCollisions) {
|
||||
console.error(` ! ${file} (${fields.join(', ')})`);
|
||||
}
|
||||
console.error(
|
||||
`\n Those pages keep the stock text. Fix it by taking the brand value out of the inline\n` +
|
||||
` block — move it into markup the CSP does not hash, or into /brand/theme.css.\n`
|
||||
);
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
Search
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Pagefind builds its index from the built HTML at BUILD time, so everything above reaches
|
||||
* the pages and none of it reaches the search results: a site renamed through the mount
|
||||
* would answer a search for its own name with the stock one, and every result title would
|
||||
* still carry the old suffix. Phase 2 recorded that and left it for this phase, when
|
||||
* search became site-wide (D47).
|
||||
*
|
||||
* The fix is to re-index, which is cheap and needs nothing the container does not already
|
||||
* have — Pagefind is what Starlight ran at build. It only runs when a rewrite actually
|
||||
* happened, so the stock deployment, which is the common case, still pays nothing.
|
||||
*/
|
||||
if (filesTouched > 0) {
|
||||
const pagefind = await import('pagefind');
|
||||
try {
|
||||
const { index } = await pagefind.createIndex();
|
||||
const { page_count } = await index.addDirectory({ path: CLIENT });
|
||||
await index.writeFiles({ outputPath: path.join(CLIENT, 'pagefind') });
|
||||
console.log(`[brand] re-indexed ${page_count} page(s) for search so results agree with it.`);
|
||||
} catch (error) {
|
||||
// Search degrading to stale titles is not a reason to refuse to serve the site.
|
||||
console.error(`[brand] could not rebuild the search index; it keeps the built one: ${error.message}`);
|
||||
} finally {
|
||||
await pagefind.close();
|
||||
}
|
||||
}
|
||||
// Pagefind builds its search index from the HTML at BUILD time (phase 10), so a rename
|
||||
// applied here reaches the pages but not the search results. Worth fixing when search
|
||||
// lands; recorded here rather than in a plan section nobody will re-read.
|
||||
|
||||
@@ -1,206 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* captureScreens.mjs — retakes the screenshots in `src/data/screens.mjs`.
|
||||
*
|
||||
* PLAN.md §13 phase 9, D4 / D45.
|
||||
*
|
||||
* node scripts/captureScreens.mjs # every web screen
|
||||
* node scripts/captureScreens.mjs shard-status admin-users
|
||||
* RG_DEMO=http://localhost:3000 node scripts/captureScreens.mjs
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* AN AUTHORING TOOL, LIKE buildBrandAssets.mjs — NOT A CHECK
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* This never runs in CI and CI never needs it: its output is committed, because the site
|
||||
* must build from a clean checkout with no game server, no database and no browser. What
|
||||
* CI runs is `checkScreens.mjs`, which only reads the files this produced.
|
||||
*
|
||||
* It exists because D4 asks for real screenshots of a real deployment, and the way real
|
||||
* screenshots rot is that the recipe for taking them lives in somebody's memory. The rig
|
||||
* is written down in PLAN.md §13; the framing — route, viewport, scroll offset, whether to
|
||||
* sign in — is written down in `screens.mjs`; and this turns the two into files.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY puppeteer-core AND NOT puppeteer
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* `puppeteer` downloads its own Chromium — a hundred-odd megabytes fetched on every clean
|
||||
* install of a repository that needs a browser once per redesign. `puppeteer-core` drives
|
||||
* a Chrome that is already on the machine, which every machine that can look at this site
|
||||
* has. Point `RG_CHROME` at it if it is somewhere unusual.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY IT SIGNS IN THROUGH THE API RATHER THAN THE LOGIN FORM
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* The administration screens need a session, and typing into the login form is the part of
|
||||
* a browser script most likely to break on a redesign — a moved field, a renamed button, a
|
||||
* React input that ignores synthetic typing. The session cookie is the only thing actually
|
||||
* wanted, so this asks the API for one from inside the page and lets the browser store it.
|
||||
* If that call stops returning 200 the script says so and stops, rather than quietly
|
||||
* screenshotting a login screen twelve times.
|
||||
*/
|
||||
|
||||
import { existsSync, mkdirSync, readdirSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import sharp from 'sharp';
|
||||
|
||||
import { screens, screensOf, WEB } from '../src/data/screens.mjs';
|
||||
|
||||
const HERE = path.dirname(fileURLToPath(import.meta.url));
|
||||
const OUT = path.join(HERE, '..', 'public', 'screens');
|
||||
|
||||
const BASE = (process.env.RG_DEMO || 'http://localhost:3000').replace(/\/+$/, '');
|
||||
const USER = process.env.RG_ADMIN_USER || 'demoadmin';
|
||||
const PASS = process.env.RG_ADMIN_PASS || 'DemoReview!2026';
|
||||
|
||||
/** Where Chrome usually is, per platform. First hit wins; `RG_CHROME` beats all of them. */
|
||||
const CHROME_CANDIDATES = [
|
||||
process.env.RG_CHROME,
|
||||
'C:/Program Files/Google/Chrome/Application/chrome.exe',
|
||||
'C:/Program Files (x86)/Google/Chrome/Application/chrome.exe',
|
||||
'/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
|
||||
'/usr/bin/google-chrome',
|
||||
'/usr/bin/chromium',
|
||||
].filter(Boolean);
|
||||
|
||||
const wanted = process.argv.slice(2).filter((arg) => !arg.startsWith('-'));
|
||||
const todo = screensOf('web').filter((shot) => wanted.length === 0 || wanted.includes(shot.id));
|
||||
|
||||
if (todo.length === 0) {
|
||||
const known = screens.map((shot) => shot.id).join(', ');
|
||||
console.error(`Nothing to capture. Known ids: ${known}`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const chrome = CHROME_CANDIDATES.find((candidate) => existsSync(candidate));
|
||||
|
||||
if (!chrome) {
|
||||
console.error(
|
||||
'No Chrome found. Set RG_CHROME to the browser executable — this script drives an\n' +
|
||||
'installed Chrome rather than downloading one (see the header).',
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const puppeteer = (await import('puppeteer-core')).default;
|
||||
|
||||
mkdirSync(OUT, { recursive: true });
|
||||
|
||||
const browser = await puppeteer.launch({
|
||||
executablePath: chrome,
|
||||
headless: 'new',
|
||||
defaultViewport: { ...WEB.viewport, deviceScaleFactor: WEB.scale },
|
||||
// Scrollbars are the browser's furniture, not the product's, and a colour profile that
|
||||
// is not sRGB makes the palette in a screenshot disagree with the palette on the page.
|
||||
args: ['--hide-scrollbars', '--force-color-profile=srgb'],
|
||||
});
|
||||
|
||||
/**
|
||||
* One page per privilege level rather than signing in and out around each shot: signing
|
||||
* out is the step that gets forgotten, and a public page captured with an admin session
|
||||
* shows a navigation bar the public never sees.
|
||||
*/
|
||||
const anon = await browser.newPage();
|
||||
const admin = await browser.newPage();
|
||||
|
||||
await admin.goto(BASE, { waitUntil: 'domcontentloaded' });
|
||||
|
||||
const status = await admin.evaluate(
|
||||
async (username, password) => {
|
||||
const res = await fetch('/api/v1/auth/login', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
credentials: 'include',
|
||||
body: JSON.stringify({ username, password }),
|
||||
});
|
||||
return res.status;
|
||||
},
|
||||
USER,
|
||||
PASS,
|
||||
);
|
||||
|
||||
if (status !== 200) {
|
||||
console.error(
|
||||
`Could not sign in as "${USER}" at ${BASE} (HTTP ${status}).\n` +
|
||||
'Seed the demo first — see PLAN.md §13 phase 9 and scripts/seedDemo.mjs.',
|
||||
);
|
||||
await browser.close();
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
let failures = 0;
|
||||
|
||||
for (const shot of todo) {
|
||||
const page = shot.admin ? admin : anon;
|
||||
const url = BASE + shot.route;
|
||||
|
||||
try {
|
||||
await page.goto(url, { waitUntil: 'networkidle2', timeout: 30_000 });
|
||||
|
||||
// A screen whose subject is behind a tab or a button the route cannot reach. Each step is
|
||||
// the visible text the element starts with; the first visible button, link or tab that
|
||||
// matches is clicked. A step that matches nothing fails the shot rather than capturing
|
||||
// the wrong screen.
|
||||
for (const label of shot.click ?? []) {
|
||||
const clicked = await page.evaluate((text) => {
|
||||
const candidates = [...document.querySelectorAll('button, a, [role="tab"], [role="button"], li')];
|
||||
const hit = candidates.find(
|
||||
(el) => el.offsetParent !== null && el.textContent.trim().startsWith(text),
|
||||
);
|
||||
if (hit) hit.click();
|
||||
return Boolean(hit);
|
||||
}, label);
|
||||
if (!clicked) throw new Error(`nothing to click starting "${label}"`);
|
||||
await new Promise((resolve) => setTimeout(resolve, 800));
|
||||
}
|
||||
|
||||
if (shot.scrollY) {
|
||||
await page.evaluate((y) => window.scrollTo(0, y), shot.scrollY);
|
||||
}
|
||||
|
||||
// Live pages settle after their first paint: a shard panel fills in from an event
|
||||
// stream, a list re-sorts once its data lands. A second is cheap and the difference
|
||||
// between a screenshot of the product and a screenshot of its loading state.
|
||||
await new Promise((resolve) => setTimeout(resolve, 1200));
|
||||
|
||||
const png = await page.screenshot({ type: 'png' });
|
||||
const file = path.join(OUT, `${shot.id}.webp`);
|
||||
|
||||
// Quality 82 is where UI text stops visibly softening; the files land near 150 KB,
|
||||
// which is what makes a page with five of them still a page and not a download.
|
||||
await sharp(png).webp({ quality: 82 }).toFile(file);
|
||||
|
||||
const meta = await sharp(file).metadata();
|
||||
|
||||
if (meta.width !== WEB.width || meta.height !== WEB.height) {
|
||||
console.error(
|
||||
` ! ${shot.id}: got ${meta.width}x${meta.height}, expected ${WEB.width}x${WEB.height}`,
|
||||
);
|
||||
failures++;
|
||||
continue;
|
||||
}
|
||||
|
||||
console.log(` + ${shot.id.padEnd(18)} ${shot.route.padEnd(20)} ${meta.width}x${meta.height}`);
|
||||
} catch (err) {
|
||||
console.error(` ! ${shot.id}: ${err.message}`);
|
||||
failures++;
|
||||
}
|
||||
}
|
||||
|
||||
await browser.close();
|
||||
|
||||
// A file left behind by a screen that has since been renamed or dropped is a file the
|
||||
// site still ships and nothing points at. Say so; do not delete somebody's work silently.
|
||||
if (wanted.length === 0) {
|
||||
const declared = new Set(screensOf('web').map((shot) => `${shot.id}.webp`));
|
||||
const phones = new Set(screensOf('phone').map((shot) => `${shot.id}.webp`));
|
||||
const orphans = readdirSync(OUT).filter((name) => !declared.has(name) && !phones.has(name));
|
||||
|
||||
if (orphans.length > 0) {
|
||||
console.log(`\nNot declared in screens.mjs, left alone: ${orphans.join(', ')}`);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`\n${todo.length - failures} captured, ${failures} failed.`);
|
||||
process.exit(failures > 0 ? 1 : 0);
|
||||
@@ -1,278 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkA11y.mjs — PLAN.md §13 phase 10.
|
||||
*
|
||||
* Every other rule this repository cares about is enforced by a script — the facts, the
|
||||
* links, the tokens, the sidebar, the screenshots, the CSP. Accessibility was the exception:
|
||||
* it was a thing someone checked once, by hand, on the pages they happened to open. This
|
||||
* makes it the eleventh check so a regression fails a build instead of waiting for a reader
|
||||
* who cannot use the page and will not file an issue.
|
||||
*
|
||||
* node scripts/checkA11y.mjs
|
||||
*
|
||||
* ── What it checks, and why each one ────────────────────────────────────────
|
||||
* A static check cannot measure contrast against a rendered page or find a focus trap, and
|
||||
* pretending otherwise would be worse than not checking. What it CAN do is catch the class
|
||||
* of defect that is invisible to a sighted author and permanent once shipped:
|
||||
*
|
||||
* 1. **One `<h1>` per page, and no skipped heading level.** The heading tree is the
|
||||
* document outline a screen-reader user navigates by. Two `<h1>`s or an `<h2>` under
|
||||
* nothing reads as a page with no structure at all.
|
||||
* 2. **Every `<img>` has an `alt`.** Not "a non-empty alt": `alt=""` is correct and
|
||||
* deliberate for the header mark, which sits inside a link that already says the
|
||||
* product's name. A MISSING attribute is what makes a screen reader read the filename.
|
||||
* 3. **Every form control has a label.** `<label for>`, a wrapping `<label>`,
|
||||
* `aria-label` or `aria-labelledby`. The signup form is the only place on this site
|
||||
* where a person is asked to type something, so it is the one place this must hold.
|
||||
* 4. **Every link and button has an accessible name.** An icon-only control with no text
|
||||
* and no `aria-label` is announced as "link", which is no name at all. The search
|
||||
* button is icon-only under 46rem, which is exactly this hazard.
|
||||
* 5. **`<html lang>` is set**, or a screen reader reads English prose with whatever voice
|
||||
* the reader last used.
|
||||
* 6. **One `<main>` per page and a skip link that points at it.** The site's header is a
|
||||
* lockup, four links and a search box in front of every page; without a working skip
|
||||
* link a keyboard user walks all six on every navigation.
|
||||
* 7. **No positive `tabindex`.** It reorders the tab sequence away from the visual one
|
||||
* and is almost never what the author meant.
|
||||
*
|
||||
* Both chromes are checked — the marketing pages and Starlight's forty. Starlight is
|
||||
* generally careful, so the docs half is a regression alarm on a dependency rather than a
|
||||
* review of our own markup, and it has already earned its place once: it is what would have
|
||||
* caught the `<h2>`-without-`<h1>` shape if a docs page had ever lost its title.
|
||||
*
|
||||
* No token and no network: everything read here is in `dist/`.
|
||||
*/
|
||||
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
|
||||
const clientDir = path.join(root, 'dist', 'client');
|
||||
|
||||
if (!fs.existsSync(clientDir)) {
|
||||
console.error('\ncheckA11y: dist/client does not exist. Run `npm run build` first.\n');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const failures = [];
|
||||
const fail = (page, what, detail) => failures.push({ page, what, detail });
|
||||
|
||||
const pages = [];
|
||||
const walk = (dir) => {
|
||||
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
|
||||
const full = path.join(dir, entry.name);
|
||||
if (entry.isDirectory()) walk(full);
|
||||
else if (entry.name.endsWith('.html')) pages.push(full);
|
||||
}
|
||||
};
|
||||
walk(clientDir);
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
A very small amount of HTML reading
|
||||
|
||||
Not a parser. Everything below is a tag-level question — does this element carry this
|
||||
attribute, what text sits between these two tags — and a regex answers those on
|
||||
generated, well-formed output. A DOM parser would be a dependency, and this repository's
|
||||
checks are dependency-free on purpose (§12): the reader runs them the same way CI does.
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
/** Takes the ATTRIBUTE STRING — what is between the tag name and the `>` — not the tag. */
|
||||
const attrs = (attrString) => {
|
||||
const found = new Map();
|
||||
const re = /([a-zA-Z_:][-a-zA-Z0-9_:.]*)(?:\s*=\s*(?:"([^"]*)"|'([^']*)'|([^\s"'>]+)))?/g;
|
||||
let m;
|
||||
while ((m = re.exec(attrString))) {
|
||||
found.set(m[1].toLowerCase(), m[2] ?? m[3] ?? m[4] ?? '');
|
||||
}
|
||||
return found;
|
||||
};
|
||||
|
||||
/** Text a screen reader would announce: markup and comments stripped, entities loosened. */
|
||||
const textOf = (html) =>
|
||||
html
|
||||
.replace(/<!--[\s\S]*?-->/g, '')
|
||||
.replace(/<[^>]*>/g, ' ')
|
||||
.replace(/&[a-zA-Z#0-9]+;/g, ' ')
|
||||
.replace(/\s+/g, ' ')
|
||||
.trim();
|
||||
|
||||
/** An element's own accessible name, near enough for "is there one at all". */
|
||||
const named = (tag, inner) => {
|
||||
const a = attrs(tag);
|
||||
if (a.get('aria-label')?.trim()) return true;
|
||||
if (a.get('aria-labelledby')?.trim()) return true;
|
||||
if (a.get('title')?.trim()) return true;
|
||||
if (textOf(inner)) return true;
|
||||
// An image child with alt text names the control.
|
||||
for (const img of inner.matchAll(/<img\b([^>]*)>/gi)) {
|
||||
if (attrs(img[1]).get('alt')?.trim()) return true;
|
||||
}
|
||||
// An SVG with a title element does too.
|
||||
if (/<svg\b[^>]*>[\s\S]*?<title\b[^>]*>[^<]+<\/title>/i.test(inner)) return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
for (const file of pages) {
|
||||
const page = '/' + path.relative(clientDir, file).replace(/\\/g, '/');
|
||||
|
||||
/**
|
||||
* Comments are stripped before anything is counted, and that is not a nicety: this
|
||||
* repository comments its markup heavily, and several of those comments quote the tags
|
||||
* they are explaining. `Base.astro`'s note about `data-pagefind-body` contains the text
|
||||
* "<main>", and the first run of this check reported every marketing page as having two
|
||||
* `<main>` landmarks because of it. Stripping once, up front, also keeps every offset
|
||||
* below measured against the same string.
|
||||
*/
|
||||
const html = fs.readFileSync(file, 'utf8').replace(/<!--[\s\S]*?-->/g, '');
|
||||
|
||||
// ── 5. lang ───────────────────────────────────────────────────────────────
|
||||
const htmlTag = /<html\b([^>]*)>/i.exec(html);
|
||||
if (!htmlTag) fail(page, '<html>', 'has no <html> element');
|
||||
else if (!attrs(htmlTag[1]).get('lang')?.trim()) fail(page, '<html>', 'has no lang attribute');
|
||||
|
||||
// ── 1. headings ───────────────────────────────────────────────────────────
|
||||
const headings = [...html.matchAll(/<h([1-6])\b([^>]*)>([\s\S]*?)<\/h\1>/gi)]
|
||||
// `aria-hidden` headings are decorative and out of the outline by definition.
|
||||
.filter((m) => attrs(m[2]).get('aria-hidden') !== 'true')
|
||||
.map((m) => ({ level: Number(m[1]), text: textOf(m[3]) }));
|
||||
|
||||
const h1s = headings.filter((h) => h.level === 1);
|
||||
if (h1s.length === 0) fail(page, 'headings', 'has no <h1>');
|
||||
if (h1s.length > 1) {
|
||||
fail(page, 'headings', `has ${h1s.length} <h1>s: ${h1s.map((h) => JSON.stringify(h.text)).join(', ')}`);
|
||||
}
|
||||
|
||||
let previous = 0;
|
||||
for (const heading of headings) {
|
||||
if (previous && heading.level > previous + 1) {
|
||||
fail(
|
||||
page,
|
||||
'headings',
|
||||
`jumps from h${previous} to h${heading.level} at ${JSON.stringify(heading.text.slice(0, 50))}`,
|
||||
);
|
||||
}
|
||||
previous = heading.level;
|
||||
}
|
||||
|
||||
// ── 2. images ─────────────────────────────────────────────────────────────
|
||||
for (const img of html.matchAll(/<img\b([^>]*)>/gi)) {
|
||||
const a = attrs(img[1]);
|
||||
if (!a.has('alt')) {
|
||||
fail(page, '<img>', `has no alt attribute: src=${a.get('src') ?? '(none)'}`);
|
||||
}
|
||||
}
|
||||
|
||||
// ── 3. form controls ──────────────────────────────────────────────────────
|
||||
const labelledIds = new Set(
|
||||
[...html.matchAll(/<label\b([^>]*)>/gi)]
|
||||
.map((m) => attrs(m[1]).get('for'))
|
||||
.filter(Boolean),
|
||||
);
|
||||
/**
|
||||
* A control wrapped in its own `<label>` needs no `for` and — this is the part that took
|
||||
* a wrong answer to find — needs no `id` either, so it cannot be recorded by id. Starlight
|
||||
* labels its theme and language selects exactly this way. What is recorded instead is the
|
||||
* character offset of each wrapped control, which identifies it uniquely without
|
||||
* requiring it to have any attributes at all.
|
||||
*/
|
||||
const wrappedAt = new Set();
|
||||
for (const label of html.matchAll(/<label\b[^>]*>([\s\S]*?)<\/label>/gi)) {
|
||||
const base = label.index + label[0].indexOf(label[1]);
|
||||
for (const control of label[1].matchAll(/<(input|select|textarea)\b[^>]*>/gi)) {
|
||||
wrappedAt.add(base + control.index);
|
||||
}
|
||||
}
|
||||
|
||||
for (const control of html.matchAll(/<(input|select|textarea)\b([^>]*)>/gi)) {
|
||||
const a = attrs(control[2]);
|
||||
const type = (a.get('type') ?? 'text').toLowerCase();
|
||||
// These are not things a person types into and are named by other means.
|
||||
if (['hidden', 'submit', 'button', 'reset', 'image'].includes(type)) continue;
|
||||
|
||||
const id = a.get('id');
|
||||
const hasLabel =
|
||||
wrappedAt.has(control.index) ||
|
||||
(id && labelledIds.has(id)) ||
|
||||
a.get('aria-label')?.trim() ||
|
||||
a.get('aria-labelledby')?.trim() ||
|
||||
a.get('title')?.trim();
|
||||
|
||||
if (!hasLabel) {
|
||||
fail(
|
||||
page,
|
||||
`<${control[1]}>`,
|
||||
`has no label: ${id ? `id="${id}"` : `name="${a.get('name') ?? '(none)'}"`} — ` +
|
||||
'a placeholder is not a label',
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// ── 4. link and button names ──────────────────────────────────────────────
|
||||
for (const [, tag, attrString, inner] of html.matchAll(/<(a|button)\b([^>]*)>([\s\S]*?)<\/\1>/gi)) {
|
||||
const a = attrs(attrString);
|
||||
if (a.get('aria-hidden') === 'true') continue;
|
||||
// An <a> with no href is not a link; it is a target for one.
|
||||
if (tag.toLowerCase() === 'a' && !a.has('href')) continue;
|
||||
if (named(attrString, inner)) continue;
|
||||
|
||||
fail(
|
||||
page,
|
||||
`<${tag}>`,
|
||||
`has no accessible name: ${a.get('href') ? `href="${a.get('href')}"` : `class="${a.get('class') ?? ''}"`}`,
|
||||
);
|
||||
}
|
||||
|
||||
// ── 6. main and the skip link ─────────────────────────────────────────────
|
||||
const mains = [...html.matchAll(/<main\b([^>]*)>/gi)];
|
||||
if (mains.length === 0) fail(page, '<main>', 'has no <main> landmark');
|
||||
if (mains.length > 1) fail(page, '<main>', `has ${mains.length} <main> elements`);
|
||||
|
||||
const skip = /<a\b([^>]*class="[^"]*skip-link[^"]*"[^>]*)>/i.exec(html);
|
||||
if (skip) {
|
||||
const target = attrs(skip[1]).get('href') ?? '';
|
||||
if (!target.startsWith('#')) {
|
||||
fail(page, 'skip link', `points at ${JSON.stringify(target)}, which is not an in-page anchor`);
|
||||
} else {
|
||||
const id = target.slice(1);
|
||||
if (!new RegExp(`\\bid=["']${id}["']`).test(html)) {
|
||||
fail(page, 'skip link', `points at #${id}, and nothing on the page has that id`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── 7. positive tabindex ──────────────────────────────────────────────────
|
||||
for (const m of html.matchAll(/\btabindex\s*=\s*["']?(-?\d+)/gi)) {
|
||||
if (Number(m[1]) > 0) {
|
||||
fail(page, 'tabindex', `is ${m[1]} — a positive tabindex reorders the tab sequence`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
Report
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
if (failures.length === 0) {
|
||||
console.log(`checkA11y: ${pages.length} built pages pass all seven structural checks.`);
|
||||
} else {
|
||||
// Grouped by page: a shared component's defect otherwise prints fifty times and buries
|
||||
// the one page that has a real problem of its own.
|
||||
const byPage = new Map();
|
||||
for (const f of failures) {
|
||||
if (!byPage.has(f.page)) byPage.set(f.page, []);
|
||||
byPage.get(f.page).push(f);
|
||||
}
|
||||
|
||||
console.error(`\ncheckA11y: ${failures.length} problem(s) across ${byPage.size} page(s):\n`);
|
||||
for (const [page, items] of byPage) {
|
||||
console.error(` ${page}`);
|
||||
for (const item of items) console.error(` ✗ ${item.what}: ${item.detail}`);
|
||||
}
|
||||
console.error(`
|
||||
These are structural, so they are the same in every browser and for every reader. A defect
|
||||
repeated across many pages is usually one shared component — fix it there rather than on
|
||||
each page.
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
@@ -32,7 +32,6 @@ import path from 'node:path';
|
||||
import sharp from 'sharp';
|
||||
|
||||
import { classify } from '../src/lib/brandAssets.mjs';
|
||||
import { games } from '../src/data/games/index.mjs';
|
||||
|
||||
const ROOT = fileURLToPath(new URL('..', import.meta.url));
|
||||
const DEFAULTS = path.join(ROOT, 'brand-default');
|
||||
@@ -158,20 +157,6 @@ if (brand) {
|
||||
}
|
||||
}
|
||||
|
||||
// D83: the one list-valued field. Each entry is a game module's id, checked against the
|
||||
// games this site describes, so a typo is a failed build rather than a demo whose game
|
||||
// links silently never appear.
|
||||
const gameIds = games.map((game) => game.key);
|
||||
if (!Array.isArray(brand.demoGames)) {
|
||||
fail('brand.json is missing the list field "demoGames" (an empty list is the stock value).');
|
||||
} else {
|
||||
for (const id of brand.demoGames) {
|
||||
if (!gameIds.includes(id)) {
|
||||
fail(`brand.json's "demoGames" names ${JSON.stringify(id)}, which is not one of ${gameIds.join(', ')}.`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Kept in step with `TEXT_FIELDS` in `applyBrand.mjs` by reading that file rather than by
|
||||
* restating the list. A field added there and forgotten here would be unchecked; a field
|
||||
@@ -363,23 +348,6 @@ if (!deepPattern) {
|
||||
);
|
||||
}
|
||||
|
||||
// A game's link (D83) must also be read WITH its game. A pattern that matched the first
|
||||
// three attributes and dropped the fourth would treat a /uo/ link as a core one and fill
|
||||
// it on every demo, which is the 404 the attribute exists to prevent.
|
||||
const gameSample = `${sample} data-demo-game="rust"`;
|
||||
let gameRead = null;
|
||||
try {
|
||||
gameRead = new RegExp(deepPattern[1]).exec(gameSample)?.[2] ?? null;
|
||||
} catch {
|
||||
// Reported above.
|
||||
}
|
||||
if (gameRead !== 'rust') {
|
||||
fail(
|
||||
`applyBrand.mjs's DEEP_LINK does not read the game out of \`${gameSample}\`.\n` +
|
||||
' Game links would follow demoUrl alone and point into modules the demo may not run.'
|
||||
);
|
||||
}
|
||||
|
||||
const deepStrays = [];
|
||||
let deepLinks = 0;
|
||||
|
||||
|
||||
@@ -1,263 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkCsp.mjs — PLAN.md §6 and D48, added in phase 10.
|
||||
*
|
||||
* §6 promises "a strict CSP with no external origins". D48 decided that promise should be
|
||||
* a real response header sent by the container itself, not a `<meta>` (which ignores
|
||||
* `frame-ancestors`) and not advice in an operator's proxy config (which lives outside the
|
||||
* artifact we ship and test). `astro.config.mjs` sets it up; this checks it arrived.
|
||||
*
|
||||
* node scripts/checkCsp.mjs # verify the built output
|
||||
* node scripts/checkCsp.mjs --write # rewrite src/config/cspHashes.mjs from the build
|
||||
* node scripts/checkCsp.mjs --reset # empty it, so the next harvest starts from nothing
|
||||
*
|
||||
* Three things are checked, and each one has already been wrong once:
|
||||
*
|
||||
* 1. **Every built route has a policy.** `staticHeaders` writes `dist/_headers.json`; a
|
||||
* route missing from it is a page served with no CSP at all, which is the failure mode
|
||||
* nobody notices because the page looks perfect.
|
||||
*
|
||||
* 2. **Every inline script and style is covered by its page's own policy.** This is the
|
||||
* real check. Astro does not hash `<script is:inline>`, and Starlight ships six of
|
||||
* them per documentation page — so the first build with CSP on had a strict, correct
|
||||
* header and a dead theme switcher. Hashing is verified per page against that page's
|
||||
* header, not against a global list, because that is what the browser does.
|
||||
*
|
||||
* 3. **The directives §6 actually promised are present.** A policy that lost
|
||||
* `frame-ancestors` in a refactor still passes checks 1 and 2 while no longer stopping
|
||||
* anything.
|
||||
*
|
||||
* `--write` harvests the hashes from check 2 into `src/config/cspHashes.mjs`, which
|
||||
* `astro.config.mjs` feeds back into the next build. So the sequence is reset → build →
|
||||
* write → build → verify, which is what `npm run csp:hashes` runs. It resets first because
|
||||
* harvesting only ever collects what the build did NOT cover — see `--reset` below.
|
||||
*
|
||||
* No token and no network: everything read here is in `dist/`.
|
||||
*/
|
||||
|
||||
import { createHash } from 'node:crypto';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
|
||||
const headersFile = path.join(root, 'dist', '_headers.json');
|
||||
const clientDir = path.join(root, 'dist', 'client');
|
||||
const hashesFile = path.join(root, 'src', 'config', 'cspHashes.mjs');
|
||||
|
||||
const write = process.argv.includes('--write');
|
||||
const reset = process.argv.includes('--reset');
|
||||
|
||||
const failures = [];
|
||||
const fail = (what, detail) => failures.push({ what, detail });
|
||||
|
||||
/**
|
||||
* Rewrites the two exported arrays in `src/config/cspHashes.mjs`, leaving every comment and
|
||||
* the JSDoc types above them untouched.
|
||||
*/
|
||||
const writeHashes = (script, style) => {
|
||||
const source = fs.readFileSync(hashesFile, 'utf8');
|
||||
const list = (hashes) =>
|
||||
hashes.size === 0 ? '[]' : `[\n${[...hashes].sort().map((h) => ` '${h}',`).join('\n')}\n]`;
|
||||
|
||||
fs.writeFileSync(
|
||||
hashesFile,
|
||||
source
|
||||
.replace(
|
||||
/export const inlineScriptHashes = [\s\S]*?;\n/,
|
||||
`export const inlineScriptHashes = ${list(script)};\n`,
|
||||
)
|
||||
.replace(
|
||||
/export const inlineStyleHashes = [\s\S]*?;\n/,
|
||||
`export const inlineStyleHashes = ${list(style)};\n`,
|
||||
),
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* `--reset` empties the generated file, and `npm run csp:hashes` runs it FIRST.
|
||||
*
|
||||
* Without it the regeneration is not idempotent, and its failure mode is the worst
|
||||
* available: harvesting collects the blocks the build did not cover, so running it against
|
||||
* a build that is already correct finds nothing, writes two empty arrays and produces a
|
||||
* build with no hashes at all. Emptying first means the harvest always sees the same thing
|
||||
* — every inline block Astro does not hash on its own — whatever state the file was in.
|
||||
*/
|
||||
if (reset) {
|
||||
writeHashes(new Set(), new Set());
|
||||
console.log('checkCsp --reset: src/config/cspHashes.mjs emptied, ready to re-harvest.');
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
// ── The build has to be there ───────────────────────────────────────────────
|
||||
if (!fs.existsSync(headersFile)) {
|
||||
console.error(`
|
||||
checkCsp: dist/_headers.json does not exist.
|
||||
|
||||
That file is written by the Node adapter's \`staticHeaders\` option, so either the build
|
||||
has not run (\`npm run build\`) or \`staticHeaders\` was turned off in astro.config.mjs —
|
||||
in which case the CSP is a <meta> tag and \`frame-ancestors\` is being ignored (D48).
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
/**
|
||||
* `_headers.json` is keyed by an internal route id, so the pathname lives in the record.
|
||||
* Normalised without a trailing slash: the file says `/docs/first-run`, the built page is
|
||||
* at `docs/first-run/index.html`, and `build.format: 'directory'` serves it at
|
||||
* `/docs/first-run/`.
|
||||
*/
|
||||
const byPath = new Map();
|
||||
for (const record of Object.values(JSON.parse(fs.readFileSync(headersFile, 'utf8')))) {
|
||||
const csp = record.headers?.find((h) => h.key.toLowerCase() === 'content-security-policy');
|
||||
byPath.set(record.pathname.replace(/\/$/, '') || '/', csp?.value ?? null);
|
||||
}
|
||||
|
||||
// ── Walk the built HTML ─────────────────────────────────────────────────────
|
||||
const pages = [];
|
||||
const walk = (dir) => {
|
||||
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
|
||||
const full = path.join(dir, entry.name);
|
||||
if (entry.isDirectory()) walk(full);
|
||||
else if (entry.name === 'index.html' || entry.name.endsWith('.html')) pages.push(full);
|
||||
}
|
||||
};
|
||||
walk(clientDir);
|
||||
|
||||
/**
|
||||
* Inline only: anything with a `src` is a fetched file and is covered by `'self'`.
|
||||
* The body is hashed exactly as written, because that is what the browser hashes — one
|
||||
* byte of whitespace either side changes the digest.
|
||||
*/
|
||||
const INLINE_SCRIPT = /<script(?![^>]*\bsrc\s*=)([^>]*)>([\s\S]*?)<\/script>/g;
|
||||
const INLINE_STYLE = /<style([^>]*)>([\s\S]*?)<\/style>/g;
|
||||
|
||||
/**
|
||||
* `<script type="application/ld+json">` (D50) is a data block, not code: the browser never
|
||||
* executes it, and CSP's script-src is not enforced against it. Demanding a hash for one
|
||||
* would be wrong twice over — it would add the structured data's own text to the list of
|
||||
* scripts allowed to run, and that text changes whenever a fact or the brand name does, so
|
||||
* the generated hash file would churn on edits that cannot affect security.
|
||||
*/
|
||||
const DATA_BLOCK = /type\s*=\s*["']application\/(ld\+json|json)["']/i;
|
||||
|
||||
const sha256 = (body) => `sha256-${createHash('sha256').update(body, 'utf8').digest('base64')}`;
|
||||
|
||||
const harvested = { script: new Set(), style: new Set() };
|
||||
let inlineScripts = 0;
|
||||
let inlineStyles = 0;
|
||||
let uncovered = 0;
|
||||
|
||||
for (const file of pages) {
|
||||
const rel = path.relative(clientDir, file).replace(/\\/g, '/');
|
||||
const pathname = '/' + rel.replace(/index\.html$/, '').replace(/\.html$/, '').replace(/\/$/, '');
|
||||
const csp = byPath.get(pathname === '/' ? '/' : pathname.replace(/\/$/, ''));
|
||||
|
||||
if (csp === undefined) {
|
||||
fail(pathname, 'is a built page with no entry in dist/_headers.json — it ships with no CSP');
|
||||
continue;
|
||||
}
|
||||
if (csp === null) {
|
||||
fail(pathname, 'has an entry in dist/_headers.json but no Content-Security-Policy header');
|
||||
continue;
|
||||
}
|
||||
|
||||
const html = fs.readFileSync(file, 'utf8');
|
||||
|
||||
for (const [kind, re, counter] of [
|
||||
['script', INLINE_SCRIPT, 'inlineScripts'],
|
||||
['style', INLINE_STYLE, 'inlineStyles'],
|
||||
]) {
|
||||
re.lastIndex = 0;
|
||||
let match;
|
||||
while ((match = re.exec(html))) {
|
||||
const [, attrs, body] = match;
|
||||
if (kind === 'script' && DATA_BLOCK.test(attrs)) continue;
|
||||
// An empty inline block needs no hash; browsers do not enforce one.
|
||||
if (body.trim() === '') continue;
|
||||
if (counter === 'inlineScripts') inlineScripts++;
|
||||
else inlineStyles++;
|
||||
|
||||
const hash = sha256(body);
|
||||
if (csp.includes(hash)) continue;
|
||||
|
||||
uncovered++;
|
||||
harvested[kind].add(hash);
|
||||
if (!write) {
|
||||
fail(
|
||||
`${pathname} (inline <${kind}>)`,
|
||||
`${hash} is not in that page's policy — ${JSON.stringify(body.trim().slice(0, 60))}…`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── The directives §6 promised, on a page that has to have them ─────────────
|
||||
const REQUIRED = [
|
||||
"default-src 'self'",
|
||||
"base-uri 'self'",
|
||||
"form-action 'self'",
|
||||
"object-src 'none'",
|
||||
"frame-ancestors 'none'",
|
||||
];
|
||||
const home = byPath.get('/');
|
||||
if (!home) {
|
||||
fail('/', 'the homepage has no CSP header at all');
|
||||
} else {
|
||||
for (const directive of REQUIRED) {
|
||||
if (!home.includes(directive)) fail('/ policy', `is missing "${directive}" (PLAN.md §6)`);
|
||||
}
|
||||
// The point of the whole exercise: a hash and 'unsafe-inline' in the same script
|
||||
// directive means browsers ignore 'unsafe-inline' — but if the hashes ever went away it
|
||||
// would quietly start applying.
|
||||
const scriptSrc = /script-src ([^;]*)/.exec(home)?.[1] ?? '';
|
||||
if (scriptSrc.includes("'unsafe-inline'")) {
|
||||
fail('/ policy', "script-src contains 'unsafe-inline' — D48 says the hashes carry this");
|
||||
}
|
||||
if (scriptSrc.includes("'unsafe-eval'")) {
|
||||
fail('/ policy', "script-src contains 'unsafe-eval' ('wasm-unsafe-eval' is the intended one)");
|
||||
}
|
||||
}
|
||||
|
||||
// ── --write: regenerate the hash file ───────────────────────────────────────
|
||||
if (write) {
|
||||
writeHashes(harvested.script, harvested.style);
|
||||
console.log(
|
||||
`checkCsp --write: harvested ${harvested.script.size} script and ${harvested.style.size} ` +
|
||||
`style hash(es) from ${pages.length} pages into src/config/cspHashes.mjs.`,
|
||||
);
|
||||
if (failures.length) {
|
||||
console.error('\ncheckCsp --write: the build is still wrong in ways hashes cannot fix:\n');
|
||||
for (const f of failures) console.error(` ✗ ${f.what}\n ${f.detail}`);
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('Now rebuild so the next build embeds them (npm run csp:hashes does both).');
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
// ── Report ──────────────────────────────────────────────────────────────────
|
||||
if (failures.length === 0) {
|
||||
console.log(
|
||||
`checkCsp: ${pages.length} pages carry a policy; ` +
|
||||
`${inlineScripts} inline script(s) and ${inlineStyles} inline style(s) are all hashed.`,
|
||||
);
|
||||
} else {
|
||||
console.error(`\ncheckCsp: ${failures.length} problem(s) with the Content-Security-Policy:\n`);
|
||||
for (const f of failures) console.error(` ✗ ${f.what}\n ${f.detail}`);
|
||||
if (uncovered) {
|
||||
console.error(`
|
||||
${uncovered} inline block(s) are not covered by a hash. In a browser this is silent: the
|
||||
page renders and the script simply never runs — Starlight's theme switch and mobile
|
||||
sidebar are inline scripts, so this is how the documentation loses them.
|
||||
|
||||
If the inline block is legitimate (usually: Starlight was upgraded), run
|
||||
|
||||
npm run csp:hashes
|
||||
|
||||
which rebuilds, harvests the hashes into src/config/cspHashes.mjs and rebuilds again.
|
||||
Read what changed before committing it — that file is a list of scripts allowed to run.
|
||||
`);
|
||||
}
|
||||
process.exit(1);
|
||||
}
|
||||
@@ -60,28 +60,8 @@ async function api(pathname) {
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* A file's bytes, read through the `contents` endpoint rather than `raw`.
|
||||
*
|
||||
* `raw` answers with `Cache-Control: public, max-age=21600`, so the CDN in front of Gitea
|
||||
* serves a copy for six hours and this check can read a blob most of a working day old.
|
||||
* That is not theoretical: on the day of the engagement cutover it reported website's
|
||||
* MODULE_API_VERSION as 1.6.0 -- the value from two weeks earlier -- and failed a site
|
||||
* whose number was right. A check that goes red on stale data is a check people learn to
|
||||
* ignore, which is the one failure mode this file exists to avoid.
|
||||
*
|
||||
* `contents` answers `private, must-revalidate`, which the CDN does not cache, so it is
|
||||
* always the ref's current blob. The cost is a JSON parse and a base64 decode.
|
||||
*/
|
||||
async function raw(repo, filePath, ref) {
|
||||
const meta = await json(`${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`);
|
||||
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
|
||||
throw new Error(
|
||||
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
|
||||
);
|
||||
}
|
||||
return Buffer.from(meta.content, 'base64').toString('utf8');
|
||||
}
|
||||
const raw = async (repo, filePath, ref) =>
|
||||
(await api(`${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`)).text();
|
||||
|
||||
const json = async (pathname) => (await api(pathname)).json();
|
||||
|
||||
@@ -92,42 +72,33 @@ function extract(text, re, what, authority) {
|
||||
return m[1];
|
||||
}
|
||||
|
||||
// Every game the site quotes facts for (PLAN.md §16). Checks 1, 2, 4 and 5 run once per
|
||||
// game, and a row's label carries the game's key so a failure names which one moved.
|
||||
const GAMES = Object.entries(platform.games);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// 1. Each game's wire protocol, from its sidecar
|
||||
// 1. The wire protocol, from the sidecar itself
|
||||
// ---------------------------------------------------------------------------
|
||||
async function checkProtocol() {
|
||||
for (const [key, game] of GAMES) {
|
||||
const authority = `${game.sidecarRepo} main:sidecar/src/main.rs`;
|
||||
const src = await raw(game.sidecarRepo, 'sidecar/src/main.rs', 'main');
|
||||
const value = extract(
|
||||
src,
|
||||
/pub const PROTOCOL_VERSION:\s*u32\s*=\s*(\d+)\s*;/,
|
||||
'PROTOCOL_VERSION',
|
||||
authority
|
||||
);
|
||||
record(`${key} protocol (sidecar)`, game.protocol, Number(value), authority);
|
||||
}
|
||||
const authority = 'link main:sidecar/src/main.rs';
|
||||
const src = await raw('link', 'sidecar/src/main.rs', 'main');
|
||||
const value = extract(
|
||||
src,
|
||||
/pub const PROTOCOL_VERSION:\s*u32\s*=\s*(\d+)\s*;/,
|
||||
'PROTOCOL_VERSION',
|
||||
authority
|
||||
);
|
||||
record('protocol (sidecar)', platform.protocol, Number(value), authority);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// 2. Each game plugin's declared protocol — the third declaration site
|
||||
// 2. The overlay's declared protocol — the third declaration site
|
||||
//
|
||||
// CLAUDE.md: a protocol bump has to land in overlay.toml in the same PR as the emitters,
|
||||
// or the installer refuses to pair the sidecar with the plugin. If these two ever
|
||||
// disagree, the site must not print either number. Both games keep the file under the
|
||||
// same name at the root of their plugin repository.
|
||||
// or the installer refuses to pair the sidecar with the overlay. If these two ever
|
||||
// disagree, the site must not print either number.
|
||||
// ---------------------------------------------------------------------------
|
||||
async function checkOverlayProtocol() {
|
||||
for (const [key, game] of GAMES) {
|
||||
const authority = `${game.pluginRepo} main:overlay.toml`;
|
||||
const toml = await raw(game.pluginRepo, 'overlay.toml', 'main');
|
||||
const value = extract(toml, /^\s*protocol\s*=\s*(\d+)\s*$/m, 'protocol', authority);
|
||||
record(`${key} protocol (plugin)`, game.protocol, Number(value), authority);
|
||||
}
|
||||
const authority = 'servuo-plugins main:overlay.toml';
|
||||
const toml = await raw('servuo-plugins', 'overlay.toml', 'main');
|
||||
const value = extract(toml, /^\s*protocol\s*=\s*(\d+)\s*$/m, 'protocol', authority);
|
||||
record('protocol (overlay)', platform.protocol, Number(value), authority);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -146,7 +117,7 @@ async function checkModuleApi() {
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// 4. The capabilities each game's module actually declares
|
||||
// 4. The capabilities the installed module actually declares
|
||||
//
|
||||
// §12 names "module-uo's capability list" as one of the facts platform.json holds, and it
|
||||
// was the one fact nothing re-read. That mattered from phase 3 onwards, because the
|
||||
@@ -159,109 +130,36 @@ async function checkModuleApi() {
|
||||
// array is not a changed capability set. A slug appearing or disappearing is.
|
||||
// ---------------------------------------------------------------------------
|
||||
async function checkModuleCapabilities() {
|
||||
for (const [key, game] of GAMES) {
|
||||
const authority = `${game.module.repo} main:module.json`;
|
||||
const manifest = JSON.parse(await raw(game.module.repo, 'module.json', 'main'));
|
||||
const declared = [...(manifest.capabilities || [])].sort();
|
||||
const expected = [...game.module.capabilities].sort();
|
||||
const authority = 'Module-uo main:module.json';
|
||||
const manifest = JSON.parse(await raw('Module-uo', 'module.json', 'main'));
|
||||
const declared = [...(manifest.capabilities || [])].sort();
|
||||
const expected = [...platform.moduleUoCapabilities].sort();
|
||||
|
||||
record(`${key} module capabilities`, expected.join(' '), declared.join(' '), authority);
|
||||
// The range the module declares against core. The manifest docs use it as the worked
|
||||
// example of a caret range resolving across minor bumps, so it is a quoted fact.
|
||||
record(`${key} module coreApi`, game.module.coreApi, manifest.coreApi, authority);
|
||||
}
|
||||
record('moduleUoCapabilities', expected.join(' '), declared.join(' '), authority);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// 5. Each game's current bundle
|
||||
// 5. The current bundle
|
||||
//
|
||||
// One manifest per game on the installer's `bundles` branch, at
|
||||
// `v2/<game>/current.json` (schema 2). The ROOT `current.json` is the schema-1 manifest
|
||||
// from before the installer learned a second game; it is frozen and no longer read here,
|
||||
// because a check against a file that stopped moving passes forever.
|
||||
//
|
||||
// Each bundle is protocol-checked by CI when it is published, so its protocol is a third
|
||||
// independent read of the same number rather than a duplicate of checks 1 and 2.
|
||||
// The manifests live at the ROOT of the `bundles` branch — `current.json`,
|
||||
// `bundle-<tag>.json` — not under `bundles/`. Fetching the directory 404s.
|
||||
// ---------------------------------------------------------------------------
|
||||
async function readBundle(game) {
|
||||
const file = `v2/${game.bundleGame}/current.json`;
|
||||
const authority = `installer bundles:${file}`;
|
||||
const current = JSON.parse(await raw('installer', file, 'bundles'));
|
||||
if (current.schema !== 2) {
|
||||
throw new Error(`${authority} is schema ${current.schema}, and this check reads schema 2.`);
|
||||
}
|
||||
return { current, authority };
|
||||
}
|
||||
|
||||
async function checkBundle() {
|
||||
const { uo, rust } = platform.games;
|
||||
const authority = 'installer bundles:current.json';
|
||||
const current = JSON.parse(await raw('installer', 'current.json', 'bundles'));
|
||||
|
||||
{
|
||||
const { current, authority } = await readBundle(uo);
|
||||
record('uo bundle.tag', uo.bundle.tag, current.bundle, authority);
|
||||
record('uo bundle.sidecar', uo.bundle.sidecar, current.sidecar?.tag, authority);
|
||||
record('uo bundle.overlay', uo.bundle.overlay, current.payload?.tag, authority);
|
||||
record('uo bundle.servuoMin', uo.bundle.servuoMin, current.payload?.compat?.min_version, authority);
|
||||
record('uo protocol (bundle)', uo.protocol, current.protocol, authority);
|
||||
}
|
||||
|
||||
{
|
||||
const { current, authority } = await readBundle(rust);
|
||||
const compat = current.payload?.compat ?? {};
|
||||
record('rust bundle.tag', rust.bundle.tag, current.bundle, authority);
|
||||
record('rust bundle.sidecar', rust.bundle.sidecar, current.sidecar?.tag, authority);
|
||||
record('rust bundle.plugin', rust.bundle.plugin, current.payload?.tag, authority);
|
||||
record('rust bundle.oxideMin', rust.bundle.oxideMin, compat.frameworks?.oxide?.min_version, authority);
|
||||
record('rust bundle.carbonMin', rust.bundle.carbonMin, compat.frameworks?.carbon?.min_version, authority);
|
||||
record(
|
||||
'rust bundle.requiresPlugins',
|
||||
[...rust.bundle.requiresPlugins].sort().join(' '),
|
||||
[...(compat.requires_plugins ?? [])].sort().join(' '),
|
||||
authority
|
||||
);
|
||||
record('rust bundle.runicnpc', rust.bundle.runicnpc, current.npc?.tag, authority);
|
||||
record('rust protocol (bundle)', rust.protocol, current.protocol, authority);
|
||||
// The bundle carries RunicNPC's API too; check 5b reads it from the plugin's own repo.
|
||||
record('runicnpc api (bundle)', platform.runicnpc.api, current.npc?.api, authority);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// 5b. RunicNPC's own declarations
|
||||
//
|
||||
// RunicNPC stands alone as well as shipping in the Rust bundle (D61), so its facts are
|
||||
// read from its own `plugin.toml` too — the file its release workflow folds into the
|
||||
// manifest the installer and the egg read. The API version is the number a plugin author
|
||||
// calling `RunicNpc_*` relies on, and the site quotes it beside the API reference (D62).
|
||||
// ---------------------------------------------------------------------------
|
||||
async function checkRunicNpc() {
|
||||
const authority = 'runicnpc-rust main:plugin.toml';
|
||||
const toml = await raw('runicnpc-rust', 'plugin.toml', 'main');
|
||||
const npc = platform.runicnpc;
|
||||
|
||||
record('runicnpc api', npc.api, Number(extract(toml, /^\s*api\s*=\s*(\d+)\s*$/m, 'api', authority)), authority);
|
||||
record('bundle.tag', platform.bundle.tag, current.bundle, authority);
|
||||
record('bundle.sidecar', platform.bundle.sidecar, current.link?.tag, authority);
|
||||
record('bundle.overlay', platform.bundle.overlay, current.overlay?.tag, authority);
|
||||
record(
|
||||
'runicnpc oxideMin',
|
||||
npc.oxideMin,
|
||||
extract(toml, /^\s*min_oxide_version\s*=\s*"([^"]+)"/m, 'min_oxide_version', authority),
|
||||
authority
|
||||
);
|
||||
record(
|
||||
'runicnpc carbonMin',
|
||||
npc.carbonMin,
|
||||
extract(toml, /^\s*min_carbon_version\s*=\s*"([^"]+)"/m, 'min_carbon_version', authority),
|
||||
authority
|
||||
);
|
||||
const required = extract(toml, /^\s*requires_plugins\s*=\s*\[([^\]]*)\]/m, 'requires_plugins', authority)
|
||||
.split(',')
|
||||
.map((name) => name.trim().replace(/^"|"$/g, ''))
|
||||
.filter(Boolean);
|
||||
record(
|
||||
'runicnpc requiresPlugins',
|
||||
[...npc.requiresPlugins].sort().join(' '),
|
||||
required.sort().join(' '),
|
||||
'bundle.servuoMin',
|
||||
platform.bundle.servuoMin,
|
||||
current.overlay?.servuo?.min_version,
|
||||
authority
|
||||
);
|
||||
// The bundle is protocol-checked by CI when it is published, so this is a third
|
||||
// independent read of the same number rather than a duplicate of check 1.
|
||||
record('protocol (bundle)', platform.protocol, current.protocol, authority);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -431,7 +329,6 @@ async function main() {
|
||||
checkModuleApi,
|
||||
checkModuleCapabilities,
|
||||
checkBundle,
|
||||
checkRunicNpc,
|
||||
checkReleases,
|
||||
checkWebsiteHasNoReleases,
|
||||
checkAndroidApk,
|
||||
|
||||
@@ -55,18 +55,12 @@ const checked = [];
|
||||
const ok = (what) => checked.push(what);
|
||||
const fail = (what, detail) => failures.push({ what, detail });
|
||||
|
||||
/** Same file accessor checkFacts.mjs uses, and for the same reason -- including the CDN one. */
|
||||
/** Same raw-file accessor checkFacts.mjs uses, and for the same reason. */
|
||||
async function raw(repo, filePath, ref) {
|
||||
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
|
||||
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`;
|
||||
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
|
||||
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
|
||||
const meta = await res.json();
|
||||
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
|
||||
throw new Error(
|
||||
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
|
||||
);
|
||||
}
|
||||
return Buffer.from(meta.content, 'base64').toString('utf8');
|
||||
return res.text();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,527 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkReference.mjs — PLAN.md §12, added in phase 8.
|
||||
*
|
||||
* The Reference section names things: every environment variable, every config key, every
|
||||
* installer command, every canonical document. §1 forbids re-specifying a contract, and
|
||||
* this is the machinery that makes writing the NAMES down safe anyway — the same bargain
|
||||
* checkQuickstart.mjs struck for the quickstart, applied to six more sources.
|
||||
*
|
||||
* Phase 15 (PLAN.md §16) added the Rust group's three: rust-link's `sidecar.toml` and its
|
||||
* environment overrides, the bridge plugin's `RunicGateway.json`, and the event kinds with the
|
||||
* class each is served under (D71).
|
||||
*
|
||||
* Each enumeration in `src/data/reference.mjs` is compared against its authority, read from
|
||||
* the repository that owns it over the Gitea API — never from a working tree, per §1's
|
||||
* process rule. Every comparison is a SET comparison in both directions:
|
||||
*
|
||||
* - a name this site lists that the source no longer has fails (the reference is stale);
|
||||
* - a name the source has that this site does not list fails (the reference is
|
||||
* incomplete, which is the failure mode a hand-maintained list actually has).
|
||||
*
|
||||
* The second direction is the one that earns its keep. A reference page does not usually
|
||||
* rot by describing something that vanished — it rots by quietly not mentioning the three
|
||||
* things added since it was written.
|
||||
*
|
||||
* Descriptions are deliberately NOT checked. Nothing here can know whether a one-line
|
||||
* summary is still true, so it does not pretend to; keeping them terse is the mitigation.
|
||||
*
|
||||
* GITEA_TOKEN=<token> node scripts/checkReference.mjs
|
||||
*
|
||||
* Anonymous raw fetches fail on this instance, so the token is required. A check that
|
||||
* silently skips itself is worse than no check.
|
||||
*/
|
||||
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import path from 'node:path';
|
||||
|
||||
import {
|
||||
envVars,
|
||||
sidecarConfig,
|
||||
installerCommands,
|
||||
bridgeCfg,
|
||||
visibilityLadder,
|
||||
canonicalDocs,
|
||||
rustSidecarConfig,
|
||||
rustSidecarEnv,
|
||||
rustPluginConfig,
|
||||
rustEventKinds,
|
||||
} from '../src/data/reference.mjs';
|
||||
import {
|
||||
runicnpcOwners,
|
||||
runicnpcCalls,
|
||||
runicnpcHooks,
|
||||
runicnpcListKeys,
|
||||
runicnpcPlacementKeys,
|
||||
runicnpcRouteKeys,
|
||||
runicnpcProfileFields,
|
||||
runicnpcCommands,
|
||||
runicnpcPermissions,
|
||||
runicnpcPlaceOptions,
|
||||
runicnpcConfig,
|
||||
} from '../src/data/runicnpc.mjs';
|
||||
|
||||
const ROOT = fileURLToPath(new URL('..', import.meta.url));
|
||||
const platform = JSON.parse(readFileSync(path.join(ROOT, 'src/data/platform.json'), 'utf8'));
|
||||
|
||||
const BASE = platform.gitea.base;
|
||||
const ORG = platform.gitea.org;
|
||||
const TOKEN = process.env.GITEA_TOKEN?.trim();
|
||||
|
||||
const failures = [];
|
||||
const checked = [];
|
||||
const ok = (what) => checked.push(what);
|
||||
const fail = (what, detail) => failures.push({ what, detail });
|
||||
|
||||
/** Same file accessor checkFacts.mjs and checkQuickstart.mjs use, CDN caveat included. */
|
||||
async function raw(repo, filePath, ref = 'main') {
|
||||
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
|
||||
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
|
||||
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
|
||||
const meta = await res.json();
|
||||
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
|
||||
throw new Error(
|
||||
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
|
||||
);
|
||||
}
|
||||
return Buffer.from(meta.content, 'base64').toString('utf8');
|
||||
}
|
||||
|
||||
/**
|
||||
* The one comparison this whole script performs, so the failure messages are identical
|
||||
* everywhere and say which direction broke.
|
||||
*/
|
||||
function compareSets(label, mine, theirs, hint) {
|
||||
const mineSet = new Set(mine);
|
||||
const theirsSet = new Set(theirs);
|
||||
|
||||
const stale = [...mineSet].filter((k) => !theirsSet.has(k));
|
||||
const missing = [...theirsSet].filter((k) => !mineSet.has(k));
|
||||
|
||||
for (const k of stale) {
|
||||
fail(`${label}: ${k}`, `listed here, but ${hint} no longer has it — remove it, and re-read the prose around it`);
|
||||
}
|
||||
for (const k of missing) {
|
||||
fail(`${label}: ${k}`, `is in ${hint} and NOT listed here — add it, or the reference is lying by omission`);
|
||||
}
|
||||
if (!stale.length && !missing.length) ok(`${label} (${mineSet.size})`);
|
||||
}
|
||||
|
||||
/** `KEY=value` lines. Commented-out suggestions are prose about a variable, not a key. */
|
||||
const envKeysOf = (text) =>
|
||||
text
|
||||
.split(/\r?\n/)
|
||||
.map((l) => l.match(/^([A-Z][A-Z0-9_]*)=/))
|
||||
.filter(Boolean)
|
||||
.map((m) => m[1]);
|
||||
|
||||
/** `Key=value` lines from the plugin's config, same rule about comments. */
|
||||
const cfgKeysOf = (text) =>
|
||||
text
|
||||
.split(/\r?\n/)
|
||||
.map((l) => l.match(/^([A-Za-z][A-Za-z0-9]*)=/))
|
||||
.filter(Boolean)
|
||||
.map((m) => m[1]);
|
||||
|
||||
/**
|
||||
* A sidecar's TOML keys, parsed from its serde structs rather than from a sample file,
|
||||
* because the sample is GENERATED by the binary on first run and no committed copy is
|
||||
* authoritative. Each `pub name: T` inside a `struct XCfg` is one key, and the struct name
|
||||
* gives the section. Both sidecars are written this way, so one parser serves both.
|
||||
*/
|
||||
function tomlKeysOf(configRs) {
|
||||
const keys = [];
|
||||
for (const m of configRs.matchAll(/struct\s+(\w+)Cfg\s*\{([\s\S]*?)\n\}/g)) {
|
||||
const section = m[1].toLowerCase();
|
||||
for (const f of m[2].matchAll(/pub\s+(\w+)\s*:/g)) keys.push(`${section}.${f[1]}`);
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
/** The body of a C# class, by brace counting from its opening brace. */
|
||||
function classBody(source, name) {
|
||||
const start = source.search(new RegExp(`class\\s+${name}\\b`));
|
||||
if (start < 0) return null;
|
||||
const open = source.indexOf('{', start);
|
||||
let depth = 0;
|
||||
for (let i = open; i < source.length; i++) {
|
||||
if (source[i] === '{') depth++;
|
||||
else if (source[i] === '}' && --depth === 0) return source.slice(open + 1, i);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* The quoted strings inside `const NAME = Object.freeze([ … ])`, comments removed first —
|
||||
* the module's comments are prose, and prose has apostrophes.
|
||||
*/
|
||||
function frozenListOf(source, name) {
|
||||
const m = source.match(new RegExp(`const\\s+${name}\\s*=\\s*Object\\.freeze\\(\\[([\\s\\S]*?)\\]\\)`));
|
||||
if (!m) return null;
|
||||
const code = m[1].replace(/\/\/.*$/gm, '');
|
||||
return [...code.matchAll(/'([^'\n]+)'/g)].map((x) => x[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* One section of a Markdown document: from the line starting with `heading` to the next
|
||||
* heading of the same or a higher level. Null when there is no such heading, which every
|
||||
* caller reports — a section that silently vanished must not read as an empty one.
|
||||
*/
|
||||
function mdSection(md, heading) {
|
||||
const lines = md.split(/\r?\n/);
|
||||
const start = lines.findIndex((l) => l.startsWith(heading));
|
||||
if (start < 0) return null;
|
||||
const level = heading.match(/^#+/)[0].length;
|
||||
const stop = new RegExp(`^#{1,${level}} `);
|
||||
let end = lines.length;
|
||||
for (let i = start + 1; i < lines.length; i++) {
|
||||
if (stop.test(lines[i])) {
|
||||
end = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return lines.slice(start + 1, end).join('\n');
|
||||
}
|
||||
|
||||
/** The backticked names in the first cell of every table row of a section. */
|
||||
function firstCellNames(section) {
|
||||
return section
|
||||
.split('\n')
|
||||
.filter((l) => l.startsWith('| `'))
|
||||
.map((l) => [...l.split('|')[1].matchAll(/`([^`]+)`/g)].map((m) => m[1]));
|
||||
}
|
||||
|
||||
const collapse = (s) => s.replace(/\s+/g, ' ').trim();
|
||||
|
||||
/** The top-level keys of the first ```json block in a section. */
|
||||
function jsonKeysOf(section) {
|
||||
const m = section?.match(/```json\s*\n([\s\S]*?)\n```/);
|
||||
if (!m) return null;
|
||||
try {
|
||||
return Object.keys(JSON.parse(m[1]));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
async function checkRunicNpcApi(md) {
|
||||
const hint = 'docs main:runicnpc/API.md';
|
||||
|
||||
// The version the specification describes, against the one platform.json quotes (and
|
||||
// checkFacts holds to the plugin's own plugin.toml). Together they close the loop.
|
||||
const version = Number(md.match(/\*\*API version (\d+)\*\*/)?.[1]);
|
||||
if (version !== platform.runicnpc.api) {
|
||||
fail('RunicNPC API version', `${hint} describes API ${version || '(none found)'}; platform.json says ${platform.runicnpc.api}`);
|
||||
} else ok(`RunicNPC API version (${version})`);
|
||||
|
||||
// Calls: `### \`RunicNpc_X(params)\` → \`returns\`` headings, compared by whole signature.
|
||||
const theirCalls = new Map(
|
||||
[...md.matchAll(/^### `(RunicNpc_\w+)\(([^)]*)\)` → `([^`]+)`\s*$/gm)].map((m) => [m[1], collapse(`(${m[2]}) → ${m[3]}`)]),
|
||||
);
|
||||
const myCalls = new Map(Object.entries(runicnpcCalls).map(([n, c]) => [n, collapse(`(${c.params}) → ${c.returns}`)]));
|
||||
compareSignatures('RunicNPC call', myCalls, theirCalls, hint);
|
||||
|
||||
// Hooks: the first cell of each row of "Hooks it raises".
|
||||
const hooksSection = mdSection(md, '## Hooks it raises');
|
||||
if (!hooksSection) fail('RunicNPC hooks', `no "## Hooks it raises" section in ${hint}`);
|
||||
else {
|
||||
const theirHooks = new Map(
|
||||
[...hooksSection.matchAll(/^\| `(OnRunicNpc\w+)\(([^)]*)\)` \|/gm)].map((m) => [m[1], collapse(`(${m[2]})`)]),
|
||||
);
|
||||
const myHooks = new Map(Object.entries(runicnpcHooks).map(([n, h]) => [n, collapse(`(${h.params})`)]));
|
||||
compareSignatures('RunicNPC hook', myHooks, theirHooks, hint);
|
||||
}
|
||||
|
||||
// The data shapes, by field name (D73).
|
||||
const shape = (label, heading, mine, read) => {
|
||||
const section = mdSection(md, heading);
|
||||
const theirs = section && read(section);
|
||||
if (!theirs || theirs.length === 0) fail(label, `could not read the "${heading}" section of ${hint}`);
|
||||
else compareSets(label, mine, theirs, `${hint} "${heading.replace(/^#+ /, '')}"`);
|
||||
};
|
||||
|
||||
shape('RunicNPC owner', '## Owners', Object.keys(runicnpcOwners), (s) => firstCellNames(s).flat());
|
||||
shape('RunicNpc_List key', '### `RunicNpc_List', Object.keys(runicnpcListKeys), (s) => firstCellNames(s).flat());
|
||||
|
||||
// A profile's fields. A cell may name several (`hurtByPlayers`, `hurtsPlayers`), and a bare
|
||||
// name after a dotted one shares its prefix (`phases[].damageDealt`, `aimCone`).
|
||||
shape(
|
||||
'RunicNPC profile field',
|
||||
'### A profile',
|
||||
Object.values(runicnpcProfileFields).flatMap((group) => Object.keys(group)),
|
||||
(s) =>
|
||||
firstCellNames(s).flatMap(([first, ...rest]) => {
|
||||
const prefix = first.includes('.') ? first.slice(0, first.lastIndexOf('.') + 1) : '';
|
||||
return [first, ...rest.map((n) => (n.includes('.') ? n : prefix + n))];
|
||||
}),
|
||||
);
|
||||
|
||||
// A placement's keys: the example's, plus the optional ones its bullets introduce.
|
||||
shape('RunicNPC placement key', '### A placement', Object.keys(runicnpcPlacementKeys), (s) => {
|
||||
const keys = jsonKeysOf(s);
|
||||
return keys && [...new Set([...keys, ...[...s.matchAll(/^- `(\w+)`/gm)].map((m) => m[1])])];
|
||||
});
|
||||
shape('RunicNPC route key', '### A route', Object.keys(runicnpcRouteKeys), jsonKeysOf);
|
||||
|
||||
// The page itself: every call has exactly one <Signature call="…" />, so "in full" is held
|
||||
// by the build and not by whoever last edited api.mdx.
|
||||
const page = readFileSync(path.join(ROOT, 'src/content/docs/docs/rust/runicnpc/api.mdx'), 'utf8');
|
||||
const onPage = [...page.matchAll(/<Signature\s+call="(\w+)"/g)].map((m) => m[1]);
|
||||
let covered = true;
|
||||
for (const call of Object.keys(runicnpcCalls)) {
|
||||
const n = onPage.filter((c) => c === call).length;
|
||||
if (n !== 1) {
|
||||
covered = false;
|
||||
fail(`RunicNPC API page: ${call}`, `has ${n} <Signature call="${call}" /> on api.mdx — every call needs exactly one, with its prose`);
|
||||
}
|
||||
}
|
||||
if (covered) ok(`RunicNPC API page covers every call (${onPage.length})`);
|
||||
}
|
||||
|
||||
/** Compare name → signature maps: both directions by name, then each shared name by signature. */
|
||||
function compareSignatures(label, mine, theirs, hint) {
|
||||
compareSets(label, [...mine.keys()], [...theirs.keys()], hint);
|
||||
let same = true;
|
||||
for (const [name, sig] of mine) {
|
||||
if (theirs.has(name) && theirs.get(name) !== sig) {
|
||||
same = false;
|
||||
fail(`${label} ${name}`, `signature differs — here "${sig}", ${hint} "${theirs.get(name)}"`);
|
||||
}
|
||||
}
|
||||
if (same) ok(`${label} signatures (${mine.size})`);
|
||||
}
|
||||
|
||||
/** The text of a C# method, by brace counting from the first brace after its name. */
|
||||
function methodBody(source, name) {
|
||||
const start = source.search(new RegExp(`\\b${name}\\s*\\(`));
|
||||
if (start < 0) return null;
|
||||
const open = source.indexOf('{', start);
|
||||
let depth = 0;
|
||||
for (let i = open; i < source.length; i++) {
|
||||
if (source[i] === '{') depth++;
|
||||
else if (source[i] === '}' && --depth === 0) return source.slice(open + 1, i);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function checkRunicNpcSource(cs) {
|
||||
const hint = 'runicnpc-rust main:plugin/RunicNPC.cs';
|
||||
|
||||
// The verbs: every `rnpc.<verb>` console command. The chat command answers the same verbs.
|
||||
compareSets(
|
||||
'RunicNPC command',
|
||||
[...new Set(Object.values(runicnpcCommands).flatMap((s) => Object.keys(s)).map((usage) => usage.split(' ')[0]))],
|
||||
[...cs.matchAll(/\[ConsoleCommand\("rnpc\.(\w+)"\)\]/g)].map((m) => m[1]),
|
||||
`${hint} [ConsoleCommand]`,
|
||||
);
|
||||
|
||||
// A command's permission must be one the plugin registers.
|
||||
const perms = [...cs.matchAll(/const\s+string\s+Perm\w+\s*=\s*"(runicnpc\.\w+)"/g)].map((m) => m[1]);
|
||||
compareSets('RunicNPC permission', Object.keys(runicnpcPermissions), perms, `${hint} Perm constants`);
|
||||
for (const [section, commands] of Object.entries(runicnpcCommands)) {
|
||||
for (const [usage, c] of Object.entries(commands)) {
|
||||
if (c.perm.startsWith('runicnpc.') && !perms.includes(c.perm)) {
|
||||
fail(`RunicNPC command ${usage}`, `(${section}) needs "${c.perm}", which the plugin does not register`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const options = methodBody(cs, 'ParseOptions');
|
||||
if (!options) fail('RunicNPC place option', `could not find ParseOptions in ${hint}`);
|
||||
else {
|
||||
compareSets(
|
||||
'RunicNPC place option',
|
||||
Object.keys(runicnpcPlaceOptions),
|
||||
[...options.matchAll(/case\s+"(\w+)":/g)].map((m) => m[1]),
|
||||
`${hint} ParseOptions`,
|
||||
);
|
||||
}
|
||||
|
||||
// The config: `[JsonProperty("name")] public Type Field`, and a field whose type is another
|
||||
// config class is a section, its keys written `section.key`.
|
||||
const jsonKeys = (className, prefix = '') => {
|
||||
const body = classBody(cs, className);
|
||||
if (!body) return null;
|
||||
return [...body.matchAll(/\[JsonProperty\("(\w+)"\)\]\s*public\s+(\w+)\s+\w+/g)].flatMap(([, key, type]) => {
|
||||
const nested = /Config$/.test(type) ? jsonKeys(type, `${prefix}${key}.`) : null;
|
||||
return nested ?? [`${prefix}${key}`];
|
||||
});
|
||||
};
|
||||
const configKeys = jsonKeys('PluginConfig');
|
||||
if (!configKeys) fail('RunicNPC.json', `could not find class PluginConfig in ${hint}`);
|
||||
else compareSets('RunicNPC.json', Object.keys(runicnpcConfig), configKeys, `${hint} PluginConfig`);
|
||||
}
|
||||
|
||||
async function run() {
|
||||
if (!TOKEN) {
|
||||
console.error('checkReference: GITEA_TOKEN is not set. This check cannot run anonymously.');
|
||||
process.exit(2);
|
||||
}
|
||||
|
||||
// ── 1. Environment variables ──────────────────────────────────────────────
|
||||
compareSets(
|
||||
'env',
|
||||
Object.keys(envVars),
|
||||
envKeysOf(await raw('website', '.env.example')),
|
||||
'website main:.env.example',
|
||||
);
|
||||
|
||||
// ── 2. sidecar.toml ───────────────────────────────────────────────────────
|
||||
//
|
||||
// Parsed from the serde structs rather than from a sample file, because the sample is
|
||||
// GENERATED by the binary on first run and no committed copy is authoritative. Each
|
||||
// `pub name: T` inside a `struct XCfg` is one key, and the struct name gives the section.
|
||||
compareSets(
|
||||
'sidecar.toml',
|
||||
Object.keys(sidecarConfig),
|
||||
tomlKeysOf(await raw('link', 'sidecar/src/config.rs')),
|
||||
'link main:sidecar/src/config.rs',
|
||||
);
|
||||
|
||||
// ── 3. Installer commands ─────────────────────────────────────────────────
|
||||
const cliRs = await raw('installer', 'src/cli.rs');
|
||||
const cmdBlock = cliRs.match(/enum\s+Command\s*\{([\s\S]*?)\n\}/);
|
||||
const cmds = cmdBlock ? [...cmdBlock[1].matchAll(/^\s*([A-Z]\w*)\s*[,{]/gm)].map((m) => m[1]) : [];
|
||||
compareSets('installer command', Object.keys(installerCommands), cmds, 'installer main:src/cli.rs');
|
||||
|
||||
// ── 4. Bridge.cfg ─────────────────────────────────────────────────────────
|
||||
const bridgeKeys = Object.values(bridgeCfg).flatMap((group) => Object.keys(group));
|
||||
compareSets(
|
||||
'Bridge.cfg',
|
||||
bridgeKeys,
|
||||
cfgKeysOf(await raw('servuo-plugins', 'overlay/Config/Bridge.cfg')),
|
||||
'servuo-plugins main:overlay/Config/Bridge.cfg',
|
||||
);
|
||||
|
||||
// ── 5. The visibility ladder ──────────────────────────────────────────────
|
||||
//
|
||||
// A security boundary, so it is checked against the module that enforces it rather than
|
||||
// against prose. The order matters as much as the membership: it is a ladder, and a
|
||||
// reader reasoning about "staff and above" needs the rungs in the right sequence.
|
||||
const vis = await raw('Module-uo', 'server/utils/shardVisibility.js');
|
||||
const ladderMatch = vis.match(/const\s+LADDER\s*=\s*\[([\s\S]*?)\]/);
|
||||
const ladder = ladderMatch
|
||||
? [...ladderMatch[1].matchAll(/'([a-z_]+)'/g)].map((m) => m[1])
|
||||
: [];
|
||||
if (ladder.length === 0) {
|
||||
fail('visibility ladder', 'could not find LADDER in Module-uo main:server/utils/shardVisibility.js');
|
||||
} else if (ladder.join(' ') !== visibilityLadder.join(' ')) {
|
||||
fail(
|
||||
'visibility ladder',
|
||||
`order or membership differs — here "${visibilityLadder.join(' → ')}", upstream "${ladder.join(' → ')}"`,
|
||||
);
|
||||
} else ok(`visibility ladder (${ladder.length} rungs, in order)`);
|
||||
|
||||
// ── 6. Canonical documents ────────────────────────────────────────────────
|
||||
//
|
||||
// Existence only. A link to a document that moved is the single most likely way this
|
||||
// section breaks, and it is exactly what a build can answer.
|
||||
for (const docPath of Object.values(canonicalDocs).flatMap((group) => Object.keys(group))) {
|
||||
const url = `${BASE}/api/v1/repos/${ORG}/docs/contents/${docPath}?ref=main`;
|
||||
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
|
||||
if (res.ok) ok(`canonical doc ${docPath}`);
|
||||
else fail(`canonical doc ${docPath}`, `not found in docs main (HTTP ${res.status})`);
|
||||
}
|
||||
|
||||
// ── 7. Rust: rust-link's sidecar.toml, and the variables that override it ──
|
||||
//
|
||||
// PLAN.md §16, phase 15. The same parser as uo-link's — both sidecars declare their file
|
||||
// as serde structs — plus the environment overrides, which a Pterodactyl egg sets and an
|
||||
// operator meets on the panel before they ever see the file.
|
||||
const rustConfigRs = await raw('Rust-Link', 'sidecar/src/config.rs');
|
||||
compareSets(
|
||||
'rust-link sidecar.toml',
|
||||
Object.keys(rustSidecarConfig),
|
||||
tomlKeysOf(rustConfigRs),
|
||||
'Rust-Link main:sidecar/src/config.rs',
|
||||
);
|
||||
compareSets(
|
||||
'rust-link environment variable',
|
||||
Object.keys(rustSidecarEnv),
|
||||
[...rustConfigRs.matchAll(/get\("(RUSTLINK_[A-Z_]+)"\)/g)].map((m) => m[1]),
|
||||
'Rust-Link main:sidecar/src/config.rs',
|
||||
);
|
||||
for (const [envName, key] of Object.entries(rustSidecarEnv)) {
|
||||
if (!(key in rustSidecarConfig)) fail(`rust-link environment variable ${envName}`, `says it overrides "${key}", which is not a key listed here`);
|
||||
}
|
||||
|
||||
// ── 8. Rust: the bridge plugin's RunicGateway.json ────────────────────────
|
||||
//
|
||||
// The public fields of `PluginConfig`, which the framework serialises as the file.
|
||||
const pluginCs = await raw('Rust-Plugins', 'overlay/oxide/plugins/RunicGateway.cs');
|
||||
const pluginBody = classBody(pluginCs, 'PluginConfig');
|
||||
if (!pluginBody) {
|
||||
fail('RunicGateway.json', 'could not find class PluginConfig in Rust-Plugins main:overlay/oxide/plugins/RunicGateway.cs');
|
||||
} else {
|
||||
compareSets(
|
||||
'RunicGateway.json',
|
||||
Object.values(rustPluginConfig).flatMap((group) => Object.keys(group)),
|
||||
[...pluginBody.matchAll(/public\s+[\w<>[\],]+\s+(\w+)\s*=/g)].map((m) => m[1]),
|
||||
'Rust-Plugins main:overlay/oxide/plugins/RunicGateway.cs PluginConfig',
|
||||
);
|
||||
}
|
||||
|
||||
// ── 9. Rust: the event kinds, and who may see each ────────────────────────
|
||||
//
|
||||
// D71: checked against the module's own catalogue, because the module is what enforces
|
||||
// the boundary (the same reasoning as check 5). Three comparisons, each a security
|
||||
// statement: a kind listed public here must be public there, a presence kind must be one
|
||||
// of the module's presence kinds, and a staff kind must be staff there. A kind moved from
|
||||
// staff to public upstream fails this check twice over, which is the point.
|
||||
const catalogue = await raw('Module-Rust', 'server/catalogue.js');
|
||||
const upPublic = frozenListOf(catalogue, 'PUBLIC_KINDS');
|
||||
const upStaff = frozenListOf(catalogue, 'STAFF_KINDS');
|
||||
const upPresence = frozenListOf(catalogue, 'PRESENCE_KINDS');
|
||||
if (!upPublic || !upStaff || !upPresence) {
|
||||
fail('Rust event kinds', 'could not find PUBLIC_KINDS, STAFF_KINDS and PRESENCE_KINDS in Module-Rust main:server/catalogue.js');
|
||||
} else {
|
||||
const hint = 'Module-Rust main:server/catalogue.js';
|
||||
compareSets('Rust presence kind', Object.keys(rustEventKinds.presence), upPresence, `${hint} PRESENCE_KINDS`);
|
||||
compareSets(
|
||||
'Rust public kind',
|
||||
Object.keys(rustEventKinds.public),
|
||||
upPublic.filter((k) => !upPresence.includes(k)),
|
||||
`${hint} PUBLIC_KINDS (less its presence kinds)`,
|
||||
);
|
||||
compareSets('Rust staff kind', Object.keys(rustEventKinds.staff), upStaff, `${hint} STAFF_KINDS`);
|
||||
for (const k of upPresence) {
|
||||
if (!upPublic.includes(k)) fail(`Rust presence kind ${k}`, 'is a presence kind upstream but not a public one — the page explains presence as a narrowing of public, so re-read it');
|
||||
}
|
||||
}
|
||||
|
||||
// ── 10. RunicNPC: the API, against its specification ──────────────────────
|
||||
//
|
||||
// PLAN.md §16, D62 and D73. The one place this site carries a contract in full rather than
|
||||
// linking to it, so the one place it must be held to the contract most tightly: every call
|
||||
// and hook by its whole signature, and every field name of every data shape, both ways.
|
||||
// `docs` `main:runicnpc/API.md` is normative, so it is the authority, not the plugin source.
|
||||
await checkRunicNpcApi(await raw('docs', 'runicnpc/API.md'));
|
||||
|
||||
// ── 11. RunicNPC: the commands, permissions, options and config ───────────
|
||||
//
|
||||
// Names, checked against the plugin's own source the way RunicGateway.json is (check 8):
|
||||
// the console verbs it registers, the permissions it registers, the `key=` options
|
||||
// `place` and `here` parse, and the JSON keys of its config classes.
|
||||
checkRunicNpcSource(await raw('runicnpc-rust', 'plugin/RunicNPC.cs'));
|
||||
|
||||
// ── Report ────────────────────────────────────────────────────────────────
|
||||
if (failures.length === 0) {
|
||||
console.log(`checkReference: ${checked.length} enumeration check(s) passed against their sources.`);
|
||||
return;
|
||||
}
|
||||
|
||||
console.error(`\ncheckReference: ${failures.length} disagreement(s) with the platform:\n`);
|
||||
for (const f of failures) console.error(` ✗ ${f.what}\n ${f.detail}`);
|
||||
console.error(`
|
||||
The Reference section names things, which is only safe while the names are checked
|
||||
(§1, and the same bargain checkQuickstart.mjs struck). Update src/data/reference.mjs
|
||||
to match the source. Do not "fix" the check.
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
run().catch((err) => {
|
||||
console.error(`checkReference: ${err.message}`);
|
||||
process.exit(2);
|
||||
});
|
||||
@@ -1,171 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkScreens.mjs — the screenshots agree with what the pages say about them.
|
||||
*
|
||||
* PLAN.md §12, §13 phase 9, D45.
|
||||
*
|
||||
* node scripts/checkScreens.mjs
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHAT IT PROVES, AND WHY EACH ONE IS WORTH A CHECK
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* 1. EVERY DECLARED SCREEN HAS A FILE. A missing image is invisible in review — the page
|
||||
* still builds, still lays out, and only a reader sees the broken frame.
|
||||
*
|
||||
* 2. EVERY FILE IS THE DECLARED SIZE. `width` and `height` reach the markup as intrinsic
|
||||
* attributes, and an attribute that disagrees with the file is a page that jumps as the
|
||||
* image decodes. It also catches a re-capture taken at the wrong viewport, which looks
|
||||
* fine on its own and wrong beside the others.
|
||||
*
|
||||
* 3. NOTHING IN public/screens IS ORPHANED. A capture that stopped being referenced is a
|
||||
* file the container still ships and nobody looks at — and, worse, one that never gets
|
||||
* retaken, so it silently becomes the oldest thing in the repository.
|
||||
*
|
||||
* 4. EVERY DECLARED SCREEN IS ACTUALLY USED. The mirror of 3: an entry in `screens.mjs`
|
||||
* that no page renders is a capture being maintained for nothing. Usage is a literal
|
||||
* search for the id across `src/`, which is how both readers of the data refer to one —
|
||||
* `<Screenshot id="admin-users" />` and the `groupScreens` map on `/features/`.
|
||||
*
|
||||
* 5. THE ALT TEXT AND CAPTION SAY SOMETHING. An empty alt on an editorial image is an
|
||||
* accessibility failure the build cannot otherwise see, and a caption is the sentence
|
||||
* that makes a screenshot evidence rather than decoration.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY IT READS THE PNG HEADER ITSELF
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* It does not: it reads the WebP header, and it does it with twenty lines rather than a
|
||||
* dependency. `sharp` is already here for the brand assets and could answer this, but this
|
||||
* check runs in CI on every pull request and a check that needs a native image library to
|
||||
* tell you a file is 1920 pixels wide is a check that will one day fail for a reason that
|
||||
* has nothing to do with screenshots.
|
||||
*/
|
||||
|
||||
import { readdirSync, readFileSync, existsSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import { screens, WEB, PHONE } from '../src/data/screens.mjs';
|
||||
|
||||
const HERE = path.dirname(fileURLToPath(import.meta.url));
|
||||
const ROOT = path.join(HERE, '..');
|
||||
const DIR = path.join(ROOT, 'public', 'screens');
|
||||
const SRC = path.join(ROOT, 'src');
|
||||
|
||||
const problems = [];
|
||||
|
||||
/**
|
||||
* The pixel size of a WebP file, from its header.
|
||||
*
|
||||
* A RIFF container: "RIFF" size "WEBP" then one of three chunk types. Lossy ("VP8 ") and
|
||||
* lossless ("VP8L") pack the dimensions differently, and an animated or extended file
|
||||
* ("VP8X") states them outright. `cwebp` at quality 82 writes VP8 , but a future change of
|
||||
* encoder should not turn this check into a mystery, so all three are handled.
|
||||
*/
|
||||
function webpSize(file) {
|
||||
const buf = readFileSync(file);
|
||||
|
||||
if (buf.length < 30 || buf.toString('ascii', 0, 4) !== 'RIFF' || buf.toString('ascii', 8, 12) !== 'WEBP') {
|
||||
return null;
|
||||
}
|
||||
|
||||
const chunk = buf.toString('ascii', 12, 16);
|
||||
|
||||
if (chunk === 'VP8X') {
|
||||
return {
|
||||
width: 1 + (buf[24] | (buf[25] << 8) | (buf[26] << 16)),
|
||||
height: 1 + (buf[27] | (buf[28] << 8) | (buf[29] << 16)),
|
||||
};
|
||||
}
|
||||
|
||||
if (chunk === 'VP8L') {
|
||||
const bits = buf[21] | (buf[22] << 8) | (buf[23] << 16) | (buf[24] << 24);
|
||||
return { width: 1 + (bits & 0x3fff), height: 1 + ((bits >> 14) & 0x3fff) };
|
||||
}
|
||||
|
||||
if (chunk === 'VP8 ') {
|
||||
return {
|
||||
width: buf.readUInt16LE(26) & 0x3fff,
|
||||
height: buf.readUInt16LE(28) & 0x3fff,
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Every file under `src/`, read once, so usage is a search rather than a guess. */
|
||||
function sourceText() {
|
||||
const out = [];
|
||||
|
||||
const walk = (dir) => {
|
||||
for (const entry of readdirSync(dir, { withFileTypes: true })) {
|
||||
const full = path.join(dir, entry.name);
|
||||
if (entry.isDirectory()) walk(full);
|
||||
else if (/\.(astro|mdx?|mjs|js|ts|tsx)$/.test(entry.name)) out.push(readFileSync(full, 'utf8'));
|
||||
}
|
||||
};
|
||||
|
||||
walk(SRC);
|
||||
return out;
|
||||
}
|
||||
|
||||
const sources = sourceText();
|
||||
const declared = new Set();
|
||||
|
||||
for (const shot of screens) {
|
||||
const name = `${shot.id}.webp`;
|
||||
const file = path.join(DIR, name);
|
||||
declared.add(name);
|
||||
|
||||
if (!existsSync(file)) {
|
||||
problems.push(
|
||||
`${shot.id}: no file at public/screens/${name}. ` +
|
||||
`Retake it: node scripts/captureScreens.mjs ${shot.id}`,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
const want = shot.family === 'web' ? WEB : PHONE;
|
||||
const size = webpSize(file);
|
||||
|
||||
if (!size) {
|
||||
problems.push(`${shot.id}: public/screens/${name} is not a WebP this check can read.`);
|
||||
} else if (size.width !== want.width || size.height !== want.height) {
|
||||
problems.push(
|
||||
`${shot.id}: file is ${size.width}x${size.height}, ` +
|
||||
`declared ${want.width}x${want.height} for the "${shot.family}" family.`,
|
||||
);
|
||||
}
|
||||
|
||||
if (!shot.alt || shot.alt.length < 20) {
|
||||
problems.push(`${shot.id}: alt text is missing or too short to describe the screen.`);
|
||||
}
|
||||
|
||||
if (!shot.caption) {
|
||||
problems.push(`${shot.id}: no caption.`);
|
||||
}
|
||||
|
||||
const used = sources.some((text) => text.includes(`'${shot.id}'`) || text.includes(`"${shot.id}"`));
|
||||
|
||||
if (!used) {
|
||||
problems.push(
|
||||
`${shot.id}: declared but no page renders it. Use it, or delete the entry and its file.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (existsSync(DIR)) {
|
||||
for (const name of readdirSync(DIR)) {
|
||||
if (!declared.has(name)) {
|
||||
problems.push(`public/screens/${name}: not declared in src/data/screens.mjs.`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (problems.length > 0) {
|
||||
console.error(`\ncheckScreens: ${problems.length} problem(s)\n`);
|
||||
for (const problem of problems) console.error(` - ${problem}`);
|
||||
console.error('');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
console.log(`checkScreens: ${screens.length} screens, all present, sized and used.`);
|
||||
@@ -1,79 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkSidebar.mjs — PLAN.md §12, added in phase 8.
|
||||
*
|
||||
* `src/config/sidebar.mjs` holds two trees: `docsSidebar`, which Starlight renders, and
|
||||
* `plannedSidebar`, the tree §10 planned. While pages were still being written the second
|
||||
* was a checklist. Now that every page exists it is a second copy of the first, maintained
|
||||
* by hand — and a hand-maintained copy with nothing reading it is exactly the shape of
|
||||
* thing §1 is about.
|
||||
*
|
||||
* It had already drifted, silently: phase 7 added the `Content` page under D37 and this
|
||||
* list was never updated. Nothing failed, because nothing read it. That is the whole
|
||||
* argument for this check.
|
||||
*
|
||||
* So the two must agree on groups, labels AND order. Order is checked because the order of
|
||||
* "Getting started" IS the installation path — §10 calls it the priority of the whole
|
||||
* project — and a reordering that nobody noticed would be a worse defect than a missing
|
||||
* page.
|
||||
*
|
||||
* node scripts/checkSidebar.mjs
|
||||
*
|
||||
* No token and no network: both trees are in this repository.
|
||||
*/
|
||||
|
||||
import { docsSidebar, plannedSidebar, flatLabels } from '../src/config/sidebar.mjs';
|
||||
|
||||
const failures = [];
|
||||
const fail = (what, detail) => failures.push({ what, detail });
|
||||
|
||||
// A nested group (RunicNPC inside Rust, phase 16) flattens to `Group › Page` labels, so its
|
||||
// pages and their order are held to the plan exactly as a top-level group's are.
|
||||
const live = new Map(docsSidebar.map((g) => [g.label, flatLabels(g.items)]));
|
||||
const planned = new Map(Object.entries(plannedSidebar).map(([label, items]) => [label, flatLabels(items)]));
|
||||
|
||||
// ── Groups ──────────────────────────────────────────────────────────────────
|
||||
for (const label of live.keys()) {
|
||||
if (!planned.has(label)) fail(`group ${label}`, 'is in the live sidebar and not in plannedSidebar');
|
||||
}
|
||||
for (const label of planned.keys()) {
|
||||
if (!live.has(label)) fail(`group ${label}`, 'is in plannedSidebar and not in the live sidebar');
|
||||
}
|
||||
|
||||
// ── Pages, in order ─────────────────────────────────────────────────────────
|
||||
for (const [label, liveItems] of live) {
|
||||
const plannedItems = planned.get(label);
|
||||
if (!plannedItems) continue;
|
||||
|
||||
for (const page of liveItems) {
|
||||
if (!plannedItems.includes(page)) fail(`${label} → ${page}`, 'is live but not in plannedSidebar');
|
||||
}
|
||||
for (const page of plannedItems) {
|
||||
if (!liveItems.includes(page)) fail(`${label} → ${page}`, 'is planned but has no live sidebar entry');
|
||||
}
|
||||
|
||||
// Only meaningful once membership matches; otherwise it just repeats the above.
|
||||
if (liveItems.length === plannedItems.length && liveItems.every((p) => plannedItems.includes(p))) {
|
||||
if (liveItems.join(' | ') !== plannedItems.join(' | ')) {
|
||||
fail(
|
||||
`${label} order`,
|
||||
`live "${liveItems.join(' → ')}" vs planned "${plannedItems.join(' → ')}"`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Report ──────────────────────────────────────────────────────────────────
|
||||
if (failures.length === 0) {
|
||||
const pages = [...live.values()].reduce((n, items) => n + items.length, 0);
|
||||
console.log(`checkSidebar: ${live.size} groups and ${pages} pages agree with plannedSidebar.`);
|
||||
} else {
|
||||
console.error(`\ncheckSidebar: ${failures.length} disagreement(s) between the two trees:\n`);
|
||||
for (const f of failures) console.error(` ✗ ${f.what}\n ${f.detail}`);
|
||||
console.error(`
|
||||
Both trees are in src/config/sidebar.mjs. Decide which one is right — if a page was
|
||||
deliberately added, renamed or reordered, plannedSidebar records that decision and
|
||||
should move with it.
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
@@ -1,449 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* checkTerms.mjs — PLAN.md §16, D63 and D64. The twelfth check, added in phase 14 and widened
|
||||
* to the whole site in phase 17 (D79).
|
||||
*
|
||||
* D63: outside a game's own section, the site may NAME the games it supports, but it may not
|
||||
* use their VOCABULARY. Core concepts keep core's names — a Team, a game server, the sidecar,
|
||||
* the bridge plugin, the game module — because that is what core itself calls them, and a
|
||||
* site that says "shard" on a core page is describing one game's deployment as though it were
|
||||
* the platform.
|
||||
*
|
||||
* D64: a convention that holds only while everyone remembers it does not hold. This is the
|
||||
* same argument `checkTokens.mjs` makes for colours, applied to words. The vocabulary problem
|
||||
* was measured before this check existed — "shard" 227 times in 45 files — and none of that
|
||||
* was anybody's decision; it was the residue of a site written while there was one game.
|
||||
*
|
||||
* It runs in two passes, one before the build and one after.
|
||||
*
|
||||
* node scripts/checkTerms.mjs # the SOURCE pass: docs pages and the sidebar
|
||||
* node scripts/checkTerms.mjs --built # the BUILT pass: every page in dist/, as rendered
|
||||
*
|
||||
* ── The source pass (phase 14) ──────────────────────────────────────────────────────────
|
||||
*
|
||||
* - every page under `src/content/docs`, frontmatter included (a title and a description
|
||||
* are what a reader sees first, in the sidebar and in search results);
|
||||
* - `src/config/sidebar.mjs`, as DATA rather than as text: every group label and every
|
||||
* page label, in both trees. Its comments are not scanned, because a comment is not
|
||||
* something a reader of the site ever sees.
|
||||
*
|
||||
* It needs no build, so it runs early and fails fast, and it names a file and a line.
|
||||
*
|
||||
* ── The built pass (phase 17, D79) ──────────────────────────────────────────────────────
|
||||
*
|
||||
* The marketing pages are `.astro` templates fed from `src/data/`, so most of the words a
|
||||
* reader sees on them are not in the template at all: a capability's label, a screenshot's
|
||||
* caption, a version read from `platform.json`. A source scan sees an expression and skips
|
||||
* it, or sees an id like `shard-status` and takes it for prose. So this pass reads what the
|
||||
* build actually produced — the same argument `checkLinks.mjs` makes for links. For every
|
||||
* page in `dist/client` it reads the visible text, plus `alt`, `title`, `aria-label`,
|
||||
* `placeholder`, the `<title>` and the meta description. It does not read link targets,
|
||||
* scripts, styles or comments. It names a route and a snippet rather than a line; the source
|
||||
* pass still gives lines for the docs, where most of the words are.
|
||||
*
|
||||
* Two parts of every docs page are skipped, because each is checked somewhere better:
|
||||
* Starlight's sidebar (the source pass reads both trees as data, group by group) and the
|
||||
* previous/next links (each is a neighbouring page's title, checked on that page).
|
||||
*
|
||||
* ── Where a game's words are allowed ────────────────────────────────────────────────────
|
||||
*
|
||||
* - in that game's own docs directory (`GAME_DIRS`) and its own sidebar group — a group
|
||||
* whose label is the game's `name` in `platform.json`;
|
||||
* - on that game's own routes (`GAME_ROUTES`): its docs group, its module page, and for
|
||||
* Rust the standalone RunicNPC page;
|
||||
* - inside an element marked `data-game="…"`: `<GameExample>` on a docs page (D68) and a
|
||||
* game-tagged `<Screenshot>` (D67). Both print the game's name beside the words, which is
|
||||
* the bargain: a game's words are honest on a core page when the game is named right
|
||||
* there. In the source pass, the `<GameExample>` tags themselves mark the region.
|
||||
*
|
||||
* What is NOT read, deliberately: link targets and bare URLs or paths (a repository is called
|
||||
* what it is called, and an address is not prose — but LINK TEXT is read, so `[Module-uo](…)`
|
||||
* fails and `[releases](…)` passes), MDX `import` lines, and, in the source pass only, `{…}`
|
||||
* expressions — the built pass reads what they rendered.
|
||||
*
|
||||
* No token and no network: everything it reads is in this repository or its build output.
|
||||
*/
|
||||
|
||||
import { readFileSync, existsSync } from 'node:fs';
|
||||
import { readdir } from 'node:fs/promises';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import path from 'node:path';
|
||||
|
||||
import { docsSidebar, plannedSidebar, flatLabels } from '../src/config/sidebar.mjs';
|
||||
|
||||
const ROOT = fileURLToPath(new URL('..', import.meta.url));
|
||||
const platform = JSON.parse(readFileSync(path.join(ROOT, 'src/data/platform.json'), 'utf8'));
|
||||
const BUILT = process.argv.includes('--built');
|
||||
|
||||
/**
|
||||
* The words, each tagged with the game it belongs to. Matching is case-insensitive and on
|
||||
* word boundaries, so "shard" does not match `SHARD_VISIBILITY` and "wipe" does not match
|
||||
* "wiped" unless it is listed.
|
||||
*
|
||||
* A word is on this list because it is a game's name for something core has its own name for
|
||||
* (shard → game server, guild and clan → Team), or because it names one game's component
|
||||
* (uo-link → the sidecar, ServUO → the game server). Game NAMES — Ultima Online, UO, Rust —
|
||||
* are not on it: D63 allows them everywhere. Steam is not on it either: Steam sign-in is a
|
||||
* core identity provider, even though Rust was its first user.
|
||||
*/
|
||||
const TERMS = [
|
||||
{ game: 'uo', word: 'shard', re: /\bshards?\b/gi },
|
||||
{ game: 'uo', word: 'ServUO', re: /\bservuo\b/gi },
|
||||
{ game: 'uo', word: 'uo-link', re: /\buo-?link\b/gi },
|
||||
{ game: 'uo', word: 'Module-uo', re: /\bmodule-uo\b/gi },
|
||||
{ game: 'uo', word: 'Bridge.cfg', re: /\bbridge\.cfg\b/gi },
|
||||
{ game: 'uo', word: 'cliloc', re: /\bclilocs?\b/gi },
|
||||
{ game: 'uo', word: 'guild', re: /\bguilds?\b/gi },
|
||||
{ game: 'uo', word: 'IDOC', re: /\bidocs?\b/gi },
|
||||
{ game: 'rust', word: 'rust-link', re: /\brust-?link\b/gi },
|
||||
{ game: 'rust', word: 'Rust-Plugins', re: /\brust-plugins\b/gi },
|
||||
{ game: 'rust', word: 'Module-Rust', re: /\bmodule-rust\b/gi },
|
||||
{ game: 'rust', word: 'Oxide', re: /\boxide\b/gi },
|
||||
{ game: 'rust', word: 'Carbon', re: /\bcarbon\b/gi },
|
||||
{ game: 'rust', word: 'uMod', re: /\bumod\b/gi },
|
||||
{ game: 'rust', word: 'clan', re: /\bclans?\b/gi },
|
||||
{ game: 'rust', word: 'wipe', re: /\bwipes?\b/gi },
|
||||
];
|
||||
|
||||
/** Each game's own docs directory. A page under one may use that game's words. */
|
||||
const GAME_DIRS = {
|
||||
uo: 'src/content/docs/docs/ultima-online/',
|
||||
rust: 'src/content/docs/docs/rust/',
|
||||
};
|
||||
|
||||
/**
|
||||
* Each game's own routes, for the built pass: its docs group, the page about its module, and
|
||||
* for Rust the standalone RunicNPC page (D61), which a server owner reads without knowing what
|
||||
* the platform is. A route matches when the page's path starts with one of these.
|
||||
*/
|
||||
const GAME_ROUTES = {
|
||||
uo: ['/docs/ultima-online/', '/modules/uo/'],
|
||||
rust: ['/docs/rust/', '/modules/rust/', '/runicnpc/'],
|
||||
};
|
||||
|
||||
/**
|
||||
* The allowlist: an exact phrase on one page that may use a word the rule would otherwise
|
||||
* refuse. Short on purpose, and every entry says why. `file` is where the source pass meets
|
||||
* it and `route` is where the built pass does. An entry that no longer matches fails the
|
||||
* check too, so the list cannot rot into a set of permanent exemptions.
|
||||
*/
|
||||
const ALLOW = [
|
||||
{
|
||||
file: 'src/content/docs/docs/administration/notifications-and-email.mdx',
|
||||
route: '/docs/administration/notifications-and-email/',
|
||||
text: 'Guild (server) ID',
|
||||
why: "Discord's own word, not a game's: it is the label on core's Discord Bot screen.",
|
||||
},
|
||||
];
|
||||
|
||||
for (const game of new Set([...Object.keys(GAME_DIRS), ...Object.keys(GAME_ROUTES)])) {
|
||||
if (!platform.games[game]) throw new Error(`checkTerms: "${game}" is given a section here, but platform.json has no such game.`);
|
||||
}
|
||||
for (const t of TERMS) {
|
||||
if (!platform.games[t.game]) throw new Error(`checkTerms: "${t.word}" is tagged "${t.game}", which platform.json does not know.`);
|
||||
}
|
||||
|
||||
const failures = [];
|
||||
const fail = (where, detail) => failures.push({ where, detail });
|
||||
|
||||
/** Replace a span with spaces, keeping newlines, so later line numbers stay true. */
|
||||
const blank = (text) => text.replace(/[^\n]/g, ' ');
|
||||
|
||||
/** Hits for every term the given context may not use. `allowed` is a game key, or null. */
|
||||
function scan(text, allowed) {
|
||||
const hits = [];
|
||||
for (const t of TERMS) {
|
||||
if (t.game === allowed) continue;
|
||||
t.re.lastIndex = 0;
|
||||
for (const m of text.matchAll(t.re)) hits.push({ term: t, value: m[0], index: m.index });
|
||||
}
|
||||
return hits;
|
||||
}
|
||||
|
||||
const gameName = (game) => platform.games[game].name;
|
||||
|
||||
async function* walk(dir, pattern) {
|
||||
let entries;
|
||||
try {
|
||||
entries = await readdir(dir, { withFileTypes: true });
|
||||
} catch {
|
||||
return;
|
||||
}
|
||||
for (const entry of entries) {
|
||||
const full = path.join(dir, entry.name);
|
||||
if (entry.isDirectory()) yield* walk(full, pattern);
|
||||
else if (pattern.test(entry.name)) yield full;
|
||||
}
|
||||
}
|
||||
|
||||
// ═══ The source pass ═══════════════════════════════════════════════════════════════════
|
||||
|
||||
/** The game whose directory holds this file, or null for a core page. */
|
||||
function gameOfPath(relative) {
|
||||
const posix = relative.split(path.sep).join('/');
|
||||
for (const [game, dir] of Object.entries(GAME_DIRS)) if (posix.startsWith(dir)) return game;
|
||||
return null;
|
||||
}
|
||||
|
||||
function lineOf(source, index) {
|
||||
return source.slice(0, index).split('\n').length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn an MDX source into the text a reader would actually see, with everything that is not
|
||||
* prose blanked out. Returns that text plus the GameExample regions, as offsets into it.
|
||||
*/
|
||||
function proseOf(source, relative) {
|
||||
let text = source;
|
||||
|
||||
// GameExample regions first, while the tags are still intact. Recorded, then the tags
|
||||
// themselves are blanked so the attribute does not read as prose.
|
||||
const regions = [];
|
||||
for (const m of text.matchAll(/<GameExample\s+game="([^"]*)"\s*>([\s\S]*?)<\/GameExample>/g)) {
|
||||
const game = m[1];
|
||||
if (!platform.games[game]) {
|
||||
fail(`${relative}:${lineOf(source, m.index)}`, `<GameExample game="${game}"> names a game platform.json does not have`);
|
||||
}
|
||||
regions.push({ game, start: m.index, end: m.index + m[0].length });
|
||||
}
|
||||
text = text.replace(/<\/?GameExample\b[^>]*>/g, blank);
|
||||
|
||||
text = text.replace(/<!--[\s\S]*?-->/g, blank); // HTML comments
|
||||
text = text.replace(/^import\s.*$/gm, blank); // MDX imports
|
||||
text = text.replace(/\]\([^)\s]*\)/g, (m) => '] ' + blank(m.slice(2))); // link targets, not their text
|
||||
text = text.replace(/\b(?:href|src)=(?:"[^"]*"|\{`[^`]*`\})/g, blank); // JSX/HTML link targets
|
||||
text = text.replace(/\bhttps?:\/\/[^\s)>"'`]+/g, blank); // bare URLs
|
||||
|
||||
// `{…}` expressions, outside code fences only — a fenced JSON example's braces are prose.
|
||||
// Innermost first, repeatedly, so nested and multi-line expressions both go.
|
||||
const parts = text.split(/(^```[\s\S]*?^```)/m);
|
||||
for (let i = 0; i < parts.length; i += 2) {
|
||||
let prev;
|
||||
do {
|
||||
prev = parts[i];
|
||||
parts[i] = parts[i].replace(/\{[^{}]*\}/g, blank);
|
||||
} while (parts[i] !== prev);
|
||||
}
|
||||
text = parts.join('');
|
||||
|
||||
return { text, regions };
|
||||
}
|
||||
|
||||
async function sourcePass() {
|
||||
// ── 1. The documentation pages ──
|
||||
let files = 0;
|
||||
const allowUsed = new Set();
|
||||
|
||||
for await (const file of walk(path.join(ROOT, 'src', 'content', 'docs'), /\.mdx?$/)) {
|
||||
const relative = path.relative(ROOT, file).split(path.sep).join('/');
|
||||
const source = readFileSync(file, 'utf8').replace(/\r\n/g, '\n');
|
||||
files++;
|
||||
|
||||
let { text, regions } = proseOf(source, relative);
|
||||
|
||||
for (const [i, entry] of ALLOW.entries()) {
|
||||
if (entry.file !== relative) continue;
|
||||
if (text.includes(entry.text)) {
|
||||
allowUsed.add(i);
|
||||
text = text.split(entry.text).join(blank(entry.text));
|
||||
}
|
||||
}
|
||||
|
||||
const pageGame = gameOfPath(relative);
|
||||
for (const hit of scan(text, pageGame)) {
|
||||
const region = regions.find((r) => hit.index >= r.start && hit.index < r.end);
|
||||
if (region && region.game === hit.term.game) continue;
|
||||
const where = region ? `inside <GameExample game="${region.game}">` : pageGame ? `in the ${gameName(pageGame)} group` : 'on a core page';
|
||||
fail(`${relative}:${lineOf(source, hit.index)}`, `"${hit.value}" is ${gameName(hit.term.game)} vocabulary, ${where}`);
|
||||
}
|
||||
}
|
||||
|
||||
for (const [i, entry] of ALLOW.entries()) {
|
||||
if (!allowUsed.has(i)) fail(`allowlist: ${entry.file}`, `"${entry.text}" no longer appears there — remove the entry`);
|
||||
}
|
||||
|
||||
// ── 2. The sidebar, as data ──
|
||||
const gameByName = new Map(Object.entries(platform.games).map(([key, g]) => [g.name, key]));
|
||||
const trees = [
|
||||
['docsSidebar', docsSidebar.map((g) => [g.label, flatLabels(g.items)])],
|
||||
['plannedSidebar', Object.entries(plannedSidebar).map(([label, items]) => [label, flatLabels(items)])],
|
||||
];
|
||||
let labels = 0;
|
||||
for (const [treeName, groups] of trees) {
|
||||
for (const [groupLabel, items] of groups) {
|
||||
const game = gameByName.get(groupLabel) ?? null;
|
||||
for (const label of [groupLabel, ...items]) {
|
||||
labels++;
|
||||
for (const hit of scan(label, game)) {
|
||||
fail(
|
||||
`src/config/sidebar.mjs ${treeName} → ${groupLabel}`,
|
||||
`"${label}" uses "${hit.value}", ${gameName(hit.term.game)} vocabulary, ${game ? `in the ${gameName(game)} group` : 'in a core group'}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return `${files} docs pages and ${labels} sidebar labels use only their own game's words`;
|
||||
}
|
||||
|
||||
// ═══ The built pass ════════════════════════════════════════════════════════════════════
|
||||
|
||||
const DIST = path.join(ROOT, 'dist', 'client');
|
||||
|
||||
/** `dist/client/a/b/index.html` → `/a/b/`; `dist/client/404.html` → `/404`. */
|
||||
function routeOf(file) {
|
||||
const rel = path.relative(DIST, file).split(path.sep).join('/');
|
||||
if (rel === 'index.html') return '/';
|
||||
if (rel.endsWith('/index.html')) return `/${rel.slice(0, -'index.html'.length)}`;
|
||||
return `/${rel.replace(/\.html$/, '')}`;
|
||||
}
|
||||
|
||||
function gameOfRoute(route) {
|
||||
for (const [game, prefixes] of Object.entries(GAME_ROUTES)) {
|
||||
if (prefixes.some((p) => route.startsWith(p))) return game;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Where the element opening at `start` closes, counting nested elements of the same name.
|
||||
* Astro's output is well formed, which is what makes this enough without a parser.
|
||||
*/
|
||||
function elementEnd(html, start, tag) {
|
||||
const re = new RegExp(`<(/?)${tag}\\b[^>]*?(/?)>`, 'gi');
|
||||
re.lastIndex = start;
|
||||
let depth = 0;
|
||||
for (let m = re.exec(html); m; m = re.exec(html)) {
|
||||
if (m[2] === '/') continue; // self-closing
|
||||
depth += m[1] === '/' ? -1 : 1;
|
||||
if (depth === 0) return re.lastIndex;
|
||||
}
|
||||
return html.length;
|
||||
}
|
||||
|
||||
/** Every element whose opening tag matches `openRe`, as `{ start, end, match }`. */
|
||||
function elements(html, openRe) {
|
||||
const found = [];
|
||||
for (const m of html.matchAll(openRe)) {
|
||||
const tag = /^<([a-z0-9-]+)/i.exec(m[0])[1];
|
||||
found.push({ start: m.index, end: elementEnd(html, m.index, tag), match: m });
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
const ENTITIES = { amp: '&', lt: '<', gt: '>', quot: '"', apos: "'", nbsp: ' ', rsquo: '’', lsquo: '‘', ldquo: '“', rdquo: '”', mdash: '—', ndash: '–', hellip: '…', rarr: '→', middot: '·' };
|
||||
const decode = (s) =>
|
||||
s.replace(/&(#x[0-9a-f]+|#\d+|[a-z]+);/gi, (m, e) => {
|
||||
if (e[0] === '#') return String.fromCodePoint(e[1] === 'x' || e[1] === 'X' ? parseInt(e.slice(2), 16) : Number(e.slice(1)));
|
||||
return ENTITIES[e.toLowerCase()] ?? m;
|
||||
});
|
||||
|
||||
/**
|
||||
* Elements whose text runs on into the next word with no space between: a word split across
|
||||
* two `<span>`s by a syntax highlighter is still one word to a reader. Everything else is a
|
||||
* boundary, so `<h3>Guilds</h3><p>Guild…` does not read as "GuildsGuild".
|
||||
*/
|
||||
const INLINE = /^(?:a|abbr|b|bdi|bdo|cite|code|data|dfn|em|i|kbd|mark|q|s|samp|small|span|strong|sub|sup|time|u|var|wbr)$/i;
|
||||
|
||||
/** The words a reader sees in a piece of HTML: its text, and the attributes that are read aloud or shown. */
|
||||
function visibleText(html) {
|
||||
const attrs = [];
|
||||
for (const m of html.matchAll(/\s(?:alt|title|aria-label|placeholder)="([^"]*)"/gi)) attrs.push(m[1]);
|
||||
let text = html.replace(/<\/?([a-z][a-z0-9-]*)\b[^>]*>/gi, (_, tag) => (INLINE.test(tag) ? '' : ' '));
|
||||
text = decode([text, ...attrs.map(decode)].join(' \n '));
|
||||
text = text.replace(/\bhttps?:\/\/\S+/g, ' '); // bare URLs
|
||||
text = text.replace(/(^|[\s(“"'])\/[\w./#?=&%-]+/g, '$1 '); // bare paths — an address, not prose
|
||||
return text.replace(/\s+/g, ' ');
|
||||
}
|
||||
|
||||
function snippet(text, index, length) {
|
||||
const from = Math.max(0, index - 50);
|
||||
const to = Math.min(text.length, index + length + 50);
|
||||
return `${from > 0 ? '…' : ''}${text.slice(from, to).trim()}${to < text.length ? '…' : ''}`;
|
||||
}
|
||||
|
||||
async function builtPass() {
|
||||
if (!existsSync(DIST)) {
|
||||
console.error('checkTerms --built: dist/client does not exist. Run `npm run build` first.');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
let pages = 0;
|
||||
let regionsSeen = 0;
|
||||
const allowUsed = new Set();
|
||||
|
||||
for await (const file of walk(DIST, /\.html$/)) {
|
||||
const route = routeOf(file);
|
||||
let html = readFileSync(file, 'utf8');
|
||||
pages++;
|
||||
|
||||
// The head: only the parts a reader sees, in a tab or a search result.
|
||||
const head = /<head\b[\s\S]*?<\/head>/i.exec(html)?.[0] ?? '';
|
||||
const headText = [/<title>([\s\S]*?)<\/title>/i.exec(head)?.[1] ?? '', /<meta\s+name="description"\s+content="([^"]*)"/i.exec(head)?.[1] ?? ''].join(' \n ');
|
||||
html = html.replace(/<head\b[\s\S]*?<\/head>/i, ' ');
|
||||
|
||||
html = html.replace(/<(script|style|template|noscript)\b[\s\S]*?<\/\1>/gi, ' ');
|
||||
html = html.replace(/<!--[\s\S]*?-->/g, ' ');
|
||||
|
||||
// Checked elsewhere (see the header): Starlight's sidebar and its previous/next links.
|
||||
for (const skip of [/<nav\b[^>]*\baria-label="Main"[^>]*>/gi, /<div\b[^>]*\bclass="pagination-links\b[^>]*>/gi]) {
|
||||
for (const el of elements(html, skip).reverse()) html = html.slice(0, el.start) + ' ' + html.slice(el.end);
|
||||
}
|
||||
|
||||
const pageGame = gameOfRoute(route);
|
||||
const pieces = [{ text: decode(headText), allowed: pageGame, where: 'in the page title or description' }];
|
||||
|
||||
// Regions marked with a game. Read with that game's words allowed, then cut out.
|
||||
for (const el of elements(html, /<[a-z][a-z0-9-]*\b[^>]*\bdata-game="([^"]*)"[^>]*>/gi).reverse()) {
|
||||
const game = el.match[1];
|
||||
regionsSeen++;
|
||||
if (!platform.games[game]) {
|
||||
fail(route, `an element is marked data-game="${game}", which platform.json does not have`);
|
||||
continue;
|
||||
}
|
||||
pieces.push({ text: visibleText(html.slice(el.start, el.end)), allowed: game, also: pageGame, where: `inside a block marked ${gameName(game)}` });
|
||||
html = html.slice(0, el.start) + ' ' + html.slice(el.end);
|
||||
}
|
||||
pieces.push({ text: visibleText(html), allowed: pageGame, where: pageGame ? `on a ${gameName(pageGame)} page` : 'on a core page' });
|
||||
|
||||
for (const piece of pieces) {
|
||||
let { text } = piece;
|
||||
for (const [i, entry] of ALLOW.entries()) {
|
||||
if (entry.route !== route || !text.includes(entry.text)) continue;
|
||||
allowUsed.add(i);
|
||||
text = text.split(entry.text).join(' '.repeat(entry.text.length));
|
||||
}
|
||||
for (const hit of scan(text, piece.allowed)) {
|
||||
if (piece.also && hit.term.game === piece.also) continue;
|
||||
fail(route, `"${hit.value}" is ${gameName(hit.term.game)} vocabulary, ${piece.where}\n ${snippet(text, hit.index, hit.value.length)}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const [i, entry] of ALLOW.entries()) {
|
||||
if (!allowUsed.has(i)) fail(`allowlist: ${entry.route}`, `"${entry.text}" no longer appears in the built page — remove the entry`);
|
||||
}
|
||||
|
||||
return `${pages} built pages use only their own game's words (${regionsSeen} game-marked blocks read with their game's words allowed)`;
|
||||
}
|
||||
|
||||
// ═══ Report ════════════════════════════════════════════════════════════════════════════
|
||||
|
||||
const summary = BUILT ? await builtPass() : await sourcePass();
|
||||
|
||||
if (failures.length === 0) {
|
||||
console.log(`checkTerms${BUILT ? ' --built' : ''}: ${summary} (${TERMS.length} terms, ${ALLOW.length} allowlisted phrase${ALLOW.length === 1 ? '' : 's'}).`);
|
||||
} else {
|
||||
console.error(`\ncheckTerms${BUILT ? ' --built' : ''}: ${failures.length} game word(s) outside their game's section:\n`);
|
||||
for (const f of failures) console.error(` ✗ ${f.where}\n ${f.detail}`);
|
||||
console.error(`
|
||||
PLAN.md §16, D63: name the games anywhere, but keep their vocabulary in their own section.
|
||||
Use core's word instead — a Team, a game server, the sidecar, the bridge plugin, the game
|
||||
module. A marketing page describes what a game module adds in core's words and links to
|
||||
the game's own page (D75). If a docs page genuinely needs a game's real example, wrap it in
|
||||
<GameExample game="…"> (D68); a screenshot of a game screen carries its game tag (D67).
|
||||
Add to the allowlist in this script only for a word that is not a game's at all, and say why.
|
||||
`);
|
||||
process.exit(1);
|
||||
}
|
||||
@@ -1,205 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* mockRustDemo.mjs — the game data on the Rust demo's screenshots. PLAN.md §16 phase 18, D81.
|
||||
*
|
||||
* node scripts/mockRustDemo.mjs > rust-demo.sql
|
||||
* docker exec -i <db container> mariadb -u<user> -p<password> <rust demo db> < rust-demo.sql
|
||||
*
|
||||
* Prints SQL; it connects to nothing. Run it after `seedDemo.mjs --game rust`, with the demo
|
||||
* site connected to its server at least once, so the server row and its current wipe exist.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY THIS IS MOCK DATA, WHEN THE UO CAPTURES ARE NOT
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* D4 asks for real captures, and phase 9 got them from a real shard with a person signed in.
|
||||
* The Rust rig has no players. Phase 18 first staged stand-in players on it with a rig-only
|
||||
* plugin; that cost a morning of a server the update had left rebuilding its navmesh, and the
|
||||
* org lead chose this instead (D81): the feed, the leaderboard and the linked Steam account
|
||||
* are written into the demo's database here, in the module's own row shapes, and everything
|
||||
* else on the screens is the real server's (its status, its world map, its sync state).
|
||||
*
|
||||
* Every name is a role (D80): player, player2 … player7, and moderator. The Steam ids sit in a
|
||||
* range no real account uses.
|
||||
*
|
||||
* Re-running replaces what it wrote: it deletes the server's events, stats, weapon kills and
|
||||
* these players first. Real events that arrived from the server are deleted with them.
|
||||
*/
|
||||
|
||||
const SERVER = 'rust-oxide';
|
||||
const ID_BASE = 76561199920000000n;
|
||||
|
||||
/** The cast. `n` makes the Steam id; `user` links one to a site account by username. */
|
||||
const CAST = [
|
||||
{ n: 1, name: 'player', user: 'player' },
|
||||
{ n: 2, name: 'player2' },
|
||||
{ n: 3, name: 'player3' },
|
||||
{ n: 4, name: 'player4' },
|
||||
{ n: 5, name: 'player5' },
|
||||
{ n: 6, name: 'player6' },
|
||||
{ n: 7, name: 'player7' },
|
||||
{ n: 9, name: 'moderator' },
|
||||
];
|
||||
|
||||
const steam = (n) => String(ID_BASE + BigInt(n));
|
||||
const who = (n) => CAST.find((c) => c.n === n).name;
|
||||
const now = Date.now();
|
||||
const ago = (minutes) => now - Math.round(minutes * 60_000);
|
||||
|
||||
// ── The feed, oldest first ─────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Each frame is the shape the bridge plugin emits (copied from frames the walk database
|
||||
// holds), less `serverId`/`wipeId`/`t`/`type`, which `frame()` adds.
|
||||
|
||||
const death = (killer, victim, weapon, distance, grid, extra = {}) => ({
|
||||
kind: 'player.death',
|
||||
steamId: steam(victim),
|
||||
name: who(victim),
|
||||
attackerId: steam(killer),
|
||||
attackerName: who(killer),
|
||||
attackerType: 'player',
|
||||
weapon,
|
||||
distance,
|
||||
grid,
|
||||
sleeping: false,
|
||||
...extra,
|
||||
});
|
||||
|
||||
const world = (event, fields = {}) => ({ kind: 'world.event', event, ...fields });
|
||||
|
||||
const FEED = [
|
||||
[150, { kind: 'player.connected', steamId: steam(1), name: who(1) }],
|
||||
[148, { kind: 'player.connected', steamId: steam(2), name: who(2) }],
|
||||
[146, { kind: 'player.connected', steamId: steam(3), name: who(3) }],
|
||||
[141, world('cargo.arrived', { x: 2900, z: -2100 })],
|
||||
[137, { kind: 'player.connected', steamId: steam(9), name: who(9) }],
|
||||
[131, { kind: 'player.chat', steamId: steam(2), name: who(2), channel: 'Global', message: 'anyone selling scrap at outpost?' }],
|
||||
[126, death(3, 4, 'bolt_rifle.entity', 187.4, 'AF10')],
|
||||
[119, { kind: 'player.connected', steamId: steam(5), name: who(5) }],
|
||||
[112, world('crate.hack.started', { steamId: steam(2), name: who(2), where: 'oilrig_small', x: 3358, z: 1721 })],
|
||||
[104, death(1, 2, 'ak47u.entity', 22.4, 'R18')],
|
||||
[98, world('heli.arrived', { x: 400, z: -900 })],
|
||||
[96, world('crate.unlocked', { steamId: steam(5), name: who(5), where: 'oilrig_small', x: 3358, z: 1721 })],
|
||||
[91, { kind: 'player.connected', steamId: steam(6), name: who(6) }],
|
||||
[86, death(5, 3, 'lr300.entity', 64.9, 'H7')],
|
||||
[80, world('heli.downed', {
|
||||
x: 2453, z: -943,
|
||||
credit: {
|
||||
blow: steam(3), last: steam(1), most: steam(1),
|
||||
damagers: [{ steamId: steam(1), damage: 5200 }, { steamId: steam(3), damage: 3900 }, { steamId: steam(6), damage: 900 }],
|
||||
},
|
||||
names: { [steam(1)]: who(1), [steam(3)]: who(3), [steam(6)]: who(6) },
|
||||
creditRule: 'most',
|
||||
})],
|
||||
[74, { kind: 'player.chat', steamId: steam(9), name: who(9), channel: 'Global', message: 'wipe is Thursday 19:00, bases stay up till then' }],
|
||||
[69, { kind: 'npc.boss.died', name: 'Gate Warden', killerName: who(6), killerId: steam(6), damagers: 3 }],
|
||||
[63, death(6, 1, 'semi_auto_rifle.entity', 41.2, 'K12')],
|
||||
[58, world('airdrop.looted', { steamId: steam(4), name: who(4), x: 164, z: -1507 })],
|
||||
[52, { kind: 'player.connected', steamId: steam(7), name: who(7) }],
|
||||
[47, death(2, 6, 'mp5.entity', 12.6, 'R17', { }) ],
|
||||
[41, { kind: 'dt.won', steamId: steam(4), name: who(4), invaderCount: 2, invaders: [steam(4), steam(7)], x: 150, z: -800 }],
|
||||
[36, world('bradley.destroyed', {
|
||||
where: 'launch_site', x: -1200, z: 300,
|
||||
credit: {
|
||||
blow: steam(1), last: steam(1), most: steam(5),
|
||||
damagers: [{ steamId: steam(5), damage: 630 }, { steamId: steam(1), damage: 385 }],
|
||||
},
|
||||
names: { [steam(1)]: who(1), [steam(5)]: who(5) },
|
||||
creditRule: 'most',
|
||||
})],
|
||||
[31, death(1, 7, 'ak47u.entity', 96.3, 'J9')],
|
||||
[25, { kind: 'gc.ended', steamId: steam(7), name: who(7), x: 200, z: -800 }],
|
||||
[21, {
|
||||
kind: 'raid.completed', base: 'raideasy7', difficulty: 'Easy', level: 0, pvp: false,
|
||||
id: 'raid-demo-1', key: 'demo', ownerId: steam(6), ownerName: who(6), raiderCount: 1,
|
||||
raiders: [{ steamId: steam(6), name: who(6) }], x: 280, z: -800,
|
||||
}],
|
||||
[16, death(3, 5, 'bolt_rifle.entity', 241.7, 'AB4', { })],
|
||||
[12, { kind: 'player.chat', steamId: steam(1), name: who(1), channel: 'Global', message: 'gg on the heli' }],
|
||||
[8, world('cargo.docking', { harbour: 'harbor_2', harbourName: 'Harbor', x: 2595, z: -2215 })],
|
||||
[5, death(4, 2, 'thompson.entity', 18.9, 'Q14')],
|
||||
[2, { kind: 'player.disconnected', steamId: steam(2), name: who(2), reason: 'Disconnected', sessionSec: 8760 }],
|
||||
];
|
||||
|
||||
// ── The leaderboard ────────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Consistent with the feed in spirit, not to the kill: a wipe is days long and the feed above
|
||||
// is its last two hours.
|
||||
const STATS = {
|
||||
1: { kills: 31, deaths: 12, npc_kills: 58, headshots: 14, best_pvp_m: 212.4, structures: 340, playtime_sec: 61200, heli_kills: 2, apc_kills: 1, crates_hacked: 3, drops_looted: 5 },
|
||||
3: { kills: 27, deaths: 9, npc_kills: 22, headshots: 19, best_pvp_m: 288.1, structures: 120, playtime_sec: 48900, heli_kills: 1, crates_hacked: 1, drops_looted: 2 },
|
||||
5: { kills: 19, deaths: 15, npc_kills: 41, headshots: 6, best_pvp_m: 133.0, structures: 510, playtime_sec: 55800, apc_kills: 1, crates_hacked: 2, drops_looted: 7 },
|
||||
6: { kills: 16, deaths: 11, npc_kills: 30, headshots: 5, best_pvp_m: 97.6, structures: 260, playtime_sec: 40100, raids_completed: 2, drops_looted: 3 },
|
||||
4: { kills: 12, deaths: 18, npc_kills: 25, headshots: 3, best_pvp_m: 74.2, structures: 180, playtime_sec: 37400, treasures_won: 1, drops_looted: 4 },
|
||||
2: { kills: 9, deaths: 21, npc_kills: 47, headshots: 2, best_pvp_m: 58.8, structures: 610, playtime_sec: 52300, crates_hacked: 2, drops_looted: 6 },
|
||||
7: { kills: 6, deaths: 10, npc_kills: 13, headshots: 1, best_pvp_m: 96.3, structures: 90, playtime_sec: 21000, guarded_won: 1, drops_looted: 1 },
|
||||
9: { kills: 2, deaths: 1, npc_kills: 4, headshots: 0, best_pvp_m: 35.0, structures: 40, playtime_sec: 9800 },
|
||||
};
|
||||
|
||||
const WEAPON_KILLS = {
|
||||
1: { 'ak47u.entity': 21, 'semi_auto_rifle.entity': 6, 'python.entity': 4 },
|
||||
3: { 'bolt_rifle.entity': 22, 'lr300.entity': 5 },
|
||||
5: { 'lr300.entity': 13, 'mp5.entity': 6 },
|
||||
6: { 'semi_auto_rifle.entity': 10, 'ak47u.entity': 6 },
|
||||
4: { 'thompson.entity': 8, 'mp5.entity': 4 },
|
||||
2: { 'mp5.entity': 7, 'thompson.entity': 2 },
|
||||
7: { 'ak47u.entity': 4, 'python.entity': 2 },
|
||||
9: { 'lr300.entity': 2 },
|
||||
};
|
||||
|
||||
// ── SQL ────────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
const q = (value) =>
|
||||
value === null || value === undefined ? 'NULL' : `'${String(value).replace(/\\/g, '\\\\').replace(/'/g, "''")}'`;
|
||||
|
||||
const ids = CAST.map((c) => q(steam(c.n))).join(', ');
|
||||
const out = [];
|
||||
|
||||
out.push('-- mockRustDemo.mjs — PLAN.md §16 phase 18 (D81). Generated; do not edit by hand.');
|
||||
out.push(`SET @server = ${q(SERVER)};`);
|
||||
out.push(
|
||||
"SET @wipe = (SELECT wipe_id FROM rust_wipes WHERE server_id = @server ORDER BY last_seen DESC LIMIT 1);",
|
||||
);
|
||||
out.push("SELECT IF(@wipe IS NULL, 'NO WIPE YET: connect the site to the server first', CONCAT('wipe ', @wipe)) AS mock;");
|
||||
out.push('DELETE FROM rust_events WHERE server_id = @server;');
|
||||
out.push('DELETE FROM rust_player_wipe_stats WHERE server_id = @server;');
|
||||
out.push('DELETE FROM rust_weapon_kills WHERE server_id = @server;');
|
||||
out.push(`DELETE FROM rust_account_links WHERE steam_id IN (${ids});`);
|
||||
out.push(`DELETE FROM rust_players WHERE steam_id IN (${ids});`);
|
||||
|
||||
for (const c of CAST) {
|
||||
out.push(
|
||||
`INSERT INTO rust_players (steam_id, name, first_seen, last_seen) VALUES (${q(steam(c.n))}, ${q(c.name)}, NOW() - INTERVAL 6 DAY, NOW() - INTERVAL 2 MINUTE);`,
|
||||
);
|
||||
}
|
||||
|
||||
for (const [minutes, body] of FEED) {
|
||||
const t = ago(minutes);
|
||||
const raw = JSON.stringify({ ...body, serverId: SERVER, t, type: 'event', wipeId: '@@WIPE@@' });
|
||||
const [before, after] = raw.split('"@@WIPE@@"');
|
||||
out.push(
|
||||
`INSERT INTO rust_events (server_id, wipe_id, kind, t, steam_id, raw, created_at) VALUES (@server, @wipe, ${q(body.kind)}, ${t}, ${q(body.steamId ?? null)}, CONCAT(${q(before)}, JSON_QUOTE(@wipe), ${q(after)}), FROM_UNIXTIME(${Math.floor(t / 1000)}));`,
|
||||
);
|
||||
}
|
||||
|
||||
for (const [n, row] of Object.entries(STATS)) {
|
||||
const cols = Object.keys(row);
|
||||
out.push(
|
||||
`INSERT INTO rust_player_wipe_stats (server_id, wipe_id, steam_id, sessions, last_seen, ${cols.join(', ')}) VALUES (@server, @wipe, ${q(steam(Number(n)))}, 6, NOW() - INTERVAL 2 MINUTE, ${cols.map((k) => row[k]).join(', ')});`,
|
||||
);
|
||||
}
|
||||
|
||||
for (const [n, weapons] of Object.entries(WEAPON_KILLS)) {
|
||||
for (const [weapon, kills] of Object.entries(weapons)) {
|
||||
out.push(
|
||||
`INSERT INTO rust_weapon_kills (server_id, wipe_id, steam_id, weapon, kills) VALUES (@server, @wipe, ${q(steam(Number(n)))}, ${q(weapon)}, ${kills});`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (const c of CAST.filter((member) => member.user)) {
|
||||
out.push(
|
||||
`INSERT INTO rust_account_links (steam_id, user_id, name, server_id, linked_at) SELECT ${q(steam(c.n))}, id, ${q(c.name)}, @server, NOW() - INTERVAL 5 DAY FROM users WHERE username = ${q(c.user)};`,
|
||||
);
|
||||
}
|
||||
|
||||
console.log(out.join('\n'));
|
||||
@@ -38,14 +38,7 @@ import { readFileSync, writeFileSync } from 'node:fs';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import path from 'node:path';
|
||||
|
||||
import {
|
||||
collectedIn,
|
||||
deletionRow,
|
||||
PLAY_DATA_TYPES,
|
||||
PLAY_PURPOSES,
|
||||
PLAY_VOCABULARY_READ,
|
||||
playRows,
|
||||
} from '../src/data/collection.mjs';
|
||||
import { collectedIn, playRows } from '../src/data/collection.mjs';
|
||||
import { legal } from '../src/data/legal.mjs';
|
||||
|
||||
const ROOT = fileURLToPath(new URL('..', import.meta.url));
|
||||
@@ -59,33 +52,6 @@ const cell = (text) => String(text).replace(/\|/g, '\\|').replace(/\s*\n\s*/g, '
|
||||
|
||||
const yesNo = (value) => (value ? 'Yes' : 'No');
|
||||
|
||||
/**
|
||||
* The form asks per data type, not per row, and two rows can answer the same type (the
|
||||
* trusted-device token and the push topic are both "Device or other IDs"). So the
|
||||
* collected rows are folded into one entry per type, in the console's order: required if
|
||||
* any row requires it, the union of the purposes, and the rows it came from.
|
||||
*/
|
||||
function declaredTypes(rows) {
|
||||
const entries = [];
|
||||
for (const [category, types] of Object.entries(PLAY_DATA_TYPES)) {
|
||||
for (const type of types) {
|
||||
const from = rows.filter(
|
||||
(row) => row.play.collected && row.play.types.some((t) => t.category === category && t.type === type)
|
||||
);
|
||||
if (!from.length) continue;
|
||||
const purposes = new Set(from.flatMap((row) => row.play.purposes));
|
||||
entries.push({
|
||||
category,
|
||||
type,
|
||||
required: from.some((row) => row.play.required),
|
||||
purposes: PLAY_PURPOSES.filter((p) => purposes.has(p)),
|
||||
rows: from,
|
||||
});
|
||||
}
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
function render() {
|
||||
const rows = playRows();
|
||||
const site = collectedIn('site');
|
||||
@@ -95,9 +61,7 @@ function render() {
|
||||
lines.push('<!--');
|
||||
lines.push(' GENERATED FILE — do not edit.');
|
||||
lines.push('');
|
||||
lines.push(
|
||||
` Source: src/data/collection.mjs (scope "app", and the deletion row) + src/data/legal.mjs`
|
||||
);
|
||||
lines.push(` Source: src/data/collection.mjs (scope "app") + src/data/legal.mjs`);
|
||||
lines.push(` Generator: ${GENERATOR}`);
|
||||
lines.push('');
|
||||
lines.push(' Edit the data file and run `npm run play:datasafety`. CI runs the same');
|
||||
@@ -137,87 +101,40 @@ function render() {
|
||||
);
|
||||
lines.push('');
|
||||
lines.push(
|
||||
'Play still counts what the app sends to that server as **collected**: the data leaves ' +
|
||||
'the device, and the form does not ask whose server it lands on. So everything the ' +
|
||||
'app sends is declared collected, not shared, and required, which is the conservative ' +
|
||||
'answer and the accurate one (org lead, 2026-10-29). What stays true, and what ' +
|
||||
'`/privacy` says, is that none of it reaches us.'
|
||||
'That is why nearly every answer below is "not collected", and it is also the answer ' +
|
||||
'most likely to be questioned in a review. The supporting facts are in the table: ' +
|
||||
'each row names the file it was read out of.'
|
||||
);
|
||||
lines.push('');
|
||||
lines.push(
|
||||
'Where the console offers free text about security practices, two things are worth ' +
|
||||
'saying: credentials are held in Android’s encrypted storage (AES-256-GCM via ' +
|
||||
'Jetpack Security), and push notifications carry **no content** — a relay receives a ' +
|
||||
'stream name and a reference, and the app fetches the actual message over its own ' +
|
||||
'authenticated connection.'
|
||||
);
|
||||
lines.push('');
|
||||
|
||||
/* --------------------------------------------------------------------------------- */
|
||||
lines.push('## Data collection and security');
|
||||
lines.push('## Data types');
|
||||
lines.push('');
|
||||
lines.push('- **Does the app collect or share any of the required user data types?** Yes, it collects them (below). It shares none.');
|
||||
lines.push(
|
||||
'- **Is all of the user data collected by the app encrypted in transit?** Yes. The ' +
|
||||
'release build’s network security config sets `cleartextTrafficPermitted="false"` ' +
|
||||
'for every connection, and the app refuses an `http` deployment address outside ' +
|
||||
'debug builds. Read from: `app/src/main/res/xml/network_security_config.xml`, ' +
|
||||
'`core/net/ServerUrl.kt`.'
|
||||
);
|
||||
lines.push(
|
||||
'- **Is any of it processed ephemerally?** No. The deployment keeps what it receives, ' +
|
||||
'under its operator’s policy, and we cannot promise otherwise on its behalf.'
|
||||
);
|
||||
lines.push(
|
||||
'- **Free text on security practices**, where the console offers it: credentials are ' +
|
||||
'held in Android’s encrypted storage (AES-256-GCM via Jetpack Security), and push ' +
|
||||
'notifications carry **no content**: a relay receives a stream name and a reference, ' +
|
||||
'and the app fetches the actual message over its own authenticated connection.'
|
||||
);
|
||||
lines.push('');
|
||||
|
||||
/* --------------------------------------------------------------------------------- */
|
||||
const declared = declaredTypes(rows);
|
||||
|
||||
lines.push('## Data types the app collects');
|
||||
lines.push('');
|
||||
lines.push('| Category | Data type | Collected | Shared | Required | Purposes | From |');
|
||||
lines.push('|---|---|---|---|---|---|---|');
|
||||
for (const entry of declared) {
|
||||
lines.push('| Category | Data type | Collected by us | Shared by us | Answer |');
|
||||
lines.push('|---|---|---|---|---|');
|
||||
for (const row of rows) {
|
||||
lines.push(
|
||||
`| ${cell(entry.category)} | ${cell(entry.type)} | Yes | No | ${yesNo(entry.required)} ` +
|
||||
`| ${cell(entry.purposes.join('; '))} | ${cell(entry.rows.map((r) => r.title).join('; '))} |`
|
||||
`| ${cell(row.play.category)} | ${cell(row.play.type)} | ${yesNo(row.play.collected)} ` +
|
||||
`| ${yesNo(row.play.shared)} | ${cell(row.play.answer)} |`
|
||||
);
|
||||
}
|
||||
lines.push('');
|
||||
|
||||
lines.push('## Data types the app does not collect');
|
||||
lines.push('');
|
||||
lines.push(
|
||||
'The form lists every type, so every one is answered. Vocabulary read from Play ' +
|
||||
`Console Help on ${PLAY_VOCABULARY_READ}; check it against the console’s current list.`
|
||||
);
|
||||
lines.push('');
|
||||
for (const [category, types] of Object.entries(PLAY_DATA_TYPES)) {
|
||||
const rest = types.filter((type) => !declared.some((e) => e.category === category && e.type === type));
|
||||
if (!rest.length) continue;
|
||||
const all = rest.length === types.length;
|
||||
lines.push(`- **${category}:** ${all ? 'none collected' : `${rest.join(', ')}: not collected`}.`);
|
||||
}
|
||||
lines.push('');
|
||||
|
||||
const onDevice = rows.filter((row) => !row.play.collected);
|
||||
lines.push('## Held on the device only');
|
||||
lines.push('');
|
||||
lines.push('Not collected, because none of it leaves the phone; listed so nobody declares it by mistake.');
|
||||
lines.push('');
|
||||
for (const row of onDevice) lines.push(`- **${cell(row.title)}.** ${cell(row.play.because)}`);
|
||||
lines.push('');
|
||||
|
||||
lines.push('## Each answer, and why it is the truthful one');
|
||||
lines.push('');
|
||||
for (const row of rows) {
|
||||
const types = row.play.types.map((t) => `${t.category} → ${t.type}`).join('; ');
|
||||
lines.push(`### ${row.title}`);
|
||||
lines.push('');
|
||||
lines.push(`**${types || 'No console type'}.** ${cell(row.play.answer)}`);
|
||||
lines.push(`**${row.play.category} → ${row.play.type}.** ${cell(row.play.answer)}`);
|
||||
lines.push('');
|
||||
if (row.play.collected) {
|
||||
lines.push(`Purposes: ${row.play.purposes.join('; ')}.`);
|
||||
lines.push('');
|
||||
}
|
||||
lines.push(cell(row.body));
|
||||
lines.push('');
|
||||
lines.push(`- **Why that answer:** ${cell(row.play.because)}`);
|
||||
@@ -239,49 +156,14 @@ function render() {
|
||||
'(D31); the app contains no content directed at children and no age verification.'
|
||||
);
|
||||
lines.push(
|
||||
'- **Accounts the app can start:** the sign-in screen links to the deployment’s own ' +
|
||||
'sign-up page, which opens in the browser, and where a game server offers it the app ' +
|
||||
'creates a game account on it. Read from: `ui/auth/LoginViewModel.kt`, ' +
|
||||
'`data/api/PlayerShardApi.kt`.'
|
||||
'- **Account deletion:** the app creates no account with us — an account belongs to ' +
|
||||
'the deployment the user chose, and is deleted there. The only list we hold is the ' +
|
||||
'beta signup, which is erased on request; `/privacy` section 4 says how to ask.'
|
||||
);
|
||||
lines.push(
|
||||
'- **Can users delete their account? Yes,** in the app (*My account* → *Delete my ' +
|
||||
'account…*) and on the deployment’s website (*Account* → *Delete my account*). It ' +
|
||||
'takes the password, and a two-factor code where the account has one, and the account ' +
|
||||
'is deleted at once. The account belongs to the deployment the user chose, so it is ' +
|
||||
'deleted there; we hold none. Read from: `ui/auth/DeleteAccountScreen.kt`, ' +
|
||||
'`data/api/MeApi.kt`.'
|
||||
'- **Data deletion request URL:** the contact address published on `/privacy`, which ' +
|
||||
'is read from the mounted `brand.json` rather than typed anywhere in the source (D13).'
|
||||
);
|
||||
lines.push(
|
||||
'- **Delete account URL:** `/delete-account/` on this site (D85). It names the app and ' +
|
||||
'us, gives the steps in the app and on the website, says what is deleted and what is ' +
|
||||
'kept and for how long, and tells someone who cannot sign in to ask their community’s ' +
|
||||
'operator, who can delete any account from the admin panel (D86).'
|
||||
);
|
||||
lines.push(
|
||||
'- **Deleting some data without deleting the account:** the deployment holds it, so ' +
|
||||
'that is a request to its operator. The one list we hold, the beta signup, is erased ' +
|
||||
'on request; `/privacy` section 4 says how to ask.'
|
||||
);
|
||||
lines.push('');
|
||||
|
||||
/* --------------------------------------------------------------------------------- */
|
||||
const deletion = deletionRow().deletion;
|
||||
lines.push('## What an account deletion deletes and keeps');
|
||||
lines.push('');
|
||||
lines.push(
|
||||
'The console asks what is deleted and what is kept. These are the same words ' +
|
||||
'`/delete-account/` renders, from the same row of `src/data/collection.mjs`.'
|
||||
);
|
||||
lines.push('');
|
||||
lines.push('**Deleted at once:**');
|
||||
lines.push('');
|
||||
for (const item of deletion.goes) lines.push(`- ${cell(item)}`);
|
||||
lines.push('');
|
||||
lines.push('**Kept:**');
|
||||
lines.push('');
|
||||
for (const entry of deletion.stays) lines.push(`- ${cell(entry.what)} *${cell(entry.keep)}*`);
|
||||
lines.push(`- ${cell(deletion.staff)}`);
|
||||
lines.push('');
|
||||
|
||||
lines.push('## What the website collects, for the same reviewer');
|
||||
|
||||
@@ -1,717 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* seedDemo.mjs — the deployment the screenshots are taken of. PLAN.md §13 phase 9, D45.
|
||||
*
|
||||
* node scripts/seedDemo.mjs → seed (idempotent; safe to re-run)
|
||||
* node scripts/seedDemo.mjs --dry-run → say what it would do, write nothing
|
||||
* node scripts/seedDemo.mjs --game rust → the Rust demo instead (PLAN.md §16 phase 18)
|
||||
*
|
||||
* Environment (all optional; the defaults are this machine's review stack):
|
||||
*
|
||||
* RG_BASE http://localhost:3000 the website the seed drives
|
||||
* RG_ADMIN_USER demoadmin (rust: admin) an existing admin, created by website's own
|
||||
* RG_ADMIN_PASS DemoReview!2026 `npm run seed` — see PLAN.md §13 phase 9
|
||||
* RG_DEMO_PASS DemoReview!2026 the password every seeded cast member gets
|
||||
* UOLINK_BASE http://127.0.0.1:8080 sidecar REST, written to Admin → Shard
|
||||
* UOLINK_WS ws://127.0.0.1:8080/ws sidecar WebSocket
|
||||
* UOLINK_TOKEN (unset) sidecar auth token; skipped when absent
|
||||
* UOLINK_PROTOCOL (platform.json) wire protocol to pin — see the note below
|
||||
* RG_RUST_SERVERS (unset) rust only: a JSON file outside the repository,
|
||||
* [{ id, name, sidecarBaseUrl, sidecarToken }]
|
||||
*
|
||||
* One deployment runs one game module (the core refuses a second at boot), so the Rust demo
|
||||
* is a second deployment with its own database, and `--game rust` seeds that one. Its cast
|
||||
* is named for its roles — admin, moderator, player — and so is every stand-in on the game
|
||||
* server behind it (D80): a name in a screenshot should say what the account is, not
|
||||
* invent a person.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY THE SEED DRIVES THE API AND NEVER THE DATABASE
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* Every row this creates could have been an INSERT, and every INSERT would have been a
|
||||
* second implementation of a rule the website already owns: how a body is sanitized, what
|
||||
* a slug may contain, which excerpt is derived when none is given, how a password is
|
||||
* hashed. A seed that writes SQL directly produces a database the product could not have
|
||||
* produced, and screenshots of that database show a product that does not exist.
|
||||
*
|
||||
* So this speaks HTTP to a running site, as an admin, through the same endpoints the admin
|
||||
* panel calls. The cost is that the site has to be up; the benefit is that the content is
|
||||
* real, and that this script keeps working when a column moves.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY IT IS IDEMPOTENT RATHER THAN DESTRUCTIVE
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* Re-running must not double the news list, and must not erase a screenshot rig somebody
|
||||
* has been adjusting by hand. Every step therefore looks before it writes and reports
|
||||
* `= exists` rather than failing. That also makes the script usable as a repair: point it
|
||||
* at a stack that has drifted and it puts back only what is missing.
|
||||
*
|
||||
* What it deliberately does NOT create: anything the shard owns. Teams arrive from the
|
||||
* guild board over the bridge, the marketplace from player vendors, the atlas from real
|
||||
* spawners (PLAN.md §13 phase 9, D42). Seeding those would be inventing game state that
|
||||
* the product is supposed to be showing, which is exactly what D4 forbids.
|
||||
*/
|
||||
|
||||
import { readFileSync } from 'node:fs';
|
||||
|
||||
import platform from '../src/data/platform.json' with { type: 'json' };
|
||||
|
||||
const gameAt = process.argv.indexOf('--game');
|
||||
const GAME = gameAt === -1 ? 'uo' : process.argv[gameAt + 1];
|
||||
|
||||
if (!['uo', 'rust'].includes(GAME)) {
|
||||
console.error(`--game is uo or rust, not "${GAME}"`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const BASE = (process.env.RG_BASE || 'http://localhost:3000').replace(/\/+$/, '');
|
||||
const API = `${BASE}/api/v1`;
|
||||
const ADMIN_USER = process.env.RG_ADMIN_USER || (GAME === 'rust' ? 'admin' : 'demoadmin');
|
||||
const ADMIN_PASS = process.env.RG_ADMIN_PASS || 'DemoReview!2026';
|
||||
const DEMO_PASS = process.env.RG_DEMO_PASS || 'DemoReview!2026';
|
||||
const UOLINK_BASE = process.env.UOLINK_BASE || 'http://127.0.0.1:8080';
|
||||
const UOLINK_WS = process.env.UOLINK_WS || 'ws://127.0.0.1:8080/ws';
|
||||
const UOLINK_TOKEN = process.env.UOLINK_TOKEN || '';
|
||||
// The pinned wire protocol, read from `platform.json` rather than written down here.
|
||||
//
|
||||
// It was a literal `4` until the Asset Bridge cutover, with a note explaining that
|
||||
// `module-uo` pinned 3 on a fresh install while the sidecar spoke 4, so a new deployment
|
||||
// read nothing from its shard until somebody edited the number in Admin → Shard. That debt
|
||||
// has since been paid: the module's schema fragment defaults the column to the protocol its
|
||||
// build speaks and carries a one-shot migration per bump, so both a fresh install and an
|
||||
// upgraded one land on the right number by themselves.
|
||||
//
|
||||
// What remains is the rig's own reason to state it: this seed points a demo deployment at a
|
||||
// sidecar, and if it pins the wrong number every REST call comes back `409`. Reading it from
|
||||
// `platform.json` means the number is the one `checkFacts.mjs` verified against `link`'s
|
||||
// `main` — so the rig cannot quietly drift two protocols behind the platform again, which is
|
||||
// exactly what the literal did.
|
||||
const UOLINK_PROTOCOL = Number(process.env.UOLINK_PROTOCOL || platform.games.uo.protocol);
|
||||
|
||||
const DRY = process.argv.includes('--dry-run');
|
||||
|
||||
// ── The demo deployment's identity (D43) ───────────────────────────────────────────────
|
||||
//
|
||||
// A neutral demo brand rather than UOMysticmoon: the screenshots show the platform, not a
|
||||
// private shard, and §15's demo VM can wear the same identity so the imagery stays true the
|
||||
// day it exists. The name is deliberately "… Demo" rather than an invented community —
|
||||
// nobody should have to wonder whether they are looking at a real server they could join.
|
||||
// The published contact address lives in exactly one file in this repository (D13), and
|
||||
// `checkFacts.mjs` fails the build if a literal address appears anywhere else — including
|
||||
// here. So the demo wears the same address the site publishes, read from the same place.
|
||||
const brandDefault = JSON.parse(
|
||||
readFileSync(new URL('../brand-default/brand.json', import.meta.url), 'utf8'),
|
||||
);
|
||||
|
||||
const SETTINGS = {
|
||||
site_title: 'Runic Gateway Demo',
|
||||
site_mode: 'live',
|
||||
status_message: 'Live — the demo shard is up.',
|
||||
homepage_teaser:
|
||||
'A public demonstration of Runic Gateway: a self-hosted community site wired to a ' +
|
||||
'live game server. Everything on this site is real data from the shard behind it.',
|
||||
contact_email: brandDefault.contactEmail,
|
||||
};
|
||||
|
||||
// ── The cast ───────────────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Five accounts, one per role the admin screens distinguish, so a screenshot of the users
|
||||
// table shows the role column doing something. Names are ordinary fantasy given names and
|
||||
// belong to nobody.
|
||||
const USERS = [
|
||||
{ username: 'aldricmoss', role: 'moderator' },
|
||||
{ username: 'brannwen', role: 'editor' },
|
||||
{ username: 'sablequill', role: 'player' },
|
||||
{ username: 'tobinreed', role: 'player' },
|
||||
{ username: 'mirenavox', role: 'player' },
|
||||
];
|
||||
|
||||
// ── The Rust demo (PLAN.md §16 phase 18) ───────────────────────────────────────────────
|
||||
//
|
||||
// The same neutral identity (D43) over a Rust server. The cast is two accounts besides the
|
||||
// admin, each named for its role (D80). Teams, the feed, the leaderboard and the map are the
|
||||
// game's, as they are for UO; what the site owns here is the server row, the NPC profiles
|
||||
// and a permission group, so those are seeded.
|
||||
const RUST_SETTINGS = {
|
||||
...SETTINGS,
|
||||
status_message: 'Live — the demo server is up.',
|
||||
homepage_teaser:
|
||||
'A public demonstration of Runic Gateway: a self-hosted community site wired to a ' +
|
||||
'live Rust server. Everything on this site is real data from the server behind it.',
|
||||
};
|
||||
|
||||
const RUST_USERS = [
|
||||
{ username: 'moderator', role: 'moderator' },
|
||||
{ username: 'player', role: 'player' },
|
||||
];
|
||||
|
||||
// Two RunicNPC profiles: a guard who fights, and a passive trader who talks. Their kit is
|
||||
// one the rig's Kits holds; a profile naming a kit Kits does not have is refused by RunicNPC
|
||||
// and shows as refused on the screen, which is not the screen being shown. The guard's name
|
||||
// sorts first, so the editor the NPC screenshot opens (its first Edit) is the fuller one.
|
||||
const NPC_KIT = process.env.RG_NPC_KIT || 'rnpc_campguard';
|
||||
const NPC_PROFILES = [
|
||||
{
|
||||
name: 'guard',
|
||||
allServers: true,
|
||||
body: {
|
||||
names: ['Camp Guard', 'Gate Guard'],
|
||||
kits: [NPC_KIT],
|
||||
prefab: 'scientistnpc_roam',
|
||||
role: 'guard',
|
||||
movement: { mode: 'wander', radius: 12 },
|
||||
health: 300,
|
||||
faction: 'wardens',
|
||||
alertRadius: 30,
|
||||
},
|
||||
},
|
||||
{
|
||||
name: 'trader',
|
||||
allServers: true,
|
||||
body: {
|
||||
names: ['Quartermaster'],
|
||||
kits: [NPC_KIT],
|
||||
prefab: 'scientistnpc_roam',
|
||||
role: 'passive',
|
||||
movement: { mode: 'stand', radius: 0 },
|
||||
hurtByPlayers: false,
|
||||
use: { mode: 'chat', lines: ['Back again, {player}?', 'Supplies are short this wipe.'], title: '', text: '' },
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
// One group the site authored, so the permissions screen shows the site doing something
|
||||
// beside what the server already had. Its permissions are ones the rig's plugins register,
|
||||
// and its member is the `player` account, through its linked Steam id.
|
||||
const PERM_GROUP = {
|
||||
name: 'vip',
|
||||
title: 'VIP',
|
||||
rank: 10,
|
||||
permissions: ['backpacks.use', 'autodoors.use'],
|
||||
members: ['player'],
|
||||
};
|
||||
|
||||
// Who sees who is online, and the map's player layer. Both default to staff, which is right
|
||||
// for a real community and wrong for a demo whose public pages exist to be looked at: with
|
||||
// them at staff, the public feed leaves out every death and the map shows no one. The only
|
||||
// players on the demo server are the stand-ins phase 18 staged, named by role (D80), so
|
||||
// opening them to the public shows nobody's real name.
|
||||
const RUST_VISIBILITY = { fleet: 'public', map: { fleet: { players: 'public' } } };
|
||||
|
||||
// A weekly wipe, so the server list has a next wipe to show: Thursday evening, the usual
|
||||
// Rust community habit.
|
||||
const RUST_WIPE = { wipeRule: 'weekly', wipeDay: 4, wipeTime: '19:00', wipeTz: 'America/Chicago' };
|
||||
|
||||
const siteSettings = GAME === 'rust' ? RUST_SETTINGS : SETTINGS;
|
||||
const cast = GAME === 'rust' ? RUST_USERS : USERS;
|
||||
|
||||
// ── News, five-on-friday, the newsletter ───────────────────────────────────────────────
|
||||
//
|
||||
// Written as a small community's real output rather than lorem: a patch note, an event, a
|
||||
// maintenance notice and a Friday post. Bodies are short HTML because that is what the
|
||||
// editor stores, and the list screens show the excerpt anyway.
|
||||
const POSTS = [
|
||||
{
|
||||
category: 'news',
|
||||
title: 'Autumn patch: vendor search, and a fix for house decay',
|
||||
excerpt:
|
||||
'Player-vendor listings are now searchable from the site, and the decay timer no ' +
|
||||
'longer resets when a co-owner logs in.',
|
||||
body:
|
||||
'<p>The autumn patch is live. The headline change is that <strong>every player ' +
|
||||
'vendor on the shard is now searchable from this site</strong> — the marketplace ' +
|
||||
'page reads the same live feed the game does, so a listing appears within a minute ' +
|
||||
'of being priced.</p><p>We also fixed the house decay timer resetting when a ' +
|
||||
'co-owner logged in. That bug had been quietly keeping condemned houses alive since ' +
|
||||
'spring.</p><p>Full notes are on the wiki.</p>',
|
||||
published: true,
|
||||
},
|
||||
{
|
||||
category: 'news',
|
||||
title: 'The Harvest Moon festival opens this weekend',
|
||||
excerpt:
|
||||
'Three days of gatherings at the crossroads, with a champion spawn on the last ' +
|
||||
'night. Everyone is welcome, no signup needed.',
|
||||
body:
|
||||
'<p>The Harvest Moon festival runs from Friday evening to Sunday night at the ' +
|
||||
'crossroads north of town. There is no signup and no entry fee — turn up.</p>' +
|
||||
'<p>Saturday is the market day; bring anything you want to sell and we will set out ' +
|
||||
'extra vendor stalls. Sunday night closes with a champion spawn, which will be ' +
|
||||
'announced in game and on the shard status page here.</p>',
|
||||
published: true,
|
||||
},
|
||||
{
|
||||
category: 'news',
|
||||
title: 'Scheduled maintenance, Tuesday 03:00 UTC',
|
||||
excerpt:
|
||||
'About twenty minutes of downtime for a server restart and a world save. The site ' +
|
||||
'stays up throughout.',
|
||||
body:
|
||||
'<p>We are restarting the shard on Tuesday at 03:00 UTC for a world save and a ' +
|
||||
'server update. Expect about twenty minutes of downtime.</p><p>This site stays up ' +
|
||||
'while the shard is down — the status panel will simply show the shard as offline, ' +
|
||||
'and the marketplace and atlas will show their last known state.</p>',
|
||||
published: true,
|
||||
},
|
||||
{
|
||||
category: 'five-on-friday',
|
||||
title: 'Five on Friday: the ones who keep the roads clear',
|
||||
excerpt:
|
||||
'Five players who spent the week doing unglamorous work, and what they were up to.',
|
||||
body:
|
||||
'<p>Five people who made the week better for everybody else:</p><ol><li>Sable, for ' +
|
||||
'restocking the free reagent stall three times without being asked.</li><li>Tobin, ' +
|
||||
'for guiding two new players through their first dungeon.</li><li>Mirena, for the ' +
|
||||
'map corrections on the wiki.</li><li>Brannwen, for writing up the champion ' +
|
||||
'rotation.</li><li>Aldric, for handling a difficult report quietly and well.</li>' +
|
||||
'</ol>',
|
||||
published: true,
|
||||
},
|
||||
{
|
||||
category: 'newsletter',
|
||||
title: 'Monthly notes — what changed, and what is next',
|
||||
excerpt:
|
||||
'A month of changes in one place: the vendor search, the new guides, and what we ' +
|
||||
'are working on next.',
|
||||
body:
|
||||
'<p>A quiet, productive month. The vendor search shipped, the wiki gained four ' +
|
||||
'guides, and the guild boards now update on the site within a minute of a change in ' +
|
||||
'game.</p><p>Next month we are looking at the champion boards and at making the ' +
|
||||
'atlas easier to read on a phone.</p>',
|
||||
published: true,
|
||||
},
|
||||
];
|
||||
|
||||
// ── The wiki ───────────────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// One category and four pages, because the wiki index screenshot needs a category with
|
||||
// enough in it to look like a wiki rather than a placeholder.
|
||||
const WIKI_CATEGORY = {
|
||||
slug: 'guides',
|
||||
title: 'Guides',
|
||||
description: 'How things work here, written by the people who play here.',
|
||||
};
|
||||
|
||||
const WIKI_PAGES = [
|
||||
{
|
||||
slug: 'getting-started',
|
||||
title: 'Getting started',
|
||||
excerpt: 'What to install, how to connect, and the first hour.',
|
||||
body:
|
||||
'<h2>Before you connect</h2><p>You need a game client and an account. Make the ' +
|
||||
'account on this site — the shard accepts accounts created here, and it saves you ' +
|
||||
'typing your password into a chat window.</p><h2>The first hour</h2><p>Start in ' +
|
||||
'town, take the newcomer quest, and do not sell your starting tools. If you get ' +
|
||||
'stuck, ask in Discord: somebody is usually around.</p>',
|
||||
},
|
||||
{
|
||||
slug: 'player-vendors',
|
||||
title: 'Player vendors',
|
||||
excerpt: 'How to hire one, how to price, and how the site search finds you.',
|
||||
body:
|
||||
'<h2>Hiring a vendor</h2><p>Any house you own or co-own can hold vendors. Hire one ' +
|
||||
'from an innkeeper and place it inside.</p><h2>Being findable</h2><p>Everything a ' +
|
||||
'vendor holds is published to the marketplace on this site within about a minute, ' +
|
||||
'including the price and the house it stands in. If a listing looks stale, the ' +
|
||||
'shard was probably down when you priced it — it will correct itself on the next ' +
|
||||
'sweep.</p>',
|
||||
},
|
||||
{
|
||||
slug: 'housing-and-decay',
|
||||
title: 'Housing and decay',
|
||||
excerpt: 'Placement rules, the decay timer, and what IDOC actually means here.',
|
||||
body:
|
||||
'<h2>Placement</h2><p>Houses can be placed anywhere the client allows, with the ' +
|
||||
'usual clearance rules. There is no lottery.</p><h2>Decay</h2><p>A house decays if ' +
|
||||
'nobody with access logs in for long enough. The site lists houses approaching ' +
|
||||
'collapse on the housing page, which is the same data the game uses — not a ' +
|
||||
'prediction.</p>',
|
||||
},
|
||||
{
|
||||
slug: 'community-rules',
|
||||
title: 'Community rules',
|
||||
excerpt: 'The short version: do not be the reason somebody stops playing.',
|
||||
body:
|
||||
'<h2>The rules</h2><ol><li>No harassment, in game or on the site.</li><li>No ' +
|
||||
'exploiting bugs — report them instead, and you will usually be thanked in ' +
|
||||
'public.</li><li>One account per person for events with prizes.</li></ol>' +
|
||||
'<h2>Appeals</h2><p>Every moderation action can be appealed from your account page. ' +
|
||||
'An appeal is read by somebody who was not involved in the original action.</p>',
|
||||
},
|
||||
];
|
||||
|
||||
// ── HTTP plumbing ──────────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// One cookie jar, because the session is a cookie and `fetch` has no jar of its own. Only
|
||||
// the value of the auth cookie matters, so this keeps exactly that.
|
||||
|
||||
let cookie = '';
|
||||
let created = 0;
|
||||
let existed = 0;
|
||||
|
||||
function keepCookies(res) {
|
||||
const raw = res.headers.getSetCookie?.() ?? [];
|
||||
for (const line of raw) {
|
||||
const [pair] = line.split(';');
|
||||
if (pair.trim()) cookie = pair.trim();
|
||||
}
|
||||
}
|
||||
|
||||
async function call(method, path, body) {
|
||||
const res = await fetch(`${API}${path}`, {
|
||||
method,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
...(cookie ? { Cookie: cookie } : {}),
|
||||
},
|
||||
...(body === undefined ? {} : { body: JSON.stringify(body) }),
|
||||
});
|
||||
keepCookies(res);
|
||||
const text = await res.text();
|
||||
let data = null;
|
||||
try {
|
||||
data = text ? JSON.parse(text) : null;
|
||||
} catch {
|
||||
data = text;
|
||||
}
|
||||
return { ok: res.ok, status: res.status, data };
|
||||
}
|
||||
|
||||
function say(mark, what) {
|
||||
console.log(` ${mark} ${what}`);
|
||||
if (mark === '+') created += 1;
|
||||
if (mark === '=') existed += 1;
|
||||
}
|
||||
|
||||
function fail(what, res) {
|
||||
console.error(`\n ! ${what} failed — HTTP ${res.status}`);
|
||||
console.error(` ${JSON.stringify(res.data)?.slice(0, 400)}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
|
||||
// ── The steps ──────────────────────────────────────────────────────────────────────────
|
||||
|
||||
async function login() {
|
||||
const res = await call('POST', '/auth/login', { username: ADMIN_USER, password: ADMIN_PASS });
|
||||
if (!res.ok) {
|
||||
console.error(
|
||||
`\nCould not log in as "${ADMIN_USER}". Create the admin first, from the website repo:\n` +
|
||||
` cd website/server && DB_NAME=<demo db> ADMIN_USERNAME=${ADMIN_USER} ` +
|
||||
`ADMIN_PASSWORD='…' node db/seed.js\n`,
|
||||
);
|
||||
fail('login', res);
|
||||
process.exit(1);
|
||||
}
|
||||
console.log(`\nsigned in as ${ADMIN_USER} at ${BASE}`);
|
||||
}
|
||||
|
||||
async function settings() {
|
||||
console.log('\nsite settings (D43 — the neutral demo identity)');
|
||||
if (DRY) {
|
||||
for (const [k, v] of Object.entries(siteSettings)) say('~', `${k} = ${v}`);
|
||||
return;
|
||||
}
|
||||
const res = await call('PUT', '/admin/settings', siteSettings);
|
||||
if (!res.ok) return fail('settings', res);
|
||||
for (const [k, v] of Object.entries(siteSettings)) say('+', `${k} = ${String(v).slice(0, 60)}`);
|
||||
}
|
||||
|
||||
async function uoLink() {
|
||||
console.log('\nshard connection (Admin → Shard)');
|
||||
if (!UOLINK_TOKEN) {
|
||||
say('~', 'UOLINK_TOKEN unset — leaving the sidecar config alone');
|
||||
return;
|
||||
}
|
||||
const now = await call('GET', '/admin/uo-link/config');
|
||||
if (now.status === 404) {
|
||||
say('~', 'no /admin/uo-link route — the uo module is not installed');
|
||||
return;
|
||||
}
|
||||
if (
|
||||
now.ok &&
|
||||
now.data?.config?.baseUrl === UOLINK_BASE &&
|
||||
now.data?.config?.protocol === UOLINK_PROTOCOL &&
|
||||
now.data?.config?.enabled
|
||||
) {
|
||||
say('=', `already pointed at ${UOLINK_BASE} (protocol ${UOLINK_PROTOCOL})`);
|
||||
return;
|
||||
}
|
||||
if (DRY) return say('~', `would point the site at ${UOLINK_BASE}`);
|
||||
const res = await call('PUT', '/admin/uo-link/config', {
|
||||
baseUrl: UOLINK_BASE,
|
||||
wsUrl: UOLINK_WS,
|
||||
token: UOLINK_TOKEN,
|
||||
protocol: UOLINK_PROTOCOL,
|
||||
enabled: true,
|
||||
});
|
||||
if (!res.ok) return fail('uo-link config', res);
|
||||
say('+', `pointed at ${UOLINK_BASE} (protocol ${UOLINK_PROTOCOL})`);
|
||||
}
|
||||
|
||||
async function users() {
|
||||
console.log('\naccounts');
|
||||
const list = await call('GET', '/admin/users');
|
||||
if (!list.ok) return fail('list users', list);
|
||||
const rows = Array.isArray(list.data) ? list.data : (list.data?.users ?? []);
|
||||
const have = new Set(rows.map((u) => u.username));
|
||||
for (const user of cast) {
|
||||
if (have.has(user.username)) {
|
||||
say('=', `${user.username} (${user.role})`);
|
||||
continue;
|
||||
}
|
||||
if (DRY) {
|
||||
say('~', `${user.username} (${user.role})`);
|
||||
continue;
|
||||
}
|
||||
const res = await call('POST', '/admin/users', {
|
||||
username: user.username,
|
||||
password: DEMO_PASS,
|
||||
role: user.role,
|
||||
});
|
||||
if (!res.ok) {
|
||||
fail(`create ${user.username}`, res);
|
||||
continue;
|
||||
}
|
||||
say('+', `${user.username} (${user.role})`);
|
||||
}
|
||||
}
|
||||
|
||||
async function posts() {
|
||||
console.log('\nposts');
|
||||
const list = await call('GET', '/admin/posts');
|
||||
if (!list.ok) return fail('list posts', list);
|
||||
const rows = Array.isArray(list.data) ? list.data : (list.data?.posts ?? []);
|
||||
const have = new Set(rows.map((p) => p.title));
|
||||
for (const post of POSTS) {
|
||||
if (have.has(post.title)) {
|
||||
say('=', `${post.category}: ${post.title}`);
|
||||
continue;
|
||||
}
|
||||
if (DRY) {
|
||||
say('~', `${post.category}: ${post.title}`);
|
||||
continue;
|
||||
}
|
||||
const res = await call('POST', '/admin/posts', post);
|
||||
if (!res.ok) {
|
||||
fail(`create post "${post.title}"`, res);
|
||||
continue;
|
||||
}
|
||||
say('+', `${post.category}: ${post.title}`);
|
||||
}
|
||||
}
|
||||
|
||||
async function wiki() {
|
||||
console.log('\nwiki');
|
||||
const cats = await call('GET', '/admin/wiki/categories');
|
||||
if (!cats.ok) return fail('list wiki categories', cats);
|
||||
const catRows = Array.isArray(cats.data) ? cats.data : (cats.data?.categories ?? []);
|
||||
let category = catRows.find((c) => c.slug === WIKI_CATEGORY.slug);
|
||||
if (category) {
|
||||
say('=', `category ${WIKI_CATEGORY.slug}`);
|
||||
} else if (DRY) {
|
||||
say('~', `category ${WIKI_CATEGORY.slug}`);
|
||||
} else {
|
||||
const res = await call('POST', '/admin/wiki/categories', WIKI_CATEGORY);
|
||||
if (!res.ok) return fail('create wiki category', res);
|
||||
category = res.data?.category ?? res.data;
|
||||
say('+', `category ${WIKI_CATEGORY.slug}`);
|
||||
}
|
||||
|
||||
const pages = await call('GET', '/admin/wiki');
|
||||
if (!pages.ok) return fail('list wiki pages', pages);
|
||||
const pageRows = Array.isArray(pages.data) ? pages.data : (pages.data?.pages ?? []);
|
||||
const have = new Set(pageRows.map((p) => p.slug));
|
||||
for (const page of WIKI_PAGES) {
|
||||
if (have.has(page.slug)) {
|
||||
say('=', `page ${page.slug}`);
|
||||
continue;
|
||||
}
|
||||
if (DRY) {
|
||||
say('~', `page ${page.slug}`);
|
||||
continue;
|
||||
}
|
||||
const res = await call('POST', '/admin/wiki', {
|
||||
...page,
|
||||
category_id: category?.id ?? null,
|
||||
published: true,
|
||||
});
|
||||
if (!res.ok) {
|
||||
fail(`create wiki page "${page.slug}"`, res);
|
||||
continue;
|
||||
}
|
||||
say('+', `page ${page.slug}`);
|
||||
}
|
||||
}
|
||||
|
||||
// ── The Rust steps ─────────────────────────────────────────────────────────────────────
|
||||
|
||||
/** The servers file, read once. The tokens in it are sent to the site and never printed. */
|
||||
function rustServerList() {
|
||||
const file = process.env.RG_RUST_SERVERS;
|
||||
if (!file) return [];
|
||||
return JSON.parse(readFileSync(file, 'utf8'));
|
||||
}
|
||||
|
||||
async function rustServers() {
|
||||
console.log('\nRust servers (Admin → Rust → Servers)');
|
||||
const wanted = rustServerList();
|
||||
if (wanted.length === 0) {
|
||||
say('~', 'RG_RUST_SERVERS unset — leaving the server list alone');
|
||||
return;
|
||||
}
|
||||
const now = await call('GET', '/admin/rust/servers');
|
||||
if (now.status === 404) {
|
||||
say('~', 'no /admin/rust route — the rust module is not installed');
|
||||
return;
|
||||
}
|
||||
if (!now.ok) return fail('list servers', now);
|
||||
for (const server of wanted) {
|
||||
const have = (now.data?.servers ?? []).find((row) => row.id === server.id);
|
||||
if (
|
||||
have &&
|
||||
have.sidecarBaseUrl === server.sidecarBaseUrl &&
|
||||
have.enabled &&
|
||||
have.schedule?.rule === RUST_WIPE.wipeRule
|
||||
) {
|
||||
say('=', `${server.id} at ${server.sidecarBaseUrl}`);
|
||||
continue;
|
||||
}
|
||||
if (DRY) {
|
||||
say('~', `${server.id} at ${server.sidecarBaseUrl}`);
|
||||
continue;
|
||||
}
|
||||
const res = await call('PUT', `/admin/rust/servers/${encodeURIComponent(server.id)}`, {
|
||||
name: server.name,
|
||||
sidecarBaseUrl: server.sidecarBaseUrl,
|
||||
// Omitted on an existing row, which is how the API says "keep the token" — so a re-run
|
||||
// never needs the token file to hold a token it already sent.
|
||||
sidecarToken: have ? undefined : server.sidecarToken,
|
||||
enabled: true,
|
||||
...RUST_WIPE,
|
||||
});
|
||||
if (!res.ok) {
|
||||
fail(`save server ${server.id}`, res);
|
||||
continue;
|
||||
}
|
||||
say('+', `${server.id} "${server.name}" at ${server.sidecarBaseUrl}`);
|
||||
}
|
||||
}
|
||||
|
||||
async function rustVisibility() {
|
||||
console.log('\nvisibility (Admin → Rust → Visibility)');
|
||||
const now = await call('GET', '/admin/rust/visibility');
|
||||
if (!now.ok) return fail('read visibility', now);
|
||||
if (now.data?.presence?.fleet === 'public' && now.data?.map?.fleet?.players === 'public') {
|
||||
say('=', 'who is online and the map’s players are public');
|
||||
return;
|
||||
}
|
||||
if (DRY) return say('~', 'would make who is online and the map’s players public');
|
||||
const res = await call('PUT', '/admin/rust/visibility', RUST_VISIBILITY);
|
||||
if (!res.ok) return fail('visibility', res);
|
||||
say('+', 'who is online and the map’s players are public');
|
||||
}
|
||||
|
||||
async function npcProfiles() {
|
||||
console.log('\nRunicNPC profiles (Admin → Rust → NPCs)');
|
||||
const now = await call('GET', '/admin/rust/npcs');
|
||||
if (!now.ok) return fail('list NPC profiles', now);
|
||||
const live = (now.data?.profiles ?? []).filter((profile) => !profile.replaced);
|
||||
for (const profile of NPC_PROFILES) {
|
||||
const have = live.find((row) => row.name === profile.name);
|
||||
if (DRY) {
|
||||
say('~', `profile ${profile.name}`);
|
||||
continue;
|
||||
}
|
||||
// An existing profile is saved again rather than skipped, so a change to its body here
|
||||
// reaches the demo on the next run. RunicNPC answers the push the same either way.
|
||||
const res = have
|
||||
? await call('PUT', `/admin/rust/npcs/profiles/${have.id}`, profile)
|
||||
: await call('POST', '/admin/rust/npcs/profiles', profile);
|
||||
if (!res.ok) {
|
||||
fail(`${have ? 'save' : 'create'} profile ${profile.name}`, res);
|
||||
continue;
|
||||
}
|
||||
say(have ? '=' : '+', `profile ${profile.name}${have ? ' (saved again)' : ''}`);
|
||||
}
|
||||
}
|
||||
|
||||
async function permGroup() {
|
||||
console.log('\npermission group (Admin → Rust → Permissions)');
|
||||
for (const server of rustServerList()) {
|
||||
const base = `/admin/rust/permissions/servers/${encodeURIComponent(server.id)}`;
|
||||
const now = await call('GET', base);
|
||||
if (!now.ok) {
|
||||
fail(`read permissions on ${server.id}`, now);
|
||||
continue;
|
||||
}
|
||||
if (DRY) {
|
||||
say('~', `${server.id}: group ${PERM_GROUP.name}`);
|
||||
continue;
|
||||
}
|
||||
let id = (now.data?.groups ?? []).find((group) => group.name === PERM_GROUP.name)?.id;
|
||||
if (id) {
|
||||
say('=', `${server.id}: group ${PERM_GROUP.name}`);
|
||||
} else {
|
||||
const made = await call('POST', `${base}/groups`, {
|
||||
name: PERM_GROUP.name,
|
||||
title: PERM_GROUP.title,
|
||||
rank: PERM_GROUP.rank,
|
||||
});
|
||||
if (!made.ok) {
|
||||
fail(`create group ${PERM_GROUP.name} on ${server.id}`, made);
|
||||
continue;
|
||||
}
|
||||
id = made.data.id;
|
||||
say('+', `${server.id}: group ${PERM_GROUP.name}`);
|
||||
}
|
||||
// The permission set is replaced whole, so saving it again is the update.
|
||||
const perms = await call('PUT', `/admin/rust/permissions/groups/${id}/permissions`, {
|
||||
permissions: PERM_GROUP.permissions,
|
||||
});
|
||||
if (!perms.ok) fail(`grant ${PERM_GROUP.name}'s permissions`, perms);
|
||||
else say('=', ` permissions ${PERM_GROUP.permissions.join(', ')}`);
|
||||
for (const username of PERM_GROUP.members) {
|
||||
const added = await call('POST', `/admin/rust/permissions/groups/${id}/members`, { username });
|
||||
if (added.ok) say('=', ` member ${username}`);
|
||||
else if (added.status === 409) say('=', ` member ${username} (already)`);
|
||||
else fail(`add ${username} to ${PERM_GROUP.name}`, added);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── main ───────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
console.log(
|
||||
`${DRY ? '\nseedDemo — DRY RUN, nothing will be written' : '\nseedDemo'} (${GAME})`,
|
||||
);
|
||||
|
||||
await login();
|
||||
await settings();
|
||||
await users();
|
||||
|
||||
// The news and the wiki are written in one game's voice (a patch note about house decay, a
|
||||
// champion spawn), so they belong to the UO demo. The Rust captures show none of them.
|
||||
if (GAME === 'rust') {
|
||||
await rustServers();
|
||||
await rustVisibility();
|
||||
await npcProfiles();
|
||||
await permGroup();
|
||||
} else {
|
||||
await uoLink();
|
||||
await posts();
|
||||
await wiki();
|
||||
}
|
||||
|
||||
console.log(
|
||||
`\n${DRY ? 'would create' : 'created'} ${created}, already present ${existed}` +
|
||||
(process.exitCode ? ' — with failures above' : ''),
|
||||
);
|
||||
console.log(
|
||||
GAME === 'rust'
|
||||
? '\nWhat this does NOT seed, on purpose: the feed, the leaderboard, who is online, clans\n' +
|
||||
'and the map. Those arrive from the server over the bridge — start the server, and\n' +
|
||||
'they populate themselves. PLAN.md §16 phase 18 says how its players were staged.\n'
|
||||
: '\nWhat this does NOT seed, on purpose: teams, the marketplace, houses, points boards\n' +
|
||||
'and the atlas. Those arrive from the shard over the bridge (D42) — start the sidecar\n' +
|
||||
'and the shard, and they populate themselves.\n',
|
||||
);
|
||||
@@ -1,204 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* serve.mjs — the production entry point (PLAN.md §6, D48, D56).
|
||||
*
|
||||
* `npm start` runs `applyBrand.mjs` and then this, instead of `dist/server/entry.mjs`
|
||||
* directly. It is a thin wrapper around the adapter's own handler and exists for three
|
||||
* reasons, two of them things `@astrojs/node` gets wrong.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* 1. THE ADAPTER SERVES THE WRONG PAGE'S CONTENT-SECURITY-POLICY
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* `@astrojs/node`'s `staticHeaders` writes one policy per prerendered route into
|
||||
* `dist/_headers.json` and looks the right one up per request. The lookup, in
|
||||
* `dist/serve-static.js`, is:
|
||||
*
|
||||
* headersMap.find((header) => header.pathname.includes(baselessPathname))
|
||||
*
|
||||
* `String.includes` — a SUBSTRING test, not equality, taking the first match. So:
|
||||
*
|
||||
* - `/modules/` matches the record for `/docs/modules/building-a-module`,
|
||||
* - `/architecture/` matches `/docs/architecture/...`,
|
||||
* - and `/`, which is a substring of every path in the file, matches whichever record
|
||||
* happens to be first — here `/404`.
|
||||
*
|
||||
* Every prerendered page was therefore served some other page's policy. Because the
|
||||
* policies are per-page hash lists, that is not a cosmetic mismatch: the browser refused
|
||||
* the page's own stylesheet. `/modules/` and `/architecture/` rendered unstyled sections
|
||||
* with `Refused to apply inline style` in a console, and the homepage only looked fine
|
||||
* because it happens to share a hash with the 404 page.
|
||||
*
|
||||
* Astro's static-header machinery is otherwise exactly what §6 wants, so this replaces the
|
||||
* lookup rather than the mechanism: the same `_headers.json`, matched by pathname
|
||||
* EQUALITY. The workaround is deliberately small and obvious so it can be deleted whole
|
||||
* when the upstream `find` is fixed — the check for that is whether `/modules/` and
|
||||
* `/docs/modules/building-a-module` are served different policies.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* 2. THE HEADERS THAT ARE NOT CSP
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* A few security headers have nothing to do with Astro and no other place to live. They
|
||||
* are set here rather than written into an operator's reverse-proxy configuration (D48,
|
||||
* again): the container should be correct on its own, and a proxy someone else configures
|
||||
* is a promise this repository cannot check.
|
||||
*
|
||||
* The two routes that render per request — `/beta` and `/brand/*` — have no entry in
|
||||
* `_headers.json`, because nothing prerendered them. They get `frame-ancestors 'none'` on
|
||||
* its own, which is the one directive a `<meta>` CSP cannot express and therefore the one
|
||||
* thing Astro's per-page meta tag leaves them missing.
|
||||
*/
|
||||
|
||||
import fs from 'node:fs';
|
||||
import http from 'node:http';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath, pathToFileURL } from 'node:url';
|
||||
|
||||
const here = path.dirname(fileURLToPath(import.meta.url));
|
||||
const root = path.join(here, '..');
|
||||
|
||||
const port = Number(process.env.PORT ?? 4321);
|
||||
const host = process.env.HOST ?? '0.0.0.0';
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
The policies, matched exactly
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
const normalise = (pathname) => {
|
||||
const clean = pathname.split('?')[0].split('#')[0];
|
||||
const trimmed = clean.replace(/\/+$/, '');
|
||||
return trimmed === '' ? '/' : trimmed;
|
||||
};
|
||||
|
||||
const policies = new Map();
|
||||
const headersFile = path.join(root, 'dist', '_headers.json');
|
||||
|
||||
if (fs.existsSync(headersFile)) {
|
||||
for (const record of Object.values(JSON.parse(fs.readFileSync(headersFile, 'utf8')))) {
|
||||
const csp = record.headers?.find((h) => h.key.toLowerCase() === 'content-security-policy');
|
||||
if (csp) policies.set(normalise(record.pathname), csp.value);
|
||||
}
|
||||
} else {
|
||||
// Not fatal: the site still serves, with the per-page <meta> policy Astro also emits.
|
||||
// Loud, because a deployment silently losing its response-header CSP is exactly what §6
|
||||
// is trying to prevent.
|
||||
console.error(
|
||||
'[serve] dist/_headers.json is missing — pages will be served without a CSP response\n' +
|
||||
' header. Check that astro.config.mjs still sets `staticHeaders: true`.'
|
||||
);
|
||||
}
|
||||
|
||||
const FRAME_ONLY = "frame-ancestors 'none'";
|
||||
|
||||
/**
|
||||
* Headers with no page-by-page component. Each is the browser default made explicit, and
|
||||
* each closes something the CSP does not:
|
||||
*
|
||||
* - `X-Content-Type-Options` stops a browser guessing that a .txt is HTML.
|
||||
* - `Referrer-Policy` keeps the path of the page a reader came from out of requests to
|
||||
* other origins — there are none today (D9), and this is what keeps that true if a
|
||||
* link is ever followed off-site.
|
||||
* - `X-Frame-Options` says again, for anything too old to honour `frame-ancestors`.
|
||||
* - `Permissions-Policy` turns off hardware this site has no reason to ask for. A
|
||||
* marketing page requesting a camera should be impossible, not merely unlikely.
|
||||
*/
|
||||
const STATIC_HEADERS = {
|
||||
'X-Content-Type-Options': 'nosniff',
|
||||
'Referrer-Policy': 'strict-origin-when-cross-origin',
|
||||
'X-Frame-Options': 'DENY',
|
||||
'Permissions-Policy': 'camera=(), microphone=(), geolocation=(), payment=(), usb=()',
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
The server
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
// The adapter's entry starts its own listener on import unless this is set.
|
||||
process.env.ASTRO_NODE_AUTOSTART = 'disabled';
|
||||
|
||||
// `pathToFileURL`, not the bare path: on Windows an absolute path starts with a drive
|
||||
// letter, and Node's ESM loader reads `c:` as an unsupported URL scheme.
|
||||
const { handler } = await import(pathToFileURL(path.join(root, 'dist', 'server', 'entry.mjs')).href);
|
||||
|
||||
/* ---------------------------------------------------------------------------------------
|
||||
3. THE FORWARDED HEADERS THE ADAPTER DOES NOT READ
|
||||
--------------------------------------------------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Make the request look, to the adapter, like what the browser actually sent.
|
||||
*
|
||||
* `@astrojs/node` builds the URL of every request from the connection and the `Host`
|
||||
* header alone — `astro/app/node`'s `createRequestFromNodeRequest`:
|
||||
*
|
||||
* const isEncrypted = "encrypted" in req.socket && req.socket.encrypted;
|
||||
* const protocol = isEncrypted ? "https" : "http";
|
||||
*
|
||||
* `x-forwarded-proto` is never consulted on this path. (`security.allowedDomains` does not
|
||||
* help: on this code path it gates only whether `Astro.clientAddress` may come from
|
||||
* `x-forwarded-for`.)
|
||||
*
|
||||
* Behind a proxy that terminates TLS — which is how this site is deployed, and the only
|
||||
* way it is deployed — that is fatal to the one route that accepts a POST. The browser
|
||||
* sends `Origin: https://runicgateway.com`; the container computes `http://runicgateway.com`
|
||||
* because its own socket is plaintext; and Astro's CSRF middleware compares the two for
|
||||
* EQUALITY:
|
||||
*
|
||||
* const isSameOrigin = request.headers.get("origin") === url.origin;
|
||||
*
|
||||
* So every beta signup, from every visitor, is answered `403 Cross-site POST form
|
||||
* submissions are forbidden`. No proxy configuration can fix it — a proxy cannot make this
|
||||
* container's socket encrypted — and nothing else on the site changes, so the symptom is a
|
||||
* form that silently refuses everyone while fifty pages look perfectly healthy.
|
||||
*
|
||||
* Both headers are trusted unconditionally, with no flag to set. The image is meant to be
|
||||
* deployed and work: it publishes on loopback for a proxy to reach, and an operator who has
|
||||
* to discover a `TRUST_PROXY` variable to make the signup work is an operator who ships a
|
||||
* dead form. Trusting them costs nothing here — a cross-site form submission cannot make a
|
||||
* victim's browser send `x-forwarded-proto`, so the CSRF check is exactly as strong as it
|
||||
* was, and the site has no cookie, session or credential to protect in the first place.
|
||||
*
|
||||
* `x-forwarded-host` is handled for the same reason at one remove: most proxies pass `Host`
|
||||
* through untouched, but some rewrite it to the upstream address and put the real name here
|
||||
* instead, which produces the identical mismatch.
|
||||
*/
|
||||
const firstForwarded = (value) => value?.toString().split(',')[0].trim();
|
||||
|
||||
const applyForwardedHeaders = (req) => {
|
||||
const proto = firstForwarded(req.headers['x-forwarded-proto']);
|
||||
if (proto === 'https' && !req.socket.encrypted) {
|
||||
// What `"encrypted" in req.socket` reads. Defined on the socket rather than passed
|
||||
// along, because the adapter is given the raw request and looks there itself.
|
||||
Object.defineProperty(req.socket, 'encrypted', { value: true, configurable: true });
|
||||
}
|
||||
|
||||
const forwardedHost = firstForwarded(req.headers['x-forwarded-host']);
|
||||
if (forwardedHost && !/[/\\]/.test(forwardedHost)) {
|
||||
req.headers.host = forwardedHost;
|
||||
}
|
||||
};
|
||||
|
||||
const server = http.createServer((req, res) => {
|
||||
applyForwardedHeaders(req);
|
||||
|
||||
const policy = policies.get(normalise(req.url ?? '/'));
|
||||
|
||||
for (const [key, value] of Object.entries(STATIC_HEADERS)) res.setHeader(key, value);
|
||||
res.setHeader('Content-Security-Policy', policy ?? FRAME_ONLY);
|
||||
|
||||
/**
|
||||
* The adapter will set its own (wrong) `Content-Security-Policy` from inside the static
|
||||
* handler, overwriting what was just set. Rather than race it, every later attempt to
|
||||
* set that one header is ignored — the correct value is already on the response, and
|
||||
* this request's policy cannot change halfway through serving it.
|
||||
*/
|
||||
const setHeader = res.setHeader.bind(res);
|
||||
res.setHeader = (name, value) => {
|
||||
if (String(name).toLowerCase() === 'content-security-policy') return res;
|
||||
return setHeader(name, value);
|
||||
};
|
||||
|
||||
handler(req, res);
|
||||
});
|
||||
|
||||
server.listen(port, host, () => {
|
||||
console.log(`[serve] listening on http://${host}:${port} — ${policies.size} prerendered policies`);
|
||||
});
|
||||
@@ -1,53 +0,0 @@
|
||||
---
|
||||
/**
|
||||
* Overrides Starlight's `PageTitle` for one attribute: `tabindex="-1"` on the heading.
|
||||
*
|
||||
* Phase 10 found and fixed this on the marketing chrome — following a skip link moves the
|
||||
* viewport but not the keyboard focus, because the target of the link is not focusable.
|
||||
* Chrome papers over it; not every browser does, and a reader who lands past the header
|
||||
* only to find Tab returning them to the top of the nav has not been skipped anywhere.
|
||||
* `Base.astro`'s `<main>` gained `tabindex="-1"` then.
|
||||
*
|
||||
* Phase 11's browser walk found the same defect still standing on the other forty pages.
|
||||
* Starlight's skip link points at the page's `<h1>` rather than at a landmark, and an
|
||||
* `<h1>` is no more focusable than a `<main>`, so the docs half of the site had the fix
|
||||
* that the marketing half had.
|
||||
*
|
||||
* The rest of this file is Starlight's own implementation, copied because the override
|
||||
* mechanism replaces a component rather than decorating it. That is a small drift risk —
|
||||
* if Starlight restyles its `h1`, this copy will not follow — so it is deliberately kept
|
||||
* to exactly what upstream has, with nothing of ours added beyond the attribute. The
|
||||
* check for drift is visual: a documentation title that stops matching the marketing
|
||||
* chrome's.
|
||||
*
|
||||
* The id is Starlight's `PAGE_TITLE_ID`, written out rather than imported: `./constants`
|
||||
* is not one of the subpaths the package exports, so importing it reaches past the
|
||||
* package's own boundary. It is what `SkipLink.astro` puts in its `href`, so the two must
|
||||
* agree; if a Starlight upgrade ever renames it, the skip link stops resolving at all and
|
||||
* the first Tab on a documentation page lands somewhere obviously wrong.
|
||||
*/
|
||||
const PAGE_TITLE_ID = '_top';
|
||||
---
|
||||
|
||||
<h1 id={PAGE_TITLE_ID} tabindex="-1">{Astro.locals.starlightRoute.entry.data.title}</h1>
|
||||
|
||||
<style>
|
||||
@layer starlight.core {
|
||||
h1 {
|
||||
margin-top: 1rem;
|
||||
font-size: var(--sl-text-h1);
|
||||
line-height: var(--sl-line-height-headings);
|
||||
font-weight: 600;
|
||||
color: var(--sl-color-white);
|
||||
}
|
||||
|
||||
/* Ours, and the only line that is: the heading is focusable now, so it can be
|
||||
focused, and a focus ring drawn around a page title reads as an error rather than
|
||||
as a destination. Removing it is safe only because this element is reachable by
|
||||
exactly one route — the skip link, which the reader took deliberately. It is never
|
||||
in the tab sequence. */
|
||||
h1:focus {
|
||||
outline: none;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,7 +1,6 @@
|
||||
---
|
||||
import { renderBrand } from '../lib/brand.mjs';
|
||||
import { brand } from '../lib/brand.mjs';
|
||||
import { legal } from '../data/legal.mjs';
|
||||
import { footerColumns } from '../data/footer.mjs';
|
||||
import platform from '../data/platform.json';
|
||||
|
||||
/**
|
||||
@@ -13,18 +12,36 @@ import platform from '../data/platform.json';
|
||||
* in the legal bar at the foot rather than in the columns: a legal link is not a thing a
|
||||
* reader browses to alongside Features, it is a thing they go looking for, and the line
|
||||
* that already carries the licence and the copyright is where people look.
|
||||
* `/delete-account/` joined them for the same reason (D85): it is the address Google Play
|
||||
* is given, and a player looking for it looks where the privacy link is.
|
||||
*/
|
||||
// `/beta` renders per request, so the footer it gets must read the mount rather than the
|
||||
// value baked at build time. See `renderBrand` in src/lib/brand.mjs (phase 11).
|
||||
const brand = renderBrand(Astro);
|
||||
|
||||
const year = new Date().getFullYear();
|
||||
|
||||
// The columns live in src/data/footer.mjs so a test can read them — see the note there,
|
||||
// and test/footer.test.mjs. The two Project links come from the mounted brand (§7).
|
||||
const columns = footerColumns(brand);
|
||||
const columns = [
|
||||
{
|
||||
heading: 'Product',
|
||||
links: [
|
||||
{ href: '/features/', label: 'Features' },
|
||||
{ href: '/architecture/', label: 'Architecture' },
|
||||
{ href: '/modules/', label: 'Modules' },
|
||||
{ href: '/app/', label: 'Android app' },
|
||||
],
|
||||
},
|
||||
{
|
||||
heading: 'Documentation',
|
||||
links: [
|
||||
{ href: '/docs/', label: 'Getting started' },
|
||||
{ href: '/docs/', label: 'Administration' },
|
||||
{ href: '/docs/', label: 'Building a module' },
|
||||
],
|
||||
},
|
||||
{
|
||||
heading: 'Project',
|
||||
links: [
|
||||
{ href: brand.giteaOrg, label: 'Source' },
|
||||
{ href: brand.discordInvite, label: 'Discord' },
|
||||
{ href: '/community/', label: 'Community' },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
const isExternal = (href: string) => href.startsWith('http');
|
||||
---
|
||||
@@ -61,13 +78,11 @@ const isExternal = (href: string) => href.startsWith('http');
|
||||
<span class="site-footer__links">
|
||||
<a href="/privacy/">Privacy</a>
|
||||
<a href="/terms/">Terms</a>
|
||||
<a href="/delete-account/">Delete account</a>
|
||||
</span>
|
||||
</p>
|
||||
<p class="site-footer__meta">
|
||||
{/* D66, as on the hero: the shared version only. Each game's protocol and bundle
|
||||
are on that game's pages. */}
|
||||
<span class="chip chip--version">Module API {platform.moduleApi}</span>
|
||||
<span class="chip chip--version">Protocol {platform.protocol}</span>
|
||||
<span class="chip chip--version">Bundle {platform.bundle.tag}</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
---
|
||||
import platform from '../data/platform.json';
|
||||
|
||||
/**
|
||||
* A worked example that belongs to one game, quoted on a core page (PLAN.md §16, D68).
|
||||
*
|
||||
* D63 keeps a game's vocabulary inside that game's section, but a core page sometimes needs a
|
||||
* real example rather than an invented one: a module manifest, an event dimension, the flag
|
||||
* that tells the installer which game it is setting up. §1 prefers the real thing, because an
|
||||
* invented example is checked by nothing and goes stale without anybody noticing.
|
||||
*
|
||||
* So the example keeps its game's words and says whose they are. This prints the game's name
|
||||
* above the block — the same bargain D67 strikes for a screenshot: a game's words are honest
|
||||
* on a core page when the game is named right beside them. `scripts/checkTerms.mjs` reads the
|
||||
* `game` attribute and allows that game's words, and only that game's, between the tags.
|
||||
*
|
||||
* The name comes from `platform.json` rather than from the caller, so the label cannot say
|
||||
* one game while the attribute that the check reads says another.
|
||||
*/
|
||||
interface Props {
|
||||
/** A key of `platform.json`'s `games`: `uo` or `rust`. */
|
||||
game: keyof typeof platform.games;
|
||||
}
|
||||
|
||||
const { game } = Astro.props;
|
||||
const entry = platform.games[game];
|
||||
if (!entry) {
|
||||
throw new Error(
|
||||
`GameExample: unknown game "${game}". Use a key of platform.json's games: ${Object.keys(platform.games).join(', ')}.`,
|
||||
);
|
||||
}
|
||||
---
|
||||
|
||||
<figure class="game-example" data-game={game}>
|
||||
<figcaption class="game-example__label">{entry.name}</figcaption>
|
||||
<div class="game-example__body"><slot /></div>
|
||||
</figure>
|
||||
@@ -1,112 +0,0 @@
|
||||
---
|
||||
import type { Capability } from '../data/capabilities.mjs';
|
||||
|
||||
/**
|
||||
* A game's own feature list, with the argument for each — PLAN.md §16, phase 17.
|
||||
*
|
||||
* Rendered only by a game's page under `/modules/` (`GAME_ROUTES` in `checkTerms.mjs`),
|
||||
* which is what lets the items be written in the game's own words. It is `/features/`'s
|
||||
* card treatment (D20: the label and the detail, never the label alone), so a reader who has
|
||||
* seen that page reads this one the same way.
|
||||
*
|
||||
* A feature with a `demoPath` gets the per-capability demo link of D25. The markup is the
|
||||
* exact contract `scripts/checkBrand.mjs` enforces and `applyBrand.mjs` rewrites at boot —
|
||||
* see the note in `/features/` before touching it. A stock build hides every one.
|
||||
*
|
||||
* `game` is the module's id, written as `data-demo-game` straight after the path: these
|
||||
* links are into that module's pages, so they show only on a demo whose mounted
|
||||
* `demoGames` names it (D83).
|
||||
*/
|
||||
interface Props {
|
||||
title: string;
|
||||
lede?: string;
|
||||
game: string;
|
||||
items: Capability[];
|
||||
}
|
||||
|
||||
const { title, lede, game, items } = Astro.props;
|
||||
---
|
||||
|
||||
<section class="page section feats">
|
||||
<h2>{title}</h2>
|
||||
{lede && <p class="prose feats__lede">{lede}</p>}
|
||||
|
||||
<ul class="feats__items">
|
||||
{
|
||||
items.map((item) => (
|
||||
<li class="panel feats__item">
|
||||
<h3>{item.label}</h3>
|
||||
<p class="feats__detail">{item.detail}</p>
|
||||
{item.demoPath && (
|
||||
<a
|
||||
class="demo-link"
|
||||
href="" data-demo-url="" data-demo-path={item.demoPath} data-demo-game={game}
|
||||
rel="noopener noreferrer"
|
||||
>
|
||||
See it running
|
||||
</a>
|
||||
)}
|
||||
</li>
|
||||
))
|
||||
}
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.feats h2 {
|
||||
margin: 0;
|
||||
font-size: clamp(1.5rem, 3vw, 1.95rem);
|
||||
}
|
||||
|
||||
.feats__lede {
|
||||
margin: 0.85rem 0 0;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
.feats__items {
|
||||
display: grid;
|
||||
gap: 1rem;
|
||||
margin: 1.75rem 0 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
grid-template-columns: repeat(auto-fit, minmax(min(100%, 21rem), 1fr));
|
||||
}
|
||||
|
||||
.feats__item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.feats__item h3 {
|
||||
margin: 0 0 0.6rem;
|
||||
color: var(--gold);
|
||||
font-size: 1.04rem;
|
||||
}
|
||||
|
||||
.feats__detail {
|
||||
flex: 1;
|
||||
margin: 0;
|
||||
color: var(--muted);
|
||||
font-size: 0.94rem;
|
||||
}
|
||||
|
||||
/* As on /features/: a link rather than a button, and the flex item itself, so the
|
||||
global rule that hides an empty demo link takes its margin with it. */
|
||||
.demo-link {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
margin-top: 1rem;
|
||||
color: var(--portal);
|
||||
font-size: 0.88rem;
|
||||
text-decoration-color: color-mix(in srgb, var(--portal) 40%, transparent);
|
||||
}
|
||||
|
||||
.demo-link:hover {
|
||||
color: var(--portal-bright);
|
||||
}
|
||||
|
||||
.demo-link::after {
|
||||
content: '\2197';
|
||||
}
|
||||
</style>
|
||||
@@ -1,6 +1,5 @@
|
||||
---
|
||||
import Search from './Search.astro';
|
||||
import { renderBrand } from '../lib/brand.mjs';
|
||||
import { brand } from '../lib/brand.mjs';
|
||||
|
||||
/**
|
||||
* The marketing header. The docs get Starlight's own header, themed to match in
|
||||
@@ -21,15 +20,9 @@ import { renderBrand } from '../lib/brand.mjs';
|
||||
*/
|
||||
const { pathname } = Astro.url;
|
||||
|
||||
// `/beta` renders per request, so the lockup name it gets must read the mount rather than
|
||||
// the value baked at build time. See `renderBrand` in src/lib/brand.mjs (phase 11).
|
||||
const brand = renderBrand(Astro);
|
||||
|
||||
const links = [
|
||||
{ href: '/features/', label: 'Features' },
|
||||
{ href: '/docs/', label: 'Docs' },
|
||||
// D78 (phase 17): the standalone RunicNPC page, for a Rust server owner who runs no site.
|
||||
{ href: '/runicnpc/', label: 'RunicNPC' },
|
||||
{ href: '/app/', label: 'App' },
|
||||
{ href: '/community/', label: 'Community' },
|
||||
];
|
||||
@@ -62,8 +55,6 @@ const isCurrent = (href: string) =>
|
||||
))
|
||||
}
|
||||
</nav>
|
||||
|
||||
<Search />
|
||||
</div>
|
||||
</header>
|
||||
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
---
|
||||
import { screenById, WEB, PHONE } from '../data/screens.mjs';
|
||||
import platform from '../data/platform.json';
|
||||
|
||||
/**
|
||||
* One screenshot, as a figure with its caption. PLAN.md §13 phase 9, D4 / D44.
|
||||
*
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* WHY THE PAGE PASSES AN ID AND NOTHING ELSE
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* A marketing page and a documentation page show the same administration screen for
|
||||
* different reasons, and the thing they must not do is describe it differently. The alt
|
||||
* text and the caption therefore live with the capture in `screens.mjs`, next to the route
|
||||
* they came from, and a page asks for `admin-shard` rather than restating what is in it.
|
||||
*
|
||||
* It also means a re-capture cannot silently invalidate a caption: the sentence and the
|
||||
* frame it describes are edited in the same file.
|
||||
*
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* WHY IT FAILS THE BUILD ON AN UNKNOWN ID
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* The alternative is a page that renders a broken image, which looks like a deployment
|
||||
* problem rather than a typo and survives review. `checkScreens.mjs` covers the other
|
||||
* direction — a declared screen whose file is missing — so between them a screenshot is
|
||||
* either complete or the build stops.
|
||||
*/
|
||||
interface Props {
|
||||
/** An `id` from `src/data/screens.mjs`. */
|
||||
id: string;
|
||||
/** Suppress the caption where the surrounding prose already says it. */
|
||||
bare?: boolean;
|
||||
}
|
||||
|
||||
const { id, bare = false } = Astro.props;
|
||||
|
||||
const shot = screenById(id);
|
||||
|
||||
if (!shot) {
|
||||
throw new Error(`Screenshot "${id}" is not declared in src/data/screens.mjs`);
|
||||
}
|
||||
|
||||
const src = `/screens/${shot.id}.webp`;
|
||||
|
||||
// Intrinsic size comes from the family rather than the entry: every capture in a family is
|
||||
// taken at one geometry (see screens.mjs), and `checkScreens.mjs` asserts the files really
|
||||
// are that size, so these attributes cannot drift from the pixels.
|
||||
const { width, height } = shot.family === 'web' ? WEB : PHONE;
|
||||
|
||||
// D67: a game's screen says whose it is. The name comes from `platform.json`, as
|
||||
// GameExample's does, so the label cannot disagree with the tag the check reads.
|
||||
const game = shot.game ? platform.games[shot.game] : null;
|
||||
if (shot.game && !game) {
|
||||
throw new Error(`Screenshot "${id}" is tagged game "${shot.game}", which platform.json does not have`);
|
||||
}
|
||||
---
|
||||
|
||||
<figure class="shot" data-game={shot.game}>
|
||||
<img
|
||||
src={src}
|
||||
alt={shot.alt}
|
||||
width={width}
|
||||
height={height}
|
||||
loading="lazy"
|
||||
decoding="async"
|
||||
/>
|
||||
{
|
||||
(game || !bare) && (
|
||||
<figcaption>
|
||||
{game && <span class="shot__game">{game.name}</span>}
|
||||
{!bare && shot.caption}
|
||||
</figcaption>
|
||||
)
|
||||
}
|
||||
</figure>
|
||||
|
||||
<style>
|
||||
.shot {
|
||||
margin: 2rem 0;
|
||||
}
|
||||
|
||||
.shot img {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-card);
|
||||
box-shadow: var(--shadow-card);
|
||||
}
|
||||
|
||||
.shot figcaption {
|
||||
margin: 0.85rem 0 0;
|
||||
color: var(--dim);
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
/* The game's name, ahead of the caption (D67). Styled here rather than with the global
|
||||
chip, because the docs pages render this component without the marketing stylesheet. */
|
||||
.shot__game {
|
||||
display: inline-block;
|
||||
margin-right: 0.5rem;
|
||||
padding: 0.05rem 0.55rem;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-pill);
|
||||
color: var(--muted);
|
||||
font-size: 0.76rem;
|
||||
letter-spacing: 0.04em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
</style>
|
||||
@@ -1,279 +0,0 @@
|
||||
---
|
||||
/**
|
||||
* Site search for the marketing pages (D47).
|
||||
*
|
||||
* The documentation has had search since phase 1 — Starlight builds a Pagefind index at the
|
||||
* end of every build and puts a box in its own header. The marketing pages were outside it
|
||||
* twice over: not indexed, so a reader searching "Teams" in the docs found the architecture
|
||||
* page and never the feature page; and with no box, so a reader who arrived on the homepage
|
||||
* had a four-item nav and no way to ask a question.
|
||||
*
|
||||
* D47 closed both. `Base.astro` marks its `<main>` as a Pagefind body, which puts the ten
|
||||
* marketing pages in the same index the docs already query, and this is the box.
|
||||
*
|
||||
* ── Why it is built this way ────────────────────────────────────────────────
|
||||
* The marketing pages ship almost no JavaScript, and Pagefind's own UI bundle is 120 kB
|
||||
* before the index and the WASM. Loading that on a homepage so that some visitors can
|
||||
* search would be a poor trade, so **nothing is fetched until the dialog is opened** —
|
||||
* the button is inert markup, and the first open injects the stylesheet and the script.
|
||||
* Opening search a second time costs nothing more.
|
||||
*
|
||||
* `<dialog>` rather than a hand-built overlay: the browser gives us the focus trap, the
|
||||
* inert background, Escape-to-close and the top layer for free, and every one of those is
|
||||
* a thing an accessibility pass would otherwise have to find missing.
|
||||
*
|
||||
* In `astro dev` there is no `/pagefind/` — the index is written by the build. Rather than
|
||||
* fail silently, the dialog says so.
|
||||
*/
|
||||
---
|
||||
|
||||
<div class="site-search">
|
||||
<button type="button" class="site-search__open" data-search-open aria-haspopup="dialog">
|
||||
<svg aria-hidden="true" focusable="false" viewBox="0 0 20 20" width="16" height="16">
|
||||
<circle cx="9" cy="9" r="6" fill="none" stroke="currentColor" stroke-width="2"></circle>
|
||||
<line x1="13.5" y1="13.5" x2="18" y2="18" stroke="currentColor" stroke-width="2" stroke-linecap="round"></line>
|
||||
</svg>
|
||||
<span>Search</span>
|
||||
<kbd aria-hidden="true">/</kbd>
|
||||
</button>
|
||||
|
||||
<dialog class="site-search__dialog" data-search-dialog aria-label="Search this site">
|
||||
<div class="site-search__panel">
|
||||
<div class="site-search__head">
|
||||
<h2 class="site-search__title">Search</h2>
|
||||
<button type="button" class="site-search__close" data-search-close>Close</button>
|
||||
</div>
|
||||
<div data-search-mount></div>
|
||||
<p class="site-search__note" data-search-note hidden>
|
||||
Search is built with the site, so it is not available in the dev server. Run
|
||||
<code>npm run build && npm start</code> to try it.
|
||||
</p>
|
||||
</div>
|
||||
</dialog>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const dialog = document.querySelector<HTMLDialogElement>('[data-search-dialog]');
|
||||
const mount = document.querySelector<HTMLElement>('[data-search-mount]');
|
||||
const note = document.querySelector<HTMLElement>('[data-search-note]');
|
||||
|
||||
if (dialog && mount) {
|
||||
let loaded: Promise<void> | null = null;
|
||||
|
||||
/**
|
||||
* Pagefind's UI bundle is an IIFE that hangs `PagefindUI` off `window`, so it is a
|
||||
* `<script src>` and not a dynamic `import()`. Both are covered by `script-src 'self'`
|
||||
* (D48); the WASM the index needs is why that directive also carries
|
||||
* `'wasm-unsafe-eval'`.
|
||||
*/
|
||||
const load = () =>
|
||||
(loaded ??= new Promise<void>((resolve, reject) => {
|
||||
const css = document.createElement('link');
|
||||
css.rel = 'stylesheet';
|
||||
css.href = '/pagefind/pagefind-ui.css';
|
||||
document.head.append(css);
|
||||
|
||||
const js = document.createElement('script');
|
||||
js.src = '/pagefind/pagefind-ui.js';
|
||||
js.onload = () => {
|
||||
new (window as any).PagefindUI({
|
||||
element: mount,
|
||||
showSubResults: true,
|
||||
showImages: false,
|
||||
// `resetStyles: false` was tried and is wrong here. Pagefind's reset is what
|
||||
// styles its own input and buttons; without it they fall back to user-agent
|
||||
// defaults, which on this ground meant black text typed into a dark field and
|
||||
// a Clear button with a 1990s `outset` border. The palette is bound to our
|
||||
// tokens below instead, which is the supported way round.
|
||||
translations: {
|
||||
placeholder: 'Search the site and documentation',
|
||||
zero_results: 'Nothing found for [SEARCH_TERM]',
|
||||
},
|
||||
});
|
||||
resolve();
|
||||
};
|
||||
js.onerror = () => reject(new Error('pagefind-ui.js did not load'));
|
||||
document.head.append(js);
|
||||
}).catch((error) => {
|
||||
// A dev server, or a build served without its index. Say which.
|
||||
if (note) note.hidden = false;
|
||||
loaded = null;
|
||||
throw error;
|
||||
}));
|
||||
|
||||
const open = () => {
|
||||
// Deliberately not awaited: the dialog should appear at once and fill in, rather
|
||||
// than the button seeming dead for as long as the bundle takes.
|
||||
load().catch(() => {});
|
||||
if (!dialog.open) dialog.showModal();
|
||||
window.setTimeout(() => {
|
||||
dialog.querySelector<HTMLInputElement>('input[type="text"]')?.focus();
|
||||
}, 50);
|
||||
};
|
||||
|
||||
document
|
||||
.querySelectorAll<HTMLButtonElement>('[data-search-open]')
|
||||
.forEach((button) => button.addEventListener('click', open));
|
||||
|
||||
document
|
||||
.querySelectorAll<HTMLButtonElement>('[data-search-close]')
|
||||
.forEach((button) => button.addEventListener('click', () => dialog.close()));
|
||||
|
||||
// Clicking the backdrop closes it. `<dialog>` reports backdrop clicks as clicks on the
|
||||
// dialog itself, so the test is whether the click landed outside the panel's box.
|
||||
dialog.addEventListener('click', (event) => {
|
||||
if (event.target !== dialog) return;
|
||||
const box = dialog.getBoundingClientRect();
|
||||
const outside =
|
||||
event.clientX < box.left ||
|
||||
event.clientX > box.right ||
|
||||
event.clientY < box.top ||
|
||||
event.clientY > box.bottom;
|
||||
if (outside) dialog.close();
|
||||
});
|
||||
|
||||
/**
|
||||
* `/` and Ctrl/⌘-K, the two the documentation already answers to — the shortcut a
|
||||
* reader learns in the docs should work on the way back out.
|
||||
*/
|
||||
document.addEventListener('keydown', (event) => {
|
||||
if (dialog.open) return;
|
||||
const target = event.target as HTMLElement | null;
|
||||
const typing =
|
||||
target?.isContentEditable ||
|
||||
['INPUT', 'TEXTAREA', 'SELECT'].includes(target?.tagName ?? '');
|
||||
if (typing) return;
|
||||
|
||||
if (event.key === '/' || ((event.metaKey || event.ctrlKey) && event.key.toLowerCase() === 'k')) {
|
||||
event.preventDefault();
|
||||
open();
|
||||
}
|
||||
});
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.site-search__open {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.4rem 0.7rem;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-pill);
|
||||
background: transparent;
|
||||
color: var(--muted);
|
||||
font: inherit;
|
||||
font-size: 0.92rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.site-search__open:hover {
|
||||
color: var(--ink);
|
||||
border-color: var(--gold);
|
||||
}
|
||||
|
||||
.site-search__open kbd {
|
||||
padding: 0 0.35rem;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 4px;
|
||||
font: inherit;
|
||||
font-size: 0.78rem;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
/* Narrow viewports get the icon alone: the header has a lockup and four links to fit,
|
||||
and "Search" beside a magnifier is the word the icon already says. */
|
||||
@media (max-width: 46rem) {
|
||||
.site-search__open span,
|
||||
.site-search__open kbd {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.site-search__open {
|
||||
padding: 0.45rem;
|
||||
}
|
||||
}
|
||||
|
||||
.site-search__dialog {
|
||||
width: min(46rem, calc(100vw - 2rem));
|
||||
margin-inline: auto;
|
||||
margin-block-start: min(12vh, 6rem);
|
||||
padding: 0;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-panel);
|
||||
background: var(--panel-flat);
|
||||
color: var(--ink);
|
||||
}
|
||||
|
||||
.site-search__dialog::backdrop {
|
||||
background: var(--scrim);
|
||||
}
|
||||
|
||||
.site-search__panel {
|
||||
padding: 1.1rem 1.25rem 1.4rem;
|
||||
}
|
||||
|
||||
.site-search__head {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
margin-bottom: 0.85rem;
|
||||
}
|
||||
|
||||
.site-search__title {
|
||||
margin: 0;
|
||||
font-size: 1.05rem;
|
||||
letter-spacing: 0.02em;
|
||||
}
|
||||
|
||||
.site-search__close {
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: var(--muted);
|
||||
font: inherit;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.site-search__close:hover {
|
||||
color: var(--ink);
|
||||
}
|
||||
|
||||
.site-search__note {
|
||||
margin: 0.75rem 0 0;
|
||||
color: var(--muted);
|
||||
font-size: 0.92rem;
|
||||
}
|
||||
|
||||
/* Pagefind ships its own palette; these bind it to the site's tokens so the dialog is
|
||||
not a differently-coloured window sitting on the page. */
|
||||
.site-search__panel :global(.pagefind-ui) {
|
||||
--pagefind-ui-primary: var(--ink);
|
||||
--pagefind-ui-text: var(--ink);
|
||||
--pagefind-ui-background: var(--panel-flat);
|
||||
--pagefind-ui-border: var(--line);
|
||||
--pagefind-ui-tag: var(--bg);
|
||||
--pagefind-ui-border-width: 1px;
|
||||
--pagefind-ui-border-radius: var(--radius-input);
|
||||
--pagefind-ui-font: inherit;
|
||||
}
|
||||
|
||||
.site-search__panel :global(.pagefind-ui__result-link) {
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
/* The match highlight. Pagefind marks matched terms with <mark>, and the user-agent
|
||||
default for that is black on pure yellow — legible, and a hole punched through the
|
||||
palette on every result. Gold at low opacity reads as a highlight against this ground
|
||||
without becoming the loudest thing on the page.
|
||||
|
||||
`.pagefind-ui--reset` is in the selector because Pagefind's reset declares
|
||||
`.pagefind-ui--reset mark { all: revert }`, which is the same specificity as a plain
|
||||
descendant rule and is injected after this stylesheet — so it won on order and put the
|
||||
yellow back. One more class is enough; `!important` is not needed and would be a worse
|
||||
way to say the same thing. */
|
||||
.site-search__panel :global(.pagefind-ui--reset mark) {
|
||||
background: color-mix(in srgb, var(--gold) 26%, transparent);
|
||||
color: var(--ink);
|
||||
}
|
||||
</style>
|
||||
@@ -1,21 +0,0 @@
|
||||
---
|
||||
import { Code } from '@astrojs/starlight/components';
|
||||
import { runicnpcCalls } from '../data/runicnpc.mjs';
|
||||
|
||||
/**
|
||||
* One RunicNPC call's signature, printed from `src/data/runicnpc.mjs` (PLAN.md §16, D62).
|
||||
*
|
||||
* The API page writes each call's prose by hand and prints its signature through this, so the
|
||||
* signature a reader copies is the one `scripts/checkReference.mjs` holds against
|
||||
* `docs` `main:runicnpc/API.md`. The check also requires exactly one of these per call.
|
||||
*/
|
||||
interface Props {
|
||||
call: keyof typeof runicnpcCalls;
|
||||
}
|
||||
|
||||
const { call } = Astro.props;
|
||||
const sig = runicnpcCalls[call];
|
||||
if (!sig) throw new Error(`Signature: "${call}" is not in runicnpcCalls (src/data/runicnpc.mjs).`);
|
||||
---
|
||||
|
||||
<Code lang="csharp" code={`${sig.returns} ${call}(${sig.params})`} />
|
||||
@@ -1,75 +0,0 @@
|
||||
---
|
||||
import platform from '../data/platform.json';
|
||||
import { brand } from '../lib/brand.mjs';
|
||||
|
||||
/**
|
||||
* Structured data for the homepage (D50, phase 10).
|
||||
*
|
||||
* Two blocks and no more. `Organization` so the project's name resolves to an entity with a
|
||||
* mark and a support channel rather than to whichever page happens to rank; and
|
||||
* `SoftwareApplication` because what the site describes is software someone installs, and
|
||||
* the licence and platform are facts a search result can usefully carry.
|
||||
*
|
||||
* ── What this deliberately is not ───────────────────────────────────────────
|
||||
* It carries no ratings, no counts, no price, no `aggregateRating` — the vocabulary is
|
||||
* full of fields that turn a result into an advert, and every one of them here would be
|
||||
* invented. §11's "understated honesty" applies to markup a reader never sees as much as to
|
||||
* the prose, and inventing a rating is the exact thing that gets structured data ignored.
|
||||
*
|
||||
* Breadcrumb and Article markup for the forty documentation pages was considered and
|
||||
* rejected: Starlight already renders breadcrumbs a reader can see, and forty more blocks
|
||||
* would be forty more places for a fact to go stale.
|
||||
*
|
||||
* ── Where the values come from ──────────────────────────────────────────────
|
||||
* Every one is read — `brand.mjs` for text, `platform.json` for the platform's facts —
|
||||
* so `checkFacts.mjs` already guards them and the mount already reaches them. Nothing here
|
||||
* is typed twice. It is a data block, not code: no browser executes it, no CSP hash covers
|
||||
* it, and `applyBrand.mjs` is free to rewrite the name inside it at boot (both scripts know
|
||||
* about `application/ld+json` explicitly, because both would otherwise get it wrong).
|
||||
*/
|
||||
const site = Astro.site!;
|
||||
const url = (p: string) => new URL(p, site).href;
|
||||
|
||||
const organization = {
|
||||
'@type': 'Organization',
|
||||
'@id': url('/#organization'),
|
||||
name: brand.siteName,
|
||||
url: url('/'),
|
||||
logo: url('/brand/icon-512.png'),
|
||||
description: brand.tagline,
|
||||
// The support front door (D10). The Gitea org is where the code is; Discord is where a
|
||||
// person gets an answer, so both are listed and neither is described as the other.
|
||||
sameAs: [brand.giteaOrg, brand.discordInvite].filter(Boolean),
|
||||
};
|
||||
|
||||
const application = {
|
||||
'@type': 'SoftwareApplication',
|
||||
'@id': url('/#software'),
|
||||
name: brand.siteName,
|
||||
url: url('/'),
|
||||
description: brand.tagline,
|
||||
applicationCategory: 'WebApplication',
|
||||
// What an operator actually runs it on: a container on their own host, and an Android
|
||||
// client. Not "Windows" — the installer runs there, the platform does not require it.
|
||||
operatingSystem: 'Linux, Windows, Android',
|
||||
license: 'https://www.gnu.org/licenses/gpl-3.0.html',
|
||||
// D66: the Module API is the one version every deployment shares. Each game has its own
|
||||
// bundle, so no single bundle tag describes the platform any more.
|
||||
softwareVersion: platform.moduleApi,
|
||||
publisher: { '@id': url('/#organization') },
|
||||
// Self-hosted and free, and `offers` is the only way the vocabulary can say so. Omitting
|
||||
// it reads as "price unknown"; stating zero is simply true.
|
||||
offers: {
|
||||
'@type': 'Offer',
|
||||
price: '0',
|
||||
priceCurrency: 'USD',
|
||||
},
|
||||
};
|
||||
|
||||
const graph = {
|
||||
'@context': 'https://schema.org',
|
||||
'@graph': [organization, application],
|
||||
};
|
||||
---
|
||||
|
||||
<script type="application/ld+json" set:html={JSON.stringify(graph)} is:inline />
|
||||
@@ -1,63 +0,0 @@
|
||||
---
|
||||
import { games } from '../data/games/index.mjs';
|
||||
|
||||
/**
|
||||
* "Supported games: Ultima Online · Rust" — PLAN.md §16, D63.
|
||||
*
|
||||
* The one place a core page names the games, and the way it hands a reader on to them. Core
|
||||
* pages describe what a game module adds in core's words (D75); this strip is the link to
|
||||
* the page where each game says it in its own. The names come from `platform.json` through
|
||||
* `games/index.mjs`, so a third game appears here the day it is added there.
|
||||
*/
|
||||
interface Props {
|
||||
/** Extra class for the caller's spacing. */
|
||||
class?: string;
|
||||
}
|
||||
|
||||
const { class: className } = Astro.props;
|
||||
---
|
||||
|
||||
<p class:list={['games', className]}>
|
||||
<span class="games__label">Supported games</span>
|
||||
{
|
||||
games.map((game, index) => (
|
||||
<>
|
||||
{index > 0 && <span class="games__sep" aria-hidden="true">·</span>}
|
||||
<a class="games__link" href={game.href}>
|
||||
{game.name}
|
||||
</a>
|
||||
</>
|
||||
))
|
||||
}
|
||||
</p>
|
||||
|
||||
<style>
|
||||
.games {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: baseline;
|
||||
gap: 0.35rem 0.65rem;
|
||||
margin: 0;
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.games__label {
|
||||
color: var(--dim);
|
||||
font-size: 0.78rem;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.games__label::after {
|
||||
content: ':';
|
||||
}
|
||||
|
||||
.games__sep {
|
||||
color: var(--dim);
|
||||
}
|
||||
|
||||
.games__link {
|
||||
color: var(--gold);
|
||||
font-weight: 600;
|
||||
}
|
||||
</style>
|
||||
@@ -1,35 +0,0 @@
|
||||
---
|
||||
/**
|
||||
* A short description from a data file, rendered inline (PLAN.md §16, phase 16).
|
||||
*
|
||||
* Reference data in `src/data/` is plain strings, because a check reads the same file. Three
|
||||
* inline marks are understood, and nothing else: `code`, **bold**, and [a link](/path/). The
|
||||
* text is never parsed as HTML, so a description cannot inject markup.
|
||||
*/
|
||||
interface Props {
|
||||
text: string;
|
||||
}
|
||||
|
||||
const { text } = Astro.props;
|
||||
|
||||
type Token = { kind: 'text' | 'code' | 'strong'; value: string } | { kind: 'link'; value: string; href: string };
|
||||
|
||||
const tokens: Token[] = [];
|
||||
const pattern = /`([^`]+)`|\*\*([^*]+)\*\*|\[([^\]]+)\]\(([^)\s]+)\)/g;
|
||||
let last = 0;
|
||||
for (const m of String(text ?? '').matchAll(pattern)) {
|
||||
if (m.index > last) tokens.push({ kind: 'text', value: text.slice(last, m.index) });
|
||||
if (m[1] !== undefined) tokens.push({ kind: 'code', value: m[1] });
|
||||
else if (m[2] !== undefined) tokens.push({ kind: 'strong', value: m[2] });
|
||||
else tokens.push({ kind: 'link', value: m[3], href: m[4] });
|
||||
last = m.index + m[0].length;
|
||||
}
|
||||
if (last < text.length) tokens.push({ kind: 'text', value: text.slice(last) });
|
||||
---
|
||||
|
||||
{tokens.map((t) =>
|
||||
t.kind === 'code' ? <code>{t.value}</code>
|
||||
: t.kind === 'strong' ? <strong>{t.value}</strong>
|
||||
: t.kind === 'link' ? <a href={t.href}>{t.value}</a>
|
||||
: t.value
|
||||
)}
|
||||
@@ -1,37 +1,61 @@
|
||||
---
|
||||
import { screensOf, PHONE } from '../../data/screens.mjs';
|
||||
import platform from '../../data/platform.json';
|
||||
|
||||
/**
|
||||
* The app's screenshot strip. Reserved in phase 5 (D26), filled in phase 9.
|
||||
* The app's screenshot strip — defined now, empty until phase 9 (D26).
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY THIS COMPONENT EXISTED FOR A PHASE WITH NOTHING IN IT
|
||||
* WHY A COMPONENT THAT RENDERS NOTHING IS WORTH COMMITTING
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* PLAN.md §10 said `/app/` shows "the 14 existing screenshots". They exist —
|
||||
* `docs/android/screenshots/` on the `docs` repository — and they are the wrong fourteen: a
|
||||
* trusted-device and recovery-code smoke test from 2026-07-22, captured against a
|
||||
* PLAN.md §10 says `/app/` shows "the 14 existing screenshots". They exist —
|
||||
* `docs/android/screenshots/` on the `docs` repository — and they are the wrong fourteen:
|
||||
* a trusted-device and recovery-code smoke test from 2026-07-22, captured against a
|
||||
* development instance with no seeded content, before the theming work that changed how
|
||||
* every screen looks. Five of them are two-factor prompts. The home shot is an empty page.
|
||||
*
|
||||
* Shipping them would have broken D4 and §1 at once, so D26 reserved the slot for the phase
|
||||
* that stands up the review stack anyway. The shape was defined then and the data arrived
|
||||
* now, which is exactly what it was for: filling it was a data change.
|
||||
* Shipping them would break two things at once: D4, which says real screenshots from the
|
||||
* review stack rather than placeholders, and §1, because they would show an app that no
|
||||
* longer looks like that. D26 records the decision — the slot is reserved, phase 9 fills
|
||||
* it, and phase 9 is already the phase that stands up the review stack and seeds the
|
||||
* content the web screenshots need. Adding an emulator pass to a rig that is being built
|
||||
* anyway is most of the work already done, and it has the property that the phone shots
|
||||
* and the browser shots then show the same deployment on the same day.
|
||||
*
|
||||
* The component exists rather than the page carrying a `TODO` because a defined shape is
|
||||
* what makes phase 9 a data change instead of a design task: fill `shots`, and the section
|
||||
* appears with a heading, a caption line and a grid. Nothing else has to be decided then.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY IT READS screens.mjs RATHER THAN HOLDING ITS OWN LIST
|
||||
* WHAT PHASE 9 SHOULD PUT HERE
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* The draft carried its own `shots` array, written before there was anywhere else to put
|
||||
* one. There is now: `src/data/screens.mjs` holds every capture the site ships, web and
|
||||
* phone alike, and `scripts/checkScreens.mjs` proves each one exists at the size the markup
|
||||
* claims. A second list here would be the one nothing checks.
|
||||
* Portrait captures at the device's own pixel size, from an API 36 emulator pointed at the
|
||||
* seeded review stack, one per idea rather than one per screen: the shard hub with live
|
||||
* data, the marketplace, a character sheet, the news list, the notification settings, and
|
||||
* the drawer showing a deployment's own navigation. Six is plenty. Fourteen was never a
|
||||
* target — it was the number that happened to exist.
|
||||
*
|
||||
* The phone captures come from an emulator pointed at the same seeded deployment the web
|
||||
* screenshots were taken from, on the same day — which is the property D26 was really
|
||||
* after, since the app takes its colours, type and navigation from the site it connects to.
|
||||
* They belong in `public/`, not `brand-default/`: these are editorial content shipped with
|
||||
* the image, not branding an operator overrides (§7).
|
||||
*/
|
||||
|
||||
const shots = screensOf('phone');
|
||||
/**
|
||||
* One capture. `width` and `height` are the real pixel dimensions and are required rather
|
||||
* than optional: without them the page reflows as each image decodes, and a strip of six
|
||||
* phone screenshots is the worst possible place for that.
|
||||
*
|
||||
* Frontmatter is TypeScript, so this is an interface rather than the JSDoc typedef the
|
||||
* `.mjs` data files use — and it has to be typed explicitly, because an empty array
|
||||
* annotated by inference is `any[]` and `astro check` is right to refuse it.
|
||||
*/
|
||||
interface Shot {
|
||||
/** Site-absolute path under `/screens/`. */
|
||||
src: string;
|
||||
/** What the screen shows, for somebody who cannot see it. */
|
||||
alt: string;
|
||||
caption: string;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
const shots: Shot[] = [];
|
||||
---
|
||||
|
||||
{
|
||||
@@ -39,27 +63,23 @@ const shots = screensOf('phone');
|
||||
<section class="page section shots">
|
||||
<h2>What it looks like</h2>
|
||||
<p class="prose shots__lede">
|
||||
Captured from the app against two demo deployments: one with a real Ultima Online
|
||||
server behind it, and one with a real Rust server whose players are a demo cast. The
|
||||
app takes its colours, type and navigation from the site it is connected to, so these
|
||||
show one community's app rather than a neutral one.
|
||||
Captured against a real deployment with real content, not mocked up. The app takes
|
||||
its colours, type and navigation from the site it is connected to, so these show one
|
||||
community's app rather than a neutral one.
|
||||
</p>
|
||||
|
||||
<ul class="shots__grid">
|
||||
{shots.map((shot) => (
|
||||
<li class="shots__item" data-game={shot.game}>
|
||||
<li class="shots__item">
|
||||
<img
|
||||
src={`/screens/${shot.id}.webp`}
|
||||
src={shot.src}
|
||||
alt={shot.alt}
|
||||
width={PHONE.width}
|
||||
height={PHONE.height}
|
||||
width={shot.width}
|
||||
height={shot.height}
|
||||
loading="lazy"
|
||||
decoding="async"
|
||||
/>
|
||||
<p class="shots__caption">
|
||||
{shot.game && <span class="shots__game">{platform.games[shot.game].name}</span>}
|
||||
{shot.caption}
|
||||
</p>
|
||||
<p class="shots__caption">{shot.caption}</p>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
@@ -96,19 +116,6 @@ const shots = screensOf('phone');
|
||||
box-shadow: var(--shadow-card);
|
||||
}
|
||||
|
||||
/* The game's name on a game's screen (D67), as Screenshot.astro prints it. */
|
||||
.shots__game {
|
||||
display: inline-block;
|
||||
margin-right: 0.5rem;
|
||||
padding: 0.05rem 0.55rem;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-pill);
|
||||
color: var(--muted);
|
||||
font-size: 0.74rem;
|
||||
letter-spacing: 0.04em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.shots__caption {
|
||||
margin: 0.85rem 0 0;
|
||||
color: var(--dim);
|
||||
|
||||
@@ -8,11 +8,9 @@ import platform from '../../data/platform.json';
|
||||
* The other two draw runtime shapes. This one draws a code boundary, and it is here because
|
||||
* it is the claim the whole project rests on: that a community platform can be built once
|
||||
* and pointed at any game. An evaluator has every reason to read that as marketing, so the
|
||||
* page draws the seam and then says plainly what does and does not prove it — two modules
|
||||
* exist, both built inside this project, and the exit criterion for calling the contract
|
||||
* proven by an outsider is written down (§2, §16, and the entries `/modules/` renders from
|
||||
* `notBuilt.mjs`). Until phase 13 this said one module and a paper exercise; Module-Rust's
|
||||
* release made that false.
|
||||
* page draws the seam and then says plainly what does and does not prove it — one module
|
||||
* exists, the second is a paper exercise, and the exit criterion for calling the contract
|
||||
* proven is written down (§2, and the entries `/modules/` renders from `notBuilt.mjs`).
|
||||
*
|
||||
* The Module API version is read from `platform.json` like every other number on this site
|
||||
* (§12). It is the one place a version genuinely belongs in this diagram: the seam is
|
||||
@@ -26,8 +24,8 @@ import platform from '../../data/platform.json';
|
||||
<p class="eyebrow">Where the game stops</p>
|
||||
<h2>A seam, with a version on it</h2>
|
||||
<p class="prose">
|
||||
The core site does not know what game it serves, what that game calls a group of
|
||||
players, or that Ultima Online and Rust exist. Everything that does lives in an installable module on the other side of a
|
||||
The core site does not know what a shard is, what a guild is, or that Ultima Online
|
||||
exists. Everything that does lives in an installable module on the other side of a
|
||||
declared interface — which is what makes "put your game on it" a shape rather than a
|
||||
slogan.
|
||||
</p>
|
||||
@@ -75,7 +73,7 @@ import platform from '../../data/platform.json';
|
||||
<!-- The module: everything that knows a game exists. -->
|
||||
<rect class="host" x="8" y="306" width="364" height="186" rx="14" />
|
||||
<text class="host-title" x="28" y="340">Game module</text>
|
||||
<text class="host-sub" x="28" y="360">one per deployment; UO or Rust today</text>
|
||||
<text class="host-sub" x="28" y="360">one per deployment; UO today</text>
|
||||
|
||||
<rect class="node" x="28" y="378" width="156" height="46" rx="10" />
|
||||
<text class="node-title" x="46" y="406">Routes</text>
|
||||
@@ -123,8 +121,8 @@ import platform from '../../data/platform.json';
|
||||
<p>
|
||||
Core owns the Teams primitive — the roster, the forum, the notifications, the voice
|
||||
channel — and does not own the <em>word</em>. A Team cannot be created in core at
|
||||
all; it arrives from the module, which is why each module calls them by its own
|
||||
game’s word and builds those pages itself. That is the pattern the whole interface is built on: core
|
||||
all; it arrives from the module, which is why the UO module calls them guilds and
|
||||
builds those pages itself. That is the pattern the whole interface is built on: core
|
||||
supplies the machinery, the module supplies the meaning.
|
||||
</p>
|
||||
</section>
|
||||
@@ -132,12 +130,11 @@ import platform from '../../data/platform.json';
|
||||
<section>
|
||||
<h3>What this does not yet prove</h3>
|
||||
<p>
|
||||
Two modules exist: Ultima Online, and Rust, which this project built second, from
|
||||
the Integration Kit. Where the Rust module needed something the contract did not
|
||||
yet offer, the gap was closed in core, for every module, rather than in a fork — so
|
||||
the seam now has two games on its far side instead of one. What two modules built
|
||||
inside this project cannot prove is that somebody outside it can do the same, and
|
||||
that is why the Integration Kit still says draft.
|
||||
One module exists and it is Ultima Online. A second, for a different game, is a
|
||||
written dry-run that was deliberately never implemented — it exists to test whether
|
||||
the contract generalises on paper. Until somebody builds the second one, the seam is
|
||||
a well-argued design rather than a demonstrated one, and this site says so wherever
|
||||
it comes up.
|
||||
</p>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
@@ -9,10 +9,7 @@
|
||||
* doing capacity planning, and "how many machines is this" is the first question they have.
|
||||
*
|
||||
* Drawn generically for the same reason the homepage's diagram is (D17) — "your game host",
|
||||
* not a particular game's server — with the prose beside it linking to each game's page,
|
||||
* which names its real components (D75). Until phase 17 the caption named one game's and
|
||||
* said two machines was also the maximum, which stopped being true when Rust shipped: one
|
||||
* sidecar serves one server, so six servers means six sidecars. The boundary
|
||||
* not "your ServUO box" — with the prose beside it naming the real components. The boundary
|
||||
* is the one drawn argument: everything above it is reachable because you published it, and
|
||||
* everything below it is not reachable at all.
|
||||
*
|
||||
@@ -76,10 +73,8 @@
|
||||
</svg>
|
||||
|
||||
<p class="diagram__caption">
|
||||
The sidecar and the bridge plugin are each game’s own — see
|
||||
<a href="/modules/uo/">Ultima Online</a> and <a href="/modules/rust/">Rust</a>. Two
|
||||
machines is the minimum. A community running several game servers runs a sidecar
|
||||
beside each one, on whichever host that server already lives on.
|
||||
Today the game server is a ServUO shard and the sidecar is uo-link. Two machines is
|
||||
the minimum and also the maximum — nothing here scales by adding a third.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@@ -97,10 +92,10 @@
|
||||
<section>
|
||||
<h3>The game host</h3>
|
||||
<p>
|
||||
The machine your game server is already on. One installer binary puts the bridge
|
||||
plugin into the server's tree, installs the sidecar beside it and registers the
|
||||
service — then prints what the site needs. It never contacts your website; you enter
|
||||
those values in the admin panel yourself, and that is the moment the two halves meet.
|
||||
The machine your game server is already on. One installer binary puts the plugin
|
||||
into the server's tree, installs the sidecar beside it and registers the service —
|
||||
then prints four values. It never contacts your website; you paste those four
|
||||
values into the admin panel yourself, and that is the moment the two halves meet.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
---
|
||||
import { capabilityGroups } from '../../data/capabilities.mjs';
|
||||
import { games, assertGameCoverage } from '../../data/games/index.mjs';
|
||||
import SupportedGames from '../SupportedGames.astro';
|
||||
import platform from '../../data/platform.json';
|
||||
import { capabilityGroups, assertCapabilityCoverage } from '../../data/capabilities.mjs';
|
||||
|
||||
/**
|
||||
* The grouped capabilities (PLAN.md §10). All five groups, named only — the argument for
|
||||
@@ -9,10 +8,8 @@ import SupportedGames from '../SupportedGames.astro';
|
||||
* copy to keep true.
|
||||
*
|
||||
* The call below is the point of the exercise: it throws, and therefore fails the build, if
|
||||
* either game's own feature list (`src/data/games/`) and its module's declared capabilities
|
||||
* have drifted apart. The homepage names neither list — its module-supplied group is the
|
||||
* neutral one, in core's words (D75) — but it is the page a reader meets first, so it is
|
||||
* the page that should refuse to build when a game page is out of date. `checkFacts.mjs` already keeps `platform.json` honest against the module manifest;
|
||||
* the "Game intelligence" list and the module's own declared capabilities have drifted
|
||||
* apart. `checkFacts.mjs` already keeps `platform.json` honest against the module manifest;
|
||||
* this makes the page honest against `platform.json`, which is the half that was missing.
|
||||
*
|
||||
* The "not built" line at the bottom is not a disclaimer bolted on — §2's absent-features
|
||||
@@ -20,18 +17,17 @@ import SupportedGames from '../SupportedGames.astro';
|
||||
* what exists while quietly omitting the well-known things that do not is the exact failure
|
||||
* §1 is written to prevent.
|
||||
*/
|
||||
for (const game of games) assertGameCoverage(game.key);
|
||||
assertCapabilityCoverage(platform.moduleUoCapabilities);
|
||||
---
|
||||
|
||||
<section class="page section caps">
|
||||
<p class="eyebrow">What it does</p>
|
||||
<h2>A community site, and a window into the game</h2>
|
||||
<p class="prose caps__lede">
|
||||
The core is game-agnostic: it does not know what game you run. Everything that does
|
||||
arrives as an installable <a href="/modules/">module</a>, which is why the same platform
|
||||
carries two games without a fork.
|
||||
The core is game-agnostic: it does not know what a shard is. Everything that does arrives
|
||||
as an installable <a href="/modules/">module</a>, which is why the same platform can carry
|
||||
a different game without a fork.
|
||||
</p>
|
||||
<SupportedGames class="caps__games" />
|
||||
|
||||
<div class="caps__grid">
|
||||
{
|
||||
@@ -56,7 +52,7 @@ for (const game of games) assertGameCoverage(game.key);
|
||||
|
||||
<p class="caps__foot prose">
|
||||
Some things people reasonably expect are <strong>deliberately not built</strong> — a Matrix
|
||||
integration, more than one game module active at once, a finished Integration Kit. They are
|
||||
integration, more than one game module active at once, a second game module. They are
|
||||
listed rather than left out, on <a href="/features/">features</a> and{' '}
|
||||
<a href="/integrations/">integrations</a>.
|
||||
</p>
|
||||
@@ -73,10 +69,6 @@ for (const game of games) assertGameCoverage(game.key);
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
.caps__games {
|
||||
margin-top: 1.25rem;
|
||||
}
|
||||
|
||||
.caps__grid {
|
||||
display: grid;
|
||||
gap: 1rem;
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
---
|
||||
import platform from '../../data/platform.json';
|
||||
|
||||
/**
|
||||
* The data path (PLAN.md §13 phase 3), drawn as inline SVG per §11's motif rule — hand-drawn
|
||||
* geometry, used where it explains something, and no raster anywhere.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* THE LABELS ARE GENERIC; THE CAPTION NAMES THE GAMES
|
||||
* THE LABELS ARE GENERIC, WITH UO AS THE CAPTION
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* The org lead settled this before the diagram was drawn. The nodes say "your game server"
|
||||
* and "sidecar", not "ServUO shard" and "uo-link", because §10's rule is that a reader
|
||||
@@ -12,12 +14,10 @@
|
||||
* repositories in order to connect a game server — and because the tagline promises a
|
||||
* platform, not a UO product.
|
||||
*
|
||||
* It does NOT hide what actually ships: the caption names the games that ship on this shape,
|
||||
* because §1 says the technical truth wins and an operator has to see their game in the
|
||||
* picture on the first screen. Until phase 13 the sub-labels named ServUO and uo-link, which
|
||||
* was true while there was exactly one implementation. With two, naming one would mislead,
|
||||
* and D63 (PLAN.md §16) keeps each game's vocabulary on that game's own pages — so the
|
||||
* caption names the games and the diagram names nothing else.
|
||||
* It does NOT hide what actually ships. The sub-labels and the caption name ServUO and
|
||||
* uo-link outright, because §1 says the technical truth wins and today there is exactly one
|
||||
* implementation of this shape. An operator running a shard has to see themselves in the
|
||||
* picture on the first screen.
|
||||
*
|
||||
* ---------------------------------------------------------------------------------------
|
||||
* WHY THE SVG IS aria-hidden
|
||||
@@ -74,11 +74,11 @@
|
||||
|
||||
<rect class="node" x="20" y="16" width="340" height="76" rx="12" />
|
||||
<text class="node-title" x="42" y="50">Your game server</text>
|
||||
<text class="node-sub" x="42" y="72">opens no inbound port</text>
|
||||
<text class="node-sub" x="42" y="72">ServUO today · opens no inbound port</text>
|
||||
|
||||
<rect class="node" x="20" y="148" width="340" height="76" rx="12" />
|
||||
<text class="node-title" x="42" y="182">Sidecar</text>
|
||||
<text class="node-sub" x="42" y="204">the only network-facing part</text>
|
||||
<text class="node-sub" x="42" y="204">uo-link · the only network-facing part</text>
|
||||
|
||||
<rect class="node node--self" x="20" y="280" width="340" height="76" rx="12" />
|
||||
<text class="node-title" x="42" y="314">Runic Gateway</text>
|
||||
@@ -90,9 +90,8 @@
|
||||
</svg>
|
||||
|
||||
<p class="datapath__caption">
|
||||
Two games ship on this shape today, Ultima Online and Rust, each with its own plugin
|
||||
and its own sidecar. The shape is the contract; the implementations are what plug
|
||||
into it.
|
||||
Today that game server is a ServUO shard and that sidecar is uo-link. The shape is the
|
||||
contract; the implementations are what plug into it.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@@ -110,8 +109,8 @@
|
||||
<h3>The sidecar</h3>
|
||||
<p>
|
||||
A small service beside the game, and the only piece of the bridge anything else can
|
||||
reach. It speaks a versioned wire protocol — each game pins its own — so a
|
||||
mismatched pair is refused rather than misread, and it answers only your website's
|
||||
reach. It speaks a versioned wire protocol — protocol {platform.protocol} today — so
|
||||
a mismatched pair is refused rather than misread, and it answers only your website's
|
||||
backend, over an authenticated WebSocket and REST.
|
||||
</p>
|
||||
</li>
|
||||
|
||||
@@ -4,7 +4,7 @@ import { brand } from '../../lib/brand.mjs';
|
||||
/**
|
||||
* The get-started CTA (PLAN.md §10, the `/` row), built around the trap in §10's
|
||||
* "installation path": a "Runic Gateway install" is two independent installs. The installer
|
||||
* binary sets up the game side only and never contacts the website; the website is a
|
||||
* binary sets up the shard side only and never contacts the website; the website is a
|
||||
* separate Docker deployment.
|
||||
*
|
||||
* That belongs on the homepage rather than being saved for the docs. It is the single
|
||||
@@ -13,9 +13,7 @@ import { brand } from '../../lib/brand.mjs';
|
||||
* project. Saying it here is what makes the docs a confirmation rather than a surprise.
|
||||
*
|
||||
* The two halves are ordered site-first because that is the order they must be done in: the
|
||||
* game side ends by entering what the installer printed into the site's admin panel, which
|
||||
* has to exist. Which screen that is belongs to the game module, so this says "the game
|
||||
* module's screen" rather than naming one game's menu (D63).
|
||||
* shard side ends by pasting four values into the site's admin panel, which has to exist.
|
||||
*
|
||||
* Both "read the docs" links point at `/docs/` rather than at a page inside the journey.
|
||||
* Phases 7 and 8 write those pages and own their slugs; guessing one now would put a URL in
|
||||
@@ -46,10 +44,9 @@ import { brand } from '../../lib/brand.mjs';
|
||||
<div class="start__half">
|
||||
<h3><span class="start__num">2</span> The game side</h3>
|
||||
<p>
|
||||
One binary, run on the machine the game server already lives on — or, for Rust, a
|
||||
Pterodactyl egg. It puts the bridge plugin in place, installs the sidecar, and prints
|
||||
what the site needs. You enter that on the game module’s screen in the admin panel,
|
||||
and the two halves find each other.
|
||||
One binary, run on the machine the game server already lives on. It syncs the plugin,
|
||||
installs the sidecar as a service, and prints four values. You paste those into
|
||||
Admin → Shard, and the two halves find each other.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -55,9 +55,9 @@ import platform from '../../data/platform.json';
|
||||
</div>
|
||||
|
||||
<div class="chips">
|
||||
{/* D66: only the version every deployment shares. A protocol and a bundle belong
|
||||
to a game, so they live on that game's pages rather than on the front door. */}
|
||||
<span class="chip chip--version">Protocol {platform.protocol}</span>
|
||||
<span class="chip chip--version">Module API {platform.moduleApi}</span>
|
||||
<span class="chip chip--version">Bundle {platform.bundle.tag}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
---
|
||||
import Screenshot from '../Screenshot.astro';
|
||||
|
||||
/**
|
||||
* The homepage's screenshots, one per game. PLAN.md §13 phase 9, D4 / D44; §16 phase 18.
|
||||
*
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* WHY ONE PER GAME, AND WHY THESE
|
||||
* -----------------------------------------------------------------------------------------
|
||||
* `DataPath` above it draws the claim — a private game server, a sidecar, a public site —
|
||||
* and a diagram of a data path is a promise that the data arrives. This is the page where
|
||||
* it arrives, captured from a deployment wired to a running game server, so the section
|
||||
* directly under the diagram is the diagram's evidence.
|
||||
*
|
||||
* It is one game's screen, and says so (D76, taken in phase 17 under D67): the screenshot is
|
||||
* tagged `uo` in `screens.mjs`, so it prints "Ultima Online" beside it and may keep that
|
||||
* game's words in its alt and caption. A core screen was the alternative and was declined:
|
||||
* the claim here is live game state on a public page, which no core screen shows. Phase 18
|
||||
* added a Rust capture beside it, labelled the same way: the live map, because every pixel
|
||||
* of it is the running server's — the Rust demo's players are a demo cast (D81), and the
|
||||
* map shows none of them.
|
||||
*
|
||||
* A gallery here would compete with `Capabilities` further down, which is the part of the
|
||||
* homepage that enumerates. So: one figure per game, its signature screen, and the rest of
|
||||
* the set on each game's page under `/modules/`, where each sits beside the claim it supports.
|
||||
*/
|
||||
---
|
||||
|
||||
<section class="page section looks">
|
||||
<p class="eyebrow">What it looks like</p>
|
||||
<h2>The other end of that diagram</h2>
|
||||
<p class="prose looks__lede">
|
||||
Two demo deployments, each with a real game server behind it. On the first, the gold
|
||||
supply, the state of the link and the player online are all read from an Ultima Online
|
||||
server over the bridge. On the second, the map is the running Rust server's own: its
|
||||
island, its monuments, and the events on it as they happen.
|
||||
</p>
|
||||
|
||||
<div class="looks__pair">
|
||||
<Screenshot id="shard-status" />
|
||||
<Screenshot id="rust-map" />
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.looks h2 {
|
||||
margin: 0.35rem 0 0.75rem;
|
||||
font-size: clamp(1.6rem, 3.2vw, 2.1rem);
|
||||
}
|
||||
|
||||
.looks__lede {
|
||||
margin: 0;
|
||||
max-width: 46rem;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
/* Side by side where there is room for two screenshots to stay readable, stacked below. */
|
||||
.looks__pair {
|
||||
display: grid;
|
||||
gap: 0 1.5rem;
|
||||
grid-template-columns: repeat(auto-fit, minmax(min(100%, 30rem), 1fr));
|
||||
}
|
||||
</style>
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* cspHashes.mjs — GENERATED. Do not edit by hand.
|
||||
*
|
||||
* Regenerate with `npm run csp:hashes` (which builds, harvests and rebuilds).
|
||||
* `npm run check:csp` fails if this file no longer covers what the build emits.
|
||||
*
|
||||
* ── Why this file exists ────────────────────────────────────────────────────
|
||||
* Astro's `security.csp` (D48) hashes the scripts and styles it processes itself. It does
|
||||
* not hash `<script is:inline>` — by design, because an inline script is the author's own
|
||||
* text and Astro never parses it. Starlight ships six of them on every documentation page:
|
||||
* the theme provider, the theme-picker sync, the mobile menu, the sidebar scroll restore.
|
||||
*
|
||||
* That combination fails in the worst way available. The build succeeds, the header is
|
||||
* strict and correct, every page renders — and the theme switch, the mobile sidebar and
|
||||
* the sidebar's scroll position are dead, with the explanation only in a browser console
|
||||
* nobody opens. `'unsafe-inline'` would fix all six and give up the single directive CSP
|
||||
* exists to enforce, so instead the hashes are enumerated here and checked.
|
||||
*
|
||||
* These are Starlight's, not ours: a Starlight upgrade that edits one byte of one of those
|
||||
* scripts invalidates a hash. `check:csp` is what turns that from a silent breakage into a
|
||||
* red build, and regenerating this file is the acknowledgement that the upgrade was read.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SHA-256 hashes of inline `<script>` bodies Astro does not hash for us.
|
||||
*
|
||||
* The template-literal type is not decoration: Astro types this option as `CspHashEntry[]`,
|
||||
* so a plain `string[]` fails `astro check`.
|
||||
*
|
||||
* @type {`sha256-${string}`[]}
|
||||
*/
|
||||
export const inlineScriptHashes = [
|
||||
'sha256-7eCV4jtsr4t4knb3c4FCRPeu7GGZeOUGE3XvWix0XOQ=',
|
||||
'sha256-GkZBRnvSuhtx/cvzvukVkX2JJZW+DdPlVr7BX8Tefqo=',
|
||||
'sha256-VWo5Wp4aqSj6nSgMpeAp9cKieaoIfwFUAunAVugI5gA=',
|
||||
'sha256-f/zAUE74ucc3JYp4r4QQvkJofoQdkOIhHYK+jeZ6eko=',
|
||||
'sha256-wX2yOADeV+NMngflD5uYi3vl50SHC4sfM1EmylVjlX4=',
|
||||
];
|
||||
|
||||
/** @type {`sha256-${string}`[]} SHA-256 hashes of inline `<style>` bodies Astro does not hash. */
|
||||
export const inlineStyleHashes = [];
|
||||
@@ -1,22 +0,0 @@
|
||||
/**
|
||||
* Docs pages that moved, and where they went — PLAN.md §16, D60.
|
||||
*
|
||||
* Every page that moves keeps its old URL working, because the old URL is in somebody's
|
||||
* bookmarks, in an installer's output and in search results. With the Node adapter these are
|
||||
* not files in `dist/client`: the server answers each one with a real `301`.
|
||||
*
|
||||
* Its own file, rather than inline in `astro.config.mjs`, so that `test/headers.test.mjs` can
|
||||
* read the same list and assert every entry against the running server — the config cannot be
|
||||
* imported by plain Node, because Starlight ships TypeScript.
|
||||
*
|
||||
* Phase 14 moved the Ultima Online pages into their own group. `connect-a-game-server` did
|
||||
* NOT move: its URL is now the game-neutral hand-off page, which is a better landing for an
|
||||
* old link than a redirect into one game would be.
|
||||
*/
|
||||
export const docsRedirects = {
|
||||
'/docs/administration/the-shard-connection': '/docs/ultima-online/the-shard-connection/',
|
||||
'/docs/administration/client-files': '/docs/ultima-online/client-files/',
|
||||
'/docs/reference/bridge-cfg': '/docs/ultima-online/bridge-cfg/',
|
||||
'/docs/reference/sidecar-toml': '/docs/ultima-online/sidecar-toml/',
|
||||
'/docs/reference/event-catalog': '/docs/ultima-online/event-catalog/',
|
||||
};
|
||||
@@ -1,6 +1,5 @@
|
||||
/**
|
||||
* The documentation sidebar — PLAN.md §10 "Documentation": five core groups, then one group
|
||||
* per game after them (§16, D60).
|
||||
* The documentation sidebar — PLAN.md §10 "Documentation", five groups, ~37 pages.
|
||||
*
|
||||
* The pages themselves land in phases 7 and 8. This file exists in phase 1 because the
|
||||
* shape of the journey is a design decision that is already made, and because a sidebar
|
||||
@@ -23,7 +22,7 @@ export const docsSidebar = [
|
||||
{ label: 'Install the site', slug: 'docs/getting-started/install-the-site' },
|
||||
{ label: 'First run', slug: 'docs/getting-started/first-run' },
|
||||
{ label: 'Install a game module', slug: 'docs/getting-started/install-a-game-module' },
|
||||
{ label: 'Connect your game server', slug: 'docs/getting-started/connect-a-game-server' },
|
||||
{ label: 'Connect a game server', slug: 'docs/getting-started/connect-a-game-server' },
|
||||
{ label: 'Verify the whole stack', slug: 'docs/getting-started/verify-the-whole-stack' },
|
||||
],
|
||||
},
|
||||
@@ -37,114 +36,20 @@ export const docsSidebar = [
|
||||
{ label: 'Users and roles', slug: 'docs/administration/users-and-roles' },
|
||||
{ label: 'Authentication', slug: 'docs/administration/authentication' },
|
||||
{ label: 'Teams', slug: 'docs/administration/teams' },
|
||||
{ label: 'Scheduled events', slug: 'docs/administration/events' },
|
||||
{ label: 'Moderation', slug: 'docs/administration/moderation' },
|
||||
{ label: 'Notifications and email', slug: 'docs/administration/notifications-and-email' },
|
||||
{ label: 'Engagement rules', slug: 'docs/administration/engagement-rules' },
|
||||
{ label: 'Message templates', slug: 'docs/administration/message-templates' },
|
||||
{ label: 'Managing modules', slug: 'docs/administration/managing-modules' },
|
||||
{ label: 'The shard connection', slug: 'docs/administration/the-shard-connection' },
|
||||
{ label: 'Maintenance and upgrades', slug: 'docs/administration/maintenance-and-upgrades' },
|
||||
{ label: 'Troubleshooting', slug: 'docs/administration/troubleshooting' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Modules',
|
||||
items: [
|
||||
{ label: 'The module system', slug: 'docs/modules/the-module-system' },
|
||||
{ label: 'Installing modules', slug: 'docs/modules/installing-modules' },
|
||||
{ label: 'Module lifecycle', slug: 'docs/modules/module-lifecycle' },
|
||||
{ label: 'The module manifest', slug: 'docs/modules/the-module-manifest' },
|
||||
{ label: 'The module API', slug: 'docs/modules/the-module-api' },
|
||||
{ label: 'Building a module', slug: 'docs/modules/building-a-module' },
|
||||
{ label: 'The Integration Kit', slug: 'docs/modules/the-integration-kit' },
|
||||
{ label: 'Testing and release', slug: 'docs/modules/testing-and-release' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Architecture',
|
||||
items: [
|
||||
{ label: 'System architecture', slug: 'docs/architecture/system-architecture' },
|
||||
{ label: 'The bridge', slug: 'docs/architecture/the-bridge' },
|
||||
{ label: 'Authentication architecture', slug: 'docs/architecture/authentication-architecture' },
|
||||
{ label: 'Teams architecture', slug: 'docs/architecture/teams-architecture' },
|
||||
{ label: 'Events architecture', slug: 'docs/architecture/events-architecture' },
|
||||
{ label: 'Protocol versions', slug: 'docs/architecture/protocol-versions' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Reference',
|
||||
items: [
|
||||
{ label: 'Environment variables', slug: 'docs/reference/environment-variables' },
|
||||
{ label: 'Installer CLI', slug: 'docs/reference/installer-cli' },
|
||||
{ label: 'HTTP API', slug: 'docs/reference/http-api' },
|
||||
{ label: 'Canonical documents', slug: 'docs/reference/canonical-documents' },
|
||||
],
|
||||
},
|
||||
// One group per game, after Reference (PLAN.md §16, D60). Everything above this line is
|
||||
// core and is held to core's words by checkTerms.mjs (D63, D64). A group whose label is a
|
||||
// game's `name` in platform.json is that game's group, and may use that game's words — so
|
||||
// the label is load-bearing: renaming it here without renaming the game turns it core.
|
||||
{
|
||||
label: 'Ultima Online',
|
||||
items: [
|
||||
{ label: 'The Ultima Online module', slug: 'docs/ultima-online' },
|
||||
{ label: 'Connect a ServUO shard', slug: 'docs/ultima-online/connect-a-servuo-shard' },
|
||||
{ label: 'Verify the bridge', slug: 'docs/ultima-online/verify-the-bridge' },
|
||||
{ label: 'The shard connection', slug: 'docs/ultima-online/the-shard-connection' },
|
||||
{ label: 'Client files', slug: 'docs/ultima-online/client-files' },
|
||||
{ label: 'Troubleshooting', slug: 'docs/ultima-online/troubleshooting' },
|
||||
{ label: 'Bridge.cfg', slug: 'docs/ultima-online/bridge-cfg' },
|
||||
{ label: 'sidecar.toml', slug: 'docs/ultima-online/sidecar-toml' },
|
||||
{ label: 'Shard event catalog', slug: 'docs/ultima-online/event-catalog' },
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'Rust',
|
||||
items: [
|
||||
{ label: 'The Rust module', slug: 'docs/rust' },
|
||||
{ label: 'Install the bridge', slug: 'docs/rust/install-the-bridge' },
|
||||
{ label: 'Connect the site', slug: 'docs/rust/connect-the-site' },
|
||||
{ label: 'Verify the bridge', slug: 'docs/rust/verify-the-bridge' },
|
||||
{ label: 'Linking Steam accounts', slug: 'docs/rust/linking-steam-accounts' },
|
||||
{ label: 'Permissions and groups', slug: 'docs/rust/permissions-and-groups' },
|
||||
{ label: 'Mod config from the site', slug: 'docs/rust/mod-config' },
|
||||
{ label: 'Who sees who is online', slug: 'docs/rust/who-sees-who-is-online' },
|
||||
{ label: 'Events, zones and rewards', slug: 'docs/rust/events-zones-and-rewards' },
|
||||
{ label: 'Optional plugins', slug: 'docs/rust/optional-plugins' },
|
||||
{ label: 'The live map', slug: 'docs/rust/the-live-map' },
|
||||
{ label: 'Troubleshooting', slug: 'docs/rust/troubleshooting' },
|
||||
{ label: 'sidecar.toml', slug: 'docs/rust/sidecar-toml' },
|
||||
{ label: 'RunicGateway.json', slug: 'docs/rust/runicgateway-json' },
|
||||
{ label: 'Event kinds', slug: 'docs/rust/event-kinds' },
|
||||
// §16, D61/D72: RunicNPC is a subgroup of Rust, nested so it reads as part of the game.
|
||||
{
|
||||
label: 'RunicNPC',
|
||||
items: [
|
||||
{ label: 'RunicNPC', slug: 'docs/rust/runicnpc' },
|
||||
{ label: 'Install RunicNPC', slug: 'docs/rust/runicnpc/install' },
|
||||
{ label: 'Commands', slug: 'docs/rust/runicnpc/commands' },
|
||||
{ label: 'NPC profiles', slug: 'docs/rust/runicnpc/npc-profiles' },
|
||||
{ label: 'NPC placements', slug: 'docs/rust/runicnpc/npc-placements' },
|
||||
{ label: 'Cost and caps', slug: 'docs/rust/runicnpc/cost-and-caps' },
|
||||
{ label: 'Profile fields', slug: 'docs/rust/runicnpc/profile-fields' },
|
||||
{ label: 'The API', slug: 'docs/rust/runicnpc/api' },
|
||||
],
|
||||
},
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
/**
|
||||
* The tree §10 planned, kept as the record of what was intended — every page it names now
|
||||
* exists, as of phase 8.
|
||||
*
|
||||
* It was the phases 7/8 checklist, and a checklist with nothing left on it is no longer
|
||||
* pulling its weight: it is a second copy of the tree above, maintained by hand, and it had
|
||||
* already drifted once (phase 7 added `Content` under D37 and this list was not updated,
|
||||
* which nothing caught because nothing reads it). `checkSidebar.mjs` now asserts the two
|
||||
* agree, which is what makes keeping it safe.
|
||||
*
|
||||
* Not exported into the Starlight config.
|
||||
* The full planned tree, kept next to the live sidebar so phases 7 and 8 have their
|
||||
* checklist in the place they will be working. Not exported into the Starlight config —
|
||||
* it names pages that do not exist yet.
|
||||
*/
|
||||
export const plannedSidebar = {
|
||||
'Getting started': [
|
||||
@@ -153,23 +58,20 @@ export const plannedSidebar = {
|
||||
'Install the site',
|
||||
'First run',
|
||||
'Install a game module',
|
||||
'Connect your game server',
|
||||
'Connect a game server',
|
||||
'Verify the whole stack',
|
||||
],
|
||||
Administration: [
|
||||
'Configuration',
|
||||
'Branding and theming',
|
||||
'Navigation and pages',
|
||||
'Content',
|
||||
'Users and roles',
|
||||
'Authentication',
|
||||
'Teams',
|
||||
'Scheduled events',
|
||||
'Moderation',
|
||||
'Notifications and email',
|
||||
'Engagement rules',
|
||||
'Message templates',
|
||||
'Managing modules',
|
||||
'The shard connection',
|
||||
'Maintenance and upgrades',
|
||||
'Troubleshooting',
|
||||
],
|
||||
@@ -188,71 +90,15 @@ export const plannedSidebar = {
|
||||
'The bridge',
|
||||
'Authentication architecture',
|
||||
'Teams architecture',
|
||||
'Events architecture',
|
||||
'Protocol versions',
|
||||
],
|
||||
Reference: [
|
||||
'Environment variables',
|
||||
'Installer CLI',
|
||||
'sidecar.toml',
|
||||
'Bridge.cfg',
|
||||
'HTTP API',
|
||||
'Event catalog',
|
||||
'Canonical documents',
|
||||
],
|
||||
'Ultima Online': [
|
||||
'The Ultima Online module',
|
||||
'Connect a ServUO shard',
|
||||
'Verify the bridge',
|
||||
'The shard connection',
|
||||
'Client files',
|
||||
'Troubleshooting',
|
||||
'Bridge.cfg',
|
||||
'sidecar.toml',
|
||||
'Shard event catalog',
|
||||
],
|
||||
// PLAN.md §16, D70 (phase 15). RunicNPC's subgroup lands in phase 16 (D61).
|
||||
Rust: [
|
||||
'The Rust module',
|
||||
'Install the bridge',
|
||||
'Connect the site',
|
||||
'Verify the bridge',
|
||||
'Linking Steam accounts',
|
||||
'Permissions and groups',
|
||||
'Mod config from the site',
|
||||
'Who sees who is online',
|
||||
'Events, zones and rewards',
|
||||
'Optional plugins',
|
||||
'The live map',
|
||||
'Troubleshooting',
|
||||
'sidecar.toml',
|
||||
'RunicGateway.json',
|
||||
'Event kinds',
|
||||
{
|
||||
RunicNPC: [
|
||||
'RunicNPC',
|
||||
'Install RunicNPC',
|
||||
'Commands',
|
||||
'NPC profiles',
|
||||
'NPC placements',
|
||||
'Cost and caps',
|
||||
'Profile fields',
|
||||
'The API',
|
||||
],
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
/**
|
||||
* A group's items as flat labels, a nested group's pages written `Group › Page` after the
|
||||
* group's own label. Both trees go through this, so `checkSidebar.mjs` compares nested
|
||||
* groups as strictly as top-level ones, and `checkTerms.mjs` reads every label.
|
||||
*
|
||||
* In `docsSidebar` a nested group is `{ label, items }`; in `plannedSidebar` it is
|
||||
* `{ Label: [pages] }`.
|
||||
*/
|
||||
export function flatLabels(items) {
|
||||
return items.flatMap((item) => {
|
||||
if (typeof item === 'string') return [item];
|
||||
if (Array.isArray(item.items)) return [item.label, ...flatLabels(item.items).map((l) => `${item.label} › ${l}`)];
|
||||
if ('label' in item) return [item.label];
|
||||
return Object.entries(item).flatMap(([label, pages]) => [label, ...flatLabels(pages).map((l) => `${label} › ${l}`)]);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ description: Local accounts and two-factor, SSO providers and the link-only poli
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
|
||||
**Admin → Authentication** has five tabs: Local Accounts, Google, Discord, Steam and Custom
|
||||
**Admin → Authentication** has four tabs: Local Accounts, Google, Discord and Custom
|
||||
Providers. One session model sits behind all of them — a web cookie, a mobile bearer token
|
||||
and an SSO sign-in all produce the same session.
|
||||
|
||||
@@ -35,19 +35,6 @@ account is still a stranger.
|
||||
Configuring Google here also unlocks **email delivery**, which reuses the same OAuth client
|
||||
— see [Notifications and email](/docs/administration/notifications-and-email/).
|
||||
|
||||
### Steam
|
||||
|
||||
Steam signs people in with OpenID rather than OAuth, so it needs no client ID or secret — but
|
||||
it does need a **Steam Web API key**, for the name and avatar Steam's sign-in does not carry,
|
||||
and saving Steam as enabled without one is refused. It follows the same link-only policy, more
|
||||
strictly: **Steam never creates an account**, whatever registration allows. A person may link
|
||||
several Steam accounts, and each is listed on their account screen with its name, avatar and
|
||||
Steam ID.
|
||||
|
||||
A game module can also be told which Steam accounts a signed-in person has proved are theirs,
|
||||
which is how a game that knows its players by Steam account can recognise a member. The Rust
|
||||
module uses it — see [Linking Steam accounts](/docs/rust/linking-steam-accounts/).
|
||||
|
||||
## Trusted devices
|
||||
|
||||
A second factor that asks on every sign-in on the same laptop trains people to click
|
||||
|
||||
@@ -4,7 +4,6 @@ description: Colours, fonts and corners from the Appearance screen; logo, hero a
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
import Screenshot from '../../../../components/Screenshot.astro';
|
||||
|
||||
One prebuilt image runs as any community's site. Nothing about your identity is compiled
|
||||
in — it is a theme row in the database, three image files on a mount, and a few environment
|
||||
@@ -32,8 +31,6 @@ Two things the screen tells you that are easy to miss:
|
||||
- **The accent reaches the mobile app and the Discord bot**, both of which theme themselves
|
||||
from this site's public branding. Changing it here changes them.
|
||||
|
||||
<Screenshot id="admin-appearance" />
|
||||
|
||||
## Brand assets
|
||||
|
||||
The same screen uploads three images, and each applies as soon as the upload finishes —
|
||||
|
||||
@@ -16,7 +16,7 @@ Two places hold configuration, and the line between them is not arbitrary.
|
||||
|
||||
The rule behind the split: **anything that needs a restart or a shell is environment;
|
||||
anything an administrator should be able to change without either is in the panel.** That
|
||||
is why the Discord bot token, the OAuth client secrets and the game module's sidecar token are *not*
|
||||
is why the Discord bot token, the OAuth client secrets and the shard's auth token are *not*
|
||||
environment variables — they are entered in the panel and stored encrypted.
|
||||
|
||||
## Settings
|
||||
@@ -59,10 +59,9 @@ per-Team settings:
|
||||
## Email
|
||||
|
||||
Configured on the same screen and covered in
|
||||
[Notifications and email](/docs/administration/notifications-and-email/): pick a mail
|
||||
transport, enter its host, port and credentials, and send a test. It depends on nothing
|
||||
else on the site — a relay is the recommended posture, a mailbox provider over SMTP the
|
||||
simplest, and your own MTA needs no credentials at all.
|
||||
[Notifications and email](/docs/administration/notifications-and-email/): it is Gmail over
|
||||
OAuth2, it reuses the Google authentication client, and it must be set up on the
|
||||
[Authentication](/docs/administration/authentication/) page first.
|
||||
|
||||
<Aside type="note" title="Until email is connected, the contact form is a mailto: link">
|
||||
That is a deliberate fallback rather than a failure — but it does mean the *Contact email*
|
||||
|
||||
@@ -27,7 +27,7 @@ glance.
|
||||
|
||||
<Aside type="caution" title="Publishing a news post announces it">
|
||||
Publishing is what triggers the announcement pipeline — the Discord `#news` leg, and any leg
|
||||
an installed module adds, such as the Ultima Online module's in-game town crier. It fires on
|
||||
an installed module adds, such as the `uo` module's in-game town crier. It fires on
|
||||
publication, so an accidental publish is an accidental announcement. See
|
||||
[Notifications and email](/docs/administration/notifications-and-email/).
|
||||
</Aside>
|
||||
|
||||
@@ -1,175 +0,0 @@
|
||||
---
|
||||
title: Engagement rules
|
||||
description: Decide what your site mails and shows people — the rule editor, saved audiences, the trigger catalog and the send log that answers "did they actually get it".
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
|
||||
[Notifications and email](/docs/administration/notifications-and-email/) is about where a
|
||||
message goes. [Message templates](/docs/administration/message-templates/) is about what it
|
||||
says. This page is the part in between: **what makes one get sent at all.**
|
||||
|
||||
A **rule** is four decisions — *when* (a trigger), *to whom* (an audience), *by what*
|
||||
(channels), and *how often* (timing). **Admin → Engagement → Rules.**
|
||||
|
||||
## Nothing sends until you turn it on
|
||||
|
||||
Every rule arrives switched **off**. That is true of the ones you make, and it is true of
|
||||
the ones your modules ship with them: install a game module and you get a shelf of ready
|
||||
rules, all dark, none of them mailing anybody. Turning one on is a deliberate, separate
|
||||
act.
|
||||
|
||||
The same caution runs through the rest of the screen. Every rule carries a **hard ceiling
|
||||
on sends per hour** — you cannot save one without a number — because the failure mode of an
|
||||
automated mailer is not a wrong message, it is ten thousand of them at four in the morning.
|
||||
|
||||
<Aside type="caution" title="Upgrading? Your Team emails are here now">
|
||||
Team notification email used to be its own pipeline. It is engagement rules now, and — like
|
||||
every other seeded rule — those four rules arrive **disabled**. If your members were getting
|
||||
Team mail before an upgrade, it stops until you turn them on. The admin dashboard says so
|
||||
while it is true.
|
||||
</Aside>
|
||||
|
||||
## What a rule is made of
|
||||
|
||||
**The trigger** is the event that fires it: a house falling into disrepair, a post being
|
||||
published, a login failing. Pick it from what is registered — see
|
||||
[the catalog](#the-trigger-catalog) below. A rule's trigger is **fixed once the rule
|
||||
exists**: its cooldowns, its pending messages and its whole send history are about one
|
||||
event, so changing it would silently be a different rule wearing the same name. Make a new
|
||||
one instead.
|
||||
|
||||
**The audience** is who hears about it. Some are built in — the person the event is about,
|
||||
everyone subscribed to it, staff. Others come from your modules and are named in their own
|
||||
vocabulary. You can also point a rule at a **saved audience** you composed yourself; see
|
||||
[Audiences](#audiences).
|
||||
|
||||
**The channels** are how it reaches them: on the site, by email, by push. A rule can name
|
||||
more than one, and each channel picks its own template — the same event can be a sentence
|
||||
in the inbox and a properly laid-out letter in the mail.
|
||||
|
||||
**The timing** is the part worth reading twice.
|
||||
|
||||
- A **delay** holds the message before it goes, so a situation that resolves itself never
|
||||
produces a message at all.
|
||||
- **Cancel on** names the events that call it back. A warning that a house is about to
|
||||
collapse waits fifteen minutes and is cancelled outright if the owner turns up and
|
||||
repairs it — nobody is told their house was in danger after it stopped being in danger.
|
||||
- A **cooldown** is the "not again for a while" limit, counted **per person, per subject
|
||||
and per channel**. Per subject, so a cooldown about one house says nothing about another.
|
||||
Per channel, so "one a day about this house" means one email *and* one inbox item, which
|
||||
is what an operator setting that limit means.
|
||||
|
||||
## Audiences
|
||||
|
||||
**Admin → Engagement → Audiences** is where you build a named set of people out of the ones
|
||||
your modules declare — *members of this Team*, *the sitting governors* — and combine them:
|
||||
all of these, any of these, none of these.
|
||||
|
||||
One rule governs the whole screen: **composition narrows and never widens.**
|
||||
|
||||
- The ceiling of a saved audience is **derived** from the tightest thing in it, never
|
||||
chosen. That is true of "any of" too, where the intuitive answer — the widest of the two —
|
||||
is the wrong one. A ceiling says what an expression is *allowed* to reach, not what it
|
||||
happens to resolve to today.
|
||||
- **"None of" is only offered inside an "all of" group.** Alone it would have to mean
|
||||
"everybody except these", which is a broadcast built out of a short list, and it is not
|
||||
offered anywhere it would mean that.
|
||||
- Two audiences with no relationship between them — staff and "the person this is about",
|
||||
say — have no honest combined ceiling, so the save is refused rather than guessing which
|
||||
side to take.
|
||||
|
||||
Before you save a rule, the editor shows you a **reach preview**: a number, never a list of
|
||||
names. It will also tell you when a number is a floor rather than an answer, and when an
|
||||
audience resolves to nobody at all and why.
|
||||
|
||||
## The ceiling, and why a rule will not offer the audience you expected
|
||||
|
||||
Every trigger declares the **widest audience a rule may ever give it**. It is the security
|
||||
boundary of the whole system, and it is set in code by whoever declared the event, not in
|
||||
the admin panel. Staff-only events cannot be widened into public ones by anybody, including
|
||||
you.
|
||||
|
||||
Seven values, and they are a **tree, not a ladder**:
|
||||
|
||||
| Ceiling | Who that is |
|
||||
| --- | --- |
|
||||
| `everyone` | Everyone, including signed-out visitors |
|
||||
| `authenticated` | Any signed-in user |
|
||||
| `subscribers` | Signed-in users subscribed to this event |
|
||||
| `members` | Members of a module-declared list |
|
||||
| `staff` | Staff only — admins, editors and moderators |
|
||||
| `admin` | Administrators only |
|
||||
| `owner` | Only the user the event is about |
|
||||
|
||||
<Aside type="note" title="Fewer people is not less exposure">
|
||||
The tempting reading is a ladder — that a staff-only event could obviously also go to just
|
||||
one person. It cannot, and the example is the whole argument: cheat detection is a
|
||||
staff-only event, and "just one person" would be *the player it was detected on*. The
|
||||
question a ceiling answers is never how many, it is **which**.
|
||||
</Aside>
|
||||
|
||||
So `staff` does not permit `owner`, `members` does not permit `subscribers`, and the editor
|
||||
simply does not offer you the audiences the trigger forbids. The one exception proves the
|
||||
rule: `admin` sits under `staff`, because every administrator really is staff.
|
||||
|
||||
## The trigger catalog
|
||||
|
||||
**Admin → Engagement → Triggers** lists every event a rule can be built on, and it is
|
||||
read-only on purpose — **there is no table behind it**. A trigger is declared in code, by
|
||||
the site or by an installed module, so what you are looking at is whatever registered on
|
||||
this boot. Uninstall a module and its triggers stop appearing; nothing was deleted.
|
||||
|
||||
Two things it shows that are invisible everywhere else:
|
||||
|
||||
- **The variables** each event carries, with an example of each. This is the list a template
|
||||
is allowed to reference — when a message comes out with a hole in it, this is the screen
|
||||
that says why.
|
||||
- **The ceiling**, so when the rule editor offers you a narrower set of audiences than you
|
||||
expected, you can see the number it is obeying.
|
||||
|
||||
### Dormant rules
|
||||
|
||||
A rule can be switched on and still be unable to fire — most often because the module that
|
||||
declared its trigger, or the audience it points at, is no longer installed. Those are
|
||||
badged **dormant** in the list, with the reason, because "this rule cannot fire" is a
|
||||
different fact from "this rule is off" and you need both. The on/off switch keeps working
|
||||
on a dormant rule, deliberately: a rule whose module has gone is exactly the rule you most
|
||||
want to be able to stop.
|
||||
|
||||
## The send log
|
||||
|
||||
**Admin → Engagement → Send Log** answers one question: *did that person get that message,
|
||||
and if not, why not?* Every attempt is a row — when, what fired it, which user, which
|
||||
channel, and the result. Filter by result to go straight to what failed.
|
||||
|
||||
| Result | What it means |
|
||||
| --- | --- |
|
||||
| **Sent** | Handed to the channel successfully |
|
||||
| **Failed** | The attempt errored — the reason is on the row, not hidden in a tooltip |
|
||||
| **Not sent** | Suppressed before it was attempted: unsubscribed, unverified, or on the [suppression list](/docs/administration/troubleshooting/) |
|
||||
| **Bounced** | The receiving server rejected it after the fact |
|
||||
| **Marked as spam** | The recipient reported it |
|
||||
|
||||
Test sends from the template editor land here too, labelled as such, so you can confirm
|
||||
your own test arrived before turning a rule on for real.
|
||||
|
||||
<Aside type="tip" title="Two things it will not show you, on purpose">
|
||||
**The email address.** The log stores a one-way hash of it — enough to tie a bounce back to
|
||||
a delivery, not enough to become a second address book.
|
||||
|
||||
**A name.** It holds the user id, and that is deliberate: joining the account list in would
|
||||
quietly turn a delivery log into a staff-readable directory. Paste the id into Moderation,
|
||||
which is where a person's record belongs.
|
||||
</Aside>
|
||||
|
||||
## What a game module brings
|
||||
|
||||
A module declares its own triggers and its own audiences, in its own vocabulary, and it may
|
||||
ship rules and message bodies to go with them. The Ultima Online module ships a large family
|
||||
of them — houses falling to ruin, vendors running out of gold, a governor being seated, a
|
||||
Team's fortunes — written in the voice of an in-world office rather than a system alert.
|
||||
|
||||
All of them arrive **disabled**, like every other seeded rule. Read the list in
|
||||
**Admin → Engagement → Triggers**, turn on the ones your site should send, and check the
|
||||
send log the first time each one fires.
|
||||
@@ -1,209 +0,0 @@
|
||||
---
|
||||
title: Scheduled events
|
||||
description: Author an event as phases and steps, price it against this deployment's caps before it runs, and let it change a live game world unattended — with a ledger that makes the undo automatic.
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
import GameExample from '../../../../components/GameExample.astro';
|
||||
|
||||
An **event** is a scheduled, bounded, audited change to a live game world. You write it once
|
||||
as a sequence of phases, publish a version of it, put it on the calendar, and it runs — at
|
||||
four in the morning if that is when you scheduled it, with nobody watching.
|
||||
|
||||
That last clause is the whole reason this feature is shaped the way it is. Everything below
|
||||
that looks like extra ceremony — the switchboard, the caps, the dry run, the ledger — is
|
||||
there because the thing being automated is somebody's game world, and the person who
|
||||
authored the change is asleep when it happens.
|
||||
|
||||
**Core owns the engine; the installed module owns the meaning.** Core decides whether an
|
||||
action is permitted, when it runs, in what order, how many times, within what budget, what
|
||||
it created and who is told. The module says which verbs exist and performs them. Core never
|
||||
learns a game word: every label you see in the step editor came from the module that
|
||||
registered it.
|
||||
|
||||
## Where it is
|
||||
|
||||
**Admin → Events**, its own group in the sidebar:
|
||||
|
||||
| Row | Who sees it |
|
||||
|---|---|
|
||||
| **Events** — the definitions, and their runs | Admin, editor, moderator |
|
||||
| **Calendar** — month and list view, with series | Admin, editor, moderator |
|
||||
| **Actions** — what this deployment permits, and the caps | **Admin only** |
|
||||
| **My participation** — your own attendance | Everyone |
|
||||
|
||||
Reading is staff-wide on purpose. A moderator's power over this feature is the **run
|
||||
console** — the screen you open when an event is doing something wrong at two in the
|
||||
morning — and hiding it from the one role that exists for incident response would be a
|
||||
strange way to build an incident tool. The narrower gates are on the actions, not the rows:
|
||||
authoring is admin and editor, publishing a version and starting a run are admin only, and
|
||||
all of it is enforced on the server rather than by hiding a button.
|
||||
|
||||
## Authoring
|
||||
|
||||
A **definition** is the thing that gets listed, searched, scheduled and audited: a title, a
|
||||
slug, a storyline, a schedule, and an ordered list of **phases**. Each phase holds **steps**,
|
||||
and a step is one action with its parameters.
|
||||
|
||||
A phase advances on a condition — after a duration, or when something happens in the game a
|
||||
given number of times. The vocabulary of "something that happens" is the trigger catalog the
|
||||
installed module already ships, so a module gains phase conditions by declaring one more
|
||||
entry in a list it already had.
|
||||
|
||||
<Aside type="note" title="A timeline, not a node graph">
|
||||
The phase editor is a vertical list, deliberately. The condition grammar has no branching —
|
||||
it is `and` / `or` / `not` over comparisons and nothing else — and a canvas would advertise
|
||||
power the engine does not have. Phases in order, each with its steps, its advance condition,
|
||||
its budget draw and its failure policy, is exactly what it can do.
|
||||
</Aside>
|
||||
|
||||
### Versions are immutable, and a run pins one
|
||||
|
||||
Publishing takes a snapshot. The run that starts on Saturday holds the version that was
|
||||
published, not the one you edited on Friday — which is what makes a run reproducible and an
|
||||
audit answerable after a change. **A running event cannot be edited**; you edit the
|
||||
definition, publish a new version, and the next run picks it up.
|
||||
|
||||
## Nothing is enabled until you enable it
|
||||
|
||||
**Admin → Events → Actions** lists every action the installed modules registered, and
|
||||
**everything above a notification arrives switched off.** Installing a module must never
|
||||
start doing things to your world.
|
||||
|
||||
Each row has two controls: whether the action is permitted on this deployment at all, and its
|
||||
**per-run caps** — how much of a budget dimension one run may consume. Dimensions are
|
||||
declared by the module, and consumption is counted in the database with a conditional
|
||||
update, not checked in application code.
|
||||
|
||||
<GameExample game="uo">
|
||||
The Ultima Online module declares `uo.creatures`, `uo.bosses`, `uo.rewards` and others —
|
||||
one per kind of thing an event can spend.
|
||||
</GameExample>
|
||||
|
||||
That distinction matters more than it sounds. A stolen admin session has already passed every
|
||||
role check there is; it still cannot exceed the cap, because the cap is a condition on the
|
||||
`UPDATE` that spends the budget.
|
||||
|
||||
<Aside type="caution" title="A cap breach is a refusal, not a failure">
|
||||
A step that would exceed a cap does not run, does not retry, and is recorded `refused` with
|
||||
the dimension and both numbers — *"asks for 12 of `uo.creatures`; 0 of 5 is already spent this
|
||||
run"*. That is an authoring mistake being reported to the author, not an outage.
|
||||
</Aside>
|
||||
|
||||
## Dry run before anything unattended
|
||||
|
||||
**Verify** materialises the whole plan without touching the world: every step is dispatched
|
||||
with a verify flag, and you get back what *would* happen and what it *would* cost against the
|
||||
caps, in the module's own words. Refusals show up here, before the calendar entry exists.
|
||||
|
||||
A definition that has never been verified is exactly the one worth not scheduling. Verifying
|
||||
is cheap, and it is the last point a human sees the plan.
|
||||
|
||||
## Running one
|
||||
|
||||
Runs start on the schedule, or by hand. A **series** groups definitions into an arc, so a
|
||||
three-part story reads as one thing on the calendar rather than three unrelated entries.
|
||||
|
||||
The **run console** shows live status, the steps and their attempts, the budget consumed
|
||||
against each cap, any failures, and the cleanup. Its controls are:
|
||||
|
||||
- **Pause** and **resume** — resume carries a run past any settled step, including one that
|
||||
failed or was refused.
|
||||
- **Skip**, **retry** and **confirm** a single step. *Confirm* is how a human-cue step
|
||||
advances: the run posts the instruction, waits, and moves on when somebody says they did it.
|
||||
- **Advance** a phase by hand.
|
||||
- **Cancel**, with or without cleanup.
|
||||
|
||||
Every one of those is logged with the person who did it.
|
||||
|
||||
## What an event does to a world, and how it is undone
|
||||
|
||||
Two different things, and the difference is the whole safety story.
|
||||
|
||||
**What it owns.** Creatures, bosses, oracle NPCs, decoration, a temporary gate — things the
|
||||
run created. Each one is written to a **resource ledger** as it is made, with the run and
|
||||
step that made it.
|
||||
|
||||
**What it borrows.** A spawner's respawn timer, a starting skill cap, a seasonal flag — values
|
||||
that already existed and are being changed for the duration. Those are **leases**: the game
|
||||
keeps the original, the site records both halves, and the lease carries its own deadline.
|
||||
|
||||
<Aside type="tip" title="Cleanup is generated, never authored">
|
||||
There is no undo phase for you to write, and that is on purpose: an operator cannot be relied
|
||||
on to write the undo, and an aborted run never reaches the phase they wrote it in. Teardown
|
||||
steps are derived from the ledger and run on **every** terminal path — completion,
|
||||
cancellation and abort alike.
|
||||
|
||||
A lease is safer still. The game restores the baseline when the deadline passes whether or not
|
||||
it ever hears from the site again, and a lease is never written to disk — so a game-server
|
||||
restart puts every borrowed value back too.
|
||||
</Aside>
|
||||
|
||||
## The game server has its own switches
|
||||
|
||||
They live in the bridge plugin's config on the game server's host, not in the site's
|
||||
database, and no event can turn them on.
|
||||
|
||||
**`EventsEnabled` is off by default**, in both games. Turning it on is consenting to the site
|
||||
changing and watching your world unattended.
|
||||
|
||||
<GameExample game="uo">
|
||||
`EventsEnabled` is a different switch from `AdminWriteEnabled`. Turning the admin plane on is
|
||||
consenting to staff moderation driven from a screen somebody is looking at; turning events on
|
||||
is consenting to unattended changes. One switch could not honestly express both. Every key
|
||||
is in [`Bridge.cfg`](/docs/ultima-online/bridge-cfg/), which only the shard host can edit.
|
||||
</GameExample>
|
||||
|
||||
<GameExample game="rust">
|
||||
`EventsEnabled` is in each server's [`RunicGateway.json`](/docs/rust/runicgateway-json/). An
|
||||
administrator can edit it on the host, or from the site's
|
||||
[Mod config](/docs/rust/mod-config/) screen, which reaches the game host's config files
|
||||
through the bridge.
|
||||
</GameExample>
|
||||
|
||||
Beside it sit the game's own ceilings — how much one call may place, how long something it
|
||||
creates may stand, how much one run may own in total. **They refuse rather than clamp**, for
|
||||
the same reason the caps do: a quietly shortened request leaves the two halves disagreeing
|
||||
about what actually happened.
|
||||
|
||||
## What players see
|
||||
|
||||
The public calendar at `/site/events` carries what is scheduled, what is happening now, what
|
||||
finished recently, and published results. A run that was cancelled says so — *"Did not
|
||||
happen"* — rather than quietly disappearing.
|
||||
|
||||
**Listing is separate from publishing.** A definition has its own *listed* switch, because
|
||||
publishing is what makes an event runnable and a surprise invasion should not have to be
|
||||
advertised a fortnight in advance in order to be allowed to happen. Unlisting hides the
|
||||
definition, its runs and its results from the public pages and from a participant's own
|
||||
history; it hides nothing from staff.
|
||||
|
||||
Where a module can tell who took part, a run can keep a **participation ledger** — scores and
|
||||
ranks, published as a results table when the run finishes. Ranks are computed at publication
|
||||
and stored, so somebody added afterwards does not silently renumber a table people have
|
||||
already read. A signed-in person sees their own attendance under their account, and staff see
|
||||
theirs on the same screen.
|
||||
|
||||
## When something goes wrong
|
||||
|
||||
- **`degraded` is not `failed`.** If the game server disappears mid-run, the run degrades,
|
||||
world-changing steps park unattempted, and it recovers when the connection does. The public
|
||||
page does not say so — that is operator information.
|
||||
- **`refused` means a bound said no**, and it is reported with the numbers.
|
||||
- **The run log answers "why did phase 3 not start?"** as a query, not by reading a wall of
|
||||
text. It is kept for 90 days after a run reaches a terminal state — and a run still in
|
||||
flight keeps every line it has, however old, because the question it answers is still open.
|
||||
- **Cleanup can be re-run** from the run console if a teardown was interrupted.
|
||||
|
||||
## Where the record is
|
||||
|
||||
[`website/EVENTS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/EVENTS.md)
|
||||
is the design of record — the model, the data, the security argument and what was deliberately
|
||||
left out.
|
||||
[`website/MODULE_API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md)
|
||||
is the contract a module registers its verbs against, and
|
||||
[`link/ADMIN_CONTROLS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md)
|
||||
is what the site may ask a game to do at all.
|
||||
|
||||
For how the engine is put together, see
|
||||
[Events architecture](/docs/architecture/events-architecture/).
|
||||
@@ -102,7 +102,7 @@ Three rules for whatever proxy you use:
|
||||
- **Terminate TLS at the proxy.** The app speaks HTTP; it is not meant to hold a
|
||||
certificate.
|
||||
|
||||
## Upgrading the game server side
|
||||
## Upgrading the shard side
|
||||
|
||||
A different deployment on a different host, and it moves on its own schedule:
|
||||
|
||||
@@ -111,18 +111,15 @@ sudo runicgateway update # re-resolves the bundle; --verify to see it first
|
||||
sudo runicgateway doctor # confirm afterwards
|
||||
```
|
||||
|
||||
`update` replaces the sidecar and restarts its service, redeploys the bridge plugin, and
|
||||
tells you when the game server needs restarting — it never restarts your game server itself.
|
||||
Because it resolves a **bundle**, the sidecar and the plugin move together and cannot end up
|
||||
disagreeing about the protocol. Add the game's own flags as you did at install; see the
|
||||
[Installer CLI](/docs/reference/installer-cli/).
|
||||
|
||||
Each game can have its own day-two chores on top of this. Ultima Online's are in [its
|
||||
group](/docs/ultima-online/client-files/#after-a-client-update).
|
||||
`update` replaces the sidecar and restarts its service, re-syncs the overlay, and tells you
|
||||
when ServUO needs restarting — it never restarts your shard itself. Because it resolves a
|
||||
**bundle**, the sidecar and the plugin move together and cannot end up disagreeing about the
|
||||
protocol.
|
||||
|
||||
<Aside type="note" title="Update the two sides in either order, but verify after each">
|
||||
They are independent deployments joined by a version-checked contract: a mismatch is
|
||||
rejected with a `409` rather than mis-parsed. So the worst case is a bridge that refuses to
|
||||
pair until both sides are current — visible on the game module's connection screen, and
|
||||
not silent corruption.
|
||||
pair until both sides are current — visible on
|
||||
[the shard connection screen](/docs/administration/the-shard-connection/), and not silent
|
||||
corruption.
|
||||
</Aside>
|
||||
|
||||
@@ -4,13 +4,10 @@ description: The five states a module can be in, installing and upgrading, disab
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
import Screenshot from '../../../../components/Screenshot.astro';
|
||||
|
||||
Installing your first module is [Getting started](/docs/getting-started/install-a-game-module/).
|
||||
This is what the screen means afterwards.
|
||||
|
||||
<Screenshot id="admin-modules" />
|
||||
|
||||
## The five states
|
||||
|
||||
`installed → enabled → started`, with `disabled` and `startup_failed` as recoverable
|
||||
@@ -41,10 +38,6 @@ Two consequences of how boots work:
|
||||
Paste the new release's install-manifest URL and press Install. The bundle is verified
|
||||
against its `sha256`, unpacked over the old one, and takes effect at the restart.
|
||||
|
||||
**A site runs one module.** Installing a module with a different id beside the one you have
|
||||
is refused with `409`, and nothing is downloaded. To change game, remove the installed module
|
||||
first.
|
||||
|
||||
An upgrade **deliberately leaves the state alone**: upgrading an enabled module must not
|
||||
silently switch it off, and re-installing a disabled one must not silently switch it on.
|
||||
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
---
|
||||
title: Message templates
|
||||
description: Edit what your site's email actually says — the block editor, the variable palette, the preview, test sends, and the send log that tells you whether a message arrived.
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
|
||||
Every message your site sends — password resets, invitations, notifications — is a
|
||||
**template** you can edit. They ship working, so a fresh site mails correctly before you
|
||||
open this screen at all. You come here when you want it to sound like your community.
|
||||
|
||||
**Admin → Engagement → Templates.**
|
||||
|
||||
## What is in the list
|
||||
|
||||
Each row is one message. The ones marked **system** are the ones the site itself depends
|
||||
on: the password reset, the invitation, the address-confirmation mail. You can edit every
|
||||
word of those, but you cannot delete them — a site with no password-reset body is a site
|
||||
where nobody can get back in.
|
||||
|
||||
The rest are the general-purpose bodies that rules send. Those you can delete, as long as
|
||||
no rule is currently pointing at one.
|
||||
|
||||
<Aside type="tip" title="Your edits survive upgrades">
|
||||
When you edit a shipped template, the site remembers that a person changed it. Later
|
||||
versions may ship an improved default for the same message — and it will **not** be applied
|
||||
over your words. You will see a note on the row telling you a newer default exists, and it
|
||||
is up to you whether to look at it.
|
||||
</Aside>
|
||||
|
||||
## Editing a message
|
||||
|
||||
The editor has the message on the left and a live preview on the right.
|
||||
|
||||
### The body is blocks, not HTML
|
||||
|
||||
You build a message out of pieces: a heading, a paragraph, a button, a divider, an image,
|
||||
or an item list. Add one from the row of buttons, click it to edit it, and use the arrows
|
||||
to move it. There is no HTML to write, which is deliberate — email HTML is a genuinely
|
||||
horrible format, and the blocks already produce something that survives Outlook.
|
||||
|
||||
### Variables are chosen, never typed
|
||||
|
||||
Under most text fields is a row of small grey names: `siteName`, `resetUrl`, `title`. Those
|
||||
are the **variables** this particular message is given when it is sent. Click one and it is
|
||||
inserted as a token; the message that goes out has the real value in its place.
|
||||
|
||||
You cannot invent a variable. If you type one the message is not given — a typo, or a name
|
||||
you remembered from a different message — the save is refused and the error names the
|
||||
variable. That is on purpose: a variable that does not exist renders as *nothing*, so
|
||||
without the check the mistake would be invisible until it reached somebody's inbox as a
|
||||
sentence with a hole in it.
|
||||
|
||||
To see every variable a given event provides, with an example of each, look at
|
||||
**Admin → Engagement → Triggers**.
|
||||
|
||||
### Both halves of the message
|
||||
|
||||
Every email goes out in two forms: the designed HTML one, and a plain-text one for clients
|
||||
that will not show HTML. The plain-text half is generated from your blocks automatically,
|
||||
and you can see it under the **Plain text** tab.
|
||||
|
||||
If the generated version is not good enough, write your own in **Plain-text part** at the
|
||||
bottom of the editor. Whatever you write there replaces the generated text completely.
|
||||
|
||||
A published message must have *something* in its text part. If every block you used
|
||||
contributes nothing to it — a message made only of dividers and images, say — the save is
|
||||
refused.
|
||||
|
||||
### Draft and published
|
||||
|
||||
A **draft** is not what goes out. While a message is a draft, the site sends the shipped
|
||||
default in its place, so you can leave something half-finished without breaking anything.
|
||||
Switch it to **Published** when you want your version to be the one people receive.
|
||||
|
||||
## The preview
|
||||
|
||||
The preview is rendered by the server using the same code that renders the real message, so
|
||||
what you see is what will arrive — not an approximation drawn by the browser.
|
||||
|
||||
It fills the variables in with example values, so you never need to trigger a real event to
|
||||
see what a message looks like.
|
||||
|
||||
Three controls are worth knowing:
|
||||
|
||||
- **Desktop / Mobile** — the same body at a reading-pane width and a phone width.
|
||||
- **Dark mode** — an approximation of what mail clients that invert light messages will do
|
||||
to yours. Worth a glance: a design that relies on a light background can come out as
|
||||
dark-on-dark for a large minority of readers.
|
||||
- **Plain text** — the other half of the message, as described above.
|
||||
|
||||
## Sending yourself a test
|
||||
|
||||
The **Send a test** box sends the message to any address you type, through whatever mail
|
||||
transport the site is configured with (**Admin → Settings → Email delivery** — see
|
||||
[Notifications and email](/docs/administration/notifications-and-email/)).
|
||||
|
||||
It sends **what is on screen**, saved or not. That is the point of it: try a wording, send
|
||||
it to yourself, look at it in a real inbox, and only then decide whether to save.
|
||||
|
||||
Test sends are recorded in the send log like any other message, including when they fail.
|
||||
|
||||
## Making a new template
|
||||
|
||||
You do not start from a blank page. Pick a message that is close to what you want, press
|
||||
**Duplicate**, and give the copy a key.
|
||||
|
||||
The **key** is how a rule refers to the template — `notify.team-welcome`, say. Lowercase
|
||||
letters, digits, dots and dashes, and it cannot be changed later, so pick one that will
|
||||
still make sense in a year.
|
||||
|
||||
The copy always starts as a draft. Once you are happy with it, publish it and point a rule
|
||||
at it in **Admin → Engagement → Rules**.
|
||||
|
||||
<Aside type="caution" title="A template a rule is using cannot be deleted">
|
||||
If you try, the site tells you which rules are still pointing at it. Repoint or delete
|
||||
those first. The alternative — letting the delete through — would leave a rule that quietly
|
||||
stops producing mail, and nothing on screen would say why.
|
||||
</Aside>
|
||||
|
||||
## Did it arrive?
|
||||
|
||||
**Admin → Engagement → Send Log** lists every message the site tried to deliver, newest
|
||||
first, successes and failures alike. When mail is not arriving, this is the screen that
|
||||
tells you whether the site tried and the relay refused, or whether it never tried at all.
|
||||
|
||||
Failures carry the reason the mail server gave, which is usually the actual answer — a
|
||||
rejected sender address, a bad password, a relay that will not accept your domain.
|
||||
|
||||
The log does not store anybody's email address. It keeps a one-way fingerprint instead, so
|
||||
that a bounce can be matched back to a delivery without the log itself becoming a second
|
||||
copy of your members' addresses. The rest of that screen — and the rules that decide a
|
||||
message is sent at all — is [Engagement rules](/docs/administration/engagement-rules/).
|
||||
@@ -1,6 +1,6 @@
|
||||
---
|
||||
title: Moderation
|
||||
description: Three screens that do three different jobs — Discord moderation, content reports, and appeals against a sanction — and what members can do for themselves.
|
||||
description: Three screens that do three different jobs — Discord moderation, content reports, and appeals against a sanction.
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
@@ -10,8 +10,8 @@ not overlap.
|
||||
|
||||
| Screen | Is about | Comes from |
|
||||
|---|---|---|
|
||||
| **Moderation** | Your **Discord** server — bans, kicks, mutes, warnings, joins, leaves, filter and spam hits | the bot, captured live |
|
||||
| **Reports** | **Content** members have reported — Team forum threads and posts, and a game's chat lines where its module offers them | the site |
|
||||
| **Moderation** | Your **Discord** guild — bans, kicks, mutes, warnings, joins, leaves, filter and spam hits | the bot, captured live |
|
||||
| **Reports** | **Team forum content** members have reported | the site |
|
||||
| **Appeals** | Sanctions people are asking you to reverse | the site |
|
||||
|
||||
## Moderation (Discord)
|
||||
@@ -29,20 +29,13 @@ browsing the window.
|
||||
|
||||
## Reports
|
||||
|
||||
Reports raised by members about Team forum threads and posts and, where a game module offers
|
||||
it, the game's chat lines — the Rust module does, from the `⋯` menu on a chat line on the
|
||||
site and a long press in the [app](/app/). Each report keeps a copy of what the item said when it was
|
||||
reported, so an author editing it afterwards does not change what staff read. Three design
|
||||
decisions show through in how this screen behaves:
|
||||
Reports raised by members about Team forum content. Two design decisions show through in
|
||||
how this screen behaves:
|
||||
|
||||
- **They come to site staff, and a Team's own leaders never see them.** A leader moderates
|
||||
their own forum, so a report *about a leader* has to reach someone above them.
|
||||
- **A report changes nothing on its own.** Filing one must never be a way to hide
|
||||
something, so the reported item stays where it is until staff act.
|
||||
- **Acting is a separate, deliberate step.** *Hide for everyone* on a report hides the item
|
||||
from everybody except staff, who still see it marked *Hidden by staff* and can show it
|
||||
again, and it records the report as actioned. Removing content outright, or sanctioning the
|
||||
account, is still done in the forum or against the account.
|
||||
- **Handling a report records a decision about the report.** It does not touch the content:
|
||||
hiding or removing a post is done in the forum, or as a sanction against the account.
|
||||
|
||||
The filters are *Open*, *Reviewing*, *Actioned*, *Dismissed* and *All*, and the count of
|
||||
open reports sits at the top so the screen is glanceable.
|
||||
@@ -53,19 +46,6 @@ that never empties stops being read, and the reporter's next report is the one t
|
||||
matters.
|
||||
</Aside>
|
||||
|
||||
## What members do for themselves
|
||||
|
||||
Two tools need no staff at all, and nothing about them reaches the queue:
|
||||
|
||||
- **Hide for me** takes one item out of that member's own view, on every device.
|
||||
- **Block** takes everything a person writes — chat lines and forum content — out of the
|
||||
blocker's view, on the site and in the app. The blocked person is not told. Staff cannot be
|
||||
blocked, and a block whose target later becomes staff stops applying and says so. A game
|
||||
player who has not linked a site account is blocked by their game identity, which turns
|
||||
into a block on their account if they link one later.
|
||||
|
||||
A member undoes either from **Account → Blocked**.
|
||||
|
||||
## Appeals
|
||||
|
||||
An appeal is a request to reverse a sanction, filtered by *Open*, *Pending*, *Under
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
---
|
||||
title: Notifications and email
|
||||
description: Email over SMTP, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
|
||||
description: Email over Gmail OAuth2, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
@@ -9,67 +9,21 @@ Four separate delivery paths, each optional, each off until you configure it. A
|
||||
configures none of them still works — it just never reaches anyone who is not looking at
|
||||
it.
|
||||
|
||||
This page is about the paths themselves. What decides that a particular message gets sent
|
||||
down one of them is a rule — see [Engagement rules](/docs/administration/engagement-rules/).
|
||||
|
||||
## Email
|
||||
|
||||
**Admin → Settings → Email delivery.** The site sends contact-form messages, invitations,
|
||||
password resets, team notifications and test messages through **SMTP**. Contact-form mail
|
||||
goes to the *Contact email* setting.
|
||||
**Admin → Settings → Email delivery.** The site sends contact-form messages (and test
|
||||
messages) through **Gmail over OAuth2**, delivered to the *Contact email* setting.
|
||||
|
||||
You pick a mail transport and fill in the fields it asks for. There is no consent flow and
|
||||
no redirect to bounce through — it is a form, and the credentials go straight into the
|
||||
database encrypted at rest, write-only: the panel will tell you a password is *set*, and
|
||||
will never show it to you again.
|
||||
It reuses the **Google authentication client**, so the order is fixed: configure Google on
|
||||
the [Authentication](/docs/administration/authentication/) page first, then press **Connect
|
||||
Gmail** here. Until then the panel reads *Unconfigured* and says exactly that.
|
||||
|
||||
### Three ways to point it somewhere
|
||||
The refresh token it stores is encrypted at rest like every other secret.
|
||||
|
||||
Any SMTP server works. Which one you should use depends on how much mail you expect to send.
|
||||
|
||||
**A relay — the recommended one.** Mailgun, SES, Postmark or equivalent: their host, port
|
||||
`587`, *Implicit TLS* **off**, and your API key as the password. Deliverability is the hard
|
||||
part of sending mail — reputation, DKIM, bounce handling — and this is the option where
|
||||
somebody else owns it. Use this for anything with real volume.
|
||||
|
||||
**A mailbox provider over SMTP — the simplest.** For example `smtp.gmail.com`, port `587`,
|
||||
*Implicit TLS* **off**, your address as the username, and an
|
||||
[app password](https://support.google.com/accounts/answer/185833) — not your account
|
||||
password, and it requires 2-Step Verification to be on. Fine for a small site; subject to
|
||||
the provider's daily send caps.
|
||||
|
||||
**Your own MTA.** If you already run mail on the same host: its address, port `25`,
|
||||
*Implicit TLS* **off**, username and password blank. The site treats a username with no
|
||||
password as incomplete, since that authenticates as nobody.
|
||||
|
||||
<Aside type="caution" title="The two fields that cause most failures">
|
||||
**Implicit TLS** belongs *on* only for port **465**. On port `587` leave it **off** — the
|
||||
connection still upgrades to TLS, using STARTTLS. Port 587 with it on does not report an
|
||||
error; it hangs.
|
||||
|
||||
**Send from** must be an address the account is allowed to send as. Unlike a username, this
|
||||
is not verified when you save it — a server that refuses your sender rejects the mail for
|
||||
SPF/DMARC reasons that look like nothing at all from the outside. **Send test** is what
|
||||
proves it, and it names this specifically when it happens.
|
||||
</Aside>
|
||||
|
||||
Until a transport is configured, the contact form falls back to a `mailto:` link to the
|
||||
contact address — which works, and puts the message in the visitor's own mail client rather
|
||||
than in your logs. Invitations surface a copyable accept link instead, and password resets
|
||||
still answer normally.
|
||||
|
||||
<Aside type="note" title="Upgrading from the Gmail connect flow">
|
||||
Earlier versions authorised a mailbox with a **Connect Gmail** consent flow that borrowed
|
||||
the Google authentication client. That flow has been removed.
|
||||
|
||||
If your site used it, mail **stops** on upgrade until you enter SMTP credentials — and
|
||||
nothing errors when it does, because every sender degrades politely. The admin dashboard
|
||||
warns you while it is true. `smtp.gmail.com` port 587 with an app password is the shortest
|
||||
route back.
|
||||
|
||||
Single sign-on is unaffected: the Google provider exists for SSO in its own right, and email
|
||||
merely borrowed its credentials. Removing the borrow also removes a trap — rotating the SSO
|
||||
secret used to break outbound mail silently.
|
||||
<Aside type="note" title="There is no SMTP option">
|
||||
Gmail over OAuth2 is the only supported delivery path today. Until it is connected, the
|
||||
contact form falls back to a `mailto:` link to the contact address — which works, and puts
|
||||
the message in the visitor's own mail client rather than in your logs.
|
||||
</Aside>
|
||||
|
||||
## Announcements
|
||||
@@ -82,7 +36,7 @@ at the wrong host.
|
||||
Which legs exist depends on what has registered one:
|
||||
|
||||
- **Discord `#news`** is core's, and needs the bot below.
|
||||
- **A module may add its own.** The Ultima Online module adds an in-game town crier, so a news post
|
||||
- **A module may add its own.** The `uo` module adds an in-game town crier, so a news post
|
||||
is announced to players who are logged into the game and never visit the site.
|
||||
|
||||
A leg brings its own settings with it — the town crier's duration is a module setting, not
|
||||
@@ -90,7 +44,7 @@ a core one — which is why they are documented with the module rather than here
|
||||
|
||||
## The Discord bot
|
||||
|
||||
**Admin → Discord Bot**: enable it, give it the **Guild (server) ID** and the bot token, and
|
||||
**Admin → Discord Bot**: enable it, give it the guild (server) ID and the bot token, and
|
||||
save. The token is stored **encrypted in the database** and is never an environment
|
||||
variable.
|
||||
|
||||
@@ -121,45 +75,14 @@ Two properties matter for what you have to trust:
|
||||
Without `NTFY_PUBLIC_URL` / `NTFY_ALLOWED_ORIGINS`, the app simply shows push as
|
||||
unavailable for your instance — nothing breaks.
|
||||
|
||||
A tickle raised by an engagement rule carries a pointer to the matching item in the
|
||||
[on-site inbox](#on-site-notifications) where there is one, so the app opens on the thing
|
||||
that happened rather than on a list. It is still only a pointer: the content is fetched, not
|
||||
delivered.
|
||||
|
||||
## On-site notifications
|
||||
|
||||
The third way to reach somebody, and the only one that needs no relay, no mailbox and no
|
||||
app: an item in their **notification inbox** on the site itself. A bell in the header
|
||||
carries the unread count; the list lives at **Account → Notifications**.
|
||||
|
||||
Two things are worth knowing before you enable a rule that uses it:
|
||||
|
||||
- **It is the one channel that is on by default.** Push and email are opt-in — both reach
|
||||
somebody somewhere else, so both have to be asked for. An inbox item is a row on a page
|
||||
the person chose to open, so it is opt-*out*: they switch it off per notification under
|
||||
Account → Notifications → Settings.
|
||||
- **The body is plain text, always.** The in-app template renders through the same block
|
||||
editor as your mail, but only the text of each block is stored, so nothing an operator
|
||||
writes can become markup on somebody else's page. Links are site-relative or dropped.
|
||||
|
||||
Old, read items are pruned nightly (90 days by default). **Unread items are never pruned** —
|
||||
an inbox that quietly deleted things nobody had seen would make the unread badge meaningless.
|
||||
|
||||
## Who receives what
|
||||
|
||||
The per-person side of this lives in the player portal, not the admin panel: **Account →
|
||||
Notifications → Settings** is a grid of every notification against every channel, and each
|
||||
member sets their own. The defaults are not symmetrical, and the asymmetry is deliberate:
|
||||
The per-person side of this lives in the player portal, not the admin panel: each member
|
||||
chooses which Team and forum notifications they want, and how. Two defaults are worth
|
||||
knowing because they are not symmetrical:
|
||||
|
||||
- **Push is opt-out** once a device is registered.
|
||||
- **Email is opt-in.**
|
||||
- **Push is opt-in.**
|
||||
- **On the site is opt-out** — see above.
|
||||
- **Muting a Team silences all three for that Team**, whatever the grid says, without
|
||||
touching any of their other Teams.
|
||||
|
||||
The operator's side of the same question — which events exist, and how wide an audience each
|
||||
one may ever be given — is [Engagement rules](/docs/administration/engagement-rules/). When
|
||||
a message went nowhere and you want to know why, the send log there is the screen that says.
|
||||
|
||||
<Aside type="caution" title="Nothing here retries">
|
||||
The announcement dispatcher sends once, and the Team notification bridge states plainly that
|
||||
|
||||
@@ -9,8 +9,8 @@ Teams are a core platform primitive: membership, roles, forums, notifications, m
|
||||
and the Discord integrations are all core's, and none of it knows what a Team *is* in your
|
||||
game.
|
||||
|
||||
**Core cannot create a Team.** Teams arrive from the installed game module, which maps
|
||||
whatever the game calls its groups of players onto a Team. On a deployment with no module, the Team machinery is
|
||||
**Core cannot create a Team.** Teams arrive from the installed module — with the `uo`
|
||||
module, they are the shard's guilds. On a deployment with no module, the Team machinery is
|
||||
present and permanently empty. That is not a bug to work around; it is the contract that
|
||||
lets the same forum, notification and moderation code serve any game.
|
||||
|
||||
@@ -25,14 +25,15 @@ reconciles them.
|
||||
**Admin → Teams** shows a sync panel per module: last attempt, last success, consecutive
|
||||
failures and the last error, with **Sync now** and **Resync now**.
|
||||
|
||||
The wording on that panel is exact and worth reading. Until a sync has succeeded, it says
|
||||
that core has never had an answer it could trust, and that the list below it is not a
|
||||
confirmed empty one.
|
||||
The wording on that panel is exact and worth reading:
|
||||
|
||||
> Core has never had an answer it could trust. What is shown below is not a confirmed empty
|
||||
> shard.
|
||||
|
||||
An empty list therefore means one of two very different things — there are no Teams, or
|
||||
nobody could ask. The panel tells you which: a *last success: never* with a *last error*
|
||||
that names the game connection is the second. Fix the game module's connection to its game
|
||||
server and sync again. Each game's group in the sidebar covers its own connection screen.
|
||||
nobody could ask. The panel tells you which, and a *last success: never* with a *last
|
||||
error* of `no uo-link configured` is the second. Fix
|
||||
[the shard connection](/docs/administration/the-shard-connection/) and sync again.
|
||||
|
||||
## Forums
|
||||
|
||||
@@ -47,52 +48,6 @@ Two rules are structural rather than settings:
|
||||
about a leader has to reach someone above them. See
|
||||
[Moderation](/docs/administration/moderation/).
|
||||
|
||||
## Team notification emails
|
||||
|
||||
**Team emails are sent by the engagement rules, and they arrive switched off.**
|
||||
|
||||
Someone posting in a Team forum used to send mail with no configuration at all. It now goes
|
||||
through the same engine as everything else the site sends: the forum post raises an event,
|
||||
an **engagement rule** decides who is told and through which message template, and the
|
||||
outbox delivers it. Push notifications to the app and the Discord bridge below are
|
||||
unaffected — only the email moved.
|
||||
|
||||
The practical consequence on an existing site: **nobody gets Team email until you turn a
|
||||
rule on.** Open **Admin → Engagement → Rules**. Four rules are waiting there, one per Team
|
||||
event, all switched off, and the screen says so at the top for as long as they all are.
|
||||
Switch on the ones your site wants.
|
||||
|
||||
| Rule | Sends when |
|
||||
|---|---|
|
||||
| **Team forum posts** | someone posts a new thread or reply |
|
||||
| **Team announcements** | a leader posts an announcement |
|
||||
| **Team — new member** | someone joins, at most once an hour per person |
|
||||
| **Team — leadership change** | a new leader is named, at most once an hour per person |
|
||||
|
||||
The first two are the ones most sites want. The last two describe things that already show
|
||||
up on the Team's activity feed and arrive from a sweep rather than from a person doing
|
||||
something — which is why they ship off and with a cooldown.
|
||||
|
||||
<Aside type="note" title="Members still control their own mail">
|
||||
A rule decides whether the site sends at all. Each member still chooses, per Team, between
|
||||
no email, one message per post, and a daily digest — on their own notifications screen or
|
||||
through the unsubscribe link in any Team email. Turning a rule on does not sign anybody up.
|
||||
</Aside>
|
||||
|
||||
**Digests are re-read at the moment they are sent**, not assembled as posts arrive. A site
|
||||
that was down for two days sends one digest rather than two days of backlog, a post a
|
||||
moderator hid is not in it, and somebody who lost access to a forum between the post and the
|
||||
send does not receive it.
|
||||
|
||||
**Unsubscribe links keep working.** A link in mail sent before this change still does what
|
||||
it says. What changed is that it is now precise: it stops the emails it came with and leaves
|
||||
that Team's push notifications alone, where before it silenced both.
|
||||
|
||||
You can change what any of these messages say — see
|
||||
[Message templates](/docs/administration/message-templates/) — decide which of them are sent
|
||||
at all under [Engagement rules](/docs/administration/engagement-rules/), and see who was
|
||||
actually sent what in **Admin → Engagement → Send log**.
|
||||
|
||||
## The Discord bridges
|
||||
|
||||
Two integrations, both optional, both configured from **Admin → Teams**.
|
||||
@@ -104,8 +59,8 @@ event leaves the site.
|
||||
|
||||
**Voice channels** — gives each Team a Discord voice channel of its own, with access
|
||||
granted by a per-Team role, so a Team's members can see and join theirs and nobody else
|
||||
can. It needs the bot reachable, and members need a linked Discord account and membership of
|
||||
your Discord server.
|
||||
can. It needs the bot reachable, and members need a linked Discord account and guild
|
||||
membership.
|
||||
|
||||
Its three settings deserve a thought each:
|
||||
|
||||
@@ -113,10 +68,10 @@ Its three settings deserve a thought each:
|
||||
|---|---|
|
||||
| **Minimum members** | How large a Team must be to get a channel. Every active member counts, linked account or not. |
|
||||
| **Grace window (days)** | How long a Team keeps its channel after it stops qualifying. A Team that recovers inside the window keeps the same channel; zero removes it on the next pass. |
|
||||
| **Staff roles** | Roles that can see and join every Team's channel. Discord server administrators already can, so this is for staff who are not administrators. |
|
||||
| **Staff roles** | Roles that can see and join every Team's channel. Guild administrators already can, so this is for staff who are not administrators. |
|
||||
|
||||
<Aside type="caution" title="Voice channels are a per-server ceiling, not a per-Team one">
|
||||
Discord's role and channel limits apply to the whole Discord server, so a site with many small Teams
|
||||
<Aside type="caution" title="Voice channels are a per-guild ceiling, not a per-Team one">
|
||||
Discord's role and channel limits apply to the whole guild, so a site with many small Teams
|
||||
can exhaust them. The minimum-members setting is the lever that keeps the count sane, and
|
||||
it is easier to raise it before provisioning than to unpick channels afterwards.
|
||||
</Aside>
|
||||
|
||||
@@ -4,7 +4,6 @@ description: The module's shard screen — connection settings, what the status
|
||||
---
|
||||
|
||||
import platform from '../../../../data/platform.json';
|
||||
import Screenshot from '../../../../components/Screenshot.astro';
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
|
||||
With the `uo` module installed, **Shard (uo-link)** appears in the admin sidebar at
|
||||
@@ -12,9 +11,7 @@ With the `uo` module installed, **Shard (uo-link)** appears in the admin sidebar
|
||||
the controls that ride on it.
|
||||
|
||||
Setting it up for the first time is
|
||||
[Connect a ServUO shard](/docs/ultima-online/connect-a-servuo-shard/).
|
||||
|
||||
<Screenshot id="admin-shard" />
|
||||
[Connect a game server](/docs/getting-started/connect-a-game-server/).
|
||||
|
||||
## Connection
|
||||
|
||||
@@ -26,7 +23,7 @@ on:
|
||||
| **Base URL (REST)** | `http://<shard host>:8080` — point-in-time queries |
|
||||
| **WebSocket URL (feed)** | `ws://<shard host>:8080/ws` — the live event feed |
|
||||
| **Auth token** | The sidecar's token |
|
||||
| **Protocol** | {platform.games.uo.protocol} today |
|
||||
| **Protocol** | {platform.protocol} today |
|
||||
|
||||
Saving restarts the ingest client, so a change takes effect immediately.
|
||||
|
||||
@@ -81,13 +78,6 @@ lines, and a duration in seconds. Re-posting the same id **replaces** that messa
|
||||
The id is the useful part — give a recurring announcement a stable one and you can update or
|
||||
withdraw it without waiting for it to expire.
|
||||
|
||||
## Client files
|
||||
|
||||
The other half of what the bridge carries has its own screen: creature portraits, item
|
||||
pictures and the game's own name table, read from the UO client on the shard host. It is
|
||||
**Client files**, at `/admin/uo/files`, and it is where an operator goes after patching that
|
||||
client — nothing imports on a restart. See [Client files](/docs/ultima-online/client-files/).
|
||||
|
||||
## What reaches the public
|
||||
|
||||
Events from the shard fan out over two separate streams, and the split is a security
|
||||
@@ -67,98 +67,44 @@ deployment has nothing supervising it — `npm start` in a terminal, a container
|
||||
|
||||
## The game screens are empty or say offline
|
||||
|
||||
Work outwards from the game, and stop at the first check that fails. The order is the same
|
||||
for every game; the commands are each game's own.
|
||||
Work outwards from the game, and stop at the first check that fails.
|
||||
|
||||
1. **On the game server:** the bridge plugin says whether it is connected to the sidecar.
|
||||
2. **On the game server's host:** the sidecar's `/health` answers without a token, and
|
||||
*plugin connected* is the value that matters.
|
||||
3. **On the game server's host:** `runicgateway doctor` checks the install record, the
|
||||
files it deployed, the service, and that the sidecar and the bridge plugin agree on a
|
||||
protocol.
|
||||
4. **On the site:** the game module's connection screen says which link is broken.
|
||||
1. **In game:** `[bridge status` — `connected=False` means the shard cannot reach the
|
||||
sidecar.
|
||||
2. **On the shard host:** `curl -s http://127.0.0.1:8080/health` — `plugin_connected: true`
|
||||
is the value that matters.
|
||||
3. **On the shard host:** `runicgateway doctor` — checks the install record, every overlay
|
||||
file hash, the service, and that the sidecar and overlay agree on a protocol.
|
||||
4. **On the site:** the [shard connection screen](/docs/administration/the-shard-connection/)
|
||||
— its four indicators say which link is broken.
|
||||
|
||||
Two responses from a sidecar mean the same thing for every game: **`409`** is a protocol
|
||||
mismatch (the sidecar refuses rather than mis-parsing), and **`401`** is the auth token.
|
||||
Two log lines with specific meanings: **`409`** is a protocol mismatch (set the Protocol
|
||||
field to what `/health` reports), and **`401`** is the auth token (read the live one back
|
||||
with `uo-link-sidecar --print-config`; do not retype it from a screenshot).
|
||||
|
||||
Each game's group in the sidebar has its own troubleshooting page with the exact commands:
|
||||
[Ultima Online](/docs/ultima-online/troubleshooting/) and [Rust](/docs/rust/troubleshooting/).
|
||||
<Aside type="note" title="“Nothing changed and it stopped working” usually means a ServUO update">
|
||||
An update to the server tree can revert `Scripts.csproj`, at which point the plugin sits in
|
||||
the tree and never compiles — and ServUO ignores the script build's exit code, so the boot
|
||||
looks clean. `doctor` catches it by comparing file hashes against the install record.
|
||||
</Aside>
|
||||
|
||||
## Teams are missing
|
||||
|
||||
Check the sync panel on **Admin → Teams** before anything else: *last success: never* with
|
||||
an error naming the game connection means the module could not ask its game server, not
|
||||
that the Team machinery is broken. And on a site with **no module installed**, an empty
|
||||
Team list is correct and final — core cannot create a Team. See
|
||||
[Teams](/docs/administration/teams/).
|
||||
`no uo-link configured` means the shard connection, not the Team machinery. And on a site
|
||||
with **no module installed**, an empty Team list is correct and final — core cannot create
|
||||
a Team. See [Teams](/docs/administration/teams/).
|
||||
|
||||
## Email and announcements never arrive
|
||||
|
||||
- **The contact form opens a mail client.** Email delivery is not configured; that is the
|
||||
documented fallback. Enter SMTP credentials in **Settings → Email delivery**. If this site
|
||||
used to send mail and stopped, the Gmail connect flow was removed — the admin dashboard
|
||||
says so, and [Notifications and email](/docs/administration/notifications-and-email/) has
|
||||
the migration.
|
||||
- **Mail is configured but nothing arrives, and there is no error.** Two usual causes, both
|
||||
invisible without a test send. *Implicit TLS* left on for port 587 hangs rather than
|
||||
failing; and a **Send from** address the server will not let you send as is rejected for
|
||||
SPF/DMARC reasons. Press **Send test** — its failure message names both cases.
|
||||
- **Email was working and the toggle is still on.** *Enable email sending* now gates every
|
||||
message, not just some of them. If it is off, nothing is sent, including the contact
|
||||
form.
|
||||
- **The contact form opens a mail client.** Email delivery is not connected; that is the
|
||||
documented fallback. Connect Gmail in **Settings → Email delivery** — after configuring
|
||||
the Google provider, which it reuses.
|
||||
- **A published post announced nothing.** The Discord bot is a separate container. If the
|
||||
Discord Bot screen says *bot unreachable*, it is not running.
|
||||
- **A missed announcement does not come back.** Nothing retries; the post itself is still
|
||||
on the site.
|
||||
|
||||
## Nothing is sent for one particular event
|
||||
|
||||
Mail works, other notifications arrive, but this one thing never produces anything. The
|
||||
answer is almost always in **Engagement → Rules**, and it is one of four:
|
||||
|
||||
- **The rule is off.** Every rule ships disabled, including the ones your modules bring
|
||||
with them, so "installed" is not "on".
|
||||
- **The rule is badged *dormant*.** It is switched on but cannot fire — usually because the
|
||||
module that declared its trigger, or the audience it points at, is no longer installed.
|
||||
- **It fired and was held back by its own cooldown**, which is per person, per subject and
|
||||
per channel. The Send Log shows nothing for a message that was never queued.
|
||||
- **The audience resolves to nobody.** The rule editor's reach preview is the fastest way
|
||||
to find that out — it will tell you the count is zero and why.
|
||||
|
||||
[Engagement rules](/docs/administration/engagement-rules/) walks through all four.
|
||||
|
||||
## One person stopped receiving email
|
||||
|
||||
Everyone else is getting mail, so the transport is fine. Check
|
||||
**Engagement → Suppressions**, then **Engagement → Send Log**.
|
||||
|
||||
- **They are on the suppression list.** The site stops mailing an address once the
|
||||
receiving server says the mailbox does not exist. Addresses are stored one way and
|
||||
shown masked (`d***@example.com`), so search by their domain to find the row. If they
|
||||
have since fixed their mailbox, press **Lift a suppression** and type the full
|
||||
address — the screen genuinely does not have it, which is why you are asked.
|
||||
- **Suppression only affects engagement rules.** Password resets, invites and address
|
||||
verification still go out to a suppressed address, because those are things the person
|
||||
asked for themselves. So "they can reset their password but get no notifications" is
|
||||
the expected shape of this problem, not a contradiction.
|
||||
- **The Send Log says *Not sent*.** That is a suppression: nothing was sent to the mail
|
||||
server at all. *Bounced* means it was sent and the mailbox does not exist. *Failed*
|
||||
means the relay refused it for some other reason — that one is about your
|
||||
configuration, not about them.
|
||||
- **The Send Log has no row for them at all.** They were excluded before anything was
|
||||
queued. Either they have not opted in on **Notifications** for that stream, or
|
||||
*Require a verified email address* is on in **Settings** and they have not confirmed
|
||||
theirs. The rule editor's audience preview shows how many people each of those removes.
|
||||
|
||||
## Everyone stopped receiving email at once
|
||||
|
||||
Do **not** start clearing the suppression list — it is almost certainly not the cause.
|
||||
A whole-deployment stop is a transport problem: an expired password, a relay that has
|
||||
started refusing you, or *Enable email sending* switched off. The Send Log will show
|
||||
*Failed* rather than *Bounced* or *Not sent*, and **Settings → Email delivery** shows the
|
||||
last error. A wrong password never suppresses anybody; only the receiving server saying a
|
||||
specific mailbox does not exist does that.
|
||||
|
||||
## Uploads and modules fail with permission errors
|
||||
|
||||
Docker created a bind-mount source that the container user cannot write — usually because
|
||||
|
||||
@@ -4,7 +4,6 @@ description: The four roles and what each one reaches, creating accounts, and in
|
||||
---
|
||||
|
||||
import { Aside } from '@astrojs/starlight/components';
|
||||
import Screenshot from '../../../../components/Screenshot.astro';
|
||||
|
||||
## The four roles
|
||||
|
||||
@@ -25,8 +24,6 @@ Admin routes are re-validated against the database on **every request**, not jus
|
||||
Demoting an account takes effect at once — the open session does not keep its access until
|
||||
it expires.
|
||||
|
||||
<Screenshot id="admin-users" />
|
||||
|
||||
## Creating an account
|
||||
|
||||
**Admin → Users → + Add user** creates one directly: username, password, role, and it is
|
||||
|
||||