Protocol 2 could say how many members a guild had, not who they were, and there is no EventSink for leaving a guild — so PROTOCOL_2.md §10.1 deferred the whole membership half. This closes it. The sweep now holds each guild's member serial **set** instead of folding it into the signature as a sum. That buys two things. A set comparison cannot collide, where a sum could: one member joining and another leaving between two passes offset each other and the guild looked unchanged. And a set can be *differenced*, which is what makes a per-member `guild.leave` possible without a core tap — departures are simply the prior set minus the current one. A changed set also re-emits `guild.roster`, the full member list. That is what lets the departure events stay advisory: a consumer building a "so-and-so left" feed wants them, but a consumer holding a membership table only needs the roster, so nothing downstream has to replay deltas to stay correct. On a guild's first sweep there is no prior set, so nothing is reported as leaving — an unknown roster becoming known is not 155 people leaving at once. A roster is the only fat frame this plugin emits — measured at roughly 69 bytes per member against a real 155-member guild — and the sidecar reads a line with no length bound. So members per frame are capped (default 500, about 35 KB), and a guild over the cap is split into frames carrying `seq`, `more` and `total`. Every realistic guild emits exactly one frame with `seq` 0 and `more` false, which is the same shape as if chunking did not exist. Verified against the real sidecar with the cap forced down to 50, which produced 50/50/50/5 across four frames. The reconnect baseline is spread rather than fired in one pass. `OnConnected` clears the diff caches, so every guild looks changed at once, and building hundreds of fat frames in a single Core-thread tick is exactly the stall this bridge exists to avoid. At most GuildRosterGuildsPerTick guilds emit a roster per sweep; a guild over budget keeps its old member set, so it still reads as changed next pass. The sweep re-arms itself after 2s while a baseline is draining, so catch-up takes seconds rather than one full sweep interval per batch. BridgeJson gained the array writer it never had — there was no way to express a list of objects at all. Every field helper emits a leading `,"name":`, so Actor is split into a bare-object writer that both the single and array forms use. overlay.toml protocol -> 4, in this commit rather than a later one: CI folds it into the release manifest and the installer refuses to pair an overlay and a sidecar that disagree, so a bump landing separately from the emitters would silently fail to compose into a bundle. Verified on a live ServUO shard against the real Rust sidecar (not a stub): 155 members seeded from real PlayerMobiles, four roster frames reassembled to 153 entries on the board after two members were removed, two guild.leave frames with the correct serials, and the departed serials absent from the re-emitted roster. Refs: docs/website/TEAMS.md Part 12 Phase 1 Co-Authored-By: Claude <noreply@anthropic.com>
Runic Gateway — ServUO Plugin
The C# ServUO side of the Runic Gateway bridge. The shard emits newline-delimited JSON over a loopback TCP socket to the Rust sidecar (RunicGateway/link), which owns the WebSocket the website consumes.
ServUO plugin (C#, net48) ──loopback TCP, newline-JSON──► Rust sidecar ──WebSocket/JSON──► website
(Core-thread reads) ◄──inbound commands─────────────┘ (owns WS, auth, buffering, fan-out)
>>> THIS REPO <<< (RunicGateway/link)
The shard never speaks WebSocket. Every world read happens on the Core thread; the socket is touched only by a dedicated writer thread draining a bounded queue.
Documentation
All project documentation lives in the central RunicGateway/docs repo,
under link/ (design docs,
integration guide, protocol spec, research — with full history preserved).
Layout
| Path | What |
|---|---|
overlay/ |
Mirrors the ServUO server root. Everything here — and only this — copies over an install. |
patches/ |
Unified diffs against stock ServUO for files we must modify rather than add. |
tools/ |
Never deployed. Test scaffolding (C# probes + PowerShell stub sidecars) and anything else that must not reach a server. |
deploy.ps1 |
Developer tool — copies overlay/ from this working tree into a server root. -Verify diffs instead of writing. Operators use the installer; see Deploy. |
overlay.toml |
Release metadata: the wire-protocol version this overlay speaks, and its ServUO compatibility. Read by CI into the release manifest — see Releases. |
.gitea/workflows/release.yml |
Publishes runicgateway-overlay-<ver>.tar.gz on every merge to main. |
| INTEGRATION.md | Website integration guide — the WebSocket feed, REST endpoints, auth, event catalog, and examples. |
| PLAN.md | Implementation plan, measured performance budget, and the full data catalog. |
| RESEARCH.md | Original source-level research. Partly superseded — see the corrections table in PLAN.md §8. |
| SHARD_PREREQS.md | Repairs the target shard needed before any of this could load. |
Anything under overlay/ is authoritative. Do not edit files in the server tree directly — edit here and deploy.
Sidecar & deployment
The Rust sidecar is the other half of the bridge and lives in RunicGateway/link. The two are deployed together — by the installer, in one run — but built independently:
- This plugin is deployed as source:
overlay/is copied into the ServUO server root and ServUO compiles it at boot (Scripts.csproj; see Phase 0). There is no CI build — it cannot be compiled standalone without the ServUO reference assemblies. CI publishes a source tarball, which is what the installer fetches and syncs; see Releases. - The sidecar is a standalone Rust binary, released from its own repo and installed from that release.
The only coupling is the loopback JSON protocol (the shard dials out to the sidecar on
127.0.0.1). Compatibility is a protocol concern, not a build-order one: keep the event/command
catalog in sync across the two repos (canonical spec: PLAN.md
§5/§7 and INTEGRATION.md).
A wedged or absent sidecar cannot stall the shard, so the plugin can be deployed before, after, or
without the sidecar running.
Deploy
On a shard, use the Runic Gateway installer.
One binary syncs this overlay from the release tarball below, offers the patch tier, installs the
uo-link sidecar as a service, and prints the values your website needs — cross-platform, with a
doctor afterwards to tell a copied file from a working bridge:
sudo ./runicgateway-installer-linux-x86_64 install
Guide: installer/INSTALL.md. To place the overlay yourself instead — a host that cannot run the binary, or you want to see every file land — Appendix A2 is the same copy done by hand, and stays supported.
deploy.ps1 — the developer path
deploy.ps1 deploys from a working tree, which is what you want while writing plugin code and
is the one thing the installer cannot do (it deploys from a release):
.\deploy.ps1 -ServerPath <servuo> -Verify # show what would change
.\deploy.ps1 -ServerPath <servuo> # write
It is Windows-only and stays developer-facing; it never installs the sidecar, registers a service, or checks the protocol pairing. Nothing shipped to an operator depends on it.
Releases
Every merge to main that carries a releasable conventional commit (feat:, fix:, perf:, or a
breaking change — a docs:/chore:-only merge deliberately cuts nothing) publishes a Gitea release:
runicgateway-overlay-<ver>.tar.gz
└── runicgateway-overlay/
├── manifest.json
├── overlay/ # exactly what deploy.ps1 would copy
└── patches/ # the opt-in stock-file diffs + their companion sources
SHA256SUMS
This is a source tarball, not a build — nothing here is compiled. It exists so the installer can deploy the plugin onto a shard host that has no git and no Gitea credentials.
manifest.json is what makes the tarball self-describing:
{
"component": "servuo-plugins-overlay",
"version": "0.1.0",
"commit": "968b526…",
"protocol": 3,
"servuo": { "min_version": "57.4", "patches_verified_against": "57.4" },
"files": { "overlay/Config/Bridge.cfg": "32718424…", … }
}
protocolcomes fromoverlay.tomland is the plugin half of the compatibility contract. The plugin announces no version on the wire and none is queryable before ServUO boots, so this declaration is the only way the installer can check it against the sidecar'sPROTOCOL_VERSIONbefore an operator installs the pair. When the protocol changes, bump it in the same PR that changes the emitters.filescarries a SHA256 per shipped file, so a deployment can later tell "an operator edited this" from "the overlay moved on".
The version is derived from git tags — there is no version to maintain by hand and no bump commit,
so this workflow never pushes to main.
The tarball is byte-reproducible for a given tree (tar --sort=name, pinned mtime and ownership), so
its checksum changes only when its contents do.
Status
| Phase | State |
|---|---|
0 — build fix (Scripts.csproj) |
done, verified end-to-end |
1 — transport (BridgeLink) |
done, acceptance in PLAN.md §11 |
2 — event streams (BridgeEvents) |
done, acceptance in PLAN.md §12 |
3 — sweeps (BridgeSweeps) |
done, acceptance in PLAN.md §13 |
4 — request/response (BridgeRequests) |
done, acceptance in PLAN.md §14 |
5 — [link account linking (BridgeAccountLink) |
done, acceptance in PLAN.md §15 |
6 — town-crier inbound (BridgeTownCrier) |
done, acceptance in PLAN.md §16 |
7 — PlayerVendorSale core event (patches/ + BridgeVendorSale) |
done, acceptance in PLAN.md §17 |
Every phase on the ServUO side is complete. Phases 0–6 are drop-in (overlay/); Phase 7 is the one
core change, shipped as patches/.
Cheat-detection signals are not a separate phase — they are folded into the streams above:
cheat.fastwalk, audit.set, audit.command, and vendor.sale (buyer + owner for laundering detection).
Phase 0 — what it fixes
ScriptCompiler.Compile() runs dotnet build Scripts/Scripts.csproj -c Release, prints the output, and never checks the exit code, then Assembly.LoadFrom("Scripts.dll") and returns true. Because that build passed no Platform, MSBuild defaulted to AnyCPU, and Scripts.csproj gated both OutputPath and DefineConstants on Configuration|Platform == Release|x64. So:
- the DLL landed in
Scripts/bin/Release/while the core loadsScripts.dllfrom the base directory, and TRACE;NEWTIMERS;ServUOwent undefined, so XmlSpawner compiled its non-ServUO branches.
Runtime script compilation therefore had no effect, silently. overlay/Scripts/Scripts.csproj conditions both property groups on Configuration alone.
Server.csproj is deliberately left alone: nothing under Server/ uses those symbols, and giving it OutputPath=..\ would make the boot-time build try to overwrite the running ServUO.exe.
The plugin (Phase 1)
overlay/Scripts/Custom/Bridge/:
| File | Responsibility |
|---|---|
BridgeConfig.cs |
Reads Config/Bridge.cfg in Configure(), before World.Load. |
BridgeJson.cs |
Outbound JSON by hand (Core thread, so no reflection serializer). Inbound via JavaScriptSerializer. |
BridgeLink.cs |
The socket. Link thread owns it; a bounded drop-oldest queue fronts it; a reader thread marshals inbound lines to the Core thread. |
BridgeBoot.cs |
Lifecycle, inbound dispatch, [bridge status|reload|ping]. |
BridgeEvents.cs |
EventSink subscriptions (Phase 2). Read-only, player-filtered, never emits secrets. |
BridgeSweeps.cs |
Polled streams (Phase 3): vitals, house decay on transition, economy supply. Core-thread timers. |
BridgeProfile.cs |
Read-model builders (Phase 4): full character profile, account roster. Core-thread reads. |
BridgeRequests.cs |
Inbound request handlers (Phase 4): char.request, account.roster, vendor.snapshot, with bridge.error replies. |
BridgeAccountLink.cs |
[link account linking (Phase 5): one-time code, link.confirm, WebsiteUserId account tag. |
BridgeTownCrier.cs |
Town-crier news (Phase 6): inbound towncrier.add / remove into the global crier list, with abuse caps. |
Emit() is called from the Core thread. It enqueues and returns — it never touches the socket, never blocks, never allocates a syscall. A wedged or absent sidecar cannot stall the shard, and that is the property everything else depends on.
Testing
tools/stub_sidecar.ps1 is a loopback listener that logs every line the shard sends. Run it, boot the shard, watch server.hello arrive. It survives a just-killed instance (SO_REUSEADDR) and won't die on a transient error.
.\tools\stub_sidecar.ps1 -Port 7788 -Log .\sidecar.log
tools/stub_sidecar_request.ps1 additionally sends inbound requests (char.request, account.roster, vendor.snapshot, plus an error case) right after the shard connects, and logs the replies — the harness used to validate Phase 4.
Note: the throwaway PowerShell sidecars are fragile — they get reaped and contend on their log file. The real Rust sidecar (RunicGateway/link) replaces them; don't read their flakiness as a shard problem. The shard buffers non-perishable events through any outage and reconnects on its own (observed reconnecting 5× unattended in one session).
tools/scaffolding/ holds the world seeder and the performance probe. Neither is deployed — deploy.ps1 only copies overlay/. They produced the budget in PLAN.md §1. See tools/scaffolding/README.md.
License
Runic Gateway is free software, licensed under the GNU General Public License v3.0 or later — see LICENSE.md.
Copyright (C) 2026 Runic Gateway
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version. It is distributed WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct. Report vulnerabilities privately per SECURITY.md.