ServUO's vendored `Ultima.Animations` reads legacy `anim*.mul` only -- it builds its
five FileIndexes with the constructor that passes `uopFile: null` -- so everything a
modern client moved into `AnimationFrame*.uop` is invisible to it. This adds the one
reader docs/link/v8.md 4.3 reserved for phase 4, and wires it in as a fallback beneath
the legacy path.
What it actually recovers is not what the plan expected, and the difference was
measured before any of this was written:
- Of the EIGHT player-character bodies 4.8 assigned to this phase, only TWO are in
the client at all: gargoyles 666 and 667, in AnimationFrame3.uop. The six ghost
bodies (human 402/403, elf 607/608, gargoyle 694/695) are in no package. The five
packages hold 10,724 entries between them and the
`build/animationlegacyframe/%06d/%02d.bin` name scheme claims every one, so there
is no other naming they could be hiding under.
- The same fallback reaches 233 further bodies the catalogue had nothing for, so the
working set goes from 787 to 1,022 (57 Monster, 26 Animal, 97 Equipment, 50
unlisted, 3 Human, 2 Sea). The catalogue was already 366 Equipment bodies before
this, so its character does not change.
Decided with the org lead before building: the fallback applies to every body rather
than to player bodies alone; ghost ids leave the player-body set entirely (no client
has art for any of them, and listing them only advertised keys that cannot exist); the
UOP path gets its own PNG encoder rather than Bitmap.Save; and a host without
libgdiplus keeps the flat NO_IMAGING refusal rather than serving a partial catalogue.
Three things about the reader:
- It is not the never-sweep rule being broken. That rule exists because a legacy
index is addressed by POSITION, so asking the wrong file returns a giant spider
that decodes cleanly. A UOP entry is addressed by the hash of a name containing the
body id, and the payload declares that id again for `Group.TryOpen` to check, so a
hit is proof of identity. Measured: no hash appears in two packages.
- Validate-as-we-go replaces validate-before-calling, because here we ARE the
library: the block chain is bounded against the file, the record against the file,
the inflated length against the declared one, the frame table against the payload,
and every run header against both the record's remaining bytes and the bitmap it
writes into. Measured the way 4.5 was -- across every UOP body on a stock client it
refuses nothing that carries art. The one body it refuses (286) declares a 0x0
frame, which the vendored decoder treats as absent too.
- No System.Drawing anywhere in it, which is what 4.4 promised: the decode fills a
ushort[] of ARGB1555 and BridgePng encodes that directly (zlib around net48's
raw-deflate-only DeflateStream, CRC32, one IDAT, filter 0).
EXTRACTOR_VERSION 1 -> 2: every client file is byte-identical and the answer is
different, which is exactly what that number exists to say. The UOP packages join
`assets.sources` and the catalogue id, so patching one is drift; `Ultima.Files` cannot
resolve them (its table predates UOP animations) so BridgeUop.FindClientFile does it,
case-insensitively by enumeration for Linux hosts. Manifest and fetch rows carry a new
`source` field (`legacy` / `uop`).
Protocol stays 8 -- no message shape changed, only fields added.
Measured on the live rig (real sidecar, real ServUO, this machine's client):
1,022 rows in ONE page, 1,409 ms cold; six player bodies, all six with art for the
first time (400/401/605/606 legacy, 666/667 uop), all at direction 0; 1,016 at
direction 1; the six ghost bodies absent; 45 duplicate-hash groups of which exactly one
is new, bodies 1531/1532, two distinct records whose first frames match -- legitimate,
and provable only because each payload declares its own body id. The gargoyles were
rendered and looked at, because 4.3's whole point is that this failure mode produces
confident, wrong pictures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
Runic Gateway — ServUO Plugin
The C# ServUO side of the Runic Gateway bridge. The shard emits newline-delimited JSON over a loopback TCP socket to the Rust sidecar (RunicGateway/link), which owns the WebSocket the website consumes.
ServUO plugin (C#, net48) ──loopback TCP, newline-JSON──► Rust sidecar ──WebSocket/JSON──► website
(Core-thread reads) ◄──inbound commands─────────────┘ (owns WS, auth, buffering, fan-out)
>>> THIS REPO <<< (RunicGateway/link)
The shard never speaks WebSocket. Every world read happens on the Core thread; the socket is touched only by a dedicated writer thread draining a bounded queue.
Documentation
All project documentation lives in the central RunicGateway/docs repo,
under link/ (design docs,
integration guide, protocol spec, research — with full history preserved).
Layout
| Path | What |
|---|---|
overlay/ |
Mirrors the ServUO server root. Everything here — and only this — copies over an install. |
patches/ |
Unified diffs against stock ServUO for files we must modify rather than add. |
tools/ |
Never deployed. Test scaffolding (C# probes + PowerShell stub sidecars) and anything else that must not reach a server. |
deploy.ps1 |
Developer tool — copies overlay/ from this working tree into a server root. -Verify diffs instead of writing. Operators use the installer; see Deploy. |
overlay.toml |
Release metadata: the wire-protocol version this overlay speaks, and its ServUO compatibility. Read by CI into the release manifest — see Releases. |
.gitea/workflows/release.yml |
Publishes runicgateway-overlay-<ver>.tar.gz on every merge to main. |
| INTEGRATION.md | Website integration guide — the WebSocket feed, REST endpoints, auth, event catalog, and examples. |
| PLAN.md | Implementation plan, measured performance budget, and the full data catalog. |
| RESEARCH.md | Original source-level research. Partly superseded — see the corrections table in PLAN.md §8. |
| SHARD_PREREQS.md | Repairs the target shard needed before any of this could load. |
Anything under overlay/ is authoritative. Do not edit files in the server tree directly — edit here and deploy.
Sidecar & deployment
The Rust sidecar is the other half of the bridge and lives in RunicGateway/link. The two are deployed together — by the installer, in one run — but built independently:
- This plugin is deployed as source:
overlay/is copied into the ServUO server root and ServUO compiles it at boot (Scripts.csproj; see Phase 0). There is no CI build — it cannot be compiled standalone without the ServUO reference assemblies. CI publishes a source tarball, which is what the installer fetches and syncs; see Releases. - The sidecar is a standalone Rust binary, released from its own repo and installed from that release.
The only coupling is the loopback JSON protocol (the shard dials out to the sidecar on
127.0.0.1). Compatibility is a protocol concern, not a build-order one: keep the event/command
catalog in sync across the two repos (canonical spec: PLAN.md
§5/§7 and INTEGRATION.md).
A wedged or absent sidecar cannot stall the shard, so the plugin can be deployed before, after, or
without the sidecar running.
Deploy
On a shard, use the Runic Gateway installer.
One binary syncs this overlay from the release tarball below, offers the patch tier, installs the
uo-link sidecar as a service, and prints the values your website needs — cross-platform, with a
doctor afterwards to tell a copied file from a working bridge:
sudo ./runicgateway-installer-linux-x86_64 install
Guide: installer/INSTALL.md. To place the overlay yourself instead — a host that cannot run the binary, or you want to see every file land — Appendix A2 is the same copy done by hand, and stays supported.
deploy.ps1 — the developer path
deploy.ps1 deploys from a working tree, which is what you want while writing plugin code and
is the one thing the installer cannot do (it deploys from a release):
.\deploy.ps1 -ServerPath <servuo> -Verify # show what would change
.\deploy.ps1 -ServerPath <servuo> # write
It is Windows-only and stays developer-facing; it never installs the sidecar, registers a service, or checks the protocol pairing. Nothing shipped to an operator depends on it.
Releases
Every merge to main that carries a releasable conventional commit (feat:, fix:, perf:, or a
breaking change — a docs:/chore:-only merge deliberately cuts nothing) publishes a Gitea release:
runicgateway-overlay-<ver>.tar.gz
└── runicgateway-overlay/
├── manifest.json
├── overlay/ # exactly what deploy.ps1 would copy
└── patches/ # the opt-in stock-file diffs + their companion sources
SHA256SUMS
This is a source tarball, not a build — nothing here is compiled. It exists so the installer can deploy the plugin onto a shard host that has no git and no Gitea credentials.
manifest.json is what makes the tarball self-describing:
{
"component": "servuo-plugins-overlay",
"version": "0.1.0",
"commit": "968b526…",
"protocol": 3,
"servuo": { "min_version": "57.4", "patches_verified_against": "57.4" },
"files": { "overlay/Config/Bridge.cfg": "32718424…", … }
}
protocolcomes fromoverlay.tomland is the plugin half of the compatibility contract. The plugin announces no version on the wire and none is queryable before ServUO boots, so this declaration is the only way the installer can check it against the sidecar'sPROTOCOL_VERSIONbefore an operator installs the pair. When the protocol changes, bump it in the same PR that changes the emitters.filescarries a SHA256 per shipped file, so a deployment can later tell "an operator edited this" from "the overlay moved on".
The version is derived from git tags — there is no version to maintain by hand and no bump commit,
so this workflow never pushes to main.
The tarball is byte-reproducible for a given tree (tar --sort=name, pinned mtime and ownership), so
its checksum changes only when its contents do.
Status
| Phase | State |
|---|---|
0 — build fix (Scripts.csproj) |
done, verified end-to-end |
1 — transport (BridgeLink) |
done, acceptance in PLAN.md §11 |
2 — event streams (BridgeEvents) |
done, acceptance in PLAN.md §12 |
3 — sweeps (BridgeSweeps) |
done, acceptance in PLAN.md §13 |
4 — request/response (BridgeRequests) |
done, acceptance in PLAN.md §14 |
5 — [link account linking (BridgeAccountLink) |
done, acceptance in PLAN.md §15 |
6 — town-crier inbound (BridgeTownCrier) |
done, acceptance in PLAN.md §16 |
7 — PlayerVendorSale core event (patches/ + BridgeVendorSale) |
done, acceptance in PLAN.md §17 |
Every phase on the ServUO side is complete. Phases 0–6 are drop-in (overlay/); Phase 7 is the one
core change, shipped as patches/.
Cheat-detection signals are not a separate phase — they are folded into the streams above:
cheat.fastwalk, audit.set, audit.command, and vendor.sale (buyer + owner for laundering detection).
Phase 0 — what it fixes
ScriptCompiler.Compile() runs dotnet build Scripts/Scripts.csproj -c Release, prints the output, and never checks the exit code, then Assembly.LoadFrom("Scripts.dll") and returns true. Because that build passed no Platform, MSBuild defaulted to AnyCPU, and Scripts.csproj gated both OutputPath and DefineConstants on Configuration|Platform == Release|x64. So:
- the DLL landed in
Scripts/bin/Release/while the core loadsScripts.dllfrom the base directory, and TRACE;NEWTIMERS;ServUOwent undefined, so XmlSpawner compiled its non-ServUO branches.
Runtime script compilation therefore had no effect, silently. overlay/Scripts/Scripts.csproj conditions both property groups on Configuration alone.
Server.csproj is deliberately left alone: nothing under Server/ uses those symbols, and giving it OutputPath=..\ would make the boot-time build try to overwrite the running ServUO.exe.
The plugin (Phase 1)
overlay/Scripts/Custom/Bridge/:
| File | Responsibility |
|---|---|
BridgeConfig.cs |
Reads Config/Bridge.cfg in Configure(), before World.Load. |
BridgeJson.cs |
Outbound JSON by hand (Core thread, so no reflection serializer). Inbound via JavaScriptSerializer. |
BridgeLink.cs |
The socket. Link thread owns it; a bounded drop-oldest queue fronts it; a reader thread marshals inbound lines to the Core thread. |
BridgeBoot.cs |
Lifecycle, inbound dispatch, [bridge status|reload|ping]. |
BridgeEvents.cs |
EventSink subscriptions (Phase 2). Read-only, player-filtered, never emits secrets. |
BridgeSweeps.cs |
Polled streams (Phase 3): vitals, house decay on transition, economy supply. Core-thread timers. |
BridgeProfile.cs |
Read-model builders (Phase 4): full character profile, account roster. Core-thread reads. |
BridgeRequests.cs |
Inbound request handlers (Phase 4): char.request, account.roster, vendor.snapshot, with bridge.error replies. |
BridgeAccountLink.cs |
[link account linking (Phase 5): one-time code, link.confirm, WebsiteUserId account tag. |
BridgeTownCrier.cs |
Town-crier news (Phase 6): inbound towncrier.add / remove into the global crier list, with abuse caps. |
Emit() is called from the Core thread. It enqueues and returns — it never touches the socket, never blocks, never allocates a syscall. A wedged or absent sidecar cannot stall the shard, and that is the property everything else depends on.
Testing
tools/stub_sidecar.ps1 is a loopback listener that logs every line the shard sends. Run it, boot the shard, watch server.hello arrive. It survives a just-killed instance (SO_REUSEADDR) and won't die on a transient error.
.\tools\stub_sidecar.ps1 -Port 7788 -Log .\sidecar.log
tools/stub_sidecar_request.ps1 additionally sends inbound requests (char.request, account.roster, vendor.snapshot, plus an error case) right after the shard connects, and logs the replies — the harness used to validate Phase 4.
Note: the throwaway PowerShell sidecars are fragile — they get reaped and contend on their log file. The real Rust sidecar (RunicGateway/link) replaces them; don't read their flakiness as a shard problem. The shard buffers non-perishable events through any outage and reconnects on its own (observed reconnecting 5× unattended in one session).
tools/scaffolding/ holds the world seeder and the performance probe. Neither is deployed — deploy.ps1 only copies overlay/. They produced the budget in PLAN.md §1. See tools/scaffolding/README.md.
License
Runic Gateway is free software, licensed under the GNU General Public License v3.0 or later — see LICENSE.md.
Copyright (C) 2026 Runic Gateway
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version. It is distributed WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
Contributions are welcome — please read CONTRIBUTING.md (note the AI-usage disclosure requirement) and our Code of Conduct. Report vulnerabilities privately per SECURITY.md.