DEMO_MODE.md: hero_layout joins the "Settings that reach a lock" row, a
paragraph under "Settings stay open" says what the hero editor does on the
demo, DM21 records the decision, and the step-5 walk checks it.
BACKEND_DESIGN.md: the protected-keys list in the demo section.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
- DM19: the app shows a refusal as one snackbar with the server's sentence;
lines that blame the role say the demo sentence; ErrorKind.DEMO_LOCKED for
load screens. §3.1 rewritten to match.
- DM20: the app shows the banner only; its strip names the site's sign-in page
for the passwords (§6).
- §10 step 4 built as Android-app#61.
- android/PLAN.md §7: the demo's refusal and strip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
DEMO_MODE.md §10 step 3 is Integration-kit#17. The kit pins the sha
website#224 merged as. Chapter 2 gains a section on a public demo site,
covering demoLocks, ctx.demoMode and onDemoSeed. Chapter 5 covers
demoRefuses. Module-Rust's pin moves to the same sha in Module-Rust#63.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
DM18 (org lead, 2026-10-24): core's event save never asked a module
about a step's params, so the console-command deny list's save-time
refusal is a new core hook, demoRefuses(params), asked at create, save
and publish on the demo. MODULE_API 1.19.0.
- DEMO_MODE.md: §3.4 says where the save-time check lives; DM18 row;
step 2 marked built (website#224, Module-Rust#62) with the module's
bridge recognition and fail-closed rules; the Rust fixture section.
- MODULE_API.md: 1.19.0 in §1.1, the changelog, the registerEventActions
signature and the action rules.
- BACKEND_DESIGN.md §5.1: event steps on the demo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
- DEMO_MODE.md: DM15 (onDemoSeed), DM16 (POST /auth/register locked), DM17
(sessions route locked outright on a demo account). It also covers the settings
keys that reach a Tier A lock, how demo accounts are recognised, failing
closed, the published logins, the toast, the seed's fixture shape and $env,
and the fact that there is no seeded team (Teams come from the rig's clans).
The §3.2 example drops the config-file POST that DM14 opened. Step 1 is
marked built.
- MODULE_API.md: 1.18.0. demoLocks in module.json, ctx.demoMode, and
api.onDemoSeed, which must upsert because it runs on every seed.
- BACKEND_DESIGN.md: §5.1 demo mode, and demo_state in the settings table.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Visitors may read and change every plugin config except the bridge's: the
editor's save reloads through the bridge (with rollback, D178/D179), not
the console, and the wipe restores oxide/config. The RunicGateway plugin's
files are refused for reading as well as writing and left out of the file
list, because they hold credentials for talking to the sidecar directly.
Because the editor masks secret fields only in the form today, the demo
also redacts flagged values server-side, makes them read-only, refuses
raw-JSON saves, and leaves the sidecar URL out of the Servers admin view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
DM11: console-command steps keep running on the demo except a deny list
(quit/restart, oxide.unload/reload, rcon.*, fps.limit, server.tickrate),
matched on the normalised first word (global. stripped, o. mapped to
oxide.) and enforced by the module at save and at run behind a new
ctx.demoMode.
DM12: "latest" follows the Rust bundle for the rig's plugins and sidecar,
the newest Module-Rust release on the same protocol (a new protocol field
in its install manifest, which core's installer ignores), and the website
main image. If nothing matches yet, the wipe keeps the previous set.
DM13: only settings stay open. The org lead created the Pterodactyl
subuser and added PTERODACTYL_CLIENT_KEY.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The org lead's answers of 2026-10-23: demoLocks in module.json, settings
open, the rig open but reset each cycle through Pterodactyl, content open
with uploads locked hard, the Oxide rig as the demo's, a stand-in Steam
link, every 2 hours, files in website/, latest versions, and every lock at
the server route level.
Adds the rig reset (§7.1-7.2): the site's first sync imports what is on
the rig (D198, D244), so the rig is restored from a baseline archive
before the site relinks, and that first import is the reset. Adds the
hard upload rule (any multipart body refused). Three follow-ups: F1
console-command steps, F2 "latest" across the bundle, F3 reading of DM2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The design for website#222, before any code: one DEMO_MODE flag on the
normal image that locks destructive writes with a 403 DEMO_LOCKED, four
published static logins, no outbound mail/push/Discord, a banner with the
next reset time, and a scheduled wipe on the demo-site runner (drop the
volumes, redeploy, seed accounts + the rig link + content).
Tier A locks are listed route by route. Nine questions for the org lead
(module lock declaration, the rig, visitor content, rig sharing with
walks, the stand-in Steam link, cadence, where the files live, version).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Records what Android-app's feat/m8-google-play builds and how it was
checked, raises target/compile SDK to 36 in §2 and §13, describes the
Play step in §12, and lists the console and Cloud setup the org lead
does before CI's first upload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Records where the Play Console stands (7 of 11 setup tasks done), the
org lead's three decisions of 2026-10-23 (reuse the release keystore as
Play's app-signing key; CI publishes each v* tag to the internal track;
demo.runicgateway.com on the Oxide rig is the review and beta site,
website#222), what Play needs that the app lacks (target API 36, an AAB,
the upload step), the order of work, and three open questions (content
rating vs. no report/block, the data-safety premise, the dataSync push
service).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Android-app#58 implements M20: the string split, the core rewording, the
StringVocabularyTest guard and weapon names. It also records three things
beyond the plan:
- Moderation and the support queue are gated on the shard capability now
(org lead's decision, 2026-10-23);
- the guard declares src/main/res as a Test input, so Gradle can't skip it;
- an open finding: every 503 renders as "the game server is offline",
including core's maintenance-mode 503.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
android/PLAN.md M20: the app's core screens (connect, sign-in, errors,
notifications, the push channel) stop saying "shard"; the UO screens keep
their words. Strings split by owner into strings.xml / strings_uo.xml /
strings_rust.xml with a unit-test guard using runicgateway.com's word
list, and RustFeed prints Module-Rust's new weaponName. Lands in edge
before the release that first ships the Rust screens. Org lead's
decisions of 2026-10-23.
modules/rust/PLAN.md section 36: weapons by name in the feed
(Module-Rust#60) - weaponName added at read from a table of the game's
own names for 53 ranged weapons, stripped prefab name otherwise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The profile field table had a blank line before the `boss` row and another
before the `loot` row. Each started a header-less block, which Gitea renders as
plain text full of pipes instead of as table rows. Removing the two blank lines
puts all three runs back in one table. No row changed.
Found by runicgateway.com phase 16 (runicgateway.com#37).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
INTEGRATION.md predated the installer: it said there was no installer
support for Rust, showed protocol-1 samples throughout, listed the uMod
Clans plugin as expected (D47 says it is deliberately not used) and
PopupNotifications as needed (optional, D141), and never mentioned
Carbon or RunicNPC. It now points at INSTALL.md for setting a server up,
takes its pieces from one bundle, and shows protocol 14's samples,
including /health's untyped_frames and --print-config's current shape.
INSTALL.md's component table and by-hand step named two of the plugin's
helpers; the release ships three. RunicGatewayRaids.cs (D204) is now
named in both.
Found while writing the runicgateway.com Rust docs (its PLAN.md §16,
phase 15).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
A's two test grants deleted and revoked on both rigs. The Oxide rig loses the
walk owner, RgKitProbe and RgWalk, and gets RaidableBases' config back from
the walk's backup, followed by a restart (N2). The Steam key is left to the
org lead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
PLAN_LAST_FIXES gains §8.1, stage 6 as built: the merge order, the five
releases (website main 6890a74, Rust-Plugins v0.3.0, Rust-Link v0.3.0,
installer v0.8.0, Module-Rust v0.5.0) and bundle 2026.10.22, the one
harmless red release run, the installer and the egg proved over scratch
roots, the rigs on the released files, and the walk site on v0.5.0. Its
status, §7 and §8's table follow. PLAN_REDESIGNS, rust-link/INSTALL.md and
STEAM_SIGNIN.md now name protocol 14 and the cutover as shipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Stage 5 of PLAN_LAST_FIXES (docs#366).
- OPERATING.md: a RaidableBases section. Change its config with a
restart, never a reload (N2); switching to the free edition rewrites
a paid pack's profiles (N1).
- PLAN_REDESIGNS 14.3.4: no manual retry for Dangerous Treasures (Q39,
W20); 11.4: which hook rbevent setowner raises (W23); 9.1 status.
- PLAYER_WALK: rows 2.2, 2.8 and 2.9, Before you start item 8 (BetterChat
and the four title rules), Carbon's share trimmed to 2.11 (W22, W23).
- PROTOCOL: 20.5 world.error already-out (W3), 20.12 the rollback's log
is RaidableBases' own (W9) and setowner's two hooks (W23).
- Core, from website#219: MODULE_SYSTEM 2.5 and MODULE_API 4.2 (one
module at boot, W19), MODULE_API and EVENTS L (a resource's until read
at reconcile, W1), EVENTS D/I/K and BACKEND_DESIGN (a draft's dry run
carried by fingerprint, W5), EVENTS observability (W2's words).
- PLAN_LAST_FIXES: status, Q37-Q40 answers, 7 updated, 8 what was built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The end walk's in-game pass ran on 2026-10-21. PLAN_LAST_FIXES.md records
what it passed and what it found, and puts every fix still open in one
list in building order: W1-W20 and N1 from the passes without a player,
plus the in-game pass's W21 (a reward's message is never pushed to the
game), W22 and W23 (walk and protocol docs that expect the wrong thing)
and N2 (reloading RaidableBases breaks it). It also asks Q37-Q40, lists
the rows still owed with a second player, and the clean-up after the
walk. PLAN_REDESIGNS and the README point to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
PLAYER_WALK.md gains one section covering every row still owed after the
end walk's four passes (PLAN_REDESIGNS §9.1), plus Steam sign-in's live
walk (STEAM_SIGNIN §6). Steam comes first because linking A's Steam
account is also what makes A a linked Rust player (D392) for the reward
rows. Rows that already passed are left out. B-only rows and the phone
are split into their own parts, and AutoDoors 3.3.12 replaces
NightVision as the perk plugin.
PLAN_REDESIGNS §9.1 and STEAM_SIGNIN §8 point to the new section.
STEAM_SIGNIN §8 also records Module-Rust#53, the core pin moved to
#218's merge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
STEAM_SIGNIN.md gains its Built section (section 8) and status;
MODULE_API.md records 1.17.0 (ctx.identities.list, onIdentityLinking,
onIdentityLinked); BACKEND_DESIGN.md gains the auth_providers /
user_identities shapes, the identities route with ?id=, and the Steam
security notes in section 6; PLAN_REDESIGNS section 15 notes the build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The org lead answered STEAM_SIGNIN.md's Q1-Q4 on 2026-10-19 and ruled on
the conflict they raise together:
- D392 a Steam account linked on the site is a linked Rust player (Q1)
- D393 unlinking Steam removes only the sign-in identity (Q2)
- D394 Steam needs a Steam Web API key to be enabled (Q3)
- D395 Steam never signs anybody up (Q4)
- D396 a Steam link whose id is another account's Rust link is refused
The build section follows: the key is required, the identity row keeps the
persona name and avatar, and MODULE_API 1.17.0 adds a pre-link check (which
can only refuse) and a linked hook, with no unlink hook. PLAN_REDESIGNS
tables the three decisions Module-Rust builds to and points §15 at them.
The build goes on the website's edge and ships in the cutover in progress.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The fourth pass (2026-10-19) ran every row left that needs no player:
Carbon's halves of Economics, Backpacks, §12.9 and §13; the last hit
differing from the blow; the balance limit; a lost answer for a payment
and for console commands; a for-good grant deleted; a Module-uo event in
the editor; Dangerous Treasures after a hotload; a Guarded Crate timing
out; Server settings' ZLevels line; Carbon's config reload and console
probe.
Findings W15-W20, W19 the real one: Module-uo and Module-Rust cannot
share a site (both fill admin.users.detail). Two rows not reachable
(NpcSpawn guards ignore NPC damage; W20). The player list is updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
PLAN_REDESIGNS gains §9.1: the three no-player passes of the end walk
(2026-10-16 to 2026-10-19), what passed, findings W1-W14 and N1 (W4 the
one real bug), and what is still owed with and without a player. A row
that has passed is not walked again (the org lead, 2026-10-19).
PLAN.md: runicgateway.com moves out of phase 19 into a new phase 20,
a game-agnostic rewrite that adds the Rust module (org lead,
2026-10-19). Phase 19 notes Module-Rust's early cutover in 9e.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY