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41
.gitea/ISSUE_TEMPLATE/bug_report.md
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41
.gitea/ISSUE_TEMPLATE/bug_report.md
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@@ -0,0 +1,41 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Report something that is broken or behaving unexpectedly
|
||||||
|
title: "[bug] "
|
||||||
|
labels:
|
||||||
|
- bug
|
||||||
|
---
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
<!-- A clear, concise description of the bug. -->
|
||||||
|
|
||||||
|
## Steps to reproduce
|
||||||
|
|
||||||
|
1.
|
||||||
|
2.
|
||||||
|
3.
|
||||||
|
|
||||||
|
## Expected behavior
|
||||||
|
|
||||||
|
<!-- What you expected to happen. -->
|
||||||
|
|
||||||
|
## Actual behavior
|
||||||
|
|
||||||
|
<!-- What actually happened. Include exact error messages and logs if you have them. -->
|
||||||
|
|
||||||
|
## Environment
|
||||||
|
|
||||||
|
- Component / repo:
|
||||||
|
- Version or commit:
|
||||||
|
- OS / runtime (Node, Rust, ServUO, browser…):
|
||||||
|
- Deployment (Docker Compose, local dev, bare metal…):
|
||||||
|
|
||||||
|
## Additional context
|
||||||
|
|
||||||
|
<!-- Screenshots, config (with secrets redacted), anything else that helps. -->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Security issue? Do NOT file it here. See SECURITY.md and email
|
||||||
|
whitlocktech@gmail.com instead.
|
||||||
|
-->
|
||||||
5
.gitea/ISSUE_TEMPLATE/config.yaml
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5
.gitea/ISSUE_TEMPLATE/config.yaml
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@@ -0,0 +1,5 @@
|
|||||||
|
blank_issues_enabled: true
|
||||||
|
contact_links:
|
||||||
|
- name: Security vulnerability
|
||||||
|
url: https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/SECURITY.md
|
||||||
|
about: Please do not open a public issue for security problems — report them privately by email instead (see SECURITY.md).
|
||||||
23
.gitea/ISSUE_TEMPLATE/feature_request.md
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23
.gitea/ISSUE_TEMPLATE/feature_request.md
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@@ -0,0 +1,23 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an idea, enhancement, or new capability
|
||||||
|
title: "[feature] "
|
||||||
|
labels:
|
||||||
|
- enhancement
|
||||||
|
---
|
||||||
|
|
||||||
|
## Problem / motivation
|
||||||
|
|
||||||
|
<!-- What are you trying to do? What's missing or painful today? -->
|
||||||
|
|
||||||
|
## Proposed solution
|
||||||
|
|
||||||
|
<!-- What you'd like to see happen. -->
|
||||||
|
|
||||||
|
## Alternatives considered
|
||||||
|
|
||||||
|
<!-- Other approaches you thought about, and why you prefer the one above. -->
|
||||||
|
|
||||||
|
## Additional context
|
||||||
|
|
||||||
|
<!-- Mockups, links, related issues, affected component/repo, etc. -->
|
||||||
33
.gitea/PULL_REQUEST_TEMPLATE.md
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33
.gitea/PULL_REQUEST_TEMPLATE.md
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
<!--
|
||||||
|
Thanks for contributing to Runic Gateway!
|
||||||
|
Please fill out the sections below and check every box before requesting review.
|
||||||
|
-->
|
||||||
|
|
||||||
|
## What & why
|
||||||
|
|
||||||
|
<!-- What does this PR change, and why? Link any related issue: "Closes #123". -->
|
||||||
|
|
||||||
|
## How it was tested
|
||||||
|
|
||||||
|
<!-- Commands you ran, manual steps, screenshots. -->
|
||||||
|
|
||||||
|
## Checklist
|
||||||
|
|
||||||
|
- [ ] I have read [CONTRIBUTING.md](CONTRIBUTING.md).
|
||||||
|
- [ ] The change builds and existing tests/checks pass locally.
|
||||||
|
- [ ] I have added or updated tests/docs where it makes sense.
|
||||||
|
- [ ] My commits are reasonably scoped with clear messages.
|
||||||
|
|
||||||
|
## AI-assisted contributions (required)
|
||||||
|
|
||||||
|
This project **requires disclosure of AI tool usage**. Please pick one:
|
||||||
|
|
||||||
|
- [ ] No AI tools were used to produce this contribution.
|
||||||
|
- [ ] AI tools were used. Tool(s): `___________`. I have reviewed and understand
|
||||||
|
every change, and take responsibility for it. AI-authored commits are
|
||||||
|
marked with a `Co-Authored-By` / `Assisted-By` trailer.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
- [ ] I agree that my contribution is licensed under this project's license
|
||||||
|
(**GNU GPL v3.0 or later**), and I have the right to contribute it.
|
||||||
133
CODE_OF_CONDUCT.md
Normal file
133
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
# Contributor Covenant Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
We as members, contributors, and leaders pledge to make participation in our
|
||||||
|
community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||||
|
identity and expression, level of experience, education, socio-economic status,
|
||||||
|
nationality, personal appearance, race, caste, color, religion, or sexual
|
||||||
|
identity and orientation.
|
||||||
|
|
||||||
|
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||||
|
diverse, inclusive, and healthy community.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to a positive environment for our
|
||||||
|
community include:
|
||||||
|
|
||||||
|
* Demonstrating empathy and kindness toward other people
|
||||||
|
* Being respectful of differing opinions, viewpoints, and experiences
|
||||||
|
* Giving and gracefully accepting constructive feedback
|
||||||
|
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||||
|
and learning from the experience
|
||||||
|
* Focusing on what is best not just for us as individuals, but for the overall
|
||||||
|
community
|
||||||
|
|
||||||
|
Examples of unacceptable behavior include:
|
||||||
|
|
||||||
|
* The use of sexualized language or imagery, and sexual attention or advances of
|
||||||
|
any kind
|
||||||
|
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||||
|
* Public or private harassment
|
||||||
|
* Publishing others' private information, such as a physical or email address,
|
||||||
|
without their explicit permission
|
||||||
|
* Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
## Enforcement Responsibilities
|
||||||
|
|
||||||
|
Community leaders are responsible for clarifying and enforcing our standards of
|
||||||
|
acceptable behavior and will take appropriate and fair corrective action in
|
||||||
|
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||||
|
or harmful.
|
||||||
|
|
||||||
|
Community leaders have the right and responsibility to remove, edit, or reject
|
||||||
|
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||||
|
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||||
|
decisions when appropriate.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies within all community spaces, and also applies when
|
||||||
|
an individual is officially representing the community in public spaces.
|
||||||
|
Examples of representing our community include using an official email address,
|
||||||
|
posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported to the community leaders responsible for enforcement at
|
||||||
|
**whitlocktech@gmail.com**.
|
||||||
|
|
||||||
|
All complaints will be reviewed and investigated promptly and fairly.
|
||||||
|
|
||||||
|
All community leaders are obligated to respect the privacy and security of the
|
||||||
|
reporter of any incident.
|
||||||
|
|
||||||
|
## Enforcement Guidelines
|
||||||
|
|
||||||
|
Community leaders will follow these Community Impact Guidelines in determining
|
||||||
|
the consequences for any action they deem in violation of this Code of Conduct:
|
||||||
|
|
||||||
|
### 1. Correction
|
||||||
|
|
||||||
|
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||||
|
unprofessional or unwelcome in the community.
|
||||||
|
|
||||||
|
**Consequence**: A private, written warning from community leaders, providing
|
||||||
|
clarity around the nature of the violation and an explanation of why the
|
||||||
|
behavior was inappropriate. A public apology may be requested.
|
||||||
|
|
||||||
|
### 2. Warning
|
||||||
|
|
||||||
|
**Community Impact**: A violation through a single incident or series of
|
||||||
|
actions.
|
||||||
|
|
||||||
|
**Consequence**: A warning with consequences for continued behavior. No
|
||||||
|
interaction with the people involved, including unsolicited interaction with
|
||||||
|
those enforcing the Code of Conduct, for a specified period of time. This
|
||||||
|
includes avoiding interactions in community spaces as well as external channels
|
||||||
|
like social media. Violating these terms may lead to a temporary or permanent
|
||||||
|
ban.
|
||||||
|
|
||||||
|
### 3. Temporary Ban
|
||||||
|
|
||||||
|
**Community Impact**: A serious violation of community standards, including
|
||||||
|
sustained inappropriate behavior.
|
||||||
|
|
||||||
|
**Consequence**: A temporary ban from any sort of interaction or public
|
||||||
|
communication with the community for a specified period of time. No public or
|
||||||
|
private interaction with the people involved, including unsolicited interaction
|
||||||
|
with those enforcing the Code of Conduct, is allowed during this period.
|
||||||
|
Violating these terms may lead to a permanent ban.
|
||||||
|
|
||||||
|
### 4. Permanent Ban
|
||||||
|
|
||||||
|
**Community Impact**: Demonstrating a pattern of violation of community
|
||||||
|
standards, including sustained inappropriate behavior, harassment of an
|
||||||
|
individual, or aggression toward or disparagement of classes of individuals.
|
||||||
|
|
||||||
|
**Consequence**: A permanent ban from any sort of public interaction within the
|
||||||
|
community.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||||
|
version 2.1, available at
|
||||||
|
[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
|
||||||
|
|
||||||
|
Community Impact Guidelines were inspired by
|
||||||
|
[Mozilla's code of conduct enforcement ladder][Mozilla CoC].
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see the FAQ at
|
||||||
|
[https://www.contributor-covenant.org/faq][FAQ]. Translations are available at
|
||||||
|
[https://www.contributor-covenant.org/translations][translations].
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
|
||||||
|
[Mozilla CoC]: https://github.com/mozilla/diversity
|
||||||
|
[FAQ]: https://www.contributor-covenant.org/faq
|
||||||
|
[translations]: https://www.contributor-covenant.org/translations
|
||||||
73
CONTRIBUTING.md
Normal file
73
CONTRIBUTING.md
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
# Contributing to Runic Gateway — Documentation
|
||||||
|
|
||||||
|
Thanks for your interest in contributing! This repo is the **central
|
||||||
|
documentation** for the Runic Gateway platform — design docs, the protocol spec,
|
||||||
|
integration guides, and research, extracted from the code repos so they live in
|
||||||
|
one place.
|
||||||
|
|
||||||
|
By participating you agree to abide by our
|
||||||
|
[Code of Conduct](CODE_OF_CONDUCT.md).
|
||||||
|
|
||||||
|
## Ways to contribute
|
||||||
|
|
||||||
|
- **Report an error** (something wrong, outdated, or unclear) or **request new
|
||||||
|
documentation** through the
|
||||||
|
[issue tracker](https://gitea.whitlocktech.com/RunicGateway/docs/issues)
|
||||||
|
(issue templates are provided).
|
||||||
|
- **Fix or expand the docs** by opening a pull request (see below).
|
||||||
|
- **Never** report a security vulnerability in a public issue — see
|
||||||
|
[SECURITY.md](SECURITY.md).
|
||||||
|
|
||||||
|
## Working on the docs
|
||||||
|
|
||||||
|
Everything here is Markdown — no build step. Just edit the relevant file and
|
||||||
|
preview it in any Markdown viewer (or on Gitea).
|
||||||
|
|
||||||
|
```
|
||||||
|
website/ docs for the shard website (Node/Express + MariaDB + React/Vite)
|
||||||
|
link/ docs for the ServUO bridge (C# plugin + Rust sidecar)
|
||||||
|
```
|
||||||
|
|
||||||
|
Guidelines:
|
||||||
|
|
||||||
|
- Keep documents in the folder matching their subsystem (`website/` or `link/`).
|
||||||
|
- These docs are the **authoritative** copy of the protocol and design; when you
|
||||||
|
change behavior in a code repo, update the matching doc here in the same or a
|
||||||
|
follow-up PR so the spec and implementation stay in sync.
|
||||||
|
- Use relative links between docs, and check that any links you add resolve.
|
||||||
|
- Prefer clear prose and tables over screenshots where possible.
|
||||||
|
|
||||||
|
## Branch & PR workflow
|
||||||
|
|
||||||
|
1. Branch from `main` with a descriptive name (`docs/…`, `fix/…`, `chore/…`).
|
||||||
|
2. Keep changes focused; small PRs are easier to review.
|
||||||
|
3. Push and open a pull request against `main`. Fill out the PR template,
|
||||||
|
including the **AI-assisted contributions** disclosure.
|
||||||
|
4. A maintainer will review; address feedback with follow-up commits.
|
||||||
|
|
||||||
|
### Commit messages
|
||||||
|
|
||||||
|
We use [Conventional Commits](https://www.conventionalcommits.org/) —
|
||||||
|
`type(scope): summary` (e.g. `docs(link): clarify town-crier caps`).
|
||||||
|
|
||||||
|
## AI-assisted contributions (disclosure required)
|
||||||
|
|
||||||
|
This project is developed openly with AI assistance, and we ask the same
|
||||||
|
transparency of everyone. **If you used an AI tool** (Claude, Copilot, ChatGPT,
|
||||||
|
Cursor, etc.) to help produce a contribution, you must disclose it:
|
||||||
|
|
||||||
|
- Tick the AI-usage box in the pull-request template and name the tool(s).
|
||||||
|
- Mark AI-authored commits with a trailer, e.g.
|
||||||
|
`Co-Authored-By: Claude <noreply@anthropic.com>` or `Assisted-By: <tool>`.
|
||||||
|
- You remain responsible for every line you submit: review it, understand it,
|
||||||
|
and make sure it is accurate and that you have the right to contribute it.
|
||||||
|
|
||||||
|
Disclosed AI assistance is welcome. Undisclosed AI-generated contributions are
|
||||||
|
not, and may be closed.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
Runic Gateway is licensed under the **GNU General Public License v3.0 or later**
|
||||||
|
(see [LICENSE.md](LICENSE.md)). By submitting a contribution you agree that it is
|
||||||
|
licensed under the same terms (inbound = outbound) and that you have the right to
|
||||||
|
contribute it.
|
||||||
31
CONTRIBUTORS.md
Normal file
31
CONTRIBUTORS.md
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
# Contributors
|
||||||
|
|
||||||
|
Runic Gateway is built and maintained by the people and tools listed here.
|
||||||
|
Thank you to everyone who has contributed.
|
||||||
|
|
||||||
|
## Maintainers
|
||||||
|
|
||||||
|
- **whitlocktech** <whitlocktech@gmail.com> — project lead and maintainer
|
||||||
|
|
||||||
|
## Contributors
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Add yourself here when your contribution is merged — alphabetical by name or
|
||||||
|
handle. One line each:
|
||||||
|
|
||||||
|
- **Name or handle** (optional link) — what you contributed
|
||||||
|
-->
|
||||||
|
|
||||||
|
- _Your name could be here — see [CONTRIBUTING.md](CONTRIBUTING.md)._
|
||||||
|
|
||||||
|
## AI-assisted development
|
||||||
|
|
||||||
|
Parts of Runic Gateway were developed with the assistance of AI coding tools,
|
||||||
|
including **Claude** (Anthropic) via Claude Code. AI-assisted commits are
|
||||||
|
attributed in their commit trailers (e.g. `Co-Authored-By: Claude ...`).
|
||||||
|
|
||||||
|
In keeping with this project's transparency policy, **all contributors must
|
||||||
|
disclose their use of AI tools** on any contribution — see the
|
||||||
|
"AI-assisted contributions" section of [CONTRIBUTING.md](CONTRIBUTING.md).
|
||||||
|
Disclosed AI assistance is welcome; undisclosed AI-generated contributions are
|
||||||
|
not.
|
||||||
674
LICENSE.md
Normal file
674
LICENSE.md
Normal file
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
18
README.md
18
README.md
@@ -38,3 +38,21 @@ link/ docs from the ServUO bridge (C# plugin + Rust sidecar + Node WS)
|
|||||||
Commit history and authorship for each doc are preserved. The two source repos
|
Commit history and authorship for each doc are preserved. The two source repos
|
||||||
retain a short pointer to this repo in their own READMEs; the authoritative copy
|
retain a short pointer to this repo in their own READMEs; the authoritative copy
|
||||||
of each document now lives here.
|
of each document now lives here.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
Runic Gateway's documentation is free: licensed under the **GNU General Public
|
||||||
|
License v3.0 or later** — see [LICENSE.md](LICENSE.md).
|
||||||
|
|
||||||
|
Copyright (C) 2026 Runic Gateway
|
||||||
|
|
||||||
|
This documentation is distributed in the hope that it will be useful, but
|
||||||
|
WITHOUT ANY WARRANTY. You may redistribute and/or modify it under the terms of
|
||||||
|
the GNU General Public License as published by the Free Software Foundation,
|
||||||
|
either version 3 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
Contributions are welcome — please read [CONTRIBUTING.md](CONTRIBUTING.md) (note
|
||||||
|
the **AI-usage disclosure** requirement) and our
|
||||||
|
[Code of Conduct](CODE_OF_CONDUCT.md).
|
||||||
|
|||||||
50
SECURITY.md
Normal file
50
SECURITY.md
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
# Security Policy
|
||||||
|
|
||||||
|
Thank you for helping keep Runic Gateway and its users safe.
|
||||||
|
|
||||||
|
## Reporting a vulnerability
|
||||||
|
|
||||||
|
**Please do not report security vulnerabilities through public issues, pull
|
||||||
|
requests, or the wiki.** A public report tips off attackers before a fix is
|
||||||
|
available.
|
||||||
|
|
||||||
|
Instead, report privately by email to:
|
||||||
|
|
||||||
|
**whitlocktech@gmail.com**
|
||||||
|
|
||||||
|
Please include as much of the following as you can:
|
||||||
|
|
||||||
|
- The repository and component affected.
|
||||||
|
- The type of issue (e.g. authentication bypass, injection, secret exposure,
|
||||||
|
remote code execution, denial of service).
|
||||||
|
- Step-by-step instructions to reproduce, and a proof-of-concept if you have one.
|
||||||
|
- The impact — what an attacker could do with it.
|
||||||
|
- Any suggested remediation.
|
||||||
|
|
||||||
|
You will receive an acknowledgement of your report, typically within a few days.
|
||||||
|
We will keep you informed as we investigate and work toward a fix, and we are
|
||||||
|
happy to credit you in the release notes once the issue is resolved (let us know
|
||||||
|
if you would prefer to remain anonymous).
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
Runic Gateway is a self-hosted platform made up of several components:
|
||||||
|
|
||||||
|
| Component | Repo | Network exposure |
|
||||||
|
|---|---|---|
|
||||||
|
| Website (site + admin + API) | `RunicGateway/website` | Internet-facing (behind a reverse proxy) |
|
||||||
|
| uo-link sidecar | `RunicGateway/link` | The only network-facing part of the game bridge |
|
||||||
|
| ServUO plugin | `RunicGateway/servuo-plugins` | Loopback only — dials the sidecar on `127.0.0.1` |
|
||||||
|
| Documentation | `RunicGateway/docs` | Content only |
|
||||||
|
|
||||||
|
Because instances are self-hosted, the security of any given deployment also
|
||||||
|
depends on how it is configured and operated — strong secrets (`JWT_SECRET`,
|
||||||
|
`SECRET_ENC_KEY`, database and admin passwords), a correctly configured reverse
|
||||||
|
proxy and `TRUST_PROXY`, and keeping the shard itself unreachable from the
|
||||||
|
internet (only the sidecar should be exposed). See each repo's README for the
|
||||||
|
security model.
|
||||||
|
|
||||||
|
## Supported versions
|
||||||
|
|
||||||
|
This project is developed continuously and does not maintain long-term release
|
||||||
|
branches. Security fixes land on `main`; please run a recent build.
|
||||||
650
android/PLAN.md
Normal file
650
android/PLAN.md
Normal file
@@ -0,0 +1,650 @@
|
|||||||
|
# Android App — Plan
|
||||||
|
|
||||||
|
Status: **M0–M6 landed; the functional build, design pass, and release mechanics are complete (the auto-release engine cuts a tagged, signed APK on merge to `main`; M7 push notifications next).** This document is the
|
||||||
|
design contract for the `RunicGateway/Android-app` repo. It was written before implementation so the
|
||||||
|
API changes it depends on could be landed in `website/` and `docs/` first. The authoritative API
|
||||||
|
reference is the committed OpenAPI spec at `website/server/swagger/swagger-output.json` (regenerated
|
||||||
|
via `npm run swagger`).
|
||||||
|
|
||||||
|
**Build progress (§9):** ✅ **M0 — repo scaffold** (2026-07-19, `RunicGateway/Android-app#2`):
|
||||||
|
Gradle 8.7 wrapper + AGP 8.6.1 / Kotlin 2.0.20, JDK 17, minSdk 29 / compile-target 35,
|
||||||
|
`applicationId com.runicgateway.app`; a version catalog pinning the full §2 stack; a Compose + Hilt
|
||||||
|
single-activity skeleton (externalized strings, adaptive icon); and CI (`pr-checks.yml` →
|
||||||
|
`./gradlew lint test assembleDebug`).
|
||||||
|
|
||||||
|
✅ **M1 — connect & browse** (2026-07-19, `RunicGateway/Android-app#6`, functional Kotlin pass): the
|
||||||
|
first-run base-URL connect flow (probe `GET /public/status`, verify the backend's version identity,
|
||||||
|
persist to DataStore; HTTPS-only in release, HTTP allowed in debug; Settings → Server hard reset);
|
||||||
|
a runtime-selected base URL via a sentinel-host Retrofit + `HostSelectionInterceptor` (the host is
|
||||||
|
**not** compiled in) plus a `UserAgentInterceptor` past the scanner guard (§8); the layered
|
||||||
|
`screen → ViewModel → repository → PublicApi → DTO` stack returning a typed `ApiResult`
|
||||||
|
(`Ok`/`HttpError`/`NetworkError`) for graceful degradation (§7); brand-seeded Material 3 theming from
|
||||||
|
`/public/settings`; and functional Compose screens for Home/Status, News (+ post detail), Wiki
|
||||||
|
(+ detail), CMS pages (block renderer: `heading/rich_text/image/quote/cta/divider/two_column`), and
|
||||||
|
the contact form, under one declarative navigation drawer (§5). JVM unit tests cover URL
|
||||||
|
normalization, host rewriting, `ApiResult`/`UiState` mapping, and brand-color parsing.
|
||||||
|
|
||||||
|
> **API-client deviation from §2 (recorded):** DTOs + the Retrofit interface are **hand-written and
|
||||||
|
> spec-aligned**, not `openapi-generator` output. The committed `swagger-output.json` is produced by
|
||||||
|
> **swagger-autogen**, whose component schemas are meta-descriptive (nested `{type, example}`
|
||||||
|
> wrappers) rather than codegen-clean OpenAPI models, so a generator would emit unusable DTOs. The
|
||||||
|
> hand-authored client is the "checked-in generated module" §2 already allows; shapes were matched
|
||||||
|
> against the website controllers/models and every DTO ignores unknown keys (additive fields are
|
||||||
|
> safe). True codegen would first require authoring the spec's component schemas as real OpenAPI
|
||||||
|
> models.
|
||||||
|
|
||||||
|
✅ **M2 — public shard** (2026-07-19, `RunicGateway/Android-app#7`, functional Kotlin pass): the public
|
||||||
|
shard widgets (§6.2) over `/public/shard/*` — a shard hub (connection status, online count, latest
|
||||||
|
economy, presence, staff online) plus live boards for champion spawns, guilds, governors (with
|
||||||
|
on-demand term history) and falling houses (IDOC) — and the live **SSE** feed. `ShardStreamClient`
|
||||||
|
consumes `/public/shard/stream` over OkHttp SSE and, unlike the browser `EventSource`, drives its own
|
||||||
|
reconnect/backoff (reset on open, no read timeout for the idle keepalive), so a dropped feed degrades
|
||||||
|
to "offline" rather than crashing (§7). Boards seed from a snapshot then merge `*.update` / `*.remove`
|
||||||
|
SSE deltas in place via a reusable `LiveBoard`, mirroring the website's merge semantics; DTOs are
|
||||||
|
hand-authored + spec-aligned (as recorded for M1) and the live frames decode into the same board
|
||||||
|
DTOs. Wired into the shared drawer (§5), all strings externalized (§2). JVM unit tests (28) cover DTO
|
||||||
|
/ live-frame decode, the board merge, event-text formatting (parity with `lib/shardEvents.js`), and
|
||||||
|
SSE frame parsing. No backend/API change — the app is a pure consumer of the existing public shard
|
||||||
|
surface.
|
||||||
|
|
||||||
|
✅ **M3 — auth** (2026-07-19, `RunicGateway/Android-app#8`, functional Kotlin pass): native
|
||||||
|
**username/password (+ single-request TOTP) login** over the existing `POST /auth/mobile/login` — a
|
||||||
|
`401 { totpRequired }` reveals the code field and a wrong code re-lands as a code error; `429` surfaces
|
||||||
|
a friendly backoff message (§4.1). The token pair lives in **EncryptedSharedPreferences** (a
|
||||||
|
`TokenStore` behind `SessionManager`, the single source of truth for the in-memory bearer + the
|
||||||
|
observable `Session`); the base URL stays in plain DataStore (§4.3). An OkHttp `AuthInterceptor`
|
||||||
|
attaches the bearer and a `TokenAuthenticator` does a **one-shot, mutex-serialized refresh** on a
|
||||||
|
bearer `401` and replays the request — refresh runs on its own **bare** client (no interceptor/
|
||||||
|
authenticator) so it can never recurse, rotated single-use tokens are stored atomically, and a dead
|
||||||
|
refresh (`401`) signs out while a transient network error keeps the session. Logout
|
||||||
|
(`POST /auth/mobile/logout`, this session or all devices) tears down locally even if the call fails.
|
||||||
|
`GET /auth/me` **re-validates the role on every resume** (`LifecycleResumeEffect`); a surviving `401`
|
||||||
|
signs out, so a server-side demotion drops menu access promptly (role stays advisory — the backend is
|
||||||
|
authority, §4.3). The **access-level menu** is one declarative list (`visibleEntries` filters by
|
||||||
|
session — public / signed-in / player) with a Sign in / Sign out toggle and a **My Account** screen
|
||||||
|
(identity + role + sign-out / sign-out-everywhere). Registration, forgot-password, and SSO are
|
||||||
|
**Custom-Tab hand-offs** (androidx.browser) to the website's own pages (`/account/register`,
|
||||||
|
`/account/forgot`, `/account/login`) — no native screens (§4.2). The Settings → Server switch now also
|
||||||
|
clears the stored session (§3). JVM unit tests (18) cover auth-DTO decode (incl. `totpRequired` vs a
|
||||||
|
plain credential `401`), the `SessionManager` lifecycle over a fake store, and the menu access filter
|
||||||
|
+ role mapping. **No backend/API change** — the app is a pure consumer of the existing mobile bearer +
|
||||||
|
`/auth/me` surface.
|
||||||
|
|
||||||
|
> **Biometric app-lock — descoped from v1 (decided at M6).** §4.3/§9 flagged an *optional* biometric
|
||||||
|
> app-lock, deferred from M3 to M6. At M6 it was **descoped from v1 entirely**: tokens are already
|
||||||
|
> encrypted at rest (Tink/AES-256-GCM), so an app-lock is a pure UX convenience, not a security
|
||||||
|
> requirement, and it changes no data flow. It is **not** in the first release; revisit only if it
|
||||||
|
> becomes a requested feature.
|
||||||
|
|
||||||
|
✅ **M4 — player self-service & game data** (2026-07-19, `RunicGateway/Android-app#9`, functional Kotlin
|
||||||
|
pass): the signed-in player surface, all as a pure consumer of the existing bearer-gated API.
|
||||||
|
**Account self-service** over the role-agnostic `/auth/me/account*` (§6.4) — change username (409
|
||||||
|
"taken" surfaced; a success re-validates the session so the shell reflects the new name at once),
|
||||||
|
change/set password (the SSO-account "no current password" path from `has_password`), TOTP
|
||||||
|
**setup → scan → enable** (the `data:` QR is base64-decoded to a bitmap in-app) / disable-by-code, and
|
||||||
|
list/unlink SSO identities — each mutation folding its `ApiResult` into a section-scoped, localized
|
||||||
|
banner (§7). **Game-account linking** (§6.3) — the in-game `[link` one-time code (`POST
|
||||||
|
/player/shard/link`) plus the hybrid signup (`POST /player/shard/account`, shown only when the public
|
||||||
|
`gameAccountSignup` flag is set), and the linked-accounts list. **Own game data**, text-only (§6.3):
|
||||||
|
per-account character roster → a character sheet (attributes, vitals, resistances, best-first skills,
|
||||||
|
equipment with AOS mods, and guild/governor standing chips — bare cliloc-number titles/item names are
|
||||||
|
skipped, as the app ships no cliloc table, matching the website's `CharacterSheet.jsx`); player
|
||||||
|
vendors (shops + listings) with recent sales; and the player's own houses (decay/IDOC). Each
|
||||||
|
per-account read carries its **own** load state, so a down shard degrades that one account to
|
||||||
|
offline/retry (`503`) — or not-found (`403`) — without blocking the rest. The menu gains three
|
||||||
|
**PLAYER-access** groups (My Characters / Vendors / Houses) revealed only when the session role is
|
||||||
|
`player`; a `PlayerGate` sends a signed-out or server-side-demoted user home. DTOs are hand-authored +
|
||||||
|
spec-aligned (as recorded for M1); 17 new JVM unit tests cover the account + player-shard DTO decode
|
||||||
|
(hex serials, permissive objects, equipment mods) and the character-sheet title/skill display helpers.
|
||||||
|
**No backend/API change** — the `/auth/me/*` and `/player/shard/*` surfaces the app consumes were the
|
||||||
|
§8 prerequisites, already landed.
|
||||||
|
|
||||||
|
✅ **M5 — design pass** (2026-07-20, `RunicGateway/Android-app#10`): the shard-website theme applied
|
||||||
|
across every screen, restyling the working M1–M4 UI with **no architecture, data-flow, endpoint, or DTO
|
||||||
|
change** (§2.1). The design was produced in Claude Design (`Runic Gateway Screens.dc.html`) and
|
||||||
|
implemented in Compose. Because the functional screens already draw their color/type/shape from
|
||||||
|
`MaterialTheme` tokens (§2), the restyle lives mostly in the **theme layer** and propagates: a deep
|
||||||
|
blue-black surface stack (page `#0b0f14` / screen `#0e1318` / elevated `#11161d`), a slate-blue accent
|
||||||
|
(`#7f99bd`) with a light CTA fill (`#cdd9e8`), parchment serif body copy, and the engraved **Cinzel**
|
||||||
|
serif display face (bundled weight-axis variable font, SIL OFL) for headings and the top bar. The app is
|
||||||
|
now **dark-only** — the shard-website look is a single dark theme, so the light scheme is dropped and the
|
||||||
|
system light/dark setting is ignored; **per-shard brand-accent seeding is retained** (a site's published
|
||||||
|
accent still tints the primary/secondary roles, §3). A small set of reusable components — semantic status
|
||||||
|
pills, section labels, a gradient "feature" card, and slim stat meters — carries the motifs the design
|
||||||
|
repeats (home status, shard-online banner, champ/character/house status, character vitals & skills). The
|
||||||
|
launch theme and system bars are darkened so the first frame matches (no white flash). Verified by
|
||||||
|
`:app:assembleDebug` + `:app:testDebugUnitTest` (green); an on-device visual pass against the mockup is
|
||||||
|
the one open QA item noted on the PR.
|
||||||
|
|
||||||
|
✅ **M6 — polish & release mechanics** (2026-07-20, `RunicGateway/Android-app#11`): the release
|
||||||
|
plumbing to ship v1 as a signed, sideloadable APK, with **no architecture, data-flow, or endpoint
|
||||||
|
change**. **Default brand app icons** — a gateway-medallion adaptive launcher icon (all densities +
|
||||||
|
round + Play Store icon) over the deep-indigo brand background (the Image Asset wizard's default
|
||||||
|
green grid was replaced, and the legacy square/round bitmaps + 512 Play icon recomposited to match);
|
||||||
|
plus an "RG" notification icon staged for M7. A **version-mismatch guard** (§3): the first-run connect
|
||||||
|
probe refuses a backend whose API version this build can't speak (a future `v2`) with a clear
|
||||||
|
"app out of date" message rather than mis-rendering (lenient on an older backend that omits `api`).
|
||||||
|
**Release build hardening** (§7, §12) — R8 full-mode minify + resource shrink (~31 MB debug → ~4 MB
|
||||||
|
signed release) with keep-rules for the kotlinx.serialization serializers, the wire DTOs, and the
|
||||||
|
Retrofit interfaces; a release `signingConfig` that reads keystore material from a **gitignored**
|
||||||
|
`keystore.properties` or env vars (absent → unsigned; the keystore is never committed); and
|
||||||
|
`versionName` is the committed source of truth (bumped by the release engine); `versionCode` is derived
|
||||||
|
from it (`major*10000+minor*100+patch`, monotonic); both stay `-P`-overridable for local builds (§10).
|
||||||
|
**CI `release.yml`** — mirrors `link/`'s language-agnostic release engine, adapted for Android: on every
|
||||||
|
push to `main` it derives the next version from conventional-commit subjects since the last `v*` tag
|
||||||
|
(`feat!`/BREAKING → major, `feat` → minor, `fix`/`perf` → patch; nothing releasable → no release),
|
||||||
|
generates a grouped changelog, bumps `build.gradle.kts`, builds the **signed** APK (keystore decoded from
|
||||||
|
a base64 Gitea secret), then commits the bump `[skip ci]`, tags `vX.Y.Z`, and creates the Gitea release
|
||||||
|
with notes + APK + `SHA256SUMS`. Uses `REGISTRY_USER`/`REGISTRY_TOKEN` (as `link/` does) to push the bump
|
||||||
|
and create the release, so `main` must allow that account to push.
|
||||||
|
HTTPS-only in release (M1), no token logging (logging is debug-gated, M3), and the Settings → Server
|
||||||
|
hard reset (M3) were already in place. Biometric app-lock is **descoped from v1** (see the note below).
|
||||||
|
|
||||||
|
**The functional build (M0–M4), design pass (M5), and release mechanics (M6) are complete. The first
|
||||||
|
signed release now cuts automatically on the next release-worthy merge to `main` — once the signing +
|
||||||
|
`REGISTRY_*` secrets are set, `main` allows the CI account to push, and the on-device QA pass is done.
|
||||||
|
M7 push notifications are what remain.**
|
||||||
|
|
||||||
|
**Prerequisite progress (§8):** all v1 prerequisites are **done** (2026-07-19) — ✅ password reset
|
||||||
|
(item 2; website#75 + docs#8), ✅ role-agnostic `/auth/me/*` self surface (item 1; website#76 + docs#10),
|
||||||
|
✅ version/health surfacing (item 4) and ✅ branding for mobile (item 6). **Push notifications (item 3)
|
||||||
|
is the only remaining §8 work and is post-v1 (M7).** The app's functional Kotlin pass (M0–M4) is now
|
||||||
|
unblocked.
|
||||||
|
|
||||||
|
The workspace already holds `website/`, `link/`, `servuo-plugins/`, and `docs/`. `android-app/` is
|
||||||
|
the fifth repo. It is **purely an API client of the website backend** — it never talks to the
|
||||||
|
`link/` sidecar or the shard directly, and it ships none of the shard/sidecar wiring.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Purpose & scope
|
||||||
|
|
||||||
|
A native Android client for a Runic Gateway shard's public site + player self-service. It surfaces
|
||||||
|
the same content and player features as `website/client`, minus every administrative/management
|
||||||
|
console. It is a **read + self-service** app, not an operator tool.
|
||||||
|
|
||||||
|
### In scope
|
||||||
|
- **Public content** (no auth): news / Five-on-Friday / newsletter / screenshots, wiki, CMS pages,
|
||||||
|
site status & maintenance page, contact form.
|
||||||
|
- **Public shard widgets** (no auth): shard status, online staff, live event feed, economy series,
|
||||||
|
champion spawns, guilds, governors, houses/IDOC, presence — including the live **SSE** stream.
|
||||||
|
- **Account & auth** (bearer token): native **username/password login (with TOTP 2FA)**, logout,
|
||||||
|
refresh; account self-service (change username/password, TOTP enroll/disable, list/unlink SSO
|
||||||
|
identities). Registration, invite acceptance, password reset, and SSO are **website-handled** — the
|
||||||
|
app hands off to the website's pages for those (§4.2), not native screens.
|
||||||
|
- **Player's own shard/game data** (bearer token): link a game account via a `[link` one-time code,
|
||||||
|
hybrid game-account signup, list linked accounts, own character roster, character sheet, own
|
||||||
|
player vendors, own vendor sales, own houses (home/decay status).
|
||||||
|
- **Access-level menu**: one shared navigation that reveals items based on the signed-in user's role.
|
||||||
|
- **Opt-in push notifications** (post-v1; architected for from the start): per-stream subscriptions the
|
||||||
|
user chooses — nothing is pushed unless subscribed. See §11.
|
||||||
|
|
||||||
|
### Explicitly OUT of scope (never in the app, for any role)
|
||||||
|
- The **hero editor** and any CMS authoring/block editing.
|
||||||
|
- The **admin / auth-management console** — user management, invites issuance, SSO provider config,
|
||||||
|
moderation console, email config, bot-activity/ban console. (Players still *log in*; what's
|
||||||
|
excluded is the management surface, not authentication itself.)
|
||||||
|
- The **Discord bot** management (and anything under the unpublished `/internal/**` port — it
|
||||||
|
returns the decrypted bot token and must never be reachable from a client).
|
||||||
|
- **Shard / uo-link administration** — sidecar base-URL/token config (`uoLinkConfig`), shard ops,
|
||||||
|
the staff shard-user console. (The app shows *public* shard widgets and a player's *own* game
|
||||||
|
data; it does not manage the sidecar.)
|
||||||
|
|
||||||
|
> The excluded surfaces all live under `/api/v1/admin/**` and `/api/v1/internal/**`. The app only
|
||||||
|
> ever calls `/api/v1/public/**`, `/api/v1/auth/**` (incl. the new role-agnostic self surface
|
||||||
|
> `/auth/me/*`, §6.4), and `/api/v1/player/**` — it never references `/admin`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Architecture & stack
|
||||||
|
|
||||||
|
Native, Android-only:
|
||||||
|
|
||||||
|
| Concern | Choice |
|
||||||
|
|---|---|
|
||||||
|
| Language / UI | **Kotlin + Jetpack Compose** (Material 3) |
|
||||||
|
| Navigation | Navigation-Compose, single-activity |
|
||||||
|
| HTTP | **Retrofit + OkHttp**, `kotlinx.serialization` converter |
|
||||||
|
| Async | Coroutines + Flow; `viewModelScope` |
|
||||||
|
| DI | Hilt |
|
||||||
|
| Saved base URL / prefs | **Jetpack DataStore** (Preferences) |
|
||||||
|
| Tokens at rest | **EncryptedSharedPreferences** (Jetpack Security / Tink-backed) |
|
||||||
|
| Live feed | OkHttp SSE (`EventSource`) for `/public/shard/stream` |
|
||||||
|
| Images | Coil |
|
||||||
|
| Min SDK | **Android 10 (API 29)** — ~95% device reach with a modern baseline (biometric, storage, TLS) and no compat shims |
|
||||||
|
| Target/compile SDK | Latest stable (35) |
|
||||||
|
| Telemetry | **None in v1** — no crash/analytics SDK (privacy-first). Revisit self-hosted crash reporting later. |
|
||||||
|
| Localization | **Strings externalized from day one** (`res/values/strings.xml`); English is the only bundled locale, but the structure invites community translations. No hardcoded UI strings. |
|
||||||
|
| Web hand-off | Chrome Custom Tabs — opens the website for registration / invite / password reset / SSO (§4.2) |
|
||||||
|
|
||||||
|
**API model generation.** The DTOs and the Retrofit interface are generated from
|
||||||
|
`swagger-output.json` (OpenAPI 3.0) rather than hand-written, so the client stays in lockstep with
|
||||||
|
the backend contract. A build step (or a checked-in generated module regenerated on contract change)
|
||||||
|
runs `openapi-generator` against the committed spec. Endpoints that return
|
||||||
|
`additionalProperties: true` (several shard reads) are typed as permissive maps / JsonElement.
|
||||||
|
|
||||||
|
**Layering** mirrors the backend's discipline: `screen (Compose) → ViewModel → repository → API
|
||||||
|
service (Retrofit) → DTO`. Repositories expose `Result`-like sealed types so the UI degrades
|
||||||
|
gracefully (see §7).
|
||||||
|
|
||||||
|
### 2.1 Build workflow: Kotlin first, then design-led UI
|
||||||
|
The app is built in two passes. **First**, the functional Kotlin is written — the layering above with
|
||||||
|
placeholder/functional Compose screens: navigation, ViewModels, repositories, the generated API
|
||||||
|
client, auth/token handling, and every screen wired to its endpoints and working end-to-end. **Then**,
|
||||||
|
once that Kotlin code is done, **Claude Design produces the front-end design** for the app, and
|
||||||
|
**Claude Code implements the final UI (Compose screens, theming, components) according to that
|
||||||
|
design.** The design pass restyles and refines the already-working screens; it does not change the
|
||||||
|
architecture, data flow, or endpoint contracts established in the first pass. Keeping strings
|
||||||
|
externalized and branding data-driven (§2, §3) from the start is what lets the design pass reskin
|
||||||
|
freely without touching logic.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. Base URL: first-run + settings
|
||||||
|
|
||||||
|
The app is **brandable to any shard's site** (one site per install), so the API host is not
|
||||||
|
compiled in.
|
||||||
|
|
||||||
|
- **First run (before init):** a mandatory **"Connect to your shard's website"** screen asks for the
|
||||||
|
site base URL. The app validates it by calling `GET /api/v1/public/status` (and reads
|
||||||
|
`/public/settings` for branding: name/colors/logo). Only on a successful, well-formed response is
|
||||||
|
the URL persisted to DataStore and the app allowed to initialize its main UI.
|
||||||
|
- Accept `https://host[/base]`; normalize/trim; require HTTPS in release builds (allow HTTP only in
|
||||||
|
debug for local dev against `127.0.0.1:3000`).
|
||||||
|
- Failure states: unreachable, non-2xx, not-a-Runic-Gateway-site (missing expected `/public/status`
|
||||||
|
shape), TLS error — each gets a clear retry message. Nothing else in the app runs until this
|
||||||
|
succeeds.
|
||||||
|
- **Settings:** the base URL is editable later under **Settings → Server**. Changing it is a
|
||||||
|
hard reset of session state: clear stored tokens, drop cached content, re-run the validation probe,
|
||||||
|
and return to a signed-out state against the new host.
|
||||||
|
- **Version guard:** the backend is versioned; surface a clear "app/site version mismatch" state if a
|
||||||
|
future protocol/version header disagrees, rather than mis-rendering.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Authentication & token handling
|
||||||
|
|
||||||
|
**Design rule (decided): credential/identity flows live on the website, not in the app.** The app
|
||||||
|
implements **only native username/password (+TOTP) login**. Registration, invite acceptance,
|
||||||
|
forgot/reset password, and SSO all **run through the website's API + web front end** — the app hands
|
||||||
|
off to the website in a browser (Chrome Custom Tab) and the user returns to sign in. This keeps every
|
||||||
|
account-provisioning, OAuth, and password path in one audited place rather than duplicated (and
|
||||||
|
security-reviewed twice), and it means **no new mobile-facing auth endpoints** are required for v1.
|
||||||
|
Password reset is being built on the backend + web front end **before** app work begins (§8), so it is
|
||||||
|
simply available in that hand-off, not app scope.
|
||||||
|
|
||||||
|
### 4.1 Username + password (+ TOTP) — the app's only native auth, ready today
|
||||||
|
Uses the existing **mobile bearer** surface, no backend changes:
|
||||||
|
|
||||||
|
- `POST /auth/mobile/login` `{ username, password, code? }` →
|
||||||
|
`{ accessToken, refreshToken, expiresIn, user: { id, username, role } }`.
|
||||||
|
- **Single-request 2FA:** a `401 { totpRequired: true }` means re-submit with `code`. The login
|
||||||
|
screen reveals a code field on that response.
|
||||||
|
- Respect `429` (backoff / rate-limit) with a friendly "try again shortly" state — login is guarded
|
||||||
|
by per-IP backoff → slow-down → hard cap on the server.
|
||||||
|
- `POST /auth/mobile/refresh` `{ refreshToken }` → new pair. **Refresh tokens are single-use and
|
||||||
|
rotated**: store the new pair atomically; a failed refresh (401) means the session is dead → sign
|
||||||
|
out and return to login. An OkHttp `Authenticator`/interceptor performs a one-shot refresh on a
|
||||||
|
`401` from a bearer call, with a mutex so concurrent 401s trigger only one refresh.
|
||||||
|
- `POST /auth/mobile/logout` `{ refreshToken?, all? }` (requires bearer) — revoke this session or all
|
||||||
|
sessions. Called on user logout and on "sign out everywhere."
|
||||||
|
### 4.2 Website-handled flows: registration, invite, forgot-password, SSO
|
||||||
|
These are **not** rebuilt in the app. The app links out to the website's own pages/API and the user
|
||||||
|
completes them in a Custom Tab, then returns and signs in natively (§4.1):
|
||||||
|
- **Register / accept invite** — the app opens the website's register / `…/invite/:token` pages. Invite
|
||||||
|
emails already link to the website. After the account exists, the user signs into the app with their
|
||||||
|
new username + password. (No mobile register/invite endpoints needed.)
|
||||||
|
- **Forgot / reset password** — the app links to the website's reset page (the flow being built in §8
|
||||||
|
before app work). The user resets there, then signs into the app. (No mobile reset endpoint needed.)
|
||||||
|
- **SSO (Google / Discord / OIDC)** — SSO stays the website's browser redirect flow (`/auth/sso/*`),
|
||||||
|
**link-only** (no auto-provisioning). For v1 the app does **not** do one-tap in-app SSO; instead an
|
||||||
|
SSO user links their identity and sets a password on the website (the existing "set initial password"
|
||||||
|
path for SSO-provisioned accounts), then uses password login in the app. `GET /auth/sso/providers`
|
||||||
|
can still be shown so the login screen can direct users to "sign in with … on the website."
|
||||||
|
- *Possible later enhancement (out of v1):* true in-app SSO via a Custom-Tab flow that hands a
|
||||||
|
one-time code back to an app link, exchanged for mobile tokens — a small new backend endpoint. Only
|
||||||
|
build it if password-for-SSO-users proves too clunky.
|
||||||
|
|
||||||
|
### 4.3 Session model (all paths)
|
||||||
|
- **Refresh:** `POST /auth/mobile/refresh` `{ refreshToken }` → new pair. **Single-use / rotated:** store
|
||||||
|
the new pair atomically; a failed refresh (401) means the session is dead → sign out. An OkHttp
|
||||||
|
`Authenticator` does a one-shot refresh on a bearer `401`, behind a mutex so concurrent 401s trigger
|
||||||
|
only one refresh.
|
||||||
|
- **Logout:** `POST /auth/mobile/logout` `{ refreshToken?, all? }` (requires bearer) — this session or
|
||||||
|
all sessions ("sign out everywhere").
|
||||||
|
- **Storage:** access + refresh tokens live in EncryptedSharedPreferences, never in plain prefs/logs.
|
||||||
|
The base URL may live in plain DataStore; tokens must not. An optional **biometric app-lock** was
|
||||||
|
considered here but **descoped from v1** (tokens are already encrypted at rest; see the M3 note).
|
||||||
|
- **Role for the menu** comes from the login response `user.role` and is re-validated via
|
||||||
|
`GET /auth/me` on app resume (roles can change server-side; admin access is re-checked every
|
||||||
|
request on the backend, so the app treats role as *advisory for menu rendering* and lets the server
|
||||||
|
be the authority — a 403 is handled gracefully, never assumed-away).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Navigation — one shared, access-level menu
|
||||||
|
|
||||||
|
A **single** navigation definition; each entry declares the minimum access it requires, and the menu
|
||||||
|
renders only the entries the current session satisfies. Roles: `anonymous` < `player` /
|
||||||
|
`moderator` / `editor` / `admin` (the three staff roles are not a strict ladder — gate by capability,
|
||||||
|
not rank).
|
||||||
|
|
||||||
|
| Menu group | Visible to | Backing endpoints |
|
||||||
|
|---|---|---|
|
||||||
|
| Home / Status | everyone | `/public/status`, `/public/settings` |
|
||||||
|
| News & content | everyone | `/public/posts/:category`, `/public/pages/:slug` |
|
||||||
|
| Wiki | everyone | `/public/wiki`, `/public/wiki/categories`, `/public/wiki/tags`, `/public/wiki/:slug` |
|
||||||
|
| Shard (live) | everyone | `/public/shard/*` + `/public/shard/stream` (SSE) |
|
||||||
|
| Contact | everyone | `/public/contact` |
|
||||||
|
| **My Account** | signed-in | `/player/account/*` (or `/admin/account/*` for staff — see §6.4) |
|
||||||
|
| **My Characters / Vendors / Houses** | `player` (linked) | `/player/shard/*` |
|
||||||
|
| Sign in / Sign out | toggles on session | `/auth/mobile/*` |
|
||||||
|
|
||||||
|
Guidelines:
|
||||||
|
- The menu is **declarative + data-driven**, not a pile of `if role ==` checks — one list of entries
|
||||||
|
with a `minAccess`/`requiredCapability` field, filtered by the session.
|
||||||
|
- Never hide the fact that more exists behind auth in a way that misleads; anonymous users see public
|
||||||
|
groups and a "Sign in" affordance.
|
||||||
|
- The server is the source of truth: a hidden/greyed item is a UX convenience; every gated call still
|
||||||
|
enforces on the backend and the app handles 401/403 cleanly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Screen ↔ endpoint map
|
||||||
|
|
||||||
|
### 6.1 Public content
|
||||||
|
- **Home/Status** — `GET /public/status`, `GET /public/settings` (branding + maintenance banner).
|
||||||
|
- **News hub** — `GET /public/posts/:category` (`news | five-on-friday | newsletter | screenshots`),
|
||||||
|
detail via `GET /public/posts/:category/:idOrSlug`.
|
||||||
|
- **CMS pages** — `GET /public/pages/:slug` (block-based; render the block types the site uses).
|
||||||
|
- **Wiki** — list/categories/tags/detail as above.
|
||||||
|
- **Contact** — `POST /public/contact` (rate-limited; handle 429/502).
|
||||||
|
|
||||||
|
### 6.2 Public shard (live)
|
||||||
|
- Status/online/feed/economy/champs/guilds/governors(+history)/presence/houses/idoc — the
|
||||||
|
`/public/shard/*` GETs.
|
||||||
|
- **Live updates** — subscribe to `GET /public/shard/stream` (SSE, safe kinds only) and patch the
|
||||||
|
in-memory boards in place (champ/guild/city/house/presence update+remove frames). Reconnect with
|
||||||
|
backoff; fall back to poll if SSE drops.
|
||||||
|
|
||||||
|
### 6.3 Player self-service & game data (bearer)
|
||||||
|
- **Account** — `GET /player/account`; `PATCH /player/account/username`;
|
||||||
|
`PATCH /player/account/password`; TOTP `setup`/`enable`/`disable`; identities `GET` / `DELETE`.
|
||||||
|
- **Game account linking** — `POST /player/shard/link` (one-time `[link` code),
|
||||||
|
`POST /player/shard/account` (hybrid signup, when enabled), `GET /player/shard/accounts`.
|
||||||
|
- **My game data** — `GET /player/shard/roster/:account`, `/char/:serial`, `/vendors/:account`,
|
||||||
|
`/sales`, `/houses`. All ownership-checked server-side; a `503` means shard/sidecar down → show an
|
||||||
|
"offline, retry" state (see §7).
|
||||||
|
- **Presentation is text-only for v1.** Character sheets and vendor listings render as data/text — no
|
||||||
|
item icons or paperdoll art. A richer "pretty paperdoll" view is a **future** enhancement (pending the
|
||||||
|
art/asset work on the platform side) and is explicitly out of the first release.
|
||||||
|
|
||||||
|
### 6.4 Self-service is role-agnostic under `/auth/**` (decided)
|
||||||
|
Player self-service is under `/player/account/*` (gated to `role='player'`) and staff use the *same*
|
||||||
|
handlers under `/admin/account/*`. Rather than have the app branch by role (and touch `/admin`), we
|
||||||
|
**add a role-agnostic self surface under `/auth/**`** — the canonical "me" endpoints for every role.
|
||||||
|
The app calls these regardless of role, and never references `/admin`. This is an **additive v1**
|
||||||
|
change (see §8): the existing `/player/account/*` and `/admin/account/*` routes stay for web
|
||||||
|
back-compat; `/auth/me/*` reuses the same `account.controller` handlers behind `requireAuth` (any
|
||||||
|
authenticated role), so there's no logic duplication.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Degradation & offline
|
||||||
|
|
||||||
|
Mirrors the website's "degrade gracefully" invariant:
|
||||||
|
- Every repository call returns a typed result (`Ok`/`HttpError(status)`/`NetworkError`); the UI never
|
||||||
|
crashes on a down backend or shard.
|
||||||
|
- **Shard down** (`503` from shard reads, or `/public/shard/status` shows disconnected) → render the
|
||||||
|
shard as **offline**, keep the rest of the app usable.
|
||||||
|
- **Site maintenance** (`/public/status` = maintenance) → show the maintenance page; public shard
|
||||||
|
widgets may still render (they're not maintenance-gated server-side).
|
||||||
|
- **Offline caching is not a v1 requirement** (decided). The app assumes connectivity and shows clean
|
||||||
|
loading/error/retry states; it does **not** ship a Room cache in v1. Cached read-only content can be
|
||||||
|
added later without reworking the repository layer (its typed results already isolate the UI from the
|
||||||
|
data source). No `Room` dependency in the initial build.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Cross-repo work to do *before* coding the app
|
||||||
|
|
||||||
|
The bridge repos are contracts; the app adds a new consumer. Land these first (in `website/` +
|
||||||
|
`docs/`), each with regenerated Swagger.
|
||||||
|
|
||||||
|
**Already verified — no change needed** (checked against the current backend):
|
||||||
|
- **CORS / native reachability.** CORS is only enabled when `CLIENT_ORIGIN` is set (local Vite dev);
|
||||||
|
in prod the SPA is same-origin and CORS is off. A native HTTP client is not browser-origin-bound, so
|
||||||
|
no CORS/preflight applies. *Caveat:* `app.js` mounts a bot/scanner guard before routing — the app
|
||||||
|
must send a sane `User-Agent` so it isn't caught by scanner heuristics.
|
||||||
|
- **`GET /auth/me` bearer support.** `auth/token.js:extractToken` reads the cookie *then* falls back to
|
||||||
|
`Authorization: Bearer`, and `/auth/me` advertises both auth schemes. It returns the current user for
|
||||||
|
a bearer token today. The entire `/player/**` and self-service surface works with bearer as-is.
|
||||||
|
- **Token lifetimes.** Access `MOBILE_ACCESS_TTL` = 15m default; refresh `MOBILE_REFRESH_TTL_DAYS` =
|
||||||
|
30 days. The login/refresh response's `expiresIn` reflects the access TTL — drive proactive refresh
|
||||||
|
off it.
|
||||||
|
|
||||||
|
**API versioning: everything below stays in v1 (decided).** These are all *additive* routes — new
|
||||||
|
endpoints that change no existing response shape — so they do **not** warrant a v2. A v2 API is only
|
||||||
|
justified by a breaking change to a contract existing clients depend on, which none of this is. The
|
||||||
|
web client and the app both consume v1; a second parallel route tree + Swagger spec would be pure
|
||||||
|
maintenance cost. Reserve v2 for a real breaking re-shape if one ever arises.
|
||||||
|
|
||||||
|
**To build (all additive, v1):**
|
||||||
|
1. **Role-agnostic self-service under `/auth/**` (§6.4, decided).**
|
||||||
|
✅ **DONE (2026-07-19, RunicGateway/website#76 (+ this docs PR)).** A `me.routes.js`
|
||||||
|
sub-router mounts the existing `account.controller` self handlers behind `requireAuth` (any role) at
|
||||||
|
`/auth/me/*`, so the app has one self surface and never touches `/admin`. The old
|
||||||
|
`/player/account/*` + `/admin/account/*` routes stay for web back-compat. Shipped routes:
|
||||||
|
- `GET /auth/me` — current `{ id, username, role }` (already existed; the app's role source).
|
||||||
|
- `GET /auth/me/account` — full self account.
|
||||||
|
- `PATCH /auth/me/account/username`, `PATCH /auth/me/account/password`.
|
||||||
|
- `POST /auth/me/account/totp/setup|enable|disable`.
|
||||||
|
- `GET /auth/me/account/identities`, `DELETE /auth/me/account/identities/:provider`.
|
||||||
|
- Swagger regenerated with `#swagger` annotations; `test/authMe.test.js` guards the auth gate; and
|
||||||
|
an end-to-end smoketest confirmed both a player and an editor (staff) drive the same surface.
|
||||||
|
2. **Password reset — build on backend + web front end FIRST (a prerequisite, not app scope).**
|
||||||
|
✅ **DONE (2026-07-19, RunicGateway/website#75 + docs#8).** Full platform flow shipped in `website/`:
|
||||||
|
request-reset (`POST /auth/password/forgot`, always a generic 200 — no account enumeration) emails a
|
||||||
|
single-use, ~1h link → reset page + endpoints (`GET|POST /auth/password/reset/:token`) that verify,
|
||||||
|
set the password, and revoke every session (web cutoff + mobile refresh tokens). The token is an
|
||||||
|
opaque random value stored as a **sha256 hash** in a new `password_resets` table (mirroring
|
||||||
|
`user_invites` — chosen over a signed JWT to match the house pattern; functionally equivalent). It
|
||||||
|
also serves SSO-only accounts (null hash) as their set-initial-password path. Swagger regenerated;
|
||||||
|
documented in `BACKEND_DESIGN.md`. The app just links users to the web page (§4.2) — **no mobile reset
|
||||||
|
endpoint.**
|
||||||
|
- No mobile SSO/invite/register endpoints are needed: SSO, registration, and invite acceptance all
|
||||||
|
stay website-handled and the app hands off to them (§4.2). This is a deliberate scope reduction.
|
||||||
|
3. **Push notifications** — see §11. Additive v1 endpoints under `/auth/me/devices*` and
|
||||||
|
`/auth/me/notifications*`, plus a **self-hosted `ntfy` service added to `website/docker-compose.yml`**
|
||||||
|
with fully declarative, zero-interaction config. Not required for the first release (M7, not M1–M6).
|
||||||
|
4. **Version/health surfacing.**
|
||||||
|
✅ **DONE (2026-07-19, RunicGateway/website#77 (+ this docs PR)).** A dependency-free
|
||||||
|
`config/version.js` (`{ service:'runic-gateway', api:'v1', server:<pkg> }`) is surfaced on
|
||||||
|
`GET /public/status` (so the first-run probe recognizes the backend + reads its version in one call)
|
||||||
|
and on a new **DB-free `GET /public/version`** (canonical target for the version-mismatch guard +
|
||||||
|
a cheap liveness check). Swagger: `PublicVersion` schema. `test/publicVersion.test.js` covers both.
|
||||||
|
5. **Docs** — update `docs/website/BACKEND_DESIGN.md` for any new/changed endpoint; keep this file and
|
||||||
|
the OpenAPI spec current. (The workspace `CLAUDE.md` is a **local, uncommitted** file — update it in
|
||||||
|
place as repos come online, but it is never committed.)
|
||||||
|
6. **Branding for mobile.**
|
||||||
|
✅ **DONE (2026-07-19, RunicGateway/website#77 (+ this docs PR)).** Confirmed
|
||||||
|
`GET /public/settings` returns the per-shard `brand` block (name, `accent` color, logo/hero/favicon,
|
||||||
|
plus shortName/tagline/description/url/contactEmail) sourced from `BRAND_*` with admin
|
||||||
|
`site_title`/`contact_email` overrides — the app themes itself from it. Made it first-class in the
|
||||||
|
OpenAPI contract (`Brand` + `PublicSettings` schemas) so the app's codegen gets typed branding
|
||||||
|
instead of an untyped map; `test/publicBrand.test.js` locks the contract. Asset fields may be
|
||||||
|
site-relative paths — the app resolves them against its stored base URL.
|
||||||
|
|
||||||
|
No `link/` or `servuo-plugins/` changes are expected — the app is downstream of the website only.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 9. Milestones
|
||||||
|
|
||||||
|
**Two passes (§2.1).** M0–M4 were the **functional Kotlin pass** — every screen wired to its endpoints
|
||||||
|
and working end-to-end with placeholder/functional Compose UI, no design investment yet. **M5 was the
|
||||||
|
design pass**: with the functional Kotlin done, Claude Design produced the front-end design and Claude
|
||||||
|
Code implemented the final UI to it. **Both passes are now complete** (M0–M5 landed); polish/release,
|
||||||
|
push, and Play (M6–M8) follow the designed app.
|
||||||
|
|
||||||
|
1. **M0 — Repo scaffold**: Gradle + Compose + Hilt skeleton, CI (build + lint + unit test), license
|
||||||
|
headers (GPL-3.0-or-later), CONTRIBUTING/AI-disclosure parity with the other repos.
|
||||||
|
2. **M1 — Connect & browse** *(functional pass)*: first-run base-URL flow,
|
||||||
|
`/public/status`+`/public/settings` theming, generated API client, public content
|
||||||
|
(news/wiki/pages) + contact. No auth yet.
|
||||||
|
3. **M2 — Public shard** *(functional pass)*: shard widgets + SSE live stream with
|
||||||
|
reconnect/degradation.
|
||||||
|
4. **M3 — Auth (§4)** *(functional pass)*: native password+TOTP login (429 handling), token storage,
|
||||||
|
refresh interceptor, logout, `/auth/me` role re-validation, the access-level menu. Custom-Tab
|
||||||
|
**hand-offs** to the website for register / invite / password-reset / SSO (no native screens for
|
||||||
|
those). (An optional biometric app-lock was considered here, then descoped from v1 at M6.)
|
||||||
|
*Prerequisite:* the website password-reset flow (§8) is already built.
|
||||||
|
5. **M4 — Player self-service & game data** *(functional pass)*: account management (via
|
||||||
|
`/auth/me/*`), game-account linking, own roster/characters/vendors/houses/sales — **text-only**
|
||||||
|
presentation (§6.3).
|
||||||
|
6. **M5 — Design pass & final UI (§2.1)**: with the functional Kotlin from M1–M4 working end-to-end,
|
||||||
|
**Claude Design produces the front-end design** for the app, then **Claude Code implements the final
|
||||||
|
UI to it** — Compose screens, Material 3 theming from the per-shard branding (§3), reusable
|
||||||
|
components, loading/error/empty states, the designed access-level menu. Restyles the existing
|
||||||
|
screens only; no changes to architecture, data flow, or endpoint contracts. Text-only game data
|
||||||
|
(§6.3) still holds — this is visual design of the data screens, not paperdoll art. **Landed**
|
||||||
|
2026-07-20 (`RunicGateway/Android-app#10`): dark-only shard-website theme, Cinzel display face,
|
||||||
|
reusable pill/label/card/meter components; brand-accent seeding retained (see §9 build progress).
|
||||||
|
7. **M6 — Polish & release mechanics**: settings (server switch = hard reset, done M3),
|
||||||
|
version-mismatch guard, release build hardening (HTTPS-only, no token logging, R8 minify + resource
|
||||||
|
shrink, release signing). No offline cache in v1 (§7). **Ships v1 as a signed APK attached to a Gitea
|
||||||
|
release** via `release.yml`'s conventional-commit engine on merge to `main` (see §10, §12).
|
||||||
|
Biometric app-lock **descoped** (below).
|
||||||
|
**Landed** 2026-07-20 (`RunicGateway/Android-app#11`).
|
||||||
|
8. **M7 — Push notifications** (post-v1): add the self-hosted `ntfy` service to
|
||||||
|
`website/docker-compose.yml` (declarative, zero-interaction config), UnifiedPush integration in the
|
||||||
|
app, device registration, the subscriptions UI, and the content-free-tickle backend fan-out (see
|
||||||
|
§11). The app is built with room for this from M0 but it does not gate the first release.
|
||||||
|
9. **M8 — Google Play**: Play Console listing, signing/upload key, and (optionally) an FCM build flavor
|
||||||
|
— after the direct-APK release is stable.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 10. Distribution
|
||||||
|
|
||||||
|
- **v1: direct APK.** Build a signed release APK in CI and **attach it to a Gitea release** (mirrors
|
||||||
|
how `link/` cuts release binaries). Users sideload; the app already self-configures its server URL on
|
||||||
|
first run (§3), so one APK works for any shard. Keep a stable **upload/signing keystore** out of the
|
||||||
|
repo from day one — Play later requires a consistent signing identity.
|
||||||
|
- **Later: Google Play.** Add a Play Console listing and (if using FCM) a `google-services` config as a
|
||||||
|
**build flavor**, so the direct-APK build stays Google-free. Versioning: semantic `versionName` +
|
||||||
|
monotonic `versionCode`; tag releases in the repo.
|
||||||
|
|
||||||
|
## 11. Push notifications (built-for, shipped post-v1)
|
||||||
|
|
||||||
|
The app is architected from M0 to accommodate push, but push itself ships in M7 — it does not block the
|
||||||
|
first release. Users **opt in per stream**: nothing is pushed unless subscribed.
|
||||||
|
|
||||||
|
### Transport — UnifiedPush via self-hosted ntfy (decided)
|
||||||
|
- **Primary: UnifiedPush, delivered by a self-hosted `ntfy` service added to the website's
|
||||||
|
`docker-compose.yml`.** FOSS, no Google Play Services dependency, works for the sideloaded APK on any
|
||||||
|
device, and keeps delivery under the org's own infrastructure — consistent with the self-hosted ethos.
|
||||||
|
- **FCM stays optional and Play-only.** If/when a Play build wants it, add FCM as a **build flavor**;
|
||||||
|
the direct-APK flavor stays Google-free. The backend fan-out is **transport-agnostic** and dispatches
|
||||||
|
to whatever endpoint a device registered, so adding FCM later touches no core logic.
|
||||||
|
|
||||||
|
### ntfy deployment — fully automated, zero interactive setup (hard requirement)
|
||||||
|
- Runs as an **additional service in `website/docker-compose.yml`** (the compose *pulls* images and
|
||||||
|
never builds — ntfy is a pinned upstream image, so this fits that model). Confirm the exact image
|
||||||
|
path/tag at implementation.
|
||||||
|
- **All config is declarative** — a committed `ntfy` config file and/or `NTFY_*` env vars baked into
|
||||||
|
compose. No `docker exec`, no interactive `ntfy user add`, no post-deploy manual steps. Bringing the
|
||||||
|
stack up provisions a working push relay. Reachable to devices via the existing reverse proxy on its
|
||||||
|
own hostname/path; internal-only for the backend publisher.
|
||||||
|
- **No per-user ntfy accounts to administer.** The security model (below) removes the need for ntfy ACL
|
||||||
|
provisioning, which is exactly what keeps setup interaction-free. ntfy topics are the random,
|
||||||
|
unguessable endpoints UnifiedPush hands out; the backend treats ntfy as an **untrusted relay**.
|
||||||
|
|
||||||
|
### Backend (additive, v1)
|
||||||
|
- `POST /auth/me/devices` — register a device: `{ transport, endpoint, platform }` where `endpoint` is
|
||||||
|
the UnifiedPush/ntfy URL the distributor gave the app (or an FCM token for a Play/FCM build). `DELETE
|
||||||
|
/auth/me/devices/:id` — unregister. Devices belong to the authenticated user.
|
||||||
|
- `GET /notifications/streams` — catalog of subscribable streams + which require a linked game account.
|
||||||
|
- `GET|PUT /auth/me/notifications/subscriptions` — the user's selected streams (per-user; applied to
|
||||||
|
all their devices).
|
||||||
|
- **Fan-out worker** hangs off the existing event dispatcher (`website` `utils/shardIngest.js`) — the
|
||||||
|
same event source that already feeds the SSE channels — matches events against subscriptions and
|
||||||
|
**publishes a content-free tickle** (see below) to each matching device's endpoint. Store endpoints
|
||||||
|
per device. Any secret (an ntfy publish token, or an FCM server key if that flavor is used) is
|
||||||
|
encrypted at rest via `utils/secretBox.js`, like the other secrets.
|
||||||
|
|
||||||
|
### Stream catalog (initial)
|
||||||
|
- **Public / opt-in** (no account needed): news posts, server up/down, IDOC warnings, champion-spawn
|
||||||
|
starts, governor elections.
|
||||||
|
- **Personal** (require a linked game account; delivered only to the owner): *your* vendor sold an
|
||||||
|
item, *your* house entered IDOC, a login to *your* account.
|
||||||
|
|
||||||
|
### Security boundary (hard requirement)
|
||||||
|
The ntfy relay is treated as **untrusted infrastructure**, and the design makes that safe:
|
||||||
|
|
||||||
|
- **Content-free tickles.** A push payload carries **no sensitive data** — only a stream id and an
|
||||||
|
opaque reference (e.g. `{ stream: "vendor.sale", ref: "…" }`). On receipt the app wakes and **pulls
|
||||||
|
the actual content over the authenticated, ownership-checked API** (`/auth/me/*`, `/player/shard/*`).
|
||||||
|
So even if an ntfy topic name leaked, nothing meaningful leaks with it, and no data reaches a device
|
||||||
|
that its user isn't already entitled to fetch. This is what lets ntfy be automated with no per-user
|
||||||
|
ACLs while still honoring the security rules.
|
||||||
|
- **Same allowlist split as the SSE streams.** Sensitive kinds (staff audit, cheat detection, login
|
||||||
|
attempts, IPs) are never fanned out to push at all — the publisher applies the identical public/safe
|
||||||
|
allowlist used by the SSE dispatcher.
|
||||||
|
- **Personal events are owner-keyed.** A personal tickle (your vendor sold, your house IDOC) is
|
||||||
|
published **only** to the endpoints of the owning user, decided by the same ownership check as the
|
||||||
|
`/player/shard/*` reads — a device never receives another user's events.
|
||||||
|
- **Transport hardening.** ntfy served over TLS via the reverse proxy; the backend→ntfy publish is
|
||||||
|
internal. Endpoints are unguessable random topics; unregister on logout / token revocation.
|
||||||
|
|
||||||
|
### App
|
||||||
|
- A **Notifications** settings screen lists the catalog with per-stream toggles; personal streams are
|
||||||
|
disabled/greyed until the user has a linked game account. Registration happens after login; toggles
|
||||||
|
write to `/auth/me/notifications/subscriptions`. Tapping a notification deep-links to the relevant
|
||||||
|
screen (§ open item below).
|
||||||
|
|
||||||
|
## 12. Build & CI (Gitea Actions)
|
||||||
|
|
||||||
|
Builds run on the org's existing self-hosted runners (`runs-on: ubuntu-latest`, same label the other
|
||||||
|
repos use), on a bare `ubuntu:latest` container.
|
||||||
|
|
||||||
|
- **Toolchain:** JDK **17** (temurin) for Android Gradle Plugin 8.x; Android SDK installed in-CI via
|
||||||
|
`android-actions/setup-android@v3` (cmdline-tools + license acceptance). Cache `~/.gradle` and the SDK.
|
||||||
|
- **Bare-image gotcha:** `ubuntu:latest` lacks `git`/`curl`/`unzip` that `actions/checkout` and
|
||||||
|
`sdkmanager` need — first step `apt-get install -y git curl unzip`. (Faster option once builds are
|
||||||
|
frequent: run the job under a prebuilt Android-SDK `container:` image so nothing installs per-run.)
|
||||||
|
- **PR gate** (`.gitea/workflows/pr-checks.yml`, on PR → `main`): `./gradlew lint test assembleDebug`.
|
||||||
|
Debug builds are auto-signed, so the gate needs no secrets. Mirrors `website/`'s pre-merge gate.
|
||||||
|
- **Release** (`.gitea/workflows/release.yml`, M6): mirrors `link/`'s release engine — on every push to
|
||||||
|
`main` it computes the next version from conventional commits since the last `v*` tag, generates a
|
||||||
|
changelog, bumps `build.gradle.kts`, builds a **signed release APK**, commits the bump `[skip ci]`,
|
||||||
|
tags `vX.Y.Z`, and creates the Gitea release with the notes + APK + `SHA256SUMS`. The **keystore is a
|
||||||
|
base64 Gitea Actions secret** decoded in CI (`ANDROID_KEYSTORE_BASE64`); store/key passwords + alias
|
||||||
|
are secrets too. The keystore never lives in the repo. `REGISTRY_USER`/`REGISTRY_TOKEN`
|
||||||
|
(`write:repository`) push the bump + create the release, so `main` must allow that account to push.
|
||||||
|
Keep the signing identity stable from the first release (Play later requires consistency).
|
||||||
|
- Semantic `versionName` (bumped by the engine) + derived monotonic `versionCode`
|
||||||
|
(`major*10000+minor*100+patch`); the engine tags each release.
|
||||||
|
|
||||||
|
## 13. Open questions (revisit as we go)
|
||||||
|
|
||||||
|
**Decided (recorded here for context):** single shard per install (§3); native auth is
|
||||||
|
password+TOTP only, with registration/invite/reset/SSO **handled by the website** (§4); **password
|
||||||
|
reset built on backend + web first**, before app work (§8); minSdk 29, compile/target 35 (§2); no
|
||||||
|
telemetry in v1 (§2); strings externalized from day one, English-only bundled (§2); **text-only** game
|
||||||
|
data in v1, pretty paperdoll is future (§6.3); **no offline cache in v1** (§7); push via self-hosted
|
||||||
|
ntfy / UnifiedPush (§11); **biometric app-lock descoped from v1** (tokens already encrypted at rest, so
|
||||||
|
it is a UX convenience, not a v1 requirement — deferred at M3, descoped at M6; revisit only if requested).
|
||||||
|
|
||||||
|
**Still open:**
|
||||||
|
- **App identity / domain.** Target application ID **`com.runicgateway.app`** — pending securing the
|
||||||
|
`runicgateway.app` domain (needed for a verified app-link host and a matching package namespace). Also
|
||||||
|
the fixed launcher name (baked at build even though in-app branding is per-shard — one APK, any shard).
|
||||||
|
Since SSO/invite/reset are website-handled, the app mostly *opens* website URLs rather than needing its
|
||||||
|
own verified app links — confirm whether any deep-link-back is wanted at all for v1.
|
||||||
|
- ntfy: exact upstream image + pinned tag, its reverse-proxy hostname/path, and whether to add a
|
||||||
|
backend publish token (optional hardening — the content-free-tickle design does not require one).
|
||||||
|
- FCM flavor: build it for the Play release or ship Play on UnifiedPush too? Decide at M8.
|
||||||
|
- Deep-link / share targets for wiki pages, posts, and notification taps.
|
||||||
|
- iOS: none planned (this is the Android-only choice); revisit only if cross-platform is later
|
||||||
|
required (would change §2 — and push, which would then favor a cross-platform transport).
|
||||||
98
android/theme-plan.md
Normal file
98
android/theme-plan.md
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
# Android theme plan — mirroring the website frontend
|
||||||
|
|
||||||
|
This is a summary of the **website frontend theme** (source of truth:
|
||||||
|
`website/client/src/styles/theme.css`, applied at runtime by
|
||||||
|
`website/client/src/contexts/SiteContext.jsx`) so the native Android client can
|
||||||
|
present a visually consistent brand. Where the web uses CSS custom properties,
|
||||||
|
the Android equivalent is a Compose `MaterialTheme` `ColorScheme` + `Typography`.
|
||||||
|
|
||||||
|
## Overall character
|
||||||
|
|
||||||
|
A **dark, moody, "arcane fantasy" theme** — deep blue-black backgrounds, muted
|
||||||
|
slate-blue accent, parchment-white text, and an engraved serif display face. It
|
||||||
|
reads like a leather-and-moonlight fantasy ledger, not a bright consumer app.
|
||||||
|
There is **no light mode** on the web; the app should ship dark-only to match.
|
||||||
|
|
||||||
|
## Color tokens
|
||||||
|
|
||||||
|
The web theme is a flat set of CSS variables under `:root`. Map them to Compose
|
||||||
|
as follows (hex is authoritative):
|
||||||
|
|
||||||
|
| Web token | Hex | Role | Compose slot (suggested) |
|
||||||
|
|-------------------|------------|----------------------------------------|-------------------------------|
|
||||||
|
| `--bg` | `#0e1318` | App background | `background` |
|
||||||
|
| `--bg-deep` | `#0b0f14` | Deepest surface / on-accent text | `surfaceDim` / `onPrimary` |
|
||||||
|
| `--panel-a` | `#192231` | Card gradient top | `surface` |
|
||||||
|
| `--panel-b` | `#141a21` | Card gradient bottom | `surfaceContainer` |
|
||||||
|
| `--panel-flat` | `#11161d` | Flat panels, toolbars | `surfaceContainerLow` |
|
||||||
|
| `--line` | `#2a3544` | Borders / dividers | `outline` |
|
||||||
|
| `--line-soft` | `#1d2733` | Subtle row dividers | `outlineVariant` |
|
||||||
|
| `--accent` | `#7f99bd` | **Primary accent** (brand-overridable) | `primary` |
|
||||||
|
| `--accent-bright` | `#cdd9e8` | Primary button fill, active states | `primaryContainer` / bright |
|
||||||
|
| `--ink` | `#eef3f8` | Highest-contrast text | `onBackground` |
|
||||||
|
| `--head` | `#e6edf6` | Headings | heading color |
|
||||||
|
| `--text` | `#c4cdd8` | Body prose | `onSurface` |
|
||||||
|
| `--muted` | `#aeb8c4` | Secondary text | `onSurfaceVariant` |
|
||||||
|
| `--dim` | `#6f7d8e` | Meta / captions / placeholders | dim / disabled text |
|
||||||
|
| `--blue` | `#13243c` | Accent hover/active background | `secondaryContainer` |
|
||||||
|
| `--mode-live` | `#5fb98a` | "Shard live" status (green) | success |
|
||||||
|
| `--mode-maint` | `#e6c26a` | "Maintenance" status (amber) | warning |
|
||||||
|
|
||||||
|
### Semantic / status colors (used in badges, diffs, moderation)
|
||||||
|
|
||||||
|
- **Success / published / live:** green `#5fb98a` (fills at ~16–22% alpha, text `#7fd0a4`).
|
||||||
|
- **Warning / maintenance / moderation (kick/mute/warn):** amber `#e0b070` / `#e6c26a`.
|
||||||
|
- **Danger / ban / red-link / errors:** desaturated red `#d98b84` (borders `#6e3b38`).
|
||||||
|
- **Admin badge:** near-white `#d8e2ef` on `#3a4a5e`.
|
||||||
|
|
||||||
|
## Branding is data, not code
|
||||||
|
|
||||||
|
The `--accent` value is **overridden at runtime** per shard instance. On the web,
|
||||||
|
`SiteContext` reads `brand.accent` from the site settings API and sets the CSS
|
||||||
|
variable, so one build reskins for any shard. **The Android app should do the
|
||||||
|
same:** fetch the brand payload (name, `accent`, colors, logo/hero/favicon) from
|
||||||
|
the website API and derive the `primary` color at runtime rather than hardcoding
|
||||||
|
`#7f99bd`. Default to `#7f99bd` when the brand payload is absent/offline.
|
||||||
|
|
||||||
|
## Typography
|
||||||
|
|
||||||
|
Three font families, by role:
|
||||||
|
|
||||||
|
- **Display** (`--display`): **Cinzel**, falling back to Georgia serif — an
|
||||||
|
engraved Roman capitals face used for the logo, `h1`/`.h1`, and prose
|
||||||
|
`h2`/`h3`. Bundle Cinzel as an app font; this face carries the brand.
|
||||||
|
- **Serif body** (`--serif`): **Georgia / Times New Roman** — default body and
|
||||||
|
prose text; `line-height ≈ 1.6`.
|
||||||
|
- **Sans** (`--sans`): **Helvetica Neue / Arial** — UI chrome: buttons, pills,
|
||||||
|
form labels, table headers, badges, meta. Labels/eyebrows/kickers are
|
||||||
|
UPPERCASE with wide letter-spacing (`0.1–0.18em`) and small (0.68–0.86rem).
|
||||||
|
|
||||||
|
Heading scale is fluid on web (`h1` clamps ~2.4–3.6rem); pick fixed Material type
|
||||||
|
scale equivalents (e.g. display for `h1`, headline for `h2`, title for `h3`).
|
||||||
|
|
||||||
|
## Shape, elevation & motion
|
||||||
|
|
||||||
|
- **Corners:** cards/panels `10–12px` radius; inputs/small elements `8px`;
|
||||||
|
pills and buttons are **fully rounded** (`999px` / capsule).
|
||||||
|
- **Cards:** vertical gradient `--panel-a → --panel-b`, 1px `--line` border, soft
|
||||||
|
drop shadow (`0 14px 34px rgba(0,0,0,0.3)`). On hover the web lifts `-3px` and
|
||||||
|
brightens the border to `--accent` — translate to a pressed/focused accent
|
||||||
|
border on Android.
|
||||||
|
- **Buttons:** primary = bright fill (`--accent-bright`) with dark text;
|
||||||
|
ghost/secondary = translucent dark fill with accent-on-hover border.
|
||||||
|
- **Motion:** short, subtle transitions (0.12–0.18s). Keep animations understated.
|
||||||
|
|
||||||
|
## Signature accents (nice-to-have)
|
||||||
|
|
||||||
|
- The **"moon"** motif: a radial-gradient sphere (`#eef3f8 → #9fb0c6 → #5d6e88`) —
|
||||||
|
a small brand flourish worth reproducing.
|
||||||
|
- Accent-tinted focus rings and left-border "note" callouts
|
||||||
|
(`border-left: 3px solid --accent` over a translucent `--blue` background).
|
||||||
|
|
||||||
|
## Implementation note for Compose
|
||||||
|
|
||||||
|
Define one `darkColorScheme(...)` from the table above, a `Typography` binding the
|
||||||
|
three families, and a `Shapes` set (`small = 8.dp`, `medium = 10.dp`, capsule for
|
||||||
|
buttons). Load `accent` from the brand API into a state holder and rebuild the
|
||||||
|
`primary` (and derived `primaryContainer`) at runtime so a shard's custom accent
|
||||||
|
flows through the whole UI — exactly as `SiteContext` does on the web.
|
||||||
@@ -142,6 +142,20 @@ Seeded keys: `site_mode` (default `maintenance`), `site_mode_changed_at`,
|
|||||||
| ip | VARCHAR(45) NULL | from `req.ip` (needs `trust proxy`) |
|
| ip | VARCHAR(45) NULL | from `req.ip` (needs `trust proxy`) |
|
||||||
| created_at | DATETIME DEFAULT CURRENT_TIMESTAMP | |
|
| created_at | DATETIME DEFAULT CURRENT_TIMESTAMP | |
|
||||||
|
|
||||||
|
### password_resets — self-service reset links
|
||||||
|
| col | type | notes |
|
||||||
|
|---|---|---|
|
||||||
|
| id | INT PK AUTO_INCREMENT | |
|
||||||
|
| token_hash | CHAR(64) UNIQUE NOT NULL | sha256 hex of the opaque token; **plaintext never stored** |
|
||||||
|
| user_id | INT NOT NULL FK→users(id) ON DELETE CASCADE | the account this reset targets |
|
||||||
|
| status | ENUM('pending','used') DEFAULT 'pending' | single-use (atomic `markUsed`) |
|
||||||
|
| requested_ip | VARCHAR(64) NULL | who asked (audit only) |
|
||||||
|
| expires_at | DATETIME NOT NULL | ~1h TTL, enforced in the model on top of this |
|
||||||
|
| created_at / used_at | DATETIME | |
|
||||||
|
|
||||||
|
Same "store only the hash of an opaque token" pattern as `user_invites` / `mobile_refresh_tokens`.
|
||||||
|
A DB read never yields a usable reset link. See §4 `/auth/password/*`.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 4. API contract
|
## 4. API contract
|
||||||
@@ -154,16 +168,36 @@ accepts `Authorization: Bearer` for API testing).
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| POST | `/login` | — (rate-limited) | `{username,password}` | verify, set cookie, log `auth.login`, update `last_login_at` |
|
| POST | `/login` | — (rate-limited) | `{username,password}` | verify, set cookie, log `auth.login`, update `last_login_at` |
|
||||||
| POST | `/logout` | cookie | — | clear cookie |
|
| POST | `/logout` | cookie | — | clear cookie |
|
||||||
| GET | `/me` | cookie | — | current user (no hash) or 401 — client bootstraps auth state |
|
| GET | `/me` | cookie / bearer | — | current user (no hash) or 401 — client bootstraps auth state |
|
||||||
|
| POST | `/password/forgot` | — (rate-limited) | `{email}` | email a single-use, ~1h reset link to **every active account** on the address; **always** returns the same generic 200 (no account enumeration). Email is non-unique, so several accounts may each get a link naming their username. Logs `account.password.reset.request`. |
|
||||||
|
| GET | `/password/reset/:token` | — | — | validate a link → `{username}` for the form, else 404 (never distinguishes expired/used/never-existed) |
|
||||||
|
| POST | `/password/reset/:token` | — (rate-limited) | `{password}` | consume the single-use link, rotate the hash, and revoke **all** sessions (web cutoff + mobile refresh tokens). Does **not** sign the user in — they log in fresh (so a 2FA account still passes TOTP). Logs `account.password.reset.complete`. |
|
||||||
|
| GET | `/me/account` | cookie / bearer | — | full self account (`id, username, role, email, status, totp_enabled, has_password`) |
|
||||||
|
| PATCH | `/me/account/username` | cookie / bearer (rate-limited) | `{username}` | change own username; re-issues the caller's session |
|
||||||
|
| PATCH | `/me/account/password` | cookie / bearer (rate-limited) | `{newPassword, currentPassword?}` | change/set own password (current required unless the account has none); revokes other sessions, keeps the caller's |
|
||||||
|
| POST | `/me/account/totp/setup` · `…/enable` · `…/disable` | cookie / bearer | `{code}` on enable/disable | self 2FA enrollment (disable needs a valid current code, not a password) |
|
||||||
|
| GET | `/me/account/identities` · DELETE `…/:provider` | cookie / bearer | — | list / unlink own SSO identities |
|
||||||
|
|
||||||
No public `register`. First admin is bootstrapped by `seed.js` from env (see §6). Further
|
**Role-agnostic self-service (`/auth/me/*`).** The canonical "me" surface for **every** authenticated
|
||||||
admins are created under `/admin/users`.
|
role. It reuses the exact `account.controller` handlers as `/player/account/*` and `/admin/account/*`
|
||||||
|
(no logic duplication) behind `requireAuth` **only** — any active account, never a specific role. This
|
||||||
|
lets a client (the Android app) manage its own account through one surface without ever touching
|
||||||
|
`/admin` (docs/android/PLAN.md §6.4). The older `/player/account/*` + `/admin/account/*` routes stay
|
||||||
|
for web back-compat.
|
||||||
|
|
||||||
|
**Password reset.** Uses the same audited pattern as `user_invites`: an opaque 32-byte token
|
||||||
|
whose **sha256 hash only** is stored in `password_resets`, single-use and short-lived (~1h). It
|
||||||
|
also serves SSO-only accounts (null `password_hash`) as their "set an initial password" path. The
|
||||||
|
reset link points at the web front end (`/account/reset/:token`); the Android app hands off here
|
||||||
|
rather than shipping its own reset screen (docs/android/PLAN.md §4.2). First admin is bootstrapped
|
||||||
|
by `seed.js` from env (see §6); further staff are created under `/admin/users` or via email invites.
|
||||||
|
|
||||||
### /public (public.routes.js → public.controller.js) — all GET, no auth
|
### /public (public.routes.js → public.controller.js) — all GET, no auth
|
||||||
| Method | Path | Notes |
|
| Method | Path | Notes |
|
||||||
|---|---|---|
|
|---|---|---|
|
||||||
| GET | `/settings` | whitelisted public keys only (mode, maintenance_message, status_message, homepage_teaser, contact_email, site_title) |
|
| GET | `/settings` | whitelisted public keys, derived `registration`/`gameAccountSignup` flags, and the per-shard **`brand`** block (name, `accent` color, logo/hero/favicon) a client themes itself from — one image runs as any shard. Asset fields may be site-relative paths (resolve against the base URL). |
|
||||||
| GET | `/status` | status message + current mode |
|
| GET | `/status` | status message + current mode, **plus a `version` block** (`{ service:'runic-gateway', api, server }`) so a client first-run probe recognizes the backend and can run a version-mismatch guard |
|
||||||
|
| GET | `/version` | lightweight, **DB-free** backend identity/version (`{ service, api, server }`) — the canonical target for the version guard and a cheap liveness check |
|
||||||
| GET | `/posts/:category` | published only; `category` ∈ news\|five-on-friday\|newsletter\|screenshots |
|
| GET | `/posts/:category` | published only; `category` ∈ news\|five-on-friday\|newsletter\|screenshots |
|
||||||
| GET | `/posts/:category/:idOrSlug` | single published post |
|
| GET | `/posts/:category/:idOrSlug` | single published post |
|
||||||
| GET | `/wiki` | list of pages (slug + title) |
|
| GET | `/wiki` | list of pages (slug + title) |
|
||||||
|
|||||||
128
website/MODERATION_APPEALS.md
Normal file
128
website/MODERATION_APPEALS.md
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
# Runic Gateway Website — Moderation Appeals (Phase 6c/6d)
|
||||||
|
|
||||||
|
> Website feature branch: **`feature/moderation-appeals`**. Builds on the moderation
|
||||||
|
> dashboard (Phase 6a/6b) and the Discord bot's `mod_actions` log. Companion to
|
||||||
|
> [website-README.md](website-README.md) (overview) and
|
||||||
|
> [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (base API contract).
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
|
||||||
|
A player whose linked Discord identity was **banned** or **muted** — an action
|
||||||
|
recorded in the bot's `mod_actions` log — can open an **appeal** from the player
|
||||||
|
portal and track its status. Staff (**admin** or **moderator** role) work the
|
||||||
|
appeal from an **appeals queue** in the admin moderation section: claim it, then
|
||||||
|
resolve it **approved** or **denied** with a written staff response.
|
||||||
|
|
||||||
|
When staff **approve** a ban/mute appeal, the website makes a best-effort call to
|
||||||
|
the Discord bot's internal API to actually lift the ban / clear the timeout in
|
||||||
|
Discord, and the bot posts a mod-log embed ("Appeal approved"). This is
|
||||||
|
**best-effort**: if the bot is unreachable the appeal still resolves as approved,
|
||||||
|
the reversal is recorded as failed, and staff can reverse the sanction manually in
|
||||||
|
Discord.
|
||||||
|
|
||||||
|
Only **ban** and **mute** actions are appealable — the sanctions that have an
|
||||||
|
ongoing effect. Warnings/kicks and similar one-shot actions are not.
|
||||||
|
|
||||||
|
## 2. Ownership & eligibility
|
||||||
|
|
||||||
|
- **`appeals` is a server-owned table** — only the website reads/writes it. It
|
||||||
|
references the bot-owned `mod_actions` log by a plain id column
|
||||||
|
(`mod_action_id`); there is **no hard cross-owner foreign key** between the two
|
||||||
|
databases, so the reference is validated in application code (same pattern as
|
||||||
|
the rest of the uo-link / bot integration, where the two services never share a
|
||||||
|
live FK).
|
||||||
|
- **Eligibility** — the appellant must be a **logged-in player** whose linked
|
||||||
|
Discord identity (`user_identities`, `provider = 'discord'`) matches the
|
||||||
|
`mod_actions` row's target. A player cannot open an appeal for someone else's
|
||||||
|
action, and an unlinked player has nothing eligible to appeal.
|
||||||
|
- **One active appeal per action** — only one `pending` / `under_review` appeal is
|
||||||
|
allowed for a given `mod_action_id` at a time; a second attempt while one is
|
||||||
|
already open is rejected.
|
||||||
|
|
||||||
|
## 3. Appeal lifecycle
|
||||||
|
|
||||||
|
```
|
||||||
|
pending ──▶ under_review ──▶ approved
|
||||||
|
└─▶ denied
|
||||||
|
|
||||||
|
pending ──▶ withdrawn
|
||||||
|
under_review ──▶ withdrawn
|
||||||
|
```
|
||||||
|
|
||||||
|
- **`pending`** — submitted by the player, not yet claimed.
|
||||||
|
- **`under_review`** — claimed by a staffer (the claiming admin/moderator is
|
||||||
|
stamped on the row).
|
||||||
|
- **`approved`** / **`denied`** — resolved by staff with an optional
|
||||||
|
`staff_response`. Approving a ban/mute appeal triggers the Phase 6d reversal
|
||||||
|
(§5).
|
||||||
|
- **`withdrawn`** — the player pulled the appeal back before it was resolved.
|
||||||
|
|
||||||
|
`reversal_status` (only meaningful on an approved ban/mute appeal) is one of
|
||||||
|
`none` (not attempted / not applicable), `done`, or `failed`. No new
|
||||||
|
`mod_actions` row is written for a reversal — it modifies the *original* action's
|
||||||
|
standing rather than logging a new one.
|
||||||
|
|
||||||
|
## 4. API — player (role: `player`)
|
||||||
|
|
||||||
|
Base `/api/v1/player/appeals`.
|
||||||
|
|
||||||
|
| Method | Path | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| GET | `/player/appeals` | The caller's own appeals. |
|
||||||
|
| GET | `/player/appeals/eligible` | The caller's ban/mute actions with no active appeal (empty if they have no linked Discord identity). |
|
||||||
|
| POST | `/player/appeals` | Open an appeal — `{ mod_action_id, submitted_text }`. `403` if the action isn't the caller's, `400` if the action isn't a ban/mute, `409` if one is already open for it. |
|
||||||
|
| POST | `/player/appeals/:id/withdraw` | Withdraw an appeal that hasn't been resolved yet. |
|
||||||
|
|
||||||
|
## 5. API — staff (role: `admin` or `moderator`)
|
||||||
|
|
||||||
|
Base `/api/v1/admin/moderation/appeals`, alongside the existing moderation
|
||||||
|
section.
|
||||||
|
|
||||||
|
| Method | Path | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| GET | `/admin/moderation/appeals?status=&limit=&offset=` | The queue. Defaults to `pending` + `under_review`; pass `status=all` or a specific status to filter. |
|
||||||
|
| GET | `/admin/moderation/appeals/:id` | One appeal. |
|
||||||
|
| POST | `/admin/moderation/appeals/:id/claim` | `pending` → `under_review`, stamping the claiming staffer. |
|
||||||
|
| POST | `/admin/moderation/appeals/:id/resolve` | `{ status: 'approved' \| 'denied', staff_response? }`. On an approved ban/mute, triggers the Discord reversal (§6). |
|
||||||
|
| GET | `/admin/moderation/user/:discordId/appeals` | A user's appeals — shown as a tab on the per-user moderation history page. |
|
||||||
|
|
||||||
|
`resolve` returns a `reversal` object describing what happened:
|
||||||
|
|
||||||
|
```jsonc
|
||||||
|
{
|
||||||
|
"reversal": {
|
||||||
|
"attempted": true,
|
||||||
|
"ok": true,
|
||||||
|
"reversal_status": "done", // "none" | "done" | "failed"
|
||||||
|
"bot_status": 200,
|
||||||
|
"error": null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## 6. Auto-reversal (Phase 6d)
|
||||||
|
|
||||||
|
On `resolve` with `status: 'approved'` against a ban/mute appeal, the website
|
||||||
|
calls the Discord bot's internal API:
|
||||||
|
|
||||||
|
```
|
||||||
|
POST /internal/mod-reverse
|
||||||
|
```
|
||||||
|
|
||||||
|
— gated by the same shared-secret scheme as the existing `/internal/announce`
|
||||||
|
call. The bot lifts the ban / clears the timeout for the target and posts an
|
||||||
|
"Appeal approved" embed to its mod log.
|
||||||
|
|
||||||
|
The call is **best-effort**: the appeal resolution itself always completes
|
||||||
|
(the appeal is marked `approved` and the staff response is saved) regardless of
|
||||||
|
whether the bot answers. If the bot is down or the call otherwise fails,
|
||||||
|
`reversal_status` is recorded as `failed` and staff are expected to reverse the
|
||||||
|
sanction by hand in Discord; the `reversal` object in the `resolve` response
|
||||||
|
surfaces `ok: false` and an `error` so the UI can flag it. Denied appeals never
|
||||||
|
attempt a reversal.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
See [website-README.md](website-README.md) for the moderation dashboard's place
|
||||||
|
in the wider site, and [BACKEND_DESIGN.md](BACKEND_DESIGN.md) for the base API
|
||||||
|
conventions (auth, error shapes, response codes) these endpoints follow.
|
||||||
@@ -10,6 +10,7 @@ A full-stack app in one repo:
|
|||||||
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
|
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
|
||||||
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
|
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
|
||||||
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
|
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
|
||||||
|
- **Moderation appeals** — a player whose linked Discord identity was banned or muted (per the bot's `mod_actions` log) can open an appeal from the player portal; staff claim and resolve appeals from an admin queue, and approving a ban/mute appeal best-effort reverses it in Discord automatically. See [MODERATION_APPEALS.md](MODERATION_APPEALS.md).
|
||||||
|
|
||||||
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
|
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
|
||||||
|
|
||||||
@@ -331,7 +332,7 @@ character**; players and editor/moderator staff are limited to their own linked
|
|||||||
|
|
||||||
| Surface | Endpoints | Who | Data |
|
| Surface | Endpoints | Who | Data |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown by name. Their in-game **map location is only included for admin/moderator viewers** — for players and the public it is stripped from the payload entirely (server-enforced, not just hidden in the UI). Linked *players* are never listed publicly; no vitals or account are exposed. |
|
||||||
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
|
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
|
||||||
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
|
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user