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@@ -16,6 +16,17 @@
|
||||
# tree works right up until core moves a file, and the whole boundary is
|
||||
# worth exactly as much as this check is (§5.1).
|
||||
#
|
||||
# • `server: check:bundle` — the release ships everything the entry point can
|
||||
# reach. Every other job here runs against the whole repo, but a release is a
|
||||
# SUBSET of it (release.yml assembles from the include list in
|
||||
# `ci/bundle.json`), and nothing compared the two. On 2026-08-19 they
|
||||
# disagreed: `server/commands/` arrived with the Teams cutover, the include
|
||||
# list did not learn about it, and v1.0.0 installed and then died at the
|
||||
# register stage on the operator's box with "Cannot find module
|
||||
# './commands/guild.command'". Green here, broken there — because the subset
|
||||
# only exists in the release. This asks, on the PR that adds the directory,
|
||||
# whether the list still covers what index.js reaches.
|
||||
#
|
||||
# • `client: check:externals` — the BUILT chunk has no bare imports left. That
|
||||
# failure is invisible in source: `import { useState } from 'react'` is
|
||||
# correct in every file, and whether it becomes core's React or a bare
|
||||
@@ -27,11 +38,29 @@
|
||||
# Building the chunk in CI is not only a check: it is how the chunk that ships is
|
||||
# produced, since an operator never builds (MODULE_SYSTEM.md §1.14).
|
||||
#
|
||||
# Not here yet, deliberately, because there is nothing for them to act on until
|
||||
# the extraction is further along: the release workflow (the
|
||||
# `module-uo-<version>.tar.gz` artifact and its sha256 manifest) and the module's
|
||||
# own frozen route manifest, which needs core checked out at a pinned ref
|
||||
# (MODULE_API.md §5.3). Each lands with the slice it checks.
|
||||
# • `server: check:swagger` — `swagger-fragment.json` describes the routes this
|
||||
# module registers, today. Core has no way to generate it: core is a prebuilt
|
||||
# image, this module arrived on a volume afterwards, and it mounts through a
|
||||
# call no static parser can follow. So the fragment core merges into
|
||||
# `/api/docs.json` is whatever this repo committed, and a stale one documents
|
||||
# a URL surface that does not exist (§2.8).
|
||||
#
|
||||
# • `frozen-manifest` — the job with the interesting shape. It clones CORE at
|
||||
# the ref pinned in `ci/core-ref.json`, generates its route manifest twice
|
||||
# (without this module, then with) and takes the difference. That difference
|
||||
# is what this module serves, and it is checked three ways: it must match the
|
||||
# committed `routes.manifest.json`, it must not have REMOVED or changed one of
|
||||
# core's own routes, and every route in it must have an operation in
|
||||
# `swagger-fragment.json` — the per-module form of core's rule that a route
|
||||
# which isn't in the spec doesn't ship (§5.3, §2.8).
|
||||
#
|
||||
# Nothing else can ask those questions. Every other check here runs against
|
||||
# this repo alone, where a mount prefix is a string in `server/index.js` and a
|
||||
# documented path is a string in a JSON file; whether they name the same URL
|
||||
# is a fact about a running core, and this is the only job that has one.
|
||||
#
|
||||
# Still not here, deliberately: nothing. The release workflow is
|
||||
# `.gitea/workflows/release.yml` and runs on a tag rather than on a PR.
|
||||
#
|
||||
# Enforcement (one-time, in the Gitea UI):
|
||||
# Repository Settings → Branches → Branch Protection (rule for `main`)
|
||||
@@ -43,18 +72,34 @@
|
||||
#
|
||||
# Runner: the shared self-hosted `ubuntu-latest` runner. These jobs need only
|
||||
# Node — no Docker socket, no database.
|
||||
#
|
||||
# Scope note: `edge` is gated as well as `main`. Multi-phase work lands there
|
||||
# first, so gating only the `main` hop would run these checks for the first time
|
||||
# at the cutover — the one moment a red build is most expensive to discover. This
|
||||
# is the same call `RunicGateway/installer` made for the same reason, and it was
|
||||
# taken here after a nine-PR Android workstream landed on an ungated `edge` with
|
||||
# no CI at all. Adding a branch to the `branches:` list is the whole change.
|
||||
|
||||
name: PR Checks
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches: [main]
|
||||
branches: [main, edge]
|
||||
|
||||
# A newer push to the same PR cancels the in-flight run.
|
||||
concurrency:
|
||||
group: pr-checks-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
# npm's own retry, turned up. The shared runner reads ETIMEDOUT from the registry
|
||||
# often enough to matter, and there are five `npm ci` calls across these jobs — a
|
||||
# red X that means "the network hiccuped" costs a reviewer more than it costs the
|
||||
# runner to retry, and teaches everyone to re-run rather than read a failure.
|
||||
env:
|
||||
NPM_CONFIG_FETCH_RETRIES: 5
|
||||
NPM_CONFIG_FETCH_RETRY_MINTIMEOUT: 20000
|
||||
NPM_CONFIG_FETCH_RETRY_MAXTIMEOUT: 120000
|
||||
|
||||
jobs:
|
||||
server-tests:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -79,6 +124,12 @@ jobs:
|
||||
- name: Check the module boundary (MODULE_API.md §5.1)
|
||||
run: npm run check:imports --prefix server
|
||||
|
||||
- name: Check the release ships what the module requires
|
||||
run: npm run check:bundle --prefix server
|
||||
|
||||
- name: Check the OpenAPI fragment is current (MODULE_API.md §2.8)
|
||||
run: npm run check:swagger --prefix server
|
||||
|
||||
client-build:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
@@ -94,11 +145,83 @@ jobs:
|
||||
- name: Install client deps
|
||||
run: npm ci --prefix client
|
||||
|
||||
- name: Run client tests
|
||||
run: npm test --prefix client
|
||||
|
||||
# The build comes FIRST, and that ordering is load-bearing as of slice 3.
|
||||
# Two of the client tests read `dist/entry.js` — the chunk's externals, and
|
||||
# what it registers when imported against a fake `window.__rg` — and both
|
||||
# skip when there is no build. Run the other way round they skip silently
|
||||
# in CI, which is the worst of both: green, and not asking the question.
|
||||
- name: Build the client chunk
|
||||
run: npm run build --prefix client
|
||||
|
||||
- name: Run client tests
|
||||
run: npm test --prefix client
|
||||
|
||||
- name: Check the built chunk's externals (MODULE_API.md §3.6)
|
||||
run: npm run check:externals --prefix client
|
||||
|
||||
# ── The URLs this module actually serves ──────────────────────────────────
|
||||
#
|
||||
# Everything above proves the module against itself. This proves it against a
|
||||
# real core: the one place where "the prefix I register" and "the path I
|
||||
# document" are the same fact rather than two strings that ought to agree.
|
||||
#
|
||||
# The module is COPIED into the core checkout, never symlinked — core's loader
|
||||
# filters its scan with `entry.isDirectory()`, which reports a link as a link
|
||||
# and skips it silently, so a symlinked module produces a manifest with no
|
||||
# module routes in it and a diff that looks like the module registering
|
||||
# nothing.
|
||||
frozen-manifest:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: module
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
# Anonymous HTTPS, and a full clone rather than a shallow one: the pin is a
|
||||
# commit sha, and `--depth 1` can only fetch a branch tip.
|
||||
- name: Clone core at the pinned ref (MODULE_API.md §5.3)
|
||||
run: |
|
||||
REPO=$(node -p "require('./module/ci/core-ref.json').repo")
|
||||
REF=$(node -p "require('./module/ci/core-ref.json').ref")
|
||||
echo "core: $REPO @ $REF"
|
||||
git clone --quiet "$REPO" core
|
||||
git -C core checkout --quiet "$REF"
|
||||
|
||||
- name: Install core's server deps
|
||||
run: npm ci --prefix core/server
|
||||
|
||||
# Core alone. `--check` first, so a pin that no longer regenerates its own
|
||||
# committed manifest fails HERE, naming the pin, instead of showing up below
|
||||
# as this module having removed a route it never touched.
|
||||
- name: Generate core's manifest without this module
|
||||
run: |
|
||||
npm run routes:manifest --prefix core/server -- --check
|
||||
cp core/server/routes.manifest.json before.json
|
||||
|
||||
# The chunk has to exist before the loader will accept the module at all —
|
||||
# `client.entry` is validated during the manifest step of the scan, and a
|
||||
# missing one is a load failure, not a warning.
|
||||
- name: Build the client chunk
|
||||
run: |
|
||||
npm ci --prefix module/client
|
||||
npm run build --prefix module/client
|
||||
|
||||
- name: Install the module into core
|
||||
run: |
|
||||
mkdir -p core/modules/uo
|
||||
tar -C module --exclude=.git --exclude=node_modules -cf - . | tar -C core/modules/uo -xf -
|
||||
npm ci --omit=dev --prefix core/modules/uo/server
|
||||
|
||||
- name: Generate core's manifest with this module
|
||||
run: |
|
||||
npm run routes:manifest --prefix core/server
|
||||
cp core/server/routes.manifest.json after.json
|
||||
|
||||
- name: Check the frozen manifest and the fragment's coverage
|
||||
working-directory: module
|
||||
run: node server/scripts/frozenManifest.js --before ../before.json --after ../after.json --check
|
||||
|
||||
444
.gitea/workflows/release.yml
Normal file
444
.gitea/workflows/release.yml
Normal file
@@ -0,0 +1,444 @@
|
||||
# Build and publish the installable bundle: `module-uo-<version>.tar.gz` plus the
|
||||
# manifest carrying its sha256 (docs/website/MODULE_SYSTEM.md §2.3, §2.5).
|
||||
#
|
||||
# ── What a release IS here ──────────────────────────────────────────────────
|
||||
#
|
||||
# **An operator never builds anything** (MODULE_SYSTEM.md §1.14 — the constraint
|
||||
# the whole module system is shaped around). So a release is not source: it is the
|
||||
# directory core's loader expects to find at `modules/uo/`, already assembled —
|
||||
# the prebuilt client chunk, the one runtime dependency installed, the schema
|
||||
# fragment and the OpenAPI fragment — packed as it will be unpacked. Phase 4's
|
||||
# admin install downloads the tarball, verifies it against the `sha256` in the
|
||||
# manifest, and unpacks it onto the volume. Nothing runs `npm` on the way.
|
||||
#
|
||||
# ── The version is DERIVED, and the declaration is a floor ──────────────────
|
||||
#
|
||||
# This file used to release only when a merge to `main` left `module.json` at a
|
||||
# version with no release yet — the version DECLARED, never computed, on the
|
||||
# argument that two sources for one number is how they drift. That was true and
|
||||
# it was still the wrong trade: it makes every bundle cost a second reviewed PR
|
||||
# whose entire content is a number, and between 2026-08-12 and 2026-08-19 it cost
|
||||
# this repo *every* bundle — v0.3.0 was the only release while nine phases of
|
||||
# Teams work landed, because nothing in them touched that line.
|
||||
#
|
||||
# So the engine `link` and `installer` already run is adopted here (MODULE_SYSTEM
|
||||
# §2.7.1, decision 19 as amended):
|
||||
#
|
||||
# feat!: / BREAKING CHANGE -> major feat: -> minor fix|perf: -> patch
|
||||
# nothing releasable -> no release is cut
|
||||
# (first ever run, no tag) -> releases what module.json declares
|
||||
#
|
||||
# **The declared version is kept as a floor, not deleted.** If `module.json` names
|
||||
# a version above the newest tag, that version releases — which is the old model
|
||||
# exactly, surviving as the special case it always was. Raising it by hand is
|
||||
# still how you say "this one is a minor, whatever the subjects imply", and it is
|
||||
# still the natural place to move when a `coreApi` bump forces the question. What
|
||||
# no longer happens is a merge full of `feat:` producing nothing.
|
||||
#
|
||||
# The number that ships is therefore the TAG, and CI writes it into the
|
||||
# `module.json` inside the bundle at assembly time. The committed `module.json` is
|
||||
# a floor and a starting point, not a record of the last release — `link` reached
|
||||
# the same arrangement with `Cargo.toml`, for the same reason: a release engine
|
||||
# that has to commit a bump back to `main` stops working the day someone protects
|
||||
# the branch, and this one is protected.
|
||||
#
|
||||
# ── The backdoor ────────────────────────────────────────────────────────────
|
||||
#
|
||||
# `workflow_dispatch` publishes on demand, for the case the rules above cannot
|
||||
# reach: `module.json` changed in a way worth shipping — a widened `coreApi`, a
|
||||
# new mount, a capability — with no releasable code behind it. Leave `version`
|
||||
# blank to bump the newest tag by `bump` (default `patch`), or name an exact
|
||||
# version to publish that. A dispatch releases even when nothing in the log is
|
||||
# releasable; that is the entire point of pressing the button.
|
||||
#
|
||||
# Re-running on a version that is already released is a no-op, so a rerun after an
|
||||
# unrelated failure is safe. A tag that exists with no release behind it is NOT a
|
||||
# no-op — see the recovery branch in the plan step.
|
||||
#
|
||||
# This workflow still never writes to a branch. It tags and publishes, so `main`
|
||||
# needs no push exception.
|
||||
#
|
||||
# Prerequisites (Settings → Actions → Secrets on RunicGateway/Module-uo):
|
||||
# REGISTRY_TOKEN — Gitea access token with `write:repository`, to push the tag
|
||||
# and create the release.
|
||||
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: 'Exact version to publish (e.g. 0.4.1). Blank = bump the newest tag by the level below.'
|
||||
required: false
|
||||
default: ''
|
||||
bump:
|
||||
description: 'Bump level when version is blank: patch | minor | major'
|
||||
required: false
|
||||
default: 'patch'
|
||||
|
||||
concurrency:
|
||||
group: release-module-uo
|
||||
cancel-in-progress: false
|
||||
|
||||
env:
|
||||
GITEA_HOST: gitea.whitlocktech.com
|
||||
REPO: RunicGateway/Module-uo
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
# Full history: the plan step reads every tag and every subject since the
|
||||
# newest one, and a shallow clone has neither.
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
- name: Plan the release (version + changelog)
|
||||
id: plan
|
||||
env:
|
||||
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
EVENT: ${{ github.event_name }}
|
||||
IN_VERSION: ${{ github.event.inputs.version }}
|
||||
IN_BUMP: ${{ github.event.inputs.bump }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
mkdir -p dist
|
||||
git fetch --tags --force >/dev/null 2>&1 || true
|
||||
|
||||
DECLARED="$(node -p "require('./module.json').version")"
|
||||
LAST_TAG="$(git describe --tags --match 'v*' --abbrev=0 2>/dev/null || true)"
|
||||
CURRENT="${LAST_TAG#v}"
|
||||
RANGE="${LAST_TAG:+${LAST_TAG}..}HEAD"
|
||||
echo "module.json declares ${DECLARED}; newest tag is ${LAST_TAG:-<none>}"
|
||||
|
||||
SUBJECTS="$(git log --no-merges --format='%s' $RANGE || true)"
|
||||
BODIES="$(git log --no-merges --format='%B' $RANGE || true)"
|
||||
|
||||
BUMP=none
|
||||
if echo "$BODIES" | grep -qE 'BREAKING[ -]CHANGE' ; then BUMP=major; fi
|
||||
if echo "$SUBJECTS" | grep -qE '^[a-z]+(\([^)]+\))?!:' ; then BUMP=major; fi
|
||||
if [ "$BUMP" = none ] && echo "$SUBJECTS" | grep -qE '^feat(\([^)]+\))?:' ; then BUMP=minor; fi
|
||||
if [ "$BUMP" = none ] && echo "$SUBJECTS" | grep -qE '^(fix|perf)(\([^)]+\))?:' ; then BUMP=patch; fi
|
||||
|
||||
bump() { # <x.y.z> <major|minor|patch> -> bumped
|
||||
IFS=. read -r MA MI PA <<< "$1"
|
||||
case "$2" in
|
||||
major) echo "$((MA+1)).0.0" ;;
|
||||
minor) echo "${MA}.$((MI+1)).0" ;;
|
||||
patch) echo "${MA}.${MI}.$((PA+1))" ;;
|
||||
esac
|
||||
}
|
||||
|
||||
# `sort -V` orders version strings, so the higher of two is its last
|
||||
# line. Used rather than a hand-rolled field compare because 0.10.0 vs
|
||||
# 0.9.0 is exactly the comparison a string sort gets wrong.
|
||||
higher() { printf '%s\n%s\n' "$1" "$2" | sort -V | tail -1; }
|
||||
|
||||
rank() { case "$1" in major) echo 3 ;; minor) echo 2 ;; patch) echo 1 ;; *) echo 0 ;; esac; }
|
||||
bigger_bump() { if [ "$(rank "$1")" -ge "$(rank "$2")" ]; then echo "$1"; else echo "$2"; fi; }
|
||||
|
||||
VERSION=""
|
||||
if [ -n "${IN_VERSION:-}" ]; then
|
||||
# The backdoor's exact form. Deliberately unvalidated against the log:
|
||||
# a human typed it, and the already-released check below is the only
|
||||
# guard that matters.
|
||||
VERSION="${IN_VERSION}"
|
||||
echo "dispatch: publishing the requested version ${VERSION}"
|
||||
else
|
||||
LEVEL="$BUMP"
|
||||
# A dispatch with nothing releasable in the log still releases — that
|
||||
# is what the button is for. Where the log DOES say something, the
|
||||
# larger of the two wins rather than the input: pressing the button on
|
||||
# a log full of `feat:` without touching the dropdown would otherwise
|
||||
# publish its `patch` default over a minor's worth of work, and a
|
||||
# version that undersells its own contents cannot be taken back.
|
||||
if [ "${EVENT:-}" = workflow_dispatch ]; then
|
||||
LEVEL="$(bigger_bump "$LEVEL" "${IN_BUMP:-patch}")"
|
||||
if [ "$BUMP" = none ]; then
|
||||
echo "dispatch: nothing releasable in the log, bumping ${LEVEL} anyway"
|
||||
elif [ "$LEVEL" != "$BUMP" ]; then
|
||||
echo "dispatch: the log says ${BUMP}, the run asked for ${LEVEL} — taking ${LEVEL}"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ -z "$CURRENT" ]; then
|
||||
VERSION="$DECLARED" # first ever release: ship what is declared
|
||||
elif [ "$LEVEL" != none ]; then
|
||||
VERSION="$(bump "$CURRENT" "$LEVEL")"
|
||||
fi
|
||||
|
||||
# The floor. A `module.json` above the newest tag releases at that
|
||||
# version even when the log says nothing and even when the log says
|
||||
# patch — which is the pre-2026-08-19 model, kept as a special case.
|
||||
if [ -n "$CURRENT" ] && [ "$DECLARED" != "$CURRENT" ] \
|
||||
&& [ "$(higher "$DECLARED" "$CURRENT")" = "$DECLARED" ]; then
|
||||
if [ -z "$VERSION" ] || [ "$(higher "$DECLARED" "$VERSION")" = "$DECLARED" ]; then
|
||||
echo "module.json declares ${DECLARED}, above both ${CURRENT} and the derived version — releasing that."
|
||||
VERSION="$DECLARED"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
RELEASE=true
|
||||
if [ -z "$VERSION" ]; then
|
||||
RELEASE=false
|
||||
VERSION="$CURRENT"
|
||||
echo "Nothing releasable since ${LAST_TAG} (no feat/fix/perf/breaking subject) — standing down."
|
||||
fi
|
||||
|
||||
# An existing tag is NOT automatically "nothing to do". A tag with no
|
||||
# release behind it means a previous run tagged and then died before
|
||||
# publishing — which is what happened on servuo-plugins' first release,
|
||||
# where absent secrets took the release API call to 401 after the tag
|
||||
# had already been pushed. Standing down on the tag alone makes that
|
||||
# state permanent. Note this deliberately OVERRIDES the RELEASE=false
|
||||
# above: with the tag in place there is nothing releasable after it, so
|
||||
# the normal path would stand down, which is why it could never
|
||||
# self-heal. Anything other than 200/404 — a network failure, a bad
|
||||
# token — is not evidence of absence, and guessing "no" would publish
|
||||
# over a good release, so refuse instead.
|
||||
REUSE_TAG=false
|
||||
if [ -n "$VERSION" ] && git rev-parse -q --verify "refs/tags/v${VERSION}" >/dev/null; then
|
||||
CI_TOKEN="$(printf '%s' "${REGISTRY_TOKEN:-}" | tr -d '\r\n')"
|
||||
REL_HTTP="$(curl -s -o /dev/null -w '%{http_code}' \
|
||||
-H "Authorization: token ${CI_TOKEN}" \
|
||||
"https://${GITEA_HOST}/api/v1/repos/${REPO}/releases/tags/v${VERSION}" || echo 000)"
|
||||
case "$REL_HTTP" in
|
||||
200) echo "v${VERSION} is already released — nothing to do."; RELEASE=false ;;
|
||||
404) echo "::warning::Tag v${VERSION} exists but has no release — a previous run failed after tagging. Reusing the tag and publishing the release it is missing."
|
||||
REUSE_TAG=true; RELEASE=true ;;
|
||||
*) echo "::error::Could not determine whether v${VERSION} is released (HTTP ${REL_HTTP}). Refusing to guess."; exit 1 ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Changelog range. A recovery run has nothing after the tag, so
|
||||
# summarize what the tag itself contains rather than emitting an empty
|
||||
# list: the range that produced it, i.e. previous-tag..this-tag.
|
||||
if [ "$REUSE_TAG" = true ]; then
|
||||
PREV_TAG="$(git describe --tags --match 'v*' --abbrev=0 "v${VERSION}^" 2>/dev/null || true)"
|
||||
CL_RANGE="${PREV_TAG:+${PREV_TAG}..}v${VERSION}"
|
||||
SINCE="$PREV_TAG"
|
||||
else
|
||||
CL_RANGE="$RANGE"
|
||||
SINCE="$LAST_TAG"
|
||||
fi
|
||||
CL_SUBJECTS="$(git log --no-merges --format='%s' $CL_RANGE || true)"
|
||||
|
||||
{
|
||||
echo "## module-uo v${VERSION}"
|
||||
echo
|
||||
echo "Install from the website's Admin → Modules screen by pasting the URL of"
|
||||
echo "\`module-uo-${VERSION}.json\`, or unpack the tarball onto the modules volume"
|
||||
echo "as \`modules/uo/\`. Requires a core whose \`MODULE_API_VERSION\` satisfies"
|
||||
echo "\`$(node -p "require('./module.json').coreApi")\`."
|
||||
echo
|
||||
FEATS="$(echo "$CL_SUBJECTS" | grep -E '^feat' || true)"
|
||||
FIXES="$(echo "$CL_SUBJECTS" | grep -E '^(fix|perf)' || true)"
|
||||
[ -n "$FEATS" ] && { echo "### Features"; echo "$FEATS" | sed 's/^/- /'; echo; }
|
||||
[ -n "$FIXES" ] && { echo "### Fixes"; echo "$FIXES" | sed 's/^/- /'; echo; }
|
||||
echo "### All changes"
|
||||
if [ -n "$SINCE" ]; then echo "Since ${SINCE}:"; fi
|
||||
echo "$CL_SUBJECTS" | sed 's/^/- /'
|
||||
echo
|
||||
echo "### Verifying this download"
|
||||
echo
|
||||
echo "Releases are **unsigned** — the \`sha256\` in \`module-uo-${VERSION}.json\` is the"
|
||||
echo "trust anchor, and the website verifies it before unpacking."
|
||||
echo
|
||||
echo '```bash'
|
||||
echo "sha256sum -c SHA256SUMS --ignore-missing"
|
||||
echo '```'
|
||||
} > dist/CHANGELOG.md
|
||||
|
||||
echo "version=${VERSION}" >> "$GITHUB_OUTPUT"
|
||||
echo "tag=v${VERSION}" >> "$GITHUB_OUTPUT"
|
||||
echo "release=${RELEASE}" >> "$GITHUB_OUTPUT"
|
||||
echo "reuse_tag=${REUSE_TAG}" >> "$GITHUB_OUTPUT"
|
||||
echo "bump=${BUMP}" >> "$GITHUB_OUTPUT"
|
||||
echo "==> release=${RELEASE} version=${VERSION} bump=${BUMP} declared=${DECLARED} last_tag=${LAST_TAG:-<none>}"
|
||||
|
||||
# Before anything is built or tagged, so a repo without secrets fails
|
||||
# legibly rather than half-publishing: the tag push can succeed on the
|
||||
# credential actions/checkout left in the local git config while the
|
||||
# release API call 401s, leaving the repo tagged and unreleased.
|
||||
- name: Verify release credentials are configured
|
||||
if: ${{ steps.plan.outputs.release == 'true' }}
|
||||
env:
|
||||
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if [ -z "$(printf '%s' "${REGISTRY_TOKEN:-}" | tr -d '\r\n')" ]; then
|
||||
echo "::error::Missing Actions secret REGISTRY_TOKEN (needs write:repository) on ${REPO}."
|
||||
exit 1
|
||||
fi
|
||||
echo "Release credentials present."
|
||||
|
||||
- name: Build the client chunk
|
||||
if: ${{ steps.plan.outputs.release == 'true' }}
|
||||
run: |
|
||||
npm ci --prefix client
|
||||
npm run build --prefix client
|
||||
|
||||
# `--omit=dev` and then PACKED: express, express-validator and swagger-autogen
|
||||
# are build- and test-time only — the shipped half is handed express on `ctx`
|
||||
# (MODULE_API.md §2.3) — and `ws` is the one runtime dependency. Node resolves
|
||||
# it by walking up from `modules/uo/server/`, which is why it ships inside the
|
||||
# tarball rather than being installed on the operator's box.
|
||||
- name: Install the shipped runtime dependency
|
||||
if: ${{ steps.plan.outputs.release == 'true' }}
|
||||
run: npm ci --omit=dev --prefix server
|
||||
|
||||
# ── Assemble exactly what an operator's volume gets ──────────────────
|
||||
#
|
||||
# Stated as an INCLUDE list, not an exclude list. An exclude list ships
|
||||
# whatever it forgot: the day someone adds `server/tools/` with a scratch
|
||||
# credential in it, an exclude list packs it and nobody finds out.
|
||||
#
|
||||
# The list itself lives in `ci/bundle.json`, not here, because it has a
|
||||
# second reader: `server/scripts/checkBundle.js` runs in PR checks and asks
|
||||
# whether the list still covers everything `server/index.js` reaches. It
|
||||
# was hardcoded in this file until v1.0.0 shipped without `server/commands/`
|
||||
# — added by the Teams cutover, never added here — and the module died at
|
||||
# the register stage on the operator's box. One declaration, two readers,
|
||||
# so the next directory cannot go missing quietly.
|
||||
- name: Assemble the bundle
|
||||
if: ${{ steps.plan.outputs.release == 'true' }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
VERSION="${{ steps.plan.outputs.version }}"
|
||||
OUT="dist/module-uo-${VERSION}"
|
||||
rm -rf "$OUT" && mkdir -p "$OUT"
|
||||
|
||||
# The manifest core reads — with the RELEASED version written into it.
|
||||
# The committed `module.json` is a floor, not a record of the last
|
||||
# release (see the header), so copying it verbatim would ship a bundle
|
||||
# whose `installed_modules` row and admin screen disagree with the tag
|
||||
# it came from. This is the one place the derived number becomes the
|
||||
# module's own.
|
||||
jq --arg v "$VERSION" '.version = $v' module.json > "$OUT/module.json"
|
||||
|
||||
# The two fragments, and the licence the code is under — a bundle that
|
||||
# ships GPL code without its licence is not distributable.
|
||||
for f in $(jq -r '.root[]' ci/bundle.json); do
|
||||
cp "$f" "$OUT/"
|
||||
done
|
||||
|
||||
# The server half, minus what never runs inside core's process.
|
||||
mkdir -p "$OUT/server"
|
||||
for d in $(jq -r '.server[]' ci/bundle.json); do
|
||||
cp -r "server/$d" "$OUT/server/"
|
||||
done
|
||||
cp -r server/node_modules "$OUT/server/"
|
||||
|
||||
# The client half is the BUILT chunk only. `client/src` is 5,000 lines
|
||||
# of source an operator has no use for and core will never read.
|
||||
mkdir -p "$OUT/client/dist"
|
||||
cp client/dist/entry.js "$OUT/client/dist/"
|
||||
|
||||
# Prove the bundle is loadable before it is published: these are the
|
||||
# paths core's loader resolves out of module.json, and a release whose
|
||||
# entry point is missing fails on an operator's box with a
|
||||
# `startup_failed` row instead of here. The version assertion guards the
|
||||
# rewrite above — a bundle that still carries the declared version would
|
||||
# install under a number that is not the one it was released as.
|
||||
node -e '
|
||||
const fs = require("fs"), path = require("path");
|
||||
const [root, want] = process.argv.slice(1);
|
||||
const m = JSON.parse(fs.readFileSync(path.join(root, "module.json"), "utf8"));
|
||||
if (m.version !== want) {
|
||||
console.error(`bundle declares ${m.version}, but this is release ${want}`);
|
||||
process.exit(1);
|
||||
}
|
||||
for (const p of [m.server, m.schema, m.purge, m.client.entry, "swagger-fragment.json"]) {
|
||||
if (!fs.existsSync(path.join(root, p))) { console.error("bundle is missing " + p); process.exit(1); }
|
||||
}
|
||||
console.log("bundle contents check: ok");
|
||||
' "$OUT" "$VERSION"
|
||||
|
||||
# ── And that it can actually LOAD ─────────────────────────────────
|
||||
#
|
||||
# The check above stats the paths `module.json` declares, which is a
|
||||
# real question but a shallow one: v1.0.0 passed it and was still
|
||||
# missing `server/commands/`, because a file reached only by a require
|
||||
# inside `register()` is named nowhere in `module.json`. This resolves
|
||||
# every relative require in the assembled tree and asserts the target is
|
||||
# in it — asked of the artifact, so it also catches a copy that half
|
||||
# failed or a list naming a path that has since moved.
|
||||
#
|
||||
# Run from the SOURCE tree (`server/scripts/` never ships) against the
|
||||
# assembled bundle.
|
||||
node server/scripts/checkBundle.js --bundle "$OUT"
|
||||
|
||||
tar -C dist -czf "dist/module-uo-${VERSION}.tar.gz" "module-uo-${VERSION}"
|
||||
rm -rf "$OUT"
|
||||
|
||||
SHA="$(sha256sum "dist/module-uo-${VERSION}.tar.gz" | cut -d' ' -f1)"
|
||||
SIZE="$(stat -c%s "dist/module-uo-${VERSION}.tar.gz")"
|
||||
|
||||
# The install manifest. Same shape as the installer's bundle JSON — a
|
||||
# per-asset sha256 fetched over HTTPS, no signatures — because that is
|
||||
# the model this project already has and a second one would be a second
|
||||
# thing to get right (MODULE_SYSTEM.md §1.11).
|
||||
jq -n \
|
||||
--arg id "$(node -p "require('./module.json').id")" \
|
||||
--arg name "$(node -p "require('./module.json').name")" \
|
||||
--arg version "$VERSION" \
|
||||
--arg coreApi "$(node -p "require('./module.json').coreApi")" \
|
||||
--arg artifact "module-uo-${VERSION}.tar.gz" \
|
||||
--arg sha256 "$SHA" \
|
||||
--argjson size "$SIZE" \
|
||||
--arg url "https://${GITEA_HOST}/${REPO}/releases/download/v${VERSION}/module-uo-${VERSION}.tar.gz" \
|
||||
'{schema:1, id:$id, name:$name, version:$version, coreApi:$coreApi,
|
||||
artifact:$artifact, url:$url, sha256:$sha256, size:$size}' \
|
||||
> "dist/module-uo-${VERSION}.json"
|
||||
|
||||
echo "${SHA} module-uo-${VERSION}.tar.gz" > dist/SHA256SUMS
|
||||
cat "dist/module-uo-${VERSION}.json"
|
||||
|
||||
# Skipped on a recovery run: the tag is already there and is the thing being
|
||||
# published against.
|
||||
- name: Tag the release
|
||||
if: ${{ steps.plan.outputs.release == 'true' && steps.plan.outputs.reuse_tag != 'true' }}
|
||||
env:
|
||||
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ steps.plan.outputs.tag }}"
|
||||
git config user.name 'Runic Gateway CI'
|
||||
git config user.email 'ci@whitlocktech.net'
|
||||
git tag -a "$TAG" -m "module-uo ${TAG}"
|
||||
git push origin "$TAG"
|
||||
|
||||
- name: Create the Gitea release and upload the bundle
|
||||
if: ${{ steps.plan.outputs.release == 'true' }}
|
||||
env:
|
||||
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ steps.plan.outputs.tag }}"
|
||||
VERSION="${{ steps.plan.outputs.version }}"
|
||||
API="https://${GITEA_HOST}/api/v1/repos/${REPO}"
|
||||
CI_TOKEN="$(printf '%s' "${REGISTRY_TOKEN}" | tr -d '\r\n')"
|
||||
|
||||
REL_ID="$(curl -sSf -X POST "${API}/releases" \
|
||||
-H "Authorization: token ${CI_TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "$(jq -n --arg tag "$TAG" --arg body "$(cat dist/CHANGELOG.md)" \
|
||||
'{tag_name:$tag, name:$tag, body:$body, draft:false, prerelease:false}')" \
|
||||
| jq -r '.id')"
|
||||
echo "Created release ${TAG} (id=${REL_ID})"
|
||||
|
||||
for f in "module-uo-${VERSION}.tar.gz" "module-uo-${VERSION}.json" SHA256SUMS; do
|
||||
curl -sSf -X POST "${API}/releases/${REL_ID}/assets?name=${f}" \
|
||||
-H "Authorization: token ${CI_TOKEN}" \
|
||||
-F "attachment=@dist/${f}" >/dev/null
|
||||
echo " uploaded ${f}"
|
||||
done
|
||||
103
.gitea/workflows/sonarqube.yml
Normal file
103
.gitea/workflows/sonarqube.yml
Normal file
@@ -0,0 +1,103 @@
|
||||
# Run SonarQube static analysis against the code that just landed on `main` and
|
||||
# report the results to the self-hosted SonarQube server for review. This is
|
||||
# intentionally NON-BLOCKING: it triggers on push to main (i.e. AFTER merge),
|
||||
# not on pull_request, so it never gates a PR. It complements pr-checks.yml
|
||||
# (which gates PRs) and release.yml (which publishes the bundle) — this one only
|
||||
# feeds the dashboard.
|
||||
#
|
||||
# Mirrors RunicGateway/website's sonarqube.yml, for the same reason pr-checks.yml
|
||||
# does: this module is two npm packages shaped like that repo's `server/` and
|
||||
# `client/`, and it is loaded into that repo's process. Until now it was the one
|
||||
# part of the platform that had never been scanned — 75 files that arrived in the
|
||||
# Phase 3 extraction with core's Sonar history left behind in core's project.
|
||||
#
|
||||
# Prerequisites (one-time, in the Gitea UI — Repo → Settings → Actions):
|
||||
# • Secret SONAR_TOKEN — a SonarQube "Analysis" token generated at
|
||||
# My Account → Security in SonarQube for the
|
||||
# Module-uo project (or a global one).
|
||||
# • Variable SONAR_HOST_URL — the SonarQube base URL on your LAN, e.g.
|
||||
# http://192.168.0.56:9000
|
||||
# (kept as a variable, not committed, so the internal address stays out of git.)
|
||||
#
|
||||
# The runner (self-hosted `ubuntu-latest`, same as the other workflows) must be
|
||||
# able to reach SONAR_HOST_URL on your network. Nothing here waits on the
|
||||
# SonarQube Quality Gate, so a failing gate does not fail this job — check the
|
||||
# dashboard when you want to.
|
||||
|
||||
name: SonarQube
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
# Allow re-running the analysis on demand from the Actions tab.
|
||||
workflow_dispatch: {}
|
||||
|
||||
concurrency:
|
||||
group: sonarqube-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
analysis:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out (full history for accurate new-code + blame)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
# SonarQube uses git history to attribute issues to authors and to
|
||||
# compute "new code". A shallow clone degrades both.
|
||||
fetch-depth: 0
|
||||
|
||||
# Node 22, where pr-checks.yml pins 20: the built-in `lcov` coverage
|
||||
# reporter this job depends on needs >= 22. The version that matters for
|
||||
# correctness is the one in pr-checks.yml, which matches the core process
|
||||
# this module is loaded into; nothing here ships.
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 22
|
||||
|
||||
- name: Install deps for both halves
|
||||
run: |
|
||||
npm ci --prefix server
|
||||
npm ci --prefix client
|
||||
|
||||
# The chunk has to exist before the client suite runs: build.test.js and
|
||||
# registration.test.js read `client/dist/entry.js`, and both SKIP when
|
||||
# there is no build. Run the other way round they skip silently and this
|
||||
# job reports coverage for a suite that quietly asked less than it looks
|
||||
# like it did — the same ordering pr-checks.yml calls load-bearing.
|
||||
- name: Build the client chunk
|
||||
run: npm run build --prefix client
|
||||
|
||||
# SonarQube runs static analysis only — it never executes the test suite,
|
||||
# so we must produce the coverage report ourselves and hand it to the
|
||||
# scanner (see sonar.javascript.lcov.reportPaths in sonar-project.properties).
|
||||
#
|
||||
# Both suites are invoked from the REPO ROOT rather than with `--prefix`,
|
||||
# so the LCOV `SF:` paths come out repo-root-relative (`server/router/...`,
|
||||
# `client/src/...`) and resolve against sonar.sources. That is also why the
|
||||
# server suite's `--require` is spelled out here instead of reusing
|
||||
# `npm test --prefix server`, whose path is relative to `server/`.
|
||||
- name: Generate server test coverage (LCOV)
|
||||
run: |
|
||||
mkdir -p server/coverage
|
||||
node --test --experimental-test-coverage \
|
||||
--require ./server/test/_setup.js \
|
||||
--test-reporter=spec --test-reporter-destination=stdout \
|
||||
--test-reporter=lcov --test-reporter-destination=server/coverage/lcov.info \
|
||||
--test-reporter=./scripts/sonar-test-reporter.mjs --test-reporter-destination=server/coverage/test-execution.xml \
|
||||
server/test/*.test.js
|
||||
|
||||
- name: Generate client test coverage (LCOV)
|
||||
run: |
|
||||
mkdir -p client/coverage
|
||||
node --test --experimental-test-coverage \
|
||||
--test-reporter=spec --test-reporter-destination=stdout \
|
||||
--test-reporter=lcov --test-reporter-destination=client/coverage/lcov.info \
|
||||
--test-reporter=./scripts/sonar-test-reporter.mjs --test-reporter-destination=client/coverage/test-execution.xml \
|
||||
client/test/*.test.js
|
||||
|
||||
- name: Run SonarQube scan
|
||||
uses: sonarsource/sonarqube-scan-action@v4
|
||||
env:
|
||||
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
|
||||
SONAR_HOST_URL: ${{ vars.SONAR_HOST_URL }}
|
||||
8
.gitignore
vendored
8
.gitignore
vendored
@@ -19,7 +19,13 @@ client/coverage/
|
||||
*.env
|
||||
!.env.example
|
||||
|
||||
# Release staging
|
||||
# Release staging. `.gitea/workflows/release.yml` assembles the bundle under
|
||||
# /dist and packs it from there. Note this is the ROOT dist only — the module's
|
||||
# two committed generated artifacts, swagger-fragment.json and
|
||||
# routes.manifest.json, are deliberately NOT ignored: core merges the first
|
||||
# verbatim and the second is the frozen URL surface, so both have to be
|
||||
# reviewable in a diff (MODULE_API.md §2.8, §5.3).
|
||||
/dist/
|
||||
*.tar.gz
|
||||
|
||||
# logs / os
|
||||
|
||||
@@ -96,6 +96,19 @@ when someone builds on the server is not shippable.
|
||||
branch and no cutover, unlike `website`, whose module work accumulates on `edge`
|
||||
and reaches `main` once.
|
||||
|
||||
### Static analysis runs after the merge, not on the PR
|
||||
|
||||
`.gitea/workflows/sonarqube.yml` scans `main` on push and reports to the
|
||||
self-hosted SonarQube instance under the project key **`Module-uo`**. It is
|
||||
deliberately non-blocking: it never gates a pull request, and a failing quality
|
||||
gate does not fail the job. Check the dashboard when you want to; the things
|
||||
that must not reach `main` are gated by `pr-checks.yml` instead.
|
||||
|
||||
It runs both suites from the repo root to produce coverage, and builds the
|
||||
client chunk first — two of the client tests read `dist/entry.js` and skip
|
||||
without it, which would leave this job reporting on a suite that quietly asked
|
||||
less than it appears to.
|
||||
|
||||
### Commit messages
|
||||
|
||||
We use [Conventional Commits](https://www.conventionalcommits.org/) —
|
||||
|
||||
146
README.md
146
README.md
@@ -13,6 +13,7 @@ module that follows.
|
||||
│ module-uo (>>> HERE <<<) │
|
||||
│ shard status · spawn atlas · marketplace │
|
||||
│ governors · cliloc · town crier · uo-link│
|
||||
│ client files: portraits, item art, names │
|
||||
└───────────────────────────────────────────┘
|
||||
│ server half: routers, models, schema fragment
|
||||
│ client half: prebuilt ESM chunk, SPA routes + nav
|
||||
@@ -24,7 +25,7 @@ The module's **id** is `uo` — that is what appears in `module.json`, in the `i
|
||||
table, in the `modules/<id>/` path on disk and in the URL segment (`/uo/*`, `/admin/uo/*`,
|
||||
`/player/uo/*`). `Module-uo` is the repository; `module-uo` is the module and its release artifact.
|
||||
|
||||
## Status: the bundle skeleton exists; the extraction has started
|
||||
## Status: the extraction is complete; this repo is the UO half of the site
|
||||
|
||||
The design of record is
|
||||
[`website/MODULE_SYSTEM.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_SYSTEM.md)
|
||||
@@ -37,32 +38,50 @@ in the docs repo — **read them before opening a PR here.** Where the two diffe
|
||||
| 0 — CI trigger fix, cut `website` `edge`, bootstrap this repo | `website`, here | ✅ done |
|
||||
| 1 — module API contract (`docs/website/MODULE_API.md`) + the atlas spike | `docs`, `website` | ✅ done |
|
||||
| 2 — core scaffolding: loader, `installed_modules`, registries, client registry | `website` | ✅ done |
|
||||
| 3 — extract the UO half of the site into this repo | `website`, here | 🟡 in progress |
|
||||
| 4 — delivery: the admin Modules screen + the Docker path | `website` | ⬜ |
|
||||
| 3 — extract the UO half of the site into this repo | `website`, here | ✅ done |
|
||||
| 4 — delivery: the admin Modules screen + the Docker path | `website` | ✅ done |
|
||||
|
||||
Phase 3 moves the UO half of `website/` here in ten slices (`MODULE_SYSTEM.md` §2.7.1), server-first
|
||||
and then client. Each slice is one PR here that adds, and one PR in `website` that deletes — this one
|
||||
merging first, so `website`'s `edge` branch serves the feature from core right up to the moment core
|
||||
drops it.
|
||||
Phase 3 moved the UO half of `website/` here in six slices (`MODULE_SYSTEM.md` §2.7.1): the bundle
|
||||
skeleton, the whole server half, core's client extension slots, the whole client half, the de-UO of
|
||||
core's own copy, and this one — the artifacts that make the result installable and checkable. Each
|
||||
slice was one PR here that added and one in `website` that deleted, this one merging first, so
|
||||
`website`'s `edge` branch served each feature from core right up to the moment core dropped it.
|
||||
|
||||
**Slice 0 is the bundle skeleton, and it registers nothing on purpose.** What it proves is the
|
||||
delivery path itself: core discovers the module, validates `module.json`, calls `register()`, serves
|
||||
the client chunk, injects it, and reports the module `started` — and the chunk resolves React, the
|
||||
renderer and the router from core's `window.__rg` rather than bundling its own. Every slice after
|
||||
this one adds registrations to `server/index.js` and `client/src/entry.jsx`.
|
||||
Neither half sliced by feature in the end, and for the same reason on both sides: a mount prefix is
|
||||
claimed whole and a shared leaf moves with its **last** consumer, so the closure of either half is
|
||||
the whole half.
|
||||
|
||||
**What core serves and what this repo serves is now a fact you can read**, not a claim: 72 URLs, in
|
||||
[`routes.manifest.json`](routes.manifest.json), derived by loading this module into a real core and
|
||||
diffing. Not one of core's own URLs moved — that is the promise `MODULE_SYSTEM.md` §1.2 makes to the
|
||||
shipped Android app and the Discord bot, and it is checked on every PR.
|
||||
|
||||
## Working on it
|
||||
|
||||
```bash
|
||||
npm ci --prefix server && npm test --prefix server && npm run check:imports --prefix server
|
||||
npm run check:swagger --prefix server # is swagger-fragment.json still current?
|
||||
npm ci --prefix client && npm test --prefix client && npm run build --prefix client
|
||||
npm run check:externals --prefix client # asks the BUILT chunk, so it runs after the build
|
||||
```
|
||||
|
||||
The two `check:*` scripts are the contract's acceptance criteria rather than this module's own tests:
|
||||
no import may escape the module root (`MODULE_API.md` §5.1), and no bare specifier may survive into
|
||||
the built chunk (§3.6). The matching failure — a shared dependency being *bundled* — fails the build
|
||||
itself, from a guard inside `vite.config.js`.
|
||||
The `check:*` scripts are the contract's acceptance criteria rather than this module's own tests: no
|
||||
import may escape the module root (`MODULE_API.md` §5.1), no bare specifier may survive into the
|
||||
built chunk (§3.6), and the OpenAPI fragment core merges must describe the routes registered today
|
||||
(§2.8). The matching build failure — a shared dependency being *bundled* — comes from a guard inside
|
||||
`vite.config.js`.
|
||||
|
||||
**Changed a route, or its `#swagger` annotations?** `npm run swagger --prefix server` regenerates
|
||||
`swagger-fragment.json`; commit it. Core cannot generate it — core is a prebuilt image and this
|
||||
module mounts through a call no static parser can follow — so the file this repo commits is the one
|
||||
an operator's `/api/docs` shows.
|
||||
|
||||
**Changed a mount prefix, or added a route?** `routes.manifest.json` is regenerated by the
|
||||
`frozen-manifest` CI job, which clones core at the ref pinned in [`ci/core-ref.json`](ci/core-ref.json),
|
||||
loads this module into it and takes the difference. To do it locally, check this repo out into that
|
||||
core as `modules/uo` (**copy it — a symlink is silently skipped by the loader**), run core's
|
||||
`npm run routes:manifest` with and without it, and hand both files to
|
||||
`server/scripts/frozenManifest.js`.
|
||||
|
||||
Running it against a real core means checking this repo out as `website/modules/uo`, building the
|
||||
client half, and booting core. The four-step browser smoke in `MODULE_API.md` §7.7 is the only thing
|
||||
@@ -72,24 +91,43 @@ neither has a shape a DOM-less test runner can see.
|
||||
## What it contains
|
||||
|
||||
One repo, one bundle: the server half and the client half live side by side and version together, so
|
||||
a route and the screen that calls it can never be mismatched. A ✅ is in the tree today.
|
||||
a route and the screen that calls it can never be mismatched.
|
||||
|
||||
```
|
||||
module.json ✅ id, version, coreApi range, mounts, extensions
|
||||
server/index.js ✅ the entry point — register(ctx, api), synchronous, no database
|
||||
server/scripts/ ✅ checkImports.js — the §5.1 boundary check
|
||||
server/test/ ✅ node --test, with a fake ctx standing in for core
|
||||
server/ routers, controllers, models, utils
|
||||
server/db/schema.sql idempotent fragment, replayed by core's ensureSchema()
|
||||
server/db/purge.sql destructive; only ever run by an explicit purge
|
||||
client/src/entry.jsx ✅ the chunk's entry — registers routes, nav, feature provider
|
||||
client/src/shim/ ✅ react, react-dom, react-router-dom, jsx-runtime, from window.__rg
|
||||
client/vite.config.js ✅ the library build, the aliases, the not-bundled guard
|
||||
client/src/ route components, nav registrations, feature provider
|
||||
client/dist/ ✅ PREBUILT ESM chunk, built by CI — never by an operator
|
||||
module.json id, version, coreApi range, mounts, extensions
|
||||
swagger-fragment.json generated · the OpenAPI core merges into /api/docs.json
|
||||
routes.manifest.json generated · the 72 URLs this module serves
|
||||
ci/core-ref.json the core commit the two above were proved against
|
||||
server/index.js the entry point — register(ctx, api), synchronous, no database
|
||||
server/router/ routers + controllers, one directory per tier
|
||||
server/model/ one directory per table family; nothing crosses the boundary
|
||||
server/utils/ sidecar client, visibility, ingest, town crier, cliloc, atlas
|
||||
server/config/ the push stream catalog, the engagement triggers and audiences
|
||||
server/db/schema.sql idempotent fragment, replayed by core's ensureSchema()
|
||||
server/db/purge.sql destructive; only ever run by an explicit purge
|
||||
server/scripts/ the three checks: imports, the fragment, the frozen manifest
|
||||
server/test/ node --test, with a fake ctx standing in for core
|
||||
client/src/entry.jsx the chunk's entry — registers routes, nav, slots, feature provider
|
||||
client/src/shim/ react, react-dom, react-router-dom, jsx-runtime, from window.__rg
|
||||
client/vite.config.js the library build, the aliases, the not-bundled guard
|
||||
client/dist/ PREBUILT ESM chunk, built by CI — never by an operator
|
||||
```
|
||||
|
||||
Release artifact: `module-uo-<version>.tar.gz`, plus a manifest carrying its `sha256`.
|
||||
**What this module registers with core, beyond its routes.** Seven push streams, one announce leg
|
||||
(the in-game town crier), a Team provider (a UO guild is a Team), one slash command, and — since
|
||||
ENGAGEMENT.md Phase 11 — **24 engagement triggers and 3 audiences**. A trigger is a payload contract:
|
||||
what a rule may fire on, what a template may interpolate, and the widest audience an operator may ever
|
||||
give it. Core learns none of the vocabulary; it holds ids, labels and ceilings. Declaring a trigger
|
||||
sends nobody anything — every rule ships disabled. The catalogue, the four rows deliberately absent
|
||||
and the reasons are in [`docs/modules/uo/API.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/modules/uo/API.md) §5.
|
||||
|
||||
**The three generated files are committed on purpose.** Two of them are what core reads instead of
|
||||
looking at this source — it never has it — and the third records which core they were proved against.
|
||||
A generated file nobody reviews is a generated file nobody notices going wrong, so each lands in a
|
||||
diff.
|
||||
|
||||
Release artifact: `module-uo-<version>.tar.gz`, plus `module-uo-<version>.json` carrying its
|
||||
`sha256`. See below.
|
||||
|
||||
## How it reaches an operator
|
||||
|
||||
@@ -103,6 +141,54 @@ The [installer](https://gitea.whitlocktech.com/RunicGateway/installer) is **not*
|
||||
It deploys the *shard* side — the plugin overlay and the uo-link sidecar — and never contacts the
|
||||
website. Module delivery is website-side only.
|
||||
|
||||
### Releases
|
||||
|
||||
**Every merge to `main` that carries a releasable commit publishes a bundle.** The next version is
|
||||
computed from conventional-commit subjects since the newest `v*` tag, as in `link` and `installer`:
|
||||
`feat!:` or `BREAKING CHANGE` is a major, `feat:` a minor, `fix:` or `perf:` a patch, and a `main`
|
||||
that gained none of those cuts no release. The number that ships is the **tag**, and CI writes it
|
||||
into the `module.json` inside the bundle.
|
||||
|
||||
`module.json`'s version survives as a **floor**: name a version there above the newest tag and that
|
||||
version is what releases, which is how you overrule the subjects — when a `coreApi` bump forces a
|
||||
minor, say. What no longer happens is a `main` full of `feat:` producing nothing because a separate
|
||||
PR to move one number had not been merged yet.
|
||||
|
||||
For a change with nothing releasable behind it — a widened `coreApi`, a new mount, a capability —
|
||||
run the **Release** workflow by hand (Actions → Release → Run workflow). Leave `version` blank to
|
||||
bump the newest tag by `bump` (default `patch`), or type an exact version to publish that.
|
||||
|
||||
Each release carries:
|
||||
|
||||
| Asset | What it is |
|
||||
|---|---|
|
||||
| `module-uo-<version>.tar.gz` | the directory core expects at `modules/uo/` — already assembled, with the chunk built and `ws` installed |
|
||||
| `module-uo-<version>.json` | id, version, `coreApi`, the artifact's URL, size and **`sha256`** |
|
||||
| `SHA256SUMS` | the same hash, in the shape every other repo here publishes |
|
||||
|
||||
Releases are **unsigned**; the `sha256` is the trust anchor, and the website verifies it before
|
||||
unpacking. That is the model `installer`'s bundles already use, and a second trust model would be a
|
||||
second thing to get right.
|
||||
|
||||
The tarball is assembled from an **include** list, never an exclude list — an exclude list ships
|
||||
whatever it forgot. Tests, scripts, `client/src` and the dev dependencies are not in it.
|
||||
|
||||
## Environment variables
|
||||
|
||||
Four, all optional, all read by this module rather than by core — which is why they are documented
|
||||
here and not in core's `.env.example`. In Docker they go in the Compose `.env`, since that is what
|
||||
reaches the container.
|
||||
|
||||
| Var | Default | What |
|
||||
|---|---|---|
|
||||
| `UOLINK_BASE_URL` | — | Default sidecar base URL for a site with nothing saved yet. The admin panel's stored value wins. |
|
||||
| `UOLINK_WS_URL` | — | Same, for the WebSocket URL. |
|
||||
| `UOLINK_PROTOCOL` | `8` | Wire protocol this build speaks. Again only a fallback — set it lower only if you deliberately run an older sidecar. |
|
||||
| `TOWNCRIER_DURATION_SEC` | `3600` | How long a published news post's in-game town-crier message stays up (≤ `86400`). |
|
||||
|
||||
**The sidecar's auth token is deliberately not here.** It is entered in Admin → Shard, encrypted at
|
||||
rest with core's `SECRET_ENC_KEY`, and write-only in the API — never returned to any client.
|
||||
|
||||
## Compatibility
|
||||
|
||||
`module.json` declares a `coreApi` semver range, checked at boot against core's `MODULE_API_VERSION`.
|
||||
|
||||
43
ci/bundle.json
Normal file
43
ci/bundle.json
Normal file
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"$comment": [
|
||||
"What a release copies into the bundle, declared ONCE. Read by .gitea/workflows/release.yml",
|
||||
"when it assembles the tarball, and by server/scripts/checkBundle.js when CI asks whether",
|
||||
"that list still covers everything the module's entry point can reach.",
|
||||
"",
|
||||
"This is an INCLUDE list on purpose (release.yml's header argues the case): an exclude list",
|
||||
"ships whatever it forgot, so the day someone adds server/tools/ with a scratch credential",
|
||||
"in it, an exclude list packs it and nobody finds out. The cost of that choice is that a new",
|
||||
"top-level directory silently drops OUT of every release instead — which is exactly what",
|
||||
"happened to server/commands/ between v0.3.0 and v1.0.0, and is why checkBundle.js exists.",
|
||||
"",
|
||||
"server[] entries are paths under server/; root[] and generated[] are paths under the module",
|
||||
"root. node_modules is not listed: the release installs it with `npm ci --omit=dev` and copies",
|
||||
"it separately, so it is not a checked-in path.",
|
||||
"",
|
||||
"generated[] ships but is not copied — release.yml writes module.json through jq to stamp the",
|
||||
"released version into it, since the committed one is a floor rather than a record of the last",
|
||||
"release. It is listed because server/index.js requires it, and a check that did not know it",
|
||||
"ships would report the module's own manifest as missing from the bundle."
|
||||
],
|
||||
"server": [
|
||||
"boot.js",
|
||||
"commands",
|
||||
"config",
|
||||
"core.js",
|
||||
"data",
|
||||
"db",
|
||||
"index.js",
|
||||
"model",
|
||||
"package.json",
|
||||
"router",
|
||||
"utils"
|
||||
],
|
||||
"root": [
|
||||
"swagger-fragment.json",
|
||||
"LICENSE.md",
|
||||
"README.md"
|
||||
],
|
||||
"generated": [
|
||||
"module.json"
|
||||
]
|
||||
}
|
||||
6
ci/core-ref.json
Normal file
6
ci/core-ref.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"$comment": "The core this module is proved against. MODULE_API.md §5.3: the frozen-manifest job clones RunicGateway/website at this exact ref, drops this module in as modules/uo and runs CORE's own routeManifest.js — nothing else can answer whether the URLs the module claims are the URLs it actually serves. Pinned rather than tracking a branch on purpose: core moves for reasons that have nothing to do with this module, and a bump is then a deliberate commit saying which core the module was last proved against, instead of an unexplained red X on someone else's PR. Bump it, regenerate routes.manifest.json, and commit both together. **It pointed at `edge` for the length of the Event System window** (org lead, 2026-09-04), and this commit ends that: `api.registerEventActions` exists only from MODULE_API 1.10.0, so under the previous `main` pin `register()` threw and the module did not load at all — the job would have been red by construction for eight phases and would have proved nothing while a real regression hid behind it. The Phase 16b cutover put 1.10.0 on `main`, so the pin comes home, and this is the same move that turns the Integration kit green again. **routes.manifest.json needed NO regeneration**: the job's own steps were run against this exact ref and answered `routes.manifest.json is current — 73 routes, all documented`, so the \"commit both together\" instruction above had nothing to pair with this time.",
|
||||
"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
|
||||
"ref": "655fbf3f69a6a1fd650ecbc81afd6cf9c2ad9f66",
|
||||
"refName": "main @ MODULE_API 1.10.0, the Event System cutover (website#199)"
|
||||
}
|
||||
@@ -27,53 +27,146 @@ import { fileURLToPath } from 'node:url'
|
||||
|
||||
const CHUNK = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..', 'dist', 'entry.js')
|
||||
|
||||
if (!fs.existsSync(CHUNK)) {
|
||||
console.error(`No chunk at ${CHUNK} — run \`npm run build\` first.`)
|
||||
process.exit(1)
|
||||
/**
|
||||
* Which characters of the chunk are inside a string, template or comment.
|
||||
*
|
||||
* **A check that reads code with a regexp fails on code that talks about
|
||||
* itself.** The first real chunk this script ever saw — slice 3's, the first
|
||||
* with any content in it — was rejected for importing `" }),\n !l && …`,
|
||||
* because a button reading "Approve and import" put the token `import`
|
||||
* immediately before a quote and the pattern could not tell that from a
|
||||
* statement. Slice 0's chunk was 0.2 kB and this branch had never run against
|
||||
* anything.
|
||||
*
|
||||
* The server half hit the same wall from the other side and answered it the same
|
||||
* way (`server/scripts/checkImports.js`): a character walk, not a cleverer
|
||||
* regexp. There is no regexp that distinguishes a keyword from the same letters
|
||||
* inside a string, because that distinction is a property of the parse.
|
||||
*
|
||||
* A mask rather than a rewrite, because the two halves of a real import — the
|
||||
* keyword and the specifier — sit on opposite sides of the boundary: the keyword
|
||||
* must be OUTSIDE a string and the specifier must be a string. Blanking strings
|
||||
* would take the answer with the noise.
|
||||
*/
|
||||
export function stringMask(src) {
|
||||
const inString = new Uint8Array(src.length)
|
||||
let i = 0
|
||||
while (i < src.length) {
|
||||
const c = src[i]
|
||||
const two = src.slice(i, i + 2)
|
||||
if (two === '//') {
|
||||
const nl = src.indexOf('\n', i)
|
||||
const end = nl === -1 ? src.length : nl
|
||||
inString.fill(1, i, end)
|
||||
i = end
|
||||
} else if (two === '/*') {
|
||||
const close = src.indexOf('*/', i + 2)
|
||||
const end = close === -1 ? src.length : close + 2
|
||||
inString.fill(1, i, end)
|
||||
i = end
|
||||
} else if (c === '"' || c === "'" || c === '`') {
|
||||
// The opening quote itself stays unmasked: a specifier is read starting
|
||||
// at its quote, and the regexp below anchors on that.
|
||||
i += 1
|
||||
while (i < src.length && src[i] !== c) {
|
||||
// A backslash escapes the next character, including the closing quote.
|
||||
const step = src[i] === '\\' ? 2 : 1
|
||||
inString.fill(1, i, Math.min(i + step, src.length))
|
||||
i += step
|
||||
}
|
||||
i += 1
|
||||
} else {
|
||||
i += 1
|
||||
}
|
||||
}
|
||||
return inString
|
||||
}
|
||||
|
||||
const chunk = fs.readFileSync(CHUNK, 'utf8')
|
||||
const problems = []
|
||||
|
||||
// Static and dynamic imports that survived into the output. A relative or
|
||||
// absolute specifier is a chunk that was split, which this build does not do —
|
||||
// `lib` mode with one entry emits one file — so anything here is a bare name.
|
||||
const IMPORTS = /(?:^|[\s;}])(?:import\s+[^'"]*?from\s*|import\s*|import\()\s*['"]([^'"]+)['"]/g
|
||||
const bare = new Set()
|
||||
for (const [, specifier] of chunk.matchAll(IMPORTS)) {
|
||||
if (!specifier.startsWith('.') && !specifier.startsWith('/')) bare.add(specifier)
|
||||
}
|
||||
if (bare.size) {
|
||||
problems.push(
|
||||
`the chunk still imports ${[...bare].map((s) => `"${s}"`).join(', ')} — ` +
|
||||
'nothing can resolve a bare specifier in the browser without an import map, ' +
|
||||
'and CSP forbids one. Alias it to a shim in vite.config.js (MODULE_API.md §3.6).',
|
||||
)
|
||||
//
|
||||
// **This pattern used to require whitespace after `import`, and so could not see
|
||||
// the one shape the build actually emits.** Minified Rollup output is
|
||||
// `import{useState}from"react"`, with no space anywhere in it; the old
|
||||
// `import\s+[^'"]*?from` needed at least one, fell through to the bare-specifier
|
||||
// alternative, met `{` instead of a quote and matched nothing. A bare named
|
||||
// import — the most likely way for an alias to miss — would have passed this
|
||||
// check silently. It was found by writing the test for the false POSITIVE above
|
||||
// it, which is the argument for testing a check against both answers.
|
||||
//
|
||||
// `(?:^|[^\w$.])` rather than a whitespace class, so `a.import(x)` and
|
||||
// `myimport"x"` are excluded for the right reason: `import` must not be preceded
|
||||
// by an identifier character or a dot. `[^'"()]*?` cannot swallow a dynamic
|
||||
// import's parenthesis.
|
||||
const IMPORTS = /(?:^|[^\w$.])import\s*(?:\(\s*|[^'"()]*?from\s*)?['"]([^'"]+)['"]/g
|
||||
|
||||
/** Every bare specifier the chunk still imports at runtime. */
|
||||
export function bareImports(chunk) {
|
||||
const masked = stringMask(chunk)
|
||||
const bare = new Set()
|
||||
for (const match of chunk.matchAll(IMPORTS)) {
|
||||
// Where the `import` keyword itself starts — one past the leading delimiter,
|
||||
// unless the match began at position 0.
|
||||
const keywordAt = match.index + (match[0].startsWith('import') ? 0 : 1)
|
||||
if (masked[keywordAt]) continue // the letters, inside a string. Not a statement.
|
||||
const specifier = match[1]
|
||||
if (!specifier.startsWith('.') && !specifier.startsWith('/')) bare.add(specifier)
|
||||
}
|
||||
return [...bare]
|
||||
}
|
||||
|
||||
// Fingerprints from the shared libraries' own source. Each is a string those
|
||||
// packages ship and this module has no other reason to contain.
|
||||
//
|
||||
// These are matched against the RAW chunk, deliberately unmasked: a bundled
|
||||
// library's source arrives as code AND as its own error-message strings, and
|
||||
// masking would discard half the evidence. The direction of the risk is opposite
|
||||
// to the import check's — here a false positive is a fingerprint too generic,
|
||||
// which is a fixable choice of probe, not a property of the parse.
|
||||
const BUNDLED = [
|
||||
{ what: 'react', probe: 'react.development.js' },
|
||||
{ what: 'react', probe: 'Invalid hook call' },
|
||||
{ what: 'react-dom', probe: 'react-dom.development.js' },
|
||||
{ what: 'react-router-dom', probe: 'useRoutes() may be used only in the context of a <Router> component' },
|
||||
]
|
||||
for (const { what, probe } of BUNDLED) {
|
||||
if (chunk.includes(probe)) {
|
||||
|
||||
/** Every problem with this chunk, as sentences. Empty means it ships. */
|
||||
export function problemsWith(chunk) {
|
||||
const problems = []
|
||||
const bare = bareImports(chunk)
|
||||
if (bare.length) {
|
||||
problems.push(
|
||||
`the chunk appears to BUNDLE ${what} (found ${JSON.stringify(probe)}). ` +
|
||||
'There is exactly one React in the page and core owns it — a second copy ' +
|
||||
'loads fine and then fails at the first hook (MODULE_API.md §3.2).',
|
||||
`the chunk still imports ${bare.map((s) => `"${s}"`).join(', ')} — ` +
|
||||
'nothing can resolve a bare specifier in the browser without an import map, ' +
|
||||
'and CSP forbids one. Alias it to a shim in vite.config.js (MODULE_API.md §3.6).',
|
||||
)
|
||||
}
|
||||
for (const { what, probe } of BUNDLED) {
|
||||
if (chunk.includes(probe)) {
|
||||
problems.push(
|
||||
`the chunk appears to BUNDLE ${what} (found ${JSON.stringify(probe)}). ` +
|
||||
'There is exactly one React in the page and core owns it — a second copy ' +
|
||||
'loads fine and then fails at the first hook (MODULE_API.md §3.2).',
|
||||
)
|
||||
}
|
||||
}
|
||||
return problems
|
||||
}
|
||||
|
||||
if (problems.length) {
|
||||
console.error('\nThe built chunk breaks the shared-dependency rule:\n')
|
||||
for (const p of problems) console.error(` - ${p}\n`)
|
||||
process.exit(1)
|
||||
// Only when run as a script. Importing this from a test must not read a chunk
|
||||
// that may not have been built, and must not call process.exit.
|
||||
if (process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url)) {
|
||||
if (!fs.existsSync(CHUNK)) {
|
||||
console.error(`No chunk at ${CHUNK} — run \`npm run build\` first.`)
|
||||
process.exit(1)
|
||||
}
|
||||
const problems = problemsWith(fs.readFileSync(CHUNK, 'utf8'))
|
||||
if (problems.length) {
|
||||
console.error('\nThe built chunk breaks the shared-dependency rule:\n')
|
||||
for (const p of problems) console.error(` - ${p}\n`)
|
||||
process.exit(1)
|
||||
}
|
||||
const kb = (fs.statSync(CHUNK).size / 1024).toFixed(1)
|
||||
console.log(`OK — dist/entry.js (${kb} kB) has no bare imports and bundles no shared dependency.`)
|
||||
}
|
||||
|
||||
const kb = (fs.statSync(CHUNK).size / 1024).toFixed(1)
|
||||
console.log(`OK — dist/entry.js (${kb} kB) has no bare imports and bundles no shared dependency.`)
|
||||
|
||||
264
client/src/api.js
Normal file
264
client/src/api.js
Normal file
@@ -0,0 +1,264 @@
|
||||
// ── This module's own API bindings ─────────────────────────────────────────
|
||||
//
|
||||
// Core hands out the request PRIMITIVE and nothing above it (MODULE_API.md
|
||||
// §3.5): same-origin `/api/v1`, cookies included, JSON in and out, `ApiError` on
|
||||
// a non-2xx. The paths are ours, because the routes at the other end are ours —
|
||||
// `server/router/**` in this repo serves every one of them.
|
||||
//
|
||||
// This file is the client half of the pair that moved in slice 1, and the two
|
||||
// halves are checked against each other by nothing but review, so the ordering
|
||||
// below mirrors the router tree deliberately: public, then admin, then player.
|
||||
//
|
||||
// **The URLs are unchanged from the ones core used to call.** MODULE_SYSTEM.md
|
||||
// §1.2 freezes the API surface across the extraction — the shipped Android app
|
||||
// calls `/api/v1/admin/shard/kick` and six of its neighbours — so what moved is
|
||||
// which repo declares them, never what they are. Only the SPA route paths
|
||||
// changed (`/uo/*`, `/admin/uo/*`, `/player/uo/*`), and those are not API URLs.
|
||||
|
||||
import rg from './core.js'
|
||||
|
||||
const { request: req, BASE } = rg.api
|
||||
|
||||
/** Prefix a non-empty query string with "?" — core's `withQs`, which is not in the kit. */
|
||||
const withQs = (s) => (s ? `?${s}` : '')
|
||||
|
||||
// ── public: live shard data (uo-link) ──────────────────────────────────────
|
||||
// Token-free, same-origin reads backed by the ingested feed plus a cached live
|
||||
// character round-trip.
|
||||
export const shard = {
|
||||
status: () => req('/public/shard/status'),
|
||||
feed: (opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.kind) qs.set('kind', opts.kind)
|
||||
if (opts.limit) qs.set('limit', opts.limit)
|
||||
return req(`/public/shard/feed${withQs(qs.toString())}`)
|
||||
},
|
||||
economy: (limit) => req(`/public/shard/economy${withQs(limit ? `limit=${limit}` : '')}`),
|
||||
online: () => req('/public/shard/online'),
|
||||
idoc: () => req('/public/shard/idoc'),
|
||||
champs: () => req('/public/shard/champs'),
|
||||
// Protocol 2.0 boards.
|
||||
guilds: () => req('/public/shard/guilds'),
|
||||
guild: (id) => req(`/public/shard/guilds/${encodeURIComponent(id)}`),
|
||||
governors: () => req('/public/shard/governors'),
|
||||
governorHistory: (city, limit) =>
|
||||
req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(limit ? `limit=${limit}` : '')}`),
|
||||
presence: () => req('/public/shard/presence'),
|
||||
houses: () => req('/public/shard/houses'),
|
||||
// Protocol 3.0: the shard's published ruleset. Resolves to null when the shard
|
||||
// has never published one — a real answer, not an error.
|
||||
ruleset: () => req('/public/shard/ruleset'),
|
||||
// Protocol 3.0: points/loyalty leaderboards, one board per point system.
|
||||
// `pointsBoard` 404s for a system the shard has never published.
|
||||
points: () => req('/public/shard/points'),
|
||||
pointsBoard: (system) => req(`/public/shard/points/${encodeURIComponent(system)}`),
|
||||
// Protocol 3.0: the player-vendor marketplace. Rate-limited server-side, so
|
||||
// the page debounces its search box rather than firing per keystroke.
|
||||
market: (opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.q) qs.set('q', opts.q)
|
||||
if (opts.minPrice != null && opts.minPrice !== '') qs.set('minPrice', opts.minPrice)
|
||||
if (opts.maxPrice != null && opts.maxPrice !== '') qs.set('maxPrice', opts.maxPrice)
|
||||
if (opts.itemId != null && opts.itemId !== '') qs.set('itemId', opts.itemId)
|
||||
if (opts.map) qs.set('map', opts.map)
|
||||
if (opts.region) qs.set('region', opts.region)
|
||||
if (opts.sort) qs.set('sort', opts.sort)
|
||||
if (opts.limit) qs.set('limit', opts.limit)
|
||||
if (opts.offset) qs.set('offset', opts.offset)
|
||||
return req(`/public/shard/market${withQs(qs.toString())}`)
|
||||
},
|
||||
marketMeta: () => req('/public/shard/market/meta'),
|
||||
marketVendor: (serial, opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.limit) qs.set('limit', opts.limit)
|
||||
if (opts.offset) qs.set('offset', opts.offset)
|
||||
return req(`/public/shard/market/vendors/${encodeURIComponent(serial)}${withQs(qs.toString())}`)
|
||||
},
|
||||
// Which shard surfaces this caller may reach, plus the audience rung they
|
||||
// resolved to. Drives nav so we never render a link that would 403 — and, as
|
||||
// of slice 3, also carries `gameAccountSignup`: whether this site offers
|
||||
// game-account creation at all (see server/router/public/shard.controller.js).
|
||||
features: () => req('/public/shard/features'),
|
||||
}
|
||||
|
||||
// ── public: the spawn atlas (Protocol 3.0 Part C) ──────────────────────────
|
||||
// Static shard CONTENT, parsed from the shard's own ServUO tree — deliberately
|
||||
// not under /shard, because nothing here depends on the sidecar and the pages
|
||||
// stay populated while the shard is offline.
|
||||
export const atlas = {
|
||||
creatures: (opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.q) qs.set('q', opts.q)
|
||||
if (opts.facet) qs.set('facet', opts.facet)
|
||||
if (opts.limit) qs.set('limit', opts.limit)
|
||||
if (opts.offset) qs.set('offset', opts.offset)
|
||||
return req(`/public/atlas/creatures${withQs(qs.toString())}`)
|
||||
},
|
||||
creature: (slug, opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.facet) qs.set('facet', opts.facet)
|
||||
if (opts.points) qs.set('points', opts.points)
|
||||
return req(`/public/atlas/creatures/${encodeURIComponent(slug)}${withQs(qs.toString())}`)
|
||||
},
|
||||
regions: (opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.facet) qs.set('facet', opts.facet)
|
||||
if (opts.q) qs.set('q', opts.q)
|
||||
return req(`/public/atlas/regions${withQs(qs.toString())}`)
|
||||
},
|
||||
landmarks: (opts = {}) => {
|
||||
const qs = new URLSearchParams()
|
||||
if (opts.facet) qs.set('facet', opts.facet)
|
||||
if (opts.q) qs.set('q', opts.q)
|
||||
return req(`/public/atlas/landmarks${withQs(qs.toString())}`)
|
||||
},
|
||||
// The CONFIGURED altar roster, not the live board — see `shard.champs()` for
|
||||
// "which spawn is on level 3 right now".
|
||||
champions: (facet) =>
|
||||
req(`/public/atlas/champions${withQs(facet ? `facet=${encodeURIComponent(facet)}` : '')}`),
|
||||
meta: () => req('/public/atlas/meta'),
|
||||
}
|
||||
|
||||
// ── admin ──────────────────────────────────────────────────────────────────
|
||||
export const admin = {
|
||||
// The account/character/house reads a staff member makes across the whole shard.
|
||||
shard: {
|
||||
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
|
||||
accounts: () => req('/admin/shard/accounts'),
|
||||
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
|
||||
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
|
||||
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
|
||||
sales: () => req('/admin/shard/sales'),
|
||||
houses: () => req('/admin/shard/houses'), // full registry (admin/moderator)
|
||||
createAccount: (account, password) =>
|
||||
req('/admin/shard/account', { method: 'POST', body: { account, password } }),
|
||||
},
|
||||
|
||||
// The sidecar's own configuration and the town crier it drives.
|
||||
getUoLinkConfig: () => req('/admin/uo-link/config'),
|
||||
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
|
||||
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
|
||||
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
|
||||
|
||||
// Whether this site offers game-account creation, and in which direction.
|
||||
// Core's Site Settings used to carry this; it is ours as of slice 3, because
|
||||
// "the game server's own SignupMode must agree" is not a sentence core can own.
|
||||
getSignupMode: () => req('/admin/uo-link/signup-mode'),
|
||||
saveSignupMode: (mode) => req('/admin/uo-link/signup-mode', { method: 'PUT', body: { mode } }),
|
||||
|
||||
// Per-feature shard visibility: who may see which shard surface, and which
|
||||
// sensitive fields within it. Admin only — it decides what ANONYMOUS visitors
|
||||
// get. acct/webId are admin-only always and the API rejects any attempt to
|
||||
// configure them.
|
||||
getShardVisibility: () => req('/admin/shard/visibility'),
|
||||
saveShardVisibility: (features) => req('/admin/shard/visibility', { method: 'PUT', body: { features } }),
|
||||
|
||||
// The atlas re-derives itself from the ServUO tree on every boot; these are for
|
||||
// applying a map change without a restart, and for the approve/reject decision
|
||||
// on a refresh that would remove a facet.
|
||||
atlas: {
|
||||
status: () => req('/admin/shard/atlas'),
|
||||
import: (force = false) => req('/admin/shard/atlas/import', { method: 'POST', body: { force } }),
|
||||
approve: () => req('/admin/shard/atlas/approve', { method: 'POST', body: {} }),
|
||||
reject: () => req('/admin/shard/atlas/reject', { method: 'POST', body: {} }),
|
||||
setPath: (path) => req('/admin/shard/atlas/path', { method: 'PUT', body: { path } }),
|
||||
},
|
||||
|
||||
// The Asset Bridge (docs/link/v8.md §6, §14 — protocol 8 phase 8). Client
|
||||
// artwork and the cliloc table both come off the operator's own UO client, over
|
||||
// the same bridge, and boot deliberately never asks the shard for either — so
|
||||
// these calls are the only thing that imports them, and the panel that makes
|
||||
// them is where an operator goes after patching their client.
|
||||
//
|
||||
// `update` and `reimport` are §6's two stages rather than one call with a flag,
|
||||
// because they cost wildly different things: an Update that finds the client
|
||||
// files unchanged transfers nothing, and a re-import fetches every sprite in
|
||||
// the catalogue. A checkbox spells that difference the same size as the button.
|
||||
assets: {
|
||||
status: () => req('/admin/shard/assets'),
|
||||
update: (approve = false) =>
|
||||
req('/admin/shard/assets/import', { method: 'POST', body: { approve } }),
|
||||
reimport: (approve = false) =>
|
||||
req('/admin/shard/assets/import', { method: 'POST', body: { force: true, approve } }),
|
||||
// Item and land pictures, which arrive one at a time because a page asked for
|
||||
// one. The pass runs on its own timer; this is for the operator who has just
|
||||
// patched a client and would rather not wait for the interval.
|
||||
warm: (force = false) => req('/admin/shard/assets/warm', { method: 'POST', body: { force } }),
|
||||
},
|
||||
|
||||
clilocs: {
|
||||
status: () => req('/admin/shard/clilocs'),
|
||||
import: (opts = {}) =>
|
||||
req('/admin/shard/clilocs/import', {
|
||||
method: 'POST',
|
||||
body: { force: !!opts.force, approve: !!opts.approve },
|
||||
}),
|
||||
setPath: (path) => req('/admin/shard/clilocs/path', { method: 'PUT', body: { path } }),
|
||||
},
|
||||
|
||||
// In-game staff operations: write plane + support queue (admin/moderator).
|
||||
// `actor` is stamped server-side from the session — never sent from here.
|
||||
shardOps: {
|
||||
kick: (data) => req('/admin/shard/kick', { method: 'POST', body: data }),
|
||||
ban: (data) => req('/admin/shard/ban', { method: 'POST', body: data }),
|
||||
unban: (account) => req('/admin/shard/unban', { method: 'POST', body: { account } }),
|
||||
broadcast: (data) => req('/admin/shard/broadcast', { method: 'POST', body: data }),
|
||||
pages: () => req('/admin/shard/pages'),
|
||||
respondPage: (id, data) => req(`/admin/shard/pages/${encodeURIComponent(id)}/respond`, { method: 'POST', body: data }),
|
||||
closePage: (id) => req(`/admin/shard/pages/${encodeURIComponent(id)}/close`, { method: 'POST' }),
|
||||
audit: (limit) => req(`/admin/shard/audit${withQs(limit ? `limit=${limit}` : '')}`),
|
||||
},
|
||||
|
||||
/**
|
||||
* One user's shard presence, for the `admin.users.detail` extension slot.
|
||||
*
|
||||
* A factory rather than a flat namespace because every call is scoped to the
|
||||
* user whose page this is. The three that are NOT — roster, vendors, char —
|
||||
* are keyed by an account or a serial the scoped calls just returned, and they
|
||||
* are the same routes `admin.shard` uses; they are repeated here so the slot's
|
||||
* components take one `scope` object and never reach for a second one.
|
||||
*/
|
||||
userShard: (id) => ({
|
||||
accounts: () => req(`/admin/users/${id}/shard/accounts`),
|
||||
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
|
||||
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
|
||||
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
|
||||
sales: () => req(`/admin/users/${id}/shard/sales`),
|
||||
houses: () => req(`/admin/users/${id}/shard/houses`),
|
||||
online: () => req(`/admin/users/${id}/shard/online`),
|
||||
standing: () => req(`/admin/users/${id}/shard/standing`),
|
||||
unlink: (account) => req(`/admin/users/${id}/shard/link/${encodeURIComponent(account)}`, { method: 'DELETE' }),
|
||||
}),
|
||||
}
|
||||
|
||||
// ── player self-service ────────────────────────────────────────────────────
|
||||
// Mirrors `admin.shard`, self-scoped: the server derives the caller from the
|
||||
// session and never takes an account id from the client.
|
||||
export const player = {
|
||||
shard: {
|
||||
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
|
||||
accounts: () => req('/player/shard/accounts'),
|
||||
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
|
||||
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
|
||||
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
|
||||
sales: () => req('/player/shard/sales'),
|
||||
houses: () => req('/player/shard/houses'), // the caller's own houses
|
||||
createAccount: (account, password) =>
|
||||
req('/player/shard/account', { method: 'POST', body: { account, password } }),
|
||||
},
|
||||
}
|
||||
|
||||
// ── SSE endpoints ──────────────────────────────────────────────────────────
|
||||
// Full paths including `/api/v1`, because `request` is fetch-only and an
|
||||
// EventSource builds its own URL. `BASE` is core's — it owns where the API is
|
||||
// mounted, and a module hardcoding `/api/v1` would be asserting something about
|
||||
// core that core has not promised (MODULE_API.md §3.5).
|
||||
//
|
||||
// The admin stream carries every kind, including audit and cheat detection, and
|
||||
// needs the staff session cookie.
|
||||
export const shardStreamUrl = `${BASE}/public/shard/stream`
|
||||
export const adminShardStreamUrl = `${BASE}/admin/uo-link/stream`
|
||||
|
||||
export const api = { shard, atlas, admin, player, shardStreamUrl, adminShardStreamUrl }
|
||||
|
||||
export default api
|
||||
303
client/src/components/CharacterSheet.jsx
Normal file
303
client/src/components/CharacterSheet.jsx
Normal file
@@ -0,0 +1,303 @@
|
||||
// Reusable character-sheet renderer for the char.profile shape returned by
|
||||
// /public/shard/char/:serial. Presentational only — the parent handles loading
|
||||
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
|
||||
//
|
||||
// `moderation` opts in the in-game kick/ban controls for the character's account;
|
||||
// they self-gate to staff (ShardAccountActions), so passing it from a page a
|
||||
// player can reach is safe.
|
||||
|
||||
import ShardAccountActions from './ShardAccountActions.jsx'
|
||||
import ItemIcon from './ItemIcon'
|
||||
|
||||
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
|
||||
|
||||
// What to call an equipped item.
|
||||
//
|
||||
// Items on the wire carry a `LabelNumber`, not a name, so this used to be able
|
||||
// to show nothing but the layer and `id 12345`. The server now resolves the
|
||||
// cliloc against its own table and attaches `clilocName` (see
|
||||
// docs/website/CLILOCS.md); a shard with no cliloc file configured sends none,
|
||||
// and the layer fallback below is exactly what the sheet did before.
|
||||
//
|
||||
// A player-given `name` outranks the resolved type name — "Bob's lucky axe"
|
||||
// should not be relabelled "hatchet" — and the server applies the same
|
||||
// precedence, so this only re-states it for a profile that arrived with both.
|
||||
const itemName = (it) => it.name || it.clilocName || it.layer || 'Item'
|
||||
|
||||
// The char.profile `titles` block (Protocol 2.0). fameKarma/skill are already
|
||||
// computed display strings; reward entries may be a cliloc NUMBER-as-string or a
|
||||
// literal string.
|
||||
//
|
||||
// `rewardResolved` is the server's parallel array with the numeric entries turned
|
||||
// into words (null where the cliloc table had nothing, or is not configured at
|
||||
// all). Prefer it, and keep the literal-only path as the fallback for a profile
|
||||
// served before the cliloc table existed — a numeric entry with no resolution is
|
||||
// still skipped rather than shown as a raw number.
|
||||
function displayTitles(titles) {
|
||||
if (!titles) return []
|
||||
const out = []
|
||||
if (titles.fameKarma) out.push(titles.fameKarma)
|
||||
if (titles.skill) out.push(titles.skill)
|
||||
const raw = Array.isArray(titles.reward) ? titles.reward : []
|
||||
const resolved = Array.isArray(titles.rewardResolved) ? titles.rewardResolved : null
|
||||
const reward = raw.map((r, i) => resolved?.[i] ?? (/^\d+$/.test(String(r)) ? null : String(r)))
|
||||
const sel = typeof titles.selected === 'number' ? titles.selected : -1
|
||||
// Prefer the selected reward title; fall back to the first one that resolved.
|
||||
// The `??` matters: a selected title whose cliloc did not resolve must fall
|
||||
// through to the fallback rather than suppress the chip entirely.
|
||||
const candidate = (sel >= 0 && sel < reward.length ? reward[sel] : null) ?? reward.find(Boolean)
|
||||
if (candidate) out.push(String(candidate))
|
||||
return [...new Set(out.filter(Boolean))]
|
||||
}
|
||||
|
||||
// The char.profile `points` block (Protocol 3.0 §7.3): one entry per point system
|
||||
// the character actually holds a score in. Systems at zero are omitted by the
|
||||
// shard, so an empty list means "this character has earned nothing anywhere",
|
||||
// which is a normal state for a new character and renders as nothing at all.
|
||||
//
|
||||
// `nameString` may be null when the system's name is a cliloc; fall back to
|
||||
// humanising the PointsType key, exactly as the leaderboards page does. `rank` is
|
||||
// absent unless the shard runs with Bridge.cfg PointsProfileRank=true — absent and
|
||||
// "unranked" are different, so the chip only appears when it was actually sent.
|
||||
const humanisePoints = (key) =>
|
||||
String(key || '')
|
||||
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
|
||||
.replace(/^./, (c) => c.toUpperCase())
|
||||
|
||||
function PointsRow({ entry }) {
|
||||
const label = entry.nameString || humanisePoints(entry.system)
|
||||
const max = Number.isFinite(entry.maxPoints) && entry.maxPoints > 0 ? entry.maxPoints : 0
|
||||
const pct = max ? Math.min(100, Math.round((entry.points / max) * 100)) : 0
|
||||
|
||||
return (
|
||||
<div>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3, gap: 10 }}>
|
||||
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>
|
||||
{label}
|
||||
{Number.isFinite(entry.rank) && (
|
||||
<span className="dim" style={{ fontSize: '0.74rem' }}> · #{entry.rank}</span>
|
||||
)}
|
||||
</span>
|
||||
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem', flex: 'none' }}>
|
||||
{(entry.points ?? 0).toLocaleString()}
|
||||
{max > 0 && <span className="dim"> / {max.toLocaleString()}</span>}
|
||||
</span>
|
||||
</div>
|
||||
{/* Only systems with a real cap get a bar; an uncapped score has nothing to
|
||||
be a fraction of, and a full-width bar would imply completion. */}
|
||||
{max > 0 && (
|
||||
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function TitleChip({ children, tone = 'var(--muted)' }) {
|
||||
return (
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
fontSize: '0.72rem', padding: '3px 9px', borderRadius: 999,
|
||||
border: `1px solid ${tone}55`, color: tone, whiteSpace: 'nowrap',
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
function StatTile({ value, label }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
|
||||
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function Vital({ label, cur, max }) {
|
||||
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
|
||||
return (
|
||||
<div className="panel" style={{ padding: '12px 14px' }}>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
|
||||
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
|
||||
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
|
||||
</div>
|
||||
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function CharacterSheet({ char, moderation = false }) {
|
||||
if (!char) return null
|
||||
const stats = char.stats || {}
|
||||
const resist = stats.resist || {}
|
||||
// Skills the character actually has, best first.
|
||||
const skills = (char.skills || [])
|
||||
.filter((s) => (s.value || s.base || 0) > 0)
|
||||
.sort((a, b) => (b.value || 0) - (a.value || 0))
|
||||
const equipment = char.equipment || []
|
||||
// Best standing first, so the character's strongest loyalty leads. Guarded for
|
||||
// an older shard plugin that sends no `points` block at all.
|
||||
const points = (Array.isArray(char.points) ? char.points : [])
|
||||
.filter((p) => p && (p.points || 0) > 0)
|
||||
.sort((a, b) => (b.points || 0) - (a.points || 0))
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
|
||||
{/* Identity */}
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
|
||||
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
|
||||
border: '1px solid var(--line)', fontSize: '0.74rem',
|
||||
color: char.online ? '#7fd0a4' : 'var(--muted)',
|
||||
}}
|
||||
>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{char.online ? 'Online' : 'Offline'}
|
||||
</span>
|
||||
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
|
||||
</div>
|
||||
|
||||
{/* Titles + standing (guild led / governorship) — all optional */}
|
||||
{(displayTitles(char.titles).length > 0 || char.guild || (char.governorOf && char.governorOf.length > 0)) && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginTop: -8 }}>
|
||||
{char.governorOf && char.governorOf.map((city) => (
|
||||
<TitleChip key={`gov-${city}`} tone="#c9a24b">Governor of {city}</TitleChip>
|
||||
))}
|
||||
{char.guild && (
|
||||
<TitleChip tone="var(--accent)">
|
||||
Guildmaster{char.guild.abbr ? `, [${char.guild.abbr}]` : ''} {char.guild.name}
|
||||
</TitleChip>
|
||||
)}
|
||||
{displayTitles(char.titles).map((t) => <TitleChip key={t}>{t}</TitleChip>)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Staff moderation for this character's account (self-gates to staff). */}
|
||||
{moderation && char.acct && (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, padding: '12px 14px', border: '1px solid var(--line-soft)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}>
|
||||
<span className="sans dim" style={{ fontSize: '0.76rem' }}>Account <strong style={{ color: 'var(--ink)' }}>{char.acct}</strong></span>
|
||||
<ShardAccountActions account={char.acct} />
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Core stats */}
|
||||
<section>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
|
||||
<div className="grid-3" style={{ gap: 12 }}>
|
||||
<StatTile value={stats.str ?? '—'} label="Strength" />
|
||||
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
|
||||
<StatTile value={stats.int ?? '—'} label="Intelligence" />
|
||||
</div>
|
||||
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
|
||||
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
|
||||
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
|
||||
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{/* Resistances */}
|
||||
{Object.keys(resist).length > 0 && (
|
||||
<section>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
|
||||
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
|
||||
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
|
||||
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
|
||||
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
|
||||
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{/* Skills */}
|
||||
{skills.length > 0 && (
|
||||
<section>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
|
||||
<div className="grid-2" style={{ gap: '8px 18px' }}>
|
||||
{skills.map((s) => {
|
||||
const cap = s.cap || 100
|
||||
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
|
||||
return (
|
||||
<div key={s.n}>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
|
||||
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
|
||||
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
|
||||
</div>
|
||||
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{/* Loyalty & points — one entry per system this character has scored in */}
|
||||
{points.length > 0 && (
|
||||
<section>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>
|
||||
Loyalty & points <span className="dim">({points.length})</span>
|
||||
</div>
|
||||
<div className="grid-2" style={{ gap: '8px 18px' }}>
|
||||
{points.map((p) => (
|
||||
<PointsRow key={p.system} entry={p} />
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{/* Equipment */}
|
||||
{equipment.length > 0 && (
|
||||
<section>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{equipment.map((it) => {
|
||||
const label = itemName(it)
|
||||
const layer = it.layer || 'Item'
|
||||
// The layer only earns its own line once the headline is a real
|
||||
// name; when it IS the headline, repeating it is just noise.
|
||||
const detail = [label === layer ? null : layer, `id ${it.itemId}`, it.hue ? `hue ${it.hue}` : null]
|
||||
return (
|
||||
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
|
||||
{/* The sheet has always drawn an empty swatch here to hold the
|
||||
row's alignment. As of phase 5 the shard can hand over the
|
||||
item's real picture, hued the way the client would draw it —
|
||||
so the swatch becomes the fallback rather than the only
|
||||
state, and a row with no picture looks exactly as it did. */}
|
||||
{it.art ? (
|
||||
<ItemIcon art={it.art} name={label} size={22} />
|
||||
) : (
|
||||
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
|
||||
)}
|
||||
<div style={{ flex: 1, minWidth: 0 }}>
|
||||
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{label}</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.74rem' }}>{detail.filter(Boolean).join(' · ')}</div>
|
||||
</div>
|
||||
{it.mods && Object.keys(it.mods).length > 0 && (
|
||||
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
|
||||
{Object.entries(it.mods).map(([k, v]) => (
|
||||
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
79
client/src/components/CharacterStats.jsx
Normal file
79
client/src/components/CharacterStats.jsx
Normal file
@@ -0,0 +1,79 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
|
||||
// A small stat-tile row for a "My Characters" page: total characters, how many
|
||||
// are online right now, and how many game accounts are linked. `scope` is the
|
||||
// shard api object (admin or player self-service). Renders nothing until an
|
||||
// account is linked, so the empty/link-prompt state below it stands alone.
|
||||
//
|
||||
// It fetches the same rosters GameAccounts loads; for a personal page that's at
|
||||
// most a couple of extra live round-trips, and keeps this presentational bit
|
||||
// decoupled from GameAccounts' per-account roster loading.
|
||||
|
||||
function Tile({ value, label }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
|
||||
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
|
||||
{label}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Fold the settled roster results into totals. `complete` is false when any
|
||||
// account's roster failed (a partial result — shown as a dash rather than a
|
||||
// misleadingly low count).
|
||||
function summarizeRosters(rosters) {
|
||||
let chars = 0
|
||||
let online = 0
|
||||
let complete = true
|
||||
for (const r of rosters) {
|
||||
if (r.status !== 'fulfilled') {
|
||||
complete = false
|
||||
continue
|
||||
}
|
||||
const cs = r.value.chars || []
|
||||
chars += cs.length
|
||||
online += cs.filter((c) => c.online).length
|
||||
}
|
||||
return { chars, online, complete }
|
||||
}
|
||||
|
||||
export default function CharacterStats({ scope }) {
|
||||
const [stats, setStats] = useState(null)
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
;(async () => {
|
||||
try {
|
||||
const accounts = await scope.accounts()
|
||||
const linked = accounts.length
|
||||
if (linked === 0) {
|
||||
if (!cancelled) setStats({ linked: 0 })
|
||||
return
|
||||
}
|
||||
// Roster is a live round-trip and can be unavailable (503); tolerate a
|
||||
// partial result so a restarting shard doesn't blank the whole row.
|
||||
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
|
||||
if (!cancelled) setStats({ linked, ...summarizeRosters(rosters) })
|
||||
} catch {
|
||||
if (!cancelled) setStats({ error: true })
|
||||
}
|
||||
})()
|
||||
return () => { cancelled = true }
|
||||
}, [scope])
|
||||
|
||||
// Hidden until we know an account is linked (or while first loading).
|
||||
if (!stats || stats.error || stats.linked === 0) return null
|
||||
|
||||
// Counts depend on live rosters; show a dash if none came back.
|
||||
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
|
||||
|
||||
return (
|
||||
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
|
||||
<Tile value={count(stats.chars)} label="Characters" />
|
||||
<Tile value={count(stats.online)} label="Online now" />
|
||||
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
|
||||
</section>
|
||||
)
|
||||
}
|
||||
69
client/src/components/CreateGameAccountForm.jsx
Normal file
69
client/src/components/CreateGameAccountForm.jsx
Normal file
@@ -0,0 +1,69 @@
|
||||
import { useState } from 'react'
|
||||
|
||||
// Reusable "create a game account" form (its own username + password — the game
|
||||
// client credentials, distinct from the website login). Calls `submit(account,
|
||||
// password)` which should POST /player/shard/account; on success calls onCreated.
|
||||
// Used by the player portal (self-serve) and the invite-accept page alike.
|
||||
export default function CreateGameAccountForm({ submit, onCreated, compact = false }) {
|
||||
const [account, setAccount] = useState('')
|
||||
const [password, setPassword] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
async function onSubmit(e) {
|
||||
e.preventDefault()
|
||||
setMsg(''); setError('')
|
||||
if (!/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/.test(account)) {
|
||||
return setError('Account name must be 3–30 letters, numbers, . _ or -.')
|
||||
}
|
||||
if (password.length < 8) return setError('Password must be at least 8 characters.')
|
||||
setBusy(true)
|
||||
try {
|
||||
await submit(account, password)
|
||||
setMsg(`Game account “${account}” created and linked.`)
|
||||
setAccount(''); setPassword('')
|
||||
if (onCreated) await onCreated()
|
||||
} catch (err) {
|
||||
if (err.status === 409) setError('That account name is already taken.')
|
||||
else if (err.status === 429) setError('The account limit for your network has been reached.')
|
||||
else if (err.status === 403) setError('Game-account signup is not available right now.')
|
||||
else if (err.status === 503) setError('The game server is unavailable — try again shortly.')
|
||||
else setError(err.message || 'Could not create the account right now.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<form onSubmit={onSubmit}>
|
||||
{!compact && (
|
||||
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
|
||||
Choose the username and password you’ll type into the game client. These are your
|
||||
<strong style={{ color: 'var(--head)' }}> game</strong> credentials — separate from your website login.
|
||||
</p>
|
||||
)}
|
||||
<label style={{ display: 'block', marginBottom: 14 }}>
|
||||
<span className="field-label">Game account name</span>
|
||||
<input
|
||||
type="text" autoComplete="off" value={account}
|
||||
onChange={(e) => setAccount(e.target.value)} className="input" placeholder="e.g. darrow"
|
||||
/>
|
||||
</label>
|
||||
<label style={{ display: 'block', marginBottom: 16 }}>
|
||||
<span className="field-label">Game password</span>
|
||||
<input
|
||||
type="password" autoComplete="new-password" value={password}
|
||||
onChange={(e) => setPassword(e.target.value)} className="input"
|
||||
/>
|
||||
</label>
|
||||
|
||||
{error && <p className="sans" style={{ margin: '0 0 12px', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
|
||||
{msg && <p className="sans" style={{ margin: '0 0 12px', color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</p>}
|
||||
|
||||
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
|
||||
{busy ? 'Creating…' : 'Create game account'}
|
||||
</button>
|
||||
</form>
|
||||
)
|
||||
}
|
||||
31
client/src/components/DetailRow.jsx
Normal file
31
client/src/components/DetailRow.jsx
Normal file
@@ -0,0 +1,31 @@
|
||||
// ── A label/value line in an admin detail panel ────────────────────────────
|
||||
//
|
||||
// Extracted from `SpawnAtlas.jsx` in phase 8, when the Client Files panel needed
|
||||
// the same thing for the third time. Two copies of twenty lines is a coincidence;
|
||||
// three is a component, and the reason to make it one here rather than later is
|
||||
// that these lines are read side by side — an operator moves between Spawn Atlas
|
||||
// and Client Files doing one job, and a panel whose rows are a few pixels off
|
||||
// from its neighbour's looks like a different part of the product.
|
||||
//
|
||||
// Deliberately not styled through a class: this module ships as a prebuilt chunk
|
||||
// into core's SPA and owns no stylesheet there (MODULE_API.md §3.2), so its own
|
||||
// layout is inline and only core's theme VARIABLES are borrowed.
|
||||
export default function DetailRow({ label, children }) {
|
||||
return (
|
||||
<div
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'baseline',
|
||||
justifyContent: 'space-between',
|
||||
gap: 16,
|
||||
padding: '7px 0',
|
||||
borderBottom: '1px solid var(--line)',
|
||||
fontSize: '0.86rem',
|
||||
}}
|
||||
>
|
||||
<span className="dim">{label}</span>
|
||||
<span style={{ color: 'var(--head)', textAlign: 'right', wordBreak: 'break-all' }}>{children}</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
228
client/src/components/GameAccounts.jsx
Normal file
228
client/src/components/GameAccounts.jsx
Normal file
@@ -0,0 +1,228 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { Link } from 'react-router-dom'
|
||||
import ShardAccountActions from './ShardAccountActions.jsx'
|
||||
import CreateGameAccountForm from './CreateGameAccountForm.jsx'
|
||||
import api from '../api.js'
|
||||
import { useGameAccountSignup } from '../lib/useShardFeatures.js'
|
||||
import { ErrorState, Loading } from '../core.js'
|
||||
|
||||
// Shared game-account linking + character roster, used by both the player portal
|
||||
// (/player) and the staff account page (/admin/account). `scope` is the api
|
||||
// object with { link, accounts, roster } (player or admin self-service); `charTo`
|
||||
// maps a serial to the route for that character's sheet. `readOnly` drops the
|
||||
// link forms and self-voice copy for the admin case where staff view *another*
|
||||
// user's accounts (no `scope.link`) at /admin/users/:id.
|
||||
|
||||
function LinkForm({ scope, onLinked, compact }) {
|
||||
const [code, setCode] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
async function submit(e) {
|
||||
e.preventDefault()
|
||||
setMsg(''); setError('')
|
||||
if (!code.trim()) return
|
||||
setBusy(true)
|
||||
try {
|
||||
const { account } = await scope.link(code.trim())
|
||||
setMsg(`Linked ${account}.`)
|
||||
setCode('')
|
||||
await onLinked()
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not link that code.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
|
||||
<label style={{ display: 'block' }}>
|
||||
{!compact && <span className="field-label">Link code</span>}
|
||||
<input
|
||||
type="text"
|
||||
value={code}
|
||||
onChange={(e) => setCode(e.target.value.toUpperCase())}
|
||||
className="input"
|
||||
autoComplete="off"
|
||||
placeholder="AB12CD"
|
||||
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
|
||||
/>
|
||||
</label>
|
||||
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
|
||||
{busy ? 'Linking…' : 'Link account'}
|
||||
</button>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
|
||||
</form>
|
||||
)
|
||||
}
|
||||
|
||||
function AccountRoster({ scope, account, charTo }) {
|
||||
const [roster, setRoster] = useState(null)
|
||||
const [error, setError] = useState('')
|
||||
const [unavailable, setUnavailable] = useState(false)
|
||||
|
||||
const load = useCallback(async () => {
|
||||
setError(''); setUnavailable(false)
|
||||
try {
|
||||
setRoster(await scope.roster(account))
|
||||
} catch (err) {
|
||||
if (err.status === 503) setUnavailable(true)
|
||||
else setError(err.message || 'Could not load this account.')
|
||||
}
|
||||
}, [scope, account])
|
||||
useEffect(() => { load() }, [load])
|
||||
|
||||
if (unavailable) {
|
||||
return (
|
||||
<div>
|
||||
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting — try again shortly.</p>
|
||||
<button className="pill" onClick={load}>Retry</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
|
||||
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading…</p>
|
||||
|
||||
const chars = roster.chars || []
|
||||
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
|
||||
|
||||
return (
|
||||
<div className="grid-2" style={{ gap: 12 }}>
|
||||
{chars.map((c) => (
|
||||
<Link
|
||||
key={c.serial}
|
||||
to={charTo(c.serial)}
|
||||
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
|
||||
>
|
||||
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
|
||||
{(c.name || '?').charAt(0)}
|
||||
</span>
|
||||
<div style={{ flex: 1, minWidth: 0 }}>
|
||||
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
|
||||
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
|
||||
</div>
|
||||
<span className="sans dim" style={{ fontSize: '1.1rem' }}>›</span>
|
||||
</Link>
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Compact per-account "Unlink" button for the admin (readOnly) view. Confirms,
|
||||
// then calls onUnlink(account) and reloads. Errors surface inline.
|
||||
function UnlinkButton({ account, onUnlink }) {
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [error, setError] = useState('')
|
||||
async function go() {
|
||||
if (!window.confirm(`Unlink game account “${account}” from this user? Attribution stops immediately.`)) return
|
||||
setBusy(true); setError('')
|
||||
try {
|
||||
await onUnlink(account)
|
||||
} catch (err) {
|
||||
const byStatus = { 403: 'Protected account — refused.', 404: 'Not linked.' }
|
||||
setError(byStatus[err.status] || err.message || 'Could not unlink.')
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
return (
|
||||
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8 }}>
|
||||
<button type="button" onClick={go} disabled={busy} className="pill" style={{ fontSize: '0.72rem', color: '#d98b84', borderColor: '#5b2020' }}>
|
||||
{busy ? 'Unlinking…' : 'Unlink'}
|
||||
</button>
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.76rem' }}>{error}</span>}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
export default function GameAccounts({ scope, charTo, readOnly = false, moderation = false, onUnlink = null }) {
|
||||
const [accounts, setAccounts] = useState(null)
|
||||
const [error, setError] = useState('')
|
||||
// Whether the site currently offers game-account creation. Only relevant for
|
||||
// the self-service (non-readOnly) view with a createAccount scope.
|
||||
//
|
||||
// From OUR public features endpoint as of slice 3, not core's public settings:
|
||||
// the flag derives from the `uo.game_account_signup` setting, which this module
|
||||
// owns, because "the game server's own SignupMode must agree" is not a sentence
|
||||
// core can own. Same cached call the nav gates use, so this costs no round-trip.
|
||||
const signupOk = useGameAccountSignup()
|
||||
|
||||
const load = useCallback(async () => {
|
||||
setError('')
|
||||
try {
|
||||
setAccounts(await scope.accounts())
|
||||
} catch {
|
||||
setError(readOnly ? 'Could not load this user’s game accounts.' : 'Could not load your game accounts.')
|
||||
}
|
||||
}, [scope, readOnly])
|
||||
useEffect(() => { load() }, [load])
|
||||
|
||||
const canCreate = !readOnly && Boolean(scope.createAccount) && signupOk === true
|
||||
|
||||
if (error) return <ErrorState message={error} />
|
||||
if (!accounts) return <Loading />
|
||||
|
||||
// No linked accounts. In read-only (admin viewing another user) this is just an
|
||||
// empty state; otherwise it's the link-your-account prompt.
|
||||
if (accounts.length === 0) {
|
||||
if (readOnly) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: 22 }}>
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
|
||||
This user has not linked a game account.
|
||||
</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
|
||||
<div className="panel" style={{ padding: 22 }}>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
|
||||
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
|
||||
Already play? In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
|
||||
one-time code, then enter it below to see your characters, stats, skills and vendors here.
|
||||
</p>
|
||||
<LinkForm scope={scope} onLinked={load} />
|
||||
</div>
|
||||
{canCreate && (
|
||||
<div className="panel" style={{ padding: 22 }}>
|
||||
<div className="field-label" style={{ marginBottom: 8 }}>Create a new game account</div>
|
||||
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Linked — characters grouped by account.
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
|
||||
{accounts.map((a) => (
|
||||
<section key={a.account}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 12 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
|
||||
{a.account}
|
||||
</div>
|
||||
{onUnlink && <UnlinkButton account={a.account} onUnlink={async (acct) => { await onUnlink(acct); await load() }} />}
|
||||
</div>
|
||||
{moderation && <ShardAccountActions account={a.account} style={{ marginBottom: 12 }} />}
|
||||
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
|
||||
</section>
|
||||
))}
|
||||
{!readOnly && (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
|
||||
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
|
||||
<LinkForm scope={scope} onLinked={load} compact />
|
||||
{canCreate && (
|
||||
<div style={{ marginTop: 20 }}>
|
||||
<div className="field-label" style={{ marginBottom: 10 }}>Create another game account</div>
|
||||
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} compact />
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
51
client/src/components/InviteGameAccountStep.jsx
Normal file
51
client/src/components/InviteGameAccountStep.jsx
Normal file
@@ -0,0 +1,51 @@
|
||||
import { useEffect } from 'react'
|
||||
import api from '../api.js'
|
||||
import { useGameAccountSignup } from '../lib/useShardFeatures.js'
|
||||
import CreateGameAccountForm from './CreateGameAccountForm.jsx'
|
||||
|
||||
// ── This module's fill for the `player.invite.accepted` slot ───────────────
|
||||
//
|
||||
// Core's invite-acceptance page (`routes/player/AcceptInvite.jsx`) used to render
|
||||
// this step itself: it read `gameAccountSignup` out of core's public settings and
|
||||
// posted to `api.player.shard.createAccount`. Both of those are ours, and the
|
||||
// page they sat on is not — an invite is a core concept and staff get invited
|
||||
// too. So slice 3 declared a third extension slot rather than moving the page or
|
||||
// leaving core importing a module component. MODULE_API.md §3.7.
|
||||
//
|
||||
// **The whole decision about whether there is a step at all is on this side.**
|
||||
// Core renders the shell and a "skip" control whenever the slot is filled, and
|
||||
// hands us `onDone`. If this shard does not offer website-created game accounts
|
||||
// there is nothing to do here, so we call `onDone` and the invitee goes straight
|
||||
// to the portal — which is exactly what core's own code did when the flag was
|
||||
// off, only now the flag is not core's to read.
|
||||
//
|
||||
// The spinner while the answer is in flight is the honest cost of that split: the
|
||||
// invitee sees core's chrome for one cached request before this either renders or
|
||||
// stands aside. Rendering the form optimistically and retracting it would be
|
||||
// worse, and asking core to wait on a module before painting would put a module's
|
||||
// latency in front of a core page.
|
||||
export default function InviteGameAccountStep({ onDone }) {
|
||||
const signupOk = useGameAccountSignup()
|
||||
|
||||
useEffect(() => {
|
||||
if (signupOk === false) onDone()
|
||||
}, [signupOk, onDone])
|
||||
|
||||
// `null` is "not yet", not "no" — see useGameAccountSignup.
|
||||
if (signupOk !== true) {
|
||||
return (
|
||||
<div style={{ display: 'grid', placeItems: 'center', padding: 20 }}>
|
||||
<span className="spin" />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
|
||||
Your account is ready. Create a game account now to play, or skip and do it later from your portal.
|
||||
</p>
|
||||
<CreateGameAccountForm submit={api.player.shard.createAccount} onCreated={onDone} />
|
||||
</>
|
||||
)
|
||||
}
|
||||
47
client/src/components/ItemIcon.jsx
Normal file
47
client/src/components/ItemIcon.jsx
Normal file
@@ -0,0 +1,47 @@
|
||||
// One item's picture, when this site holds one (docs/link/v8.md §5, §11 — phase 5).
|
||||
//
|
||||
// `art` is a FILENAME under uploads/items/, never a path or a URL — the same
|
||||
// shape `CreaturePortrait` takes, so there is one place in this module that knows
|
||||
// where uploads are mounted rather than one per surface.
|
||||
//
|
||||
// **NULL is ordinary and permanent for some items, and this renders nothing for
|
||||
// it.** Three separate reasons an item has no picture, and none of them is a
|
||||
// fault: the site has no shard link and never fetched one; the warm pass has not
|
||||
// reached this key yet (pictures are fetched behind the page, never by it, so a
|
||||
// new listing shows text first and gains its icon a few minutes later); or the
|
||||
// operator's own client simply has no art at that id — 9,963 of a stock client's
|
||||
// static ids have an empty index entry. Every layout using this is written to sit
|
||||
// correctly with the icon absent, because that is the state all of them were
|
||||
// built in.
|
||||
//
|
||||
// A hued item is a DIFFERENT picture, not a tinted one: the shard applies the hue
|
||||
// out of `hues.mul` before it sends anything, because whether a hue repaints the
|
||||
// whole sprite or only its grey pixels is decided by a flag in `tiledata.mul`
|
||||
// that this browser has no way to read. So there is nothing to style here — the
|
||||
// bytes already are the right colour.
|
||||
//
|
||||
// `imageRendering: 'pixelated'` for the same reason the creature portraits use
|
||||
// it: UO art is pixel art, and a browser's default smoothing turns a 22×26
|
||||
// item into a smear at any size above its own.
|
||||
export default function ItemIcon({ art, name, size = 32 }) {
|
||||
if (!art) return null
|
||||
|
||||
return (
|
||||
<img
|
||||
src={`/uploads/items/${encodeURIComponent(art)}`}
|
||||
alt=""
|
||||
// Decorative: the item's name is already beside it as text, and an alt
|
||||
// repeating it would make a screen reader say it twice.
|
||||
aria-hidden="true"
|
||||
loading="lazy"
|
||||
style={{
|
||||
width: size,
|
||||
height: size,
|
||||
flex: 'none',
|
||||
objectFit: 'contain',
|
||||
imageRendering: 'pixelated',
|
||||
}}
|
||||
title={name}
|
||||
/>
|
||||
)
|
||||
}
|
||||
84
client/src/components/PlayersOnline.jsx
Normal file
84
client/src/components/PlayersOnline.jsx
Normal file
@@ -0,0 +1,84 @@
|
||||
import { useMemo } from 'react'
|
||||
import { useShardFeed } from '../lib/useShardFeed.js'
|
||||
import { bucketize } from '../data/regionBuckets.js'
|
||||
import api from '../api.js'
|
||||
import { useAsync } from '../core.js'
|
||||
|
||||
// Compact live "Players Online" widget. Loads the presence.online aggregate once,
|
||||
// then keeps the total + region breakdown current from the presence.online SSE
|
||||
// kind. The raw byRegion map is rolled up into display buckets (see
|
||||
// data/regionBuckets.js). NOT a page — drop it into any panel/column.
|
||||
const PRESENCE_KINDS = new Set(['presence.online'])
|
||||
|
||||
export default function PlayersOnline() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.presence())
|
||||
const { events } = useShardFeed({ filter: PRESENCE_KINDS, max: 4 })
|
||||
|
||||
// The freshest snapshot wins: the newest buffered presence.online event, else
|
||||
// the initial fetch.
|
||||
const snapshot = events[0] || data
|
||||
|
||||
const { total, rows } = useMemo(() => {
|
||||
const count = Number(snapshot?.count) || 0
|
||||
const { rows: bucketRows } = bucketize(snapshot?.byRegion)
|
||||
return { total: count, rows: bucketRows }
|
||||
}, [snapshot])
|
||||
|
||||
return (
|
||||
<section className="panel" style={{ padding: 20 }}>
|
||||
<div
|
||||
className="sans"
|
||||
style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}
|
||||
>
|
||||
<span
|
||||
style={{
|
||||
color: 'var(--accent)',
|
||||
fontSize: '0.7rem',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
Players online
|
||||
</span>
|
||||
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)', lineHeight: 1 }}>
|
||||
{loading ? '—' : total}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.84rem' }}>
|
||||
Population is unavailable right now.
|
||||
</p>
|
||||
)}
|
||||
|
||||
{!loading && !error && (
|
||||
<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 6 }}>
|
||||
{rows.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
|
||||
{total > 0 ? 'Locations are settling…' : 'The realm is quiet.'}
|
||||
</p>
|
||||
) : (
|
||||
rows.map((r) => (
|
||||
<div
|
||||
key={r.id}
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
gap: 12,
|
||||
fontSize: '0.9rem',
|
||||
color: 'var(--ink)',
|
||||
}}
|
||||
>
|
||||
<span>{r.label}</span>
|
||||
{/* tabular figures keep the right-aligned counts in a clean column */}
|
||||
<span className="dim" style={{ fontVariantNumeric: 'tabular-nums' }}>{r.count}</span>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
88
client/src/components/ShardAccountActions.jsx
Normal file
88
client/src/components/ShardAccountActions.jsx
Normal file
@@ -0,0 +1,88 @@
|
||||
import { useState } from 'react'
|
||||
import api from '../api.js'
|
||||
import { useAuth } from '../core.js'
|
||||
|
||||
// Compact in-game moderation controls (kick / ban / unban) scoped to a single
|
||||
// game account. Reused wherever a linked account or character is shown to staff:
|
||||
// the admin user-detail account list and the character sheet. Self-gates on role
|
||||
// (admin/moderator) so it is safe to render inside components that players also
|
||||
// see — a player never gets the controls, and the API enforces the same gate.
|
||||
//
|
||||
// `actor` is stamped server-side from the session; nothing here sends it. Kick is
|
||||
// reversible (they reconnect) so it acts immediately; Ban reveals an inline
|
||||
// confirm with an optional duration + reason before it fires.
|
||||
export default function ShardAccountActions({ account, style }) {
|
||||
const { user } = useAuth()
|
||||
const [busy, setBusy] = useState('')
|
||||
const [ok, setOk] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
const [banOpen, setBanOpen] = useState(false)
|
||||
const [durationSec, setDurationSec] = useState('')
|
||||
const [reason, setReason] = useState('')
|
||||
|
||||
// Only staff who can actually use the write plane see the controls.
|
||||
if (!user || !['admin', 'moderator'].includes(user.role) || !account) return null
|
||||
|
||||
async function run(label, fn, done) {
|
||||
setBusy(label); setOk(''); setErr('')
|
||||
try {
|
||||
const r = await fn()
|
||||
setOk(done(r))
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Action failed.')
|
||||
} finally {
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
|
||||
const kick = () =>
|
||||
run('kick', () => api.admin.shardOps.kick({ account }), (r) => {
|
||||
const n = r && r.sessions != null ? r.sessions : null
|
||||
const plural = n === 1 ? '' : 's'
|
||||
const sessions = n != null ? ` (${n} session${plural})` : ''
|
||||
return `Kicked${sessions}.`
|
||||
})
|
||||
const unban = () => run('unban', () => api.admin.shardOps.unban(account), () => 'Unbanned.')
|
||||
const ban = () =>
|
||||
run('ban', () =>
|
||||
api.admin.shardOps.ban({
|
||||
account,
|
||||
durationSec: durationSec === '' ? undefined : Number(durationSec),
|
||||
reason: reason.trim() || undefined,
|
||||
}),
|
||||
() => {
|
||||
setBanOpen(false)
|
||||
const when = durationSec ? ` for ${durationSec}s` : ' indefinitely'
|
||||
return `Banned${when}.`
|
||||
})
|
||||
|
||||
const btn = { fontSize: '0.72rem', padding: '4px 10px' }
|
||||
|
||||
return (
|
||||
<div className="sans" style={{ display: 'flex', flexDirection: 'column', gap: 8, ...style }}>
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'center', gap: 8 }}>
|
||||
<button onClick={kick} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'kick' ? '…' : 'Kick'}</button>
|
||||
<button onClick={() => { setBanOpen((v) => !v); setOk(''); setErr('') }} disabled={!!busy} className="btn btn-sq" style={{ ...btn, borderColor: '#d98b84', color: '#d98b84' }}>Ban…</button>
|
||||
<button onClick={unban} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'unban' ? '…' : 'Unban'}</button>
|
||||
{ok && <span style={{ color: '#7fd0a4', fontSize: '0.8rem' }}>{ok}</span>}
|
||||
{err && <span style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
|
||||
</div>
|
||||
|
||||
{banOpen && (
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'flex-end', gap: 8, padding: '10px 12px', border: '1px solid var(--line)', borderRadius: 8, background: 'rgba(217,139,132,0.06)' }}>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Duration (sec, blank = permanent)</span>
|
||||
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" style={{ maxWidth: 150 }} />
|
||||
</label>
|
||||
<label style={{ display: 'block', flex: 1, minWidth: 160 }}>
|
||||
<span className="field-label">Reason (optional)</span>
|
||||
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
|
||||
</label>
|
||||
<button onClick={ban} disabled={busy === 'ban'} className="btn btn-primary btn-sq" style={{ borderColor: '#d98b84', background: '#d98b84', ...btn }}>
|
||||
{busy === 'ban' ? 'Banning…' : `Confirm ban ${account}`}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
24
client/src/components/ShardStatusLink.jsx
Normal file
24
client/src/components/ShardStatusLink.jsx
Normal file
@@ -0,0 +1,24 @@
|
||||
// ── Core's fill for the `site.footer.status` extension slot ────────────────
|
||||
//
|
||||
// Phase 3, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.1; the contract is
|
||||
// MODULE_API.md §3.7.
|
||||
//
|
||||
// This is the whole of what used to be four lines inline in SiteFooter.jsx, and
|
||||
// it is a file now for one reason: `/uo/shard` is a UO page, so the link goes
|
||||
// when the client half goes, and core should be deleting a registration rather
|
||||
// than editing its footer under extraction pressure.
|
||||
//
|
||||
// Note what core kept and what it handed over. Core owns the position in the row
|
||||
// and the separator around it, and passes `linkStyle` so the row stays visually
|
||||
// one row. The label, the destination, and the decision to render at all are
|
||||
// this file's — which is exactly the division a module inherits.
|
||||
|
||||
import { Link } from 'react-router-dom'
|
||||
|
||||
export default function ShardStatusLink({ linkStyle }) {
|
||||
return (
|
||||
<Link to="/uo/shard" style={linkStyle}>
|
||||
Shard Status
|
||||
</Link>
|
||||
)
|
||||
}
|
||||
41
client/src/components/VendorSales.jsx
Normal file
41
client/src/components/VendorSales.jsx
Normal file
@@ -0,0 +1,41 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { ago } from '../lib/format.js'
|
||||
|
||||
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
|
||||
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
|
||||
// sales for accounts linked to the caller.
|
||||
export default function VendorSales({ fetchSales }) {
|
||||
const [sales, setSales] = useState(null)
|
||||
const [error, setError] = useState('')
|
||||
|
||||
useEffect(() => {
|
||||
let active = true
|
||||
fetchSales()
|
||||
.then((rows) => active && setSales(rows))
|
||||
.catch(() => active && setError('Could not load your vendor sales.'))
|
||||
return () => { active = false }
|
||||
}, [fetchSales])
|
||||
|
||||
if (error) return null
|
||||
if (!sales) return null
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
|
||||
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
|
||||
{sales.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{sales.map((s) => (
|
||||
<li key={`${s.t}-${s.itemType}-${s.price}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} — {Number(s.price || 0).toLocaleString()}gp
|
||||
</span>
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
77
client/src/core.js
Normal file
77
client/src/core.js
Normal file
@@ -0,0 +1,77 @@
|
||||
// ── What core hands this module, on the client side ────────────────────────
|
||||
//
|
||||
// The client twin of `server/core.js`, and deliberately much simpler than it.
|
||||
// Every ported page imports its layout, its state components and its hooks from
|
||||
// here, so the boundary is one file and `client/scripts/checkExternals.js` has
|
||||
// one place to look. The normative contract is MODULE_API.md §3.2 and §3.4.
|
||||
//
|
||||
// **Why this is a plain read and the server's is a lazy accessor.** On the
|
||||
// server, `ctx` arrives at `register(ctx)` — after every `require` has already
|
||||
// run — so `server/core.js` has to defer resolution to call time or a router
|
||||
// would capture `undefined` at file scope. There is no such gap here.
|
||||
// `window.__rg` is published by core's own bundle (client/src/modules/shared.js),
|
||||
// and every module chunk is a deferred script the server injects *after* that
|
||||
// bundle's tag, so by the time the first line of this file executes the global
|
||||
// is already there. Reading it once, at module scope, is safe — and it means a
|
||||
// ported component keeps the ordinary `import { PageHeader } from '…'` shape
|
||||
// rather than being wrapped in an accessor that would cost it its identity.
|
||||
//
|
||||
// The absent-global case is handled by `shim/rg.js`, which every shim beside it
|
||||
// also goes through — the shims touch the global before this file does, so a
|
||||
// check here would be unreachable.
|
||||
|
||||
import { createElement } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import { Link } from 'react-router-dom'
|
||||
import { rg as shared } from './shim/rg.js'
|
||||
|
||||
const rg = shared()
|
||||
|
||||
// ── The shared-dependency self-check ───────────────────────────────────────
|
||||
//
|
||||
// Slice 0 carried this in entry.jsx, back when nothing else imported React and
|
||||
// an unexercised alias was an unproven one. The aliases are thoroughly exercised
|
||||
// now — thirty-five files import React and ten import the router — so what is
|
||||
// left for a runtime check to do is narrower, and worth keeping for exactly that
|
||||
// reason: the two BUILD guards (`assertSharedNotBundled` at resolution time,
|
||||
// `checkExternals.js` on the artifact) both reason about the chunk in isolation,
|
||||
// and neither can see the one failure that only exists once the chunk meets a
|
||||
// core: a `window.__rg` whose React is not the React that rendered the page.
|
||||
//
|
||||
// Identity is the only question worth asking. A second React satisfies every
|
||||
// type check, renders its first element happily, and then throws about an invalid
|
||||
// hook call somewhere unrelated.
|
||||
if (createElement !== rg.react.createElement || createRoot !== rg.reactDom.createRoot || Link !== rg.router.Link) {
|
||||
console.error(
|
||||
'[module-uo] the bindings this chunk imported are not the ones core published — it has bundled ' +
|
||||
'its own copy of a shared dependency. Check the aliases in vite.config.js (MODULE_API.md §3.6).',
|
||||
)
|
||||
}
|
||||
|
||||
// The curated kit (§3.4). Eight members, closed: anything else this module needs
|
||||
// it bundles itself, which is why `components/` next door exists at all.
|
||||
export const {
|
||||
PublicLayout,
|
||||
PageHeader,
|
||||
Loading,
|
||||
ErrorState,
|
||||
EmptyState,
|
||||
useAsync,
|
||||
useAuth,
|
||||
useSite,
|
||||
// Eighth member (MODULE_API 1.6.0): the slot renderer, for the INVERTED
|
||||
// direction — this module declares a place on its own page and CORE fills it.
|
||||
// Shared rather than reimplemented so core's content failing inside our page is
|
||||
// contained by core's own error boundary.
|
||||
Slot,
|
||||
} = rg.ui
|
||||
|
||||
// The registry, for entry.jsx. Everything else here is read by pages.
|
||||
export const registry = rg.registry
|
||||
|
||||
// The core API version this module was loaded against. Logged by entry.jsx —
|
||||
// `module.json`'s `coreApi` range is checked by the loader before this file is
|
||||
// ever served, so there is nothing to re-check, only something to report.
|
||||
export const coreApiVersion = rg.version
|
||||
|
||||
export default rg
|
||||
31
client/src/data/cityCrests.js
Normal file
31
client/src/data/cityCrests.js
Normal file
@@ -0,0 +1,31 @@
|
||||
// Placeholder heraldry for the eight City-Loyalty cities. Each entry is a simple
|
||||
// emoji sigil + a ring colour — enough to make the Governors board and the
|
||||
// governor badge read as distinct "crests" today, swappable for real artwork
|
||||
// later WITHOUT touching any component: drop an `img` (an imported asset URL or a
|
||||
// public path) onto an entry and update CityCrest to prefer it.
|
||||
//
|
||||
// Keyed by the exact `city` string the sidecar sends (see INTEGRATION.md §4:
|
||||
// Moonglow, Britain, Jhelom, Yew, Minoc, Trinsic, SkaraBrae, NewMagincia).
|
||||
|
||||
export const CITY_CRESTS = {
|
||||
Britain: { sigil: '⚜', color: '#c9a24b', label: 'Britain' },
|
||||
Moonglow: { sigil: '🔮', color: '#7f8fd0', label: 'Moonglow' },
|
||||
Minoc: { sigil: '⚒', color: '#b0763f', label: 'Minoc' },
|
||||
Trinsic: { sigil: '⚓', color: '#5f9bd0', label: 'Trinsic' },
|
||||
Yew: { sigil: '🌳', color: '#5fb98a', label: 'Yew' },
|
||||
Jhelom: { sigil: '⚔', color: '#c76f6f', label: 'Jhelom' },
|
||||
SkaraBrae: { sigil: '🐎', color: '#9a8bbf', label: 'Skara Brae' },
|
||||
NewMagincia: { sigil: '🕊', color: '#cfc3a0', label: 'New Magincia' },
|
||||
}
|
||||
|
||||
const FALLBACK = { sigil: '🏰', color: '#8c96a5', label: '' }
|
||||
|
||||
// Look up a crest by the raw city key, tolerating spacing variants
|
||||
// ("Skara Brae" / "New Magincia"). `label` falls back to the given name.
|
||||
export function crestFor(city) {
|
||||
if (!city) return FALLBACK
|
||||
const key = String(city).replace(/\s+/g, '')
|
||||
const crest = CITY_CRESTS[city] || CITY_CRESTS[key]
|
||||
if (crest) return crest
|
||||
return { ...FALLBACK, label: String(city) }
|
||||
}
|
||||
72
client/src/data/regionBuckets.js
Normal file
72
client/src/data/regionBuckets.js
Normal file
@@ -0,0 +1,72 @@
|
||||
// Roll the sidecar's raw presence.online `byRegion` map (many named ServUO
|
||||
// regions) up into a handful of labelled display buckets for the "Players Online"
|
||||
// widget. This is the ONE place to retune the grouping — edit BUCKETS (order +
|
||||
// membership) and the widget follows. Anything not matched lands in "Wilderness"
|
||||
// so the bucket counts always reconcile to the true total.
|
||||
|
||||
// Named cities/towns, matched as a prefix on the (space/apostrophe-stripped)
|
||||
// region name so "skara brae", "serpent's hold", etc. all resolve. Kept as a
|
||||
// list rather than one giant alternation regex (simpler to read and retune).
|
||||
const TOWN_PREFIXES = [
|
||||
'moonglow', 'minoc', 'trinsic', 'jhelom', 'yew', 'skarabrae', 'magincia',
|
||||
'newmagincia', 'vesper', 'nujelm', 'cove', 'ocllo', 'serpenthold', 'serpentshold',
|
||||
'wind', 'delucia', 'papua',
|
||||
]
|
||||
const normalizeRegion = (r) => String(r).toLowerCase().replace(/['’\s]/g, '')
|
||||
|
||||
// Ordered list of buckets. `label` shows in the widget; `match(region)` decides
|
||||
// membership. First matching bucket wins; the last bucket is the catch-all.
|
||||
export const BUCKETS = [
|
||||
{
|
||||
id: 'britain',
|
||||
label: 'Britain',
|
||||
// Passthrough for the capital + its immediate surrounds.
|
||||
match: (r) => /^britain/i.test(r),
|
||||
},
|
||||
{
|
||||
id: 'towns',
|
||||
label: 'Towns',
|
||||
// The other named cities/towns.
|
||||
match: (r) => {
|
||||
const norm = normalizeRegion(r)
|
||||
return TOWN_PREFIXES.some((t) => norm.startsWith(t))
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'dungeons',
|
||||
label: 'Dungeons',
|
||||
match: (r) =>
|
||||
/(despise|destard|deceit|shame|hythloth|covetous|wrong|terathan|fire|ice|orc cave|dungeon|abyss|doom|khaldun|wrong|blackthorn|exodus|labyrinth|underworld)/i.test(
|
||||
r,
|
||||
),
|
||||
},
|
||||
{
|
||||
id: 'housing',
|
||||
label: 'Housing',
|
||||
// House regions expose themselves as named house/townhouse regions.
|
||||
match: (r) => /(house|townhouse|homestead|tent)/i.test(r),
|
||||
},
|
||||
{
|
||||
id: 'wilderness',
|
||||
label: 'Wilderness',
|
||||
// Catch-all: the unnamed "Wilderness" region + anything unmatched above.
|
||||
match: () => true,
|
||||
},
|
||||
]
|
||||
|
||||
// Given a raw { region: count } map, return [{ id, label, count }] in BUCKETS
|
||||
// order, dropping empty buckets, with the summed total also returned.
|
||||
export function bucketize(byRegion = {}) {
|
||||
const totals = new Map(BUCKETS.map((b) => [b.id, 0]))
|
||||
let total = 0
|
||||
for (const [region, n] of Object.entries(byRegion || {})) {
|
||||
const count = Number(n) || 0
|
||||
total += count
|
||||
const bucket = BUCKETS.find((b) => b.match(String(region))) || BUCKETS[BUCKETS.length - 1]
|
||||
totals.set(bucket.id, totals.get(bucket.id) + count)
|
||||
}
|
||||
const rows = BUCKETS.map((b) => ({ id: b.id, label: b.label, count: totals.get(b.id) })).filter(
|
||||
(r) => r.count > 0,
|
||||
)
|
||||
return { rows, total }
|
||||
}
|
||||
@@ -1,9 +1,8 @@
|
||||
// ── module-uo's client entry point ─────────────────────────────────────────
|
||||
//
|
||||
// This file is the whole of the chunk's top-level behaviour: core injects
|
||||
// `dist/entry.js` as a `<script type="module" src>` before `</body>`, the module
|
||||
// registers what it has, and core renders it. The normative contract is
|
||||
// MODULE_API.md §3.3.
|
||||
// Core injects `dist/entry.js` as a `<script type="module" src>` before
|
||||
// `</body>`, this file registers what the module has, and core renders it. The
|
||||
// normative contract is MODULE_API.md §3.3.
|
||||
//
|
||||
// **Registration is synchronous and happens at evaluation time.** Module scripts
|
||||
// are deferred, so this runs after core's bundle — which is where `window.__rg`
|
||||
@@ -14,69 +13,212 @@
|
||||
// bug cost the Phase 2 client PR an afternoon and no unit test in either repo
|
||||
// can see it, which is why §7.7's browser smoke exists.
|
||||
//
|
||||
// Slice 0 of the Phase 3 extraction (MODULE_SYSTEM.md §2.7.1) registers NOTHING,
|
||||
// on purpose. What it proves is the delivery path itself, and the imports below
|
||||
// are how it proves the hardest part of it.
|
||||
// So everything below is a plain top-level call, and every page is a static
|
||||
// import. Lazy-loading the routes would be the natural instinct for a chunk this
|
||||
// size and it is the one thing this seam cannot have.
|
||||
|
||||
// These four specifiers are the whole shared-dependency contract, written the
|
||||
// ordinary way — which is the point. `vite.config.js` aliases each to a shim
|
||||
// that re-exports from `window.__rg`, so what ends up in the chunk is core's
|
||||
// React, core's renderer and core's router, and no second copy of any of them.
|
||||
// A module author writes these imports exactly as they would in any app.
|
||||
import { registry, coreApiVersion } from './core.js'
|
||||
import { IconShard, IconUser } from './icons.jsx'
|
||||
import { useShardFlags } from './lib/useShardFeatures.js'
|
||||
|
||||
// Public pages — the twelve that used to live at /site/*.
|
||||
import Shard from './routes/public/Shard.jsx'
|
||||
import ShardActivity from './routes/public/ShardActivity.jsx'
|
||||
import ChampSpawns from './routes/public/ChampSpawns.jsx'
|
||||
import Guilds from './routes/public/Guilds.jsx'
|
||||
import Guild from './routes/public/Guild.jsx'
|
||||
import Governors from './routes/public/Governors.jsx'
|
||||
import Houses from './routes/public/Houses.jsx'
|
||||
import Rules from './routes/public/Rules.jsx'
|
||||
import Atlas from './routes/public/Atlas.jsx'
|
||||
import AtlasCreature from './routes/public/AtlasCreature.jsx'
|
||||
import Leaderboards from './routes/public/Leaderboards.jsx'
|
||||
import Market from './routes/public/Market.jsx'
|
||||
import MarketVendor from './routes/public/MarketVendor.jsx'
|
||||
|
||||
// Admin views.
|
||||
import ShardAdmin from './routes/admin/ShardAdmin.jsx'
|
||||
import ShardOps from './routes/admin/ShardOps.jsx'
|
||||
import ShardVisibility from './routes/admin/ShardVisibility.jsx'
|
||||
import SpawnAtlas from './routes/admin/SpawnAtlas.jsx'
|
||||
import ClientFiles from './routes/admin/ClientFiles.jsx'
|
||||
import HousesAdmin from './routes/admin/HousesAdmin.jsx'
|
||||
import AdminCharacters from './routes/admin/AdminCharacters.jsx'
|
||||
import AdminCharacter from './routes/admin/AdminCharacter.jsx'
|
||||
|
||||
// Player-portal views.
|
||||
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
|
||||
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
|
||||
|
||||
// Extension-slot fills (§3.7) — module content inside a core page.
|
||||
import ShardStatusLink from './components/ShardStatusLink.jsx'
|
||||
import UserShardSections from './routes/admin/UserShardSections.jsx'
|
||||
import InviteGameAccountStep from './components/InviteGameAccountStep.jsx'
|
||||
|
||||
const ID = 'uo'
|
||||
|
||||
// ── Routes ─────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// They are here in slice 0 rather than arriving with the first page because an
|
||||
// unexercised alias is an unproven one: with nothing importing `react`, the
|
||||
// build emits a 0.2 kB chunk, `checkExternals` passes vacuously, and the seam
|
||||
// this whole slice exists to prove has not been touched.
|
||||
import { createElement, isValidElement } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import { Link } from 'react-router-dom'
|
||||
// Paths are relative to this module's namespace and core prefixes them:
|
||||
// `/uo/…`, `/admin/uo/…`, `/player/uo/…`. A module cannot write the segment its
|
||||
// routes hang under however it spells `path`, which is the point.
|
||||
//
|
||||
// **These SPA paths changed and the API paths did not.** `/site/shard` is now
|
||||
// `/uo/shard` and `/admin/shard-ops` is now `/admin/uo/ops` — a clean break with
|
||||
// no redirects, settled in MODULE_SYSTEM.md §2.7. Every URL in `api.js` is
|
||||
// byte-identical to the one core called, because §1.2 freezes the API surface
|
||||
// and the shipped Android app calls seven of these routes.
|
||||
//
|
||||
// The admin paths lost their `shard-` prefixes on the way through: under a `/uo/`
|
||||
// namespace `/admin/uo/shard-visibility` says "shard" twice, and a clean break is
|
||||
// the only moment that tidy-up is free.
|
||||
//
|
||||
// `gate` is core's own RoleGate, applied by core. A module cannot supply an auth
|
||||
// wrapper — the sidebar and the route table have to agree about who may see what.
|
||||
const STAFF = { roles: ['admin', 'moderator'] }
|
||||
|
||||
const rg = window.__rg
|
||||
registry.registerRoutes(ID, {
|
||||
public: [
|
||||
{ path: 'shard', element: <Shard /> },
|
||||
{ path: 'shard/activity', element: <ShardActivity /> },
|
||||
{ path: 'champs', element: <ChampSpawns /> },
|
||||
{ path: 'guilds', element: <Guilds /> },
|
||||
{ path: 'guilds/:id', element: <Guild /> },
|
||||
{ path: 'governors', element: <Governors /> },
|
||||
{ path: 'houses', element: <Houses /> },
|
||||
{ path: 'rules', element: <Rules /> },
|
||||
{ path: 'atlas', element: <Atlas /> },
|
||||
{ path: 'atlas/:slug', element: <AtlasCreature /> },
|
||||
{ path: 'leaderboards', element: <Leaderboards /> },
|
||||
{ path: 'market', element: <Market /> },
|
||||
{ path: 'market/vendors/:serial', element: <MarketVendor /> },
|
||||
],
|
||||
admin: [
|
||||
// Admin-only: the sidecar's configuration, who may see which surface, the
|
||||
// atlas import and the client-file imports. No `gate` on these four because
|
||||
// AdminLayout already requires staff and they carry their own role rows
|
||||
// below.
|
||||
{ path: 'link', element: <ShardAdmin /> },
|
||||
{ path: 'visibility', element: <ShardVisibility /> },
|
||||
{ path: 'atlas', element: <SpawnAtlas /> },
|
||||
{ path: 'files', element: <ClientFiles /> },
|
||||
{ path: 'ops', element: <ShardOps />, gate: STAFF },
|
||||
{ path: 'houses', element: <HousesAdmin />, gate: STAFF },
|
||||
// Self-service, and deliberately ungated: a staff member's own characters
|
||||
// are theirs to read whatever their role. Staff are a superset of players.
|
||||
{ path: 'characters', element: <AdminCharacters /> },
|
||||
{ path: 'characters/:serial', element: <AdminCharacter /> },
|
||||
],
|
||||
player: [
|
||||
{ path: 'characters', element: <PlayerCharacters /> },
|
||||
{ path: 'characters/:serial', element: <PlayerCharacter /> },
|
||||
],
|
||||
})
|
||||
|
||||
// A module that cannot see the global is a module core did not load — which
|
||||
// means the injection or the ordering broke, not the module. Say so, once,
|
||||
// rather than throwing a TypeError about a property of undefined three frames
|
||||
// deep in a component.
|
||||
if (!rg) {
|
||||
console.error('[module-uo] window.__rg is missing — core did not publish its shared dependencies before this chunk evaluated.')
|
||||
} else {
|
||||
// JSX, so the `react/jsx-runtime` alias is exercised too. That one is the
|
||||
// easiest of the four to get wrong and the hardest to notice: Vite's
|
||||
// object-form alias prefix-matches, so a `react` key silently captures
|
||||
// `react/jsx-runtime` as well, and the failure surfaces as `jsx is not a
|
||||
// function` in whichever component happens to render first.
|
||||
const probe = <span>module-uo</span>
|
||||
// ── Nav ────────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Rows interleave into CORE groups rather than appending as a "UO" block, which
|
||||
// is what keeps the extraction invisible in the sidebar (MODULE_SYSTEM.md §1.4).
|
||||
//
|
||||
// `feature` names a flag resolved by the provider registered below — by THIS
|
||||
// module, so the strings are the bare names they have always been and nothing
|
||||
// parses a namespace out of them.
|
||||
registry.registerNav(ID, {
|
||||
area: 'public',
|
||||
items: [
|
||||
{ label: 'Shard', to: '/uo/shard', feature: 'status' },
|
||||
{ label: 'Champions', to: '/uo/champs', feature: 'champs' },
|
||||
{ label: 'Guilds', to: '/uo/guilds', feature: 'guilds' },
|
||||
{ label: 'Governors', to: '/uo/governors', feature: 'governors' },
|
||||
{ label: 'Houses', to: '/uo/houses', feature: 'houses' },
|
||||
{ label: 'Rules', to: '/uo/rules', feature: 'ruleset' },
|
||||
{ label: 'Atlas', to: '/uo/atlas', feature: 'atlas' },
|
||||
{ label: 'Leaderboards', to: '/uo/leaderboards', feature: 'leaderboards' },
|
||||
{ label: 'Market', to: '/uo/market', feature: 'market' },
|
||||
],
|
||||
})
|
||||
|
||||
// The self-check: are the bindings this chunk imported the SAME objects core
|
||||
// published? Identity is the only question worth asking. A bundled second
|
||||
// React satisfies every type check, renders its first element happily, and
|
||||
// then throws about an invalid hook call somewhere unrelated.
|
||||
const shared = [
|
||||
['react', createElement === rg.react.createElement],
|
||||
['react/jsx-runtime', isValidElement(probe)],
|
||||
['react-dom/client', createRoot === rg.reactDom.createRoot],
|
||||
['react-router-dom', Link === rg.router.Link],
|
||||
]
|
||||
const bundled = shared.filter(([, ok]) => !ok).map(([name]) => name)
|
||||
registry.registerNav(ID, {
|
||||
area: 'admin',
|
||||
items: [
|
||||
// Moderation: no `order`, because these two are last in that group today and
|
||||
// "append after core's rows" is exactly that — and stays that way if core
|
||||
// adds a moderation row later, which an explicit index would not.
|
||||
{ label: 'In-Game Ops', to: '/admin/uo/ops', icon: IconShard, group: 'Moderation', roles: ['admin', 'moderator'] },
|
||||
{ label: 'Houses', to: '/admin/uo/houses', icon: IconShard, group: 'Moderation', roles: ['admin', 'moderator'] },
|
||||
// System: these three sit MID-list, between Discord Bot and Web Bot Activity.
|
||||
// Core's rows are keyed by their index and an explicit `order` beats a
|
||||
// coincidental one at a tie, so all three asking for 8 — Web Bot Activity's
|
||||
// index once the UO rows are gone — lands them ahead of it, in this order.
|
||||
{ label: 'Shard (uo-link)', to: '/admin/uo/link', icon: IconShard, group: 'System', order: 8, roles: ['admin'] },
|
||||
{ label: 'Shard Visibility', to: '/admin/uo/visibility', icon: IconShard, group: 'System', order: 8, roles: ['admin'] },
|
||||
{ label: 'Spawn Atlas', to: '/admin/uo/atlas', icon: IconShard, group: 'System', order: 8, roles: ['admin'] },
|
||||
{ label: 'Client Files', to: '/admin/uo/files', icon: IconShard, group: 'System', order: 8, roles: ['admin'] },
|
||||
// No group: a trailing untitled group of its own, below core's Account row
|
||||
// rather than beside it (§3.3). One position lower than it sits today, and
|
||||
// the alternative — letting a module into core's furniture groups — is worse.
|
||||
{ label: 'My Characters', to: '/admin/uo/characters', icon: IconShard },
|
||||
],
|
||||
})
|
||||
|
||||
if (bundled.length) {
|
||||
console.error(
|
||||
`[module-uo] ${bundled.join(', ')} did not come from window.__rg — the chunk has bundled its own copy. ` +
|
||||
'Check the aliases in vite.config.js (MODULE_API.md §3.6).',
|
||||
)
|
||||
} else {
|
||||
// Registrations land here, slice by slice:
|
||||
//
|
||||
// rg.registry.registerRoutes('uo', { public: [...], admin: [...], player: [...] })
|
||||
// rg.registry.registerNav('uo', { area: 'public', items: [...] })
|
||||
// rg.registry.registerFeatureProvider('uo', 'uo', useShardFeatures)
|
||||
//
|
||||
// `MODULE_API_VERSION` is checked by core against `module.json`'s `coreApi`
|
||||
// before this file is ever served, so there is nothing to re-check here. It
|
||||
// is logged because a mismatch between the core that validated the manifest
|
||||
// and the core that published this global would otherwise be invisible from
|
||||
// the browser, which is where the client half actually fails.
|
||||
console.info(`[module-uo] loaded against core API ${rg.version}; shared dependencies OK`)
|
||||
}
|
||||
}
|
||||
registry.registerNav(ID, {
|
||||
area: 'player',
|
||||
// Order 0: Characters is the portal's first row today, and with the module
|
||||
// installed it is also what core's `/player` index resolves to.
|
||||
items: [{ label: 'Characters', to: '/player/uo/characters', icon: IconUser, order: 0 }],
|
||||
})
|
||||
|
||||
// ── Feature provider ───────────────────────────────────────────────────────
|
||||
//
|
||||
// Core keeps a generic flag context and owns none of the semantics. Until this
|
||||
// slice core registered this same hook itself under owner id `core`, so that the
|
||||
// seam was exercised by real content from the day it was built; the registration
|
||||
// moves here and core's is deleted.
|
||||
registry.registerFeatureProvider(ID, ID, useShardFlags)
|
||||
|
||||
// ── Extension slots ────────────────────────────────────────────────────────
|
||||
//
|
||||
// Three core pages have a piece of this module in them. Each was core's own fill
|
||||
// under owner id `core` until this slice, so all three are a swap rather than an
|
||||
// addition — and each throws rather than failing open if the slot is unknown or
|
||||
// already filled, which is how a slice that forgot to delete core's half finds
|
||||
// out immediately instead of rendering core's content forever (§3.7).
|
||||
registry.registerExtension(ID, 'site.footer.status', ShardStatusLink)
|
||||
registry.registerExtension(ID, 'admin.users.detail', UserShardSections)
|
||||
registry.registerExtension(ID, 'player.invite.accepted', InviteGameAccountStep)
|
||||
// ── The inverted slot: this module DECLARES, core fills ────────────────────
|
||||
//
|
||||
// The other three above are core's slots that this module fills. This one is the
|
||||
// reverse (TEAMS.md Part 3): Teams are a core primitive that this module
|
||||
// populates, but core does not own the word "guild" and publishes no Team page of
|
||||
// its own — so the page is ours and core contributes the activity feed to it.
|
||||
//
|
||||
// Declared under this module's own namespace, which core enforces. The second
|
||||
// argument is what gets core's content into the place: **core offers a
|
||||
// CONTRIBUTION and never names a slot**, so this module says where each one goes
|
||||
// and keeps its own word for the place. Core's fills are applied after every
|
||||
// module chunk has evaluated, so declaring here is early enough; on a core that
|
||||
// knows nothing of Teams the slot simply stays empty.
|
||||
registry.declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
|
||||
|
||||
// A SECOND place on the same page, for core's Team forum (TEAMS.md Part 5). Two
|
||||
// declarations rather than one, because a slot holds one component and this module
|
||||
// wants to decide where each of core's two contributions sits on its own page —
|
||||
// the feed reads as part of the guild's story, the forum is a room you go into.
|
||||
// Neither knows the other exists, and a core that fills only one leaves the other
|
||||
// empty.
|
||||
registry.declareModuleSlot(ID, 'uo.guild.forum', { core: 'team.forum' })
|
||||
|
||||
// And a THIRD, at the top of the same page, for core's per-Team notification
|
||||
// control (TEAMS.md §6.3). Same reasoning as the other two and a different place:
|
||||
// muting a guild is an action ON this page, so it sits with the page's heading
|
||||
// rather than after its content. Core resolves whether this viewer is in the
|
||||
// Team at all — this module neither knows nor asks.
|
||||
registry.declareModuleSlot(ID, 'uo.guild.header', { core: 'team.notify' })
|
||||
|
||||
// `module.json`'s `coreApi` range is checked by the loader before this file is
|
||||
// ever served, so there is nothing to re-check here. It is logged because a
|
||||
// mismatch between the core that validated the manifest and the core that
|
||||
// published this global would otherwise be invisible from the browser, which is
|
||||
// where the client half actually fails.
|
||||
console.info(`[module-uo] registered against core API ${coreApiVersion}`)
|
||||
|
||||
66
client/src/icons.jsx
Normal file
66
client/src/icons.jsx
Normal file
@@ -0,0 +1,66 @@
|
||||
// The nav glyph for this module's sidebar rows.
|
||||
//
|
||||
// `icon` is part of the nav-item contract as of MODULE_API 1.3.0 (§3.3): core
|
||||
// renders whatever component the row carries, exactly as it renders its own
|
||||
// rows' icons. Before that it did not, and the six UO rows would have extracted
|
||||
// as the only text-only entries in a sidebar where everything else has a glyph —
|
||||
// which reads as breakage rather than as a design.
|
||||
//
|
||||
// The wrapper matches core's own `Icon` (AdminLayout.jsx) — 18px, currentColor,
|
||||
// 1.6 stroke — deliberately and by copy, not by import. It is four attributes of
|
||||
// presentation, not a component: putting it in the shared kit would freeze core's
|
||||
// icon sizing into the contract, where changing it later would be a MAJOR bump.
|
||||
// A module that wants to look like the sidebar it is in matches the sidebar.
|
||||
const Icon = ({ children }) => (
|
||||
<svg
|
||||
width="18"
|
||||
height="18"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="1.6"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
aria-hidden="true"
|
||||
>
|
||||
{children}
|
||||
</svg>
|
||||
)
|
||||
|
||||
/** A faceted gem — the glyph core used for all six of these rows before they moved. */
|
||||
export const IconShard = () => (
|
||||
<Icon>
|
||||
<path d="M12 2l7 6-7 14-7-14z" />
|
||||
<path d="M5 8h14" />
|
||||
</Icon>
|
||||
)
|
||||
|
||||
/**
|
||||
* A figure — the glyph core used for the portal's "Characters" row.
|
||||
*
|
||||
* A second icon rather than reusing IconShard, because these two rows sit in
|
||||
* different navs and each matched its neighbours before the extraction: the
|
||||
* admin sidebar's UO rows were all gems, and the portal's Characters row was a
|
||||
* person beside Appeals' shield and Account's gear. Copied from core's
|
||||
* PlayerPortalLayout, which uses a 16px frame and a heavier stroke than the
|
||||
* admin one — matching the nav a row lands in is the whole reason `icon` exists.
|
||||
*/
|
||||
export const IconUser = () => (
|
||||
<svg
|
||||
width="16"
|
||||
height="16"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
aria-hidden="true"
|
||||
focusable="false"
|
||||
>
|
||||
<circle cx="12" cy="8" r="4" />
|
||||
<path d="M4 21a8 8 0 0 1 16 0" />
|
||||
</svg>
|
||||
)
|
||||
|
||||
export default IconShard
|
||||
36
client/src/lib/format.js
Normal file
36
client/src/lib/format.js
Normal file
@@ -0,0 +1,36 @@
|
||||
// A vendored copy of the one helper this module uses from core's
|
||||
// `client/src/lib/format.js`.
|
||||
//
|
||||
// **Vendored rather than added to the kit, and trimmed rather than copied
|
||||
// whole.** The kit is curated and closed (MODULE_API.md §3.4): every member
|
||||
// added to it is a minor version bump core can never take back, and a date
|
||||
// formatter is not the kind of thing a module should be unable to write. Copying
|
||||
// all six of core's helpers to get one would leave five with no consumer here
|
||||
// and a standing question about which copy is authoritative.
|
||||
//
|
||||
// The vendoring line, from the server half of the extraction (slice 1): **pure
|
||||
// leaf helpers may be copied, security controls may not.** This is a pure leaf.
|
||||
// Core's HTML sanitiser sits two files away and stays exactly where it is.
|
||||
//
|
||||
// The two copies will drift, and that is correct — core's is core's to change.
|
||||
// Nothing here reads a shared format.
|
||||
|
||||
function parse(value) {
|
||||
if (!value) return null
|
||||
const d = new Date(value)
|
||||
return isNaN(d.getTime()) ? null : d
|
||||
}
|
||||
|
||||
/** "3m ago". Coarse on purpose: the live feed's timestamps are approximate. */
|
||||
export function ago(value) {
|
||||
const d = parse(value)
|
||||
if (!d) return ''
|
||||
const secs = Math.max(1, Math.floor((Date.now() - d.getTime()) / 1000))
|
||||
if (secs < 60) return `${secs}s ago`
|
||||
const mins = Math.floor(secs / 60)
|
||||
if (mins < 60) return `${mins}m ago`
|
||||
const hrs = Math.floor(mins / 60)
|
||||
if (hrs < 24) return `${hrs}h ago`
|
||||
const days = Math.floor(hrs / 24)
|
||||
return `${days}d ago`
|
||||
}
|
||||
128
client/src/lib/shardEvents.js
Normal file
128
client/src/lib/shardEvents.js
Normal file
@@ -0,0 +1,128 @@
|
||||
// Shared formatting for shard events — used by the public Shard page, the
|
||||
// Activity feed, and the admin live feed. One place decides how each kind reads
|
||||
// and which category/badge it belongs to.
|
||||
|
||||
function nameOf(who) {
|
||||
if (!who) return 'Someone'
|
||||
if (typeof who === 'string') return who
|
||||
return who.name || who.acct || 'Someone'
|
||||
}
|
||||
|
||||
const n = (v) => Number(v || 0).toLocaleString()
|
||||
|
||||
// A one-line human description of each event kind, keyed by kind. Each formatter
|
||||
// takes the payload and returns a string. Conditional suffixes are pulled into
|
||||
// locals so no template literal is nested inside another.
|
||||
const DESCRIBERS = {
|
||||
'vendor.sale': (p) => {
|
||||
const qty = p.amount > 1 ? ` ×${p.amount}` : ''
|
||||
return `${p.itemType || 'An item'}${qty} sold for ${n(p.price)}gp`
|
||||
},
|
||||
'player.death': (p) => {
|
||||
const by = p.killer ? ` by ${nameOf(p.killer)}` : ''
|
||||
return `${nameOf(p.who)} was slain${by}`
|
||||
},
|
||||
'player.murdered': (p) => {
|
||||
const by = p.murderer ? ` by ${nameOf(p.murderer)}` : ''
|
||||
return `${nameOf(p.victim)} was murdered${by}`
|
||||
},
|
||||
'mob.killed': (p) => `${nameOf(p.killer)} killed ${nameOf(p.killed)}`,
|
||||
'skill.gain': (p) => {
|
||||
const base = p.base != null ? ` (${p.base})` : ''
|
||||
return `${nameOf(p.who)} gained ${p.skill}${base}`
|
||||
},
|
||||
'fame.change': (p) => `${nameOf(p.who)}’s fame changed to ${n(p.new)}`,
|
||||
'karma.change': (p) => `${nameOf(p.who)}’s karma changed to ${n(p.new)}`,
|
||||
'quest.complete': (p) => `${nameOf(p.who)} completed “${p.quest}”`,
|
||||
'house.decay': (p) => {
|
||||
const region = p.region ? ` — ${p.region}` : ''
|
||||
return `${p.name || 'A house'} is now ${p.to || p.stage}${region}`
|
||||
},
|
||||
'mob.login': (p) => `${nameOf(p.who)} entered the world`,
|
||||
'mob.logout': (p) => `${nameOf(p.who)} left the world`,
|
||||
'economy.supply': (p) => `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`,
|
||||
'server.hello': (p) => `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`,
|
||||
'server.shutdown': () => 'Shard shut down',
|
||||
'server.crashed': (p) => {
|
||||
const err = p.error ? `: ${p.error}` : ''
|
||||
return `Shard crashed${err}`
|
||||
},
|
||||
'champ.update': (p) => {
|
||||
const where = p.name || p.type || 'A champion spawn'
|
||||
if (p.status === 'active' && p.bossUp) {
|
||||
const boss = p.boss ? ` (${p.boss})` : ''
|
||||
return `${where}: boss is up${boss}`
|
||||
}
|
||||
if (p.status === 'active') {
|
||||
const level = p.level != null ? ` — level ${p.level}` : ''
|
||||
return `${where} is active${level}`
|
||||
}
|
||||
if (p.status === 'cooldown') return `${where} is on cooldown`
|
||||
return `${where} is ${p.status || 'idle'}`
|
||||
},
|
||||
'champ.remove': () => `A champion spawn ended`,
|
||||
// Support (help-page) queue + in-game moderation (admin channel only)
|
||||
'page.new': (p) => `New ${p.type || 'help'} page from ${nameOf(p.sender)}`,
|
||||
'page.updated': (p) => {
|
||||
const claimed = p.handled ? ' (claimed)' : ''
|
||||
return `Help page from ${nameOf(p.sender)} updated${claimed}`
|
||||
},
|
||||
'page.closed': (p) => `Help page ${p.pageId || ''} closed`,
|
||||
'admin.audit': (p) => {
|
||||
const on = p.target ? ` on ${p.target}` : ''
|
||||
const origin = p.origin ? ` [${p.origin}]` : ''
|
||||
return `${p.actor || 'Staff'} ${p.action || 'acted'}${on}${origin}`
|
||||
},
|
||||
// Staff / sensitive (admin channel only)
|
||||
'audit.set': (p) =>
|
||||
`${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old} → ${p.new})`,
|
||||
'audit.command': (p) => {
|
||||
const args = p.args ? ` ${p.args}` : ''
|
||||
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${args}`
|
||||
},
|
||||
'cheat.fastwalk': (p) => {
|
||||
const ip = p.ip ? ` (${p.ip})` : ''
|
||||
return `Fast-walk flagged: ${nameOf(p.who)}${ip}`
|
||||
},
|
||||
'account.login.attempt': (p) => {
|
||||
const ip = p.ip ? ` from ${p.ip}` : ''
|
||||
return `Login attempt: ${p.acct}${ip}`
|
||||
},
|
||||
'gold.change': (p) => {
|
||||
const sign = p.delta >= 0 ? '+' : ''
|
||||
return `${p.acct}: gold ${sign}${n(p.delta)} → ${n(p.new)}`
|
||||
},
|
||||
}
|
||||
|
||||
// A one-line human description of an event. Accepts either a stored event
|
||||
// (with .payload) or a raw live frame (fields at top level).
|
||||
export function describe(ev) {
|
||||
const fmt = DESCRIBERS[ev.kind]
|
||||
return fmt ? fmt(ev.payload || ev) : ev.kind
|
||||
}
|
||||
|
||||
// Category grouping for the filter tabs.
|
||||
// Vendor sales are intentionally NOT a public category — they are owner-private
|
||||
// (a linked player sees their own under the portal). The admin live feed still
|
||||
// describes vendor.sale via describe() below.
|
||||
export const CATEGORIES = [
|
||||
{ id: 'all', label: 'All', kinds: null },
|
||||
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
|
||||
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
|
||||
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
|
||||
]
|
||||
|
||||
const CATEGORY_OF = (() => {
|
||||
const m = {}
|
||||
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
|
||||
return m
|
||||
})()
|
||||
|
||||
export function categoryOf(kind) {
|
||||
return CATEGORY_OF[kind] || 'other'
|
||||
}
|
||||
|
||||
// Short badge label for a kind (the part after the dot, title-cased-ish).
|
||||
export function kindLabel(kind) {
|
||||
return String(kind || '').replace(/[._]/g, ' ')
|
||||
}
|
||||
95
client/src/lib/useShardFeatures.js
Normal file
95
client/src/lib/useShardFeatures.js
Normal file
@@ -0,0 +1,95 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import api from '../api.js'
|
||||
|
||||
// Which shard surfaces the current viewer may reach, from
|
||||
// GET /public/shard/features. Admins configure this per feature (Admin → Shard
|
||||
// Visibility), so the nav can't be a static list any more.
|
||||
//
|
||||
// This is PRESENTATION only. The gate is server-side: a disabled feature 404s
|
||||
// and an out-of-rung one 403s whether or not the link is rendered. So while the
|
||||
// answer is still in flight we return `null` and callers show their default set
|
||||
// — better a link that briefly 403s than a nav that flickers in on every load.
|
||||
//
|
||||
// Cached module-level: the answer is per-viewer but stable for a session, and
|
||||
// every consumer would otherwise refetch it on mount.
|
||||
let cached = null
|
||||
let inFlight = null
|
||||
|
||||
export function resetShardFeatures() {
|
||||
cached = null
|
||||
inFlight = null
|
||||
}
|
||||
|
||||
export function useShardFeatures() {
|
||||
const [features, setFeatures] = useState(cached)
|
||||
|
||||
useEffect(() => {
|
||||
if (cached) return undefined
|
||||
let alive = true
|
||||
inFlight =
|
||||
inFlight ||
|
||||
api.shard
|
||||
.features()
|
||||
.then((data) => {
|
||||
cached = {
|
||||
level: data.level,
|
||||
set: new Set(data.features || []),
|
||||
// Not a visibility flag and deliberately carried alongside them: it
|
||||
// is the same per-viewer, once-a-session answer from the same
|
||||
// endpoint, and GameAccounts asking for it separately would be a
|
||||
// second round-trip for a field already on the wire.
|
||||
gameAccountSignup: Boolean(data.gameAccountSignup),
|
||||
}
|
||||
return cached
|
||||
})
|
||||
.catch(() => {
|
||||
// A failed lookup must not blank the nav — fall back to "show
|
||||
// everything" and let the server do the gating.
|
||||
cached = null
|
||||
inFlight = null
|
||||
return null
|
||||
})
|
||||
inFlight.then((result) => {
|
||||
if (alive) setFeatures(result)
|
||||
})
|
||||
return () => {
|
||||
alive = false
|
||||
}
|
||||
}, [])
|
||||
|
||||
return features
|
||||
}
|
||||
|
||||
// Convenience: true when `name` is visible, or when we don't know yet.
|
||||
export function canSee(features, name) {
|
||||
return !features || features.set.has(name)
|
||||
}
|
||||
|
||||
// The same answer in the shape core's generic feature seam takes: a Set-like of
|
||||
// the flags this viewer may see, or null while we do not know yet
|
||||
// (core's modules/featureGate.js). This module registers it as the provider for
|
||||
// the `uo` namespace in entry.jsx, and the nine shard-gated rows in the public
|
||||
// header are ours to gate as of slice 3.
|
||||
//
|
||||
// It used to be core that registered this hook, under owner id `core`, so that
|
||||
// the seam was exercised from the day it was built. That prediction held exactly
|
||||
// — this slice deleted a registration and a file rather than rewriting a header.
|
||||
export function useShardFlags() {
|
||||
const features = useShardFeatures()
|
||||
return features ? features.set : null
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this site offer game-account creation right now?
|
||||
*
|
||||
* `null` while unknown, which callers must treat as "not yet" rather than "no":
|
||||
* the form it guards would 403 anyway, and flashing it in and out is worse than
|
||||
* arriving a beat late. Unlike the visibility flags above this one fails CLOSED
|
||||
* on a lookup error — showing a create-account form on a shard that refuses them
|
||||
* is a dead end the player cannot tell from a bug, whereas a hidden nav row has
|
||||
* another way round.
|
||||
*/
|
||||
export function useGameAccountSignup() {
|
||||
const features = useShardFeatures()
|
||||
return features ? features.gameAccountSignup : null
|
||||
}
|
||||
54
client/src/lib/useShardFeed.js
Normal file
54
client/src/lib/useShardFeed.js
Normal file
@@ -0,0 +1,54 @@
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import api from '../api.js'
|
||||
|
||||
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
|
||||
// of the most recent events. The browser talks to our own /public/shard/stream
|
||||
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
|
||||
// stays server-side and it works through any reverse proxy.
|
||||
//
|
||||
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
|
||||
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
|
||||
// Set of kinds, optional) limits which events are buffered. `max` caps the
|
||||
// buffer length.
|
||||
export function useShardFeed({ url, filter, max = 40 } = {}) {
|
||||
const [events, setEvents] = useState([])
|
||||
const [connected, setConnected] = useState(false)
|
||||
// Keep the latest filter in a ref so re-renders don't tear down the stream.
|
||||
const filterRef = useRef(filter)
|
||||
filterRef.current = filter
|
||||
const streamUrl = url || api.shardStreamUrl
|
||||
|
||||
useEffect(() => {
|
||||
// EventSource isn't available during SSR / very old browsers — degrade to
|
||||
// "no live feed" rather than throwing.
|
||||
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
|
||||
|
||||
const es = new EventSource(streamUrl, { withCredentials: true })
|
||||
|
||||
es.onopen = () => setConnected(true)
|
||||
es.onerror = () => setConnected(false) // EventSource will retry on its own
|
||||
|
||||
es.onmessage = (msg) => {
|
||||
let event
|
||||
try {
|
||||
event = JSON.parse(msg.data)
|
||||
} catch {
|
||||
return
|
||||
}
|
||||
if (!event || !event.kind) return
|
||||
const f = filterRef.current
|
||||
if (f && !f.has(event.kind)) return
|
||||
setEvents((prev) => {
|
||||
// Tag with a stable-ish local id for React keys (events carry t but can
|
||||
// collide within a ms) and cap the buffer.
|
||||
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
|
||||
return next.slice(0, max)
|
||||
})
|
||||
}
|
||||
|
||||
return () => es.close()
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [max, streamUrl])
|
||||
|
||||
return { events, connected }
|
||||
}
|
||||
28
client/src/routes/admin/AdminCharacter.jsx
Normal file
28
client/src/routes/admin/AdminCharacter.jsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { useParams, Link } from 'react-router-dom'
|
||||
import CharacterSheet from '../../components/CharacterSheet.jsx'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, useAsync } from '../../core.js'
|
||||
|
||||
// A staff member's own character sheet inside the admin shell. Owner-checked —
|
||||
// the endpoint only returns a sheet for a character on the caller's linked account.
|
||||
export default function AdminCharacter() {
|
||||
const { serial } = useParams()
|
||||
const { loading, error, data } = useAsync(() => api.admin.shard.char(serial), [serial])
|
||||
const restarting = error && error.status === 503
|
||||
const forbidden = error && error.status === 403
|
||||
|
||||
return (
|
||||
<div style={{ maxWidth: 760 }}>
|
||||
<p style={{ margin: '0 0 18px' }}>
|
||||
<Link to="/admin/uo/characters" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
|
||||
← Back to my characters
|
||||
</Link>
|
||||
</p>
|
||||
{loading && <Loading />}
|
||||
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
|
||||
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
|
||||
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
|
||||
{!loading && !error && data && <CharacterSheet char={data} moderation />}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
18
client/src/routes/admin/AdminCharacters.jsx
Normal file
18
client/src/routes/admin/AdminCharacters.jsx
Normal file
@@ -0,0 +1,18 @@
|
||||
import CharacterStats from '../../components/CharacterStats.jsx'
|
||||
import GameAccounts from '../../components/GameAccounts.jsx'
|
||||
import VendorSales from '../../components/VendorSales.jsx'
|
||||
import api from '../../api.js'
|
||||
|
||||
// Staff link their OWN in-game account and view their characters — the same
|
||||
// shared component players use, pointed at the staff self-service endpoints.
|
||||
// Sits inside the Admin shell, which supplies the "My Characters" page header;
|
||||
// stat tiles bring it to parity with the Player Portal's Characters page.
|
||||
export default function AdminCharacters() {
|
||||
return (
|
||||
<section style={{ maxWidth: 760 }}>
|
||||
<CharacterStats scope={api.admin.shard} />
|
||||
<GameAccounts scope={api.admin.shard} charTo={(serial) => `/admin/uo/characters/${serial}`} />
|
||||
<VendorSales fetchSales={api.admin.shard.sales} />
|
||||
</section>
|
||||
)
|
||||
}
|
||||
663
client/src/routes/admin/ClientFiles.jsx
Normal file
663
client/src/routes/admin/ClientFiles.jsx
Normal file
@@ -0,0 +1,663 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading } from '../../core.js'
|
||||
import Row from '../../components/DetailRow.jsx'
|
||||
import { CreaturePortrait } from '../public/Atlas.jsx'
|
||||
|
||||
// ── Admin · Client files ────────────────────────────────────────────────────
|
||||
//
|
||||
// Everything on this site that comes out of the operator's own UO client, and
|
||||
// the buttons that bring it in (docs/link/v8.md §6, §14 — the Asset Bridge,
|
||||
// phase 8).
|
||||
//
|
||||
// Three things, one page, because they are one job. Creature portraits, item and
|
||||
// land pictures, and the cliloc table all live in files inside a UO client
|
||||
// install; the shard decodes them and hands them over the bridge; and every one
|
||||
// of them changes at the same moment, when the operator patches that client. An
|
||||
// operator who has just done that has exactly one place to come.
|
||||
//
|
||||
// **Boot never asks the shard for any of it** (org lead, phase 2 and again in
|
||||
// phase 7). A client patch is an event the operator knows about and the website
|
||||
// does not, and a site that re-read 343 MB of client files on every restart to
|
||||
// discover nothing had changed would be paying for the rare case forever. The
|
||||
// consequence is the reason this panel exists at all: these buttons are the ONLY
|
||||
// thing that imports. Nothing here happens on its own except the item-art warm
|
||||
// pass, which is lazy by design and only fetches what a page has already asked
|
||||
// for.
|
||||
//
|
||||
// **Nothing on this page throws for an operator-visible problem.** A shard that
|
||||
// is down, an asset plane switched off, a Linux host with no libgdiplus, a client
|
||||
// with no cliloc file — each is a reported state with a reason naming what to
|
||||
// fix. A red box that says "500" would be the one thing an operator cannot act
|
||||
// on, and every one of these states is ordinary.
|
||||
|
||||
// ── outcomes ───────────────────────────────────────────────────────────────
|
||||
//
|
||||
// An import reports its result rather than throwing, so these are answers, not
|
||||
// errors. They are written in the operator's terms — what happened to their
|
||||
// site — rather than in the protocol's.
|
||||
|
||||
const ASSET_OUTCOME = {
|
||||
imported: (r) =>
|
||||
`Imported — ${r.written?.toLocaleString() ?? 0} picture(s) written, ` +
|
||||
`${r.assets?.toLocaleString() ?? 0} in the catalogue, ` +
|
||||
`${r.bodies?.resolved?.toLocaleString() ?? 0} creature(s) matched to a body.`,
|
||||
unchanged: () =>
|
||||
'Unchanged — the shard’s client files match what was imported, so nothing was transferred.',
|
||||
needsReview: (r) =>
|
||||
`Waiting for you: ${r.vanishedCount?.toLocaleString() ?? 0} picture(s) this site holds are no` +
|
||||
' longer offered by the shard.',
|
||||
unavailable: (r) => `The shard could not serve this: ${r.reason || 'unknown reason'}`,
|
||||
skipped: () => 'No shard is linked, so there are no client files to read.',
|
||||
failed: (r) => `The import failed: ${r.reason || 'unknown reason'}`,
|
||||
}
|
||||
|
||||
// The warm pass speaks the same vocabulary as the body import deliberately
|
||||
// (`skipped` / `unavailable` / `unchanged` / `imported` / `failed`), but its
|
||||
// numbers mean something different: it is bounded, so "imported" routinely
|
||||
// leaves work behind and saying so is the difference between a button that looks
|
||||
// broken and one that is doing what it promised.
|
||||
const WARM_OUTCOME = {
|
||||
imported: (r) =>
|
||||
`Fetched ${r.written?.toLocaleString() ?? 0} picture(s)` +
|
||||
(r.remaining ? `; ${r.remaining.toLocaleString()} still waiting — press again.` : '.'),
|
||||
unchanged: () => 'Nothing waiting — every picture a page has asked for is already here.',
|
||||
unavailable: (r) => `The shard could not serve this: ${r.reason || 'unknown reason'}`,
|
||||
skipped: () => 'No shard is linked, so there is nothing to fetch.',
|
||||
failed: (r) => `That did not work: ${r.reason || 'unknown reason'}`,
|
||||
}
|
||||
|
||||
const CLILOC_OUTCOME = {
|
||||
imported: (r) => `Imported — ${r.count?.toLocaleString() ?? 0} names loaded.`,
|
||||
unchanged: () => 'Unchanged — the source matches the table that is already loaded.',
|
||||
needsReview: (r) =>
|
||||
`Waiting for you: ${r.missingSources?.length ?? 0} overlay file(s) that were loaded last time` +
|
||||
' are missing.',
|
||||
unavailable: (r) => `The source could not be read: ${r.reason || 'unknown reason'}`,
|
||||
skipped: (r) => r.reason || 'There is no cliloc source configured.',
|
||||
failed: (r) => `The import failed: ${r.reason || 'unknown reason'}`,
|
||||
}
|
||||
|
||||
const describe = (table, result) =>
|
||||
(table[result?.status] || (() => `Result: ${result?.status}`))(result || {})
|
||||
|
||||
const num = (n) => (n == null ? '—' : Number(n).toLocaleString())
|
||||
const when = (v) => (v ? new Date(v).toLocaleString() : 'Never')
|
||||
|
||||
// ── the vanished-key review (§6) ───────────────────────────────────────────
|
||||
//
|
||||
// A key the site holds that the shard no longer offers is refused rather than
|
||||
// applied, because an unmounted client volume and a deliberate client downgrade
|
||||
// are the same thing from the server and the wrong guess deletes artwork.
|
||||
//
|
||||
// It is held in this component's state and not in a table, deliberately (org
|
||||
// lead, 2026-09-14). The atlas persists its equivalent because BOOT re-parses the
|
||||
// tree and would otherwise re-prompt on every restart forever; an asset import
|
||||
// only ever happens because somebody pressed a button on this page, so the
|
||||
// review is in front of the person who caused it, by construction. Declining is
|
||||
// therefore not a decision to remember — it is simply not pressing the other
|
||||
// button.
|
||||
//
|
||||
// The pictures matter. `body/820/a23` names nothing a human recognises; the horse
|
||||
// it is a picture of does, and "is it right that these disappear?" is not a
|
||||
// question anyone can answer from a list of keys.
|
||||
function VanishedReview({ review, busy, onApprove, onDismiss }) {
|
||||
const rows = review.result.vanished || []
|
||||
const total = review.result.vanishedCount ?? rows.length
|
||||
|
||||
return (
|
||||
<section
|
||||
style={{
|
||||
border: '1px solid #c58f4a',
|
||||
borderRadius: 10,
|
||||
padding: 16,
|
||||
background: 'rgba(197,143,74,0.08)',
|
||||
}}
|
||||
>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
|
||||
An import is waiting for you
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '6px 0 12px', fontSize: '0.86rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
The shard no longer offers <strong>{num(total)}</strong> picture{total === 1 ? '' : 's'} this
|
||||
site is currently serving, so nothing was changed. That is what a client volume that failed
|
||||
to mount looks like as well as a deliberate client downgrade, and only you can tell them
|
||||
apart. Approving re-reads the shard as it is right now — if the mount was the problem and you
|
||||
have since fixed it, what lands is the corrected import, not a deletion.
|
||||
</p>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: 10,
|
||||
maxHeight: 260,
|
||||
overflowY: 'auto',
|
||||
padding: '4px 0',
|
||||
}}
|
||||
>
|
||||
{rows.map((row) => (
|
||||
<div key={row.key} style={{ width: 96, textAlign: 'center' }}>
|
||||
<CreaturePortrait art={row.file} name={row.key} size={48} />
|
||||
<div
|
||||
className="sans dim"
|
||||
style={{ fontSize: '0.7rem', wordBreak: 'break-all', marginTop: 2 }}
|
||||
title={row.key}
|
||||
>
|
||||
{row.key}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
{total > rows.length && (
|
||||
<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.8rem' }}>
|
||||
Showing the first {num(rows.length)} of {num(total)}.
|
||||
</p>
|
||||
)}
|
||||
<div style={{ display: 'flex', gap: 10, marginTop: 14, flexWrap: 'wrap' }}>
|
||||
<button type="button" className="btn btn-primary btn-sq" disabled={busy} onClick={onApprove}>
|
||||
Approve and import
|
||||
</button>
|
||||
<button type="button" className="btn btn-sq" disabled={busy} onClick={onDismiss}>
|
||||
Keep the pictures I have
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// What the last import did. Core's activity log records the same action, but it
|
||||
// is one unfiltered list of every admin action on the site — so the answer to
|
||||
// "did last week's import actually do anything" is here, beside the button that
|
||||
// caused it, rather than twenty pages into a log.
|
||||
function LastImport({ last, at }) {
|
||||
if (!last) {
|
||||
return <Row label="Last import">{at ? when(at) : 'No import recorded yet'}</Row>
|
||||
}
|
||||
|
||||
const tally = last.bodies || {}
|
||||
const unmatched = [
|
||||
tally.unknown ? `${num(tally.unknown)} unknown to the shard` : '',
|
||||
tally.notCreature ? `${num(tally.notCreature)} not a creature` : '',
|
||||
tally.failed ? `${num(tally.failed)} failed` : '',
|
||||
].filter(Boolean)
|
||||
|
||||
return (
|
||||
<>
|
||||
<Row label="Last import">
|
||||
{`${when(last.at || at)}${last.by ? ` · ${last.by}` : ''}${last.force ? ' · full re-import' : ''}`}
|
||||
</Row>
|
||||
<Row label="Pictures written">
|
||||
{`${num(last.written)} written, ${num(last.fetched)} fetched`}
|
||||
{last.removed ? `, ${num(last.removed)} removed` : ''}
|
||||
</Row>
|
||||
{unmatched.length > 0 && (
|
||||
// Only the creatures that did NOT match, because how many did is the row
|
||||
// above this block and a number that means "now" should not also appear
|
||||
// as a number that means "at that import". What is left is the part an
|
||||
// operator can act on: `unknown` is a spawn file naming a type this
|
||||
// shard's scripts do not define, which is real drift.
|
||||
<Row label="Could not be matched">{unmatched.join(', ')}</Row>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ClientFiles() {
|
||||
const [assets, setAssets] = useState(null)
|
||||
const [clilocs, setClilocs] = useState(null)
|
||||
const [clilocPath, setClilocPath] = useState('')
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [error, setError] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
// One message per section: three panels that can each speak means an operator
|
||||
// must never have to work out which button a sentence belongs to.
|
||||
const [msg, setMsg] = useState({})
|
||||
// The in-session reviews, keyed by which plane raised them.
|
||||
const [review, setReview] = useState({})
|
||||
|
||||
// `quiet` re-reads without flipping `loading`, and that distinction is the
|
||||
// whole difference between a usable panel and a maddening one: `loading`
|
||||
// replaces the page with a spinner, so refreshing that way after an action
|
||||
// unmounts everything, throws the operator back to the top of a long page, and
|
||||
// takes the sentence saying what just happened with it — at the bottom of the
|
||||
// cliloc section, that means pressing Update appears to do nothing at all.
|
||||
const load = useCallback(async ({ quiet = false } = {}) => {
|
||||
if (!quiet) setLoading(true)
|
||||
setError('')
|
||||
try {
|
||||
// Both statuses call the shard, and neither one failing should cost the
|
||||
// other its panel: an operator whose cliloc file is missing still needs to
|
||||
// see what the asset import says.
|
||||
const [a, c] = await Promise.all([
|
||||
api.admin.assets.status().catch((err) => ({ error: err.message })),
|
||||
api.admin.clilocs.status().catch((err) => ({ error: err.message })),
|
||||
])
|
||||
setAssets(a)
|
||||
setClilocs(c)
|
||||
setClilocPath(c?.path || '')
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not load the client-file status.')
|
||||
} finally {
|
||||
if (!quiet) setLoading(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
}, [load])
|
||||
|
||||
// One automatic re-read when the shard answered BUSY (§3.2's single slot),
|
||||
// and exactly one per mount.
|
||||
//
|
||||
// BUSY is not a fault and it is not sticky on the shard — it means something
|
||||
// else held the asset slot for longer than the client's own 425 backoff, and
|
||||
// the two things that hold it are both ordinary: an import the operator
|
||||
// started, and the item-art warm pass refilling itself after a client patch.
|
||||
// The panel does not poll, so without this the operator is left reading a
|
||||
// refusal about a shard that was free again seconds later, until they think to
|
||||
// reload. A second read clears the common case; if it is still busy, the
|
||||
// sentence says to come back, because a page that retried forever would be
|
||||
// holding the slot it is waiting for.
|
||||
const retried = useRef(false)
|
||||
useEffect(() => {
|
||||
if (retried.current || busy) return
|
||||
const stillBusy = assets?.code === 'BUSY' || clilocs?.code === 'BUSY'
|
||||
if (!stillBusy) return
|
||||
retried.current = true
|
||||
const t = setTimeout(() => load({ quiet: true }), 4000)
|
||||
return () => clearTimeout(t)
|
||||
}, [assets, clilocs, busy, load])
|
||||
|
||||
// Every action shares this: run it, say what it said, then re-read status so
|
||||
// the panel reflects the world rather than what we assumed happened.
|
||||
async function run(section, table, fn) {
|
||||
setBusy(true)
|
||||
setMsg((m) => ({ ...m, [section]: '' }))
|
||||
setError('')
|
||||
try {
|
||||
const result = await fn()
|
||||
setMsg((m) => ({ ...m, [section]: describe(table, result) }))
|
||||
// Set or cleared from the SAME answer, in one place. Clearing separately
|
||||
// left the review standing after an approve that had already applied — a
|
||||
// banner asking for a decision that was made ten seconds ago, on pictures
|
||||
// that are already gone.
|
||||
setReview((r) => ({
|
||||
...r,
|
||||
[section]: result?.status === 'needsReview' ? { result, run: fn } : null,
|
||||
}))
|
||||
await load({ quiet: true })
|
||||
return result
|
||||
} catch (err) {
|
||||
setError(err.message || 'That did not work.')
|
||||
return null
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
async function saveClilocPath() {
|
||||
setBusy(true)
|
||||
setMsg((m) => ({ ...m, clilocs: '' }))
|
||||
setError('')
|
||||
try {
|
||||
const fresh = await api.admin.clilocs.setPath(clilocPath.trim())
|
||||
setClilocs(fresh)
|
||||
setClilocPath(fresh.path || '')
|
||||
setMsg((m) => ({
|
||||
...m,
|
||||
clilocs:
|
||||
fresh.source === 'bridge'
|
||||
? 'Saved. The base table still comes from the shard — this selects where custom/ overlay' +
|
||||
' files are read from.'
|
||||
: fresh.path === ''
|
||||
? 'Path cleared. The loaded table keeps serving; nothing new will be read.'
|
||||
: fresh.fileReadable
|
||||
? 'Saved. The file is readable — import when you are ready.'
|
||||
: 'Saved, but the file could not be read from here. Check the mount and permissions.',
|
||||
}))
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not save the path.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (loading) return <Loading />
|
||||
if (error && !assets && !clilocs) return <ErrorState message={error} />
|
||||
|
||||
const loaded = assets?.loaded || null
|
||||
const shard = assets?.shard || null
|
||||
const families = shard?.families || []
|
||||
// Reported by the server rather than inferred from `shard` being null — which
|
||||
// is also what a linked shard that is simply DOWN looks like, and those two
|
||||
// want opposite things from this page: one needs its buttons disabled, the
|
||||
// other needs them available so the operator can retry.
|
||||
const linked = Boolean(assets?.linked)
|
||||
const imagingBroken = shard?.imaging && shard.imaging.ok === false
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
|
||||
<header>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
|
||||
Client files
|
||||
</h2>
|
||||
<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
|
||||
Creature portraits, item pictures and the names your shard’s items and titles are stored
|
||||
under all come out of the UO client on the shard host. The shard reads and decodes them
|
||||
itself and hands them over uo-link — nothing is converted on a desktop and nothing is
|
||||
uploaded. They change when you patch that client, which is something only you know about,
|
||||
so <strong>these buttons are the only thing that imports them</strong>: nothing here
|
||||
happens on a restart.
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{(assets?.error || clilocs?.error) && (
|
||||
<section
|
||||
style={{ border: '1px solid #d98b84', borderRadius: 10, padding: 16 }}
|
||||
className="sans"
|
||||
>
|
||||
<strong style={{ color: 'var(--head)' }}>Part of this page could not be read.</strong>
|
||||
<p style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
{assets?.error || clilocs?.error} — the counts below may be missing. Both status calls
|
||||
are written never to fail for an ordinary problem (a shard that is down is an ANSWER
|
||||
here), so this one is worth the server log.
|
||||
</p>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{assets?.reason && !shard && (
|
||||
<section
|
||||
style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}
|
||||
className="sans"
|
||||
>
|
||||
{/* BUSY is the one code here that is not a fault, and saying "the shard
|
||||
is not answering" about it sends an operator to check a shard that is
|
||||
working. The slot is held by something ordinary — an import running,
|
||||
or the warm pass — and it frees itself. */}
|
||||
<strong style={{ color: 'var(--head)' }}>
|
||||
{assets.code === 'BUSY'
|
||||
? 'The shard is busy with another client-file request.'
|
||||
: 'The shard is not answering for client files.'}
|
||||
</strong>
|
||||
<p style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
{assets.code === 'BUSY'
|
||||
? 'The shard serves one of these at a time, so an import running now — or the' +
|
||||
' item-picture pass refilling itself after a client patch — holds it until it is' +
|
||||
' done. This page re-reads once on its own; if the counts below are still missing' +
|
||||
' after that, reload in a moment.'
|
||||
: assets.reason}
|
||||
{assets.code === 'DISABLED' &&
|
||||
' — set Bridge.AssetsEnabled on the shard to allow it to read its own client files.'}
|
||||
</p>
|
||||
<p style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
What is already imported keeps serving; only new imports are affected.
|
||||
</p>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{imagingBroken && (
|
||||
<section
|
||||
style={{ border: '1px solid #c58f4a', borderRadius: 10, padding: 16, background: 'rgba(197,143,74,0.08)' }}
|
||||
className="sans"
|
||||
>
|
||||
<strong style={{ color: 'var(--head)' }}>The shard host cannot render images.</strong>
|
||||
<p style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
{shard.imaging.reason ||
|
||||
'A Linux shard host needs libgdiplus before it can decode a single sprite.'}{' '}
|
||||
Names (the cliloc table) are unaffected and can still be imported — they have no pixels
|
||||
in them.
|
||||
</p>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{review.assets && (
|
||||
<VanishedReview
|
||||
review={review.assets}
|
||||
busy={busy}
|
||||
onApprove={() => run('assets', ASSET_OUTCOME, () => review.assets.run(true))}
|
||||
onDismiss={() => setReview((r) => ({ ...r, assets: null }))}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* ── creature portraits ── */}
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
Creature portraits
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
One picture per creature body, imported as a set and shown on the bestiary. Creatures the
|
||||
client has no artwork for are normal and stay as text — a stock client has none for most
|
||||
ghost and gargoyle bodies. Portraits you drew yourself and named in{' '}
|
||||
<code>spawnAtlas.art.json</code> always win over an imported one.
|
||||
</p>
|
||||
<Row label="Pictures held">{`${num(loaded?.stored)} of ${num(loaded?.assets)} catalogued`}</Row>
|
||||
<Row label="Creatures matched">{`${num(loaded?.resolved)} of ${num(loaded?.creatures)}`}</Row>
|
||||
<LastImport last={loaded?.last} at={loaded?.importedAt} />
|
||||
<Row label="Client files changed since">
|
||||
{assets?.drift == null
|
||||
? '—'
|
||||
: assets.drift
|
||||
? 'Yes — an update would pick it up'
|
||||
: 'No'}
|
||||
</Row>
|
||||
{shard?.hashing && (
|
||||
<Row label="Shard is hashing">
|
||||
Yes — it is still fingerprinting its client files in the background. Drift may read as
|
||||
“yes” until it finishes.
|
||||
</Row>
|
||||
)}
|
||||
<Row label="Extractor version">
|
||||
{/* "—" for a version nobody has imported yet reads as a missing value;
|
||||
it is an answer, and the shard's own version is the useful half of
|
||||
the sentence on exactly that install. */}
|
||||
{(loaded?.extractorVersion == null ? 'None' : num(loaded.extractorVersion)) +
|
||||
' imported' +
|
||||
(shard?.extractorVersion == null ? '' : ` · ${num(shard.extractorVersion)} on the shard`)}
|
||||
</Row>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center', marginTop: 14 }}>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-primary btn-sq"
|
||||
disabled={busy || !linked}
|
||||
onClick={() => run('assets', ASSET_OUTCOME, (approve = false) => api.admin.assets.update(approve))}
|
||||
>
|
||||
{busy ? 'Working…' : 'Update'}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-sq"
|
||||
disabled={busy || !linked}
|
||||
onClick={() => run('assets', ASSET_OUTCOME, (approve = false) => api.admin.assets.reimport(approve))}
|
||||
>
|
||||
Re-import everything
|
||||
</button>
|
||||
</div>
|
||||
<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.8rem', lineHeight: 1.6 }}>
|
||||
<strong>Update</strong> checks the shard’s client files first and transfers only the
|
||||
pictures that actually changed — when nothing has, it costs one small round trip.{' '}
|
||||
<strong>Re-import everything</strong> fetches the whole catalogue again; use it after
|
||||
restoring a backup or losing the uploads volume, where the database still remembers
|
||||
pictures that are no longer on disk.
|
||||
</p>
|
||||
{msg.assets && (
|
||||
<p className="sans" style={{ margin: '10px 0 0', fontSize: '0.85rem', color: '#7fd0a4' }}>{msg.assets}</p>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{/* ── item and land pictures ── */}
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
Item and land pictures
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
The pictures beside marketplace listings and on character sheets. These are never imported
|
||||
as a set — there are tens of thousands of item graphics, times every dye colour — so they
|
||||
arrive one at a time, shortly after a page asks for one, and refresh themselves after a
|
||||
client patch. This is here for the two moments waiting is the wrong answer: you have just
|
||||
linked a shard, or you have just patched a client and would rather not wait.
|
||||
</p>
|
||||
<Row label="Item pictures held">{num(loaded?.items)}</Row>
|
||||
<Row label="Land pictures held">{num(loaded?.land)}</Row>
|
||||
<Row label="Shard serves">
|
||||
{families.length > 0 ? families.join(', ') : '—'}
|
||||
{shard && !families.includes('static')
|
||||
? ' — this shard’s plugin predates item pictures; update the overlay to get them'
|
||||
: ''}
|
||||
</Row>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center', marginTop: 14 }}>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-sq"
|
||||
disabled={busy || !linked}
|
||||
onClick={() => run('warm', WARM_OUTCOME, () => api.admin.assets.warm(false))}
|
||||
>
|
||||
Fetch waiting pictures
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-sq"
|
||||
disabled={busy || !linked}
|
||||
onClick={() => run('warm', WARM_OUTCOME, () => api.admin.assets.warm(true))}
|
||||
>
|
||||
Refresh the ones I have
|
||||
</button>
|
||||
</div>
|
||||
{msg.warm && (
|
||||
<p className="sans" style={{ margin: '10px 0 0', fontSize: '0.85rem', color: '#7fd0a4' }}>{msg.warm}</p>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{/* ── the cliloc table ── */}
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
Item and title names (clilocs)
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
UO stores most item, title and reward names as numbers, and the words live in the client’s
|
||||
cliloc file. Without this table the marketplace and character sheets show numbers. With a
|
||||
shard linked the shard decompresses and serves it; otherwise the site reads a file you
|
||||
point it at below.
|
||||
</p>
|
||||
<Row label="Names loaded">{num(clilocs?.count)}</Row>
|
||||
<Row label="Imported">{when(clilocs?.importedAt)}</Row>
|
||||
<Row label="Source">
|
||||
{clilocs?.source === 'bridge'
|
||||
? 'The shard, over uo-link'
|
||||
: clilocs?.configured
|
||||
? clilocs.path
|
||||
: 'None configured'}
|
||||
</Row>
|
||||
<Row label="Overlays">
|
||||
{clilocs?.sources?.length ? clilocs.sources.join(', ') : 'None'}
|
||||
</Row>
|
||||
<Row label="Changed since import">
|
||||
{clilocs?.drift == null ? '—' : clilocs.drift ? 'Yes — an import would pick it up' : 'No'}
|
||||
</Row>
|
||||
{clilocs?.problem && (
|
||||
<Row label="Problem">
|
||||
<span style={{ color: '#d98b84' }}>{clilocs.problem}</span>
|
||||
</Row>
|
||||
)}
|
||||
{clilocs?.missingSources?.length > 0 && (
|
||||
<Row label="Missing since last import">
|
||||
<span style={{ color: '#d98b84' }}>{clilocs.missingSources.join(', ')}</span>
|
||||
</Row>
|
||||
)}
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center', marginTop: 14 }}>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-primary btn-sq"
|
||||
disabled={busy}
|
||||
onClick={() =>
|
||||
run('clilocs', CLILOC_OUTCOME, (approve = false) =>
|
||||
api.admin.clilocs.import({ approve }),
|
||||
)
|
||||
}
|
||||
>
|
||||
{busy ? 'Working…' : 'Update'}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-sq"
|
||||
disabled={busy}
|
||||
onClick={() =>
|
||||
run('clilocs', CLILOC_OUTCOME, (approve = false) =>
|
||||
api.admin.clilocs.import({ force: true, approve }),
|
||||
)
|
||||
}
|
||||
>
|
||||
Re-import everything
|
||||
</button>
|
||||
</div>
|
||||
{review.clilocs && (
|
||||
<div
|
||||
style={{
|
||||
marginTop: 14,
|
||||
border: '1px solid #c58f4a',
|
||||
borderRadius: 10,
|
||||
padding: 14,
|
||||
background: 'rgba(197,143,74,0.08)',
|
||||
}}
|
||||
>
|
||||
<strong className="sans" style={{ color: 'var(--head)', fontSize: '0.9rem' }}>
|
||||
An overlay file that was loaded last time is missing
|
||||
</strong>
|
||||
<p className="sans" style={{ margin: '6px 0 10px', fontSize: '0.85rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
{(review.clilocs.result.missingSources || []).join(', ') || 'One or more overlays'} —
|
||||
the table was left exactly as it is. If you deleted those files on purpose, import
|
||||
anyway; if this is a mount that did not come back, fix it first and the next import
|
||||
picks the names up again.
|
||||
</p>
|
||||
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-primary btn-sq"
|
||||
disabled={busy}
|
||||
onClick={() =>
|
||||
run('clilocs', CLILOC_OUTCOME, () => review.clilocs.run(true))
|
||||
}
|
||||
>
|
||||
Import without them
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-sq"
|
||||
disabled={busy}
|
||||
onClick={() => setReview((r) => ({ ...r, clilocs: null }))}
|
||||
>
|
||||
Keep the names I have
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div style={{ marginTop: 16 }}>
|
||||
<p className="sans dim" style={{ margin: '0 0 8px', fontSize: '0.8rem', lineHeight: 1.6 }}>
|
||||
{clilocs?.source === 'bridge'
|
||||
? 'Where custom/ overlay files are read from. The base table comes from the shard' +
|
||||
' either way; leave this blank if you have no overlays.'
|
||||
: 'The directory holding the cliloc file. Blank turns cliloc resolution off — the' +
|
||||
' table that is already loaded keeps serving.'}
|
||||
</p>
|
||||
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center' }}>
|
||||
<input
|
||||
className="input"
|
||||
value={clilocPath}
|
||||
onChange={(e) => setClilocPath(e.target.value)}
|
||||
placeholder="/srv/uo-client"
|
||||
style={{ flex: '1 1 320px', minWidth: 0 }}
|
||||
/>
|
||||
<button type="button" className="btn btn-sq" disabled={busy} onClick={saveClilocPath}>
|
||||
Save path
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
{msg.clilocs && (
|
||||
<p className="sans" style={{ margin: '10px 0 0', fontSize: '0.85rem', color: '#7fd0a4' }}>{msg.clilocs}</p>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{error && (
|
||||
<span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
118
client/src/routes/admin/HousesAdmin.jsx
Normal file
118
client/src/routes/admin/HousesAdmin.jsx
Normal file
@@ -0,0 +1,118 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, useAsync } from '../../core.js'
|
||||
|
||||
// Staff-only FULL house registry (admin + moderator). Owner, price, co-owners and
|
||||
// decay — everything the public board hides. Loaded from /admin/shard/houses, kept
|
||||
// live from the admin SSE channel (house.update / house.remove).
|
||||
const HOUSE_KINDS = new Set(['house.update', 'house.remove', 'house.decay'])
|
||||
|
||||
const DECAY_TONE = {
|
||||
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
|
||||
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
|
||||
}
|
||||
|
||||
function DecayBadge({ decay, isIdoc }) {
|
||||
const label = isIdoc ? 'IDOC' : decay
|
||||
if (!label) return null
|
||||
const tone = DECAY_TONE[label] || 'var(--muted)'
|
||||
return (
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
|
||||
{label}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
function ownerLabel(h) {
|
||||
return h.ownerName || h.ownerAcct || null
|
||||
}
|
||||
|
||||
function HouseRow({ h }) {
|
||||
const owner = ownerLabel(h)
|
||||
return (
|
||||
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
|
||||
<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{h.name || 'An unnamed house'}
|
||||
</strong>
|
||||
<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
|
||||
{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
|
||||
{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
|
||||
{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
|
||||
</div>
|
||||
</div>
|
||||
{h.price != null && (
|
||||
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
|
||||
<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()}</div>
|
||||
<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>placement value</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function HousesAdmin() {
|
||||
const { loading, error, data } = useAsync(() => api.admin.shard.houses())
|
||||
// Full registry deltas ride the admin SSE channel (never the public one).
|
||||
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, filter: HOUSE_KINDS, max: 80 })
|
||||
const [q, setQ] = useState('')
|
||||
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (!ev.serial) continue
|
||||
if (ev.kind === 'house.update') {
|
||||
map.set(ev.serial, { ...ev, ownerName: ev.owner?.name ?? ev.ownerName, ownerAcct: ev.owner?.acct ?? ev.ownerAcct })
|
||||
} else if (ev.kind === 'house.remove') {
|
||||
map.delete(ev.serial)
|
||||
} else if (ev.kind === 'house.decay') {
|
||||
const cur = map.get(ev.serial) || { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y }
|
||||
map.set(ev.serial, { ...cur, isIdoc: String(ev.to).toUpperCase() === 'IDOC' })
|
||||
}
|
||||
}
|
||||
return [...map.values()]
|
||||
}, [data, events])
|
||||
|
||||
const filtered = useMemo(() => {
|
||||
const needle = q.trim().toLowerCase()
|
||||
const rows = needle
|
||||
? board.filter((h) => [h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)))
|
||||
: board
|
||||
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
|
||||
}, [board, q])
|
||||
|
||||
if (loading) return <Loading />
|
||||
if (error) return <ErrorState message="Could not load the house registry." />
|
||||
|
||||
return (
|
||||
<section>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 16 }}>
|
||||
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.82rem', margin: 0 }}>
|
||||
{board.length.toLocaleString()} houses
|
||||
<span className="dim" style={{ marginLeft: 10, color: connected ? '#7fd0a4' : 'var(--muted)' }}>{connected ? '● live' : '○ offline'}</span>
|
||||
</p>
|
||||
<input className="input sans" value={q} onChange={(e) => setQ(e.target.value)} placeholder="Search by owner, region…" style={{ flex: 'none', width: 230, maxWidth: '55%', fontSize: '0.84rem' }} />
|
||||
</div>
|
||||
{board.length === 0 ? (
|
||||
<div className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
|
||||
</div>
|
||||
) : (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
|
||||
</div>
|
||||
)}
|
||||
{board.length > 0 && filtered.length === 0 && (
|
||||
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match “{q}”.</p>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
323
client/src/routes/admin/ShardAdmin.jsx
Normal file
323
client/src/routes/admin/ShardAdmin.jsx
Normal file
@@ -0,0 +1,323 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { describe, kindLabel } from '../../lib/shardEvents.js'
|
||||
import { ago } from '../../lib/format.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading } from '../../core.js'
|
||||
|
||||
// Full live feed from the admin SSE channel — every kind, incl. staff audit,
|
||||
// cheat detection and login attempts that the public channel never carries.
|
||||
function AdminLiveFeed() {
|
||||
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, max: 60 })
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Live feed (all events)</h3>
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
{events.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Waiting for shard events…</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 360, overflowY: 'auto' }}>
|
||||
{events.map((e) => (
|
||||
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.6rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>{kindLabel(e.kind)}</span>
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// uo-link sidecar control panel. The auth token is write-only over this API —
|
||||
// stored encrypted, never returned — same convention as the Discord bot token.
|
||||
// Saving (re)starts the WS ingest client, so Enabled/URL/token changes take
|
||||
// effect immediately with no redeploy.
|
||||
|
||||
function Toggle({ checked, onChange, label }) {
|
||||
return (
|
||||
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<input type="checkbox" checked={checked} onChange={(e) => onChange(e.target.checked)} />
|
||||
{label}
|
||||
</label>
|
||||
)
|
||||
}
|
||||
|
||||
const STATUS_COLOR = {
|
||||
connected: '#7fd0a4',
|
||||
reconnecting: '#e0b070',
|
||||
error: '#d98b84',
|
||||
disconnected: 'var(--muted)',
|
||||
}
|
||||
|
||||
function StatusPanel({ config }) {
|
||||
const color = STATUS_COLOR[config.status] || 'var(--muted)'
|
||||
const ingest = config.ingest || {}
|
||||
const health = config.health || {}
|
||||
return (
|
||||
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
|
||||
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
|
||||
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
|
||||
{config.status || 'disconnected'}
|
||||
</span>
|
||||
</div>
|
||||
{config.statusDetail && (
|
||||
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
|
||||
)}
|
||||
<div className="sans dim" style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '4px 16px', fontSize: '0.78rem', marginTop: 2 }}>
|
||||
<span>Shard link: <strong style={{ color: 'var(--ink)' }}>{config.pluginConnected ? 'up' : 'down'}</strong></span>
|
||||
<span>WS ingest: <strong style={{ color: 'var(--ink)' }}>{ingest.connected ? 'connected' : 'offline'}</strong></span>
|
||||
<span>Reconnects: <strong style={{ color: 'var(--ink)' }}>{ingest.reconnects ?? 0}</strong></span>
|
||||
<span>SSE clients: <strong style={{ color: 'var(--ink)' }}>{(config.sse?.publicClients ?? 0) + (config.sse?.adminClients ?? 0)}</strong></span>
|
||||
{config.lastEventAt && <span style={{ gridColumn: '1 / -1' }}>Last event: {new Date(config.lastEventAt).toLocaleString()}</span>}
|
||||
{health.uptime && <span style={{ gridColumn: '1 / -1' }}>Sidecar uptime: {health.uptime}</span>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Game-account signup ─────────────────────────────────────────────────────
|
||||
//
|
||||
// This field lived in core's Site Settings until slice 3 of the extraction. It
|
||||
// moved here rather than being deleted or left behind, because its help text has
|
||||
// always described an agreement between this site and a ServUO shard — and half
|
||||
// of that agreement is configured in Bridge.cfg, which core has never heard of.
|
||||
//
|
||||
// The setting key and value are unchanged (`game_account_signup`), so an
|
||||
// instance that had this configured finds it here, set to what it was.
|
||||
const SIGNUP_MODES = [
|
||||
{ value: 'disabled', label: 'Disabled — link an existing account only' },
|
||||
{ value: 'website', label: 'Website — the site creates game accounts' },
|
||||
{ value: 'hybrid', label: 'Hybrid — site or in-game (recommended)' },
|
||||
{ value: 'game', label: 'Game only — created in the game client, not the site' },
|
||||
]
|
||||
|
||||
function GameSignup() {
|
||||
const [mode, setMode] = useState(null)
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
useEffect(() => {
|
||||
let active = true
|
||||
api.admin.getSignupMode()
|
||||
.then((r) => active && setMode(r.mode))
|
||||
.catch(() => active && setError('Could not load the signup mode.'))
|
||||
return () => { active = false }
|
||||
}, [])
|
||||
|
||||
async function save(next) {
|
||||
const previous = mode
|
||||
setMode(next); setBusy(true); setMsg(''); setError('')
|
||||
try {
|
||||
await api.admin.saveSignupMode(next)
|
||||
setMsg('Saved.')
|
||||
} catch (err) {
|
||||
setMode(previous) // the select must not show a mode the server did not take
|
||||
setError(err.message || 'Could not save.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Game-account creation</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
Whether players can create a GAME account (for the game client) from the site. The game server’s own
|
||||
SignupMode (Bridge.cfg) must agree: website/hybrid accept site-created accounts, game refuses them.
|
||||
When enabled, a “Create a game account” form appears in the player portal and after an invite is accepted.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Mode</span>
|
||||
<select
|
||||
value={mode ?? ''}
|
||||
onChange={(e) => save(e.target.value)}
|
||||
disabled={busy || mode === null}
|
||||
className="input"
|
||||
style={{ maxWidth: 420 }}
|
||||
>
|
||||
{mode === null && <option value="">Loading…</option>}
|
||||
{SIGNUP_MODES.map((m) => <option key={m.value} value={m.value}>{m.label}</option>)}
|
||||
</select>
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', minHeight: 20 }}>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Town crier ──────────────────────────────────────────────────────────────
|
||||
function TownCrier() {
|
||||
const [id, setId] = useState('')
|
||||
const [text, setText] = useState('')
|
||||
const [durationSec, setDurationSec] = useState(3600)
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
async function post() {
|
||||
setBusy(true); setMsg(''); setError('')
|
||||
const lines = text.split('\n').map((l) => l.trim()).filter(Boolean)
|
||||
if (!id.trim() || lines.length === 0) {
|
||||
setBusy(false)
|
||||
return setError('An id and at least one line are required.')
|
||||
}
|
||||
try {
|
||||
await api.admin.postTownCrier({ id: id.trim(), lines, durationSec: Number(durationSec) || undefined })
|
||||
setMsg(`Posted “${id.trim()}”.`)
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not post.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
async function remove() {
|
||||
if (!id.trim()) return setError('Enter the id to remove.')
|
||||
setBusy(true); setMsg(''); setError('')
|
||||
try {
|
||||
await api.admin.deleteTownCrier(id.trim())
|
||||
setMsg(`Removed “${id.trim()}”.`)
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not remove.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Town crier</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
|
||||
Broadcast a message that every in-game town crier announces until it expires. Re-posting the same id replaces it.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Message id</span>
|
||||
<input type="text" value={id} onChange={(e) => setId(e.target.value)} className="input" placeholder="news-42" autoComplete="off" style={{ maxWidth: 220 }} />
|
||||
</label>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Lines (one per line)</span>
|
||||
<textarea value={text} onChange={(e) => setText(e.target.value)} className="input" rows={3} placeholder={'Hear ye!\nMarket tax is now 5%.'} style={{ resize: 'vertical' }} />
|
||||
</label>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Duration (seconds)</span>
|
||||
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={1} max={86400} style={{ maxWidth: 160 }} />
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
|
||||
<button onClick={post} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Working…' : 'Post message'}</button>
|
||||
<button onClick={remove} disabled={busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>Remove by id</button>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ShardAdmin() {
|
||||
const [config, setConfig] = useState(null)
|
||||
const [error, setError] = useState('')
|
||||
const [baseUrl, setBaseUrl] = useState('')
|
||||
const [wsUrl, setWsUrl] = useState('')
|
||||
const [token, setToken] = useState('')
|
||||
const [protocol, setProtocol] = useState(3)
|
||||
const [enabled, setEnabled] = useState(false)
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
const [saveError, setSaveError] = useState('')
|
||||
const pollRef = useRef(null)
|
||||
const initializedRef = useRef(false)
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
const c = await api.admin.getUoLinkConfig()
|
||||
setConfig(c)
|
||||
// Seed the editable fields once; later polls only refresh the status panel
|
||||
// so they never clobber what the admin is mid-typing.
|
||||
if (!initializedRef.current) {
|
||||
setBaseUrl(c.baseUrl || '')
|
||||
setWsUrl(c.wsUrl || '')
|
||||
setProtocol(c.protocol || 3)
|
||||
setEnabled(c.enabled)
|
||||
initializedRef.current = true
|
||||
}
|
||||
} catch {
|
||||
setError('Could not load uo-link config.')
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
pollRef.current = setInterval(load, 5000)
|
||||
return () => clearInterval(pollRef.current)
|
||||
}, [load])
|
||||
|
||||
async function save() {
|
||||
setBusy(true); setMsg(''); setSaveError('')
|
||||
try {
|
||||
const body = { baseUrl, wsUrl, protocol: Number(protocol), enabled }
|
||||
if (token) body.token = token
|
||||
const saved = await api.admin.saveUoLinkConfig(body)
|
||||
setConfig(saved)
|
||||
setToken('')
|
||||
setMsg('Saved.')
|
||||
} catch (err) {
|
||||
setSaveError(err.message || 'Could not save.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (error) return <ErrorState message={error} />
|
||||
if (!config) return <Loading />
|
||||
|
||||
return (
|
||||
<section style={{ maxWidth: 560, display: 'flex', flexDirection: 'column', gap: 20 }}>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Shard (uo-link)</h2>
|
||||
|
||||
<StatusPanel config={config} />
|
||||
|
||||
<Toggle checked={enabled} onChange={setEnabled} label="Enable the shard integration" />
|
||||
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Base URL (REST)</span>
|
||||
<input type="text" value={baseUrl} onChange={(e) => setBaseUrl(e.target.value)} className="input" autoComplete="off" placeholder="http://127.0.0.1:8080" />
|
||||
</label>
|
||||
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">WebSocket URL (feed)</span>
|
||||
<input type="text" value={wsUrl} onChange={(e) => setWsUrl(e.target.value)} className="input" autoComplete="off" placeholder="ws://127.0.0.1:8080/ws" />
|
||||
</label>
|
||||
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Auth token</span>
|
||||
<input type="password" value={token} onChange={(e) => setToken(e.target.value)} className="input" autoComplete="new-password" placeholder={config.hasToken ? '•••••••• configured — leave blank to keep' : 'Shared secret from sidecar.toml'} />
|
||||
</label>
|
||||
|
||||
<label style={{ display: 'block', maxWidth: 140 }}>
|
||||
<span className="field-label">Protocol</span>
|
||||
<input type="number" value={protocol} onChange={(e) => setProtocol(e.target.value)} className="input" min={1} max={99} />
|
||||
</label>
|
||||
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', marginTop: 4 }}>
|
||||
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Saving…' : 'Save changes'}</button>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{saveError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{saveError}</span>}
|
||||
</div>
|
||||
|
||||
<GameSignup />
|
||||
|
||||
<TownCrier />
|
||||
|
||||
<AdminLiveFeed />
|
||||
</section>
|
||||
)
|
||||
}
|
||||
291
client/src/routes/admin/ShardOps.jsx
Normal file
291
client/src/routes/admin/ShardOps.jsx
Normal file
@@ -0,0 +1,291 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { describe } from '../../lib/shardEvents.js'
|
||||
import { ago } from '../../lib/format.js'
|
||||
import api from '../../api.js'
|
||||
|
||||
// In-game staff operations: the uo-link write plane (broadcast / kick / ban /
|
||||
// unban) and the help-page support queue, plus a live audit log. Open to admins
|
||||
// and moderators. The acting staff member (`actor`) is attached server-side from
|
||||
// the session — nothing here sends it — so every action is attributable.
|
||||
|
||||
function Flash({ ok, err }) {
|
||||
if (ok) return <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{ok}</span>
|
||||
if (err) return <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>
|
||||
return null
|
||||
}
|
||||
|
||||
// ── Broadcast ────────────────────────────────────────────────────────────────
|
||||
function Broadcast() {
|
||||
const [text, setText] = useState('')
|
||||
const [hue, setHue] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [ok, setOk] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
|
||||
async function send() {
|
||||
if (!text.trim()) return setErr('Enter a message.')
|
||||
setBusy(true); setOk(''); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.broadcast({ text: text.trim(), hue: hue === '' ? undefined : Number(hue) })
|
||||
setOk('Broadcast sent.')
|
||||
setText('')
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not broadcast.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<section style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Broadcast</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
A system message shown to everyone online right now.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Message</span>
|
||||
<input type="text" value={text} onChange={(e) => setText(e.target.value)} className="input" maxLength={300} placeholder="Server restart in 5 minutes" autoComplete="off" />
|
||||
</label>
|
||||
<label style={{ display: 'block', maxWidth: 140 }}>
|
||||
<span className="field-label">Hue (optional)</span>
|
||||
<input type="number" value={hue} onChange={(e) => setHue(e.target.value)} className="input" min={0} max={3000} placeholder="53" />
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
|
||||
<button onClick={send} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Sending…' : 'Broadcast'}</button>
|
||||
<Flash ok={ok} err={err} />
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Account actions (kick / ban / unban) ─────────────────────────────────────
|
||||
function AccountActions() {
|
||||
const [account, setAccount] = useState('')
|
||||
const [durationSec, setDurationSec] = useState('')
|
||||
const [reason, setReason] = useState('')
|
||||
const [busy, setBusy] = useState('')
|
||||
const [ok, setOk] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
|
||||
const acct = account.trim()
|
||||
function guard() {
|
||||
if (!acct) {
|
||||
setErr('Enter an account name.')
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
async function run(label, fn, done) {
|
||||
if (!guard()) return
|
||||
setBusy(label); setOk(''); setErr('')
|
||||
try {
|
||||
const r = await fn()
|
||||
setOk(done(r))
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Action failed.')
|
||||
} finally {
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
|
||||
const kick = () =>
|
||||
run('kick', () => api.admin.shardOps.kick({ account: acct }), (r) => {
|
||||
const n = r?.sessions != null ? r.sessions : null
|
||||
const plural = n === 1 ? '' : 's'
|
||||
const sessions = n != null ? ` (${n} session${plural})` : ''
|
||||
return `Kicked ${acct}${sessions}.`
|
||||
})
|
||||
const ban = () =>
|
||||
run(
|
||||
'ban',
|
||||
() =>
|
||||
api.admin.shardOps.ban({
|
||||
account: acct,
|
||||
durationSec: durationSec === '' ? undefined : Number(durationSec),
|
||||
reason: reason.trim() || undefined,
|
||||
}),
|
||||
() => {
|
||||
const when = durationSec ? ` for ${durationSec}s` : ' indefinitely'
|
||||
return `Banned ${acct}${when}.`
|
||||
},
|
||||
)
|
||||
const unban = () => run('unban', () => api.admin.shardOps.unban(acct), () => `Unbanned ${acct}.`)
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Account actions</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
Kick, ban or unban a game account. Bans work even if the account is offline; the shard refuses to act on staff at or above co-owner.
|
||||
</p>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Account</span>
|
||||
<input type="text" value={account} onChange={(e) => setAccount(e.target.value)} className="input" placeholder="griefer42" autoComplete="off" style={{ maxWidth: 260 }} />
|
||||
</label>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
|
||||
<label style={{ display: 'block', maxWidth: 200 }}>
|
||||
<span className="field-label">Ban duration (seconds, blank = permanent)</span>
|
||||
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" />
|
||||
</label>
|
||||
<label style={{ display: 'block', flex: 1, minWidth: 200 }}>
|
||||
<span className="field-label">Ban reason (optional)</span>
|
||||
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
|
||||
</label>
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
<button onClick={kick} disabled={!!busy} className="btn btn-sq">{busy === 'kick' ? 'Kicking…' : 'Kick'}</button>
|
||||
<button onClick={ban} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'ban' ? 'Banning…' : 'Ban'}</button>
|
||||
<button onClick={unban} disabled={!!busy} className="btn btn-sq">{busy === 'unban' ? 'Unbanning…' : 'Unban'}</button>
|
||||
<Flash ok={ok} err={err} />
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Support (help-page) queue ────────────────────────────────────────────────
|
||||
function PageRow({ page, onDone }) {
|
||||
const [message, setMessage] = useState('')
|
||||
const [busy, setBusy] = useState('')
|
||||
const [err, setErr] = useState('')
|
||||
|
||||
async function respond(close) {
|
||||
if (!message.trim()) return setErr('Enter a reply first.')
|
||||
setBusy(close ? 'respond-close' : 'respond'); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.respondPage(page.pageId, { message: message.trim(), close })
|
||||
onDone()
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not send.')
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
async function close() {
|
||||
setBusy('close'); setErr('')
|
||||
try {
|
||||
await api.admin.shardOps.closePage(page.pageId)
|
||||
onDone()
|
||||
} catch (e) {
|
||||
setErr(e.message || 'Could not close.')
|
||||
setBusy('')
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="panel" style={{ padding: 14, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
|
||||
<div style={{ minWidth: 0 }}>
|
||||
<span className="sans" style={{ fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)' }}>{page.type || 'Page'}</span>
|
||||
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
|
||||
{page.sender?.name || page.pageId}
|
||||
{page.handled && <span className="dim" style={{ fontSize: '0.72rem' }}> · claimed{page.handler ? ` by ${page.handler}` : ''}</span>}
|
||||
</div>
|
||||
</div>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{page.sentMs ? ago(page.sentMs) : ''}</span>
|
||||
</div>
|
||||
{page.message && <p className="sans" style={{ margin: 0, color: 'var(--ink)', fontSize: '0.88rem', lineHeight: 1.5 }}>{page.message}</p>}
|
||||
<div className="sans dim" style={{ fontSize: '0.72rem' }}>
|
||||
{page.map || '—'}{page.x != null ? ` (${page.x}, ${page.y})` : ''}
|
||||
</div>
|
||||
<textarea value={message} onChange={(e) => setMessage(e.target.value)} className="input" rows={2} placeholder="A GM is on the way." style={{ resize: 'vertical' }} />
|
||||
<div style={{ display: 'flex', gap: 8, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
<button onClick={() => respond(false)} disabled={!!busy} className="btn btn-sq">{busy === 'respond' ? 'Sending…' : 'Reply'}</button>
|
||||
<button onClick={() => respond(true)} disabled={!!busy} className="btn btn-primary btn-sq">{busy === 'respond-close' ? 'Sending…' : 'Reply & close'}</button>
|
||||
<button onClick={close} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'close' ? 'Closing…' : 'Close'}</button>
|
||||
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SupportQueue() {
|
||||
const [pages, setPages] = useState(null)
|
||||
const [err, setErr] = useState('')
|
||||
const pollRef = useRef(null)
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
setPages(await api.admin.shardOps.pages())
|
||||
} catch {
|
||||
setErr('Could not load the support queue.')
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
pollRef.current = setInterval(load, 7000)
|
||||
return () => clearInterval(pollRef.current)
|
||||
}, [load])
|
||||
|
||||
let queueBody
|
||||
if (pages == null) {
|
||||
queueBody = <p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Loading…</p>
|
||||
} else if (pages.length === 0) {
|
||||
queueBody = <p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>The queue is empty.</p>
|
||||
} else {
|
||||
queueBody = (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{pages.map((p) => <PageRow key={p.pageId} page={p} onDone={load} />)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Support queue</h3>
|
||||
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
|
||||
Open help pages from players. A reply reaches them in game (or on their next login).
|
||||
</p>
|
||||
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>}
|
||||
{queueBody}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Audit log ────────────────────────────────────────────────────────────────
|
||||
// Seeded from the stored admin.audit history, then kept live from the admin SSE
|
||||
// channel (which carries every kind — we filter to admin.audit here).
|
||||
function AuditLog() {
|
||||
const [seed, setSeed] = useState([])
|
||||
const { events } = useShardFeed({ url: api.adminShardStreamUrl, filter: new Set(['admin.audit']), max: 50 })
|
||||
|
||||
useEffect(() => {
|
||||
api.admin.shardOps
|
||||
.audit(50)
|
||||
.then((rows) => setSeed(rows.map((r) => ({ ...r, _id: `seed-${r.id}` }))))
|
||||
.catch(() => setSeed([]))
|
||||
}, [])
|
||||
|
||||
// Live events on top; fall back to the seed for anything older than the live tail.
|
||||
const oldestLive = events.length ? Math.min(...events.map((e) => e.t || 0)) : Infinity
|
||||
const rows = [...events, ...seed.filter((s) => (s.t || 0) < oldestLive)].slice(0, 60)
|
||||
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)', marginBottom: 12 }}>Audit log</h3>
|
||||
{rows.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No moderation actions recorded yet.</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 320, overflowY: 'auto' }}>
|
||||
{rows.map((e) => (
|
||||
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ShardOps() {
|
||||
return (
|
||||
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 22 }}>
|
||||
<Broadcast />
|
||||
<AccountActions />
|
||||
<SupportQueue />
|
||||
<AuditLog />
|
||||
</section>
|
||||
)
|
||||
}
|
||||
325
client/src/routes/admin/ShardVisibility.jsx
Normal file
325
client/src/routes/admin/ShardVisibility.jsx
Normal file
@@ -0,0 +1,325 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading } from '../../core.js'
|
||||
|
||||
// ── Admin · Shard visibility ────────────────────────────────────────────────
|
||||
//
|
||||
// Who may see which shard surface, and which sensitive fields within it.
|
||||
// Admin-only, because this decides what ANONYMOUS visitors get.
|
||||
//
|
||||
// Two things the UI must communicate honestly, because they are not negotiable
|
||||
// server-side (see docs/link/v3.md §3.4):
|
||||
// • acct / webId are admin-only always and are not listed as editable fields.
|
||||
// • an event kind the server doesn't know about never reaches anyone below
|
||||
// admin, whatever is set here.
|
||||
//
|
||||
// Defaults reproduce the behavior the site had before this panel existed, so a
|
||||
// fresh install shows "everything as it was" rather than an empty form.
|
||||
|
||||
const RUNG_LABEL = {
|
||||
anonymous: 'Everyone',
|
||||
logged_in: 'Signed in',
|
||||
player: 'Linked players',
|
||||
staff: 'Staff',
|
||||
admin: 'Admins only',
|
||||
}
|
||||
|
||||
const RUNG_HINT = {
|
||||
anonymous: 'Visible to anyone, signed in or not.',
|
||||
logged_in: 'Any signed-in account, linked or not.',
|
||||
player: 'Accounts with a linked game account. Staff always qualify.',
|
||||
staff: 'Admins and moderators.',
|
||||
admin: 'Admins only.',
|
||||
}
|
||||
|
||||
const FEATURE_LABEL = {
|
||||
status: 'Shard status',
|
||||
activity: 'Activity feed',
|
||||
champs: 'Champion spawns',
|
||||
guilds: 'Guilds',
|
||||
governors: 'Town governors',
|
||||
houses: 'Houses / IDOC',
|
||||
presence: 'Players online',
|
||||
ruleset: 'Shard rules',
|
||||
atlas: 'Spawn atlas',
|
||||
leaderboards: 'Leaderboards',
|
||||
market: 'Marketplace',
|
||||
}
|
||||
|
||||
const FEATURE_HINT = {
|
||||
status: 'Connection state, online count, gold-supply series.',
|
||||
activity: 'Deaths, kills, skill gains, quests, logins.',
|
||||
champs: 'The live champion / mini-champ / sea-boss board.',
|
||||
guilds: 'Guild rosters, alliances and leaders.',
|
||||
governors: 'City Loyalty governors, elections and term history.',
|
||||
houses: 'Houses in danger (IDOC). Owner and price are separate fields below.',
|
||||
presence: 'Population aggregate and the staff-online widget.',
|
||||
ruleset: 'Skill/stat caps, house limits, vet rewards and the rest of the ruleset.',
|
||||
atlas: 'The spawn atlas and bestiary. Static shard content, not live state.',
|
||||
leaderboards: 'Point and loyalty standings across every points system.',
|
||||
market: 'The shard-wide player-vendor index.',
|
||||
}
|
||||
|
||||
const FIELD_LABEL = {
|
||||
owner: 'House owner',
|
||||
price: 'House price',
|
||||
location: 'In-game location (map + coordinates)',
|
||||
connect: 'Server connect address',
|
||||
// Keyed on the WIRE field, which for a leaderboard entry is `name` — the
|
||||
// projection matches literal JSON keys, so the rule cannot be spelled after the
|
||||
// field's meaning. The label is what carries the meaning to the admin.
|
||||
name: 'Character names on leaderboards',
|
||||
ownerName: 'Vendor owner name',
|
||||
// One rule, one key — `location` is a nested object on both the wire frame and
|
||||
// the stored read model precisely so that hiding it takes the facet, the
|
||||
// coordinates, the region and the house together.
|
||||
ownerSerial: 'Vendor owner character id',
|
||||
}
|
||||
|
||||
function RungSelect({ value, onChange, ladder, disabled }) {
|
||||
return (
|
||||
<select
|
||||
className="input"
|
||||
value={value}
|
||||
disabled={disabled}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
style={{ maxWidth: 200 }}
|
||||
>
|
||||
{ladder.map((rung) => (
|
||||
<option key={rung} value={rung}>
|
||||
{RUNG_LABEL[rung] || rung}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
)
|
||||
}
|
||||
|
||||
function FeatureRow({ name, settings, defaults, ladder, onPatch }) {
|
||||
const fields = Object.entries(settings.fields || {})
|
||||
const changed =
|
||||
defaults &&
|
||||
(settings.enabled !== defaults.enabled ||
|
||||
settings.audience !== defaults.audience ||
|
||||
settings.stream !== defaults.stream ||
|
||||
JSON.stringify(settings.fields) !== JSON.stringify(defaults.fields))
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
border: '1px solid var(--line)',
|
||||
borderRadius: 10,
|
||||
padding: 16,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: 12,
|
||||
opacity: settings.enabled ? 1 : 0.62,
|
||||
}}
|
||||
>
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<div style={{ minWidth: 0 }}>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
|
||||
{FEATURE_LABEL[name] || name}
|
||||
{changed && (
|
||||
<span
|
||||
className="sans"
|
||||
style={{ marginLeft: 8, fontSize: '0.62rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)' }}
|
||||
>
|
||||
changed
|
||||
</span>
|
||||
)}
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '4px 0 0', fontSize: '0.82rem', color: 'var(--muted)', lineHeight: 1.5 }}>
|
||||
{FEATURE_HINT[name]}
|
||||
</p>
|
||||
</div>
|
||||
<label
|
||||
className="sans"
|
||||
style={{ flex: 'none', display: 'inline-flex', alignItems: 'center', gap: 8, cursor: 'pointer', fontSize: '0.86rem', color: 'var(--ink)' }}
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={settings.enabled}
|
||||
onChange={(e) => onPatch(name, { enabled: e.target.checked })}
|
||||
/>
|
||||
Enabled
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 20, alignItems: 'flex-end' }}>
|
||||
<label style={{ display: 'block' }}>
|
||||
<span className="field-label">Who can see it</span>
|
||||
<RungSelect
|
||||
value={settings.audience}
|
||||
ladder={ladder}
|
||||
disabled={!settings.enabled}
|
||||
onChange={(audience) => onPatch(name, { audience })}
|
||||
/>
|
||||
<span className="sans dim" style={{ display: 'block', marginTop: 4, fontSize: '0.75rem' }}>
|
||||
{RUNG_HINT[settings.audience]}
|
||||
</span>
|
||||
</label>
|
||||
<label
|
||||
className="sans"
|
||||
style={{ display: 'inline-flex', alignItems: 'center', gap: 8, cursor: 'pointer', fontSize: '0.86rem', color: 'var(--ink)', paddingBottom: 22 }}
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={settings.stream}
|
||||
disabled={!settings.enabled}
|
||||
onChange={(e) => onPatch(name, { stream: e.target.checked })}
|
||||
/>
|
||||
Live updates
|
||||
</label>
|
||||
</div>
|
||||
|
||||
{fields.length > 0 && (
|
||||
<div style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 12 }}>
|
||||
<span className="field-label" style={{ display: 'block', marginBottom: 8 }}>
|
||||
Sensitive fields
|
||||
</span>
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 16 }}>
|
||||
{fields.map(([field, rung]) => (
|
||||
<label key={field} style={{ display: 'block' }}>
|
||||
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginBottom: 4 }}>
|
||||
{FIELD_LABEL[field] || field}
|
||||
</span>
|
||||
<RungSelect
|
||||
value={rung}
|
||||
ladder={ladder}
|
||||
disabled={!settings.enabled}
|
||||
onChange={(level) =>
|
||||
onPatch(name, { fieldRules: { ...settings.fields, [field]: level } })
|
||||
}
|
||||
/>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ShardVisibility() {
|
||||
const [config, setConfig] = useState(null)
|
||||
const [defaults, setDefaults] = useState(null)
|
||||
const [ladder, setLadder] = useState([])
|
||||
const [lockedFields, setLockedFields] = useState([])
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [error, setError] = useState('')
|
||||
const [saving, setSaving] = useState(false)
|
||||
const [msg, setMsg] = useState('')
|
||||
|
||||
const load = useCallback(async () => {
|
||||
setLoading(true)
|
||||
setError('')
|
||||
try {
|
||||
const data = await api.admin.getShardVisibility()
|
||||
setConfig(data.features)
|
||||
setDefaults(data.defaults)
|
||||
setLadder(data.ladder || [])
|
||||
setLockedFields(data.lockedFields || [])
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not load visibility settings.')
|
||||
} finally {
|
||||
setLoading(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
}, [load])
|
||||
|
||||
function patch(name, changes) {
|
||||
setMsg('')
|
||||
setConfig((prev) => {
|
||||
const next = { ...prev[name], ...changes }
|
||||
// `fieldRules` in the API is `fields` in the effective config.
|
||||
if (changes.fieldRules) {
|
||||
next.fields = changes.fieldRules
|
||||
delete next.fieldRules
|
||||
}
|
||||
return { ...prev, [name]: next }
|
||||
})
|
||||
}
|
||||
|
||||
async function save() {
|
||||
setSaving(true)
|
||||
setMsg('')
|
||||
setError('')
|
||||
try {
|
||||
const body = {}
|
||||
for (const [name, s] of Object.entries(config)) {
|
||||
body[name] = {
|
||||
enabled: s.enabled,
|
||||
audience: s.audience,
|
||||
stream: s.stream,
|
||||
fieldRules: s.fields || {},
|
||||
}
|
||||
}
|
||||
const data = await api.admin.saveShardVisibility(body)
|
||||
setConfig(data.features)
|
||||
setMsg('Saved. Changes take effect within a few seconds, including on open live streams.')
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not save.')
|
||||
} finally {
|
||||
setSaving(false)
|
||||
}
|
||||
}
|
||||
|
||||
function resetToDefaults() {
|
||||
setMsg('')
|
||||
setConfig(structuredClone(defaults))
|
||||
}
|
||||
|
||||
if (loading) return <Loading />
|
||||
if (error && !config) return <ErrorState message={error} onRetry={load} />
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
|
||||
<header>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
|
||||
Shard visibility
|
||||
</h2>
|
||||
<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
|
||||
Choose who can see each shard surface on the public site, and how much detail they get.
|
||||
Turning a feature off hides it entirely — its pages return “not found” rather than
|
||||
revealing that it exists. “Live updates” controls whether the feature streams changes in
|
||||
real time; the pages still work without it, they just refresh on load.
|
||||
</p>
|
||||
{lockedFields.length > 0 && (
|
||||
<p className="sans dim" style={{ margin: '8px 0 0', fontSize: '0.82rem', lineHeight: 1.6, maxWidth: 760 }}>
|
||||
Not configurable: <strong style={{ color: 'var(--ink)' }}>{lockedFields.join(', ')}</strong> —
|
||||
game account names and website user ids are never shown below admin, on any surface. They
|
||||
aren’t visible in game either, so publishing them would disclose something the shard
|
||||
itself doesn’t.
|
||||
</p>
|
||||
)}
|
||||
</header>
|
||||
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 14 }}>
|
||||
{Object.entries(config).map(([name, settings]) => (
|
||||
<FeatureRow
|
||||
key={name}
|
||||
name={name}
|
||||
settings={settings}
|
||||
defaults={defaults?.[name]}
|
||||
ladder={ladder}
|
||||
onPatch={patch}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
<button onClick={save} disabled={saving} className="btn btn-primary btn-sq">
|
||||
{saving ? 'Saving…' : 'Save changes'}
|
||||
</button>
|
||||
<button onClick={resetToDefaults} disabled={saving} className="btn btn-sq">
|
||||
Restore defaults
|
||||
</button>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
290
client/src/routes/admin/SpawnAtlas.jsx
Normal file
290
client/src/routes/admin/SpawnAtlas.jsx
Normal file
@@ -0,0 +1,290 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading } from '../../core.js'
|
||||
import Row from '../../components/DetailRow.jsx'
|
||||
|
||||
// ── Admin · Spawn atlas ─────────────────────────────────────────────────────
|
||||
//
|
||||
// The atlas re-derives itself from the shard's ServUO tree on every boot, so
|
||||
// this panel exists for the three things a restart cannot do:
|
||||
//
|
||||
// • point it at a different tree,
|
||||
// • apply a map change without restarting, and
|
||||
// • answer a refresh that was parsed but deliberately NOT applied because it
|
||||
// would remove a facet.
|
||||
//
|
||||
// That last one is the reason the panel is worth building. Losing a facet looks
|
||||
// exactly like a half-copied or mid-update tree, and boot cannot tell them
|
||||
// apart — so it stages the decision for a human instead of guessing. Until
|
||||
// someone decides here, the site keeps serving the atlas it already had.
|
||||
|
||||
// A refresh reports its outcome rather than throwing (the boot path must never
|
||||
// be stopped by a bad tree), so these are answers, not errors — the panel says
|
||||
// what happened in the shard's terms instead of showing a failure box.
|
||||
const OUTCOME = {
|
||||
imported: (r) =>
|
||||
`Imported — ${r.counts?.points?.toLocaleString() ?? '?'} spawners, ${r.counts?.creatures?.toLocaleString() ?? '?'} creatures.`,
|
||||
unchanged: (r) =>
|
||||
r.reason === 'refresh previously rejected'
|
||||
? 'Unchanged — this exact tree was already reviewed and declined.'
|
||||
: 'Unchanged — the tree matches what is already loaded.',
|
||||
needsReview: () => 'Staged for review: this refresh would remove a facet, so it was not applied.',
|
||||
unavailable: (r) => `The tree could not be read: ${r.reason || 'unknown reason'}`,
|
||||
skipped: () => 'No ServUO path is configured, so there is nothing to import.',
|
||||
failed: (r) => `Refresh failed: ${r.reason || 'unknown reason'}`,
|
||||
rejected: () => 'Declined. It will not be offered again until the tree changes.',
|
||||
}
|
||||
|
||||
const describe = (result) => (OUTCOME[result?.status] || (() => `Result: ${result?.status}`))(result)
|
||||
|
||||
function PendingReview({ pending, busy, onApprove, onReject }) {
|
||||
const declined = pending.status === 'rejected'
|
||||
return (
|
||||
<section
|
||||
style={{
|
||||
border: `1px solid ${declined ? 'var(--line)' : '#c58f4a'}`,
|
||||
borderRadius: 10,
|
||||
padding: 16,
|
||||
background: declined ? 'transparent' : 'rgba(197,143,74,0.08)',
|
||||
}}
|
||||
>
|
||||
<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
|
||||
{declined ? 'A refresh was declined' : 'A refresh is waiting for you'}
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '6px 0 12px', fontSize: '0.86rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
{declined ? (
|
||||
<>
|
||||
This tree was reviewed and declined, so it is not offered again until the files change.
|
||||
Approving now applies it anyway.
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
The tree parses cleanly but would <strong>remove {pending.removedFacets?.length || 0} facet
|
||||
</strong>
|
||||
{(pending.removedFacets?.length || 0) === 1 ? '' : 's'} the site is currently serving. That
|
||||
is what a half-copied or mid-update tree looks like as well as a real map change, so it was
|
||||
not applied. Approving re-parses the tree as it is right now — if you have since fixed the
|
||||
mount, what lands is the corrected import.
|
||||
</>
|
||||
)}
|
||||
</p>
|
||||
<Row label="Would remove">{(pending.removedFacets || []).join(', ') || '—'}</Row>
|
||||
<Row label="Would add">{(pending.addedFacets || []).join(', ') || '—'}</Row>
|
||||
<Row label="Detected">{pending.detectedAt ? new Date(pending.detectedAt).toLocaleString() : '—'}</Row>
|
||||
<div style={{ display: 'flex', gap: 10, marginTop: 14, flexWrap: 'wrap' }}>
|
||||
<button type="button" className="btn btn-primary btn-sq" disabled={busy} onClick={onApprove}>
|
||||
Approve and import
|
||||
</button>
|
||||
{!declined && (
|
||||
<button type="button" className="btn btn-sq" disabled={busy} onClick={onReject}>
|
||||
Keep the current atlas
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function SpawnAtlas() {
|
||||
const [status, setStatus] = useState(null)
|
||||
const [path, setPath] = useState('')
|
||||
const [force, setForce] = useState(false)
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [error, setError] = useState('')
|
||||
const [msg, setMsg] = useState('')
|
||||
|
||||
const load = useCallback(async () => {
|
||||
setLoading(true)
|
||||
setError('')
|
||||
try {
|
||||
const data = await api.admin.atlas.status()
|
||||
setStatus(data)
|
||||
setPath(data.path || '')
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not load atlas status.')
|
||||
} finally {
|
||||
setLoading(false)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
load()
|
||||
}, [load])
|
||||
|
||||
// Every mutating action shares this: run it, report what it said, then reload
|
||||
// status so the panel reflects the world rather than what we assumed happened.
|
||||
async function run(action, fn) {
|
||||
setBusy(true)
|
||||
setMsg('')
|
||||
setError('')
|
||||
try {
|
||||
const result = await fn()
|
||||
setMsg(describe(result))
|
||||
const fresh = await api.admin.atlas.status()
|
||||
setStatus(fresh)
|
||||
setPath(fresh.path || '')
|
||||
} catch (err) {
|
||||
setError(err.message || `Could not ${action}.`)
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
async function savePath() {
|
||||
setBusy(true)
|
||||
setMsg('')
|
||||
setError('')
|
||||
try {
|
||||
const fresh = await api.admin.atlas.setPath(path.trim())
|
||||
setStatus(fresh)
|
||||
setPath(fresh.path || '')
|
||||
setMsg(
|
||||
fresh.source === 'bridge'
|
||||
? 'Saved, but not in use: this site reads the atlas from the linked shard. The path takes'
|
||||
+ ' over only if uo-link is disabled.'
|
||||
: fresh.path === ''
|
||||
? 'Path cleared. The atlas will be skipped on the next boot; what is loaded keeps serving.'
|
||||
: fresh.treeReadable
|
||||
? 'Saved. The tree is readable — import when you are ready.'
|
||||
: 'Saved, but the tree could not be read from here. Check the mount and permissions.',
|
||||
)
|
||||
} catch (err) {
|
||||
setError(err.message || 'Could not save the path.')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (loading) return <Loading />
|
||||
if (error && !status) return <ErrorState message={error} />
|
||||
|
||||
const counts = status?.counts || null
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
|
||||
<header>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
|
||||
Spawn atlas
|
||||
</h2>
|
||||
<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
|
||||
The bestiary and spawn map on the public site, parsed from the shard’s own ServUO files.
|
||||
Where those files come from depends on whether a shard is linked: with uo-link configured
|
||||
the shard serves them over the bridge and importing is something you do here, when a map
|
||||
changes. Without one, the site reads a local tree and re-imports itself on every server
|
||||
start. Either way the atlas is shard <em>content</em> rather than shard state, so what is
|
||||
loaded keeps serving in full while the shard is down.
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{status?.pending && (
|
||||
<PendingReview
|
||||
pending={status.pending}
|
||||
busy={busy}
|
||||
onApprove={() => run('approve the refresh', () => api.admin.atlas.approve())}
|
||||
onReject={() => run('decline the refresh', () => api.admin.atlas.reject())}
|
||||
/>
|
||||
)}
|
||||
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 10px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
What is loaded
|
||||
</h3>
|
||||
<Row label="Imported">
|
||||
{status?.importedAt ? new Date(status.importedAt).toLocaleString() : 'Never'}
|
||||
</Row>
|
||||
<Row label="Facets">{status?.facets?.length ? status.facets.join(', ') : '—'}</Row>
|
||||
{counts && (
|
||||
<>
|
||||
<Row label="Spawners">{counts.points?.toLocaleString() ?? '—'}</Row>
|
||||
<Row label="Creatures">{counts.creatures?.toLocaleString() ?? '—'}</Row>
|
||||
<Row label="Regions / landmarks">
|
||||
{`${counts.regions?.toLocaleString() ?? '—'} / ${counts.landmarks?.toLocaleString() ?? '—'}`}
|
||||
</Row>
|
||||
<Row label="Champion altars">{counts.champions?.toLocaleString() ?? '—'}</Row>
|
||||
</>
|
||||
)}
|
||||
<Row label="Source">
|
||||
{status?.source === 'bridge'
|
||||
? 'The shard, over uo-link'
|
||||
: status?.configured
|
||||
? status.path
|
||||
: 'None — no shard linked and no path set'}
|
||||
</Row>
|
||||
<Row label="Source readable">
|
||||
{!status?.configured
|
||||
? 'No source'
|
||||
: status.treeReadable
|
||||
? 'Yes'
|
||||
: status.source === 'bridge'
|
||||
? 'No — the shard did not answer, or Bridge.TreeEnabled is off'
|
||||
: 'No'}
|
||||
</Row>
|
||||
<Row label="Changed since import">
|
||||
{status?.drift == null ? '—' : status.drift ? 'Yes — an import would pick it up' : 'No'}
|
||||
</Row>
|
||||
</section>
|
||||
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
ServUO tree
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
A local ServUO tree the website can read directly — the same host, a bind mount or a
|
||||
shared volume. This setting wins over the <code>SERVUO_PATH</code> deploy default, so the
|
||||
mount can move without a redeploy.
|
||||
{status?.source === 'bridge'
|
||||
? ' It is not in use right now: this site has a shard linked, and the shard serves its' +
|
||||
' own files over the bridge. Unlink or disable uo-link to fall back to a path.'
|
||||
: ' Leave it blank to turn the atlas off.'}
|
||||
</p>
|
||||
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center' }}>
|
||||
<input
|
||||
className="input"
|
||||
value={path}
|
||||
onChange={(e) => setPath(e.target.value)}
|
||||
placeholder="/srv/servuo"
|
||||
style={{ flex: '1 1 320px', minWidth: 0 }}
|
||||
/>
|
||||
<button type="button" className="btn btn-sq" disabled={busy} onClick={savePath}>
|
||||
Save path
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
|
||||
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
|
||||
Re-import
|
||||
</h3>
|
||||
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
|
||||
Applies a map change without restarting — and on a linked shard it is the only thing that
|
||||
does, because boot deliberately never calls the shard for this. An unchanged source costs
|
||||
almost nothing: the file list and its hashes are read first (about 32 KB over the bridge)
|
||||
and no file is transferred when they match. A refresh that would remove a facet still comes
|
||||
back here for approval rather than being applied.
|
||||
</p>
|
||||
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center' }}>
|
||||
<button
|
||||
type="button"
|
||||
className="btn btn-primary btn-sq"
|
||||
disabled={busy || !status?.configured}
|
||||
onClick={() => run('import the atlas', () => api.admin.atlas.import(force))}
|
||||
>
|
||||
{busy ? 'Working…' : 'Import now'}
|
||||
</button>
|
||||
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, fontSize: '0.85rem', cursor: 'pointer' }}>
|
||||
<input type="checkbox" checked={force} onChange={(e) => setForce(e.target.checked)} />
|
||||
Re-import even if the tree is unchanged
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{(msg || error) && (
|
||||
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
|
||||
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
|
||||
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
163
client/src/routes/admin/UserShardSections.jsx
Normal file
163
client/src/routes/admin/UserShardSections.jsx
Normal file
@@ -0,0 +1,163 @@
|
||||
// ── Core's fill for the `admin.users.detail` extension slot ────────────────
|
||||
//
|
||||
// Phase 3, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.1. Every section below
|
||||
// is UO, and every one of them leaves core with the client half in slice 3 —
|
||||
// this file exists so that when they do, core deletes a registration and a file
|
||||
// instead of unpicking a page.
|
||||
//
|
||||
// Core registers it through the same seam a module uses
|
||||
// (`registerExtension('core', …)` in main.jsx), which is the client twin of the
|
||||
// server's `registries.registerCore()` and the same trick `useShardFlags`
|
||||
// already uses for the feature seam. The mechanism is therefore exercised by
|
||||
// core's own content from the day it lands, rather than first proved by the
|
||||
// change that depends on it.
|
||||
//
|
||||
// The slot hands over `userId` and nothing else — deliberately, not `scope`.
|
||||
// `api.admin.userShard` is a UO binding that leaves core in slice 3, so a slot
|
||||
// that passed it would be handing a module something core is about to delete.
|
||||
// An extension builds its own client for the routes it registered at the other
|
||||
// end (MODULE_API.md §3.5), and this file does exactly what the module will.
|
||||
|
||||
import { useMemo } from 'react'
|
||||
import { ago } from '../../lib/format.js'
|
||||
import api from '../../api.js'
|
||||
import CharacterStats from '../../components/CharacterStats.jsx'
|
||||
import GameAccounts from '../../components/GameAccounts.jsx'
|
||||
import VendorSales from '../../components/VendorSales.jsx'
|
||||
import { useAsync } from '../../core.js'
|
||||
|
||||
// Its own copy, not an export from UserDetail.jsx: six lines of presentational
|
||||
// furniture that is not in the §3.4 kit, so a module filling this slot would
|
||||
// vendor the same thing. Core's copy stays behind with core's own security
|
||||
// panel, which is the other caller.
|
||||
function SectionTitle({ children }) {
|
||||
return (
|
||||
<div className="field-label" style={{ marginBottom: 12, marginTop: 4 }}>
|
||||
{children}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Currently-online characters on the user's accounts, with where they are. The
|
||||
// per-character Online/Offline badge lives in the roster; this adds location.
|
||||
function OnlineNow({ scope }) {
|
||||
const { data } = useAsync(() => scope.online(), [scope])
|
||||
if (!data) return null
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
|
||||
<SectionTitle>Online now</SectionTitle>
|
||||
{data.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No characters online right now.</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{data.map((c) => (
|
||||
<li key={c.serial} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4', boxShadow: '0 0 6px #7fd0a4', flex: 'none' }} />
|
||||
<span style={{ color: 'var(--head)' }}>{c.name || '(unnamed)'}</span>
|
||||
</span>
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.8rem' }}>
|
||||
{c.map != null ? `map ${c.map} · ${c.x}, ${c.y}` : '—'}
|
||||
</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// Shard "standing": city governorships held and guilds led by this user's
|
||||
// accounts (both reliable current-state lookups). Renders nothing when empty.
|
||||
function Standing({ scope }) {
|
||||
const { data } = useAsync(() => scope.standing(), [scope])
|
||||
if (!data) return null
|
||||
const govs = data.governorOf || []
|
||||
const guilds = data.guildsLed || []
|
||||
if (govs.length === 0 && guilds.length === 0) return null
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
|
||||
<SectionTitle>Standing</SectionTitle>
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
|
||||
{govs.map((g) => (
|
||||
<span key={`gov-${g.city}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid #c9a24b55', color: '#c9a24b' }}>
|
||||
Governor of {g.city}
|
||||
</span>
|
||||
))}
|
||||
{guilds.map((g) => (
|
||||
<span key={`guild-${g.id}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid var(--accent)', color: 'var(--accent)' }}>
|
||||
Guildmaster{g.abbr ? `, [${g.abbr}]` : ''} {g.name}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// One house row — the many optional detail fields are gathered here so the
|
||||
// Houses list stays a simple map.
|
||||
function HouseRow({ house: h }) {
|
||||
const location = h.region || (h.map != null ? `map ${h.map}` : 'unknown')
|
||||
const coords = h.x != null ? ` · ${h.x}, ${h.y}` : ''
|
||||
const owner = h.ownerAcct ? ` · ${h.ownerAcct}` : ''
|
||||
const shares = h.coOwners || h.friends ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''
|
||||
return (
|
||||
<li
|
||||
style={{ display: 'flex', justifyContent: 'space-between', gap: 12, alignItems: 'baseline', padding: '12px 14px', border: '1px solid var(--line)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}
|
||||
>
|
||||
<div style={{ minWidth: 0 }}>
|
||||
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
|
||||
{h.name || 'Unnamed house'}
|
||||
{h.isIdoc && <span className="badge" style={{ marginLeft: 8, background: '#5b2020', color: '#f0c8c2' }}>IDOC</span>}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 2 }}>
|
||||
{location}
|
||||
{coords}
|
||||
{owner}
|
||||
{shares}
|
||||
</div>
|
||||
</div>
|
||||
<div className="sans dim" style={{ flex: 'none', fontSize: '0.78rem', textAlign: 'right' }}>
|
||||
{(h.decay || h.stage) ? <div style={{ color: h.isIdoc ? '#e0928a' : 'var(--muted)' }}>{h.decay || h.stage}</div> : null}
|
||||
{h.price != null ? <div style={{ fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()} gp</div> : null}
|
||||
{h.lastRefreshed ? <div>refreshed {ago(h.lastRefreshed)}</div> : null}
|
||||
</div>
|
||||
</li>
|
||||
)
|
||||
}
|
||||
|
||||
// Houses owned by the user's accounts, IDOC first (flagged).
|
||||
function Houses({ scope }) {
|
||||
const { data } = useAsync(() => scope.houses(), [scope])
|
||||
if (!data) return null
|
||||
return (
|
||||
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
|
||||
<SectionTitle>Houses</SectionTitle>
|
||||
{data.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No houses recorded for this user’s accounts.</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{data.map((h) => (
|
||||
<HouseRow key={h.serial} house={h} />
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
export default function UserShardSections({ userId }) {
|
||||
// Memoized so the child components' effects (keyed on `scope`) don't refetch
|
||||
// on every render — the same reason UserDetail memoized it before this moved.
|
||||
const scope = useMemo(() => api.admin.userShard(userId), [userId])
|
||||
return (
|
||||
<>
|
||||
<CharacterStats scope={scope} />
|
||||
<SectionTitle>Linked accounts & characters</SectionTitle>
|
||||
<GameAccounts scope={scope} readOnly moderation onUnlink={scope.unlink} charTo={(serial) => `/admin/uo/characters/${serial}`} />
|
||||
<Standing scope={scope} />
|
||||
<OnlineNow scope={scope} />
|
||||
<Houses scope={scope} />
|
||||
<VendorSales fetchSales={scope.sales} />
|
||||
</>
|
||||
)
|
||||
}
|
||||
28
client/src/routes/player/PlayerCharacter.jsx
Normal file
28
client/src/routes/player/PlayerCharacter.jsx
Normal file
@@ -0,0 +1,28 @@
|
||||
import { useParams, Link } from 'react-router-dom'
|
||||
import CharacterSheet from '../../components/CharacterSheet.jsx'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, useAsync } from '../../core.js'
|
||||
|
||||
// A player's character sheet inside the portal. Owner-checked: the endpoint only
|
||||
// returns a sheet for a character on an account linked to the caller.
|
||||
export default function PlayerCharacter() {
|
||||
const { serial } = useParams()
|
||||
const { loading, error, data } = useAsync(() => api.player.shard.char(serial), [serial])
|
||||
const restarting = error && error.status === 503
|
||||
const forbidden = error && error.status === 403
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p style={{ margin: '0 0 18px' }}>
|
||||
<Link to="/player/uo/characters" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
|
||||
← Back to characters
|
||||
</Link>
|
||||
</p>
|
||||
{loading && <Loading />}
|
||||
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
|
||||
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
|
||||
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
|
||||
{!loading && !error && data && <CharacterSheet char={data} />}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
58
client/src/routes/player/PlayerCharacters.jsx
Normal file
58
client/src/routes/player/PlayerCharacters.jsx
Normal file
@@ -0,0 +1,58 @@
|
||||
import GameAccounts from '../../components/GameAccounts.jsx'
|
||||
import VendorSales from '../../components/VendorSales.jsx'
|
||||
import api from '../../api.js'
|
||||
import { useAsync } from '../../core.js'
|
||||
|
||||
// The logged-in player's characters. Shows the link prompt when no game account
|
||||
// is linked, otherwise their characters grouped by account (shared component),
|
||||
// plus their own home status and recent vendor sales.
|
||||
|
||||
const DECAY_TONE = {
|
||||
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
|
||||
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
|
||||
}
|
||||
|
||||
// The caller's own houses (home status). Only their own — never anyone else's.
|
||||
function MyHouses() {
|
||||
const { data } = useAsync(() => api.player.shard.houses(), [])
|
||||
if (!data || data.length === 0) return null
|
||||
return (
|
||||
<section style={{ marginTop: 30 }}>
|
||||
<div className="field-label" style={{ marginBottom: 12 }}>My houses</div>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{data.map((h) => {
|
||||
const label = h.isIdoc ? 'IDOC' : (h.decay || h.stage)
|
||||
const tone = h.isIdoc ? '#e05a5a' : (DECAY_TONE[label] || 'var(--muted)')
|
||||
return (
|
||||
<div key={h.serial} className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>{h.name || 'An unnamed house'}</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
|
||||
{h.region || h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
|
||||
</div>
|
||||
</div>
|
||||
{label && (
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 9px' }}>
|
||||
{label}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.76rem' }}>
|
||||
Keep an eye on the decay status — refresh a house in game before it reaches IDOC.
|
||||
</p>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function PlayerCharacters() {
|
||||
return (
|
||||
<div>
|
||||
<GameAccounts scope={api.player.shard} charTo={(serial) => `/player/uo/characters/${serial}`} />
|
||||
<MyHouses />
|
||||
<VendorSales fetchSales={api.player.shard.sales} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
348
client/src/routes/public/Atlas.jsx
Normal file
348
client/src/routes/public/Atlas.jsx
Normal file
@@ -0,0 +1,348 @@
|
||||
import { useCallback, useEffect, useMemo, useState } from 'react'
|
||||
import { Link } from 'react-router-dom'
|
||||
import api from '../../api.js'
|
||||
import { EmptyState, ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// ── The spawn atlas ─────────────────────────────────────────────────────────
|
||||
//
|
||||
// What the shard CONTAINS, as opposed to what it is doing: which creatures
|
||||
// spawn, where, and which champion altars are configured. There is no live feed
|
||||
// here and no `connected` indicator, deliberately — this is parsed from the
|
||||
// shard's own files and stays complete while the shard is down.
|
||||
//
|
||||
// Facet names come from the shard's data, never from a list in this file. A
|
||||
// shard running custom maps gets its own names in the filter with no code
|
||||
// change (docs/link/v3.md §6.1 R2).
|
||||
|
||||
const PAGE = 50
|
||||
|
||||
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
|
||||
|
||||
const TABS = [
|
||||
{ key: 'creatures', label: 'Creatures' },
|
||||
{ key: 'champions', label: 'Champion altars' },
|
||||
{ key: 'places', label: 'Places' },
|
||||
]
|
||||
|
||||
function Chip({ active, onClick, children }) {
|
||||
return (
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClick}
|
||||
className="sans"
|
||||
style={{
|
||||
fontSize: '0.78rem',
|
||||
padding: '5px 12px',
|
||||
borderRadius: 999,
|
||||
cursor: 'pointer',
|
||||
color: active ? 'var(--bg-deep)' : 'var(--muted)',
|
||||
background: active ? 'var(--accent)' : 'transparent',
|
||||
border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
// One creature's portrait, when there is one.
|
||||
//
|
||||
// `art` is a FILENAME under uploads/atlas/, never a path or a URL: it is either a
|
||||
// sprite the shard extracted from the operator's own UO client (docs/link/v8.md
|
||||
// §12) or a picture the operator drew and named in `spawnAtlas.art.json`, and the
|
||||
// two are indistinguishable here on purpose.
|
||||
//
|
||||
// **NULL is the ordinary case and always will be.** An install with no shard link
|
||||
// has never imported one; a shard whose host cannot render images has none; and
|
||||
// even on a complete import, two thirds of the playable ghost and gargoyle bodies
|
||||
// have no art in the client at all (§5.2). So this renders nothing rather than a
|
||||
// placeholder, and every layout around it is written to sit correctly with the
|
||||
// picture absent — which is the state the whole atlas was designed in.
|
||||
//
|
||||
// Sprites are small (a couple of dozen pixels square) and UO's art is pixel art,
|
||||
// so `imageRendering: 'pixelated'` matters: a browser's default smoothing turns a
|
||||
// 24×63 wolf into a smear at any size above its own.
|
||||
export function CreaturePortrait({ art, name, size = 40 }) {
|
||||
if (!art) return null
|
||||
|
||||
return (
|
||||
<img
|
||||
src={`/uploads/atlas/${encodeURIComponent(art)}`}
|
||||
alt=""
|
||||
// Decorative: the creature's name is already beside it as text, so an alt
|
||||
// repeating it would make a screen reader say it twice.
|
||||
aria-hidden="true"
|
||||
loading="lazy"
|
||||
style={{
|
||||
width: size,
|
||||
height: size,
|
||||
flex: 'none',
|
||||
objectFit: 'contain',
|
||||
imageRendering: 'pixelated',
|
||||
}}
|
||||
title={name}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
function CreatureCard({ creature }) {
|
||||
const facets = Object.entries(creature.facets || {}).sort((a, b) => b[1] - a[1])
|
||||
return (
|
||||
<Link
|
||||
to={`/uo/atlas/${encodeURIComponent(creature.slug)}`}
|
||||
className="panel"
|
||||
style={{
|
||||
padding: '13px 15px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: 14,
|
||||
textDecoration: 'none',
|
||||
color: 'inherit',
|
||||
}}
|
||||
>
|
||||
<CreaturePortrait art={creature.art} name={creature.name} />
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div
|
||||
className="display"
|
||||
style={{
|
||||
fontSize: '0.98rem',
|
||||
color: 'var(--head)',
|
||||
overflow: 'hidden',
|
||||
textOverflow: 'ellipsis',
|
||||
whiteSpace: 'nowrap',
|
||||
}}
|
||||
>
|
||||
{creature.name}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
|
||||
{facets.length === 0
|
||||
? '—'
|
||||
: facets.map(([facet, n]) => `${facet} (${n})`).join(' · ')}
|
||||
</div>
|
||||
</div>
|
||||
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
|
||||
<div style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{num(creature.total)}</div>
|
||||
<div className="dim" style={{ fontSize: '0.68rem', letterSpacing: '0.05em' }}>
|
||||
{num(creature.points)} spawners
|
||||
</div>
|
||||
</div>
|
||||
</Link>
|
||||
)
|
||||
}
|
||||
|
||||
// The creature list owns its own paging rather than going through useAsync: a
|
||||
// "load more" appends to what is already on screen, which a hook that resets to
|
||||
// `{ loading: true, data: null }` on every dependency change cannot express.
|
||||
function Creatures({ q, facet }) {
|
||||
const [state, setState] = useState({ loading: true, error: null, items: [], total: 0 })
|
||||
const [more, setMore] = useState(false)
|
||||
|
||||
const load = useCallback(
|
||||
async (offset) => {
|
||||
const page = await api.atlas.creatures({ q, facet, limit: PAGE, offset })
|
||||
return page
|
||||
},
|
||||
[q, facet],
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
let alive = true
|
||||
setState({ loading: true, error: null, items: [], total: 0 })
|
||||
load(0)
|
||||
.then((page) => {
|
||||
if (alive) setState({ loading: false, error: null, items: page.creatures || [], total: page.total || 0 })
|
||||
})
|
||||
.catch((error) => alive && setState({ loading: false, error, items: [], total: 0 }))
|
||||
return () => {
|
||||
alive = false
|
||||
}
|
||||
}, [load])
|
||||
|
||||
const loadMore = async () => {
|
||||
setMore(true)
|
||||
try {
|
||||
const page = await load(state.items.length)
|
||||
setState((s) => ({ ...s, items: [...s.items, ...(page.creatures || [])], total: page.total ?? s.total }))
|
||||
} catch {
|
||||
// A failed "load more" leaves what is already on screen alone; the button
|
||||
// simply stays available to retry.
|
||||
} finally {
|
||||
setMore(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (state.loading) return <Loading />
|
||||
if (state.error) return <ErrorState message="Could not load the bestiary right now." />
|
||||
if (state.items.length === 0) {
|
||||
return <EmptyState>Nothing in the atlas matches that.</EmptyState>
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 12px' }}>
|
||||
Showing {num(state.items.length)} of {num(state.total)}
|
||||
</p>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{state.items.map((c) => (
|
||||
<CreatureCard key={c.slug} creature={c} />
|
||||
))}
|
||||
</div>
|
||||
{state.items.length < state.total && (
|
||||
<div style={{ textAlign: 'center', marginTop: 16 }}>
|
||||
<button type="button" className="btn" onClick={loadMore} disabled={more}>
|
||||
{more ? 'Loading…' : 'Load more'}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
// The CONFIGURED altar roster — where the altars are and what each summons. The
|
||||
// live board ("it is on level 3 right now") is a different page, /uo/champs,
|
||||
// fed by the sidecar. Both exist; they are not the same thing.
|
||||
function Champions({ facet }) {
|
||||
const { loading, error, data } = useAsync(() => api.atlas.champions(facet), [facet])
|
||||
if (loading) return <Loading />
|
||||
if (error) return <ErrorState message="Could not load the champion altars right now." />
|
||||
if (!data || data.length === 0) return <EmptyState>No champion altars are configured.</EmptyState>
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{data.map((champ) => (
|
||||
<div key={champ.slug} className="panel" style={{ padding: '13px 15px', display: 'flex', gap: 14, alignItems: 'center' }}>
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div className="display" style={{ fontSize: '0.98rem', color: 'var(--head)' }}>
|
||||
{champ.label || champ.name}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
|
||||
{champ.facet}
|
||||
{champ.group ? ` · ${champ.group}` : ''} · {champ.x}, {champ.y}
|
||||
</div>
|
||||
</div>
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.76rem', color: 'var(--muted)' }}>
|
||||
{champ.randomType ? 'Random champion' : champ.type || '—'}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Regions and landmarks together: both answer "where is that?", and splitting
|
||||
// them into two tabs would make the visitor guess which list a name lives in.
|
||||
function Places({ q, facet }) {
|
||||
const { loading, error, data } = useAsync(
|
||||
() => Promise.all([api.atlas.regions({ q, facet }), api.atlas.landmarks({ q, facet })]),
|
||||
[q, facet],
|
||||
)
|
||||
const rows = useMemo(() => {
|
||||
if (!data) return []
|
||||
const [regions, landmarks] = data
|
||||
return [
|
||||
...regions.map((r) => ({ key: `r:${r.facet}:${r.name}`, name: r.name, facet: r.facet, detail: r.parent || r.type || 'Region', kind: 'Region' })),
|
||||
...landmarks.map((l) => ({ key: `l:${l.facet}:${l.group || ''}:${l.name}:${l.x}:${l.y}`, name: l.group ? `${l.group} — ${l.name}` : l.name, facet: l.facet, detail: `${l.x}, ${l.y}`, kind: 'Landmark' })),
|
||||
].sort((a, b) => a.name.localeCompare(b.name))
|
||||
}, [data])
|
||||
|
||||
if (loading) return <Loading />
|
||||
if (error) return <ErrorState message="Could not load places right now." />
|
||||
if (rows.length === 0) return <EmptyState>No regions or landmarks match that.</EmptyState>
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
|
||||
{rows.map((row) => (
|
||||
<div key={row.key} className="panel" style={{ padding: '10px 14px', display: 'flex', gap: 12, alignItems: 'baseline' }}>
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--head)', fontSize: '0.88rem' }}>{row.name}</span>
|
||||
<span className="sans dim" style={{ fontSize: '0.72rem' }}>{row.facet} · {row.detail}</span>
|
||||
<span className="sans dim" style={{ fontSize: '0.66rem', letterSpacing: '0.06em', flex: 'none' }}>{row.kind}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Atlas() {
|
||||
const [tab, setTab] = useState('creatures')
|
||||
const [input, setInput] = useState('')
|
||||
const [q, setQ] = useState('')
|
||||
const [facet, setFacet] = useState('')
|
||||
const meta = useAsync(() => api.atlas.meta())
|
||||
|
||||
// Debounced: typing "lizardman" should be one request, not nine.
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => setQ(input.trim()), 250)
|
||||
return () => clearTimeout(timer)
|
||||
}, [input])
|
||||
|
||||
const facets = meta.data?.facets || []
|
||||
const counts = meta.data?.counts || null
|
||||
const imported = meta.data?.importedAt ? new Date(meta.data.importedAt) : null
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<PageHeader
|
||||
eyebrow="Bestiary"
|
||||
title="Spawn atlas"
|
||||
lead="Where everything lives, read straight out of the shard's own spawn files — so it stays accurate whether or not the server is up."
|
||||
/>
|
||||
|
||||
{/* The atlas is only as good as its placement rate, so the page states
|
||||
it rather than implying every spawner resolved to a named place. */}
|
||||
{counts && (
|
||||
<p className="sans dim" style={{ fontSize: '0.76rem', margin: '-12px 0 18px' }}>
|
||||
{num(counts.creatures)} creatures across {num(counts.points)} spawners
|
||||
{Number.isFinite(counts.unresolvedPoints) && counts.points
|
||||
? ` · ${Math.round(((counts.points - counts.unresolvedPoints) / counts.points) * 100)}% placed to a named region or landmark`
|
||||
: ''}
|
||||
{imported ? ` · parsed ${imported.toLocaleDateString()}` : ''}
|
||||
</p>
|
||||
)}
|
||||
|
||||
<div style={{ display: 'flex', gap: 8, flexWrap: 'wrap', marginBottom: 12 }}>
|
||||
{TABS.map((t) => (
|
||||
<Chip key={t.key} active={tab === t.key} onClick={() => setTab(t.key)}>
|
||||
{t.label}
|
||||
</Chip>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{tab !== 'champions' && (
|
||||
<input
|
||||
className="input"
|
||||
type="search"
|
||||
value={input}
|
||||
onChange={(e) => setInput(e.target.value)}
|
||||
placeholder={tab === 'creatures' ? 'Search creatures…' : 'Search regions and landmarks…'}
|
||||
style={{ width: '100%', marginBottom: 12 }}
|
||||
/>
|
||||
)}
|
||||
|
||||
{facets.length > 0 && (
|
||||
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 18 }}>
|
||||
<Chip active={facet === ''} onClick={() => setFacet('')}>
|
||||
All facets
|
||||
</Chip>
|
||||
{facets.map((f) => (
|
||||
<Chip key={f} active={facet === f} onClick={() => setFacet(f)}>
|
||||
{f}
|
||||
</Chip>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{meta.error && <ErrorState message="Could not load the atlas right now." />}
|
||||
{!meta.error && !meta.loading && !imported && (
|
||||
<EmptyState>The spawn atlas has not been imported yet.</EmptyState>
|
||||
)}
|
||||
|
||||
{!meta.error && imported && (
|
||||
<>
|
||||
{tab === 'creatures' && <Creatures q={q} facet={facet} />}
|
||||
{tab === 'champions' && <Champions facet={facet} />}
|
||||
{tab === 'places' && <Places q={q} facet={facet} />}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
210
client/src/routes/public/AtlasCreature.jsx
Normal file
210
client/src/routes/public/AtlasCreature.jsx
Normal file
@@ -0,0 +1,210 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { Link, useParams } from 'react-router-dom'
|
||||
import api from '../../api.js'
|
||||
import { EmptyState, ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
import { CreaturePortrait } from './Atlas.jsx'
|
||||
|
||||
// One creature: where it spawns, and what spawns alongside it.
|
||||
//
|
||||
// `places` is the point of the page — the aggregate that turns 62 raw
|
||||
// coordinates into "Shrines, Isamu-Jima, Yew". The individual spawners are
|
||||
// available underneath for the reader who actually wants a coordinate, but they
|
||||
// are secondary and collapsed by default.
|
||||
|
||||
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
|
||||
|
||||
// Spawn delays are stored in seconds. A raw "1200" tells the reader nothing.
|
||||
function delay(min, max) {
|
||||
const fmt = (s) => (s >= 60 ? `${Math.round(s / 60)}m` : `${s}s`)
|
||||
if (!Number.isFinite(min) || !Number.isFinite(max)) return null
|
||||
if (min === max) return fmt(min)
|
||||
return `${fmt(min)}–${fmt(max)}`
|
||||
}
|
||||
|
||||
function Panel({ title, right, children }) {
|
||||
return (
|
||||
<section className="panel" style={{ padding: 18 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}>
|
||||
<h2 className="display" style={{ margin: '0 0 12px', fontSize: '1.02rem', color: 'var(--head)' }}>
|
||||
{title}
|
||||
</h2>
|
||||
{right}
|
||||
</div>
|
||||
{children}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
function Places({ places }) {
|
||||
if (places.length === 0) {
|
||||
return <p className="sans dim" style={{ margin: 0 }}>No placed spawners.</p>
|
||||
}
|
||||
return (
|
||||
<div>
|
||||
{places.map((place) => (
|
||||
<div
|
||||
key={`${place.facet}:${place.label}`}
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'baseline',
|
||||
justifyContent: 'space-between',
|
||||
gap: 12,
|
||||
padding: '6px 0',
|
||||
borderBottom: '1px solid var(--line)',
|
||||
fontSize: '0.86rem',
|
||||
}}
|
||||
>
|
||||
<span style={{ minWidth: 0, color: 'var(--head)' }}>{place.label}</span>
|
||||
<span className="dim" style={{ flex: 'none' }}>
|
||||
{place.facet} · {num(place.spawners)} spawner{place.spawners === 1 ? '' : 's'} · up to{' '}
|
||||
{num(place.maxAlive)} at once
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function Spawners({ spawners, truncated }) {
|
||||
const [open, setOpen] = useState(false)
|
||||
if (spawners.length === 0) return null
|
||||
return (
|
||||
<Panel
|
||||
title="Individual spawners"
|
||||
right={
|
||||
<button
|
||||
type="button"
|
||||
className="sans"
|
||||
onClick={() => setOpen((v) => !v)}
|
||||
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', fontSize: '0.78rem' }}
|
||||
>
|
||||
{open ? 'Hide' : `Show ${num(spawners.length)}`}
|
||||
</button>
|
||||
}
|
||||
>
|
||||
{open && (
|
||||
<div style={{ overflowX: 'auto' }}>
|
||||
<table className="sans" style={{ width: '100%', borderCollapse: 'collapse', fontSize: '0.8rem' }}>
|
||||
<thead>
|
||||
<tr style={{ textAlign: 'left', color: 'var(--muted)' }}>
|
||||
<th style={{ padding: '4px 8px 8px 0' }}>Place</th>
|
||||
<th style={{ padding: '4px 8px 8px 0' }}>Facet</th>
|
||||
<th style={{ padding: '4px 8px 8px 0' }}>Coords</th>
|
||||
<th style={{ padding: '4px 8px 8px 0' }}>Max</th>
|
||||
<th style={{ padding: '4px 0 8px 0' }}>Respawn</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{spawners.map((s) => (
|
||||
<tr key={s.id} style={{ borderTop: '1px solid var(--line)' }}>
|
||||
<td style={{ padding: '6px 8px 6px 0', color: 'var(--head)' }}>{s.label}</td>
|
||||
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{s.facet}</td>
|
||||
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{s.x}, {s.y}</td>
|
||||
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{num(s.maxCount)}</td>
|
||||
<td style={{ padding: '6px 0' }} className="dim">{delay(s.minDelay, s.maxDelay) || '—'}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
{truncated && (
|
||||
<p className="sans dim" style={{ fontSize: '0.74rem', margin: '10px 0 0' }}>
|
||||
Only the largest spawners are listed.
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
export default function AtlasCreature() {
|
||||
const { slug } = useParams()
|
||||
const { loading, error, data } = useAsync(() => api.atlas.creature(slug), [slug])
|
||||
|
||||
// A 404 here means "no such creature in this atlas", which is a real answer
|
||||
// and not a failure — a visitor following a stale link deserves to be told
|
||||
// that plainly rather than shown a generic error box.
|
||||
const missing = error?.status === 404 || error?.message === 'Not Found'
|
||||
|
||||
const facets = useMemo(
|
||||
() => Object.entries(data?.facets || {}).sort((a, b) => b[1] - a[1]),
|
||||
[data],
|
||||
)
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<p className="sans" style={{ marginBottom: 8 }}>
|
||||
<Link to="/uo/atlas" style={{ color: 'var(--accent)', fontSize: '0.78rem' }}>
|
||||
← Spawn atlas
|
||||
</Link>
|
||||
</p>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && !missing && <ErrorState message="Could not load that creature right now." />}
|
||||
{missing && <EmptyState>Nothing by that name spawns on this shard.</EmptyState>}
|
||||
|
||||
{!loading && !error && data && (
|
||||
<>
|
||||
{/* The portrait sits BESIDE the header rather than inside it: `art`
|
||||
is NULL for most creatures on most installs — no shard link, a
|
||||
host that cannot render images, or simply a body this client has
|
||||
no art for — and a header component that had to lay out around an
|
||||
absent picture would be carrying that case forever. Here the row
|
||||
collapses to exactly the header, which is what it was before. */}
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', gap: 16 }}>
|
||||
<CreaturePortrait art={data.art} name={data.name} size={96} />
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<PageHeader
|
||||
eyebrow="Bestiary"
|
||||
title={data.name}
|
||||
lead={`Up to ${num(data.total)} alive at once across ${num(data.points)} spawner${data.points === 1 ? '' : 's'}.`}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<Panel
|
||||
title="Where it spawns"
|
||||
right={
|
||||
<span className="sans dim" style={{ fontSize: '0.74rem' }}>
|
||||
{facets.map(([facet, n]) => `${facet} (${n})`).join(' · ')}
|
||||
</span>
|
||||
}
|
||||
>
|
||||
<Places places={data.places || []} />
|
||||
</Panel>
|
||||
|
||||
<Spawners spawners={data.spawners || []} truncated={!!data.spawnersTruncated} />
|
||||
|
||||
{data.alsoHere?.length > 0 && (
|
||||
<Panel title="Shares a spawner with">
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
|
||||
{data.alsoHere.map((other) => (
|
||||
<Link
|
||||
key={other.slug}
|
||||
to={`/uo/atlas/${encodeURIComponent(other.slug)}`}
|
||||
className="sans"
|
||||
style={{
|
||||
fontSize: '0.78rem',
|
||||
padding: '4px 11px',
|
||||
borderRadius: 999,
|
||||
border: '1px solid var(--line)',
|
||||
color: 'var(--muted)',
|
||||
textDecoration: 'none',
|
||||
}}
|
||||
>
|
||||
{other.name} <span className="dim">×{num(other.shared)}</span>
|
||||
</Link>
|
||||
))}
|
||||
</div>
|
||||
</Panel>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
199
client/src/routes/public/ChampSpawns.jsx
Normal file
199
client/src/routes/public/ChampSpawns.jsx
Normal file
@@ -0,0 +1,199 @@
|
||||
import { useMemo } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// The champion-spawn board. Loaded once from /public/shard/champs, then kept live
|
||||
// by merging champ.update / champ.remove deltas from the public SSE feed. Three
|
||||
// families share the board, split by category into their own sections.
|
||||
const CHAMP_KINDS = new Set(['champ.update', 'champ.remove'])
|
||||
|
||||
const SECTIONS = [
|
||||
{ id: 'champion', title: 'Champion altars', blurb: 'Felucca-style altar spawns.' },
|
||||
{ id: 'mini', title: 'Mini champs', blurb: 'TerMur controllers — they re-arm on their own.' },
|
||||
{ id: 'sea', title: 'Sea bosses', blurb: 'High Seas world bosses, alive only while summoned.' },
|
||||
]
|
||||
|
||||
const STATUS_STYLE = {
|
||||
active: { bg: 'rgba(95,185,138,0.16)', fg: '#8fdcae', border: 'rgba(95,185,138,0.45)', label: 'Active' },
|
||||
cooldown: { bg: 'rgba(230,194,106,0.14)', fg: '#e6c26a', border: 'rgba(230,194,106,0.4)', label: 'Cooldown' },
|
||||
dormant: { bg: 'rgba(140,150,165,0.14)', fg: '#aab3c0', border: 'rgba(140,150,165,0.35)', label: 'Dormant' },
|
||||
}
|
||||
|
||||
// A short "in 4m" / "in 2h" for a future ISO timestamp (restartAt / expireAt).
|
||||
function until(iso) {
|
||||
if (!iso) return ''
|
||||
const ms = new Date(iso).getTime() - Date.now()
|
||||
if (!Number.isFinite(ms)) return ''
|
||||
if (ms <= 0) return 'due'
|
||||
const mins = Math.round(ms / 60000)
|
||||
if (mins < 60) return `in ${mins}m`
|
||||
const hrs = Math.round(mins / 60)
|
||||
return `in ${hrs}h`
|
||||
}
|
||||
|
||||
function StatusBadge({ status }) {
|
||||
const s = STATUS_STYLE[status] || STATUS_STYLE.dormant
|
||||
return (
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
flex: 'none',
|
||||
fontSize: '0.68rem',
|
||||
letterSpacing: '0.08em',
|
||||
textTransform: 'uppercase',
|
||||
padding: '3px 9px',
|
||||
borderRadius: 999,
|
||||
color: s.fg,
|
||||
background: s.bg,
|
||||
border: `1px solid ${s.border}`,
|
||||
}}
|
||||
>
|
||||
{s.label}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
// A slim progress bar (kills toward the next level, or a sea boss's hit points).
|
||||
function Meter({ value, max, tone = 'var(--accent)' }) {
|
||||
if (!max) return null
|
||||
const pct = Math.max(0, Math.min(100, (Number(value) / Number(max)) * 100))
|
||||
return (
|
||||
<div style={{ height: 6, borderRadius: 4, background: 'rgba(255,255,255,0.07)', overflow: 'hidden' }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: tone, borderRadius: 4 }} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Category-specific middle line + meter for one spawn.
|
||||
function ChampDetail({ s }) {
|
||||
const line = { display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.8rem', color: 'var(--muted)', marginTop: 8 }
|
||||
if (s.category === 'sea') {
|
||||
return (
|
||||
<>
|
||||
<div className="sans" style={line}>
|
||||
<span>{s.boss || s.type}</span>
|
||||
{s.hitsMax != null && <span>{Number(s.hits).toLocaleString()} / {Number(s.hitsMax).toLocaleString()} hp</span>}
|
||||
</div>
|
||||
<div style={{ marginTop: 6 }}><Meter value={s.hits} max={s.hitsMax} tone="#d9736f" /></div>
|
||||
</>
|
||||
)
|
||||
}
|
||||
if (s.category === 'mini') {
|
||||
return (
|
||||
<div className="sans" style={line}>
|
||||
<span>Level {s.level ?? 0}{s.maxLevel != null ? ` / ${s.maxLevel}` : ''}</span>
|
||||
<span>{s.status === 'active' ? 'Running' : 'Re-arming'}</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
// champion
|
||||
let progress = ''
|
||||
if (s.status === 'cooldown') progress = until(s.restartAt) || 'restarting'
|
||||
else if (s.status === 'active') {
|
||||
progress = `${Number(s.kills || 0).toLocaleString()} / ${Number(s.maxKills || 0).toLocaleString()} kills`
|
||||
}
|
||||
return (
|
||||
<>
|
||||
<div className="sans" style={line}>
|
||||
<span>
|
||||
Level {s.level ?? 0}
|
||||
{s.bossUp && s.boss ? ` — ${s.boss}` : ''}
|
||||
</span>
|
||||
<span>{progress}</span>
|
||||
</div>
|
||||
{s.status === 'active' && (
|
||||
<div style={{ marginTop: 6 }}><Meter value={s.kills} max={s.maxKills} /></div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
function ChampCard({ s }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: 16 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
|
||||
<strong className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{s.name || s.type || 'Spawn'}
|
||||
</strong>
|
||||
<StatusBadge status={s.status} />
|
||||
</div>
|
||||
<ChampDetail s={s} />
|
||||
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.74rem' }}>
|
||||
{s.map || '—'}{s.x != null ? ` (${s.x}, ${s.y})` : ''}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function ChampSpawns() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.champs())
|
||||
const { events, connected } = useShardFeed({ filter: CHAMP_KINDS, max: 60 })
|
||||
|
||||
// Merge the initial snapshot with live deltas: seed a map by serial, then apply
|
||||
// buffered events oldest → newest (the buffer is newest-first) so live wins.
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const s of data || []) if (s && s.serial) map.set(s.serial, s)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (!ev || !ev.serial) continue
|
||||
if (ev.kind === 'champ.update') map.set(ev.serial, ev)
|
||||
else if (ev.kind === 'champ.remove') map.delete(ev.serial)
|
||||
}
|
||||
return [...map.values()]
|
||||
}, [data, events])
|
||||
|
||||
const byCategory = (id) =>
|
||||
board.filter((s) => (s.category || 'champion') === id).sort((a, b) => (a.name || '').localeCompare(b.name || ''))
|
||||
|
||||
const activeCount = board.filter((s) => s.status === 'active').length
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Champion spawns" lead="Every altar, mini-champ and sea boss across the shard, updating in real time." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the champion board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
<>
|
||||
{board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No champion spawns are being tracked right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', marginTop: -12, marginBottom: 24 }}>
|
||||
{activeCount} active · {board.length} tracked
|
||||
</p>
|
||||
{SECTIONS.map((sec) => {
|
||||
const rows = byCategory(sec.id)
|
||||
if (rows.length === 0) return null
|
||||
return (
|
||||
<section key={sec.id} style={{ marginBottom: 28 }}>
|
||||
<div style={{ marginBottom: 12 }}>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.1rem', color: 'var(--head)' }}>{sec.title}</h2>
|
||||
<p className="sans dim" style={{ margin: '2px 0 0', fontSize: '0.8rem' }}>{sec.blurb}</p>
|
||||
</div>
|
||||
<div className="grid-2" style={{ gap: 12 }}>
|
||||
{rows.map((s) => <ChampCard key={s.serial} s={s} />)}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
})}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
184
client/src/routes/public/Governors.jsx
Normal file
184
client/src/routes/public/Governors.jsx
Normal file
@@ -0,0 +1,184 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { crestFor } from '../../data/cityCrests.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// The town-governor board (City Loyalty). Loaded from /public/shard/governors,
|
||||
// kept live by merging city.update deltas by city. Empty on shards without the
|
||||
// City Loyalty system. Each city card links to its term history (look-back).
|
||||
const GOV_KINDS = new Set(['city.update'])
|
||||
|
||||
const PHASE = {
|
||||
none: null,
|
||||
nominate: { label: 'Nominations open', color: '#7f8fd0' },
|
||||
vote: { label: 'Voting', color: '#e6c26a' },
|
||||
pending: { label: 'Result pending', color: '#c9a24b' },
|
||||
}
|
||||
|
||||
// A short "in 3d" / "in 5h" for a future ISO timestamp (autoPickAt).
|
||||
function until(iso) {
|
||||
if (!iso) return ''
|
||||
const ms = new Date(iso).getTime() - Date.now()
|
||||
if (!Number.isFinite(ms) || ms <= 0) return ''
|
||||
const mins = Math.round(ms / 60000)
|
||||
if (mins < 60) return `in ${mins}m`
|
||||
const hrs = Math.round(mins / 60)
|
||||
if (hrs < 24) return `in ${hrs}h`
|
||||
return `in ${Math.round(hrs / 24)}d`
|
||||
}
|
||||
|
||||
function fmtDate(ms) {
|
||||
if (ms == null) return ''
|
||||
return new Date(Number(ms)).toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' })
|
||||
}
|
||||
|
||||
function CityCrest({ city, size = 44 }) {
|
||||
const c = crestFor(city)
|
||||
return (
|
||||
<span
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
flex: 'none', width: size, height: size, borderRadius: '50%',
|
||||
display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
|
||||
fontSize: size * 0.5, background: 'rgba(255,255,255,0.04)',
|
||||
border: `2px solid ${c.color}`, boxShadow: `0 0 10px ${c.color}22`,
|
||||
}}
|
||||
>
|
||||
{c.sigil}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
// Collapsible term history for one city, fetched on demand from the ledger.
|
||||
function TermHistory({ city }) {
|
||||
const [open, setOpen] = useState(false)
|
||||
const { loading, error, data } = useAsync(
|
||||
() => (open ? api.shard.governorHistory(city, 25) : Promise.resolve(null)),
|
||||
[open, city],
|
||||
)
|
||||
return (
|
||||
<div style={{ marginTop: 12 }}>
|
||||
<button
|
||||
type="button"
|
||||
className="sans"
|
||||
onClick={() => setOpen((v) => !v)}
|
||||
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', padding: 0, fontSize: '0.76rem' }}
|
||||
>
|
||||
{open ? 'Hide past governors' : 'Past governors →'}
|
||||
</button>
|
||||
{open && (
|
||||
<div style={{ marginTop: 8 }}>
|
||||
{loading && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Loading…</p>}
|
||||
{error && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Could not load history.</p>}
|
||||
{data && data.length === 0 && (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>No recorded terms yet.</p>
|
||||
)}
|
||||
{data && data.length > 0 && (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 5 }}>
|
||||
{data.map((t) => (
|
||||
<li key={`${t.startedAt}-${t.governor?.name ?? 'vacant'}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.8rem', color: 'var(--ink)' }}>
|
||||
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{t.governor?.name || 'Vacant'}
|
||||
</span>
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.72rem' }}>
|
||||
{fmtDate(t.startedAt)}{t.endedAt ? ` – ${fmtDate(t.endedAt)}` : ' – present'}
|
||||
</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function CityCard({ c }) {
|
||||
const phase = PHASE[c.electionPhase] || null
|
||||
const gov = c.governor
|
||||
const candidatePlural = c.candidates === 1 ? '' : 's'
|
||||
return (
|
||||
<div className="panel" style={{ padding: 18 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
|
||||
<CityCrest city={c.city} />
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 8 }}>
|
||||
<strong className="display" style={{ fontSize: '1.05rem', color: 'var(--head)' }}>
|
||||
{crestFor(c.city).label || c.city}
|
||||
</strong>
|
||||
{phase && (
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.66rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: phase.color, border: `1px solid ${phase.color}66`, borderRadius: 999, padding: '2px 8px' }}>
|
||||
{phase.label}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
<div className="sans" style={{ marginTop: 3, fontSize: '0.9rem', color: gov ? 'var(--ink)' : 'var(--muted)' }}>
|
||||
{gov ? (
|
||||
<>Governor <strong style={{ color: 'var(--head)' }}>{gov.name}</strong></>
|
||||
) : (
|
||||
'Seat vacant'
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{c.electionPhase && c.electionPhase !== 'none' && (
|
||||
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.78rem' }}>
|
||||
{c.candidates ? `${c.candidates} candidate${candidatePlural}` : 'No candidates yet'}
|
||||
{c.autoPickAt && until(c.autoPickAt) ? ` · resolves ${until(c.autoPickAt)}` : ''}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<TermHistory city={c.city} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Governors() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.governors())
|
||||
const { events, connected } = useShardFeed({ filter: GOV_KINDS, max: 30 })
|
||||
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const c of data || []) if (c && c.city) map.set(c.city, c)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (ev.kind === 'city.update' && ev.city) map.set(ev.city, ev)
|
||||
}
|
||||
return [...map.values()].sort((a, b) => (a.city || '').localeCompare(b.city || ''))
|
||||
}, [data, events])
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Governors of Britannia" lead="Who rules each city, and where the next election stands." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the governor board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
<>
|
||||
{board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>
|
||||
City Loyalty governance is not enabled on this shard.
|
||||
</p>
|
||||
</section>
|
||||
) : (
|
||||
<div className="grid-2" style={{ gap: 12 }}>
|
||||
{board.map((c) => <CityCard key={c.city} c={c} />)}
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
122
client/src/routes/public/Guild.jsx
Normal file
122
client/src/routes/public/Guild.jsx
Normal file
@@ -0,0 +1,122 @@
|
||||
import { useParams, Link } from 'react-router-dom'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, Slot, useAsync } from '../../core.js'
|
||||
|
||||
// One guild: its roster, and the place core puts the Team activity feed.
|
||||
//
|
||||
// **This page is the reason the extension-slot direction inverts**
|
||||
// (docs/website/TEAMS.md Part 3). Teams are a core platform primitive and this
|
||||
// module is what populates them — but core does not own the word "guild", so it
|
||||
// publishes no Team page of its own. The page is this module's; the activity feed
|
||||
// on it is core's, because only core can resolve whether the viewer is inside the
|
||||
// Team, and the public/members split on that feed is a security boundary.
|
||||
//
|
||||
// So the module declares `uo.guild.detail` (entry.jsx) and core fills it. On a
|
||||
// core that does not know about Teams the slot is simply never filled and this
|
||||
// page renders its roster alone, which is the same tolerance every other slot has.
|
||||
//
|
||||
// The roster comes from this module's OWN board — the same data it answers core's
|
||||
// Team provider from — rather than from core's Team API. That is deliberate: the
|
||||
// board is the authoritative copy here, and reading core's projection of our own
|
||||
// answer back would be a round trip through a staler copy of our own data.
|
||||
|
||||
function rankOf(m) {
|
||||
// Absent rank means NOT KNOWN, never rank 0. The bridge omits it entirely for
|
||||
// staff, because ServUO reports GameMaster-and-above as Leader whatever their
|
||||
// real rank — emitting that verbatim would publish every staff member in a
|
||||
// guild as one of its leaders (docs/link/v4.md).
|
||||
if (m.rankName) return m.rankName
|
||||
return null
|
||||
}
|
||||
|
||||
function MemberRow({ m }) {
|
||||
const rank = rankOf(m)
|
||||
const linked = m.webId != null || m.acct != null
|
||||
return (
|
||||
<tr style={{ borderTop: '1px solid var(--line)' }}>
|
||||
<td style={{ padding: '9px 10px', color: 'var(--head)' }}>
|
||||
{m.name || 'Unknown'}
|
||||
{m.rank === 4 && (
|
||||
<span className="sans" style={{ color: 'var(--accent)', marginLeft: 8, fontSize: '0.72rem' }}>Leader</span>
|
||||
)}
|
||||
</td>
|
||||
<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>{rank || '—'}</td>
|
||||
<td className="sans dim" style={{ padding: '9px 10px', fontSize: '0.86rem' }}>
|
||||
{linked ? 'Linked' : '—'}
|
||||
</td>
|
||||
</tr>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Guild() {
|
||||
const { id } = useParams()
|
||||
const { loading, error, data } = useAsync(() => api.shard.guild(id), [id])
|
||||
const roster = (data && data.roster) || []
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<p style={{ marginBottom: 14 }}>
|
||||
<Link to="/uo/guilds">← All guilds</Link>
|
||||
</p>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load this guild right now." />}
|
||||
|
||||
{!loading && !error && data && (
|
||||
<>
|
||||
<PageHeader
|
||||
eyebrow={data.abbr ? `[${data.abbr}]` : 'Guild'}
|
||||
title={data.name || 'A guild'}
|
||||
/>
|
||||
<p className="sans dim" style={{ fontSize: '0.88rem' }}>
|
||||
{data.members ?? roster.length} members
|
||||
{data.online != null && ` · ${data.online} online`}
|
||||
{data.alliance && ` · ${data.alliance}`}
|
||||
</p>
|
||||
|
||||
{/* A third place for core, up here rather than below the roster: core
|
||||
puts this guild's notification control in it, and a control that
|
||||
acts on the page belongs beside the page's title and not after its
|
||||
content. Empty for a visitor with no membership, and on a core
|
||||
that fills nothing. */}
|
||||
<Slot name="uo.guild.header" externalId={String(id)} moduleId="uo" />
|
||||
|
||||
{roster.length > 0 && (
|
||||
<div style={{ overflowX: 'auto', marginTop: 18 }}>
|
||||
<table style={{ width: '100%', borderCollapse: 'collapse' }}>
|
||||
<thead>
|
||||
<tr className="sans dim" style={{ textAlign: 'left', fontSize: '0.72rem', textTransform: 'uppercase', letterSpacing: '0.06em' }}>
|
||||
<th style={{ padding: '8px 10px' }}>Name</th>
|
||||
<th style={{ padding: '8px 10px' }}>Rank</th>
|
||||
<th style={{ padding: '8px 10px' }}>Account</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{/* Keyed by serial: two characters can share a display name,
|
||||
which this shard's own world actually contains. */}
|
||||
{roster.map((m) => <MemberRow key={m.serial} m={m} />)}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{roster.length === 0 && (
|
||||
<p className="sans dim" style={{ marginTop: 18 }}>No roster has been received for this guild yet.</p>
|
||||
)}
|
||||
|
||||
{/* Core's Team activity feed lands here. Nothing renders on a core
|
||||
that does not fill it, or when there is nothing to show. The guild
|
||||
is named in OUR terms — core maps its own Team from these two. */}
|
||||
<Slot name="uo.guild.detail" externalId={String(id)} moduleId="uo" />
|
||||
|
||||
{/* And the Team forum, in its own place below the feed. Core resolves
|
||||
who may read it — membership and manual grants are core's rules —
|
||||
so this module renders the room and never its door policy. */}
|
||||
<Slot name="uo.guild.forum" externalId={String(id)} moduleId="uo" />
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
170
client/src/routes/public/Guilds.jsx
Normal file
170
client/src/routes/public/Guilds.jsx
Normal file
@@ -0,0 +1,170 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { Link } from 'react-router-dom'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// The guild board. Loaded once from /public/shard/guilds, then kept live by
|
||||
// merging guild.update / guild.remove deltas; guild.join drives a small "recently
|
||||
// joined" strip on top of the board.
|
||||
const GUILD_KINDS = new Set(['guild.update', 'guild.remove', 'guild.join'])
|
||||
|
||||
function Leader({ leader }) {
|
||||
if (!leader || !leader.name) return <span className="dim">—</span>
|
||||
return <span>{leader.name}</span>
|
||||
}
|
||||
|
||||
function GuildRow({ g }) {
|
||||
return (
|
||||
// A link now, because the board gained a detail page: the roster and core's
|
||||
// Team activity feed live there (docs/website/TEAMS.md Part 3).
|
||||
<Link
|
||||
to={`/uo/guilds/${encodeURIComponent(g.id)}`}
|
||||
className="panel"
|
||||
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14, textDecoration: 'none' }}
|
||||
>
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
|
||||
{g.abbr && (
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
flex: 'none',
|
||||
fontSize: '0.72rem',
|
||||
letterSpacing: '0.06em',
|
||||
color: 'var(--accent)',
|
||||
border: '1px solid rgba(201,162,75,0.4)',
|
||||
borderRadius: 5,
|
||||
padding: '1px 6px',
|
||||
}}
|
||||
>
|
||||
{g.abbr}
|
||||
</span>
|
||||
)}
|
||||
<strong
|
||||
className="display"
|
||||
style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
|
||||
>
|
||||
{g.name || 'A guild'}
|
||||
</strong>
|
||||
</div>
|
||||
{g.alliance && (
|
||||
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
|
||||
{g.alliance}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className="sans" style={{ flex: 'none', textAlign: 'right', fontSize: '0.84rem', color: 'var(--ink)' }}>
|
||||
<div>
|
||||
<span style={{ color: '#7fd0a4' }}>{g.online ?? 0}</span>
|
||||
<span className="dim"> / {g.members ?? 0}</span>
|
||||
</div>
|
||||
<div className="dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
|
||||
<Leader leader={g.leader} />
|
||||
</div>
|
||||
</div>
|
||||
</Link>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Guilds() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.guilds())
|
||||
const { events, connected } = useShardFeed({ filter: GUILD_KINDS, max: 60 })
|
||||
const [q, setQ] = useState('')
|
||||
|
||||
// Merge snapshot + live deltas by guild id (apply oldest → newest so live wins).
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const g of data || []) if (g && g.id != null) map.set(g.id, g)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (ev.kind === 'guild.update' && ev.id != null) map.set(ev.id, ev)
|
||||
else if (ev.kind === 'guild.remove' && ev.id != null) map.delete(ev.id)
|
||||
}
|
||||
return [...map.values()]
|
||||
}, [data, events])
|
||||
|
||||
// Recent joins strip (newest first, deduped, capped).
|
||||
const joins = useMemo(
|
||||
() => events.filter((e) => e.kind === 'guild.join' && e.who).slice(0, 6),
|
||||
[events],
|
||||
)
|
||||
|
||||
const filtered = useMemo(() => {
|
||||
const needle = q.trim().toLowerCase()
|
||||
const rows = needle
|
||||
? board.filter((g) =>
|
||||
[g.name, g.abbr, g.alliance].some((v) => v && v.toLowerCase().includes(needle)),
|
||||
)
|
||||
: board
|
||||
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
|
||||
}, [board, q])
|
||||
|
||||
const totalMembers = board.reduce((n, g) => n + (Number(g.members) || 0), 0)
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Guilds" lead="Every guild on the shard — rosters, alliances and who's online, updating in real time." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the guild board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
<>
|
||||
{board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No guilds are being tracked right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
{joins.length > 0 && (
|
||||
<section className="panel" style={{ padding: '12px 16px', marginBottom: 18 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.66rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 8 }}>
|
||||
Recently joined
|
||||
</div>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 5 }}>
|
||||
{joins.map((j) => (
|
||||
<div key={j._id} className="sans" style={{ fontSize: '0.84rem', color: 'var(--ink)' }}>
|
||||
<strong style={{ color: 'var(--head)' }}>{j.who.name}</strong>
|
||||
<span className="dim"> joined </span>
|
||||
{j.abbr ? `[${j.abbr}] ` : ''}{j.name}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
|
||||
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
|
||||
{board.length} guilds · {totalMembers.toLocaleString()} members
|
||||
</p>
|
||||
<input
|
||||
className="input sans"
|
||||
value={q}
|
||||
onChange={(e) => setQ(e.target.value)}
|
||||
placeholder="Search guilds…"
|
||||
style={{ flex: 'none', width: 190, maxWidth: '50%', fontSize: '0.84rem' }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{filtered.map((g) => <GuildRow key={g.id} g={g} />)}
|
||||
</div>
|
||||
{filtered.length === 0 && (
|
||||
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No guilds match “{q}”.</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
88
client/src/routes/public/Houses.jsx
Normal file
88
client/src/routes/public/Houses.jsx
Normal file
@@ -0,0 +1,88 @@
|
||||
import { useMemo } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// PUBLIC houses board: only houses in danger (IDOC), shown by location. Owner,
|
||||
// price, decay detail and the full registry are staff-only (admin Houses view).
|
||||
// Loaded from /public/shard/houses (IDOC-only), kept live by house.decay: a
|
||||
// house entering IDOC appears, one leaving it drops off.
|
||||
const HOUSE_KINDS = new Set(['house.decay'])
|
||||
|
||||
function HouseRow({ h }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
|
||||
<span
|
||||
aria-hidden="true"
|
||||
style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#e05a5a', boxShadow: '0 0 8px rgba(224,90,90,0.7)' }}
|
||||
/>
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
|
||||
{h.region || 'The wilderness'}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
|
||||
{h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
|
||||
</div>
|
||||
</div>
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.06em', color: '#e05a5a', border: '1px solid #e05a5a66', borderRadius: 999, padding: '2px 9px' }}>
|
||||
IDOC
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Houses() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.houses())
|
||||
const { events, connected } = useShardFeed({ filter: HOUSE_KINDS, max: 60 })
|
||||
|
||||
// Merge the IDOC snapshot with live house.decay deltas by serial: entering IDOC
|
||||
// adds/updates the row; anything else (refreshed, collapsed) drops it.
|
||||
const board = useMemo(() => {
|
||||
const map = new Map()
|
||||
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
|
||||
for (let i = events.length - 1; i >= 0; i -= 1) {
|
||||
const ev = events[i]
|
||||
if (ev.kind !== 'house.decay' || !ev.serial) continue
|
||||
if (String(ev.to).toUpperCase() === 'IDOC') {
|
||||
map.set(ev.serial, { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y, z: ev.z, isIdoc: true })
|
||||
} else {
|
||||
map.delete(ev.serial)
|
||||
}
|
||||
}
|
||||
return [...map.values()].sort((a, b) => (a.region || '').localeCompare(b.region || ''))
|
||||
}, [data, events])
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Houses in danger" lead="Homes that have fallen into IDOC — where to find them before they collapse." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the houses board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No houses are collapsing right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
<p className="sans" style={{ color: '#e0928a', fontSize: '0.8rem', marginTop: -12, marginBottom: 20 }}>
|
||||
{board.length} in danger
|
||||
</p>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{board.map((h) => <HouseRow key={h.serial} h={h} />)}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
236
client/src/routes/public/Leaderboards.jsx
Normal file
236
client/src/routes/public/Leaderboards.jsx
Normal file
@@ -0,0 +1,236 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync, useSite } from '../../core.js'
|
||||
|
||||
// Points / loyalty leaderboards (Protocol 3.0 §7). The shard carries ~25 separate
|
||||
// point currencies — Queen's Loyalty, Void Pool, Clean Up Britannia, the nine city
|
||||
// loyalties, the Doom/Khaldun/Kotl treasure systems — every one of them a standing
|
||||
// players build over months, and none of them visible anywhere but an in-game gump
|
||||
// until now.
|
||||
//
|
||||
// Loaded from /public/shard/points, then kept current from the live feed. Unlike
|
||||
// the ruleset (one frame = the whole thing), a points.board frame describes ONE
|
||||
// system, so live frames are merged over the fetched set by system key rather than
|
||||
// replacing it.
|
||||
const POINTS_KINDS = new Set(['points.board'])
|
||||
|
||||
// A board's display name may arrive as a literal (`nameString`), a cliloc id
|
||||
// (`nameNumber`), or both — Name is a ServUO TextDefinition. We have no cliloc
|
||||
// table on the site, so a cliloc-only board falls back to humanising its own
|
||||
// PointsType key, which is already close to a display name ("CleanUpBritannia" →
|
||||
// "Clean Up Britannia"). Better than showing a bare number.
|
||||
const humanise = (key) =>
|
||||
String(key || '')
|
||||
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
|
||||
.replace(/^./, (c) => c.toUpperCase())
|
||||
|
||||
const boardTitle = (b) => b.nameString || humanise(b.system)
|
||||
|
||||
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
|
||||
|
||||
// Merge live frames over the fetched boards. Newest frame per system wins; a
|
||||
// system that has never appeared in either is simply absent.
|
||||
function mergeBoards(fetched, events) {
|
||||
const bySystem = new Map()
|
||||
for (const b of Array.isArray(fetched) ? fetched : []) {
|
||||
if (b && b.system) bySystem.set(b.system, b)
|
||||
}
|
||||
// Events arrive newest-first, so walk backwards and let the newest land last.
|
||||
for (let i = events.length - 1; i >= 0; i--) {
|
||||
const ev = events[i]
|
||||
if (ev && ev.system) bySystem.set(ev.system, ev)
|
||||
}
|
||||
return [...bySystem.values()].sort((a, b) => boardTitle(a).localeCompare(boardTitle(b)))
|
||||
}
|
||||
|
||||
function Medal({ rank }) {
|
||||
// Gold / silver / bronze for the podium, plain for the rest.
|
||||
const tone = rank === 1 ? '#c9a24b' : rank === 2 ? '#b6bcc6' : rank === 3 ? '#b3805a' : 'var(--muted)'
|
||||
return (
|
||||
<span
|
||||
className="display"
|
||||
style={{
|
||||
flex: 'none', width: 26, textAlign: 'right', color: tone,
|
||||
fontSize: rank <= 3 ? '1rem' : '0.86rem',
|
||||
}}
|
||||
>
|
||||
{rank}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
// One ranked player. `name` is absent rather than empty when an admin has gated
|
||||
// the leaderboards `name` field above this viewer's rung — the row still renders,
|
||||
// because the standing itself is the point.
|
||||
function Entry({ entry, best }) {
|
||||
const pct = best > 0 ? Math.max(2, Math.round((entry.points / best) * 100)) : 0
|
||||
return (
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 10, padding: '6px 0' }}>
|
||||
<Medal rank={entry.rank} />
|
||||
<div style={{ flex: 1, minWidth: 0 }}>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', gap: 10 }}>
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
color: entry.name ? 'var(--ink)' : 'var(--muted)',
|
||||
fontSize: '0.86rem', fontStyle: entry.name ? 'normal' : 'italic',
|
||||
overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
|
||||
}}
|
||||
>
|
||||
{entry.name || 'Name hidden'}
|
||||
</span>
|
||||
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem', flex: 'none' }}>
|
||||
{num(entry.points)}
|
||||
</span>
|
||||
</div>
|
||||
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden', marginTop: 3 }}>
|
||||
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function Board({ board }) {
|
||||
const { siteTitle } = useSite()
|
||||
const top = Array.isArray(board.top) ? board.top : []
|
||||
// Bars are relative to the board leader, not to maxPoints: most systems have no
|
||||
// cap (maxPoints 0), and where there is one the leader is often nowhere near it,
|
||||
// which would render every bar as a stub.
|
||||
const best = top.reduce((m, e) => Math.max(m, e.points || 0), 0)
|
||||
|
||||
return (
|
||||
<section className="panel" style={{ padding: 18, display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 10 }}>
|
||||
<h2 className="display" style={{ margin: 0, fontSize: '1.02rem', color: 'var(--head)' }}>
|
||||
{boardTitle(board)}
|
||||
</h2>
|
||||
{Number.isFinite(board.players) && (
|
||||
<span className="sans dim" style={{ fontSize: '0.72rem', flex: 'none' }}>
|
||||
{num(board.players)} ranked
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{top.length === 0 ? (
|
||||
// A board nobody has scored on still gets a row, so the page reads as a set
|
||||
// of standings waiting to be filled rather than a stack of blanks. It is
|
||||
// deliberately NOT shaped like an Entry — no medal, no bar, an em dash where
|
||||
// a score goes — because a placeholder that looked like a real standing would
|
||||
// be a fabricated one. The first real entry replaces it.
|
||||
<div>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', gap: 10, padding: '6px 0' }}>
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
color: 'var(--muted)', fontSize: '0.86rem',
|
||||
overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
|
||||
}}
|
||||
>
|
||||
{siteTitle}
|
||||
</span>
|
||||
<span className="sans dim" style={{ fontSize: '0.82rem', flex: 'none' }}>—</span>
|
||||
</div>
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.78rem' }}>
|
||||
Nobody has earned points here yet.
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<div>
|
||||
{top.map((entry) => (
|
||||
<Entry key={`${board.system}-${entry.rank}-${entry.serial}`} entry={entry} best={best} />
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{Number.isFinite(board.maxPoints) && board.maxPoints > 0 && (
|
||||
<span className="sans dim" style={{ fontSize: '0.72rem' }}>
|
||||
Maximum {num(board.maxPoints)} points
|
||||
</span>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Leaderboards() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.points())
|
||||
// Buffer generously: a single sweep can emit a frame for every system at once,
|
||||
// and a board dropped from the buffer would silently revert to its fetched copy.
|
||||
const { events, connected } = useShardFeed({ filter: POINTS_KINDS, max: 60 })
|
||||
const [query, setQuery] = useState('')
|
||||
|
||||
const boards = useMemo(() => mergeBoards(data, events), [data, events])
|
||||
|
||||
const shown = useMemo(() => {
|
||||
const q = query.trim().toLowerCase()
|
||||
if (!q) return boards
|
||||
// Match the board name, the raw system key, or any ranked player on it — the
|
||||
// last is what makes the filter useful ("where do I appear?").
|
||||
return boards.filter(
|
||||
(b) =>
|
||||
boardTitle(b).toLowerCase().includes(q) ||
|
||||
String(b.system).toLowerCase().includes(q) ||
|
||||
(b.top || []).some((e) => e.name && e.name.toLowerCase().includes(q)),
|
||||
)
|
||||
}, [boards, query])
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader
|
||||
eyebrow="Live"
|
||||
title="Leaderboards"
|
||||
lead="Loyalty and points standings, straight from the shard — every currency the server tracks, updated as players climb."
|
||||
/>
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem',
|
||||
color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6,
|
||||
}}
|
||||
>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the leaderboards right now." />}
|
||||
|
||||
{!loading && !error && boards.length === 0 && (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>
|
||||
The shard has not published any leaderboards yet.
|
||||
</p>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{!loading && !error && boards.length > 0 && (
|
||||
<>
|
||||
<input
|
||||
className="input"
|
||||
type="search"
|
||||
value={query}
|
||||
onChange={(e) => setQuery(e.target.value)}
|
||||
placeholder="Filter by board or player name…"
|
||||
aria-label="Filter leaderboards"
|
||||
style={{ maxWidth: 340, marginBottom: 14 }}
|
||||
/>
|
||||
|
||||
{shown.length === 0 ? (
|
||||
<p className="sans dim">No board or ranked player matches “{query}”.</p>
|
||||
) : (
|
||||
<div className="grid-2" style={{ gap: 12, alignItems: 'start' }}>
|
||||
{shown.map((board) => (
|
||||
<Board key={board.system} board={board} />
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
324
client/src/routes/public/Market.jsx
Normal file
324
client/src/routes/public/Market.jsx
Normal file
@@ -0,0 +1,324 @@
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { Link } from 'react-router-dom'
|
||||
import api from '../../api.js'
|
||||
import { EmptyState, ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
import ItemIcon from '../../components/ItemIcon'
|
||||
|
||||
// ── The player-vendor marketplace ───────────────────────────────────────────
|
||||
//
|
||||
// What every player vendor on the shard is selling, for how much, and where it
|
||||
// is standing — the same index the in-game Vendor Search gump reads, honouring
|
||||
// the same per-vendor opt-out, reachable without logging in to the game.
|
||||
//
|
||||
// Three things this page must be honest about, all of them consequences of how
|
||||
// the data is gathered (docs/link/v3.md §8):
|
||||
//
|
||||
// • **The prices are not live.** The shard sweeps vendors round-robin, so a
|
||||
// shop can be a full cycle behind. The banner says how far, from `staleAt`.
|
||||
// A page that implied live prices would send people across the world to a
|
||||
// vendor whose item sold twenty minutes ago.
|
||||
// • **A shop can be truncated.** A commodity reseller with thousands of stacks
|
||||
// publishes only the first N, and saying so beats presenting a partial shop
|
||||
// as complete.
|
||||
// • **An item may have no name.** On a shard whose operator has not converted
|
||||
// a cliloc table, `displayName` is null and the honest render is the item id
|
||||
// — not an invented name.
|
||||
//
|
||||
// There is deliberately no live feed here. The market feature's SSE stream ships
|
||||
// disabled: a firehose of whole vendor inventories would be the site's single
|
||||
// biggest bandwidth consumer, and nothing on this page needs it.
|
||||
|
||||
const PAGE = 50
|
||||
|
||||
const num = (v) => (Number.isFinite(Number(v)) ? Number(v).toLocaleString() : '—')
|
||||
|
||||
const SORTS = [
|
||||
{ key: 'price_asc', label: 'Cheapest' },
|
||||
{ key: 'price_desc', label: 'Priciest' },
|
||||
{ key: 'recent', label: 'Recently seen' },
|
||||
]
|
||||
|
||||
// How old the index may be, in words. `staleAt` is the OLDEST vendor row, so
|
||||
// this is a worst case rather than an average — which is the number worth
|
||||
// showing, because the one stale shop is the one that wastes a trip.
|
||||
function staleness(staleAt) {
|
||||
if (!staleAt) return null
|
||||
const ms = Date.now() - new Date(staleAt).getTime()
|
||||
if (!Number.isFinite(ms) || ms < 0) return null
|
||||
const mins = Math.round(ms / 60000)
|
||||
if (mins < 1) return 'just now'
|
||||
if (mins < 60) return `${mins} minute${mins === 1 ? '' : 's'} ago`
|
||||
const hours = Math.round(mins / 60)
|
||||
if (hours < 48) return `${hours} hour${hours === 1 ? '' : 's'} ago`
|
||||
return `${Math.round(hours / 24)} days ago`
|
||||
}
|
||||
|
||||
// The item's name, or an honest statement that we do not have one. Never a
|
||||
// fabricated label — "Item 3922" would be indistinguishable from a real name.
|
||||
const itemLabel = (l) => l.displayName || l.name || `id ${l.itemId}`
|
||||
|
||||
function Chip({ active, onClick, children }) {
|
||||
return (
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClick}
|
||||
className="sans"
|
||||
style={{
|
||||
fontSize: '0.78rem',
|
||||
padding: '5px 12px',
|
||||
borderRadius: 999,
|
||||
cursor: 'pointer',
|
||||
color: active ? 'var(--bg-deep)' : 'var(--muted)',
|
||||
background: active ? 'var(--accent)' : 'transparent',
|
||||
border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
function ListingRow({ listing }) {
|
||||
const v = listing.vendor || {}
|
||||
// `location` is one field the admin can gate away wholesale, so everything
|
||||
// that reads from it has to tolerate its absence rather than assuming a map.
|
||||
const loc = v.location || null
|
||||
const where = loc ? [loc.region, loc.map].filter(Boolean).join(', ') : null
|
||||
|
||||
return (
|
||||
<div className="panel" style={{ padding: '13px 15px', display: 'flex', gap: 14, alignItems: 'center' }}>
|
||||
<ItemIcon art={listing.art} name={itemLabel(listing)} />
|
||||
<div style={{ minWidth: 0, flex: 1 }}>
|
||||
<div
|
||||
className="display"
|
||||
style={{ fontSize: '0.98rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
|
||||
>
|
||||
{listing.amount > 1 ? `${num(listing.amount)} × ` : ''}
|
||||
{itemLabel(listing)}
|
||||
</div>
|
||||
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
|
||||
{v.serial ? (
|
||||
<Link to={`/uo/market/vendors/${encodeURIComponent(v.serial)}`} style={{ color: 'inherit' }}>
|
||||
{v.shopName || 'an unnamed shop'}
|
||||
</Link>
|
||||
) : (
|
||||
v.shopName || 'an unnamed shop'
|
||||
)}
|
||||
{v.ownerName ? ` · ${v.ownerName}` : ''}
|
||||
{where ? ` · ${where}` : ''}
|
||||
{/* Priced by the container it sits in, exactly as the in-game search
|
||||
reports it — the price buys the whole container, not this item. */}
|
||||
{listing.child ? ' · sold with its container' : ''}
|
||||
</div>
|
||||
</div>
|
||||
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
|
||||
<div style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{num(listing.price)}</div>
|
||||
<div className="dim" style={{ fontSize: '0.68rem', letterSpacing: '0.05em' }}>gold</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Market() {
|
||||
const [input, setInput] = useState('')
|
||||
const [q, setQ] = useState('')
|
||||
const [map, setMap] = useState('')
|
||||
const [region, setRegion] = useState('')
|
||||
const [sort, setSort] = useState('price_asc')
|
||||
const [minPrice, setMinPrice] = useState('')
|
||||
const [maxPrice, setMaxPrice] = useState('')
|
||||
// Applied prices are separate from the typed ones so the search fires when the
|
||||
// user is done, not on every digit of "250000".
|
||||
const [prices, setPrices] = useState({ min: '', max: '' })
|
||||
|
||||
const [state, setState] = useState({ loading: true, error: null, listings: [], total: 0, staleAt: null })
|
||||
const [more, setMore] = useState(false)
|
||||
|
||||
const meta = useAsync(() => api.shard.marketMeta())
|
||||
|
||||
// Debounced: typing "vanquishing" should be one request, not eleven — and the
|
||||
// endpoint is rate-limited, so an undebounced box would 429 a fast typist.
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => setQ(input.trim()), 300)
|
||||
return () => clearTimeout(timer)
|
||||
}, [input])
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => setPrices({ min: minPrice, max: maxPrice }), 500)
|
||||
return () => clearTimeout(timer)
|
||||
}, [minPrice, maxPrice])
|
||||
|
||||
const load = useCallback(
|
||||
(offset) =>
|
||||
api.shard.market({
|
||||
q,
|
||||
map,
|
||||
region,
|
||||
sort,
|
||||
minPrice: prices.min,
|
||||
maxPrice: prices.max,
|
||||
limit: PAGE,
|
||||
offset,
|
||||
}),
|
||||
[q, map, region, sort, prices],
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
let alive = true
|
||||
setState({ loading: true, error: null, listings: [], total: 0, staleAt: null })
|
||||
load(0)
|
||||
.then((page) => {
|
||||
if (!alive) return
|
||||
setState({
|
||||
loading: false,
|
||||
error: null,
|
||||
listings: page.listings || [],
|
||||
total: page.total || 0,
|
||||
staleAt: page.staleAt || null,
|
||||
})
|
||||
})
|
||||
.catch((error) => alive && setState({ loading: false, error, listings: [], total: 0, staleAt: null }))
|
||||
return () => {
|
||||
alive = false
|
||||
}
|
||||
}, [load])
|
||||
|
||||
const loadMore = async () => {
|
||||
setMore(true)
|
||||
try {
|
||||
const page = await load(state.listings.length)
|
||||
setState((s) => ({
|
||||
...s,
|
||||
listings: [...s.listings, ...(page.listings || [])],
|
||||
total: page.total ?? s.total,
|
||||
staleAt: page.staleAt ?? s.staleAt,
|
||||
}))
|
||||
} catch {
|
||||
// A failed "load more" leaves what is on screen alone; the button stays
|
||||
// available to retry.
|
||||
} finally {
|
||||
setMore(false)
|
||||
}
|
||||
}
|
||||
|
||||
const maps = meta.data?.maps || []
|
||||
const regions = meta.data?.regions || []
|
||||
const age = staleness(state.staleAt)
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<PageHeader
|
||||
eyebrow="Marketplace"
|
||||
title="Player vendors"
|
||||
lead="Every shop on the shard, searchable from here — the same index the in-game vendor search reads, and it honours the same per-vendor opt-out."
|
||||
/>
|
||||
|
||||
{/* Not decoration. The sweep is round-robin, so the index is inherently
|
||||
up to one full cycle old and the page has to say so. */}
|
||||
{age && (
|
||||
<p className="sans dim" style={{ fontSize: '0.76rem', margin: '-12px 0 18px' }}>
|
||||
Prices last refreshed {age}
|
||||
{meta.data?.vendors ? ` · ${num(meta.data.vendors)} shops` : ''}
|
||||
{meta.data?.items ? ` · ${num(meta.data.items)} listings` : ''}
|
||||
</p>
|
||||
)}
|
||||
|
||||
<input
|
||||
className="input"
|
||||
type="search"
|
||||
value={input}
|
||||
onChange={(e) => setInput(e.target.value)}
|
||||
placeholder="Search listings…"
|
||||
style={{ width: '100%', marginBottom: 10 }}
|
||||
/>
|
||||
|
||||
<div style={{ display: 'flex', gap: 8, marginBottom: 12, flexWrap: 'wrap' }}>
|
||||
<input
|
||||
className="input"
|
||||
type="number"
|
||||
min="0"
|
||||
value={minPrice}
|
||||
onChange={(e) => setMinPrice(e.target.value)}
|
||||
placeholder="Min price"
|
||||
style={{ maxWidth: 140 }}
|
||||
/>
|
||||
<input
|
||||
className="input"
|
||||
type="number"
|
||||
min="0"
|
||||
value={maxPrice}
|
||||
onChange={(e) => setMaxPrice(e.target.value)}
|
||||
placeholder="Max price"
|
||||
style={{ maxWidth: 140 }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 10 }}>
|
||||
{SORTS.map((s) => (
|
||||
<Chip key={s.key} active={sort === s.key} onClick={() => setSort(s.key)}>
|
||||
{s.label}
|
||||
</Chip>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Facet and region names come from the shard's own data, never a list in
|
||||
this file — a shard running custom maps gets its own names here with
|
||||
no code change (docs/link/v3.md §6.1 R2). */}
|
||||
{maps.length > 0 && (
|
||||
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 10 }}>
|
||||
<Chip active={map === ''} onClick={() => setMap('')}>All facets</Chip>
|
||||
{maps.map((m) => (
|
||||
<Chip key={m} active={map === m} onClick={() => setMap(m)}>{m}</Chip>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{regions.length > 0 && (
|
||||
<select
|
||||
className="input"
|
||||
value={region}
|
||||
onChange={(e) => setRegion(e.target.value)}
|
||||
style={{ width: '100%', marginBottom: 18 }}
|
||||
>
|
||||
<option value="">Anywhere</option>
|
||||
{regions.map((r) => (
|
||||
<option key={r} value={r}>{r}</option>
|
||||
))}
|
||||
</select>
|
||||
)}
|
||||
|
||||
{state.loading && <Loading />}
|
||||
{state.error && <ErrorState message="Could not load the marketplace right now." />}
|
||||
|
||||
{!state.loading && !state.error && state.listings.length === 0 && (
|
||||
<EmptyState>
|
||||
{meta.data?.vendors
|
||||
? 'Nothing on the shard matches that.'
|
||||
: 'No player vendors have been indexed yet.'}
|
||||
</EmptyState>
|
||||
)}
|
||||
|
||||
{!state.loading && !state.error && state.listings.length > 0 && (
|
||||
<>
|
||||
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 12px' }}>
|
||||
Showing {num(state.listings.length)} of {num(state.total)}
|
||||
</p>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{state.listings.map((l) => (
|
||||
<ListingRow key={`${l.vendor?.serial}:${l.serial}`} listing={l} />
|
||||
))}
|
||||
</div>
|
||||
{state.listings.length < state.total && (
|
||||
<div style={{ textAlign: 'center', marginTop: 16 }}>
|
||||
<button type="button" className="btn" onClick={loadMore} disabled={more}>
|
||||
{more ? 'Loading…' : 'Load more'}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
101
client/src/routes/public/MarketVendor.jsx
Normal file
101
client/src/routes/public/MarketVendor.jsx
Normal file
@@ -0,0 +1,101 @@
|
||||
import { Link, useParams } from 'react-router-dom'
|
||||
import api from '../../api.js'
|
||||
import { EmptyState, ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
import ItemIcon from '../../components/ItemIcon'
|
||||
|
||||
// One player vendor: where to find it and everything it is selling.
|
||||
//
|
||||
// The page a search result points at. Two states it has to render honestly and
|
||||
// which the search list cannot (docs/link/v3.md §8):
|
||||
//
|
||||
// • `truncated` — the shop holds more than the shard publishes per frame. A
|
||||
// commodity reseller with thousands of stacks is a real thing, and showing
|
||||
// 250 of 3,104 as if it were the whole shop would be a lie about the shard.
|
||||
// • a gated `location` — an admin may put vendor whereabouts behind a rung, in
|
||||
// which case there is nothing to render and the page says so rather than
|
||||
// showing an empty coordinate.
|
||||
|
||||
const num = (v) => (Number.isFinite(Number(v)) ? Number(v).toLocaleString() : '—')
|
||||
|
||||
const itemLabel = (i) => i.displayName || i.name || `id ${i.itemId}`
|
||||
|
||||
export default function MarketVendor() {
|
||||
const { serial } = useParams()
|
||||
const { loading, error, data } = useAsync(() => api.shard.marketVendor(serial), [serial])
|
||||
|
||||
if (loading) {
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body"><Loading /></div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
|
||||
if (error || !data) {
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<ErrorState message="That shop is not in the index — it may have been dismissed or hidden." />
|
||||
<p style={{ marginTop: 16 }}>
|
||||
<Link to="/uo/market" className="sans">← Back to the marketplace</Link>
|
||||
</p>
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
|
||||
const loc = data.location || null
|
||||
const items = data.items || []
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<PageHeader
|
||||
eyebrow={data.ownerName ? `Run by ${data.ownerName}` : 'Player vendor'}
|
||||
title={data.shopName || 'An unnamed shop'}
|
||||
lead={
|
||||
loc
|
||||
? [loc.house, loc.region, loc.map].filter(Boolean).join(' · ') +
|
||||
(Number.isFinite(loc.x) ? ` — ${loc.x}, ${loc.y}` : '')
|
||||
: 'This shard does not publish vendor locations.'
|
||||
}
|
||||
/>
|
||||
|
||||
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '-12px 0 18px' }}>
|
||||
{data.truncated
|
||||
? `Showing ${num(data.count)} of ${num(data.total)} listings — this shop holds more than the shard publishes.`
|
||||
: `${num(data.total)} listing${data.total === 1 ? '' : 's'}`}
|
||||
{data.updatedAt ? ` · last seen ${new Date(data.updatedAt).toLocaleString()}` : ''}
|
||||
</p>
|
||||
|
||||
{items.length === 0 ? (
|
||||
<EmptyState>This shop has nothing priced for sale.</EmptyState>
|
||||
) : (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
|
||||
{items.map((i) => (
|
||||
<div
|
||||
key={i.serial}
|
||||
className="panel"
|
||||
style={{ padding: '10px 14px', display: 'flex', gap: 12, alignItems: 'center' }}
|
||||
>
|
||||
<ItemIcon art={i.art} name={itemLabel(i)} size={28} />
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--head)', fontSize: '0.88rem' }}>
|
||||
{i.amount > 1 ? `${num(i.amount)} × ` : ''}
|
||||
{itemLabel(i)}
|
||||
{i.child ? <span className="dim"> · sold with its container</span> : null}
|
||||
</span>
|
||||
<span className="sans" style={{ flex: 'none', color: 'var(--head)', fontSize: '0.88rem' }}>
|
||||
{num(i.price)}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<p style={{ marginTop: 20 }}>
|
||||
<Link to="/uo/market" className="sans">← Back to the marketplace</Link>
|
||||
</p>
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
338
client/src/routes/public/Rules.jsx
Normal file
338
client/src/routes/public/Rules.jsx
Normal file
@@ -0,0 +1,338 @@
|
||||
import { useMemo } from 'react'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// The shard ruleset. Loaded from /public/shard/ruleset, replaced wholesale by any
|
||||
// world.ruleset frame on the live feed (the shard re-emits the entire ruleset, so
|
||||
// there is nothing to merge — latest wins).
|
||||
//
|
||||
// Everything on this page is published BY THE SHARD from its own Config/*.cfg, so
|
||||
// it cannot drift the way a hand-written rules page does. That is the whole point
|
||||
// of the feature, and the page says so.
|
||||
const RULESET_KINDS = new Set(['world.ruleset'])
|
||||
|
||||
// Skill and stat caps arrive in tenths, the way ServUO stores them: 1000 is 100.0
|
||||
// skill. Showing the raw number would be actively misleading.
|
||||
const tenths = (v) => (Number.isFinite(v) ? (v / 10).toFixed(1) : null)
|
||||
|
||||
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : null)
|
||||
|
||||
const pct = (v) => (Number.isFinite(v) ? `${v}%` : null)
|
||||
|
||||
// The systems block is a flat bag of booleans; these are their display names, and
|
||||
// the order here is the order they render. A key the shard sends that we don't
|
||||
// know about still renders, humanised, rather than being silently dropped — a new
|
||||
// plugin must not go invisible against an older client.
|
||||
const SYSTEM_LABELS = {
|
||||
cityLoyalty: 'City Loyalty (governors)',
|
||||
vvv: 'Vice vs Virtue',
|
||||
factions: 'Factions',
|
||||
siege: 'Siege ruleset',
|
||||
chat: 'In-game chat',
|
||||
store: 'Ultima Store',
|
||||
dailyRares: 'Daily rares',
|
||||
honesty: 'Honesty virtue',
|
||||
shadowguard: 'Shadowguard',
|
||||
treasureMaps: 'Treasure maps',
|
||||
vetRewards: 'Veteran rewards',
|
||||
testCenter: 'Test Center',
|
||||
}
|
||||
|
||||
const humanise = (key) =>
|
||||
key.replace(/([A-Z])/g, ' $1').replace(/^./, (c) => c.toUpperCase())
|
||||
|
||||
function Panel({ title, children }) {
|
||||
return (
|
||||
<section className="panel" style={{ padding: 18 }}>
|
||||
<h2
|
||||
className="display"
|
||||
style={{ margin: '0 0 12px', fontSize: '1.02rem', color: 'var(--head)' }}
|
||||
>
|
||||
{title}
|
||||
</h2>
|
||||
{children}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// A label/value row. Rows whose value is null are dropped by the caller, so a
|
||||
// block never renders a dangling label for something the shard didn't publish.
|
||||
function Row({ label, value }) {
|
||||
return (
|
||||
<div
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'baseline',
|
||||
justifyContent: 'space-between',
|
||||
gap: 12,
|
||||
padding: '5px 0',
|
||||
borderBottom: '1px solid var(--line)',
|
||||
fontSize: '0.86rem',
|
||||
}}
|
||||
>
|
||||
<span className="dim" style={{ minWidth: 0 }}>{label}</span>
|
||||
<strong style={{ flex: 'none', color: 'var(--head)' }}>{value}</strong>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function Rows({ items }) {
|
||||
const rows = items.filter(([, value]) => value !== null && value !== undefined)
|
||||
if (rows.length === 0) return null
|
||||
return (
|
||||
<div>
|
||||
{rows.map(([label, value]) => (
|
||||
<Row key={label} label={label} value={value} />
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SystemPill({ label, on }) {
|
||||
const color = on ? '#8fdcae' : 'var(--muted)'
|
||||
return (
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'inline-flex',
|
||||
alignItems: 'center',
|
||||
gap: 7,
|
||||
fontSize: '0.8rem',
|
||||
padding: '5px 11px',
|
||||
borderRadius: 999,
|
||||
color,
|
||||
background: on ? 'rgba(95,185,138,0.12)' : 'rgba(140,150,165,0.1)',
|
||||
border: `1px solid ${on ? 'rgba(95,185,138,0.4)' : 'var(--line)'}`,
|
||||
}}
|
||||
>
|
||||
<span
|
||||
aria-hidden="true"
|
||||
style={{ width: 7, height: 7, borderRadius: '50%', background: color, flex: 'none' }}
|
||||
/>
|
||||
{label}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
|
||||
function Systems({ systems }) {
|
||||
// Known keys first in their declared order, then anything the shard added that
|
||||
// this build doesn't know about.
|
||||
const known = Object.keys(SYSTEM_LABELS).filter((k) => k in systems)
|
||||
const extra = Object.keys(systems).filter((k) => !(k in SYSTEM_LABELS))
|
||||
const keys = [...known, ...extra]
|
||||
if (keys.length === 0) return null
|
||||
return (
|
||||
<Panel title="Systems">
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
|
||||
{keys.map((k) => (
|
||||
<SystemPill key={k} label={SYSTEM_LABELS[k] || humanise(k)} on={!!systems[k]} />
|
||||
))}
|
||||
</div>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Caps({ caps }) {
|
||||
return (
|
||||
<Panel title="Skill & stat caps">
|
||||
<Rows
|
||||
items={[
|
||||
['Individual skill cap', tenths(caps.skill)],
|
||||
['Total skill cap', tenths(caps.totalSkill)],
|
||||
['Total stat cap', num(caps.stat)],
|
||||
['Strength cap', num(caps.str)],
|
||||
['Dexterity cap', num(caps.dex)],
|
||||
['Intelligence cap', num(caps.int)],
|
||||
['Strength max', num(caps.strMax)],
|
||||
['Dexterity max', num(caps.dexMax)],
|
||||
['Intelligence max', num(caps.intMax)],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function AccountsAndHousing({ accounts, housing, vetRewards }) {
|
||||
const items = []
|
||||
if (accounts) {
|
||||
items.push(['Accounts per IP', num(accounts.perIp)])
|
||||
items.push(['Character slots', num(accounts.charSlots)])
|
||||
items.push([
|
||||
'In-game account creation',
|
||||
accounts.autoCreate === undefined ? null : accounts.autoCreate ? 'Enabled' : 'Website only',
|
||||
])
|
||||
}
|
||||
if (housing) items.push(['Houses per account', num(housing.accountHouseLimit)])
|
||||
if (vetRewards?.enabled) {
|
||||
items.push(['Veteran reward interval', vetRewards.rewardIntervalDays
|
||||
? `${vetRewards.rewardIntervalDays} days`
|
||||
: null])
|
||||
}
|
||||
if (items.length === 0) return null
|
||||
return (
|
||||
<Panel title="Accounts & housing">
|
||||
<Rows items={items} />
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Champions({ champions }) {
|
||||
const t = champions.rankThresholds
|
||||
return (
|
||||
<Panel title="Champion spawns">
|
||||
<Rows
|
||||
items={[
|
||||
['Power scrolls per spawn', num(champions.powerScrolls)],
|
||||
['Stat scrolls per spawn', num(champions.statScrolls)],
|
||||
['Scroll drop chance', pct(champions.scrollChance)],
|
||||
['Transcendence chance', pct(champions.transcendenceChance)],
|
||||
[
|
||||
'Red skulls per rank',
|
||||
Array.isArray(t) && t.length > 0 ? t.join(' · ') : null,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Felucca({ loot }) {
|
||||
return (
|
||||
<Panel title="Felucca bonuses">
|
||||
<Rows
|
||||
items={[
|
||||
['Luck bonus', num(loot.feluccaLuckBonus)],
|
||||
['Loot budget bonus', num(loot.feluccaBudgetBonus)],
|
||||
['Max item properties', num(loot.feluccaMaxProps)],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Vendors({ vendors }) {
|
||||
return (
|
||||
<Panel title="Vendors">
|
||||
<Rows
|
||||
items={[
|
||||
['Restock delay', vendors.restockDelayMinutes
|
||||
? `${vendors.restockDelayMinutes} min`
|
||||
: null],
|
||||
['Max items sold at once', num(vendors.maxSell)],
|
||||
['Economy stock amount', num(vendors.economyStockAmount)],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Pvp({ vvv }) {
|
||||
return (
|
||||
<Panel title="Vice vs Virtue">
|
||||
<Rows
|
||||
items={[
|
||||
['Starting silver', num(vvv.startSilver)],
|
||||
['Enhanced rules', vvv.enhancedRules === undefined
|
||||
? null
|
||||
: vvv.enhancedRules ? 'On' : 'Off'],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
function Schedule({ schedule }) {
|
||||
const items = []
|
||||
if (schedule.autoSaveEnabled && schedule.autoSaveFrequencyMinutes) {
|
||||
items.push(['World save', `every ${schedule.autoSaveFrequencyMinutes} min`])
|
||||
} else if (schedule.autoSaveEnabled === false) {
|
||||
items.push(['World save', 'Disabled'])
|
||||
}
|
||||
if (schedule.autoRestartEnabled) {
|
||||
const h = String(schedule.autoRestartHour ?? 0).padStart(2, '0')
|
||||
const m = String(schedule.autoRestartMinute ?? 0).padStart(2, '0')
|
||||
items.push(['Automatic restart', `${h}:${m} server time`])
|
||||
if (schedule.autoRestartFrequencyHours) {
|
||||
items.push(['Restart interval', `every ${schedule.autoRestartFrequencyHours}h`])
|
||||
}
|
||||
}
|
||||
if (items.length === 0) return null
|
||||
return (
|
||||
<Panel title="Save & restart schedule">
|
||||
<Rows items={items} />
|
||||
</Panel>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Rules() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.ruleset())
|
||||
const { events, connected } = useShardFeed({ filter: RULESET_KINDS, max: 4 })
|
||||
|
||||
// The newest world.ruleset on the feed wins outright over the fetched copy —
|
||||
// the frame is a complete ruleset, not a delta.
|
||||
const ruleset = useMemo(() => events[0] || data || null, [data, events])
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader
|
||||
eyebrow="Live"
|
||||
title="Shard ruleset"
|
||||
lead="Published by the server itself, straight from its configuration — so it cannot drift from how the shard actually plays."
|
||||
/>
|
||||
<span
|
||||
className="sans"
|
||||
style={{
|
||||
display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem',
|
||||
color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6,
|
||||
}}
|
||||
>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the shard ruleset right now." />}
|
||||
|
||||
{!loading && !error && !ruleset && (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>
|
||||
The shard has not published its ruleset yet.
|
||||
</p>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{!loading && !error && ruleset && (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
|
||||
<Panel title="Shard">
|
||||
<Rows
|
||||
items={[
|
||||
['Name', ruleset.shard || null],
|
||||
['Expansion', ruleset.expansion || null],
|
||||
['Connect', ruleset.connect || null],
|
||||
]}
|
||||
/>
|
||||
</Panel>
|
||||
|
||||
{ruleset.systems && <Systems systems={ruleset.systems} />}
|
||||
{ruleset.caps && <Caps caps={ruleset.caps} />}
|
||||
<AccountsAndHousing
|
||||
accounts={ruleset.accounts}
|
||||
housing={ruleset.housing}
|
||||
vetRewards={ruleset.vetRewards}
|
||||
/>
|
||||
{ruleset.champions && <Champions champions={ruleset.champions} />}
|
||||
{ruleset.loot && <Felucca loot={ruleset.loot} />}
|
||||
{ruleset.vendors && <Vendors vendors={ruleset.vendors} />}
|
||||
{ruleset.vvv?.enabled && <Pvp vvv={ruleset.vvv} />}
|
||||
{ruleset.schedule && <Schedule schedule={ruleset.schedule} />}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
250
client/src/routes/public/Shard.jsx
Normal file
250
client/src/routes/public/Shard.jsx
Normal file
@@ -0,0 +1,250 @@
|
||||
import { Link } from 'react-router-dom'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { describe } from '../../lib/shardEvents.js'
|
||||
import { ago } from '../../lib/format.js'
|
||||
import api from '../../api.js'
|
||||
import PlayersOnline from '../../components/PlayersOnline.jsx'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync, useAuth } from '../../core.js'
|
||||
|
||||
// Flavor line under the online/offline banner: online, configured-but-down, or
|
||||
// not configured yet.
|
||||
function statusMessage(online, enabled) {
|
||||
if (online) return 'The gate to Britannia stands open.'
|
||||
if (enabled) return 'The link to the game world is down — checking back automatically.'
|
||||
return 'Live shard data is not configured yet.'
|
||||
}
|
||||
|
||||
// ── Gold-supply sparkline ───────────────────────────────────────────────────
|
||||
function Sparkline({ series }) {
|
||||
if (!series || series.length < 2) return null
|
||||
const w = 320
|
||||
const h = 56
|
||||
const golds = series.map((s) => Number(s.gold) || 0)
|
||||
const min = Math.min(...golds)
|
||||
const max = Math.max(...golds)
|
||||
const span = max - min || 1
|
||||
const pts = series
|
||||
.map((s, i) => {
|
||||
const x = (i / (series.length - 1)) * w
|
||||
const y = h - ((Number(s.gold) || 0) - min) / span * h
|
||||
return `${x.toFixed(1)},${y.toFixed(1)}`
|
||||
})
|
||||
.join(' ')
|
||||
return (
|
||||
<svg viewBox={`0 0 ${w} ${h}`} width="100%" height={h} preserveAspectRatio="none" aria-hidden="true">
|
||||
<polyline points={pts} fill="none" stroke="var(--accent)" strokeWidth="2" strokeLinejoin="round" strokeLinecap="round" />
|
||||
</svg>
|
||||
)
|
||||
}
|
||||
|
||||
// ── Stat tile (matches Status.jsx) ──────────────────────────────────────────
|
||||
function Stat({ value, label }) {
|
||||
return (
|
||||
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
|
||||
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 6 }}>
|
||||
{label}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default function Shard() {
|
||||
const { loading, error, data } = useAsync(() =>
|
||||
Promise.all([
|
||||
api.shard.status(),
|
||||
api.shard.idoc(),
|
||||
api.shard.economy(60),
|
||||
api.shard.online(),
|
||||
]).then(([status, idoc, economy, online]) => ({ status, idoc, economy, online })),
|
||||
)
|
||||
const { events, connected } = useShardFeed({ max: 30 })
|
||||
const { user } = useAuth()
|
||||
// Staff in-game location is privileged: only admins/moderators see it. Players
|
||||
// and the public see that staff are online but not where. The server enforces
|
||||
// this too (it omits the location fields entirely for non-privileged callers).
|
||||
const canSeeLocation = user?.role === 'admin' || user?.role === 'moderator'
|
||||
|
||||
const status = data?.status
|
||||
const online = status?.pluginConnected
|
||||
const gold = status?.economy?.gold
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<PageHeader eyebrow="Live" title="Shard" />
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load shard data right now." />}
|
||||
|
||||
{!loading && !error && data && (
|
||||
<>
|
||||
<ConnectionBanner online={online} status={status} />
|
||||
|
||||
{/* Stat tiles */}
|
||||
<section className="grid-2" style={{ gap: 14, marginBottom: 24 }}>
|
||||
<Stat value={gold != null ? `${Number(gold).toLocaleString()}` : '—'} label="Gold supply" />
|
||||
<Stat value={online ? 'Up' : 'Down'} label="Shard link" />
|
||||
</section>
|
||||
|
||||
{/* Live players-online breakdown (total + region buckets) */}
|
||||
<div style={{ marginBottom: 24 }}>
|
||||
<PlayersOnline />
|
||||
</div>
|
||||
|
||||
<StaffOnline list={data.online} canSeeLocation={canSeeLocation} />
|
||||
|
||||
{/* Economy sparkline */}
|
||||
{data.economy && data.economy.length > 1 && (
|
||||
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 10 }}>
|
||||
Gold supply over time
|
||||
</div>
|
||||
<Sparkline series={data.economy} />
|
||||
</section>
|
||||
)}
|
||||
|
||||
<div style={{ marginBottom: 24 }}>
|
||||
{/* Latest IDOC */}
|
||||
<FeedList
|
||||
title="Houses in danger (IDOC)"
|
||||
empty="No houses are collapsing right now."
|
||||
items={data.idoc.map((h) => {
|
||||
const region = h.region ? ` — ${h.region}` : ''
|
||||
return {
|
||||
id: h.serial,
|
||||
text: `${h.name || 'A house'}${region}`,
|
||||
when: h.updatedAt,
|
||||
}
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Live ticker */}
|
||||
<section className="panel" style={{ padding: 20 }}>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
|
||||
Live feed
|
||||
</div>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
|
||||
<Link to="/uo/shard/activity" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.78rem' }}>
|
||||
View all activity →
|
||||
</Link>
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
{events.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
|
||||
Waiting for something to happen in the world…
|
||||
</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{events.map((ev) => (
|
||||
<li key={ev._id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(ev)}</span>
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(ev.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
|
||||
// Online/offline banner with the flavor line under it.
|
||||
function ConnectionBanner({ online, status }) {
|
||||
return (
|
||||
<section
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: 16,
|
||||
padding: '24px 26px',
|
||||
border: `1px solid ${online ? 'rgba(95,185,138,0.45)' : '#5a4a2a'}`,
|
||||
borderRadius: 10,
|
||||
background: online
|
||||
? 'linear-gradient(180deg,rgba(22,46,34,0.5),rgba(16,26,20,0.4))'
|
||||
: 'linear-gradient(180deg,rgba(58,46,22,0.5),rgba(30,26,16,0.4))',
|
||||
marginBottom: 24,
|
||||
}}
|
||||
>
|
||||
<span
|
||||
style={{
|
||||
flex: 'none',
|
||||
width: 12,
|
||||
height: 12,
|
||||
borderRadius: '50%',
|
||||
background: online ? 'var(--mode-live)' : 'var(--mode-maint)',
|
||||
boxShadow: `0 0 12px ${online ? 'rgba(95,185,138,0.7)' : 'rgba(230,194,106,0.7)'}`,
|
||||
}}
|
||||
/>
|
||||
<div>
|
||||
<strong className="display" style={{ display: 'block', fontSize: '1.2rem', color: online ? '#bfe6cf' : '#f0e3c4' }}>
|
||||
{online ? 'The shard is online' : 'The shard is offline'}
|
||||
</strong>
|
||||
<span className="sans" style={{ color: online ? '#a9cdb8' : '#cdbf9a', fontSize: '0.98rem' }}>
|
||||
{statusMessage(online, status?.enabled)}
|
||||
</span>
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
// Linked staff accounts currently online; in-game location is admin/mod-only.
|
||||
function StaffOnline({ list, canSeeLocation }) {
|
||||
return (
|
||||
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
|
||||
Staff online
|
||||
</div>
|
||||
{(!list || list.length === 0) ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>No staff are online right now.</p>
|
||||
) : (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{list.map((p) => (
|
||||
<div key={p.serial} className="sans" style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
|
||||
<span style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4' }} />
|
||||
{p.name || p.serial}
|
||||
</span>
|
||||
{canSeeLocation && (
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>
|
||||
{p.map || '—'}{p.x != null ? ` (${p.x}, ${p.y})` : ''}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
function FeedList({ title, items, empty }) {
|
||||
return (
|
||||
<section className="panel" style={{ padding: 20 }}>
|
||||
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
|
||||
{title}
|
||||
</div>
|
||||
{items.length === 0 ? (
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>{empty}</p>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{items.map((it) => (
|
||||
<li key={it.id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
|
||||
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{it.text}</span>
|
||||
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(it.when)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
78
client/src/routes/public/ShardActivity.jsx
Normal file
78
client/src/routes/public/ShardActivity.jsx
Normal file
@@ -0,0 +1,78 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import { Link } from 'react-router-dom'
|
||||
import { useShardFeed } from '../../lib/useShardFeed.js'
|
||||
import { describe, categoryOf, kindLabel, CATEGORIES } from '../../lib/shardEvents.js'
|
||||
import { ago } from '../../lib/format.js'
|
||||
import api from '../../api.js'
|
||||
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
|
||||
|
||||
// Public activity feed: the full shard event log, filterable by category, with a
|
||||
// live tail that prepends new events as they happen.
|
||||
export default function ShardActivity() {
|
||||
const { loading, error, data } = useAsync(() => api.shard.feed({ limit: 150 }))
|
||||
const { events: live } = useShardFeed({ max: 60 })
|
||||
const [cat, setCat] = useState('all')
|
||||
|
||||
// Merge the live tail with the loaded history, de-duped by kind+t, newest first.
|
||||
const merged = useMemo(() => {
|
||||
const seen = new Set()
|
||||
const out = []
|
||||
for (const e of [...live, ...(data || [])]) {
|
||||
const key = `${e.kind}-${e.t}`
|
||||
if (seen.has(key)) continue
|
||||
seen.add(key)
|
||||
out.push(e)
|
||||
}
|
||||
return out.sort((a, b) => (b.t || 0) - (a.t || 0))
|
||||
}, [live, data])
|
||||
|
||||
const filtered = cat === 'all' ? merged : merged.filter((e) => categoryOf(e.kind) === cat)
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<PageHeader eyebrow="Live" title="Shard Activity" />
|
||||
<p style={{ marginTop: -8, marginBottom: 18 }}>
|
||||
<Link to="/uo/shard" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>← Back to shard</Link>
|
||||
</p>
|
||||
|
||||
{/* Category tabs */}
|
||||
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginBottom: 18 }}>
|
||||
{CATEGORIES.map((c) => (
|
||||
<button
|
||||
key={c.id}
|
||||
onClick={() => setCat(c.id)}
|
||||
className="pill"
|
||||
style={cat === c.id ? { background: 'var(--accent)', color: 'var(--bg-deep)', borderColor: 'var(--accent)' } : undefined}
|
||||
>
|
||||
{c.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the activity feed right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
filtered.length === 0 ? (
|
||||
<div className="panel" style={{ padding: 22 }}>
|
||||
<p className="sans dim" style={{ margin: 0, fontSize: '0.9rem' }}>Nothing here yet — events will appear as they happen in the world.</p>
|
||||
</div>
|
||||
) : (
|
||||
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
|
||||
{filtered.map((e) => (
|
||||
<li key={e._id || `${e.kind}-${e.t}`} className="panel" style={{ padding: '12px 16px', display: 'flex', alignItems: 'center', gap: 12 }}>
|
||||
<span className="sans" style={{ flex: 'none', fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>
|
||||
{kindLabel(e.kind)}
|
||||
</span>
|
||||
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', fontSize: '0.92rem' }}>{describe(e)}</span>
|
||||
<span className="sans dim" style={{ flex: 'none', fontSize: '0.76rem' }}>{ago(e.t)}</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
)
|
||||
}
|
||||
@@ -7,7 +7,9 @@
|
||||
// itself, only harder to see, because it shows up as a hook dispatcher error in
|
||||
// a component that looks fine.
|
||||
|
||||
const jsxRuntime = window.__rg.jsxRuntime
|
||||
import { rg } from './rg.js'
|
||||
|
||||
const jsxRuntime = rg().jsxRuntime
|
||||
|
||||
export const { jsx, jsxs, jsxDEV, Fragment } = jsxRuntime
|
||||
|
||||
|
||||
4
client/src/shim/react-dom.js
vendored
4
client/src/shim/react-dom.js
vendored
@@ -5,7 +5,9 @@
|
||||
// react-dom, and one that resolved to a bundled copy would put a second
|
||||
// renderer in the page.
|
||||
|
||||
const reactDom = window.__rg.reactDom
|
||||
import { rg } from './rg.js'
|
||||
|
||||
const reactDom = rg().reactDom
|
||||
|
||||
export default reactDom.default ?? reactDom
|
||||
|
||||
|
||||
4
client/src/shim/react-router-dom.js
vendored
4
client/src/shim/react-router-dom.js
vendored
@@ -5,7 +5,9 @@
|
||||
// whose `useParams` returns nothing and whose `<Link>` navigates the browser
|
||||
// instead of the SPA, on a page that otherwise renders perfectly.
|
||||
|
||||
const router = window.__rg.router
|
||||
import { rg } from './rg.js'
|
||||
|
||||
const router = rg().router
|
||||
|
||||
export default router.default ?? router
|
||||
|
||||
|
||||
4
client/src/shim/react.js
vendored
4
client/src/shim/react.js
vendored
@@ -13,7 +13,9 @@
|
||||
// compiles to a named import, and a module with only a default export would fail
|
||||
// at link time in the browser with a message about the binding, not about this.
|
||||
|
||||
const react = window.__rg.react
|
||||
import { rg } from './rg.js'
|
||||
|
||||
const react = rg().react
|
||||
|
||||
export default react.default ?? react
|
||||
|
||||
|
||||
29
client/src/shim/rg.js
Normal file
29
client/src/shim/rg.js
Normal file
@@ -0,0 +1,29 @@
|
||||
// The one place this module reads `window.__rg`, and the one place that says
|
||||
// something useful when it is not there.
|
||||
//
|
||||
// Every shim beside this file, and `src/core.js`, go through here. That is not
|
||||
// tidiness — it removes an ordering dependency that was genuinely fragile. ES
|
||||
// modules evaluate dependencies in the source order of their import statements,
|
||||
// so "put the friendly check in the file that is imported first" is a guarantee
|
||||
// that survives exactly until someone sorts the imports. Whichever module the
|
||||
// bundler happens to reach first, it reaches `window.__rg` through this.
|
||||
//
|
||||
// A missing global means core did not publish its shared dependencies before
|
||||
// this chunk evaluated: an injection or ordering fault in CORE (MODULE_API.md
|
||||
// §3.1), not a fault in this module. Without this, the first symptom is
|
||||
// "Cannot read properties of undefined (reading 'react')" thrown from a file
|
||||
// called react.js, which reads like the module bundled React wrong — the
|
||||
// opposite of what happened.
|
||||
export function rg() {
|
||||
const shared = window.__rg
|
||||
if (!shared) {
|
||||
throw new Error(
|
||||
'[module-uo] window.__rg is missing — core did not publish its shared dependencies before this ' +
|
||||
'chunk evaluated. That is an injection or ordering fault in core (MODULE_API.md §3.1), not a ' +
|
||||
'fault in this module.',
|
||||
)
|
||||
}
|
||||
return shared
|
||||
}
|
||||
|
||||
export default rg
|
||||
175
client/test/api.test.js
Normal file
175
client/test/api.test.js
Normal file
@@ -0,0 +1,175 @@
|
||||
// ── The URLs this module calls ─────────────────────────────────────────────
|
||||
//
|
||||
// `src/api.js` binds the paths whose routes live in `server/router/**`, and the
|
||||
// interesting assertions about it are the ones that encode a DECISION rather
|
||||
// than a spelling. Three of these came across from core's `apiClient.test.js`
|
||||
// in slice 4: they had stayed behind when the bindings moved, still asserting
|
||||
// UO URLs from inside core's suite, which is the boundary this phase removes.
|
||||
//
|
||||
// What is NOT re-tested here is the fetch wrapper itself — status mapping, empty
|
||||
// bodies, FormData, cookie inclusion. That is `req`, core's primitive, and core
|
||||
// tests it. A module asserting core's contract back at it is a second copy that
|
||||
// drifts.
|
||||
//
|
||||
// The chunk reads its shared bindings off `window.__rg` at module scope
|
||||
// (src/core.js), so the fake global has to be in place before `src/api.js` is
|
||||
// imported — hence the dynamic import below rather than a static one.
|
||||
|
||||
import { test, beforeEach, afterEach } from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
|
||||
import * as react from 'react'
|
||||
import * as reactDom from 'react-dom/client'
|
||||
import * as router from 'react-router-dom'
|
||||
import * as jsxRuntime from 'react/jsx-runtime'
|
||||
|
||||
const BASE = '/api/v1'
|
||||
|
||||
let calls = []
|
||||
|
||||
function reply({ status = 200, statusText = 'OK', body = '' } = {}) {
|
||||
return {
|
||||
ok: status >= 200 && status < 300,
|
||||
status,
|
||||
statusText,
|
||||
text: async () => (typeof body === 'string' ? body : JSON.stringify(body)),
|
||||
}
|
||||
}
|
||||
|
||||
// Core's `req`, close enough for a path assertion: the only property this file
|
||||
// cares about is the URL it was handed. Recording it here rather than mocking
|
||||
// global.fetch keeps the test honest about the boundary — a module never sees
|
||||
// fetch, it sees the primitive.
|
||||
function request(path, opts = {}) {
|
||||
calls.push({ url: BASE + path, opts })
|
||||
return Promise.resolve(reply({ body: {} }).text().then(() => ({})))
|
||||
}
|
||||
|
||||
// The REAL react/react-dom/router go in, not stubs: `src/core.js` compares the
|
||||
// bindings it imported against the ones here and logs a "bundled its own copy"
|
||||
// error when they differ. With stubs that error fires on every run of this file
|
||||
// — a false alarm in the exact words of a real defect, which is how a check
|
||||
// gets ignored.
|
||||
globalThis.window = globalThis.window || {}
|
||||
globalThis.window.__rg = {
|
||||
react, reactDom, router, jsxRuntime,
|
||||
api: { request, BASE },
|
||||
ui: {},
|
||||
registry: { registerRoutes() {}, registerNav() {}, registerFeatureProvider() {}, registerExtension() {} },
|
||||
}
|
||||
|
||||
const { shard, atlas, admin } = await import('../src/api.js')
|
||||
|
||||
beforeEach(() => {
|
||||
calls = []
|
||||
})
|
||||
afterEach(() => {
|
||||
calls = []
|
||||
})
|
||||
|
||||
// ── spawn atlas (Protocol 3.0 Part C) ───────────────────────────────────────
|
||||
// The atlas lives at /public/atlas, NOT under /public/shard: it is static shard
|
||||
// content parsed from the shard's own files, so it must not look sidecar-backed.
|
||||
// Asserted because the split is a design decision, not an accident of spelling.
|
||||
test('atlas reads hit /public/atlas, not /public/shard', async () => {
|
||||
await atlas.creatures()
|
||||
assert.equal(calls[0].url, '/api/v1/public/atlas/creatures')
|
||||
})
|
||||
|
||||
test('atlas.creatures() sends only the filters that are set', async () => {
|
||||
await atlas.creatures({ q: 'lizard man', facet: 'Ter Mur', limit: 25 })
|
||||
const url = new URL(calls[0].url, 'http://x')
|
||||
assert.equal(url.pathname, '/api/v1/public/atlas/creatures')
|
||||
assert.equal(url.searchParams.get('q'), 'lizard man')
|
||||
assert.equal(url.searchParams.get('facet'), 'Ter Mur')
|
||||
assert.equal(url.searchParams.get('limit'), '25')
|
||||
assert.equal(url.searchParams.get('offset'), null) // 0 is not sent
|
||||
})
|
||||
|
||||
test('atlas.creature() encodes the slug and carries the facet filter through', async () => {
|
||||
await atlas.creature('lizardman/rare', { facet: 'Felucca' })
|
||||
assert.match(calls[0].url, /\/public\/atlas\/creatures\/lizardman%2Frare\?facet=Felucca$/)
|
||||
})
|
||||
|
||||
test('admin atlas actions use the right methods and bodies', async () => {
|
||||
await admin.atlas.import(true)
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/atlas/import')
|
||||
assert.equal(calls[0].opts.method, 'POST')
|
||||
assert.deepEqual(calls[0].opts.body, { force: true })
|
||||
|
||||
await admin.atlas.setPath('/srv/servuo')
|
||||
assert.equal(calls[1].opts.method, 'PUT')
|
||||
assert.deepEqual(calls[1].opts.body, { path: '/srv/servuo' })
|
||||
})
|
||||
|
||||
// ── the Asset Bridge's two stages (docs/link/v8.md §6) ──────────────────────
|
||||
// Update and Re-import are one route and differ only by `force`, and the
|
||||
// difference is not cosmetic: one transfers nothing when the client files are
|
||||
// unchanged, the other fetches the whole catalogue. A binding that sent `force`
|
||||
// on both would make the cheap button the expensive one, and nothing visible
|
||||
// would change — the pictures would be correct either way.
|
||||
test('assets.update asks for the diff and assets.reimport asks for everything', async () => {
|
||||
await admin.assets.update()
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/assets/import')
|
||||
assert.equal(calls[0].opts.method, 'POST')
|
||||
assert.deepEqual(calls[0].opts.body, { approve: false })
|
||||
|
||||
await admin.assets.reimport()
|
||||
assert.deepEqual(calls[1].opts.body, { force: true, approve: false })
|
||||
})
|
||||
|
||||
// Approving a vanished key re-runs the SAME operation the operator pressed, so
|
||||
// `approve` has to ride on both. Sending the update's approval as a re-import
|
||||
// would quietly turn "yes, accept those deletions" into a full re-download.
|
||||
test('approve rides on whichever import the operator ran', async () => {
|
||||
await admin.assets.update(true)
|
||||
await admin.assets.reimport(true)
|
||||
assert.deepEqual(calls[0].opts.body, { approve: true })
|
||||
assert.deepEqual(calls[1].opts.body, { force: true, approve: true })
|
||||
})
|
||||
|
||||
test('cliloc admin actions use the right methods and bodies', async () => {
|
||||
await admin.clilocs.import({ force: true })
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/clilocs/import')
|
||||
assert.deepEqual(calls[0].opts.body, { force: true, approve: false })
|
||||
|
||||
await admin.clilocs.setPath('/srv/uo-client')
|
||||
assert.equal(calls[1].opts.method, 'PUT')
|
||||
assert.deepEqual(calls[1].opts.body, { path: '/srv/uo-client' })
|
||||
})
|
||||
|
||||
// ── path encoding ───────────────────────────────────────────────────────────
|
||||
// A city name with an apostrophe and a space is the real case: "Serpent's Hold"
|
||||
// is a governor city, and an unencoded one would break the route match rather
|
||||
// than 404 cleanly.
|
||||
test('path params are URL-encoded', async () => {
|
||||
await shard.governorHistory('Serpent’s Hold', 5)
|
||||
assert.match(calls[0].url, /\/governors\/Serpent%E2%80%99s%20Hold\/history\?limit=5/)
|
||||
})
|
||||
|
||||
// ── the API surface §1.2 freezes ────────────────────────────────────────────
|
||||
// The shipped Android app calls these seven by name (data/api/AdminApi.kt), which
|
||||
// is why the extraction moved which repo declares them and not what they are. A
|
||||
// rename here is a client break, not a refactor.
|
||||
test('the seven admin URLs the Android app calls are unchanged', async () => {
|
||||
const expected = [
|
||||
['kick', '/api/v1/admin/shard/kick'],
|
||||
['ban', '/api/v1/admin/shard/ban'],
|
||||
['unban', '/api/v1/admin/shard/unban'],
|
||||
['broadcast', '/api/v1/admin/shard/broadcast'],
|
||||
]
|
||||
for (const [fn, url] of expected) {
|
||||
calls = []
|
||||
await admin.shardOps[fn]({})
|
||||
assert.equal(calls[0].url, url, fn)
|
||||
}
|
||||
calls = []
|
||||
await admin.shardOps.pages()
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/pages')
|
||||
calls = []
|
||||
await admin.shardOps.respondPage('7', {})
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/pages/7/respond')
|
||||
calls = []
|
||||
await admin.shardOps.closePage('7')
|
||||
assert.equal(calls[0].url, '/api/v1/admin/shard/pages/7/close')
|
||||
})
|
||||
@@ -20,6 +20,7 @@ import { fileURLToPath } from 'node:url'
|
||||
const HERE = path.dirname(fileURLToPath(import.meta.url))
|
||||
const CLIENT = path.resolve(HERE, '..')
|
||||
|
||||
const { bareImports, problemsWith } = await import('../scripts/checkExternals.js')
|
||||
const configModule = await import('../vite.config.js')
|
||||
const config = configModule.default
|
||||
const { SHARED, SHARED_PACKAGES: guardedPackages } = configModule
|
||||
@@ -92,15 +93,63 @@ test('modulePreload polyfilling stays off — an inline bootstrap is refused und
|
||||
assert.strictEqual(config.build.modulePreload.polyfill, false)
|
||||
})
|
||||
|
||||
test('every shim reads from window.__rg and imports nothing', () => {
|
||||
test('exactly one file reads window.__rg, and every shim goes through it', () => {
|
||||
// `shim/rg.js` is the single reader, and that is not tidiness: it is what
|
||||
// makes the "core did not publish its dependencies" message reachable. The
|
||||
// shims touch the global before anything else in the chunk does, so a check
|
||||
// placed in the first-imported file is a guarantee that lasts until someone
|
||||
// sorts the imports.
|
||||
const dir = path.join(CLIENT, 'src', 'shim')
|
||||
const shims = fs.readdirSync(dir)
|
||||
assert.ok(shims.length >= 4)
|
||||
assert.ok(shims.length >= 5)
|
||||
for (const file of shims) {
|
||||
const source = fs.readFileSync(path.join(dir, file), 'utf8')
|
||||
assert.match(source, /window\.__rg/, `${file} does not read the global`)
|
||||
// A shim that imported anything would be a shim with a dependency to
|
||||
// resolve, which is the problem it exists to remove.
|
||||
assert.doesNotMatch(source, /^\s*import\s/m, `${file} imports something`)
|
||||
const code = source.replace(/^\s*\/\/.*$/gm, '') // the comments discuss the global
|
||||
if (file === 'rg.js') {
|
||||
assert.match(code, /window\.__rg/, 'rg.js must be the one that reads the global')
|
||||
assert.doesNotMatch(code, /^\s*import\s/m, 'rg.js imports something')
|
||||
continue
|
||||
}
|
||||
assert.doesNotMatch(code, /window\.__rg/, `${file} reads the global directly instead of via rg()`)
|
||||
assert.match(code, /rg\(\)/, `${file} does not resolve through rg()`)
|
||||
// A shim may import its sibling helper and nothing else — anything further
|
||||
// would be a shim with a dependency to resolve, the problem it exists to remove.
|
||||
for (const [, spec] of code.matchAll(/^\s*import\s[^'"]*['"]([^'"]+)['"]/gm)) {
|
||||
assert.strictEqual(spec, './rg.js', `${file} imports ${spec}`)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
test('the built chunk has no bare imports and bundles no shared dependency', () => {
|
||||
// The artifact check itself, over the artifact that ships. Skipped rather than
|
||||
// failed when there is no build: `npm test` must be runnable before `npm run
|
||||
// build`, and CI runs them in order.
|
||||
const chunk = path.join(CLIENT, 'dist', 'entry.js')
|
||||
if (!fs.existsSync(chunk)) return
|
||||
assert.deepStrictEqual(problemsWith(fs.readFileSync(chunk, 'utf8')), [])
|
||||
})
|
||||
|
||||
test('an import inside a string is not an import — the check reads code, not text', () => {
|
||||
// The regression that made this necessary: slice 3's chunk was the first with
|
||||
// any content in it, and a button labelled "Approve and import" put the token
|
||||
// immediately before a quote. The check rejected the whole build, naming a
|
||||
// fragment of minified JSX as the offending specifier.
|
||||
const uiCopy = 'const a=n("button",{children:"Approve and import"}),b=1;'
|
||||
assert.deepStrictEqual(bareImports(uiCopy), [])
|
||||
|
||||
// Neither is one in a comment, or in a template literal.
|
||||
assert.deepStrictEqual(bareImports('// import "react" would be wrong here\nconst a=1'), [])
|
||||
assert.deepStrictEqual(bareImports('/* import "react" */ const a=1'), [])
|
||||
assert.deepStrictEqual(bareImports('const s=`import "react"`'), [])
|
||||
|
||||
// And a real one still is, in each form the build could emit.
|
||||
assert.deepStrictEqual(bareImports('import"react";'), ['react'])
|
||||
assert.deepStrictEqual(bareImports('import{useState}from"react";'), ['react'])
|
||||
assert.deepStrictEqual(bareImports('const m=await import("react-dom/client")'), ['react-dom/client'])
|
||||
// A relative specifier is a split chunk, not a shared dependency: not our concern.
|
||||
assert.deepStrictEqual(bareImports('import"./other.js";'), [])
|
||||
|
||||
// The case that proves the mask tracks escapes: a quote escaped INSIDE a
|
||||
// string must not end it early and leave the tail looking like code.
|
||||
assert.deepStrictEqual(bareImports('const s="he said \\"import\\" loudly";'), [])
|
||||
})
|
||||
|
||||
60
client/test/regionBuckets.test.js
Normal file
60
client/test/regionBuckets.test.js
Normal file
@@ -0,0 +1,60 @@
|
||||
import { test } from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
import { bucketize, BUCKETS } from '../src/data/regionBuckets.js'
|
||||
|
||||
// Unit-test the presence.online region roll-up for the "Players Online" widget.
|
||||
// The load-bearing invariant: the bucket counts ALWAYS reconcile to the true
|
||||
// total — anything unmatched lands in Wilderness — so the widget can never show
|
||||
// a sum that disagrees with the headline online count.
|
||||
|
||||
test('bucketize groups named regions into their buckets', () => {
|
||||
const { rows, total } = bucketize({
|
||||
'Britain': 4,
|
||||
'Moonglow': 2,
|
||||
'Despise': 3,
|
||||
'Green Acres House 12': 1, // not a town/dungeon name → Housing
|
||||
})
|
||||
const byId = Object.fromEntries(rows.map((r) => [r.id, r.count]))
|
||||
assert.equal(byId.britain, 4)
|
||||
assert.equal(byId.towns, 2)
|
||||
assert.equal(byId.dungeons, 3)
|
||||
assert.equal(byId.housing, 1)
|
||||
assert.equal(total, 10)
|
||||
})
|
||||
|
||||
test('first match wins by BUCKETS order: a town-named house region counts as Towns, not Housing', () => {
|
||||
// The towns regex is ^-anchored and towns is checked BEFORE housing, so a house
|
||||
// region whose name starts with a town name is bucketed as Towns. Pinning this
|
||||
// documents the ordering dependency for anyone retuning BUCKETS.
|
||||
const { rows } = bucketize({ 'Trinsic House 12': 1 })
|
||||
const byId = Object.fromEntries(rows.map((r) => [r.id, r.count]))
|
||||
assert.equal(byId.towns, 1)
|
||||
assert.equal(byId.housing, undefined) // empty bucket dropped
|
||||
})
|
||||
|
||||
test('an unmatched region falls through to Wilderness so counts always reconcile', () => {
|
||||
const { rows, total } = bucketize({ 'Some Unnamed Field': 5, 'Wilderness': 2 })
|
||||
const wilderness = rows.find((r) => r.id === 'wilderness')
|
||||
assert.equal(wilderness.count, 7)
|
||||
assert.equal(total, 7)
|
||||
// The reconciliation guarantee: the buckets sum to the total, exactly.
|
||||
assert.equal(rows.reduce((s, r) => s + r.count, 0), total)
|
||||
})
|
||||
|
||||
test('bucketize returns rows in BUCKETS order and drops empty buckets', () => {
|
||||
const { rows } = bucketize({ 'Despise': 1, 'Britain': 1 })
|
||||
assert.deepEqual(rows.map((r) => r.id), ['britain', 'dungeons']) // BUCKETS order, no empty towns/housing/wilderness
|
||||
})
|
||||
|
||||
test('bucketize coerces non-numeric counts and tolerates empty/nullish input', () => {
|
||||
assert.deepEqual(bucketize({}), { rows: [], total: 0 })
|
||||
assert.deepEqual(bucketize(), { rows: [], total: 0 })
|
||||
const { total } = bucketize({ 'Britain': '3', 'Minoc': 'oops' })
|
||||
assert.equal(total, 3) // '3' → 3, 'oops' → 0
|
||||
})
|
||||
|
||||
test('the last bucket is the catch-all (its match accepts anything)', () => {
|
||||
const last = BUCKETS[BUCKETS.length - 1]
|
||||
assert.equal(last.id, 'wilderness')
|
||||
assert.equal(last.match('literally anything'), true)
|
||||
})
|
||||
252
client/test/registration.test.js
Normal file
252
client/test/registration.test.js
Normal file
@@ -0,0 +1,252 @@
|
||||
// ── What the chunk registers, checked without a browser ────────────────────
|
||||
//
|
||||
// `build.test.js` says the honest thing about this half: its real failures are
|
||||
// timing and resolution, and a DOM-less runner cannot see either. That is still
|
||||
// true, and MODULE_API.md §7.7's browser smoke is still what proves the module
|
||||
// works. But it left a gap worth closing, and slice 3 is when it started to
|
||||
// matter: nothing checked *what* the chunk registers.
|
||||
//
|
||||
// It can be checked, because registration is the one thing this chunk does at
|
||||
// evaluation time and it does it through an object core hands it. So: stand up a
|
||||
// fake `window.__rg` with a recording registry and the real React behind it,
|
||||
// import the BUILT artifact, and read back what it asked for. No DOM is needed
|
||||
// because nothing renders — `<Shard />` is `jsx(Shard)`, an object, and the
|
||||
// route table is full of them by design.
|
||||
//
|
||||
// What this catches that review does not: a page that silently stops being
|
||||
// routed, a nav row whose `to` drifts from its route's path, a slot fill that
|
||||
// was renamed on one side, and the whole registration surface disappearing
|
||||
// because an exception was thrown halfway down entry.jsx.
|
||||
//
|
||||
// What it deliberately does NOT do is re-assert the paths as a literal list.
|
||||
// The interesting property is that the nav and the routes AGREE, and a test that
|
||||
// restates both is a second copy of the thing it is checking.
|
||||
|
||||
import test from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import { fileURLToPath } from 'node:url'
|
||||
|
||||
import * as react from 'react'
|
||||
import * as jsxRuntime from 'react/jsx-runtime'
|
||||
import * as router from 'react-router-dom'
|
||||
|
||||
const HERE = path.dirname(fileURLToPath(import.meta.url))
|
||||
const CHUNK = path.resolve(HERE, '..', 'dist', 'entry.js')
|
||||
|
||||
// A component, as far as the registry cares. The kit's real members are core's;
|
||||
// nothing here renders, so a named stub is enough to be imported and passed on.
|
||||
const stub = (name) => Object.assign(() => null, { displayName: name })
|
||||
|
||||
// Core's contribution catalogue, as of MODULE_API 1.6.0. Written down rather than
|
||||
// imported — this suite runs against the BUILT chunk with no core in the process
|
||||
// — which means it is a claim about core that has to be re-read when core's list
|
||||
// changes. That is the same trade the rest of this fake makes.
|
||||
const CORE_CONTRIBUTIONS = ['team.activity', 'team.forum', 'team.notify']
|
||||
|
||||
function fakeRg() {
|
||||
const routes = { public: [], admin: [], player: [] }
|
||||
const nav = { public: [], admin: [], player: [] }
|
||||
const providers = new Map()
|
||||
const extensions = new Map()
|
||||
const declaredSlots = new Map()
|
||||
return {
|
||||
version: '1.3.0',
|
||||
react,
|
||||
jsxRuntime,
|
||||
router,
|
||||
// `react-dom/client` is imported for the identity check in core.js and never
|
||||
// called — createRoot in a DOM-less process would throw. The shim reads this
|
||||
// object, so the check compares against whatever is here.
|
||||
reactDom: { createRoot: () => { throw new Error('not in a browser') } },
|
||||
ui: Object.fromEntries(
|
||||
['PublicLayout', 'PageHeader', 'Loading', 'ErrorState', 'EmptyState', 'useAsync', 'useAuth', 'useSite', 'Slot']
|
||||
.map((n) => [n, stub(n)]),
|
||||
),
|
||||
api: { request: async () => ({}), ApiError: Error, BASE: '/api/v1' },
|
||||
registry: {
|
||||
registerRoutes(id, byArea) {
|
||||
for (const [area, list] of Object.entries(byArea || {})) {
|
||||
for (const r of list || []) routes[area].push({ ...r, path: `${id}/${r.path}`, moduleId: id })
|
||||
}
|
||||
},
|
||||
registerNav(id, { area, items }) {
|
||||
for (const item of items || []) nav[area].push({ ...item, moduleId: id })
|
||||
},
|
||||
registerFeatureProvider(id, namespace, hook) { providers.set(namespace, { id, hook }) },
|
||||
registerExtension(id, slot, Component) {
|
||||
if (extensions.has(slot)) throw new Error(`slot "${slot}" already filled`)
|
||||
extensions.set(slot, { id, Component })
|
||||
},
|
||||
// The INVERTED direction (core API 1.6.0): this module declares a place on
|
||||
// its OWN page and core fills it. Core enforces the namespace and the
|
||||
// contribution name, so the fake does too — a chunk that declared an
|
||||
// unnamespaced slot, or asked for a contribution core does not offer, would
|
||||
// pass here and throw in a browser.
|
||||
declareModuleSlot(id, name, options = {}) {
|
||||
if (!name.startsWith(`${id}.`)) throw new Error(`declareModuleSlot: "${name}" must be namespaced "${id}."`)
|
||||
if (declaredSlots.has(name)) throw new Error(`extension slot "${name}" already declared`)
|
||||
const wants = options.core ?? null
|
||||
if (wants !== null && !CORE_CONTRIBUTIONS.includes(wants)) {
|
||||
throw new Error(`declareModuleSlot: "${name}" asks for core contribution "${wants}", which core does not offer`)
|
||||
}
|
||||
declaredSlots.set(name, wants)
|
||||
},
|
||||
routesFor: (area) => routes[area],
|
||||
navFor: (area) => nav[area],
|
||||
},
|
||||
_read: () => ({ routes, nav, providers, extensions, declaredSlots }),
|
||||
}
|
||||
}
|
||||
|
||||
// Loaded once: an ES module is evaluated a single time per process however many
|
||||
// times it is imported, so every test below reads the same registration pass —
|
||||
// which is also how it behaves in a browser.
|
||||
let registered = null
|
||||
let skip = false
|
||||
|
||||
if (!fs.existsSync(CHUNK)) {
|
||||
skip = true
|
||||
} else {
|
||||
const rg = fakeRg()
|
||||
globalThis.window = { __rg: rg }
|
||||
await import(`${new URL(`file://${CHUNK.split(path.sep).join('/')}`)}`)
|
||||
registered = rg._read()
|
||||
}
|
||||
|
||||
const it = (name, fn) => test(name, { skip: skip && 'no dist/entry.js — run npm run build' }, fn)
|
||||
|
||||
it('registers routes in all three areas, namespaced under the module id', () => {
|
||||
const { routes } = registered
|
||||
assert.equal(routes.public.length, 13)
|
||||
assert.equal(routes.admin.length, 8)
|
||||
assert.equal(routes.player.length, 2)
|
||||
for (const area of ['public', 'admin', 'player']) {
|
||||
for (const r of routes[area]) {
|
||||
assert.match(r.path, /^uo\//, `${area} route "${r.path}" is not under the module namespace`)
|
||||
assert.ok(r.element, `${area} route "${r.path}" has no element`)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
it('every route path is distinct within its area', () => {
|
||||
// Two routes on one path is a page that can never be reached, and React
|
||||
// renders the first without complaint.
|
||||
for (const [area, list] of Object.entries(registered.routes)) {
|
||||
const paths = list.map((r) => r.path)
|
||||
assert.equal(new Set(paths).size, paths.length, `duplicate path in ${area}`)
|
||||
}
|
||||
})
|
||||
|
||||
it('every nav row points at a route this module actually registered', () => {
|
||||
// The agreement that matters, and the one that rots quietly: a row survives a
|
||||
// route rename and becomes a link to core's catch-all redirect. Nav rows carry
|
||||
// the FULL rendered path (`/uo/shard`), routes carry the namespaced one
|
||||
// (`uo/shard`), and reconciling them is the whole test.
|
||||
const rendered = {
|
||||
public: (p) => `/${p}`,
|
||||
admin: (p) => `/admin/${p}`,
|
||||
player: (p) => `/player/${p}`,
|
||||
}
|
||||
for (const [area, rows] of Object.entries(registered.nav)) {
|
||||
const reachable = new Set(registered.routes[area].map((r) => rendered[area](r.path)))
|
||||
for (const row of rows) {
|
||||
assert.ok(
|
||||
reachable.has(row.to),
|
||||
`${area} nav row "${row.label}" links to ${row.to}, which no route serves`,
|
||||
)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
it('every admin and player nav row carries an icon', () => {
|
||||
// Both of those navs render a glyph on every core row, so a row without one
|
||||
// reads as breakage rather than as a design. The PUBLIC header is text
|
||||
// buttons and is deliberately excluded.
|
||||
//
|
||||
// The player half of this assertion is not symmetry for its own sake. Core's
|
||||
// PlayerPortalLayout rendered `<n.icon />` UNGUARDED — fine for as long as
|
||||
// every row in it was core's own and had one, and React error #130 with a
|
||||
// blank portal the moment a module registered one without. Core is guarded
|
||||
// now, but a missing icon there is still a visible defect and this is the
|
||||
// cheap place to catch it.
|
||||
for (const area of ['admin', 'player']) {
|
||||
for (const row of registered.nav[area]) {
|
||||
assert.equal(typeof row.icon, 'function', `${area} nav row "${row.label}" has no icon`)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
it('a nav row that gates on a feature is gated by a namespace this module provides', () => {
|
||||
// Resolution is by the REGISTERING module (§3.3), so a `feature` on a row from
|
||||
// a module that registered no provider resolves against nothing — and
|
||||
// everything fails open, which would re-advertise surfaces an operator hid.
|
||||
const gated = Object.values(registered.nav).flat().filter((r) => r.feature)
|
||||
assert.ok(gated.length > 0)
|
||||
assert.ok(registered.providers.has('uo'), 'rows carry feature gates but no provider was registered')
|
||||
})
|
||||
|
||||
it('fills the three CORE extension slots, each with a component', () => {
|
||||
const { extensions } = registered
|
||||
assert.deepEqual(
|
||||
[...extensions.keys()].sort(),
|
||||
['admin.users.detail', 'player.invite.accepted', 'site.footer.status'],
|
||||
)
|
||||
for (const [slot, { id, Component }] of extensions) {
|
||||
assert.equal(id, 'uo', `${slot} was filled under the wrong owner id`)
|
||||
assert.equal(typeof Component, 'function', `${slot} was not filled with a component`)
|
||||
}
|
||||
})
|
||||
|
||||
it('the manifest\'s declared server slot is one this module fills', () => {
|
||||
// module.json declares SERVER slots and the loader validates them before the
|
||||
// chunk is ever served. Client slots cannot be declared there — the server has
|
||||
// no knowledge of them — so this is the one place the two halves are compared.
|
||||
const manifest = JSON.parse(fs.readFileSync(path.resolve(HERE, '..', '..', 'module.json'), 'utf8'))
|
||||
for (const slot of manifest.extensions || []) {
|
||||
assert.ok(registered.extensions.has(slot), `module.json declares "${slot}" and the chunk does not fill it`)
|
||||
}
|
||||
})
|
||||
|
||||
it('registers under exactly one module id, matching the manifest', () => {
|
||||
const manifest = JSON.parse(fs.readFileSync(path.resolve(HERE, '..', '..', 'module.json'), 'utf8'))
|
||||
const owners = new Set([
|
||||
...Object.values(registered.routes).flat().map((r) => r.moduleId),
|
||||
...Object.values(registered.nav).flat().map((r) => r.moduleId),
|
||||
...[...registered.extensions.values()].map((e) => e.id),
|
||||
...[...registered.providers.values()].map((p) => p.id),
|
||||
])
|
||||
assert.deepEqual([...owners], [manifest.id])
|
||||
})
|
||||
|
||||
it('declares its own guild slots, each naming the core contribution it wants', () => {
|
||||
// The inverted direction (TEAMS.md Part 3). Teams are a core primitive with no
|
||||
// core page: core owns the activity feed and the forum, this module owns the
|
||||
// word "guild", so this module declares the places and core puts them in.
|
||||
//
|
||||
// THREE slots rather than one because a slot holds one component: stacking the
|
||||
// feed, the forum and the notification control into a single fill would take
|
||||
// away this module's ability to place them separately on its own page — and it
|
||||
// does place them separately, the control above the roster and the other two
|
||||
// below it.
|
||||
//
|
||||
// The second argument is what actually gets core's content here. **Core offers
|
||||
// a contribution and never names a slot** — the first cut of this reached only
|
||||
// this module, because core filled the literal name `uo.guild.detail` and any
|
||||
// other game's page went empty with no error.
|
||||
assert.deepEqual([...registered.declaredSlots.entries()], [
|
||||
['uo.guild.detail', 'team.activity'],
|
||||
['uo.guild.forum', 'team.forum'],
|
||||
['uo.guild.header', 'team.notify'],
|
||||
])
|
||||
})
|
||||
|
||||
it('every declared slot is rendered by the page that owns it', () => {
|
||||
// A slot nothing renders is a slot core fills into the void. Asserted against
|
||||
// the source rather than the chunk, since the chunk is minified.
|
||||
const page = fs.readFileSync(path.resolve(HERE, '..', 'src', 'routes', 'public', 'Guild.jsx'), 'utf8')
|
||||
for (const name of registered.declaredSlots.keys()) {
|
||||
assert.match(page, new RegExp(`name="${name.replace(/\./g, '\.')}"`))
|
||||
}
|
||||
})
|
||||
74
client/test/shardEvents.test.js
Normal file
74
client/test/shardEvents.test.js
Normal file
@@ -0,0 +1,74 @@
|
||||
import { test } from 'node:test'
|
||||
import assert from 'node:assert/strict'
|
||||
import { describe, categoryOf, kindLabel, CATEGORIES } from '../src/lib/shardEvents.js'
|
||||
|
||||
// Unit-test the shared shard-event formatter — the single place that decides how
|
||||
// each event kind reads and which filter category it belongs to. These strings
|
||||
// are user-facing on the public Shard page, the Activity feed, and the admin
|
||||
// live feed, so a regression here is visible everywhere at once.
|
||||
|
||||
// ── describe(): works on both stored (.payload) and live (top-level) frames ──
|
||||
test('describe reads fields from .payload when present, else the top level', () => {
|
||||
const stored = { kind: 'quest.complete', payload: { who: { name: 'Ada' }, quest: 'The Cavern' } }
|
||||
const live = { kind: 'quest.complete', who: { name: 'Ada' }, quest: 'The Cavern' }
|
||||
assert.equal(describe(stored), 'Ada completed “The Cavern”')
|
||||
assert.equal(describe(live), 'Ada completed “The Cavern”')
|
||||
})
|
||||
|
||||
test('describe resolves an actor from name → acct → "Someone"', () => {
|
||||
assert.equal(describe({ kind: 'mob.login', who: { name: 'Bob' } }), 'Bob entered the world')
|
||||
assert.equal(describe({ kind: 'mob.login', who: { acct: 'acct7' } }), 'acct7 entered the world')
|
||||
assert.equal(describe({ kind: 'mob.login', who: null }), 'Someone entered the world')
|
||||
assert.equal(describe({ kind: 'mob.login', who: 'RawString' }), 'RawString entered the world')
|
||||
})
|
||||
|
||||
test('describe pluralizes a vendor sale only when amount > 1 and formats the price', () => {
|
||||
assert.equal(describe({ kind: 'vendor.sale', itemType: 'Katana', amount: 1, price: 1200 }), 'Katana sold for 1,200gp')
|
||||
assert.equal(describe({ kind: 'vendor.sale', itemType: 'Arrow', amount: 40, price: 80 }), 'Arrow ×40 sold for 80gp')
|
||||
})
|
||||
|
||||
test('describe includes the killer only when present (optional clause)', () => {
|
||||
assert.equal(describe({ kind: 'player.death', who: { name: 'Ada' } }), 'Ada was slain')
|
||||
assert.equal(
|
||||
describe({ kind: 'player.death', who: { name: 'Ada' }, killer: { name: 'Orc' } }),
|
||||
'Ada was slain by Orc',
|
||||
)
|
||||
})
|
||||
|
||||
test('describe champ.update branches on status and boss state', () => {
|
||||
assert.equal(describe({ kind: 'champ.update', name: 'Rikktor', status: 'active', bossUp: true }), 'Rikktor: boss is up')
|
||||
assert.equal(
|
||||
describe({ kind: 'champ.update', name: 'Rikktor', status: 'active', level: 3 }),
|
||||
'Rikktor is active — level 3',
|
||||
)
|
||||
assert.equal(describe({ kind: 'champ.update', name: 'Rikktor', status: 'cooldown' }), 'Rikktor is on cooldown')
|
||||
})
|
||||
|
||||
test('describe falls back to the raw kind for an unknown event', () => {
|
||||
assert.equal(describe({ kind: 'some.future.kind' }), 'some.future.kind')
|
||||
})
|
||||
|
||||
// ── categoryOf(): membership + catch-all ────────────────────────────────
|
||||
test('categoryOf groups kinds per the CATEGORIES table, and unknowns are "other"', () => {
|
||||
assert.equal(categoryOf('player.death'), 'pvp')
|
||||
assert.equal(categoryOf('skill.gain'), 'progress')
|
||||
assert.equal(categoryOf('house.decay'), 'world')
|
||||
assert.equal(categoryOf('vendor.sale'), 'other') // deliberately not a public category
|
||||
assert.equal(categoryOf('totally.unknown'), 'other')
|
||||
})
|
||||
|
||||
test('every kind listed in CATEGORIES maps back to that category (table stays consistent)', () => {
|
||||
for (const cat of CATEGORIES) {
|
||||
if (!cat.kinds) continue
|
||||
for (const kind of cat.kinds) {
|
||||
assert.equal(categoryOf(kind), cat.id, `${kind} should be in ${cat.id}`)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// ── kindLabel(): badge text ─────────────────────────────────────────────
|
||||
test('kindLabel turns dots/underscores into spaces and tolerates empty input', () => {
|
||||
assert.equal(kindLabel('player.death'), 'player death')
|
||||
assert.equal(kindLabel('account.login.attempt'), 'account login attempt')
|
||||
assert.equal(kindLabel(null), '')
|
||||
})
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "uo",
|
||||
"name": "Ultima Online",
|
||||
"version": "0.2.0",
|
||||
"coreApi": "^1.1.0",
|
||||
"version": "0.6.0",
|
||||
"coreApi": "^1.10.0",
|
||||
"server": "server/index.js",
|
||||
"client": { "entry": "client/dist/entry.js" },
|
||||
"schema": "server/db/schema.sql",
|
||||
|
||||
385
routes.manifest.json
Normal file
385
routes.manifest.json
Normal file
@@ -0,0 +1,385 @@
|
||||
{
|
||||
"$comment": "Generated inventory of the URLs module-uo serves - the module half of the freeze core keeps in server/routes.manifest.json. DERIVED as the difference between a core without this module and the same core with it, both at the pinned ref in ci/core-ref.json. Regenerate with the frozen-manifest workflow; see server/scripts/frozenManifest.js.",
|
||||
"routes": [
|
||||
{
|
||||
"method": "DELETE",
|
||||
"path": "/api/v1/admin/uo-link/towncrier/:id",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "DELETE",
|
||||
"path": "/api/v1/admin/users/:id/shard/link/:account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/accounts",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/assets",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/atlas",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/audit",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/char/:serial",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/clilocs",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/houses",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/pages",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/roster/:account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/sales",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/vendors/:account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/shard/visibility",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/uo-link/config",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/uo-link/signup-mode",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/uo-link/stream",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/users/:id/shard/accounts",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/users/:id/shard/houses",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/users/:id/shard/online",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/users/:id/shard/sales",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/admin/users/:id/shard/standing",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/accounts",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/char/:serial",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/houses",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/roster/:account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/sales",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/player/shard/vendors/:account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/champions",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/creatures",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/creatures/:slug",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/landmarks",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/meta",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/atlas/regions",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/champs",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/economy",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/features",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/feed",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/governors",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/governors/:city/history",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/guilds",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/guilds/:id",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/houses",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/idoc",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/market",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/market/meta",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/market/vendors/:serial",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/online",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/points",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/points/:system",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/presence",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/ruleset",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/status",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "GET",
|
||||
"path": "/api/v1/public/shard/stream",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/assets/import",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/assets/warm",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/atlas/approve",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/atlas/import",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/atlas/reject",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/ban",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/broadcast",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/clilocs/import",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/kick",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/link",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/pages/:id/close",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/pages/:id/respond",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/shard/unban",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/admin/uo-link/towncrier",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/player/shard/account",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "POST",
|
||||
"path": "/api/v1/player/shard/link",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "PUT",
|
||||
"path": "/api/v1/admin/shard/atlas/path",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "PUT",
|
||||
"path": "/api/v1/admin/shard/clilocs/path",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "PUT",
|
||||
"path": "/api/v1/admin/shard/visibility",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "PUT",
|
||||
"path": "/api/v1/admin/uo-link/config",
|
||||
"tier": "public"
|
||||
},
|
||||
{
|
||||
"method": "PUT",
|
||||
"path": "/api/v1/admin/uo-link/signup-mode",
|
||||
"tier": "public"
|
||||
}
|
||||
]
|
||||
}
|
||||
64
scripts/sonar-test-reporter.mjs
Normal file
64
scripts/sonar-test-reporter.mjs
Normal file
@@ -0,0 +1,64 @@
|
||||
// Custom node:test reporter that emits SonarQube's Generic Test Execution XML.
|
||||
//
|
||||
// Node's built-in reporters give us coverage (`lcov`) and pass/fail output
|
||||
// (`spec`/`tap`/`junit`), but SonarQube's "Unit Tests" measure is fed by a
|
||||
// SEPARATE report in *its own* format via `sonar.testExecutionReportPaths` — the
|
||||
// lcov report only populates Coverage, which is why the dashboard shows coverage
|
||||
// while the Unit Tests tile stays "-". This reporter produces that missing report.
|
||||
//
|
||||
// Format: https://docs.sonarsource.com/sonarqube/latest/analyzing-source-code/test-coverage/generic-test-data/
|
||||
// <testExecutions version="1">
|
||||
// <file path="server/test/foo.test.js">
|
||||
// <testCase name="..." duration="12"/> <!-- duration = integer ms -->
|
||||
// </file>
|
||||
// </testExecutions>
|
||||
//
|
||||
// Paths are emitted repo-root-relative (POSIX separators) so they match the
|
||||
// `sonar.tests` roots; the workflow runs `node --test` from the repo root, so the
|
||||
// absolute `file` on each event strips cleanly against process.cwd().
|
||||
import path from 'node:path'
|
||||
|
||||
function xmlEscape(s) {
|
||||
return String(s).replace(/[<>&"']/g, (c) => ({
|
||||
'<': '<',
|
||||
'>': '>',
|
||||
'&': '&',
|
||||
'"': '"',
|
||||
"'": ''',
|
||||
})[c])
|
||||
}
|
||||
|
||||
export default async function* sonarTestReporter(source) {
|
||||
const byFile = new Map()
|
||||
const cwd = process.cwd()
|
||||
|
||||
for await (const event of source) {
|
||||
if (event.type !== 'test:pass' && event.type !== 'test:fail') continue
|
||||
const d = event.data
|
||||
// Skip the container events (a `describe` suite) and anything without a file
|
||||
// — only real test cases go in the report, so the count matches the runner's.
|
||||
if (!d.file || (d.details && d.details.type === 'suite')) continue
|
||||
|
||||
const rel = path.relative(cwd, d.file).split(path.sep).join('/')
|
||||
if (!byFile.has(rel)) byFile.set(rel, [])
|
||||
byFile.get(rel).push({
|
||||
name: d.name,
|
||||
duration: Math.max(0, Math.round(d.details?.duration_ms ?? 0)),
|
||||
failed: event.type === 'test:fail',
|
||||
skipped: Boolean(d.skip || d.todo),
|
||||
})
|
||||
}
|
||||
|
||||
yield '<?xml version="1.0" encoding="UTF-8"?>\n<testExecutions version="1">\n'
|
||||
for (const [file, cases] of byFile) {
|
||||
yield ` <file path="${xmlEscape(file)}">\n`
|
||||
for (const c of cases) {
|
||||
const attrs = `name="${xmlEscape(c.name)}" duration="${c.duration}"`
|
||||
if (c.failed) yield ` <testCase ${attrs}><failure message="test failed"/></testCase>\n`
|
||||
else if (c.skipped) yield ` <testCase ${attrs}><skipped/></testCase>\n`
|
||||
else yield ` <testCase ${attrs}/>\n`
|
||||
}
|
||||
yield ' </file>\n'
|
||||
}
|
||||
yield '</testExecutions>\n'
|
||||
}
|
||||
@@ -33,6 +33,7 @@ const shardBroadcast = require('./utils/shardBroadcast')
|
||||
const shardAtlas = require('./model/shardAtlas/shardAtlas.model')
|
||||
const shardClilocs = require('./model/shardClilocs/shardClilocs.model')
|
||||
const shardMarket = require('./model/shardMarket/shardMarket.model')
|
||||
const shardItemArt = require('./model/shardAssets/shardItemArt.model')
|
||||
|
||||
/**
|
||||
* Best-effort startup probe of the uo-link sidecar.
|
||||
@@ -80,11 +81,18 @@ async function onBoot() {
|
||||
// REMOVE a facet is staged for admin approval instead of being applied.
|
||||
await shardAtlas.refreshOnBoot()
|
||||
|
||||
// Refresh the cliloc table (UO's id → display-string map) from the file the
|
||||
// operator converted out of their own client. Same contract as the atlas:
|
||||
// hash-gated so an unchanged file costs one read, and best-effort so a missing
|
||||
// or wrong-format file never stops the site coming up — it just means item
|
||||
// names render as ids, which is what they did before the table existed.
|
||||
// Refresh the cliloc table (UO's id → display-string map).
|
||||
//
|
||||
// **On an install with uo-link configured this imports nothing** — protocol 8
|
||||
// moved the base table to the shard, and asking for it would put a sidecar
|
||||
// round trip in the boot sequence to answer a question whose answer is "no"
|
||||
// except after a client patch. That is an operator action, so importing is an
|
||||
// operator action: Admin → Shard (docs/link/v8.md §9).
|
||||
//
|
||||
// Without a shard link it is the old file pipeline, unchanged: hash-gated so an
|
||||
// unchanged file costs one read, and best-effort so a missing or wrong-format
|
||||
// file never stops the site coming up — it just means item names render as ids,
|
||||
// which is what they did before the table existed.
|
||||
const clilocResult = await shardClilocs.refreshOnBoot()
|
||||
|
||||
// A cliloc import changes what item names RESOLVE to, and the marketplace
|
||||
@@ -107,6 +115,15 @@ async function onBoot() {
|
||||
// Deliberately not awaited — see the header. An unreachable sidecar would
|
||||
// otherwise hold the listener closed for the length of an HTTP timeout.
|
||||
checkUoLink().catch((err) => log.warn('uo-link startup probe failed', { error: err.message }))
|
||||
|
||||
// Item and land pictures for the keys this site's own rows name (§11, phase 5).
|
||||
//
|
||||
// A timer rather than a boot pass, and it is the same rule §9.2 set for clilocs:
|
||||
// **boot does not call the shard.** The first pass is one interval away, so an
|
||||
// unreachable sidecar costs a log line rather than a startup delay, and an
|
||||
// operator who has just configured the bridge does not have to restart to get
|
||||
// pictures. `unref`ed, so it never holds shutdown open.
|
||||
shardItemArt.startWarming()
|
||||
}
|
||||
|
||||
async function onShutdown() {
|
||||
@@ -114,6 +131,7 @@ async function onShutdown() {
|
||||
// still works — the pool is open, the push dispatcher is up, the SSE fan-out
|
||||
// is live. It is the only chance to close cleanly, and it is budgeted, so a
|
||||
// hook that will not let go costs five seconds rather than the whole shutdown.
|
||||
shardItemArt.stopWarming() // stop the item-art warm pass
|
||||
uoLinkSocket.stop() // close the uo-link WS ingest client
|
||||
shardBroadcast.closeAll() // end any open shard live-feed SSE streams
|
||||
}
|
||||
|
||||
201
server/commands/guild.command.js
Normal file
201
server/commands/guild.command.js
Normal file
@@ -0,0 +1,201 @@
|
||||
// ── `/guild` — the first chat command through the module contract ──────────
|
||||
//
|
||||
// Registered with `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1).
|
||||
// The definition and this handler live here; the bot pulls the definition over
|
||||
// the app's internal API and runs nothing of ours. Nothing in this file knows
|
||||
// what Discord is — it is handed an `actor` and returns an envelope, and the
|
||||
// same handler would serve a second platform unchanged.
|
||||
//
|
||||
// **Why `/guild` and not `/team`.** Teams are core's primitive and "guild" is
|
||||
// this module's word for one; core does not own the word, so it does not publish
|
||||
// the noun in a channel either. That is the same correction that deleted core's
|
||||
// Team pages in phase 3, applied to the chat surface.
|
||||
//
|
||||
// **The audience rungs are enforced here, exactly as they are on the website.**
|
||||
// A shard whose `guilds` feature is gated to staff does not become public
|
||||
// because the question arrived over Discord — this handler resolves the caller's
|
||||
// rung through the same `shardVisibility` config the routes use. It is the one
|
||||
// piece of this file that is a security boundary rather than presentation.
|
||||
const core = require('../core')
|
||||
const db = require('../model/teamProvider/teamProvider.db')
|
||||
const provider = require('../model/teamProvider/teamProvider.model')
|
||||
const visibility = require('../utils/shardVisibility')
|
||||
|
||||
const log = core.logger('guild-command')
|
||||
|
||||
// How many guilds the no-argument form lists. A Discord embed takes 25 fields;
|
||||
// ten is a summary a person reads rather than a table they scroll past.
|
||||
const LIST_LIMIT = 10
|
||||
|
||||
/**
|
||||
* Where the caller sits on this module's ladder.
|
||||
*
|
||||
* The same resolution `projectRoster` does, and it is duplicated in shape rather
|
||||
* than shared because the inputs differ: that one is handed a viewer core
|
||||
* described, this one an actor. Both end at `viewerLevel`, and both answer
|
||||
* `anonymous` DIRECTLY for a caller with no site account — handing `viewerLevel`
|
||||
* a synthetic empty request makes it fall through to `auth.getUserFromRequest`,
|
||||
* which expects real cookies and throws (the phase 3 bug).
|
||||
*/
|
||||
async function levelFor(actor) {
|
||||
if (!actor || !actor.userId) return 'anonymous'
|
||||
return visibility.viewerLevel({ user: { id: actor.userId, role: actor.role } })
|
||||
}
|
||||
|
||||
// The nudge §9 answer 5 asks for, and only when it is TRUE.
|
||||
//
|
||||
// **Linking reaches exactly two rungs and no further.** Signing in gets a caller
|
||||
// to `logged_in` and linking a game account to `player`; `staff` and `admin` are
|
||||
// roles an operator grants and no amount of linking will earn. So a shard that
|
||||
// gates guilds to staff refuses an unlinked caller WITHOUT the invitation —
|
||||
// telling them to link would be telling them to do something that changes
|
||||
// nothing, which is worse than saying no.
|
||||
//
|
||||
// The live walk found this: gated to `staff`, the refusal still read "this shard
|
||||
// shows guild information to linked players".
|
||||
const LINKING_REACHES = new Set(['logged_in', 'player'])
|
||||
|
||||
function linkPrompt(actor, audience) {
|
||||
if (actor.isLinked) return null
|
||||
if (!LINKING_REACHES.has(audience)) return null
|
||||
return 'Link your account on the site to see more — this shard shows guild information to linked players.'
|
||||
}
|
||||
|
||||
const pageUrl = (externalId) =>
|
||||
`${core.baseUrl}${provider.pageUrlTemplate.replace('{externalId}', externalId)}`
|
||||
|
||||
// Match on abbreviation first, then an exact name, then a unique prefix. Players
|
||||
// type the abbreviation — it is what appears over a character's head — and a
|
||||
// wrong-guild answer is worse than "say which one".
|
||||
function findByName(rows, wanted) {
|
||||
const needle = wanted.trim().toLowerCase()
|
||||
const byAbbr = rows.filter((r) => (r.abbr || '').toLowerCase() === needle)
|
||||
if (byAbbr.length === 1) return { guild: byAbbr[0] }
|
||||
const exact = rows.filter((r) => r.name.toLowerCase() === needle)
|
||||
if (exact.length === 1) return { guild: exact[0] }
|
||||
const partial = rows.filter((r) => r.name.toLowerCase().includes(needle))
|
||||
if (partial.length === 1) return { guild: partial[0] }
|
||||
if (partial.length > 1) return { ambiguous: partial.slice(0, LIST_LIMIT) }
|
||||
return {}
|
||||
}
|
||||
|
||||
/** The counts for one guild, from the roster rather than the board's assertions. */
|
||||
async function summarise(guild) {
|
||||
const members = await db.listGuildMembers(guild.id)
|
||||
const leaders = members
|
||||
.filter((m) => Number(m.rank) >= db.LEADER_RANK)
|
||||
.map((m) => m.name)
|
||||
// The board's founder-leader is folded in as a floor, the same way
|
||||
// getTeamLeaders does it: it arrives on a different frame, and a shard whose
|
||||
// roster predates the rank amendment has no other leadership signal.
|
||||
if (guild.leader_name && !leaders.includes(guild.leader_name)) leaders.push(guild.leader_name)
|
||||
|
||||
return {
|
||||
// `members`/`online` are the BOARD's counts, which is what the shard asserts;
|
||||
// the roster is what it enumerated, and the two legitimately disagree for the
|
||||
// moment between a membership change and the sweep that reports it. The
|
||||
// assertion is the more current of the two, so it is what is shown.
|
||||
members: guild.members,
|
||||
online: guild.online,
|
||||
linked: members.filter((m) => provider.resolveUserId(m) !== null).length,
|
||||
leaders,
|
||||
}
|
||||
}
|
||||
|
||||
async function detail(guild, actor, audience) {
|
||||
const counts = await summarise(guild)
|
||||
const fields = [
|
||||
{ name: 'Members', value: String(counts.members ?? '—'), inline: true },
|
||||
{ name: 'Online', value: String(counts.online ?? 0), inline: true },
|
||||
{ name: 'Linked accounts', value: String(counts.linked), inline: true },
|
||||
]
|
||||
if (counts.leaders.length) {
|
||||
fields.push({ name: 'Leaders', value: counts.leaders.join(', ') })
|
||||
}
|
||||
return {
|
||||
title: guild.abbr ? `${guild.name} [${guild.abbr}]` : guild.name,
|
||||
text: guild.alliance ? `Alliance: ${guild.alliance}` : undefined,
|
||||
fields,
|
||||
url: pageUrl(guild.id),
|
||||
notice: linkPrompt(actor, audience),
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* `/guild [name]` — one guild's summary, or the shard's largest guilds.
|
||||
*
|
||||
* Never throws for an ordinary miss: "no such guild" and "the shard is offline"
|
||||
* are answers, and letting either become an exception would turn a routine
|
||||
* question into "that command failed" with nothing an operator could act on.
|
||||
*/
|
||||
async function handler({ options, actor }) {
|
||||
const config = await visibility.getConfig()
|
||||
const feature = config.guilds
|
||||
|
||||
// An admin turned guilds off. The switch means "this shard does not publish
|
||||
// guild data" — over any surface, to anyone, staff included.
|
||||
if (!feature || !feature.enabled) {
|
||||
return { text: 'This shard does not publish guild information.', ephemeral: true }
|
||||
}
|
||||
|
||||
const level = await levelFor(actor)
|
||||
if (!visibility.meets(level, feature.audience)) {
|
||||
return {
|
||||
text: 'Guild information on this shard is not shown to your account.',
|
||||
ephemeral: true,
|
||||
notice: linkPrompt(actor, feature.audience),
|
||||
}
|
||||
}
|
||||
|
||||
// The provider's own staleness guard, asked before any board read: an
|
||||
// unreachable sidecar means the board is a snapshot of unknown age, and
|
||||
// reporting it as current here would contradict what every other surface says.
|
||||
const ready = await provider.boardIsCurrent()
|
||||
if (!ready.ok) {
|
||||
log.info('guild command answered offline', { reason: ready.reason })
|
||||
return { text: 'The shard is not connected right now, so guild information may be out of date.', ephemeral: true }
|
||||
}
|
||||
|
||||
const rows = await db.listGuilds()
|
||||
if (!rows.length) return { text: 'No guilds are on the board yet.', ephemeral: true }
|
||||
|
||||
const wanted = options && typeof options.name === 'string' ? options.name : null
|
||||
if (!wanted) {
|
||||
const top = [...rows].sort((a, b) => (b.members || 0) - (a.members || 0)).slice(0, LIST_LIMIT)
|
||||
return {
|
||||
// Not "Guilds on <host>": `ctx.site` carries a base URL and no brand name,
|
||||
// so naming the deployment here can only mean printing its hostname into
|
||||
// an embed title, which is noise on a shard's own Discord server.
|
||||
title: 'Guilds on this shard',
|
||||
fields: top.map((g) => ({
|
||||
name: g.abbr ? `${g.name} [${g.abbr}]` : g.name,
|
||||
value: `${g.members || 0} members · ${g.online || 0} online`,
|
||||
inline: true,
|
||||
})),
|
||||
notice: linkPrompt(actor, feature.audience),
|
||||
}
|
||||
}
|
||||
|
||||
const { guild, ambiguous } = findByName(rows, wanted)
|
||||
if (ambiguous) {
|
||||
return {
|
||||
text: `Several guilds match “${wanted}”: ${ambiguous.map((g) => g.name).join(', ')}`,
|
||||
ephemeral: true,
|
||||
}
|
||||
}
|
||||
if (!guild) return { text: `No guild matches “${wanted}”.`, ephemeral: true }
|
||||
return detail(guild, actor, feature.audience)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
name: 'guild',
|
||||
description: 'Show a guild on this shard — members, who is online, and its leaders',
|
||||
options: [
|
||||
{ name: 'name', type: 'string', description: 'Guild name or abbreviation', required: false },
|
||||
],
|
||||
// Everyone, deliberately. The gate that matters is the shard's own audience
|
||||
// rung, resolved inside the handler — `access: 'linked'` would hide the command
|
||||
// from exactly the unlinked members §9 answer 5 wants to invite to link.
|
||||
access: 'everyone',
|
||||
handler,
|
||||
}
|
||||
46
server/config/clientPaths.js
Normal file
46
server/config/clientPaths.js
Normal file
@@ -0,0 +1,46 @@
|
||||
// ── The module's own client paths, in one place ────────────────────────────
|
||||
//
|
||||
// Every link a notification puts in front of a player is a path into this
|
||||
// module's SPA routes, and Phase 11b's live walk found that not one of them was
|
||||
// right: the declared examples all read `/shard/…` (module.json's `mounts`), the
|
||||
// bodies hard-coded a mixture of `/shard/…` and `/player/uo/…`, and the mapper
|
||||
// populated none of the URL variables at all — so every in-universe letter shipped
|
||||
// with an empty href and every template preview showed a dead one.
|
||||
//
|
||||
// **The prefix is the module ID, not the mount.** `registry.registerRoutes`
|
||||
// prefixes a module's client routes with `<id>/` and nothing else
|
||||
// (`client/src/modules/registry.js`), which is why `module.json`'s `mounts` is not
|
||||
// the answer — that field says what the module CLAIMS, and the router says where
|
||||
// it landed. `client/src/entry.jsx`'s own `registerNav` is the check: the hrefs it
|
||||
// gives the sidebar are these, and if the two ever disagree the sidebar is right.
|
||||
//
|
||||
// Kept server-side and shared by BOTH the trigger declarations (their `example`s,
|
||||
// which the template editor previews and test-sends with) and the seeded bodies,
|
||||
// so a route that moves is one edit rather than thirty.
|
||||
|
||||
const ID = 'uo'
|
||||
|
||||
const PATHS = {
|
||||
shard: `/${ID}/shard`,
|
||||
champs: `/${ID}/champs`,
|
||||
guilds: `/${ID}/guilds`,
|
||||
governors: `/${ID}/governors`,
|
||||
houses: `/${ID}/houses`,
|
||||
atlas: `/${ID}/atlas`,
|
||||
leaderboards: `/${ID}/leaderboards`,
|
||||
market: `/${ID}/market`,
|
||||
// Self-service and staff areas sit under core's own wrappers, so they carry
|
||||
// core's prefix as well as the module's.
|
||||
characters: `/player/${ID}/characters`,
|
||||
ops: `/admin/${ID}/ops`,
|
||||
}
|
||||
|
||||
/** One guild's roster, when the frame names a guild; the list otherwise. */
|
||||
const guildPath = (guildId) =>
|
||||
(guildId === undefined || guildId === null ? PATHS.guilds : `${PATHS.guilds}/${guildId}`)
|
||||
|
||||
/** One vendor's page, when the frame names one; the market otherwise. */
|
||||
const vendorPath = (serial) =>
|
||||
(serial ? `${PATHS.market}/vendors/${serial}` : PATHS.market)
|
||||
|
||||
module.exports = { PATHS, guildPath, vendorPath }
|
||||
1054
server/config/engagementSeeds.js
Normal file
1054
server/config/engagementSeeds.js
Normal file
File diff suppressed because it is too large
Load Diff
99
server/config/shardAudiences.js
Normal file
99
server/config/shardAudiences.js
Normal file
@@ -0,0 +1,99 @@
|
||||
// ── module-uo's registered audiences ───────────────────────────────────────
|
||||
//
|
||||
// ENGAGEMENT.md §5.1a, and this module's first three. An audience is a NAMED SET
|
||||
// OF PEOPLE an operator can point a rule at, or compose into a saved segment with
|
||||
// and/or/not — "the members of guild 1042", "the governors", "everyone who has
|
||||
// linked a game account".
|
||||
//
|
||||
// **This is a different mechanism from the `members` audience the guild triggers
|
||||
// use, and the difference is worth stating because the words are the same.** A
|
||||
// guild event is about the members of THAT guild, which is a different answer for
|
||||
// every firing; a segment's parameters are CONSTANTS, so it cannot express it,
|
||||
// and the access-checked set travels on the envelope as `recipientUserIds`
|
||||
// instead (Phase 6, decision 2). What is here answers the same question every
|
||||
// time it is asked, which is exactly what makes it composable and storable.
|
||||
//
|
||||
// **Four rules, all of them from §5.1a:**
|
||||
//
|
||||
// 1. **Core learns no game vocabulary.** It knows an id, a label, a parameter
|
||||
// list and a `resolve` it may call. It has never heard of a guild.
|
||||
// 2. **The resolver returns user ids and NOTHING else.** It is not handed a
|
||||
// template, a channel or an address and cannot enumerate them. A module still
|
||||
// cannot send mail, and this must not become the door that lets it — core
|
||||
// maps ids to addresses on its own side, after preferences, suppression and
|
||||
// the verification gate.
|
||||
// 3. **Composition narrows, never widens.** The `ceiling` below is the widest
|
||||
// this audience can EVER resolve to; a segment takes the narrowest ceiling it
|
||||
// contains, and the result is still checked against the trigger's own.
|
||||
// 4. **An uninstalled module's audience goes dormant**, resolving empty, rather
|
||||
// than erroring or silently reaching a different set of people.
|
||||
//
|
||||
// All three ceiling at `members`, and none higher. `members` is the lattice value
|
||||
// for "a module-declared list", and it is the honest one here: these sets are not
|
||||
// "everyone signed in" narrowed down, they are lists this module happens to know.
|
||||
//
|
||||
// Every resolver is bounded by `shardLinks.MAX_AUDIENCE` through the queries it
|
||||
// calls, and every one of them fails to the EMPTY set rather than throwing — a
|
||||
// dormant audience is a rule that reaches nobody, which is §5.1a rule 4's
|
||||
// behaviour and much better than a rule that 500s the engine.
|
||||
|
||||
const shardLinks = require('../model/shardLinks/shardLinks.model')
|
||||
const shardState = require('../model/shardState/shardState.model')
|
||||
const core = require('../core')
|
||||
|
||||
const log = core.logger('shard-audiences')
|
||||
|
||||
// One wrapper, so every resolver has the same failure behaviour and none of them
|
||||
// has to remember it. A resolver that throws would fail the whole enqueue for
|
||||
// every other audience in the same segment.
|
||||
const safely = (id, fn) => async (params) => {
|
||||
try {
|
||||
return await fn(params || {})
|
||||
} catch (err) {
|
||||
log.warn('audience resolve failed — treating as empty', { audience: id, message: err.message })
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
const AUDIENCES = [
|
||||
{
|
||||
// `namespaced()` requires the module's own prefix, so these are declared with
|
||||
// it rather than relying on core to add one. Audiences have their own id
|
||||
// space — an audience names a set of PEOPLE and a trigger names an EVENT — so
|
||||
// `uo.guild.members` here does not collide with any trigger id.
|
||||
id: 'uo.guild.members',
|
||||
label: 'Members of a guild',
|
||||
description: 'Everyone with a linked game account on one guild\'s roster.',
|
||||
params: [{ id: 'guildId', type: 'int', required: true }],
|
||||
ceiling: 'members',
|
||||
resolve: safely('uo.guild.members', async ({ guildId }) => {
|
||||
if (guildId == null) return []
|
||||
const accounts = await shardState.listGuildMemberAccounts(guildId)
|
||||
return shardLinks.userIdsForAccounts(accounts)
|
||||
}),
|
||||
},
|
||||
{
|
||||
id: 'uo.governors',
|
||||
label: 'Town governors',
|
||||
description: 'Everyone with a linked game account currently holding a city governorship.',
|
||||
params: [],
|
||||
ceiling: 'members',
|
||||
resolve: safely('uo.governors', async () => {
|
||||
const accounts = await shardState.listGovernorAccounts()
|
||||
return shardLinks.userIdsForAccounts(accounts)
|
||||
}),
|
||||
},
|
||||
{
|
||||
id: 'uo.linked.accounts',
|
||||
label: 'Players with a linked game account',
|
||||
// The set an operator reaches for first, and — more usefully — the one a
|
||||
// `not` composes against: "everyone who has NOT linked" is the audience for
|
||||
// the message that asks them to.
|
||||
description: 'Every website user who has linked at least one game account.',
|
||||
params: [],
|
||||
ceiling: 'members',
|
||||
resolve: safely('uo.linked.accounts', () => shardLinks.allLinkedUserIds()),
|
||||
},
|
||||
]
|
||||
|
||||
module.exports = { AUDIENCES }
|
||||
871
server/config/shardTriggers.js
Normal file
871
server/config/shardTriggers.js
Normal file
@@ -0,0 +1,871 @@
|
||||
// ── module-uo's engagement triggers ────────────────────────────────────────
|
||||
//
|
||||
// ENGAGEMENT.md §8.6 and Phase 11. The twin of `config/shardStreams.js`: that
|
||||
// file declares which shard events a player may get a content-free PUSH tickle
|
||||
// for, and this one declares the PAYLOAD CONTRACT behind an event — what a rule
|
||||
// may fire on, what a template may interpolate, and the widest audience an
|
||||
// operator may ever give it.
|
||||
//
|
||||
// **One namespace, two facets** (§7.2, the org lead's Phase 2 decision). A
|
||||
// trigger id and a stream id live in the same space and an id has exactly one
|
||||
// owner across both, so the seven grandfathered stream ids in `shardStreams.js`
|
||||
// (`idoc.warning`, `house.idoc`, …) are ALSO this module's for trigger purposes.
|
||||
// Nothing below reuses one: the trigger ids here are the `uo.*`-prefixed names
|
||||
// §8.6 specifies, and they are new. A trigger-only id gets email and in-app
|
||||
// preferences and no push toggle, which is correct — `allStreams()` serves the
|
||||
// stream facet only, so the shipped Android client's catalog is unchanged.
|
||||
//
|
||||
// **Every ✅ row of §8.6 is here except four, and each carve-out is recorded**
|
||||
// in ENGAGEMENT.md §8.6 with its reason rather than being silently absent:
|
||||
//
|
||||
// • `uo.market.item_listed` — a saved SEARCH, not a trigger. Its audience is
|
||||
// "users whose stored query matches this listing" and no per-user query store
|
||||
// exists anywhere in the tree.
|
||||
// • `uo.guild.joined` — core's `team.member.joined` already fires for it. A UO
|
||||
// guild IS a Team and this module is the Team provider, so `teamSync` emits
|
||||
// on every roster reconcile; a second trigger would be two mails for one join.
|
||||
// `uo.guild.left` and `uo.guild.disbanded` DO ship — core has neither.
|
||||
// • `uo.link.requested` — no addressable recipient by construction (the account
|
||||
// is not yet linked, which is the point of the event) and a ~5-minute TTL no
|
||||
// channel can beat.
|
||||
// • `uo.points.rank_changed`'s personal half — `points.board`'s `top[]` names a
|
||||
// mobile SERIAL and `shard_account_links` is keyed by ACCOUNT. The board-change
|
||||
// feed ships at `subscribers`; "you were pushed out" does not.
|
||||
//
|
||||
// **Three rules every declaration below obeys, all of them enforced at
|
||||
// registration** (`registries.js`), so a mistake here is a boot failure rather
|
||||
// than a defect discovered in someone's mailbox:
|
||||
//
|
||||
// 1. **`ceiling` is required and there is no default.** It is the widest
|
||||
// audience a rule may ever be given (G24), re-checked at save AND at send.
|
||||
// `uo.cheat.detected` is why the lattice exists: `owner` would mail the
|
||||
// cheat report to the player who was detected, and `staff` is the answer.
|
||||
// 2. **Every variable carries an `example`.** It is what the template editor
|
||||
// previews and test-sends with; without one, testing a template needs a live
|
||||
// game event, which is how template systems ship untested (§4.3 property 3).
|
||||
// 3. **A `url` variable is site-RELATIVE** and validated as such. A payload
|
||||
// value ends up in an href in an email, and `//evil.test/x` passes an "is it
|
||||
// rooted" check while being protocol-relative.
|
||||
//
|
||||
// **Nothing here emits.** `utils/shardEngagement.js` is the mapper that turns a
|
||||
// wire frame into a call; this file is only the contract. Keeping them apart is
|
||||
// what lets the declarations be read as a catalogue and diffed against §8.6.
|
||||
|
||||
// Every trigger's `version`. Bumped per declaration when a variable's MEANING
|
||||
// changes, not when one is added — an added optional is what `required: false`
|
||||
// is for, and a stored rule keeps working across it.
|
||||
const V1 = 1
|
||||
|
||||
|
||||
// ── The presentational fragments (Phase 11b, decision 8) ────────────────────────
|
||||
//
|
||||
// Sixteen of these triggers render through an IN-UNIVERSE body — a letter from
|
||||
// the Office of Deeds, a herald's notice, a dispatch from Lord Blackthorn's
|
||||
// court. A letter is a sentence, and a template has no conditionals by design
|
||||
// (`interpolate.js`), so an unset optional interpolates to the EMPTY STRING and
|
||||
// leaves a hole mid-clause: "The house , in , stands in peril."
|
||||
//
|
||||
// The fix is Phase 5a's `forWhom` precedent, not a template language: the
|
||||
// ternary stays in `utils/shardEngagement.js` and its RESULT arrives here as a
|
||||
// declared optional. Two shapes, and each `example` shows which it is —
|
||||
//
|
||||
// • a LABEL always has a value, so it can carry a sentence's spine;
|
||||
// • a TRAILING FRAGMENT may be empty and leads with its OWN SPACE, so the
|
||||
// sentence closes cleanly without it (`{{slainBy}}.` → "has fallen.").
|
||||
//
|
||||
// They are `required: false` and therefore additive: adding one is not a
|
||||
// version bump (§4.3 — that is what `required: false` is for), and a rule or a
|
||||
// template written before them keeps working unchanged.
|
||||
|
||||
// ── Owned asset at risk — the flagship family ──────────────────────────────
|
||||
//
|
||||
// All three resolve through the frame's `ownerAcct` → `shard_account_links` →
|
||||
// a website user, which is what `ownerUserId` on the envelope carries. A house
|
||||
// or vendor whose owner never linked an account is nobody to notify, and the
|
||||
// mapper drops it rather than treating it as an error.
|
||||
|
||||
const OWNED_ASSET = [
|
||||
{
|
||||
id: 'uo.house.idoc_warning',
|
||||
label: 'Your house is decaying',
|
||||
description: 'One of your houses reached a late decay stage and will collapse if it is not refreshed.',
|
||||
kind: 'event',
|
||||
// The house, not the owner. A player with three decaying houses should hear
|
||||
// about all three; a cooldown keyed on them would report one and swallow the
|
||||
// rest. This is the case that makes `subjectKey` worth having at all.
|
||||
subjectKey: 'houseSerial',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'houseSerial', type: 'string', required: true, example: '0x400142F9',
|
||||
description: 'The house, as the shard names it. Also the cooldown subject.' },
|
||||
{ name: 'houseName', type: 'string', required: false, example: 'Millrace',
|
||||
description: 'The house sign\'s name, when it has one.' },
|
||||
{ name: 'stage', type: 'string', required: true, example: 'Greatly',
|
||||
description: 'The decay stage it just entered: Slightly, Somewhat, Fairly, Greatly or IDOC.' },
|
||||
{ name: 'previousStage', type: 'string', required: false, example: 'Fairly',
|
||||
description: 'The stage it was in before.' },
|
||||
{ name: 'region', type: 'string', required: false, example: 'Britain',
|
||||
description: 'The named region the house stands in.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 1480, 1600',
|
||||
description: 'Facet and coordinates, already formatted for reading.' },
|
||||
// **Protocol 5, and both are `required: false` on purpose.** A shard still
|
||||
// running a v4 overlay emits no `schedule` at all, and a dynamic-decay shard
|
||||
// omits `estimatedCollapse` at every stage before IDOC because ServUO draws
|
||||
// each stage's duration at random when the stage is entered. So the mail has
|
||||
// to read correctly without them — which is exactly what an optional
|
||||
// variable and a template that omits an absent one give you.
|
||||
{ name: 'nextStage', type: 'datetime', required: false, example: '2026-09-01T20:33:15Z',
|
||||
description: 'When it leaves this stage. Absent under static decay, which keeps no stage clock.' },
|
||||
{ name: 'estimatedCollapse', type: 'datetime', required: false, example: '2026-09-06T20:33:15Z',
|
||||
description: 'When it collapses — present ONLY when the shard can state it exactly. Absent is "not knowable", never "not yet read".' },
|
||||
{ name: 'lastRefreshed', type: 'datetime', required: false, example: '2026-08-25T17:21:14Z',
|
||||
description: 'When the house was last refreshed.' },
|
||||
{ name: 'houseUrl', type: 'url', required: false, example: '/uo/houses',
|
||||
description: 'Site-relative path to the IDOC page.' },
|
||||
{ name: 'houseLabel', type: 'string', required: false, example: '“The Silver Anvil”, in Britain',
|
||||
description: 'A label: the house\'s name in quotes with its region, or its seal number when it has no name.' },
|
||||
{ name: 'stageLabel', type: 'string', required: false, example: 'greatly worn',
|
||||
description: 'The decay stage as words rather than as the wire\'s enum.' },
|
||||
{ name: 'whereLine', type: 'string', required: false, example: 'Recorded at: Felucca 1480, 1600. Stage entered: Greatly.',
|
||||
description: 'A whole detail line, assembled from the parts the frame actually carried. Absent when it carried none.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.house.collapsed',
|
||||
label: 'Your house collapsed',
|
||||
description: 'One of your houses fell — the bad news, so that it is not a surprise.',
|
||||
kind: 'event',
|
||||
subjectKey: 'houseSerial',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'houseSerial', type: 'string', required: true, example: '0x400142F9',
|
||||
description: 'The house, as the shard names it. Also the cooldown subject.' },
|
||||
{ name: 'houseName', type: 'string', required: false, example: 'Millrace',
|
||||
description: 'The house sign\'s name, when it had one.' },
|
||||
{ name: 'region', type: 'string', required: false, example: 'Britain',
|
||||
description: 'The named region it stood in.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 1480, 1600',
|
||||
description: 'Facet and coordinates, already formatted for reading.' },
|
||||
{ name: 'houseLabel', type: 'string', required: false, example: '“The Silver Anvil”, in Britain',
|
||||
description: 'A label: the house\'s name in quotes with its region, or its seal number when it had no name.' },
|
||||
{ name: 'whereLine', type: 'string', required: false, example: 'Last recorded at: Felucca 1480, 1600.',
|
||||
description: 'A whole detail line, assembled from the parts the frame actually carried.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
// **The good outcome, and it exists because a delay without a cancel is just
|
||||
// a late mail** (ENGAGEMENT.md §4.2a). `uo.house.idoc_warning` ships
|
||||
// `delay_seconds: 900` so an owner who repairs the house inside the window is
|
||||
// never told it is in peril — and until Phase 11b's live walk there was
|
||||
// nothing that could cancel it: the mapper returned early on every transition
|
||||
// that was not a late stage, so a refresh reached the engine as silence. The
|
||||
// wire already carried the transition; only this declaration was missing.
|
||||
//
|
||||
// It is a real notification as well as a cancel signal (decision 11), so it
|
||||
// carries the labels a body needs rather than the serial alone.
|
||||
id: 'uo.house.refreshed',
|
||||
label: 'Your house was refreshed',
|
||||
description: 'One of your houses was refreshed and is out of danger. Cancels a pending decay warning.',
|
||||
kind: 'event',
|
||||
// The SAME subject as the warning it cancels, and that is load-bearing rather
|
||||
// than tidy: `outboxDb.cancel` matches on (rule, subject_key), so a refresh
|
||||
// whose subject were anything else would cancel nothing.
|
||||
subjectKey: 'houseSerial',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'houseSerial', type: 'string', required: true, example: '0x400142F9',
|
||||
description: 'The house, as the shard names it. Also the cooldown subject, and what the cancellation matches on.' },
|
||||
{ name: 'houseName', type: 'string', required: false, example: 'Millrace',
|
||||
description: 'The house sign\'s name, when it has one.' },
|
||||
{ name: 'previousStage', type: 'string', required: false, example: 'Greatly',
|
||||
description: 'The decay stage it was in before it was refreshed.' },
|
||||
{ name: 'region', type: 'string', required: false, example: 'Britain',
|
||||
description: 'The named region the house stands in.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 1480, 1600',
|
||||
description: 'Facet and coordinates, already formatted for reading.' },
|
||||
{ name: 'houseUrl', type: 'url', required: false, example: '/uo/houses',
|
||||
description: 'Site-relative path to the housing page.' },
|
||||
{ name: 'houseLabel', type: 'string', required: false, example: '“The Silver Anvil”, in Britain',
|
||||
description: 'A label: the house\'s name in quotes with its region, or its seal number when it has no name.' },
|
||||
{ name: 'fromLine', type: 'string', required: false, example: ' It stood greatly worn.',
|
||||
description: 'A trailing fragment naming the stage it was rescued from. Leads with its own space, and is empty when the frame carried no previous stage.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.vendor.expiring',
|
||||
label: 'Your vendor is about to be dismissed',
|
||||
description: 'One of your player vendors is running out of gold for its fees and will be dismissed.',
|
||||
kind: 'event',
|
||||
subjectKey: 'vendorSerial',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'vendorSerial', type: 'string', required: true, example: '0x40001234',
|
||||
description: 'The vendor, as the shard names it. Also the cooldown subject.' },
|
||||
{ name: 'shopName', type: 'string', required: false, example: 'Darrow\'s Bargains',
|
||||
description: 'The shop\'s name.' },
|
||||
{ name: 'dismissalAt', type: 'datetime', required: true, example: '2026-09-08T21:01:21Z',
|
||||
description: 'When the vendor is destroyed if nothing is deposited. Exact — unlike a house\'s collapse, there is no randomness in it.' },
|
||||
// **The int an operator narrows with**, because `conditions.js` compares a
|
||||
// declared variable against a LITERAL and has no relative-time operator:
|
||||
// "within 24 hours of dismissal" is not expressible as `dismissalAt < now +
|
||||
// 24h`. So the hours are computed at emit and the operator writes
|
||||
// `hoursRemaining is at most 24`. The mapper additionally fires only on a
|
||||
// threshold CROSSING, because `vendor.listing` is a sweep frame re-emitted
|
||||
// on any price change.
|
||||
{ name: 'hoursRemaining', type: 'int', required: true, example: 22,
|
||||
description: 'Whole hours until dismissal at the moment this fired. The value to write a rule condition against.' },
|
||||
{ name: 'periodsRemaining', type: 'int', required: false, example: 1,
|
||||
description: 'Pay ticks the vendor survives. NOT days — under the old vendor system a period is one UO day (~2 real hours).' },
|
||||
{ name: 'funds', type: 'int', required: false, example: 8204,
|
||||
description: 'Gold available to pay the fees.' },
|
||||
{ name: 'chargePerPeriod', type: 'int', required: false, example: 10548,
|
||||
description: 'What each tick deducts.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Trammel 1421, 1699 (Britain)',
|
||||
description: 'Where the shop stands, already formatted for reading.' },
|
||||
{ name: 'marketUrl', type: 'url', required: false, example: '/uo/market',
|
||||
description: 'Site-relative path to the market page.' },
|
||||
{ name: 'shopLabel', type: 'string', required: false, example: 'thy shop “The Silver Anvil”',
|
||||
description: 'A label: the shop named, or simply \'thy vendor\' when it has no name.' },
|
||||
{ name: 'ledgerLine', type: 'string', required: false, example: 'On hand: 1200 gold. Charged each period: 400 gold. Periods remaining: 3.',
|
||||
description: 'The whole ledger line, assembled from the fee fields the frame carried. A pre-v5 overlay carries none, and then there is no line.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Passive income ─────────────────────────────────────────────────────────
|
||||
|
||||
const PASSIVE_INCOME = [
|
||||
{
|
||||
id: 'uo.vendor.sale',
|
||||
label: 'Your vendor sold something',
|
||||
// **The tier caveat belongs in the operator-facing text, not only in a
|
||||
// comment.** `vendor.sale` is emitted by a `PlayerVendorSale` EventSink that
|
||||
// lives in `servuo-plugins/patches/` — the opt-in patch tier — and is verified
|
||||
// only against ServUO 57.4. A shard that declined the tier emits this kind
|
||||
// never, so a rule on it is silently dormant rather than broken, and the only
|
||||
// way an operator finds out is if something says so where they are looking.
|
||||
description:
|
||||
'One of your player vendors made a sale. Requires the optional ServUO patch tier — a shard that '
|
||||
+ 'declined it never emits this event, and a rule on it stays silent.',
|
||||
kind: 'event',
|
||||
subjectKey: 'vendorSerial',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'vendorSerial', type: 'string', required: true, example: '0x2E1',
|
||||
description: 'The vendor that made the sale. Also the cooldown subject.' },
|
||||
{ name: 'itemName', type: 'string', required: true, example: 'Longsword',
|
||||
description: 'What was sold.' },
|
||||
{ name: 'amount', type: 'int', required: false, example: 1,
|
||||
description: 'How many.' },
|
||||
{ name: 'price', type: 'int', required: true, example: 100,
|
||||
description: 'What it sold for, in gold.' },
|
||||
{ name: 'commission', type: 'int', required: false, example: 0,
|
||||
description: 'Commission taken, on a commission vendor.' },
|
||||
{ name: 'shopLabel', type: 'string', required: false, example: 'thy shop “The Silver Anvil”',
|
||||
description: 'A label: the shop named, or simply \'thy vendor\' when it has no name.' },
|
||||
{ name: 'itemLine', type: 'string', required: false, example: '3 × Iron Ingot',
|
||||
description: 'A label: the item with its count when more than one was sold, the item alone otherwise.' },
|
||||
{ name: 'ledgerLine', type: 'string', required: false, example: 'Commission withheld: 5 gold.',
|
||||
description: 'The whole ledger line, or absent when the sale carried no commission.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Personal security ──────────────────────────────────────────────────────
|
||||
|
||||
const PERSONAL_SECURITY = [
|
||||
{
|
||||
id: 'uo.account.login_failed',
|
||||
label: 'A failed login to your game account',
|
||||
description: 'Someone tried to log into your game account and was refused.',
|
||||
kind: 'event',
|
||||
// The account, so a burst of attempts against one account is one mail and
|
||||
// attempts against two accounts are two.
|
||||
subjectKey: 'account',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'account', type: 'string', required: true, example: 'seed_000',
|
||||
description: 'The game account that was tried. Also the cooldown subject.' },
|
||||
{ name: 'reason', type: 'string', required: false, example: 'BadPass',
|
||||
description: 'The shard\'s refusal reason: BadPass, Invalid, Blocked, InUse or BadComm.' },
|
||||
{ name: 'ip', type: 'string', required: false, example: '203.0.113.9',
|
||||
description: 'Where the attempt came from.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.account.unlinked',
|
||||
label: 'Your game account was unlinked',
|
||||
description: 'Someone severed the tie between this game account and your website account, from in game.',
|
||||
kind: 'event',
|
||||
subjectKey: 'account',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'account', type: 'string', required: true, example: 'seed_000',
|
||||
description: 'The game account that was unlinked. Also the cooldown subject.' },
|
||||
{ name: 'characterName', type: 'string', required: false, example: 'Zara Crowe',
|
||||
description: 'The character who ran the command.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Personal milestone ─────────────────────────────────────────────────────
|
||||
//
|
||||
// The two death triggers are a killfeed some players want and most do not.
|
||||
// Every rule ships disabled anyway (Q3), and 11b's seeded rules for these two
|
||||
// additionally default their channels `off` rather than relying on the rule
|
||||
// switch alone.
|
||||
|
||||
const PERSONAL_MILESTONE = [
|
||||
{
|
||||
id: 'uo.skill.capped',
|
||||
label: 'You capped a skill',
|
||||
description: 'One of your characters reached the cap in a skill.',
|
||||
kind: 'event',
|
||||
subjectKey: 'skill',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'characterName', type: 'string', required: true, example: 'Zara Crowe',
|
||||
description: 'The character who capped it.' },
|
||||
{ name: 'skill', type: 'string', required: true, example: 'Blacksmithy',
|
||||
description: 'The skill. Also the cooldown subject — capping two skills is two events.' },
|
||||
{ name: 'cap', type: 'float', required: true, example: 100,
|
||||
description: 'The cap that was reached.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.quest.complete',
|
||||
label: 'You completed a quest',
|
||||
description: 'One of your characters finished a quest.',
|
||||
kind: 'event',
|
||||
subjectKey: 'quest',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'characterName', type: 'string', required: true, example: 'Zara Crowe',
|
||||
description: 'The character who finished it.' },
|
||||
{ name: 'quest', type: 'string', required: true, example: 'The Ancient Tome',
|
||||
description: 'The quest. Also the cooldown subject.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.character.death',
|
||||
label: 'Your character died',
|
||||
description: 'One of your characters was killed. Opt-in — most players do not want this.',
|
||||
kind: 'event',
|
||||
subjectKey: 'characterName',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'characterName', type: 'string', required: true, example: 'Zara Crowe',
|
||||
description: 'Who died. Also the cooldown subject.' },
|
||||
{ name: 'killerName', type: 'string', required: false, example: 'an ogre lord',
|
||||
description: 'What killed them, when the shard names it.' },
|
||||
{ name: 'slainBy', type: 'string', required: false, example: ' at the hands of a lich lord',
|
||||
description: 'A trailing fragment, LEADING SPACE included, or empty when the killer is unknown.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.character.murdered',
|
||||
label: 'Your character was murdered',
|
||||
description: 'One of your characters was killed by another player. Opt-in — most players do not want this.',
|
||||
kind: 'event',
|
||||
subjectKey: 'characterName',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'characterName', type: 'string', required: true, example: 'Zara Crowe',
|
||||
description: 'Who was murdered. Also the cooldown subject.' },
|
||||
{ name: 'murdererName', type: 'string', required: false, example: 'Darrow',
|
||||
description: 'Who did it, when the shard names them.' },
|
||||
{ name: 'slainBy', type: 'string', required: false, example: ' by the hand of Aldric',
|
||||
description: 'A trailing fragment, LEADING SPACE included, or empty when the murderer is unknown.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Social / civic ─────────────────────────────────────────────────────────
|
||||
//
|
||||
// The two guild triggers ceiling at `members` and resolve through the recipient
|
||||
// set the emit carries, not through a saved segment: "the members of THIS guild"
|
||||
// is a different answer for every firing, which a segment's constant params
|
||||
// cannot express. That is Phase 6's decision 2, and the Team fan-out is the
|
||||
// precedent it was built for.
|
||||
|
||||
const SOCIAL_CIVIC = [
|
||||
{
|
||||
id: 'uo.guild.left',
|
||||
label: 'A member left your guild',
|
||||
description: 'Someone left a guild you are in.',
|
||||
kind: 'event',
|
||||
subjectKey: 'guildName',
|
||||
audience: 'members',
|
||||
ceiling: 'members',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'guildName', type: 'string', required: true, example: 'The Silver Hand',
|
||||
description: 'The guild. Also the cooldown subject.' },
|
||||
// `guild.leave`'s `who` is a bare SERIAL string, not an actor object — the
|
||||
// mobile has already left, so the shard has nothing to attribute. The name
|
||||
// comes from this module's own roster mirror (`shard_guild_members`), and
|
||||
// is optional because a member the sweep never saw has no row there.
|
||||
{ name: 'memberName', type: 'string', required: false, example: 'Bran',
|
||||
description: 'Who left, when the roster mirror still knows their name.' },
|
||||
{ name: 'guildUrl', type: 'url', required: false, example: '/uo/guilds/1042',
|
||||
description: 'Site-relative path to the guilds page.' },
|
||||
{ name: 'memberLabel', type: 'string', required: false, example: 'Aldric',
|
||||
description: 'A label: the departing member\'s name, or \'A member\' when the roster mirror has no name for them.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.guild.disbanded',
|
||||
label: 'Your guild disbanded',
|
||||
description: 'A guild you are in was disbanded or removed.',
|
||||
kind: 'event',
|
||||
subjectKey: 'guildName',
|
||||
audience: 'members',
|
||||
ceiling: 'members',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'guildName', type: 'string', required: true, example: 'The Silver Hand',
|
||||
description: 'The guild that is gone. Also the cooldown subject.' },
|
||||
{ name: 'abbreviation', type: 'string', required: false, example: 'TSH',
|
||||
description: 'Its abbreviation.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
// **The town's bulletin and the governor's letter are two triggers, not one**
|
||||
// (ENGAGEMENT.md Phase 11b, decision 10). §8.6 records that
|
||||
// `uo.points.rank_changed` cannot address a person — `top[]` names a mobile
|
||||
// serial and links are keyed by account — and the same reasoning was silently
|
||||
// assumed to cover this one. It does not: `city.update`'s `governor` field is
|
||||
// written by `BridgeJson.Actor()`, which emits `serial`, `name`, `acct` and
|
||||
// `webId`. The new governor is addressable today, with no protocol change.
|
||||
//
|
||||
// Widening `uo.governor.elected` to two audiences was the tempting answer and
|
||||
// was refused: one trigger means one rule means ONE template, and the town's
|
||||
// announcement and the governor's letter are not the same text. Two also lets
|
||||
// an operator run the announcement and leave the letter off, or the reverse.
|
||||
id: 'uo.governor.appointed',
|
||||
label: 'You were named governor',
|
||||
description: 'You hold the governor\'s seat of a city — the letter to the person who won it.',
|
||||
kind: 'event',
|
||||
// The city, not the governor: a player who somehow takes two seats in an hour
|
||||
// should get two letters, and the seat is what the event is about.
|
||||
subjectKey: 'city',
|
||||
audience: 'owner',
|
||||
ceiling: 'owner',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'city', type: 'string', required: true, example: 'Britain',
|
||||
description: 'The city whose seat you now hold. Also the cooldown subject.' },
|
||||
{ name: 'governorName', type: 'string', required: true, example: 'Darrow',
|
||||
description: 'Your character\'s name, as the city knows it.' },
|
||||
{ name: 'previousGovernorName', type: 'string', required: false, example: 'Mireille',
|
||||
description: 'Who held the seat before, when there was someone.' },
|
||||
{ name: 'governorsUrl', type: 'url', required: false, example: '/uo/governors',
|
||||
description: 'Site-relative path to the governors page.' },
|
||||
{ name: 'inSuccessionTo', type: 'string', required: false, example: ' in succession to Mireille',
|
||||
description: 'A trailing fragment, LEADING SPACE included. Empty today: the frame names no outgoing governor.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.governor.elected',
|
||||
label: 'A town elected a governor',
|
||||
description: 'A city has a new governor.',
|
||||
kind: 'event',
|
||||
subjectKey: 'city',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'city', type: 'string', required: true, example: 'Britain',
|
||||
description: 'The city. Also the cooldown subject.' },
|
||||
{ name: 'governorName', type: 'string', required: true, example: 'Darrow',
|
||||
description: 'The new governor.' },
|
||||
{ name: 'previousGovernorName', type: 'string', required: false, example: 'Mireille',
|
||||
description: 'Who held the seat before, when there was someone.' },
|
||||
{ name: 'governorsUrl', type: 'url', required: false, example: '/uo/governors',
|
||||
description: 'Site-relative path to the governors page.' },
|
||||
{ name: 'inSuccessionTo', type: 'string', required: false, example: ' in succession to Mireille',
|
||||
description: 'A trailing fragment, LEADING SPACE included. Empty today: the frame names no outgoing governor.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.election.opened',
|
||||
label: 'Voting opened in a town',
|
||||
// **The first trigger whose call to action genuinely expires**, which is why
|
||||
// `autoPickAt` is required rather than decorative: a mail saying "vote" with
|
||||
// no deadline is a mail nobody acts on, and one delivered after the deadline
|
||||
// is worse than none. 11b's template says the date, and the seeded rule uses
|
||||
// no delay for the same reason.
|
||||
description: 'A city\'s election entered its nomination or voting phase, with a deadline.',
|
||||
kind: 'event',
|
||||
subjectKey: 'city',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'city', type: 'string', required: true, example: 'Britain',
|
||||
description: 'The city. Also the cooldown subject.' },
|
||||
{ name: 'phase', type: 'string', required: true, example: 'vote',
|
||||
description: 'Which phase opened: nominate or vote.' },
|
||||
{ name: 'autoPickAt', type: 'datetime', required: true, example: '2026-09-04T00:00:00Z',
|
||||
description: 'When the game decides for itself — the real deadline.' },
|
||||
// The same instant a person can read. A `datetime` renders as the string the
|
||||
// payload holds and core has no interpolation filters by design, so a body
|
||||
// that interpolates the machine value prints an ISO-8601 stamp mid-sentence.
|
||||
// The machine value STAYS — an operator writes `is at most` conditions
|
||||
// against it — and the body uses this one.
|
||||
{ name: 'autoPickWhen', type: 'string', required: false, example: '4 September 2026, 00:00 UTC',
|
||||
description: 'The deadline as prose, for a body. `autoPickAt` remains the machine value a condition compares.' },
|
||||
{ name: 'candidates', type: 'int', required: false, example: 3,
|
||||
description: 'How many candidates stand.' },
|
||||
{ name: 'governorsUrl', type: 'url', required: false, example: '/uo/governors',
|
||||
description: 'Site-relative path to the governors page.' },
|
||||
{ name: 'phaseLabel', type: 'string', required: false, example: 'The ballot is open',
|
||||
description: 'The phase as a clause rather than as the wire\'s enum.' },
|
||||
{ name: 'candidateNote', type: 'string', required: false, example: ' 3 candidates stand.',
|
||||
description: 'A trailing sentence, LEADING SPACE included, or empty when the count is unknown.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Come online now ────────────────────────────────────────────────────────
|
||||
|
||||
const COME_ONLINE = [
|
||||
{
|
||||
id: 'uo.champ.started',
|
||||
label: 'A champion spawn started',
|
||||
description: 'A champion spawn became active.',
|
||||
kind: 'event',
|
||||
subjectKey: 'spawnSerial',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'spawnSerial', type: 'string', required: true, example: '0x40012345',
|
||||
description: 'The spawn controller. Also the cooldown subject.' },
|
||||
{ name: 'spawnName', type: 'string', required: true, example: 'Abyss',
|
||||
description: 'What is spawning.' },
|
||||
{ name: 'category', type: 'string', required: false, example: 'champion',
|
||||
description: 'champion, mini or sea.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 5187, 570',
|
||||
description: 'Where, already formatted for reading.' },
|
||||
{ name: 'champsUrl', type: 'url', required: false, example: '/uo/champs',
|
||||
description: 'Site-relative path to the champions page.' },
|
||||
{ name: 'atPlace', type: 'string', required: false, example: ' at Felucca 1480, 1600 (Destard)',
|
||||
description: 'A trailing fragment, LEADING SPACE included, or empty when the frame carries no location.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.champ.boss_up',
|
||||
label: 'A champion boss is up',
|
||||
description: 'A champion spawn reached its boss.',
|
||||
kind: 'event',
|
||||
subjectKey: 'spawnSerial',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'spawnSerial', type: 'string', required: true, example: '0x40012345',
|
||||
description: 'The spawn controller. Also the cooldown subject.' },
|
||||
{ name: 'spawnName', type: 'string', required: true, example: 'Abyss',
|
||||
description: 'The spawn.' },
|
||||
{ name: 'bossName', type: 'string', required: false, example: 'Semidar',
|
||||
description: 'The boss, when the shard names it.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 5187, 570',
|
||||
description: 'Where, already formatted for reading.' },
|
||||
{ name: 'champsUrl', type: 'url', required: false, example: '/uo/champs',
|
||||
description: 'Site-relative path to the champions page.' },
|
||||
{ name: 'atPlace', type: 'string', required: false, example: ' at Felucca 1480, 1600 (Destard)',
|
||||
description: 'A trailing fragment, LEADING SPACE included, or empty when the frame carries no location.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
// Protocol 6, and the reason the kind exists at all. Its first consumer is not
|
||||
// a mail rule but an EVENT PHASE CONDITION: `{ on: 'uo.champ.boss_killed',
|
||||
// where: [...], count: 1 }` is how an author says "move to the next phase when
|
||||
// the boss falls", and a condition is expressed over a trigger firing. That is
|
||||
// also why it is declared here rather than only ingested — a kind nothing
|
||||
// declares is a kind no event can wait on.
|
||||
id: 'uo.champ.boss_killed',
|
||||
label: 'A champion boss was defeated',
|
||||
description: 'Players brought down a champion spawn boss.',
|
||||
kind: 'event',
|
||||
subjectKey: 'spawnSerial',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'spawnSerial', type: 'string', required: true, example: '0x40012345',
|
||||
description: 'The spawn controller, or the boss itself where the shard could not name an altar. Also the cooldown subject.' },
|
||||
{ name: 'bossName', type: 'string', required: true, example: 'Semidar',
|
||||
description: 'The boss that fell.' },
|
||||
{ name: 'category', type: 'string', required: false, example: 'champion',
|
||||
description: 'champion or sea.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Felucca 5187, 570 (Destard)',
|
||||
description: 'Where, already formatted for reading.' },
|
||||
{ name: 'killerName', type: 'string', required: false, example: 'Aldric',
|
||||
description: 'Who struck the last blow, when the shard names one.' },
|
||||
{ name: 'damagerCount', type: 'int', required: false, example: 14,
|
||||
description: 'How many players did damage to it. The names themselves are staff-only and are deliberately not offered here.' },
|
||||
{ name: 'damagerNote', type: 'string', required: false, example: ' 14 players fought it.',
|
||||
description: 'A trailing sentence, LEADING SPACE included, or empty when nobody is credited.' },
|
||||
{ name: 'champsUrl', type: 'url', required: false, example: '/uo/champs',
|
||||
description: 'Site-relative path to the champions page.' },
|
||||
{ name: 'atPlace', type: 'string', required: false, example: ' at Felucca 1480, 1600 (Destard)',
|
||||
description: 'A trailing fragment, LEADING SPACE included, or empty when the frame carries no location.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.server.up',
|
||||
label: 'The shard came online',
|
||||
description: 'The game server started or came back after an outage.',
|
||||
kind: 'event',
|
||||
// **No `subjectKey`, and that is the whole point of this pair.** There is one
|
||||
// shard, so the subject a cooldown counts is the RECIPIENT — "do not tell me
|
||||
// the shard bounced more than once an hour". Keying it on a boot id would make
|
||||
// every restart a new subject and every cooldown a no-op, which is precisely
|
||||
// the mail loop §8.6 warns a flapping shard produces. 11b's seeded rules carry
|
||||
// a hard cooldown; this declaration is what makes that cooldown mean anything.
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'shardName', type: 'string', required: false, example: 'UOMysticmoon',
|
||||
description: 'What the shard calls itself.' },
|
||||
{ name: 'statusUrl', type: 'url', required: false, example: '/uo/shard',
|
||||
description: 'Site-relative path to the shard status page.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.server.down',
|
||||
label: 'The shard went offline',
|
||||
description: 'The game server shut down or crashed.',
|
||||
kind: 'event',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'shardName', type: 'string', required: false, example: 'UOMysticmoon',
|
||||
description: 'What the shard calls itself.' },
|
||||
{ name: 'clean', type: 'boolean', required: false, example: true,
|
||||
description: 'Whether it was a clean shutdown rather than a crash.' },
|
||||
{ name: 'statusUrl', type: 'url', required: false, example: '/uo/shard',
|
||||
description: 'Site-relative path to the shard status page.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Leaderboard ────────────────────────────────────────────────────────────
|
||||
|
||||
const LEADERBOARD = [
|
||||
{
|
||||
id: 'uo.points.rank_changed',
|
||||
label: 'A leaderboard top spot changed',
|
||||
// §8.6 originally described this firing both ways — "you entered a top N" and
|
||||
// "you were pushed out". The personal half is carved out: `points.board`'s
|
||||
// `top[]` entries are `{rank, serial, name, points}` and `shard_account_links`
|
||||
// is keyed by game ACCOUNT, so a serial resolves to a person only for someone
|
||||
// currently online (`shard_online`) or in a guild (`shard_guild_members`). A
|
||||
// leaderboard mail that reaches half the board reads as favouritism, so the
|
||||
// board feed ships and the personal one waits for a serial→account map.
|
||||
description: 'The top of a leaderboard changed hands.',
|
||||
kind: 'event',
|
||||
subjectKey: 'system',
|
||||
audience: 'subscribers',
|
||||
ceiling: 'authenticated',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'system', type: 'string', required: true, example: 'QueensLoyalty',
|
||||
description: 'The points system. Also the cooldown subject.' },
|
||||
{ name: 'systemName', type: 'string', required: false, example: 'Queen\'s Loyalty',
|
||||
description: 'Its display name, when the shard gives one.' },
|
||||
{ name: 'leaderName', type: 'string', required: true, example: 'Darrow',
|
||||
description: 'Who is first now.' },
|
||||
{ name: 'previousLeaderName', type: 'string', required: false, example: 'Mireille',
|
||||
description: 'Who was first before.' },
|
||||
{ name: 'points', type: 'int', required: false, example: 29500,
|
||||
description: 'The new leader\'s points.' },
|
||||
{ name: 'boardLabel', type: 'string', required: false, example: 'Virtue',
|
||||
description: 'A label: the board\'s display name, or its system id when it has none.' },
|
||||
{ name: 'standingLine', type: 'string', required: false, example: 'Darrow now stands first upon it, with 4210 to their name.',
|
||||
description: 'The whole standing sentence, with the score when the board carried one and without it when it did not.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Staff-facing ───────────────────────────────────────────────────────────
|
||||
//
|
||||
// These are why the ceiling exists. Phase 3 already filters a role-ceilinged
|
||||
// trigger out of a player's preferences catalogue AND gates it on write, so this
|
||||
// family is the production proof of that work rather than new mechanism.
|
||||
|
||||
const STAFF_FACING = [
|
||||
{
|
||||
id: 'uo.page.new',
|
||||
label: 'A player opened a help page',
|
||||
description: 'A player raised a support ticket in game.',
|
||||
kind: 'event',
|
||||
subjectKey: 'pageType',
|
||||
audience: 'staff',
|
||||
ceiling: 'staff',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'pageType', type: 'string', required: true, example: 'Stuck',
|
||||
description: 'Bug, Stuck, Account, Question, Suggestion, Other, VerbalHarassment or PhysicalHarassment. Also the cooldown subject.' },
|
||||
{ name: 'senderName', type: 'string', required: false, example: 'Zara Crowe',
|
||||
description: 'Who raised it.' },
|
||||
{ name: 'message', type: 'string', required: false, example: 'I am stuck under the Britain bank.',
|
||||
description: 'What they wrote.' },
|
||||
{ name: 'location', type: 'string', required: false, example: 'Trammel 1421, 1699',
|
||||
description: 'Where they are, already formatted for reading.' },
|
||||
{ name: 'pagesUrl', type: 'url', required: false, example: '/admin/uo/ops',
|
||||
description: 'Site-relative path to the help-page queue.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.cheat.detected',
|
||||
label: 'The cheat detector fired',
|
||||
description: 'The shard\'s own speed-hack detector flagged a player.',
|
||||
kind: 'event',
|
||||
// **`staff`, and never `owner`.** This is the declaration the whole lattice
|
||||
// was written for: under a flat "fewer people is narrower" ordering a
|
||||
// `staff` ceiling would also permit `owner`, and the rule an operator would
|
||||
// then be able to save mails the cheat report to the player who was detected.
|
||||
subjectKey: 'characterName',
|
||||
audience: 'staff',
|
||||
ceiling: 'staff',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'characterName', type: 'string', required: true, example: 'Zara Crowe',
|
||||
description: 'Who was flagged. Also the cooldown subject.' },
|
||||
{ name: 'account', type: 'string', required: false, example: 'seed_000',
|
||||
description: 'Their game account.' },
|
||||
{ name: 'ip', type: 'string', required: false, example: '203.0.113.9',
|
||||
description: 'Where they were connected from.' },
|
||||
{ name: 'detector', type: 'string', required: false, example: 'fastwalk',
|
||||
description: 'Which detector fired.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// ── Operator-facing ────────────────────────────────────────────────────────
|
||||
//
|
||||
// `admin`, the ceiling Phase 11 added to the lattice (decision 1). The narrowest
|
||||
// value before it was `staff` — admin, editor AND moderator — so ceilinging a
|
||||
// digest of what moderators did at `staff` would have sent it to the moderators.
|
||||
// All three are digest-shaped by nature; none should ever be instant, which is a
|
||||
// property of 11b's seeded rules rather than of these declarations.
|
||||
|
||||
const OPERATOR_FACING = [
|
||||
{
|
||||
id: 'uo.audit.staff_action',
|
||||
label: 'A staff member acted in game',
|
||||
description: 'A staff command, a property change, or a moderation action.',
|
||||
kind: 'event',
|
||||
subjectKey: 'staffName',
|
||||
audience: 'admin',
|
||||
ceiling: 'admin',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'staffName', type: 'string', required: false, example: 'Mireille',
|
||||
description: 'Who acted. Absent when the shard cannot attribute it. Also the cooldown subject.' },
|
||||
{ name: 'action', type: 'string', required: true, example: 'set',
|
||||
description: 'What kind of action: set, command, ban, kick, mute…' },
|
||||
{ name: 'detail', type: 'string', required: false, example: 'Str 100 → 125 on Zara Crowe',
|
||||
description: 'The action in one line, already formatted for reading.' },
|
||||
{ name: 'target', type: 'string', required: false, example: 'Zara Crowe',
|
||||
description: 'Who or what it was applied to.' },
|
||||
{ name: 'origin', type: 'string', required: false, example: 'in-game',
|
||||
description: 'web or in-game — where the action was issued from.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.economy.milestone',
|
||||
label: 'The economy crossed a threshold',
|
||||
description: 'The shard\'s total gold supply or account count crossed one of the module\'s reporting thresholds.',
|
||||
kind: 'event',
|
||||
subjectKey: 'metric',
|
||||
audience: 'admin',
|
||||
ceiling: 'admin',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'metric', type: 'string', required: true, example: 'gold',
|
||||
description: 'gold or accounts. Also the cooldown subject.' },
|
||||
{ name: 'value', type: 'int', required: true, example: 1000000000,
|
||||
description: 'The value that crossed.' },
|
||||
{ name: 'threshold', type: 'int', required: true, example: 1000000000,
|
||||
description: 'The threshold it crossed.' },
|
||||
{ name: 'direction', type: 'string', required: true, example: 'up',
|
||||
description: 'up or down.' },
|
||||
{ name: 'economyUrl', type: 'url', required: false, example: '/uo/shard',
|
||||
description: 'Site-relative path to the shard status page.' },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'uo.world.saved',
|
||||
label: 'The world saved',
|
||||
description: 'A world save completed, with the item and mobile counts it wrote.',
|
||||
kind: 'event',
|
||||
audience: 'admin',
|
||||
ceiling: 'admin',
|
||||
version: V1,
|
||||
variables: [
|
||||
{ name: 'items', type: 'int', required: false, example: 1482301,
|
||||
description: 'Items written.' },
|
||||
{ name: 'mobiles', type: 'int', required: false, example: 41022,
|
||||
description: 'Mobiles written.' },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
const TRIGGERS = [
|
||||
...OWNED_ASSET,
|
||||
...PASSIVE_INCOME,
|
||||
...PERSONAL_SECURITY,
|
||||
...PERSONAL_MILESTONE,
|
||||
...SOCIAL_CIVIC,
|
||||
...COME_ONLINE,
|
||||
...LEADERBOARD,
|
||||
...STAFF_FACING,
|
||||
...OPERATOR_FACING,
|
||||
]
|
||||
|
||||
// The ids, as a Set, for the mapper's own guard: `shardEngagement.js` refuses to
|
||||
// emit an id this file does not declare, so a typo there is a boot-time-visible
|
||||
// mistake rather than a dropped event nobody notices.
|
||||
const TRIGGER_IDS = new Set(TRIGGERS.map((t) => t.id))
|
||||
|
||||
module.exports = {
|
||||
TRIGGERS,
|
||||
TRIGGER_IDS,
|
||||
OWNED_ASSET,
|
||||
PASSIVE_INCOME,
|
||||
PERSONAL_SECURITY,
|
||||
PERSONAL_MILESTONE,
|
||||
SOCIAL_CIVIC,
|
||||
COME_ONLINE,
|
||||
LEADERBOARD,
|
||||
STAFF_FACING,
|
||||
OPERATOR_FACING,
|
||||
}
|
||||
2314
server/config/uoEventActions.js
Normal file
2314
server/config/uoEventActions.js
Normal file
File diff suppressed because it is too large
Load Diff
@@ -93,6 +93,28 @@ module.exports = {
|
||||
},
|
||||
auth: { getUserFromRequest: (...args) => need().auth.getUserFromRequest(...args) },
|
||||
push: { publish: (...args) => need().push.publish(...args) },
|
||||
|
||||
// The engagement seam (MODULE_API 1.7.0, ENGAGEMENT.md §5.1). `emit` says an
|
||||
// event this module DECLARED has happened; the engine decides whether anyone is
|
||||
// told, on which channel, subject to which rule and preference. `inbox.push`
|
||||
// writes an in-app item with no rule at all, for the cases that are not events.
|
||||
//
|
||||
// Both are fire-and-forget and return undefined by contract — a module calls
|
||||
// them from inside a game-event handler and there is nothing it could correctly
|
||||
// do with a storage failure of core's. `inbox.push` additionally does not report
|
||||
// "the user has this switched off", because a module that could see that would
|
||||
// be a module that could enumerate people's preferences one write at a time.
|
||||
events: {
|
||||
emit: (...args) => need().events.emit(...args),
|
||||
// MODULE_API 1.10.0 (EVENTS.md F, Phase 8). "Ask every action of mine which
|
||||
// of its ledgered resources the game still has." Core cannot know when to
|
||||
// ask -- it has no concept of the game being up -- so the module says when,
|
||||
// and `shardIngest` says it on a changed `bootId`. Fire-and-forget like
|
||||
// `emit`, and for the same reason: core owns what happens next and there is
|
||||
// nothing a game-event handler could correctly do with the answer.
|
||||
reconcile: (...args) => need().events.reconcile(...args),
|
||||
},
|
||||
inbox: { push: (...args) => need().inbox.push(...args) },
|
||||
secretBox: {
|
||||
encrypt: (...args) => need().secretBox.encrypt(...args),
|
||||
decrypt: (...args) => need().secretBox.decrypt(...args),
|
||||
|
||||
@@ -21,8 +21,25 @@
|
||||
-- `notification_subs` rows for `shard.*` streams and `announce_job_legs` rows
|
||||
-- with leg `towncrier` belong to core's tables, and a module does not delete
|
||||
-- from those — core prunes them when it drops the registrations, which it can
|
||||
-- do because it knows which registrant owned what.
|
||||
-- do because it knows which registrant owned what. The two `settings` rows
|
||||
-- schema.sql seeds (`game_account_signup`, `uo_link_protocol_3_migrated`) are
|
||||
-- the same case with an extra reason: the second is a one-shot MIGRATION
|
||||
-- marker, and deleting it would re-arm a protocol bump against tables this
|
||||
-- file has just dropped.
|
||||
|
||||
-- The Asset Bridge's three (phase 3). No foreign keys of their own, so they lead:
|
||||
-- `shard_creature_bodies.slug` mirrors an atlas slug and `shard_assets.body` a body
|
||||
-- id, but neither is declared as a constraint — the atlas tables are rebuilt from
|
||||
-- scratch on every refresh, and an FK into a table that is emptied and refilled
|
||||
-- would make an ordinary re-parse fail on rows that are about to be re-inserted.
|
||||
--
|
||||
-- The uploaded PNGs are NOT removed here. They live under the uploads directory
|
||||
-- alongside the operator's own artwork, this file drops tables rather than files,
|
||||
-- and a purge that deleted an operator's hand-drawn creature portraits because
|
||||
-- they shared a directory with imported ones would be unrecoverable.
|
||||
DROP TABLE IF EXISTS `shard_asset_meta`;
|
||||
DROP TABLE IF EXISTS `shard_creature_bodies`;
|
||||
DROP TABLE IF EXISTS `shard_assets`;
|
||||
DROP TABLE IF EXISTS `shard_atlas_pending`;
|
||||
DROP TABLE IF EXISTS `shard_atlas_meta`;
|
||||
DROP TABLE IF EXISTS `shard_cliloc_meta`;
|
||||
@@ -41,6 +58,7 @@ DROP TABLE IF EXISTS `shard_ruleset`;
|
||||
DROP TABLE IF EXISTS `shard_presence`;
|
||||
DROP TABLE IF EXISTS `shard_governor_terms`;
|
||||
DROP TABLE IF EXISTS `shard_governors`;
|
||||
DROP TABLE IF EXISTS `shard_guild_members`;
|
||||
DROP TABLE IF EXISTS `shard_guilds`;
|
||||
DROP TABLE IF EXISTS `shard_pages`;
|
||||
DROP TABLE IF EXISTS `shard_champs`;
|
||||
|
||||
@@ -47,7 +47,7 @@ CREATE TABLE IF NOT EXISTS uo_link_config (
|
||||
base_url VARCHAR(255) NULL,
|
||||
ws_url VARCHAR(255) NULL,
|
||||
auth_token_enc TEXT NULL,
|
||||
protocol INT NOT NULL DEFAULT 3,
|
||||
protocol INT NOT NULL DEFAULT 8,
|
||||
enabled TINYINT(1) NOT NULL DEFAULT 0,
|
||||
status VARCHAR(20) NOT NULL DEFAULT 'disconnected',
|
||||
status_detail VARCHAR(500) NULL,
|
||||
@@ -220,6 +220,52 @@ CREATE TABLE IF NOT EXISTS shard_guilds (
|
||||
INDEX idx_shard_guilds_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Guild membership (Protocol 4). One row per member per guild, replaced on
|
||||
-- guild.roster and thinned by guild.leave. Protocol 2 could only say HOW MANY
|
||||
-- members a guild had, so this table has no pre-4 equivalent and the Guilds page
|
||||
-- could show a count but never a roster.
|
||||
--
|
||||
-- `acct` / `web_id` are the site-identity fields and are stored because the
|
||||
-- sidecar forwards them; they are NOT public. shardVisibility locks any key that
|
||||
-- is or ends in acct/webId to `admin` and recurses into arrays, so a projected
|
||||
-- roster loses them below that rung — storing them here is what lets a linked
|
||||
-- member be matched to a site user at all.
|
||||
--
|
||||
-- A roster over the shard's per-frame cap arrives in several frames, so rows are
|
||||
-- keyed on (guild_id, serial) and the frame carrying seq 0 clears the guild first;
|
||||
-- see upsertGuildRoster.
|
||||
CREATE TABLE IF NOT EXISTS shard_guild_members (
|
||||
guild_id INT NOT NULL,
|
||||
serial VARCHAR(20) NOT NULL, -- in-game mobile serial, "0x1F5"
|
||||
name VARCHAR(120) NULL,
|
||||
acct VARCHAR(120) NULL, -- absent for a mobile with no account
|
||||
web_id INT NULL, -- set only when the account is linked
|
||||
is_player TINYINT(1) NOT NULL DEFAULT 1,
|
||||
-- Guild rank, 0-4, with 4 being Leader (ServUO RankDefinition.Ranks). NULL means
|
||||
-- "not known", which is a real state and not a demotion: the shard omits the rank
|
||||
-- for a staff account, because PlayerMobile.GuildRank reports Leader for anyone at
|
||||
-- GameMaster or above whatever their actual rank, and publishing that would put a
|
||||
-- staff member on a public roster as a guild leader.
|
||||
-- Backticked, like `int` on shard_online: RANK is a reserved word in MySQL 8 and
|
||||
-- a non-reserved keyword in MariaDB, so it parses here bare but must not be
|
||||
-- written that way anywhere it might not.
|
||||
`rank` TINYINT NULL,
|
||||
-- The rank's NAME, as the game states it: a cliloc id for the five standard ranks
|
||||
-- (1062959-1062963, which ship with no text), or a literal string when a shard has
|
||||
-- replaced the rank table with custom definitions. Resolving one to a label is this
|
||||
-- module's job -- it owns the cliloc table and the game vocabulary.
|
||||
rank_cliloc INT NULL,
|
||||
rank_name VARCHAR(64) NULL,
|
||||
t BIGINT NULL, -- roster event time, epoch ms
|
||||
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
PRIMARY KEY (guild_id, serial),
|
||||
INDEX idx_shard_guild_members_acct (acct),
|
||||
INDEX idx_shard_guild_members_web (web_id),
|
||||
-- Leadership is "rank >= 4", asked per guild, which is the query the Team provider
|
||||
-- runs on every reconcile.
|
||||
INDEX idx_shard_guild_members_rank (guild_id, rank)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
|
||||
-- city.update (full-state, emitted only on change; there is no remove event since
|
||||
-- the set of cities is fixed). governor / governorElect are actor objects
|
||||
@@ -439,6 +485,13 @@ CREATE TABLE IF NOT EXISTS shard_spawn_points (
|
||||
id INT AUTO_INCREMENT PRIMARY KEY,
|
||||
facet VARCHAR(40) NOT NULL,
|
||||
name VARCHAR(120) NULL, -- the ServUO spawner's own name
|
||||
-- `XmlSpawner.UniqueId` (Phase 12b): the only name for one particular spawner
|
||||
-- that exists OFF the shard. A property lease is targeted by it, because a
|
||||
-- serial is assigned when the world is built and nothing here could know one --
|
||||
-- so without this column the lease's target field could have no dropdown at
|
||||
-- all. NULLable: a shard's own spawners, added in-world rather than from the
|
||||
-- spawn files, carry none, and they are addressed by serial instead.
|
||||
unique_id VARCHAR(64) NULL,
|
||||
x INT NOT NULL,
|
||||
y INT NOT NULL,
|
||||
width INT NOT NULL DEFAULT 0,
|
||||
@@ -454,7 +507,10 @@ CREATE TABLE IF NOT EXISTS shard_spawn_points (
|
||||
landmark VARCHAR(120) NULL,
|
||||
label VARCHAR(120) NOT NULL DEFAULT 'Wilderness',
|
||||
INDEX idx_shard_spawn_points_facet (facet),
|
||||
INDEX idx_shard_spawn_points_label (label)
|
||||
INDEX idx_shard_spawn_points_label (label),
|
||||
-- The spawner target's dropdown searches by name, and 6,707 rows is more than
|
||||
-- a dropdown holds, so the search is the read rather than a filter over one.
|
||||
INDEX idx_shard_spawn_points_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- The many-to-many between the two above: one spawner commonly carries several
|
||||
@@ -498,6 +554,26 @@ CREATE TABLE IF NOT EXISTS shard_landmarks (
|
||||
INDEX idx_shard_landmarks_name (name)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Item types this shard uses as decoration, from Data/Decoration/**/*.cfg.
|
||||
--
|
||||
-- Import-owned like every other shard_* atlas table. It exists so the events
|
||||
-- decoration verb can offer an author a dropdown of what THIS shard already
|
||||
-- calls scenery, rather than a list of item types curated by us: a shard with
|
||||
-- custom decoration gets its own, and the list resolves with the shard offline
|
||||
-- because it came out of the tree at import time.
|
||||
--
|
||||
-- `item_id` is a preview, not an identity. A type appears under as many item
|
||||
-- ids as it has facings or variants (a BarredMetalDoor under eight), and the
|
||||
-- first one seen is kept; the plugin constructs from the TYPE NAME and picks
|
||||
-- its own graphic. `uses` is how many times the shard's own decoration reaches
|
||||
-- for the type, which is the only ordering signal available that means anything.
|
||||
CREATE TABLE IF NOT EXISTS shard_decor_types (
|
||||
type VARCHAR(120) NOT NULL PRIMARY KEY,
|
||||
item_id INT NOT NULL DEFAULT 0,
|
||||
uses INT NOT NULL DEFAULT 0,
|
||||
INDEX idx_shard_decor_types_uses (uses)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Configured champion altars from Config/ChampionSpawns.xml. This is static
|
||||
-- roster data ("there is an Unholy Terror altar in Deceit") and is distinct from
|
||||
-- the live champ.update feed in shard_champs ("it is on level 3 right now").
|
||||
@@ -584,6 +660,108 @@ CREATE TABLE IF NOT EXISTS shard_atlas_pending (
|
||||
CONSTRAINT chk_shard_atlas_pending_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- ── The Asset Bridge (docs/link/v8.md, protocol 8 phase 3) ─────────────────
|
||||
--
|
||||
-- One row per imported asset: the manifest side of §6, and what makes an Update
|
||||
-- a diff rather than a re-download. `sha256` is of the PNG the shard produced, so
|
||||
-- a re-import fetches only the keys whose hash moved.
|
||||
--
|
||||
-- **`file` is a filename under the uploads directory, never a path.** Images are
|
||||
-- written through `ctx.uploads`, the same door the operator's own atlas art comes
|
||||
-- in by, and storing a path here would let a row decide where the server reads
|
||||
-- from.
|
||||
--
|
||||
-- `bytes`/`width`/`height` are carried from the manifest rather than re-derived,
|
||||
-- because the manifest reports them before the pixels are fetched and a screen
|
||||
-- that lists what WOULD be imported needs them then.
|
||||
CREATE TABLE IF NOT EXISTS shard_assets (
|
||||
asset_key VARCHAR(191) NOT NULL PRIMARY KEY, -- §5's key: `body/34/a0`, `body/820/a23`
|
||||
family VARCHAR(24) NOT NULL DEFAULT 'body',
|
||||
sha256 CHAR(64) NOT NULL,
|
||||
bytes INT NOT NULL DEFAULT 0,
|
||||
width INT NOT NULL DEFAULT 0,
|
||||
height INT NOT NULL DEFAULT 0,
|
||||
body INT NULL, -- the body id, for the atlas join
|
||||
direction TINYINT NULL,
|
||||
file VARCHAR(191) NULL, -- filename under uploads/, NULL until fetched
|
||||
imported_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
-- The atlas art derivation joins creature → body → asset on every atlas refresh,
|
||||
-- so the body lookup is the read that has to be fast, not the key.
|
||||
INDEX idx_shard_assets_body (body)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Which of the shard's catalogues a row was fetched under (§7, phase 5).
|
||||
--
|
||||
-- The body catalogue can answer "is this stale?" from `shard_asset_meta`, because
|
||||
-- it is imported as a SET: one manifest walk covers every key, so one stored
|
||||
-- fingerprint describes all of them. Item and land art has no manifest and never
|
||||
-- will — 49,152 static ids times three thousand hues is not a set anyone
|
||||
-- enumerates — so staleness has to be recorded per row, and this is it.
|
||||
--
|
||||
-- The shard derives the id from the files that decide the bytes (its art data
|
||||
-- file, hues.mul, tiledata.mul, verdata.mul, and its own extractor version), so a
|
||||
-- client patch changes it and a restart does not. A row whose `catalog` is not the
|
||||
-- shard's current one is stale: the warm pass re-fetches it the next time
|
||||
-- something asks for that key, and pictures nobody looks at any more are simply
|
||||
-- never re-fetched, which is the whole reason this is per-row and lazy rather than
|
||||
-- a sweep. NULL means "written before this column existed", which is stale by the
|
||||
-- same test and costs one re-fetch.
|
||||
ALTER TABLE shard_assets ADD COLUMN IF NOT EXISTS catalog VARCHAR(32) NULL;
|
||||
|
||||
-- Which action a body's thumbnail came from (§11.2, phase 6).
|
||||
--
|
||||
-- The catalogue is still one row per body and still a first frame; what changed
|
||||
-- is that a body with no art at action 0 is catalogued at the first action that
|
||||
-- has any, and the key says so — `body/820/a23` is a horse whose action 0 is
|
||||
-- empty. 73 of a stock client's bodies are in that state, and they rendered as
|
||||
-- text on the bestiary until this phase looked one action further.
|
||||
--
|
||||
-- It is stored rather than parsed back out of the key because the atlas join
|
||||
-- needs it in SQL, and re-deriving it there with SUBSTRING_INDEX would put a
|
||||
-- second, weaker parser of §5's key scheme in the schema. NULL means a row
|
||||
-- written before this column existed, which is action 0 by definition — every
|
||||
-- key the catalogue had then ended in `a0`.
|
||||
ALTER TABLE shard_assets ADD COLUMN IF NOT EXISTS action TINYINT NULL;
|
||||
|
||||
-- Slug → body id, as the shard itself answered it (§8).
|
||||
--
|
||||
-- **Deliberately NOT a column on `shard_spawn_creatures`.** That table is
|
||||
-- IMPORT-OWNED: `replaceAtlas` empties and refills it inside one transaction on
|
||||
-- every atlas refresh. A body id living there would be destroyed by a routine
|
||||
-- re-parse of the ServUO tree — and the next asset Update would find the source
|
||||
-- hashes unchanged, report "nothing to do", and never put it back. The portrait
|
||||
-- would simply vanish from every creature page until somebody thought to force a
|
||||
-- re-import.
|
||||
--
|
||||
-- So the resolution lives here, outside the atlas's blast radius, and
|
||||
-- `replaceAtlas` READS it to derive `shard_spawn_creatures.art` on the way past.
|
||||
--
|
||||
-- `status` is the shard's own verdict and each value is a different thing an
|
||||
-- operator can act on: `ok`, `unknown` (the spawn file names a type this shard's
|
||||
-- scripts do not define — real drift), `notCreature` (a spawn file legitimately
|
||||
-- naming an item or decoration, a permanent answer), `failed` (its constructor
|
||||
-- threw). A row is kept for every one of them, because "asked and answered no" is
|
||||
-- what stops the next pass asking again.
|
||||
CREATE TABLE IF NOT EXISTS shard_creature_bodies (
|
||||
slug VARCHAR(120) NOT NULL PRIMARY KEY, -- → shard_spawn_creatures.slug (no FK)
|
||||
type_name VARCHAR(120) NOT NULL, -- the ServUO class name that was asked
|
||||
body INT NULL, -- NULL unless status = 'ok'
|
||||
status VARCHAR(16) NOT NULL DEFAULT 'ok',
|
||||
resolved_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
INDEX idx_shard_creature_bodies_body (body)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- Singleton (id = 1) describing the asset import currently applied: the shard's
|
||||
-- catalogue id, its extractor version, the counts and when it ran. Same shape and
|
||||
-- same job as `shard_cliloc_meta` — it is what an Update compares against to
|
||||
-- decide there is nothing to do.
|
||||
CREATE TABLE IF NOT EXISTS shard_asset_meta (
|
||||
id TINYINT NOT NULL PRIMARY KEY DEFAULT 1,
|
||||
payload JSON NOT NULL,
|
||||
imported_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
|
||||
CONSTRAINT chk_shard_asset_meta_singleton CHECK (id = 1)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
-- House registry (Protocol 2.0). The house.update full-state feed carries richer
|
||||
-- fields than the house.decay transition feed shard_houses was built for. Rather
|
||||
-- than a second table for one entity, extend shard_houses: house.update writes the
|
||||
@@ -614,4 +792,185 @@ ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 3;
|
||||
-- uo_link_config row yet) it is simply written with nothing to update.
|
||||
UPDATE uo_link_config SET protocol = 3
|
||||
WHERE id = 1 AND protocol < 3
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_3_migrated');
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_3_migrated');
|
||||
-- **The marker must be written HERE, not in core.** These two statements were
|
||||
-- adjacent in core's schema.sql before the extraction; slice 1 moved the UPDATE
|
||||
-- and left the INSERT behind, and the two files do not run at the same time —
|
||||
-- core's schema is replayed in full BEFORE any module fragment (MODULE_API.md
|
||||
-- §2.6). So the marker existed before the UPDATE ever read it, the NOT EXISTS
|
||||
-- was true on the first boot of a fresh install and false on every boot of an
|
||||
-- upgraded one, and the one-shot could never fire. An install carrying a
|
||||
-- protocol-2 row would have stayed pinned at 2 against a v3 sidecar — every
|
||||
-- REST call 409, which is precisely the failure this migration exists to
|
||||
-- prevent. Latent rather than live: it only bites an install that first boots a
|
||||
-- post-slice-1 build while already holding a uo_link_config row, and `edge` has
|
||||
-- not cut over yet.
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_3_migrated', '1');
|
||||
|
||||
-- Protocol 4 cutover: the same migration one step later, and the one this module
|
||||
-- OWED and did not pay.
|
||||
--
|
||||
-- The protocol-4 work shipped across three repos — `link`'s PROTOCOL_VERSION, the
|
||||
-- overlay's `overlay.toml`, and this module's `guild.roster` / `guild.leave` ingest —
|
||||
-- but the pinned version stayed at 3 on both of its declaration sites here. A fresh
|
||||
-- install therefore came up speaking 3 to a sidecar speaking 4, and a sidecar answers
|
||||
-- a stale client with `409 protocol version mismatch` rather than mis-parsing it. The
|
||||
-- symptom is total: every REST read fails and the WS closes on ws.hello, so a new
|
||||
-- deployment shows an empty marketplace, an empty guild board and no shard status,
|
||||
-- with the cause visible only in the server log. Found while standing up a demo
|
||||
-- deployment for the marketing site's screenshots.
|
||||
--
|
||||
-- Same shape as the block above, for the same reasons: MODIFY fixes the column
|
||||
-- default for databases created before the bump, and the UPDATE is one-shot against
|
||||
-- its own marker so that an operator who deliberately pins an older sidecar in
|
||||
-- Admin → Shard stays pinned. `protocol < 4` and not `= 3`, so an install that
|
||||
-- somehow never took the protocol-3 migration is carried the whole way rather than
|
||||
-- one step.
|
||||
ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 4;
|
||||
UPDATE uo_link_config SET protocol = 4
|
||||
WHERE id = 1 AND protocol < 4
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_4_migrated');
|
||||
-- The marker is written HERE, in this module's fragment, for the reason spelled out
|
||||
-- above: core's schema is replayed in full BEFORE any module fragment, so a marker
|
||||
-- left in core would already exist when this UPDATE read it and the one-shot could
|
||||
-- never fire.
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_4_migrated', '1');
|
||||
|
||||
-- ── Settings rows this module owns ─────────────────────────────────────────
|
||||
--
|
||||
-- Both keys predate the module system and both name a game concept, so core
|
||||
-- seeding them made core's schema declare a module's settings — the structural
|
||||
-- half of what Phase 3 removes (MODULE_SYSTEM.md §2.7.1, slice 4). The KEYS are
|
||||
-- deliberately unchanged: they are live rows on every existing install, and
|
||||
-- renaming one would silently reset an operator's choice to the default.
|
||||
--
|
||||
-- INSERT IGNORE, so an install that already carries the row keeps its value and
|
||||
-- only a database that has never seen the key gets the default. Nothing in core
|
||||
-- reads either one; `game_account_signup` is read through ctx.settings by
|
||||
-- server/utils/gameSignup.js, which owns the policy.
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
|
||||
-- Protocol 4 guild rank, added to databases that already have shard_guild_members.
|
||||
--
|
||||
-- The table itself is new in Protocol 4 and unreleased, so no production install has
|
||||
-- it — but `edge` deployments do, from the roster work that landed before the rank
|
||||
-- amendment, and CREATE TABLE IF NOT EXISTS adds a table and never a column. This is
|
||||
-- the same gap the sidecar's own store hit when `guilds.members` was added.
|
||||
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS `rank` TINYINT NULL;
|
||||
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_cliloc INT NULL;
|
||||
ALTER TABLE shard_guild_members ADD COLUMN IF NOT EXISTS rank_name VARCHAR(64) NULL;
|
||||
ALTER TABLE shard_guild_members ADD INDEX IF NOT EXISTS idx_shard_guild_members_rank (guild_id, `rank`);
|
||||
|
||||
-- ── Protocol 5 ───────────────────────────────────────────────────────────────
|
||||
--
|
||||
-- Three wire enrichments, bumped together (link/sidecar/src/main.rs, overlay.toml).
|
||||
-- Two of them land as columns here; the third is a new event kind and needs none.
|
||||
--
|
||||
-- 1. house.decay's decay SCHEDULE. `shard_houses` could say what stage a house was
|
||||
-- at and when it was last refreshed, but nothing about WHEN the next thing
|
||||
-- happens — which is the only part a player can act on. `estimated_collapse` is
|
||||
-- nullable and stays null far more often than not, deliberately: under dynamic
|
||||
-- decay (Core.ML) ServUO draws each stage's duration at random when the stage is
|
||||
-- entered, so collapse is exactly knowable only once the house is already at
|
||||
-- IDOC. A null here means "not knowable", never "not yet read".
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS next_stage DATETIME NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS estimated_collapse DATETIME NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS decay_period_sec INT NULL;
|
||||
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS dynamic_decay TINYINT(1) NULL;
|
||||
|
||||
-- 2. vendor.listing's owner account and fee state.
|
||||
--
|
||||
-- `owner_acct` is the one that matters structurally: the table has carried
|
||||
-- `owner_name` since Protocol 3, but a character name is not an identity — only
|
||||
-- the game ACCOUNT joins to shard_account_links, so until now a vendor row named
|
||||
-- an owner the site could not resolve to a user.
|
||||
--
|
||||
-- The fee columns describe PlayerVendor.PayTimer's dismissal rule: at each tick
|
||||
-- the charge is compared with the funds and the vendor is destroyed when the
|
||||
-- charge wins. `dismissal_at` is that comparison resolved into an instant, which
|
||||
-- is what any surface actually wants; the parts are kept alongside it so a
|
||||
-- display can explain the number rather than only state it.
|
||||
--
|
||||
-- `fees_exempt` marks a commission vendor: it has no pay timer at all and is
|
||||
-- never dismissed for fees, which is a different thing from having a long time
|
||||
-- left and must not render as one.
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS owner_acct VARCHAR(120) NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS fees_exempt TINYINT(1) NOT NULL DEFAULT 0;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS charge_per_period INT NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS funds INT NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS pay_interval_sec INT NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS next_pay_at DATETIME NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS periods_remaining INT NULL;
|
||||
ALTER TABLE shard_vendors ADD COLUMN IF NOT EXISTS dismissal_at DATETIME NULL;
|
||||
-- Both of these exist for the same reader: the Phase 11 trigger that has to find
|
||||
-- "vendors about to be dismissed" without scanning every shop, and the owner join
|
||||
-- that turns one into a person.
|
||||
ALTER TABLE shard_vendors ADD INDEX IF NOT EXISTS idx_shard_vendors_dismissal (dismissal_at);
|
||||
ALTER TABLE shard_vendors ADD INDEX IF NOT EXISTS idx_shard_vendors_owner_acct (owner_acct);
|
||||
|
||||
-- 3. The protocol pin, one step on from the Protocol 4 block above and for exactly
|
||||
-- the reasons it spells out. `protocol < 5` rather than `= 4`, so an install that
|
||||
-- missed an earlier migration is carried the whole way; the one-shot marker is
|
||||
-- written here in the module's own fragment, because core's schema is replayed in
|
||||
-- full BEFORE any module fragment and a marker left in core would already exist
|
||||
-- when this UPDATE read it.
|
||||
ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 5;
|
||||
UPDATE uo_link_config SET protocol = 5
|
||||
WHERE id = 1 AND protocol < 5
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_5_migrated');
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_5_migrated', '1');
|
||||
|
||||
-- 4. The protocol pin again, at 7 -- and this block is a FIX to already-merged
|
||||
-- code rather than ordinary Phase 12b work.
|
||||
--
|
||||
-- Phase 11a took the wire to 6 and Phase 12a took it to 7, and neither moved
|
||||
-- this. `uoLinkClient` sends `X-UOLink-Version: <this column>` on every call and
|
||||
-- the sidecar answers an exact mismatch with a 409, so a deployment that installed
|
||||
-- this module at any point since Phase 10 would have had EVERY sidecar call
|
||||
-- refused against a protocol-7 sidecar -- the whole event plane dead, loudly but
|
||||
-- for a reason nobody would look here for.
|
||||
--
|
||||
-- It survived two phases because both live walks set the column by hand while
|
||||
-- standing the rig up, which is exactly the shape of a migration nobody runs.
|
||||
-- One block carries an install the whole way rather than one per missed version:
|
||||
-- `protocol < 7` is deliberate, and it is why the 4 and 5 blocks above wrote
|
||||
-- `< n` rather than `= n-1`.
|
||||
ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 7;
|
||||
UPDATE uo_link_config SET protocol = 7
|
||||
WHERE id = 1 AND protocol < 7
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_7_migrated');
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_7_migrated', '1');
|
||||
|
||||
-- The protocol pin at 8 -- the Asset Bridge (docs/link/v8.md), and the first bump this
|
||||
-- module takes IN the phase that consumes it rather than a phase or two later.
|
||||
--
|
||||
-- Phase 1 of that work moved `link`'s PROTOCOL_VERSION and the overlay's `overlay.toml`
|
||||
-- together, because the installer refuses to pair a sidecar and an overlay that disagree.
|
||||
-- Nothing enforces the third declaration -- this one -- and the block above is the record
|
||||
-- of what that costs: two phases of every REST call answered `409 protocol version
|
||||
-- mismatch`, invisible because both live walks had set the column by hand.
|
||||
--
|
||||
-- Phase 2 is where this module first calls a protocol-8 route (`GET /cliloc`), so it is
|
||||
-- where the pin moves. Same one-shot shape and the same `protocol < 8`, so an install
|
||||
-- that missed an earlier bump is carried the whole way rather than one step.
|
||||
ALTER TABLE uo_link_config MODIFY COLUMN protocol INT NOT NULL DEFAULT 8;
|
||||
UPDATE uo_link_config SET protocol = 8
|
||||
WHERE id = 1 AND protocol < 8
|
||||
AND NOT EXISTS (SELECT 1 FROM settings WHERE `key` = 'uo_link_protocol_8_migrated');
|
||||
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_8_migrated', '1');
|
||||
|
||||
-- `shard_spawn_points.unique_id` for an install that already had the table
|
||||
-- (Asset Bridge phase 9; the column itself is Events phase 12b).
|
||||
--
|
||||
-- The column was added to the CREATE TABLE above and nowhere else, so it reached
|
||||
-- fresh installs and no existing one -- `CREATE TABLE IF NOT EXISTS` does not add
|
||||
-- a column to a table that is already there, which is what every ALTER in this
|
||||
-- file exists to do. `replaceAtlas` inserts `unique_id` unconditionally, so on an
|
||||
-- upgraded install EVERY spawn-atlas import since v1.2.0 has failed outright with
|
||||
-- `Unknown column 'unique_id' in 'INSERT INTO'` -- the bestiary, the spawn map and
|
||||
-- the champion altars all frozen at whatever was last imported.
|
||||
--
|
||||
-- Found by the phase 9 acceptance walk, on a rig whose tables predate 12b: a fresh
|
||||
-- install cannot reproduce it, and neither can a test whose schema is this file
|
||||
-- applied to an empty database. That is the same blind spot the protocol-pin block
|
||||
-- above records, two phases running.
|
||||
ALTER TABLE shard_spawn_points ADD COLUMN IF NOT EXISTS unique_id VARCHAR(64) NULL;
|
||||
|
||||
@@ -44,7 +44,13 @@ module.exports = function register(ctx, api) {
|
||||
const usersShardExtension = require('./router/admin/usersShard.router')
|
||||
|
||||
const shardStreams = require('./config/shardStreams')
|
||||
const shardTriggers = require('./config/shardTriggers')
|
||||
const shardAudiences = require('./config/shardAudiences')
|
||||
const engagementSeeds = require('./config/engagementSeeds')
|
||||
const uoEventActions = require('./config/uoEventActions')
|
||||
const townCrierLeg = require('./utils/shardAnnounce')
|
||||
const teamProvider = require('./model/teamProvider/teamProvider.model')
|
||||
const guildCommand = require('./commands/guild.command')
|
||||
const boot = require('./boot')
|
||||
/* eslint-enable global-require */
|
||||
|
||||
@@ -86,6 +92,95 @@ module.exports = function register(ctx, api) {
|
||||
api.registerNotificationStreams(shardStreams.STREAMS)
|
||||
api.registerAnnounceLeg(townCrierLeg.leg)
|
||||
|
||||
// The engagement contract (MODULE_API 1.7.0, ENGAGEMENT.md Phase 11). Triggers
|
||||
// are PAYLOAD contracts: what a rule may fire on, what a template may
|
||||
// interpolate, and — the part that is a security boundary — the widest audience
|
||||
// an operator may ever give each one. `uo.cheat.detected` ceilings at `staff`
|
||||
// and the three operator-facing ones at `admin` (added to the lattice in 1.8.0),
|
||||
// and core refuses a rule that widens either.
|
||||
//
|
||||
// **Triggers and notification streams share ONE id namespace** (§7.2), so this
|
||||
// registration and the one above are two facets of one space and core enforces
|
||||
// that an id has exactly one owner across both. None of the ids below reuses a
|
||||
// stream id: the stream catalog keeps its seven grandfathered names and these
|
||||
// are the `uo.*`-prefixed ones §8.6 specifies. A trigger-only id gets email and
|
||||
// in-app preferences and no push toggle, which is correct — there is nothing to
|
||||
// push it to, and the shipped Android client's catalog is unchanged.
|
||||
api.registerEventTriggers(shardTriggers.TRIGGERS)
|
||||
|
||||
// Audiences are named sets of PEOPLE an operator composes rules and segments
|
||||
// out of (§5.1a). Their own id space, and their own ceiling arithmetic: a
|
||||
// composition takes the narrowest ceiling it contains, never the widest.
|
||||
//
|
||||
// Registration is a claim; nothing resolves until the engine asks, which is
|
||||
// after `onBoot` — and it must be, because every resolver reads the database
|
||||
// and registration must not (§2.2 rule 1).
|
||||
api.registerAudiences(shardAudiences.AUDIENCES)
|
||||
|
||||
// What this module SHIPS behind those two (MODULE_API 1.9.0, ENGAGEMENT.md
|
||||
// Phase 11b): sixteen in-universe message bodies on two channels each, and
|
||||
// twenty-five rules — every one of them `enabled = 0`, which the registry
|
||||
// enforces rather than trusts.
|
||||
//
|
||||
// **A catalogue an operator turns on, not a switch that fires on upgrade.**
|
||||
// Nothing here mails anybody: a rule that is off produces nothing, and a rule
|
||||
// that is on still passes the ceiling, the per-user preference, the suppression
|
||||
// list and the verification gate before anything is sent — all of them core's.
|
||||
//
|
||||
// The nine security and operational triggers point at core's generic bodies
|
||||
// (decision 9). A cheat report should read like a cheat report.
|
||||
//
|
||||
// ONE rule group, and the choice is deliberate: a group is seeded once, so a
|
||||
// twenty-sixth rule appended to `triggers-v1` in a later version would reach
|
||||
// fresh installs ONLY. A future trigger wants its own group key.
|
||||
api.registerEngagementSeeds({
|
||||
templates: engagementSeeds.TEMPLATES,
|
||||
ruleGroups: engagementSeeds.RULE_GROUPS,
|
||||
})
|
||||
|
||||
|
||||
// Teams: a UO guild is a Team, and this module is the authoritative source of
|
||||
// them for this deployment (MODULE_API 1.6.0). Core asks the three questions;
|
||||
// everything about what a guild IS stays here.
|
||||
//
|
||||
// Registration is a claim, not a call — nothing below runs until core
|
||||
// reconciles, which is after `onBoot`. That matters because every method reads
|
||||
// the database, and registration must not.
|
||||
api.registerTeamProvider(teamProvider)
|
||||
|
||||
// `/guild` — the chat surface for the same guilds (MODULE_API 1.6.0, TEAMS.md
|
||||
// §7.1). The definition travels to the bot; the handler stays here and runs in
|
||||
// the website process, because the bot container has no `modules` volume and
|
||||
// cannot load a line of this module's code.
|
||||
//
|
||||
// Core registers NO commands of its own. "Guild" is this module's word — core
|
||||
// does not own it on a page (phase 3) and does not publish it in a channel
|
||||
// either.
|
||||
api.registerSlashCommands([guildCommand])
|
||||
|
||||
// The event contract (MODULE_API 1.10.0, EVENTS.md F, EVENTS_PLAN.md Phase 9).
|
||||
// Three verbs an event author can put in a step, the one budget dimension that
|
||||
// bounds a broadcast, and the three option sources the spawn atlas answers.
|
||||
//
|
||||
// **All of it is optional, by the contract's own posture.** A deployment
|
||||
// without this module still has an event engine that can announce, wait, cue a
|
||||
// human and publish results; what these add is the ability for an event to
|
||||
// reach the GAME. Nothing here is a precondition for anything of core's.
|
||||
//
|
||||
// The wave is deliberately the verbs that need no protocol change: the write
|
||||
// plane they use has existed since protocol 2.1 and the admin screens have
|
||||
// driven it by hand for months. The world verbs -- creatures, gates, leases --
|
||||
// wait for Phase 11 to put an idempotency key and a lease deadline on the wire,
|
||||
// because a world write core cannot prove ran exactly once is not one this
|
||||
// module is willing to make unattended.
|
||||
api.registerEventBudgets(uoEventActions.BUDGETS)
|
||||
api.registerEventActions(uoEventActions.ACTIONS)
|
||||
// Phase 11b. One live-read config key, and the module never writes it: an author
|
||||
// puts `core.lease` in a step and core owns the duration bound, the
|
||||
// two-events-one-target check and the teardown restore.
|
||||
api.registerEventLeases(uoEventActions.LEASES)
|
||||
api.registerEventOptionSources(uoEventActions.OPTION_SOURCES)
|
||||
|
||||
api.onBoot(boot.onBoot)
|
||||
api.onShutdown(boot.onShutdown)
|
||||
|
||||
@@ -93,5 +188,8 @@ module.exports = function register(ctx, api) {
|
||||
version: require('../module.json').version,
|
||||
routes: 'public:/shard,/atlas admin:/shard,/uo-link player:/shard',
|
||||
streams: shardStreams.STREAMS.length,
|
||||
triggers: shardTriggers.TRIGGERS.length,
|
||||
audiences: shardAudiences.AUDIENCES.length,
|
||||
eventActions: uoEventActions.ACTIONS.length,
|
||||
})
|
||||
}
|
||||
|
||||
380
server/model/shardAssets/shardAssets.db.js
Normal file
380
server/model/shardAssets/shardAssets.db.js
Normal file
@@ -0,0 +1,380 @@
|
||||
const core = require('../../core')
|
||||
|
||||
const { query } = core
|
||||
|
||||
// Raw SQL for the Asset Bridge's three tables (docs/link/v8.md §6, §8, §12).
|
||||
//
|
||||
// Unlike `shard_clilocs` and the atlas tables, these are NOT import-owned in the
|
||||
// empty-and-refill sense, and the difference is the whole reason phase 3 put them
|
||||
// in their own tables rather than in columns on `shard_spawn_creatures`.
|
||||
//
|
||||
// An asset row is expensive to obtain — a decode on the shard, a PNG across the
|
||||
// wire, a file written under uploads/ — and it is valid until the operator
|
||||
// patches their client. An atlas refresh, by contrast, happens on every boot and
|
||||
// destroys everything it owns. Putting the two in one table would mean a routine
|
||||
// re-parse of the ServUO tree silently deleting every imported portrait, with the
|
||||
// next Update reporting "nothing changed" and never restoring them.
|
||||
//
|
||||
// So these are upserted per key, and the only thing that ever deletes from them
|
||||
// is an explicit removal of a key the shard no longer offers — which is staged
|
||||
// for review, never applied silently (§6).
|
||||
|
||||
const BATCH = 500
|
||||
|
||||
async function batched(conn, sql, rows) {
|
||||
for (let i = 0; i < rows.length; i += BATCH) {
|
||||
await conn.batch(sql, rows.slice(i, i + BATCH))
|
||||
}
|
||||
return rows.length
|
||||
}
|
||||
|
||||
// ── the manifest side ──────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* The asset rows we hold in one family, as a Map of key → row.
|
||||
*
|
||||
* **The family is required, and the reason is a deletion.** The import diffs what
|
||||
* this returns against a manifest, and a manifest is always of ONE family (§14 —
|
||||
* the reply carries a single catalogue id, so it could not be otherwise). Phase 5
|
||||
* put item and land art in this table beside the body catalogue; read whole, the
|
||||
* body import then sees every item picture as a key the shard has stopped
|
||||
* offering and stages all of them for deletion. On a real install that is a few
|
||||
* hundred pictures the operator is asked to approve the loss of, with a sentence
|
||||
* that is entirely wrong about what happened.
|
||||
*
|
||||
* `null` reads every family, which nothing in the import path should ever want.
|
||||
*/
|
||||
async function allAssets(family = null) {
|
||||
const rows = await query(
|
||||
'SELECT asset_key, family, sha256, bytes, width, height, body, action, direction, file, catalog ' +
|
||||
'FROM shard_assets' +
|
||||
(family ? ' WHERE family = ?' : ''),
|
||||
family ? [family] : [],
|
||||
)
|
||||
|
||||
const map = new Map()
|
||||
|
||||
for (const row of rows) {
|
||||
map.set(row.asset_key, {
|
||||
key: row.asset_key,
|
||||
family: row.family,
|
||||
sha256: row.sha256,
|
||||
bytes: Number(row.bytes) || 0,
|
||||
width: Number(row.width) || 0,
|
||||
height: Number(row.height) || 0,
|
||||
body: row.body === null ? null : Number(row.body),
|
||||
action: row.action === null ? null : Number(row.action),
|
||||
direction: row.direction === null ? null : Number(row.direction),
|
||||
file: row.file || null,
|
||||
catalog: row.catalog || null,
|
||||
})
|
||||
}
|
||||
|
||||
return map
|
||||
}
|
||||
|
||||
/**
|
||||
* Write the assets an import produced, and record what the import was.
|
||||
*
|
||||
* One transaction for the rows and the meta together: the meta row is what an
|
||||
* Update compares against to decide there is nothing to do, so a meta written
|
||||
* without its rows would make the site believe it holds a catalogue it does not.
|
||||
*
|
||||
* `ON DUPLICATE KEY UPDATE` rather than delete-and-insert, because an unchanged
|
||||
* key must keep the file it already points at — re-writing the file for every
|
||||
* asset on every Update is exactly the cost the manifest diff exists to avoid.
|
||||
*
|
||||
* `remove` is the keys an operator has APPROVED the loss of (§6). They are
|
||||
* deleted here, inside the same transaction, because a half-applied removal is
|
||||
* the worst of the three outcomes: until phase 8 the import unlinked the sprite
|
||||
* and left the row, so the catalogue still counted a picture that was gone, the
|
||||
* atlas could point a creature at a deleted file, and the very next forced
|
||||
* import staged the same key for review again — telling the operator nothing had
|
||||
* changed, about a file it had already deleted.
|
||||
*/
|
||||
async function saveAssets(rows, meta, remove = []) {
|
||||
const conn = await core.pool.getConnection()
|
||||
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
|
||||
const values = rows.map((r) => [
|
||||
r.key,
|
||||
r.family || 'body',
|
||||
r.sha256,
|
||||
r.bytes ?? 0,
|
||||
r.width ?? 0,
|
||||
r.height ?? 0,
|
||||
r.body ?? null,
|
||||
r.action ?? null,
|
||||
r.direction ?? null,
|
||||
r.file ?? null,
|
||||
r.catalog ?? meta?.catalog ?? null,
|
||||
])
|
||||
|
||||
await batched(
|
||||
conn,
|
||||
'INSERT INTO shard_assets ' +
|
||||
'(asset_key, family, sha256, bytes, width, height, body, action, direction, file, catalog) ' +
|
||||
'VALUES (?,?,?,?,?,?,?,?,?,?,?) ' +
|
||||
'ON DUPLICATE KEY UPDATE family = VALUES(family), sha256 = VALUES(sha256), ' +
|
||||
'bytes = VALUES(bytes), width = VALUES(width), height = VALUES(height), ' +
|
||||
'body = VALUES(body), action = VALUES(action), direction = VALUES(direction), ' +
|
||||
'file = VALUES(file), catalog = VALUES(catalog), imported_at = CURRENT_TIMESTAMP',
|
||||
values,
|
||||
)
|
||||
|
||||
if (remove.length > 0) {
|
||||
for (let i = 0; i < remove.length; i += BATCH) {
|
||||
const slice = remove.slice(i, i + BATCH)
|
||||
await conn.query(
|
||||
`DELETE FROM shard_assets WHERE asset_key IN (${slice.map(() => '?').join(',')})`,
|
||||
slice,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (meta) {
|
||||
await conn.query(
|
||||
'INSERT INTO shard_asset_meta (id, payload) VALUES (1, ?) ' +
|
||||
'ON DUPLICATE KEY UPDATE payload = VALUES(payload), imported_at = CURRENT_TIMESTAMP',
|
||||
[JSON.stringify(meta)],
|
||||
)
|
||||
}
|
||||
|
||||
await conn.commit()
|
||||
|
||||
return values.length
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
// ── the on-demand side (§11, phase 5) ──────────────────────────────────────
|
||||
|
||||
/**
|
||||
* The pictures we hold for an explicit list of keys, as a Map of key → filename.
|
||||
*
|
||||
* This is the read on the hot path — every marketplace page and every character
|
||||
* sheet runs it — so it is one statement over the primary key and it returns only
|
||||
* what it is asked for. It deliberately does NOT check staleness: a page renders
|
||||
* the picture it has, and deciding whether that picture is out of date is the warm
|
||||
* pass's job, off the request.
|
||||
*/
|
||||
async function filesForKeys(keys) {
|
||||
const list = [...new Set(keys.filter((k) => typeof k === 'string' && k !== ''))]
|
||||
|
||||
if (list.length === 0) return new Map()
|
||||
|
||||
const rows = await query(
|
||||
`SELECT asset_key, file FROM shard_assets WHERE file IS NOT NULL AND asset_key IN (${list
|
||||
.map(() => '?')
|
||||
.join(',')})`,
|
||||
list,
|
||||
)
|
||||
|
||||
const map = new Map()
|
||||
|
||||
for (const row of rows) map.set(row.asset_key, row.file)
|
||||
|
||||
return map
|
||||
}
|
||||
|
||||
/**
|
||||
* Which of these keys we already hold under the shard's CURRENT catalogue.
|
||||
*
|
||||
* The warm pass subtracts this from what it wants, so everything it does not
|
||||
* return gets fetched: a key we have never seen, and a key whose row was written
|
||||
* against a catalogue the shard has since moved past (§7 — an operator patched
|
||||
* their client). A row with no file is not held either, because the database and
|
||||
* the uploads volume can disagree and a broken image is worse than a re-fetch.
|
||||
*/
|
||||
async function freshKeys(keys, catalog) {
|
||||
const list = [...new Set(keys.filter((k) => typeof k === 'string' && k !== ''))]
|
||||
|
||||
if (list.length === 0) return new Set()
|
||||
|
||||
const rows = await query(
|
||||
`SELECT asset_key FROM shard_assets WHERE file IS NOT NULL AND catalog <=> ? ` +
|
||||
`AND asset_key IN (${list.map(() => '?').join(',')})`,
|
||||
[catalog ?? null, ...list],
|
||||
)
|
||||
|
||||
return new Set(rows.map((r) => r.asset_key))
|
||||
}
|
||||
|
||||
/** Counts for the admin surface, split by family. */
|
||||
async function countByFamily() {
|
||||
const rows = await query(
|
||||
'SELECT family, COUNT(*) AS total, SUM(file IS NOT NULL) AS stored FROM shard_assets GROUP BY family',
|
||||
)
|
||||
|
||||
const out = {}
|
||||
|
||||
for (const row of rows) {
|
||||
out[row.family] = { total: Number(row.total) || 0, stored: Number(row.stored) || 0 }
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
/**
|
||||
* Record what the import that just finished actually did (§6, phase 8).
|
||||
*
|
||||
* **A second write, deliberately.** The interesting half of that summary — how
|
||||
* many atlas creatures resolved to a body id, how many portraits were applied —
|
||||
* does not exist when `saveAssets` commits: producing it takes another round trip
|
||||
* to the shard, and widening the rows-and-meta transaction to cover a network
|
||||
* call is how an import ends up holding a write lock for the length of a timeout.
|
||||
*
|
||||
* `JSON_SET` rather than a read-modify-write for the same reason the rest of this
|
||||
* file is one statement per operation: the payload is the gate an Update compares
|
||||
* against, and re-serialising it from the outside is how a concurrent import
|
||||
* loses a field nobody notices for a month.
|
||||
*
|
||||
* It is cosmetic by design — nothing reads `last` to make a decision, the panel
|
||||
* only renders it — so a failure here is logged and swallowed by the caller
|
||||
* rather than failing an import that has already applied.
|
||||
*/
|
||||
async function recordLastImport(last) {
|
||||
await query('UPDATE shard_asset_meta SET payload = JSON_SET(payload, ?, JSON_COMPACT(?)) WHERE id = 1', [
|
||||
'$.last',
|
||||
JSON.stringify(last),
|
||||
])
|
||||
}
|
||||
|
||||
async function getMeta() {
|
||||
const rows = await query('SELECT payload, imported_at FROM shard_asset_meta WHERE id = 1')
|
||||
if (rows.length === 0) return null
|
||||
const payload = typeof rows[0].payload === 'string' ? JSON.parse(rows[0].payload) : rows[0].payload
|
||||
return { ...payload, importedAt: rows[0].imported_at }
|
||||
}
|
||||
|
||||
/**
|
||||
* How many assets we hold, optionally in one family.
|
||||
*
|
||||
* **The family argument is not optional in spirit.** Phase 5 put item and land
|
||||
* art in this table beside the body catalogue, and they are counted differently
|
||||
* by nature: the catalogue is a SET with a known size, while item art is however
|
||||
* much of an unbounded space the site has happened to ask for. A whole-table
|
||||
* count answers neither question — it reported the creature catalogue as 1,408
|
||||
* rows on an install holding 1,095 portraits and 313 item pictures, which is a
|
||||
* confident wrong number in the one place an operator checks whether the import
|
||||
* worked.
|
||||
*/
|
||||
async function countAssets(family = null) {
|
||||
const rows = await query(
|
||||
'SELECT COUNT(*) AS n, SUM(file IS NOT NULL) AS stored FROM shard_assets' +
|
||||
(family ? ' WHERE family = ?' : ''),
|
||||
family ? [family] : [],
|
||||
)
|
||||
return { total: Number(rows[0]?.n) || 0, stored: Number(rows[0]?.stored) || 0 }
|
||||
}
|
||||
|
||||
// ── the body resolution side (§8) ──────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Replace the whole slug → body map.
|
||||
*
|
||||
* This one IS a replace, and for the opposite reason to the assets above: it is
|
||||
* derived from the atlas's creature list, so a slug that has left the atlas has
|
||||
* no meaning any more and keeping its row would leave the map growing forever
|
||||
* across map changes. The pass that produces it is cheap to redo — a shard round
|
||||
* trip, no files — which is what makes replacing safe here and not there.
|
||||
*/
|
||||
async function replaceBodies(rows) {
|
||||
const conn = await core.pool.getConnection()
|
||||
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
await conn.query('DELETE FROM shard_creature_bodies')
|
||||
|
||||
const values = rows.map((r) => [r.slug, r.typeName, r.body ?? null, r.status || 'ok'])
|
||||
|
||||
await batched(
|
||||
conn,
|
||||
'INSERT INTO shard_creature_bodies (slug, type_name, body, status) VALUES (?,?,?,?)',
|
||||
values,
|
||||
)
|
||||
|
||||
await conn.commit()
|
||||
|
||||
return values.length
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
async function allBodies() {
|
||||
return query(
|
||||
'SELECT slug, type_name, body, status, resolved_at FROM shard_creature_bodies ORDER BY slug',
|
||||
)
|
||||
}
|
||||
|
||||
async function countBodies() {
|
||||
const rows = await query(
|
||||
"SELECT COUNT(*) AS n, SUM(status = 'ok') AS resolved FROM shard_creature_bodies",
|
||||
)
|
||||
return { total: Number(rows[0]?.n) || 0, resolved: Number(rows[0]?.resolved) || 0 }
|
||||
}
|
||||
|
||||
/**
|
||||
* The derivation `replaceAtlas` applies on the way past: slug → uploaded filename.
|
||||
*
|
||||
* One join rather than two reads, because it runs inside the atlas transaction —
|
||||
* the atlas rows are being inserted at that moment and every extra round trip is
|
||||
* time the site's creature list does not exist.
|
||||
*
|
||||
* Rows with no body, no asset or an asset whose bytes were never fetched are
|
||||
* simply absent from the result, which is what leaves `art` NULL. That is a
|
||||
* first-class state everywhere it is consumed and the expected one for two thirds
|
||||
* of the player bodies (§5.2).
|
||||
*
|
||||
* **The join is pinned to the catalogue key, not merely to the body id** — and as
|
||||
* of phase 6 that key is no longer always `a0`. 73 of this client's bodies have
|
||||
* no art at action 0 and are catalogued at the first action that does (§11.2), so
|
||||
* a join hardcoding `a0` would silently drop exactly the creatures this phase
|
||||
* added — a horse among them. It reads the row's own `action` instead, which
|
||||
* still excludes any deeper key a later phase adds (`body/400/a2/f0` does not
|
||||
* equal `body/400/a2`), so one slug still matches at most one row.
|
||||
*
|
||||
* `COALESCE(a.action, 0)` because a row written before this column existed has
|
||||
* NULL there and a NULL inside `CONCAT` makes the whole comparison NULL — which
|
||||
* would have dropped every portrait on the site until the next import, with the
|
||||
* database perfectly correct.
|
||||
*/
|
||||
async function artBySlug() {
|
||||
const rows = await query(
|
||||
'SELECT b.slug, a.file FROM shard_creature_bodies b ' +
|
||||
"JOIN shard_assets a ON a.body = b.body AND a.family = 'body' " +
|
||||
"AND a.asset_key = CONCAT('body/', b.body, '/a', COALESCE(a.action, 0)) " +
|
||||
"WHERE b.status = 'ok' AND b.body IS NOT NULL AND a.file IS NOT NULL",
|
||||
)
|
||||
|
||||
const map = {}
|
||||
|
||||
for (const row of rows) map[row.slug] = row.file
|
||||
|
||||
return map
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
allAssets,
|
||||
saveAssets,
|
||||
recordLastImport,
|
||||
getMeta,
|
||||
countAssets,
|
||||
replaceBodies,
|
||||
allBodies,
|
||||
countBodies,
|
||||
artBySlug,
|
||||
filesForKeys,
|
||||
freshKeys,
|
||||
countByFamily,
|
||||
}
|
||||
588
server/model/shardAssets/shardAssets.model.js
Normal file
588
server/model/shardAssets/shardAssets.model.js
Normal file
@@ -0,0 +1,588 @@
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
const db = require('./shardAssets.db')
|
||||
const atlasDb = require('../shardAtlas/shardAtlas.db')
|
||||
const core = require('../../core')
|
||||
const bridge = require('../../utils/assetBridge')
|
||||
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||
const log = require('../../core').logger('shardAssets')
|
||||
|
||||
// Client artwork, over the bridge (docs/link/v8.md — protocol 8, phase 3).
|
||||
//
|
||||
// What this replaces: until now the only way a creature got a picture on this
|
||||
// site was for an operator to open UOFiddler on a desktop, export sprites by
|
||||
// hand, copy them to the web host and write a `spawnAtlas.art.json` naming each
|
||||
// one. Almost nobody did, so `shard_spawn_creatures.art` was NULL on every
|
||||
// install and the atlas rendered as text.
|
||||
//
|
||||
// The shard has had those files the whole time — a ServUO server cannot boot
|
||||
// without a UO client — so as of protocol 8 it decodes them itself and hands the
|
||||
// pictures over the same request/reply path as every other shard read.
|
||||
//
|
||||
// ── Two passes, and they answer different questions ───────────────────
|
||||
//
|
||||
// **The catalogue** (§4.8, §11) is one thumbnail per creature body: the shard
|
||||
// walks bodies 0–2047, validates each index entry, decodes the ones that are real
|
||||
// and hands back `{ key, sha256 }` first and the PNG second. On a stock client
|
||||
// that is **1,095 sprites** — 787 out of the legacy anim files, 235 more out of
|
||||
// the UOP packages (phase 4), and 73 more since phase 6, which have no art at
|
||||
// action 0 and real art at a later one. Never the 1,144 the decoder claims.
|
||||
//
|
||||
// A key therefore names its action — `body/820/a23` is a horse whose action 0 is
|
||||
// empty — and the key is still one per body. Nothing here treats `a0` as the
|
||||
// shape of a body key; the atlas join reads the row's own action (§11.2).
|
||||
//
|
||||
// **Body resolution** (§8) is the join. The atlas knows a creature by the class
|
||||
// name in `Spawns/*.xml`; the client knows it by a body id; nothing in the ServUO
|
||||
// tree declares the mapping. Only code inside ServUO can answer it, by
|
||||
// constructing the creature and reading `Body.BodyID`, and that is the whole
|
||||
// reason this could not be done off the shard.
|
||||
//
|
||||
// ── The 357, and why nothing here trusts a success ────────────────────
|
||||
//
|
||||
// 357 of the bodies ServUO's decoder returns a bitmap for **have no art**. Their
|
||||
// index entry reads `length 0`, the library's stream buffer still holds the
|
||||
// previous creature, and what comes back is whichever body was decoded before —
|
||||
// a real, plausible, correctly-sized picture of the wrong animal. The shard now
|
||||
// validates every index entry before it decodes, which is what cut the catalogue
|
||||
// from 1,144 to 787, and the count going down is the point.
|
||||
//
|
||||
// The consequence for this file is a rule: **a missing asset is a normal
|
||||
// outcome, never an error.** Two thirds of the player bodies have no art on a
|
||||
// stock client (§5.2), so an import that reported eight failures every time would
|
||||
// teach an operator to ignore the panel.
|
||||
//
|
||||
// ── Where the pictures go, and what still wins ────────────────────────
|
||||
//
|
||||
// Into `<uploads>/atlas/`, through the same door the operator's own artwork uses,
|
||||
// and `shard_spawn_creatures.art` is DERIVED from them rather than written by
|
||||
// them. **The operator's `spawnAtlas.art.json` still wins outright**: someone who
|
||||
// has drawn their own creature portraits must not have them replaced by a sprite
|
||||
// rip on the next Update.
|
||||
//
|
||||
// ── Why the resolution does not live on the atlas row ─────────────────
|
||||
//
|
||||
// `shard_spawn_creatures` is emptied and refilled on every atlas refresh. A body
|
||||
// id or a filename stored there would be destroyed by an ordinary re-parse of the
|
||||
// ServUO tree, and the next asset Update would find the client files unchanged,
|
||||
// report "nothing to do" and never restore it. So both live in their own tables
|
||||
// and the atlas import reads them on the way past.
|
||||
|
||||
/** Where imported sprites land, under core's upload directory. */
|
||||
const ART_SUBDIR = 'atlas'
|
||||
|
||||
// ── configuration ──────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Is there a shard to ask?
|
||||
*
|
||||
* Both halves matter, exactly as in `shardClilocs.model`: a `baseUrl` on a
|
||||
* disabled config is an install that was set up and then switched off, and
|
||||
* calling it would spend a 12 s timeout to learn what the row already says.
|
||||
*/
|
||||
async function shardLinked() {
|
||||
try {
|
||||
const config = await uoLinkConfig.getSafe()
|
||||
return Boolean(config?.enabled && config?.baseUrl)
|
||||
} catch {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
function artDir() {
|
||||
return path.join(core.uploads.UPLOAD_DIR, ART_SUBDIR)
|
||||
}
|
||||
|
||||
/**
|
||||
* The operator's own art map, which wins over anything imported.
|
||||
*
|
||||
* Read through the atlas model rather than re-implemented, so there is one
|
||||
* definition of where that file lives and what an absent one means.
|
||||
*/
|
||||
function operatorArt() {
|
||||
// eslint-disable-next-line global-require
|
||||
return require('../shardAtlas/shardAtlas.model').loadArtMap()
|
||||
}
|
||||
|
||||
// ── writing a sprite ───────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* The filename one asset gets on disk.
|
||||
*
|
||||
* **Content-addressed on purpose.** A stable name per key (`uo-body-34.png`)
|
||||
* would be overwritten in place by an Update, and every browser and CDN that had
|
||||
* already cached it would keep serving last month's client's sprite — with
|
||||
* nothing anywhere to notice, because the database row would be correct. Putting
|
||||
* eight bytes of the hash in the name makes a changed sprite a changed URL.
|
||||
*
|
||||
* The old file is removed when a key's hash moves, so the directory tracks the
|
||||
* catalogue rather than accumulating one file per import forever.
|
||||
*/
|
||||
function fileNameFor(key, sha256) {
|
||||
const stem = key.replace(/[^a-zA-Z0-9]+/g, '-').replace(/^-+|-+$/g, '')
|
||||
return `uo-${stem}-${String(sha256).slice(0, 8)}.png`
|
||||
}
|
||||
|
||||
/**
|
||||
* Write one sprite and return its filename, or null if it could not be written.
|
||||
*
|
||||
* Never throws. A full disk or a read-only volume must degrade to "this creature
|
||||
* has no picture" — which the whole site already renders correctly, because it is
|
||||
* the state every install was in until this phase — rather than failing an import
|
||||
* that has already fetched hundreds of others.
|
||||
*/
|
||||
function writeSprite(key, sha256, png) {
|
||||
const name = fileNameFor(key, sha256)
|
||||
|
||||
try {
|
||||
fs.mkdirSync(artDir(), { recursive: true })
|
||||
fs.writeFileSync(path.join(artDir(), name), png)
|
||||
return name
|
||||
} catch (err) {
|
||||
log.warn('could not write an imported sprite', { key, error: err.message })
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/** Best-effort removal of a sprite a key no longer points at. */
|
||||
function removeSprite(name) {
|
||||
if (!name) return
|
||||
|
||||
try {
|
||||
fs.unlinkSync(path.join(artDir(), name))
|
||||
} catch {
|
||||
// Already gone, or never written. Either way there is nothing to do, and an
|
||||
// import must not fail because a file it was tidying up was tidied already.
|
||||
}
|
||||
}
|
||||
|
||||
// ── the import ─────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Import (or update) the body catalogue and the slug → body map.
|
||||
*
|
||||
* Returns a result rather than throwing, so a controller can render it and an
|
||||
* operator can read it:
|
||||
*
|
||||
* `skipped` no shard configured — the file era had no equivalent here
|
||||
* `unavailable` the shard could not answer (down, plane off, no libgdiplus)
|
||||
* `unchanged` the client files match what was imported; nothing fetched
|
||||
* `imported` fetched and applied
|
||||
* `needsReview` a key we hold has vanished from the shard's manifest
|
||||
* `failed` something went wrong mid-import
|
||||
*
|
||||
* `force` re-imports even when the client files are unchanged (which is also how
|
||||
* an operator recovers from a deleted uploads directory — the database still
|
||||
* holds the hashes, but the files behind them are gone). `approve` accepts a
|
||||
* catalogue that no longer offers keys we hold.
|
||||
*
|
||||
* `by` is who pressed the button, carried through only so the panel can say what
|
||||
* the last import did and who ran it without reading the audit log (phase 8). It
|
||||
* decides nothing.
|
||||
*/
|
||||
async function importAssets({ force = false, approve = false, by = null } = {}) {
|
||||
if (!(await shardLinked())) {
|
||||
return {
|
||||
status: 'skipped',
|
||||
reason: 'uo-link is not configured, so there is no shard to read client files from',
|
||||
}
|
||||
}
|
||||
|
||||
let sources
|
||||
|
||||
try {
|
||||
sources = await bridge.sourceFingerprint()
|
||||
} catch (err) {
|
||||
return failure(err, 'client file manifest')
|
||||
}
|
||||
|
||||
// §4.4: a Linux shard host without libgdiplus cannot render a sprite at all.
|
||||
// It is reported on the source gate precisely so an operator meets it while
|
||||
// setting the shard up rather than from an empty bestiary weeks later.
|
||||
if (sources.imaging && sources.imaging.ok === false) {
|
||||
return {
|
||||
status: 'unavailable',
|
||||
code: 'NO_IMAGING',
|
||||
reason: sources.imaging.reason || 'the shard host cannot render images',
|
||||
}
|
||||
}
|
||||
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
|
||||
if (!force && bridge.sameSources(sources, meta?.sources)) {
|
||||
const counts = await db.countAssets(bridge.FAMILY)
|
||||
const bodies = await db.countBodies()
|
||||
|
||||
return {
|
||||
status: 'unchanged',
|
||||
assets: counts.total,
|
||||
stored: counts.stored,
|
||||
bodies: bodies.resolved,
|
||||
hashing: sources.hashing,
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
}
|
||||
}
|
||||
|
||||
let manifest
|
||||
|
||||
try {
|
||||
manifest = await bridge.readManifest({ family: bridge.FAMILY })
|
||||
} catch (err) {
|
||||
return failure(err, 'asset manifest')
|
||||
}
|
||||
|
||||
// The body family only. This diff decides what gets DELETED, and the manifest
|
||||
// it is diffed against is of one family by construction — so reading the whole
|
||||
// table here stages every item picture phase 5 warmed as a vanished key.
|
||||
const held = await db.allAssets(bridge.FAMILY)
|
||||
const offered = new Set(manifest.rows.map((r) => r.key))
|
||||
|
||||
// A key we hold that the shard no longer offers. An unmounted client volume and
|
||||
// a deliberate downgrade look identical from here, and the wrong guess deletes
|
||||
// artwork, so it is staged rather than applied — the same rule, and the same
|
||||
// reasoning, as a vanished cliloc overlay or a disappearing atlas facet.
|
||||
const vanished = [...held.keys()].filter((key) => !offered.has(key))
|
||||
|
||||
if (vanished.length > 0 && !approve) {
|
||||
return {
|
||||
status: 'needsReview',
|
||||
reason:
|
||||
`${vanished.length} asset(s) this site holds are no longer offered by the shard; ` +
|
||||
'nothing was changed',
|
||||
// Each one carries the picture it currently has, because the decision the
|
||||
// operator is being asked for is "is it right that these disappear?" and a
|
||||
// list of keys cannot be looked at. `body/820/a23` names nothing a human
|
||||
// recognises; the horse it is a picture of does.
|
||||
vanished: vanished.slice(0, 50).map((key) => ({ key, file: held.get(key)?.file ?? null })),
|
||||
vanishedCount: vanished.length,
|
||||
}
|
||||
}
|
||||
|
||||
// The diff, and the whole reason stage 2 carries hashes and not pixels. An
|
||||
// unchanged key is skipped ONLY if its file is actually still on disk: the row
|
||||
// and the file can disagree (a wiped uploads volume, a restore from a database
|
||||
// dump), and re-fetching a sprite is far cheaper than a creature page with a
|
||||
// broken image on it.
|
||||
const wanted = manifest.rows.filter((row) => {
|
||||
const existing = held.get(row.key)
|
||||
if (!existing || existing.sha256 !== row.sha256) return true
|
||||
if (!existing.file) return true
|
||||
return !fs.existsSync(path.join(artDir(), existing.file))
|
||||
})
|
||||
|
||||
let fetched = { assets: new Map(), missing: { absent: 0, unsupported: 0 } }
|
||||
|
||||
if (wanted.length > 0) {
|
||||
try {
|
||||
fetched = await bridge.fetchAssets({
|
||||
keys: wanted.map((r) => r.key),
|
||||
catalog: manifest.catalog,
|
||||
})
|
||||
} catch (err) {
|
||||
return failure(err, 'asset content')
|
||||
}
|
||||
}
|
||||
|
||||
const rows = []
|
||||
let written = 0
|
||||
|
||||
for (const row of manifest.rows) {
|
||||
const existing = held.get(row.key)
|
||||
const got = fetched.assets.get(row.key)
|
||||
|
||||
if (!got) {
|
||||
// Either it was unchanged and skipped, or the shard could not serve it. The
|
||||
// row is kept either way, with whatever file it already had — a key the
|
||||
// shard suddenly cannot render must not lose the picture we already hold.
|
||||
rows.push({ ...row, file: existing?.file ?? null })
|
||||
continue
|
||||
}
|
||||
|
||||
const name = writeSprite(row.key, got.sha256, got.png)
|
||||
|
||||
if (name) {
|
||||
written++
|
||||
if (existing?.file && existing.file !== name) removeSprite(existing.file)
|
||||
}
|
||||
|
||||
rows.push({
|
||||
...row,
|
||||
sha256: got.sha256 || row.sha256,
|
||||
bytes: got.bytes || row.bytes,
|
||||
width: got.width || row.width,
|
||||
height: got.height || row.height,
|
||||
body: got.body ?? row.body,
|
||||
action: got.action ?? row.action ?? 0,
|
||||
direction: got.direction ?? row.direction,
|
||||
file: name ?? existing?.file ?? null,
|
||||
})
|
||||
}
|
||||
|
||||
const removed = []
|
||||
|
||||
if (vanished.length > 0) {
|
||||
for (const key of vanished) {
|
||||
removeSprite(held.get(key)?.file)
|
||||
removed.push(key)
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
await db.saveAssets(
|
||||
rows,
|
||||
{
|
||||
catalog: manifest.catalog,
|
||||
extractorVersion: manifest.extractorVersion,
|
||||
family: bridge.FAMILY,
|
||||
playerBodies: manifest.playerBodies,
|
||||
sources: { files: sources.files, extractorVersion: sources.extractorVersion },
|
||||
count: rows.length,
|
||||
},
|
||||
// The approved removals go in with the write. The sprite is already
|
||||
// unlinked above; leaving the row behind would keep counting a picture
|
||||
// that is gone and re-offer the same key for review on every import.
|
||||
removed,
|
||||
)
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
|
||||
const bodies = await resolveAtlasBodies()
|
||||
const art = await applyArt()
|
||||
|
||||
// What this run did, kept beside the catalogue it produced (phase 8). The admin
|
||||
// panel renders it as "the last import", which is the question an operator has
|
||||
// straight after pressing a button that takes a minute and prints nothing:
|
||||
// what changed, and did the body pass find drift. Core's activity log records
|
||||
// the same action, but it is one unfiltered list of every admin action on the
|
||||
// site, so an import from three client patches ago is not findable there.
|
||||
//
|
||||
// Best-effort on purpose: the import has already applied, and losing a cosmetic
|
||||
// summary must not turn a successful import into a failure.
|
||||
const last = {
|
||||
at: new Date().toISOString(),
|
||||
by,
|
||||
force,
|
||||
approve,
|
||||
assets: rows.length,
|
||||
fetched: fetched.assets.size,
|
||||
written,
|
||||
removed: removed.length,
|
||||
absent: fetched.missing.absent,
|
||||
unsupported: fetched.missing.unsupported,
|
||||
bodies: bodies.tally ?? null,
|
||||
art: art.applied ?? 0,
|
||||
}
|
||||
|
||||
try {
|
||||
await db.recordLastImport(last)
|
||||
} catch (err) {
|
||||
log.warn('could not record the import summary', { error: err.message })
|
||||
}
|
||||
|
||||
log.info('asset import applied', {
|
||||
assets: rows.length,
|
||||
fetched: fetched.assets.size,
|
||||
written,
|
||||
absent: fetched.missing.absent,
|
||||
bodies: bodies.resolved,
|
||||
art: art.applied,
|
||||
})
|
||||
|
||||
return {
|
||||
status: 'imported',
|
||||
catalog: manifest.catalog,
|
||||
extractorVersion: manifest.extractorVersion,
|
||||
assets: rows.length,
|
||||
fetched: fetched.assets.size,
|
||||
written,
|
||||
absent: fetched.missing.absent,
|
||||
unsupported: fetched.missing.unsupported,
|
||||
removed: removed.length,
|
||||
scanned: manifest.scanned,
|
||||
pages: manifest.pages,
|
||||
playerBodies: manifest.playerBodies,
|
||||
bodies,
|
||||
art,
|
||||
}
|
||||
}
|
||||
|
||||
function failure(err, what) {
|
||||
if (err instanceof bridge.AssetBridgeError) {
|
||||
return { status: 'unavailable', code: err.code, reason: err.message }
|
||||
}
|
||||
|
||||
log.warn(`asset import failed reading the ${what}`, { error: err.message })
|
||||
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
|
||||
// ── the body pass (§8) ─────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Ask the shard for a body id for every creature the atlas knows.
|
||||
*
|
||||
* `shard_spawn_creatures.name` is the ServUO class name — the atlas build picks
|
||||
* the winning spelling of the spawn TYPE token rather than inventing a display
|
||||
* name — so this needs no new column to ask its question.
|
||||
*
|
||||
* Never throws: a shard that goes down between the asset fetch and this pass
|
||||
* leaves the assets imported and the map as it was, which is a strictly better
|
||||
* state than failing the whole import back to nothing.
|
||||
*/
|
||||
async function resolveAtlasBodies() {
|
||||
let creatures = []
|
||||
|
||||
try {
|
||||
creatures = await atlasDb.allCreatureTypes()
|
||||
} catch (err) {
|
||||
return { resolved: 0, asked: 0, reason: err.message }
|
||||
}
|
||||
|
||||
if (creatures.length === 0) {
|
||||
return { resolved: 0, asked: 0, reason: 'the spawn atlas has no creatures loaded' }
|
||||
}
|
||||
|
||||
let rows
|
||||
|
||||
try {
|
||||
rows = await bridge.resolveBodies({ creatures })
|
||||
} catch (err) {
|
||||
return { resolved: 0, asked: creatures.length, reason: err.message }
|
||||
}
|
||||
|
||||
try {
|
||||
await db.replaceBodies(rows)
|
||||
} catch (err) {
|
||||
return { resolved: 0, asked: creatures.length, reason: err.message }
|
||||
}
|
||||
|
||||
const tally = { ok: 0, unknown: 0, notCreature: 0, failed: 0 }
|
||||
|
||||
for (const row of rows) {
|
||||
if (tally[row.status] === undefined) tally.failed++
|
||||
else tally[row.status]++
|
||||
}
|
||||
|
||||
return { asked: creatures.length, answered: rows.length, resolved: tally.ok, tally }
|
||||
}
|
||||
|
||||
// ── the derivation (§12) ───────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Point every atlas creature at its imported portrait.
|
||||
*
|
||||
* Two rules, and the second is the one worth stating:
|
||||
*
|
||||
* 1. The operator's `spawnAtlas.art.json` wins. Someone who drew their own
|
||||
* creature portraits must not have them replaced by a sprite rip.
|
||||
* 2. A slug with neither is set back to NULL rather than left alone. A creature
|
||||
* whose body stopped resolving — the operator removed a script package, say
|
||||
* — would otherwise keep pointing at a file that is about to be deleted, and
|
||||
* a broken image is worse than no image.
|
||||
*/
|
||||
async function applyArt() {
|
||||
const derived = await db.artBySlug()
|
||||
const operator = operatorArt()
|
||||
|
||||
const map = { ...derived, ...operator }
|
||||
|
||||
try {
|
||||
const applied = await atlasDb.setCreatureArt(map)
|
||||
return { applied, derived: Object.keys(derived).length, operator: Object.keys(operator).length }
|
||||
} catch (err) {
|
||||
log.warn('could not apply imported creature art', { error: err.message })
|
||||
return { applied: 0, derived: Object.keys(derived).length, error: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
// ── status ─────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* What the admin panel renders: what is loaded, what the shard says, and whether
|
||||
* the two agree.
|
||||
*
|
||||
* Never throws and never fails a page: every branch that could — no shard, a
|
||||
* shard that is down, an asset plane the operator switched off — is a reported
|
||||
* state with a reason an operator can act on.
|
||||
*/
|
||||
async function getStatus() {
|
||||
// The BODY family, not the whole table: item and land art live here too and
|
||||
// are reported separately below, because they are a working set rather than a
|
||||
// catalogue with a size (§11).
|
||||
const counts = await db.countAssets(bridge.FAMILY).catch(() => ({ total: 0, stored: 0 }))
|
||||
const bodies = await db.countBodies().catch(() => ({ total: 0, resolved: 0 }))
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
const families = await db.countByFamily().catch(() => ({}))
|
||||
|
||||
const status = {
|
||||
// Is there a shard to ask at all? Stated rather than left to be inferred:
|
||||
// the panel disables its import buttons on it, and the alternative — reading
|
||||
// it out of `reason`'s wording, or out of `shard` being null, which is also
|
||||
// what a shard that is merely DOWN looks like — is a sentence that decides
|
||||
// behaviour.
|
||||
linked: await shardLinked(),
|
||||
loaded: {
|
||||
assets: counts.total,
|
||||
stored: counts.stored,
|
||||
creatures: bodies.total,
|
||||
resolved: bodies.resolved,
|
||||
catalog: meta?.catalog ?? null,
|
||||
extractorVersion: meta?.extractorVersion ?? null,
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
// Item and land pictures, counted separately because they are a different
|
||||
// KIND of thing (§11, phase 5): no manifest, no set, and no "how many are
|
||||
// there" to compare against. `items` is how many the site has been asked
|
||||
// for and holds, which is the only number that means anything here.
|
||||
items: families.static?.stored ?? 0,
|
||||
land: families.land?.stored ?? 0,
|
||||
// What the last import did, and who ran it (phase 8). Null on an install
|
||||
// that has never imported, and on one whose last import predates this
|
||||
// field — both of which render as "no import recorded" rather than as
|
||||
// zeroes, because an import that fetched nothing is a real and different
|
||||
// answer from one that never happened.
|
||||
last: meta?.last ?? null,
|
||||
},
|
||||
shard: null,
|
||||
drift: null,
|
||||
}
|
||||
|
||||
if (!status.linked) {
|
||||
status.reason = 'uo-link is not configured'
|
||||
return status
|
||||
}
|
||||
|
||||
try {
|
||||
const sources = await bridge.sourceFingerprint()
|
||||
|
||||
status.shard = {
|
||||
files: Object.keys(sources.files).length,
|
||||
extractorVersion: sources.extractorVersion,
|
||||
hashing: sources.hashing,
|
||||
complete: sources.complete,
|
||||
imaging: sources.imaging,
|
||||
// Which §5 families this overlay serves. A phase-3 or phase-4 overlay says
|
||||
// `['body']`, which is what an admin panel needs in order to say "update
|
||||
// your plugin" rather than showing an item-art pipeline that cannot work.
|
||||
families: sources.families,
|
||||
}
|
||||
|
||||
status.drift = meta ? !bridge.sameSources(sources, meta.sources) : true
|
||||
} catch (err) {
|
||||
status.reason = err.message
|
||||
status.code = err instanceof bridge.AssetBridgeError ? err.code : 'UNAVAILABLE'
|
||||
}
|
||||
|
||||
return status
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
ART_SUBDIR,
|
||||
artDir,
|
||||
fileNameFor,
|
||||
importAssets,
|
||||
resolveAtlasBodies,
|
||||
applyArt,
|
||||
getStatus,
|
||||
}
|
||||
510
server/model/shardAssets/shardItemArt.model.js
Normal file
510
server/model/shardAssets/shardItemArt.model.js
Normal file
@@ -0,0 +1,510 @@
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
const db = require('./shardAssets.db')
|
||||
const core = require('../../core')
|
||||
const bridge = require('../../utils/assetBridge')
|
||||
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||
const log = require('../../core').logger('shardItemArt')
|
||||
|
||||
// Item and land pictures, fetched because something on this site names them
|
||||
// (docs/link/v8.md §5, §11 — protocol 8, phase 5).
|
||||
//
|
||||
// ── Why this is not the body catalogue with a different prefix ─────────
|
||||
//
|
||||
// The bestiary wants every creature, so phase 3 imports a SET: walk a manifest,
|
||||
// diff the hashes, fetch what moved. That works because the set is 1,095 rows
|
||||
// and one megabyte.
|
||||
//
|
||||
// This side has no set. The shard's client addresses 49,152 item graphics and
|
||||
// has art for 39,189 of them; multiply by three thousand hues and there is
|
||||
// nothing to enumerate, no manifest worth building and nothing worth importing
|
||||
// ahead of time. What there IS, at any moment, is a few hundred keys that the
|
||||
// site's own rows actually name: the items on a vendor, the things a character
|
||||
// is wearing. That is the working set, and it is what this fetches.
|
||||
//
|
||||
// ── Who is allowed to make the shard do work ──────────────────────────
|
||||
//
|
||||
// **Ingest warms; the route only serves** (org lead, 2026-09-11). A page never
|
||||
// waits on the shard and never causes a fetch: it renders the pictures already
|
||||
// on disk and leaves out the ones that are not, which is exactly the state every
|
||||
// install was in before this phase and which every surface already handles.
|
||||
// Fetching happens behind that, from the keys the site has stored.
|
||||
//
|
||||
// The alternative — fetch on the first request for a key — was rejected on one
|
||||
// number. The shard's asset plane serves **one request at a time** by design
|
||||
// (§3.2), so any anonymous visitor able to name a key could walk 49,152 ids
|
||||
// times 3,000 hues through that single slot and keep an operator's own import
|
||||
// waiting behind it, from a URL with nothing to authenticate. Warming from the
|
||||
// site's own data has no such surface: the ceiling is the number of distinct
|
||||
// (item, hue) pairs the shard itself has told us about.
|
||||
//
|
||||
// ── Why the wanted set is DERIVED and not a queue ─────────────────────
|
||||
//
|
||||
// A queue table would need writing on the ingest path, draining, retrying,
|
||||
// pruning and reconciling after a restart. The same answer falls out of a
|
||||
// `SELECT DISTINCT` over the rows that name the items — which is self-healing by
|
||||
// construction: a key lost to a restart comes back the next time the pass runs,
|
||||
// and a key for a vendor that has gone stops being wanted the moment its row is
|
||||
// deleted. The in-memory set below is an optimisation on top of that, never the
|
||||
// record: it exists so a picture seen on a LIVE character sheet — which is
|
||||
// fetched from the shard per request and stored nowhere — is not forgotten.
|
||||
//
|
||||
// ── Staleness, without a manifest (§7) ────────────────────────────────
|
||||
//
|
||||
// Every fetched row records the shard's `catalog` id, which is a hash of the
|
||||
// files that decide the bytes. A client patch changes it, a restart does not. So
|
||||
// "is this picture out of date?" is a per-row comparison rather than a manifest
|
||||
// diff, and the answer costs nothing for the pictures nobody is looking at any
|
||||
// more: they are simply never re-fetched.
|
||||
|
||||
/** Where item and land pictures land, under core's upload directory. */
|
||||
const ART_SUBDIR = 'items'
|
||||
|
||||
/**
|
||||
* How many keys one warm pass will fetch.
|
||||
*
|
||||
* A bound rather than a target. The shard serves one asset request at a time, so
|
||||
* a pass that asked for everything at once would hold that slot for as long as it
|
||||
* took — against an operator who might be trying to run an import. Passes are
|
||||
* cheap and repeat; a backlog drains over several of them and nothing waits.
|
||||
*/
|
||||
const WARM_BATCH = 400
|
||||
|
||||
/**
|
||||
* How many live-observed keys are remembered between passes.
|
||||
*
|
||||
* Bounded because this is a set fed by page views. It is an optimisation over the
|
||||
* derived set, so dropping from it costs a picture appearing one pass later, and
|
||||
* never a picture that is lost.
|
||||
*/
|
||||
const SEEN_CAP = 5000
|
||||
|
||||
const seen = new Set()
|
||||
|
||||
// ── keys (§5) ──────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* The one place an item key is spelled.
|
||||
*
|
||||
* Hue 0 means "not hued" on the wire, so it produces the plain key rather than a
|
||||
* `/h0` one — the shard refuses `/h0` outright for the same reason, and the two
|
||||
* agreeing is what stops the same PNG being stored twice under two names.
|
||||
*/
|
||||
function staticKey(itemId, hue = 0) {
|
||||
const id = Number(itemId)
|
||||
|
||||
if (!Number.isInteger(id) || id < 0) return null
|
||||
|
||||
const h = Number(hue)
|
||||
|
||||
return Number.isInteger(h) && h > 0 ? `static/${id}/h${h}` : `static/${id}`
|
||||
}
|
||||
|
||||
function landKey(tileId) {
|
||||
const id = Number(tileId)
|
||||
|
||||
return Number.isInteger(id) && id >= 0 && id < 0x4000 ? `land/${id}` : null
|
||||
}
|
||||
|
||||
function artDir() {
|
||||
return path.join(core.uploads.UPLOAD_DIR, ART_SUBDIR)
|
||||
}
|
||||
|
||||
/**
|
||||
* Content-addressed, exactly as the body catalogue's names are and for the same
|
||||
* reason: a stable name overwritten in place leaves every browser and CDN serving
|
||||
* last month's client's sprite while the database row stays perfectly correct.
|
||||
*/
|
||||
function fileNameFor(key, sha256) {
|
||||
const stem = key.replace(/[^a-zA-Z0-9]+/g, '-').replace(/^-+|-+$/g, '')
|
||||
return `uo-${stem}-${String(sha256).slice(0, 8)}.png`
|
||||
}
|
||||
|
||||
// ── noticing ───────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Remember that something on this site showed these (itemId, hue) pairs.
|
||||
*
|
||||
* Called from the market ingest and from the character sheet, and deliberately
|
||||
* synchronous and allocation-light: it is on a request path and a page must never
|
||||
* pay for a picture it is not going to get anyway.
|
||||
*/
|
||||
function notice(items) {
|
||||
if (!Array.isArray(items)) return 0
|
||||
|
||||
let added = 0
|
||||
|
||||
for (const item of items) {
|
||||
const key = staticKey(item?.itemId ?? item?.item_id, item?.hue)
|
||||
|
||||
if (!key || seen.has(key)) continue
|
||||
|
||||
// Oldest-first, and only when full. The derived set is the record; this is a
|
||||
// cache of hints, so forgetting one costs a pass, not a picture.
|
||||
if (seen.size >= SEEN_CAP) seen.delete(seen.values().next().value)
|
||||
|
||||
seen.add(key)
|
||||
added++
|
||||
}
|
||||
|
||||
return added
|
||||
}
|
||||
|
||||
/** For tests and the admin surface: how many hints are waiting. */
|
||||
function noticedCount() {
|
||||
return seen.size
|
||||
}
|
||||
|
||||
// ── serving ────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Attach `art` to rows that name an item, in place, and notice what is missing.
|
||||
*
|
||||
* `art` is a FILENAME under `uploads/items/`, never a path or a URL — the same
|
||||
* shape `shard_spawn_creatures.art` uses, so the client builds one URL the same
|
||||
* way everywhere and the API never hard-codes a mount point.
|
||||
*
|
||||
* A row with no stored picture gets `art: null` rather than being changed in any
|
||||
* other way. That is a first-class state: it is what every row looked like before
|
||||
* this phase, every surface renders it, and it is what an item this client has no
|
||||
* art for looks like permanently.
|
||||
*/
|
||||
async function decorate(rows, { itemIdField = 'itemId', hueField = 'hue' } = {}) {
|
||||
const list = Array.isArray(rows) ? rows.filter((r) => r && typeof r === 'object') : []
|
||||
|
||||
if (list.length === 0) return list
|
||||
|
||||
const keys = list.map((row) => staticKey(row[itemIdField], row[hueField]))
|
||||
|
||||
let files = new Map()
|
||||
|
||||
try {
|
||||
files = await db.filesForKeys(keys.filter(Boolean))
|
||||
} catch (err) {
|
||||
// Decoration, not the page. A picture lookup that fails must not fail a
|
||||
// marketplace search.
|
||||
log.warn('could not read item art', { error: err.message })
|
||||
return list
|
||||
}
|
||||
|
||||
for (let i = 0; i < list.length; i++) {
|
||||
list[i].art = (keys[i] && files.get(keys[i])) || null
|
||||
}
|
||||
|
||||
// Everything this page WANTED is worth warming, whether or not we had it: the
|
||||
// ones we had may be stale, and the ones we did not are the point.
|
||||
notice(list.map((row) => ({ itemId: row[itemIdField], hue: row[hueField] })))
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
// ── warming ────────────────────────────────────────────────────────────────
|
||||
|
||||
async function shardLinked() {
|
||||
try {
|
||||
const config = await uoLinkConfig.getSafe()
|
||||
return Boolean(config?.enabled && config?.baseUrl)
|
||||
} catch {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Every item key the site's own rows name, newest-priced first.
|
||||
*
|
||||
* `shard_vendor_items` is the only stored table that carries (item_id, hue)
|
||||
* today. The character sheet's equipment is fetched live from the shard per
|
||||
* request and stored nowhere, which is precisely what the in-memory hint set is
|
||||
* for.
|
||||
*/
|
||||
async function wantedKeys() {
|
||||
const keys = []
|
||||
|
||||
try {
|
||||
const rows = await core.query(
|
||||
'SELECT DISTINCT item_id, hue FROM shard_vendor_items WHERE item_id > 0 LIMIT 20000',
|
||||
)
|
||||
|
||||
for (const row of rows) {
|
||||
const key = staticKey(row.item_id, row.hue)
|
||||
if (key) keys.push(key)
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('could not read the marketplace for item art', { error: err.message })
|
||||
}
|
||||
|
||||
// Hints last, so a backlog of stored rows is never starved by page traffic.
|
||||
for (const key of seen) keys.push(key)
|
||||
|
||||
return [...new Set(keys)]
|
||||
}
|
||||
|
||||
function writePicture(key, sha256, png) {
|
||||
const name = fileNameFor(key, sha256)
|
||||
|
||||
try {
|
||||
fs.mkdirSync(artDir(), { recursive: true })
|
||||
fs.writeFileSync(path.join(artDir(), name), png)
|
||||
return name
|
||||
} catch (err) {
|
||||
log.warn('could not write an item picture', { key, error: err.message })
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function removePicture(name) {
|
||||
if (!name) return
|
||||
|
||||
try {
|
||||
fs.unlinkSync(path.join(artDir(), name))
|
||||
} catch {
|
||||
// Already gone, or never written. A warm pass must not fail because a file it
|
||||
// was tidying up was tidied already.
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* One warm pass: fetch the wanted keys we do not already hold, and store them.
|
||||
*
|
||||
* Returns a result rather than throwing, with the same vocabulary the body import
|
||||
* uses — `skipped`, `unavailable`, `unchanged`, `imported`, `failed` — so the
|
||||
* admin surface reports one set of words for both halves of this protocol.
|
||||
*
|
||||
* `limit` bounds one pass. `force` re-fetches keys we hold, which is how an
|
||||
* operator recovers from a wiped uploads volume without waiting for a client
|
||||
* patch to invalidate every row.
|
||||
*/
|
||||
async function warm({ limit = WARM_BATCH, force = false } = {}) {
|
||||
if (!(await shardLinked())) {
|
||||
return { status: 'skipped', reason: 'uo-link is not configured, so there is no shard to ask' }
|
||||
}
|
||||
|
||||
let sources
|
||||
|
||||
try {
|
||||
sources = await bridge.sourceFingerprint()
|
||||
} catch (err) {
|
||||
return failure(err, 'client file manifest')
|
||||
}
|
||||
|
||||
if (sources.imaging && sources.imaging.ok === false) {
|
||||
return {
|
||||
status: 'unavailable',
|
||||
code: 'NO_IMAGING',
|
||||
reason: sources.imaging.reason || 'the shard host cannot render images',
|
||||
}
|
||||
}
|
||||
|
||||
// A phase-3 or phase-4 overlay serves bodies and nothing else. Asking it for a
|
||||
// static is refused per request, which would be a warn on every pass forever —
|
||||
// so it is checked once, here, and reported as the ordinary state it is.
|
||||
// Defensive default rather than a trusted field: an older sidecar, an older
|
||||
// overlay or a stubbed fingerprint can all leave it off, and `['body']` is the
|
||||
// truthful reading of its absence (§6 — the families field arrived in phase 5).
|
||||
const families = Array.isArray(sources.families) ? sources.families : ['body']
|
||||
|
||||
if (!families.includes('static')) {
|
||||
return {
|
||||
status: 'unavailable',
|
||||
code: 'UNSUPPORTED',
|
||||
reason:
|
||||
"this shard's overlay does not serve item art; it offers " +
|
||||
`${families.join(', ')}. Update the plugin overlay to get it.`,
|
||||
}
|
||||
}
|
||||
|
||||
const wanted = await wantedKeys()
|
||||
|
||||
if (wanted.length === 0) {
|
||||
return { status: 'unchanged', wanted: 0, fetched: 0, written: 0 }
|
||||
}
|
||||
|
||||
// The catalogue is learned from the first reply rather than asked for, so this
|
||||
// pass cannot be the thing that decides what is stale. `catalog: null` on the
|
||||
// request means "whatever you have"; the mid-walk guard in `fetchAssets` is what
|
||||
// catches a client that moves underneath it.
|
||||
let held = new Set()
|
||||
|
||||
if (!force) {
|
||||
const current = await currentCatalog()
|
||||
|
||||
try {
|
||||
held = await db.freshKeys(wanted, current)
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
const todo = wanted.filter((key) => !held.has(key)).slice(0, Math.max(1, limit))
|
||||
|
||||
if (todo.length === 0) {
|
||||
forget(wanted)
|
||||
return { status: 'unchanged', wanted: wanted.length, held: held.size, fetched: 0, written: 0 }
|
||||
}
|
||||
|
||||
let fetched
|
||||
|
||||
try {
|
||||
fetched = await bridge.fetchAssets({ keys: todo })
|
||||
} catch (err) {
|
||||
return failure(err, 'item art')
|
||||
}
|
||||
|
||||
// Only the filenames, and only for the keys in hand: the old file is removed
|
||||
// when a key's hash moves, so `uploads/items/` tracks the working set instead of
|
||||
// accumulating one file per client patch forever.
|
||||
const existing = await db.filesForKeys(todo).catch(() => new Map())
|
||||
const rows = []
|
||||
let written = 0
|
||||
|
||||
for (const key of todo) {
|
||||
const got = fetched.assets.get(key)
|
||||
|
||||
// A key the shard has no art for is not a failure and not a row: writing an
|
||||
// empty row would make it "held" and stop it ever being asked again, which is
|
||||
// wrong the moment an operator patches in the missing graphic.
|
||||
if (!got) continue
|
||||
|
||||
const name = writePicture(key, got.sha256, got.png)
|
||||
|
||||
if (!name) continue
|
||||
|
||||
written++
|
||||
|
||||
const before = existing.get(key)
|
||||
|
||||
if (before && before !== name) removePicture(before)
|
||||
|
||||
rows.push({
|
||||
key,
|
||||
family: key.startsWith('land/') ? 'land' : 'static',
|
||||
sha256: got.sha256,
|
||||
bytes: got.bytes,
|
||||
width: got.width,
|
||||
height: got.height,
|
||||
body: null,
|
||||
direction: null,
|
||||
file: name,
|
||||
catalog: fetched.catalog,
|
||||
})
|
||||
}
|
||||
|
||||
if (rows.length > 0) {
|
||||
try {
|
||||
// No meta: `shard_asset_meta` is the BODY catalogue's singleton — what an
|
||||
// Update compares a manifest against — and this family has no manifest. A
|
||||
// warm pass writing there would tell the body import that a client it never
|
||||
// looked at is unchanged.
|
||||
await db.saveAssets(rows, null)
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
forget(todo)
|
||||
|
||||
const result = {
|
||||
status: 'imported',
|
||||
catalog: fetched.catalog,
|
||||
wanted: wanted.length,
|
||||
held: held.size,
|
||||
asked: todo.length,
|
||||
fetched: fetched.assets.size,
|
||||
written,
|
||||
absent: fetched.missing.absent,
|
||||
unsupported: fetched.missing.unsupported,
|
||||
remaining: Math.max(0, wanted.length - held.size - todo.length),
|
||||
}
|
||||
|
||||
log.info('item art warmed', result)
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/** Drop hints a pass has dealt with, so the set does not grow without bound. */
|
||||
function forget(keys) {
|
||||
for (const key of keys) seen.delete(key)
|
||||
}
|
||||
|
||||
/**
|
||||
* The catalogue id the shard would answer under right now.
|
||||
*
|
||||
* Read from a one-key probe rather than from a dedicated command: the shard puts
|
||||
* `catalog` on every fetch reply, so the cheapest honest way to ask is to fetch
|
||||
* something. `static/0` is the smallest such question and its answer is thrown
|
||||
* away — what is wanted is the id beside it.
|
||||
*
|
||||
* A shard that cannot answer returns null, and null compares unequal to every
|
||||
* stored catalogue, so the pass falls back to "everything is stale" — which costs
|
||||
* a re-fetch and never serves a wrong picture. That is the right way round.
|
||||
*/
|
||||
async function currentCatalog() {
|
||||
try {
|
||||
const probe = await bridge.fetchAssets({ keys: ['static/0'] })
|
||||
return probe.catalog ?? null
|
||||
} catch (err) {
|
||||
log.warn('could not read the shard art catalogue', { error: err.message })
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function failure(err, what) {
|
||||
if (err instanceof bridge.AssetBridgeError) {
|
||||
return { status: 'unavailable', code: err.code, reason: err.message }
|
||||
}
|
||||
|
||||
log.warn(`item art failed reading the ${what}`, { error: err.message })
|
||||
|
||||
return { status: 'failed', reason: err.message }
|
||||
}
|
||||
|
||||
// ── the background pass ────────────────────────────────────────────────────
|
||||
|
||||
let timer = null
|
||||
|
||||
/**
|
||||
* Run a warm pass every few minutes, forever, while the process lives.
|
||||
*
|
||||
* Deliberately a plain interval and not a debounce on ingest. A market sweep
|
||||
* delivers dozens of `vendor.listing` frames in a burst and debouncing each of
|
||||
* them would either fire once per frame or need its own state machine; a pass is
|
||||
* cheap when there is nothing to do (one `SELECT DISTINCT` and one probe) and the
|
||||
* work it exists for is not urgent — a picture appearing a few minutes after the
|
||||
* listing that wants it is invisible to everyone.
|
||||
*
|
||||
* `unref()` so this never holds the process open at shutdown.
|
||||
*/
|
||||
function startWarming({ everyMs = 5 * 60 * 1000 } = {}) {
|
||||
if (timer) return
|
||||
|
||||
timer = setInterval(() => {
|
||||
warm().catch((err) => log.warn('item art warm pass failed', { error: err.message }))
|
||||
}, everyMs)
|
||||
|
||||
if (typeof timer.unref === 'function') timer.unref()
|
||||
}
|
||||
|
||||
function stopWarming() {
|
||||
if (!timer) return
|
||||
|
||||
clearInterval(timer)
|
||||
timer = null
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
ART_SUBDIR,
|
||||
WARM_BATCH,
|
||||
artDir,
|
||||
fileNameFor,
|
||||
staticKey,
|
||||
landKey,
|
||||
notice,
|
||||
noticedCount,
|
||||
decorate,
|
||||
wantedKeys,
|
||||
warm,
|
||||
currentCatalog,
|
||||
startWarming,
|
||||
stopWarming,
|
||||
}
|
||||
@@ -16,6 +16,7 @@ const ATLAS_TABLES = [
|
||||
'shard_regions',
|
||||
'shard_landmarks',
|
||||
'shard_champion_spawns',
|
||||
'shard_decor_types',
|
||||
]
|
||||
|
||||
async function insertBatched(conn, sql, rows) {
|
||||
@@ -103,6 +104,16 @@ async function replaceAtlas(atlas, art = {}) {
|
||||
]),
|
||||
)
|
||||
|
||||
// Optional: a tree with no Data/Decoration leaves this empty rather than
|
||||
// failing the import, and the decoration verb then simply has nothing to
|
||||
// offer. `?? []` rather than a guard, so an atlas built by an older parser
|
||||
// (no `decor` key at all) reloads cleanly instead of throwing here.
|
||||
counts.decor = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_decor_types (type, item_id, uses) VALUES (?,?,?)',
|
||||
(atlas.decor ?? []).map((d) => [d.type, d.itemId ?? 0, d.uses ?? 0]),
|
||||
)
|
||||
|
||||
// Point ids are assigned explicitly rather than left to AUTO_INCREMENT: the
|
||||
// join rows need to know them and `conn.batch()` reports no usable insertId
|
||||
// for a multi-row insert. Safe because this transaction just emptied the
|
||||
@@ -110,13 +121,14 @@ async function replaceAtlas(atlas, art = {}) {
|
||||
counts.points = await insertBatched(
|
||||
conn,
|
||||
'INSERT INTO shard_spawn_points ' +
|
||||
'(id, facet, name, x, y, width, height, spawn_range, max_count, min_delay, max_delay, ' +
|
||||
'(id, facet, name, unique_id, x, y, width, height, spawn_range, max_count, min_delay, max_delay, ' +
|
||||
'tod_start, tod_end, tod_mode, region, landmark, label) ' +
|
||||
'VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)',
|
||||
'VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)',
|
||||
atlas.points.map((p, i) => [
|
||||
i + 1,
|
||||
p.facet,
|
||||
p.name,
|
||||
p.uniqueId || null,
|
||||
p.x,
|
||||
p.y,
|
||||
p.width ?? 0,
|
||||
@@ -357,6 +369,73 @@ function listLandmarks({ facet = '', q = '' } = {}) {
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Every decoration type this shard uses, most-used first.
|
||||
*
|
||||
* Ordered by `uses` because a dropdown of 313 types needs the ones the shard
|
||||
* actually reaches for at the top; the alphabetical tiebreak keeps the order
|
||||
* stable across imports, which matters for a form an author scrolls.
|
||||
*/
|
||||
function listDecorTypes({ q = '' } = {}) {
|
||||
const where = []
|
||||
const params = []
|
||||
if (q) {
|
||||
where.push('type LIKE ?')
|
||||
params.push(`%${q}%`)
|
||||
}
|
||||
return query(
|
||||
`SELECT type, item_id, uses
|
||||
FROM shard_decor_types
|
||||
${where.length ? `WHERE ${where.join(' AND ')}` : ''}
|
||||
ORDER BY uses DESC, type ASC`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawners an author can name, searched by name and bounded (Phase 12b).
|
||||
*
|
||||
* **A search rather than a list, and the numbers are why.** This tree has 6,707
|
||||
* spawn points against a 2,000-entry dropdown bound, so a flat read would drop
|
||||
* two thirds of the world and say nothing about which two thirds — the failure
|
||||
* Phase 12a named for decoration, arriving for real. `resolveOptionSource` grew
|
||||
* a `q` for this.
|
||||
*
|
||||
* Only rows with a `unique_id` are offered: that is the only name for a spawner
|
||||
* that exists off the shard, and a row without one cannot be targeted from a
|
||||
* form however it is labelled. A shard's own in-world spawners have none and are
|
||||
* addressed by serial, which an author types rather than picks.
|
||||
*
|
||||
* Ordered by `max_count DESC` so the spawners worth an event's attention come
|
||||
* first, with a stable alphabetical tiebreak for a form somebody scrolls.
|
||||
*/
|
||||
function listSpawners({ q = '', limit = 200 } = {}) {
|
||||
const where = ['unique_id IS NOT NULL', "unique_id <> ''"]
|
||||
const params = []
|
||||
if (q) {
|
||||
where.push('(name LIKE ? OR region LIKE ? OR landmark LIKE ?)')
|
||||
params.push(`%${q}%`, `%${q}%`, `%${q}%`)
|
||||
}
|
||||
params.push(Number(limit) || 200)
|
||||
return query(
|
||||
`SELECT unique_id, name, facet, region, landmark, max_count
|
||||
FROM shard_spawn_points
|
||||
WHERE ${where.join(' AND ')}
|
||||
ORDER BY max_count DESC, name ASC
|
||||
LIMIT ?`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
/** One decoration type, or nothing when this shard's files never name it. */
|
||||
async function getDecorType(type) {
|
||||
const rows = await query(
|
||||
'SELECT type, item_id, uses FROM shard_decor_types WHERE type = ?',
|
||||
[type],
|
||||
)
|
||||
return rows[0] || null
|
||||
}
|
||||
|
||||
function listChampions({ facet = '' } = {}) {
|
||||
const params = []
|
||||
let where = ''
|
||||
@@ -373,8 +452,64 @@ function listChampions({ facet = '' } = {}) {
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Every creature the atlas knows, as `{ slug, name }` (docs/link/v8.md §8).
|
||||
*
|
||||
* `name` is the ServUO CLASS NAME, not a display string invented here: the atlas
|
||||
* build picks the winning spelling of the spawn type token, so "GiantSpider" is
|
||||
* what the column holds and what `ScriptCompiler.FindTypeByName` will resolve.
|
||||
* That is the one property that lets the asset import ask its question without a
|
||||
* new column, and it is worth knowing before anyone "tidies" this into a
|
||||
* prettified label.
|
||||
*/
|
||||
async function allCreatureTypes() {
|
||||
return query('SELECT slug, name FROM shard_spawn_creatures ORDER BY slug')
|
||||
}
|
||||
|
||||
/**
|
||||
* Point creatures at their artwork, from a `{ slug: filename }` map.
|
||||
*
|
||||
* Everything NOT in the map is set back to NULL, which is deliberate: a creature
|
||||
* whose body stopped resolving must lose its portrait rather than keep pointing
|
||||
* at a file that is about to be deleted. A broken image is worse than no image,
|
||||
* and no image is the state the whole atlas UI was designed around.
|
||||
*
|
||||
* One transaction, and a single `CASE` update rather than a statement per slug —
|
||||
* at ~800 creatures the round trips are the cost, not the work.
|
||||
*/
|
||||
async function setCreatureArt(map) {
|
||||
const entries = Object.entries(map ?? {}).filter(
|
||||
([slug, file]) => typeof slug === 'string' && slug !== '' && typeof file === 'string' && file !== '',
|
||||
)
|
||||
|
||||
const conn = await core.pool.getConnection()
|
||||
|
||||
try {
|
||||
await conn.beginTransaction()
|
||||
await conn.query('UPDATE shard_spawn_creatures SET art = NULL WHERE art IS NOT NULL')
|
||||
|
||||
for (let i = 0; i < entries.length; i += BATCH) {
|
||||
await conn.batch(
|
||||
'UPDATE shard_spawn_creatures SET art = ? WHERE slug = ?',
|
||||
entries.slice(i, i + BATCH).map(([slug, file]) => [file, slug]),
|
||||
)
|
||||
}
|
||||
|
||||
await conn.commit()
|
||||
|
||||
return entries.length
|
||||
} catch (err) {
|
||||
await conn.rollback().catch(() => {})
|
||||
throw err
|
||||
} finally {
|
||||
conn.release()
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
replaceAtlas,
|
||||
allCreatureTypes,
|
||||
setCreatureArt,
|
||||
getMeta,
|
||||
getFacets,
|
||||
getPending,
|
||||
@@ -388,5 +523,8 @@ module.exports = {
|
||||
listCreatureCompanions,
|
||||
listRegions,
|
||||
listLandmarks,
|
||||
listDecorTypes,
|
||||
listSpawners,
|
||||
getDecorType,
|
||||
listChampions,
|
||||
}
|
||||
|
||||
@@ -5,13 +5,13 @@ const db = require('./shardAtlas.db')
|
||||
const core = require('../../core')
|
||||
const { settings } = core
|
||||
const { slugify } = require('../../utils/spawnAtlasParse')
|
||||
const {
|
||||
AtlasSourceError,
|
||||
PARSER_VERSION,
|
||||
buildAtlas,
|
||||
hashSources,
|
||||
sameSources,
|
||||
} = require('../../utils/spawnAtlasSource')
|
||||
const { AtlasSourceError, PARSER_VERSION, sameSources } = require('../../utils/spawnAtlasSource')
|
||||
// The two readers are reached through the namespace rather than destructured,
|
||||
// because a test stubs them ON the module object and a binding taken at require
|
||||
// time would keep calling the real one — quietly, and while reporting success.
|
||||
const spawnAtlasSource = require('../../utils/spawnAtlasSource')
|
||||
const { TreeBridgeError } = require('../../utils/treeBridge')
|
||||
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||
const log = require('../../core').logger('shardAtlas')
|
||||
|
||||
// The spawn atlas, refreshed from the shard's own ServUO tree.
|
||||
@@ -37,6 +37,45 @@ const log = require('../../core').logger('shardAtlas')
|
||||
|
||||
const SETTING_KEY = 'spawn_atlas_servuo_path'
|
||||
|
||||
/**
|
||||
* Is there a shard to ask?
|
||||
*
|
||||
* Both halves matter. `baseUrl` alone is an install that has been configured and
|
||||
* then switched off, and calling it would spend a 12 s timeout to learn what the
|
||||
* row already says. Never throws: an unreadable config means "no shard", and a
|
||||
* local tree is a working answer.
|
||||
*/
|
||||
async function shardLinked() {
|
||||
try {
|
||||
const config = await uoLinkConfig.getSafe()
|
||||
return Boolean(config?.enabled && config?.baseUrl)
|
||||
} catch {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Which end this atlas is built from (docs/link/v8.md §10, §17.7).
|
||||
*
|
||||
* **The bridge wins whenever uo-link is configured and enabled**, the same rule
|
||||
* the cliloc table follows and for the same reason: there is no version of "which
|
||||
* source?" an operator benefits from answering, so there is no setting asking it.
|
||||
* A local tree remains the source where there is no shard link — development,
|
||||
* same-host installs — plus the one-off explicit path an admin can type, which is
|
||||
* an instruction rather than a default and therefore overrules this.
|
||||
*/
|
||||
async function sourceFor(pathOverride = '') {
|
||||
const explicit = String(pathOverride || '').trim()
|
||||
if (explicit !== '') return { kind: 'fs', root: explicit }
|
||||
|
||||
if (await shardLinked()) return { kind: 'bridge', root: '' }
|
||||
|
||||
return { kind: 'fs', root: await getServuoPath() }
|
||||
}
|
||||
|
||||
/** How a source reads in a log line or an admin panel. */
|
||||
const describe = (source) => (source.kind === 'bridge' ? 'the shard bridge' : source.root)
|
||||
|
||||
/**
|
||||
* Where the ServUO tree lives.
|
||||
*
|
||||
@@ -107,8 +146,45 @@ function pointTypeRows(points) {
|
||||
return rows
|
||||
}
|
||||
|
||||
/**
|
||||
* The art each creature gets when the atlas is rebuilt.
|
||||
*
|
||||
* **`replaceAtlas` empties `shard_spawn_creatures` and refills it**, so anything
|
||||
* on that row is destroyed on every refresh — and a refresh happens on every
|
||||
* boot. Before protocol 8 that cost nothing: `art` came from a file on disk and
|
||||
* was simply re-read. As of phase 3 it can also come from an IMPORT, which is
|
||||
* expensive to obtain and whose gate (the shard's client-file hashes) would say
|
||||
* "unchanged" for weeks afterwards. So the imported values are re-derived here,
|
||||
* on the way past, rather than being restored by an import that has no reason to
|
||||
* run again.
|
||||
*
|
||||
* **The operator's map is spread last and therefore wins.** Someone who drew
|
||||
* their own creature portraits must not have them replaced by a sprite rip on the
|
||||
* next Update — the one property §12 states outright.
|
||||
*
|
||||
* Never throws: the asset tables are the newer half of this pair, and an atlas
|
||||
* refresh must not start failing because an asset query did. Losing the imported
|
||||
* art for one boot is recoverable by pressing Import; a boot that cannot rebuild
|
||||
* the atlas is not.
|
||||
*/
|
||||
async function artForAtlas() {
|
||||
const operator = loadArtMap()
|
||||
|
||||
try {
|
||||
// eslint-disable-next-line global-require
|
||||
const assetsDb = require('../shardAssets/shardAssets.db')
|
||||
const derived = await assetsDb.artBySlug()
|
||||
return { ...derived, ...operator }
|
||||
} catch (err) {
|
||||
log.warn('imported creature art could not be read; using the operator map alone', {
|
||||
error: err.message,
|
||||
})
|
||||
return operator
|
||||
}
|
||||
}
|
||||
|
||||
async function applyAtlas(atlas) {
|
||||
return db.replaceAtlas({ ...atlas, pointTypes: pointTypeRows(atlas.points) }, loadArtMap())
|
||||
return db.replaceAtlas({ ...atlas, pointTypes: pointTypeRows(atlas.points) }, await artForAtlas())
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -138,18 +214,29 @@ const currentParser = (meta) => meta?.parserVersion === PARSER_VERSION
|
||||
async function refresh({ force = false, approve = false, path: pathOverride = '' } = {}) {
|
||||
// An explicit override wins outright — it is a one-off "use this tree", and it
|
||||
// must not be silently overruled by the configured path the way an env default
|
||||
// would be.
|
||||
const root = pathOverride.trim() !== '' ? pathOverride.trim() : await getServuoPath()
|
||||
if (root === '') return { status: 'skipped', reason: 'no ServUO path configured' }
|
||||
// would be, nor by the bridge.
|
||||
const source = await sourceFor(pathOverride)
|
||||
const root = source.root
|
||||
const where = describe(source)
|
||||
|
||||
if (source.kind === 'fs' && root === '') {
|
||||
return { status: 'skipped', reason: 'no ServUO path configured' }
|
||||
}
|
||||
|
||||
let hashes
|
||||
try {
|
||||
hashes = hashSources(root)
|
||||
hashes = await spawnAtlasSource.hashFrom(source)
|
||||
} catch (err) {
|
||||
if (err instanceof AtlasSourceError) {
|
||||
return { status: 'unavailable', reason: err.message, code: err.code, path: root }
|
||||
if (err instanceof AtlasSourceError || err instanceof TreeBridgeError) {
|
||||
return {
|
||||
status: 'unavailable',
|
||||
source: source.kind,
|
||||
reason: err.message,
|
||||
code: err.code,
|
||||
path: where,
|
||||
}
|
||||
}
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
return { status: 'failed', source: source.kind, reason: err.message, path: where }
|
||||
}
|
||||
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
@@ -162,7 +249,7 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
// whatever an older build derived — a corrected parse would ship and never
|
||||
// reach the data.
|
||||
if (!force && sameSources(hashes, loaded) && currentParser(meta)) {
|
||||
return { status: 'unchanged', path: root }
|
||||
return { status: 'unchanged', source: source.kind, path: where }
|
||||
}
|
||||
|
||||
// A rejected refresh must not re-prompt on every boot. It stays rejected until
|
||||
@@ -170,14 +257,28 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
// decision.
|
||||
const pending = await db.getPending().catch(() => null)
|
||||
if (!approve && !force && pending?.status === 'rejected' && sameSources(hashes, pending.hashes)) {
|
||||
return { status: 'unchanged', path: root, reason: 'refresh previously rejected' }
|
||||
return {
|
||||
status: 'unchanged',
|
||||
source: source.kind,
|
||||
path: where,
|
||||
reason: 'refresh previously rejected',
|
||||
}
|
||||
}
|
||||
|
||||
let atlas
|
||||
try {
|
||||
atlas = buildAtlas(root)
|
||||
atlas = await spawnAtlasSource.buildFrom(source)
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
if (err instanceof AtlasSourceError || err instanceof TreeBridgeError) {
|
||||
return {
|
||||
status: 'unavailable',
|
||||
source: source.kind,
|
||||
reason: err.message,
|
||||
code: err.code,
|
||||
path: where,
|
||||
}
|
||||
}
|
||||
return { status: 'failed', source: source.kind, reason: err.message, path: where }
|
||||
}
|
||||
|
||||
const currentFacets = await db.getFacets().catch(() => [])
|
||||
@@ -190,7 +291,8 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
if (removedFacets.length > 0 && !approve) {
|
||||
const summary = {
|
||||
hashes,
|
||||
path: root,
|
||||
source: source.kind,
|
||||
path: where,
|
||||
currentFacets,
|
||||
incomingFacets,
|
||||
removedFacets,
|
||||
@@ -205,9 +307,16 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
|
||||
try {
|
||||
const counts = await applyAtlas(atlas)
|
||||
return { status: 'imported', path: root, counts, addedFacets, removedFacets }
|
||||
return {
|
||||
status: 'imported',
|
||||
source: source.kind,
|
||||
path: where,
|
||||
counts,
|
||||
addedFacets,
|
||||
removedFacets,
|
||||
}
|
||||
} catch (err) {
|
||||
return { status: 'failed', reason: err.message, path: root }
|
||||
return { status: 'failed', source: source.kind, reason: err.message, path: where }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,7 +339,9 @@ async function rejectPending() {
|
||||
|
||||
/** Everything the admin panel needs to describe atlas state. */
|
||||
async function status({ path: pathOverride = '' } = {}) {
|
||||
const root = pathOverride.trim() !== '' ? pathOverride.trim() : await getServuoPath()
|
||||
const source = await sourceFor(pathOverride)
|
||||
const root = source.root
|
||||
const configured = source.kind === 'bridge' || root !== ''
|
||||
const [meta, pending, facets] = await Promise.all([
|
||||
db.getMeta().catch(() => null),
|
||||
db.getPending().catch(() => null),
|
||||
@@ -239,9 +350,13 @@ async function status({ path: pathOverride = '' } = {}) {
|
||||
|
||||
let treeReadable = false
|
||||
let drift = null
|
||||
if (root !== '') {
|
||||
if (configured) {
|
||||
try {
|
||||
const hashes = hashSources(root)
|
||||
// On the bridge this is the MANIFEST, not the tree: 141 rows and ~32 KB,
|
||||
// with no file bytes crossing the wire to answer "has anything changed".
|
||||
// It is still a shard round trip on an admin page load, which is why it is
|
||||
// here and not on the boot path (§17.7).
|
||||
const hashes = await spawnAtlasSource.hashFrom(source)
|
||||
treeReadable = true
|
||||
const loaded = meta?.source
|
||||
? Object.fromEntries(Object.entries(meta.source).map(([l, v]) => [l, v.sha256]))
|
||||
@@ -255,8 +370,9 @@ async function status({ path: pathOverride = '' } = {}) {
|
||||
}
|
||||
|
||||
return {
|
||||
configured: root !== '',
|
||||
path: root,
|
||||
configured,
|
||||
source: source.kind,
|
||||
path: describe(source),
|
||||
treeReadable,
|
||||
drift,
|
||||
facets,
|
||||
@@ -272,6 +388,18 @@ async function status({ path: pathOverride = '' } = {}) {
|
||||
*/
|
||||
async function refreshOnBoot() {
|
||||
try {
|
||||
// **On the bridge it imports nothing**, deliberately, and by the same
|
||||
// reasoning as the cliloc table (§17.7). A local tree hashes in ~120 ms and
|
||||
// skips; asking the shard would put a sidecar round trip in the boot sequence
|
||||
// to answer a question whose answer is "no" on every restart that did not
|
||||
// follow a map edit — and editing spawn files is an operator action, so
|
||||
// importing became one: Admin → Shard → Import. Whatever atlas is loaded
|
||||
// keeps serving until then.
|
||||
if ((await sourceFor()).kind === 'bridge') {
|
||||
log.info('spawn atlas comes from the shard; import is admin-triggered (Admin → Shard)')
|
||||
return { status: 'skipped', source: 'bridge', reason: 'the shard is the atlas source' }
|
||||
}
|
||||
|
||||
const result = await refresh()
|
||||
switch (result.status) {
|
||||
case 'imported':
|
||||
@@ -403,6 +531,59 @@ async function getCreature(slug, { facet = '', points = 200 } = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decoration types, shaped for a dropdown.
|
||||
*
|
||||
* `type` is both the value and the label: it is the ServUO class name and it is
|
||||
* what the plugin constructs from, so showing the author anything else would
|
||||
* put a name on the screen that does not appear in the refusal if the shard
|
||||
* declines it.
|
||||
*/
|
||||
async function listDecorTypes(opts = {}) {
|
||||
const rows = await db.listDecorTypes(opts)
|
||||
return rows.map((r) => ({
|
||||
type: r.type,
|
||||
itemId: Number(r.item_id) || 0,
|
||||
uses: Number(r.uses) || 0,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawners an author can name, searched (Phase 12b).
|
||||
*
|
||||
* The value is the `UniqueId` because that is what the shard resolves a target
|
||||
* by; the label is the spawner's own name, which is what an author recognises
|
||||
* ("fel bulbous putrification" is a place they know). A row with no name still
|
||||
* answers, labelled by its id, rather than being dropped: a nameless spawner is
|
||||
* still a spawner somebody may need to turn down.
|
||||
*/
|
||||
async function listSpawners(opts = {}) {
|
||||
const rows = await db.listSpawners(opts)
|
||||
return rows.map((r) => ({
|
||||
uniqueId: r.unique_id,
|
||||
name: r.name || null,
|
||||
facet: r.facet,
|
||||
region: r.region || null,
|
||||
landmark: r.landmark || null,
|
||||
maxCount: Number(r.max_count) || 0,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* One decoration type, or null.
|
||||
*
|
||||
* The events decoration verb resolves through this rather than passing a type
|
||||
* name straight through, which does two things at once: it fetches the item id
|
||||
* the graphic-holder classes need, and it keeps the verb to the vocabulary this
|
||||
* shard's own decoration files use. A type the atlas has never seen is refused
|
||||
* here rather than constructed there.
|
||||
*/
|
||||
async function getDecorType(type) {
|
||||
const row = await db.getDecorType(String(type == null ? '' : type).trim())
|
||||
if (!row) return null
|
||||
return { type: row.type, itemId: Number(row.item_id) || 0, uses: Number(row.uses) || 0 }
|
||||
}
|
||||
|
||||
async function listRegions(opts = {}) {
|
||||
const rows = await db.listRegions(opts)
|
||||
return rows.map((r) => ({
|
||||
@@ -485,6 +666,9 @@ module.exports = {
|
||||
getCreature,
|
||||
listRegions,
|
||||
listLandmarks,
|
||||
listDecorTypes,
|
||||
listSpawners,
|
||||
getDecorType,
|
||||
listChampions,
|
||||
listFacets,
|
||||
publicMeta,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
const db = require('./shardClilocs.db')
|
||||
const { settings } = require('../../core')
|
||||
const { displayText } = require('../../utils/clilocParse')
|
||||
const { displayText, parseCliloc } = require('../../utils/clilocParse')
|
||||
const {
|
||||
ClilocFormatError,
|
||||
ClilocSourceError,
|
||||
@@ -8,8 +8,12 @@ const {
|
||||
hashSources,
|
||||
sameSources,
|
||||
missingSources,
|
||||
missingOverlays,
|
||||
readOverlays,
|
||||
readCliloc,
|
||||
} = require('../../utils/clilocSource')
|
||||
const bridge = require('../../utils/clilocBridge')
|
||||
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||
const log = require('../../core').logger('shardClilocs')
|
||||
|
||||
// The cliloc table — UO's id → display-string map, refreshed from a file the
|
||||
@@ -29,11 +33,35 @@ const log = require('../../core').logger('shardClilocs')
|
||||
// 2. **Nothing client-derived is committed.** The table is built from the
|
||||
// operator's own file at a configured path. The repo ships no strings.
|
||||
//
|
||||
// The table is built from a SET of sources — the converted client table plus
|
||||
// every operator-maintained overlay beside it — because shards edit items and
|
||||
// add new ones, and those carry cliloc ids no stock client table has. All of
|
||||
// them are re-read on every boot and hash-gated together, so adding one custom
|
||||
// item never means re-exporting a 5 MB client file. Later sources win.
|
||||
// The table is built from a SET of sources — a base table plus every
|
||||
// operator-maintained overlay beside it — because shards edit items and add new
|
||||
// ones, and those carry cliloc ids no stock client table has. Later sources win,
|
||||
// so an overlay both adds ids the client never had and overrides stock ones.
|
||||
//
|
||||
// ── Where the base comes from (protocol 8, docs/link/v8.md §9) ─────────
|
||||
//
|
||||
// **The shard**, on any install with uo-link configured. It has the operator's
|
||||
// client files already — a ServUO server cannot boot without them — and since
|
||||
// phase 2 it has the decompressor too, so `GET /cliloc` returns the table and
|
||||
// nobody installs UOFiddler or copies a 5 MB file anywhere.
|
||||
//
|
||||
// **A file on disk** otherwise. That is the pipeline this replaces, kept for
|
||||
// installs with no shard link and for development, and deprecated rather than
|
||||
// removed: an operator who has one keeps working, and an operator who has a shard
|
||||
// never builds one. Passing an explicit `path` to `refresh()` still selects it,
|
||||
// which is the escape hatch for "import from this file, this once".
|
||||
//
|
||||
// **Overlays are always the filesystem's**, either way. There is nothing on the
|
||||
// shard to ask for: ServUO has no server-side notion of a custom cliloc, so the
|
||||
// `custom/` directory is the only place those ids exist.
|
||||
//
|
||||
// ── What that changed about WHEN this runs ───────────────────────
|
||||
//
|
||||
// Boot no longer imports on the shard path. The file path could hash 5 MB locally
|
||||
// on every restart and skip; the shard path would mean a sidecar round trip in the
|
||||
// boot sequence, for a table that changes when an operator patches their client —
|
||||
// an event they know about and we do not. So on the bridge, importing is an admin
|
||||
// action (Admin → Shard), and boot leaves whatever is loaded serving.
|
||||
//
|
||||
// That set is also why this has the atlas's escalation, in a lighter form. A
|
||||
// single corrupt file fails the parse loudly, but a source that has simply
|
||||
@@ -96,8 +124,224 @@ const currentParser = (meta) => meta?.parserVersion === PARSER_VERSION
|
||||
*
|
||||
* `force` skips the hash check (an admin asking for a reimport). `approve`
|
||||
* additionally accepts a vanished source.
|
||||
*
|
||||
* Which SOURCE it reads is decided here and nowhere else: the shard when uo-link
|
||||
* is configured and enabled, a file otherwise, and always a file when the caller
|
||||
* named one.
|
||||
*/
|
||||
async function refresh({ force = false, approve = false, path: pathOverride = '' } = {}) {
|
||||
const override = String(pathOverride ?? '').trim()
|
||||
|
||||
if (override === '' && (await shardLinked())) {
|
||||
return refreshFromShard({ force, approve })
|
||||
}
|
||||
|
||||
return refreshFromFile({ force, approve, path: override })
|
||||
}
|
||||
|
||||
/**
|
||||
* Is there a shard to ask?
|
||||
*
|
||||
* Both halves matter. `baseUrl` alone is an install that has been configured and
|
||||
* then switched off, and calling it would spend a 12 s timeout to learn what the
|
||||
* row already says. Never throws: an unreadable config means "no shard", and the
|
||||
* file path is a working answer.
|
||||
*/
|
||||
async function shardLinked() {
|
||||
try {
|
||||
const config = await uoLinkConfig.getSafe()
|
||||
return Boolean(config?.enabled && config?.baseUrl)
|
||||
} catch {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merge parsed sources in order, later winning.
|
||||
*
|
||||
* Shared by both paths, because the merge is the same question whichever end the
|
||||
* base arrived from: what did each source contribute, and what did it override.
|
||||
* The per-source breakdown is for the admin panel — an operator who adds an
|
||||
* overlay wants to see it took effect, and `overrode: 0` on a file meant to
|
||||
* re-label stock items says it did not.
|
||||
*/
|
||||
function mergeSources(groups) {
|
||||
const merged = new Map()
|
||||
const sources = []
|
||||
|
||||
for (const group of groups) {
|
||||
let added = 0
|
||||
let overrode = 0
|
||||
|
||||
for (const entry of group.entries) {
|
||||
if (!Number.isInteger(entry.number)) continue
|
||||
if (merged.has(entry.number)) overrode++
|
||||
else added++
|
||||
merged.set(entry.number, entry)
|
||||
}
|
||||
|
||||
sources.push({
|
||||
label: group.label,
|
||||
kind: group.kind,
|
||||
entries: group.entries.length,
|
||||
added,
|
||||
overrode,
|
||||
})
|
||||
}
|
||||
|
||||
return { entries: [...merged.values()], sources }
|
||||
}
|
||||
|
||||
/** Overlay hashes as a `{ label: sha256 }` map, in merge order. */
|
||||
function overlayHashes(files) {
|
||||
const hashes = {}
|
||||
for (const file of files) hashes[file.label] = file.sha256
|
||||
return hashes
|
||||
}
|
||||
|
||||
/** The overlay half of a stored fingerprint — everything under `custom/`. */
|
||||
function onlyOverlays(hashes) {
|
||||
if (!hashes) return null
|
||||
const out = {}
|
||||
for (const [label, sha] of Object.entries(hashes)) {
|
||||
if (label.startsWith('custom/')) out[label] = sha
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
/**
|
||||
* Import with the shard as the base source.
|
||||
*
|
||||
* The gate is two-part, and neither part is something the shard can answer for
|
||||
* us: has the client file changed (size/mtime/sha256, plus the shard's own
|
||||
* `EXTRACTOR_VERSION`), and has any overlay beside the configured path changed.
|
||||
* Either is drift; neither is the normal case.
|
||||
*/
|
||||
async function refreshFromShard({ force = false, approve = false } = {}) {
|
||||
let fingerprint
|
||||
|
||||
try {
|
||||
fingerprint = await bridge.fingerprint()
|
||||
} catch (err) {
|
||||
if (err instanceof bridge.ClilocBridgeError) {
|
||||
return { status: 'unavailable', source: 'bridge', reason: err.message, code: err.code }
|
||||
}
|
||||
return { status: 'failed', source: 'bridge', reason: err.message }
|
||||
}
|
||||
|
||||
const configured = await getClientPath()
|
||||
const overlays = readOverlays(configured)
|
||||
const hashes = overlayHashes(overlays.files)
|
||||
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
|
||||
if (
|
||||
!force &&
|
||||
bridge.sameSource(fingerprint, meta?.base) &&
|
||||
sameSources(hashes, onlyOverlays(meta?.hashes)) &&
|
||||
currentParser(meta)
|
||||
) {
|
||||
return {
|
||||
status: 'unchanged',
|
||||
source: 'bridge',
|
||||
file: fingerprint.file,
|
||||
count: meta.count ?? null,
|
||||
customCount: overlays.files.length,
|
||||
hashing: fingerprint.hashing,
|
||||
}
|
||||
}
|
||||
|
||||
// An overlay that was loaded last time and is not there now is refused rather
|
||||
// than applied — an unmounted volume and a deliberate deletion look identical
|
||||
// from here, and the wrong guess silently drops every name that file gave.
|
||||
// The BASE is deliberately not part of this question: an install upgraded from
|
||||
// the file pipeline is *supposed* to stop having one.
|
||||
const gone = missingOverlays(hashes, meta?.hashes)
|
||||
|
||||
if (gone.length > 0 && !approve) {
|
||||
return {
|
||||
status: 'needsReview',
|
||||
source: 'bridge',
|
||||
reason: `${gone.length} previously-loaded cliloc overlay(s) are missing; the existing table is unchanged`,
|
||||
missingSources: gone,
|
||||
file: fingerprint.file,
|
||||
}
|
||||
}
|
||||
|
||||
let base
|
||||
|
||||
try {
|
||||
base = await bridge.readCliloc({ lang: bridge.DEFAULT_LANGUAGE })
|
||||
} catch (err) {
|
||||
if (err instanceof bridge.ClilocBridgeError) {
|
||||
return { status: 'unavailable', source: 'bridge', reason: err.message, code: err.code }
|
||||
}
|
||||
return { status: 'failed', source: 'bridge', reason: err.message }
|
||||
}
|
||||
|
||||
const groups = [{ label: base.source.file, kind: 'shard', entries: base.entries }]
|
||||
|
||||
for (const file of overlays.files) {
|
||||
try {
|
||||
groups.push({ label: file.label, kind: 'custom', entries: parseCliloc(file.buffer) })
|
||||
} catch (err) {
|
||||
if (err instanceof ClilocFormatError) {
|
||||
// Named, because "which of my six overlay files is malformed" is
|
||||
// otherwise a guessing game.
|
||||
return {
|
||||
status: 'unavailable',
|
||||
source: 'bridge',
|
||||
reason: `${file.label}: ${err.message}`,
|
||||
code: err.code,
|
||||
}
|
||||
}
|
||||
return { status: 'failed', source: 'bridge', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
const merged = mergeSources(groups)
|
||||
|
||||
try {
|
||||
const applied = await db.replaceAll(merged.entries, {
|
||||
source: 'bridge',
|
||||
base: fingerprint,
|
||||
hashes,
|
||||
parserVersion: PARSER_VERSION,
|
||||
sources: merged.sources,
|
||||
file: base.source.file,
|
||||
bytes: fingerprint.size,
|
||||
})
|
||||
|
||||
invalidate()
|
||||
|
||||
return {
|
||||
status: 'imported',
|
||||
source: 'bridge',
|
||||
file: base.source.file,
|
||||
count: applied.count,
|
||||
parsed: merged.entries.length,
|
||||
blank: applied.blank,
|
||||
pages: base.source.pages,
|
||||
sources: merged.sources,
|
||||
// The shard says how many rows it holds; this is how many arrived. They
|
||||
// agree, or the walk is wrong in a way no count on its own would show.
|
||||
reported: base.source.reported,
|
||||
received: base.source.received,
|
||||
overlayProblem: overlays.problem ?? undefined,
|
||||
acceptedMissing: gone.length > 0 ? gone : undefined,
|
||||
}
|
||||
} catch (err) {
|
||||
return { status: 'failed', source: 'bridge', reason: err.message }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Import from a converted file on disk — the pre-protocol-8 pipeline, unchanged.
|
||||
*
|
||||
* Deprecated but supported: an install with no shard link has no other way to get
|
||||
* a table, and development without a running ServUO is the same case.
|
||||
*/
|
||||
async function refreshFromFile({ force = false, approve = false, path: pathOverride = '' } = {}) {
|
||||
// An explicit override wins outright — a one-off "use this file", which must
|
||||
// not be silently overruled by the configured path the way an env default is.
|
||||
const configured = pathOverride.trim() !== '' ? pathOverride.trim() : await getClientPath()
|
||||
@@ -153,7 +397,10 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
}
|
||||
|
||||
try {
|
||||
const applied = await db.replaceAll(parsed.entries, parsed.source)
|
||||
// `source: 'file'` is what lets the NEXT refresh — and `status()` — tell a
|
||||
// table built from a converted file from one built over the bridge. Without
|
||||
// it an install that gains a shard link looks like it already imported.
|
||||
const applied = await db.replaceAll(parsed.entries, { ...parsed.source, source: 'file' })
|
||||
invalidate()
|
||||
return {
|
||||
status: 'imported',
|
||||
@@ -177,9 +424,22 @@ async function refresh({ force = false, approve = false, path: pathOverride = ''
|
||||
/**
|
||||
* Boot hook. Best-effort by contract: it logs and returns, never throws, so a
|
||||
* missing or malformed cliloc file can never stop the site coming up.
|
||||
*
|
||||
* **On the bridge it imports nothing**, deliberately. The file path can hash a
|
||||
* local 5 MB file on every restart and skip in 14 ms; asking the shard would put
|
||||
* a sidecar round trip in the boot sequence to answer a question whose answer is
|
||||
* "no" every time except after a client patch — which is an operator action, and
|
||||
* therefore something an operator can press a button for. Whatever table is
|
||||
* loaded keeps serving, which is exactly what happens today when a restart finds
|
||||
* nothing changed.
|
||||
*/
|
||||
async function refreshOnBoot() {
|
||||
try {
|
||||
if (await shardLinked()) {
|
||||
log.info('cliloc table comes from the shard; import is admin-triggered (Admin → Shard)')
|
||||
return { status: 'skipped', source: 'bridge', reason: 'the shard is the cliloc source' }
|
||||
}
|
||||
|
||||
const result = await refresh()
|
||||
switch (result.status) {
|
||||
case 'imported':
|
||||
@@ -220,8 +480,18 @@ async function refreshOnBoot() {
|
||||
}
|
||||
}
|
||||
|
||||
/** Everything the admin panel needs to describe cliloc state. */
|
||||
/**
|
||||
* Everything the admin panel needs to describe cliloc state.
|
||||
*
|
||||
* Two shapes, one per source, sharing every field a panel actually renders
|
||||
* (`count`, `drift`, `problem`, `sources`, `missingSources`, `importedAt`). What
|
||||
* differs is what `file` means and what a problem with it looks like: on the
|
||||
* bridge it is the shard's own client file and the problems are transport ones,
|
||||
* on disk it is a path an operator typed.
|
||||
*/
|
||||
async function status({ path: pathOverride = '' } = {}) {
|
||||
if (pathOverride.trim() === '' && (await shardLinked())) return shardStatus()
|
||||
|
||||
const configured = pathOverride.trim() !== '' ? pathOverride.trim() : await getClientPath()
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
const loaded = await db.count().catch(() => 0)
|
||||
@@ -280,6 +550,72 @@ async function status({ path: pathOverride = '' } = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Status when the shard is the source.
|
||||
*
|
||||
* The one thing worth knowing here that the file path has no equivalent of:
|
||||
* `hashing`. The shard reports a null `sha256` for a client file it has not
|
||||
* hashed yet — hashing the 343 MB of art and animation it also serves cannot fit
|
||||
* in a 10 s reply, so it happens on its own thread — and a null hash means "ask
|
||||
* again", never "changed". Drift falls back to (size, mtime) meanwhile, which is
|
||||
* the same gate the shard itself applies, so an operator is never blocked from
|
||||
* importing by a hash that has not landed.
|
||||
*/
|
||||
async function shardStatus() {
|
||||
const configured = await getClientPath()
|
||||
const meta = await db.getMeta().catch(() => null)
|
||||
const loaded = await db.count().catch(() => 0)
|
||||
|
||||
const overlays = readOverlays(configured)
|
||||
const hashes = overlayHashes(overlays.files)
|
||||
|
||||
let fingerprint = null
|
||||
let problem = overlays.problem ?? null
|
||||
let code = null
|
||||
|
||||
try {
|
||||
fingerprint = await bridge.fingerprint()
|
||||
} catch (err) {
|
||||
problem = err.message
|
||||
code = err.code ?? null
|
||||
}
|
||||
|
||||
const drift = fingerprint
|
||||
? !bridge.sameSource(fingerprint, meta?.base) ||
|
||||
!sameSources(hashes, onlyOverlays(meta?.hashes)) ||
|
||||
!currentParser(meta)
|
||||
: null
|
||||
|
||||
return {
|
||||
source: 'bridge',
|
||||
configured: true,
|
||||
// The overlay directory, which is all the path setting still selects on this
|
||||
// source. Reported so a panel can say where `custom/` is being read from.
|
||||
path: configured,
|
||||
file: fingerprint?.file ?? bridge.SOURCE_FILE,
|
||||
fileReadable: Boolean(fingerprint),
|
||||
problem,
|
||||
code,
|
||||
drift,
|
||||
count: loaded,
|
||||
shard: fingerprint
|
||||
? {
|
||||
size: fingerprint.size,
|
||||
mtime: fingerprint.mtime,
|
||||
sha256: fingerprint.sha256,
|
||||
extractorVersion: fingerprint.extractorVersion,
|
||||
hashing: fingerprint.hashing,
|
||||
complete: fingerprint.complete,
|
||||
}
|
||||
: null,
|
||||
sources: Object.keys(hashes),
|
||||
loadedSources: meta?.sources ?? null,
|
||||
missingSources: missingOverlays(hashes, meta?.hashes),
|
||||
importedAt: meta?.importedAt ?? null,
|
||||
sourceBytes: meta?.base?.size ?? meta?.bytes ?? null,
|
||||
}
|
||||
}
|
||||
|
||||
// ── Lookup ─────────────────────────────────────────────────────────────────
|
||||
//
|
||||
// Resolution happens SERVER-SIDE, not in the browser. Two reasons: the table is
|
||||
@@ -359,6 +695,7 @@ module.exports = {
|
||||
SETTING_KEY,
|
||||
getClientPath,
|
||||
setClientPath,
|
||||
shardLinked,
|
||||
refresh,
|
||||
refreshOnBoot,
|
||||
status,
|
||||
|
||||
@@ -39,4 +39,56 @@ const remove = (account, userId) =>
|
||||
const removeByAccount = (account) =>
|
||||
query('DELETE FROM shard_account_links WHERE account = ?', [account])
|
||||
|
||||
module.exports = { upsert, getByAccount, listByUser, isOwnedBy, remove, removeByAccount }
|
||||
|
||||
// A bound on every "resolve a set of people" read below. It mirrors core's own
|
||||
// `MAX_AUDIENCE` (engagementRecipients.db.js) rather than importing it: a module
|
||||
// cannot reach into core's models, and the number this file has to respect is
|
||||
// "no more ids than core will accept" whatever core calls it.
|
||||
const MAX_AUDIENCE = 5000
|
||||
|
||||
// **Website user ids for a set of game accounts.** The bulk form of
|
||||
// `getByAccount`, and the one the engagement mapper needs: a guild event's
|
||||
// audience is its members, and turning a roster into a set of people is one join
|
||||
// rather than one query per member (Phase 11).
|
||||
//
|
||||
// DISTINCT because two characters on one guild roster can share an account, and
|
||||
// the caller wants people rather than characters.
|
||||
async function userIdsForAccounts(accounts) {
|
||||
const wanted = [...new Set((accounts || []).filter((a) => typeof a === 'string' && a))]
|
||||
if (!wanted.length) return []
|
||||
const capped = wanted.slice(0, MAX_AUDIENCE)
|
||||
const marks = capped.map(() => '?').join(', ')
|
||||
const rows = await query(
|
||||
`SELECT DISTINCT user_id FROM shard_account_links WHERE account IN (${marks})`,
|
||||
capped,
|
||||
)
|
||||
return rows.map((r) => Number(r.user_id)).filter((n) => Number.isInteger(n) && n > 0)
|
||||
}
|
||||
|
||||
// **Every website user with a linked game account** — the `uo.linked.accounts`
|
||||
// audience (ENGAGEMENT.md §5.1a). The set an operator reaches for first, and the
|
||||
// one a `not` composes against ("everyone who has NOT linked").
|
||||
//
|
||||
// It returns ids and nothing else: §5.1a rule 2 is that a module's resolver
|
||||
// never sees an address, a channel or a template, and core maps ids to addresses
|
||||
// on its own side after preferences, suppression and the verification gate.
|
||||
async function allLinkedUserIds(limit = MAX_AUDIENCE) {
|
||||
const rows = await query(
|
||||
'SELECT DISTINCT user_id FROM shard_account_links ORDER BY user_id LIMIT ?',
|
||||
[limit],
|
||||
)
|
||||
return rows.map((r) => Number(r.user_id)).filter((n) => Number.isInteger(n) && n > 0)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
upsert,
|
||||
getByAccount,
|
||||
listByUser,
|
||||
isOwnedBy,
|
||||
remove,
|
||||
removeByAccount,
|
||||
userIdsForAccounts,
|
||||
allLinkedUserIds,
|
||||
MAX_AUDIENCE,
|
||||
}
|
||||
|
||||
|
||||
@@ -34,4 +34,20 @@ const unlink = (account, userId) => db.remove(account, userId)
|
||||
// Drop the local mirror for an account (source-of-truth severed elsewhere).
|
||||
const removeByAccount = (account) => db.removeByAccount(account)
|
||||
|
||||
module.exports = { link, listForUser, ownsAccount, getByAccount, unlink, removeByAccount }
|
||||
// The bulk resolvers the engagement audiences and the guild mapper need
|
||||
// (Phase 11). Thin pass-throughs, like `ownsAccount` above: there is no logic to
|
||||
// put here, and a module's audience resolver returning ids and nothing else is
|
||||
// the contract (§5.1a rule 2).
|
||||
const userIdsForAccounts = (accounts) => db.userIdsForAccounts(accounts)
|
||||
const allLinkedUserIds = (limit) => db.allLinkedUserIds(limit)
|
||||
|
||||
module.exports = {
|
||||
link,
|
||||
listForUser,
|
||||
ownsAccount,
|
||||
getByAccount,
|
||||
unlink,
|
||||
removeByAccount,
|
||||
userIdsForAccounts,
|
||||
allLinkedUserIds,
|
||||
}
|
||||
|
||||
@@ -41,14 +41,25 @@ async function replaceVendor(vendor, items) {
|
||||
|
||||
await conn.query(
|
||||
`INSERT INTO shard_vendors
|
||||
(serial, shop_name, owner_serial, owner_name, map, x, y, z, region, house,
|
||||
item_count, item_total, truncated, t)
|
||||
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?)
|
||||
(serial, shop_name, owner_serial, owner_name, owner_acct, map, x, y, z, region, house,
|
||||
item_count, item_total, truncated, t,
|
||||
fees_exempt, charge_per_period, funds, pay_interval_sec, next_pay_at,
|
||||
periods_remaining, dismissal_at)
|
||||
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)
|
||||
ON DUPLICATE KEY UPDATE shop_name = VALUES(shop_name), owner_serial = VALUES(owner_serial),
|
||||
owner_name = VALUES(owner_name), map = VALUES(map), x = VALUES(x), y = VALUES(y),
|
||||
owner_name = VALUES(owner_name), owner_acct = VALUES(owner_acct),
|
||||
map = VALUES(map), x = VALUES(x), y = VALUES(y),
|
||||
z = VALUES(z), region = VALUES(region), house = VALUES(house),
|
||||
item_count = VALUES(item_count), item_total = VALUES(item_total),
|
||||
truncated = VALUES(truncated), t = VALUES(t),
|
||||
-- Protocol 5. Written back unconditionally, INCLUDING when they are null:
|
||||
-- a shard downgraded to a pre-v5 overlay stops sending the fees object, and
|
||||
-- leaving the last v5 values in place would leave a dismissal date standing
|
||||
-- that nothing is maintaining any more. A stale deadline is worse than none.
|
||||
fees_exempt = VALUES(fees_exempt), charge_per_period = VALUES(charge_per_period),
|
||||
funds = VALUES(funds), pay_interval_sec = VALUES(pay_interval_sec),
|
||||
next_pay_at = VALUES(next_pay_at), periods_remaining = VALUES(periods_remaining),
|
||||
dismissal_at = VALUES(dismissal_at),
|
||||
-- Touched explicitly rather than left to ON UPDATE CURRENT_TIMESTAMP:
|
||||
-- MariaDB does not fire that when every column is written back
|
||||
-- unchanged, and a shop that is re-published identically is still
|
||||
@@ -60,6 +71,7 @@ async function replaceVendor(vendor, items) {
|
||||
vendor.shopName ?? null,
|
||||
vendor.ownerSerial ?? null,
|
||||
vendor.ownerName ?? null,
|
||||
vendor.ownerAcct ?? null,
|
||||
vendor.map ?? null,
|
||||
Number.isFinite(vendor.x) ? vendor.x : null,
|
||||
Number.isFinite(vendor.y) ? vendor.y : null,
|
||||
@@ -70,6 +82,13 @@ async function replaceVendor(vendor, items) {
|
||||
Number.isFinite(vendor.itemTotal) ? vendor.itemTotal : items.length,
|
||||
vendor.truncated ? 1 : 0,
|
||||
Number.isFinite(vendor.t) ? vendor.t : null,
|
||||
vendor.feesExempt ? 1 : 0,
|
||||
Number.isFinite(vendor.chargePerPeriod) ? vendor.chargePerPeriod : null,
|
||||
Number.isFinite(vendor.funds) ? vendor.funds : null,
|
||||
Number.isFinite(vendor.payIntervalSec) ? vendor.payIntervalSec : null,
|
||||
vendor.nextPayAt ?? null,
|
||||
Number.isFinite(vendor.periodsRemaining) ? vendor.periodsRemaining : null,
|
||||
vendor.dismissalAt ?? null,
|
||||
],
|
||||
)
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
const db = require('./shardMarket.db')
|
||||
const clilocs = require('../shardClilocs/shardClilocs.model')
|
||||
const itemArt = require('../shardAssets/shardItemArt.model')
|
||||
const log = require('../../core').logger('shard-market')
|
||||
|
||||
// Defense in depth on top of the shard's own MarketMaxListings cap. The shard is
|
||||
@@ -31,6 +32,7 @@ const MAX_OWNER = 64
|
||||
const MAX_MAP = 40
|
||||
const MAX_REGION = 80
|
||||
const MAX_SERIAL = 20
|
||||
const MAX_ACCT = 120
|
||||
|
||||
const clip = (value, max) => {
|
||||
if (value == null) return null
|
||||
@@ -43,6 +45,42 @@ const int = (value, fallback = 0) => {
|
||||
return Number.isFinite(n) ? Math.trunc(n) : fallback
|
||||
}
|
||||
|
||||
// A wire timestamp -> a Date the DB layer can bind, or null. The shard emits ISO-8601
|
||||
// (`DateTime.ToString("o")`); anything else is a plugin we do not recognise and is
|
||||
// dropped rather than stored as an Invalid Date, which MariaDB rejects in strict mode
|
||||
// and which would fail the whole vendor over one bad field.
|
||||
const when = (value) => {
|
||||
if (!value) return null
|
||||
const d = new Date(value)
|
||||
return Number.isNaN(d.getTime()) ? null : d
|
||||
}
|
||||
|
||||
// Protocol 5. The vendor's fee state, normalised out of the frame's `fees` object.
|
||||
//
|
||||
// Two things this deliberately does NOT do. It does not recompute `dismissalAt` from
|
||||
// the parts -- the shard resolved it against ServUO's own two vendor systems (the
|
||||
// charge, the funds and the interval all differ between them) and re-deriving it here
|
||||
// would be a second implementation of a rule that lives in PlayerVendor.PayTimer. And
|
||||
// it does not treat a missing `fees` object as zero: a pre-v5 overlay simply omits it,
|
||||
// and nulls are how a v5 website says "this shard has not told me" rather than
|
||||
// "this vendor is broke", which is the difference between silence and a false alarm.
|
||||
const fees = (f) => {
|
||||
if (!f || typeof f !== 'object') return { feesExempt: false, chargePerPeriod: null, funds: null, payIntervalSec: null, nextPayAt: null, periodsRemaining: null, dismissalAt: null }
|
||||
// A commission vendor has no pay timer and is never dismissed for fees. Reporting it
|
||||
// as exempt with no schedule is not the same as reporting a very long one, and a
|
||||
// surface that renders "never" must be able to tell them apart.
|
||||
if (f.exempt === true) return { feesExempt: true, chargePerPeriod: null, funds: null, payIntervalSec: null, nextPayAt: null, periodsRemaining: null, dismissalAt: null }
|
||||
return {
|
||||
feesExempt: false,
|
||||
chargePerPeriod: Number.isFinite(f.chargePerPeriod) ? Math.trunc(f.chargePerPeriod) : null,
|
||||
funds: Number.isFinite(f.funds) ? Math.trunc(f.funds) : null,
|
||||
payIntervalSec: Number.isFinite(f.payIntervalSec) ? Math.trunc(f.payIntervalSec) : null,
|
||||
nextPayAt: when(f.nextPayAt),
|
||||
periodsRemaining: Number.isFinite(f.periodsRemaining) ? Math.trunc(f.periodsRemaining) : null,
|
||||
dismissalAt: when(f.dismissalAt),
|
||||
}
|
||||
}
|
||||
|
||||
// ── Ingest ─────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
@@ -64,6 +102,10 @@ function flattenFrame(ev) {
|
||||
shopName: clip(ev.shopName, MAX_SHOP),
|
||||
ownerSerial: clip(ev.ownerSerial, MAX_SERIAL),
|
||||
ownerName: clip(ev.ownerName, MAX_OWNER),
|
||||
// Protocol 5. The character name has been here since v3, but only the game
|
||||
// ACCOUNT joins to shard_account_links -- so this is the field that makes a
|
||||
// vendor row resolvable to a person at all.
|
||||
ownerAcct: clip(ev.ownerAcct, MAX_ACCT),
|
||||
map: clip(loc.map, MAX_MAP),
|
||||
x: Number.isFinite(loc.x) ? Math.trunc(loc.x) : null,
|
||||
y: Number.isFinite(loc.y) ? Math.trunc(loc.y) : null,
|
||||
@@ -76,6 +118,7 @@ function flattenFrame(ev) {
|
||||
itemTotal: int(ev.total, int(ev.count, 0)),
|
||||
truncated: ev.truncated === true,
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
...fees(ev.fees),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,6 +174,13 @@ async function upsertVendor(ev) {
|
||||
const vendor = flattenFrame(ev)
|
||||
const items = await shapeItems(ev)
|
||||
await db.replaceVendor(vendor, items)
|
||||
|
||||
// The listings name (itemId, hue) pairs, which are §5 asset keys (phase 5).
|
||||
// Noticing them here is what makes the warm pass find a newly listed item's
|
||||
// picture before anyone looks at the shop, rather than one page view later.
|
||||
// A hint, never a queue — the pass derives its real set from this table, so a
|
||||
// hint lost to a restart costs nothing.
|
||||
itemArt.notice(items)
|
||||
}
|
||||
|
||||
/** Ingest one `vendor.listing.remove` frame. */
|
||||
@@ -231,8 +281,14 @@ async function search({
|
||||
|
||||
const info = await db.meta()
|
||||
|
||||
// Each listing gets `art`: the filename of the item's picture under
|
||||
// uploads/items/, or null where this site does not hold one (phase 5). One
|
||||
// query for the page, off the listing shape rather than the SQL, so the search
|
||||
// itself stays the search and a picture lookup that fails costs a picture.
|
||||
const listings = await itemArt.decorate(rows.map(shapeListing))
|
||||
|
||||
return {
|
||||
listings: rows.map(shapeListing),
|
||||
listings,
|
||||
total,
|
||||
limit,
|
||||
offset,
|
||||
@@ -250,7 +306,7 @@ async function getVendor(serial, { limit = 250, offset = 0 } = {}) {
|
||||
const row = await db.getVendor(serial)
|
||||
if (!row) return null
|
||||
const items = await db.listVendorItems(serial, { limit, offset })
|
||||
return { ...shapeVendor(row), items: items.map(shapeItem) }
|
||||
return { ...shapeVendor(row), items: await itemArt.decorate(items.map(shapeItem)) }
|
||||
}
|
||||
|
||||
/** Index size, staleness, and the facet/region filter options. */
|
||||
|
||||
@@ -98,7 +98,12 @@ async function latestEconomy() {
|
||||
|
||||
// ── Houses / IDOC ────────────────────────────────────────────────────────
|
||||
const HOUSE_COLS =
|
||||
'serial, stage, map, x, y, z, region, name, owner_serial, owner_acct, built_on, last_refreshed, is_idoc, updated_at'
|
||||
'serial, stage, map, x, y, z, region, name, owner_serial, owner_acct, built_on, last_refreshed, is_idoc, updated_at' +
|
||||
// Protocol 5's decay schedule. Added to the BASE column list rather than to
|
||||
// HOUSE_REG_COLS because it arrives on house.decay, so a decay-only row -- one the
|
||||
// registry sweep has never seen -- carries it too, and the public IDOC page reads
|
||||
// exactly those rows.
|
||||
', next_stage, estimated_collapse, decay_period_sec, dynamic_decay'
|
||||
|
||||
const upsertHouse = (serial, fields) => upsertRow('shard_houses', 'serial', serial, fields)
|
||||
|
||||
@@ -171,6 +176,70 @@ const removeGuild = (id) => query('DELETE FROM shard_guilds WHERE id = ?', [id])
|
||||
const clearGuilds = () => query('DELETE FROM shard_guilds')
|
||||
const listGuilds = () => query(`SELECT ${GUILD_COLS} FROM shard_guilds ORDER BY name ASC`)
|
||||
|
||||
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
|
||||
// `rank` is backticked wherever it is written, like `int` on shard_online: it is a
|
||||
// reserved word in MySQL 8 and merely a keyword in MariaDB, so it parses bare here
|
||||
// and must not be relied on to.
|
||||
const MEMBER_COLS = 'guild_id, serial, name, acct, web_id, is_player, `rank`, rank_cliloc, rank_name, t'
|
||||
|
||||
// Upsert rather than plain insert: a roster frame can be redelivered (the /history
|
||||
// backfill replays stored frames on every reconnect), and a redelivery must be a
|
||||
// no-op rather than a duplicate-key error.
|
||||
//
|
||||
// The rank columns are assigned unconditionally, NULL included. A member whose rank
|
||||
// the shard withheld — a staff account, whose GuildRank getter reports Leader
|
||||
// regardless of the truth — must go back to "not known" rather than keeping a rank
|
||||
// from before they were promoted.
|
||||
const upsertGuildMembers = (rows) => {
|
||||
if (!rows.length) return Promise.resolve()
|
||||
const values = rows.map(() => '(?, ?, ?, ?, ?, ?, ?, ?, ?, ?)').join(', ')
|
||||
const params = rows.flatMap((r) => [
|
||||
r.guild_id, r.serial, r.name, r.acct, r.web_id, r.is_player,
|
||||
r.rank, r.rank_cliloc, r.rank_name, r.t,
|
||||
])
|
||||
return query(
|
||||
`INSERT INTO shard_guild_members (${MEMBER_COLS}) VALUES ${values}
|
||||
ON DUPLICATE KEY UPDATE name = VALUES(name), acct = VALUES(acct),
|
||||
web_id = VALUES(web_id), is_player = VALUES(is_player),
|
||||
\`rank\` = VALUES(\`rank\`), rank_cliloc = VALUES(rank_cliloc),
|
||||
rank_name = VALUES(rank_name), t = VALUES(t)`,
|
||||
params,
|
||||
)
|
||||
}
|
||||
|
||||
const clearGuildMembers = (guildId) =>
|
||||
query('DELETE FROM shard_guild_members WHERE guild_id = ?', [guildId])
|
||||
|
||||
const removeGuildMember = (guildId, serial) =>
|
||||
query('DELETE FROM shard_guild_members WHERE guild_id = ? AND serial = ?', [guildId, serial])
|
||||
|
||||
const clearAllGuildMembers = () => query('DELETE FROM shard_guild_members')
|
||||
|
||||
const listGuildMembers = (guildId) =>
|
||||
query(`SELECT ${MEMBER_COLS} FROM shard_guild_members WHERE guild_id = ? ORDER BY name ASC`, [
|
||||
guildId,
|
||||
])
|
||||
|
||||
|
||||
// **The game accounts on one guild's roster** — the input to
|
||||
// `shardLinks.userIdsForAccounts`, and therefore to the `members` audience a
|
||||
// guild event carries (Phase 11). Accounts rather than `web_id`, deliberately:
|
||||
// `web_id` is a value MIRRORED off the wire actor, and `shard_account_links` is
|
||||
// the authoritative map. A mirror that has drifted would mail the wrong person,
|
||||
// and a mirror that is behind would mail nobody, so the query that decides who
|
||||
// is told reads the table whose job that is.
|
||||
const listGuildMemberAccounts = (guildId) =>
|
||||
query(
|
||||
'SELECT DISTINCT acct FROM shard_guild_members WHERE guild_id = ? AND acct IS NOT NULL',
|
||||
[guildId],
|
||||
)
|
||||
|
||||
// The accounts of every sitting governor — the `uo.governors` audience.
|
||||
// `governor_acct` is NULL on a city with no governor and on one whose governor's
|
||||
// mobile has no account, and both are simply nobody.
|
||||
const listGovernorAccounts = () =>
|
||||
query('SELECT DISTINCT governor_acct FROM shard_governors WHERE governor_acct IS NOT NULL')
|
||||
|
||||
// The guild an actor LEADS — matched on the current board (leader_serial or the
|
||||
// linked leader_acct), so it reflects live state. Guild MEMBERSHIP for non-leaders
|
||||
// is not modelled (the board carries only counts + leader), so we don't guess it.
|
||||
@@ -342,6 +411,13 @@ module.exports = {
|
||||
removeGuild,
|
||||
clearGuilds,
|
||||
listGuilds,
|
||||
upsertGuildMembers,
|
||||
clearGuildMembers,
|
||||
removeGuildMember,
|
||||
clearAllGuildMembers,
|
||||
listGuildMembers,
|
||||
listGuildMemberAccounts,
|
||||
listGovernorAccounts,
|
||||
findGuildLedByActor,
|
||||
listGuildsLedByAccounts,
|
||||
upsertGovernor,
|
||||
|
||||
@@ -124,10 +124,39 @@ async function upsertHouse(data) {
|
||||
built_on: data.builtOn ? new Date(data.builtOn) : null,
|
||||
last_refreshed: data.lastRefreshed ? new Date(data.lastRefreshed) : null,
|
||||
is_idoc: String(data.stage).toUpperCase() === 'IDOC' ? 1 : 0,
|
||||
// Protocol 5. `ownerName` is written back only when the frame carries one, and
|
||||
// that asymmetry is deliberate: house.update also writes this column, from a
|
||||
// different sweep, and a pre-v5 overlay's house.decay frame has no ownerName at
|
||||
// all. Coalescing to null here would let every decay transition ERASE a name the
|
||||
// registry had already resolved.
|
||||
...(data.ownerName ? { owner_name: String(data.ownerName).slice(0, 120) } : {}),
|
||||
...decayScheduleFields(data.schedule),
|
||||
}
|
||||
await db.upsertHouse(data.serial, fields)
|
||||
}
|
||||
|
||||
// Protocol 5's `schedule` object, flattened into its columns.
|
||||
//
|
||||
// Unlike ownerName above, these are written back UNCONDITIONALLY, including as nulls.
|
||||
// A schedule is a claim about the future and it goes stale on its own: if a shard is
|
||||
// rolled back to a pre-v5 overlay, or a house leaves IDOC so its collapse time stops
|
||||
// being knowable, the right stored value is "nothing" rather than the last thing we
|
||||
// were told. A dated promise nobody is maintaining is worse than no promise.
|
||||
function decayScheduleFields(schedule) {
|
||||
const s = schedule && typeof schedule === 'object' ? schedule : {}
|
||||
const when = (v) => {
|
||||
if (!v) return null
|
||||
const d = new Date(v)
|
||||
return Number.isNaN(d.getTime()) ? null : d
|
||||
}
|
||||
return {
|
||||
next_stage: when(s.nextStage),
|
||||
estimated_collapse: when(s.estimatedCollapse),
|
||||
decay_period_sec: Number.isFinite(s.decayPeriodSec) ? Math.trunc(s.decayPeriodSec) : null,
|
||||
dynamic_decay: typeof s.dynamicDecay === 'boolean' ? (s.dynamicDecay ? 1 : 0) : null,
|
||||
}
|
||||
}
|
||||
|
||||
function shapeHouse(r) {
|
||||
return {
|
||||
serial: r.serial,
|
||||
@@ -149,6 +178,16 @@ function shapeHouse(r) {
|
||||
inRegistry: r.in_registry == null ? undefined : Boolean(r.in_registry),
|
||||
builtOn: r.built_on,
|
||||
lastRefreshed: r.last_refreshed,
|
||||
// Protocol 5. Re-nested on read for the reason shardMarket re-nests `location`:
|
||||
// the visibility projection matches literal JSON keys, so the stored read model
|
||||
// and the live wire frame have to spell this the same way or the one admin rule
|
||||
// covers only one of the two paths.
|
||||
schedule: {
|
||||
dynamicDecay: r.dynamic_decay == null ? null : Boolean(r.dynamic_decay),
|
||||
nextStage: r.next_stage,
|
||||
decayPeriodSec: r.decay_period_sec,
|
||||
estimatedCollapse: r.estimated_collapse,
|
||||
},
|
||||
isIdoc: Boolean(r.is_idoc),
|
||||
updatedAt: r.updated_at,
|
||||
}
|
||||
@@ -340,8 +379,101 @@ async function upsertGuild(ev) {
|
||||
})
|
||||
}
|
||||
|
||||
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
|
||||
const clearGuilds = () => db.clearGuilds()
|
||||
const removeGuild = async (id) => {
|
||||
if (id == null) return
|
||||
await db.removeGuild(id)
|
||||
await db.clearGuildMembers(id)
|
||||
}
|
||||
const clearGuilds = async () => {
|
||||
await db.clearGuilds()
|
||||
await db.clearAllGuildMembers()
|
||||
}
|
||||
|
||||
// ── Guild membership (Protocol 4) ──────────────────────────────────────────
|
||||
// Apply one guild.roster frame.
|
||||
//
|
||||
// A roster larger than the shard's per-frame cap arrives as several frames
|
||||
// carrying seq/more/total. The sidecar reassembles them for its OWN board, but the
|
||||
// live WebSocket feed and the /history backfill both carry the individual frames,
|
||||
// so this ingest sees them unreassembled and has to cope.
|
||||
//
|
||||
// It copes without buffering, because a table can express what a single JSON column
|
||||
// could not: the frame carrying seq 0 clears the guild first and every frame then
|
||||
// upserts its own rows. Rows are keyed on (guild_id, serial), so a redelivered frame
|
||||
// — the /history backfill replays stored frames on every reconnect — is idempotent
|
||||
// rather than a duplicate-key error.
|
||||
//
|
||||
// The cost is a brief window during a multi-frame update where the table holds part
|
||||
// of a roster. That is acceptable for a projection that is already only as fresh as
|
||||
// a 60s sweep, and the frames arrive back-to-back in one burst; buffering to close
|
||||
// it would duplicate the sidecar's reassembly for a sub-second inconsistency.
|
||||
async function upsertGuildRoster(ev) {
|
||||
if (!ev || ev.id == null) return
|
||||
|
||||
const seq = Number.isFinite(ev.seq) ? ev.seq : 0
|
||||
const members = Array.isArray(ev.members) ? ev.members : []
|
||||
|
||||
// seq 0 begins a roster and supersedes whatever was held for this guild.
|
||||
if (seq === 0) await db.clearGuildMembers(ev.id)
|
||||
|
||||
const rows = members
|
||||
.filter((m) => m && m.serial)
|
||||
.map((m) => ({
|
||||
guild_id: ev.id,
|
||||
serial: m.serial,
|
||||
name: m.name ?? null,
|
||||
acct: m.acct ?? null,
|
||||
web_id: Number.isFinite(m.webId) ? m.webId : null,
|
||||
is_player: m.player ? 1 : 0,
|
||||
// Guild rank (Protocol 4). ABSENT is a real state and is stored as NULL: the
|
||||
// shard withholds the rank for a staff account, because ServUO's GuildRank
|
||||
// getter reports Leader for anyone at GameMaster or above whatever their
|
||||
// actual rank. Defaulting a missing rank to 0 here would turn "we were not
|
||||
// told" into "rank 0", which is a demotion invented by this line.
|
||||
rank: Number.isInteger(m.rank) ? m.rank : null,
|
||||
rank_cliloc: Number.isInteger(m.rankCliloc) ? m.rankCliloc : null,
|
||||
rank_name: typeof m.rankName === 'string' && m.rankName ? m.rankName.slice(0, 64) : null,
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
}))
|
||||
|
||||
await db.upsertGuildMembers(rows)
|
||||
}
|
||||
|
||||
// A single departure (guild.leave). Advisory: the shard re-emits the full roster
|
||||
// whenever the member set changes, so the table would converge on the next frame
|
||||
// even if this were dropped. Applying it makes the change visible immediately
|
||||
// instead of at the end of the sweep that produced it.
|
||||
async function removeGuildMember(ev) {
|
||||
if (!ev || ev.id == null || !ev.who) return
|
||||
await db.removeGuildMember(ev.id, ev.who)
|
||||
}
|
||||
|
||||
// The membership roster for one guild, in the wire shape the projection expects
|
||||
// (an array of actor objects), so shardVisibility strips acct/webId by the same
|
||||
// rule it applies to guild.leader.
|
||||
async function listGuildMembers(guildId) {
|
||||
const rows = await db.listGuildMembers(guildId)
|
||||
return rows.map((r) => ({
|
||||
serial: r.serial,
|
||||
name: r.name,
|
||||
...(r.acct == null ? {} : { acct: r.acct }),
|
||||
...(r.web_id == null ? {} : { webId: r.web_id }),
|
||||
player: !!r.is_player,
|
||||
}))
|
||||
}
|
||||
|
||||
|
||||
// **Just the accounts, for the engagement audiences** (Phase 11). Deliberately
|
||||
// NOT `listGuildMembers().map(m => m.acct)`: that shape exists to be projected
|
||||
// through `shardVisibility`, which strips `acct` for anyone below admin, so
|
||||
// building an audience out of it would either leak the projection's job into
|
||||
// this one or silently resolve to nobody depending on who asked. These two go to
|
||||
// the database for exactly the column they need and pass nothing else on.
|
||||
const listGuildMemberAccounts = async (guildId) =>
|
||||
(await db.listGuildMemberAccounts(guildId)).map((r) => r.acct).filter(Boolean)
|
||||
|
||||
const listGovernorAccounts = async () =>
|
||||
(await db.listGovernorAccounts()).map((r) => r.governor_acct).filter(Boolean)
|
||||
|
||||
function shapeGuild(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
@@ -620,6 +752,11 @@ module.exports = {
|
||||
removeGuild,
|
||||
clearGuilds,
|
||||
listGuilds,
|
||||
upsertGuildRoster,
|
||||
removeGuildMember,
|
||||
listGuildMembers,
|
||||
listGuildMemberAccounts,
|
||||
listGovernorAccounts,
|
||||
replaceGuilds,
|
||||
findGuildForActor,
|
||||
listGuildsLedForAccounts,
|
||||
|
||||
87
server/model/teamProvider/teamProvider.db.js
Normal file
87
server/model/teamProvider/teamProvider.db.js
Normal file
@@ -0,0 +1,87 @@
|
||||
// SQL behind the Team provider — three questions core asks, answered from the
|
||||
// guild board and the roster Protocol 4 put there.
|
||||
//
|
||||
// Every statement reads only THIS module's tables. Core's Team tables are
|
||||
// core-internal (docs/website/TEAMS.md §10.3) and this module must never name
|
||||
// one, even though it is what fills them.
|
||||
|
||||
// `query` is destructured from the core facade at require time, like every other
|
||||
// *.db.js here. The facade resolves `ctx` per call, so taking it now is safe even
|
||||
// though `ctx` does not exist yet when this file is first required.
|
||||
const { query } = require('../../core')
|
||||
|
||||
/** ServUO's `RankDefinition.Ranks[4]` is Leader, and 4 is the top of the ladder. */
|
||||
const LEADER_RANK = 4
|
||||
|
||||
/**
|
||||
* The guild board — one row per guild the shard has told us about.
|
||||
*
|
||||
* `members`/`online` here are the COUNTS `guild.update` carries; the roster is a
|
||||
* separate table (Protocol 4). Both are read, because a count is what the shard
|
||||
* asserts and a roster is what it enumerated, and they can legitimately disagree
|
||||
* for the moment between a membership change and the sweep that reports it.
|
||||
*/
|
||||
const listGuilds = () =>
|
||||
query(
|
||||
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
|
||||
FROM shard_guilds ORDER BY name ASC`,
|
||||
)
|
||||
|
||||
const findGuild = (id) =>
|
||||
query(
|
||||
`SELECT id, name, abbr, alliance, members, online, leader_serial, leader_name, leader_acct
|
||||
FROM shard_guilds WHERE id = ? LIMIT 1`,
|
||||
[id],
|
||||
)
|
||||
|
||||
/**
|
||||
* One guild's roster, with the site link and live presence folded in.
|
||||
*
|
||||
* Two LEFT JOINs, both deliberate:
|
||||
*
|
||||
* - `shard_account_links` resolves `user_id` HERE rather than in core, because
|
||||
* this module owns that table and a core that read it would be core naming a
|
||||
* module's table by name (§2.3). It is also why a freshly linked account
|
||||
* appears as linked on the next reconcile rather than needing core to know
|
||||
* anything about linking.
|
||||
* - `shard_online` is how a member's `online` is answered at all. The roster
|
||||
* frame does not carry it — the wire's member is the standard actor object
|
||||
* (`serial`, `name`, `player`, `acct?`, `webId?`), and the board's `online` is
|
||||
* a count, not a set. Presence therefore comes from the online table, which
|
||||
* is the same source the public "who's online" surface already uses.
|
||||
*
|
||||
* `web_id` on the roster row is preferred over the link table when present: it is
|
||||
* what the shard itself asserted at roster time, and the join is the fallback for
|
||||
* a member whose row predates their link.
|
||||
*/
|
||||
const listGuildMembers = (guildId) =>
|
||||
query(
|
||||
"SELECT m.serial, m.name, m.acct, m.web_id, m.is_player, m.`rank`, m.rank_cliloc, m.rank_name, " +
|
||||
` l.user_id AS linked_user_id,
|
||||
(o.serial IS NOT NULL) AS is_online
|
||||
FROM shard_guild_members m
|
||||
LEFT JOIN shard_account_links l ON l.account = m.acct
|
||||
LEFT JOIN shard_online o ON o.serial = m.serial
|
||||
WHERE m.guild_id = ?
|
||||
ORDER BY m.name ASC`,
|
||||
[guildId],
|
||||
)
|
||||
|
||||
/**
|
||||
* Every member at leader rank — rank 4, the top of ServUO's `RankDefinition.Ranks`.
|
||||
*
|
||||
* A set, not a single row, and that is the whole reason Protocol 4 grew a per-member
|
||||
* rank: the guild board carries one `leader_serial`, so before this the website could
|
||||
* only ever be told about one leader, while a UO guild routinely has several.
|
||||
*
|
||||
* A NULL rank is excluded by the comparison, which is correct — the shard withholds
|
||||
* the rank for a staff account rather than publishing the Leader its getter falsely
|
||||
* reports, and "not known" must not be read as "leads this guild".
|
||||
*/
|
||||
const listGuildLeaders = (guildId) =>
|
||||
query(
|
||||
'SELECT serial FROM shard_guild_members WHERE guild_id = ? AND `rank` >= ? ORDER BY name ASC',
|
||||
[guildId, LEADER_RANK],
|
||||
)
|
||||
|
||||
module.exports = { listGuilds, findGuild, listGuildMembers, listGuildLeaders, LEADER_RANK }
|
||||
339
server/model/teamProvider/teamProvider.model.js
Normal file
339
server/model/teamProvider/teamProvider.model.js
Normal file
@@ -0,0 +1,339 @@
|
||||
// ── module-uo's Team provider ──────────────────────────────────────────────
|
||||
//
|
||||
// The three questions core asks this module about Teams
|
||||
// (docs/website/MODULE_API.md — `api.registerTeamProvider`, and TEAMS.md §2.3).
|
||||
// A UO guild is a Team; this file is the whole of the translation.
|
||||
//
|
||||
// **Every method returns an envelope, and answering `{ ok: false }` is a normal
|
||||
// outcome, not a failure to handle.** Core's contract is that module
|
||||
// unavailability becomes staleness and never emptiness, and the only way this
|
||||
// module can say "I cannot answer" is to say so — an empty array would be read as
|
||||
// an authoritative "there are none", which during a cold start is how every
|
||||
// roster on the site gets emptied. So the guard below is the most important code
|
||||
// in the file, and it is deliberately conservative: **an unreachable or
|
||||
// never-connected sidecar refuses, rather than reporting the board it happens to
|
||||
// still hold.**
|
||||
//
|
||||
// The board IS durable and would survive a sidecar outage, which is exactly what
|
||||
// makes this tempting to get wrong. The reason to refuse anyway: core cannot tell
|
||||
// a board that is five minutes stale from one that is five days stale, and it
|
||||
// makes destructive decisions — archiving Teams, departing members — from a
|
||||
// complete answer. Reporting a stale board as authoritative would license those.
|
||||
|
||||
const core = require('../../core')
|
||||
const db = require('./teamProvider.db')
|
||||
const uoLinkConfig = require('../uoLinkConfig/uoLinkConfig.model')
|
||||
const uoLinkSocket = require('../../utils/uoLinkSocket')
|
||||
const clilocs = require('../shardClilocs/shardClilocs.model')
|
||||
const visibility = require('../../utils/shardVisibility')
|
||||
|
||||
const log = core.logger('teams')
|
||||
|
||||
/**
|
||||
* ServUO's five stock rank names, by the cliloc id the game names them with.
|
||||
*
|
||||
* A fallback, not the source of truth: the operator's own cliloc table is consulted
|
||||
* first, and a shard with custom rank definitions sends a literal string that beats
|
||||
* both. This exists because the cliloc table is populated only if someone ran the
|
||||
* client-file extraction, and a roster on a shard that has not should still say
|
||||
* "Warlord" rather than nothing.
|
||||
*/
|
||||
const STANDARD_RANK_NAMES = {
|
||||
1062959: 'Leader',
|
||||
1062960: 'Warlord',
|
||||
1062961: 'Emissary',
|
||||
1062962: 'Member',
|
||||
1062963: 'Ronin',
|
||||
}
|
||||
|
||||
/** A refusal, in the shape core reads (§2.3). */
|
||||
const refuse = (reason) => ({ ok: false, reason })
|
||||
|
||||
/**
|
||||
* Is the bridge in a state where the board can be trusted as current?
|
||||
*
|
||||
* The board is only as good as the socket that fills it. Three states refuse, and
|
||||
* they are asked in this order because each is a different thing being wrong:
|
||||
*
|
||||
* - **no uo-link configured** — there is no shard behind this website at all;
|
||||
* - **the integration is disabled** — an admin turned it off, and the board is
|
||||
* frozen at whatever it held;
|
||||
* - **the socket is not connected** — the board is a snapshot of unknown age.
|
||||
*
|
||||
* The in-process socket state is preferred over the persisted status column,
|
||||
* which is written on transitions: a process that has just started has not
|
||||
* transitioned yet, so the column can still say `connected` from the last run
|
||||
* while this process has never opened a socket.
|
||||
*/
|
||||
async function boardIsCurrent() {
|
||||
const config = await uoLinkConfig.getSafe()
|
||||
if (!config || !config.baseUrl) return { ok: false, reason: 'no uo-link configured' }
|
||||
if (!config.enabled) return { ok: false, reason: 'the uo-link integration is disabled' }
|
||||
|
||||
const state = uoLinkSocket.getState()
|
||||
if (!state || !state.connected) {
|
||||
return { ok: false, reason: 'the uo-link socket is not connected; the guild board may be stale' }
|
||||
}
|
||||
return { ok: true }
|
||||
}
|
||||
|
||||
/**
|
||||
* `getTeams()` — every guild on the board.
|
||||
*
|
||||
* `externalId` is the ServUO `Guild.Id`, which survives a rename: renaming a
|
||||
* guild in-game keeps the id, so core sees "an id whose name changed" and applies
|
||||
* its rename rule (archive plus create). That mapping is this module's to make —
|
||||
* only the game knows what identity survives what (§10.5).
|
||||
*
|
||||
* `meta` carries the alliance, opaquely. Core stores and displays it and never
|
||||
* branches on it, which is what lets a UO concept reach a Team page without core
|
||||
* acquiring an opinion about alliances.
|
||||
*/
|
||||
async function getTeams() {
|
||||
const ready = await boardIsCurrent()
|
||||
if (!ready.ok) return refuse(ready.reason)
|
||||
|
||||
try {
|
||||
const rows = await db.listGuilds()
|
||||
return {
|
||||
ok: true,
|
||||
complete: true,
|
||||
teams: rows.map((row) => ({
|
||||
externalId: String(row.id),
|
||||
name: row.name,
|
||||
abbr: row.abbr || null,
|
||||
meta: row.alliance ? { alliance: row.alliance } : null,
|
||||
})),
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('getTeams failed', { message: err.message })
|
||||
return refuse(`guild board unreadable: ${err.message}`)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* `getTeamMembers(externalId)` — one guild's roster.
|
||||
*
|
||||
* **A guild with no roster rows is refused, not reported empty**, unless the board
|
||||
* itself says the guild has no members. Protocol 4's roster arrives on its own
|
||||
* frames, separately from the `guild.update` that creates the board row, so there
|
||||
* is a real window — a fresh guild, or a website that connected between the two —
|
||||
* where core would otherwise be told authoritatively that a 155-member guild has
|
||||
* nobody in it. The board's own `members` count is what distinguishes the two,
|
||||
* and it is the only thing that can.
|
||||
*/
|
||||
async function getTeamMembers(externalId) {
|
||||
const ready = await boardIsCurrent()
|
||||
if (!ready.ok) return refuse(ready.reason)
|
||||
|
||||
try {
|
||||
const [guild] = await db.findGuild(externalId)
|
||||
if (!guild) return refuse(`guild ${externalId} is not on the board`)
|
||||
|
||||
const rows = await db.listGuildMembers(externalId)
|
||||
if (!rows.length && guild.members > 0) {
|
||||
return refuse(`roster for guild ${externalId} has not arrived yet (board says ${guild.members} members)`)
|
||||
}
|
||||
|
||||
const labels = await rankLabels(rows)
|
||||
return {
|
||||
ok: true,
|
||||
complete: true,
|
||||
members: rows.map((row) => ({
|
||||
memberKey: row.serial,
|
||||
displayName: row.name || null,
|
||||
rankLabel: labels.get(row.serial) || null,
|
||||
// Rank 4 is Leader, and several members can hold it. A NULL rank is not a
|
||||
// leader: the shard withholds the rank for a staff account rather than
|
||||
// publishing the Leader its getter falsely reports, and "not known" must
|
||||
// never be read as "leads this guild".
|
||||
leader: Number.isInteger(row.rank) && row.rank >= db.LEADER_RANK,
|
||||
online: Boolean(row.is_online),
|
||||
userId: resolveUserId(row),
|
||||
})),
|
||||
}
|
||||
} catch (err) {
|
||||
log.warn('getTeamMembers failed', { externalId, message: err.message })
|
||||
return refuse(`roster unreadable: ${err.message}`)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* `getTeamLeaders(externalId)` — everyone at leader rank.
|
||||
*
|
||||
* **All of them, which is why Protocol 4 grew a per-member rank.** The guild board
|
||||
* carries one `leader_serial`, so before the rank amendment this could only ever
|
||||
* name a single member, while a UO guild routinely has several at rank 4 and
|
||||
* TEAMS.md §2.5 treats multiple leaders as the normal case.
|
||||
*
|
||||
* The board's own `leader_serial` is folded in as a floor. It is the guild's
|
||||
* founder-leader and it comes from a different frame (`guild.update`), so on a
|
||||
* shard whose roster has not been re-emitted since the amendment it is the only
|
||||
* leadership signal there is — and it should never be *lost* by moving to ranks.
|
||||
*/
|
||||
async function getTeamLeaders(externalId) {
|
||||
const ready = await boardIsCurrent()
|
||||
if (!ready.ok) return refuse(ready.reason)
|
||||
|
||||
try {
|
||||
const [guild] = await db.findGuild(externalId)
|
||||
if (!guild) return refuse(`guild ${externalId} is not on the board`)
|
||||
|
||||
const rows = await db.listGuildLeaders(externalId)
|
||||
const leaders = rows.map((r) => r.serial)
|
||||
|
||||
if (guild.leader_serial && !leaders.includes(guild.leader_serial)) {
|
||||
leaders.push(guild.leader_serial)
|
||||
}
|
||||
return { ok: true, leaders }
|
||||
} catch (err) {
|
||||
log.warn('getTeamLeaders failed', { externalId, message: err.message })
|
||||
return refuse(`leadership unreadable: ${err.message}`)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve each member's rank to a display label, keyed by serial.
|
||||
*
|
||||
* The shard sends the rank's NAME as the game states it — a cliloc id for the five
|
||||
* standard ranks, or a literal string for a custom rank definition — and never a
|
||||
* resolved label, because ServUO ships no text for those clilocs. This module does
|
||||
* have a cliloc table, which is why the resolution belongs here.
|
||||
*
|
||||
* Three sources, in order: a custom string wins, then the operator's cliloc table,
|
||||
* then the five standard names. The last exists because the cliloc table is
|
||||
* populated only if someone ran the client extraction, and a shard that has not
|
||||
* should still read "Warlord" rather than nothing.
|
||||
*
|
||||
* Never throws: a rank label is decoration on a roster, and a lookup failure must
|
||||
* not turn a good roster into a refusal.
|
||||
*/
|
||||
async function rankLabels(rows) {
|
||||
const out = new Map()
|
||||
const wanted = []
|
||||
|
||||
for (const row of rows) {
|
||||
if (row.rank_name) {
|
||||
out.set(row.serial, row.rank_name)
|
||||
} else if (Number.isInteger(row.rank_cliloc)) {
|
||||
wanted.push(row.rank_cliloc)
|
||||
}
|
||||
}
|
||||
|
||||
let resolved = new Map()
|
||||
if (wanted.length) {
|
||||
try {
|
||||
resolved = await clilocs.resolveMany(wanted)
|
||||
} catch (err) {
|
||||
log.warn('rank cliloc lookup failed; falling back to the standard names', { message: err.message })
|
||||
}
|
||||
}
|
||||
|
||||
for (const row of rows) {
|
||||
if (out.has(row.serial) || !Number.isInteger(row.rank_cliloc)) continue
|
||||
const label = resolved.get(row.rank_cliloc) || STANDARD_RANK_NAMES[row.rank_cliloc] || null
|
||||
if (label) out.set(row.serial, label)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
/**
|
||||
* The site account behind a character, or null.
|
||||
*
|
||||
* `web_id` is what the shard itself asserted when it emitted the roster; the
|
||||
* account-link join is the fallback for a member whose roster row predates their
|
||||
* link. Both are coerced through the same check, because `web_id` arrives from
|
||||
* the wire as a string.
|
||||
*/
|
||||
function resolveUserId(row) {
|
||||
const fromRoster = Number.parseInt(row.web_id, 10)
|
||||
if (Number.isInteger(fromRoster) && fromRoster > 0) return fromRoster
|
||||
const fromLink = Number.parseInt(row.linked_user_id, 10)
|
||||
return Number.isInteger(fromLink) && fromLink > 0 ? fromLink : null
|
||||
}
|
||||
|
||||
/**
|
||||
* Which roster rows a viewer may see (TEAMS.md §3.3, MODULE_API 1.6.0).
|
||||
*
|
||||
* The optional fourth provider method, and the only one core calls on a REQUEST
|
||||
* path rather than from the reconciler. Core holds the roster and its public
|
||||
* shape; the question that is this module's is "who is allowed to look", because
|
||||
* the audience rungs and their configuration live here (`utils/shardVisibility`)
|
||||
* and core does not know what a rung is.
|
||||
*
|
||||
* **The answer is all-or-nothing, and that is correct rather than a shortcut.**
|
||||
* A rung is a property of the FEATURE, not of a member: `guilds` is either
|
||||
* visible to this viewer or it is not, and there is no configuration in which
|
||||
* some members of a guild are public and others are not. Returning every key or
|
||||
* none is the honest translation of the model this module actually has.
|
||||
*
|
||||
* **A refusal here costs visibility, not staleness.** Core fails closed on this
|
||||
* one call — an unanswered visibility question serves an empty roster rather than
|
||||
* an unprojected one — so every path below that cannot reach a confident answer
|
||||
* refuses deliberately, and the catch does too. That is the opposite of the rule
|
||||
* governing the other three methods, and it is the right way round: for a roster
|
||||
* SYNC an unanswered call must change nothing, and for a roster READ it must
|
||||
* publish nothing.
|
||||
*
|
||||
* Note what this does NOT do: strip fields. `acct` and `webId` are the leak this
|
||||
* module's projection exists to prevent on the live feed, and neither is in
|
||||
* core's roster shape at all — core withholds the member key and the site account
|
||||
* id from every public roster whatever this returns. So there is nothing here to
|
||||
* redact, only rows to withhold.
|
||||
*/
|
||||
async function projectRoster(externalId, members, viewer) {
|
||||
try {
|
||||
const config = await visibility.getConfig()
|
||||
const feature = config.guilds
|
||||
// An admin turned guilds off. Nobody sees a roster, including staff — the
|
||||
// switch means "this shard does not publish guild data", not "publish it
|
||||
// quietly".
|
||||
if (!feature || !feature.enabled) return { ok: true, members: [] }
|
||||
|
||||
// `viewerLevel` reads a REQUEST; core hands over a described viewer instead,
|
||||
// which is deliberate — it keeps the `users` row out of the contract.
|
||||
//
|
||||
// The no-viewer case is answered here rather than by handing `viewerLevel` an
|
||||
// empty object: given a request with no `req.user` it falls through to
|
||||
// `auth.getUserFromRequest`, which expects real cookies and headers and
|
||||
// throws on a synthetic one. That throw would land in the catch below and
|
||||
// become a REFUSAL, so every anonymous visitor would have been served an
|
||||
// empty roster on a shard whose guilds are public. Anonymous is a known
|
||||
// answer, not a failed lookup.
|
||||
const level = viewer
|
||||
? await visibility.viewerLevel({ user: { id: viewer.userId, role: viewer.role } })
|
||||
: 'anonymous'
|
||||
if (!visibility.meets(level, feature.audience)) return { ok: true, members: [] }
|
||||
|
||||
return { ok: true, members: members.map((m) => m.member_key).filter(Boolean) }
|
||||
} catch (err) {
|
||||
// Core reads this as "withhold the roster". Saying so is the whole point: the
|
||||
// alternative — answering with every key because the config read failed —
|
||||
// publishes a roster an operator may have gated to staff.
|
||||
log.warn('projectRoster could not resolve visibility; withholding the roster', {
|
||||
externalId, message: err.message,
|
||||
})
|
||||
return refuse(`visibility could not be resolved: ${err.message}`)
|
||||
}
|
||||
}
|
||||
|
||||
// Where core should point a link at a guild (MODULE_API 1.6.0, TEAMS.md §6.4).
|
||||
//
|
||||
// **Core cannot work this out for itself, and it is not supposed to.** Teams are
|
||||
// a contract primitive with no core surface — this module owns the guild page,
|
||||
// because core does not own the word "guild" — so the one thing core needs back
|
||||
// is where the page it does not own actually lives. A notification email that
|
||||
// cannot link to the thread it is about is most of the way to useless.
|
||||
//
|
||||
// A relative path with `{externalId}` substituted, matching `Guild.jsx`'s route
|
||||
// (`/uo/guilds/:id`). Core does the substitution and nothing else with it; a
|
||||
// template naming its own host is refused at registration, which is why this is
|
||||
// data and not a callback.
|
||||
const pageUrlTemplate = '/uo/guilds/{externalId}'
|
||||
|
||||
// `resolveUserId` is exported for the `/guild` chat command, which counts linked
|
||||
// members and must decide "linked" by the same rule the roster does — a second
|
||||
// copy of that two-source check is a copy that drifts.
|
||||
module.exports = {
|
||||
getTeams, getTeamMembers, getTeamLeaders, projectRoster, boardIsCurrent, pageUrlTemplate, resolveUserId,
|
||||
}
|
||||
@@ -10,7 +10,32 @@ const { secretBox } = require('../../core')
|
||||
// The wire protocol this build speaks (link/sidecar/src/main.rs PROTOCOL_VERSION).
|
||||
// Only used before an admin has saved anything — the stored row wins once it exists,
|
||||
// and UOLINK_PROTOCOL still overrides for an operator running an older sidecar.
|
||||
const DEFAULT_PROTOCOL = Number(process.env.UOLINK_PROTOCOL) || 3
|
||||
//
|
||||
// This says 8 because this build speaks protocol 8: the idempotency key and the
|
||||
// participation ledger (6), the world verbs plus the targeted lease planes (7), and
|
||||
// the Asset Bridge (8) -- of which this module is the first consumer, importing the
|
||||
// cliloc table over `GET /cliloc` instead of reading a file an operator converted by
|
||||
// hand (docs/link/v8.md §9).
|
||||
//
|
||||
// It said 4 before 5, and 3 for a while after protocol 4 shipped — which is the bug this
|
||||
// constant was introduced to fix. A FRESH install pinned 3, the sidecar answered
|
||||
// `409 protocol version mismatch` to every REST call, and a new deployment read nothing
|
||||
// from its shard until an admin edited the number by hand in Admin → Shard.
|
||||
//
|
||||
// **And it happened again, twice, in Phases 11a and 12a** — this constant and the two in
|
||||
// `db/schema.sql` all sat at 5 while the wire went to 6 and then 7, so every sidecar call
|
||||
// on a real deployment would have been refused. Both live walks set the column by hand
|
||||
// while standing the rig up, which is exactly what makes a migration nobody runs
|
||||
// invisible. Phase 12b carries all three to 7.
|
||||
//
|
||||
// **Nothing in this repo can check this against the wire**, and that is worth knowing
|
||||
// before trusting the test that guards it: `schemaFragment.test.js` asserts the three
|
||||
// declarations agree WITH EACH OTHER, which is a real check — they drifted apart once —
|
||||
// but all three being equally stale passes it. The wire's version lives in `link`
|
||||
// (`PROTOCOL_VERSION`) and the overlay's in `servuo-plugins/overlay.toml`; the thing that
|
||||
// actually pairs them is the installer's bundle check, at deploy time. So bumping this in
|
||||
// the same change as the emitters is still the discipline, and no test here replaces it.
|
||||
const DEFAULT_PROTOCOL = Number(process.env.UOLINK_PROTOCOL) || 8
|
||||
|
||||
function toSafe(row) {
|
||||
if (!row) {
|
||||
@@ -85,4 +110,7 @@ async function recordStatus({ status, statusDetail, pluginConnected, lastEventAt
|
||||
return toSafe(row)
|
||||
}
|
||||
|
||||
module.exports = { getSafe, getWithToken, save, recordStatus }
|
||||
// DEFAULT_PROTOCOL is exported for the schema test, which asserts that this constant
|
||||
// and schema.sql's two declarations of the same number AGREE, rather than asserting a
|
||||
// hardcoded version at each site -- which is what let them drift apart before.
|
||||
module.exports = { getSafe, getWithToken, save, recordStatus, DEFAULT_PROTOCOL }
|
||||
|
||||
158
server/package-lock.json
generated
158
server/package-lock.json
generated
@@ -13,7 +13,8 @@
|
||||
},
|
||||
"devDependencies": {
|
||||
"express": "^4.19.2",
|
||||
"express-validator": "^7.2.0"
|
||||
"express-validator": "^7.2.0",
|
||||
"swagger-autogen": "^2.23.7"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=20"
|
||||
@@ -33,6 +34,19 @@
|
||||
"node": ">= 0.6"
|
||||
}
|
||||
},
|
||||
"node_modules/acorn": {
|
||||
"version": "7.4.1",
|
||||
"resolved": "https://registry.npmjs.org/acorn/-/acorn-7.4.1.tgz",
|
||||
"integrity": "sha512-nQyp0o1/mNdbTO1PO6kHkwSrmgZ0MT/jCCpNiwbUjGoRN4dlBhqJtoQuCnEOKzgTVwg0ZWiCoQy6SxMebQVh8A==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"bin": {
|
||||
"acorn": "bin/acorn"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=0.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/array-flatten": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/array-flatten/-/array-flatten-1.1.1.tgz",
|
||||
@@ -40,6 +54,13 @@
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/balanced-match": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.2.tgz",
|
||||
"integrity": "sha512-3oSeUO0TMV67hN1AmbXsK4yaqU7tjiHlbxRDZOpH0KW9+CeX4bRAaX0Anxt0tx2MrpRpWwQaPwIlISEJhYU5Pw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/body-parser": {
|
||||
"version": "1.20.6",
|
||||
"resolved": "https://registry.npmjs.org/body-parser/-/body-parser-1.20.6.tgz",
|
||||
@@ -65,6 +86,17 @@
|
||||
"npm": "1.2.8000 || >= 1.4.16"
|
||||
}
|
||||
},
|
||||
"node_modules/brace-expansion": {
|
||||
"version": "1.1.18",
|
||||
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.18.tgz",
|
||||
"integrity": "sha512-Edep/X9fGqVNmzKBVsDYIOtD+z1tuezV70LBjdCst9Tqu76lsnvRiZ6oTic1n+/BIwX6QDGAO94PN4N2SADvtw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"balanced-match": "^1.0.0",
|
||||
"concat-map": "0.0.1"
|
||||
}
|
||||
},
|
||||
"node_modules/bytes": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/bytes/-/bytes-3.1.2.tgz",
|
||||
@@ -106,6 +138,13 @@
|
||||
"url": "https://github.com/sponsors/ljharb"
|
||||
}
|
||||
},
|
||||
"node_modules/concat-map": {
|
||||
"version": "0.0.1",
|
||||
"resolved": "https://registry.npmjs.org/concat-map/-/concat-map-0.0.1.tgz",
|
||||
"integrity": "sha512-/Srv4dswyQNBfohGpz9o6Yb3Gz3SrUDqBH5rTuhGR7ahtlbYKnVxw2bCFMRljaA7EXHaXZ8wsHdodFvbkhKmqg==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/content-disposition": {
|
||||
"version": "0.5.4",
|
||||
"resolved": "https://registry.npmjs.org/content-disposition/-/content-disposition-0.5.4.tgz",
|
||||
@@ -156,6 +195,16 @@
|
||||
"ms": "2.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/deepmerge": {
|
||||
"version": "4.3.1",
|
||||
"resolved": "https://registry.npmjs.org/deepmerge/-/deepmerge-4.3.1.tgz",
|
||||
"integrity": "sha512-3sUqbMEc77XqpdNO7FRyRog+eW3ph+GYCbj+rK+uYyRMuwsVy0rMiVtPn+QJlKFvWP/1PYpapqYn0Me2knFn+A==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/depd": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/depd/-/depd-2.0.0.tgz",
|
||||
@@ -359,6 +408,13 @@
|
||||
"node": ">= 0.6"
|
||||
}
|
||||
},
|
||||
"node_modules/fs.realpath": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/fs.realpath/-/fs.realpath-1.0.0.tgz",
|
||||
"integrity": "sha512-OO0pH2lK6a0hZnAdau5ItzHPI6pUlvI7jMVnxUQRtw4owF2wk8lOSabtGDCTP4Ggrg2MbGnWO9X8K1t4+fGMDw==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/function-bind": {
|
||||
"version": "1.1.2",
|
||||
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.2.tgz",
|
||||
@@ -408,6 +464,28 @@
|
||||
"node": ">= 0.4"
|
||||
}
|
||||
},
|
||||
"node_modules/glob": {
|
||||
"version": "7.2.3",
|
||||
"resolved": "https://registry.npmjs.org/glob/-/glob-7.2.3.tgz",
|
||||
"integrity": "sha512-nFR0zLpU2YCaRxwoCJvL6UvCH2JFyFVIvwTLsIf21AuHlMskA1hhTdk+LlYJtOlYt9v6dvszD2BGRqBL+iQK9Q==",
|
||||
"deprecated": "Old versions of glob are not supported, and contain widely publicized security vulnerabilities, which have been fixed in the current version. Please update. Support for old versions may be purchased (at exorbitant rates) by contacting i@izs.me",
|
||||
"dev": true,
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"fs.realpath": "^1.0.0",
|
||||
"inflight": "^1.0.4",
|
||||
"inherits": "2",
|
||||
"minimatch": "^3.1.1",
|
||||
"once": "^1.3.0",
|
||||
"path-is-absolute": "^1.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "*"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/isaacs"
|
||||
}
|
||||
},
|
||||
"node_modules/gopd": {
|
||||
"version": "1.2.0",
|
||||
"resolved": "https://registry.npmjs.org/gopd/-/gopd-1.2.0.tgz",
|
||||
@@ -481,6 +559,18 @@
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/inflight": {
|
||||
"version": "1.0.6",
|
||||
"resolved": "https://registry.npmjs.org/inflight/-/inflight-1.0.6.tgz",
|
||||
"integrity": "sha512-k92I/b08q4wvFscXCLvqfsHCrjrF7yiXsQuIVvVE7N82W3+aqpzuUdBbfhWcy/FZR3/4IgflMgKLOsvPDrGCJA==",
|
||||
"deprecated": "This module is not supported, and leaks memory. Do not use it. Check out lru-cache if you want a good and tested way to coalesce async requests by a key value, which is much more comprehensive and powerful.",
|
||||
"dev": true,
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"once": "^1.3.0",
|
||||
"wrappy": "1"
|
||||
}
|
||||
},
|
||||
"node_modules/inherits": {
|
||||
"version": "2.0.4",
|
||||
"resolved": "https://registry.npmjs.org/inherits/-/inherits-2.0.4.tgz",
|
||||
@@ -498,6 +588,19 @@
|
||||
"node": ">= 0.10"
|
||||
}
|
||||
},
|
||||
"node_modules/json5": {
|
||||
"version": "2.2.3",
|
||||
"resolved": "https://registry.npmjs.org/json5/-/json5-2.2.3.tgz",
|
||||
"integrity": "sha512-XmOWe7eyHYH14cLdVPoyg+GOH3rYX++KpzrylJwSW98t3Nk+U8XOl8FWKOgwtzdb8lXGf6zYwDUzeHMWfxasyg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"bin": {
|
||||
"json5": "lib/cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=6"
|
||||
}
|
||||
},
|
||||
"node_modules/lodash": {
|
||||
"version": "4.18.1",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.18.1.tgz",
|
||||
@@ -581,6 +684,19 @@
|
||||
"node": ">= 0.6"
|
||||
}
|
||||
},
|
||||
"node_modules/minimatch": {
|
||||
"version": "3.1.5",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.5.tgz",
|
||||
"integrity": "sha512-VgjWUsnnT6n+NUk6eZq77zeFdpW2LWDzP6zFGrCbHXiYNul5Dzqk2HHQ5uFH2DNW5Xbp8+jVzaeNt94ssEEl4w==",
|
||||
"dev": true,
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
},
|
||||
"engines": {
|
||||
"node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/ms": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.0.0.tgz",
|
||||
@@ -624,6 +740,16 @@
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/once": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/once/-/once-1.4.0.tgz",
|
||||
"integrity": "sha512-lNaJgI+2Q5URQBkccEKHTQOPaXdUxnZZElQTZY0MFUAuaEqe1E+Nyvgdz/aIyNi6Z9MzO5dv1H8n58/GELp3+w==",
|
||||
"dev": true,
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"wrappy": "1"
|
||||
}
|
||||
},
|
||||
"node_modules/parseurl": {
|
||||
"version": "1.3.3",
|
||||
"resolved": "https://registry.npmjs.org/parseurl/-/parseurl-1.3.3.tgz",
|
||||
@@ -634,6 +760,16 @@
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/path-is-absolute": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz",
|
||||
"integrity": "sha512-AVbw3UJ2e9bq64vSaS9Am0fje1Pa8pbGqTTsmXfaIiMpnr5DlDhfJOuLj9Sf95ZPVDAUerDfEk88MPmPe7UCQg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/path-to-regexp": {
|
||||
"version": "0.1.13",
|
||||
"resolved": "https://registry.npmjs.org/path-to-regexp/-/path-to-regexp-0.1.13.tgz",
|
||||
@@ -867,6 +1003,19 @@
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/swagger-autogen": {
|
||||
"version": "2.23.7",
|
||||
"resolved": "https://registry.npmjs.org/swagger-autogen/-/swagger-autogen-2.23.7.tgz",
|
||||
"integrity": "sha512-vr7uRmuV0DCxWc0wokLJAwX3GwQFJ0jwN+AWk0hKxre2EZwusnkGSGdVFd82u7fQLgwSTnbWkxUL7HXuz5LTZQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"acorn": "^7.4.1",
|
||||
"deepmerge": "^4.2.2",
|
||||
"glob": "^7.1.7",
|
||||
"json5": "^2.2.3"
|
||||
}
|
||||
},
|
||||
"node_modules/toidentifier": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/toidentifier/-/toidentifier-1.0.1.tgz",
|
||||
@@ -931,6 +1080,13 @@
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/wrappy": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
|
||||
"integrity": "sha512-l4Sp/DRseor9wL6EvV2+TuQn63dMkPjZ/sp9XkghTEbV9KlPS1xUsZ3u7/IQO4wxtcFB4bgpQPRcR3QCvezPcQ==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/ws": {
|
||||
"version": "8.21.3",
|
||||
"resolved": "https://registry.npmjs.org/ws/-/ws-8.21.3.tgz",
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "node --test --require ./test/_setup.js",
|
||||
"check:imports": "node scripts/checkImports.js"
|
||||
"check:imports": "node scripts/checkImports.js",
|
||||
"check:bundle": "node scripts/checkBundle.js",
|
||||
"swagger": "node scripts/swaggerFragment.js",
|
||||
"check:swagger": "node scripts/swaggerFragment.js --check"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=20"
|
||||
@@ -15,10 +18,11 @@
|
||||
"//dependencies": "The ONE runtime dependency, and it ships inside the release tarball: CI runs npm ci --omit=dev and packs server/node_modules, because an operator never builds (MODULE_SYSTEM.md 1.14). Node resolves it by walking up from modules/uo/server/. Everything else the shipped half needs arrives on ctx (MODULE_API.md 2.3) - express, express-validator, the database, the logger, the middleware and the rate-limit factory are all core-owned and handed over.",
|
||||
"devDependencies": {
|
||||
"express": "^4.19.2",
|
||||
"express-validator": "^7.2.0"
|
||||
"express-validator": "^7.2.0",
|
||||
"swagger-autogen": "^2.23.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"ws": "^8.21.0"
|
||||
},
|
||||
"//devDependencies": "Test-only. test/_fakes.js builds a REAL express router - a fake Router would test the fake."
|
||||
"//devDependencies": "Test-only and build-only, never shipped. test/_fakes.js builds a REAL express router - a fake Router would test the fake. swagger-autogen is the same generator core uses, pinned to the same major so the fragment and the spec it merges into come out of one tool (MODULE_API.md 2.8)."
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ const shardOps = require('./shardOps.controller')
|
||||
const shardVisibility = require('./shardVisibility.controller')
|
||||
const shardAtlas = require('./shardAtlas.controller')
|
||||
const shardClilocs = require('./shardClilocs.controller')
|
||||
const shardAssets = require('./shardAssets.controller')
|
||||
const selfShard = require('../player/shard.controller')
|
||||
const { requireRole, validate } = core.middleware
|
||||
|
||||
@@ -47,8 +48,8 @@ shardRouter.post(
|
||||
// #swagger.tags = ['Admin · Account']
|
||||
// #swagger.summary = 'Link an in-game account with a one-time code (self)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/ShardLinkRequest" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Linked', content: { "application/json": { schema: { $ref: "#/components/schemas/ShardLinkResult" } } } } */
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/UoShardLinkRequest" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Linked', content: { "application/json": { schema: { $ref: "#/components/schemas/UoShardLinkResult" } } } } */
|
||||
/* #swagger.responses[400] = { description: 'Unknown or expired code', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
body('code').isString().trim().isLength({ min: 4, max: 32 }),
|
||||
validate,
|
||||
@@ -59,7 +60,7 @@ shardRouter.get(
|
||||
// #swagger.tags = ['Admin · Account']
|
||||
// #swagger.summary = 'List the caller’s linked game accounts (self)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Linked accounts', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardLink" } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Linked accounts', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/UoShardLink" } } } } } */
|
||||
selfShard.listAccounts,
|
||||
)
|
||||
shardRouter.get(
|
||||
@@ -103,7 +104,7 @@ shardRouter.get(
|
||||
// #swagger.tags = ['Admin · Account']
|
||||
// #swagger.summary = 'Recent player-vendor sales for the caller’s linked accounts (self)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Vendor sales', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardVendorSale" } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Vendor sales', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/UoShardVendorSale" } } } } } */
|
||||
selfShard.getSales,
|
||||
)
|
||||
shardRouter.post(
|
||||
@@ -112,7 +113,7 @@ shardRouter.post(
|
||||
// #swagger.summary = 'Create a game account and link it to the caller (staff self-service)'
|
||||
// #swagger.description = 'Same as POST /player/shard/account but for a signed-in staff user — provisions a game account (own username + password) and links it. Gated by game_account_signup + the shard’s mode; the password is never stored or logged.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } */
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } } */
|
||||
/* #swagger.responses[201] = { description: 'Account created and linked', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Game-account signup unavailable (site or shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
/* #swagger.responses[409] = { description: 'Account name already taken', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
@@ -223,7 +224,7 @@ shardRouter.get(
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Recent in-game moderation audit events (admin/moderator)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'admin.audit events, newest first', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardEvent" } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'admin.audit events, newest first', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/UoShardEvent" } } } } } */
|
||||
modAccess,
|
||||
shardOps.listAudit,
|
||||
)
|
||||
@@ -233,7 +234,7 @@ shardRouter.get(
|
||||
// #swagger.summary = 'Full house registry — owner, price, decay (admin/moderator)'
|
||||
// #swagger.description = 'The complete house registry. The public endpoint shows only IDOC houses with location; this staff view carries owner/price/co-owner/decay detail.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Houses, ordered by name', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardHouse" } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Houses, ordered by name', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/UoShardHouse" } } } } } */
|
||||
modAccess,
|
||||
shardOps.listHouses,
|
||||
)
|
||||
@@ -250,10 +251,10 @@ shardRouter.get(
|
||||
shardRouter.get(
|
||||
'/atlas',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Spawn atlas status: path, drift, counts, pending review (admin only)'
|
||||
// #swagger.description = 'Where the ServUO tree is, whether it can be read, whether its source files have drifted from the loaded atlas, and any refresh staged for approval. The public /atlas/meta route reports the game world only; the filesystem detail is here.'
|
||||
// #swagger.summary = 'Spawn atlas status: source, drift, counts, pending review (admin only)'
|
||||
// #swagger.description = 'Which source the atlas is built from — the linked shard over uo-link, or a local ServUO tree — whether it can be read, whether its source files have drifted from the loaded atlas, and any refresh staged for approval. On the bridge, reading drift costs one shard round trip for the file manifest (hashes, no bytes). The public /atlas/meta route reports the game world only; this detail is here.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Atlas status', content: { "application/json": { schema: { $ref: "#/components/schemas/AtlasStatus" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Atlas status', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAtlasStatus" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
shardAtlas.getStatus,
|
||||
@@ -261,11 +262,11 @@ shardRouter.get(
|
||||
shardRouter.post(
|
||||
'/atlas/import',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Re-import the spawn atlas from the ServUO tree (admin only)'
|
||||
// #swagger.description = 'Applies a map change without a restart. `force` reimports even when the source hashes match what is loaded. A refresh that would REMOVE a facet is still staged for approval rather than applied — that decision is never taken implicitly. An unreadable tree answers 200 with status "unavailable" rather than 500: the refresh contract reports outcomes instead of throwing, and the admin needs to be told what is wrong with the path.'
|
||||
// #swagger.summary = 'Re-import the spawn atlas from its source (admin only)'
|
||||
// #swagger.description = 'Applies a map change without a restart — and on a linked shard it is the only thing that does, because boot never calls the shard for this. `force` reimports even when the source hashes match what is loaded. A refresh that would REMOVE a facet is still staged for approval rather than applied — that decision is never taken implicitly. An unreadable source answers 200 with status "unavailable" rather than 500: the refresh contract reports outcomes instead of throwing, and the admin needs to be told what is wrong.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: false, content: { "application/json": { schema: { type: "object", properties: { force: { type: "boolean", description: "Reimport even if the tree is unchanged." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/AtlasRefreshResult" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAtlasRefreshResult" } } } } */
|
||||
adminOnly,
|
||||
body('force').optional().isBoolean(),
|
||||
validate,
|
||||
@@ -277,7 +278,7 @@ shardRouter.post(
|
||||
// #swagger.summary = 'Approve a staged atlas refresh that removes a facet (admin only)'
|
||||
// #swagger.description = 'Re-parses the tree and applies it, facet loss included. Only the decision was stored, never the parsed world, so what lands matches the tree at approval time — an operator who has since fixed a half-copied mount gets the corrected import.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/AtlasRefreshResult" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAtlasRefreshResult" } } } } */
|
||||
adminOnly,
|
||||
shardAtlas.approve,
|
||||
)
|
||||
@@ -287,7 +288,7 @@ shardRouter.post(
|
||||
// #swagger.summary = 'Reject a staged atlas refresh (admin only)'
|
||||
// #swagger.description = 'Keeps the current atlas and remembers the decision against those exact source hashes, so a declined refresh does not re-prompt on every restart. Changing the tree asks again.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Rejected', content: { "application/json": { schema: { $ref: "#/components/schemas/AtlasRefreshResult" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Rejected', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAtlasRefreshResult" } } } } */
|
||||
/* #swagger.responses[404] = { description: 'Nothing is awaiting review', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
shardAtlas.reject,
|
||||
@@ -299,7 +300,7 @@ shardRouter.put(
|
||||
// #swagger.description = 'Persisted as a setting, which wins over the SERVUO_PATH deploy default so the mount can move without a redeploy. Blank clears it and the atlas is simply skipped on the next boot. Deliberately does not import as a side effect — the response carries the refreshed status so the panel can offer that as the next step.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["path"], properties: { path: { type: "string", description: "Absolute path to the ServUO server root. Blank disables the atlas." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Atlas status after the change', content: { "application/json": { schema: { $ref: "#/components/schemas/AtlasStatus" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Atlas status after the change', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAtlasStatus" } } } } */
|
||||
adminOnly,
|
||||
body('path').isString().isLength({ max: 512 }),
|
||||
validate,
|
||||
@@ -307,10 +308,17 @@ shardRouter.put(
|
||||
)
|
||||
|
||||
// ── Cliloc table (admin only) ─────────────────────────────────────────────
|
||||
// UO's id → display-string map, converted once by the operator from their own
|
||||
// client (docs/website/CLILOCS.md). Sits beside the atlas for the same reason:
|
||||
// it is static content derived from operator-supplied files rather than anything
|
||||
// the sidecar sends, and operating it is shard administration.
|
||||
// UO's id → display-string map, read from the shard's own UO client over the
|
||||
// bridge (docs/link/v8.md §9, docs/website/CLILOCS.md). Sits beside the atlas for
|
||||
// the same reason: it is static content derived from the operator's own files
|
||||
// rather than anything the sidecar streams, and operating it is shard
|
||||
// administration.
|
||||
//
|
||||
// Protocol 8 changed where the base table comes from, not what these routes are:
|
||||
// the shard decompresses `Cliloc.enu` and serves it paged, so an operator no
|
||||
// longer converts anything by hand. Import stays an explicit admin action,
|
||||
// because the only thing that changes a client's table is an operator patching
|
||||
// their client.
|
||||
//
|
||||
// There is deliberately NO public counterpart. The table is never served as a
|
||||
// table — 123k rows would dwarf any page that used it, and the Android client
|
||||
@@ -320,9 +328,9 @@ shardRouter.get(
|
||||
'/clilocs',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Cliloc table status: sources, drift, entry count (admin only)'
|
||||
// #swagger.description = 'Where the cliloc sources are, whether they can be read, how many entries are loaded, and whether the files on disk have drifted from them. The table is built from a SET of sources — the converted client table plus every operator-maintained overlay under `custom/`, which is how shard-added and shard-edited items get names. `missingSources` lists any source that was loaded before and is now gone; an import refuses that without `approve`. A shard with nothing configured is a supported state — item names simply render as ids.'
|
||||
// #swagger.description = 'Where the cliloc sources are, whether they can be read, how many entries are loaded, and whether they have drifted from what is loaded. `source` says which pipeline is in use: `bridge` (the shard reads its own client — the normal case once uo-link is configured) or `file` (a converted file on disk, deprecated, kept for installs with no shard link). On the bridge, `shard` carries the client file’s size, mtime, hash and the shard’s extractor version, and `shard.hashing: true` means a null hash is “not computed yet”, not “changed”. The table is always a SET: the base plus every operator-maintained overlay under `custom/`, which is how shard-added and shard-edited items get names. `missingSources` lists any overlay that was loaded before and is now gone; an import refuses that without `approve`. A shard with no source at all is a supported state — item names simply render as ids.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Cliloc status', content: { "application/json": { schema: { $ref: "#/components/schemas/ClilocStatus" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Cliloc status', content: { "application/json": { schema: { $ref: "#/components/schemas/UoClilocStatus" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
shardClilocs.getStatus,
|
||||
@@ -330,11 +338,11 @@ shardRouter.get(
|
||||
shardRouter.post(
|
||||
'/clilocs/import',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Re-import the cliloc table from its source files (admin only)'
|
||||
// #swagger.description = 'Applies a client patch, or a change to the shard\'s own overlay files, without a restart. `force` reimports even when the source hashes match what is loaded. `approve` accepts a refresh in which a previously-loaded source has VANISHED — refused by default, because an unmounted volume and a deliberate deletion are indistinguishable from the server, and the wrong guess silently drops every name that file contributed. A missing path — or the common mistake of pointing at the client\'s own COMPRESSED Cliloc.enu — answers 200 with status "unavailable" and the reason, rather than 500: the refresh contract reports outcomes instead of throwing, and the admin needs to be told which file to convert.'
|
||||
// #swagger.summary = 'Re-import the cliloc table from its source (admin only)'
|
||||
// #swagger.description = 'Applies a client patch, or a change to the shard’s own overlay files, without a restart. On the bridge this is the ONLY thing that imports — boot deliberately does not call the shard — so it is what an operator presses after patching their client. `force` reimports even when the sources are unchanged. `approve` accepts a refresh in which a previously-loaded overlay has VANISHED — refused by default, because an unmounted volume and a deliberate deletion are indistinguishable from the server, and the wrong guess silently drops every name that file contributed. Nothing here throws for an operator-visible problem: a shard that is down, an asset plane the operator has switched off, a client with no cliloc file, or a malformed overlay all answer 200 with status "unavailable" and a reason naming what to fix.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: false, content: { "application/json": { schema: { type: "object", properties: { force: { type: "boolean", description: "Reimport even if the sources are unchanged." }, approve: { type: "boolean", description: "Accept a refresh in which a previously-loaded source has vanished." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/ClilocRefreshResult" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/UoClilocRefreshResult" } } } } */
|
||||
adminOnly,
|
||||
body('force').optional().isBoolean(),
|
||||
body('approve').optional().isBoolean(),
|
||||
@@ -344,17 +352,69 @@ shardRouter.post(
|
||||
shardRouter.put(
|
||||
'/clilocs/path',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Set the cliloc source the site reads from (admin only)'
|
||||
// #swagger.description = 'Accepts either the converted base file itself or a directory to search. Overlays are read from a `custom/` directory beside it either way — pointing at a file does not forfeit them. Persisted as a setting, which wins over the UO_CLIENT_PATH deploy default so the mount can move without a redeploy. Blank clears it and resolution is skipped on the next boot. Deliberately does not import as a side effect — the response carries the refreshed status so the panel can offer that as the next step.'
|
||||
// #swagger.summary = 'Set the cliloc path the site reads overlays (and any file base) from (admin only)'
|
||||
// #swagger.description = 'On an install with uo-link configured this selects only where `custom/` overlays are read from — the base table comes from the shard. Without a shard link it is also where the converted base file is looked for, which is the deprecated pre-protocol-8 pipeline. Accepts either a file or a directory to search; overlays are read from a `custom/` directory beside it either way, so pointing at a file does not forfeit them. Persisted as a setting, which wins over the UO_CLIENT_PATH deploy default so the mount can move without a redeploy. Blank clears it. Deliberately does not import as a side effect — the response carries the refreshed status so the panel can offer that as the next step.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["path"], properties: { path: { type: "string", description: "Path to the converted cliloc file, or a directory containing one. Blank disables resolution." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Cliloc status after the change', content: { "application/json": { schema: { $ref: "#/components/schemas/ClilocStatus" } } } } */
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["path"], properties: { path: { type: "string", description: "Directory holding the custom/ overlays (and, with no shard link, a converted base file). Blank clears it." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Cliloc status after the change', content: { "application/json": { schema: { $ref: "#/components/schemas/UoClilocStatus" } } } } */
|
||||
adminOnly,
|
||||
body('path').isString().isLength({ max: 512 }),
|
||||
validate,
|
||||
shardClilocs.setPath,
|
||||
)
|
||||
|
||||
// ── Client assets (admin only) ────────────────────────────────────────────
|
||||
// Creature artwork, read from the shard's own UO client over the bridge
|
||||
// (docs/link/v8.md §6, §8). Sits beside the cliloc routes for the same reason
|
||||
// they sit beside the atlas: static content derived from the operator's own
|
||||
// files, and operating it is shard administration.
|
||||
//
|
||||
// There is deliberately NO public counterpart. The pictures are served as
|
||||
// ordinary files under `/uploads`, and `shard_spawn_creatures.art` names them on
|
||||
// the atlas responses the site already returns — so nothing public needs to know
|
||||
// this pipeline exists.
|
||||
shardRouter.get(
|
||||
'/assets',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Client asset import status: what is loaded, what the shard has, whether they differ (admin only)'
|
||||
// #swagger.description = 'What the site currently holds (the imported body catalogue, how many sprites are stored, how many atlas creatures resolved to a body id) beside what the shard reports for the client files those pictures come from. `drift: true` means the client files have changed since the last import — press Import. `shard.hashing: true` means a null hash is “not computed yet”, not “changed”: the shard hashes 195 MB anim files off the request path. `shard.imaging.ok: false` is the named NO_IMAGING state — a Linux shard host without libgdiplus cannot render a sprite at all, and the reason names the package to install. A shard with no link configured, or one that is down, is a reported state with a reason rather than an error.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Asset import status', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAssetStatus" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
shardAssets.getStatus,
|
||||
)
|
||||
shardRouter.post(
|
||||
'/assets/import',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Import creature artwork from the shard’s UO client (admin only)'
|
||||
// #swagger.description = 'Walks the shard’s asset manifest, fetches only the sprites whose hash changed, stores them under uploads/atlas/, re-resolves every atlas creature to a body id and points each creature at its picture. This is the ONLY thing that imports — boot deliberately never calls the shard — so it is what an operator presses after patching their client. `force` re-imports even when the client files are unchanged. `approve` accepts a catalogue that no longer offers assets this site holds; refused by default, because an unmounted client volume and a deliberate downgrade are indistinguishable from the server and the wrong guess deletes artwork. An operator-supplied `spawnAtlas.art.json` always wins over an imported sprite. Nothing here throws for an operator-visible problem: a shard that is down, an asset plane switched off, or a host that cannot render images all answer 200 with status "unavailable" and a reason naming what to fix. Assets a client simply does not have are NOT failures — two thirds of the playable ghost and gargoyle bodies have no art on a stock client.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: false, content: { "application/json": { schema: { type: "object", properties: { force: { type: "boolean", description: "Import even if the shard’s client files are unchanged." }, approve: { type: "boolean", description: "Accept a catalogue that no longer offers assets this site holds." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What happened', content: { "application/json": { schema: { $ref: "#/components/schemas/UoAssetImportResult" } } } } */
|
||||
adminOnly,
|
||||
body('force').optional().isBoolean(),
|
||||
body('approve').optional().isBoolean(),
|
||||
validate,
|
||||
shardAssets.importAssets,
|
||||
)
|
||||
|
||||
shardRouter.post(
|
||||
'/assets/warm',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Fetch item and land artwork the site is missing, now (admin only)'
|
||||
// #swagger.description = 'Runs one pass of the item-art warm loop instead of waiting for its timer. The pass works out which item pictures this site's own rows name — every distinct (ItemID, hue) on a player vendor, plus anything a character sheet has shown since the last pass — and fetches the ones it does not already hold from the shard, hued and stored under uploads/items/. There is deliberately NO manifest and no bulk import here: the client addresses 49,152 item graphics times three thousand hues, so the working set is defined by what the site actually displays. `force` re-fetches pictures the site already holds, which is how an operator recovers a wiped uploads volume. `limit` bounds one pass; the default is 400, because the shard serves one asset request at a time and a pass must not hold that slot against an import. Nothing throws for an operator-visible problem: no shard configured, a shard that is down, an asset plane switched off, a host with no libgdiplus, or a plugin overlay too old to serve item art all answer 200 with status "unavailable"/"skipped" and a reason naming what to fix.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: false, content: { "application/json": { schema: { type: "object", properties: { force: { type: "boolean", description: "Re-fetch pictures this site already holds." }, limit: { type: "integer", description: "How many keys this pass may fetch (1-2000)." } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'What the pass did', content: { "application/json": { schema: { $ref: "#/components/schemas/UoItemArtWarmResult" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
body('force').optional().isBoolean(),
|
||||
body('limit').optional().isInt({ min: 1, max: 2000 }),
|
||||
validate,
|
||||
shardAssets.warmItemArt,
|
||||
)
|
||||
|
||||
// ── Feature visibility (admin only) ───────────────────────────────────
|
||||
// Who can see which shard surface, and which sensitive fields within it. This
|
||||
// decides what ANONYMOUS visitors get, so it sits above the moderator tier.
|
||||
@@ -364,7 +424,7 @@ shardRouter.get(
|
||||
// #swagger.summary = 'Get per-feature shard visibility config (admin only)'
|
||||
// #swagger.description = 'The effective config (compiled defaults merged with stored overrides) plus the vocabulary the admin UI renders from: the audience ladder and the always-locked fields. Defaults reproduce pre-v3 behavior.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Visibility config', content: { "application/json": { schema: { $ref: "#/components/schemas/ShardVisibilityConfig" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Visibility config', content: { "application/json": { schema: { $ref: "#/components/schemas/UoShardVisibilityConfig" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
shardVisibility.getVisibility,
|
||||
@@ -375,8 +435,8 @@ shardRouter.put(
|
||||
// #swagger.summary = 'Update per-feature shard visibility config (admin only)'
|
||||
// #swagger.description = 'Patch one or more features. Unknown feature names, unknown rungs, and any attempt to configure a locked field (acct / webId — admin-only always) are rejected with 400 rather than silently dropped.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/ShardVisibilityUpdate" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Updated config', content: { "application/json": { schema: { $ref: "#/components/schemas/ShardVisibilityConfig" } } } } */
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/UoShardVisibilityUpdate" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Updated config', content: { "application/json": { schema: { $ref: "#/components/schemas/UoShardVisibilityConfig" } } } } */
|
||||
/* #swagger.responses[400] = { description: 'Unknown feature, rung, or a locked field', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
body('features').isObject(),
|
||||
|
||||
143
server/router/admin/shardAssets.controller.js
Normal file
143
server/router/admin/shardAssets.controller.js
Normal file
@@ -0,0 +1,143 @@
|
||||
// ── Admin · Client assets ──────────────────────────────────────────────────
|
||||
//
|
||||
// Operating the asset import: what the site holds, what the shard's client files
|
||||
// currently are, and a re-import after a client patch (docs/link/v8.md §6, §8,
|
||||
// §14, protocol 8 phase 3).
|
||||
//
|
||||
// The policy lives in the model. This controller does three things and no more:
|
||||
// it validates input, it maps an import RESULT onto an HTTP status, and it
|
||||
// records the action in the admin activity log.
|
||||
//
|
||||
// **An import result is not an exception**, exactly as for clilocs. A shard that
|
||||
// is down, an asset plane the operator has switched off, a Linux host with no
|
||||
// libgdiplus, a client patched halfway through the walk — each is a 200 carrying
|
||||
// `status: 'unavailable'` and a reason naming what to fix, not a 500 that says
|
||||
// only "something broke". The one thing that DOES 500 is this file having a bug.
|
||||
//
|
||||
// **This is the only thing that imports.** Boot never calls the shard for assets,
|
||||
// for the same reason it stopped calling it for clilocs: the files change when an
|
||||
// operator patches their client, which is an event they know about and the site
|
||||
// does not. So this endpoint is what an operator presses afterwards.
|
||||
//
|
||||
// Phase 8 built the panel these serve (`Admin → Client Files`) and added one
|
||||
// thing to this pair: the import records a summary of what it did, and the
|
||||
// vanished keys it refuses to apply come back with the pictures they currently
|
||||
// have. Both exist because an operator pressing Update needs to see an answer,
|
||||
// and the audit log — which still receives every action here — is one unfiltered
|
||||
// list of every admin action on the site, so an import from three client patches
|
||||
// ago cannot be found in it (org lead, 2026-09-14).
|
||||
|
||||
const assets = require('../../model/shardAssets/shardAssets.model')
|
||||
const itemArt = require('../../model/shardAssets/shardItemArt.model')
|
||||
const { activity } = require('../../core')
|
||||
|
||||
const log = require('../../core').logger('admin-shard-assets')
|
||||
|
||||
// GET /admin/shard/assets — what is loaded, what the shard says, whether they
|
||||
// disagree. No public counterpart: the assets themselves are served as ordinary
|
||||
// files under /uploads, and this is the operating view of the import.
|
||||
async function getStatus(req, res) {
|
||||
try {
|
||||
return res.json(await assets.getStatus())
|
||||
} catch (err) {
|
||||
log.error('getStatus', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// POST /admin/shard/assets/import — import or update the body catalogue, then
|
||||
// re-resolve the atlas's creatures and re-derive their artwork.
|
||||
//
|
||||
// `force` re-imports even when the client files are unchanged. It is also how an
|
||||
// operator recovers a wiped uploads volume: the database still holds every hash,
|
||||
// so the ordinary gate would report "unchanged" while every picture is missing.
|
||||
// (The import checks for the file on disk per key as well, so that case usually
|
||||
// heals itself — `force` is the answer when it does not.)
|
||||
//
|
||||
// `approve` accepts a catalogue that no longer offers keys this site holds.
|
||||
// Refused by default because an unmounted client volume and a deliberate
|
||||
// downgrade look identical from the server, and the wrong guess deletes artwork.
|
||||
async function importAssets(req, res) {
|
||||
try {
|
||||
const force = !!req.body?.force
|
||||
const approve = !!req.body?.approve
|
||||
// From the session, never the body — the same rule the in-game ops routes
|
||||
// apply, and for the same reason: this is recorded as who did it.
|
||||
const result = await assets.importAssets({ force, approve, by: req.user?.username ?? null })
|
||||
|
||||
await activity.log({
|
||||
req,
|
||||
action: 'shard.assets.import',
|
||||
detail: {
|
||||
force,
|
||||
approve,
|
||||
status: result.status,
|
||||
code: result.code ?? null,
|
||||
assets: result.assets ?? null,
|
||||
fetched: result.fetched ?? null,
|
||||
written: result.written ?? null,
|
||||
removed: result.removed ?? null,
|
||||
// The body pass is logged as its own tally rather than as a single
|
||||
// number: `unknown` means the spawn files name a type this shard's
|
||||
// scripts do not define, which is real drift an operator should see, and
|
||||
// it reads identically to `failed` if both are summed into "not resolved".
|
||||
bodies: result.bodies?.tally ?? null,
|
||||
vanished: result.vanishedCount ?? null,
|
||||
},
|
||||
})
|
||||
|
||||
return res.json(result)
|
||||
} catch (err) {
|
||||
log.error('importAssets', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// POST /admin/shard/assets/warm — run one item-art warm pass now.
|
||||
//
|
||||
// The pass runs on its own timer and needs no operator, so this exists for the
|
||||
// two moments where waiting for the interval is the wrong answer: an operator who
|
||||
// has just configured the bridge and wants to see it work, and one who has just
|
||||
// patched their client and would rather not wait for pictures to refresh.
|
||||
//
|
||||
// `force` re-fetches keys the site already holds. The body import's `force` means
|
||||
// the same thing for the same reason — a wiped uploads volume leaves every
|
||||
// database row correct and every picture missing, and only an explicit re-fetch
|
||||
// recovers it.
|
||||
//
|
||||
// It is bounded: one pass asks for at most `limit` keys, because the shard's
|
||||
// asset plane serves one request at a time and a pass must not hold that slot
|
||||
// against the operator's own import.
|
||||
async function warmItemArt(req, res) {
|
||||
try {
|
||||
const force = !!req.body?.force
|
||||
const limit = Number.isFinite(Number(req.body?.limit)) ? Number(req.body.limit) : undefined
|
||||
const result = await itemArt.warm({ force, ...(limit ? { limit } : {}) })
|
||||
|
||||
await activity.log({
|
||||
req,
|
||||
action: 'shard.assets.warm',
|
||||
detail: {
|
||||
force,
|
||||
limit: limit ?? null,
|
||||
status: result.status,
|
||||
code: result.code ?? null,
|
||||
wanted: result.wanted ?? null,
|
||||
asked: result.asked ?? null,
|
||||
written: result.written ?? null,
|
||||
remaining: result.remaining ?? null,
|
||||
},
|
||||
})
|
||||
|
||||
return res.json(result)
|
||||
} catch (err) {
|
||||
log.error('warmItemArt', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getStatus,
|
||||
importAssets,
|
||||
warmItemArt,
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
// ── Admin · Cliloc table ───────────────────────────────────────────────────
|
||||
//
|
||||
// Operating the cliloc import: where the converted cliloc file is, whether it
|
||||
// has drifted from what is loaded, and a forced reimport after a client patch
|
||||
// (docs/website/CLILOCS.md).
|
||||
// Operating the cliloc import: which source the table comes from, whether it has
|
||||
// drifted from what is loaded, and a reimport after a client patch
|
||||
// (docs/link/v8.md §9, docs/website/CLILOCS.md).
|
||||
//
|
||||
// The policy lives in the model. This controller does three things and no more:
|
||||
// it validates input, it maps a refresh RESULT onto an HTTP status, and it
|
||||
@@ -10,11 +10,16 @@
|
||||
//
|
||||
// **A refresh result is not an exception.** `shardClilocs.refresh()` reports
|
||||
// `unavailable` / `failed` rather than throwing, because the boot path must never
|
||||
// be stopped by a bad file. That contract is preserved here: a missing file, or
|
||||
// the single most likely operator mistake — pointing at the client's own
|
||||
// COMPRESSED `Cliloc.enu` — is a 200 carrying `status: 'unavailable'` and the
|
||||
// reason, not a 500. A 500 would say only "something broke"; the operator needs
|
||||
// to be told which file to convert.
|
||||
// be stopped by a bad source. That contract is preserved here, and protocol 8
|
||||
// widened the set of things it covers: a shard that is down, an asset plane the
|
||||
// operator has switched off, a client with no cliloc file, a client patched
|
||||
// halfway through the import — plus everything the file pipeline could already
|
||||
// report. Each is a 200 carrying `status: 'unavailable'` and a reason naming what
|
||||
// to fix, not a 500 that says only "something broke".
|
||||
//
|
||||
// **Import matters more than it used to.** On the bridge, boot deliberately does
|
||||
// not call the shard, so this endpoint is the only thing that refreshes the
|
||||
// table — the operator presses it after patching their client.
|
||||
|
||||
const clilocs = require('../../model/shardClilocs/shardClilocs.model')
|
||||
const market = require('../../model/shardMarket/shardMarket.model')
|
||||
@@ -69,6 +74,10 @@ async function importClilocs(req, res) {
|
||||
force,
|
||||
approve,
|
||||
status: result.status,
|
||||
// Which pipeline actually ran. Worth having in the audit log for the
|
||||
// same reason it is in the status: an operator debugging a stale table
|
||||
// needs to know whether the site asked the shard or read a file.
|
||||
source: result.source ?? null,
|
||||
count: result.count ?? null,
|
||||
missingSources: result.missingSources ?? result.acceptedMissing ?? null,
|
||||
},
|
||||
@@ -80,12 +89,16 @@ async function importClilocs(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
// PUT /admin/shard/clilocs/path — point the site at a different cliloc file.
|
||||
// PUT /admin/shard/clilocs/path — point the site at a different cliloc path.
|
||||
//
|
||||
// On an install with uo-link configured this selects where `custom/` OVERLAYS are
|
||||
// read from; the base table comes from the shard either way. Without a shard link
|
||||
// it is also where the converted base file is looked for.
|
||||
//
|
||||
// Persisted as a setting, which wins over the UO_CLIENT_PATH env default so an
|
||||
// operator can move the mount without a redeploy. Blank clears it, which turns
|
||||
// resolution off (boot skips, the loaded table keeps serving) — a legitimate
|
||||
// thing to want, so it is allowed rather than validated away.
|
||||
// overlay resolution off (the loaded table keeps serving) — a legitimate thing to
|
||||
// want, so it is allowed rather than validated away.
|
||||
//
|
||||
// Deliberately does NOT import as a side effect, for the same reason the atlas
|
||||
// path does not: changing where the table reads from and reloading it are
|
||||
|
||||
@@ -10,6 +10,7 @@ const uoLinkConfig = require('../../model/uoLinkConfig/uoLinkConfig.model')
|
||||
const uoLinkClient = require('../../utils/uoLinkClient')
|
||||
const uoLinkSocket = require('../../utils/uoLinkSocket')
|
||||
const shardBroadcast = require('../../utils/shardBroadcast')
|
||||
const gameSignup = require('../../utils/gameSignup')
|
||||
const { activity } = require('../../core')
|
||||
|
||||
const log = require('../../core').logger('admin-uolink')
|
||||
@@ -75,6 +76,34 @@ async function saveConfig(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
// GET /admin/uo-link/signup-mode — whether this site creates game accounts.
|
||||
//
|
||||
// Core's Site Settings carried this field until slice 3, with help text naming
|
||||
// Bridge.cfg. It reads as UO policy because it is: the site's mode and the
|
||||
// shard's own SignupMode have to agree, and only one of those two is core's.
|
||||
async function getSignupMode(req, res) {
|
||||
try {
|
||||
return res.json({ mode: await gameSignup.getMode(), modes: gameSignup.MODES })
|
||||
} catch (err) {
|
||||
log.error('uoLink.getSignupMode', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// PUT /admin/uo-link/signup-mode
|
||||
async function saveSignupMode(req, res) {
|
||||
const { mode } = req.body
|
||||
try {
|
||||
await gameSignup.setMode(mode, req.user.id)
|
||||
await activity.log({ req, action: 'uoLink.signupMode.update', detail: { mode } })
|
||||
log.info('game-signup mode updated', { by: req.user.username, mode })
|
||||
return res.json({ mode })
|
||||
} catch (err) {
|
||||
log.error('uoLink.saveSignupMode', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// POST /admin/uo-link/towncrier — publish/replace a town-crier message.
|
||||
async function postTownCrier(req, res) {
|
||||
const { id, lines, durationSec } = req.body
|
||||
@@ -120,4 +149,4 @@ function stream(req, res) {
|
||||
shardBroadcast.subscribe(req, res, 'admin')
|
||||
}
|
||||
|
||||
module.exports = { getConfig, saveConfig, postTownCrier, deleteTownCrier, stream }
|
||||
module.exports = { getConfig, saveConfig, getSignupMode, saveSignupMode, postTownCrier, deleteTownCrier, stream }
|
||||
|
||||
@@ -24,6 +24,7 @@ const express = core.express
|
||||
const { body, param } = core.validator
|
||||
|
||||
const uoLink = require('./uoLink.controller')
|
||||
const gameSignup = require('../../utils/gameSignup')
|
||||
const { requireRole, validate } = core.middleware
|
||||
|
||||
const uoLinkRouter = express.Router()
|
||||
@@ -58,12 +59,48 @@ uoLinkRouter.put(
|
||||
validate,
|
||||
uoLink.saveConfig,
|
||||
)
|
||||
|
||||
// ── Game-account signup mode ───────────────────────────────────────────────
|
||||
//
|
||||
// New in slice 3, and new only in the sense that the field moved: core's Site
|
||||
// Settings has carried `game_account_signup` since long before the extraction,
|
||||
// and its help text has always been about a game server. The setting key and its
|
||||
// stored value are unchanged, so an existing instance keeps its configured mode.
|
||||
uoLinkRouter.get(
|
||||
'/signup-mode',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Get the game-account signup mode (admin only)'
|
||||
// #swagger.description = 'Whether the site offers game-account creation, and in which direction. The shard’s own SignupMode (Bridge.cfg) must agree: website/hybrid accept site-created accounts, game refuses them.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'The configured mode and the legal values', content: { "application/json": { schema: { type: "object", properties: { mode: { type: "string" }, modes: { type: "array", items: { type: "string" } } } } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
uoLink.getSignupMode,
|
||||
)
|
||||
uoLinkRouter.put(
|
||||
'/signup-mode',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Set the game-account signup mode (admin only)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["mode"], properties: { mode: { type: "string", enum: ["disabled","website","hybrid","game"] } } } } } } */
|
||||
/* #swagger.responses[200] = { description: 'The saved mode', content: { "application/json": { schema: { type: "object", properties: { mode: { type: "string" } } } } } } */
|
||||
/* #swagger.responses[400] = { description: 'Unknown mode', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
/* #swagger.responses[403] = { description: 'Admin role required', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
adminOnly,
|
||||
// Validated here as well as in gameSignup.setMode: the list is the same list,
|
||||
// and the difference is the answer. A rejected value must be a 400 naming the
|
||||
// field, not a 500 from a thrown Error the controller could only guess about.
|
||||
body('mode').isIn(gameSignup.MODES),
|
||||
validate,
|
||||
uoLink.saveSignupMode,
|
||||
)
|
||||
|
||||
uoLinkRouter.post(
|
||||
'/towncrier',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Publish / replace a town-crier message (admin only)'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/TownCrierRequest" } } } } */
|
||||
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/UoTownCrierRequest" } } } } */
|
||||
/* #swagger.responses[200] = { description: 'Posted', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
|
||||
/* #swagger.responses[400] = { description: 'Rejected (over caps)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
/* #swagger.responses[503] = { description: 'Shard unavailable', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user